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1523 threads · Page 28 of 31

Is there a way to view the added blob assets in the inspector during runtime? 11 messages
Entities
Menu/inventory display (beginner) 6 messages
Character Controller
GetComponentData<T> from a Monobehaviour for re-access by reference 9 messages
Entities
Blob assets on build 16 messages
Entities Solved
help 2 messages
Content Management
Baking references between Entities 9 messages
Entities Baking Solved
How to serialize the World? 10 messages
Entities ECS Concepts
Grid pathfinding with ECS? 4 messages
ECS Concepts
Transform native array into compute buffer 2 messages
Jobs System
Is there a way to delay Baking? 1 messages
ECS Concepts
Rotating unscaled parent object deforms children 4 messages
Entities Solved
Should I Go Hybrid ECS When Already Deep in Development? 7 messages
Solved
When should I use Jobs and When Compute Shaders? 7 messages
Jobs System
Entities .47 breaks my simple demo 4 messages
Entities
Avoid using generic jobs if possible 49 messages
Entities Jobs System
Global constants in Burst? 2 messages
Burst
Could not open file <project>/StreamingAssets/EntityScenes/...entityheader for read 18 messages
Solved ECS Concepts
Manually loading systems. 5 messages
Jobs System
"Multiplayer/Window: NetDbg (Browser)" synchronously waits for started web browser to exit on Linux 4 messages
Netcode for Entities
IJobEntity Job does not run when accessing the Entity 9 messages
Entities ECS Concepts Jobs System
How to access the Entity of a Gameobject in Editor? 2 messages
Entities
How to add a managed component to an Entity? 26 messages
ECS Concepts
[IN-33941] OnStopRunning is not called if SystemGroup is disabled 28 messages
Entities Solved
[Error] RequireMatchingQueriesForUpdate Attribute 20 messages
Entities ECS Concepts Jobs System
Random minor bugs 7 messages
Entities
Import URP and HDRP in same project cause an issue in Entities 1.0.0-pre47 4 messages
Entities
SystemBase Sequential Dependency vs Independent via CombineDependencies? 2 messages
Jobs System ECS Concepts
Need a way to exclude entities from being processed by ComputeChildLocalToWorldJob 6 messages
Entities
Subscenes aren't loaded in build 6 messages
Entities
How to extract and play root motion with rival character? 4 messages
Entities
Loading Entity Scene failed because the entity header file couldn't be resolved. 5 messages
Entities Baking Burst
classes in job struct 6 messages
Jobs System
Small bug in Unity.Scenes ResolveSceneReferenceSystem 2 messages
Entities
Why would I add components to a system instead of just setting class variables? 6 messages
ECS Concepts
How to build a basic character controller? 3 messages
ECS Concepts
Timeline for 2D? 33 messages
Entities Graphics
Naming entities 2 messages
Entities
Is the [ReadOnly] attribute no longer required in IJobEntity ECS jobs? 10 messages
Entities Samples & Docs Jobs System ECS Concepts Burst
(IN-33459) [1.0.0-pre44] Deserialization of Managed Shared Component on Android results into crash 19 messages
Entities Solved
Is there any way to detect when an entity is added to a system and perform some action on it? 36 messages
Entities Solved
Add component to all children entities (recursive) 4 messages
Baking Entities ECS Concepts
Disposing command buffers is taking up an unusual amount of time 362 messages
Entities Solved Jobs System
Multithread code to Burst Job 12 messages
Burst Jobs System
Stability and long term support for DOTS and Entities 60 messages
Entities Solved
MaterialProperty component on multiple submeshes. 23 messages
Entities Graphics Entities
Managing SpriteRenderers from within systems. 9 messages
ECS Concepts
Looking for item system advice 5 messages
Entities Netcode for Entities Baking Content Management ECS Concepts
Subscene IProcessSceneWithReport 1 messages
Baking Entities
Update collider properties 8 messages
Unity Physics
Reading a TXT File - data flow 21 messages
Burst Entities Samples & Docs ECS Concepts