#How can i get all components attached to entity ?

1 messages · Page 1 of 1 (latest)

hard island
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How can i do this, and also can i get a component using ComponentType

paper tide
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EntityManager.GetArchetype

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archetype has all components lists

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but gotta warn - this is only usable for debugging/serialization purposes

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in no way you can do any game logic using that

tiny sapphire
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Not per frame or anything but it has some uses