#Does Unity Dots/ECS support Sleeping Rigidbodies?

1 messages · Page 1 of 1 (latest)

solid junco
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It sadly doesn't seem to work for me!

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(for reference, this is a fresh project where I just spawn some rigid body cubes)

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Thanks!

brave helm
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The stateless nature of Unity Physics makes this somewhat challenging

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The alternative Havok implementation has sleeping rb though

solid junco
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Ohhhhh riiiight! I think that's just clicked a little lightbulb in my brain to further understand what "stateless" really means - thank you for that! 😃