#💡︱general-ideas
1 messages · Page 6 of 1
You either have an ID Thief of a Morphling, and it would be utter chaos to have both!
I wish there was at least 1 or 2 sabotage tasks in Eagleton Springs that could stop meetings from being called. so far it's the only map in which no sabotage can prevent geese from ringing the bell.,
I think they chose not to add one since the size of the map gives ducks an inherent advantage
I want to have glasses, mask and beard as the Face not in the Hat.
I got a idea 4 special skin bronze/silver/gold and cosmic for the amount of wins
achievement ideia: use the mortician ablity on a profissional body. The way this works, i don't know if its a bug, but when its on pelican/falcon cowndown you can use mort on a pro's body even when you can't see it
It would be nice if you could play on the Controller
Xbox and PS controllers are supported. Many others may work as well
How to Configure the Controller?
With a supported controller connected, you should be able to change the control type in your settings menu in the game
I would love to see more visual tasks with hitbox/physics, like the door one in MG and BS
Hitman (not bodyguard) could have an arrow to the target like serial killer
add Indonesian language in game settings please!
Do a BD of goose goose duck like among us bd
bd? wut that mean?
Idk if anyone else would want this but I would LOVE to have a VR GGD. The roles for that game would probably be different to make it playable but I would totally buy it!
They can did what they did with pelican and falcon one can’t appear, if another is in the same
it's that a bd in france we say bd
Is it a comic?
I have never been here before so i dont really know how this works, but my suggestion is to add the swedish language to the list
can we maybe get a randomization button for the cosmetic.
Hello
Show an icon on who you’ve sneezed on as pidgion so it’s easier to tell who you’ve sneezed on?
I believe this is already something that has been implemented
You should see a
symbol to the left of the players name if they have been sneezed on.
This also includes ducks being able to see who they have partied or silenced!
i would love to see more hotkeys in tasks, i know some tasks have some, maj of they on eagleton, but it would be nice to see more on others tasks too, like there are a lot of tasks in the game that could be done just using the space bar and/or arrows keys
Some ideas for task race!!
- Let us start with less players. Or even play solo. Game mechanics don’t really require multiple people.
- Let us all use the vents on space maps!
- If we get first place/most tasks, let it count as a win for that map
An idea for the closet - add a button that removes all cosmetics at once for a blank slate. Also more saved outfit slots would be good
Please add nicknames in the friends list so I can keep track of who is who
Can y’all add a sneeze counter for the pidgin
They already have, when you sneeze on someone they will have an icon on them to show they've already been infected 
Add a place in the discord to be able to report a play for being toxic. Players can upload screenshots of illicit behavior
@violet hazel
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
i wanna be able to listen on the main menu music on spotify. this includes the new years one
I dont really know how to put this up lol but can yall add a option or something like where we can trade our cosmetics with our friends or gift them somehow or buy it from eachother
If you purchase from the gaggle.fun website, at checkout there is a "is a gift" option 
#816356997564727367 message
Yo can u make somehow having golden coins a little more easier? Bc I'm tired to wait 24 hours and ofc it's randomized to have golden coins.
I think you should do it like this
Silver Golden
100 = 1
1000 = 10
10000 = 100
I think this is fair bc a few people can't afford paying with real money for golden coins or for clothes
@verbal birch
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free to play, with in-game currency that is earned through playing to unlock items such as cosmetics, banners, and player cards. We offer these for free as a way of saying thank you for playing.
As a free-to-play game, there is an additional currency and cosmetics that can be purchased that help to support us. Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and cool events, with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!
in den einstellungen ein und ausgabe gerät rein machen kann sonnst niemanden hören
Is this good? vigilant can kill another person If It kills a neutral or a duck,like sheriff but he wont die If kills an goose .
Any chance we could possibly get GGD on the PS5 and Xbox
The vigilante already exists in the game, and pretty much has this exact ability.
I wish 
Может ли в GGD добавить кандидатский день где выбирают карту от игрока. Перед выбором могут сыграть на всех этих картах и меня в публичном лобби с кандидатами карт?
Can GGD add a candidate's day where a card is selected from the player. Before choosing, can they play on all these cards and me in a public lobby with card candidate's?
-Translate to English
I have a suggestion to create voice chat room to joint the game instatnly.
Eu tenho uma ideia
Fazer um modo onde tem um impostor e as pessoas te que correr porém vai ter um tempo onde o impostor ativa uma abilidade como se ele fosse um super impostor tinha muita visão era rápido e etc e ele seria invisível e só poderíamos escutar a música que ele faz
Oque vocês acharam?
Have you tried out our Goose Hunt gamemode?
Você já experimentou nosso modo de jogo Goose Hunt? (Google Translates)
:>
I am unsure what you mean? Like when you launch the game? Who's voice chat would you be joining?
After you join/create a lobby, you join the voice chat if voice chat is enabled for that lobby
I meant here in Discord
Unfortunately we use to have VCs in the discord but we received too many complaints of bad eggs.
In-game we equip the host and players with tools to maintain their lobby
I think what he means is whether to build a hall that is nothing first, and when people are together, you can choose maps and modes to start the game
"I meant here in Discord"
#💡︱general-ideas message
Suggestion: Adventurer Inclusion & H&S: Nexus Colony.
It would be kinda cool to include Adventurer on more maps, and it would be easy to implement.
On Nexus, they get pushed down the stairs if the shuttle runs over them.
And on Mothergoose/Blackswan, they get swept to the edge of the Cargo Bay hatch, but don't get sucked out (dramatically!).
(This also gives you a heads up someone triggered it!)
As for Nexus Colony, I would love if Hoot & Seek was included on the map, and a possible fix for the issue of the Shuttle causing issues with the AI is to either 1: make the Teleporter work 2-way for just Hoot & Seek (other things such as sewer covers or the security doors on Eagleton get disabled, so this could totally be something specifically enabled)
Or less janky, the Shuttle could just automatically ferry across whenever someone walks inside on the left side, go to the right, then come back to the left - buttons disabled.
If this is too complicated for the AI to understand, my third suggestion would to just have a bridge (could just copy paste the Shuttle's texture
) from the left to the right side, and have it be a walking path for Hoot & Seek specifically.
It would make Nexus Colony that much more better, being able to have that 2-5 player game while waiting for more players. :)
@woven knoll
NO videos/pictures upload in the chatrooms. We do not allow the posting of links within the discord, with the exceptions of #🔴︱promote-your-content and room code related links.
@prisma mantle
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free to play, with in-game currency that is earned through playing to unlock items such as cosmetics, banners, and player cards. We offer these for free as a way of saying thank you for playing.
As a free-to-play game, there is an additional currency and cosmetics that can be purchased that help to support us. Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and cool events, with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!
How about some status for when you chat with your friend like
(In a match...)
(Buying clothes...)
(Waiting for people to join a match...)
So you know if they are busy or not
(idk if this is already in-game)
Hi
There is a status for in lobby, in game and in menu. 
oh kk ty

General idea:
- Excluded roles
In classic when you try to select Falcon, Vulture and Pelican at the same time, either the Pelican or Vulture and Falcon gets removed from the list. This could be changed so, you can have them selected at the same time, this could also apply to Demo and Cupid (and for any roles that have this exact behavior). At the start of the game there could be a 50/50 chance to remove either of them without revealing what role(s) got removed in the info tab. This doesn't mean the role(s) who didn't get removed will spawn in the game but they have a chance to do so.
It will be great if we can switch lobbys from public to private when we need to close it or waiting for friends to join. 😁
@clear palm
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free to play, with in-game currency that is earned through playing to unlock items such as cosmetics, banners, and player cards. We offer these for free as a way of saying thank you for playing.
As a free-to-play game, there is an additional currency and cosmetics that can be purchased that help to support us. Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and cool events, with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!
Hava the possibility to change public lobby to private
Can y’all make a feature where you can kick some one in a match and then, after the game ends, they will be kick because you have people come in here lobbies and being loud and Mike spamming
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Just an idea but as players level up, incentivize the higher level players to play the lobbies that are unlocked from leveling such as Classic 2. I would love to play some of the other lobbies/game modes but the wait time seems to be so long and I never get a match in. Maybe, as a person levels up and gets experience in the game, reduce the amount of XP earned from the beginner game modes the higher level they get until they get none so we can get some public matches going in the other game modes. Just a thought. Great game though!
There are usually games running in the Custom Mode maps if you're willing to jump in head first. But I have noticed that none of the Quick Games except for Classic 1 ever seem to fill up.
Yeah that's what I mean. I don't mind custom mode but from what I can tell, you don't get xp from them.
A Sakura 🌸 event on the game soon ? No ? Pink Cosmetics ? 👀
little funny text in the roles, i would really like if there was a funny little text of lore, jokes, etc. For the roles in game 
that is actually awesome, I would love that
anyway
my idea
add emotes
like the dances
Oh ya this reminds me of the Town of Salem back stories, for example transporter has “your job is to transport people without any questions”
Advertise your game
Your game is awesome but I’ve never gotten any ads of the game. The only reason why there’s a lot of kids on the game is because of the YouTuber Ssundee and if the only reason why people are playing, your games is because of YouTubers playing the game I don’t think it’s well advertised. I’m pretty sure you’d get a lot more players if you made ads
I found a genius idea while reading the reviews on the App Store
John057726 said that he had a major issue where every time he joins the game there’s gonna be a lot of 18+ servers and some of them don’t even have a name he joins, and they say “are you 18+” he came up with a brilliant idea to make it so that players have to verify their age and if they’re younger than 18 they’ll be matched with kids and if they’re 18+ they’ll be matched with adults and there’s also makes it a safe place for kids
Marketing can be a luxury for most indie game dev studios.
We could spend a lot of money on ads but as a free to play game, this money would have to come from somewhere. While there of great things in the works, but these things take time. We're actually proud that we've gotten where we are with $0 into marketing
What I am trying to say is the answer is not as simple as "start marketing". So far word of mouth and building a good game has taken us to some great places! Not saying we aren't thinking of these ideas, just not as simple as one might think. If we were to start campaigns, we would have to be smart about it
Age verification requires obtaining personal data that frankly we don't want to manage. We don't want to collect and verify government ids from various regions. Some games require you to input your SIN number and in my opinon, thats a scary thought 
"Well you don't need to collect ids", unfortunately anyone of any age could check off a box that says they are 18+ 
Both of those explanations seem like fair reasons
I think there should be some more positive on the wheel in the Carnival. There isn't really much incentive yet, at least for Geese.
We should have the ability to fully block a player to prevent them from joining back a lobby, especially if they have previously joined and ear blasted a lobby with loud sounds and music just to annoy and cause harm and harassment. We just had the same guy join the lobby i was in 5 times and it is such an issue that its making me and at least 10 other perople drop this game entirely. Which could eventually wide spread to other players once they get targeted. A block feature would be neccesary to help prevent this.
@fresh shadow
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
im really bothered by this really simple thing
every time i do the wash dishes task in mallard manor im always annoyed thats its a dry cleaning sound
could you make it so that we could seperate the "wiping" tasks into three seperate categories for three seperate sounds, so like spongey and wet sounds for wash dishes, slippery sounds like the crystal ball and the wiping the mirror, and the dry sound like for the clean graffitti?
people always put 18+ and stuff next to their name so i think maybe like like 18+ 12+ and stuff like that
its annoying though
i think ppl will like it tho
- Random player as rabbit sabotage (Carnival)
This sabotage doesn't need an introduction, it's quite powerful and I have various ideas to tune it down.
-
Let specific roles unable to be chosen as a rabbit
This is to prevent ducks to stole wins from neutrals like the Falcon/Pelican, it could also include the Survivalist on top of it. If there are no available targets then the sabotage will be disabled in the sabotage menu. -
Let the chosen rabbit be saved by non ducks
If the rabbit is grabbed by a non duck then the rabbit will return to their original role and faction, The rabbit is teleported to a random spot around the map with no players around if possible. To balance this the rabbit should be in the new concussive state so they can't identify who saved them and their colour as the rabbit should be white so they can't be identified as the chosen rabbit either. Ducks will kill the rabbit if they catch it. -
Let geese only be available targets for the sabotage
Often the sabotage gets a free kill so if the rabbit is saved because a meeting is called then the rabbit gets confirmed as a goose, but the next time the sabotage is called then the previous chosen rabbit will be chosen again and it will do so until they die by any means, this would give the other rabbit sabotage more value. If all geese are dead then the sabotage will be disabled in the sabotage menu.
Want to ask about Nintendo switch - do you think about porting GGD to it? I think it will be a great move. Because Nintendo players love games like this and it’s kind of easy to do.
I might have said this before, but is it possible to add so that you can change your email? I wanna change mine
Odd idea. What about having a drone like role on the carnival where they can dress up like a rabbit but gains speed during rabbit Sabo.
I think Assassin and Cannibal abilities should scale with the amount of players in a game
Something like this:
5-8 - 2 Shots
9-11 - 3 Shots
12-15 - 4 Shots
5-8 - 1 Body
9-11 - 2 Bodies
12-15 - 3 Bodies
Because Cannibal becomes weak especially in larger lobbies, and Assassin also becomes weaker, so scaling their abilities like vulture would make sense, or maybe even for Assassin be able to guess multiple times in one meeting in games with lots of people
morticians could have arrows pointing to bodys
The 2 bullets given to the Assassin is an intentional design, they prevent players from revealing their roles (because the roles are unique) without being oppressive because they are limited by the two bullets they have and if they use both then it allows the geese to claim their roles with no risk which is something non-geese don't want. I think Assassin would benefit from a buff so that players are not punished for doing the purpose of the role: preventing role claims. But the point is: the Assassin doesn't need more bullets as a buff because it would only help experienced players and not newer ones.
The cannibal is an outdated role, it might be better to rework it instead of increasing the number of bodies they can eat. Currently the cannibal is a better vanilla duck.
Imposter Radio
Add a keybind that allows all ducks (and mimic due to the way that role works) to speak to eachother accross map without the other players knowing
I think there might be changed as if theres cannibal theres no vulture , cannibal will be able to eat 1 body each round just like the silencer
There is the Telepathy sabotage in The Basement that kind of works like this, but you can be overheard.
I mean like not as a sabotage and built in Like with Among us' Better Crewlink
trade costumes with other players
I think this is will make the social part even better
I think there should be photo ID verification for the 18+ lobbies so we dont have to keep kicking these kids that come in.
i do like if the dead body of the goose was available in the #📁︱templates-resources
Added, thanks for asking nicely 🙂
Little curious on how this would work.
like how roblox does it. you upload front face and back face of id and it gets confirmed and unlocks 18+ lobbies,
Didnt know that was a thing. 😮 thanks for telling me.
Id rather not have a game scan my id card and im sure a large amount of people would do too. its just easier to put it based on levels and kick the kids off slowly or join lobbies of friends from the list
direct from Chris " Age verification requires obtaining personal data that frankly we don't want to manage. We don't want to collect and verify government ids from various regions. Some games require you to input your SIN number and in my opinon, thats a scary thought.
"Well you don't need to collect ids", unfortunately anyone of any age could check off a box that says they are 18+
"
I think all people in a meeting should be able to see an icon on silenced people so people can't fake being silenced
In Draft Mode it would be great if we had control over the settings, like kill cooldown, task size, and maybe control over the roles in the random pool
Faking being silenced is a valid strategy, not only for a duck but also the dodo. Not to mention if the icon showed to everyone, it confirms to everyone that there is a Silencer duck.
What if the undertaker duck could drag bodies to the dock to dispose of them on goosechapel?
When a body is disposed or disappeared by the map or undertaker it should leave a bloodstain in its place
Where to post server code?
Select your language in id:customize to access your language's LFG channel, and then post a code there or join a game.
achieviment idea:
Plan C - mine last and most malicious plan
as a Demolitionist, explode a pelican after he eats you
Where is the original goose template to draw?
Very first post in the channel
#📁︱templates-resources message
Wouldn't be amazing that in private servers in some gamemodes the host could do something more than the option of seen the roles as ghost, so this is my idea
1º Goose Hunt: Host can select time to survive and who is going to be a goose or a duck
(multiplicator of xp per one more duck added for the geese 50 xp)
2º Deen and Dash: Host can select how many falcons or vultures are going to be in the round and how much time
(multiplicator of xp per one more vulture added for the ducks or red team 30 xp and falcons 40 xp)
3º It tastes like chicken: Teams can have more than 4 members and there could be added another 4 teams bc why not (lime, white, cyan, pink) and if someone of GAGGLE sees this and wants to take this idea more crazy and put in privates server 8 teams more [16 teams in total] I won't care
Configuration of chicken
No executions
All teams don't have a chicken
Only one
The normal one (only one chicken as allways)
Chickens spreading
Teams can have more chickens than one
4º Hoot & Seek: Host can select who are going to be a owl, sniper or observer (per every time someone more its putted in the owl team, the round has 5 more NPCs, the task bar goes more lower when an owl steals or a sniper shoots an NPC and the xp per every owl added for the seekers is 70 xp and the owls win 60 xp more when there is one more sniper added)
@proven monolith Goosehunt's timer is related to how many players there are, and how many tasks each player has to do. I've not checked since the new taskpool was created, but I think you can still change the number of tasks per goose. Dine and Dash's timer is similarly tied to players.
Developers, have you ever thought of making a cartoon with geese and ducks? I would love to watch such cartoon. 🙂
We have definitely thought about this
if we were to do it, we would want to do it right
as you probably know animation is very expensive 
add more friends 100 max is boring
Add a hugs, pranks and other things with animations and activating it by pressing F replacing the fart (I mean that would be great if F means the emote you have)
Hug: you hug a player if its alteast 5 meters near of you
Prank kill: pranks a player if its near of him by 8 meters with any kill unlocked by you and the kill fails
Hello: your bird salutes with his hand
.....(any more ideas?) [I say this bc I think that the fart is very useless]
To be able to create a lobby with your friends for quick games
And repair the lobby system, i mean let the first lobby get full to start another one, this way people won't wait this long to play
Claw where you can get previous event outfits that you haven’t received
I propose to make 5 voice channels for the community from each country, so that people can go to the server and immediately start playing with other players in voice channels
@soft berry
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
With built in voice chat in game, there's no need for voice chat in the discord server
thanks for the suggestion 
belli rega
Is it possible to have close caption for when you want to play but need to be quiet
In my opinion, Lovers in game should be on different teams. Like theres one lover as goose and other one is duck. It's applys same.
It should be added in a new update to see the people who vote or who skip in private rooms in Drift ❤️❤️
prank kill would be not good since many people would just spam that on one person which makes the game for that person unplayable and trolls will be jumpscaring every one
Also, i think it would be better for the ghosts to see everyone's role
That is what we would want to avoid. That is why the living cannot interact with the dead and vice versa. The dead have the valuable information of who killed them and would not be fair for them to be able to signal them out.
Role reveal is an option in non-public lobbies 
Gold for achievements or a higher drop rate for gold in daily rewards
And putting at least the soapbox car in the dust shop
@night dome
Please be respectful to other members of the discord server. #rules
Feedback can go to #📄︱feedback
Silver and gold coins earned through doing tasks in game like the old tokens/ and from achievements.
A way to convert silver coins into gold coins
Silver and gold coins earned through doing tasks in game like the old tokens/ and from achievements.
make a rewards for tasks please, you removed tokens, but didnt add something that will motivate gooses make the tasks
In place of claw machines as the only way of currently earning both currency for cosmetics or rng luck for cosmetics introduce a monthly season pass (one free & one paid) where you're rewarded with cosmetics, currency, etc. There can be tasks associated with it like win as dodo, successfully assassinate during a meeting, etc. This will give players an opportunity to pay for known cosmetics whilst also encouraging players to play throughout the month to complete the required tasks/achievements given there has been a substantial drop off in the number of regular players. (I'm primarily seeing players that are level 20 or below).
What about an option to disable reporting bodies? This way you give more opportunities to roles like the vulture. Maybe like not everyone can report them or something like that.
For the changement i can suggest something actually trying to look from another window.
Since tokens gone too there might be a changement at daily chests just like increasing the chance of getting Gold coin maybe.
Or adding free claw use gift (at least it might be for big and medium if you wanna make mega machine special) with a low chance at daily gift.
Also there might be something addable for tasks maybe we can get dusts with tasks or ticket system like the Carnival. For example if you complete 1 task you will get a ticket. There will be a limit that you can get tickets max from tasks just like 10 etc. There might be ticket usage at machines medium 500 ticket and bigger machines will need more tickets maybe.
Or if not that ones there can some achievements will be rewarded some Gold coins. Also since system changed it should be like 5-10 gold maybe.
And as you said in answers dust shop might bring back some cosmetics back if that may happen it would be nice.
Have a good day!
Hi guys, I just checked the update.
I have a suggestion for the name of the new currency. I thought it would be logical to name the currency "feathers".
Maybe in the future players will be able to find feathers on maps during the game or something like that.
thanks for attention 💜
report an entire lobby when the host is allowing toxic behaviour and allow recording / gameplay of the lobby and if the host is caught ban them from the game
{1}
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
I remember this one strategy to get a pelican or falcon it isn’t really useful when there’s a lot of players but when there is very little players this works well have everybody vote themselves since the pelican or falcon can’t vote themselves this you completely counters them I propose an idea that pelican and falcon could not only vote skip but also vote themselves to counter this strategy
I would always vote on someone I suspect to be a duck (or goose if I was the duck)
give me the extra vote
that could be nice for when there’s a spy, so you could save yourself from getting checked
Exchange dust for silver coins?
I have no idea if it's remotely feasible, but an idea for a possible source of additional cosmetics that could be purchased with gold/gotten from claw machines to incentivize them:
Custom Lobby Rooms
(Or)
Custom Lounge/"Player" Rooms.
It's a whole deal on various games I've seen out there. (Not personally played though) Club Penguin, Pixie Hollow, Terraria/Minecraft, and so on.
A place that you can put furniture, items, hang out, talk - and could be used to host lobbies potentially.
No idea how the back-end looks, as I know the Lobbies are on the same map "grid" as the actual map location itself, so perhaps that wouldn't quite work, but it could be a separate thing like the Lounge, where you can do those mini-games, chat, etc.
If there was some feasible way to make it so you could link to a Game Map while in a custom Player Room, I think that would be much more incentivizing for players to use it. Part of the reason I don't see many folks use the Lounge in private lobbies is because whenever the Lobby Map is switched, it changes the code, goes through a loading screen, and everyone has to follow.
Again not sure if that's even feasible of being able to be changed, but the fundamental idea would be to give players a room to personalize, add stuff to, and so on.
Heck, you could add the Draw Art task to the Player Room, which keeps it's image for the Owner of the room, as sort of an art display. (private - don't want to have extra hassle having to deal with others being able to see what others sketch - could lead to unintended usage)
(This such Art Task thing could be a thing you purchase for a chunk of Gold, as it's purely cosmetic)
This idea can be extrapolated upon even further with more things - a lot more things.
This is in retrospect to all the stuff going on in Feedback atm, and myself pondering some ideas about what would be possible creative non-crucial-gameplay things that could be monetized that players would feel happy spending money on repeatedly.
my lover partner's name was an invisible character, so I didn't figure out who my partner was until they told me, maybe to prevent this, you could see whos your partner at the beginning of the game (after getting/choosing your role) or maybe an arrow pointing towards them ingame
or maybe to prevent using invisible characters as usernames
How about: verification fart
when you verify as an actual person who plays this game you get a fart that has the discord logo on it
"Small map" version idea for Nexus colony- NOT ACTUALLY changing the size of the map but in modes where we normally see small map employed (IE no passageways in basement, The SHUTTLE is disabled and the TELEPORTER works both ways now.... quick, clean simple, eliminates the suicide via shuttle in Task Race and hoot and seek, but allows the map to no longer be excluded with minimal work?
Please, we must add a feature that makes the room leader able to reject and accept anyone before he enters the room, because there are some people who create fake accounts and say bad words. and Thanks u
@robust bobcat
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
This is not what we need. I know that my request may be difficult, but I am talking about preventing the entry of anyone with a fake account by making the room leader see a notification at a friends place that this is a person who wants to enter and he has the right to approve.
English is not my first language. I am sorry, but getting to know someone wanted may be difficult
This is not my opinion alone, but rather the opinion of more than 100 people I play with every week
From my understanding, it sounds like you would like settings to make public rooms more like private rooms and private rooms more like public rooms.
You can add friends to friends list and set your status to "Do not disturb", "Allow Join" "Request Join". Another method to block potentially fake accounts is setting the room setting to Level 25+
I am talking about private rooms. They enter through an unknown person and then vandalize the room
The solution is a useful level, but they have accounts with high levels
Then may I recommend the friends list option?
Using your example, Johnny1 wants to join your lobby, they send a request to you, you then approve or deny their request... how would you know if Johnny1 is a good egg or bad egg?
They are people who do not have enough intelligence to create names that will remove suspicion. Also, I can ask the members of the room whether he is a good or bad person.
Then the best option would be to give them the boot on join. What if no one knows who Johnny1 is? Then how did they get your roomcode?
If the member is not known, he will not enter, and thus only good people will enter
If the member is not known, how are they getting your private room code?
The private room is no longer private, if that makes sense
In most of the rooms that we play with, the room code is sent to places so that everyone who sees it can enter, or there is someone who knows them and sends them the room code from inside.
Then the private room is no longer private
and people inside your group are sending the code to unknown people
It becomes limited to those who have the same language
This is a possibility, but we cannot determine it from among a large group
When we were playing, we thought that if the feature of allowing and rejecting was added by a room leader, the problem would be solved from its roots.
- Private Lobbies are designed to play with people you know, protected by a room key
- public lobbies are designed to play with public people, anyone can join from the "Find Game" menu or room code
it gets a little muddy when you try to design private rooms to be more like public and public rooms to be more like private rooms
your suggestion is noted, just wanted to dig more into the thinking behind it. I understand the use case
In the case of a public room setting, not everyone will have the same language, which is why most of us started playing in private rooms, and in order to know each other, we started creating groups, but these groups were entered by a bad person, but anonymous. Here lies the problem.
@robust bobcat
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
If you have a solution that can prevent bad people from entering and allow good people to enter, I will be grateful to you
Keeping the room code private and among your friends would prevent bad eggs from entering your private lobby
At the very least, you can add something like level 25 + level 50 +
That would be designing private rooms to be more like public and public rooms to be more like private rooms
The solution to that would be to make a public lobby with the level 25+ enabled
What is the connection? All I am asking is to add more ways to protect private rooms. I do not want to merge private rooms and public rooms
That is what your asking
public game features in private games
but if you're taking a private game and leaking the code to make it public you create a loop
I did not say this, I just wanted to add a better way to protect private rooms from access by bad people
I understand, kick button. I am not sure adding the extra step having the host approve/deny up to 15 other players is the ideal solution for this particular problem
I expect that there are two methods that will be better, so that whoever wants to use this can, and whoever wants to use this can
If you feel that it is something trivial, you can start a survey and see people’s responses with approval or rejection
Your feedback is noted and I understand this use case you are using
I am just not convinced that private rooms should be treated like public rooms with extra steps
The tools you need to control and host a lobby are provided, but need to be used when necessary
Might require some additional thought. Sleep on it 🙂
Thank you anyway, and I also just hope that the gaming environment gets better and better
support linux
{1}
Goose Goose Duck is supported on Windows, MacOS, Android, and iOS platforms. Linux has never been an officially supported platform and if GGD was playable on linux in the past, it was a happy accident. The team is constantly working on improving the game. Linux may or may not be supported sometime in the future!
Changeable email
Is it possible to create a punishing system for those that leave drafts and classics because they got a high number, we are ending up with 3 duck lobbies that should only be 2 duck lobbies so kind of pointless. This I feel would be suited to the serial abandoners else too many dicsonnects will get caught up in it. Just give thema timeout or something to make it not worth it
@distant copper
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Leaving early is reflected on their accounts
I have an idea about a new achievement idea.
I name it: "The real hunter"
Require: As a duck, kill all other birds during survivor countdown
There are also other names for it, like:
• The true seeker
• Cold-blooded
• I see you
I have another achievement idea.
Name: The Joker
Required: As a dodo or dueling dodo, voted out with 15 votes or more
Reward: A joker banner
I feel like 15 is too much, like if you have pelican or falcon who must skip, it's almost impossible then.
Achievement
name: show em whos boss
Requires: as the sheriff kill the all the ducks/duck ( do it in 15 different rounds)
Reward: sheriff banner
What if they leave because they find too much toxicity in the room? It occurs to me that killing your own fellow ducks isn't the best way to show camaraderie, right?
@quaint night
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
@rough wedge #📌︱idea-channels-guidelines ```Before Commenting on Someone Else's Idea:
- It's ok to build off each other ideas, ideas can spark new ideas!
- If something similar is already in game, does not mean an idea can't build upon it.
- No need to reject ideas on the teams behalf, these are channels for ideas!```
{1}
Please be respectful to other members of the discord server. #rules
These are ideas channels, no one has to be right or wrong. Everyone can have opinions 
If you want to build upon the idea, I encourage it
Telling people their idea is wrong without building upon the idea is not constructive and discourages people from suggesting them 
I have an achievement idea:
Name: Blood bell
Require: In a single game, do successfully 3 sacrifice bell meetings and never let ducks are sacrificed
Reward: A blood bell card
Or
Name: The black sheep
Require: Be sacrificed 100 times in blood bell meetings
Reward: A black sheep among white sheep banner
Or
Name: Everything goes right
Require: Win 250 times by completing all tasks as goose
Reward: A list of tasks which marked with ✔️ each line card
Achievement: An Oscar for you
Win 100 times and survive while playing Mimic
Reward: An Oscar banner
Would it be possible to increase the possible player size? Our group gets sometimes over the 16 player limit, which causes us either to either
- take turns( which is complicated by the players not even able to spectate as this counts towards that.)
- or switch to a modded amongus where this is possible.( Which we don't like, as GGD is more fun for most of our people.)
The Option could be limited to private lobbys, in case this would overwhelm some older devices.( Not really sure if this is really an issue besides being the host)
While nothing is impossible, the current maximum of 16 players with proximity voice chat already pushes some players' internet connections to the limit.
you could add a warning if you want to set more than the recommended 16 players
to make players aware that a good internet connection is required to play with more than 16 players
@robust bobcat
Unfortunately, we cannot control when bad actors enter a game, but we do provide in-game tools to help moderate your lobbies. Conversations that go on in-game are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. Public lobbies have report features that will be attached to their accounts and may result in bans. The relevant players can also be kicked from the lobbies by the host and will not be able to rejoin unless permitted to by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
No need to repost suggestions, the team reads everything
Achievement: Who am I?
Require: Disguise as all other players in a single game as a morphling
Reward: An ADN banner
yeah, that's why I mentioned that optional toggle. The warning idea is also a good addition.
Ideia of goose
It could have a goose function called guardian, that when you die you could be the guardian of the person for one round, but in another round you cannot be the guardian of the same person again.
A way for the host to kick during games because i have had lobby hijackers on many occasions and its annoying. and/or the host could end the game, Or the game automatically ends after a certain ammount of time
one simple thing that i would really like if it was added is if i could open the map with the tab key on the meeting, i dunno if the tab has another usage in the meeting but i allways found it odd that i need to use the mouse instead of the shortcut
I'd love to have some roles be in every map instead of just a few like undertaker
I mean
Your supposed to use it to get rid of the bodies but it would be fun to just hide the body
It would also work in nexus colony because of the shuttle
You could make it that you can hide the body in the closets or in the pond in manor
I also think maybe we can have vampire role from trick or treat in classic or draft
I feel like esper is already Vampire lol
But you can't move while doing jt
Everyone has their preferences
I am going to direct you guys to #💬︱general as we're getting off topic of the ideas channel
or DMs
Okay lol
I have an idea though
I remember it now
You should be able to upgrade the chances of certain roles in classic
I think you can do that
When in classic you can set if you want a role set it to ? Which makes it on just low chance or nothing aka 0
Also Chris
Why are all the new roles only in recent maps
Cupid could actually be in so many different maps
Yeah scientist is only on Carnival
Same with scientist
Sadly
Some roles undergo trial periods and require tweaking. Sometimes during testing roles prove to be too powerful or too ineffective in various environments. With 11 maps and 70+ roles there are alot of variables
not saying they'll never branch out. Take Pelican for example
Would they be more roles in trick or treat sooner Chris?
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
Undertaker should be in most maps since it is in eagleton springs but the only way to remove bodies in it is by bus
You could at it to shuttle then
Or just make more stuff be able to put bodies in
with over 70+ roles we can do a lot of things with alot of roles, but we also have alot of new content in the works
there is no such thing as "just do this" because even the simpliest seeming things can have huge implications
This has nothing to do with ideas again
I think we went from General ideas to #💬︱general again
I dont mind explaining why we do some thing/make some decisions
similar to the roledoc
{1}
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
but roles like Cupid, you can counter the effects of Cupid with the rejuvenation pod, which is only available on Eagleton
map specific roles can add charm to specific maps
while placing that same role on other maps just cause can be detrimental
Trick or Treat - Medic
I figured that you should make it where there’s a medic that revives people the cooldown should be pretty long since it’s reviving the dead. Also I figured it would make sense that we change it where you don’t see the kill Animation in trick or treat so when they are revived they can’t snitch. Or make it where they see their mummy or vampire after they are a thrall just for knowledge
It would be a nice idea. Unfortunately this would create a bigger problem. Shawn touches on the idea here #📄︱feedback message
Achievement: Do it myself
Require: As a demolitionist, make a pelican exploded while swallowed
Reward: (I havent thought out yet)
.
A way to organize achievements by categories would be a nice quality of life addition. For example, I could make it show just tastes like chicken achievements so I can look at just those and don't have to scroll through the whole achievement list multiple times to find my progress on those achievements. The categories should be game mode (for roles and other achievements that aren't in draft/classic), map (for map exclusive achievements and achievements for map exclusive roles), and roles (for every other non exclusive role). Back to my example, if this were in the game I could just look in the tastes like chicken category and find the achievements I'm looking for.
Will Goose Goose Duck ever be a multi-platform game?
Goose Goose Duck is available on PC, MAC, Android, iOS so technically multi-platform already 
if you mean console, as of now there are no plans for consoles
{1}
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
@neat hull
This may include and not limited to the overuse of emojis, repeat messages, room codes in non-lfg channels, etc. #rules
your idea has been read and considered. Thank you
that's to say ?
thats to say its been read and considered

New role ideas:
MonsDuck | Infested
Monsduck can spawn 1 monster every 2 rounds or 3 rounds depends on the map (if he are on bloodhaven it's 3 rounds cauz monster spanw already) and other map i's 2 rounds , if he gets hit by a monster on the Bloodhaven map he will have a boost, where his couldown for kill will be lowered, if people get hit by his monster, people will be block where they are and he will know their position.
Teleporter :
Every 30 second teleport to random place( if want ) or teleport near person.
In the tutorial section how about the ability to use a specific role during tutorial this way players can practice newer roles before going in game and learn some of its pros and cons and build a strat to use it.
@pearl summit
No soliciting for free items. Goose Goose Duck is free to play with regular content updates. We welcome feedback on monetization but will not address requests to make non-gameplay elements free. #rules
Auction house & voting table idea:
X number of items get put up on the voting table every week - top three items with the most votes gets put up on auction next week (auction and voting happens every week, with last week's vote affecting this week's auctions)
Voting table is split into three sections.
"Golden Egg" items, "Silver Goose" items, and "Bronze Nest" items.
Each higher tier item has more scarcity to how many players are able to win the item.
Five items are displayed for each tier, and you're allowed to vote for one item for each tier.
After voting is over, the top 3 get put in the Auction house, and five more items for each tier are displayed for the next week.
In the Auction house, you will be allowed to wager gold coins on items from the 3 tiers.
The top X wagers/players at the end of the auction, will get the item.
Gold Items = Top 10
Silver Items = Top 50
Bronze Items = Top 100
There is a scoreboard for each item that shows the current bets that are high enough to win the item, and usernames of those players (or "anonymous" if the player chose to withhold their name)
When you place a bet on an item, that gold is held by the House for the duration of the auction.
If you want to, you can raise your bet higher by betting more; for example if you fall out of being in the top placement. (If you bet the same amount as another player, since you bet after them, you count as the number after them. (meaning you'll need to raise your bet to stay in the top, if you're out-bidded)
When an auction ends, the top players earn the items, and the gold they bidded is kept by the House, aka "spent" on the items.
The players who didn't win, have their gold released for future wagers.
Bronze items are more common tiers.
Silver items are rarer.
Gold items are Epic/Legendary/etc items.
However, due to scarcity, each higher tier auction will have higher turnover, higher bets due to player interest, and will end up naturally costing more to win.
The more interest an item garners, the more gold people are willing to pay for it.
The baseline "bet" can start around 1-10 gold, with lower tier items on the lower end. Why? Because that price will rapidly increase if enough players have interest in being one of the few winners to unlock that item.
Previously highly voted items will be in a "Prized Nest" slot, where people can buy them straight-up for the lowest/highest(whichever makes more sense to the devs) it was won for. There will be 3 items that change every 2-3 weeks, one of each tier, that rotate the Prized Nest slot. Optionally, these "prized items" could have limited supply, (to satisfy exclusivity players) and after X number of players purchase it, it becomes out of stock for the Nest (for now).
There can also be a "Dusty Nest" area, where some non-popular items (that didn't make the auction house) of random tiers are put up on sale for certain amounts of gold. These rotate every once in a while.
Voting on an item could be made to cost 100-200 silver, and not be enabled to players under the level of 25, if "vote manipulation" through second-accounts is a worry of being a potential issue.
@crude trail
No soliciting for free items. Goose Goose Duck is free to play with regular content updates. We welcome feedback on monetization but will not address requests to make non-gameplay elements free. #rules
a portal duck a duck that can make portals that only ducks can see not to teleport but to trap gooses when walked over
as bear goose; when a bear goose thinks your the duck they can slow you down by hugging you
when someone is dead on Carnival, they should be able to spin the wheel & get dust points or if you wanna get chaotic with it. You can have a small portion of the wheel bring back someone from the dead
they should add a gamemode like among us hide and seek
for john cenas retirement day turn invisibily duck name to john cena for a short while (maybe only a day or something)
Goose Goose Duck has a gamemode called Goose Hunt that we released back in 2021

Role: Jester Side: netural they need to kill everyone to win, they can also change the voice of player for a robot so if he can shot pie and the face of players will be blocked with pie shooted the blocked face will stay for 5 seconds the other players can see him shooting.
Role Name - Magician 🪄
Side - Goose 
Role Purpose, Characteristics, and Use
That round blesses someone, and if the person he blessed tries to kill someone, he gives 3 options, one of the 3 options is the person who tried to kill him, and if the round he blessed someone dies, he kills the person he blessed.
I feel like the problem with quickplay is that it doesn’t help you find a game any faster than browsing current games. Like instead of it trying to make an entire lobby, you can select a mode and it throws you into a public lobby with those preferences or put you in a waiting list so as soon as a game ends, you can get placed into said room.
any chance we get a sell mechanic? Like you pick a cosmetic and sell it, based on the rarity of that cosmetic you will receive a amount of dust coins
It would be cool to have a way that ghosts can interact with the game once they die.
My idea is that if enough ghosts help they can interact with the map.
Like for Mothergoose/Blackswan it takes X number of ghosts(3-4?) to turn off the lights in any room for 5 seconds.
Mallard Manor/Basement it takes X number of ghosts(5-6?) to close a door for 5 seconds.
Nexus it takes X number of ghosts (7-8?) to halt the shuttle for 2-3 seconds.
Or some other way for the ghosts to interact and affect the gameplay in minor ways. Nothing game-changing but minor inconviences for the alive people.
Dear birds, we all know we need private talking system. When we try to get some plan and discuss who's the duck, there are always people who intersects and cuts the conversation(god...I hate that). My idea mends that problem we normally face during the game. I think it would be great if we have some kind of location that is specialized for private communication, so the other one can only hear at the other room for communication( I named 'pipe'). Funny part about this is that we don't know who is receiving the call unless they identify themselves. Just popped up minute ago...haha. (rate it with thumbs up and down if possible. 😉
If you're looking to have private conversations, may I suggest using one of the private rooms in the lounge?
Private chats in social deduction doesn't work well for a couple reasons. For example the esper role, is the esper in your mind or is it "the pipe"?
while also ignoring other players and not being able to communicate information. The maps should be large enough to find a safe corner to have conversations
Yes I think you're right. Thank you for your response.
Maybe change the name of Shariff to rooster 🐓 or make a rooster roll a rooster duck would target two geese to one v one if they both fail in 30 seconds they both die
Or rooster geese could protect two geese in exchange for there's
@errant rock
The Gaggle Team will deliberate over the suggestion, but likely chances are it does not align with the guidelines in the following document. https://docs.google.com/document/d/1JHySGkJPkCGyTxHyU1jK7XAptCkam79RRgt_j-TFOY4/edit?usp=sharing . Feel free to give it a read, if you want some insight into the roles that would be more likely to approve of. This doesn't mean that your suggestion can't be inspiring and built upon, with this document in mind, keep at it! We love to see your ideas and concepts.
I wish a season system was added to the game, we could get different outfits and prizes every season, and the last prize would be the most valuable one.
It kinda already is in place
Seasonal events do bring clothes like the summer , winter , spring events
Hey, I have suggestion: when you are a host and you mic check people from mobile phone, it takes quite some time to mic check each goose and here would be nice addition if there would be co-host role in lobby before starting game who would help host with mic checks much faster, Thank you!
Also another suggestion: for example in Carnival map there is roller coaster, and it if possible it would be cool to add some sort of similar roller coaster style rides for other maps too! 😛
What do you think about announcement feature?
It's where hosts can type anything they want in it and every players can read it by clicking the '!' button and then choosing 'announcement' option
It's very convenient cause it can help hosts to create house rules or announce something without re-speaking it whenever new players join the lobby
I mean it's interesting but i think it's more simple to hold something on control c and before starting the match you post it in the chat
I noticed that in corruption mode you can't play draft mode but only classic, why not put a simple switch for classic and draft mode?
would love a duck who had the opportunity to activate kill ability once per game and then can kill without a cooldown for like 20 seconds
Looks like your post was removed for not complying with the server #rules. Please take a moment to refresh and review before making future posts. Thank you for your understanding.
Kicking reason feature
When hosts want to kick someone, they can wtite the reason why they kicked them (or choose one of available options or nothing)
please add a block button, me and my friends have been getting harassed for months by the same guy 😭
Make the Locksmith be able to lock the prison
4 new colors. 4 more lobby slots.
The ability to search for public lobbies that are already in-game would be cool.
you can't type long messages in the chat. also there are people that don't even read chat at all
Afternoon
You can report players ask lobby to report the player when the join next time and keep reporting when they do something it will help them investigate the player and either ban them or remove them
ya my friend looked into it and saw that was the best way to handle this situation. We are also going to collect screenshots because once the guy realizes we mute him he starts typing wild stuff in chat
ty
"A ban button that doesn’t unban everyone and a ban list" - requested by @sacred palm
Please in the future, be mindful to suggest ideas that are constructive and appropriate
Same for my group. We really need a real block
Nerf the pelican, its easily stronger then ducks / any role in the game. Allow the people inside to speak to outside people or at least show the pelican grow in size for each person inside
that would make the pelican worse than any role. i think the pelican should have longer cooldown or something like that
I think the pelican is balanced, it's starts out as the bottom of the food chain (1st goose, 2st duck, 3st neutral evil and 4st neutral killing) and needs to climb to the top, it's a op role for beginners, but starts showing its flaws once you learn to play around it. If a nerf is necessary I think a kill delay would fit
It’s just the way it is; one has to learn how to recognize a pelican. And against the pelican, there are roles like Stalker, Canadian, Birdwatcher, or even Astral, for example.
Pelican is very stealthy, but absolutely lacks the speed and consistancy that the falcon/ducks have. I absolutely have lost games because I overstuffed myself and ended up having a 40 to 50 second cooldown that I could not play around.
The pelican can just choose not to kill and wait for the ducks to do the work, it doesn’t have to do tasks. The only real way to call the pelican out is having a meeting and voting someone out while seeing a skip
It also has drawbacks someone not tasking hiding or moving weirdly can be voted out, peli can be killed by ducks , peli can be seen eating by ducks , especially espered geese when eaten can be used to find pelican. Another way is the preacher or spy preacher can see colored vote to find the peli. Some players can determine peli by keeping tabs on who entered or exit a room , cams . And stalker or birdwatcher.
Point is there is alot of ways to catch a peli
Is it a good role yes it has an easier time hiding than falcon
Is it too easy no it has its own drawbacks
Another few drawbacks might be the skip unable to tie votes or win in the last 4 with ducks available. I've seen people ask peli sus to vote some specific person.
Remember there are approximately 4 players who can at any time kill a peli who is not tasking
3 ducks
1 vigilante /sherrif who just needs the right scare to spam his kill button.(e.g walking with them to somewhere making them think it's a chase, suddenly appearing behind them in dark)
There's also Canadian
Idea for the carnival--for every time the rollercoaster is sped up by the wheel or the task, the splatters of those run over afterwards by the coaster visually increases in width by 1.5x. 😆
And wheels turn slightly red at slower speeds
...actually, a 1.5x increase seems too insignificant for a reward for successfully doing a task that you might get smeared trying to do. The more the rollercoaster has been sped up, the more ludicrous it should be. 😄
I have a role idea, a crow. Basically, they know who the ducks are, but all they can say is "Crow" no matter what they type.
Crow is a role in the Corruption mode
Oh thanks for clarification
A setting for ducks to hear ghost
So maybe every Holliday there can be a new map and role for that specific holiday such as Christmas and Easter or thanksgiving. I came up with a few ideas for cosmetics and roles
Disable the ability for Pelicans to report bodies/call meetings at any point in the game.
(Duck) Clown | You know the murderers, but you don't tell. If the killers kill you, you win the game. Clown places a clown nose on a certain person, and when the room becomes a clown and goes to vote, its voice makes a clown nose sound.
(can pass through vents and can also pass in red areas)
(Can be played on all maps.)
Guys please can you add customizable? Like to set the pelican swallowing cooldown, pigeon infection cooldown, invisibility ability duration, you know.
So the host can customize the duration, and the cooldown of the ability of different roles
Like, for an example:
Engineeer:
Vent use cooldown...
Maximum time in vent...
Vulture:
Eating cooldown...
I feel like that should be more neutral than duck
Yea it would make more sense if it was a neutral
Just knowing who the killers are kinda ruins the game if you're not a duck yourself. There's a reason why the mimic can't see their 'fellow' ducks, yet the ducks know there's something up without showing who exactly is the mimic.
I feel like trolls can absolutely abuse the "knowing all killers" to their advantage and speed running through games just for their own amusement.
oh correct
Thank you for your feedback. We understand some players are unhappy with the new cosmetic system.
The recent changes aim to achieve three main goals:
1) Ease for Free-to-Play Players: We want free-to-play players to obtain items more quickly, which the new system supports.
2) Cosmetic Differentiation: There should be a clearer distinction between free-to-play and paid players in terms of cosmetics.
3) Ad-Free Experience: Keeping the game 100% free and ad-free remains a priority.
We acknowledge the feedback and concerns raised:
Cosmetics: Some players are unhappy with the new way to obtain cosmetics. We based our decisions on feedback and engagement data, and we’re not done improving these systems.
Incentive for Older Players: Some older free-to-play players feel less incentive to play. While we strive to balance free content and monetization, we need to maintain sustainability.
Gameplay Rewards: Rewarding certain gameplay styles has led to issues like botting and griefing. We are exploring ways to incentivize proper gameplay without negatively impacting the experience.
Value of Free-to-Play: The perception of the game being free-to-play is mixed. While our goal was to reach as many players as possible, we recognize the differing views and will consider this in future decisions.
We are continually making improvements and appreciate your patience as we roll out updates to support Goose Goose Duck.
@sacred mulch
Looks like your post was removed for not complying with the server #rules. Please take a moment to refresh and review before making future posts. Thank you for your understanding.
Could we add a thing to lobby where you can choose ONE role and that role can NEVER be assigned to you unless you swap it or choose empty space (none)? It could be any role (Goose, Neutral or Duck).For example i hate playing as a Demolitionist because i have very little control of killing my target - It's too chaotic for me so i would choose a Demolitionist in lobby and thus i could never be assigned the role of Demolitionist.
Also we could add a feature where you could choose from aviable roles your favourite one and you would have slightly higher chance to play that role
Just a suggestion, would it be possible to add a feature where you can block users from ever coming back to a lobby you have hosted? I've been experiencing a good few trolls that just scream into their mics like immature babies while playing with this twitch community and it would be really helpful
Ad a library feature to see all cosmetics even unobtainable ones
(There proberly is a feature like that and i just did not notice)
a varient or toggle in classic or draft that can allow any duck to shoot anyone if they know their roles (for role claiming) and maybe even hiding roles during draft if toggled
I do have a suggestion.. Perhaps there should be a way for hosts to make a list of rules in text form? C:
Once a spy spies on a player, it should show their role underneath there name as they're waddling about C:
also feel the same way. I feel like spy knowing the role the next meeting is kinda long. Its also sus to call bell just to do it
Another suggestion.. The player list for pc players should list all players.. Our screens are big enough... It'd make hosting and managing players so much easier.. 🥺
I feel as if Astral should be able to call a meeting with its form, or be able to do tasks as its form.
Sort players in the players list by the oldest join position in the lobby at the top and newest in the bottom
onks tääl suomalaisia?
The form is a ghost it can't do task remember when you do task when you're dead you're not actually doing it cuz it's fake. And if you throw out all logic this would be two annoying because they'll just camp in a corner or something
The problem with that is that Astral would be able to irrefutably clear themselves to the entire lobby by going around gathering people to watch you call a meeting or complete a visual task from a distance.
does anyone here knows where I can send a link about my website that provides character roles . I just want to share it to get suggestions
{1}
Steam has a couple guides available. For example here are a couple by Discord Member Danero:
https://steamcommunity.com/app/1568590/guides/#scrollTop=517.3333129882812
https://steamcommunity.com/sharedfiles/filedetails/?id=2512970732
We generally don't allow people to post links, especially to unknown sources (for player safety, etc.) but we do have some steam guides available made by the community if you're interested
I see , thank you for the information
what if I asked you pretty pretty please with a cherry on top to make it so we can have more than 100 friends 🥺
I know you've probably been asked so many times but.. just.. one more time...
pwease
Add a streamer mode, like a twitch integration or just masking usernames...
If you would like names hidden, when you create a lobby you can select privacy mode where everyone is named "Bird1", "Bird2", etc.
Oh alright thanks
If thats what you're looking for or if you want to branch out on the idea of a "streamer mode" explain more what you had in mind 
IDK if this has been brought up before, and I've been sitting on this for a while, but I think it would be cool if Lovers were renamed Swans since they're basically the universal symbol for love and in the same family as ducks and geese
I'm not sure if yall already do this but maybe have holiday maps, roles and cosmetics. example: Christmas could be raindeer, elf, and santa costumes and roles with a snowy map or santa's workshop.these could last for like 3-4 weeks.

There have been holiday themed packs, events, etc done in the past 
Trick or Treat gamemode actually originated from a Halloween event and we decided to keep it around 
Ah ok thanks for the clarification
I think the demolitionist should be neutral
i think it would be cool if mummy/vampire were optional in trick or treat, so we could choose to play with only one or both
Wondering if an identity thief could transfer it to another map...
I definitely think there should be an option to have the player model move from the feet rather than the head
Hey,
What do you think of adding draw picture task like in the carnival but in the waiting room before start the game and as additional to this host can remove or add this mode so geese can see what everybody else have painted(in the waiting room before lobby fills up) , would be funny feature
I have a little idea. If the lobbyist gets two votes and gets there kill button in the next meeting if they get two more votes they can kill one more time.
I do really, really like that idea.
They've made a draw picture task in the carnival now 🙂
Can you add a haunted or scary theme map and have a scary matching characters and clothing to it like cosmicube for it
Something for when we are dead.
Can you introduce minigames that we can play together? Like tic-tac-toe or connect 4. Not a problem for many lobbies but if it's a longggggggggg game (one was 20 minutes earlier) and you die in the first round, it sucks. Ideally it could save so if a vote is called, you can keep playing it when back. Even if it's against NPC/computer.
Please have 18+ lobbies as a filter / something more identifiable. Many people I play with, and clear from the lobbies, want adult only games too
The medic role the medic will revive the geese and the ducks who get revived can’t talk for the rest of the game
Please let people from Crimea play without a VPN
Great idea but that will be two overpowered the medic can just ask the goose go to the person who killed you and the chances are too low that the medic revive a duck or a neutral. Oh yeah roles from town of us ( among us mod) the developers say they will not take any roles from any Among Us mods.
Please don't try to speak on the teams behalf. We've mentioned that we've been moving away from modded and other social deductions but we're aware of them and have reasons we have not moved in that direction
These are channels for ideas! Build upon them 
I think the idea of daily quests sounds like fun. Having daily challenges would make people want to play everyday, giving them silver or possibly 1 gold for a bigger quest. Say 2 mini quests daily and 1 giant quest per weekends. Mini quests would be like “Win 5 games as a Goose” or “Eat 3 bodies” and a big quest would be “Win 50 games”.
That’s an interesting idea regarding the dead geese—perhaps it’s possible to think about adding some mechanics that allow ghosts to help the living players. For instance, ghost ducks could sabotage things, like turning off the lights, dropping a chandelier, or locking doors at key moments.
As for ghost geese, they could have the ability to fix sabotages, apply buffs or debuffs (for example, increasing or decreasing the speed of half the living players for a certain period), influence voting, or even trigger sabotages against the ducks (like applying the "hit" effect from the Carnival map on a duck).
Of course, to avoid spamming such actions and disrupting the game balance, there would need to be strict limitations, such as long cooldowns or requiring ghosts to complete tasks to activate these abilities, similar to the ticket accumulation mechanic on the Carnival map.
I came up with roles. Something between lovers and a serial killer and his victim and bodyguard. Samurai is the same, but with a twist, a bodyguard. His master can either be a random player, or a separate role (peaceful/Fat Cat). The one who wants to kill the master is a new neutral - hired mafia (mafia, but not a duck, funny). If the Mafia manages to kill the master, the samurai automatically commits sepuha. (sorry for the strangeness of the text somewhere, I don't speak English)
@granite wave remember there are polite and respectful way to inform other members about other channels 
Such as "Hey that sounds like a idea that may be better suited for #🐣︱classic-role-ideas "
my bad

ive never played a game on black swan before today, and i just learned why. the map isnt great so posibly an exclusive role could be added to it like the swan role
It's not the most popular map, but it's one of the first maps this game had before its first proper 1.0 release. The game has come quite a long way since. 😄
defiantly.
It's also the closest thing we have to the original mothergoose map. While it may be an unpopular map, it does have nostalgia value.
It's like a time capsule. It's a product of its time.
All hail the mighty hexagon 
they are the bestagons
We must bow before the hexagons

can there be a feature for lounge instruments to be played? the drum and piano and all that in the lounge stage
or like the piano task
making the task infinite until you fail
and faster every time
or the drawing task or the ants task
it would be funny
So...rhythm challenge game like some rhythm games
yes yes
@obsidian pulsar
Looks like your post was removed for not complying with the server #rules. Please take a moment to refresh and review before making future posts. Thank you for your understanding.
Ok no free stuff got it
Goose Goose Duck is Free to Play 
but please don't solicit asking for non-gameplay elements to be free #rules
The team puts a lot of time and effort in development to make GGD as good as it can be with frequent updates and development and we strive to keep as much content free
{1}
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free to play, with in-game currency that is earned through playing to unlock items.
As a free-to-play game, there is an additional currency and cosmetics that can be purchased that help to support us. Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and roles with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!
From: @obsidian pulsar
I have some little idea:
1 - The host have an option to turn off name tags this will be good for goosehunt dine and dash.
2 - When you hide behind an object (like the statue from bloodhaven map) your name will go invisible. And make it so there's more stuff you can hide behind stuff like in a bush or behind some boxes something like that.
3 -When the survivalist goes invisible and the Ducks are near kill button won't light up.
4 - make it so you can customize your beak and your feet separately.
Thanks
a setting that the hosts can toggle:
If the mimic or blind ducks(maybe also lovers in case of lover duck) are off, there will be an available option for the host to add that lets the ducks see the role of their duck partners to increase potential effort in teamwork
LET THE RANKED GAME MODE COME
IF THE RANKED GAME MODE IS COMING, THE PLAYERS WILL STAY IN THE GAME LONGER AND THE GAME CAN BECOME MORE ENTERTAINING, IF THE RANKING INCREASES WITH EVERY WINNING, THE GAME WILL GET A VERY NICE ROOM.
THANK YOU FOR YOUR INPUT 
Have you considered increasing the lobby capacity settings to accommodate more players? For example, raising it to 20 with 4 ducks and a larger number of neutral roles. It often happens that more than 16 friends want to join a game. I understand that in most lobbies, even 16 people can cause noise and interruptions, but this setting could be optional. Experienced private lobbies with strict voting behavior rules could increase the limit to 20 players, while open lobbies or less experienced players could stick to 16 or even fewer, as it is now.
This makes me feel like the next April Fools update, they will have 100 player lobbies…
it will be having a LONG list of some geese and ducks to vote out while majority of the roles being normal, and the whole map flooding with all these birds
it will be something like "3% neutrals, 47% ducks, 50% geese"
I am not a math guy, so feel free to correct on my precentage
I want the current session to be automatically logged out and notified when the account is logged in from a different location
You can actual search map names on the achievement page to see the achievements linked to those maps 
Simplified teams for classic draft and corruption
This will be in tutorial mode and I will add an extra team called “predatorial” this will have no effect on the gameplay, but it would make things less confusing
ducks: They must get majority and eliminate certain roles that contradict their win condition They can also win through sabotages
Goose: must eliminate ducks and predatorial birds to win, they can alternatively win through tasks
Lovers: There are two types of lovers the duck team lover and the goose team lover they can both win from their original team, but they can also win with their fellow lovers if they get majority.
Predatorial: there can only be one predatorial role per game, these roles have a killing ability that depends on the role they can win by being last Survivor
Neutral: if a role doesn’t fit none of the above, they are neutral. They have their own unique win and they can only win by themselves
For those wondering it will say “neutral/predatorial” if you checked the roles for example “neutral/predatorial: 1”
Cosmetic trading/gifting with friends!
That way if you get a cosmetic you don’t like, but your friend DOES! You can gift/trade it to them!
I think that it isn't good idea, because we already have EXP system. There is no way to create honest ranking system because of random part of a game. By level we can understand about player's average of skills: if i can't play as a Duck, i also can have a high level with many social skills. But in the ranking, if i will play as the Duck, it's quite impossible for me to reach high level (but it isn't means that i play badly - just as the Duck, one of three sides).
Sorry for my english. I hope that you will understand my opinion.
The ducks would just need to kill 3 people
I’ve never seen any question about this come up, but why doesn’t the vulture starve to death or whatever when it becomes impossible for it to win?
small change, whenever someone is partied, if they type the font is changed to comic sans. 
I love this idea.
Goose Goose Duck board game….
I could produce the ideas for one, pay my friend to make it happen (Graphic Designer) and get one of my other great friends to have it produced
Then send it over the GGD team and see what they think
smart Idea agaIn
What is hard about it, is that new roles are coming fast, so a board game/ card game would be kind of impossible after some thinking…
Like all ideas, they can always be built upon 
Some of the team have solid board game backgrounds and we have had a conversation in the past about it and how'd we do it
Goose Goose Duck board game nights sound like a blast! As long as it isn’t a knock-off, I would instantly buy the game!
Can goose goose duck be added to xbox one and ps4 and 5 with cross platform for all platforms
Would love to see more mini games in the chat and play lobbies, there isn't much to do there except chat. I suggest
- Card games
- Guessing Games
- Nonsence Quiz
And more I guess maybe.
Also PLEASE give dead players something to do after thier dead, it's so boring waiting for long matches to end. I recommend
- Dead player's tasks for bonus XP. +2-10 XP upon completance of task. A bonus round I suppose
- A chat in voicechat games where dead players can still chat casual stuff during meetings. Only using the type in chat module is hard for mobile and ipad users. Plus the meeting is quite boring at times
Between these two, which one is more important to you?
add more colors in "Paint Picture" on carnival map by adding a scroll bar to scroll down the selection of colors because I want to draw 
I would say giving dead players something to do. It’s been a long time complaint that players just have to wait until either one of teams win, and if we say you’re killed at the start, you have to wait for quite sometime. It would make players leave the game/rooms less and enjoy the game completely 
As an ardent fan of this game for many years I always hoped some update on this would happen 
LIke raInbow?
well...yea that's the point
Okay
can we have a reworks/buffs/nerfs community idea text area or a forum
You found it! Welcome to the ideas channels
#📌︱idea-channels-guidelines 
Channels of various areas that the community can talk and discuss
From #🐣︱classic-role-ideas , to #🗺︱map-ideas to #🎮︱gamemode-ideas , and #🎩︱cosmetic-ideas 
You sayIng thIs lIke you were a bot(NO HATE)
When I'm on my phone I am very bot like haha
Quick and to the point 
LOL
Accessability idea if it's possible.... to make it so a person could like "turn on" TTS (text to speech) so people who can only chat can be heard and don't get missed what they are saying of people forget the chat is there etc 🙂
Сможете добавить эмодзи для игроков без микрофона?
Has there ever been consideration to increase the friends limit? I've reached the limit and I cannot add any more new friends. Even if I delete friends I barely play with anymore or who haven't been active for a very long time, the limit is still imposed.
this is something we are considering in the future. the friends list can be a little costly for us so we're seeing if we can reduce costs to make it worth it
how about having vote screen and chat side to side each other? It's a pain to close the chat and check who died and who is what color in no voicechat rooms.
Can the assassin kill during discussion so it doesn't make it obvious they're the assassin when they kill during voting time
you can always vote before you shoot
Idea for new achievement: ( 2 close 4 this turn ) pass by the duck 8 times in between two meetings. The reward would be many yellow passing tickets as a whole shirt. The description would be ??? (Hope that it's a good idea)
Lobbies in progress/locked/have been kicked from should have a symbol notifying the player that they are unable to join those lobbies so they do not attempt to rejoin them.
Improved game summary which shows who killed who, whom was voted out for each round and meeting regardless of whether the player has disconnected (disconnecting does not show players' role at the end of the game)
Show the number of completed tasks for each goose after the game to make it easier to identify slackers
Can the list of mic inputs & outputs options for pc be applied to mobile as well? My friend who plays on mobile has mic issues and can't change the Mic input or output making using voice chat difficult.
also can mic sensitivity be able to be increased more?
Your friend will need to make sure they granted the Goose Goose Duck application permission to access the device microphone
Christmas is come and maybe you can make all the Maps Christmas theme like snow Christmas tree maybe even releasing a new snow map.
Few quality of life suggestions:
Add game information as a separate tab to the info icon at the lobby (kill cooldown, vote types, vision settings, etc) so players do not have to manually run over to see the settings in the lobby.
An option or way to use voice chat while you have chat open during the end of the round. Having chat open during that time will prevent you from using the mic unless you press escape to close it in the background.
@novel roost oh you meant translations, translations are decided based on demand and community supported
thanks for the idea, we'll see if it becomes more of a need as we continue to expand and grow
was that not allowed in this area? I thought this area was for that stuff
@full oasis I want you to know that I read the suggestion. We are continually working on tools to help protect and moderate lobbies. The reason I removed the message is because you were mentioning language in a fashion to try to circumvent the profanity filters
oh that wasn't my intention
Don't worry I read it and it is something we have been working on 
people call those loud people who have amp to max and have extra loud mics that and I didn't know what else to call em besides what ik em as sorry😅
No problem, no one likes dealing with bad eggs 
I would have just mentioned profanity or used "egregious behaviour"
Instead of going into detail what you meant 😅
sorry 😅
Anyway thanks for the suggestion
something we continuously work on (unfortunately)
ur welcome and I wish yall luck!^-^ have a wonderful day/night Mr thor!^-^
You as well! With the seasonal darkness in Canada who knows what time it is

u never know
This sounds good considering Pelican technically kills but in a passive manner when a meeting occurs but seems kind of "iffy" so to speak.
More so towards the way that the Avenger works rather than the Peclian's balance.
Also a bit of a side discussion as I want to see what other peoples' opinion on this are: Should the Pelican be unable to report or call meetings?
Personally the way I feel about it, I feel like it kind of prevents the role from doing its job since the whole point of the role is to widdle the geese down similar to the other killers. Sometimes lobbies that enforce the house rule may also prevent others from calling meetings at all during a Pelican game.
@waxen patrol you're more than welcome to submit ideas, that's what these channels are for
please do so in a respectful manner without the use of inappropriate language 
방안에서 게임설정을 복사하는거보다 게임찾기 메뉴에서 게임설정이 복사가 되었으면 좋겠습니다.
솔직히 게임 방에 들어와서는 아무생각 없다가 나중에 마땅한 방이 없으면 내가 방을 만들어 볼까 싶은데 게임설정이 귀찮아서 방을 만들지 않게 된다.그래서 방을 들어가지 않고도 설정을 복사해올수 있다면 아마 방 활성화가 더 많이 이루어지지 않을까 합니다.
또한, 이건 이건 있으면 좋겠다 싶은건데 아무래도 게임설정 외에 그 방만에 다들 룰이 존재하는 상황이고 그게 굳어진 상태이다 보니 방설명같은게 게임찾기에서 방을 살펴볼때나 방에 들어와서나 볼 수 있었으면 좋겠습니다. 왜냐하면 게임 잘 모르시는분들은 물론 기존에 하던 유저들도 이런 룰이 있었어? 싶은게 있습니다. 게다가 이제 이게임도 고여가는 유저들이 생기면서 룰을 모르면 굉장히 흥분되는 사람들을 많이 봐 왔습니다. 하지만 이또한 이해는 가는상황이며 고여가는 사람들입장에선 이게 디폴트값처럼 느껴질수 있다는걸 알고 있기 때문에 많은 사람들 한테 룰을 모를 수 있다고 이해 시키기 보다는 방설명을 고정 해놓는게 좀더 좋은 게임방향이 되지 않을까 합니다.
I would prefer if game settings could be copied from the "Find Game" menu rather than copying them from the settings inside a game room.
Honestly, when I enter a game room, I don’t really think much about it, but later, when I can’t find a suitable room, I consider creating one. However, setting up the game is a hassle, so I end up not making a room. If it were possible to copy the game settings without entering a room, I believe it would encourage more room creation and increase room activity overall.
Additionally, I think it would be helpful if room descriptions were visible both when browsing through rooms in the "Find Game" menu and after entering a room. This is because, aside from game settings, many rooms have their own established rules that have become the norm. For players unfamiliar with the game or even for existing players, it’s often unclear that such rules exist.
As this game attracts more veteran players, I’ve seen many situations where people get frustrated when others don’t know these unspoken rules. While I understand the perspective of long-time players who treat these rules as defaults, it would be better for the game’s overall experience to have room descriptions clearly displayed. This way, instead of trying to explain or justify the rules to others, players can refer to the descriptions, leading to a smoother and more enjoyable experience for everyone.
I think Mimic should be put as auto-hidden when chosen in Draft, Whenever I'm duck and see a Mimic and game I just scan-check my teammates and kill the mimic I don't think thats very fun it should be somewhat hidden
or have some type of immunity for like the first round
If the ducks know how many ducks there are and they see one additional duck in the round, the cover of whether or not a mimic is present will go pretty quickly
or in the first meeting
Branching off of this idea, there should be a different way of being able to block Mimic claims. Ducks may say, “If you are a duck, then vent” or “If you are a duck, then kill” in private areas. For the secondary “If”, the Mimic can just say “Hey, im Demolitionist/Esper, let me plant a bomb/give me 10 seconds.” But for the first “If”, theres no way a Mimic can “prove” themself to be a duck. I think that the Mimic should be able to vent once per game. Also possibly a setting that blocks non-hosts’ view of the # of ducks slider. This way, the ducks are far more careful around eachother, since they have no idea how many ducks there should be.
"If you're a duck, now pop out and vent again"
Non-hosts should always have the same information available to them as the host player (regarding lobby settings) as information is power in social deduction
I would say it should get the engineer mechanic but it would kind of overlap engineer (it technically already does in jungle temple but that's not the only map in the game)
The fog works slightly different as the vents/hiding spots as all ducks can enter the fog, whereas only certain ducks can enter the vents/hiding spots
keep the ideas coming, build upon them 
Hmm, if Engineer is not in the game the Mimic is in, I say that the Mimic could get the Engineers venting ability for the whole game. I see major potential in Mimic, but the whole issue is duck-claiming. Of course, dont give the Mimic the “Red Circle” passive ability, but giving the Mimic something is better than nothing.
Roles should work the same, regardless who is and isn't in the round
Some deception may be required. There are ways around the "mimic check" to cause confusion
You just gave me the perfect idea…
I got an idea for Eagleton Springs. Since ducks can use the pipes when they only do clear infection sabotages, I think it would be best if the pigeon and the mimic can enter sewer pipes also.
Currently in GGD, the Mimic is just seen as a normal Goose that dies off quickly (like Gravy). Spy counters the Mimic very harshly, though the Mimic isn’t very troublesome. I just feel as if a Mimic buff is necessary for the Goose team.
Now this is gonna be great.. but a “custom roles” mode would be very fun. By “custom roles” I mean that the host can combine roles power together. This has a ton of variety and would be very fun. To help balance it, I think that limiting roles to 4 abilities is fun! Though coding it will be very difficult. Save this one for the future 
I think it's best for the mimic just to vote for themselves not to get spied on lol.
Thats a good strategy… I forgot that works against Spy…
The preacher on the other hand... Haha
There are many ways to play each role, use the tools provided to your best interest 
Gravy, find yourself that goose shield to take the bullet for you 
I just do 3 tasks and then hide until a meeting is called 
I wish the technician was back in maps that don't have vents in the future. So far I made 13 role ideas but I'm still gonna keep making ideas!
Good thing the preacher cant give the votes to other ducks/mimic 
True but they can see who they voted for if I'm not mistaken
If Preacher preached the Spy… would the Spy be able to see the role of the player they voted for…?
preacher cant preach the spy
If….
can there be a feature where the serial killer can use another ability to change their target?
when their target can vent, are canadian, and other things
especially when engineer and pigeon on mallard mansion if the serial killer want to get them out
like maybe tag someone with the "change target button" makes your kill cooldown reset
An idea for Hoot & Seek: Instead of auto randomizing who can be the spotter/sniper/owl, can the host switch teams just like the taste like chicken gamemode?
I hope there's a function that allows you to tap on the player on the voting screen and take notes
希望可以出一个一键发布房间功能,添加玩家个性标签,为意趣相投的人快速找到容身之“房”,更快更好的进行游戏
希望可以出一个一键发布房间功能,添加玩家个性标签,为意趣相投的人快速找到容身之“房”,更快更好的进行游戏I hope there will be a one-click room publishing function, where players can add their personal tags, so that people with similar interests can quickly find a place to "settle in" and play the game better and faster.
Pelicans shouldn't be allowed to press the button or ring the bell. To make things fair, the Pelican should be able to vote, as the role AND the Wiki fail to tell the player that they can't vote in the description.
I wonder if you will add more killer roles to trick or treat bc it only have 2 killers mummy and vampire. Me and my friends love that mode and we would like too see more roles in trick or treat. And also pls make some settings avaible there bc for example turning off mummy or vampire.
你是对的,但是我估计开发者不会做这些,他们是个小工作室,房间应该有个标签功能,或者来个小公告栏·
I wonder if it would be possible to have a text to speech chat option for players who are muted, and they can use that to interact with fellow avians during the gameplay and meetings without having to be muted. Like they could type in chat and the text to speech would say what they had typed out. (Just an idea, but don't know if it would be too hard to put in without breaking things.)
@queen oyster I appreciate you inserting the translation within the message. These are idea channels a place for ideas. We read everything, may not acknowledge everything 
To be able to be streamable in China we have to refer to the guidance of various platforms as we found ourselves restricted due to matters outside our control 😦
As a North American company, we continuously work with these platforms to ensure we can continue to do
@queen oyster I would appreciate you not bringing political matters into the conversation #rules.
@queen oyster
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
but thank you for your input, it has been noted 
@queen oyster I can see your message (it was deleted as spam for repetitive wording by bot)
We strive to make a fun and enjoyable game, while trying to keep it free to play for all to enjoy 🙂
I just noticed that Ancient sands isnt in hoot & seek anymore. Hopefully it can get added back soon.
When someone was silenced and they get killed the round, they can't chat in ghost chat cause they were silenced. I'm not sure if it was intended like that but it didn't make too much sense to me so just wanted to put that out there :)
@patent tiger
We’re sorry to hear that you’ve experienced a mildly inconveniencing error in GGD. We assure you that we thrive for a fully operational game and are quite dedicated to this endeavor. If you’ve experienced something to report with proper information and feedback, you can take a gander at our #known-issues section or follow the instructions in #troubleshooting-and-bug-reports
If the error occurred in-game, you can submit an in-game Bug Report by opening Settings -> Bug Reports and fill out the information there.
We can’t fix something that we don’t have any information on. Thank you for your help!
Hello, I hope that the public room can be the same as the private room, there can be an equal observer mode, so that I can take a break and not be squeezed into the room; In addition, when you want to create a new room, you can give a certain amount of heat for other players to enter the room, or you can add room tags so that players can quickly select a room to enter the game.
Do you have any plans to increase the limit from 16 players?
No official plans, but if we were to do more players, it would be its own gamemode.
There are a couple reasons we started with 16 players
16 voices is already overwhelming. Imagine more than that. 
4 neutrals can be enabled during draft & classic I love it so much thats why I think 16 players should stay!
Oh yes 16 should stay but I'm not so sure about having more than 16 in those game modes. 
I would like to see a raised hand gesture like in some online meeting apps to make it easier to have a civilized discussion.
That would be pretty neat. Maybe not a raised hand cuz hands don't exist in the feathery friend world. 
Raise a wing?🪽
kill counter above most kills icon end of game, task counter above most tasks icon end of game etc. would just be interesting to see
sounds good! maybe would add an option to not show it tho? some people can be toxic over numbers and it takes fun out of the game :/
Would it be better to have a way to submit specific details when reporting a player? Like how bug reports have different categories to narrow down what to look for?
Moderation and reporting tools are continuously being worked on 
Its not so much "how easy" it is but the best way to approach reporting/moderation
I see. It just doesn’t seem very helpful to submit a report without any information
As I mentioned, moderation and reporting tools are continuously in the works. Unfortunately something that needs to go alongside online spaces
. It's better to submit reports than not.
Trolls use black screen on draft to scream into microphone
if pelican eats the partied/clown they should get partied.
please make possible to ban more than 8 roles
The reason for setting the limit to 8 for now is to allow each player to have options during draft and allow each player to have a role 
As we continue to add content, this may be something we continue to update
yee i would love it
if someone doesn’t have a specific role, they should have only Goose role left to pick. That will work?
Yes, but you wouldn't want to ban enough roles such that players 10-16 don't have any options for example
players enjoy having a role to choose from 🙂
Classic mode is also an option to play with the roles of your choosing randomly assigned across players
I want to ask why in different maps are some roles that cant be picked like snitch on bloodhaven?
There is no jail mechanic on bloodhaven
some roles work on some maps better than others
A general idea suggestion for Eagleton Springs #2: Radio station sabotage can disable bell meetings.
@wild meteor
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
This is a problem. It would be a good idea to add the vertical list of players who are talking that's currently on the left side of the endgame screen onto the right side of the "You are player" screen on Draft. Because it's not there, they have that window of opportunity to screech into the microphone with potential impunity unidentified.
I beg of you please make jail active until next meeting or when someone opens it
I mean you can find out who is speaking by checking players list & then kick them when black screen happens.
That menu disappears when the game is starting if it's open.
Oof I guess I didn't remember well correctly.
Just an idea, I assume others have ran into this. But I play the game all the time. I get a LOT of friend requests. Maybe yall can make a denie all button.
Sound effects for the pelican, so the ones who are eaten have a muffled sound when on voice chat.
a joke feature the host might add: Vulture is able to learn the roles of the dead people they ate(i.e vulture ate the avenger's dead body so they'll know that it's the avenger)
Why? Taste
Potential idea: the ability to check items out of the claw or add items into the claw that you want /don't want. An example would be lets just say there are 110 common items, a claw could have 100 common slots so you could remove ones you have less interest in and add ones you'd prefer, allowing players to have a slightly higher chance to get items they are looking for or don't have instead of duplicates or items you wouldn't use.
A general idea suggestion for Eagleton springs and Carnival #3: The campfire for both maps and the toilet inside school should be a body disposal for the undertaker to drag dead bodies.
I think that having a progress bar for non-secret accumulative tasks (such as rags to riches, or apothecary measures), would be great to keep track of your progress
wait i just realized u can view them in the menu but not in game
my apologies
I think it might be a good idea to be able to sort achievements by which maps they are completable in
if I recall correctly you can search the map name to pull up the achievements related to that map. same with roles, tasks, etc. 
why undertaker isnt on a Mallard Manor? i think this role work everywhere
maybe cause of no disposable locations to dispose the bodies
but the closets and bushes should be a good ones to hide the bodies and the bodies gets auto-reported if someone does a task(raking leaves, doing the feather to trace the wingtips(I call them instead of fingertips)) or hides inside the closet/bush to find bodies
Yall should make vc in this server for customs
Goose Goose Duck has built-in voice chat
no need for third party VCs
Would the toilet count
why yes, that'll be funny and the geese that do the tasks to use the plunger will send the bodies to the pond
I think having a time limit for the amount of time an engineer can stay in a hiding spot or vent should be limited
I also think there should be a way to activate a temporary shield in private lobbies for the first dead in the previous round
Idk if this counts as a general idea but.. It would be cool if Goose Goose duck was on PS5 or PS4 too idk.
Can public also have role reveal
We use to have role reveal in Public games unfortunately some bad eggs ruined the fun so we had to disable it for public lobbies 
Maybe just add an option that is turned off by default
a
Since Astral can't speak to people they're next to as a ghost, I think it would be cool to allow the astral to project while inside Pelican. The pelican will still be the only one able to hear them.
@vivid bluff more than happy to answer questions, please be mindful with phrasing them in the future.
This system has been pretty well organized for quite some time now. No need to overly complicate a system if it works.
Forums have their uses, especially when there are numerous conversations occurring within a channel at the same time. however forums eventually expire when they become inactive so ideas can get lost, more channels means more moderation, etc.
Sorry did I phrase something wrong? I didn't mean to come off demeaning was just curious. Anyway that makes sense and I didn't know that they expired 😅
A pity events arent like they used to, a pity I dont have atleast some gold for spins in the new machine, bought the old machines cause it was easy to grind and now that purchase went to nothing since every spin gotta be paid for ;-;
fr
Thank you for your feedback. We understand some players are unhappy with the new cosmetic system.
The recent changes aim to achieve three main goals:
1) Ease for Free-to-Play Players: We want free-to-play players to obtain items more quickly, which the new system supports.
2) Cosmetic Differentiation: There should be a clearer distinction between free-to-play and paid players in terms of cosmetics.
3) Ad-Free Experience: Keeping the game 100% free and ad-free remains a priority.
We acknowledge the feedback and concerns raised:
Cosmetics: Some players are unhappy with the new way to obtain cosmetics. We based our decisions on feedback and engagement data, and we’re not done improving these systems.
Incentive for Older Players: Some older free-to-play players feel less incentive to play. While we strive to balance free content and monetization, we need to maintain sustainability.
Gameplay Rewards: Rewarding certain gameplay styles has led to issues like botting and griefing. We are exploring ways to incentivize proper gameplay without negatively impacting the experience.
Value of Free-to-Play: The perception of the game being free-to-play is mixed. While our goal was to reach as many players as possible, we recognize the differing views and will consider this in future decisions.
We are continually making improvements and appreciate your patience as we roll out updates to support Goose Goose Duck.
This is more of a #📄︱feedback discussion which we have had many conversations with the community about the Peck & Claw, the above message is a good summarization of those conversations 
We understand your frustration. Goose Goose Duck is completely free to play, and we're committed to keeping it that way. While players can choose to support the game through optional purchases, everyone has full access to the core gameplay. Even our Flight Passes include both free and premium rewards, ensuring all players can earn rewards regardless of how they choose to support the game.
Running a game with voice chat and dedicated servers involves significant operational costs, alongside ongoing development and security needs. For us to continue delivering this experience and maintain these services, the game needs to be sustainable long-term. Unlike many other games that update once or twice a year, if at all, we consistently deliver multiple major updates throughout the year to add new content and improve the player experience. Your support, whether through playing or purchases, helps us maintain this active development schedule and continue improving the game. Thank you for being part of our community.
add chat for lovers
I was thinking that maybe for couples there can be a special mode for them? me and my bf love ggd but sometimes we just want to play by ourselves and u can only do so much of hoot n seek so can there be another game mode to where it can start with just 2-4 players both for regular and polly couples?
Wow it has been a long time that I've post anything here anywho here's some roles that I think should get a little buff:
Avenger: When the avenger is in his rage state he should get a short movement speed.
Invisibility: when the invisibility goes invisible he should be able to see noncolor players but they have to be really close
Mime; when the mime takes control of a player and they're out of his vision he should get a little box at top right of the Screen showing the vision of the player he's controlling
Celebrity: if the celebrity dies in the meeting it should let everyone know that it dies (except duck and neutrals of course)
Tell me what you think and if they could be in the game.
THE NEW ELECTRICAL SABOTAGE
A sabotage that on some maps could replace the turn off the lights. I have 2 versions of it.
1- For about 3 seconds, the lights are completely off and nobody, except the ducks, sees absolutely nothing, not even what is slightly close, giving the ducks the opportunity to kill.
2- When the sabotage is activated, all players are anonymous, without clothes, with a default color of gray, and without a name, so the ducks or the hawk can kill, but they must be careful, because the sabotage must be short, so the killers can not be followed.
"Remove" dust from claw machines and give it as a bonus for winning something
e.g.
you will get tshirt and as a bonus 3 dust
or smth like that...
That's how the peck & claw machines work, you can collect cosmetics and dust
% chances at different rewards are displayed in the window of each machine
Collect silver by playing, collect enough silver to play at the Peck & Claw
Is it possible to make the character open their mouth when the player speaks into the microphone?
Hey Goose Goose Duck Team!
I really love your game, and I appreciate all the work you put into making it better! I have a couple of ideas that I think could improve the gameplay even more.
-
Player Marketplace: It would be awesome if players could trade outfits with each other using gold, regular coins, or dust. Also, allowing players to set their own prices for items would make trading more flexible and fun.
-
Increase Max Players to 20: Bigger lobbies would make the game even more exciting and allow for more strategic gameplay.
What do you think about these ideas? I'd love to hear your thoughts!
Thanks! Glad you enjoy Goose Goose Duck
Throughout its development we've listened to community ideas and feedback. The two you mentioned are fairly common ideas and topics we've discussed internally:
Player Marketplace:
No game allows this unless it goes through a third party marketplace. Reason being is that players will just form their own black market and undercut the game. Steam already has an issue with fraud that we deal with. Some accounts activate and purchase a ton of cosmetics with stolen CCs. We need to monitor them for chargebacks. Before we deactivate the accounts they sell them on unregulated third party marketplaces.
Putting in trading would further exacerbate this issue 
Increase Max Players:
might be something to consider for different gamemodes, but there are a couple reasons we set the limit at 16. Something we have thought about though.
Keep the ideas coming! The team is always working on something and sometimes ideas spark ideas 
IMO the only map I can think of that would be reasonable for more than 16 players was classic Mothergoose. I'm pretty sure that was the biggest map GGD has had to date.
Dear creators, I have a few suggestions to help make this game faster and more fun. 1. First of all, in terms of roles, some duck roles are weak and some good roles are not good, so I suggest that some roles should be adjusted as a whole, such as: Change the Sheriff to kill more than two neutral or duck players to get a badge The Sheriff can give the badge to any player to get a chance to kill the player without responsibility, change the assassin to a high-yield, high-reward character, such as every meeting you can sniping, but the wrong player you will die. Changed Messenger of Justice to you can kill a player without responsibility but if you get too many votes you can do another kill without responsibility, removed the lobbyist, added a goose character, Doctor, Doctor starts with a needle that can be injected into any player, if the player is killed, If you find the body you can operate on it and you can save it in a certain amount of time, you can only use it once. Add a goose character chef, you can be the chef character will get some delicacies, which can be fed to any player including yourself and these delicacies have some special effects such as dumplings to speed up, pasta to give the player extra vision, mushroom soup to give the player vertigo. Add a goose character gunner you have a longer knife distance and two bullets, but if you are killed you will take the player closest to you (not including the killer) change the mimic to be able to drill into the pipe (but you can only drill into no teleporting) and any area that ducks can enter, And you can see that there are a few other destructive tasks that the ducks have done but you don't know which ones have been done. Change the duck's destruction task to a fixed refresh and the rest to a random refresh. Change all Duck characters to be able to initiate a knife, such as bomb can also initiate a knife, super can also initiate a knife.
- Changed the Goose and Duck killing character map to be more dynamic and vivid, and the map map was also changed. 3. Added streamer mode (player name changed to 1, 2, 3... .) The player number is added to the game id when all players enter the game. Wait I have more suggestions for this game, I have been playing this game for many years, so I hope it really can get better thanks!
Enabling Privacy Mode changes players names to "Bird 1, Bird 2, Bird 3, etc."
My English is not good, so I use the translation software to write, sorry
But then the other player will not know who you are talking about bird 1 bird 2 bird 3
Everyone sees everyone as Bird 1, Bird 2, etc.
ok sorry i dont know
when Privacy mode is enabled
Host can set this setting when hosting the lobby 

If this game wants to return to the top, it must need a big version of the update, you really need to believe me, after the update of the goose and duck will become more fun and better than before, I sincerely hope that this game can become better and better, because this game brings me a lot of good memories
We're always working on something 
You've had a long day.
But isn't the happiest moment for a game maker to see players love it
Okay this may not happen but I'll take a chance asking this question! If the Godzilla map gets released eventually can the Godzilla Claw Machine make a return?
I think a rain mode should be added to the Goose Chapel map. Players should be able to enable rain mode from the lobby settings, and the game should have a dark theme.
Dear GGD:Do you have any plans to turn unsatisfactory items into dust directly in the crane machine? Or open up a player-to-player in-game exchange item section?? I really don't want me to spend 100 gold coins and end up catching something unsatisfactory and still sitting in my closet 😦
You can also measure it directly by the quality of your current definition of an item 🙂 Whatever the standard, don't let me see that there are ugly things in my closet
https://discordapp.com/channels/816356438032908328/816364266537484308/1343319058321510421
Player Marketplace:
No game allows this unless it goes through a third party marketplace. Reason being is that players will just form their own black market and undercut the game. Steam already has an issue with fraud that we deal with. Some accounts activate and purchase a ton of cosmetics with stolen CCs. We need to monitor them for chargebacks. Before we deactivate the accounts they sell them on unregulated third party marketplaces.
Putting in trading would further exacerbate this issue
for items you don't want to see, you can filter your collections to show what you would like to see. If you have favourite items, you can heart them so they appear at the top of your list
So, how do I get rid of an item I don't like, and what if the player chooses an item to crush directly into dust?
When you unlock cosmetics, they are a part of your collection
I understand your suggestion/idea though but we don't convert currency for currency at this time
but wanted to explain briefly why unfortunately a player marketplace is a much bigger project than one might expect and might not necessarily work for most games
Is there a chance that there will be a wardrobe sharing feature? I want my best friend to wear my clothes (even though he doesn't have it in his closet.)
Certainly not killing me as a thief and becoming me (nor morphine
I mean, having my friend and I (can be one) in one game at the same time, like the number of pets per day, can give her a little bit of a share of my wardrobe
Not likely high on the priority list as that undercuts the cosmetic system that allows GGD to be sustainable
@ocean cypress Why do you continue to collaborate with Godzilla? While I understand some players may enjoy it, I feel there have already been enough collaborations with them. I would love to see more variety in future collaborations and more cute and beautiful outfits in the game.
Please don't @ the team #rules, we read everything 
Why wouldn't we take the opportunity to collaborate with Godzilla? This has been a monster collaboration in the making for a long time 
Collaborations are big opportunities to try something new and attract new audiences 
While we understand not every collaboration will be appealing to everyone, opportunities shouldn't be passed up if they arise because of that because then nothing would ever be new and exciting. Godzilla is entering the GGD universe
The team has been having fun working with the Godzilla team to bring it to life in GGD 
Have an idea for a collaboration you would want to see? Let us (and them) know through socials!
Have cosmetic ideas? Let us know in #🎩︱cosmetic-ideas as "Cute and Beautiful" is subjective.
Much appreciated!
I feel like this discord needs a better general chat lobby. One where ppl can just hang out on. I know there is one but more of a live chat or something
#💬︱general is a good space to have general discussions, lots of different channels to have different discussions with other community members
The GGD lounge is also a good space to just hang out 
Ooh lemme look for that. Didn’t know there was a space like that. Thanks
I think GGD should not focus on updating the map as the central goal, should change the rules of the game map mechanism and more cute and vivid character ui, because the current players are bored with the new map after only a few days, so we should start from the most fundamental point of view, make the game mechanism more complete.
The team continously goes back and forth between adding new content and quality of life updates.
New content makes the game fresh and exciting for existing players that have been around for a long time.
While Quality of Life updates help make the game feel more polished.
You'll notice with this update while new content was added, so was the UI of the game settings panel.
You may not enjoy the new content, but many players do. Not everything is going to be appealing to everyone and that's ok.
Thanks for your feedback but the team is always working on something.
idk if this belongs here or in #📄︱feedback , but this seemed more appropriate.
Godzilla suggestions
✔ Allow Hawk to vote
-# As of now, Hawk is another bird forced to skip. Having another role skipping with the ducks that is not mutually exclusive with roles like pelican and falcon can lead to a massive advantage to the ducks.
-# Look at the hypothetical of a game with the default settings for 13 people; 3 ducks, 1 hawk, 1 pelican, and 8 geese. As soon as a couple ducks get 1 kill, voting out ducks would require fully convincing every goose nearly every round.
✔ Slightly buff the hawk
-# For a role as difficult to win as the hawk, there's a lot of debuffs applied making things harder. I don't think any drastic changes needed to be added, but just adding something like
- Add invincibility when the hawk hunt countdown is triggered
-# Just like the crow in corruption would make that role viable. They're already on a short time limit where they have to play hide and seek. If the timer runs out, let the hawk die. Some less drastic changes that could be made is - Increase hawk's blast detection.
-# Too many times the fire will phase right through idle & active players. - Set godzilla blast to often as the default setting.
Buff the alert computer system
-# As of now, the alert system located in the Response Center only lets you know which building is going to blow up a few seconds before the building blows up. This is rendered nearly useless considering by the time you walk outside the response center, the building would've already blown up. Which can be checked just by opening the map. This can be fixed by either changing the gradual indicator showing which building with blow up to an instantaneous signal, or slightly increasing the warning time ahead of time.
-# This change isn't too big of a deal as of now with Hawk not being a threat, but hopefully when that role is balanced out, that system becomes more useful.
✔ Pachinko?
I probably should test this before but writing because it's partially an assumption,
-# but Pachinko on the PC edition of GGD is a pain. Even with ball spamming, the chance a ball will make it out of the launch slot is less than 30% when playing on PC. I've noticed with some tasks on carnival (egg basket throwing task), the physics work differently on mobile than on PC. Is this the same case for Pachinko? Because I've noticed that most mobile players have 0 issues with this task, while PC players can spend an entire round just completing it.
Ignore the first 2 suggestions seeing as it was added in today's hotpatch 
oh dope. and the pachinko thing I mentioned was fixed as well
I think there should be a reward for the 1 millionth kill /death for each map 😂
The devs work fast! 
i dont know if this has been mentioned before,, but i believe host should be able to kick people during a game, or vote kicking should be added, because recently ive been having strangers join my lobbies and act normal or not talk until the round starts, then saying vulgar/insulting things or screaming/moaning/other stuff, and i cant do anything about it as the host. im unsure if using the mute next to the kick button in settings as host is supposed to work for the whole lobby but it doesnt and i think it would be a nice addition as an alternative to kicking.
can you guys bring a feature to set yourself as offline even when you are online just like going invisible on steam. i know we have do not disturb but being able set yourself as offline is a whole different privilege
I would love for there to be a way to allow all ducks to guess roles, like a toggleable option. It would make countering roles more difficult and would force geese to provide information differently. I dunno, feel like itd be fun and would also counter role-claiming to some extent
maby in tutorial mode you can add testing roles?
I like that but instead of tutorials it should a practice mode
you see what i meant
I like that idea. It would be nice to test them out before jumping into a game
@carmine horizon
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
Will ever get replay or able to rewatch our game because I feel like learn from the match we play previous
Goose Goose Duck is compatible with Overwolf's Outplayed application to easily capture, edit and share your favourite Goose Goose Duck moments 
https://discordapp.com/channels/816356438032908328/816356997564727367/1348787781069049886
You can also recap previous games using the game stats
Oh I didn't knew that but I think it for pc only I don't if on mobile
There should be a thing where when Godzilla destroys every building, his next attack destroys the whole map, ending in a Godzilla victory. It would be a cool easter egg, and there could be an achievement tied with it.
Add a way to view other players cosmetics. im just tryna know where i can get that cute shirt
Turn the community ideas channels into forum style channels so people can create suggestions and other people can discuss why they are for or against them. Easier to track what gets approved/implemented and what doesn't.
You're more than welcome to have open discussions in the idea channels 
alright guys why do we not like the viewing cosmetics suggestion
i just wanna know why ur against it </3
ok but still have to be respectful and calm towards each other 😅
sorry i adjusted my tone
ideas can build upon ideas
#📌︱idea-channels-guidelines
I don't believe anyone is trying to "gatekeep" their cosmetics. The way cosmetics are obtained are through the Peck & Claw, Dust Shop, store offers or flight pass
With a large collection of cosmetics and various ways to obtain them, it would be quite the catalog
but you might be more asking for a "Oh Chris is wearing the "Devil Horns" hat" feature so you could search to see if you have it
precisely! i only made the suggestion bc i was in a game the other day with someone and they were wearing a very cute shirt and i didn't know where i could find it and they wouldn't tell me what the name of the shirt was :( so i thought it would be nice to just be able to check and see myself without having to hunt the player down and beg them
and boom here you are pitching the idea 
make possible to pay (like 30 gold coins or smth like that) to skip levels in the flight passes
adding onto that ^ maybe add a way to buy flight passes with gold coins too?
I Like this but imagine if Godzilla can strike outside the buildings like the roads or just some where randomly. This can make Godzilla more unpredictable and more fun 😁
Imagine if a player could directly control Godzilla, like a mecha?
Mecha Godzilla?
Yeah, like that could be a Neutral that cant see players in Mecha form but can strike randomly.
Oh yeah if Godzilla strike a road he will start at the top and slowly move his beam to the end of the road
Godzilla attacking outside of buildings should be an off an on settings
I feel like hawk shouldn't be killable once they get their ability. Getting the number of charges you need to get your power is already difficult enough, but being able to be killed after you do is just brutal. Personally, I have only ever seen the hawk get their ability once, and they were quite literally immediately killed before the survive countdown could even start.
If crow can be invulnerable after transformation, hawk should be too considering that I find crow is able to consistantly transform a lot easier.
Добавьте какие нибудь квесты или приколы призракам
Add some quests or something for the ghosts
Tummy Chat for No Voice - allow people in no voice games to have their own chat that the pelican + everyone in the pelis stomach can see during the game. nobody else can view this chat besdies the peli & people the peli has eaten in that round
Click to Skip Death Animation:
If you click twice during a death animation (where it shows the person who killed u or your lover dying) it will skip the animation and just put u back in the game.
Might be nice for when you're trying to do tasks fast as a ghost or keep up with people in the game instead of having the animation play for a bit.
Add a way to browse custom games in a lobby.
Sucks leaving a lobby to find another and then nothing is open, so it may be nice to add a feature to find other custom games going on while ur in the lobby of another waiting for it to start.
What if their were tiers of friends there would be pond buds feather friends and the the highest tier of friends birds of a feather each tier would have different sizes of list pond buds would have a 400 limit feather friends would be 200 limit and birds of feather would be 100
I like that
Allow Spectating in a full lobby
currently when i try join a full lobby, im forced out with a notification the lobby is full. i'd love to be able to join regardless to spectate my friends, and already be in there for when a spot clears up. this could mean when you get the notification a lobby is full, it also gets an option to join as spectator.
in lobby, spectators could show up as ghosts too?
@vast lantern wanted to let you know, your has has been read but had to remove it for moderation purposes #rules (6)
heard thank u !!
making draft more random so the evil arent always between 1-5
That not true I see falcon or pel buttom 10-13 and dodo is not a kill role but you can sometimes get at 16 or 15
while very possible to get duck/neutral roles at the end. Picking order is random and the role offerings are also random
but due to player behaviour people tend to jump on duck/neutral roles if they want to play them
if i had a nickel for every time i am no.1 and i got a goose role, I'd have 3
which isn't a lot but it always makes me sad that it happened thrice 
fr
Idea for a buff of locksmith which is imo the worst role of the game: give him the ability of opening any door locked by sabotage. Imo, the role will be "ok" with that change and not just garbage like right now.
Btw, love the game and got 250h+ on it :)
@jagged lava @storm vortex not sure what's going on but please keep it out of the discord server. While you're here please respect each other #rules
Thought of a FIRE idea (let me beta test it if added) so a role called the parrot u can copy someone’s voice (maybe just like the last 4 secs) and have it show on someone else’s mic during meetings so u hear to of that person repeating like a “parrot” and they can win solo no ducks or goose (that part haven’t figured out yet)
ok thanks for replying htough
Having something for ghosts to do when they die, after completing all their tasks there’s nothing to do… especially when the lobby isn’t killing/voting. There should be something they should do while they’re Dead.
Always open to hear ideas, thats what these channels are here for 
Can there be a button that leets you que for full lobbies
disconnected players shouldnt auto skip. it should be like in among us where if someone doesnt vote skip, there simply isnt a vote. right now, ducks get a huge advantage by a player being disconnected since its a free skip even when theyve been caught without a doubt
suggestion for the server, not the game - maybe make a couple voice channels on this server just so people can join in groups first, even if they use the game primarily for communication
There were voice channels in the past but found people better socialized in-game either in lobbies or the hangout lounge 
Thanks for the idea/suggestion 
ohh i seeee. i just felt maybe having that option for those who'd prefer it (as i accidentally disconnect pretty frequently) would be much more useful. thanks for letting me know though!
The number value of age limit should be able to be changed manually by a host. Not only 18+, because sometimes 14+, 16+, 21+ and so on are needed.
I understand the desired intention. Remember internet safety is important, something like that would require and authenticated age verification third party service.
We do not collect your Governement issued ID nor would we want to collect information such as your Social Security Number and go through the process of verifying as that would require a very high level of security. We're a bunch of Geese and Ducks that make fun games 
#816356997564727367
- Please Note: The 18+ tag is only an indicator set by the host that a lobby may be perceived as a more mature lobby. Please do not disclose your personal information.
Of course, age verification isn't necessary, but the integer value of age limit indicator can be changeable and custom. Just to show the recommended age of the room to players.
Age verification would be required for something like that as would not want to broadcast a younger age group to the public.
18+ is not so much an indicator of age but of maturity. Player discretion is advised.
Practice internet safety 
Can you add a currency exchange? For example, 50 silver coins for 1 🪶 , 1000 silver coins for 1 🪙 , 1 🪙 for 20 🪶 . And an opportunity to exchange unnecessary costumes to the dust — less than the amount of dust that can be gained from dust packs (4 🪶 for common, 10 🪶 for uncommon, 150 🪶 for rare, 350 🪶 for ultra rare, 700 🪶 for epic, 1000 🪶 for legendary, for example).
The undertaker has disappeared in the classic mode.
Please note some roles are limited to some maps. You can check out the tutorial sections to take a look which map roles can be found on
Among all the maps, the identity of the undertaker has vanished in all of them. Only in the one with the wheel do you have a chance to be selected.
China Support
如果您遇到了错误或是账号相关的问题,请附上全部相关信息并发送邮件至:
cnsupport@gaggle.fun 或者通过该网站创建一张工单:https://gagglestudios.zendesk.com/hc/zh-cn/requests/new
I think something may be lost in translation. Our support team may have a better understanding what you are trying to relay. Please provide them all the details and a full explaination
The screenshot above shows that Undertaker can be found in Jungle Temple
Hii
More Draft customisation
The ability to change %/chance of roles appearing. Duplicate roles. Being able to disable more then 8 roles. I want it even if it’s just an expirmemtal setting at first.
The reason the ban limit is currently set to 8 on draft is to ensure that each player gets a chance to select a role 
Thanks for the suggestion though
Makes sence, the duplicate roles would help with fixing that but probably a lot of bugs happen if you allow duplicates roles.
I wouldn't underestimate the teams ability. There are design reasons we do and do not do certain things
Oops sorry I saw the post above !!
No problem! Appreciate you reading
always happy to answer questions
Can there be a button that lets you join when there is an opening in full lobbies
So literally a queue
Yeah, that’s the word I was looking for
make engineer cooldown on hide longer so killer can kill him before he can hide
Can you make a confirmation pop-up for Assassin?
[Are you sure that you want to assassinate {nickname} for {Role}? You can't cancel this.]
Random chaotic sabatoge idea: Migration - teleports every player on the map to a random spot. Either all the same spot or individual
The ability to trade some outfits, something that would make people very happy:)))
Trading items has been a fairly common request and something we've thought about extensively in the past. I'll link to the previous discussion regarding trading: #📄︱feedback message
Unfortunately not so simple
Maybe this has already been suggested, but I think it would be great if the Dust Shop allowed trying on multiple clothing items from different tabs at the same time. Sometimes you want to buy a hat and an outfit as a set, but it's hard to tell how well they go together. Of course, it's not a major issue, but if you plan any updates to the shop, please consider adding this feature.
@simple fulcrum
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
{1}
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free to play, with in-game currency that is earned through playing to unlock items.
As a free-to-play game, there is an additional currency and cosmetics that can be purchased that help to support us. Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and roles with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!
Make it where in game you can Privately dm players! Make it very easy to do though so people don’t mess up!
Through the friends list you can DM your friends
In game, for example your spy and you know a persons role and so you dm assassin so they can shoot them
DM in game eliminates the social deduction element. Want to have a private conversation, you'll have to take the risk of being overheard 
Please add a feature to temporarily lock the room in a public lobby state.
Medium should be able to speak with a ghost of thier choice, how when your dead you can follow a specific player, you should be able to choose a ghost to speak to as if they were in your stomach like a pelican role.
The Ghosts have a access to a lot of information which would have to come at a major cost for a medium who could speak to ghosts. Such as who killed them, role reveal, etc.
All info is good info or they could be a killer and lead them away from thier partner thats why I said 1
Guess who game like choose a role and another person tries to guess what role you chose and vice versa
@quaint matrix
Select your language in #lfg-language channel to access your language's LFG channel, and then post a code there or join a game.
Hey, Here is some idea to consider: What about doing a battle of Taste like chicken and finding out the worlds strongest or region chicken tlc tournament, find your team and let the game begin, , like some kind of tournament.
hi
Having hair cosmetics separate from hats as it's own category, because when my friends and I play we some times want the slight bit more of customization.
- trading with players
- being able to buy dust with coins,sliver or irl money
- get dust whenever we complete a task
Trading items has been a fairly common request and something we've thought about extensively in the past. I'll link to the previous discussion regarding trading: #📄︱feedback message
Unfortunately not so simple
Dust can be collected through the Peck & Claw while Flight Points can be collected through tasks
ya but it takes so long to even get any dust let alone coins some games goes so fast or meetings being constantly called its hard to get dust so I feel like it would make it easier and quicker especially for those limited time items in the dust shop not if we could get em by tasks or just buying u know? lol
ahhh that makes sense but still sucks badly
Unfortunately there are alot of factors to take into consideration that may not seem so obvious. While Goose Goose Duck is Free to Play, the game must still be sustainable to continue operating and developing 
But new ideas are always being thought of and things are always being worked on 
We always appreciate ideas and hope they keep coming because you never know, an idea could spark an idea 
ur welcome and thx!^-^
I don't know if anyone has mentioned this, but for me it would be good to add one specific button here to the store filter. Something like swapping between "Owned"/"Not Owned"/"All" to make that buying place more clear 😄 (Especially for those people who have already bought a lot of things from the store and just have them "in the way" among the unpurchased rest)
I know there's not that many items (just 3 lists 5x4), but still 👀
No need to repost ideas @granite wave we read everything, may not acknowledge everything but we read them 
@muted iron what does event tier mean, I see an event tier hat in shop idk what it means
That means it's originally from flight pass, claw machine, shop during ani event.
I'm not a dev or someone who checks every specs about items, but that's what I think. So if I said it wrong, someone repair me
Wow csn u get all those tiers from claw machine?
New to the game
@granite wave
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
@granite wave please don't ping the team #rules we read everything, may not acknowledge everything but we read them
I suggest that the official can add the ability to switch between duck and goose camps to enter the tour map and identity trials in the tour map. This way, some novice players (some Chinese players) can understand how to play the identity role after downloading the game. And if you enter the tour map as a duck, the map will show all the tasks that the duck should do and you can try them out (but there will be no destruction time after the task is started). I am a mobile player and I have always wanted to make a game guide, but I cannot open a game on multiple platforms at the same time to do it. So I hope the official can listen to my suggestions and try to make this feature.
I hope the game officials can see my thoughts. I really like this game
.
we may... or may not be working on things to help make the game accessible to newer players 
but glad to see that there are people are looking for these kind of tools/features 
OK

Yesterday I found out that if a Hawk kill all players except a Dodo bird and then die, the Dodo doesn't win, geese do. I think that's wrong, because the Dodo can call an emergency or find and report a corpse and then just vote itself out.
No, It's obvious. Because the geese win when there is no Ducks, Falcon or Pelican. Dodo bird only can win by being ejected.
There are no more geese, why do all they win posthumously?
If noone left except Dodo, it can self-eject.
The same thing doesn't work with a Pigeon. If it hasn't sneezed anyone but remains the last, it wins as the last survivor (0/0 players sneezed). That must work with a Dodo too.
I think that if there is no ducks, falcon and pelican and at least 1 goose is alive, geese win. If both geese and ducks (falcons, pelicans) are dead, not "Geese eliminated Ducks" or "Ducks eliminated Geese". Remaining neutrals like a pigeon, a dodo (dueling dodos) and a vulture
should continue to play.
For these very specific and uncommon scenarios you'd have to look at the lore and history. Each faction has its background and personality
The Dodo believes during votes everyone is electing a leader, if no one is around to lead... A self-high five is very unfulfilling.
The Pigeon wants to share the infection, if there is no one to share it with same story
The Vulture need to eat, no birds, no food.
When future avian explore the site (if Godzilla lets them) they will see the Goose/Duck victory.
But if several neutrals left, one dueling dodo can kill another one and this corpse can be the last one for the vulture. Pigeon still can infect all other neutrals. Pigeon and vulture can vote out the dodo. That doesn't explain why their victories depend on ducks' lives although ducks are their enemies.
You are under the belief that the neutrals are out to defeat the ducks and geese just like the how the ducks want to eliminate the geese
There are many ways for each faction and team to "win"
These are simple (but advanced) birds
The Geese main objective is to complete their duties, find and remove all the ducks, in a scenario with just neutrals remaining and no ducks, this is the most true win condition.
The Ducks main objective is to eliminate all the geese, in a scenario with just neutrals remaining (excluding pelican/falcon whose goal is to be the last survivor) and no geese, this is the most true win condition
I just want to say that the main aim of geese is to do tasks, but they have to eliminate ducks which prevent them from that. When all ducks are eliminated, they're supposed to do tasks, so they don't have to, because it's obvious that they can do it. But if there is no geese left, they can't finish their tasks. That's why when only neutrals remain, geese can't win.
Why can I only block 100 people? I want more places!
By the way, when does refreshing the game data *clear the most recent player?We need this feature, and we don't want to log in to the game repeatedly to achieve this goal.
Block list should be reserved for eggregious behaviour in addition to submitting player reports
I believe the recent players clears when you launch the game and saves recent players up to a certain length. e.g. maybe 1 or 2 games worth before it starts overwriting when recent is not recent
Reminder this is a ideas channel#📌︱idea-channels-guidelines, a space for ideas
Can we increase the minimum level requirement in the lobby settings to 30, 40 and 50 so that the host can adjust it? Because even in lobbies over 25, there are people who don't know the game very well.In my opinion so lobbies with more experienced people are needed.
@plain vector
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
@turbid pelican we ask that outside the LFG channels you please use English for moderation purposes but using an online translator:
You would like to see a queue system for public lobbies
with Quickplay wait times should be minimal or if there is a wait, there is a prompt to host a lobby
as there would be no way to know how long you may be waiting in a queue
idk how exectly to write this in a good way, but i want to be able to change the email linked to my account
add a button that you can click that says "dont show this again" or swap the colors for no im out and yes so yes is green. i play a lot and sometimes i still click the no im out button bc its green and makes me think its like a confirm button to join but id like to not see it at all - i know the risks im taking.
- Swap Yes > green
- Swap No, I'm out > Grey
- Swap order so yes is on top and no is on bottom
- add button that says don't show this again (can be shown only when uve played x amt of games so new people don't hit it and never see it again)
Great suggestion/idea!
Going to pass this along to the team and see if we can slip an update to these popups into the next update. Joining public can be scary but it should also be easy where we can 
Make cosmetics more affordable
Thank you for your feedback. We understand some players are unhappy with the new cosmetic system.
The recent changes aim to achieve three main goals:
1) Ease for Free-to-Play Players: We want free-to-play players to obtain items more quickly, which the new system supports.
2) Cosmetic Differentiation: There should be a clearer distinction between free-to-play and paid players in terms of cosmetics.
3) Ad-Free Experience: Keeping the game 100% free and ad-free remains a priority.
We acknowledge the feedback and concerns raised:
Cosmetics: Some players are unhappy with the new way to obtain cosmetics. We based our decisions on feedback and engagement data, and we’re not done improving these systems.
Incentive for Older Players: Some older free-to-play players feel less incentive to play. While we strive to balance free content and monetization, we need to maintain sustainability.
Gameplay Rewards: Rewarding certain gameplay styles has led to issues like botting and griefing. We are exploring ways to incentivize proper gameplay without negatively impacting the experience.
Value of Free-to-Play: The perception of the game being free-to-play is mixed. While our goal was to reach as many players as possible, we recognize the differing views and will consider this in future decisions.
We are continually making improvements and appreciate your patience as we roll out updates to support Goose Goose Duck.
@untold fractal
Thank you for being a part of our game community! We'd like to remind you that the game is 100% free to play, with in-game currency that is earned through playing to unlock items.
As a free-to-play game, there is an additional currency and cosmetics that can be purchased that help to support us. Purchasing items in-game supports us in maintaining servers and hiring developers to create new content for you. We are proud to offer this game to you for free and have released many maps, tons of game modes, and roles with much more to come. We are committed to providing you with as much free content as possible, and your support enables us to achieve this goal.
Thank you for playing our game and we hope you enjoy the new content we have in store for you!

absolutely legendary - thank u!!!
Idea: Showing the map abbreviation your friend is on when invited. Or even on friends list In Lobby/Game: MM
I'd like to suggest reconsidering the roles of Gravy and Hitman/Bodyguard. Right now, their gameplay is partially or entirely based on receiving a reward, but the reward is so insignificant that Gravy has almost no motivation to do tasks, and the Hitman has no real reason to kill their target — especially since the target is likely to be sticking with the Bodyguard. While Gravy is still picked fairly often (mainly because they can't be shot by the Assassin), I rarely see Hitman or Bodyguard in lobbies. Maybe the reward could be increased — especially since it's just silver coins and doesn't affect in-game purchases anyway? Or perhaps these roles could receive some gameplay bonuses for fulfilling their objectives?
And one more suggestion: please consider adding lobby details to the online friends list — at least for those with a green (joinable) status. It would be really helpful to see which map and, more importantly, which game mode a friend is playing. Often, for example, friends are playing Chickens while I’d prefer to join a Draft or Classic match, and vice versa. Ideally, it would also show the number of players currently in the lobby and the player limit, though I understand that would be harder to implement and would require more frequent updates. I don’t think this would raise any privacy concerns, since I can already join a friend with green status and check the map and mode — it would just save time and clicks.
@golden musk
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
Please take some time to review the #rules no need to mass ping the team. We read everything.
#📷︱photo-gallery message That's so funny! But what about adding the opportunity of defeat in tutorial, for both geese and ducks? In goose tutorial player would have to accuse a duck and prove his/her opinion. Something like a test form of choosing the phrase.
- I'm a Sensor, I saw Bird 6 killing. And when I was scanning the map, everyone was on the right side, so he's lying that he was in Engines. (Then you will be assasinated, and everyone will vote for Bird 6.)
- I'm a Detective, I've investigated Bird 6, and he's a killer. (Then assassin will assassinate himself.)
- I saw Bird 6 killing. (Bird 6 will accuse you in reply; then 2 birds votes for you, one skips, and 3 birds including you must vote out Bird 6.)
- I found a body in cafeteria. I didn't see anyone and don't know who killed. (Everyone skips, the next round Bird 6 kills you.)
In duck tutorial NPCs would be able to report bodies and eject you if you are caught red-handed or if you accused the non-duck and this goose was ejected. Something like a conversation would be also available.
Discord quests for the game. Didn't know it was a thing until the other day when I completed one for another game. 
im not sure how discord quests work but i think ggd either has to pay for a promotion or discord has to reach out and ask them so might not be very easy to do
Oh, I didn't know that. Thanks. Nevermind then 😅
An idea:you can trade with other people or buy things from other people
And maybe an group chat so you can talk with more people together
So in groups of lobbies which have permanent composition of players it would be possible to keep statistics of common matches
I would like to be able to explore the maps (in tutorial mode) as a duck, and not just a goose.
And I'd like to be able to see how my set of banner and card look in the closet.
Would love if there was an option to hide the roles picked on draft. That way you wouldn’t know the roles that others had picked, wouldn’t know which duck roles had been picked - whilst still allowing players to choose their role? Just an idea
Oh this is a great idea would actually love this.
Can we lower the intercoms? 3500 seems like alot.
Ideas for Gaggle Fun: you should be able to see who called the meeting, who voted for who and who remained alive in the end of the match. And I think it would be also useful to make statistics more detailed by saving details about passive actions: adventurer's environment surviving; avenger's, soldier's and demon hunter's unlocking of killing ability; stalker's tracking; seamstress's comparing of corruption; coroner's gaining of an additional vote; mime's forcing of a player; hawk's absorbing of Godzilla's Heat Ray; street urchin's and locksmith's opening of doors; tie going to jails; ducks' sabotaging.
Interesting a setting for the lobby host to set "hide all draft picks" so they all show as random. It would make it more like classics difficulty where you don't know what anyone is
Because Pigeon's win condition has higher priority than Geese's. If only Pigeon is alive, the game system think that Pigeon infects all 'living' players.
Can I give you some ideas about new achievements?
<The lone hunter>
Win by killing 7 or more players as a Falcon.
This!
Can we have a option for hosts to disable auto kicking (afk, not doing tasks, etc.) it’s kinda annoying when you have to prioritize doing tasks over trying to find out who the duck is
Goose hunt too
It would be cool is we had an icon that showed us if any ghost were spectating us, just so we know to be entertaining lol
Let us choose the roles in hoot n seek like the way we can choose teams in tastes like chicken
Please, can you make accidental votes impossible? When players close the map, they may accidentally vote for the person who is on the top right corner. And such votes can be deciding. #📷︱photo-gallery message

As I started to play more classic mode recently, I noticed that some roles' availability excludes availability of other roles (as if you toggled pelican as available role you can't have vulture or falcon in role pool). While I have no issue with that (because having both pelican and falcon in one game is diabolical) my issue is that it always falcon and pelican can never appear in game (unless you toggle him back but then it'll be vice versa). My idea is that for those roles you can toggle an option to have either of them have chance to appear 50/50 (e.g. 50% lobbyist 50% soldier). In my opinion it might be less boring because more variety of roles and also new element of strategy appears, because there aremore role options.
P.S. Also why pelican excludes vulture?
Short answer to your question is that the Pelican combats the Vultures win condition (as the Pelican does not produce bodies for the Vulture to consume) making the Vulture role much more difficult to achieve (or making the Pelican "more fun" at the expense of the Vulture). As you mentioned the reason the Falcon and Pelican do not appear together is because they share a win condition (and would be diabolical). With over 70 roles there are numerous combinations of roles to appear in a match. Everyone has their preferences. Draft mode offers randomization of all available roles (with the option to ban roles that host would rather avoid for their preference)
Glad you're exploring the various strategies and complexities Goose Goose Duck brings 
Thanks for answer. Now I thought about it, it makes sense

A suggestion: create a new tab in the customization section with shorts and pants, since sometimes we want to put on both a cool t-shirt and a cool pair of pants, which would generate really cool and funny designs.
Maybe random roles ╮😗╭
Like the town of us mod
I'd GGD it be like draft but u don't select ur role it's random
Similar to the Classic gamemode?
Make it to be able to play on consoles (with every platform)😭🙏🙏🙏 I know it's hard to make it but I believe it's a really good idea :))))))
No current plans for consoles, would only consider it if it made sense and worth doing. More platforms = more dev time, more test time, slower updates, potentially new audience(?) amongst other considerations
maybe do when detective use ability on pelican who eaten somebody (that round) that it will how demon on him
I hope if there was notifications if someone sent you an invite or a message.
I would like to ask if the official can create a custom skin function in the future. I think it is very interesting
any chance on the discussion screen the text chat could show automaticall on screen for example the bottom of screen rather than open up text chat
You know what be fun? An overwolf extension for GGD that shows the stats of the games alongside the new website
Transform the intercom (the tool used to talk the whole map) into something more similar to how the emergency meeting works :
- A cooldown after meetings
- The ability to change the amount of intercom someone can do per game
Because right now the intercom is really rare : it's only in some maps and people don't think about repairing it, I think some interesting strategies could appear with the ability to change it in the game settings.
Friends and I were messing around in the lounge and we got a couple ideas :D
There is the card game already, but bringing over the air hockey and making it two-player could be fun, along with a couple of the other minigames.
In the entrance of the map where the stairs are friends noticed that there's light coming through, and they got very excited because there is a lot of potential for an outdoor area. Rollercoaster or slide from the other maps, for example.
I do understand that changing maps can sometimes be interesting, and we do appreciate any considerations you guys do as a team for the community 
Can u make an age verification? That u have to proof ur 18+. that u can’t see/create 18+ lobbies till u verified ur 18+. This way minors can’t bother anymore joining 18+ lobbies while they aren’t and the people host a game don’t have to chek it anymore. It can get very gaotic, it can give u a headache. That way it safer for the minors and chiller for the 18+ players a win win situation
Thanks for the idea/suggestion. Internet safety is important as well as protecting personal information.
Please remember, the 18+ tag is only an indicator set by the host that a lobby may be perceived as a more mature lobby. Please do not disclose your personal information.
While the Lobby host has tools to moderate and control their lobby, proper age verification would require a full third party service as we do not collect Government IDs or other personal documents such as Social Security Numbers (SSN/SIN).
Yeah just sharing my tought I already kinda had the idea it wouldn’t be possible but just saying for if it was possible. a other game i play there is age verification and tought smt like that maybe could be possible here to 
It is unlikely we would add voice modification outside of role abilities (e.g. party/clown)
@golden moth
For business inquiries they can reach out to us at business@gaggle.fun
Collaborations are always interesting, but have to make sense. They can reach out to us there
Thanks for spreading the word of the bird! 
thanks
i let them know!
We don't prevent you from playing music while you play games
We respect artists and their copyright rights 
Yes Goose Goose Duck becomes the primary media player audio
that would be device settings
Hey everyone,
I wanted to share an idea that came up during recent discussions with players — especially useful when there are fewer games or when multiple games run simultaneously but with different lengths.
Right now, you can only join public lobbies that haven’t started yet, but there’s no way to see how many games are currently ongoing. If we could see some basic info about active games, like the host, map, mode, and number of players, it might help players decide whether to create a new lobby or wait for an existing one. It’s a pity when players quit after waiting 10 minutes without seeing any open lobby, while simply having information about ongoing games or waiting a bit longer could make a big difference. This wouldn’t allow joining ongoing games directly unless invited or friended, but just to give an overview of what’s currently ongoing.
This could especially improve the experience on localized servers with fewer players, where matchmaking tends to be slower.
it would be great
this is an excellent idea
Here, I would like to offer some suggestions to the official planning team of Goose Duck Slayer. I have been playing the game from level 0 to nearly level 500, so I can be considered an experienced player. I hope the official team can adopt my suggestions, as this is the wish of many Chinese players.
- Currently, in the random game mode, good players tend to form groups too frequently. In many cases, they gather in one place to chat. This situation is very boring, and bad players are reluctant to fight because they are easily detected. I hope the official team can make some optimizations for this issue. For example, there should be penalties for staying in one place for a long time in a group. I also hope the official team can add more characters like Bomb Duck, which can effectively prevent good players from forming groups.
- Chinese players actually really like the mechanism and game characters of the Corruption mode map. However, the number of players playing it is very small. Personally, I think it would be great if the Crow and the Punishing Duck characters could be added to the classic mode map. Even without corruption value, these two characters can be used through certain specific conditions. For example, if the Crow infects the good players in another map, the good players' vision will be restricted or they won't be able to see each other's IDs. The Punishing Duck can unlock the self-detonation skill by completing tasks, etc. The Cupid Duck in the Egerton map can also be added to the classic mode map. And I believe Bomb Duck and Cupid Duck can coexist and are not in conflict.
- The bug of the crispy chicken flavor has existed for a long time. For example, one player selected the Funeral Duck, and shortly after entering the game, everyone would directly crash! If someone disconnects or leaves the room before entering the game, even if there is only one team left on the field, the game will have to wait for the time to run out before ending.
@strange pivot
Please let us know by providing as much detail as possible including:
- Description of what happened
- Steps that may have led to the unintended behavior
Ways to let us know!
- In-game Bug Report: Open Settings -> Bug Reports and fill out the information there
- Contact the support team through email at support@gaggle.fun or Online Form #troubleshooting-and-bug-reports
Details help the team investigate and resolve any unwanted behaviors, please don't send them on a wild Goose chase 
Unfortunately, we won't be able to investigate and resolve issues if we don't have any information.
Hello, Thanks for the ideas/suggestions as well as the ongoing support.
I believe I replied to you on another forum/discussion board but will recap:
- Players will play the game they want to play. Remember Ducks have the ability to break up groups through the use of sabotages as you mentioned some roles have the power to cause groups to scramble (e.g. pigeon, demolitionist, clown). Have ideas for new roles? #🐣︱classic-role-ideas
- The corruption gamemode roles usually rely on the Corruption mechanics found in Corruption gamemode which does not really align with classic/draft that is why it is it's own gamemode.
- Experience a bug or unintended feature? Be sure to report it so the team can take a look
we're unable to investigate issues that are not reported
please if you experience it, report it with as much detail as possible because others may not report it or your report could contain the vital piece of information to resolve the ticket 
I would like to ask if the official could increase the limit on the number of times the bell can be rung. What I mean is not the number of times an individual can ring the bell, but the overall limit for the entire game. In some Chinese public rooms, there are always some disruptive players who disrupt the game environment. Could the room owners be given some settings permissions to adjust the ring bell settings?
Example 1: In this entire game, the bell can only be rung once.
Example 2: Only good players can ring the bell to enter the meeting. Currently, the default rule for Chinese players in random rooms is that there is only one bell in the entire game, and neutral and ducks cannot ring the bell to maintain game balance and environment.
Example 3: If the room owner doesn't like this limit, they can also cancel this option. What I mean is that it can give players some options to increase the game fun.
just to add to this feedback, I think what Chris mean is to decrease the limit. He said increase the limit, I think he meant "add a feature of setting a limit on # of times the bell can be rung in the entire game"
Set the status of all players in the lobby to the hosts status(allow join, request or DNS) then when you leave the lobby your setting would go back to what you had set before hand.
When opening info panel in game should go to the roles first as most people open it up to view roles. Lots of complaints about having to click twice to see roles in the current game
@storm scaffold
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
Can we get pigeon sneezes in meetings to show who has been sneezed on? Would be very nice to see who you need to vote out in order to win when only one person is left to sneeze on.
But if there's a meeting it resets
Maybe so in carnival map a guy can push and push someone out in front of the roller coaster
Mime can do that.
oh
Please add a recycling feature that allows players to convert unwanted spun items into dust, which can be used in a Dust Shop to buy items they like. This would increase enjoyment of the game and promote awareness of recycling.
you should be able to change classes in the freeplay map thing
Being able to questionmark or checkmark all possible roles in Classic mode would be a nice option instead of having to click them all on manually one by one or make a preset.
Hi gaggle team, i'm wondering if there is developer api available to public community? I'd like to implement some good tools for goose goose duck that is useful to the goose players, thank you
We currently do not offer a public API
Have ideas for tools/features you might want to see? #💡︱general-ideas
you should be able to see players you marked as prescher during meetings
can we improve the role selection stage UI, so we don't need to scroll up and down? Can we make it minimal so that all roles are visible row by row on the screen, centered?
Maybe we could just display all the chosen roles avatars on screen?
something like this
At this stage, it is important for us to analyze what roles are being chosen so we can decide how we will be playing in this game. So it is very helpful for us to be able to see all the roles at glance without the need to scroll up and down / or open the "i" icon to be able to see all the roles in this game.
Also, after the first meeting and back to the game, it'd be helpful for us to know the names of all the players. This is because we have a few players that we suspect to be killers/neutral, but we don't recall all the names. Can we just have a list of names available to be accessed while inside the game? E.g. after the meeting, as a sheriff, i'd like to kill a several people, but i only remember by their meeting position. Also, as a goose, i'd like to report my thoughts to my teammates, but I can't recall all the names.
I'd also love to tap on the key "i", and the "i" modal can be pop up (being able to customize the key for this would be even better) so we can know what roles are chosen in this game quickly using keyboard, without needing to click on the "i" icon on the screen with mouse
One more thought: at the end of the game, it'd be great to see the correct votes / mvp of the game on the game results modal (where we have the exp increased)
I think this is one of the most important information we'd like to see when the game ends. Right now, we can only access this information on official website. Are we able to view it inside the game so we don't need to open up the browser
also, can we accesss game history within the game?
am wondering why the Raven is effected with the light sabo at final 3? kinda unfair
no its balanced imo, cuz
- you pass through walls
- you have to just be near to slice people up
cutscenes for each type of game ending
@drowsy bluff
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
@worldly crescent
It looks like your message was removed because it didn’t comply with the server #rules. Please take a moment to review the guidelines before posting again. Thank you for your understanding and cooperation!
Hank, please avoid spamming channels. This can include excessive use of emojis, room codes, or repetitive content across multiple channels #rules
ohhhh
and a editor of all kinds and allowing modding
able to submit ideas in-game, more links to the discord in-game, UGC skins (like roblox), friends giving you gold coins and the tokens you get for finishing games
and lastly an in-game map maker
UGC is a massive project that we have definitely thought extensively about. As well as map builders. As mentioned massive projects with many nuances to take into consideration
woohoo!
they considered it
It's been a Day 1 thought and consideration. Just a massive undertaking where it's faster for us to implement great ideas directly into the base game
btw customizable hotkeys to call sabotages would be cool
sorry for the image
Godzilla be interactable
petting godzilla would go hard
or godzilla eating carcasses would also go hard
Ohhh a great suggestion instead of a shot animation for the raven what about like raven claws slicing down the card in meetings for their kills
bend down