#[BUG] IndexOutOfRangeException: Index 0 is out of range of '0' Length. in play mode
1 messages · Page 1 of 1 (latest)
posted to the team. i have no particular thoughts myself; in general, the only things that are machine wide instead of project wide are editor prefs and player prefs, but i have no idea how that could influence the size of the nativearray of instanceids passed here
of '0' Length
Does this subscene actually contain UnityObjectRefs? If so, it looks more like the machine is failing to load the Unity asset bundles that ship alongside the SubScene, as that array is stored there
pretty sure it does, we don't have a single subscene without an asset of some sort
(allthough there technically may be a prefab without one)