#🎮︱gamemode-ideas
1 messages · Page 6 of 1
Colosseum Mode, Sheriff's / Vigilante / Ducks-like jobs fight in the circle and the last person to win. a maximum of eight people
I believe Fowl Play is going to be similar to this
That game mode is goosehunt but getting to one end to the other. The prisoners could easily win if they don't see any geese with their lights on the ducks
would really depend on how the map was set up
in goosehunt, it is 1 duck vs everyone else, and the geese can go anywhere on the map. The map I envision for this means the ducks have to risk getting seen to move forward, and if they are seen they are dead
%idea findingoose
Goose 1-3
duck 13-15
- Ducks do not recognize each other.
- Ducks can kill ducks on the same team.
- The goose team wins if there are more ducks than the duck team.
- If you find a body, you can report it.
Thanks @craggy pulsar for your feedback, we'll be sure to look at it 
So in order to win the geese have to hope the ducks kill enough of each other?
yes
So this is dine and dash except one side can't do any kills
So, if the geese are outnumbered that badly, and have no way to kill, the ducks' odds of winning would be very high just from killing at random
Then it seems like we should give the Goose team a job that can kill.
yes, but there is already game mode like that, Dine and Dash
2-3 vultures/falcon and the rest are ducks
ok
It also just sounds like Classic but with blind ducks.
Fowl Play?
An upcoming game mode: https://www.youtube.com/watch?v=lJqNc_yXR4c
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
Do we even know what's fowl Play about?
Really
The only thing we know that everyone is dead
I wish someone would tell me
Ask questions 🙂 I will answer
I have nothing to hide. Never have avoided answering questions.
Shawn, what's the secret of Fowl Play? It's been 8 months since that video!
There is no secret, its a game/gamemode we're making
It might be a stand-alone game.
What is the idea of this game mode? Does it keep the social deduction theme, or does it have a theme of killing as many people, or a hide-and-seek kind of game, etc…?
We're still working on the nuances but basically its going to be a bit like clue meets battle royale.
As you play you learn information about your target. Once you think you've gotten your target you try to assassinate them.
After killing them you inherit their target.
Rinse and repeat until you're down to the final two...
Ah I see.
They are still propably gonna make US wait a long time for fowl play
One day closer than yesterday
Can u look into Ur dms?
Everyone has a target to kill in Fowl Play? And you can only kill after you know who your target is?
I’de assume that they can kill anyone, but they have consequences for killing the wrong person.
%gamemode
Spider Saliva
The Spider can or cannot be replaced with anyone on any map, sometime in the future
- When the Spider dies, the Spider drops a big poisonous circle which infects others around a little circle ( except the killing geese and only 2 max in the circle )
- After the circle finishes, whoever gets caught in the bubble will become a spider and be able to continue the Spider’s career
- If you’re wondering what Spider’s abilities are, it’s only that ability. This will be a neutral considering it infects others.
- If the Spider gets voted out, whoever doesn’t vote them will occasionally be rated and spider webbed, leaving them without abilities for 10 seconds,
Goosenecks
Goose
Goosenecks are gonna be able to attack the spiders.
Goosenecks only have about 3 tries.
If they misfire a spider 3 times, they will die.
They are for example a sheriff with 3 tries.
Thanks @dry cargo for your feedback, we'll be sure to look at it 
I’m not sure this will work, as pigeons are their own team, which won’t allow the spider to win with them
I’ve tweaked your idea, and I’ve thought of a way to balance this game mode.
This game mode could be not one of social deduction, but of chase. How about everyone knows who the spider is, but the spider is very fast. the spider can have the ability to spit acid, which will then kill geese who stay in it too long. They can also have the ability to shoot webs, which slows geese. There are no meetings, and the spider wins by killing everyone. The geese win by killing the spider. The spider can use vents and go into the fog. Every 5-10 tasks completed, the spider will A: receive a longer ability cooldown temporarily, B: be slowed down, to the same speed as the geese. Or C: be given lower vision. There is a timer for the round, and if the spider doesn’t kill everyone in that timer, then they lose. Dead geese can do 20-40 second tasks on webs and acid pools, which does not contribute to hurting the spider, but does remove the web/acid pool.
So if the timer runs out, it would be a goose win as well?
Thinking about it, maybe spider could be an alternate monster for Trick or Treat...
Not a bad idea with it being an alternate in TnT, seems someone is taking inspiration from starship troopers unless I'm wrong
%gamemode Fashion madness: 2 teams with equal players, Sheriffs and Disguisers. Disguisers get a minute headstart to do tasks. Doing tasks would randomize their hat, shirt, or color. Each sheriff is given a profile of their own target, and after they complete 5 tasks, the profile is updated to whatever the disguiser is wearing currently. Sheriffs individually win if they kill their target and disguisers individually win if the sheriff that is supposed to kill them chooses wrong or if they survive 5 minutes.
Thanks @ashen peak for your feedback, we'll be sure to look at it 
Would the target's feather colour change? Because that tends to be the biggest identifier. Unless said sheriff only knows the accessories and not the feather colour.
If you wanted to make it even trickier, you could add fake disguisers on the map
there's a gmod game mode like this, can't remember the name of it for the life of me
If it is a recurring issue and you have tried troubleshooting your computer and connection, you can submit a help ticket in #troubleshooting-and-bug-reports
Interesting gamemode idea, but a router reboot fixes the majority of connection issues
I think it was Guess who or smt
What if we had a road runner role against a team of demolitionists. The road runner is twice as fast as the ducks. The ducks win by blowing up the road runner. The road runner wins by doing all of its abundance of tasks.
@vestal aspen Hot potato is on the dev's radar, not sure how they'll go about implementing it, but if you really want to play hot potato in a regular lobby, there are means to do it
He probably didnt mean hot potato. This is more kind of Hot Potato x Dine and Dash with new role mixed. But I see somes holes in it too, can Ducks give bomb to each other? If yes, they could just give eachother bomb and follow the Road Runner and give it to him on last 2 seconds = He would be unable to defend himself at all. Even though if he is faster then them, he is like 1 vs 15 and one wrong movement = 100% death. Another question is if Ducks will know eachother, because since Road Runner is faster, they pretty much know who it is from the beginning, will there be normal players mixed too ? Like there will be normal goose but also Road Runner among them? If that is the concept, then why even doing it? Yes, Goose could walk with road runner giving him kind of "shield" and making sure none bomb gets close to him, but this also creates an option for trollers / teamers to strike and just let Road Runner die for fun. I think simple mode of hot potato without any buffs / special roles would be far better then adding some extra aspects into it, maybe there could be version that was in live-birds before and thats the Demolitionist bomb would be AOE - Anyone arround the blown person will die (in certain radius of course) this could be one of the things that could make the mode funnier but also shorter.
Even if Road Runner didn't had the speed buff when spawned but on ability (such as Birdwatcher and such) they would still know its him once he uses it. Only way to fix this problem could be - He can use this ability only once, there will be only certain ammount of Ducks and also normal Geese mixed with Road Runner. This would force Road Runner to keep his ability a secret and use it only when he is about to die. Also does Road Runnner simply win by doing task? Or does he also win when he gives the bomb back to the Ducks?
Most of the non-Classic games also have a time limit, which gives the one running a bit of a cushion and pressure on the ducks to act quickly. Just something to think about.
There is only ducks and the road runner. The ducks aren’t informed who the road runner is, but they do know who the other ducks are. The idea of this game mode is that there is little social deduction. When the road runner is given a bomb that is already ticking, the bomb doesn’t show up/continue ticking till about four seconds after they receive it, at which point the timer is increased by two seconds then continues ticking.
Both teams can use venting mechanics, but ducks cannot if there is only one duck left. Ducks will be informed if they are the last one left, but the road runner will not.
Road runner also cannot use any venting mechanics if they have a bomb, and gradually become faster if they have a bomb, being about 3 times faster than the ducks when there is one second left
Any Prop Hunt type of mode in development ???
Now that's a suggestion I haven't seen in almost a year
used to have a command for it actually, but here is the last response in regards to it:
Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.
I'd like to think Goose Hunt covers most of the hide and seek desires on the game, but there's always room for more stealth in the game.
Oh there used to be at least one suggestion for prop hunt a day back in the beginning
To the point that herbert threatened to start removing assets from mother goose each time
Ah, Herbert. Casually suggesting disabling the game out of spite. That's why we -love- tolerate him.
Ok idea for a game in the lodge room: Have the players play darts with a spinning dart board. Players can win different kinds of prizes based on what they land on.
not a bad minigame idea
Thanks 🙂
Here’s a goose only mini game called: Tasking Frenzy
Everyone would do tasks on that specific map
But every 20 seconds the person who does the least amount of tasks are killed
The more tasks you do the more coins you get at the end
1# Good way to learn to speed run tasks
2# worth it mini-game that rewards you from how much you did
!play daisuki datta

Problem with that is that you might get stuck with really long tasks. I'm sure the task list would constantly refresh like in Trick or Treat
A game mode where all ducks are assasians and no two people are the same roles (besides the dodos)
I think you just described Fowl Play (coming soon (TM))
Nobody is quite sure what Fowl Play entails just yet.
It was pointed out it may require its own entirely separate game, so it sounds like more than just a simple game mode
Classic ++ every role has loW vision and u dont knoW ur impostors mimic could be a role that u can transform into someone once a game and get their abilities idk just smth
you can do all those things with classic+ settings 
except for ability swapping because that takes away deduction
You can control the vision in the Arrow tab.
Blind ducks mean you don't know the other ducks. (Can't have mimic)
Morphling and ID thief can morph, but that's their only ability.
Tbh if Every Goose is Snoop it ne nice BUT i dont think duck can kill them at that point so Ill keep the Goose Hunt the same way
If every goose was a snoop and there was a map full of objects to hide in, then you just give a duck the ability to kill hidden geese and voila! New game mode.
cough cough don't mention the PH game mode or herbert will start deleting assets
PH? You mean Prop Hunt?
crap, now herbert has to delete an asset
Now I'd like to know what no asset mode would look like, blindly feeling around the map for walls.
you realize...the walls count as assets right?
no asset mode would just be...nothing
Oh
XD
also, no sound because that is also an asset
goose in middle of nothing, just play some playlist from spotify and chill
nope, no goose, that's an asset XD
you can enable no asset mode yourself, just turn off the computer XD
White is asset
Yooo, once they enable no assets mode, they can finally add a revival role 
no! don't flashy thing me!
Huh? What flashy thing? What were we talking about?
I don't remember
MM has a lot of OBjects but the only spots i Knew were The Table ast the Sofa in the Bottom Right. Im sorry but i enevr get Snoop. usually Disabled
OOp the Flash wor- What again?
Really? Most of the rooms I'm in love Snoop. Thanks to that, I know of a total of 5 hiding spots. The wardrobes are probably the easiest ones to spot, and I'll hint that the other two are at opposite corners of the map.
Some people have a problem with snoop and mechanic because they can just hide
i have a gamemode idea called goose goose bomb where a bomb will be put on a random goose/duck and you have to put the bomb on a goose/duck in 1 minute or the bomb will blow up and the duck will be able to spawn a bomb on any duck
ITs at the Um dang where was it agaion.
tahts Demoliotionist-
as the *ehem Insert Role u can make player have a bomb which the ycan pass
So, hot potato. Game mode has been suggested multiple times since the demo duck came out
Honestly I’m pretty sure it’s the most requested gamemode rn
hmmm, it might be a tie between hot potato and prop hunt
It's also number one on our list.
After 30 seconds, the player in the closest proximity of the most players gets the bomb. They have 15 seconds to hand it off.
The next player who receives it has 12 ... then 9.. and so on.
You can't give it back to the same person who gave it to you.
When there are two players left, it will be random game of hide and seek. Receiving the bomb freezes you in place for 5 seconds. You can give it back, and the timer has a net 45s total time.
you shouldnt need nitro to use the emojis in here 
%gamemode a sort of 5-16 man death match style game everyone can kill and the objective is to kill everyone one else and be the last one standing, but everyone starts with twice ninja cool down only way to kill quickly is to do tasks that lower your cooldown and randomly give you a duck ability. It would be relegated to jungle temple or jungle type maps
Thanks @lost warren for your feedback, we'll be sure to look at it 
cough cough Fowl Play cough cough
https://www.youtube.com/watch?v=lJqNc_yXR4c
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
oh is that what that is? lmao never actually watched that @final mauve, was an idea me and a few people came up with yesterday. atleast we weren't the only one who thought of it xD
Lol yep, Fowl Play is to the point they are considering making it it's own game and is still in development
Eat a Run: Description Its similar To Classic How ever instead of a Duck is a Pelican who neds to eat everyone hen press the Emergency button to win without getting caught How ever one Goose will be a vigilante and the roles will be Dodo Vigilante and Pigeon
Was it confirmed we're getting trick or treat in the basement? I assume it is but just want to make sure
I don't recall them saying anything about that
We should, assuming they follow the pattern they've established regarding that, but only time will tell.
Next dev update coming on friday so should have more news
@slim summit please stop with the random spam in channels
idk how im able to do tis but about a free for all gamemdo?
See aforementioned post about Fowl Play
Don't worry, its not rickroll.
There are a ton of games out there based on the backrooms
Also, we do ask that people refrain from posting links
Oh...
No, i didnt mean the backrooms itself. I mean the part where you run to the exit itself.
I mean, it's not the same, but gaggle does have a variety of escape rooms as well
Backroom map??? oh wait that would mkake the game not end as its ALMOSt infinite
you can't forget, if its based on LVL1, you can't even find any players, seeing as their is no way to contact anyone in level 1
or see anyone
That doesn't really give much of an idea of what you mean. You can make goose hunt harder and objectively scarier by messing with the settings already
rip. Noo ne will know where u died or everyone is at. Imagine the ents are just like how th entity go throgh walls_ yikes
a map based on the Backrooms might not be a good idea, also search up the backrooms official website
level 1 the only way you can die is Starvation or lack of water
it is impossible to find anyone level 1 because everyone is on their own field of reality their
level 2 you can find people
the only exits are all Fannon as well
their is no true way to escape
so again a Backrooms map is not a good idea for a map, even if it got it's own gamemode
Classic++ the ducks can get certain geese abilities, such as the medium ability, or the bird watcher (but won’t mix roles that provide no benefit like avenger, sherif, mechanic or vigilante) and (won’t give some roles like the body guard, to be a bit more balanced)
How about Texas Hold’em in the lobby?
Duck / Goose versions of classic songs / music in the lobby inside of a jukebox?
Would have to be songs already in public domain and they would need someone to do the recordings
one is that u have to work in teams of 5 to solve a puzzel quickly . like mcc. in minecraft.
You mean... like an escape room?
yes
nice
Ok fair enough 🙂
How about a game mode that is basically a battle royal where every player can kill each other but only after completing a task for each kill
Fowl Play
@regal locust
Select your language in #lfg-language , and then post a code or join a game.
@regal locust
Select your language in #lfg-language , and then post a code or join a game.


hi
hi?
Speak in Portuguese?
I don't no, but if you are looking for other players who do go to #lfg-language and pick 🇵🇹 , you'll see the rooms for portuguese
Thanks 🙏🏿
%idea The Virus goose gamemode
Game mode idea:One Goose will be chosen as the Virus or more of the standout the Virus can Glitch players by making them randomly teleport around the map to different areas (not killing them) the Virus also has a kill button 2 times during meetings the glitch can decided to randomly turn other players into a glitch
Glitch:A kill cooldown and a glitch ability this glitch ability makes them form into another player for a short period of time kinda like the morphing
Thanks @raw token for your feedback, we'll be sure to look at it 
that sounds fun, will other special roles be allowed?
If the devs decide to add them and the gamemode than sure
you let the devs have a lot of freedom with your suggestions, i respect that
allows them to get creative
yeah my ideas are merely side ideas the devs can alter it to any way they want its there game after all not like im a main dev making it myself
All you've done is take the glitch from modded AU and put it into goose hunt then add meetings
I put a banana into ice cream, coat it with chocolate and call it a banana ice cream chocolate surprise.
Sometimes mixing things together might work 🙂 Always worth entertaining, but we should try to add our own twist on it
maybe a predator mode with the new invisi duck?
Can they get a secondary button that plays a creepy duck noise while they are hunting?
Note, not being facetious, i think playing a sudden scary noise could startle people, giving away the fact that someone is in the room with the duck
Old steam review
That one still makes me laugh
But I do realize that some people are more sensitive to jumpscares and such
“A jump scare worse than fnaf”, has this dude seen the recent sonic.eyx game over jumpscare
Jump scares don't do anything for me, I like suspense, i like tension
I find them thrilling
Same, it’s good for developers to use them to get the players just in the right mood
Jump scares can be good if used properly, after a build up, but when your game is just nothing but jumpscares, it loses the effectiveness
Yep
FNAF got my 6 year old once or twice, but after that he just got bored and wandered off
This feels like it could fit into Treat or Treat, but I'm not sure which monster would best fit the theme...
Mad Scientist perhaps
ah didnt realize that
also sounds like a cool idea
would love to see more monsters in TrT
ME TOO
Codes down in #lfg-language, please...
Me too lol
agreed
An optional Pelican with a cooldown slower than ducks for the blue team at 14+ players for dine and dash could be interesting because you aren't killing, you could temporarily stall some ducks or even protect your teammates inside of you until you get killed.
The pelican would really put more dine into the game mode, that's for sure XD
It's the closest we're gonna get to a neutral alliance mode
for now
Or imagine a role where a Vulture has a killing role (like dueling dodo) but it’s towards the pelican but the vulture or pelican can’t eat the person that they killed?
Not entirely sure where you are going with that one. Also not a game mode idea
Unless I'm completely misunderstanding you, which is possible
I mean I do twist my own words without realizing it 🤣 so it’s possibly that too. But with the pelican idea for a game mode have it to where it’s like Vultures vs Pelicans
Ok this idea is ridiculous but I think it is a hella of a funny idea
How about we make a gamemode where there are 1, 2 or 3 geese and the rest just ducks
It’s a silly idea but it would be fun
Trying to find geese
But there would need to be automatic blind ducks
So nobody knows each other
@craggy pewter Codes go in #lfg-language . Select the language, then use the appropriate lobby.
A Saw-like gamemode and map where there's limited total button, traps, and everyone has the ability to push someone.
Game idea for a special event: After a meeting, all the roles get messy and you can then get a different role than the one you started with (without the roles of the already deceased ones).
ya.. but it would be temporally. a temporally chaos. but ok, i agree.
Definitely a Classic Rejects type gamemode
Simply... Tag
See: Goose Hunt. Duck is It
I love it
But would it be role that no one else has or would it be the same roles that everyone has but switched?
It would be just the roles of the survivors at each meeting. [so suddenly you may have the opportunity to assassinate the one who has been chasing you in one of the previous rounds. or maybe you can silence the silencer. I do not know. it could also have a fixed and limited rol setting like in TOT or classic (no plus) game modes]
Alr
%gamemode This is very much a work in progress, but here goes:
Pac-Man Mode (working name)
For 5-10 players (maybe 16 if it's not overpowering)
One player is chosen to be the "pac-man", while the rest of the lobby are "ghosts". (I'm imagining pelicans for them right now.) The pac-man must run around collecting objects on the map until he can turn around and kill the ghosts, during which they cannot eat anyone.
Thanks @noble wasp for your feedback, we'll be sure to look at it 
It just came out of my mind, a new gamemode wherein all players are dueling dodos... So just like the role, the players are going to finish a set of tasks, then kill a player after that... After the kill, that player will acquire a new set of tasks (different from the previous one) then if completed again, that player can kill another player again, until there is a last man standing...
I suggested this gamemode because...
- i think its a great practice in doing tasks in a certain map
- it gets more thrilling as the time goes by
- being the last man standing is a great achievement (well youre the fastest one to finish the tasks)
- players can be more familiar about dueling dodos for classic plus gamemode...
Thats it, hope my idea will be accepted for future app updates... Ty
so kind of a death race
Yep haha
.
This is 80% of Fowl Play
Wdym? Lol
Oh wait... Let me chat it again for the bot to respond
We have a trailer for it. New game mode coming out soon.
Ooh
%gamemode
It just came out of my mind, a new gamemode wherein all players are dueling dodos... So just like the role, the players are going to finish a set of tasks, then kill a player after that... After the kill, that player will acquire a new set of tasks (different from the previous one) then if completed again, that player can kill another player again, until there is a last man standing...
I suggested this gamemode because...
- i think its a great practice in doing tasks in a certain map
- it gets more thrilling as the time goes by
- being the last man standing is a great achievement (well youre the fastest one to finish the tasks)
- players can be more familiar about dueling dodos for classic plus gamemode...
Thats it, hope my idea will be accepted for future app updates... Ty
Thanks @astral mantle for your feedback, we'll be sure to look at it 
%gamemode
Roles Unleashed:
For a while now, I've desired a mode that can not only let you test the limits of GGD, but also test the potential of roles and allow hosts to create a sort of sandbox-like experience. Roles unlimited would be a chaotic and weird gamemode (and completely unbalanced) where every role in the game besides geese/ducks that require environmental features are in play (including map-specific ducks, minus ninja since they basically depend on the forbidden passages). Astral goose and invisibility duck on Jungle Temple map? Sure! Even though it's unbalanced, it would be a load of fun to create a mixing pot of roles that you can't experience in any other mode.
This mode should only be available for private lobbies though, since the chaos it would provide would immediately detract new players.
on the user interface side, it could work the same as classic+, where you can reasonably adjust sliders based on player count, adjust kill cooldowns the same way, choose which roles you want in the game from the majority of the GGD role roster, etc.. To clarify, this mode would NOT allow duplicate roles to exist (ie., two canadians), but would allow access to every role as long as the map meets the role's requirements for basic inclusion
Thanks @outer rivet for your feedback, we'll be sure to look at it 
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
Astral goose and invisibility duck are already on all available maps
really? neat, had no idea
What might be broken is falcon and pelican on the same map. Or morphling and ID thief
they mentioned in the dev stream that they wanted to make more map specific roles, I guess I took that as "none of these new roles on old maps" instead of actually testing it out
There's a reason why some roles are excluded on some maps. Not because GGD "has met the limits" but because rounds would last 30 seconds and not be fun to play
by this we mean we might design roles for specific maps. That way we dont have to worry about "this role would not work on this map" and develop a million corner cases
"what happens if this role does this ability on this role"
yeah I understand why some roles are excluded, but think of this more as a sandbox testing ground as opposed to a jail that makes things less fun
#ClassicRejects
that's why it's a gamemode suggestion and not a role suggestion lol
but I see what you mean
I guess add to that "no XP rewards"
heck yeah
sounds like chaotic random fun.... although I hope the resurrection thing never happens
#staydead
In Classic Rejects, it might. But only for the silly fun of it.
we'll see if it ever becomes a thing. Who knows. XP would be excluded too as its a reward
yeah, in such an unbalanced gamemode like ones I'm bringing up, there definitely shouldn't be any rewards
I’m definitely hyped for this btw
I wish there was a radiation exposure mode If a pigeon infects it, the goose is exposedIf you take the hidden medication that comes out on the map every certain time, it comes back Pigeons infect all players within a time limit, and geese survive by taking drugs
Select your language in #lfg-language , and then post a code or join a game.
That looks so fun
%gamemode for smaller groups, like duck hunt. Originally a Christmas idea. Santa (god?) needs presents from his Elves (geese) while Krampus (Duck) is trying to take them for himself and kill Elves. Kind of a capture-the-flag of sorts. If Krampus wins, the Elves turn to coal. If Santa gets his presents, the remaining Elves turn into Krampus-hunting ... creatures? with 30 sec left on the clock for Krampus to escape
Thanks @sacred sluice for your feedback, we'll be sure to look at it 
Sorts of Hot potato(bomb) mode
All players are geese and random player is given a bomb goal is oas it of to someone before it goes off cycle reopeets thill there just one goose left standing
hot potato has been suggested multiple times. You can actually set the game up to play hot potato by just tweaking the settings
15 geese (no roles), 1 duck (Demo) voila, hot potato
sometimes we like to add in a sheriff for a little extra spice
make sure no meetings so we can't vote demo out
time limit for demo is how fast the geese can complete tasks
Some hot potato rounds are just gathering at the meeting spot and spam the bomb until either duck blows up or no geese left.
The strategy is "don't be left holding the bomb"
if your the 1 holding the bomb and your next to Demo, you likely wait till 3 seconds left than pass it, don't you XD
or is that cheating in those rules?
Well, everyone is running around. Aside from that (and no hiding), I don't consider anything cheating. But each group has their own rules.
For my hot potato mode I make sure you can’t call meetings so I don’t add extra killing roles or have emergency meetings but I do add gravy, and celebrity for info.
Pelican Hunt. Everyone but the pelican is a basic duck. The ducks have to kill the pelican, before they eat them all. Ducks can kill each other, but have a 50 sec cooldown on kills
Sounds like a Dine and Dash variant. I mean, maybe, but I'm not sure if he'd have a teammate or not.
I could see a mode like that where Pelican was paired with a Bodyguard Goose (when over 7 players) vs all Ducks. Would basically give the Pelican one chance to survive
Course, with a bodyguard, it risks swallowing the protector up.
Yup, that would be part of it
Yeah the pelican could be an interesting addition to the dine and dash mode
FunClassic: classic, but everyone have helium voice, like from party duck
Maybe also vote if voice should be also during normal round (after or before meeting) (thank you Rognik for saing that :D)
🎙️ = Yes, it should be
⛔ = no, only during meetings
HideNseek:- no sabotage, no report, no meeting, players need to complete tasks to win, imposter need to kill all players to win
Have you tried out goose hunt gamemode?
And whats an "impostor"?
Imposter = duck
Would they have party voices during proximity chat, too? I could only imagine the chaos if so.
You can choose
they already have the ability to mess with voices, it would work
It party's ability and it can be used only on 1 player per round, also it works only during meetings. in that mode they are talking like that the whole game
Thanks @slim summit for your feedback, we'll be sure to look at it 
%gamemode:identity Crisis:this is a gamemdoe of classic where everyone avatar changes to anothger players CHaracter,this includes shirts.hats.pets and so on..this os alsp affected at meetings
Thanks @slim summit for your feedback, we'll be sure to look at it 
%gamemode:bomb rush
A random person will be given the bomb they will have a slightly faster running speed to make it easier to give bombs to people the goal is to be the last goose standing. All goose that don't have a bomb will have a skill that also increases their speed while being slightly faster than a person with the bomb. this skill can has a 30-60 second cool down
Thanks @orchid stag for your feedback, we'll be sure to look at it 
Hot potato?
Yes
Exactly what it is
I also got another version that might be easier to do in case you make this into an actual game mode
Instead of having faster running speed and running skill. You do not hear the sound of the bomb ticking allowing the person to sneakfully pass about to another person
It'd literally be the same game anyway, and if the avatars swapped during the game, it'd ruin the social deduction aspect of it
%gamemode:kill or be killed: this is a game mode of everyone being a duck and has to be the last one standing, all other roles that are a duck are able to be added in if the host so decides to add them as a role, the roles keep there main ability though as it would be unfair for everyone to have a automatic kill button on a character that has a set kill button anyway
Thanks @humble echo for your feedback, we'll be sure to look at it 
I think something a little bit similiar is already being worked on, its called Fowl Play
Oof
Here is a trailer for the upcoming game mode: Fowl Play. The latest mode to hit Goose Goose Duck. Kill or be killed in this fast-paced murder deduction.
Download the game for free on Steam: https://store.steampowered.com/app/1568590/Goose_Goose_Duck/
Want to meet new players just like you? Join the discord.
discord.gg/ggd
%gamemode:FunClassic (i didn't make that gamemode command): classic, but everyone has helium voice, like from party duck, during whole game
Thanks @sharp pilot for your feedback, we'll be sure to look at it 
Thanks, but there's no need to repost the same suggestion
Just to be sure
%gamemode: Group, basically 8 groups of lovers, at a vacation. Only new things is that the ducks are paired together, the groups will be shown in the meetings, and if you lover dies by not via votes, the other lover doesn't die, and also roles from classic
Thanks @bold bobcat for your feedback, we'll be sure to look at it 
Maybe prop hunt??
Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.
%gamemode
Hide and seek
It is divided into the object team and the duck team.An object team can transform into a random object on a particular map.And you can use a fixed button to fix things and watch others.If even one thing survives, the object team wins.The duck team has to catch everything.Basically, the second half of an object is slightly slower than the second half of a duck.At 30 seconds, all remaining objects will be located, and the duck team will move faster
Thanks @drifting forge for your feedback, we'll be sure to look at it 
Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.
Oh
At one point that game mode was, and probably still is, one of the most commonly suggested game mode ideas, even more than hot potato
Zombie mode 🤔?
you mean like trick or treat?
Close to it, but zombies and survivers and zombies have low vision and the infected turn other geese to zombies if survivers finish task and kill the first infected zombie they win if they die they lose
Also I would recommend a new whole map for it
Btw isn't trick and treat a vampire stuff??
There's been a few zombie mode suggestions over the past year
trick or treat starts with one vampire who bites a player, that player turns into a thrall who goes around killing, they have to vote off the vampire to win
Yeah, I got the idea from among us mode if I am right
and if something is in modded among us, you can pretty much guarantee the devs have already heard of it
Yeah it's just little bit different ig
What about a game mode where everyone is tiny in it and all the players voices are like helium
a party game mode has been suggested already, the problem with making characters smaller is when it comes to mobile
And the duck looks tiny but when he kills someone he get bigger for few seconds
😯
Mobile are harder 😭
and mobile has to be considered
No player left behind
What about cops and robbers game mode with a prison map and with new roles the cops that have to kill or capture anyone who try to escape and one of the cops is a duck that have to kill all inmates
While inmates must do tasks to escape and survive from killer or vote killer out
Maybe remove or add some stuff that gonna change the core of game but I would love to see something like that
@low fjord
Select your language in #lfg-language , and then post a code or join a game.
%gamemode chaos mode:
vampire is in this mode but he’s now a neutral
optional things:
if he infect goose: goose become a thrall
if he infect duck: nothing happened
if he infect neutral(other than falcon/pelican): the neutral dies
if he infect falcon/pelican: they would know that you’re the vampire
Thanks @mellow notch for your feedback, we'll be sure to look at it 
If they were to make something like that, it would probably be a part of classic rejects that may or may not actually become a thing, but has been talked about for awhile. If such a mode was put into place you would not get any materials, XP, or coins while playing by last I heard
I hope they make that game mode lol
classic reject?
That's what i said, a mode for all the roles rejected from classic+
"Classic Broken"
Classic+ Rejects is an idea teased by the devs in where they put every role that couldn't work in Classic+, and also give balancing 2 shots to the back of the head.
Team swapping? Sure
Vote Manipulation? Why not
Reviving? Might as well delete ggd because it'll be in here.
I'd also add "No Role map restrictions"
See conversation above about Classic Rejects
lol
a lot of complaints about sabo cool down vs bell timer hard for ducks if they are all or mostly outed
#🐣︱classic-role-ideas is where role ideas go
There are plenty of birds out there (Turkey, Chicken, Penguin are common ones) what they do is the real question that abide by the role design document. Can't force it though, let it come naturally
%gamemode
Flag Tag
Two teams of random birds (geese, neutrals, ducks) are formed and have to chase down the player that holds a flag (marked on the map). Whichever team holds onto the flag the longest during a timed match will win the game. Running up to the player that has the flag and pressing an action button will steal the flag from that player. The flag cannot be taken by another player for 5 seconds. Which would allow the flag holder to get away. The flag would start at the center of the map.
Venting/Hiding wouldn't be allowed as that would stop non venting and hiding roles from being able to get to the flag.
Only sabotage allowed would be locking doors.
Killing would be optional, however, bodies can be reported and those who kill will likely be voted out. Reducing the birds on one team or another. The geese, neutrals, and ducks can be on the same team. Maybe have them color coded shirts to differentiate the team members.
OR even have all birds as geese to avoid any killing.
Thanks @prime tide for your feedback, we'll be sure to look at it 
@prime tide This could work, with the one problem that most maps aren't symmetrical and thus one side might have an unfair advantage depending on the split, but I go have a couple of ideas that could make it better.
- Ducks vs Falcons. Similar to Dine and Dash, there's a red team and blue team. There's no deduction in this mode, so your teammates will have their names shown in the appropriate colour. Maybe even have the opposing team have their colour shown.
- Flag possession, killing and revival. Have team members scattered throughout the map, and the flag spawns in a random location. When you have the flag, a marker appears above your head. You can kill the other team to slow them down, or maybe just the one with the flag. Similar to Trick or Treat, dead players respawn after a set timer.
- Victory condition. I have two ideas for this. One is that the team needs to have the flag for X minutes to win, as seen by a timer. The other is counting how long each team holds the flag in X minutes, with the side having the most culminated time winning.
I also realized this could be a free for all, with each player competing for their own best score.
Can we get a freeze tag mode?
%game mode Dine and Dash 3.0 basically Dine and dash 1. 0, but with a pelican and no vulture.
Sorry, I couldn't find a command or game object that matches: %game mode Dine and Dash 3.0 basically Dine and dash 1. 0, but with a pelican and no vulture.
%gamemode Dine and Dash 3.0 basically Dine and dash 1. 0, but with a pelican and no vulture.
Thanks @lapis isle for your feedback, we'll be sure to look at it 
Stupid phone and it's auto incorrect feature.
@rapid drift
Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.
%gamemode Anonymus Classic+
Same as classic plus except all goose/duck will mandatory changed name into firstperson/Secondperson/third person name. He , She, You, Me, Someone etc.
Thanks @winter harbor for your feedback, we'll be sure to look at it 
You can just organize that with a private lobby
There could be something like that, where all the colors and names are randomized, but not so useful, because you could recognize the person with the voice
This is something we're considering
Can u make a gamemode where u test role but that u might consider to see reaction and balance idea
ClassicRejects 
Is “Fowl Play” trailer suggesting a new game mode?
It is an upcoming game mode that has been teased for awhile and is in the works
Ah yes-
%gamemode
Sheriffs town
there is only one goose role - the sheriff
and every possible Duck and neutral role(that can kill)
they dont see each others role's
and the sheriff needs to kill every one(there are no meetings)
the Sheriff wins by killing every other person
if he doesn't succed every one other wins
That's pretty close to Dine and Dash.
Been suggested more time than I care to count
Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.
Had a small lobby where the only Duck disconnected and it was just a Pelican. It actually was pretty fun! Suggestion:
When players < 10, allow Duck slider to go to Zero and auto-check and force Pelican/Falcon if host selects zero ducks.
Sounds a lot like Goose Hunt. 1 Duck Hide and Seek type mode
Sorta, but it's a fun mode to play while waiting for a lobby to build.
ie. I wouldn't want to have to change codes - just want to be able to slide Ducks to zero.
So peaceful world lol
Maybe? Like, in this case, it played like a regular game of Classic+, but no bodies to report. It wasn't really like Goose Hunt ... it wasn't hide and seek.
Can u make a gamemode where youre able to chose the amount of roles like if i wanted to have 3 sheriffs if that would be able to do
Just a random floating thought, maybe watch / play Mario Party games to get a few ideas for the Lounge Room?
Tugwar game or warlike gamemode
How would the tug of war work in this game? If it's more warlike, how would you picture it working?
A gamemode like hot potato would be fun. There could be a select amount of demos and the rest geese. To win, you need to kill all the demos with their own bombs. No other special roles would be in this
XD you have no idea how many times hot potato has been suggested. But you can easily set that up with just the lobby options available in the game as it is
With the exception of having multiple Demo Ducks, but yeah
Would the game just be demos vs geese? I think I prefer the homebrew version where there's just the one demo.
maybe some more roles in trick or treat (i know people barley play it but its still fun)
There used to be an entire channel just for trick or treat ideas
I wouldn't be surprised if there is a new "monster" role for this Halloween
I'm honestly not sure what kind of roles to add to T or T, considering villagers already get a mini-kill ability. People will get jealous if a couple of villagers are more powerful.
Different monsters with new abilities, like werewolves, zombies, etc perhaps
Well, monsters yeah, but I was considering beyond that.
well, as an example, if you had zombies, maybe you have a doctor role that can reverse it? who knows
Kill or be killed as we call it but everyone can kill. We end up waiting for people and only have 6 or 7 people. That's a good time killer but sheriff shots vig and it's over.
May I interest you in a Dine and Dash?
Dine and Dash works, with only one person who can't kill (vulture).
Could always make a new trick or treat mode, with a sheriff (if they shoot wrong, both players become thrall or equivalent) and other roles.
Medium for example could detect the number of thrall, rather than ghosts.
Not particularly useful, but a fun twist that's not useless either.
Maybe instead of a timer there can be an objective.
Lovers could work
Technician may be better suited as a thrall detection type role maybe.
Detective could tell if someone has been bitten
Mortician could tell how a player died (thrall or vampire)
Just some ideas using existing roles and tweaking their abilities slightly to suit the ToT theme.
At least the vampire does have two sabotages that it doesn't have to unlock, but spotting that will definitely make finding him much easier.
Ok I got one. How about a Monopoly like game while using your own silver coins as payment. Min is 100 silver coins and the max is 10,000.
1st prize is exclusive outfits / clothing pieces you can only get while playing. (The higher the best amount the better the outfit.)
2ed prize are gold coins. 1 - 20 (or whatever you think is fair) gold coins. (Also taking in the factor on how much you’ve waged up in the first place.)
3rd prize is a bunch of silver coins. Depending on how much you bet will be added at the end of the round.
4th place you ether break even, lose some of your coins or you lose a lose all your coins.
Perhaps there could be a "Custom" game mode where you can change things for individual roles. Perhaps more than one of a specific role, perhaps making certain roles more likely. I can think of so many fun variants of play if multiple of a role are allowed at a time.
Like having all geese be killing based or something. All vig or sheriff. Or all Avengers for mass murder.
Or a deathmatch where all are falcons and last one left wins.
Or all pigeons and see who's the most social. Or like Dine and Dash with two teams of diners.
Opening up possibilities like that would allow creative minds to make entirely new setups for play. It could also be a base for playtesting for devs or future game modes.
this is something we've given a lot of thought
