#šļø±feedback
1 messages Ā· Page 21 of 1
If the ducks know a pelican is around, they should be killing faster
The pelican is basically a game accelerator
We may make it slightly weaker.
Can there be a nerf to the bell sabotage because people like using the doors alongside it to prevent anybody from stoping it
For all the Ducks know, they've locked someone in the same area that the bell spawned in 
So I've played a couple dozen games now with my friend group and a few of us have the feeling that the new Pelican role is a bit too strong. Being able to "kill" an unlimited number of people without leaving bodies and without worrying about the Canadian or the Celebrity is a lot. It's very jarring when we load into a meeting to find almost half the lobby is already dead and nobody knew because there were no bodies and none of the "do things on death" Goose roles triggered. There have also been instances where a Pelican eats someone in front of another player and, unless they have a killing role, there's nothing they can do to stop the Pelican aside from calling a meeting, which kills everyone they've eaten, or finding someone who can kill. The latter option usually ends in you dying anyways because you run into a Duck and not a Vigilante or Sheriff.
IDK, it just feels like there's very little counterplay to the Pelican right now and it's basically superior to the regular Falcon in every way. It's even worse if there's a Demolitionist in the same game too because then reporting bodies is nearly impossible. Maybe if the Pelican had a longer cooldown between eating people like Professional does it would be better? Or perhaps putting a limit on how many people the Pelican can eat per round? 3 seems like a reasonable number for that. It is a very fun role, don't get me wrong, but it may be a bit overtuned in its current state.
A pelican has a bottomless stomach. That's why vultures worship them.
And don't call me Shirley!
Hmm... I'm not sure I've gotten any task XP since playing on The Basement
Invisibility duck can still see pets I wasn't sure if that's a glitch or not
For invis duck, probably not. Maybe if astral, though
As much as I thought astral would be cool, in reality it just feels bad, almost like a slower clunkier birdwatcher
But you can see so SO much farther
But not even who, and you're all wide open just standing there
Eh... high skill level role
I guess, but for what the difference is, birdwatcher does a lot more with less of a downside. It's nice having both, but they feel too similar
I mean, I got to play astral for all of 19 seconds before I was killed, so I can't say, but it does have a different range of abilities
Plus, astral is the only one to see invisibility when invisible
So if a Pelican eats an Astral, while a Ghost, it glitches out and the astral is stuck on the map (not showing body) and does not move around
yup., thx
On a more positive note, I love the new theme. I think I'm less likely to get sick of it like the jungle remix, which was a bit aggressive
I am truly impressed, they came up with some very cool new roles and ideas
The sacrifice bell is a so annoying like they can keep calling it without a cooldown or needs a limit on it
The Sacrificial Bell is definitely rough, especially if the Ducks lock the doors after activating it as well.
Great fun if you're a Duck though because of how much panic and chaos it creates! 
Shawn already made a comment about the bell up there some where ā«
timer may just need to be increased
Here is the quote talking about the Sacrifice sabo
Hmm. I just killed by the furnace, I saw the body fall into it, but his corpse was still on the ground and was reported
i reallllly really hope so. it seems much more over powered than any other role. since thereās no body left behind its really difficult to catch unless your paying very close attention. i mean all the pelican needs is one second left alone with anyone. as well as their ability being at the same time as ducks kill cool down. idk if the answer would be longer cooldown/refill, a cap on the amount of bodies per round, something that informs thereās one less body on the map (esp since thereās no cams), ā¦idk. i love the idea of the role, and itās a very fun role to play, but in my honest opinion itās too powerful. iām also trying my best to keep in mind that many of us are new to the map today, but i donāt think itās from being overwhelmed by new scenery.
Unrelated to the new map, but the Hunter Becomes The Hunted achievement seems to be glitched. Steam page description: āKill the Falcon during the Falcon timer. You can earn this one as Vigilante, Sheriff, Avenger, or a Duck.ā Iāve had several people in a few lobbies test this and no one got the achievement after satisfying the condition, I donāt have it either. Are we doing something wrong?
also same; iāve tried this a handful of times with the same results. i have yet to try it since the update tho.
I got it shortly after adding it. You have to kill the falcon during Falcon time, not the other way around.
On the basement, the armor face shields disappear when the lights go out
Is it known that you can see through the corner southeast of Basement's Antechamber into the next room? Pretty sure that's not one of the intended peepholes, but I could be wrong.
When a transparent duck uses its ability, he sees his pet.
I hear that's also true of the astral goose
on the new basement map, for the Dueling Dodo tasks, the 'Pay Respects' task isn't marked with [FAKE] like the others on the task list
Because it isn't a fake task, its a global task any player can do
Some of players are Pelican and I think it's a little overpowering. 20 seconds feels a bit short.
Or the idea is to leave feathers on the spot like a bombshell leaving a legs. I think this is good, too!
thank you
Pelican balance is being considered, but the feather thing wouldn't work as they aren't dead when eaten, unlike the demolitionist's bomb. You just need to figure out that there are fewer people than there should be.
We have ideas on how to address this but we are monitoring the win rate of pelican versus the falcon
So far it's difficult for us to say anything because people are actually letting the Pelican win
Yeah, new toys and all that.
Tru, I have seen games like that
Yep, thatās what weāve been doing. Guess weāll keep trying then!
can i report bug here?
#troubleshooting-and-bug-reports right here @thick dust
Unless it's like a minor bug you're not sure if it is one.
i feel like the chest in tunnel entrance could be too used to hide like in north auditorium
it looks the same but you can't hide in it
thanks
You don't want too many hiding spots, or them to be too close together. I only know a handful of hiding spots so far, but if it's too close, it overdoes the whole thing
well I'm running across the map and i found 5 spots to hide
most in the north/right part
Thor just mentioned a bunch on his stream. There's the locker, the 2 sets of armour, a chest in the auditorium and a barrel in the storage. I think that's 5 total.
So, the bottom right corner in the dark hallway underneath Antechamber (near the auditorium) allows vision into the Auditorium
dunno if that was intended, but figured I'd mention it
I believe it is intentional as a peephole to spy on people.
intentional peephole
there are four of them
you can also look into the room with the crying statue
I knew the ones by paintings were intentional, as well as into storage. I wasn't certain if the corner was an intentional one. Good to know it's not a bug!
We're not that sloppy
ah, I meant no offense by it
yeah, the others seemed obvious enough to be intentional
I caught someone today using that statue peephole :)
How long does the Telepathy task last? I've tried to use it, but it seems to only last like 3 seconds and liable to make other ducks seem even more sus.
Any word on a change to the sacrifice sabotage? Currently it takes away from social deduction and allows excessive spam of it, making killers prefer not to kill at all or give them no chance at killing. 19 seconds is too short of a time to find a randomly placed bell unless you have a large lobby with lots of living geese left. I know it's probably intentional that it's more powerful late-game, but the bell overall feels like an auto-win button if spammed enough and the pelican keeps eating. Very low skill floor kind of sabotage.
Hear me out, what if the sabotage has a 15 second timer after a meeting ends, at least. Or give players a few more seconds to find the bloody bell. It's unfair that killers are pretty much guaranteed to get a free kill that doesn't incriminate them at all. Imagine if the assassin could kill someone every meeting without needing to guess their role. That's how powerful the bell is, except there's no counter play to find out who did it.
In my humble opinion, this sabotage goes against the design principles in the sense that it removes "social deduction" from the equation and forces players to either skip and lose a non-duck or guess without much evidence at all, which almost always ends with an innocent goose dead or a divided vote that forces a skip, ending with someone dead anyway. It's like giving ducks a kill button with no cooldown. Maybe this will change as players adjust, but it's doubtful. Just seems to me like a way to guarantee a duck victory without any risk if they haven't killed...
I've already discussed this and in essence we see it actually working against the ducks. Meetings are where they lose the game. They shouldn't want to call them to be honest. It does however take away from the game enjoyment
We are looking at a way to make it less annoying and still keep the enjoyment of the game.
They shouldn't want to, but some ducks are lazy/afraid and don't want to actually do the effort of killing, which is supposed to be their job. I agree with most of what you're saying though
I don't mind sabotages, but when ducks call a sabotage that deliberately interrupts the game flow and causes panic followed by what is basically a guaranteed non-duck death at random.... idk
I get that this map's theme is supposed to be about insanity and chaos, and the sabotage fits well with that... but I wouldnt be at all surprised if the numbers show a drastic increase in duck victories in games with 2-3 ducks
I've also seen some cases where ducks will counteract the Canadian by killing the first goose they see as soon as the bell timer is completed (aka it's at 0 seconds until the sacrificial meeting).... I know it's a bit of a corner case, but it's worth noting
Overall I love the new update though, but I feel that some things still need tweaking

We're watching the actual numbers and will adjust accordingly š
Thanks for the feedback
I hope you will share them at some point, it would be interesting to see!
I've seen the numbers, they aren't that interesting. However, useful for us
42 was the only interesting number I saw
We will not share internal game data with players unless its very top level.
Most people won't know how to read it and it will cause us a lot of time trying to explain it and also explain how it shapes our reasoning.
It's better for us to explain what we found and then adjust to try to make the numbers represent our design choices more.
Ah
I guess that is what I meant, more or less
i really think the bell should have a longer timer
Tunnels occupy an unnecessarily large proportion.
I wonder if the bottom part of the cave is also necessary.
I think the entire map is necessary
The current condition is good, but Pelican thinks it's better to add at least 3 seconds of cool time and at most 5 seconds for each person.
Dimension travelers should speed up or show colors even faintly.
I think it would be good to skip one round for each round of death bell, not initialization.
Or you can't use the door with Deathbell
thx
Just keep that one on copy/paste
pretty much
Dimension travelers can be mistaken for invisibility ducks. I think that was a good decision since it prevents people from auto-voting when someone appears out of nowhere
Makes them think a little bit instead of knowing for sure someone is invisibility duck
I assume they were referring to the astral goose, rather than players who use the teleporter as those who teleport appear with a firey flare while invisible duck merely appears. The mention of colour, makes me think they actually meant the astral goose, who leaves their body and sees only in greyscale
Honestly the easiest way I can describe the Basement is "A Birdwatchers Daydream"
For once, there's a situation where they have more vision than normal geese
bell sabotage cd shouldn't decrease on meetings/sacrifice it can be just spammed to ruin the game, or it was just a bug that you can use it one after another?
Has āallowing the Sacrificial Bell to randomly pick a Duck (or Goose)ā been considered for a way to make it less likely to be called and less annoying?
I do also think that it should prohibit doors / be prohibited if doors are called.
The devs are already looking into and seeing how things play out at this point. They will make a determination after they've gathered data
Yeah. I saw that. Iām curious if one of them responds to my feedback, about if adding in Ducks to the mix of possible random sacrifices might better balance it.
You might be waiting awhile, they are probably all asleep
Yeah. I wasnāt expecting anything now. Lol. Thanks though.
Ducks are already a potential sacrifice, if the players vote them out, it won't choose a different, random player.
Admittedly, not as likely to happen, but it's still a possibility.
However, it wouldn't be a very good sabotage if a duck could randomly be selected. I don't think adding ducks to the random options is a good idea. It should encourage people to actually vote for people instead of just skipping and letting fate decide.
It would be nice if there was a delay so that other people could see the pelican eating motion while eating.
Like they said, they're still gathering info. If they rush a patch out, they could cause some other unforeseen issues. They probably won't have anything to say at this point until the actual numbers are in
On a totally different note, are there any plans to change the bell image when sacrifices are called into the same bloody one we see on the map? It's kind of odd when a clean brass bell appears on-screen as the sacrifice occurs
It's kind of similar to Trick or Treat, where the bell rings on its own instead of a wing pulling it. I don't imagine they'd change the art.
so one thing i noticed is if you're in the pelicans stomach, and the pelican disconnects, i was still in the stomach and couldn't move or anything. and i ended up dying from it:/ it's probably meant to be like that, but i feel like thats just not fair to the people in the stomach:/
also, on my screen i don't have a mini map sometimes, and sometimes when i finish tasks, i can't spectate even if it's enabled. I've had a few people have that problem
This definitely sounds like an unexpected bug and you should make a ticket at #troubleshooting-and-bug-reports if you haven't already.
we're taking a look at that
ah okie. sorry should've put it there instead D:
So i love the game to death ā¤ļø BUT i have a question, is the cartoonz skin pack ever coming back? i missed out on it...
Haven't seen limited time cosmetics return. Doesn't mean they aren't ever going to, but I wouldn't hold my breath either
So far the only limited time cosmetics I've seen return have been the pride outfits.
alright thanks for the answers guys ā¤ļø
If you catch a developer in the real world we might be able to sneak stuff on your account.
The other thing to note is that the game is only a little over a year old. Who knows what event based items will return?
Yeah we have no idea really.
the sunflower did not return yet so we're free from the sunflower cult's influence spreading more
Is it possible to make it so the lobby host can set a percentage chance of a role occurring? I know there is the checkmark/question mark system, but the customization of being able to have a set percentage (comparatively) would be nice for further designing role lists.
I've inquired about something similar to this in the past. The reason why we cant do that is the same reason we can only adjust kill cooldown in increments of 10. The devs feel as though too much granularity would be essentially antithetical to user friendliness..among other reasons. GGD is an iPhone, Among us is Android š
Alright. I think that adding a "percent-like" system would be good for older players, but I understand why not to add it for those reasons.
it's a matter of "how much customizability is too much"
I hate this comparison so much. Even more so, I hate that it makes sense.
I do too, I really hate Iphone
I don't mind the phone so much, as the company that makes it
you mean holding someone of you hostage until i get what i want?
i'm so confused cause i really want that skin pack tho.
when a hostage role comes out imma do it until it works 
Well Pelican can kind of hold u as hostage
I am the teamās apple champion
š
im gonna need proof you're as strong with pineapples
But are you the Pen Pineapple Apple Pen champion?
Why is it that if I have assigned the "U" key to "do task" in my game settings, when I click "enter" the "do task" window still opens?
That sucks because when a conflict of actions arises, that is, two different actions overlap, for example: 1)wanting to examine a body -being a mortician- just where on the map there is also the opportunity 2)to do a task, always wins the action of the task; and the big "do task" window opens (with any key -not just āenterā, also with ākeypadplusā for example- despite having the āUā assigned) blocking all the options to do the rest. Can you limit the pervasiveness of the tasks, or please allow us to select the on-screen circles reporting the mortician.s power and cooldown (with a knife inside -or i don.t know now if there is a knife or what drawn in-) without having to use the key we.ve assigned that action to?
Could someone explain how to use the Astral role where it is actually useful? You move so slow, you only have a short time, everything is black and white, and it doesn't show the name above the person. What's the point then?
is the cat like reflexes not count on the basement map? bc im 99/100. i just did that task finished it correctly. expected to receive achievement at end of game but i didnāt.
Just one scenario, imagine you leave the cave and there are two people in there still near the fishing pole. You go into the hallway and use your ability and fly back in and watch and see if a kill happens
so check their colors/names first and then float?
That's one good way to use it. To check back where you had been without physically doubling back
A lot of the roles are really designed to be as useful as you make them
Allegedly it can, but it's colourblind, so...
Revising that. I was just Astral goose and saw the invisible duck go invisible before slaughtering them.
Also, is it a bug or intentional that if you get swallowed by the pelican while doing the task, you can still finish it?
I believe that is unintended
at the end of the astral goose's ability, for a moment when the spirit starts to rush back to your body, the grey scale goes away and it reveals the color of the ppl youre spying on. i dont know if thats intentional but its a thing
I've noticed that as well
it's a known bug
There's persisting bug thats been occurring since before the most recent update that kicks everyone into unready
I'm not 100% certain that's unintended. This happens when someone disconnects at roughly the same time the host goes to start the game. I believe this was put into place to mitigate some issues that can arise when disconnects happen as a game is beginning. But I may be misremembering things
no thats right
its actually preventing the game from breaking in a different way that it used to
Pelican is just an untraceable falcon which stops geese from being able to task complete, change my mind.
And are halted from tasks, and they most of the time aren't though because no one notices who the pelican is lol
so what you're say is.. it's a falcon with the role of resurrection upon death AND task lock, gotcha
Birds inside the Pelican aren't dead, so no, it is not resurrection
they might as well be classed as that until they're "rescued"
I mean they're worse than dead really since all you can do is sit and watch.
They're either alive while inside, or dead once a meeting happens. And not worse than dead, as anyone inside hears anything the Pelican player may say. If rescued, they also likely know who killed the Pelican, which will usually be a Duck.
If multiple birds are inside, there's a special bond that forms when you're about to be digested. You often reveal yourself as only someone on the brink of death would. That info can be very useful in the event of a rescue
So basically an extremely OP role in muted lobbies and a not so much OP role in unmuted ones. Haven't experienced an instance where anyone's formed this "Bond" you're speaking of lol
Only OP if you let it be, change my mind 
I mean in muted they're pretty much godly, unless you have a duck that kills on sight
it's pretty much a death sentence so you might as well say the people eaten are dead lol
Lots of people caterwauled that Vulture was OP when Demolitionist came out. It just takes a bit of time for people to get good at counterplay when new roles release.
and how can you counter play something which is untraceable
with a demo you can kind of figure out who the bomber is by checking who's been by you
Check back on rooms where you've left two people alone, can either double back or use Astral ability to check from a distance. Observe for suspicious behavior, like noticing a player that never seems to stop to do tasks, or always passes through when there's 2+ other birds in a room. As always, if you feel a role is too strong, you have a few options. Get better at counterplay, turn off the role in your lobbies, or limit the role such as reducing it's vision or giving it flashlight vision
you can do the same with the pelican...for instance I was pelican in a game I thought someone was on a task I ate someone else behind them...they saw me do it because they actually weren't doing the task
the people in the pelican can still speak with each other, and speak to people outside of it with a certain sabotage 
you can also annoy the heck out of the pelican...another time I was a duck the pelican ate me and my duck partner not knowing they were pelican killed them out I popped and surprised him... it's all how you do it...have fun with it
of course, it's (as they always are) a role heavily countered by the Birdwatcher
That's legit too. I was Pelican and the person inside just would not SHUT UP and I said something to them and someone nearby I didn't see heard me talking to nobody and I was outed at the next meeting
I was Dodo one round and was running around acting like the Pelican and saying "Would you shut up" anytime I was near another bird
Another note is that a while a Pelican might be harder to trace, it can't be confused as any other killer when found. Thus, if it gets "caught in the act" so to speak, it can't claim sherf, vigi, avenger, or act like a Dueling Dodo because those roles don't eat their victims whole
truth
But did it work?
we're going to balance some of the roles, including the pelican
Are there plans to make ggd available on more devices? I want to get some friends into the game but they only have a phone that doesn't support ggd
we always try to optimize, but i dont see our requirements dropping anytime soon
is anyone else finding that the game crashes a lot on the basement map ?
no. In what way, what happens, you get kicked, timeout or does the whole game close / die
Probably best to open a ticket from #troubleshooting-and-bug-reports
I think the Astral role needs tweaks. It's just hard to imagine actually getting use out of the ability because of a few things:
A: You have to stand still, making yourself vulnerable while you use it, which you also can't cancel out of early
B: Your ghost moves so slow it is very difficult to scout over walls or "catch" people doing something. You can barely make it through one wall, see the room, and you won't make it any further but you will still have to wait for timer to run out
C: You can't see colors. This seems like a reasonable balancing decision, but when combined with the other limitations, it makes it practically impossible to see something over a wall AND be able to maneuver your body to see someone and deduce who it was (also due to being stuck waiting on the timer before you can move). You'll end up with fragments of information that don't mean anything because by the time you are back in your body everyone is gone
I feel like the move speed should be buffed, allowing you to get a little more information and check further away rooms (make it about 1.5 room-lengths) when you use the ability to make it worth the tradeoffs and risk
I feel like people just need to learn how to use its abilities to their own advantage
I find the best way to use Astral is to see where people are before you enter a room, or after you leave
if that's the case then you should be able to cancel the ability early so you're not locked in it and vulnerable for so long
I have wished for that myself tbh
i kinda like where its at
i dont mean for this to be dismissive, but i dont think people are quite using it correctly yet
but we have balancing fixes for other roles, and if does turn out that the astral goose is too weak, we will buff it
Everything you've stated is a choice we made for a reason, and isnt something we just picked arbritrarily
I understand that, I just think the benefits don't outweigh the risk / timer. I just never use the ability because I get more value and info out of staying present and mobile.
feeding the fish you mean?
I doubt they are going to retroactively add the task to maps but who knows what the future may bring
Astral is a role that I'd suggest ppl turn off on non-proxy lobbies.
However, in a proxy lobby, it is THE best eavesdropper in the game. Sure, you might not see what color they are, but you'd know who they are from their voice. It's main advantage over Birdwatcher (My favorite role in the game btw) is that it doesn't have to deal with it's vision cone, instead being able to see the entire room at once (and listen into the entire room as well)
Also, this is your daily reminder that Birdwatcher counters every single duck strategy in the game :)
%feedback
Ok so now that I've been in a lobby where Literally Everyone got eaten by the pelican on round 1, I can confidently agree with the fact it needs a nerf.
So here's some Walliam made-Ideas for it :D (these can be mixed and matched as you see fit)
1: Eating people counts as a kill for the purposes of Detective and Avenger.
2: Non-killing abilities (such as astral, Silencer, Medium, and Pigeon) can still be preformed while in the pelican. If the pelican is an available target, any on-player ability will automatically target the pelican
3: A small sound effect can be heard throughout the basement whenever the pelican eats someone
4: The pelican's eating range is halved
Thanks @glacial kernel for your feedback, we'll be sure to look at it 
pelican is already being reworked
that does change my opinion of the role a little bit. I haven't played with proxy enough
Generally by this point, the changes have already been decided
Oh well, it was fun to think up some them
What if a esper stops a bell sabo?
Esper is buff,bell sabo is debuff, aren't they good?

Who knows what the future could bring! The Bell sabo rework is coming soon
Of all the complaints about astral, I think being able to terminate it partway through would be the most welcomed. If I see the kill happen, I kind of want to get back to my body. Maybe it costs more of my cooldown to do it, but so be it!
With great power
this is deliberate
i dont want you to stop half way
we could have made it so that you could travel at ghost speed for shorter periods
i want you to move slow, and be stuck in it
Hi, for the Pelican, can they have a special motion when they consume other birds? It is very hard to notice.
thank you š
Are there any plans to bring back the daily rewards calendar 
But only if you bribe the devs get really lucky.
There could be a calendar, but every day would be just a ?
yes
The cards in the collection (where you select what card you want to use) have the bottom section cut off. Is this intentional?
i dont know if this is the right place to put this, but heres hoping.
imo i prefer vents, even though i find the other things you have been adding intead kinda fun, like the cupboards/smoke ect, theres been quite a few maps in a row that havent had vents, which i only prefer because you can move around them.
but that may not be a popular opinion, and this may be the wrong spot xD, but maybe this helps
I mean it is valid feedback. But vents don't necessarily work on every map
you're allowed to like vents!
the gameplay reason is just that it's difficult to catch people in vents
That goes for both ducks and others!
I just thought about it, and it doesn't actually say on pelican's introduction that it has to skip during voting. That feels like a bit of an oversight.
@near mica I don't think the description should be such a mouthful
with the daily rewards being changed to no longer show expected prize for x date, would we atleast be able to compromise where when you have the xp booster that the reward doesnāt kick in until you enter a lobby/start first game. iāve tried to keep my daily rewards claimable for times i know iāll be playing, but it doesnāt always work out that way.
thatās the most i can ask for, thank you. āŗļø

Is the way the astral gets a split second of seeing colors before returning to their body intended? It just feels so short that if you blink you would miss it that it might as well not exist
I did like just this morning before update
Not anytime after because I never got astral again
@jagged shell behave
It still happens for me, even after the latest patch
thats strange, i dont see anything
is the gap enough that you can make out anything?
Do you have any thoughts on buffing and debuffing?
They nerfed Pelican and Sacrificial Sabotage in newest Patch
Other than that, aren't anything you thinking about exactly what needs to be patched up yet?
But why did you suddenly buff the professional?
It was nice to have the merit of my job...
When will the bombshell bug be fixed?
And Detective Bug
I have 0 idea what either of those are
It helps, when asking a question, to state exactly what bug you mean.
As soon as it's ready! The gaggle team develop quickly, and we release patches fairly often. We don't often give out firm dates because it's either going to be a lie if we're wrong, or it'll be a rushed product that might sacrifice quality for speed. This could translate into releasing something without sufficient testing and creating lots of bugs for the game.
If you find none of that explanation sufficient, as Herbert always says, today we are one day closer than yesterday.
A bug where a bomb explodes within a second of the meeting
When the bomb went off and the detective investigated the bombshell, the angel
A bug that gets a bomb from a bomb maniac and can't give it back
First one should have been fixed with the latest patch I believe
Second one isn't a bug
For the third, you have to wait 3 seconds before you can hand the bomb off
It's not a bug that's an angel when a detective investigates a bomb mine after the bomb goes off?
Correct, the detective can only tell if someone has killed if they have blood on their hands
bombs don't leave evidence
I know I can give it to you in three seconds.
But I'm talking about something I can't give you at all Regardless of the time,
Has that been happening since the last update?
The bomb was originally a bug where the devil appeared when we investigated it?
As far as I know, yes.
I mean, have you, personally seen it happen since the update was released yesterday
Oh, Pelican Nuff Patch?
I haven't done it since then
I'll tell you after I try
They did a lot of bug fixes with that patch
Okay, I really like and look forward to goose goose duck! Thank you for answering š
No problem at all. If you do notice more bugs, feel free to submit a ticket in #troubleshooting-and-bug-reports
please give me invite link Ascentum BOT 
I have no idea what you are talking about
I am from india and i can't speek and understand English perfectly, thats why everytime i face problem of communication with my teammates, can you add a system for specific language lobbies, like one type lobby for English language and more types lobby for more languages, and add hindi language because many players play this game from india.
Languages and LFG channels are added based off of demand here in the server. Translations are provided in game by community members who help out for translation, also based on the demand for it. If enough people ask and there are trustworthy community members who are willing to help translate, I'm sure the devs could do something about it.
Also, you only need to post that in one place. Please do not spam the server
I am not spamming
You posted that in 3 separate channels, that is considered spamming
I post it on feedback, general ideas channel only
You only needed to post it once
Because this is feedback and idea also thats why
Again, please only post it once or it is considered spamming
Ohk i can't post it more
When two people are suspected of being ducks, if one is confirmed by vote, the bell rings and the other person is also hung unconditionally. At that time, the SABOTAGE should be initialized so that the duck can be advantageous.
not entirely sure what you mean
It is disadvantageous for ducks to continue SABOTAGE'S cooltime.
well that's on the ducks if they use it
In my opinion, there is a difference in the style of play between Korea and abroad.
I wouldn't doubt it. Different cultures, different ways of thinking
It is sabotaged to prevent the bell from ringing, but if the cooltime continues, the goose can ring the bell immediately, which is disadvantageous.
Oh, you're talking about how the sacrifice sabo doesn't reset with meetings now?
Yes, I think the existing way is better.
The current version is based off of a lot of community feedback from people who wanted it changed
that particular campaign was over a year ago, I also don't believe they are around anymore 
I guess that makes it super limited edition XD
yea that one I can confidently say will not be coming back š
How do you mean the sacrifice doesn't reset with meetings now?
My brain is not working XD
There should be a 60 second (sabotage cool down time) after a meeting for all sabotages
That is what I meant to say, but I didn't quite make I that far I think
Note to self: answer questions after I'm done editing audio, not during
Okay, you made me think the sabotage timer still counted down in a meeting and called straight away
No, no. I meant that it was changed so they can't do that and somewhere in my head wires got crossed. Sorry for the panic
Idk if pelican were already nerfed or not, but i remember some of the advice i get when i discuss/complain about something being too powerful (or even too weak and need some buff, in my case, it was about "falcon check" which can make the falcon win rate be very very low) from people in here
They just tell me to not use the role since it was "optional" in the lobby setting, well i hope this kind of things get fixed for lot of people enjoyment, cuz sometimes we want to "use" the role in the lobby setting (for the sake of "new and fresh" content, which make us keep go back playing the game), but the inherent power of the role (wether its too strong or even too weak/not that worth it to be played compared to other role) sometimes just kill the fun of playing the game with these kind of role
I think "modified" is a more appropriate word for this. At least in this case. The Pelican is still very powerful but it needed some adjustments
Is it for the word "nerfed" that you feels not appropriate? Well, becuz modified had 2 meaning for me, and i need to be more concrete on what iam trying to say (not vague)
Modified to be better (buff)
Or
Modified to be worse (nerf)
Pelican got a Nerf in terms of role abilities as we noticed it was too strong
It was done as part of the update last night (2.04)
I'm not going to play this splitting hairs, semantics game with you. All I am saying is, nerfed implies it has been padded so that its no longer of any effect. I would say "nerfed" would be appropriate for what what was done with Detective or Medium because those roles have been changed so much that they barely resemble the role they were originally and are barely effective. Pelican needed some changes to make it more fair. It was basically a god
Pelican changes:
Swallow cooldown starts at the same cooldown as kill cooldown, but increases by 5 seconds everytime they swallow.
Pelican 'jumps' towards a target the same way killers teleport to the players they've killed.
Pelican swallowing the Canadian causes the canadian to die and for the Pelican to autoreport.
If a Pelican eats someone holding a bomb, the Pelican will die when the bomb counts down.
Making it fair from god status is a nerf
But according to Adjie, nerf means making it worse. Making something fair is not making it worse
which is what im saying
Yes, fair is "worse than god status"
And beyond god tier is "better than god status"
Ok, this is my last comment within this funny topic lol xD (this will be oot yknow)
No. It terms of game balance fair is better than god status. Like I said, I'm not playing this semantics game with you and I already have someone in my life that doesn't know how to be wrong so,..whatever you say dude.
It was OP, it was nerfed, now it is just P
cool, but its not worse for being nerfed. thats all im saying. Its better because it was nerfed
It was a good change for game balance. If you look only at the role's strength, then yes it was made "worse" than it started as. I think you may have a different conception of what "nerfed" means than most people, who typically just mean that something was made weaker.
Mmm no, I was disagreeing with adjie's false dichotomy of Nerf=Bad, Buff=Good.
Adjie is right, nerf means to make something less powerful, and buff means to make something more powerful
That's literally what they mean 
But I think we've moved beyond game feedback to arguing over definitions
Nerf and buff don't mean the outcome balance wise
Thats literally why roles are nerfed and buffed. anyways, NOW im done
Yes, balance is why roles are nerfed and buffed, but nerf means to make something less powerful, while buff means to make something more powerful
yes but less powerful doesnt always mean bad and more powerful doesnt always mean good..which was the point of contention..


hug and make-up already 
I mean im fine... i just dont understand what the misunderstanding is..like..?
again, your both saying the same thing from different perspectives. One on an overall level, one on a individual level. You're both saying the same thing
I originally disagreed that "Nerfing" is a bad thing, because nerfing just makes a role more fair and balanced...and then explosions happened. I am so very sorry to all the victims that are triggered by me disagreeing with someone. Omg. Please forgive father for I have sinned. I will take my lashes now... š
Can't you add the room manager also change to specter mod?
Go and sin no more 
I want to watch how people play as a room manager
š¤£
So if I understand correctly, you are wanting the current Spectator mode, but also able to fly around like a ghost?
they want host to be able to spectate
I wouldn't mind that myself
Ahh
If it is possible for them to do
To be honest, there's a different purpose than watching the people in the room, so I can say I want it.
No illegal play
I totally agree with that, I just didn't know that's what you were trying to say
I thought that you were saying that you thought buffing meant making it more balanced and nerfing meant making it less balanced

Is there an achievement for drownings or furnace kills? if not there should be
there arent
but youre right! there should be
we just didnt want to delay the map anymore than we already had, considering players had to wait a while for our server upgrade patch
I feel ya. maybe something for a future patch
There's a bug that doesnt show what roles are activated in game in the Information "i" thing
Also a bug where the three card monte cards are gone in the basement
i suspect a dodo is responsible
It is to allow gameplay, it can be annoying for everyone except ducks if sabotage is called instantly after a meeting. It just gives the game more chance to progress.
If you want a shorter time lower the sabotage cool down
i noticed pc has the option to turn off cards and banners where mobile does NOT have that option; can we please get that option as a mobile user?
oh. and i would -absolutely LOVE- to have some way to focus in on one person while in lobby waiting for game. as much as we try to not talk over one another it still happens so often and iāve found myself deafen and taking myself out of the conversation just so i donāt have to try and focus on three different conversations at once. say person a (me), b, c, and d are in lobby, everyoneās talking. if i could click on person b and that would either turn the rest of the lobby down 80%, or turn the speaker up 60%, so i can actually hear them) that would be sooooooo amazing. and i know a lot of people have this issue. iāve also noticed on pc that you can mute people, but i swear i can never just press mute to mute anyone, i have to use the sliding scale; but maybe if there was a mute everyone so that you can just easily unmute the person youāre trying to speak to? idk. but i would really love to see something like this work.
@viral coyote I thought this was in?
I thought it was too, but appears mobile is missing the option some how, I'll look into it Monday
hai juel. the sabo cool down time was intentionally just changed from 20 secs to a min with the purpose to avoid mass spamming of a certain sabotage. ppl are gonna kill before sab and ppl are gonna find bodies both in private and public lobbies. hope that helps any.
Am I going crazy or does it seem the silver 2 and platinum 1 profile cards have the opposite art?
about achievement 'thats racist'. im a little desperate; it costs me many hours of play to get the task; and i still dont understand what to do. well, the task that computes, according to the guide of Danero, is the one of 'stamp docus' from goosechapel. 1)how many times do i have to fail? 2)how many times should the task be restarted? 3)can i ask about this, here?
That specific task, you must reject the application based on a certain quality 20 times. Each rejection counts, from what I heard. It's not specifically forbidden to talk about the achievements, but there's a general consensus that we're not going to outright say how to do secret achievements.
thanks rognik. then 20.. ok. i read also 20 bythere but i thought was an exageration.. (and i can understand the secretism. also i like it.) edited: without wanting to get into the subject. just say that failing 20 times doesn't work. I did it and it has not been computed. I think it's not exactly failing a pick 20 times.
The eating distance for the Pelican is huge, I got eaten with half a tunnel between me and the pelican
That may have been a latency issue
the distance for eating, killing, pigeon infection, detective investigations, etc etc etc etc
all identical
It's based on the duck kill radius right?
its all the same distance! lol
to the point where i'm even wary calling it the duck kill radius, because these are all interchangeable lol
it's just The Radius
but Imagine how fun it would be to give it a menacing name tho
more confusing for us š
I love fun, but I am more concerned with keeping terminology consistent
Pelican should be on other maps, so you can choose from pelican or falcon
Also astral on other maps canāt see through building
thanks for letting us know
Np
There should be a custom hud option for the mobile version, the joystick should be floating in the next update,
Darren replied to a similar thing this morning: #š”ļø±general-ideas message
make it so that pelican and falcon can both spawn in the same game
changes made it they both spawn:
- the pelican/falcon timer would stop if only the pelican and falcon remains
- the pelican/falcon timer would stop at 1 second if thereās only 3 people left(and 2 of them is the pelican and falcon)
pelican should be able to spawn on non-basement map and falcon should be able to spawn on basement map
the problem with that being that then you have 2 neutral killing roles, which unbalances the game
they are considering putting the pelican on other maps but I highly doubt they are going to put both of them on the same map
well, the host can just turn one of them off, itās optional
why are you putting the spaces in there?
where space?
but yeah i would love to see a duel between them
and i'm telling you that most likely isn't going to happen
the roles conflict with each other on a basic level
ikā¦but again. itās optional(the host can just turn one of them off)
By that same logic, you could make a case for adding in every role from Among Us mods and pass along the job of balancing things to the players. Just because a role can be added and players can turn it off doesn't mean it should be added.

Tbh, I would be interesting to have the two roles be both switchable and none of the two roles be in the same round, like the host can switch between pelican and falcon on all maps maybe.
shouldn't really matter what they might or might not likely do, its fun to imagine and theorize, just don't hold out hope... I still miss MG1 and want it to return one day as an easteregg in a map, does that mean they will even humor me with it? nah, but still fun to think about -- and it doesn't really matter if another game already did something, most things you will ever think of has already been thought of many times over, if we stopped trying because its been done before we'd be far worse off than we are
We get a ton of complaints that Birdwatcher is useless on xx/yy maps. When we tell people not to enable it if they don't like it they get mad at us. If it's an option, people will put it in. When it breaks the game we get hated on for not balancing the game. š We have to make difficult decisions about balancing and that means restricted roles on certain maps.
thatās sad
It's our duty to make sure the game is fun regardless
Can I suggest the tunnels on the basement not be so dark, you can easily get confused by it
They are dark, but not that dark.
Have you adjusted your brightness too low?
where do I report harassment in the game
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
If they are egregiously violating ToS with death threats, threats of violence, or hate speech you can open a ticket if you have screen recorded evidence and action can be taken
Wait, there's now two separate messages...
yes, one is for public, one is for private
Imma just delete my excess comments here.
Feel like there needs to be a change on the newly added resetting of sabotage cooldown after every meeting. It almost makes sabotages impossible, waiting 40-60 seconds before a body is reported or a bell is called to even be able to call a sabotage as a duck. And the "well, just wait to kill after the sabotage cooldown goes away" doesn't work because ducks end up losing to tasks having to wait 40-60 seconds to kill. This is more for prox chat since ducks rely more on sabotages to split people up etc in proxy.
Were taking a look at it
Pigeon is a role almost designed to split people up, if anything calling a sab causes people to group up. I agree the way the sabotages are set up is difficult for ducks to call them but I disagree that not being able to call a sabotage causes you to lose. I've won many times as duck and seen many others win as duck since the new sabotage setup.
The long sabotage makes ducks loose because they don't kill.
Please reduce the minimum cool time.
As stated, they're taking a look at it and will make adjustments if the data support the need for a change. Sabotaging makes it easier for Ducks, but it's certainly not required for Duck wins
Also as I stated, I've seen many duck wins without a single sabotage being called. While calling sabs is kinda fun for chaos..I havent personally missed calling sabs as duck. Perhaps learn a method of playing that doesnt rely so heavily on sabotages as a crutch to win.
My camera got switched to another player in game
That sounds like you got eaten by the pelican. Did you die at the next meeting?
Alternately, you might have been spectating.
Are there any known issues with Celebrity not reporting once dead? I've only noticed it on one round in the basement so far. I'll keep my eye out to see if it happens again to check and confirm it's happening. Other people I'm playing with also have said they didn't see it happen.
If they were eaten by the pelican, they will die as a meeting is called. It can easily be missed if you aren't paying attention.
I haven't seen it myself, but I've heard a couple of people say the same thing, which makes me think it's just the celebrity was eaten, but maybe someone else knows more.
If it's only happened in the basement, then it's probably a matter of the pelican eating them. On other maps, I can't think of any reason other geese wouldn't know the Celebrity had died.
If the Canadian is killed in the fog in the basement by the Undertaker near the poke the body task, will there be no automatic report about it? Happened yesterday š
Funniest thing I saw was a sheriff misfire right beside the furnace. One second they were there, the next, only I was there.
Point is, it doesn't matter who kills in those two areas, if a kill happens, the body disappears and you can't report what's not there
Okido :) didn't knew that. Thanks :)
Ah interesting, the Pelican was dead the round I noticed it happen in but I have since seen it populate though.
I had it once with birdwatcher on one side of a thin wall (in that white spaceship) and a gravy exactly on the other side of the wall. Tried to kill the gravy but teleported through the wall and killed the birdwatcher xD
No body... no crime š¼šµš¼š¶
just a question since the new patch and new changes about the sabotage did the number of games played throughout entire server increased or decreased?
The best way to gauge that would be to look at the number of dead geese in the lobby as it nears the daily server reset. Just from my observation, it has seemed to be fairly stable
Bit lower through the week, bit higher on weekends
I mean compared to the old patch and the new patch
Thanks
I know what you meant. There is no publicly available data to that effect. The best way to gauge it would be following the number of dead geese in the lobbies
alright thanks; only reason i was asking that was because a lot of my friends left from the game since the new patch (especially due to the new sabotage changes andI heard that you guys are not planning to change it back to old version). To me only way to prove that the new patch is working is to count the number of games that are played from old version to new version. btw I am only saying this because I like the game and I want it to be more popular I hope you don't take it as negative feedback.
I understand the concern. The patch is working as intended for the purpose of game balancing. The devs are constantly reviewing game data and will make further adjustments if the data show a need for a change 
I am really enjoying the new patch to GGD. Seems like there's a much higher chance of geese actually winning the Basement matches now if there are 2-3 ducks and a Pelican. Pelican is actually a bit more fair now, slowing down its progress and granting a social deduction aspect to its eating (by forcing a teleportation to the eaten player upon munching). I am so glad that sabotages can't immediately be called after meetings, and doors can't be closed during the bell sabotage. These changes are definitely a welcome addition!
You guys should increase Astral's power time. Its ordinary time make this role kinda useless.
He already had it decreased to like 10 seconds from 20 sec cooldown
Cooldown for the Astral's ability was already reduced in the latest patch. Effectively using the ability requires skill and map knowledge.
Like a sharp knife, in the hands of an untrained chef is a liability but to a master it is an instrument of art.
in dead geese or duck perspective, how about let them see how mission gage of other geese? just find out how much missions were left or like that
We will be reworking the task system in the future
We feel the way that its done now doesn't lend well to the game
It also allows for griefing, we have a clever solution which we will discuss at our next developer update
Oooo sounds cool
Spirit's Astral moves so slowly
yeah this is intentional
There is a bug I cant add someone cuz it said failed to find user
while there are in lobby
with me
they cant add me too
how many friends do the two of you have? there's a limit of 100
How many do they have
it might be they have 100
We are looking into ways of possibly increasing this limit
Might be at a gold cost, but we have not fully decided
Ok another bug my mic stopped working all sudden and I can't hear anyone this happened 3 times today
Try toggling Echo Cancelation
hate to say it, but it sounds disappointing that the friend count would be limited in such way. It's hard to find players who are active at the same time that you are, so having a larger amount of friends provides a more consistent chance at playing games with people. Of course there's always Discord to organize such things, but not everyone has that option.
My guess is that they're trying to make it less of just "ppl you can play with", and more for actual freinds that you would talk to out of game
our concern is that people will just always add friends to reach the maximum
and there is a cost, especially to older computers and mobile devices
yes, some people would surely do that. I guess it's better to go through the work of finding active friends, it just takes a long time to prepare unfortunately. Private matches are a rarity unless someone joins specifically to try to recruit people for it, which is also a bit of an annoyance if you don't want to play private matches (since it detracts players and creates smaller public lobbies). Hopefully the player counts start increasing and more people get active in the game so it's a bit easier to find people
seems like they are quite a few new GGD players recently. Have seen quite a few level 1s and such in recent games :)
so that's great to see
make friends
easier honked than done!
ew socialization ||/j||
A great tactic is to go to people streaming other social deception games and convince them to stop wasting their time š
@hybrid ridge did that to me and I never played another one again.
I now exclusively play Goose Goose Duck
...wait
He totally didnāt uno reverse the story
Why can't we change time in Goose Hunt mode?
The goose hunt timer dynamically adjusts based on the amount of players in the lobby
yea but, with ability to configure out movement and vision, sometimes it is not enough for small groups of players.
Either too fast, either too slow.
Also, question. Does movement configuration affect all or only the hunter?
Should affect everyone
But the duck does get a speed boost in the last minute of the game
He gets speed boost after each kill too
It was on and I turned it off then on nothing happened
This is not true, they have a slight speed advantage in the first place, this doesn't change until the last minute like Kitzah said
Huh, we were sure that they speed up after second kill... Oh well
Also the timing has been balanced over a lot of games, we see almost a 50/50 split on win ratio. If you want the timer shorter play with people that do there tasks
We had to reduce vision and set it to flashlight, in order to get 50/50
Will pelican be available on other maps someday?
Once they figure out which maps it would be appropriate to replace the falcon on
Okay one more thing.
This is a question and yet suggestion.
So, we had this setting named "Max Neutral roles" set to 2, and all Neutral roles being question marks. However they all kepts appearing in every game.
I don't know if that's intended or not.
So I've been wondering if it's possible to make it so Neutrals aren't guarantee, keeping the mystery of the game.
that number determines how many neutral roles get assigned. There isn't currently a setting to allow them to maybe show up or not
You are doing the right approach, with all the roles set to a question mark I believe, but not getting 2 neutrals in a game of 16, is difficult, it does mean there is a higher chance both neutrals will appear.
Hmm, i thought if you set neutrals to 2 you got 2 neutrals even if they were set to ?, guess you learn something new all the time
Well, we don't play 16 players we get 8 at most, so it was concerning that we had dodo duels in 3 games in a row.
Like I said nothing is set in stone, when I said pay gold I think it was around 5 to 10 gold, this is just to offset our costs, remember we are giving you a free game that gets constant updates, unlike some.
BTW 5 gold equates to about 50cents if you ever bought the cheapest gold package, we give quite a bit away in the daily login, so you can still up your friend numbers without paying anything.
Honestly I wish there was more people like you guys, cuz it's very rare to see a good game ofc got bugs no game is perfect BUT the content and updates and a free game with no pop ads is amazing plus all of your hard work
I hope you guys go sky high and stonk and win and achieve all your goals
%feedback
I personally think that the Mortician should be a 2 or 3 star role. While I like it and believe it's incredibly powerful, it has a steep learning curve and i think that new players would find it hard to use.
Thanks @glacial kernel for your feedback, we'll be sure to look at it 
%feedback
Please keep the experience boost in the attendance compensation as an item and use can it whenever I want.I didn't have time, but I got an XP boost, so I blew it all away.
Thanks @pearl locust for your feedback, we'll be sure to look at it 
I don't mind paying some money to support you guys. I have already bought a couple packs, but I'd rather focus limited gold on cosmetics and fun stuff, that's all. Even a small amount of gold is still valuable for buying some of the cheaper items š¤·āāļø
@humble nymph With my experience in Goose Hunt, the timer is also affected by the number of tasks assigned, not just the number of players. It's been a while since I hosted it, but I'm pretty sure a Goose Hunt with 8 players will have a shorter timer with 5 tasks assigned than if there are 8.
As I understand the slider, that determines the maximum number of neutrals. If all four neutrals are on ? and the slider set to maximum, there's still a chance to get only 1 or 2 neutrals. It's the same as how you could still get normal ducks when all the duck roles are set to ?
We have kick for not doing tasks but that can be anoying if someone get warning for not doing tasks he do one task and dont get kicked and get another warning for not doing tasks and again and again to the end of game i want only one think if the player get warning he dont get another warning if he do one task but get kick
I'm not opposed that. If someone is just doing tasks for the sake of avoiding a kick and isnt completing them as quickly as possible it does make for a very slow game
you should stop playing with them, for one
but we do plan on revamping the task system, and one of the byproducts of what we have planned will make it such that you won't have to depend on other players to complete their tasks
But we cant see who dont have tasks
i can't stop you from playing with someone who's intent on trolling you
an in-game voting system to kick someone during ongoing games maybe
or just a button for the host during meetings
This has been becoming a common request lately. While it's intended use makes sense, would become an abused mechanic. You killed me, I'm going to kick you for example.
As Herbert said, we do plan on revamping some things 
that's a fair point yeah
I think that kick system is in place for public rooms. For private rooms, I can see it being hard to balance, but you can mute them if they're verbally abusive and kick them after the game.
Is there a way to gift someone a costume? I know you can gift gold coins but I don't have most of my GGD friends' e-mails.
no
There is a bug with dueling dodo. Before if dueling dodo was killed or he left (connection or something else) the second dueling win after get voted out, now if dueling leave game he count as alive and the second dueling can't win
Can you gift someone coins through a way that isnāt by email?
At the moment, no.
I can't enter the game what do i have to do
When pelican ate a bird, the bird still alive inside til a meeting, right? But when pelican eat Canadian goose, its autoreport and killing Canadian !
That's a feature
This is correct, and helps to balance the Pelican
You either need a code to enter a private room, or search in the public list for a still-open game. If you still can't enter a game despite this (and the private room hasn't closed or filled up), you might want to open a ticket with #troubleshooting-and-bug-reports to learn more.
I spent 3 gold to change my name and it and it didn't change. Day I did it, it appear to change. I playing today and i still have the name I had before.
To change ingame name top right corner before you create/join a lobby
whereas 3 Gold is changing your name on the friends list system
Oh ok. Thanks. The thing is though that didn't even change. I'm still the same name there
I don't know what is causing this, but sometimes before the game starts i can see people's role which is really sucks since it ruins the game for me and others. I can also see ghosts for whatever reason as well. I've tried restarting as well and it kinda makes it worse than it is. Any other solutions???
That is really odd. I would suggest submitting a ticket in #troubleshooting-and-bug-reports
okay
There should be an achievement for shooting a fourth duck in the Shoot Ducks task in Blackswan and Mothergoose. š
Or better yet, a fifth one? That's actually possible. š
The task closes pretty quickly after shooting the third duck. It'd be hard to do...
4 is pretty trivial. 5 is tough but doable.
Maybe make it an achievement for shooting a 4th one down 50 times or something
When my friends and I play goose goose duck, the game randomly times out. Itās not us because some of us live in different places. Weāve even tried switching hosts but still the same problem. This has been happening for about a week now.
When you say times out, do you mean you get disconnected? If you are experiencing frequent issues, you can open a ticket in #troubleshooting-and-bug-reports
Yes I mean disconnected and Iāll open a ticket thanks
It would be cool for Partied text-only players to rAnDoM cApS or perhaps have a funny font or have their letters change color and stuff like that, since they can't speak š
This is a cool concept but caps and special fonts are not universally acceptable in all languages, this is also not #šļø±feedback and more of #š”ļø±general-ideas.
is this the forum for bug reports?
#troubleshooting-and-bug-reports for bug reports
ty
Role choosing might be better to be changed to be like this: ā is higher chance, ā is lower chance ā is disabled
idk if I post this here or in classic plus role ideas but, it would be neat if the Astral Goose could cancel out it's ability early
It is done this way on purpose, but we are happy for any feedback
Re: the feedback above about role choosing.
Iād say that the ? option confuses the majority of players and is perhaps one of the things that discourages some from being lobby leaders.
For a better UX, I would retool the system by just getting rid of the ? option, but if not that, then I would at least make it impossible to ? a role when there are enough checked to make the ? de facto disabled.
Iām mobile right now, so this is kinda hard to type, but something like this UX:
If 2 Ducks allowed:
User ā Demolition
User ā
Spy
User ā
Assassin
Game changes Demolition from ā to ā
Game skips ā when toggling other roles as long as there are at least as many checked as there are allowed.
Separate feedback⦠Also, for a more informative UX, I think it would also be helpful to have something like āPlain Gooseā thatās not user toggle-able, but instead force it to be ā until there are enough other Geese roles checked for the current lobby size, at which point the Plain Goose auto unchecks.
This is minor, but it might help those occasional moments when a new lobby leader doesnāt realize they donāt have enough roles checked, which can make a game obnoxious for those stuck with the non-roles until the next game⦠worse if the lobby leader is so new they donāt know how to fix it.
watching the devs log since i came in late; and this is the best qol update so far for ggd. so excited.
Just an idea: esper goose roll- instead of blocking esp between ducks, they get to eves drop if the ducks use the sabo, but still get their location revealed.
its an interesting idea, but if you were playing with people where you know their voices, or even over the course of the game you learned their voices
it would instantly out them, and then ducks would never use the sabotage at all
In my experience, my groups don't use it as it is now....and maybe there could be a voice distortion on that role if voice identification is a real concern. Just thoughts to mull over. Thanks for taking a sec to answer though
I wonder if you guys would use it more if you just disabled the esper
I played the game for a few months, but there is no more contents.
For example, users continue to do only one map according to their taste.
I hope more various kill animations and cosmetics will come out in churches and mansions like the jungle.
New maps and jobs are good, but I hope you think of a direction to supplement the existing ones.
The more maps there are, the more existing users are divided, which seems to lead to a departure from the map that they want to do.
It's been a while since I played a fun game, so I hope it works better.
I don't understand how you can say there is no more content when new content was just released, including the new map and cosmetics
I mean the concept of each map. Kill animation using map-specific materials, etc
even if a new map is released, there are many users who enjoy the existing map, and I want to add a unique concept of the map for those users.
We need a way for non-killers to be able to take out the pelican. As it stands, if all the killers are eaten and one with tasks to do is eaten, there's no way to beat the pelican. Maybe non-killers gaining a kill button or eliminate the tasks for everyone in a pelican once the countdown starts. Just something to give them a chance.
That's what observation and voting is for
It is but when you're on a newer map or one with a lot of blind spots, that doesn't work out. I'm only saying it should only be something in the pelican countdown. Not for the whole match.
And I think if the pelican has made it that far they deserve it win
I think the most useless goose role is detective at the moment. Because when a pelican swallows someone and joins with the rest of the group then the detective still gets an Angel icon next to the pelican because itās not considered a, ākill.ā If the round restarts over the pelican will still have an Angel head beside them because it only gives the devil horns if you killed that round. I believe detective role needs to be worked upon.
The detective role was already tweaked, it was nerfed because it was too powerful. It is now slightly weaker but on other maps it enjoys more power in the absence of the pelican.
I want to the user-mod system
The what?
I think it would be good to create a mode that can control various factors such as job cool time or winning conditions or timers.
#ClassicRejects
Classic rejects will be for the people who want ALL the options (and generally create broken unbalanced lobbies as a result)
Is this teasing a new discord channel or... 
I wouldn't read into it lol
#ClassicRejects is one of those Hash Browns I heard so much about.
I prefer my Hash Browns with eggs and cheese 
I prefer them with sour cream and ham steak
Id sayy draftting roles can be useful if u are testing myths or want to have a challenge and doesnt want to wait RIDICOULOUS hours before getting the role-
You can adjust the settings if you are the room host.
The beta team cannot select who gets what role either, but we manage to test every role, interaction and situation we intend to by adjusting the settings.
In the basement, the furnace area's ambience sounds like someone's blowing a fan into their microphone, so I end up thinking it'd be a good idea to turn down the person I'm spectating that spawns there, but they're not actually hot-micing.
Why don't we make a guide that makes it easier for beginners to join here
Nothing keeping you from doing just that if you want to
I didn't know the icon because I didn't do the Dscord, and I didn't know how to enter the Korean server.
Users I've met in an open room don't know about it either.
I see, you mean for the discord. I thought you were talking about in game
yes.
In the end, I mean, the question was, how about creating pop-ups that would make it easier for new users to access private rooms or servers?
Maybe there could be a one-time popup on the first time the game is run that lets users know about the Duckscord
Maybe Korean users just passed it because they don't even do tutorials well.
Currently, there are more private rooms than public rooms, so new users will log out because there are no rooms without knowing the existence of private rooms.
Is there any support for Korean Twitch or YouTube streamers?
I also watched YouTube and logged on to the game. I hope there will be more rooms with a lot of other users.
We have a couple tools in our back pocket like public proximity lobbies that might help and balance out the private/public ratio
Sorry it's early and maybe I'm missing it, could you clarify what you mean?
1.Make it easier for new users to access private rooms or Dscode channels.
2.How about introducing new users through Korean streamers?
For example, regarding 1, there is a method of providing a pop-up guide when accessing a game.
There is a money problem with 2, and I can't say I want to play it, but I also got to know the game through YouTube and played it, so I hope there will be more users.
(Incorrect spelling of discord usually get flagged to block spam bots)
We work with content creators around the world
In Korea we are in good relations with Buzzbean among a couple other creators regardless of platform 
For the first point maybe somethings to consider for the QoL update š¤ why we appreciate the feedback especially from different regions
Currently, Twitch Drops is only valid for certain streamers, and some people don't even play GGD often.And then there's the jet lag, or there's the language.Could you please select a streamer designated by each country so that we can watch the broadcast and get the product a little easily?
Ultimately, the team has very limited sway over what a content creator chooses to play. They are more likely to play GGD if their community is asking for it 
Perhaps Drops, too, had less opportunity to know the streamers of business relationships.
For Twitch drops, content creators we reach out to need to consistently play GGD within a time frame (campaign length) and respond to our messages š we're trying to work with twitch for other incentives
Unless it is different in other countries, almost every GGD stream is eligible for Silver drops
Twitch rivals Thailand event was not too long ago, would be cool to do other regions as well 
I have a problem with seeing the thing who is muted or who not than how can u fake silenced?
Only the person who is silenced sees an indicator that they are silenced
I mean how u can fake silenced than
I fake silenced by muting myself
Its gonna be shown???
Yea but background noises
mute yourself
Mute
But its gonna be shown
No
So
Memo, you gotta listen to us
if you mute yourself, no one will see but yourself, that is how you would fake being silenced
Muting yourself is not the same as setting yourself to "No Mic Mode"
But doesnt quality of life update make show who is muted?
If you don't talk or make noise, you don't appear
if you have background noise, mute your mic by hitting 'm' or the mic icon
you're overcomplicating it
Im just saying u cant mute yourself anymore to fake silenced when it gets shown that you are muted
It will not show/highlight you when you are not talking
"no mic" mode is not the same as being muted. never has been, never will be
I'd rather clear it up so you aren't confused.
If you want to pretend you are silenced:
- hit "m" or mic icon to mute your mic
- don't talk/make noise
you will not know other players who are muted/silenced
Than i readed something wrong because i thought i readed it shows if someone is muted in qof update
#intheworksIts talking about being able to mute during transitions. See the icons in the top right?
there we go 
This game is very cool
I rephrased it, in case others are confused by the wording
dare I say, better than Among Us by a lot
You can say it all you want š most people agree.
The other roles are cool but amogus itself dont have those roles
The other roles usually waits to see what we do and then copies us. ie. The vulture, bait, etc
modded among us isnāt technically among us. so when ggd BASE game is better than the modded version of āpopular gameāā¦. iāll just be here like š š»
%feedback Make it so that the Falcon timer doesn't start counting down in the middle of a meeting.
This is an intentional feature. I believe because you're meant to deduce as a duck whether there is a falcon left alive or not.
Those few seconds are already balanced in. We want you to have less time at the start of a round because of how random spawns work.
Do you have any plans to punish trolls who change their nicknames to duck users after spectators enter the game room and check people's nicknames? They can't even be kicked out because they leave in the middle of the game. (example: JamesANDRachelISDUCK)
If you kick someone from a lobby, they cannot return to the same lobby unless you pardon them.
If you are concerned with people joining mid-game, the host has the options to either turn off Spectating, or to Lock the lobby which prevents anyone from joining at any time
Yes, I would have kicked him out if he was in the lobby, but I couldn't kick him out because he came in during a meeting. Also, the second method you suggested isn't really helpful. It's unreasonable for everyone to can't be spectating also unreasonable for a new player not to enter the game because of that person.
You have tools, how you use them is up to you 
Can also ensure you only give lobby codes to players you know
Once a code is shared publicly, anyone and everyone can join
You could unlock the lobby when a round ends, wait a few minutes to see if anyone joins, then lock the lobby again before starting the round. You can keep spectators on for the people who die, but no random people will be able to join mid-game.
Also, can consider turning off role reveal
Excuse me, but many Korean gamers make their private rooms and promote them on Discord. If you don't, you can't call new players. Do we always have to play games with people we know because of one anonymous player? We also confirmed that the "private lobby" option in the game is join to anyone who knows the code. We promote game rooms on the this Discord, so there is no way to stop anonymous malicious players if they know the code in advance.
I've just given you a slate of options you can use to control lobbies you host. How you use them (or not use them) is up to you.
I just want developers to add new options for user convenience. I think it is unreasonable for other players to repeat cumbersome tasks because of one malicious player.
Noted. Thanks for the feedback.
Thank you. I look forward go over positive developer's.
D20 was offering solutions based off the current state of the game.
With the QoL update in the works we are working on things such as public proximity (with public lobbies you can report players), further player reporting functionality, level gated lobbies, friends list functionality those should address some of what you're looking for
%feedback It sometimes leaves some pretty bad feels as a duck to randomly shoot the pelican and become immediately outed by the geese you just freed from the pelican. I propose a slight change to the way things work inside the Pelican. While inside the Pelican, your vision is similar to that of the Astral Goose and Invisibility Duck, which is to say you see no cosmetics and everything is gray. The current vision reduction remains unchanged. After the pelican dies, everyone who was freed retains this hindered vision for 10 seconds while their eyes adjust to the light. After 10 seconds, their vision returns to normal. This allows a duck who kills the Pelican to realize their mistake and gives them the option to flee.
I think at that point the Duck has to summon all their charisma to bluff that they are a goose with a gun if the pelican survivors are throwing accusations
this can sometimes be difficult if geese have already claimed the role at that point in the game, or if the duck has already claimed something else
Yep
if this is difficult, its because your group's meta has made it difficult
if you are a duck and you are eaten, you should claim to be a goose with a gun a decent % of the time
You could also claim to be the real Pelican and if you convince people and win you are truly the master.
The game is kicking me out of my own room and saying that I am I am on with another account and that is not true and it keeps kicking me out of my own rooms!
Close the game out completely for about five minutes then try again. If issues persist, open a ticket in #troubleshooting-and-bug-reports
This is likely that you were disconnected and the server still thinks you're still in.
Restarting GGD usually fixes this
Thank you
Could it be possible to add option to hide ur own lvl? I saw some youtubers trying to play in cover but people usually recognized them bcs of their lvls
If they want to play undercover, they could just make a new account. They're free!
Again I got kicked out because it says I have two accounts...
They could, but maybe they wanna farm materials and stuff as they play undercover, I think hidding ur lvl is nothing bad and doesn't give u any advantage or smth, anyways I get ur point
I'm sure it's possible. Just offering an immediate solution
Level is already only visible on the Players tab, so it takes a bit of work for someone to hunt them down. Plus, if they're using a mic at all, someone is probably going to recognise their voice if they're popular enough.
This is true. I occasionally join lobbies with a completely unrecognisable name. Without even checking the players list, people know it's me the second I speak, even if I adjust my voice.
Sometimes they recognise me just based on the time I joined and what I'm wearing.
I could probably manage being incognito. I don't play with a wide variety of people XD
ik this is a little odd but maybe adding the ability to listen to your self in the menu under sound would be useful i messed with the setting so much n its alwase a guess on wether it works or not
Like an echo? This could be useful.
Thanks for bringing to our attention. Iāll talk to the team
tnx sry
Just wanna say I absolutely LOVE the fact that Birdwatcher can see through darkness in The Basement. I already loved that role without knowing that but this is icing on the cake. š
It is my favorite role on that map.
It's nice to see the birdwatcher getting some love
I always have loved it, even before the buff that came before this one. The only reason people don't like it is because they underutilize it and SO MANY PEOPLE HATE IT š
I know. People don't use it properly, and think it useless, so hate it, then refuse to ever user it again.
It makes me sad ;(
In fact the birdwatcher is too strong, Iāve been angling for a nerf
They can do that in jt as well
I miss birdwatcher 1.0 
The always-on version?
yesssss
he's still around
he has his own puzzle channel
you can talk to him, and i'll relay your message
Been experiencing people chucking the N word in their nicknames.
ie replacing letters with numbers etc.
Unfortunately, we cannot control when bad actors enter a public game, but we do empower you by providing tools to help moderate these games. Conversations that go on in public games are still private, and we do not have access to the audio in any way. You can block or mute the relevant players in-game and use the in-game censoring filter. You can report the offending player as well, and these reports will be attached to their account, and may result in bans. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who are kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host, and a sufficient number of players block their mics, they will be kicked from the game, and once again that will be reflected on their account.
Unfortunately, we cannot control when bad actors enter a private game, but we do empower you by providing tools to help moderate these games. Conversations that go on in private games are private, we do not have access to the audio in any way. Players themselves ultimately have control of who enters private games. You can block or mute the relevant players in-game and use the in-game censoring filter. If you are the lobby host, you can kick the offending players, and if you are not the host you can ask the host to kick them. Players who get kicked will not be able to rejoin the game unless permitted back in by the host. If the player in question is the host themselves, you and everyone else bothered by their behavior should leave and form a lobby of like-minded individuals, with your own agreed upon rules. If no one else in the game agrees with you, you probably shouldn't be playing in that lobby anyways.
I don't have duplicate accounts for the fourth time. AvAB that's it! Frustrating...
It means you disconnected
That's how it works for nearly every online multi-player game
If you're experiencing frequent connection issues, trying a router reboot is a good first step
If your connection issues persist, you can open a ticket in #troubleshooting-and-bug-reports for further assistance
Pelican aren't killing, they're close to transporting.And someone dies before the meeting by pelican.Contradictions can arise for the avenger who are triggered only when someone dies.
And could you reduce the range of the technician's sabotage position a little bit?
By "burst", you mean people leave?
we are investigating
Hello, Iām not sure whatās going on but in two games I have been in the dodo was voted out and they didnāt receive the dodo win, even when they were the only dodo in the game
hey the game wont start in lobbys after hiting the start button
Does it say anything
Is everyone on the new update?
idk
If the issue persists after closing the game and reopening it, please open a ticket in #troubleshooting-and-bug-reports
ok
hey I'm not sure where to ask this, but I am currently unable to host a public lobby of classic+ as of the new update. I'm also level 76, in case that's an important factor
is this a bug? or feature?
I'm still not sure what part of the patch notes or glitch logs say anything about hosting public classic+ lobbies though. If it's something about behavior, I am the last person who should be getting banned from it. I barely talk in lobbies and the worst I have done is probably sing while party-duck'd lol
Classic+ is Classic
would I lie?
big QoL update best to take some time and explore
yeah I was just worried is all, thanks for clearing things up
The fact that, if Geese are dead their tasks turn fake is dumb to me and some of the others.
I don't like that at all. I feel it's BS.
care to elaborate? why do you think its dumb?
Cause that makes it a whole lot easier for the Ducks to win and that just feels way too frustrating for the Geese.
That's my personal opinion at least.
The banning system that you did for it now, that's good. I'll say that.
The same number of tasks need to be completed across all geese.
We tested it, tasks wins are similar because of the amount.
Now, Geese that ditch games when they die, or go afk, or do nothing can no longer detract from the experience of other players.
It is different but I can assure you the win rate for tasks will be very similar.
I liked it in testing because Geese are more likely to rely on deduction to identify and vote out the Ducks
IMO task wins are dull
Spirit of the game, Ducks are forced to play faster/more aggressive.
I'm sorry, if I'm getting mad over something that you may feel is silly, I just don't like how the new task system is.
Oh no, no one is mad.
Your opinion is valid!
And no one thinks you're silly.
Alright. Thanks guys. Another thing I don't like is involving spectators.
I'll explain, if you want.
Of course! Spectating is optional and the lobby host can disable it
Well, the problem I have is that Spectators can't talk when they're in a game now.
That bugs me.
In spectate, you can hear the living. If you were able to talk to the dead as well, it would get very confusing
I believe they're specifically referring to the text chat being disabled

D20Dad's right. The fact that text chat for Spectators is disabled bugs me.
Can someone explain the reason behind that? Cause I don't like it that much.
When joining a game as spectator you had no bearing or part of the game. It can get confusing for players to see people who were not part of their game talking.
In addition we recieved hundreds of reports of people joining games to troll and violate tos only to leave before the game was over.
Well, I honestly don't like that, cause then people playing the game probably won't know if the person they offered to play joined or not, if they don't look at the text chat.
You can see in the player list
If it's with trolls and griefers then disabling them is fine.
But, disabling text chat for all players, that feels a little unfair.
It's for spectators
I'm sorry you're not a fan of the changes we've had to make to protect players (especially some of the younger ones)
Hmmm, I guess in a way that is fair logic.
At least, it doesn't bother me as bad as the task pool issue.
Now that I got that understood.
Hopefully as players adjust it ends up making the game more enjoyable.
Some of us may still not like it, but we'll try to get over and use to it.
You could have warned before changing all our materials. Could you show us a summary table with the equivalencies made for each particular case, for example. To vary impertinent changes, such as the id friend that in theory is optional unless you have been confused and have fallen into the trap of making one.
All map materials were combined into one gear of the same rarity. So your 100 white components from space and your 100 from victorian and your 50 from jungle became 250 white gears
Now you don't have to "grind" a specific map to get enough of a specific component. You will get the same components on all maps now.

Been coming for awhile now
very nice
Essentially, now instead of needing 50 crystals to craft something on the ducktorian era maps and you're one short but have say 10 sage from jungle temple, now they're combined and you can craft those previously uncraftable cosmetics or other gear you wanted without having to grind a specific map for materials
At the end of the discussion time, why don't you patch the map disappear?
Beginners can't memorize the map, so it will be troublesome.
Part of the game is remembering things
helloo I wanted to ask if it's possible to enable a short period of loading bfr the 'timeout error'
my wifi isn't the best so it sometimes goes off for a short time and returns but every time it does ggd immediately kicks me out with a timeout error so I can't enjoy the game fully :'(
I'd appreciate it if there's a way we can continue a game!
I know it was mentioned in the last developer update that they are working for a system where if you get disconnected midgame you will be able to rejoin
oh i guess i missedd it! thank u
please downgrade, I don't accept custom tasks
I am not sure what you are asking
We are currently having room display errors, loss of group rooms, room list errors, infinite tasks, loss of classic+ mode (probably due to developers), clothes saving errors,... do Please downgrade as soon as possible or re-open to version 2.05.02
If you are having trouble you can always submit a ticket at #troubleshooting-and-bug-reports , also, classic+ mode no longer exists and has been combined with Classic mode. You can enable all roles and features that were in classic plus in classic now
Please explain which mission? Goose, duck, neutral?
goose'S WIN
If you can't live to the end, there will be fewer geese doing missions while you're alive.

