work-in-progress
Made a UX improvement for Blueprint nodes to choose between singles or an array
Survival Game UI
Boss mechanics being worked on
Working on procedurally animated spider-parasite monsters
Made a Lego building mechsnic
character selection screen
Making a stamina wheel. WIP.
ECS Demo (Apparatus)
Recoil system+Animations
Any 3D Modellers Able to Help?
Landing Dropship
Warbox Sandbox Military Combat Simulator
I made dying in my game a rather...intense experience. (Slight volume warning...)
Sword Fighting 1st Month Progress
Chilling in the Rainforest/Jungle
AcrossTheVoid Alpha
Parkour Project
Interior
Dungeonborn, and a playable demo
Eranthold
Stealth game, maybe?
sci-fi shooter project
how do i make it better?
Forest of death My sweat, Blood, Tears, and hard work went into this game
UNREAL GEAR | An MGS-inspired Stealth and Action Video Game
Niagara-Based Scalable Surface Damage System
Inspired from playing flash Games from the 90s and 2000s in computer class, born in '93
Our Ski Game devlog
Highend Billboard Lensflare
Shipwrecked 64
Rail Tracer - PLEASE PLAYTEST!
Mallorca house
Prey Cannon (Looking for feedback)
Luxury building
island generator
Character Lighting for Portfolio
Grayboxing Level Design Momento (except the last one)
New environment Scale : Junkyard City
Massive army destruction on GPU
critiques
Found this 1 year old project where I was experimenting with CC3 and Resident Evil 5 style movement.
Working on Motion Matching
Item Socket System and other Stuff
Artistic Advice
Active Ragdoll/Euphoria Like Component Collaboration with Aspectツ
Spellshaper
Colony Reign WIP 2023 01 12
Lighting Concept
First post. The Lost Sector Project
RailGods of Hysterra