#Does Unity Dots/ECS support Sleeping Rigidbodies?
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(for reference, this is a fresh project where I just spawn some rigid body cubes)
Thanks!
The stateless nature of Unity Physics makes this somewhat challenging
The alternative Havok implementation has sleeping rb though
Ohhhhh riiiight! I think that's just clicked a little lightbulb in my brain to further understand what "stateless" really means - thank you for that! 😃