#Shader Keyword
1 messages · Page 1 of 1 (latest)
Is there any way? even using code?
This what you want?
Because that looks like your first example
Or are you want to specifically set global Shader keywords because you do that he same way as in regular world
Yeah, shader keyword
It is a local keyword
Is it still a MaterialProperty?
i`m doing a system like v-rising https://youtu.be/wH3o-OCqJKs?t=49
disabling renderers in front of player (between camera)
i have a keyword on my shader to render shadow only
Hmm I'm not familiar enough with using keywords vs material properties
I'm not aware of a way to set keywords like that though (not to say it's not possible)
Might be better asking on forum
It looks like i need to change material for the keyword to work
It's not possible to toggle keywords separately via Entities. Changing the Material is the recommended way.
Thank, you. Yeah, it makes sense. But how do i change the material? do you have a link?