🐞bug-reports
[0.0.1] Train upgrades not hidden
[0.0.1] keybinds dont count for tutorial
[Beta 0.0.1] Unpredictable signals if many global Transmitter/Receivers of the same channel exist
[0.0.1] Space Belts route back to vortex if moved then certain keys pressed
Duplicate
[0.0.1] Unable to replace platforms
[Beta 0.0.1] Space Tunnels don't auto-snap to the belt
[Beta 0.0.1] Under Space Belts shape visuals are detached from the model
[Beta 0.0.1] Shadow is left on the starter circle asteroids after they are removed
[Beta 0.0.1] 180 rotators spin the wrong way
[0.0.1] Text scroll position not reset when exiting game creation screen
[Alpha 23.2] Anchors for space belts/pipes work differently from conveyor belts/pipes on islands
[Alpha 23.1] Color blind mode for UI
[Alpha 23.1][SPZ2-2926]Flipped loaders/unloaders have incorrect belt direction (cosmetic only)
Confirmed Bug
[Alpha 23.1][SPZ2-2969] Stack Overflow.
Confirmed Bug
[A23.1][SPZ2-2195] Blueprint Hot bar doesn't retain blueprints when you exit and restart.
Confirmed Bug
[Alpha 23] Hex Shape Viewer Info Panel
[Alpha 23][SPZ2-2947] Rotator tooltips showing 90 degrees in Hex mode.
Confirmed Bug
[Alpha 23] Window in windowed mode is 1 pixel too far right
[A22.4 Wire Test] Hide HUD Mode and Screen Moving bug
[Alpha 22.4] Visual glitch on diverging space belts
background of ctrl is off
[Alpha 22.4] Upgrade screen: Speed increase for all rotators instead of only the 90° CW Rotator
[Alpha 22.4] Vortex does not accept rotated shape for operator levels
[Alpha 22.4] Scrolling in zooms in more than scrolling out
Won`t fix
[SPZ2-2763] Belt launchers/catchers leading to space belts are missing orange animated components
[SPZ2-2136] Zooming out makes the vortex go black
Confirmed Bug
[Alpha 22.4] Visual issues on Wire Buildings
{Alpha 22.3] Belt Pasting "Shift" Msg But does not work
[Alpha 22.3] Button click sound when entering savegame
[Alpha 22.3] Swapper & cutter animations from 2nd floor show on 1st floor when 2nd is hidden
[Alpha 22.2] CTRL + V doesn't select last blueprint when "copy blueprint to clipboard" is disabled
[Alpha 21.1] Sliders in settings can only have even values
[Alpha 22.2] saving blueprint with the same name (but diferent casing) as existing creates duplicate
[Alpha 21.1] Wire buildings missing (O) and (I) function to select connected and clear contents
[Alpha 21] Pipe pumps spin when there no fluid movement
[Alpha 21] [SPZ2-2678] Blueprint history hotkey doesn't work by default
Confirmed Bug
[Alpha 20] Shape patches underneath initial space miners can't connect to other patches
[Alpha 20] Value of constant and display are not blocked by buildings above them.
[Alpha 20] Global Wire Transmitter/Receiver changing color/channel does not turn off previous signal
[Alpha 20][SPZ2-2407] When scrolling in a selection list the playing field also zooms out or in.
[Alpha 20] Global transmitter/receiver show gray channel as white.
[Alpha 20] Paint in '2 level pipes' exits the pipe on middle level.
[SPZ2-2322] Half empty pipe shows empty on some bends
JIRA: Fix Verified
[Alpha 19] [SPZ2-2339] If gate orientation/ check issue
[Alpha 19] [SPZ2-2246] Belt speed incorrect in context window
[Alpha 19] Shape asteroid previews don't use colorblind patterns
[Alpha 18] Game crashed to desktop and I can't find any reason for it
[Alpha 18] Pipe elevator over 2 layers throws InvalidOperationException
[Alpha 18] "Hold shift to place anyway" doesn't work for rails, space belts & space pipes
[Alpha 18] Crash loading saved game