Is there any way to update collider at runtime?
protected override void OnCreate()
{
Collider = Unity.Physics.CapsuleCollider.Create(new CapsuleGeometry()
{
Radius = 5.0f,
Vertex0 = 0.0f,
Vertex1 = 100.0f
});```
i have this code.
Can i update collider from anoter CapsuleGeometry at runtime?