#🎮︱gamemode-ideas

1 messages · Page 6 of 1

final mauve
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Because in this game if they can see you they can shoot you whereas redlight greenlight just requires you to stand still

mellow notch
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Colosseum Mode, Sheriff's / Vigilante / Ducks-like jobs fight in the circle and the last person to win. a maximum of eight people

final mauve
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I believe Fowl Play is going to be similar to this

verbal fable
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That game mode is goosehunt but getting to one end to the other. The prisoners could easily win if they don't see any geese with their lights on the ducks

final mauve
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would really depend on how the map was set up

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in goosehunt, it is 1 duck vs everyone else, and the geese can go anywhere on the map. The map I envision for this means the ducks have to risk getting seen to move forward, and if they are seen they are dead

craggy pulsar
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%idea findingoose
Goose 1-3
duck 13-15

  • Ducks do not recognize each other.
  • Ducks can kill ducks on the same team.
  • The goose team wins if there are more ducks than the duck team.
  • If you find a body, you can report it.
wooden sluiceBOT
final mauve
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So in order to win the geese have to hope the ducks kill enough of each other?

craggy pulsar
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yes

final mauve
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So this is dine and dash except one side can't do any kills

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So, if the geese are outnumbered that badly, and have no way to kill, the ducks' odds of winning would be very high just from killing at random

craggy pulsar
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Then it seems like we should give the Goose team a job that can kill.

final mauve
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yes, but there is already game mode like that, Dine and Dash

craggy pulsar
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oh

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I didn't know

final mauve
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2-3 vultures/falcon and the rest are ducks

craggy pulsar
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ok

noble wasp
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It also just sounds like Classic but with blind ducks.

flat forge
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Fowl Play?

noble wasp
flat forge
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Do we even know what's fowl Play about?

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Really

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The only thing we know that everyone is dead

twin mortar
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I wish someone would tell me

flat forge
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Shawn were waiting sooo long for fowl play

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Tell US something

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Cmon man

twin mortar
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Ask questions 🙂 I will answer

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I have nothing to hide. Never have avoided answering questions.

noble wasp
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Shawn, what's the secret of Fowl Play? It's been 8 months since that video!

twin mortar
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There is no secret, its a game/gamemode we're making

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It might be a stand-alone game.

vestal aspen
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What is the idea of this game mode? Does it keep the social deduction theme, or does it have a theme of killing as many people, or a hide-and-seek kind of game, etc…?

twin mortar
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We're still working on the nuances but basically its going to be a bit like clue meets battle royale.

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As you play you learn information about your target. Once you think you've gotten your target you try to assassinate them.

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After killing them you inherit their target.

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Rinse and repeat until you're down to the final two...

vestal aspen
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Ah I see.

flat forge
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They are still propably gonna make US wait a long time for fowl play

dapper cipher
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One day closer than yesterday

flat forge
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Can u look into Ur dms?

noble wasp
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Everyone has a target to kill in Fowl Play? And you can only kill after you know who your target is?

vestal aspen
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I’de assume that they can kill anyone, but they have consequences for killing the wrong person.

dry cargo
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%gamemode
Spider Saliva

The Spider can or cannot be replaced with anyone on any map, sometime in the future

  • When the Spider dies, the Spider drops a big poisonous circle which infects others around a little circle ( except the killing geese and only 2 max in the circle )
  • After the circle finishes, whoever gets caught in the bubble will become a spider and be able to continue the Spider’s career
  • If you’re wondering what Spider’s abilities are, it’s only that ability. This will be a neutral considering it infects others.
  • If the Spider gets voted out, whoever doesn’t vote them will occasionally be rated and spider webbed, leaving them without abilities for 10 seconds,
    Goosenecks
    Goose
    Goosenecks are gonna be able to attack the spiders.
    Goosenecks only have about 3 tries.
    If they misfire a spider 3 times, they will die.
    They are for example a sheriff with 3 tries.
wooden sluiceBOT
vestal aspen
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I’ve tweaked your idea, and I’ve thought of a way to balance this game mode.

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This game mode could be not one of social deduction, but of chase. How about everyone knows who the spider is, but the spider is very fast. the spider can have the ability to spit acid, which will then kill geese who stay in it too long. They can also have the ability to shoot webs, which slows geese. There are no meetings, and the spider wins by killing everyone. The geese win by killing the spider. The spider can use vents and go into the fog. Every 5-10 tasks completed, the spider will A: receive a longer ability cooldown temporarily, B: be slowed down, to the same speed as the geese. Or C: be given lower vision. There is a timer for the round, and if the spider doesn’t kill everyone in that timer, then they lose. Dead geese can do 20-40 second tasks on webs and acid pools, which does not contribute to hurting the spider, but does remove the web/acid pool.

noble wasp
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So if the timer runs out, it would be a goose win as well?

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Thinking about it, maybe spider could be an alternate monster for Trick or Treat...

final mauve
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Not a bad idea with it being an alternate in TnT, seems someone is taking inspiration from starship troopers unless I'm wrong

ashen peak
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%gamemode Fashion madness: 2 teams with equal players, Sheriffs and Disguisers. Disguisers get a minute headstart to do tasks. Doing tasks would randomize their hat, shirt, or color. Each sheriff is given a profile of their own target, and after they complete 5 tasks, the profile is updated to whatever the disguiser is wearing currently. Sheriffs individually win if they kill their target and disguisers individually win if the sheriff that is supposed to kill them chooses wrong or if they survive 5 minutes.

wooden sluiceBOT
noble wasp
final mauve
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If you wanted to make it even trickier, you could add fake disguisers on the map

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there's a gmod game mode like this, can't remember the name of it for the life of me

final mauve
dapper cipher
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Interesting gamemode idea, but a router reboot fixes the majority of connection issues

slim summit
vestal aspen
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What if we had a road runner role against a team of demolitionists. The road runner is twice as fast as the ducks. The ducks win by blowing up the road runner. The road runner wins by doing all of its abundance of tasks.

ashen peak
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@vestal aspen Hot potato is on the dev's radar, not sure how they'll go about implementing it, but if you really want to play hot potato in a regular lobby, there are means to do it

mellow notch
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He probably didnt mean hot potato. This is more kind of Hot Potato x Dine and Dash with new role mixed. But I see somes holes in it too, can Ducks give bomb to each other? If yes, they could just give eachother bomb and follow the Road Runner and give it to him on last 2 seconds = He would be unable to defend himself at all. Even though if he is faster then them, he is like 1 vs 15 and one wrong movement = 100% death. Another question is if Ducks will know eachother, because since Road Runner is faster, they pretty much know who it is from the beginning, will there be normal players mixed too ? Like there will be normal goose but also Road Runner among them? If that is the concept, then why even doing it? Yes, Goose could walk with road runner giving him kind of "shield" and making sure none bomb gets close to him, but this also creates an option for trollers / teamers to strike and just let Road Runner die for fun. I think simple mode of hot potato without any buffs / special roles would be far better then adding some extra aspects into it, maybe there could be version that was in live-birds before and thats the Demolitionist bomb would be AOE - Anyone arround the blown person will die (in certain radius of course) this could be one of the things that could make the mode funnier but also shorter.

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Even if Road Runner didn't had the speed buff when spawned but on ability (such as Birdwatcher and such) they would still know its him once he uses it. Only way to fix this problem could be - He can use this ability only once, there will be only certain ammount of Ducks and also normal Geese mixed with Road Runner. This would force Road Runner to keep his ability a secret and use it only when he is about to die. Also does Road Runnner simply win by doing task? Or does he also win when he gives the bomb back to the Ducks?

noble wasp
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Most of the non-Classic games also have a time limit, which gives the one running a bit of a cushion and pressure on the ducks to act quickly. Just something to think about.

vestal aspen
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There is only ducks and the road runner. The ducks aren’t informed who the road runner is, but they do know who the other ducks are. The idea of this game mode is that there is little social deduction. When the road runner is given a bomb that is already ticking, the bomb doesn’t show up/continue ticking till about four seconds after they receive it, at which point the timer is increased by two seconds then continues ticking.

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Both teams can use venting mechanics, but ducks cannot if there is only one duck left. Ducks will be informed if they are the last one left, but the road runner will not.

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Road runner also cannot use any venting mechanics if they have a bomb, and gradually become faster if they have a bomb, being about 3 times faster than the ducks when there is one second left

safe bison
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Demo-dine and dash

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Kinda like it tho

warm pilot
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Any Prop Hunt type of mode in development ???

final mauve
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Now that's a suggestion I haven't seen in almost a year

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used to have a command for it actually, but here is the last response in regards to it:
Have you considered a prop-hunt style game mode?

We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.

noble wasp
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I'd like to think Goose Hunt covers most of the hide and seek desires on the game, but there's always room for more stealth in the game.

final mauve
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Oh there used to be at least one suggestion for prop hunt a day back in the beginning

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To the point that herbert threatened to start removing assets from mother goose each time

noble wasp
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Ah, Herbert. Casually suggesting disabling the game out of spite. That's why we -love- tolerate him.

lucid badge
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Ok idea for a game in the lodge room: Have the players play darts with a spinning dart board. Players can win different kinds of prizes based on what they land on.

final mauve
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not a bad minigame idea

lucid badge
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Thanks 🙂

manic oar
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Here’s a goose only mini game called: Tasking Frenzy

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Everyone would do tasks on that specific map

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But every 20 seconds the person who does the least amount of tasks are killed

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The more tasks you do the more coins you get at the end

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1# Good way to learn to speed run tasks

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2# worth it mini-game that rewards you from how much you did

wild sapphire
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!play daisuki datta

dapper cipher
final mauve
noble wasp
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Problem with that is that you might get stuck with really long tasks. I'm sure the task list would constantly refresh like in Trick or Treat

foggy stirrup
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A game mode where all ducks are assasians and no two people are the same roles (besides the dodos)

noble wasp
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I think you just described Fowl Play (coming soon (TM))

lapis isle
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Nobody is quite sure what Fowl Play entails just yet.
It was pointed out it may require its own entirely separate game, so it sounds like more than just a simple game mode

opaque rune
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Classic ++ every role has loW vision and u dont knoW ur impostors mimic could be a role that u can transform into someone once a game and get their abilities idk just smth

high patrol
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you can do all those things with classic+ settings thor_hmmm

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except for ability swapping because that takes away deduction

noble wasp
slim summit
noble wasp
final mauve
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cough cough don't mention the PH game mode or herbert will start deleting assets

dapper cipher
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PH? You mean Prop Hunt?

final mauve
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crap, now herbert has to delete an asset

ashen peak
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Now I'd like to know what no asset mode would look like, blindly feeling around the map for walls.

final mauve
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you realize...the walls count as assets right?

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no asset mode would just be...nothing

ashen peak
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Oh

final mauve
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XD

mellow notch
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blank space

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beautiful

final mauve
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also, no sound because that is also an asset

mellow notch
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goose in middle of nothing, just play some playlist from spotify and chill

final mauve
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nope, no goose, that's an asset XD

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you can enable no asset mode yourself, just turn off the computer XD

mellow notch
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lmao, then just blank white thing

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that will burn your eyes out

ashen peak
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White is asset

mellow notch
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hmm

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now im wondering how would it look actually with **n o t h i n g **

safe bison
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Yooo, once they enable no assets mode, they can finally add a revival role dodo

high patrol
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at that point we just delete the project

final mauve
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no! don't flashy thing me!

noble wasp
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Huh? What flashy thing? What were we talking about?

final mauve
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I don't remember

slim summit
slim summit
noble wasp
final mauve
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Some people have a problem with snoop and mechanic because they can just hide

mellow notch
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i have a gamemode idea called goose goose bomb where a bomb will be put on a random goose/duck and you have to put the bomb on a goose/duck in 1 minute or the bomb will blow up and the duck will be able to spawn a bomb on any duck

slim summit
slim summit
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as the *ehem Insert Role u can make player have a bomb which the ycan pass

final mauve
safe bison
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Honestly I’m pretty sure it’s the most requested gamemode rn

final mauve
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hmmm, it might be a tie between hot potato and prop hunt

twin mortar
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It's also number one on our list.

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After 30 seconds, the player in the closest proximity of the most players gets the bomb. They have 15 seconds to hand it off.

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The next player who receives it has 12 ... then 9.. and so on.

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You can't give it back to the same person who gave it to you.

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When there are two players left, it will be random game of hide and seek. Receiving the bomb freezes you in place for 5 seconds. You can give it back, and the timer has a net 45s total time.

high patrol
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you shouldnt need nitro to use the emojis in here thor_hmmm

safe bison
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Thanks chris :D

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that ones animated

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so it does

high patrol
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huh. weird.

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lol

lost warren
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%gamemode a sort of 5-16 man death match style game everyone can kill and the objective is to kill everyone one else and be the last one standing, but everyone starts with twice ninja cool down only way to kill quickly is to do tasks that lower your cooldown and randomly give you a duck ability. It would be relegated to jungle temple or jungle type maps

wooden sluiceBOT
final mauve
lost warren
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oh is that what that is? lmao never actually watched that @final mauve, was an idea me and a few people came up with yesterday. atleast we weren't the only one who thought of it xD

final mauve
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Lol yep, Fowl Play is to the point they are considering making it it's own game and is still in development

dense crane
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Eat a Run: Description Its similar To Classic How ever instead of a Duck is a Pelican who neds to eat everyone hen press the Emergency button to win without getting caught How ever one Goose will be a vigilante and the roles will be Dodo Vigilante and Pigeon

ashen peak
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Was it confirmed we're getting trick or treat in the basement? I assume it is but just want to make sure

final mauve
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I don't recall them saying anything about that

lapis isle
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We should, assuming they follow the pattern they've established regarding that, but only time will tell.

final mauve
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Next dev update coming on friday so should have more news

final mauve
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@slim summit please stop with the random spam in channels

slim summit
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idk how im able to do tis but about a free for all gamemdo?

final mauve
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See aforementioned post about Fowl Play

sand parrot
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Don't worry, its not rickroll.

final mauve
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There are a ton of games out there based on the backrooms

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Also, we do ask that people refrain from posting links

sand parrot
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Oh...

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No, i didnt mean the backrooms itself. I mean the part where you run to the exit itself.

final mauve
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I mean, it's not the same, but gaggle does have a variety of escape rooms as well

slim summit
finite wadi
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or see anyone

final mauve
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That doesn't really give much of an idea of what you mean. You can make goose hunt harder and objectively scarier by messing with the settings already

slim summit
# finite wadi or see anyone

rip. Noo ne will know where u died or everyone is at. Imagine the ents are just like how th entity go throgh walls_ yikes

finite wadi
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a map based on the Backrooms might not be a good idea, also search up the backrooms official website

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level 1 the only way you can die is Starvation or lack of water

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it is impossible to find anyone level 1 because everyone is on their own field of reality their

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level 2 you can find people

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the only exits are all Fannon as well

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their is no true way to escape

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so again a Backrooms map is not a good idea for a map, even if it got it's own gamemode

maiden hollow
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Classic++ the ducks can get certain geese abilities, such as the medium ability, or the bird watcher (but won’t mix roles that provide no benefit like avenger, sherif, mechanic or vigilante) and (won’t give some roles like the body guard, to be a bit more balanced)

lucid badge
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How about Texas Hold’em in the lobby?

Duck / Goose versions of classic songs / music in the lobby inside of a jukebox?

final mauve
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Would have to be songs already in public domain and they would need someone to do the recordings

neat yew
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one is that u have to work in teams of 5 to solve a puzzel quickly . like mcc. in minecraft.

noble wasp
neat yew
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yes

high patrol
neat yew
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nice

crimson berry
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How about a game mode that is basically a battle royal where every player can kill each other but only after completing a task for each kill

final mauve
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Fowl Play

twin mortar
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Its already in the works

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we have a trailer for it

rapid troutBOT
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@regal locust

Looking for a group to play with?

Select your language in #lfg-language , and then post a code or join a game.

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@regal locust

Looking for a group to play with?

Select your language in #lfg-language , and then post a code or join a game.

final mauve
dapper cipher
rapid tinsel
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hi

final mauve
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hi?

rapid tinsel
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Speak in Portuguese?

final mauve
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I don't no, but if you are looking for other players who do go to #lfg-language and pick 🇵🇹 , you'll see the rooms for portuguese

rapid tinsel
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Thanks 🙏🏿

raw token
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%idea The Virus goose gamemode
Game mode idea:One Goose will be chosen as the Virus or more of the standout the Virus can Glitch players by making them randomly teleport around the map to different areas (not killing them) the Virus also has a kill button 2 times during meetings the glitch can decided to randomly turn other players into a glitch
Glitch:A kill cooldown and a glitch ability this glitch ability makes them form into another player for a short period of time kinda like the morphing

wooden sluiceBOT
finite wadi
raw token
finite wadi
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you let the devs have a lot of freedom with your suggestions, i respect that

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allows them to get creative

raw token
final mauve
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All you've done is take the glitch from modded AU and put it into goose hunt then add meetings

twin mortar
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I put a banana into ice cream, coat it with chocolate and call it a banana ice cream chocolate surprise.

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Sometimes mixing things together might work 🙂 Always worth entertaining, but we should try to add our own twist on it

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maybe a predator mode with the new invisi duck?

final mauve
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Can they get a secondary button that plays a creepy duck noise while they are hunting?

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Note, not being facetious, i think playing a sudden scary noise could startle people, giving away the fact that someone is in the room with the duck

hazy birch
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Old steam review

final mauve
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That one still makes me laugh

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But I do realize that some people are more sensitive to jumpscares and such

twin mortar
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Can turn off sfx

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close your eyes

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don't die?

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get good

elfin knot
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“A jump scare worse than fnaf”, has this dude seen the recent sonic.eyx game over jumpscare

final mauve
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Jump scares don't do anything for me, I like suspense, i like tension

hazy birch
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I find them thrilling

elfin knot
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Same, it’s good for developers to use them to get the players just in the right mood

final mauve
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Jump scares can be good if used properly, after a build up, but when your game is just nothing but jumpscares, it loses the effectiveness

elfin knot
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Yep

final mauve
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FNAF got my 6 year old once or twice, but after that he just got bored and wandered off

noble wasp
final mauve
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Mad Scientist perhaps

final mauve
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would love to see more monsters in TrT

spiral basin
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ME TOO

noble wasp
raw token
slim summit
ashen peak
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An optional Pelican with a cooldown slower than ducks for the blue team at 14+ players for dine and dash could be interesting because you aren't killing, you could temporarily stall some ducks or even protect your teammates inside of you until you get killed.

final mauve
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The pelican would really put more dine into the game mode, that's for sure XD

ashen peak
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It's the closest we're gonna get to a neutral alliance mode

final mauve
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for now

mellow notch
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Or imagine a role where a Vulture has a killing role (like dueling dodo) but it’s towards the pelican but the vulture or pelican can’t eat the person that they killed?

final mauve
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Not entirely sure where you are going with that one. Also not a game mode idea

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Unless I'm completely misunderstanding you, which is possible

mellow notch
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I mean I do twist my own words without realizing it 🤣 so it’s possibly that too. But with the pelican idea for a game mode have it to where it’s like Vultures vs Pelicans

raw token
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Ok this idea is ridiculous but I think it is a hella of a funny idea

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How about we make a gamemode where there are 1, 2 or 3 geese and the rest just ducks

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It’s a silly idea but it would be fun

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Trying to find geese

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But there would need to be automatic blind ducks

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So nobody knows each other

final mauve
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I mean that's pretty much just dine and dash

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when you think about it

noble wasp
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@craggy pewter Codes go in #lfg-language . Select the language, then use the appropriate lobby.

sand parrot
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A Saw-like gamemode and map where there's limited total button, traps, and everyone has the ability to push someone.

hallow eagle
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Game idea for a special event: After a meeting, all the roles get messy and you can then get a different role than the one you started with (without the roles of the already deceased ones).

twin mortar
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Chaos

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Its basically a giant mess

hallow eagle
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ya.. but it would be temporally. a temporally chaos. but ok, i agree.

noble wasp
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Definitely a Classic Rejects type gamemode

lost sonnet
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Simply... Tag

noble wasp
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See: Goose Hunt. Duck is It

warm frost
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But would it be role that no one else has or would it be the same roles that everyone has but switched?

hallow eagle
warm frost
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Alr

noble wasp
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%gamemode This is very much a work in progress, but here goes:
Pac-Man Mode (working name)
For 5-10 players (maybe 16 if it's not overpowering)
One player is chosen to be the "pac-man", while the rest of the lobby are "ghosts". (I'm imagining pelicans for them right now.) The pac-man must run around collecting objects on the map until he can turn around and kill the ghosts, during which they cannot eat anyone.

wooden sluiceBOT
astral mantle
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It just came out of my mind, a new gamemode wherein all players are dueling dodos... So just like the role, the players are going to finish a set of tasks, then kill a player after that... After the kill, that player will acquire a new set of tasks (different from the previous one) then if completed again, that player can kill another player again, until there is a last man standing...

I suggested this gamemode because...

  • i think its a great practice in doing tasks in a certain map
  • it gets more thrilling as the time goes by
  • being the last man standing is a great achievement (well youre the fastest one to finish the tasks)
  • players can be more familiar about dueling dodos for classic plus gamemode...

Thats it, hope my idea will be accepted for future app updates... Ty

final mauve
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so kind of a death race

torpid radish
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it would be even better if you could use some sabotages

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like doors

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no fire etc

astral mantle
verbal lava
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.

astral mantle
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Oh wait... Let me chat it again for the bot to respond

twin mortar
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We have a trailer for it. New game mode coming out soon.

astral mantle
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Ooh

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%gamemode
It just came out of my mind, a new gamemode wherein all players are dueling dodos... So just like the role, the players are going to finish a set of tasks, then kill a player after that... After the kill, that player will acquire a new set of tasks (different from the previous one) then if completed again, that player can kill another player again, until there is a last man standing...

I suggested this gamemode because...

  • i think its a great practice in doing tasks in a certain map
  • it gets more thrilling as the time goes by
  • being the last man standing is a great achievement (well youre the fastest one to finish the tasks)
  • players can be more familiar about dueling dodos for classic plus gamemode...

Thats it, hope my idea will be accepted for future app updates... Ty

wooden sluiceBOT
outer rivet
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%gamemode
Roles Unleashed:
For a while now, I've desired a mode that can not only let you test the limits of GGD, but also test the potential of roles and allow hosts to create a sort of sandbox-like experience. Roles unlimited would be a chaotic and weird gamemode (and completely unbalanced) where every role in the game besides geese/ducks that require environmental features are in play (including map-specific ducks, minus ninja since they basically depend on the forbidden passages). Astral goose and invisibility duck on Jungle Temple map? Sure! Even though it's unbalanced, it would be a load of fun to create a mixing pot of roles that you can't experience in any other mode.

This mode should only be available for private lobbies though, since the chaos it would provide would immediately detract new players.

on the user interface side, it could work the same as classic+, where you can reasonably adjust sliders based on player count, adjust kill cooldowns the same way, choose which roles you want in the game from the majority of the GGD role roster, etc.. To clarify, this mode would NOT allow duplicate roles to exist (ie., two canadians), but would allow access to every role as long as the map meets the role's requirements for basic inclusion

wooden sluiceBOT
final mauve
noble wasp
outer rivet
noble wasp
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What might be broken is falcon and pelican on the same map. Or morphling and ID thief

outer rivet
#

they mentioned in the dev stream that they wanted to make more map specific roles, I guess I took that as "none of these new roles on old maps" instead of actually testing it out

high patrol
#

There's a reason why some roles are excluded on some maps. Not because GGD "has met the limits" but because rounds would last 30 seconds and not be fun to play

high patrol
#

"what happens if this role does this ability on this role"

outer rivet
#

yeah I understand why some roles are excluded, but think of this more as a sandbox testing ground as opposed to a jail that makes things less fun

high patrol
#

#ClassicRejects

outer rivet
#

that's why it's a gamemode suggestion and not a role suggestion lol

#

but I see what you mean

high patrol
#

^#ClassicRejects haha

final mauve
#

forgot that was a thing as well XD

#

it hasn't been mentioned in awhile

noble wasp
outer rivet
#

sounds like chaotic random fun.... although I hope the resurrection thing never happens

#

#staydead

noble wasp
#

In Classic Rejects, it might. But only for the silly fun of it.

high patrol
#

we'll see if it ever becomes a thing. Who knows. XP would be excluded too as its a reward

outer rivet
#

yeah, in such an unbalanced gamemode like ones I'm bringing up, there definitely shouldn't be any rewards

elfin knot
viscid crater
#

I wish there was a radiation exposure mode If a pigeon infects it, the goose is exposedIf you take the hidden medication that comes out on the map every certain time, it comes back Pigeons infect all players within a time limit, and geese survive by taking drugs

rapid troutBOT
#
Looking for a group to play with?

Select your language in #lfg-language , and then post a code or join a game.

sacred sluice
#

%gamemode for smaller groups, like duck hunt. Originally a Christmas idea. Santa (god?) needs presents from his Elves (geese) while Krampus (Duck) is trying to take them for himself and kill Elves. Kind of a capture-the-flag of sorts. If Krampus wins, the Elves turn to coal. If Santa gets his presents, the remaining Elves turn into Krampus-hunting ... creatures? with 30 sec left on the clock for Krampus to escape

wooden sluiceBOT
mellow notch
#

Sorts of Hot potato(bomb) mode

All players are geese and random player is given a bomb goal is oas it of to someone before it goes off cycle reopeets thill there just one goose left standing

final mauve
#

hot potato has been suggested multiple times. You can actually set the game up to play hot potato by just tweaking the settings

olive charm
#

15 geese (no roles), 1 duck (Demo) voila, hot potato

final mauve
#

sometimes we like to add in a sheriff for a little extra spice

finite wadi
#

make sure no meetings so we can't vote demo out

#

time limit for demo is how fast the geese can complete tasks

noble wasp
#

Some hot potato rounds are just gathering at the meeting spot and spam the bomb until either duck blows up or no geese left.

finite wadi
#

you have to be strategic if you want to will i am guessing

#

win*

noble wasp
#

The strategy is "don't be left holding the bomb"

finite wadi
#

if your the 1 holding the bomb and your next to Demo, you likely wait till 3 seconds left than pass it, don't you XD

#

or is that cheating in those rules?

noble wasp
#

Well, everyone is running around. Aside from that (and no hiding), I don't consider anything cheating. But each group has their own rules.

elfin knot
#

For my hot potato mode I make sure you can’t call meetings so I don’t add extra killing roles or have emergency meetings but I do add gravy, and celebrity for info.

elder thicket
#

Pelican Hunt. Everyone but the pelican is a basic duck. The ducks have to kill the pelican, before they eat them all. Ducks can kill each other, but have a 50 sec cooldown on kills

noble wasp
#

Sounds like a Dine and Dash variant. I mean, maybe, but I'm not sure if he'd have a teammate or not.

dapper cipher
#

I could see a mode like that where Pelican was paired with a Bodyguard Goose (when over 7 players) vs all Ducks. Would basically give the Pelican one chance to survive

noble wasp
#

Course, with a bodyguard, it risks swallowing the protector up.

dapper cipher
#

Yup, that would be part of it

elfin knot
#

Yeah the pelican could be an interesting addition to the dine and dash mode

elder thicket
#

happy glad my idea is working out

#

In a way

sharp pilot
#

FunClassic: classic, but everyone have helium voice, like from party duck
Maybe also vote if voice should be also during normal round (after or before meeting) (thank you Rognik for saing that :D)
🎙️ = Yes, it should be
⛔ = no, only during meetings

empty reef
#

HideNseek:- no sabotage, no report, no meeting, players need to complete tasks to win, imposter need to kill all players to win

high patrol
#

And whats an "impostor"?

empty reef
#

Imposter = duck

noble wasp
finite wadi
sharp pilot
#

It party's ability and it can be used only on 1 player per round, also it works only during meetings. in that mode they are talking like that the whole game

wooden sluiceBOT
#

Thanks @slim summit for your feedback, we'll be sure to look at it happy

slim summit
#

%gamemode:identity Crisis:this is a gamemdoe of classic where everyone avatar changes to anothger players CHaracter,this includes shirts.hats.pets and so on..this os alsp affected at meetings

wooden sluiceBOT
orchid stag
#

%gamemode:bomb rush
A random person will be given the bomb they will have a slightly faster running speed to make it easier to give bombs to people the goal is to be the last goose standing. All goose that don't have a bomb will have a skill that also increases their speed while being slightly faster than a person with the bomb. this skill can has a 30-60 second cool down

wooden sluiceBOT
maiden grail
#

Hot potato?

orchid stag
#

Yes

#

Exactly what it is

#

I also got another version that might be easier to do in case you make this into an actual game mode

#

Instead of having faster running speed and running skill. You do not hear the sound of the bomb ticking allowing the person to sneakfully pass about to another person

stone sentinel
humble echo
#

%gamemode:kill or be killed: this is a game mode of everyone being a duck and has to be the last one standing, all other roles that are a duck are able to be added in if the host so decides to add them as a role, the roles keep there main ability though as it would be unfair for everyone to have a automatic kill button on a character that has a set kill button anyway

wooden sluiceBOT
mellow notch
humble echo
#

Oof

final mauve
sharp pilot
#

%gamemode:FunClassic (i didn't make that gamemode command): classic, but everyone has helium voice, like from party duck, during whole game

wooden sluiceBOT
dapper cipher
sharp pilot
#

Just to be sure

bold bobcat
#

%gamemode: Group, basically 8 groups of lovers, at a vacation. Only new things is that the ducks are paired together, the groups will be shown in the meetings, and if you lover dies by not via votes, the other lover doesn't die, and also roles from classic

wooden sluiceBOT
floral quail
#

Maybe prop hunt??

high patrol
#

!prophunt

#

guess we got rid of that one xD

floral quail
#

🤣

#

Sad

high patrol
#

Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.

drifting forge
#

%gamemode
Hide and seek
It is divided into the object team and the duck team.An object team can transform into a random object on a particular map.And you can use a fixed button to fix things and watch others.If even one thing survives, the object team wins.The duck team has to catch everything.Basically, the second half of an object is slightly slower than the second half of a duck.At 30 seconds, all remaining objects will be located, and the duck team will move faster

wooden sluiceBOT
final mauve
# drifting forge %gamemode Hide and seek It is divided into the object team and the duck team.An ...

Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.

drifting forge
#

Oh

final mauve
#

At one point that game mode was, and probably still is, one of the most commonly suggested game mode ideas, even more than hot potato

floral quail
#

Zombie mode 🤔?

final mauve
#

you mean like trick or treat?

floral quail
#

Close to it, but zombies and survivers and zombies have low vision and the infected turn other geese to zombies if survivers finish task and kill the first infected zombie they win if they die they lose
Also I would recommend a new whole map for it

#

Btw isn't trick and treat a vampire stuff??

final mauve
#

There's been a few zombie mode suggestions over the past year

#

trick or treat starts with one vampire who bites a player, that player turns into a thrall who goes around killing, they have to vote off the vampire to win

floral quail
#

Yeah, I got the idea from among us mode if I am right

final mauve
#

and if something is in modded among us, you can pretty much guarantee the devs have already heard of it

floral quail
#

Yeah it's just little bit different ig

#

What about a game mode where everyone is tiny in it and all the players voices are like helium

final mauve
#

a party game mode has been suggested already, the problem with making characters smaller is when it comes to mobile

floral quail
#

And the duck looks tiny but when he kills someone he get bigger for few seconds

#

😯

#

Mobile are harder 😭

final mauve
#

and mobile has to be considered

dapper cipher
#

No player left behind

floral quail
#

What about cops and robbers game mode with a prison map and with new roles the cops that have to kill or capture anyone who try to escape and one of the cops is a duck that have to kill all inmates
While inmates must do tasks to escape and survive from killer or vote killer out

#

Maybe remove or add some stuff that gonna change the core of game but I would love to see something like that

rapid troutBOT
#

@low fjord

Looking for a group to play with?

Select your language in #lfg-language , and then post a code or join a game.

mellow notch
#

%gamemode chaos mode:
vampire is in this mode but he’s now a neutral

optional things:
if he infect goose: goose become a thrall
if he infect duck: nothing happened
if he infect neutral(other than falcon/pelican): the neutral dies
if he infect falcon/pelican: they would know that you’re the vampire

wooden sluiceBOT
final mauve
#

If they were to make something like that, it would probably be a part of classic rejects that may or may not actually become a thing, but has been talked about for awhile. If such a mode was put into place you would not get any materials, XP, or coins while playing by last I heard

sharp steeple
final mauve
#

That's what i said, a mode for all the roles rejected from classic+

noble wasp
#

"Classic Broken"

safe bison
# mellow notch classic reject?

Classic+ Rejects is an idea teased by the devs in where they put every role that couldn't work in Classic+, and also give balancing 2 shots to the back of the head.
Team swapping? Sure
Vote Manipulation? Why not
Reviving? Might as well delete ggd because it'll be in here.

urban drum
final mauve
#

See conversation above about Classic Rejects

exotic remnant
#

a lot of complaints about sabo cool down vs bell timer hard for ducks if they are all or mostly outed

spiral basin
#

we're looking at it, and its already patched in the beta

#

also not a game mode idea

covert sequoia
#

Turkey role

#

Just a idea

high patrol
# covert sequoia Turkey role

#🐣︱classic-role-ideas is where role ideas go thor_cool There are plenty of birds out there (Turkey, Chicken, Penguin are common ones) what they do is the real question that abide by the role design document. Can't force it though, let it come naturally

prime tide
#

%gamemode

Flag Tag

Two teams of random birds (geese, neutrals, ducks) are formed and have to chase down the player that holds a flag (marked on the map). Whichever team holds onto the flag the longest during a timed match will win the game. Running up to the player that has the flag and pressing an action button will steal the flag from that player. The flag cannot be taken by another player for 5 seconds. Which would allow the flag holder to get away. The flag would start at the center of the map.

Venting/Hiding wouldn't be allowed as that would stop non venting and hiding roles from being able to get to the flag.

Only sabotage allowed would be locking doors.

Killing would be optional, however, bodies can be reported and those who kill will likely be voted out. Reducing the birds on one team or another. The geese, neutrals, and ducks can be on the same team. Maybe have them color coded shirts to differentiate the team members.

OR even have all birds as geese to avoid any killing.

wooden sluiceBOT
noble wasp
#

@prime tide This could work, with the one problem that most maps aren't symmetrical and thus one side might have an unfair advantage depending on the split, but I go have a couple of ideas that could make it better.

  1. Ducks vs Falcons. Similar to Dine and Dash, there's a red team and blue team. There's no deduction in this mode, so your teammates will have their names shown in the appropriate colour. Maybe even have the opposing team have their colour shown.
  2. Flag possession, killing and revival. Have team members scattered throughout the map, and the flag spawns in a random location. When you have the flag, a marker appears above your head. You can kill the other team to slow them down, or maybe just the one with the flag. Similar to Trick or Treat, dead players respawn after a set timer.
  3. Victory condition. I have two ideas for this. One is that the team needs to have the flag for X minutes to win, as seen by a timer. The other is counting how long each team holds the flag in X minutes, with the side having the most culminated time winning.

I also realized this could be a free for all, with each player competing for their own best score.

elder steeple
#

Can we get a freeze tag mode?

lapis isle
#

%game mode Dine and Dash 3.0 basically Dine and dash 1. 0, but with a pelican and no vulture.

wooden sluiceBOT
lapis isle
#

%gamemode Dine and Dash 3.0 basically Dine and dash 1. 0, but with a pelican and no vulture.

wooden sluiceBOT
lapis isle
#

Stupid phone and it's auto incorrect feature.

rapid troutBOT
#

@rapid drift

Looking for a group to play with?

Select your language in #lfg-language to access your language's LFG channel, and then post a code there or join a game.

winter harbor
#

%gamemode Anonymus Classic+
Same as classic plus except all goose/duck will mandatory changed name into firstperson/Secondperson/third person name. He , She, You, Me, Someone etc.

wooden sluiceBOT
stone sentinel
honest coyote
twin mortar
mellow notch
#

Can u make a gamemode where u test role but that u might consider to see reaction and balance idea

odd meadow
#

Is “Fowl Play” trailer suggesting a new game mode?

final mauve
#

It is an upcoming game mode that has been teased for awhile and is in the works

slim summit
#

Ah yes-

spring mica
#

%gamemode
Sheriffs town
there is only one goose role - the sheriff
and every possible Duck and neutral role(that can kill)
they dont see each others role's
and the sheriff needs to kill every one(there are no meetings)

the Sheriff wins by killing every other person
if he doesn't succed every one other wins

noble wasp
#

That's pretty close to Dine and Dash.

mint linden
#

prop hunt

#

just prop hunt

final mauve
#

Been suggested more time than I care to count

final mauve
# mint linden just prop hunt

Have you considered a prop-hunt style game mode?
We have! It's a fun idea that we might visit in the future. At the moment, however, none of the maps are procedurally generated. As such, tables and other map objects are static, and experienced players would notice anything amiss. A prop-hunt style game mode would probably require a whole new map, with other additional programming to make it work.

mint linden
#

sorry

#

😐

molten mason
#

Had a small lobby where the only Duck disconnected and it was just a Pelican. It actually was pretty fun! Suggestion:

When players < 10, allow Duck slider to go to Zero and auto-check and force Pelican/Falcon if host selects zero ducks.

high patrol
molten mason
#

ie. I wouldn't want to have to change codes - just want to be able to slide Ducks to zero.

molten mason
# drifting forge So peaceful world lol

Maybe? Like, in this case, it played like a regular game of Classic+, but no bodies to report. It wasn't really like Goose Hunt ... it wasn't hide and seek.

upbeat kestrel
#

Can u make a gamemode where youre able to chose the amount of roles like if i wanted to have 3 sheriffs if that would be able to do

lucid badge
#

Just a random floating thought, maybe watch / play Mario Party games to get a few ideas for the Lounge Room?

mellow notch
#

Tugwar game or warlike gamemode

noble wasp
pine pivot
#

A gamemode like hot potato would be fun. There could be a select amount of demos and the rest geese. To win, you need to kill all the demos with their own bombs. No other special roles would be in this

final mauve
#

XD you have no idea how many times hot potato has been suggested. But you can easily set that up with just the lobby options available in the game as it is

dapper cipher
#

With the exception of having multiple Demo Ducks, but yeah

noble wasp
#

Would the game just be demos vs geese? I think I prefer the homebrew version where there's just the one demo.

mellow notch
#

maybe some more roles in trick or treat (i know people barley play it but its still fun)

final mauve
#

There used to be an entire channel just for trick or treat ideas

dapper cipher
#

I wouldn't be surprised if there is a new "monster" role for this Halloween

noble wasp
#

I'm honestly not sure what kind of roles to add to T or T, considering villagers already get a mini-kill ability. People will get jealous if a couple of villagers are more powerful.

final mauve
#

Different monsters with new abilities, like werewolves, zombies, etc perhaps

noble wasp
#

Well, monsters yeah, but I was considering beyond that.

final mauve
#

well, as an example, if you had zombies, maybe you have a doctor role that can reverse it? who knows

limpid carbon
#

Kill or be killed as we call it but everyone can kill. We end up waiting for people and only have 6 or 7 people. That's a good time killer but sheriff shots vig and it's over.

dapper cipher
#

May I interest you in a Dine and Dash?

noble wasp
#

Dine and Dash works, with only one person who can't kill (vulture).

lapis isle
# noble wasp I'm honestly not sure what kind of roles to add to T or T, considering villagers...

Could always make a new trick or treat mode, with a sheriff (if they shoot wrong, both players become thrall or equivalent) and other roles.
Medium for example could detect the number of thrall, rather than ghosts.

Not particularly useful, but a fun twist that's not useless either.

Maybe instead of a timer there can be an objective.

Lovers could work
Technician may be better suited as a thrall detection type role maybe.
Detective could tell if someone has been bitten
Mortician could tell how a player died (thrall or vampire)

Just some ideas using existing roles and tweaking their abilities slightly to suit the ToT theme.

noble wasp
#

At least the vampire does have two sabotages that it doesn't have to unlock, but spotting that will definitely make finding him much easier.

lucid badge
#

Ok I got one. How about a Monopoly like game while using your own silver coins as payment. Min is 100 silver coins and the max is 10,000.
1st prize is exclusive outfits / clothing pieces you can only get while playing. (The higher the best amount the better the outfit.)
2ed prize are gold coins. 1 - 20 (or whatever you think is fair) gold coins. (Also taking in the factor on how much you’ve waged up in the first place.)
3rd prize is a bunch of silver coins. Depending on how much you bet will be added at the end of the round.
4th place you ether break even, lose some of your coins or you lose a lose all your coins.

digital haven
#

Perhaps there could be a "Custom" game mode where you can change things for individual roles. Perhaps more than one of a specific role, perhaps making certain roles more likely. I can think of so many fun variants of play if multiple of a role are allowed at a time.

Like having all geese be killing based or something. All vig or sheriff. Or all Avengers for mass murder.

Or a deathmatch where all are falcons and last one left wins.

Or all pigeons and see who's the most social. Or like Dine and Dash with two teams of diners.

Opening up possibilities like that would allow creative minds to make entirely new setups for play. It could also be a base for playtesting for devs or future game modes.

spiral basin