⚪┃dots

1523 threads · Page 26 of 31

[1.0.0-pre.65] Request strip out redundant test by default 24 messages
Entities
Joints+Constraints.. 393 messages
Unity Physics
[1.0.0-pre.65] IJobEntity managed data compatibility issue 5 messages
Entities
Where should the Physics Step component be applied? 5 messages
Unity Physics Solved
[1.0.0-pre.65] Entities hierarchy still can't have more precise component search 18 messages
Entities
RayCast from SystemBase or ISystem 2 messages
Unity Physics Samples & Docs Solved
What causes a bursted job to be pushed to the main thread (freezing the game) and the fix? 35 messages
Burst Jobs System
Does the unity.physics used in DOTS use the same settings found in Project Settings -> Physics 4 messages
Unity Physics
[1.0.0-pre.65] Some ghost components data failed to sync properly to client 3 messages
Netcode for Entities
Collision registration with GameObjects as the presentation layer 2 messages
Entities Graphics Character Controller Entities ECS Concepts
Need a WithSharedComponentFilterManaged function. 32 messages
Entities
Netcode: Excessive GhostSentSystem:SerializeJob Time 90 messages
Netcode for Entities
Is there a networked DOTS FPS engine? 319 messages
Unity Physics Netcode for Entities ECS Concepts
Use netcode for entities without using ClientServerBootstrap 13 messages
Netcode for Entities
RuntimeContentManager leak 1 messages
Entities
Is it necessary to use URP with unity DOTS 11 messages
Unity Physics Entities Graphics Entities
[1.0.0-pre.65] IJobEntity codegen bug 5 messages
Entities
OnPostprocessBuild 46 messages
Entities
inconsistency in creating Entities in Baking between Open and Closed Subscenes. 6 messages
Baking
Reducing shadow casters on HDRP / Entities. 12 messages
Entities Graphics Entities Solved
Using Burst in Roslyn Source Generator 101 messages
Burst
SystemAPI.Query code with different EntityManager 44 messages
Entities
RequireForUpdate & SystemAPI.Query, [RequireMatchingQueriesForUpdate], IJobEntity 7 messages
Entities
Query Multiple SharedComponent Values for use as a quadrant type system? 4 messages
Entities
Evaluating Animation Curve Performance 40 messages
Burst Jobs System
[1.0.0-pre.65] Upgradable Entities and Physics systems still using SystemBase 39 messages
Unity Physics Entities
[1.0.0-pre.65] Compiler error when trying to get both EnabledRefXX and RefXX in the same IJobEntity 16 messages
Entities
Enableable Component default value 10 messages
Entities Solved
Custom render culling 3 messages
Entities Graphics
Exception: This method should have been replaced by codegen 8 messages
Entities
Hybrid ECS Scene Management? 34 messages
ECS Concepts
Destroying prefabs that are loaded with the scene? 2 messages
ECS Concepts
IJobEntity only using a single worker thread? 13 messages
Jobs System
ComponentLookup + Entity ref vs ISharedComponentData 19 messages
ECS Concepts
LLVM IR 6 messages
Burst
How to get all collisions? 1 messages
Unity Physics Solved ECS Concepts
How to set WorldPosition in new TransformSystem 11 messages
Entities Solved
LargeAllocation.Free causes 19 messages
Burst Jobs System
Access Visual Effect (Managed Components) from IJobEntity 2 messages
Entities Solved
Networked Character Controller - Foundation 2 messages
Character Controller
How I do currently do game level state 234 messages
Entities
Compilation errors when importing package? 36 messages
Content Management
Operations using lists of components 13 messages
Entities
Get or set Entity Physics Material from script. 8 messages
Unity Physics Entities Solved
Entity does not have LocalTransform 4 messages
Entities ECS Concepts
Character Controller Errors 5 messages
Character Controller
[Optional] with DynamicBuffers? 2 messages
Solved Jobs System
Retrieving previous tick data for ghost fields 5 messages
Netcode for Entities Solved
DOTS and Cinemachine 7 messages
Entities
Proper way to set transform on instantiated prefabs in DOTS? 7 messages
Entities