#Dungeonborn, and a playable demo

1 messages ยท Page 1 of 1 (latest)

pure kernel
willow oxide
#

Your game looks great but I think the enemies should die after taking less damage and maybe attack a bit faster. Can always spawn more enemies to keep the action going. Keep up the good work!

dark forge
#

Or maybe have some sort of indication that they will die soon like physical damage maybe limb loss.

celest flame
#

The sword looks a little slow... And maybe a little better reaction animation.. You wack that Skeleton with this big ass 2h broad sword.. and he doesn't even flinch... make the sword knock him back a bit more.. But looks great! Keep up the good work!

pure kernel
pure kernel
pure kernel
dark forge
#

sure man.

#

A system collision like they have done in doom eternal and the upcoming dead island 2 would be great. It causes the body to decay or loose skin or anything when taking damage. So if say you hit the enemy with a shot from a gun a chunk of them falls off.

#

gory i know but awesome

stuck wind
#

yeah just anything anything to show damage and have your actions be impact

#

a fancy system like that could be cool

#

or even a stagger animation

#

or something with physics and your skeleton, so the body moves a bit on the impact side but follows the general animation

pure kernel
#

I should maybe add Hit Time effect if I recall the word correctly. Atm the enemies randomly play a stagger animation, but its random so you cant stunlock them. ๐Ÿค”

willow oxide
#

Checkout physical animations for hit reactions. You can isolate the bones on the skeletal mesh that should simulate physics and control the duration so only part of the monster reacts to the hit.

https://youtu.be/46NfgXlnCzM

The first 1,000 people to use this link will get a 1 month free trial of Skillshare: https://skl.sh/prismaticadev10222

Hello dear viewer! Today we have a feature-length special that covers EVERYTHING you need to know about physical animation in Unreal Engine.

Physical animation can just be some extra sauce on your cake, or it can be integral ...

โ–ถ Play video