#Rendering Errors

1 messages · Page 1 of 1 (latest)

upbeat mica
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Greetings after installing the necessary packages for ecs 1.0 (entities, entities graphics) when I throw any model into the scene it looks correct, there is an animator component on it.

But when I put it in the sub scene and run it, the mesh game is distorted as it appears in the window.

At the same time, it says that the shader I use on the log side cannot do simple lit skinning, at this point, what should I do to return to normal work flow, that is, to be able to use animator and characters normally while using entities graphics in ecs 1.0, what is the cause of this error?

As a note, URP and other necessary packages are installed, Forward + is selected in URP Scriptable object settings and Vulkan is selected in Windows Graphics API.

subtle ocean
upbeat mica
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@subtle ocean thanks a lot i will try it

upbeat mica
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When using Vulkan it give a warning Attempting to draw with missing bindings D3x11 its not giving an warning but still the result is broken i added define symbol for deformation and also added the deformation node correctly to my shader but still broken any idea 🤔

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Wow Unity only support this on HDRP so how can i use SkinnedMeshRenderer in URP

subtle ocean
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URP is also supported

upbeat mica
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So any idea about the corruption of model 😄

subtle haven
# upbeat mica So any idea about the corruption of model 😄

Only thing I can say is that I had the exact same problems with this model and all models I bought from that creator.
It seems the torso is misaligned and does some weird stuff afterwards. But since I used vertex animations it didn't really matter, but the normal Unity way I couldn't get to work with these models. Maybe try some of the Mixamo characters?

subtle ocean
subtle haven
subtle ocean
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Will look now