#How to reference a system base?
1 messages · Page 1 of 1 (latest)
Best if you don't
it's a huge anti-pattern for ECS
and would be much better if you do vice versa: access game object from your system
but if you really want to refactor this after a while: World.GetExistingSystemManaged
Thanks
I'm trying to convert an existing project to ECS entirely for the better rendering, I'm not planning on converting my logic...
then it's best if you access data instead of system
you can't just declare method in system
and call it
system updates consists of more than that
ah kk, I'm just trying to wrap my head around ecs atm
ideally you could think of a system as just a collection of functions that runs at some particular times, rather than an object (especially not an object with any of its own data)