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1523 threads · Page 9 of 31

Mathematics.noise.pnoise vs Mathf.PerlinNoise 4 messages
Burst Solved Entities ECS Concepts
Pure DOTS without Bakers, how to best setup big archetypes with many components? 4 messages
Entities Solved ECS Concepts
Importing Content Archives during runtime 12 messages
Content Management
Parent not adding when localTransform added 18 messages
Burst Solved Entities ECS Concepts
Entity creation inside/outside subscene 3 messages
Solved Entities Jobs System Burst ECS Concepts
Netcode Server Worlds with rendering data 4 messages
Entities Graphics Netcode for Entities
EntityQuery not Querying entity with component I know exists 7 messages
Solved Entities Jobs System Burst ECS Concepts
Missing textures issue 8 messages
Content Management
How is Entity A and B chosen for CollisionEvents? 12 messages
Unity Physics
Issue with CreateAdditionalEntity 17 messages
Baking Entities
How do I wait for a job to complete when it's scheduled with an EntityQuery? 5 messages
Entities Solved Jobs System
Anyone know of a good example for connecting objects with joints at runtime? 1 messages
Unity Physics Netcode for Entities Entities
Error when adding a prefab to another prefab 61 messages
Baking Entities
Ghost field changes event from server 32 messages
Netcode for Entities
Working with child objects on the Player (Having player frozen in air bug) 1 messages
Unity Physics Character Controller Content Management
Struggling With Understanding How Things Come Together 12 messages
ECS Concepts Entities Solved Jobs System
Converting gameobjects to entities at runtime 16 messages
Entities Baking Content Management ECS Concepts
NativeArray.Reinterpret() into an existing array? 4 messages
Entities ECS Concepts Jobs System
Crash in EntityManager.CopyEntitiesFrom 16 messages
Burst Solved Entities Jobs System
Main Menu 2 messages
Samples & Docs
Struggling with simple netcode for entities w/physics setup 40 messages
Unity Physics Solved Entities Netcode for Entities ECS Concepts
Why does Instantiated entities show up as Invalid? And why can't it be destroyed? 13 messages
Burst Solved Entities Jobs System
Is DOTS/Burst compiler applicable for something like this? 3 messages
Entities Graphics Burst Jobs System
[BUG] Editor crashing when loading subscenes in editor world 1 messages
Entities Graphics
Relay support in netcode for entities 1 messages
Netcode for Entities
Netcode for entites raycast prediction detect 11 messages
Netcode for Entities
Crash in GatherEntitiesWithoutFilter (1.2.1) 1 messages
Burst Entities
how to pass data from one system to another 2 messages
Jobs System
New into programming help (want to know more about Unity, don't have any in engine problem) 4 messages
Entities Graphics Solved
Issue with budget allocator with large count of empty archetypes 1 messages
Entities
[Request] Entities builds are extremely slow at specific stage 9 messages
Baking Content Management
Best practice for adding additional modular data? 9 messages
ECS Concepts
Getting Entity from Raycast to CompoundCollider 8 messages
Unity Physics Entities
Beginner needs help with understanding AddComponent 64 messages
Baking Entities
Is it possible to create a ghost prefab with multiple dynamic physics bodies? 12 messages
Unity Physics Netcode for Entities Entities ECS Concepts
EntityPrefabReference with CustomEditor 2 messages
Entities Content Management
Deleting a ghost entity. Use an RPC or a ghost component? 10 messages
Netcode for Entities Entities
Having issues spawning a ghost entity and getting components on it. 63 messages
Entities Netcode for Entities
The most efficient DOTS physics simulation of regular OnTriggerEnter/OnTriggerExit events 4 messages
Unity Physics Entities ECS Concepts
ECS Graphics dont works with quads? 1 messages
Entities Graphics
Dumb Question - Are components guaranteed to be unique per entity? 2 messages
Entities Solved ECS Concepts
How do I get a reference to a specific World from a MonoBehaviour 33 messages
Entities Solved ECS Concepts
Recreating old ECS functionality in newer versions 17 messages
Burst Entities ECS Concepts
Grab character child transforms 2 messages
Burst Entities Graphics ECS Concepts Unity Physics
What's the correct way of sorting with NativeSort? 2 messages
Burst
Compile additive results in parallel. Better solution? 23 messages
Jobs System
[BUG] IndexOutOfRangeException: Index 0 is out of range of '0' Length. in play mode 7 messages
Content Management
Design for moving instantiated ghosts in and out of DynamicBuffers in a synchronized way 4 messages
Netcode for Entities Entities
Do Unity Physics Rigidbodies support constraints? 2 messages
Unity Physics Baking
What am I doing wrong here?? 38 messages
Netcode for Entities Entities