I'm using a Baker which pulls in and iterates over a bunch of GameObjects and ScriptableObjects which are stored inside a 'master' ScriptableObject - however i've noticed that the Subscene will not rebake/reimport if i make any changes for example to one of my ScriptableObjects..
I've tried passing this 'master' scriptable to DependsOn() as shown below, which should track and trigger a rebake if that asset changes. But it's not doing that so my question is - would i have to add DependsOn for every asset that is pulled in from this master scriptable object, or should i expect it to track all fields that are referenced?