#Combining ECS with Compute Shader

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warped compass
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I recently researched about compute shader, so i wonder if we can use compute shader and ECS at the same time?
Like treating the GPU as another "core" of the CPU, feeding it with some data so it can help reduce the amount of works for the CPU, and at the same time the CPU can do some tasks with ECS

prime garnet
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that's partially how Entities graphics package works

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grabs ecs data, dispatches compute shader for deformations

long fable