#general-feedback-discussion
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a stego is harder tho ... and a full grown deino is never an option
but not when it's a big as hecc boi yknow
when it's half size or below it's a feasible thing to do
rather kill a non diet one and get the organs than try a big deino š
So pteras are designed to hunt juvi beipis and troodons
well i see the point of getting baby troodons and beipis ( since beipi is kinda aquatic makes sense) but not more than that š
wasnt bigger stuff like omni on its diet back at spiro at some point ? ( not sure but think some way bigger than itself) and ye you wont try hunting that :;D
anyways everything on ptera list is actually a pretty good balanced thing ( so the non ai is actual huntable)
but that doesnt count for most other dinos
are pteras on herrera diet
Am I blind or are there no AI in horde testing right now? Its almost impossible to eat as a ptera for me right now. š
š„¹š«¶thx
ye ya kinda need to scavange now sry mate `:D
@winter oyster I just want to second this, I'm really enjoying the HT right now without the AI. Seeing players around the map and in migration zones really feels so much nicer. I do agree that tiny AI that can't sustain full-grown carnivores is a fantastic idea. I've grown a cera and I've had it 2 days now; I've had far more player interaction with it. The first day I had a pachy which I also got to interact with carnivores via them being in the mirgation zone, it's been a very welcomed experience.
I genuinely thought it'd be choas without AI but I'm surprised and happy to see carnivores making it to full-grown, it's harder but it's so much more rewarding then being spoon-fed. It's also not overrun with carnivores either because it's a bit rougher, making that ecosystem seem a bit more functional.
#general-feedback message @icy saffron in the posts above, nobody is advocating for an AI free environment, just a lack of larger AI to sustain bigger carnivores. Smaller AI is still fundamental to the game. Also your point about starvation is important, yet starvation in a survival game should be a very real threat. If an animal cannot make it to and obtain food, such is life. Not everybody makes it.
I think with small AI ptera would do just fine, and the HT is doing well and hotspots aren't an issue right now without the AI.
Carnivores are also supposed to go to migration zones to seek out their diet herbivores.
And in my experience this weekend, hotspots are far less popular than ever. Migration zones have been the biggest driver of population as people arenāt allowed to just sit and wait for AI to spawn in and die in one area over and over again.
No one was even at East the last 2 times I saw, maybe a single stray omni.
this is not what I have read and interpreted from others ideas. Yours was indeed focused on big-sized ais, but others were a lot more extreme in their opinions
Both suggestions mention having small AI. I'm not sure how it was interpreted incorrectly.
also, solely depending on the migration zone means that 80% of the players will always move around the migration zone. i do not think this is a good thing. it induces overpopulation of carnivores and is simply bound to make other areas dead, thus nesting would become a real pain
I meant the suggestions from this morning, not simply the last phew of this evening
Migration zones are supposed to serve as temporary hotspots in a way
You said "above" and the two above yours were the only relevant recent ones making it hard to know you meant more than just those two in all fairness.
Nesting has been far more important for me recently. I had a full dilo nest yesterday and 2 teno nests today. If your parents provide you with food and diets from an early age, youāre more likely to live than going off and scavenging. I think the nesting point is moot from my personal experience.
I'll correct this and say "past comments" if this offended you..
In their defence there was a post above our own which advocated for deletion of all AI, which I think is not the way to go.
I'm not offended it's just hard to understand, it might be better to state what you disagreed with specifically.
exactly, thus I retweaked it a bit, I guess my idea now supports yours in a way
Ah I see the one saying no AI in a sense, I didn't even consider that one.
I think weāre all on the page of āsome AI is good, but too much is detrimentalā
I think we had too much AI previously in the HT
anyway that's it, I hope they won't leave the rivers devoids of fishes and corpses devoid of scavengers
Even in normal Evrima I think it was too much, it was super easy to maintain things like carno/cera with AI alone.
right
Even deino can get by on all elite fish
dilo got it the easiest, with his 3 diets being satisfied by often spawning ais
However, Blow, my personal gameplay experience has reflected differently than your feedback would suggest. Maybe Iām luckier than most and itās not a universal experience, but subjectively I have found almost every aspect of the game in terms of population distribution, mechanic utilization and engagement has been significantly improved barring the smaller animals that require AI to get by such as Ptera.
Dilo does by far have the easiest diet for sure.
Well, I guess it might work well for ceras/dilos/omnis perhaps, but I invite you to play a pteranodon right now and give it a go xD It's just impossible unless you go for hotspots, try to pick some meat on a taken body which is already smelled by all the carnivores around, and make it out alive ahah
I feel with a lack of AI right now though, most carnivores can get by relatively easy. Although I would like to try and grow a carno later to see what the biggest end of the scale will deal with knowing how much food is needed to sustain them.
Oh no, I agree Ptera is in a bad spot at this moment. The smaller AI is required for it to work.
I saw 2 FG carnos today doing really well, I was genuinely surprised neither starved.
I even made them vomit at least 4 times and they made it
Interesting. I saw one yesterday but none today.
anyway i'm leaving, gotta grow back my tenonto, sigh
The ones I saw were around S plains/Highlands
have a good evening
You as well!
thanks
@barren zephyr Getting people unstuck isn't their job, it's a courtesy they can choose to do when they have time. Banning hackers and moderating the discord are their actual job and take priority
Could we maybe get a subdivision of admins who specialize in unstucking players then?
No, as we need all hands on deck for dealing with hackers
Not to mention there's an unstuck command currently in testing on the hordetesting beta
Oh I see, will thats good news
@barren zephyr Getting people unstuck isn't one of my admins responsibilities.
Ah, didn't notice lunars response
All good bro
We used to have a lot of people that would get themselves stuck on purpose to grow in peace, or get themselves stuck multiple times just to be a pain. So sifting through all of that just isn't worth their time, unless they want to do it willingly.
Ugh that sucks
Btw, do you have any idea when the unstucking command will be available in an update? A few months? A year or two?
Check rule 10
But hordetesting is a public beta of the next update
My bad
Oh nice
Stego, Pachy and Teno Bann nice
what?
3 or 4 times ijust died by touching a Sup Stego that didnāt bite me or swing his tail ! Same either way Teno. I run beside him as Adult Dilo and bite it and just died by just do nothing attack from teno
how laggy is your game jesus
Last sessions not that laggy. Itās just by teno and Stego
if you are dying to invisible attacks, something is lagging lol
Low latency by NVIDIA reflex, good internet and really good hardware.
The starting iteration of "more game trails" looks poopy.
I **LOVE** the idea of more game trails and paths across the map, *however* if what is being secretly added to the map is that aggressively out of place gravel for game trails??? no thank you. If you're wondering what I'm talking about, on the eastern road out of the highlands, there is now a new path running over the top of the dirt one.
The brush and "paint" they are using to paint these game trails is terrible. It is out of place in most terrain, in its current state its not blended well, and marking game trails over and crossing existing roads seems redundant. Why not follow heatmaps & natural terrain pathing to make game trails..?
Why not just continue to use the dirt road paint, at a thin width. Highly trafficked areas usually lose rocks and all vegetation. Having the game trail brush be heavy rocky path colored feels extremely out of place.
where have game trails been shown?
#general-feedback message @maiden anvil seems a little redundant to add two hadrosaurs that only really differ in stats slightly, if evrima is supposed to be having a slightly smaller roster, than it would be a waste of not only the devs time going through the process of creating a very similar dino, but it just fills out the roster unnecessarily meaning people aren't likely gonna play it, especially depending on how large the server sizes are going to be, not every playable will be popular
Then donāt add Cory at all
I honestly canāt tell anything unique for it apart from para
#general-feedback message perhaps let baby mammal ai spawn always, and some elite fish, baby denios and later on barys will need something to eat @mellow maple
Or remove para because Cory is better
Or remove both and put iggy instead
@rain hemlock thatās been planned for a while, but it currently isnāt being worked on because everythingās always changing and they need to get some things nailed down first (balancing, mutations, final map changes, playables, etc.)
Is anyone else struggling to find any schooling fish in the horde testing?
there is none. ai was disabled for a bit to solve an issue
Alright guess I'm just to dumb to read, thanks.
oh cool

I like how on the Hordetesting Ptera's can nest on tree branches been waiting for it for ages!
No AI still
Nesting on branches is fun, I just wish the ascent stamina cost wasn't so high; makes for getting sticks a bit longer.
@thick panther herra and dilo are on diets for carnis on the stresstest
yes, on the stresstest
you see the problem?
yeah, and that needs to be finished to get released to the live branch
6 months!?!?!?
It's being actively worked on.
you know how long it took to put beipi and galli on the diet list?
I don't think any of these bugs in a WIP game make it "unplayable"
@maiden anvil Iāve made a post bringing up a possible extended hearing mechanic for Cory, along with having great stam for a hadrosaur I think it could help it stand out.
Ty
@thick panther regarding your recent feedback, I think itās important to point at that it has barely been 4 months since dilo and Herrera were released, much less than the 6 which you claimed in your feedback. Iād suggest editing your post yo ensure that it doesnāt get taken down.
the horde test began at the beginning of the month. you seem to continously post doomerish style posts in #general-feedback and seem disinterested when someone points out how odd it is to make this into an issue when a majority of the problems you listed are infact being worked on in the hordetest (which again, began in the beginning of the month. not sure where the hell you got 6 months from)
Just give me one solid reason bruh #general-feedback message
Allows people to very easily and without worry take huge risks, without making it necessary to build up experience to know how much damage you can and canāt take from a variety of targets or opponents.
I wonāt argue on this as itās simply my own point of view on the subject, and your post shows a lack of willingness for unbiased debate
You still can figure out your health easily but you donāt seem to complain about it. There is almost no difference in having a health bar or not rn
So why not just add it
There is a large difference
Elaborate
There isnāt, biteforce-weight
Itās that easy
People can do calculations, but itās harder than before and not as exact. Moreover, checking your health mid-fight is much harder, resulting in you needing to keep good track of the fight to put those calculations to use. Ultimately, this makes it a bit harder to āmeta-gameā and makes risk-taking more difficult at an unknown current health
I just live by āwelp my heart rate monitor is red so I must be super low, time to runā
You can always retreat to look at the bar quickly + calculating how many times that you got hit, it aināt that hard man
#general-feedback message you can check your bleed by pressing the chat button and then moving the mouse to the blood thing
yeah bleed is a whole sperate thing. but having no health bar helps a lot toward making most people take fewer precalculated risks in an unrealistic fashion.
if its that easy, why add the heart lol
the devs dont exactly want it to be too easy, why would the add something to make it brainless?
If it's not different currently than having a heart, why do you still want the heart?
Not really calculations. Under 10% hp is exactly half your biteforce. If you know a creatures damage, you can quickly find out how much more hits you can take.
Bc why not? Instead of wasting 20 extra secs it can be done quicker
Bc itās still over all faster, I could ask you the same thing
Biteforce updates immediately when you press tab.
Itās all memorisation at that point when youāre under 50%
Healthbar shouldnt be a thing Same as blood is fine as it is. Being able to see blood percentage or health wouldnt make it as fun and risky as it is imo.
A health bar wouldnt even help out "metawise" on Dinos Like Sarah because in Case of a bodydown or they enemy at Low health you cant really calculate anyways since you dont know how much Impact the Others bite will have at all. And since the battlescars (Just name it Like that you know what i mean) appears pretty quick you more or less can only hear how much health/stam someone has. And i doubt people at lower health/stam 1 call midfight ;D
So what do you expect from a accurate health bar at all? Mostly its simple. Ya good to go.. or you need to sit. Everything Else is own risk/reward..
I remember Legacy days where it was all "I'm on 3rd screen."
Person 1 ; "oh No ny Screen getting Red"
Person 2: * bleeds intensive* - im fine š
@light rock do you just ā everything with a screenshot of mine in it...
true
they were both on diets the second they came out
@grand trail you realise that they changed stam, food, water and growth to all be much slower for the very reason of "slowing the game down"
yes but currently its still to fast
also wdym "slower like legacy"
unless you want carno's stam regen to be slower than ptera's and deino's current stam, because that was a thing legacy did lol
Not saying to change any dino specifically but the game as a whole like they did awhile back just slow down every dinos speed as a whole and make the map smaller
that just sounds less fun lol
i dont see why we should make the dinos slower besides some weird legacy nostalgia
@wooden agate well first of all, Dilo and Herrera were released in November.
I don't know where you learned counting, but as we are in April now, it's about 6 months from then.
And the mentioned bugs and in-game problems are known for over years.
So wow, now it is on the to-do list of the devs?
After years of being annoyed and frustrated by that bugs and problems, you want me to applaud you?
Cmon, stop being a fan boy bot.
I love the game and I know its potential, but for the love of God, do your job and do it faster.
See!? Why do they have to test it for Dilo and Herrera on the hordetesting server?
May it not be tasty enough? š¤£
"fan boy bot" lmao
i love how you assume there's some level of applause expected too, as if the devs rely on metric tons of praise or have ever expected praise from anyone. actually rewriting real people to make them seem more pathetic to justify whatever this is
You upvoted your own post? Define "slow down" the pace.
reason for making everything slower is in my opinion (which might be wrong) i think that if the game pace is overall slower there will be more thought behind attacks and more consequence for failure, because you will have to think and use more of the games mechanics like speed, stamina and special abilities rather then just running in attacking a bunch and running out and if you get hurt you have the option to just leave the fight. While in legacy if you failed an attack you couldn't always escape which made the game pressure of attacking higher and more tense
The changed a whole stamina system to "slow it down"
i dont think that's because legacy was slower, as much as legacy was vastly mechanically different
Legacy was just far more simple, you bit at things and turned.
You rode things that couldn't turn
That was the entire gameplay loop
- ambush speed meant that you could get into a fight fast, but had basically no retreat options
- turn radii were often the difference between winning and losing a fight
- no collision lead to people simply running into and through other players
God ol' double biting rexes
arguably, all that slowing everything down would do is heavily benefit the heavy defender over the smaller attacker. Raptors rely on speed to take advantage of reaction times and attack before a counterattack can be made. The slower they are, the easier it is for a stationary defender to line up an alt or a special attack to punish the attacker
also it weakens elements of ambush, as you give the prey more time to see you coming
Yes but with evrimas current mechanics which are much better then legacys if the pace was slowed i think it might make combat situations more tense and higher consequences but with none of the negatives that legacy had
Some of Evrima's mechanics can't really be slowed down though
It's not how the playable or it's abilities work
Dilo and herrera were intorduced right before Christmas still with things to be added, cant really complain the devs made the push and got them in the game. When they got back there was probably higher priority issues to be fixed like crashes and other stuff.
Troodon has to move around fast, hit and run sort of vibe or else it just dies.
lets take tailslam. If every opponent is slower, you have a much easier time hitting it, therefor every tenonto technically just is better due to the changes
alternatively, pounce, an attack reliant on fast flanks and attacks from the side, would be much harder to use due to the lower speed to reach those positions vs the turn radius of your opponent
overall, such a change would make a huge ripple effect through the entire game's delicate balancing
I didnt say anything other then every dinos speed to be slowed down, no mechnic just all dinos speed
I genuinely don't see how that'd help anything
People already complain that the game is slow on occasion
Especially right after the stamina change and people were forced to trot
Yes but if every dino is slower in movement then the turn to counter the flank will be
so you lower speed and turn speed?
even if turn speed is lowered as well, it still honestly favours the tenonto
because the attacks remain the same speed, and the reaction time of the player remains the same
are elite fish on horde testing now?
yeah that is exactly the BOT bla bla I expected.
There are some BIG issues since YEARS, and still they are not fixed.
But we have to release two new dinosaurs, an entire new and bigger map.
Without even fixing the wellknown issues first.
That's what frustrates me and I am very sure many other players too.
Except you BOTs, of course.
I want the game to be a success but treating your community like this and calling critical posts stupid and dumb, is not the best tactic if uyou want your game to be a success.
Maybe you talk to the Helldivers Devs from Arrowhead and learn some about Patches and community treatment.

@knotty frigate it was 3 fps before lmao
@split estuary In the horde test deino does have 3 spawn points now and they all start in water so thats fixed atleast
That's nice to know! Thanks for the update
@wintry solar they are already planned to be
@limber hull whatās wrong with having more admins in the game to prevent things like hackers
because i've yet to see a reason for them, and you can't just summon an admin into existence
if you want to be an admin, there's an entire application form to do so. Otherwise, admins don't come from thin air, so asking for it isn't going to make it true
its a tantrum, that's what it is lol
i mean, obviously
because the devs didn't work fast enough or whatever
even though basically all that he whined about was dealt with in the hordetesting branch
its just baffling to even try and fathom what the point of getting all hostile over a set of self-made rules which the devs apparently failed to follow
people when they realize the devs are making the game they want, not the game we want
just like pretty much every other game developer around
I mean there are already admins but they arenāt in the game nor helping
they are (if they weren't, they wouldn't still be admins), but if you truly believe they aren't, application form exists right there
be your solution
I canāt tho, I got a life and other work to do
and there's the issue. No one applies, so no new admins, so not much the devs can do to solve your problem
They arenāt doing their jobs properly for the most part
you don't really get to make that call though
Iām not making no call, there is evidence of it
They canāt even get the average player unstuck like they are supposed to do
No need to defend them wave
You somehow manage to surprise me everytime, I figured surely you couldn't come up with an even worse take than the others.
You have evidence of nothing getting done?
they literally said yesterday they're not responsible for that, they can do it but are not obligated to
The admin's job is banning hackers, and they don't advertise when they do it
Just check out Reddit bruh, there is a ton
They do so quietly
^
that's not their primary duty
its not your call to say what their job is, because you don't decide that
true
You down vote every feedback dawg, scram
You're keeping track of that, eh?
Ye
I mean, we dont have many admins. But its better to combat hackers with them because those cause REAL harm.
I would rather have 5 people stuck than 1 hacker running around.
I donāt look for him I usually check feedback votes? Whatās wrong with that
map issues can be reported and fixed (shown in hordetest), hackers require faster action than waiting for the next patch. i.e what the admins do
ive seen him agree with things
Also, of they get the unstuck command actually working properly, this will be a problem of the past anyway
I'm on a break from reading suggestions, so feel free.
anyway, point is, not the admin's job to unstuck people, that's what the new command is there for, because admins primary job is to try and catch hackers unaware
very confused what the downvoting on the removal of ai in hordetest is about
in hordetest?
yes
yes
as a carnotaurus
k well its non existant
it was added back yesterday iirc
then you were playing on na with no pop
i literally logged onto carno to test that and immediately found deer
No pop would mean less ai since it spawns on players
#isle-discussion message
Would it be worth turning off AI for 140 player servers? That is the question. Horde test is a test for a reason.
They've been testing different ai configs
not all AI, but the bigger ones sure
Yesterday it was small-only for a while
idk if it's still small-only or back to everything
ive literally been in sp for 3 hours and have not heard or seen a single land based ai alive or dead
im seeing tons of fish, but thats it
bring in the smaller snacks and have deer be the largest AI ez pz
Just have non-pathing small ai for juvi carnivores that aren't meant to scavenge to grow. Basically how mushrooms are for herbivore.
From my understanding all the ai pathing end up causing a lot of issues. In games like dayz and such.
Or have it be a dynamic system. Less big ai if more players are on the server.
anyways theyve repeatedly said they dont want this game to be a deathmatch, so very confused what the anti ai people want with this game. Lack of ai makes this game feel extremely barren and prevents actual exploration or spreading throughout the map
removing ai because they cant figure it out, and prevent it impacting server performance is still not a solution
Here is the thing, it kinda did
Do you know why east plains is popular?
now here's the thing
lots of people use the AI to ez grow to the "fight stage", fight, die, repeat
the issue with AI overabundance is it literally does indeed cause the deathmatch mindset
ok? There is also plenty of people who use it to explore the map and do things like nest
from what i heard, no ai led to less of a hotspot in east plains, more exploration, less deathmatch mindset, and overall more fun
not everyone wants to sit in east plains and die constantly
you cruise through the "boring" part, literally do not see the dino growth as anything more as a timesink to get to the kill part, and then feel no actual investment to the continued survival of the dino. Not to mention the AI spawning near players encourages players to stay near other players, enforcing deathmatch, and their abundance allows an easy snack if you're waiting for another fight
everyone is crowding around spawn areas, because its easy to find players
delta and everywhere is barren
The thing is that EP was like the best spot to generally exist.
i've seen more people in migration zones since the AI changes
because they're looking for herbivores
there is literally no AI spawning. All these people who say AI is working right now on hordetest, log into sp and play for an hour and run up delta and play in sp and tell me you find a single land ai, that isnt bugged out scavs
because they need food and can't rely on backup AI
sp?
why do so many people hate the idea of crouch sprinting? it was one of the few fight mechanics in legacy and i think it was fine
literally one of the greatest balance nightmares ever created
It was one of the worst mechanics from legacy
do we have a list for this one, or just mixpack debuffs
Thinking about it it was basically the only mechanic legacy has, but it was still the worst
you were supposed to do this one
its 3am i'll get to it eventually
It's been a long time tho
I'm not sure how time works in that upside-down country of yours but I'm pretty sure 3am doesn't last for 6 months
yea i get that every fight used to look the same (everyone crouching) but would a single dino in evrima with this ability be so harmful? it would be a great ambusher and add to the horror aspect the devs are going for
No it would just be stupid
I don't know how getting a speed boost from crouching for 5 seconds makes the game more horror
Let's do some speedy points
- Inconsistent speeds make nightmare balance
- Encourages run in and die gameplay, as you have less speed to actually retreat with (ambush crouch takes too long to reliably retreat with)
- Herbivores being alienated from the mechanic creates even more balance nightmares
- Inconsistency in ambush speeds and durations amongst different species makes even even more balance nightmares
- Discourages true ambushing, encourages relying on mechanical handholding to "go fast" and ambush
- Looks dumb as hell with fights having crouching mexican standoffs
- Straight up doesn't work with a roster containing animals that don't even primarily use running to hunt (ptera, herrera, deino)
š¤£
My mistake
It wasn't an ambush speed list I was asking you to do
#general-feedback-discussion message
too many lists
Welp I got you to make a list for free, so it's my win
its only two
Two many
nuh uh, get to work
the mexican standoff thing is too true lol
i guess it now
I agree its frustrating, its annoyed me for months also and it should have been fixed a while ago. I'm just happy its being fixed now and I really didn't mind the devs rushing out herrera and dilo before Xmas, when looking back they probably should have waited as the game was a complete disaster for 2 weeks. There was 1 qol patch between now and herrera and dilos release and it didn't add them to carnivore diets, why I could not tell you. I'm not making excuses for them not being on diets I also think it took way to long, especially if you consider there was a patch not to long after they came out, I was simply giving you a reason as to why they weren't on them for a while.
@dim pagoda That's currently in game
i havent seen it.. where abouts is the info?
If you have a dino on a server, its growth, hunger, thirst, and species are shown in the bottom right of the screen when you select a server
I'm not sure if it only works on officials or not
ahh gotcha, ill have another look, was empty for me but didnt havea dino so fair
it also sometimes doesn't register an existing dino after a big update to the game, but once you've gone into the server and either died or safelogged, it'll show up again, and I do believe it works on community servers as well
I really wish they implemented this more rather than just through bleed, using it for starvation would be really neat too.
would like to see scratches from fights healing up just a bit leaving scars on you dino for its life š
would be so cool to keep scars from a big fight to tell your dino storys
stay alive long enough just be a scarred mess XD noone will wana mess with you
exactly! š
img confronting a carno/cera at a meal lookin at it like " daaaaaaaaammmnnn... not gonna happen byyyeeee" š
bon appetie missieu maybe next time š
š def would be dope!
would be so scary approaching a huuge canni croc like missing parts of the tail or just the tip of it š
would instant regret seeing it like " sorry mr crocodile but i need to pass over there" š
Why are all the plant diets spawning in one spot is a real idea? By having the plant diets separate, it forces herbies to travel(and again, use the whole map) for diets. It also makes it so they KNOW that IF they travel they can >reliably< fill their diets.
Maybe just make it so that theres not enough of each food type at a location for a large herd in an hour or two, so theres still an incentive to go to migration(some type of abundant food that can feed a medium/large FG herd) but so that its not just a 'travel to one spot and then your full for and hour and a half'... if they made it so 1-3 of a type of food reliably spawned SOMEWHERE in a largish area, (say, swamp, highlands, east, jungle) then herbies could go there and find it if they look for a while.
Idk. Im a little out of it at the moment, but Ive thought these thoughts or something like them many times....
Anyone else think something something sorta like these ideas?
maybe have a small amount of everything in migration, or just an abundance of one at each spot...
idk... You dont want too much too easy, but as is it feels like when your able to get diet at all it is too easy, or alternatively you cant get diet at all because its all in one spot super far far far away and to get there in time is either challenging or just too difficult to be worth it
"or just an abundance of one at each spot"**for migration specifically
*** I guess I like the idea of migration, but Im not sure I like it being the only way for herbies to get diet, and the way its implemented with all the diets in one spot makes a certain kind of sense, but in another way doesnt, and it doesnt feel very good. The migration can move before you make it there or had time to eat even if you get to it.... thats ignoring that it doesnt always spawn the diets in, but thats a separate issue that I know people have mentioned and Im sure is being worked on/fine tuned. shrug
what coordinates in the map am I supposed to go for stego food I cannot find it for the life of me because the trees don't pop up no matter how far I travel
That might be migration food 'big'(not spawning) .... food should be at migration zone
although that isnt always the way it actually works
if you sniff around, sometimes youll find a random somethiing
but to my knowledge theres no consistency or logic to the random diet plants(although there may be, im not aware of it if there is)
I only sniff water sources or the tracks never see anything else
the tracks is migration zone
if you go towards the tracks, there SHOULD be food there
XD.... I forgot they put those tips next to the food
pretty sure those tips are useless rn? Maybe not! O.o
anyone else feels like 140 players and less ai was awesome ?
since we got back to 100 and "Ai" i feel pretty kicked in the B if we got like 50-60 in this moment .. since AI just refuses to spawn if you are the one and only in like 2 square kilometers š
starving due to picking a spawn no one was around š
are you on hordetest?
haveing 2 spawns avaiable as cetaro now tho.. so its either get eaten in plains due to a pack chillin there to make it home or starving in the jungle š
I think theyre just overtweaking the AI too much... theyre putting WAYYY too much(causing lag) or not enough(and acting like they want to get rid of it completely)
but thats got AI-feedback discussion? XD
yes i am š
sniffed like every 300m from north spawn to close to west rail travel legit half the map and starved for the sake of being not at the deathpit š
they need more than when you cant find any, but less than the mountains theyve had as the alternative, where theres so many bodies that raptors dilos and cera are all living in big packs in peace O.o(which Ive seen)
recently**
spread em out more! they have em so localized, and abundant, and that makes everyone stay there... Idk... its probably a little nuanced tbh, but theres a sweet spot in there, I know it! XD
I have faith in them!!!
yep. pretty much it š
so why am i only allowed to spawn in total madness (just got killed by writing this in the spawn) or at the other end of the diet (cause i dont wanna swear) and be bored to death starving š
yeah... the extremes are no fun, for sure
too many is a chaotic mess, keeps too many people in one place
but none can suck too, especially if your a solo
which most of us start as
more palyers was pretty nice man.. plenty of bodies a round to scavange ( nice for other species as hatchie/juve as well) and map overall felt way more living since everyone was running around messing something up. and we had a LOT of herbies ( well makes life easier then ig) which made even them compete at some point. really liked it š
can they really maintain 140? They need fish atleast for pt
I mean, I hope someday they can have ai and 200 players! XD
but im greedy! :-p
I guess you dont NEED fish for pt
but
well ... would love to have more mates around but somehow all most ceras out there think its an ACTIVE canni in need to eat others... which has a pack limit of 4 ... ye what a solo dino .. cough cough š
well fish aint that big deal for pt / herrera / deino id say ... may just a few small ai`s like rabbits n rats n stuff for troodons and babys but thats it imo (and some pteras are rude enough to just land scrap an organ and leave like its their normal days work š ). everything else shouldnt be able to feast from ai forever.. if a dino need to eal like lets say half its weight a day show me the cerato or carno hunting like 150 deers a day š
well ngl 140 player did run better than full 100+ai as far as my experience went.
sure 200+ and may some ai on official would be so damn great š
i mean by pulling up to 140 players they already showed that this amount of players itself is not the issue. as they said that ai lead to performance issues .. less ai more player should be welcome.. shouldnt it ? š
and nothing else makes the whole world in this game more living than more players i guess ~~
#general-feedback message @past tiger yes, they've been planned since 2016
technically, since before 2016
#general-feedback message
they dont give release dates
exactly for that reason
I havent even seen the devs mention a release date
besides filipe who literally just said May
not much of an ETA
They consider it lying but fail to read the rules first
#general-feedback message
You're getting release dates? 
this is the first time i've ever heard someone from the community ask to stop giving ETAs
and the worst part is, they aren't actually giving ETAs
To the Admin/creators of the game, I died with this tree the last time too, no Admin answered me, and here is another player bugged with the same tree, y'all should fix this broken tree, cause is killing a lot of crocs like me, hope you pay attention to those details :/
Question for yall, how should deino deal with spino?
According to devs, swim fast or die faster
Guess so, just worried about spino being a superior deino in some ways, then whatās the point
I mean, depends what you want out of deino
Because not even spino will have as easy a time at killing 3-4 ton prey as deino
Considering it's likely ending up the brawler archetype, unlike the ambush archetype deino has
Iād get that aspect, just hard to see what deino can do if itās spotted first, if itās in a lake then thereās nothing it can do. And if itās a river the spino will still catch up eventually anyway, depending on if there is an end. TBH if a spino is around Iād never just sit openly on the bank as a deino
funny enough, if deino can grab things 6 tons while swimming, that means (if spino is say, 12 tons) that spinos 50% and under are a viable target
i would sit openly on the bank
then i would complain in general feedback about herbivores or something idk after i get killed by a spino
That is true, but an adult spino is virtually indestructible
š
Spinos are not fast
The one thing they're not going to do well is chase you down
Sure but Deinos have garbage stam
maybe if speenosaurus has slow acceleration and sprint, it allows deino more time to return to whence it came
I doubt spino will be significantly out-enduring deino in the water
Given the fact my man don't even float
It's primarily a bottom walker
just like me ā 
Just because they walk underwater doesnāt mean they canāt swim to the surface, say for a breath of air
Sure, but I doubt that swim will be half as fast as deino's
At least thatās how I see it going
Deino is INSANELY fast in water
i find the idea of a spino trying to sneak up on a deino through a shallow river to be incredibly funny
Deino should be the fastest swimmer
bro you got a billboard on yo back whatchu doin š
Spino ain't gonna be ambushing anything
Look how COLOSSAL it is. Most rivers can barely cover it
I doubt spino will hardly even need to hunt
Deino is lucky because of how low to the ground it is
If a spino tries to get close to the shore, it'll be exposed well before it can make an attack
Just eating fish and stealing kills, takes what it wants where it wants
The ENTIRETY of riverdelta is probably too shallow for it lol
spino will undoubtedly be a walking barbed wire fence for any overzealous deinos trying to eat something inland
I mean, that's the idea. The ultimate bully animal
I doubt that spino will be much of a hunter beyond literally anky and deino as prey items
Exactly what I want from it
this just gave me the vision of a spino jumping from the river delta dam at the ocean into the water like a beipi
And cheirus
it would be cool to see dynamic diets with spino's growth though
Anky, Stego, deino, and cheirus are what Iād expect it to actively hunt.
juvenile stage having bullfrogs, beipi and austro, for example
Of course stego is included
I swear to God there will not be a single stego left once this roster is fleshed out
later juvenile stage transitioning into baryonyx, austro, and idk tenonto or something
Stego still faster imo, and can stun on a headshot with that upward tail swing, is my idea
sub adult spinos going for the big lads
Basically over half of every predator on the roster has some kind of stego hunting capability at this point lol
spino "so long bowser" technique against stegos
think about the mixpacking potential too
Troodon, omni, dilo, cera, allo, alberto, acro, giga, rex, spino, god damn let it be
an acro strangles a stego, and literally anything else is free to just kick the mfer to death
just herd up bro..........
Not always an option
I swear whenever the devs want something big for a predator to kill to prove how cool it is, just kill stego
Stego is such a goddamn punching bag at this point
stegosaurus "canon fodder" stenops
Agreed, but whatās ur solution?
Balance stego so that it doesn't get nuked the moment something big sees it
Also make the thing designed around flank defence better at guarding flanks
Think the new tail swings/defensive stance will do that?
I think spino thankfully will be very easy to spot, Legacy spino wasn't exactly fast excluding ambush speed either. If they keep the biteforce too anything like it was previously it's not going to be that much of a hard-hitter as it is tanky.
If it can easily kill deinos so be it I think, I think deino will be faster for sure than spino in the water anyhow.
Sure but itās claws are gonna be what matters in evrima
If it gets a claw attack, bless it's it's alt. I'd just assume massive bleed really.
But it'll have to get close to you for biting/swiping regardless.
I'm far less concerned about spino than I am rex
Probs will have a bite, an easy claw attack, and and alt attack with several claw swings, if Beipi is any indicator for other claw users
Yea rex is a literal kill button for smaller tiers
I feel like beipi's claw attack is special, granted the claws are very long and reminiscent of theri's swipes from Ervima. I wouldn't be shocked if the spinos all got their own variation of a claw attack.
I just hope rex has something for a counter, I really don't want bigger land deino with 1000+ N biteforce.
Perhaps, but tbh I see spinosaurs and Therizinosaurs functioning in similar ways
I guess we disagree there, either way I am excited to see what they all end up like in the end.
Spinos arms are fairly chunky model wise, I just don't see long and fast swipes on the model really
Trike, shant, anky, sauropods, spino, giga pairs of its weak to bleed, acro, allo and Omni packs, even Stego should be competent enough imo
They're just so tucked in and more hugged to the body rather than hanging like the theris.
I genuinely think Rex should be downright incompetent against adult sauropods, especially considering the new cama design
Gigas should be the best sauropod killers
How many sauropods do we have planned? I know cama and the little fella.
Do they plan on giant sauropods?
I think bronto too, brachio is rumored to be AI, and diplo was talked about but we havenāt heard anything since
As far as playable sauropods I think we only need Cama and bronto
Theyāre both modestly sized but not HUGE, and both unique enough from each other to justify unique playstyles
I feel like it's just hard trying to work with titans so I didn't think we'd get massive walking pillars
PLATEOSAURUUUUUUS
I hope anky gets a bit more than previous, I love anky but it was so easily straddled in Legacy and it genuinely had no way to deal with a rex if it managed to get on top.
Personally I lump that more within claw users like theris and Spinosaurs, but with some sauropod traits
(its a sauropodomorph so close enough to a sauropod)
Ankys playstyle looks dang near perfect, but man that design blows
It scares me
I know that:/ā¦
The model looks great but they need to make it bipedal, just looks like a big teno here
and i know your street addres
I know you mentioned the dip you dislike in the design but I hold out hope for the tank really
š
i think this animal should drown predators in shallow water
Iām confident Iāll enjoy playing it regardless of what happens, but Iāll never like the rhino anky
Everyone is excited for bary but I really just want
You just wait, watch it grow on you once it's out
I love sucho's pelican mouth
I like that, actually currently writing out ideas for a future video and paired this idea which a defensive stance for claw users
It should be able to gain more food from schools of fish using it's throat pouch to scoop them up.
@limber hull and i (all me) came up with it a while ago
I'm so excited for stegs new attack stance, it looks so intimidating
#general-feedback message
Hereās my claw version of a defensive stance. I can see Plateo doing this but standing more vertically. It can also walk underwater a bit like in camas concept, meaning it can still hold this stance in shallow enough water, but deep enough for say an Alberto to have to swim in. So if the Alberto goes for it, it can dunk it underwater which deals damage, maybe stuns, and takes a chunk of its stam leaving it open to drown.
I think it should make it harder to stun, so it can counter Rexes headbutt
Plenty of ideas for mega too
@valid zephyr people are going to disagree because "stego bad" but i saw the backpounce on stego and goddamn it looks dumb
Yeah I know it's risky writing this feedback now. A lot of people despise the animal.
Was tempted to wait 6 months until rex/trike come out and make stego a forgotten animal.
Heh, I was thinking it would be interesting if they made stego as hard to grow and sustain as deino, then maybe people would give stego a break. As for the feedback, yeah the back pounce is dumb, in general, and for stego and some others even more so. They should have just kept the side pounce and adjusted the angles as needed.
Could also keep the back pounce, just make it so whenever the stego jabs, the omni goes flying off. Granted stamina costs for the jab would have to be adjusted for that, but to be fair, stego could use a few more attacks anyway with how stamina works these days. That or treat the jab as alt and let stego attack even without stamina.
Front pounce for stego would make more sense
#general-feedback message iirc they were gonna adjust this at some point but im unsure
like you pouncing a stego from behind making you take damage
it was a troll btw he was just trollin
(not may probs)
@pseudo pebble they didnt disable unstuck
it doesnt work if you are near another player
and it has 90 min cooldown
@next nexus #general-feedback message, The Home nests seem like a bad idea because it basically either just gives free growth buff if players can just chill in burrows or treetops, or it just makes them impossible to hunt because if everyone of the same species goes to one single place, how are you supposed to kill anything especially when a species gets a health/stam buff just for sitting in an area, it just disadvantages carnivores when they're already likely to be outnumbered. Even then the buff to growth rate would have to be so great it outweighs the low risk of just afking somewhere else to grow where "napping" would increase growth rate anyway. And if it just becomes a juvi hunting ground like sanctuaries were, just a lot easier to navigate then why would a player risk it instead of just chilling in sanctuary and afk. The somewhat lack luster of these grounds alone doesn't incentivize people going to migration, removing ai which incentivizes more player interaction will.
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
Moreover, the performance grounds just seem to pretty much just give apexs a pat on the back and a buff for killing something in a duel, like why would something like a carno go in this duel if a stego or something goes to fight it. Moreover, even if something does win the 1v1, depending on how low it is what good is the buff if it just immediately gets killed after if people are just camping the grounds waiting to kill the winner, and why especially would you purposely broadcast your location to other players after just winning a fight unless you're a trex who just ran through a carno or smth like that. Same with the idea of "signposting", I doubt anyone wants to just make their presence be known out of their own volition, like why would anyone intentionally leave footprints to be tracked if it was optional.
And Finally, buffing players who are nesting could be abused so easily, creating a nest just to get better stats for combat, or just discouraging people from attacking nests, it just makes nesting less fun. Nesting should be rewarding, but a buff shouldn't be that reward
I'll go through some of your points here but I must say the performance grounds and fighting was for intraspecies combat not interspecies- I wanted to give a reason for sparring in diablos for example, not between 2 different species. Because ATM the only reason to spar with other diablos we are aware of its roleplaying reasons. The sparring and signposting are different ideas to the point of interest interaction idea, not you win so you have to broadcast now. I used the term "sparring" animals - in reference to trike and diablo intraspecies but I should have made this more clear
I also never mentioned what the nesting buffs were- I did not state it would be a stat increase to offspring, I was thinking more of a faster egg incubation period or a great number of eggs- not better offspring. So I should have made this clearer I admit
I'd argue that burrows and treetop home nests in migration zones are in fact more vulnerable than normal nests in the current system because at least you're making them in an active migration zone that predators with your species (and thus likely ways to combat your defences, e.g megalania being able to unbury dryo burrows as seen in the concept art) so the chances of them stumbling upon your nest is increased.
The general idea of the home nests being tied to nutrient intakes being used up faster to grow faster is that it gives players something to do rather than AFK anywhere in the map- at the very least they are forced to set up in a migration zone where other players are informed of a general area where prey may be- often times players fill up of diets and then run off somewhere unfindable- like cliffsides or dense jungle far away from migration zones or what have you.
You're right in the sense that increasing the likelihood of bigger groups finding each other increases due to encouraging them to stick around in an active migration zone but a large group of dinosaurs is going to be powerful no matter what, and by a large group being established and using the resources in a migration zone up faster- they are forcing the game to rotate the migration zone faster and thus forces the group to move, starve or splinter. I would argue this makes sustaining a larger group play under more pressure than the game currently plays like
I can see your point on the home nests being tweaked in the buff it gives players aspect, but I still think having it be a way to speed up growth by allowing the player to loop the foraging aspect of nutrient gathering - the period the player puts themselves most at risk is a good aspect of the idea because having dinosaur growth be predominantly a time sink feels so bad as it currently stands
especially as players often find themselves waiting for the diet values to decrease so they can just go and gather again before sitting in a remote part of the map outside of migration zones, outside of well travelled areas is too risk free
ok well would it have to be to the death? because then such a feature would be unused to risk your fg dino for a buff, and you could still just be killed imediatley after if you're weak. If it isn't to the death, then that can be abused so easily if you're friend just lets you win if you're both diablo or something
ok well then it's pretty much just a juvi hunting ground, I think people would rather use the safer sanctuary to grow, and its a big risk to go there and the reward does not outweigh that risk prob,
especially if a cannible can just go to these areas and get free food
and even then, herbis will prob stick together in these areas because it's a meeting place, making hunting there difficult
especially if there is only like 1 or 2 of these places per migration
Well that's gonna happen regardless of these grounds, there is hardly enough food in migration as is, and if it just makes reasource management harder to the point you risk starving by using diet quicker, why not just go for the safer option of not using these areas
I wouldn't want it be to the death, its why I say if you get killed the cooldown on the performance zone (allowing the next person potentially get it) doesn't reset so the sore loser of the match has to wait regardless- and also if they wanted to kill you after you win anyway you've got the buff so at least you have that going for you. At the end of the day if 2 diablo are locking horns nothing is going to stop a 3rd party coming and attacking the non-friend even without a buff reward
its a risk and reward the player weigh for themselves, perhaps I'll wait in a herd and not nap my diet because I fear this zone is going to change soon? maybe I'm the first to arrive so I'll get a head start on my growth before a herd comes in? this is part of the point of the suggestion
players get to decide if they wanna do it or maybe I'll not use it, maybe I'm happy with the normal growth rates because at least now I've got a herd? maybe I'm solo so I don't really care about others? maybe my species is overpopulated so my time is going to be harder than a less currently desired species so I'll judge by what I find and seedeal
Yeah but the risk if far greater than the reward, saving 20 minutes of growth time is far less appealing than not risking starving
if the reward is too great then everyone will just abuse this to grow an apex in like half the time which is just not it
Oh I didnt know that it doesnt work near a player..
yeah, its not perfect but i think its an anti scumbag measure so people dont do it in combat
people could also just troll by using this as a way to just eat a lot of the limited food in migration just to screw everyone else over
Then the migration would just change
does migration change when the food is all gone?
Nah, that's not really how it works.. I think migration zones are always there with certain foods, when "migration changes" it's actually your diet changing to another zone's diet items.
I'm not 100% sure the respawn system for it.. but it will come back over time, it seems like.
yeah well there isn't exactly an abundance of food in migration anyway
well depends how many people are there
if you're by yourself it's fine, if there is another group there then good luck
fat galli
how is that galli
@cold abyss the breach actually has a really important job, it is insanely good a preserving stamina when you use it a lot.
sure, it can conserve energy, but then your underwater and underwater swimming takes extra stamina
Of course, which is why you should use underwater swimming for when you are foraging for crabs/grabbing fish
i understand the little cutie, which is why I'm offering the idea to fix its Stamina pool. It either Has not enough, or consumes to much for the simple act of swimming
and its breach distance becoming less is bad as well
the tools will still be useful, and the concept of hwo to utilize it will remain the same
the only difference is not needing to stop to rest every 30 seconds for 5 minutes
it has the same issue that herrera has, in that it needs to rest far to often, simply because its utilizing its tool kit to be the dino it was designed to be.
it has no other pros about it, so it should excel at those things.
With Herrera that's a given because it has to climb to travel efficiently, but beipi can just use the breech, so it has options, do I agree that the stamina drain should be lowered? Yes I do, but I also do think the way it is now is to encourage using the breach, or swimming on the surface.
that seems like full agreement! cool ^_^ lol. Ya every one is going to breaching any ways if they have stamina for longer, because its fun.
the only reason i dont swim and breach all day is cause i know ill have to stop and rest in 30 seconds because im full sprint
Yea like, from personal experience I have traveled from swamp to the bridge on the main river with zero stamina drain because I just spammed the breach
since the new stamina changes?
cause i just played him, and i couldnt get down a single neck of the river while spamming breaches
I haven't really tested on hordetest. But I've done it multiple times on the live.
played last night, Fg beipi couldnt swim down one neck of the river(live)
full breach
Hm, I'll have to test myself
i had perf diet too, so it wasnt buff based
id play again but i really dont want to make the run to sanctuary again lol
Why not swim to the mz, that or dig for crabs
cause you get no nutrients from those. The only prefered diet it shows is Mushrooms
That's just what it shows, you still get diet from fish, crabs, and migration zone plants
frogs didnt give me nutrients when i tried
Idk if frog is on the diet
S
i mean ive eaten frogs before and got no diet from them,it could of just been whatever that bug is, i could be wrong about the diet thing. Thats a visual bug that should be fixed if thats the case
you get more S diet eating frogs on floor than in one gulp, I've noticed
@lavish shadow Your antivirus is bad
@urban flax thanks for the constructive feedback
I'm giving you an answer as to why the situation happened
well im pretty happy with my anti virus.. never really let me down. just wanted to let them know in case it happens for other people to and breaks the game in some sense
Most antiviruses randomly put .exes into quarantine hoping they'll quarantine an actual threat someday
first time this happened..
does anyone else "client disconnects" when trying to join a server?
@barren zephyr ammo will be very scarce and gunshots are gonna be really loud. so if you fire too often, youll just get murked
I've played enough games in my 30+ years on the planet to know how this ends man. Players ALWAYS find a way to ruin freaking everything.
if you start firing too often, you have many things going towards you. You arent gonna be able to stay hidden for a long time if they can fit everywhere you can go, are faster AND stronger
I think they want to make gun shots realistic loud
Doesn't matter if said player has spent days farming ammo, and can just sit in place, and snipe
IMO, it's gonna be super freaking annoying
so they shoot once. people, humans and animal player alike will gravitate towards that player to
A grief him
B steal the weapon
Plus, what happens when you have a server full of humans and barely anything else? Like no thanks.
and if they make the mistake of shooting again when someone is close, they are screwed
this is the isle we are talking about
its almost gonna be more dinosaurs
Hopefully, but I trust no one lol
the game has been designed for years with humans in mind, im sure the devs have some idea of how to balance them
Feels Safe snipeing at a high ground.. giggles in Herrera
But ye there would be Servers mostly Run by Humans for sure ._.
well, about that...
humans are 700% coming to the game
dondi even said himself that between humans or dinos he chooses humans
..if we give humans only prehistoric weapons/medicine/rudimentary traps and limited build options then things change drastically if they would have similar stamina/hunger and thirst.
I mean most people lost faith in that dude 10+ years ago. Really couldn't careless what he has said. He spent a vast amount of money on twitch girls that could have been used for the games development. Enough said.
he owns the game tho
so whatever he says is final and cant be changed
and if he is 100% going with humans, then humans are guaranteed
And he's gonna find out real quick that humans being added will turn more players away from the game, than bringing in new ones. Minus this Discord, human's are pretty much disliked universally.
People will just keep moving to PoT
Yea...
there is nothing we can do
i guess give them a chance and see how they make it
dw there'll be unofficials without them ofc
and apparently some officials with different configurations
Maybe it is planned that they live in the domes or can only build there or something?
Where do you hear that? And that seems rather dramatic for an optional playable, at best.
i don't think they'll be able to build anything
It's common knowledge on literally any other platform
What platforms
same. i rather fear they will be able to. it would make stuff more laggy
Pretty much all other social media, I mean ffs use google champ
with the amount of time that's taking to create dryo burrow...
lol
So far it's been said that the devs want humans to repair/refurbish the existing structures instead of building their own
Oh great... the game is gonna turn into SCUM with dinos... PASS
Play on servers with humans disabled
good to know. well as long as they dont find any .375 caliber rifles to "refurbrish" xD
I guess I'll be forced to play on unofficial servers, sigh
Dinosaurs getting extinct .. again š
You know that's exactly what is gonna happen
with how feeble humans are, i bet there would be a dramatic rise in troodon players cleaning the forests..as long as they dont get combat gear or smaller handguns ..
if it actually does then i will suddenly have more free time again i guess
OOOOOWWWAAAAAAA
Humans: RUN! š
ngl troodons would absolutely destroy humanity.. NV, agil, fast. The perfect human hunter š
Some no life reject content creator will post the best ways to farm stuff, and overnight boom, human army with the best guns
gettin eaten as soon as the drive out to get fresh water to cleanse or something š
Lmao
tbh if at all then i could only imagine prehistoric humans or stranded modern humans without weaponry.
Agree'd
I feel like the games is just gonna lose it's charm when humans come into play
But it is what it is
a spear a bow or simple traps at max...you know like the insane people putting their lives into bears hands camping in sweden
Exactly
Letting them do any building or vechicles is a line in the sand for me. If that happens, I'm giving the game a bad review, and uninstalling
Guns are bad enough
if that happens then humans are forked since troodons now have human brains and the voices of angels.
playing as human would be meme UNLESS you are allowed to generate or carry fresh water to the uninhabitable zones of the land...it would be weird - in these zones/no dinos and boredom - if fresh water is nearby then dinos and thus absolute horrifying danger. an extreme life haha
When do we expect the little abominations to be in the game?
not soon
first dryo burrows and i give them a positive review and wont change it after i see the first gun lol
I'm pretty sure the whole stance with humans is that they Are the "horror" aspect. You play human to survive in an isle with mutated dinos. That doesn't really work if the humans just pick up sniper rifles and take down dinos from 300 yards.
ye makes most sense to have that "prey" feeling of being watched and hunted all time, thilling experiences are great š
to the gun thing..
well we see people hunt crocodiles nowaday and most rifles wont do that much hehe these prehistoric predators can take some you wouldnt believe. Gustave was a well known "killercroc" got shot 3 times; as far as i know, with a pretty big hunting rifle (not nitro big but who got that) and survived that with not much to care about. took ages to catch that croc. Think it was a french man who got flown over there to hunt/track it down. So i dont think most weapons in this will be that big of a thread. More like a " go away" scare off thing you dont want to engage/facetank in long terms. should not be defenseless against every dino but fr.. what gun you wanna get to kill something huge š
See what I mean... the sweat lords are already asking for quads...
š¤£
The obvious problem with humans is that they will be OP. I feel like we have to at least give them a chance to show they have realized that simple issue, as well.
And it's not like they are creating completely new mechanics, movement systems, models for dozens of playables.. Humans should be pretty straightforward. It has been done in unreal engine thousands of times already.
I'm willing to give them a chance, but it needs to be humans "within reason"
We are talking about the same dev team that is taking forever on playables though, so who knows
I feel like it's gonna be 2030 before the games even in a good state
And by then no one will care
Because they are breaking ground that not many games have. Putting humans in a survival setting has been done more times than you can count.
Naw, it's because they refuse to expand ways to fund the game, and the dev team is way too small
man youre gonna flip when you find out about gen 1 lol
Oh I already know lol
get in hoomanskis would be really easy since you can just copy&paste most of it from everywhere else. Wheel is right there is actually a lot pretty unique and way harder to make well than on some other stuff imo.
i for one am excited for climbing monster humans
and say what you want, but some of the most fun ive had in the game was during the UP4 MT where i was kicking pteranodons and juvie omni's to death
You aren't helping the case for humans lol
i dont really care lol
if its fun, im gonna do it
not like ammo will be common enough to waste on griefing others
not to mention one (1) gunshot and half the island knows where you are now
good luck using that gun to take down a troodon you cant even see, or a cerato thats on top of you before you can really aim at it
sounds like a monkey to me š
not to mention quetz coming from the sky and snatching you in the middle of the night
thats... not a bad comparison actually
well sounds great anyways š
either way, humans are coming (and have been in the game several times before, just for testing/observation purposes). no point in stressing over things we can't change, imo
and as stated a few messages above, unofficials will be a thing. not to mention, its possible not every official server will have the same roster. there may be an official without humans
Honestly i could See haveing a lot of official Servers over several brances with different rosters and Maps. But as far as my opinion goes Most of us and Future the Isle Players will play it for the Dinos so i would assume even as Humans (whatever Gen from prehistoric ape Style mutants over cavemen to modern day Gen) would be in they wont be that much of a Thing as a Lot think. Sure there would be a Hype af with 50 apes Go ooogaa booga with Sticks try to get down a Rex or Something ridiculous Like that but would get rid of itself over time š
Theres Always a hipe Horde Train on new Things If it was a cerato/Croc Army on Release or a Horde of carnos checking in on a new Update. Thats existing and thats fine š
There are more people than you think who are just waiting for the release of humans to play the game
And I don't understand people who are so firmly against humans
They were advertised on the Steam page, why did you even buy the game if you hate them so much ?
I know Iām gonna enjoy playing humans, but Iām gonna enjoy hunting them more
you can play with humans and guns atm. I have done it many times. You are overestimating how good they really are
The FPS perspective combined with zero NV and the need to hit EXCEPTIONALLY fast moving targets with hundreds if not thousands of health points is hard. The guns we have now don't even have reloads or sounds, yet humans still lose a majority of engagements that they enter
they also run slower than a stegosaurus
if they are EVER caught away from a base, they're screwed. God forbid it's night, and their flashlights act as a giant beacon for every dinosaur to turn their insides to outsides
you say a quad bike will make a big difference, but vehicles are literally the only way they'd even be able to safely move given their godawful base movespeed
and said quad will likely be loud as sin and still need to be driven carefully to avoid a crash
depending on the quadbike too, they dont go any faster than about 40kmph at most
if we're talking a quadbike built for racing, and not ATVing, then it could go up to like 60kmph if i were to hazard a guess
my quadbike, which is older and meant to be a farmbike, can only go up to about 30kmph? roughly
so youre automatically being outran by everything above 400 kilograms
yea but moving at 60km/hr on a quad vs 55km/hr on an animal built to move 55km/hr is different. The quad guy is going to need to be a LOT more careful, because they will get airtime and will suffer a LOT more from head on collisions
the thing is, though
that speed is for racebikes
you dont expect a racebike on an island dedicated to science
in a direct chase, it's the carnotaurus that has the advantage, because a single mistake from the quad will kill him
yup, and even then, the terrain is NOT suitable for driving at that speed
the roads are too narrow and there's a lot of elevation/foliage
although i would love to drive quadbike through a forest and watch the carnotaurus behind me slam into every log, tree and rock that i dart around
exactly
it'd be cinematically awesome
i don't see how it's "sweaty" to want a quadbike, since exactly how much damage can you do on it
if you crash into 75% of the roster, your bike is totalled and the creature lives
realistically there's no way you're landing gunshots on a bumpy-ass road while driving a quad
Cow moose weigh ~300kg and total sedans
I don't think a merc is surviving any collision on a quad lol
75% was a lowball lmao, it really goes to show how screwed they are
i think if you haven't actually experienced humans in any context, it's easy to imagine them being broken
but actually playing them and experience what it's like to not have NV, not have scent, not have third person, have less speed than a stego, have less health than a dryo, etc
it makes you realise "damn actually this is not great"
let's add onto the fact that basically all superior forms of human transportation and weaponry will be loud, smell like gasoline/gunpowder, require a great deal of upkeep to avoid them falling apart, require resources to even use (bullets/gas), etc
and also put into consideration that more than likely bullets will be balanced around human v human than human v dino, because gen 2 will be encouarged to fight for resources, and humans have SIGNIFICANTLY lower health than dinos, so guns will need to be balanced to keep those fights fair and engaging
basically, the chances of humans being overpowered are VERY low
@cobalt lark "fixing useless bugs"
That's a new take
god damn there really is two sides of a coin
we have "stop working on new content and fix bugs" and "stop fixing bugs and make more content"
the one thing we have for certain is no one is happy
And both are wrong in their reasoning
Fatal errors are just useless bugs
Useless bugs. Lmao
I sure do love crashing, but having more dinos that I cant play because of crashes
why devs? Why does the night cyccle in this game have to be soooooooo long.. Since when does the night time begin at 1400... Requesting Refund I'm over it
lmao the hordetest fixes literally fixes that very problem
refund if you so desire tho
Forgive me I have no idea what "Hordetest" is
public test for the next update
^
You know how you download EVRIMA? Same way as that, but look at Horde Test, not EVRIMA
Thanks for explaining....
All good
But yea, they're aware of the issue and have made a patch specifically around that
In hordetest, day starts sooner and ends later
And weather is less egrigiously dark
Any Idea when that patch launches?
Should not be long from now, given that they've eliminated most of the burning issues
Cannot say for sure
welp since the game forces me to be afk for 90% of the time... I guess I'll play Croc until then...
@iron nacelle quetz is coming
oh yes cool. do u know if its gonna be an apex?
depends on your definition
nicee. cant wait. thx mate.
š«”
quetz when two omnis pounce it
With the upper message in mind, I think I've predicted pretty well how they will implement Quetz and its place in the player ecosystem
2 fps en horde testing šššššš
Turn off foliage physics and restart the game
@normal lotus too many numbers didnāt read
Lol
how can i quit this?
I would love to see some orcas in the ocean. Has this been discussed already? They would be prey to fully grown deinos. Adult deinos would instead of cannibalism have to team up to kill those orcas or get killed by them if they dont watch out. It would be a very nice option to reduce cannibals, provide a fun challenge and also reduce the numbers of adult deinos in the rivers as well as them getting killed by orcas or dehydration while hunting them if they stray too far from watersources. A few more drinking spots at the ocean would be needed and in general also be much appreciated.
i always go to the ocean š¦ i see some others as well but the lack of food and water is the only thing holding most back
indeed
it's known that deinos will get a saltwater mutation but that's pretty much it
I mean it would be nice to change that into - everybody has a viable reason to visit the ocean at least with a hand full of species
2 years ago i remember some ocean spots being very nice laces to grow carnivores like raptors and pteras if you wanted a chill gameloop.
yeah, however that was spiro...
what would speak against expanding the habitable zones for dinosaurs to the beaches around the isle?
In settings in the gameplay tab I think, it's a checkbox
yea i do it
oh ye the tap and hold roar, we need that
what are new on the new patch in horde?
@chrome sun No it isn't - otherwise I would not have suggested it
???? if you nest your offspring get either your skin, your partners skin or a mix of the two
#general-feedback message
I think a more realistic night vision would be better for the Isle
Not in a NVG kind of way though.
I think removing the outlines would be a good idea for a start.
Night vision shouldn't have a fall off either or at the very least should have less of a fall off.
It should just be normal vision but brighter overall.
In my opinion night vision shouldn't even be a toggle, it should just transition as your surroundings darken.
Generally just needs to feel like your looking through your dino instead of turning on a pair of goggles.
#general-feedback message
What is this ? Is it a... "Eat grass and everyone else dies" take ? Does that even exist ? I'm so confused
basically if he gets attacked he wants to keep going
he doesnt want them to get away he wants them to die
which is kinda missing the point of herbi
you're not supposed to go for the kill literally every time
so like... just make nocturnals irrelevant lol, since all NV is just "regular vision but brighter"
You can tune it per dino like they do with every mechanic
exactly
a pachy is supposed to break bone and run
not break bone and keep going until the carnivore is dead
how? its literally just gamma
if i'm a stego, i can turn up my gamma, and now I have dilo NV
with that NV system
Lets remove running because people speed hack
how is that even remotely comparable
Because both are cheating
one is hacking, the other is something i can do on my monitor right now
Funnily enough
I can't
why would you even want the NV to be effectively "daylight vision, again"
it just sounds more dull
also the outlines are cool as hell
My monitor is at maximum gamma constantly, and even then it's darker than most monitors
During update 4 I could barely see at night
this is true
it depends on the monitor
but having NV now be determined not by vision range but monitor quality is just lame
Yeah
And not just because it screws me personnally
current NV is arguably my favourite version thusfar
However I do wish NV was progressive and automatic
the outlines are awesome at providing information from further away while still making things spooky
you can do that rn tbf
How is cera going for you?
As I expected
@hollow mirage play herbivore then
why are you playing the meat eating creatures and expecting not to eat meat
giving AI options to all carnivores doesn't make the game more survival, it actually helps with deathmatch
No motivation to hunt, scavenge or otherwise
shoutout to hordetesting with no AI and 140 players
Cause I like to play the other dinosaurs aswell. So am I doomed to play herbivore than? For real?
No, just don't play big carnivores if you don't want to hunt/scavenge like a big carnivore should
Ptera, troodon or any herbivore are perfectly playable if you want to live off PvE
Well lets wait, till I can add my solutions
Large carnivores subsisting entirely on AI makes it a lot easier to deathmatch with them, and it's often the best way to do so
Forcing carnivores to actually engage with other players to gain nutrition isn't making the game deathmatch, it's the opposite, since it means carnivores can't just retreat and eat easy/safe food until they're in an ideal situation to pick a random fight (fully grown/healed)
I have great solutions for this, nw
But yeah, there is a Slow Modus active in general feedback, so I sadly can add them now I guess
I don't see what solutions can be made, because what you've proposed so far is very AFK/deathmatch friendly
#general-feedback message well to be fair carnivore literally means meat eater and there's meat walking around so
the life of a dinosaur is kill eat sleep
that or eat grass and sleep
carnotaurus charge ability open cost %10 this is ridiculous i shared a feedback so I think we have to fix that #general-feedback message
Sadly I can't really explain and show that there are solutions, till my slow modus counter ends. So I guess I'll wait to react on further messages till than. Cause there are good solutions. Even they might take time and work.
Jumped on Hordetest for the first time last night, quite impressive the changes! I like the new lightning and lush greens. But I can't help to get the feeling that the whole map looks like a herrera map right now. Bit overkill on the long trees everywhere š
I do believe the island is meant to be a jungle or at the very least jungle based
its a tropical island, yes
Thankfully you only really see herreas in a handful of places typically, I only really ever worry about them in: South Plains, River Delta, East Plains and the Highlands. Maybe swamps? I know they migrate there but it's pretty hard to see around swamp and there's a lot of water/mud.
@azure ruin Check the pinned messages in #evrima-na or #evrima-eu to see how to report hackers
@hollow mirage Move that suggestion over to #ai-feedback
I think it fits the topic and we can have other reactions there.
As it more about the whole gameplay I suggest it to be a general feedback
Yeah but those things are very different.
A is bad because it just nukes the whole concept of being a predator from orbit and makes carnivores play like glorified herbivores.
B is bad because it solves balance by not balancing at all but making it "pick your poison" instead.
C is bad because it's basically the same as A.
D is bad because... safe zones in a survival game... what?
E is actually pretty good as a concept, details may vary.
So the only option here that actually makes a survival game is E.
That is without unrealistically high expectation on AI - it's not just about making it smart, servers need to handle it, too.
They literally downgraded their AI spawning by a lot for performance reasons so I am less optimistic about AI getting good than ever.
D as a safe zone does not mean, there is no damage. It further means, that only people without any diet can be there and attack people there.
But I pefer E actually the most, cause it is the concept of PvE survival that makes sense. Althouth I fear most people won't like it cause of the slow and long growing times and healing times.
So the D version makes this Zone not interresting for PvP players, cause if they once get out of the zone, they are at the bottom of the food chain again.
I didn't got your comment on Version B tho tbh
The Isle is currently not a survival game in the classic sense. It's more of a hack and slay game. I think there is nothing wrong with spreading the areas where AI is active more across the entire map. In return, the number of players per server should be increased; you can see that this works on some private servers too.
Well they're kinda moving away from that to an actual survival game
fatal mistake every half hour but we get the beipi skin, a dino that everyone plays, there is no AI, the wax has no vision underwater, nothing, absolutely regrettable
fatal error is being looked into
beipi skin is a nice thing to have
ai is back
idk what the wax is but there is great underwater vision
not regrettable at all
no need to be so angry, give the devs some rest
at least we aint got the current live version permanently
well in fact at least we have this game, at least we live in a society, at least we are alive
coming back to this because ive been playing on unofficial for a week now and i personally have experienced my own theory, in these unofficial servers the caps are way above 100 and i am indeed finding a very diverse player count and also finding these players in places ive never seen people playing on official, yes the hotspots are still there but since there is more people they tend to wander off away from that area because its less risky, i just logged on and i was in a spot i usually sit on official because its secluded and dinos rarely go there, within 10 min i saw 2 deinos, a pachy group, and 2 tenos i have never seen that on official
Depend which community server, bc many have rules to force people to move around. Whereas on a no rules this isn't the case, if anything it's even worse than on officials
#general-feedback message imo all small things should just take less time to heal
It's fixed on hordetesting
@compact timber well you see, burrows for some reason are taking years
they are planned and confirmed, however ig not on priority
ye shall go back into the ground
xD
big ant
Man I love burrowing, makes me feel like I'm in some sort of animal documentary tv show xD
yis
anyone keep crashing recently on Evrima?
@minor field #general-feedback message This is PTSD-inducing. I refuse to boot the game back up until the diet system is massively reworked
Next time you see Potentially Hacker online you should try to see his basic ideas of diets, itās (in my opinion) amazing and although it would be an adjustment, it could work way better than our current diets 
(Im totally not saying this to help spread the word of hackerās ideas
)
so on horde testing they made the deinos swim speed slower??
@timber walrus they're waiting for elders/mutations https://discordapp.com/channels/401464048610312193/401481371249541120/1233684792499896390
thank you š
I don't think so?
Just faster land drain for thirst/stamina I'm pretty sure
Is deino nv still bad on hordetesting?
Nah, been polished.
@odd shell ur all off on ur info man
stomach doesnt give 2 lines, leaf isnt a bug
bones do give vitamins, where u getting all this bs from?
diets are meant to be a challange
well bones barely give diets and mostly you eat em to "save" the diet spot š
but hey they give all 3 so thats kinda fine
i dunno as a deino/cera main i eat them ALL the time to top off my diets
i even spend the time quite often removing all the meat from the bones to get to them
ye mainly cera as well and i eat em also everytime i get some since you can hold diets up
I donāt prefer it
but i gotta somewhat agree that diets via organs is kinda wierd if you get like 2 bites on a pretty big kill. but hey it is what it is.
would also like to get back old diets since there is no reason anymore to run something else than the "perfect" diet š¦
would like to get back a diet thats the best for stam/blood and so on
not one for all style
i think they changed to the perfect diet thing bc its the hardest to get so thus gives the best buffs, always
doesnt make sense that all 3dot diet would be good
tbh sometimes its harder to get for example 2S 1 stick š
bc its super easy to get
ye sure but i feel like that 2-1 diets should still be a bit better in bleedresistence for example than the 1-1-1 :/
as now there is no reason to get anything else and thats kinda sad with no variety at all
and gettin perfect aint hard since we got organs :/
or bones on us ceras š
yeah agreed but this dudes review is saying it too hard to get diets š
speaking of ceras i think bacteria should stay way longer š
nah its really easy to get em š
some dinos even can get em all just by Ai and i think thats pretty op š
I'd love to see some bubbles underwater if dinosaurs are thrashing around. Seems weird that there's hardly an effect in the water. Also would love to have some kind of panting animation when dinosaurs are at specific levels of stamina. It would make the whole laying down during a group fight not look like the dinosaur is just chilling for no reason, and also be a neat gauge on how the opponent is doing.
#general-feedback message @zealous sun legacy is going to be deleted, they dont want people playing legacy.
sadly true
@still needle really like the hypsi idea!
however i think that the player having to forage each and every shot is way too demanding for a creature and a mechanic like these
The values dont really matter all that much just saying thing for a base.
I like the effects you described but I agree with your mom, hallucinatiosn is crazy
I was not imagining they would be like dilo hallucinations just like out of the corner of your eye you see something move or something. Nothing offensive
But maybe they were just examples 
yes
@zealous sun #general-feedback message they're pretty hard set on deleting legacy, and theres not much of a reason to keep it other than nostalgia anyway.
they do not want people playing legacy, its as simple as that
Evrima has the same if not more potential through more than legacy ever will
It would be really funny if when legacy swapped to a separate branch that it broke entirely
Y'know what's weird, is I swear Beipi's feet, hands and face were able to be changed up until recently
Must have been a recent change, which I don't mind too much bc I remember always picking black bc having other colors for the hands and feet looked weird
Unless I'm just downright wrong
They were! You could make your feet/claws greyish-blue or brown previously, it's an odd change.
Ye I remember
I wanted to make my beipi's feet blue so I could make the funny blue footed bird
@hexed willow Check the pinned messages in #evrima-eu or #evrima-na to see how to report hackers
@next jewel Were you... trying to kill two stegos with bites only ?
yes. yes I was
they were that bad š
I was trying to kill the smaller one, that got hit by the bigger one
but it doesnt matter the growth of the hp or the dino. I got 1 shot by a massively unfair hit to a player with 0 skill and that's my issue
bro its a stego lol
well hitreg overall is an issue by itself mate.
should a Stego oneshot most dinos atm ? -Yes, surely!
should that have hit you - not at all id say.
problem isnt the stego here š
that hitreg issue in this case is pretty simple. looking at bad ping situations atm.. you got 150ish so lets say stego as well is already 300ms plus server calculation/responding leads up to around 350ms thats 0.35 seconds delay on all and client server is always right in this case he legit hit you on his screen. its not fair and fun but thats how servers mostly work. sorry buddy š
on the other hand that stego maybe got a heabite from you, with not haveing its head nearly close to that on his end of these 2 connections. so overall its most times evens out..
Desync moment
Someday it's gonna be fixed... if such a thing is even possible
"someday" isnt good enough, because "someday" is an excuse for another day. I at least wanna know it's being looked into, actually looked into. Like in the field
bro i dont like to tell you that but for the example of 2 players have a high ping like it might be in this case the issue cant really be dealed with (if the ping is not because a server issue tho). sadly we got a high ping (speaking for hordetest) overall atm, that may be a server issue, but besides that theres no way to "fix" client-server. (as far as i know)
so as bub already said if that ever be possible :/
yo there's an audio bug were the sounds are very choppy, it's only the isle that does it, i can hear everything else outside of the isle fine, anyone have an idea of how to fix?
isnt it 10%? if it had more people would be a lot more cautious though
way way way more than 10% iirc
Isn't it just for venom though?
i don't quite remember, i just know that, during night, it has a massive buff
ive seen the stats but i forgot em already
It could have been changed, but last I heard, it's the venom application that is massively buffed, so you can get people to third stage very easily, sometimes in just one bite
it was something like that
im pretty sure it does...?
i gotta test this
ill let you guys know once i test it in a private server
never heard of dmg buff but with a single headbite you already apply very much poison. kinda close if not even max stage (at least enogh for cloes)
so night buff is actually pretty nice and id say dilo is somewhat good balanced. Should take more bites for venom on stegos because of their massive weight id say but pretty balanced š
well hit us up with your results then š
Yeah I wanna know this as well lol
hopefully will get it done tomorrow
rn im too sick to exist
your mother is ill is ill š¤
Lol
Alright
all the herrera players be downvoting me lol. but if you get even a half pack of herrera on a water source. they can easily kill anything other than a stego that comes to drink
and the other player has no chance if they know how to track. no skill involved in that fight
@split saddle 1
Herrera is tiny and is restricted to hunting only in forests. 2. You can alt bite when they land and 1 shot them. 3. They have horrid heal times and stam regen. 4. If your taking 6-7 pounces you need to stand up and just run. It takes so long to climb back up and pounce again.
no if you take 6-7 pounces and sit immediately you bleed out. there is no running away
Why are you taking more than 1 in the first place
because water is red and no choice other than to drink where they are camping. sorry but ceras make you vomit shrug
If your carno stay in the plains where your supposed to be. Run to diff drinking spot it takes minutes to die from lack of water
and theres usually massive trees all around water sources
Stop having skill issues impact the game
"where youre supposed to be" okay buddy
Im a carno player also. If im hunting im in the plains
herrera pack limit is like 12
i hunt anywhere with my carno, maybe you need to figure out how to hunt in woods too
Why wld i when i can mow down dilos in plains?
my replays had 6 in an area last night, but i only saw 2
dilo are easyyyyy prey to carnos in the day time. that makes sense
What NE where everyone sits?
nope SW of the dome
Because i play herrera amd ive never seen 1 outside NE besides me
then you should use replays to actually see what is around you. because ive got a feeling theres more around you than you know
Oh ik.
But fr look at how much u can actually hunt on herrera. Is abysmal. U aint killing much wothout the bear drop
Even troodons can tank 3 shots from herra
That seems like you may have miscalculated at an earlier point and now have no choice but to risk it. In this case it rewarded the herreras, but it could have just as well gone differently.
Just alt bite when they land. Unless they are skilled you can kill em easy
this is actually an inaccurate statement
Be that as it may, my point is more so that if you're so low on water that you have no choice but to drink or die, then you've kind of messed up in the first place and are very vunerable.
Then i must be desyncing cuz i hit a troodon with bite 3 times
Favts
I think troodon can take two bites from a herrera, or if it's two hits to kill it
this discussion is about the pounce, not the bite
This also for diet. If you lose a diet from afk growing n die in a fight its noknes fault but ur own
they also run 45km/hr which is realllllly fast
I said bite and hunt in the open man. Read
Huh? Everything outruns it speed wise. Troodon. Dilo. Omni. Carno
you are responding to my suggestion that was talking about the pouncing of herrera. Sorry that this discussion seems to have derailed eye roll
And cera is only slightly slower
Herra ppunce is fine where it is
Dont be dumb n get caught with your pants down
I'm not sure the pounce is too powerful, seeing that aside from you having little choice but to stand still, you're only liable to take a few drops, even if they are timing it very well. Unless they can predict your movement well enough to drop in a line, and even then, if you're fast enough, they might still miss you unless they were really well coordinated and calculated.
So does everything else?
And i see dilos camping way more then herreras
dilo arent camping every single source of food that a fresh spawn might go towards tho
theyre running around
That just shows how hard hunting is as herrera
Troodons by the way, can apparently go after very large, potentially fully grown stegos, so they do have surprising power. Unless it's changed, but I don't think so.
i dont see any issue with them catching meals.
As a succesful herra player only spots for reliable food is NE. Or camping roadways around water
Well, herreras, or anything, camping fresh spawns says little about their power, since well, you're hunting juvies
but they ALWAYS fail unless they have a very large group. and they are harder to use and communicate with than with herrera
Adult carnos n ceras would starve off juvis. U need to roam and hunt adults
Troodon has pounce and damage n is hard to see. So
nah they just survive off ai its pretty easy
lol who said im mad? i didnt die and i was facing GOOD players LOL
