I have a general question about animation and humanoids.
I have a animation where a character has a hat inside his head bone. Now he grabs it in the animation and moves this hat up and down (a kind of greeting). In the animation, this works perfectly in unity as long as the animation type is generic. But if the animation type is humanoid, the animation of the character still works perfectly, but the hat stays in place. Is it somehow possible to use the humanoid animation but at the same time animate the non-human bones like third objects (e.g. hats) or what is the best solution here?