#MaterialPropertyOverride doesn't work
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ICD is indeed added by built in MaterialOverride MonoB to runtime entity
what is more curios - while SubScene is opened you can even see that Material color has changed (original color is red) to overriden. But changes are not reflected in actual SceneView/GameView
What's also noticeable - it works outside of Entities
here how authoring object looks like
and here what actually happens
(red one is same cube, but inside subscene)