#RailGods of Hysterra

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gentle grotto
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Finally getting closer to a fully playable vertical slice of our next project, RailGods of Hysterra - Solo or Online Co-Op Lovecraftian Base-building / Survival

Ride, upgrade and control a living train whose locomotive is entangled with a weird creature:

πŸ—οΈ Build
πŸͺš Craft
βš”οΈ Fight
πŸ™ Evolve

We'll use this thread to share some progress about the game.

zealous vortex
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Looks awesome!!

wild breach
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More details please.

stuck stratus
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looking good

gentle grotto
gentle grotto
gentle grotto
gentle grotto
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here are a few original concepts for the LocoMonster (Locomotive + MonsterπŸ˜… )

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...some clay renders of the 3D model

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...and the final version

tough zinc
gentle grotto
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In case you're wondering what a LocoMonster diet looks like, well...it's complicated...😬

gentle grotto
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Klaatu...barada...

gentle grotto
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The RailGod hath spoken: YOU are the new Conductor πŸ‘οΈ

woven flume
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Interesting concept, the graphics look very polished.

gentle grotto
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thanks @woven flume!

gentle grotto
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You can now build your own wagons and fill them with workbenches, modules and stuff

gentle grotto
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Dusting off our in-house procedural level generator tool (the same we used for our game HyperParasite) and updating it to UE5 for RailGods of Hysterra. This is going to open up for endless possibilities 😍

gentle grotto
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Just finished implementing procedural level generation for our game RailGods of Hysterra.

The multiplayer part wasn't easy (looks like actors in sub-levels don't replicate...), but in the end we managed to take it home.

This will open up to endless possibilities and depth of exploration 😍

gentle grotto
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New Building System!

Build additional carriages while the train's rolling: no time to loose, you need to prepare for what's coming...πŸ™ 😱