Recently updated to 1.0.14 and decided to start porting some of the stuff currently using Addressables to use the new Content Management APIs but instantly hit a roadblock:
Blob assets don't support UntypedWeakReferenceIds.
When can I expect this to be supported (roughly) and is there any decent workaround that could be utilized instead?
My initial plan was to port a sort of "weapon skin" table. Where a specific type of weapon has a blob asset containing references to the different materials that can be used for different weapon skins. But that's not supported so my current workaround idea would be to just use DynamicBuffers instead, however this is an issue because it doesn't de-duplicate.
Using this for weapon skins is fine but using a similar workaround for other types of Entities will be problematic as we have thousands of them. Does anyone have any other workaround ideas?