#[Alpha 19] [SPZ2-2339] If gate orientation/ check issue

9 messages · Page 1 of 1 (latest)

hazy orbit
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When If gate is positioned to face north, the wire shows correct end results, but it's value doesn't. When replaced to face west, wire shows and has the correct value.
It does matter where I put the gates on the platform, and even if a new position fixes the problematic one, other If gates might not work.

hazy orbit
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another value check issue. It only works with shape codes, number and null values are refreshed normally. Wires lose the shape code if anything is placed/ removed.

civic urchin
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I was afraid the game would have locationalality, sad to see it does...

unique gulch
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that's only because wires are very WIP

civic urchin
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Well the game itself is wip

half lindenBOT
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🚑 Your bug report has been verified and is now in the triage phase. We're working to reproduce and fix it.
half lindenBOT
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🕒 The bug you reported has been fixed and is currently in the final testing phase before being released in the next update! Thank you for helping us improve our game.

hazy orbit
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( QvQ)

pure plinth
# hazy orbit ( QvQ)

Sadly it was not fixed, we just merged the bug into a larger task that is set to be done before Early Access.
I keep this post open and updated once the placement order has been fixed.