#DOTS with unity 2021.3.2f1 ?

1 messages · Page 1 of 1 (latest)

tribal mist
#

Anyone has DOTS with ECS working in unity 2021.3.2 or up to 2021.3.16?

Background of question: i was on 2021.3.2 when wanting to switch to DOTS with hybrid ECS, but this not only crashed several shaders when enabling the packages "com.unity.rendering.hybrid" and "com.unity.entities". I also had compiler exceptions right after enabling these packages, and these errors were within the ECS library which i could not fix.

I am now confused if ECS is even possible with any version ranging between unity 2021.3.2 - 2021.3.16 (current stable LTS). Switching to 2022.2 is the more favorable option to me, as DOTS runs better there, but i may get new issues due to beta bugs.

The problems with broken shaders was my fault, i imported "com.unity.entities", which is wrong. The correct way seems to be to only import "com.unity.rendering.hybrid", and nothing more, as this automatically installs dependancy packeges like "Entities" and such. However, i still get the errors in console, after importing "com.unity.rendering.hybrid" in Unity 2021.3.2f1:

#

I am currently uninstalling Job package and others to reinstall everything by importing "com.unity.rendering.hybrid" again, as the jobs package in the given version looked like a leftover from a previous install. i will report back once tested.

#

Problem is still there even after several reinstalls and double check that package cache etc. was clean before.

half sentinel
#

Not sure 2021.3.12f1 was the 2021 version i used for DOTS.

tribal mist
#

Thanks, its good to know there are people who got it to run under 2021 version. I am currently upgrading to 2021.3.16 in hope to get it working there.