When creating a build with a subscene that references a GameObject on a managed component, the AsyncLoadSceneJob fails with the following message:
Error when processing 'AsyncLoadSceneJob(StreamingAssets/EntityScenes/6086a43b86fc4d648a3ce1d94c0b822a.0.entities)': The given key 'PoolStaticSprite (UnityEngine.GameObject)' was not present in the dictionary.
(where PoolStaticSprite is the name of the referenced GameObject prefab).
I'm not sure if this is a bug with the scene loading job, baking, or me doing something wrong. 🤷♀️