#Any current support for animated positions with Entities 1.0?
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Although there is nothing native for this, if you really want to use something like Timeline, you could do it by writing a value to the entity's transform yourself
I don't know much about timeline, but worst case scenario is you move a gameobject, and then do a gameobject to entity transform copy. This is not a good idea if you have a lot of them to do. If Timeline can write to some arbitrary property somewhere, that might be better.