How do i use CustomPhysicsSystemGroup?
I tried using like this but this system never updates:
public partial class AmbiencePhysicsGroup : CustomPhysicsSystemGroup
{
public AmbiencePhysicsGroup() : base(1, false) {
}
}
[UpdateInGroup(typeof(AmbiencePhysicsGroup))]
public partial class AmbiencePlayerSystem: SystemBase```
I want to check collisions on physics world 1