#ECS for grass rendering.

1 messages · Page 1 of 1 (latest)

tall thorn
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Is using ECS for rendering grass worth it? (one entity per grass).
Can it be efficient enough?

umbral lantern
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it's decent but you'd do much better still just doing it directly on gpu if you can

umbral lantern
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for which side, entities or gpu

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there are a few that do ti on the gpu

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for example

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(i haven't used it)

tall thorn
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This looks performant but not flexible