New to Dots
The general working logic of the scene system in the normal flow of Unity was fixed and simple (additive, single async operations etc) on this side, I still can't quite get the structures in my head, there are too many structures other than scenes.
What are worlds and what do they do ?
Can I create entities for normal scenes without subscenes ?
Are two different worlds created under each subscene I load ?
The system I want to create is as follows, I have an empty preloader scene and the necessary scenes are pulled from an SO kept as SceneAssetReference, call the scene and then call the necessary entities, bake operations are completed and the flow starts, how can I do this and when I do this, where are the worlds in this ?