#MaterialPropertyOverride doesn't work

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fathom gull
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Have reported it a while ago IN-27591, but seems like it's lost.
In short: Material Override using either asset or manually created IComponentData with attribute is not rendered.

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ICD is indeed added by built in MaterialOverride MonoB to runtime entity

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what is more curios - while SubScene is opened you can even see that Material color has changed (original color is red) to overriden. But changes are not reflected in actual SceneView/GameView

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What's also noticeable - it works outside of Entities

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here how authoring object looks like

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and here what actually happens

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(red one is same cube, but inside subscene)