#Interior

1 messages · Page 1 of 1 (latest)

kind saffron
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Just testing out, trying to break out of narrow hallways and fill the room.

kind saffron
wicked crystal
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I like it, lot of empty space, not sure if it's for the liminal space, off putting feel yet familiar feel (which it's totally giving off and I like) or is for collision and giving more of a space for the character to move thru

gaunt umbra
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i like it too, a carpet could increase the feel of fullness without adding something hindering for walking!

kind saffron
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Thanks! Not sure about scaling, proportions and furniture placement. It takes time to open up the project and just look into empty space and visualise furniture in it's place.

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Carpet could work, but you need to find the right one.

steel gazelle
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looking good, not sure if its meant to be so dark.
have noticed a seam in the lighting from what i can only assume to be your modular kit.

my only critique would be the floor is too shiny and the art is too low on the wall. Other than that its really starting to break up the monotony, I think a rug could help massively, as well as maybe giving that lone armchair a side table or two, or changing it to a chaise lounge with a small coffee table

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seems like the type of place to have a chaise lounge at least

kind saffron
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lighting seam?

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i've noticed that without post process the environments look kind of grey, yellow, green

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it has that specific color to it

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gonna try to mix other color lights

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i'm trying to match the vibe of those classic haunted house interiors

kind saffron
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also scaling at times feel like that it needs to be in symmetry, but that's probably in fear trying different designs

steel gazelle
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That's the lighting seam

kind saffron
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how can I fix it?

steel gazelle
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the easiest fix is to finalize the size of the room and merge all the actors together