Greetings after installing the necessary packages for ecs 1.0 (entities, entities graphics) when I throw any model into the scene it looks correct, there is an animator component on it.
But when I put it in the sub scene and run it, the mesh game is distorted as it appears in the window.
At the same time, it says that the shader I use on the log side cannot do simple lit skinning, at this point, what should I do to return to normal work flow, that is, to be able to use animator and characters normally while using entities graphics in ecs 1.0, what is the cause of this error?
As a note, URP and other necessary packages are installed, Forward + is selected in URP Scriptable object settings and Vulkan is selected in Windows Graphics API.