Hello! In my DOTS project, each time I save a script, unity crashes or each time I spend a long time in play mode and then exit, it crashes.
I spent a lot of time trying to figure out the cause(because I cannot replicate it on an empty project), then found a crash log(I believe...), I have posted the part of the crash from the log.
Anyways, it looks like it comes from the rendering...but how do I narrow it down more?
In case it helps, my project uses Baked Global Illumination and the default occlusion culling(not the one from Entities Graphics). I also tried using polybrush(which caused it to crash a lot), then I uninstalled the package..