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AsyncLoadSceneOperation.cs line 416. Sometimes subscenes may randomly throw most basic NRE in this line.
And it's 100% consistent. If subscene has it - it will have regardless of library nukes or caches.
Was reproed ONLY in IOS builds and Mac Editor. Windows/Android didn't have it.
Editor 2022.3.36f
@lone valley
We managed to fix it locally by adding null check to Object before calling GetInstanceId on it. The rest appears to work properly afterwards.