#Made a Lego building mechsnic

1 messages · Page 1 of 1 (latest)

analog sand
near totem
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that building mechanic is looking good

analog sand
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Thanks ❤️ Definitely need to modify it tho.

It kinda vibrates when it stops and I also need to make sure that there's no pieces floating when it pauses too

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Was just a test tho I'm sure I can improve it

copper beacon
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may i ask how this was implemented?

analog sand
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So the pieces all start on the floor then jump to its final place which I determined by keyframing them all in the final place

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Then it's exported as an Alembic (.ABC) file and brought into Unreal

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then just blueprint stuff to trigger the animation

copper beacon
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Oof sounds tedious

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And why alembic

analog sand
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idk tbh

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I think when I was looking at doing it I contacted Thrill Da Will who made a lego game and he used it too I think

copper beacon
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I’ve heard the same but I don’t see how it gives any benefit over fbx

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I’m working on a new method myself which won’t look as good but will work without animation which should save a lot of time

analog sand
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Like it's got the animation and static mesh in one

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rather than needing to make an anim montage or something

copper beacon
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No this won’t have any animations or montages

analog sand
copper beacon
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Oh ok so what it just auto plays the animations when it’s in unreal? Cause .fbx bakes the animation and puts it in the same file as the mesh and when u import anything into unreal it converts it to an unreal asset format so unless ur writing special code to keep it from converting to a uasset I see no diff between the two formats

analog sand