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1381 threads · Page 17 of 28

Linking `ScriptableObjects` with animations and accessing it within a system 13 messages
ECS Concepts
Error when creating my job 30 messages
Solved Jobs System
Rotating object depending on terrain under it 3 messages
Unity Physics Entities
Unable to detect collision using `OverlapBox` 57 messages
Unity Physics Solved
Why can't Burst read from static variables if we can give them as ref arguments ? 6 messages
Burst
High latency with relay server in NetCode for Entities Samples project 2 messages
Solved Entities Netcode for Entities
How to scheduled a EntityJob with EnabledRefRW<Tag> correctely? 19 messages
Entities Solved Jobs System
Difference between ECS & built-in physics 8 messages
Unity Physics Solved
Access other baking entities from baker 3 messages
Baking
Disable and enable back physic on an entity 10 messages
Unity Physics Entities
Can't connect to dedicated server 46 messages
Netcode for Entities
Checking collider collision against another entity 20 messages
Unity Physics Solved
Is it more correct to write to a second native array using read-only on the original? 3 messages
Jobs System
EntityQuery ToEntityArray crashing, out of leads... Any tips on debugging? 86 messages
Burst Entities
Does Unity Dots/ECS support Sleeping Rigidbodies? 6 messages
Unity Physics ECS Concepts
Instantiated entities aren’t showing up in runtime view in Entities Hierarchy 17 messages
Entities
How can i get all components attached to entity ? 7 messages
Entities
How can i extend a component from custom defined interface ? 15 messages
Entities
How to use ICleanUpSharedComponentData? 47 messages
Burst Entities Samples & Docs ECS Concepts
Is there a easy way to debug Burst Compiled code ? 3 messages
Burst
Question about GhostComponent, GhostField and IInputComponent 19 messages
Netcode for Entities
Burst does not see an optimization that looks quite simple 9 messages
Burst
Exception "Burst Error BC1016" Caused by state.World.CreateSystem<T>() 2 messages
Burst Solved
Can you share a nice resource on worlds, sub-scenes and normal scene structures? 18 messages
ECS Concepts
ISystem will not Execute on Instantiated Entities 18 messages
Entities Solved Jobs System
Can i use an IDE other than (VS 2022+ or Rider) 13 messages
Solved ECS Concepts
I can't see updates of entities in scene view but i can see in game view 3 messages
Entities Solved
Is adding a tag to entity changes it's archetype ? 3 messages
Solved Entities ECS Concepts
referencing an entity with a gameobject? 2 messages
Entities Solved ECS Concepts
CustomPhysicsSystemGroup 54 messages
Unity Physics
Scriptable Objects, Prefabs and Instancing 152 messages
Entities ECS Concepts
More entities than expected in a system when adding ComponentData? 49 messages
Entities Solved ECS Concepts
Support for UntypedWeakReferenceId in Blobs 15 messages
Content Management Baking Entities ECS Concepts
Companion Component not compatible with Runtime hybrid component when inspect it. 36 messages
Entities
How to reference a system base? 13 messages
Entities Solved
Ability to add systems to a world based on its attributes 20 messages
Entities
Entities package missing the Baker<> class. 3 messages
Entities Solved
AudioMixer + Content Manager bug on build 38 messages
Content Management
How do I properly add physic to an entity at runtime ? 10 messages
Unity Physics Entities
This Baker Destroys SubScenes 18 messages
Baking Entities
Rendering Errors 12 messages
Entities Graphics
EntityManager.CreateEntityQuery() "managed array ComponentType[] not supported" 7 messages
Solved Entities Burst
GetSingleton() requires that exactly one entity exists that matches this query, but there are 0. 4 messages
Entities Baking Solved
Parent component removed for unknown reasons 3 messages
Unity Physics Baking Netcode for Entities
Singletons, Shmingletons 68 messages
ECS Concepts
How to select an Entity in Entities Hierarchy window using editor script? 2 messages
Entities Solved
Where is the memory leak? 3 messages
Burst
How do I show the collider of a highlighted Entity in sceneview when using Unity Physics colliders? 30 messages
Unity Physics Entities
IN-51017. BakingOnlyChildren buffer is not converted into BakingOnlyEntity during prefabs baking. 2 messages
Baking Entities
What would be the best way of doing a visualisation of a procedural mesh with Entities.Graphics ? 16 messages
Entities Graphics Samples & Docs Entities ECS Concepts