#modding-general

1 messages · Page 19 of 1

solemn crown
#

ah i see why i didn't install it in the same folder as starfield lol

hearty mason
#

Heard some folks mentioned you cant add new systems with the CK, is it true or people are unexperienced or donno how yet?

fading knot
#

i just wanna make a massive star base to dock my massive ship forget planet building lol all the planets are empty and copy/paste with the same 2-3 structures on em. i really feel they missed a massive opportunity to make earth way cooler than it was. i was expecting full cities all post apocolytic not endless miles of sand lol maybe CK can make some improvments lol

hearty mason
#

Ok

solemn crown
fading knot
#

just seemed very barren even without atmosphere there should of been way more there seeing as how much was built all over the planet

solemn crown
#

also why would they have it be post apocalyptical when they have fallout for that

fading knot
#

just a descriptive word not fallout style just more POI i guess

solemn crown
#

and unlike it fallout it didn't happen over night

fading knot
#

yout hink youd see some roads busted up buildings fallen skyscrapers stuff like that

gleaming token
#

Just curious is it worth checking out tutorials for CK on how to make just quest mods? Don't have much experience but I heard its similar to Fallout 4 so far

thorny lark
#

Does anybody have any mods they suggest staying away from temporarily on Xbox?

pastel nebula
thorny lark
#

Sorry Starfield

pastel nebula
#

And I may have broken my audio and have to find out what mod broke it

thorny lark
#

I saw some people talking about that last night. A buddy of mine uninstalled and reinstalled the game fix the problem.

pastel nebula
#

I did something today that broke it was fine last night

thorny lark
#

Gotcha.

#

Think I might wait a week or two. Sure they’ll be a patch out before too long. Like they did with fallout four recently.

pastel nebula
#

Going to disable then one at a time figure out which one broke it if not I'll reinstall

thorny lark
#

By all means, please post whichever one you find it was.

pastel nebula
#

I heard good things about the community patch though

thorny lark
#

I’m new to modeling. Especially on console. Appreciate the help. Big fan of this discord so far. Does the slow mode go away after sometime for the comments?

pastel nebula
thorny lark
#

That is so sick. I knew it was only a matter of time before they brought Star Wars in. I’m waiting for somebody to create a damn death star.

pastel nebula
#

I'm sure it'll get ported since there is a uc empire mod that will get ported

thorny lark
#

😂😂 dig it🤙🏻

pastel nebula
#

Also we have a 100gb limit now

thorny lark
#

I saw that that’s amazing. Should make run and everything much smoother than on fallout four.

pastel nebula
#

I'm just waiting for the xp cheat or something along the lines I'm on ng+7 and ngl kinda got old and I wanna make a fresh start instead of a speed run with all the mods

#

Couldn't figure out the mod issue so reinstalling

thorny lark
pastel nebula
thorny lark
pastel nebula
#

Like so the sound I got was if I was in a vacuum but with even less sound if that makes sense

thorny lark
pastel nebula
#

So that way I can ng+ while everything saved

thorny lark
#

Exactly. I’m waiting for something like that to get modded.

pastel nebula
#

Uh oh @thorny lark naughty step you go 🤣🤣🤣

thorny lark
tepid mural
thorny lark
tepid mural
thorny lark
pastel nebula
tepid mural
#

Best of luck to him

thorny lark
pastel nebula
tepid mural
thorny lark
pastel nebula
thorny lark
#

Right. My plan was to go law-enforcement after the cavalry. But after I got hit in Iraq and retired. I mostly just volunteer at my local VFW. They have me 100% T&P.

feral python
#

Thank you for your service, all of you vets.

pastel nebula
thorny lark
pastel nebula
thorny lark
#

Hell, I slipped a disk a little over a year ago and they just replaced it on 1 May. I slip disk for 11 months before they finally got me into surgery. Granted fantastic surgeon and he did an amazing job. But still a long wait. That slip was from a bulging disc that was caused by an IED explosion and Iraq back in 07.

white vine
#

You are goated for this, thank you very much!

lean umbra
#

Someone helped me find it. Wish we actually had documentation for this CK. But early days always are a bit wild west.

pastel nebula
thorny lark
#

That’s the life of a disabled vet. Welcome to the club. Let me know how it works. I’ll be hopping on soon myself.

uneven arrow
#

TK dodge keycode site is down. does anyone have a copy?

pastel nebula
#

That's a nice feature instead of having to search em

#

And with the new game plus thing I wonder if that does a fresh save for you

thorny lark
#

That’s awesome. So smooth.

halcyon pilot
#

I've got an issue, I've been unable to install The Vulture Creation all day. Tried numerous times but the download always gets stuck, except for two times when it said I have no storage space (which obviously isn't true). Any ideas or am I just waiting for a fix? Has anyone else got the same issue?

pastel nebula
#

Audio broke again weird oh well gunna just wait for mods to be better functioning in a month or so

halcyon pilot
pastel nebula
halcyon pilot
#

That's the source of your problem. Disable or uninstall it and your audio will return

halcyon pilot
pastel nebula
halcyon pilot
elder anvil
#

I noticed that Starfields art tools says it's made for 3ds max 2021 but the plugin itself says 2017. So it's possible it might work with 2017

pastel nebula
halcyon pilot
pastel nebula
# halcyon pilot Fair enough. I'm happy to just slot mods in as they come out for the most part

Right? Ik some of them work really well just waiting on a xp booster one or something along the lines since certain perks will be tedious to grind and already beat the game so just want to experiment and it works with ng+ if you ever get bored you just clean save right before you go on the next tier but without needing a new character like fallout like I did a star wars then halo etc.

trim vigil
somber plaza
#

Any word on SFSE???

leaden marlin
#

Anyone figured out if it's possible to generate lipsync animations with the creation kit for Starfield like it was with Skyrim's?

grizzled kite
leaden marlin
#

Also, Bethesda. Why isn't there a single verified creation with achievement support?

grizzled kite
#

https://www.youtube.com/watch?v=DxN5b6Q7W6A is -35 minutes something where the voice stuff might be?

Let's see if we can make a companion mod in Starfield! Maybe, maybe not! Probably not! Let's try!
Watch The Treacle People: https://www.youtube.com/watch?v=TXn3ZER85zI&list=PLE9AD7A22FF2D33EF
Buy Lonely Worlds: https://amzn.to/3UVvA3i
Download Lucien, my Skyrim Mod: https://www.nexusmods.com/skyrimspecialedition/mods/20035

#creationkit #starfie...

▶ Play video
#

more like -39 minutes by now

somber plaza
#

SFSE looks to b updated 🙂

grizzled kite
#

And before that "Actor" "Dialogue" of course.

glossy silo
#

Is there a scripting wiki yet, or is someone working on one that I can contribute to?

leaden marlin
#

My CK is 'initializing facegen' for ages, what's the issue?

#

nvm, running as admin fixed it

covert pelican
#

I've heard sometimes it gets super stuck on that and killing it to restart it "fixes" whatever it got stuck on.

leaden marlin
#

Did anyone have this issue when packing files? Mine went the full list of files, progress bar is at like 5% despite running through all of it and it says "Validating lastfilepathfrommylist"

#

Basically, "Validating Files" forever

silver badger
leaden marlin
leaden marlin
#

Any help? Tried to restart everything and even run in different compatibility modes, stuck in validating files after all the process

prime raptor
#

Alright fellow moders we need to start pouring mods I would like to see the Star Wars over haul on Xbox I’m currently working on te e11 blaster model from new hope

grizzled torrent
lilac mirage
#

Yeah there were today a bunch of mods come out for xbox series x/s that ship parts one is pretty cool

leaden marlin
leaden marlin
#

It's not handling well long lists of files

pure flicker
# grizzled torrent Did you buy the license from Lucasfilm? Curious to know how much it costs. Did y...

NDA wouldn't necessarily apply here, and so long as they aren't trying to profit, typically creative fan-works are allowed. Claiming ownership or creative attribution can be a no-no zone, but generally, unless the owner of an IP is wound very tight (see: Pokemon), owners of a given "thing" don't mind. In fact, it can be free advertising, so long as their works/IP aren't represented in a way they aren't cool with. Like, making a porno with their stuff for example.

grizzled torrent
pure flicker
#

Maybe. It happens. Alas, that would mean just about every trademarked "thing" in any mod should be catching your attention, which I can only imagine leaves you quite exhausted! Things like renaming types of ammunition, changing some decorative items to show the Nike swoosh, Coca-Cola cans, Playboy pinup posters, on and on and on. Do you have a spreadsheet going or anything?

#

What it tends to come down to with these things, is popularity, monetization, and malice.

grizzled torrent
#

Well, I'd like to make something without get a DCMA which is the whole point of inquiring. If they got perms, I'd like to know what channels they went through for licensing.

pure flicker
#

It certainly wouldn't hurt for them to get EWP, to avoid a DMCA notice. It probably falls under fair use, as a fan-made work. As usual.

grizzled torrent
#

Ah. Not something I'm going to risk then. I'll just make regular things. It's posting to the site that is the prickly thing because you have to have the written stuff first before the post. Beth will pull it without. They're pretty strict about that.

pure flicker
#

It'll be interesting to see how that pans out. I gave up trying to wrap my head around the minefield of "fair use" affirmative defenses, IP infringement versus parody, non-monetized fanfair, bla bla bla... The general rule a lawyer will give is: don't do it. If you have to, assume a big entity won't waste their time, money, and face to go after someone with no money to be made. So if someone just HAS to make a mod using a trademarked thing, intellectual property, etc... There just isn't a safe way to go about it. Most don't sweat it, and there a gazillion Star Wars mods or themes or (insert anything here) that Disney/Lucasfilm hasn't beat into extinction.

As far as IP goes, Star Wars seems to be a "safe" space. No pun intended... Just don't add Mario or Zelda or Pikachu into your mod, and you probably can sleep at night?

lilac mirage
#

Lol skkmods ship unleveled unlocked mod he said u still need caps 🤣

#

It would b3 cool to have a starwars ship set

#

Like parts type deal

lilac mirage
#

I can't dow loaf it

twin grove
#

Hi I'm making a companion mod in creation kit for fallout 4 and I could really use some help as no matter what dialog I code for the npc they never say anything or enter cutscene/dialog mode. The companion is a clone of codsworth that I'm modifying as my companion is a Mr Gutsy so I thought it'd be a good starting point. I've been watching Kris Takahashi's mod skool video but there's a big cut in the middle where his recording cut out and it's right before he sets up dialog etc so it could be that I missed a step there

hearty mason
#

Just seen the Star Wars Outlaws gameplay. I really hope modders see it too and get inspired to make the clever loading transitions between space and planet and viceversa. Or even more! To stations too

tribal forge
#

Sooo, anyone find a fix for the freezing while trying to get into the creations menu?

void flare
#

I am still looking for tutorials for CK. It will probably take a while and the skyrim CK guide from bethesda did not help with what I wanted to do. I cannot find unowned interiors. But sooner or later I will figure it out

void flare
rich kiln
#

Oh, I see. Hmm. thinkingudao

void flare
#

Is this important? I want to make the mod aviable for both pc and xbox

rich kiln
#

Oh, I only asked so I can give the correct advice for the system. On xbox you'd be able to view a cell's owned status via a submenu in a mod, but since you're on pc you'd need a different method. If you've ever done any scripting or tweaking of spells and magic effects you could, say, make a spell with conditions that only trigger when in an unowned interior cell and go around checking for them that way in-game.

lilac mirage
#

Has anyone been able to download skkmods ship part unlocker

#

I see it on Beth net but not on xbox

void flare
#

Ah I see. Thanks. 🙂

rich kiln
#

Oh, wait, it seems there isn't a condition function for checking cell ownership. I guess script is the only way.

void flare
#

Okay. Well I figure it out sooner or later anyway. I never scripted before and actually this will be my first mod. I will do some more diggin around online and see what I can find

golden agate
sharp widget
#

I wonder if whoever made OCDecorater for fallout is making it for starfield.

narrow crag
#

i have been trying to mod the hud ui noises for the incoming missile warning inside ships i replaced the sound that was used but it never took effect ?

knotty linden
#

Any help appreciated I downloaded mods for starfield started game but says mods not installed. Help I'm on xbox

rich kiln
narrow crag
narrow crag
rich kiln
#

Yes. That or the .wav. One of the two.

narrow crag
rich kiln
#

No, you want everything else to be the same. You're just replacing the contents of the file it reads so it thinks it's reading what it should.

narrow crag
rich kiln
#

It will need the same file path as the original file.

narrow crag
#

i assume i will have to make this folder SFX\UI\Menu\Shield\v3a

rich kiln
#

Correct.

narrow crag
#

thank you i will try this now and let you know if it works ty

uneven arrow
#

can anyone help me with my mod issue? I posted a thread on #1067467528353370152

here's the ID : 1250146220618289153

#

I just want my dragonborn to speak 😔

lilac fog
#

What's the difference between the Starfield Community Patch and the Unofficial Starfield Patch? Are they the same? Are they different?

eternal ore
covert pelican
#

More correct: Both are made by the community (both allow public submissions and contributions).
One is managed by me and my team. The other is managed by Nexus.

lilac mirage
#

My friend told me u can build in your ship is that true

sharp widget
#

Yeah

hoary kindle
#

Is there any word on the Creation Kit wiki being brought back up?

#

or does anyone know of any good tutorials for learning it? Kinda new to shenanigans.

storm bay
#

I put together a starfield load order yesterday with most of the "first batch" of Xbox mods including the unofficial patch by Arthmoor and team, no problems whatsoever, only one issue I had was with the SKK Fast Start but I know what that was now so everything I had installed worked fine

ruby horizon
#

Is there no way to just jump into the world and "play" in the kit?
Or is it always just save changes and open game to test?

crimson tapir
#

Yep, save changes and then open game to test

haughty oasis
#

i wish someone gets permission to port

eternal ore
#

Have you tried just asking the author

haughty oasis
#

dont know how

eternal ore
#

With words is usually a good start

winged frigate
#

I need an adult. My game freezes when I try loading up Creations from Main Menu on Series X

haughty oasis
#

i clickedthe link but its getting blocked for some reason

lilac mirage
#

There's muliple mods I can't get on xbox that say there on xbox anyone having same issue

#

Ooooooh put it in your library on the phone and download all library creations and it will download the mod u can't find

alpine marsh
#

when will the wiki be back up :((

void kraken
#

Anyone know if SF1Edit is broken after the latest update?

fading knot
#

did creation kit drop or am i confusing this with creations the bloated pay to get mods thing bethesda did with fallout 4 (btw id never pay for mods...ever lol) while i dont make them for bethesda i do make them and entire maps for dayz and never ask for a dime i do it cause its fun and its enjoyable there shouldnt ever be money involved. i just dont have the time to learn a whole new game engine atm but i did wanna play around with it to see whats similar/different between the 2

void kraken
#

Creation Kit is out on Steam for Starfield.

fading knot
#

then off to steam i go lol

lilac mirage
#

Sim settlements starfield edition 😛

little inlet
#

That would be awesome

maiden current
#

So, I'm going to assume that since .ini file modding for Skyrim Xbox still isn't fixed after 6 months, that we also have no way to edit starfield .ini files on Xbox

chilly prism
#

ini editing is broken on Skyrim?

maiden current
#

of course you can do it on PC, just not through the creations/mod portal anymore

neon flame
#

Anyone know the best place I can go to ask for a mod for Xbox? I’ve been trying to see if there is a mod that will let me remove Sam Coes hat.

sonic light
#

Trying to find a mod location in game quantum stealth operations Safe House supposed to be in neon but the mod does not give exact location or a quest marker wanna find it to play ...

covert pelican
sour osprey
#

Hello, was wondering if anyone had any insight that might be helpful for me encountering an issue since the latest update. I'm using Mo2 and it seems like the crucial mods have been updated for the new patch properly, but when I try to launch the game I get a crash and SFBGS003, 006, 007 and 008.esm toggle as disabled in the plugins. Anyone have any helpful input because I'm not sure what I should do.

gritty thistle
#

hey is this where I can ask for help?

#

or is that Starfield mods?

sour osprey
grizzled kite
#

If you ask about modding in generl i´d say yes. i do have a question actually: There are tools to clone a voice. However i do not want to clone my voice but other peoples voices. that rises legal questions. are there sites/produces offering voice samples (of real people or synthethic) that can be used (cloned) for modding?

gritty thistle
#

I am trying to convert a mod from the nexus with approval from the author

grizzled kite
#

basicly i am asking for "voice profiles or presets" providers (free or paid) that can be used, modfied for any purpose (e.g. starfield mods, non-commericaly)

grizzled kite
gritty thistle
#

Don't want it to replace the existing hats either.

grizzled kite
#

Sorry don´t have a solution ATM i am to new to this. But i asked a nice A.I. giving this answer to get an overview:

gritty thistle
#

Just more hats
But If I in theory also wanted to transfer the bomber jacket from Fallout 4 to Starfield

grizzled kite
#

Unfortunately, there is no direct way to convert a Starfield mod from Nexus to a Creation in the in-game Starfield Creation Kit and make it compatible with the Xbox version. Here's why:

  1. Mods downloaded from Nexus are not compatible with the Xbox version of Starfield. The Xbox version uses a different file structure and does not support mods that require external tools like the Starfield Script Extender (SFSE)[4].
  2. The Starfield Creation Kit is a separate tool used to create new content and mods for the game. It is not designed to import or convert existing mods from other sources like Nexus[1].
  3. To make a mod compatible with Xbox, it would need to be rebuilt from scratch using the Creation Kit tools. This includes recreating all the assets, scripts, and configurations required for the mod to function[1].
  4. Even if you could somehow import a Nexus mod into the Creation Kit, the resulting Creation would still not be compatible with Xbox. The Xbox version has strict limitations on mods and does not allow external assets or scripts[4].
    The only way to use mods that require external tools like SFSE is to play the Steam version of Starfield. Mods created with the Creation Kit can be shared as Creations and used on Xbox, but they are limited in scope compared to Nexus mods[1].
#

We've all seen guides for installing mods on the Steam version of Starfield... But how do you install mods on the Xbox Gamepass/PC Gamepass version of the game? Well, it's mostly the same except for a few differences. This video explains everything you need to know.

=== Related Starfield Guides ===

▶ Play video

Need to convert save games for Starfield from Steam to Xbox Gamepass? Well, this video shows you everything you need to know and more!

Starfield XGP Import: https://github.com/HarukaMa/starfield-xgp-import
Python: https://www.python.org/downloads/

=== Related Starfield Guides ===

▶ Play video
Reddit

Explore this post and more from the Starfield community

Wccftech

Here's how you can easily convert your Game Pass/Microsoft Store Starfield saves into the format used by Steam.

Reddit

Explore this post and more from the Starfield community

#

So hopfully that hat mod does not require SFSE. Edit: it doesn´t. So maybe there is an easy way. the citations from above as sources for further enquiry is here: Hope some of them can help give more clearity.

gritty thistle
#

Thanks!

quiet arrow
#

Errr...wait. Xbox mods cant have scripts now? That's a real bummer.

prime flume
#

Scripts yes, but SFSE is raw code injection

quiet arrow
#

Ah ok

grizzled torrent
#

They can have papyrus. Both my creations use them.

#

I don't use Reddit that often but if it is saying you have to have the Steam version of the game to use the CK, it is an outright lie. There's a batch file included in the CK to allow you do so.

quiet arrow
#

Ive been wanting to tell people that it just needs to be able to read the files, therefor needs the game installed. Not necessarily steam only

flat ether
#

@covert pelican is there a Alternate Start for Starfield?

flat ether
grizzled torrent
glass wraith
#

Tried searching for this but couldn't find anything. Is there a way to change the author field for .esm files in the creation kit? I can do it for a .esp but when I convert to .esm it goes back to saying Bethesda. Looks like I can't post images here to show what I'm talking about.

grizzled torrent
#

No. That's how it functions. If you want your name in it, use the description box.

glass wraith
vast mural
#

Is there any guide on how to alter the looks and apearance of companions and NPCs? Thanks in advance!

vast mural
soft crown
#

guides are pretty sparse right now

vast mural
soft crown
#

you can always ask specifics in the starfield-mods channel if someone knows the answer too and would help ... but as for a full guide, it may take some time for those to roll out .... the CK really only landed in most our laps a few days ago 😄

gritty thistle
#

Does anyone know where I can find a guide to using existing clothes assets to create new outfits? Aks nif bashing,?

dense reef
#

Wait SF on Xbox can’t have external assets?

summer spade
#

Where did you read that? I've literally seen batman and the mandolorian armor lol

dense reef
#

Number 4 from UC

glass wraith
chilly prism
#

Could you just imagine… Xbox gets 100GB of mod space but not allowed to use external assets? That’d be the definition of wasted potential.

thorny lark
#

Matteo Khatri companion mod?

Is it possible to make him a companion plus romanceable with voice lines? Like how Serana from Skyrim has a Dialogue Add-On mod?
And possibly Lane Garza as well

formal pecan
#

Has anybody figured out how to make weapons with custom animations yet?

chilly prism
#

Not that I know of.

covert pelican
maiden current
covert pelican
#

I've updated LAL recently enough that if the CK wasn't uploading the ini file, people would have noticed by now.
The problem is there's no way to actually tell from the PC side what files are being uploaded. At least as far as I know.
The game can clearly still read the file if it's present which would be the only way you could tell if it's missing on XBox.

rich kiln
#

I wonder if maybe they're confusing that various ini settings no longer work on xbox with thinking the file is not being uploaded if the file only contains settings that are no longer viable. BBthink

covert pelican
#

Could be. I have no idea what those settings are though.

rich kiln
#

Likewise. I never bothered to look into it; I just remember it vaguely having to do with FPS. gudashrug

lean umbra
#

FPS settings are completely locked out on Xbox. So is graphics settings like shadows and whatnot. Something like Easy Lockpicking's setting are still fuctional.

leaden marlin
nocturne ether
#

[Starfield]

Does anyone know of a guide that would teach me how to make a mod that runs commands when the player first loads into there save? I want to make the mod in the creation kit

pure zephyr
#

Any Starfield MODDers willing to do 2 request?

chilly prism
#

Depends on the request.

sly badger
sly badger
chilly prism
#

I would imagine it is possible - I personally have not looked into the mechanics for something like that though.

sly badger
sly badger
tepid mural
#

Since the December update. But I have uploaded OnInit quests with papyrus function to change those same settings that has worked.

tepid mural
covert pelican
tepid mural
covert pelican
#

Yes, and yes. What you see in the PC copy is what gets uploaded for both platforms.

#

Minus the readme file of course.

tepid mural
#

Interesting. Also did you have any plans to update the gear distributed by LAL to incorporate AE content?

#

Such as a level list edit for all possible Orcish gear from the base game and alternate armors? Where you would have a randomized chance at one of the 3 sets?

#

And if not, would you allow a patch to be published to do so with LAL as a master?

#

What does it mean buy "Publishing not allowed - Binary pending"?

covert pelican
#

Close out the CK and maybe reboot your PC and try again. That error comes up from time to time.
If it doesn't resolve itself by tomorrow then I'd get in touch with Cartogriffi and let him know. Sometimes they have to kick things on the back end.

tepid mural
covert pelican
#

As far as LAL, no, I haven't given any thought to doing that but it's not a bad idea.
Since that would require patching the core scripts that's not something I'd be comfortable having a 3rd party patch for.

tepid mural
tepid mural
covert pelican
#

That's entirely possible.

teal jewel
#

Yo arthmoor you're on my favorite creators.

Anybody know if it's possible to make holding cells in your ship usable, like maybe through a dialog option and it's telports them inside it. Maybe make the bounties able to be captured?

grizzled kite
#

I made a reference to an Robot Type A, he uses generic greetings, in Filtered Dialogues, Misc. When i right-click to delete nothing happens. how do i get rid of it? Are there other places to ask noob questions?

pulsar herald
#

Hi Everyone, I'm looking to make a mod that adds already existing starfield items into the decoration tab for ship, home and Outpost and also allows for the transformation of gab wall sections into wall or hatch where allowed.

The entire premise of being able to decorate your ship and use blank jabs is epic and blank habs are a solid fix for the whole door dilemma when building a ship. But there is no way of populating those now empty spaces with items that were already there before. I use the Cargo Bay as a prime example, you get an empty one and that's great but you don't have any Cargo to put down.
The other thing is changing door / wall sections to either be a door or a wall.

I apologise for asking, short story is disability bamboozled my brain and well I could have done this with my eyes closed 7 years ago.
Happy coding 👌👌

echo wave
#

hello im here just to ask 1 question and thats if someone is able to make a power rangers mod ive seen a couple but not the og mighty morphin. so if someone is curently working on it or can make it i think that would be awsome

gritty thistle
#

What do I do with a Starfield .Mesh and how do I get it into the Creation Kit?

vernal peak
#

im still figuring how to properly import meshes into game itself to add some custom items

lilac mirage
#

Hey I was just curious is there a mod where you can build space stations does starsim allow that

hardy sentinel
lilac mirage
#

I got 2 more paid mods I am buying starsim and the secret agent one because supposedly there's gonna be a new armor and weapons plus a quest

#

This game had so much possibilities!!!

#

I been using all starfield expanded mods there really good

haughty oasis
sly badger
#

Can someone make a mod for the Starborn ship free in non ng+

#

And all skills unlocked

junior glade
#

Will there ever be new BGS made creations added to fallout 4? 🤔 I'm asking about achievement friendly.

lilac mirage
#

Lol no trash piles for the crimson fleet Habs 😛

#

""Filthy pirates""

versed hill
#

No matter the mod I have, even if it's just one, or only just the achievement friendly ones, I cannot start, or load any game saves

lilac mirage
#

Do you have any npc behavior mods enabl3d

#

That's what happened to me they just break my game

versed hill
#

Nope, starfield on xbox, Only have the mysterious graviplas spacsuit, and the drumbeat skin

lilac mirage
#

Hmm u have room on xbox correct

versed hill
#

Yee

lilac mirage
#

That's odd man idk what to tell you

#

I would ask in support channel tho

#

Second thought since there is none this is a good place ig

dire anvil
#

Question for the modders. Is it possible to have triggered dependencies? Say for example, if mod X is present then also display item B, otherwise it just displays item A or nothing at all. Or would I need to make a second mod that adds to my first one with dependencies of both?

plain widget
#

Remember to use community unofficial patch 🙂 not the other one.

rich kiln
thorny lark
#

interesting

pure zephyr
# chilly prism Depends on the request.

One maybe simple. Something like always hide the spacesuit but have its effects so if I go onto a planet where I cant breathe it would still be there just invisible. The other is hairs. I need better hairs. lol. Maybe a transfer from Nexus to XBox? Guess there is 4. A better color options and gloss lips.

quiet arrow
heady river
#

So I have been out of it for a minute, I'd like to make an outpost object, but I dont know what form to look for in the new creation kit, I havent touched proper modding since Skyrim first came out lmao

void flare
#

Hey guys. I made an automatic grenade launcher. I updated the mod several times. First 2 updates went okay however at the 3rd update, my mod is now only showing on bethesda.net but not in the creation menu. Does anyone know why? I reuploaded it as a new update and on the internet site id says its published but it is not showing up in the creation menu on xbox and pc

lilac mirage
#

Hey I'm on xbox I was wondering if it was possible to make it so your stamina does not deplete out of combat I am talking about starfield

clear parcel
#

Starfield got mods on Xbox. Just wondering if there’s a structuring template yet?

torn bear
#

Hey Guys!
Does anybody has the corresponding key code list for the TK dodge RE mod DodgeHotkey section?
I ask it because the web page of these codes is under maintenance. 😔

obtuse jungle
#

Hey, hope this is relevant for this channel for this.
But if anyone needs/wants custom audio/music for their mods i can gladly help! Just want to get in to modding, so any project could be interesting.

Just dm me if interested🙏🏽

obtuse jungle
old agate
#

Third day trying to get someone to make an AR-15 from space, I won't give up.

#

It's strange that no one makes weapons, how complicated is it?

vernal peak
#

just give it a time, i think some F4 modders might port their guns into starfield

#

iit always looked pretty silly to have such high quality modern weapons in F4, it just didnt look well there but in starfield ooh

old agate
#

I understand

pure nimbus
#

So, the CK wiki has been down for maintenence for like... 4 months. Anyone know what's going on with it?

#

Also, if anyone know a good papyrus tutorial/resource document, that'd be super appreciated

quiet arrow
golden agate
#

Okay, what am I doing wrong? I'm trying to change the players persuasion dialogue for the random scanner bounties but when I open the dialogue editor, literally nothing is loading

lilac fog
#

Can players ask questions about modding Fallout New Vegas here?

lunar lake
pure zephyr
still nebula
#

hello guys n gals just wondering for Ck2 can you compile save multiple Plug-ins into one?

grizzled torrent
#

There are three different file types and while using them you can have up to ~4060 plugins, why would you want to compile into one?

#

full master take up the 253 slots though.

still nebula
grizzled torrent
still nebula
quiet arrow
#

If I understand that right(merging data from multiple plugins into one single plugin), you'd have to use something like xEdit to merge records.

grizzled torrent
restive vortex
#

Hello everyone.
When will mods be released on Xbox consoles ?🤔

earnest bloom
simple coral
#

Does any know if i can use this mods togather??

*Infinite Boost Pack
*Deluxe Dynamic BoostPacks
*Simple Dynamic Boostpacks

eternal ore
#

I'm pretty sure deluxe dynamic replaces the need for simple dynamic

golden agate
#

Anyone know what master the new trackers alliance stuff is under? Specifically looking for the dialogue

cerulean kindle
brittle loom
#

I downloaded a 5 mods from creations but only two are showing installed. I closed and opened game but no dice. Any ideas?

woeful trout
#

@brittle loom may be you have downloaded and accidentally deactivated in the load order or in the page of each mod, check it

midnight ore
#

anyone know why my quest wont show up as a quest in the menu in starfield?
like its working. the quest is changing stages and is defo doing things. but when it changes stages to my first 10. it does it silently
ive tried
changing the quest type to side, main, ect.
ive tried ticking "ready to display on ui"
ive tried ticking "run on start"

the command im using is : "SetObjectiveDisplayed(10)"
in the papyrus fragment tab.

my aliases are fine as the only alias is a character that has dialogue that triggers the quest its self

meager wedge
#

quick question. hopefully this has a reply that i can use to fix my robot follower i am working on.
So, i made a robot using base game assets, specifically using the model and textures only, i created a brand new I.D form in the actors list, i then proceeded top add the various ai packages that a robot should have. i added it's name and shorthand name, it is also in New Atlantis security office on a patrol route round the lobby. it is physically there as i tested that bit after saving the plug in file. it has the relevant factions i wanted it to have added also, including player ally and United colonies Marine factions. it is set to essential. it will ignore friendly fire, as it is a combat bot able to shrug off small arms fire. my question is, how do i get it to follow my player? As it is intended to be a follower combat robot, i'd also like to know how to have it take up a crew slot on my ship too, as i want to publish this for those that want another combat robot with full capabilities. thank you for any advice given. this mod i am working on is for starfield

midnight ore
meager wedge
teal jewel
#

Could I request a mod here? Hies this work ive seen someone do that but idk. My idea is basically just a ship. Either the millennium falcon or mandos razor crest. Currently idk if you could make it base game with the current modules and stuff but idk if you can make ot exact woth CK

golden agate
#

begginer question, but is the tool to recolor spacesuits, clothes, etc. in the creation kit or do i need to export and then import from a different program?

hushed atlas
#

can someone point me to a quick run down tutorial on how to implement edited weapons/items into the game for testing? having a hard time finding reliable info with the new creation kit

quiet arrow
midnight ore
balmy harness
#

Anyone else that's using the Nomad spacesuit and weapons mod notice odd zebra print shadow textures every now and then on the armor? The textures will load in fine on first loading but the longer I play the more the odd shadow texture begins to show. I am running the Pitch Black Nights mod as well and I have tried messing around with my load order but the problem persists. Sometimes it will fix itself when passing through a load screen or I have to shut the game down from Xbox home and then boot it back up. With the current audio bug that happens when you have mods/creations running makes this process even more of a pain...

Anyone experience this and figure out how to stop it?

Edit I'm also using the colour filter remover mod but as I said I've messed around with my load order, no changes.

brittle loom
exotic zodiac
#

@drowsy mortar hey man sorry to ping you randomly, did you ever figure out how to fix the landscape POI?

swift vessel
# meager wedge anyone on that can inform me of how to fix this problem i am having?

Well, no one else has replied to you and I don't know exactly how it's done in Starfield, but it is probably going to very similar to the process of creating a follower in Fallout 4, and there are plenty of step by step guides for that out there. You could try checking one of them out and look at how the followers and crew are set up in the SF kit to compare.

still nebula
#

Any starfield devs in the house? And modders too... Just wanna ask if the ship lock on. Is hard coded into the game? Or any chance for me to know the prefix to access it? Thank you..

swift vessel
# hushed atlas can someone point me to a quick run down tutorial on how to implement edited wea...

Are you editing weapons to make a new weapon? 1. Create a cell for testing. 2. Add weapon to cell. 3. coc to cell in game. 4. Grab weapon and shoot stuff. You could also make a little shooting range with NPCs in there if you want. Are you editing weapons to edit every existing copy of that weapon already in the game? Probably need to use Xedit, and then you can use the same shooting range type cell if you want a controlled environment to test things. Or go somewhere where the updated item can be found to grab one and see how the NPCs handle it.

drowsy mortar
exotic zodiac
hushed atlas
swift vessel
hushed atlas
ruby cradle
golden agate
#

Do I upload the esp or the esm

#

Just want to make sure I’m uploading the right one, trying to fix my mod not working.

swift vessel
hushed atlas
tacit maple
#

Do I have to use xedit to create skin for a certain weapon in game? I don't want to replace default just add the option of the skin. I can add it to my files and it works just fine (as a default skin). I am just really struggling to when it comes the the AVM data and object modification. Can anyone lead me in the right direction?

#

create the references obviously not the skin***

meager wedge
ruby cradle
final bolt
#

hewo

golden agate
#

Hats off to you guys with a bunch of mods and stuff. I’ve been trying for several days now, can’t get a dialogue mod to work, can’t get the audio of a weapon to change. Idk man

thorny lark
grizzled torrent
#

Sounds like they've encountered the PCM bug, but they didn't list their mods so no way to know. Right now you can only have one mod edit PCM.

#

It's not a plugin limitation. It's a mod conflict.

#

The Rule of One hasn't gone away just because there's three different types of master files.

quiet arrow
#

I thought they said that was a design decision and not a bug?

covert pelican
#

Who's "they"?

quiet arrow
#

I'm sorry sir but I decline to answer that for I feel it wise that I do for both of us. Enjoy your day.

swift vessel
teal jewel
#

Live anothe life would be cool for starfield. Start off as a var'uun zealot or something

sweet valley
#

What would the best way be to quickly test a mod? In Skyrim you coc riverwood and tmm 1 and you’re on your way, but Starfield with all the unlocksble systems seems harder?

balmy ingot
#

You can do COC in Starfield too, but just as in Skyrim it doesn't initialise the game properly, so your tests are not necessarily valid. It depends what you are testing for.

sweet valley
median shard
grizzled torrent
#

I was curious about the 'they' as well. I'm not up on the latest official news. I'd like to know who said what and a link to the tweet or interview with the devs. I don't want to give out misinformation. If that's the case, the PCM and several other things can only be edited once.

wet yacht
covert pelican
#

Well it's true that the PCM currently doesn't allow multiple mods to edit it, what I wanted to know was who supposedly said it was a design decision.

#

Cause I've seen no official statements on the matter anywhere.

hushed atlas
# swift vessel Yeah. This guy goes through the formats and activating mods etc. for SF: https:/...

yea, ive watched this video numerous times (among others).. he skips over the most important part that im looking for. Is it necessary to use MO2 or would vortex work? I can see the mod in the creation menu of my game, I installed another mod from creations and it works, shows the mod with a green check under the creation menu above my mod, though my mod doesn't have a green check mark and i am unable to 'activate' it.

I've looked into various methods and no one touches on this specific issue...any idea?

I've made sure its .esm, it's set to the last load order via vortex, though i never was able to set the description and version when i exported it from CK2.

Do I need to create an archive in CK2 and pack the file? When I try to do that, my mod doesn't even come up in the files to open/add. Not the .esm or .esp.

grizzled torrent
#

You can use Asset Watcher to convert your .tif to normal .dds for PC as well.

#

For Asset Watcher to see how to convert - look at the names of the textures that come with the game. _color, _normal, etc. Normal maps are DirectX, not OpenGL. You may or may not have to flip your Green channel before conversion, but it may do it for you. The normal map files I've been playing with were downloaded as DirectX.

swift vessel
twilit sphinx
#

Do yall recommend mods on FONV that is a must have for immersion ?

#

also is there a camera mod where i can move my camera like in skyrim ?

proud pond
#

can anyone help me edit NPC appearance in the CK?
trying to change Andreja's appearance 😂

golden agate
#

Is it simple to move where a packsits on the back? trying to make a mantis replacer but the pack is floating when its the mantis pack and not attached to the spacesuit model.

#

I'm slowly learning on the go lol, Have yet to get a mod to work right but i feel like im close with this one.

spring flax
#

So are we still not able to generate .lip files? What is going on with that? Can you generate a lip file in Fallout 4's CK and move it into the same folder as the .wem and it might recognize it? Or is lip file generation totally deprecated? Because there's a FaceFX option but it currently does nothing. I assume we are still missing some tools. Any help would be appreciated.

spring flax
proud pond
spring flax
# proud pond face. Havent decided if a full replacer or just adding cosmetics but yeah

Find her actor in the CK and click it, and go to Face Customization. Go to base head parts and you will find various cosmetic options. If you're trying to change makeup, or add freckles or tattoos and stuff, go to the Post Blend Face Customization section to the right and click one of the types, from there, you will see a subtype dropbox below it which has the various options.

proud pond
leaden marlin
spring flax
spring flax
# leaden marlin I know, right? Something must be going on because they didn't even generate lip ...

They didn't even announce when they were going to drop it. How absolutely weird is that? They rushed it out, dropped a few more tools in, and it's still missing a lot of really crucial functions. You'd think if they really had the community in mind that they'd write some simple secondary tools to compile custom shaders and all that other stuff. It sucks that official support for art tools is only supported by 3DS max. Autodesk is the most anti-consumer company ever, and it's not exactly something everyone can afford. Nobody wants to pirate it if they don't have to. Blender tools would be great. Hopefully someone figures out a way to do that soon. Nifskope devs are struggling with textures and materials right now.

proud pond
balmy ingot
#

Starfield doesn't use .lip files as such, it uses .ffxanim files and they are not the same. If you export an ffxanim from the game's ba2, rename it to match a wem and put it in the same folder as the wem, it will actually play in-game. It just won't match what is being said. But the mechanism is there, we just need the tool to generate custom ffxanims ...

spring flax
#

LOL i wonder if renaming a .lip as an .ffxanim does anything. I am willing to bet it simply generates mouth movements based on text like before, but maybe not. Hopefully it isn't more complicated.

balmy ingot
#

I tried that with a Skyrim .lip; it just does nothing. The game ignores it.

spring flax
#

My guess, is that since the vertex data is different, it just says nope.

balmy ingot
#

The way the face deforms is just plain different.

spring flax
dawn jungle
#

Hey this is my first time trying to mod new vagas, can someone point me in the right direction for new vagas GECK, like a proper download somewhere

deep sandal
#

When is the creation kit wiki planned to be back up?

dawn jungle
#

ty

spring flax
deep sandal
#

The creation wiki is down for maintenance presumably for startfield's stuff so just wondering when that will be back up in general

spring flax
#

Ahhh yeah. I THINK you can get the Fallout 4 Creation Kit via Steam.

deep sandal
#

I need the documentation lol. Not the CK. Specifically looking for the papyrus reference 😛

spring flax
#

Ohhh dang yeah. I wonder if ChatGPT has a copy lmao.

deep sandal
#

Well it was definitely trained on it because it knows papyrus

spring flax
#

Yeah ChatGPT knows a surprising amount about Fallout 4 and the CK. It has basic (and I mean REALLY basic, and outdated) knowledge of Papyrus. It's getting better though.

deep sandal
#

I have access to 4o and damn, it's good.

spring flax
#

So, FaceFX software is like $899. Yiiikes! Makes me wonder if and how they'd be able to provide any support at all. Super alarming.

leaden marlin
balmy ingot
#

Yes, I have wem files working, both on PC and on XBox.

spring flax
#

Hopefully someone will create a batch exporter that can convert to wem so we don't have to use wwise.

balmy ingot
#

I have no problem using WWise. Takes a bit of setting up, but once it's set up it's just click-and-done.

simple laurel
#

I just created my first two mods. a bullpop that shoots missles and a vendor npc

rich kiln
#

congrats

simple laurel
#

Thanks, this kit is so complicated but give it a week and you'll be alright

rich kiln
#

Mmm. Most/all of the modding tools are like that. Intimidating at first, but with use it becomes normalized.

mellow ridge
#

So, my Creation Kit keeps crashing when loading. What's requirement configuration to get it to launch? (Starfield)

simple laurel
#

32GB ram

mellow ridge
simple laurel
#

are there any methods on importing guns models from different games?

drifting cloud
#

Just dove into creation kit and made a small mod to make Chasmbass oil and raised some contraband and vendor credits.

Goal is to learn how to make skins and new armors

drifting cloud
mellow ridge
#

Eh, just got the Creation Kit to load without crashing.. 2 hours of work.. feeling productive today...

#

is there any community sessions for newbies for this stuff? Or is it just googling everything?>

rich kiln
# mellow ridge is there any community sessions for newbies for this stuff? Or is it just googli...

Mostly google. There are wikis for the Creation Kit you'll want to refer to a lot, especially if/when you start creating/editing scripts. I don't know if the Starfield version of the CK wiki contains any tutorials but it might - the CK wikis for prior games had a few basic tutorials for how to make some things that might be useful. YouTube will probably have the most tutorials for things outside of places like forums and wikis. Presumably some discords such as this one will be repositories of information, due from linked resources, prior conversations, and the various authors/etc that are/will be around.

cobalt helm
#

Can someone please, show me how to mod, i watch the highest rated videio, and just get lost, im trying to install the RU556 Assualt Rifle mod, but im just lost. I need help.

snow edge
simple laurel
#

My custom NPC has nothing in his inventory

leaden marlin
golden agate
balmy ingot
#

I suppose you changed the path from esp to esm?

leaden marlin
# balmy ingot I suppose you changed the path from esp to esm?

What do you mean? Converting the plugin to esm instead of .esp? Or if you're talking about the .wem files within the BA2? The paths seem correct, if they were off i believe the game would just play the original voice lines instead of the ones i uploaded

balmy ingot
#

I meant, you need to have the voice files in sound\voice\<plugin>.esm before embedding them into the ba2 for upload.

leaden marlin
#

For another similar mod for Skyrim that's what i did, with the difference being that they're .fuz files there instead of .wems, and that worked

balmy ingot
#

Yeah, okay.

leaden marlin
#

I'm kind of lost, don't know if i did something wrong or it's actually a current problem with the Starfield CK

balmy ingot
#

Are you uploading for PC or XBox?

leaden marlin
balmy ingot
#

Try extracting the original wems from the game and uploading those instead of yours. If that works, it must be your wems; if it doesn't it's something to do with the packing.

leaden marlin
#

Hmm, that's a good idea

balmy ingot
#

Might narrow it down.

leaden marlin
# balmy ingot Might narrow it down.

That was very helpful. So here's what i did, i extracted ALL Sarah Morgan's voice lines (wems), packed them up in a ba2 and uploaded them to the creation club. Loaded up the game on Xbox (same result on PC) and her lines are muted. So at least it's not my mod's files, either something with the creation kit or i packed them incorrectly, any ideas?

balmy ingot
#

Are you letting the CK create the archive, or doing it manually with Archive2.exe ?

leaden marlin
balmy ingot
#

Presume you have unpacked the ba2 again to check the files are all there with the right paths and the right sizes?

leaden marlin
balmy ingot
#

Okay, we're narrowing it down.

leaden marlin
#

The paths has to be right because it's as if they are correctly placed (muted, otherwise the originals play), they just don't play back correctly for whatever reason

rich kiln
#

Is the archive compressed?

leaden marlin
#

Another thing i did was like, replacing half of Sarah's voice lines, the result was the ones i replaced were muted but when she said something that i didn't replace it played normal

leaden marlin
# rich kiln Is the archive compressed?

I tried leaving compression at DEFAULT and XBox, same results. Didn't touch maximum archive size, save string table checked as default, max chunk count 4 as default and 1 for alignment also as default

balmy ingot
#

I have a thought: suppose the game won't play sounds that belong in one esm (in this case, Starfield.esm) but are re-defined in another one (in this case, yours)? In other words, you can't override?

#

That the esm in the path has to match the filename of the ba2?

leaden marlin
balmy ingot
#

It's a guess.

rich kiln
leaden marlin
#

I feel like i'm doing everything as it should be (at least i think). Judging by the fact that the same idea worked for Skyrim, with the difference that there it's .fuz files inside the ba2 instead of .wems

jaunty sky
#

Any new/recent scripting tutorials using creation kit 2 for starfield?

leaden marlin
balmy ingot
#

Yes, it worked in Skyrim. I remember doing it. But it might be different in Starfield.

rich kiln
leaden marlin
#

I'm gonna try that, will get back to y'all in a few mins

balmy ingot
#

Meanwhile, I can do a test. I have a mod with working voice files. If I make a test mod with a different name that overrides them, will it work?

leaden marlin
#

I'm a bit skeptical because the only difference in the ba2 in comparison to the one with default compression is 1 single kb 😂

rich kiln
#

Mmm. Still, debugging means trying things to rule them out, even if it seems unlikely. TeriSip

leaden marlin
rich kiln
#

rip

leaden marlin
#

Did anyone successfully replace any sounds whatsoever with the creation club at the moment?

#

This has to be a bug because i can't see anything different being required, should be as simple as that like it was

leaden marlin
rich kiln
leaden marlin
#

There's no way to upload mod files directly to the creation club without them being packed in a BA2, right?

rich kiln
#

Correct. It's also not creation club, btw.

rich kiln
#

Yeah.

leaden marlin
rich kiln
#

Ah, I see. E_think

leaden marlin
#

Also, would the master size/type matter in this case? Do i have to convert to small, medium or full master?

balmy ingot
#

Well, my theory is disconfirmed. I took a working esm/ba2 with working voice files and made a test mod mastered to it with just a dummy record in it, converted it into a small master and gave it a ba2 that was a renamed copy of the original one, so the voice files were being overwritten. And they still worked in-game. So you can override voice files from a master in a dependent mod.

leaden marlin
#

What would make sense for me to be missing?

balmy ingot
#

I'll try doing what you are doing - override vanilla voices.

leaden marlin
#

Thanks!

torn fiber
leaden marlin
torn fiber
#

Edit: seems to be a regression?

leaden marlin
# torn fiber ~~Edit: seems to be a regression?~~

Yeah, but at least the issue seems to be on the creation kit side so far. In a way it makes sense, some mods there have broken the game's sound as a whole, like that earth restored mod, that one verified pistol and things like that. Also, suspiciously the lack of lipsyncing animation tools in the new creation kit..

torn fiber
#

🤔 In Skyrim there was this issue where new dialogue voice lines didn't work well if the quest started on game launch

balmy ingot
#

Okay, I've emptied my test - main.ba2 and inserted Sarah Morgan's voice files from Starfield - Voices01.ba2, so they are overriding vanilla and ... wait for it ... she doesn't speak. Just like you have found.

torn fiber
#

How did Bethesda do it 😮

balmy ingot
#

They don't override their own files.

leaden marlin
#

The animations work fine, right? The facial animations are normal but nothing comes out in the audio side

balmy ingot
#

Yup. And subtitles play, just no sound.

leaden marlin
#

I don't see a good reason for that, not working i mean. C'mon Bethesda, help us out here

balmy ingot
#

You aren't doing anything wrong. The game just won't let us do it.

torn fiber
#

😦

leaden marlin
#

At least that, they're not letting us do quite a few things for now sadly

torn fiber
#

I don't have the game at hand here, but doesn't the vulture DLC come with voice lines?

#

Sorry, I'm trying to remember how the voice line import process worked in Skyrim but it's late. 😦

leaden marlin
balmy ingot
#

BTW, Enai, the SEQ bug is still there in Starfield but it doesn't support seq files, so if you have a dialogue quest you have to kick-start it by some other mechanism.

#

Maybe (conspiracy theory) they fixed the game so the vanilla npc's can't be made to say naughty things as straight replacers?

leaden marlin
#

Doubt it, probably a bug or unimplemented feature. Like damn, they have no lipsync in the creation kit or a single new documentation page

balmy ingot
#

I know. I've tried faking lip sync by borrowing vanilla fxanim files and it works but it looks silly because you can't match the words.

leaden marlin
#

By the way, changing subject a little while that one seems to depend on Bethesda for a fix.

If i have a published mod, how can i update it? In my case i need to just reupload and replace the ba2 archive i uploaded first (for a Skyrim mod)

leaden marlin
balmy ingot
#

To update, in the CK upload the new files but select the original entry in your list of mods. Let it do it then go onto the web page, edit as appropriate and hit publish.

#

ffxanim files go in the same folder as the wem's they correspond to, with the same filenames but different extension, obviously.

leaden marlin
balmy ingot
#

Yes, same folder as the wems. There's nothing corresponding to fuz files that packs wem with ffxanim.

wooden forge
#

hello i found 2 mods i wanted called Unique Artifacts for Unique people and something else
both of them say to deactivate some esp and import them into the bashed patch
Now im not sure what specifically im supposed to do and i would appreciate some help
I just activated all my esps and rebuilt my bashed patch but it did not automatically disable those esps
now that my bashed patch is built do i just disalbe those esps and im all good?

leaden marlin
wooden forge
#

for oblivion btw

balmy ingot
#

No, I don't think the replacer problem is connected to our inability to generate custom ffxanims.

leaden marlin
# balmy ingot No, I don't think the replacer problem is connected to our inability to generate...

I mean, back to the audio replacer problem. It crossed my mind that maybe it detected the replacer .wem but it was looking for the respective replacer .ffxanim in the ba2 archive, since it didn't find and went to revert to the vanilla file maybe something gets lost and the .wem simply doesn't play as result.

So like, to replace Sarah's lines we'd have to repack all the ffxanim files along with the wems ba2, but yeah doesn't sound more likely than anything we tried so far

balmy ingot
#

Well, you could try but I don't think it's worth the effort. How about if you edit the scenes with the dialogue you want to replace, to give them new infos with different FormIds and lock off the vanilla ones with impossible conditions?

torn fiber
#

😦

leaden marlin
torn fiber
#

Sorry I can't help you 😦

leaden marlin
#

At this point only Bethesda can, the game and ck doesn't seem to be supporting that or many other audio related features

torn fiber
#

I was wrong then 😦

torn fiber
#

🤔 Farfetched, but if there exists an audio file that is corrupted and crashes the game, one could try packing that and seeing if it also crashes the game, if so, the file at least gets read as intended and the issue is further down the line

#

I'm too tired to think clearly. Have a great night and I hope you find a solution. ❤️

golden agate
#

How do I select the neon security outfit for a model replacement? All I get is the generic blue one and I can NOT figure out how to switch it lol

long oxide
#

How much does "Difficulty Effect Magnitude" change the magnitude of effects?

silk hearth
#

can anyone make a fix for the player.setscale command used to be a mod to fix it but it's abandoned

rich kiln
silk hearth
#

Starfield I want to be able to shrink my player, but the command for that is broken

#

The command in its current state will simply change your camera but not your actual player height

still nebula
#

Anyone know how to add snap nodes to parts in starfield? Like if i have a modeled part? Do ineed another software to do that?Thanks..

grizzled torrent
still nebula
queen kettle
tranquil storm
#

Looking for someone willing to make a custom economy overhaul mod for Starfield. I will do as much of the work as I can as far as providing the values for each item, I just don't have a computer that will run CK. I know exactly what I want, I just don't have the means.

worthy pivot
#

Is there any tutorial or something that details how to get a custom model into the starfield creation kit? Made a couple in blender but I have no idea

wise ingot
#

( just a Thought ) I Wish Bethesda would Hire a modder to be their Youtube person, and they just help people on this discord , Mod for a day. I would Watch that

woeful trout
#

@wise ingot chek Elianora lives on this channel:
https://www.youtube.com/@Elianora

thorny lark
thorny lark
#

Every modders dream

woeful trout
#

@thorny lark Thank you! i've just update Nidaba and now have a little background story, search for a datapad in the constellation lodge, today i've planned to add a dedicated combat style (if the form work for an alien creature) and Magazines if i can link it to "Nidaba's lore" somehow.
The combat style is ready, must be just tested on field. For the Magazines i must understand somethings 🫠 but it's only a matter of time.

lilac fog
#

I have a question about the JIP LN NVSE Plugin mod for Fallout New Vegas. It says I need to download JIP LN Settings INI if this is a fresh install of this plugin, which it is. My question is do I have to do anything or will JIP LN Settings INI automatically make the changes when I activate it in Vortex?

grizzled kite
#

Got an infinite loading of mod lists. Also gameoptions cannot be clicked as its infinitly loading. How to deactivate a mod? I tried restarting, verifing files, deleting mods, but the mods are loaded again - infinite. Solutions?

#

Maybe i can deactivate all mods, so that none is loaded.

#

Deactivating mods not possible. Time for a bug report.

thorny lark
#

Clear your reserved space if on Xbox. It’ll remove the mods

grizzled kite
grizzled kite
# thorny lark I hope it works!

thx. if not i´ll try that: Delete or edit the StarfieldCustom.ini file in "Documents/My Games/Starfield" to remove any mod-related settings. Set bInvalidateOlderFiles=0 and remove the sResourceDataDirsFinal line

rich kiln
#

@winter aurora It would probably be a good idea for you to give a watch to a video tutorial for how to set up MO2 for FNV on YouTube, to answer that question and others.

winter aurora
rich kiln
#

I cannot, no. Only moderators and admins have that level of access.

winter aurora
#

Such a pity

rich kiln
#

Well, you could always try asking it again rephrased. Just be careful of certain words potentially containing other words the bot may filter. Obscenities and the like. 😅

#

Writing it in a notepad file and then copy-pasting it would help you narrow down the problematic word being filtered so you don't have to keep re-writing the entire thing.

rich kiln
torn fiber
#

Why can't I reply with an emoji to Skyler's posts?

rich kiln
#

Reasons.

torn fiber
#

It just immediately deletes the emoji again. 🤔

#

Ok, I see I'm blocked. 😦 why

torn fiber
torn fiber
#

... 😭

tacit maple
#

How long does mod validation take?

torn fiber
#

Usually not that long, if it remains stuck for multiple hours, ping Cartogriffi (I think he's still the SPOC?) to have the server hamster replaced. I don't know about Starfield, but in Skyrim, if your mod fails to upload, people trying to download it get stuck downloading indefinitely, which if the mod is popular is serious enough to escalate before everyone has their load order broken and runs you out of town on a rail.

golden agate
#

Okay beginner question. Do I NEED blender or a similar program to alter the color of textures? Specifically trying to change the orange of the vanguard spacesuit and I figured I’d try it in the CK before I asked.

tacit maple
tacit maple
golden agate
tacit maple
rich kiln
torn fiber
#

🫂 Yeah, I was an ass a few years ago. I'm sorry about all this. ❤️

chilly prism
exotic swallow
#

What’s the hardest thing to mod

cerulean lake
#

Could someone tell me why my custom textures look perfect in the CK but blacked out in game? I have the pathing for my .dds and .mat files all worked out. LMS for the suits I am modding. In the CK everything looks good, textures are applied, but when I load the game the spacesuits are black and no texture is applied.

twin mirage
#

gimp is mediocre in my experience, but it is good for working on pixelart style textures, i used it a while back for modelling out some particle effects

cerulean lake
thorny lark
#

Not familiar with Starfield, which I assume since you said Spacesuit lol

#

But it's probably the same way. Make sure you're compressing in the correct format and make sure you're packing in the correct setting.

weak olive
#

Hope everyone is doing well.
Does anyone know, and I am aware this is specific to individual load orders or just incompatibilities but what causes ether New Atlantis terrain to not load or the floor in the Lodge to not load resulting in the carachter falling trough over and over.
This has happened to me on numerous occasions with different mods.
I was just wondering if it is a load order issue or mod incompatibility.
Any info would be appreciated.
Thank you.

cerulean lake
thorny lark
#

I thought you said the spacesuits were black and no textures were applied?

If it works foldered but not in a ba2 then the way you're packaging it might be wrong

tacit maple
warm scarab
#

Should I install someone elses modlist or make my own? (FO4)

hushed atlas
# swift vessel I don't think MO2 or vortex are required. If it's still like F04, you would not ...

Thank you for the help and clarification. I was able to solve my issue and got my first mod working.

The part I was missing, was creating a mod archive with winrar/7zip when injecting with vortex and then setting the mod to active thru the in-game creation menu load manager window.

Of all the tutorials I read, no one specified or covered that for some reason. Thank you to all who helped, I still learned a ton!

covert lion
#

Hey everyone happy Saturday!! I have finally made the jump from XBOX one to PC and Skyrim. Wow are there alot of mods!! I have installed a couple of mod packs from nexus as well as some new world spaces but when I start the game it goes as far as the picture I'm using as a menu replacer and that's it. I have tried disabling and rebooting the computer. Looking at Vortex there doesn't seem to be any conflicts and it doesn't CTD it just sits there. I did manage to get to the creations page once butI couldn't install anything. It acted like it was doing something in the background and was waiting to install the cheat room mod I wanted to use in tandem with the extension I found on Nexus. Any suggestions. The first time I booted the game it did the hardware check and stated I could use Ultra Quality(assuming that's good) So, I assume I can run the game.

simple laurel
covert lion
covert lion
winter aurora
#

pls i would like explanation here for this question

grizzled kite
# thorny lark I hope it works!

Worked. If someone encounters the bug of not being able to access game options due to a loading icon, or mods loading infinitly long: Delete starfield and reinstall. Just verifing files does not work.

elder anvil
#

@cerulean lake Add your textures and materials to a archive using the creation kit. Starfield doesn’t seem to like loading loose files.

#

Also asset watcher will automatically convert textures to the proper format. No need for gimp.

winged frigate
#

Is it possible to mod crew to be assigned to a certain item/post? I'm getting real tired of looking for my doctor on my citadel of a ship when I'm two huffs from death

rustic quest
#

@twilit glen Do you know of a way to change a planet's biome mapping? Like say I wanted to add an ocean area to the earth map or draw certain biomes on the earth surface

chilly parrot
#

Anyone able to give me some feedback on my WIP cell? visually I mean

#

working on a Chasmbass research facility - this room will be the holding tanks for the Chasmbass

cerulean lake
elder anvil
#

Great! I’m glad you go that resolved.

cerulean lake
#

Has there been an issue with creations today? People one Reddit said that my Creation is not showing up in-game just one the creation website

woeful trout
#

@chilly parrot i like it, but put somethink not on simmetry just to avoid confusion on the player,just my opinion, but the general design is pretty good

chilly parrot
#

Thanks. Im planning on padding it out with alot of stuff to guide the player ect so that can be done later. Just attempting to get the bones in

woeful trout
#

@chilly parrot ultimately it must appeal to you above all and reflect your vision of the game StarfieldConstellation

chilly parrot
#

Thats very true!

weak olive
#

Hey, I hope everyone is doing well
I would like to ask you a question regarding esm plugins and how they start acting all kind of weird after I would say 120 to 130 plugins.
This has been happening since Starfield was released.
I have an extensive load order, which stands at 380, with many mods being sound,textures, and replacers.
Out of those, 141 are esm plugins. I have had full 80 - to 90-hour playtroughs without a hitch but wouldn't be able to add any new plugins on said playtrough past the 140 plugins.
Game woulden load, geometries wouldn't render or CTD on save load. Removing the newly added plugin would fix the issue.
I had resorted to creating multiple different playtrough profiles, each containing about the same amount of plugins if I wanted to play with different mods.

I thought that with the official CK release and mod support, we are, and here is a quote:
Full Master - This is what all mods containing ESMs have been using up to now. A full master takes up one of the 253 slots in the plugin load order (excluding the base game and DLCs). 
The same as it was in Fallout 4, disregarding the medium and small esm counts.
What am I missing? Why can't we get past 140-150 plugins if the limit is 253?
This was a long wall of text. I apologize, but I can't seem to find any answers.
If you can give me some advice, I would greatly appreciate it.
Thank you.

rich kiln
thorny lark
#

How is everyone doing?

weak olive
#

@rich kiln🫶🤙🫵

trim vigil
# weak olive Hey, I hope everyone is doing well I would like to ask you a question regarding...

Your quote of what ESM files contain is out of context and is therefore, misleading. Bad form.

Now, since you mentioned Starfield a couple of times, I am assuming the game in question is Starfield.

Here is the whole definition with context (from https://www.nexusmods.com/news/14993):

The latest version of Starfield includes a major shift in how plugins are shared which has some important implications for how load ordering works in the game. The Creation Kit provides options to export your completed plugin in three different formats:

Full Master - This is what all mods containing ESMs have been using up to now. A full master takes up one of the 253 slots in the plugin load order (excluding the base game and DLCs).

Medium Master - This is a new plugin type for Starfield. Medium masters are ESM plugins combined into the 254th (FD) load order slot and can consist of ~65,535 new records each. You can load 256 medium masters at once. These are suitable for mods that add new locations, planets, etc.

Small Master - This is the same as the "Light" masters in Skyrim and Fallout 4, these plugins are combined into the 255th (FE) load order slot. These ESM files can hold 4,095 new records and you can load 4,096 small masters at once. These are suitable for mods that add new items, ships, weapons, or small interiors."

So, not all ESM files are the same. The type of ESM is determined by the mod maker when the file is saved in the CK. As far as I know, there is no way to determine the type of ESM plugin by looking at it. I wish there was.

(Continued)

#

(Continuation)

The bug you may be encountering is with mods which are NOT ESM files, but are ESP files. Starfield does not behave well with ESP files and can have issues up to and including CTD. Many mods created before the CK was released are in fact ESP files. This is because the tool used to create those mods did not have sufficient development to produce the proper files formats. So it fell back to the ESP format as a standby. That tool is now hidden on Nexus Mods and support for that tool has been withdrawn for Starfield until it is sufficiently updated to support the new file types.

Futher, the referenced article contains the following:

The Creation Kit enforces a clear distinction between the two for Starfield. All mods being shared with the community should be using ESM format plugins. ESPs are intended to be "work in progress" files for use with Creation Kit. While this has been technically true for previous titles, there are some additional drawbacks in using ESPs with Starfield in that it currently causes bugs in normal gameplay to load ESPs.

My suggestion, take any mods you are using which were created before the CK was released and dump them in the bin. Then start over.

young iris
#

SPACESHIP AND WORKSHOP BUILDER EXTENDIT can some one help me

sonic light
#

Okay just hear me out this is just a stupid idea that I don't know how to do it otherwise I do it create an item in the name of a player that never got to play Bethesda already honored the kid by putting a note in Starfield it'd be awesome as a community if we made a downloadable mod that we could display in the game just a random stupid idea..
https://www.xbox.com/play/media/K7LFsDVnH7

Xbox

A capture by Kanthos 77

timber wren
#

Okay, so suddenly my Creation Kit won't launch. It just says its launching and then stops. I reinstalled Starfield and the Creation Kit, still same issue. Anyone know what the issue might be? Worked fine yesterday.

simple coral
#

Hey everyone! Do you guys recommand "Starfield Unofficial Patch" or "Starfield Community Patch" ?

timber wren
#

Yeah, tried that twice.

#

Starfield Community Patch.

lunar lake
#

Another vote for Unofficial Patch.

candid haven
balmy ingot
#

Try using both and see what breaks?

inner vault
#

Hi everyone. Is there any way to view the load order online for "xbox series x starfield"?

ruby compass
#

Hypothetically could you use an Xbox 360 controller recognition section of a game's ROM program in order to make a mod that allows full controller support for it's PC version.Wondering as all controller support mods I found don't work right.

languid lodge
#

anyone know if the ms Gutrings has discord?..im not getting a answer and it kinda annoys me sorry..if no one knows please say so

#

Ok

ruby compass
#

No I do not. I'm asking as Bethesda neglected to add controller support to Morrowind and Oblivion when other games of similar age got the in Bethesda's lineup.

languid lodge
#

k

balmy flower
tight siren
#

Starfield
Xbox series
Where does immersion go in the mod order?

regal iris
#

Hello everyone I’m having an issue where my game doesn’t load sounds after I download a mod unless I restart my Xbox. Is anyone else having this issue.

#

(In Starfield)

thorny lark
regal iris
#

So it’s not the kids it’s the Xbox that’s annoying I guess it will probably get fixed soon Bethesda has been pretty quick to fix things recently thanks Freya

leaden marlin
#

Depends what mod you're talking about, there's a few that are known to cause that issue atm

regal iris
#

I recently downloaded a couple starvival mods where could I find a list of mods which affect it

rugged loom
#

yall how do I get mods to work with game pass using MO2?

cerulean lake
#

Can I use the archive tool in the for windows ba2 or just xbox ba2? Cause I like it waaaay better since I can select whole folders.

grizzled torrent
humble mortar
#

What’s the best way to get my mods on the Xbox main page? For fo4

thorny lark
#

Does anybody know why my textures only show up as black when uploaded to Xbox for Starfield?

#

I tried packing with Archive2.
I tried packing with the standard tool.
Both nothing :/

shrewd geode
thorny lark
shrewd geode
#

Good question. I wish I could answer. However, I lack an Xbox to properly test. Try that and find out?

thorny lark
#

I used a Skyrim texture converter to give them the Xbox encoding, so it's probably outdated.

#

I'll try with without then then and go the Archive2 method ^_^

pastel breach
#

Anyone know if there's an easy way to "undo" touching a record in the creation kit? I know I can remove records from my mod with xEdit, but it'd be easier for me if I could do it through the CK.

woeful trout
#

@thorny lark follow this instructions:
#starfield-mods message
and, if you have problem on xbox packing process, pack it for PC only, after make a copy and rename the .ba2 copy with _Xbox suffix (both main and textures)
and go 👍

misty forge
#

wrong place but does anyone know a discord for fallout 1 or 2?

drifting cloud
#

Starfield Modding question. I am trying to make spacesuit skins. I get the AVM setup to point to textures in the texture folder make the constructible object and object mod to point to the item i put in textures for. They show as an option in game for me to apply the skin but the color of my suit does not change. This happens with textures as a .ba2 and loose along with esp and esm.

woeful trout
#

@drifting cloud never done on a spacesuit, but may be you need only a material swap, just an idea

winter aurora
#

can i get some help from someone who knows new vegas modding? i cant send images in this chat or classic mods chat so i sent them in #fallout-4-mods

its about stting up bug fixer mods in the root folder

drifting cloud
woeful trout
#

@drifting cloud just filter by "swap" to see those kind of files and understand how they works, but basically you have to create a new .mat for a suits texture or textures you want to "reskin/recolor" than create a form for this swap operation like "constellation_mk1_to_constellation_mk5_swap" or similar, check it may be a solution, than apply the new material as a swap material

drifting cloud
thorny lark
#

Has F4SE been updated guys?

drifting cloud
woeful trout
#

@drifting cloud nice, share it 👍 and help the next one

steady igloo
#

I am praying for the next Skyrim update to release soon, and not in December because I want some new stuff to mess with.

Something of the colorless gem or sash variety mayhaps?

tall turtle
#

Can someone point me to a resource that explains how to see what files are modified or added when I open an existing mod?

balmy ingot
#

In the CK, select the plugin but don't load it yet. Click on Details and you will see all the forms in the plugin. If you see any spurious ones, ctrl-del the ones that shouldn't be there, then load and save. For external assets, open the bsa or ba2 (depending on the game) and expand the folders to see what is in there. Is that what you wanted to know?

tall turtle
shrewd geode
#

Just want to check if I am doing something wrong or need to be patient and wait for my RAM upgrade to arrive. To see an interior of a cell, for example the Lodge's interior, in the CK select "Cells" from the World tab. Then filter using "lodge" this gives me an entry whose EditorID is "CityNewAtlantisLodgeInt". Great, now do I double click on that for the interior to show up in the Cell(None) Gizmo mode: Absolute window? Or am I doing it wrong or there is there a better way?

shrewd geode
#

EDIT: Figured it out. I needed to select "Cell View" from the View tab, filter for the lodge, and then doubleclick THAT.

verbal timber
#

i'm not very happy with the current storage system so i'm making storage boxes for each resource type (S/M/L)

exotic zodiac
#

Any of you know if its possible to paint ship parts in CK? I.e I am using the Prison Shuttle, I know in game it spawns as yellow and orange, but I can't find how its created in the CK or used to paint individual pieces

woeful trout
#

@exotic zodiac again, without crating a ship i think no

#

you want like a Default color on taking the module?

#

ships are->module>module have properties like mesh nif mat...->forms creation to manage the module in the ship editor and in game-> change color of your module on ship editor.

marble steeple
#

Wait then what is verified creators discussion for?

keen cliff
marble steeple
#

That's what I was thinking to as it has discussion in its name but idk

torn fiber
#

Gentlemen, don't fight in here. This is the war room.

indigo sleet
#

Does anyone have any idea how I can display my own categories and lists for the outpost in the Starfield CK? It really doesn’t look good when I put my objects in existing categories.

I can find the forms for the individual lists, a list of the categories, and the categories themselves in the CK. I can also create them myself, but I don’t understand how to link them or display them in the game. Does anyone have experience with this?

indigo sleet
#

Update: After 2 hours of searching in CK and testing in game, I found out how to create lists for the constructible objects so that it looks cleaner. It also worked great in game. Problem: I also know how to create basic categories and add to the recipe category list. Everything is also displayed as it should be in the recipe manager, but the new category does not appear in game. I have searched again for 1h, but can't find anything. unfortunately there is no wiki or something and I'm modding for the first time. Maybe someone knows how to solve the category problem or if I have forgotten something.

thorny lark
# indigo sleet Update: After 2 hours of searching in CK and testing in game, I found out how to...

Some time ago, before CK, I had created what you are trying to do. But I did it in xEdit and I didnt have yet time to convert into CK. But you can open in xEdit and take a look. https://www.nexusmods.com/starfield/mods/8631?tab=description

Nexus Mods :: Starfield

This mod create new categories to use in the build menu when you are building an outpost. By itself, the mod doesn't do anything at least you add a patch for a specific outpost mod.

indigo sleet
indigo sleet
# thorny lark Some time ago, before CK, I had created what you are trying to do. But I did it ...

Update: I've looked at 2 mods that add categories without using the RTFP. In both cases, there were extra DefaultObjects that I can't create or edit. I'm not sure if they're relevant either. In one of the mods, I also saw Papyrus scripts adding a perk to the actor for the category. Unfortunately, I don't see any logic behind it and I'm stuck. I can imagine that other settings have been modified here that I'm not familiar with

round geyser
#

@fair oriole will your Ultimate Stealth Ring be available for PC in the future? I play on PC more than Xbox due to my line of work. Thanks!

thorny lark
indigo sleet
indigo sleet
#

Hmm, it looks like you created a keyword, assigned it to the form list, and then assigned it to a CO. That's what I did. Or am I missing something?

thorny lark
#

yes, indeed. When you edit the CO in your mod it should appear the new keyword in the FNAM record. There is no more than those steps.

winter aurora
#

reccomend AWOP? havent p0layed NV in awhile

leaden marlin
#

Depends, if you don't care about adding lore unfriendly stuff to your game and or is looking for a more action oriented gameplay and exploration then maybe

fair oriole
exotic zodiac
#

is there a way for me to change the colour of ship parts when they are individual pieces in the CK or do I distinctly have to make them in the ship builder, and there is no way for individual parts to be painted to be placed as is?

winter aurora
#

hey how to edit the Aligned Options of a mod when its already in the load order

atomic thorn
#

did f4se get updated yet

simple coral
#

I got perms from the mod autor on Nexus to port Star Wars Ship SFX Overhaul and i got perms for Star Wars Blaster SFX over to Starfield on xbox, the only thing is that i dont have PC at the moment. Do any want to port them over to Xbox for me?

pure iris
#

does anybody know when tns all in one thing is going to come to xbox

torn fiber
#

Guys I hope you all have a great day today

thorny lark
#

i hope you are having a great day today, enai

winged frigate
#

I'm trying to get adoring fangirl to work..she looks fine but I don't get any audio voice on xbox.

mild olive
#

Uh oh

crude hill
#

did they re add the poster design frame mod? It looks like its asking me to pay for it again

torn idol
#

I've downloaded MCOXADCP and i've downloaded other ATTACK ANIMATIONS that dont seem to be functioning ... any advice ?

simple coral
#

Not me either. It's only a audio bug in the Main menu, and it's quick fix for it.

past forge
simple coral
hard spoke
#

Hi, everyone

#

I cannot mode my fallout 4, why? 😦

winged frigate
#

My boi zone did it again with the Mantis suit

past forge
leaden marlin
#

If it's not a replacer, they work it seems. But still, lots of audio issues like the game going mute and things like that

stoic saffron
#

hey im new to this but. I want to learn how to make mods and port them to Xbox for Fallout 4 because i have a good idea for a modded follower. If anyone here can teach me the ropes on how to do this please let me know. Thanks

exotic zodiac
#

Any of you know how to get ship load doors to work appropriately and to remove the random invisible barriers that appear on ladders?

hybrid harness
#

is the wiki for oblivions construction set temporarily down for maintainance or is it being shut down?

spring prawn
#

Is there a mod for the Xbox version of Skyrim that allows you to begin quests without actually meeting the requirements? I was using the alternative perspective mod and I can’t start the main quest because the script completely broke for Helgen and I’m locked out of the main quest

inner vault
thorny lark
#

Well I can’t remove anything from library, not even on the website, which you can do with the Skyrim section easily.
🤷🏼‍♀️🤦🏼‍♀️

dense atlas
#

Hello I would like to start modding for xbox. Do you guys know of any helpful guides that I can use to learn how to mod?

simple laurel
dense atlas
simple laurel
#

32gb ram is a must

#

Some say you can get away with 16 though
@dense atlas

dense atlas
#

Sweet, i saw the reqs on steam and i don’t think my gpu is good enough for it at the moment

storm bay
#

16gb is fine for mod creation, only Starfield states minimum 32gb but I've not had any issues with only 16gb for Skyrim, Fallout 4 and Starfield.

floral cape
#

Hmm. Where does one put in a request for a missing vanilla behavior file?

chilly prism
#

How do we know it’s missing? Is it referenced by the CK or anything like that?

floral cape
#

I kept getting ANIMATION related lines referencing the FalloutShelter.hkx while working on the precombine mods and wondered if I needed to report it

#

Lemme get a fresh log to reference

#

There we go

#
ANIMATION: Failed initializing behavior graph on 'PulowskiPreservationShelter' (001F9ACB).  If no more specific warnings, could not find project file.
ANIMATION: There was a problem loading the project data or behavior graph for SetDressing\FalloutShelter\FalloutShelter.hkx
ANIMATION: Failed initializing behavior graph on 'PulowskiPreservationShelter' (001F9ACA).  If no more specific warnings, could not find project file.```
#

The file being present is non essential from what I've seen (I can build previs fine without it), but I figured it's about time I say something about it, as I think it's supposed to be in the Animations .ba2, but it's not present.

chilly prism
#

Cut content at this point?

floral cape
#

Not sure

covert pelican
#

Don't those shelters have an animated door on them?

floral cape
#

I believe they do, and the relevant animation file is embedded in the shelter mesh, but not in the animations.ba2 for unknown reasons. I think the CK was trying to find it for collision reasons while doing the usual previs calculations at the time and failing.

exotic zodiac
#

do we have a new decent method of navmesh generation for large cells or any specifics i should abide by?

maiden current
#

Bethesda, the inability to upload .ini mods on your platform is TRAGIC. I don't think you understand how demoralizing it is to mod on your creations platform. Editing .ini settings has been a staple of modding Bethesda games for over a decade. This announcement really comes across as tone deaf. Really debating if I want to continue the mod I've been working on.

barren wigeon
#

is there scripting wiki for starfield yet? like for fallout and skyrim

formal onyx
coral sinew
tepid mural
#

@covert pelican so I guess Alternate Start LAL won't have ini support on console moving forward?

simple coral
#

I cant access any of my online games. And i have gamepass and a really good fast internett. I dont understand why does we Xbox Gamers have issues with this now. This is just stupid. Damn it!

gentle owl
near swan
slim reef
eager spear
warped hill
#

Anyone know of a tutorial or have the knowledge of triggering a quest stage by unlocking a door with a key? Looked everywhere.

raw delta
#

Hey I’m still new to modding and had a question about some interface stuff. How could I remove all my HUD but keep the pop up menu when looting stuff? Idk if that would be in the game files I could change

fallow bear
#

The Crisis is ended. Microsoft is investigating what happened. All Green across all servers.

languid lodge
#

ok so i have a question if there was a mod that was made with script extender and you just wanted the animations for that mod so you could port it you wouldnt be able to right?

#

like if the script extender made the mod it made the animations to so it would be a requirement and would be impossible to port right?

simple coral
#

Since i took a long break from modding i forgot so much, just curious. What mods uses INI files?

night night
#

I'm modding my game and using the high physics mod, but every time I launch it, the FPS is stuck at 60. I've set it to 120 FPS, but it keeps capping at 60. Any ideas on how to fix this?

grizzled torrent
grizzled torrent
# night night Fallout 4, PC

Did you follow all the troubleshooting instructions on the first pinned comment of the mod page? And what other troubleshooting have you done? Are you using ENB?

night night
grizzled torrent
simple laurel
#

How long does it take for nexus to post your mod? Its been hours since i published it and still dont see it

median shard
grizzled torrent
simple laurel
simple coral
knotty linden
#

Guys I'm on xbox and haven't changed any mods in my load order but when accessing creation kit menu my dpad and left stick won't move but LT and buts work .

grizzled torrent
grizzled torrent
lilac wolf
#

Hi - a Fallout 4 Creation Kit question:
I added a trigger box to my own new layer in Sanctuary. But now just moving the trigger box around the world increases the # column in the layers window. Doesn't the # column indicate how many objects are in that layer? I moved my trigger box like 10-feet in-world and now my # column shows 223.
Huh? Why would the object count go up just by moving the trigger? This doesn't seem to happen when I add furniture. The # stays just 1 since I only added 1 piece of furniture.

shrewd geode
grizzled torrent
maiden pond
#

Hi guys, I'm still pretty new at this. I figured out how to create armor skins with the AVMS window today, but I'm having trouble with creating a weapon skin. When I right click the sub-type in the right window, the weapons don't have the little drop-down for "Set texture" like the armor pieces did.

#

Any idea what I'm doing wrong?

teal crest
#

Hello guys I am trying to build a workshop with animated hammers but I am not sure how it works... It is an activator but I already saw these things are moving in other mod but it doesn't move in my mod... what should I do to make it move? nif file does have animation on it already... I want to upload some images but it seems not possible here.... the game is oblivion.

grizzled kite
#

Announcement "With today's update to the Starfield Creation Kit, we are also removing the ability to upload Creations with altered ini files, since some altered ini files are resulting in more negative effects". I thought editing my starfield.ini to include bInvalidatesOlderFiles = 1 is nessecary for scripts to compile. Is it still allowed to add this to my ini file? Or is that something that should no longer be done, too?

gray lichen
#

So does this update remove the ini files already uploaded with mods as well?

steep bolt
#

Can I have a modded and vanilla file?

grizzled kite
# steep bolt Can I have a modded and vanilla file?

Not 100% sure what you mean. But ingame you can have a list of mods and activate/deactivate them. When you load a save game you can choose if you activate the mods the savegame has, or change it to a current modlist. If you refer to creation kit: each mod is a seperate plugin file. if you do not activate a .esp mod file your starfield.esm is a vanilla file uneffected. hope it helped.

grizzled torrent
steep bolt
summer hedge
#

hey does anyone have the hotkeys stuff. I want to change TK Dodge dodge key

rugged sapphire
#

Posted this in the skyrim channel but posting here to try to get a response:

Hi everyone, I've started to work on my first mod and just wanted to ask if something is even possible. I don't think it is.
I'm making a little BYOH Farming mod, and I've already got a destroyed shack that can be rebuilt via a workbench.
I'd like to be able to do more than just disable/enable statics though.
Is it at all possible to disable/enable different landscape quad changes? Both ground texture and also the ground mesh?
I want to be able to expand the farm in stages, which would require swapping landscape textures mid-game.
This definitely isn't possible is it?

grizzled torrent
simple coral
#

Hello everyone! Do any of you want to help me port 2 mod to Xbox from Nexus?
It has Open perms

simple coral
grizzled kite
tepid condor
#

willing to pay someone to fix up these 3 objects in model editing software : HotelRestBalconyA & HotelRestCeilingA & HotelExtWallWinCurveCustomB (The last one just needs the glass fixed) Don't have much money, I might try doing it myself If it's not overly complicated

grizzled torrent
# grizzled kite thx. Yet have a follow up question: thought uploading .esp is the problem and .e...

I'm so sorry. I'm not exactly sure what you're asking, and we may be having two totally different conversations.

Modifying Starfield.ini is what you use to test your mods on your end on your PC that have loose files or you need to add the files to BA2s you've already created. It has nothing to do with any mod you upload because you are not re-uploading Starfield.esm - as you know that is the game's base plugin. The player already has that. You are also not uploading CreationKitCustom.ini or any other .ini setting file.

Starfield plugins are .esm only for gameplay. The .esp is the editing version for you to edit on your end and then check into the main .esm when you convert it for upload (or sharing elsewhere). This is similar to how CK Version Control works for both Skyrim and FO4 but it is only for a single user instead of a team, we don't have to set anything up to use it, and we do not have to take it through the check-in and check-out steps.

It is a good habit to convert your .esp to .esm to test so that you know what to tell your player base to expect since the game expects you to play with an .esm and not an .esp. Be sure to make backups because unlike CK Version Control for Fallout 4 and Skyrim, there is no Merging Data folder or Perforce connections to hold your backups.

Hopefully that answers your question and clarifies what was said the other day?

indigo sleet
#

Hey, does anyone know the name of the Red Mile cell (of the building)? I can't find it

balmy ingot
#

There's no interior cell, the inside of the building is part of the settleredmile worldspace where cells have co-ordinates rather than names.

blissful osprey
#

Has anyone had issues with the Darkstar Mod? I’m on Xbox and some won’t even show up

#

Certain research either won’t show up or the Slots for weapons just don’t work despite having the necessary materials

#

I’ve quit my game, disabled and reenabled the mods, and then went back in. Same issue

indigo sleet
grizzled torrent
blissful osprey
#

My old save all the mods are there and working fine which is what makes this weird

eager flame
#

Hey everyone, i'm new to making mods so i'm starting by patching my own game. I have The Great City of Solitude that i'm starting off with. I currently have some lanterns floating and a missing piece of the floor at the dock but in Creation Kit everything seems fine. not sure if i'm not properly loading the mod i'm trying to edit, any advice or can someone point to me the right direction?

#

i did disable all my lantern mods and it's still floating so i'm pretty sure it's TGCO Solitude

grizzled torrent
eager flame
#

i'm using Alt Start and starting new games, that begins me at the dock

grizzled torrent
#

If you're using other mods, you'll want to patch your full load order and not just the Solitude mod.

eager flame
#

not sure if there's required modding resources i need to do what i'm trying to do

grizzled torrent
#

what are you trying to do?

eager flame
#

i figured it would be as simple as getting in creation kit, see the missing floor and duplicate the right piece from the dock. but i'm not finding floating lanterns so i'm doubting i'm loading in the mod i'm trying to edit. i've looking on youtube for videos on how to create patches and how to edit landscapes but i'm having the doubt that i might be missing something

#

is there a modding resource i may need?

grizzled torrent
#

Given you haven't told me what it is you're doing, I haven't a clue how to assist you. You said you disabled the lantern mod. Sounds like you are still using the lantern mod.

#

Please give people information so they can help you. What steps are necessary to reproduce? What two or more mods are you patching and what edits are you attempting? What mods are active in your CK and what mods are active in your game?

#

Are you creating a replacer patch or are you creating a patch of two mods?

#

Is your data folder set up for modding or for gameplay? If for gameplay, you need to set up a modding folder that is strictly vanilla. Then add your patch assets to it.

blissful osprey
# blissful osprey It is a new game

@grizzled torrent one of the research is “DarkStar Propietary Research” on the object like a backpack but it’s not in the research terminal

eager flame
# grizzled torrent If you're using other mods, you'll want to patch your full load order and not ju...

Since my lanterns being disabled did not make the floating lanterns disappear, i re-enabled them. (Mods: Dovahnique's Diverse Dark Elf Lanterns - BOS, Dovahnique's Diverse Dark Elf Lanterns - BOS - Nocturnal Moths, Eld Beri - Yet Another Wearable Lantern Mod (With ENB Light) - Eld Beri, Eld Beri - Yet Another Wearable Lantern Mod (With ENB Light) - Aternate Lantern Position)

I saved a esp patch that i'm setting as active while calling the TGC Solitude esp, Skyrim.esm, and update.esm. in world space i select Tamriel and select Solitude Dock 01. In the viewport i see the dock but the floor isn't missing where it is missing when i start a new game. there is a lantern floating in the game that in CK is being held by a light post. even though it appears there is nothing to fix, i replaced the floor at the dock.

I am using vortex, where i enabled my created patch although, as expected, no change to the dock occurred.

I did make an interior before this patch to learn to make an esp and be able to access it in the game, which worked flawlessly. it just seems to me like this time i'm not looking at the same map in CK that i am in the game. only thing different this time is that i'm editing an existing mod, not one that i made

#

i'm not sure how to answer the second to last question. i'm just trying to move and add items in an existing mod by making my own esp. my Data fold is mostly set up for playing. only 2 modding resources i've downloaded are
JContainers SE, PAPER,
Nemesis Behavior Compatability- Main,
RaceCompatability All-in-One Scripted Installer,
PapyrusUtil AE SE - Scripted Utility Function,
Papyrus Extender,
All in on Address Library.

and i manually added TES5Edit

eager flame
grizzled torrent
# eager flame i'm not sure how to answer the second to last question. i'm just trying to move ...

I don’t play with or mod with the script extender so am pretty useless with the script extender stuff.

I just have my data folder set up for modding atm so I don’t touch vanilla files. The less you touch of vanilla when modding, the less you have to patch.

As far as the dock: look and see if the ref is flagged as initially disabled as well as the lantern and post. Some things are scripted. If it isn’t disabled, you’ll need to check for an enable parent to see if it is initially disabled, then you’ll need to fix the link refs. They may have gotten borked if you don’t know what you’re doing or if you are unfamiliar with how the mod is set up.

grizzled torrent
#

Also according to the description, it is also not compatible with mods that add extra workbenches.
Unfortunately the mod is too large for my load order so I don’t know what it would be incompatible with.

blissful osprey
grizzled torrent
blissful osprey
#

We are, for some reason I couldn’t find the link unless I went to the YouTube video

grizzled torrent
#

Their mod website and their discord is in that description. I'm sitting here looking at it.

blissful osprey
#

OH! I was on the actual website 😅 sorry

grizzled torrent
#

lol no worries. xD

blissful osprey
#

But yeah, I can send you a picture and video of the issue if you’d like to see what’s going on lol

grizzled torrent
#

As I don't play with the mod, I'm kinda useless in that aspect. You'll want to reach out to the mod author directly. You'll need to reproduce the steps for them to see if it is a bug or if you've not gotten to the correct level. 🙂

blissful osprey
#

Good point

rose gorge
#

Hi Everyone, I'm working on my first Mod and it has been amazing getting to know the tools. So far I have expanded 2 locations, created another and added a questline. However I have finally become stuck. I am trying to create an area just outside of New Atlantis for a new location. I can easily build but I want to disable Proc Gen in a small area. I have found 3 things in the kit so far. The 1st is the landscape tool and the Proc Gen mask, this seems to be how the city is built on, however when I make my edit, and try to save, I get a Perforce error regarding the kit .ini preferences. The 2nd is a ProcGenCut primitive activator, which does nothing, and 3rd there is a default object with no reference. Any guidance would be appreciated

grizzled kite
# grizzled torrent I'm so sorry. I'm not exactly sure what you're asking, and we may be having two ...

Ok the reason my question is so unclear is because it´s basicly: "How to mod correctly?" without me knowing more precisly what to ask. Okay so i need modifly starfield.ini only if i have loose files to test. .esp is the mod file to constantly editing, until uploading an .esm (or testing an .esm localy). thx for clearifing. A concret issue/question i have is how to compile scripts? I tried a simple line and compile but it always results in errors. how to add/compile scripts? And are they then packed into an BA2 file for upload?

balmy ingot
#

UC, If you are working on scripts they will be loose files while you are developing them, so you will need to have the right settings in your two custom ini files to allow the game to see loose files, otherwise you can't test them. Once they are working, you will need to pack them into the main ba2 for upload.
There are two simple ways to compile scripts - with the CK or with VSCode. They both use the same compiler so it doesn't matter which way you do it. If you create a script in the CK, you will have a compile button right there.
If you are writing a script and you get compiler errors, that's a different matter. It means you are not writing correct papyrus.

grizzled torrent
#

UC, the scripts for Starfield are very much like Fallout 4. There are some new functions, however if you’d like to learn how to create basic scripts, you can review the basic “Hello World” tutorial. The functions are defined on the wiki as well as the native scripts you unpacked from your tools folder.
If you haven’t unpacked the source scripts, you should do that. They are in the zipped file under tools. Drag the scripts folder from the zip file into your data folder.

https://falloutck.uesp.net/wiki/Bethesda_Tutorial_Papyrus_Hello_World

#

Unlike previous CK’s source script unpacking for Starfield is manual and not automated

winged frigate
#

My friends I have a request if it's at all possible. I'd try to go for it myself but I don't have a pc. Hear me out. A Chunks Cannon! It's like a junk jet but uses chunks as ammo and when you draw it, it plays Neon's Chunks advertisement "Chunks! Chunks! Choose your Chunks!"

grizzled torrent
#

I’m eagerly awaiting to see if M150 will be making such a thing. They have such fun cannon ideas for Fallout 4. lol

winged frigate
#

I just wanna blap a spacer in the face with a chunks cheesesteak

grizzled torrent
#

lol Yussss

grizzled kite
#

Debug.MessageBox("Hello World!") alone does compile and creates a script file. with a lot of "null" thought. +"Hello World"

#

While other lines like MGlobalVariable.SetValue(4) does not (variable not found. Created in Miscounilous, Glob, with same name and inital value of 1. not a constant. I did that line in a quest.

balmy ingot
#

Make two files in same folder where you have installed Starfield.exe and CreationKit.exe and call them StarfieldCustom.ini and CreationKitCustom.ini

#

Put this text into each of them:

bInvalidateOlderFiles=1
#

Now learn about properties in papyrus.

grizzled kite
#

Changing the orignal files would work too but would be overwritten by starfield updates? Only put in Archive+1 line or the whole file + bInvalidatesOlderFiles=1 under [Archive]? Is it CreationKitCustom.ini or CreationKitPrefsCustom.ini?

void arrow
#

I asked this twice under the starfield modding tab but haven't got an answer yet.

I'm trying to build the millennium falcon but I can't get the fuselage to snap using an xbox any help would be appreciated

winged frigate
#

Do you have evansys ship tweaks?

void arrow
#

Yes I do

#

I also have TN starborn ship mod

winged frigate
#

What worked for me was activate the mod, close out game entirely, reopen and reload with active mod.

flint copper
#

I have a question, I`m trying to get into mod creation for Starfield and Fallout 4 but the creation kits I downloaded from steam are not launching? How do I fix this?

grizzled torrent
# flint copper I have a question, I`m trying to get into mod creation for Starfield and Fallout...

That isn’t enough information to be actionable. There’s a whole list of reasons something could fail. Please tell us what you did to get to the point where they did not load.

Questions:
Did you run the games first to make sure the CKs know what directory to install to? Did you set up your CreationKitCustom.ini to initialize modding?
Is your game folder a fresh install or are you just adding willy nilly?
What tutorials are you following to set everything up?

flint copper
grizzled torrent
#

The Creation Kit is the editor. There are no game files themselves.

#

Uninstall the CK, then buy the games, and reinstall the CK. Kinggath has Bethesda Mod School on YouTube, it will walk you through the full set up process

flint copper
#

Well that`s unfortunate that I have to buy them on PC when I already have them on console Dead

languid lodge
#

@grizzled torrent sorry to bother you but you make mods..like can you edit stuff in mods?

grizzled torrent
flint copper
languid lodge
#

-_- i really dont know anyone who would do it..tbh i hate you ban from your discord server from no reason and that upset me alot and it got me ban from another server..but i want help

#

@flint copper what about you..can you make changes to a vampire mod?

grizzled torrent
languid lodge
#

k..id ask for the link but im not sure if thats allowed

grizzled torrent
languid lodge
#

what about the reddit link..if its a reddit discord server then maybe i can get to it if i get the reddit link

#

if thats ok

vocal escarp
#

Has anyone got an idea as to why (for fnv) the mod Functional Post Game Ending cant find xNVSE, Johny Guitar NVSE and JIP LN NVSE plugins?
It says that it requires all of them in LOOT and even tough they are activated as packages in FOMM and show up in the package manager list, in the esm/esp list they dont show up nor do they show up in LOOT.

#

nevermind fixed it
had to use a newer version of xnvse and to manually copy the contents of johny's and jip ln to the nvse plugins folder

languid lodge
#

just had someone message me

tranquil thicket
#

Could someone help me figure this out for how the materials work in Starfield?

I'm trying to get my lightsaber blades to work and I'm going round in circles trying to get the emissive effect I need (a white core emissive with a coloured edge emissive).

dense reef
#

I’d like to ask you a question and it’s ok if you can’t answer it, do you guys continue to have talks with Sony on the assets thing or have they said no in the beginning of mods going to consoles and that’s it? I know you said you want to keep relations friendly with Sony but PS players are getting bent. I just wondered if you guys ever have periodic talks with Sony or they’ve made their decision and it’s over don’t ask again. @real sphinx

#

Like other games allow external assets like farm sim and Minecraft with their add ons so I just want to know why Beth games get treated differently.

blissful osprey
#

So I have 2 trait mods “Increased Trait Count” and “Inquisitor’s Special Forces Background and Traits” but when I try to edit my traits at an “Enhance!” Store I IMMEDIATELY drop dead..?

#

The increased traits is under the inquisitor (assuming that means the increased loads first) so idk why I’m dying because they’re the ONLY trait mods I have

torn fiber
#

Do you end up with negative HP perhaps?

winged mango
#

Just gonna say it, Starfield needs more sex appeal, needs a more hostile, threatening environment, and SSNN NEVER REPORTS ANY SUPER HERO ACTIVITY in New Atlantis. I’ve gravi glided all over even smashing into bystanders by accident dozen of times

Why isn’t there notoriety on our Starborn activities?

And also, Starfield needs sex appeal. New romance options like that chick at the bank who talked about being necromancer in her fantasy or something alike … needs sex appeal

Don’t hate me

torn fiber
#

Have you seen the iridescent teletubbies in the club though?

#

(For all the memes about the club, I like the Frutiger Aero aspects of it. It looks like the box of a TNT2 graphics card.)

grizzled kite
slim reef
dense reef
rough pilot
#

Think anyone will get the SetRace command working without immeadilty crashing the game due to an access violation? I want to turn into a terramorph and reck havoc accross the universe.

sly crown
#

Anyone know how to grab a reference to a constructed object using papyrus from another object? Specifically I am trying to activate a switch that then activates another switch. I'm about out of ideas to google. lol

ancient spindle
#

Does anyone know if there's a list of what file name corresponds to what Creation it's associated with? I'm having an issue with the starfield executable CTDing when I have creations enabled when launching from MO2. I've narrowed it down to at least The Vulture for certain (sfta01.esm) but I also have sfbgs00a_d.esm that causes a CTD when it's enabled as well. I uncheck it, and the game works normally.

ancient spindle
#

Answered my own question. MO2 can scrape the data and decipher it. One of the weapon skin packs from BGS is causing the crashing issue. VBThumbsDown

sturdy sphinx
#

Hello everyone! 🙂 I have, on some links that should be valid on bethesda.net mods (redirected to https://wiki.bethesda.net/Main/Maintenance/):

"
This wiki is currently down for backend maintenance.
Any news will be posted in the official Bethesda Game Studios discord, in the #modding-news channel.
Thank you for your patience!
"

I can't see news about this, could someone enlighten me? Thanks! 🙂

gritty crag
#

Seems like it’s been down since 2nd July?

cloud parrot
#

I was reading the FAQ for becoming ‘Verified’ and it said under benefits of becoming a verified creator “There is no restriction on including voice over”. I have an idea for a quest, I’m still learning and have only made a simple mod so far (The Clutter Bpx with accompanying dead NPC and note) but my quest will need voice acting for its final stage and I’m wondering if without verification I can upload this future mod if it has voice files in it after reading the FAQ’s. I would hate to work on this for weeks and then find I am not able to put it out on creations so Xbox can have access too. Does anyone know what that sentence in the FAQ means, many thanks in advance.

lunar lake
cloud parrot
simple coral
#

Is the New Starfield mod "Starluminous - Lighting Overhaul" any good?

dense reef
#

So ark survival evolved can have 3rd party assets but FO and Skyrim can’t. I wonder why Bethesda is the only company that isn’t allowed to have external assets for PS. I bet they had a fallen out with Sony.

oak finch
#

im having a really bad nv problem, can anyone help me rq?

quiet arrow
exotic zodiac
#

Am I doing something wrong when converting a starfield esp to esm? Every time I do it, it just creates an empty esm file...

lament wharf
#

any wizards out there who could make the freestar ranger badge a real and useable item? with npc's reacting to it in positive and negative ways, maybe tied into the bounty system so we can "arrest wanted crimers" a full Law mod would be great, including handcuffs npcs escorting to "cells" as simple or complex as you like, if this does or kinda exists already My bad...

prime hinge
simple laurel
simple laurel
tranquil thicket
#

Any tutorials on the particle editor?

dense reef
#

And that doesn’t make much sense because other games can have 3rd party assets but not Beth games. It’s weird. @pliant tide

pliant tide
dense reef
#

Yeah I’m not blaming Beth. It’s Sonys fault. But why let one game have external assets but another game no external assets? That doesn’t make sense

pliant tide
dense reef
pliant tide
dense reef
pliant tide
#

But again it’s creator choice. Now there are less limits and more choices. That is a good thing.

dense reef
pliant tide
dense reef
#

I’d rather everyone get everything

pliant tide
#

The opposite perspective from yours is that we should not limit PC and Xbox options just because of Sony. Again which will have no affect on options for PS. Likely you would get the same limited choices you already have. Really no difference for you.

dense reef
pliant tide
pliant tide
#

I would too if I wasn’t so attached to my couch.

dense reef
lunar lake
#

I have my gaming PC set up next to my bed. It's even more comfortable than a couch.

crystal harness
#

Hi everyone, not sure if this is the right channel to ask this, but I am having a challenge creating a preview transform for outfit pieces (FO4 CK). When I see them in game they are gigantic...when I try to rescale them in the transform window, it doesn't seem to stick...am I missing something? I am not sure what all the buttons do and the wiki is blank on the topic.

crystal harness
grizzled torrent
crystal harness
#

Thank you for the responses, I figured it out! think

grizzled torrent
#

Mind sharing? Someone else may have a similar issue

flat ibex
#

Is there a guide somewhere for the text formatting/markup that Bethesda uses for Creations? I know for example * and - produce bulleted lists, but I've seen other Creations with bold text, etc.

crystal harness
# grizzled torrent Mind sharing? Someone else may have a similar issue

Of course! Happy to share. The issue was my understanding of how to use the transform window. When creating a new transform preview, you select the ground object from the pick list and click "Set Preview Transform on Selected Object". This loads the ground object in the preview window to be adjusted and scaled. My issue was thinking I had to click one of the other buttons like "Get Transform" or "Set Transform" to save or commit my changes and it was just resetting it over and over. All you do once you have it adjusted to your liking is click "Ok" to close the window. facepalm

thorny lark
#

im curious what is the weight measurement in for fallout 4

#

it just says weight then a number no LBS or KG or anything so im curious

ember loom
#

Looking for help getting the FO4 Creation kit running, when i try to open the main game ESM file the who program crashes to desktop and i don't get an error message

crystal harness
analog storm
#

Can someone please port some mass effect mods over to console

Little dry out here 😂(starfeild )

balmy ingot
#

Assets from other games are not allowed to be posted on BethNet.

ember loom
median shard
abstract helm
#

is the wiki maintenance ever going to end? not having access to any of the documentation or tutorials for the creation kit make it really un-approachable, and the maintenance was started on the 7th of february supposedly?

chilly prism
#

There are mirrors available w the CK tutorials and documentation.

rich kiln
abstract helm
#

there is no mirror for starfield since its documentation has never been made available, and the sf creation kit has a had a link to a maintenance page in it since release, i know only a bethesda rep can actually answer this question so if they never read this channel its sort of like shouting in the void but like honestly it seems kind of silly at this point for them to have not even at least updated the message on the wiki or said anything about the wiki or the sf ck docs at all even after publicly releasing the kit

chilly prism
#

If you’re interested in the SF Papyrus, the source scripts included w the CK are well documented within the PSC files.

quiet arrow
rich kiln
abstract helm
#

The question was general because i want access to a general resource that used to be available, I didn't ask for any starfield specific information, no one was expecting anyone to provide specific information about it, and I didnt ask for the mirrors, they show up in google, but I appreciate you trying to help, I just want to know if there is an ETA on the wiki from someone that actually knows about it

rich kiln
gentle owl
mild olive
#

Hiya there. Does anyone by chance take commissions? Looking to request a small mod for starfield

chilly prism
#

No one is allowed to accept commissions for mods per Bethesda’s TOS. That being said, if you have a request, you can make the request and maybe someone will develop it. It’s rare but you won’t ever know unless you ask.

rustic mountain
#

cause I gotta derust my mod making skills as I haven't published anything in 5 years

#

and if its a modification for someone else's mod or an addition to it @ them if they are here or give me their name and i'll reach out to em if they are in the nexus's mod author server

#

the last published mod was mostly for personal use, it just added more ammo types to the dead money vending machine (which in turn could be broken down and converted to other ammo types ect)

rustic mountain
#

this goes for anyone lol, if you got an ideal just @ me or DM me and i'll consider it, cause I need ideals to help derust that aren't from my lil mod ideals notebook as those are a bit too ambitious

mild olive
rustic mountain
#

That's not too hard to do, but im not the best texture artist

#

Also, are the shotgun and drumbeat mods paid?

#

I'm asking bc since it's something bethesda started, they might make their own and if those are paid I'm not gonna risk it with that lol

steady igloo
#

Is there legit anyone here who can do landscaping for a new land mod I am making? Progress literally cannot continue without the land.

rustic mountain
steady igloo
mild olive
rustic mountain
#

Was asking bc someone was having a similar issue