#i want to save my project from build
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if you built it with mono you can reasonably easily decompile it into equivalent code (not for burst though)
for example
there are projects for extracting assets from builds a wlel
As tertle said ILSpy is good for the code side, it'll decompile the code from assemblies ( non-il2cpp ) and even create a visual studio project out of it for you. There's also DNSpy which is useful for browsing assemblies and will also export code..
For scene and assets you essentially would have to 'rip' them from the game files.. Currently i think the most up to date tool for doing that is:
https://github.com/AssetRipper/AssetRipper