I've got 2 entities on my stage that has physicsbody and physicsShape components on them - both a simple capsule. When they're both on the stage, I get major performance issues and it appears to be coming from the idle step of the BuildPhysicsWorld system.
Attached is the the profiler for it. That idle step takes up 95% of the time in a frame, and pushes the step to take over 3000ms
When I start the game, I can only get maybe 2 or 3 seconds into the game before it all becomes too slow to continue.
Anyone got any ideas on where I can start looking?