#ai-feedback

1 messages · Page 6 of 1

solid cove
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Found Teno AI today while playing stego; it walked towards me and I 2 called it. It started running at me but never attacked. Didnt even defend itself when I slammed my tail into it. Not sure what to make of the AI in general. Boars are seen floating heads up in the rivers and I haven't seen a Utah AI since Tenonto came out. I hate to say it but even the AI on legacy is better then the ones we have now; sorry Amarok, but it just doesn't seem to work as intended. Might ditch the AI in general and keep it PVP and increase the server capacity. If other games can do it, then it should be a cakewalk for The Isle!

vale root
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Dryo ai is pretty bad. I was a dryo attacking it and all it did was run back to the plant that I was trying to take from it. Didnt even attack me back or run away that far. When it did run. It just ran back to the plant it was at previously and stood there as I was attacking it.

hot compass
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I love the AI! I think it'll make the game much more interesting, and I'm looking forward to chasing frogs and bunnies as a baby carno. If you're playing on a server with a low player population, you can still have some fun with the AI.

sturdy axle
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Some of the recent conversation tonight on potential "carnivore diets" brought me back to this feedback I made a few months ago that took some traction and now feels more relevant today.

open shore
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Ai is working brilliantly for me, they actually pose a threat and are fun to fight and duke out nice job

stuck sandal
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AI is very good and smooth and can't wait to see more added

tidal wind
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Utah Ai can't reach utha Juvi if the juvi attack the AI

cinder widget
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Could we get an increase on the amount of small ai for hatchling utahs/ carnos, starved to death everytime I tried utah and never got to juv. I may have just been looking in the wrong places but it is pretty difficult to find any ai that hatchlings can kill

onyx bone
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I think rabbit AI should spawn in clusters rather than a single rabbit, and possibly have a little "burrow" or multiple "burrows" appear on the map as well that rabbit AI will stick close to, to simulate a warren with multiple entrances. If you find a rabbit warren and leave it alone, over time more rabbit AI will spawn, as if the rabbits are multiplying. Rabbit burrows won't be something you can interact with, just a "vanish point" for rabbits to escape.

Rabbit AI can run into their burrows if startled too quickly, but a patient carni can crouch and wait for them to come back out if they don't move long enough or go some distance away. These should mainly provide nutrients to small fresh spawn/juvie carnis, but not so much adults.

Once all the rabbits from that warren are killed and eaten, the "warren" will despawn and no more rabbits will come out, so it would be beneficial to leave a few rabbits alive, and also provides an opportunity for other dinos to potentially come in and grief a food source.

If adult Utah find a rabbit warren, which should be able to spawn anywhere similar to Radish Root now, it would be a good place for them to set up a nest that can sustain baby Utahs, but since the rabbits won't help adults and subs, the "parents" will still have to go out and find food for themselves. It would provide a good opportunity for baby utahs to learn to hunt with low risk (while not KOSing everything in sight randomly, because its basically infinite food if you manage it right, or a likely death sentence if you kill everything mindlessly) and build up some nutrients while the adult pack is away, without being basically guaranteed to starve and die if Mom and Dad got clapped by a Carno or the Stego they were hunting.

Rabbits should stop being beneficial by 50% grown, encouraging Utah to actually hunt other things. IRL you can in fact starve off a diet of nothing but wild rabbits because they're too lean.

burnt heron
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There needs to be MORE AI, like 10-20 times more, I can't stress this enough, specially if carnivores are going to start with so little hunger, it's near to impossible to survive on your own without being babysit by grownups of your same species or finding already dead bodies and is very likely than I'm a noob, but that's also the point, if you want more people to play your game it needs to be more noob friendly and actually playable for a first timer dying each time and growing our dino for 4+ hours (more if you don't eat your right diet) only for the most likely outcome to be you to die before you can even hunt properly is not fun at all.
So, PLEASE make the AI spawn more, it is NEEDED.
Maybe Ai could be adjustable so that if players are not playing herbis then more ai herbis spawn so that there is always somethign to hunt for everyone, it wont make it too easy on people because with more or less ai there would always be people that hunt down players even when not hungry so you'll always be in danger of dying but you can at least still have fun and hunt while being a little one and at that point growing your dino won''t be so tedious anymore.
Ai also needs to spawn regardless of the amount of players because there will always be people that die and start over and sometimes you may end up with a server full of only carnivores so there always need to be enough ai in the map for a full server of carnivores, regardless of if the server is full or not or how many carnivores there are in a server or the system should take into account how many players of each species are there so that it can decide how many ai's of each species it will spawn, you can't leave it to luck because otherwise it becomes frustrating to the players.

inner vector
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Please make ai tenonto more clever and make it fight against utahs, it is sometimes don’t attack raptors when they’re biting it’s both hind and back legs , yes sometimes it can kick but make it more dangerous prey to hunt , add alt claw attack , bite attack and if you attack it , this thing should chase you

woven terrace
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More AI please

golden sable
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Please make the spawn rate higher, it would make the world feel more alive and less boring

weak lodge
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Mechanic test AI may need a spawn rate increase, with in the last 3 days of me playing the mech test Ive only seen 1 rabbit and it was dead when I found it.

golden sable
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Also the ai could spawn in herds if herbivores. Also some should be younger or slightly wounded to add immersion and make the carnivore become more precise and selective with targets like in real life.

I also think there should be at least a few kinds of ai wherever you go, as if the update limits what you can and can’t eat it would add to the environment without making it too easy, or some species could be poisonous to certain animals or give you side effects if you eat to much. Like how with people you would get sick if you ate too much rabbit because of the high protein which results in protein poisoning. I just think that no where is ever completely devoid of life as there is always some sort of life. The world at the moment has an uncanny feeling to it (for me anyway) because some places are completely lifeless. The poisoning thing would mean it wouldn’t make the game too easy for carnivores too as it would make them weaker over time which would make them vulnerable.

dark forge
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Increase the AI spawns and make them less buggy. I understand that AI might destroy server performance but players simply cant find protein since AI spawns is increadibly inconsistant and a rare. Ive played the test servers for a good while and so far i have never seen a single frog, goat or crab anywhere.

lethal quarry
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Since playing on the QA servers the day they became available, I've only seen one boar and one crab. There should be more AIs for the carnivores to hunt. I also like the idea of rabbit burrows and herbivores, goats, and boars spawning in herds with babies and adults. I feel like the plains areas should be full of AI herds but right now there is nothing.

quaint sonnet
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More AI are needed so less player herbies get murdered

fading leaf
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Will you stop putting bots in the game please? Dryos were bad enough, and now we HAVE TO hunt bots as carnivores?

fickle trench
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I have one AI suggestion (which may have been deleted earlier for unknown reasons) that would go hand-in-hand with a new mechanic or two. Feral Dogs. Physically based on the Pariah Dogs, these would be rare AI that spawn (maybe in packs) and live around human structures. Mercs and/or Tribals would be able to tame these dogs, after which the AI would assist you in tracking/combat. Mercs could even have dog-specific gear, like bullet-proof vests and GPS trackers. While wild, they would be a fast and agile terror to any creatures smaller than themselves. This would enrich human gameplay, and could discourage smaller dinosaurs from roaming around human structures.

rich osprey
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Dino Ai is a bad idea, it will always be a free kill no matter what you say. It will make the game more into a PvE simulator then anything. Ai in this game will never be responsive enough to not get cheesed and easily exploited. Also how is it making the Map seem more alive, if they stay in the same area, standing there or walking in geometrical forms endlessly not doing anything. Please keep Ai to small rodents and modern animals that can be eaten to stay alive, but don´t give nutrients for your adult Carnis diet.

fair sundial
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The Dino AI has some problems so far. In my last encounter with an AI it absolutely shredded me, going after me as soon as it saw me (I was a juvie stego, not even at 6% growth). It then proceeded to get stuck on me, I could drag it behind me and it slowly lagged with me. after standing still for 20 seconds it finally decided to kick me again and ultimately killed me, after I stabbed it about 7 times. The AI was also able to tailswat me after doing an instant 180 degree turn, almost like an instant alt turn. All in all, a very strange experience, and not remotely feeling natural to me.

lone crow
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Not sure if the AI has a way to differentiate between species (besides to attack/not attack) but it's difficult to hide near an AI due to the fact they still walk "at you" (still looking around) and proceed to run into you, feeling bugged out.

As a baby utah, I stumbled on an AI that had killed a couple baby carno. Thought I'd hang around and enjoy a free meal and nutritious grow time but the AI kept walked into the bush on top of me so it was giving me away to anyone familiar with this behavior. I had to run further out to avoid the AI tracking range.

I believe the AI should ignore it's own species completely, not even walk to them. This would allow baby teno/utah to temporarily group near an AI for protection while in the early/just spawn stages.

wintry citrus
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It would be nice to be able to distinguish Dino AI from player dinos

uncut tendon
safe bloom
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i enjoy the AI hot spots but i would be nice to add more random AI spawns across the map. OR, i had an idea that maybe give AI a route to walk throughout the map, from hot spot to hot spot maybe.

willow river
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Center is too toxic with carnos. no ai spawns around map. looks like center is only ai spawned. please make ai spawn generous I always die from starvation and just do suicide. reason why as a Utah dont go center cuz it too populated with carnos.

cerulean hollow
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SPAWN MORE AI, DAMN! i go all throughout the south east plains, the center plains, and the northeast and HAVE ONLY FOUND 1 FUCKING BOAR. Shit is ridiculous.

quaint sonnet
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Maybe to solve all of these issues, go back to the way AI spawns work in Legacy.. they spawn near the player that needs it. Always gives me a heart attack at night when too many AI are near.. because it gives you an idea that someone else is nearby 😛 But just having random spawn all over the map is kinda silly at this point. Its not working.

kindred edge
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I feel like there'd be a lot of benefit in AI spawning in more predictable habitats and areas, and potentially including into that the specific hours of the day/night cycle. The same as we'd expect frogs in the swamp, or crabs at the beach, I kind of expect to see deer in the grass, especially around dawn and dusk. I want to be able to make an educated guess about where to go in order to catch the quarry I'm deliberately seeking out. Perhaps I won't find something every time but I want to feel like I checked the right places opposed to aimlessly running around.

Everything else aside, I have no idea where I'd someday nest as a utah or carno (or where, currently, I'd want to take juvis to babysit them) 🤔 No where feels like prime real estate worth defending as a pack. I feel like I always need to be on the move, constantly (aimlessly) looking and ultimately just seeking out the sounds of dryo cries just like I did prior to the diet system.

brazen cipher
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Ai doesnt respawn enough once everything is dead thats it ive spent the past 6 hrs going to all locations and once theyve been used up thats it.

open shore
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Rating some of the AI we got and I've seen a lot of, giving me experience on what feedback to give.

Starting off we got the Teno Ai, their combat is kinda meh and they dont really stand a chance against anything but carnos. It would be nice to see bleeding AI head to mudpools and stop their bleeding so they aren't just fodder to pretty much everything. I don't like that they Target and kill dryo's and hypsi when they get too close. Both of those dinos are awful in combat so herding stops them from having to run to the nearest bush upon seeing a carnivore. Im not sure if they attack stego's but if they do i suggest that you remove that as sending tenos to their deaths is kinda dumb.

Utah AI are pretty good as far as sound detection is going. I do think they give up chase after breaking line of sight too early and you should have to break LOS for a little longer to get away. In terms of fighting them its pretty easy cause they don't pose a major threat to the adult population and are rather better for chasing down weaker and smaller creatures that cant do anything about them. Overall they are pretty good but deserve a bit of a upgrade to vision/damage.

Next is dryo AI and its pretty simple as its job is to run away upon seeing a carnivore. Have less of them be so tiny its pointless to kill them but otherwise they seem pretty perfect and do what their designed to do: run

Passive animal AI are pretty chill. Having them run from herbivores is pretty weird tho and a lot of the crabs seem to spawn and stay at the bottom of the ocean? As far as im aware with them they're not very useful but they do work quite well.

Neutral/aggressive AI are a bit weird. Bores are cool and i like their fighting style and general behaviour outside of combat, but meeting one on the plains as a Juvie or a dryo is kinda annoying cause they chase you for ages. Otherwise their pretty cool and i'd like to see them get developed a bit more

Guess thats the end of this post lemme know what you think

tawny condor
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If we are expected to have AI in association with our diets, I think that there should be a way for us to attract the AI without necessarily relying on them to spawn in a lucky spot.

Maybe we can have a system of luring AI, or events that can attract AI/Other herbivores You can have a system where you might dig up insects, which the AI can smell from a distance. PT can drop fish in spots that might attract AI/Dino to it, We can shake trees to drop fruit, etc. I'm just shooting out general ideas, but the overall picture is that we need ways for us to create the interactions with AI if they really do want us to incorporate AI into our diets.

sly thistle
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my ai feedback is there is no ai i look all over the places for days and only thing i found was death

rich osprey
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Small Ai like rabbits, crabs and maybe turtles could have small holes (only a ground texture/normal map bump not an actual burrow) close to their spawnpoint that they can flee into if they sense danger. If they reach the burrow, they'd vanish and reappear after a while.
Right now they dont even run very far or fast and definately have no way of escaping which makes it way too easy, imo.
Instead, with them having burrows, you'd have to spot them, keep your distance till the animal wandered off far enough and then catch them before they notice you and reach their burrow. Makes of a fun lil minigame instead of running after it till you clicked its brain out.

tranquil yarrow
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I think you should add more ai on one server I’ve been playing for 10 hours and still haven’t even seen a dead one

kindred edge
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I've been playing a utah lately and dryo ai hasn't been running from me like it used to? It leisurely walks around for me, even if I'm an adult.

The crab I found did run away from me (also, I did love that it had a red trail to find it since they are pretty small! A+ on that scent trail!)

topaz rock
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I think admin should be able to spawn in ai. On legacy and evrima

weary ridge
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Could non dinosaur ai also leave footprints/have some sort of way for carnivores to track them?

I feel much of the stress from starving as carnivores right now may stem from the "absence" of ai across the map whenever we stray away from the map's center/southern regions.

I don't think it will exactly help all the better upping the ai population if we cant reliably find them to begin with, most of the time it feels like you stumble across them by chance rather than setting out to hunt them down.

granite thunder
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If they make a Ai symbol after Sniff does that will we good?

fallen flame
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IMO tons of carni players suffering from starvation because of no AIs around, dev should give at least hints somehow so they can find it and compete eachother between 'ai spots'. also it will make relief small herbis from hopeless die by carnis too

regal dagger
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ATM the ai is so rare..its frustrating and it remains a pvp game if u could survive your first minutes some how

open rapids
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Goat and boar are to hard to find never csn get perfext diet

kindred edge
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Concept for finding AI: If all the ai has been killed in an area (or is otherwise depleted/not present) the ambient jungle sounds (ex, birds chirping, lion roar, etc), are lesser with less variety, or completely quiet. It doesn't have to be so precise an area that it gives away the ai's position but it could be an immersive way for players to be hinted to the fact that there's nothing around to hunt and they can move on to check someplace else.

eternal oyster
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Instead of making the ai herbivores pace back and forth endlessly, I think it would look more natural if they mostly grazed. For carnivores, they could sniff and move around more actively like they’re searching for food.

cursive notch
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Elite fish and school fish are almost nowhere to be found. They're very scarce- which they shouldnt be. I hope the qa branch has this fixed already.

cerulean hollow
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I don't get it... there is no fish for deinos

quartz nova
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Stop adding in ai this shouldn't be a pve game, it's pvp survival

hot compass
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More AI in the QA branch, please! Without sufficient AI, it'll be impossible to play on less populated servers, and this shouldn't be a game where you can only play on crowded servers, IMO.

gloomy summit
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they should make it so when a server has a low population, more ai should spawn in and when there is a higher population less ai should spawn in.

pure verge
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fish more

golden escarp
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moar food for carnivorous creatures

quaint spear
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AI should be more vocal and maybe have a different coloration from player skins at some point

shy saffron
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I agree with the fish stuff. I’ve flown along rivers for almost an hour once and seen none. I get if they were too plentiful when Ptera and Deino dropped but it seems way too hard to find now and I’ve starved to death because of it at times. Maybe if you really want players moving around for fish, spawn more often but provide less fish per ripple spot? Also could ripples highlight during scenting as Ptera maybe 🤔

safe bloom
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i too, agree with the fish stuff. but not only do the spawn rates need a major increase but also, the fish need to spawn throughout the river and not in clumps. like, realistically, there really shouldnt be a spot where there isnt fish. with the diets coming out soon, a ton of fish wouldnt be a problem. deinos dont get like any food out of fish, its kinda similar to grazing honestly. they wont be on the current land dinos diets, and ptera has a bit of risk going for fish which will be its main food source. the majority center has 0 fish and its the biggest part of the river.... it makes no sense.

woven dirge
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fish spawned in somewhat regularly for eu2 today, however they did cause poisoning on an almost empty stomach? any other players dealing with random poison damage?

(by regular i mean 4 shoals around south in the space of approx. 2 hours)

rancid wigeon
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AI not working/spawning on QA EU 2.
Not even any noises, were only 3 people on server so wasn't being hunted either
searched for more then an hour found absolutely nothing

waxen dawn
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ok guys I was commenting last time here in August about fish not spawning in rivers. Looks like it's still the issue but I still want to ask if anyone experience the same thing? Like, IT'S BEEN 2 MONTHS and there is no update! How are we suppose to play if we always starve to death?! What is this BS?!

flint drum
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Have the animal ai's been turned off? did not see a single boar during my growth as a Pachy

marsh dew
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(Okay, so I would like to preface this with the fact that I have not had access to the QA/diet/mechanic test servers, so I don't know the nuances of all that's going on as a player who is actually in said server would)

After hearing/seeing a lot of the complaints regarding the new carno AI that has been added, I'm wondering if it would be a good idea to make said carno AI hunt other carnos specifically, seeing as there had been an attempt at making player carnos cannibals, but from what I understand had only made them more efficient at megapacking. If the cannibalism is up to the carno AI and not just the player carnos who have clearly taken advantage of that preferred diet, in theory, that would make population control by cannibalism a lot more effective.

Alternatively (and not as related to AI in particular), carno could be made to get two nutrients from other carnos, whereas other playables only offer one. This way it offers players an incentive to hunt each other more often, though it may pose the same problem where it makes it more efficient to group up and sacrifice the occasional adult to feed the rest of the pack, rather than forcing them into relative solitude and be unable to trust one another.

lyric cedar
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Cant damage the chickens. Their footprints also dont show up

burnt heron
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Please do something about the AI in stress test running around in the water like a fing motorboat. I bit an AI carno and the thing just harrassed me no stop running from one side of the river to the other in 0.1 seconds and since the thing has obviously infinite stamina because in 15 minutes of constantly running around it never stop I was pinned down to the bottom of the river as a deino by a carno who ran in the water faster than I could swim. Seriously wtf is that?

cloud inlet
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please make ai spawn more i have been playing for days and only saw a dead rabbit to make this update big you have to let the ai out more so we can discover the new animals.

pliant meadow
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Carno ai need a stam cap and they can charge in the water

lyric cedar
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Raptor ai cant be attacked and is drowning itself in the river while Im biting it

unique cedar
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I really dislike the Ai right now. For one it’s immersion breaking when I do come upon one because typically it’s not that hard to tell the difference between Ai and a player. When I come across Ai it’s more of an utter annoyance rather than an obstacle like a player. Ai usually are Z walking back and forth in random directions like Ai on a mobile game Dino simulator. They have no objective but to slaughter you the moment they see you and it’s incredibly annoying when you do die to Ai because you’re not truly feeding anything or keeping the ecosystem going. I wouldn’t mind Ai so much if they actually had objectives like to feed themselves when they actually needed it and had to quench their thirst, sleep, and roam their massive territories instead of the typical z walk in a random direction until an unlucky player falls within sight repeat. I appreciate everything you devs are doing and I understand this work is difficult. This is just my feedback as a player and I am not trying to be rude whatsoever!

Note: I believe I saw Punch mention Ai don’t spawn anywhere near players? This is untrue. I saw a Boar spawn out of thin air by plains pool. Just thought I would mention this because I’m sure if they’re not supposed to do that you guys should know.

near ore
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I charged an adult carno AI as a baby utah. Ran between its legs and it couldn't hit me; it just stood there, and I was able to almost kill it by just mashing bite.

lyric cedar
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sideways flying bunnies near center spawn

stone acorn
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I had the same glitch

left chasm
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i baited a ai carno as deino and made it swim for 3 min still had stam i lunged him as juvie and it worked lookex strange but funny anyway. i grabbed him for more then half of my stam he still had alot of stam left and could run in water and still alt bite for 5´min. i ended dying xD

ivory creek
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Today i found an invisible chicken! only foudn it because i heard it. walked around and suddenly there was an invisible barrier. i bit and it bleeds. didnt move, jsut stood there, invisible. when i killed it, the corpse appeared suddenly.

lyric cedar
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I'd love a lot more bunnies!! I think they should make a good food source for juvie carnies but do little for anything beyond that growth stage... except for keeping you from starving~

dark forge
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Leave AI to small critters, fish and mabye some rare huge dinos like rex/ brachi (while they still arent playable)
Having playable AI takes away from the games core incentive, surviving against other players.
There should only be playable dino AI on low population servers to compensate for the lack of players, not to replace them.

cerulean hollow
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Ais somehow are ultra fast in water and since they wander without particular goal they sometime go in water even when they shouldn't, leading them to be missing from the map, especially coastal species.

wraith lark
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idk if anyone else has had this issue but when i killed a chicken as a full adult raptor it looked like my raptor was holding it but the chicken was on the ground, my pack couldnt eat it until i pressed g

arctic pumice
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Utah and Boar AI seem to have unlimited stam and they track for very long (unlimited ?) distance. As juvie pachy, I could never outrun or hide when they wanted me.

wraith lark
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I could get out of a boars target range as a Utah, I think Pachy is so slow that it cant escape the boars range, idk about the Utah's range tho

cloud inlet
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I think there should be way more ai spawn for little animals like rabbits and chickens as well as compys especially since I haven't seen any apart from a rabbit the plains should be filled with life of little animals not a dead land full of carnos and hiding pachys. like every one wants to see the new ai so they go looking and playing to find nothing around. The ai is also very important for juvies yet they are never there so please make ai spawn more.

queen ginkgo
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you should be able to recruit wandering AI by 2 calling.. they prob shouldn't help much but it would give back some of that herding feel of legacy, without messing up balancing

shut wadi
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make the ai not such heat seeking missiles lmao

orchid trail
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Carnotaurus AI cannot be drowned using deinosuchus' lunge, they seemingly have infinite oxygen

hardy tapir
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The AI is a funny thing, while the variety is nice the lack of small AI is off putting. Rabbits, crabs and chickens should be more common then AI like deer, boars and sea turtles. So far, the dino AI spawning is fine.
Another thing I've noticed with sea turtles is that they spawn very far inland. I often see them dying to or being eaten by Carno and Utah AI on plains far away from the coast.
EDIT: the one rabbit I found was sideways which is pretty funny

plain shard
#

One of the turtles took a stroll inland 😄

velvet robin
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They also need to tune down the boar's rage, was a pachy being chased by a boar until i made i to a safe location. Then saw a sub-carno and an adult utah get rekt by the boar. Also boars don't take fall damage, managed to yeet it off a cliff, it lands and walks away.

modest veldt
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The boar ai needs serious tweaking. I had one chase me from the North Wall all the way south past the falls. It even cut me off by going up an impossible angle cliff. There is nothing you can do to get them off you, except out grow them and kill them. So you just have a pig chasing you around the map for hours. It's ridiculous, especially when I can't eat coconuts to grow any faster. Running into a boar as a juvi is an inevitable death sentence

wet minnow
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Dinosaur AI needs to be axed. Every single one is either an infinite-stamina heat-seeking meat missile or free food, with zero in-between, and has been this way since their debut back in Update 1. At this point, I sincerely doubt that this will ever change, so to limit the impact on the ecosystem I suggest that AI is kept to modern species the size of deer or smaller, and made appropriately difficult-to-impossible to catch if it detects you; anything else, I fear, would simply fuel an ecosystem entirely of player carnivores that don't have the technical know-how to survive in a player-driven environment.

left hawk
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maybe not make ai carnivores inescapable? I lost my 90% grown carno to an ai carno by crashing in the middle of a fight with it, the thing would not lose me and I couldn't get away, and it didn't help that deer, goat or stego ai were nowhere to be found so I was automatically weaker

the way the old dryo ai worked was fine, they tried to hide, they would wallow in mud, and run, not that they were perfect but they worked better than the ai we have now

hot compass
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As much as I love the idea of carno/Utah/teno AI, I would suggest making them more rare, but increasing the amount of smaller AI (deer, boar, dryos, etc.). AI should be there to keep you going between hunts, like snacks, not sustain you when you're full grown. This way, you will still be able to play on less populated servers and have fun (I personally really enjoy chasing AI), and be able to grow your carnivores whether the server is heavily populated or not. I would also like to see more crabs and turtles at the shore because that area should be better utilized.

topaz heart
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Everytime I go back to play The Isle, one thing is always abundantly clear to me, and thats how dead and empty the world feels. No matter the amount of players on the server.

The AI has been kinda... not great so far though and hard to come across-

I think small AI (dryo, deer, crabs ect) should be very very common to see and any herb AI almost just as common.

Carni AI I feel shouldn't be as much of a common sight - If we look at real life, the population of herbs far outweighs those of carnivores...

Besides, most ppl play as carnivores anyway so-

Increase the amount of small ai and herb ai
Also for immersion and making the environment a lot less... well, dead. I wanna see herds of stegos grazing in a field n stuff I wanna see stuff happen. Its like 90% of the time a million carnos or utahs running around with maybe a teno or two lmao

amber steeple
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Couple friends at 100% Pachy attacked a Tenno and Carno with headbutt. They seem to be immune to leg break - can we get a fix on this? The carno wiped them out when it should have been an easy kill for two adult Pachys.

fluid badge
stone acorn
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Add hypsi AI if you're going to have it on the diet of players. almost no one plays hypsi so that leaves only 1 option for one of the nutrients to be filled. not fair to those players

lavish cedar
#

The footage is a bit wonky and the audio is god awful but I think it's worth sharing. Teno AI has a drastically inconsistent speed, sometimes having speed greater than a 40% carno with a 60 kmh max sprint and sometimes having standard tenonto run speed. Not to mention how insanely robotic their ai is, plus they turn instantaneously so they can essentially instant hit you from any angle (if the ai even registers you're there)
https://www.youtube.com/watch?v=RI3MkASpXSM

arctic pumice
#

As 70% growth Utah, i attacked a Tenonto AI that just ran to the closest plant (radish flower) and stood by it till i eventually kill it.

mild dagger
#

teno AI spawned on a cliff and is stuck

fallow compass
#

Pig just teleported across a river to kill me and then teleported back across after I died :/

warm kernel
#

I just had a boar ai become Jesus and rundown a river while hitting me while i was on the bottom of the river.

sleek depot
#

AI should have thirst, its annoying to hear callls nearby, go to the water to ambush only for a dino that will never come because its a cheating AI that does not get thirsty

sleek laurel
#

the ai modern animals are not leaving footprints to scent.

wooden sail
#

Carno ai have a serious issue 1: they're either extremely dumb and sit there until they die or and my personal favorite 2: they have a lock on targeting system where you can't escape them they rarely miss their bites have infinite stamina insane speed and seem to do more damage than a normal Carno even 4v1 they're next to impossible to kill once that lock on engages it'll kill your whole group one by one they're impossible to escape once engaged and and are capable of literally 2 shotting utahs where a normal carnos alt bite takes 3-4 bites the ai carno only ever seen to do head shots

stone acorn
#

AI have WAY too much stam. Yesterday a utah AI pounced at me 4 times tgen continued to run me down for ages without losing me. I literally left line of side in a large field COMPLETELY out of render of it and over the hill it some still chasing me for a good 10 minutes. PLEASE PLEASE PLEASE fix the stam for AI before you release update 4

earnest gale
#

Increase the AI spawn rate for specifically only smaller things such as Hypsi, Boars, Deers, Turtles, Crabs, Chickens, and every other small AI, especially in forests. It's so hard to find AI and I tend to die due to starvation. I also believe we should be able to smell AI (only AI from the common era like Boar, Deer, Turtles, Crabs, etc.) and see them in our scent system, really hope you can do this before update 4's official release

golden escarp
#

sure would love something to eat as carni

quaint sonnet
#

I'd like to not starve as a carnivore please

ivory marlin
#

AI not using stamina really needs to be looked at and adjusted before the patch goes to live. Fights that ordinarily would be pretty easy are severe problems against the AI when it decides to fight, especially carno AI. The carno ai in particular also goes maximum speed in the water as well, making it impossible to get away from when swimming, even as a deino, because no matter what it can and will catch up to the player by moving at speeds that should be impossible for that creature as a playable. It also means that Utah AI can pounce infinitely, which will be an issue when it gets fixed and properly fights again as well.

forest badger
#

Rabbits are spawning in Floating and unable to move currently. Crab and Seaturtle spawns are Extremely Rare, I've seen 1 each in several Days.

uncut ivy
#

Smaller AI should spawn more abundant, in my opinion, because as of now, crabs, rabbits, chickens, hypsis, etcetera are all spawning either glitched or alone. Crabs, rabbits and chickens are rather rare for how, realistically, they would be flourishing in the jungle, rivers and plains. This is causing constantly deteriorating diets for the creatures whos diets are based on such.
Thinking of the creatures...

  1. Chickens could spawn in groups of 3-6, scattering when a carni gets near. They would spawn more in plains and jungles.

  2. Crabs could spawn in groups of 1-3, running into the water and rocks when a carni gets near. They would spawn near river rocks and coastal beaches.

  3. Rabbits could spawn in groups of 3-7, scattering into small groups when a carni gets near (and maybe indications of rabbits could be burrows). They would spawn in plains and light forests.

  4. Hypsis could spawn in groups of 1-2, running into more dense foliage when a carni gets near. They would spawn in redwoods, jungles and plains.

A lot of the AI RARELY spawn, causing constantly starving dinosaurs. Yes, rarer AI makes it harder and encourages hunting players, but its at the point where the dino just cant live.

arctic pumice
#

Tenonto 180° + 150% accuracy in less than 0.2 sec to hit with its tail feels OP to me.

hushed sail
#

Ive played for a while and never found a single ai
Kinda would like some food so i dont have to resort to eating my friends

open shore
#

Make Carno AI more like Utahs; Carno is a heat seeking Missile whereas Utahs detects you off sound and loses you after a short chase. Make Carno more like Utah. I liked not having to cripple my enemies only for them 30m later to come back with a fully healed leg and a revenge motive .

safe bloom
spice elk
#

It seems I cannot pounce on an AI Boar as a Utah

hot compass
#

More small AI please! Dryos, boars, chickens, turtles, frogs, rabbits -- more, more, more!

quiet kettle
#

I agree literally over 300 people have asked to put more small ai So do it plz

orchid stream
#

AI tenonto should not kill other herbis. Was eating a bush as a 75% pachi and a AI tenonto bolted trough the woods and killed me. There was nothing I could do by either running or fighting

dark forge
#

Focus more on small critter ambient AI like boars pigs ect instead of playable AI.
Playable AI should only exist on lower pop servers to compensate for the lack of players. Playable AI in general takes away from one of the core incentives of this game, that every dinosaur is another player trying to survive just like you.

cerulean hollow
#

Dryo ai needs a fix it doesn't do enything i attack it and just walks till it dies lol

onyx brook
#

I would definitely say burn the carnivore AI. It's kinda dumb.

pulsar ice
#

Are u okay? 😄

cloud snow
#

Replace boar AI by pakicetus AI as it can swim in water it would suit perfectly

grand elm
#

Increase spawn of AI in general.

open shore
#

Please remove carno AI plssssssssssss

orchid stream
#

Change the carnivorous AI to have 25-75% growth instead of all of them being 100% grown. In most situations this will help give players a chance to fight or run.

cerulean hollow
#

Carno AI tends to swim very fast. Noticed it while I was a baby deino. Maybe take a look at that and slow their swim speed.

plain shard
#

Hacker bunny

open shore
#

Good thing that you removed Carno AI but you need to implement AI stamina before you keep fully release them

limpid acorn
#

I was behind a boar biting at it and suddenly it was instantly turned around. Then it hunted me to the ends of the map until I ran out of stam please fix.

pine gulch
#

Raptor Ai is so blood thirsty that it followed my deino to underwater and kept attacking until it drowned. No real threat to a deino but it was just odd :D Also the way the Ai behave in water is really strange. They sprint and teleport around.

cerulean hollow
#

https://youtu.be/cj7JzmEf-_c

Please reconsider the role Artificial Intelligence has in the ecosystem of the current build. SovietWomble explains the genius behind a player driven ecosystem.

BoB and Legacy are examples of how NOT to do things.

An analytical dive into the mechanically simple, but comparatively innovative gameplay of The Isle.

Chapters:
0:00 - Introduction
8:21 - The Isle
9:43 - Twist A
11:43 - Isle specific good ideas
14:01 - Twist B
23:15 - Roleplaying servers
30:37 - Have the competitors noticed Twist B?
37:54 - Conclusions

Special thank you to ZF Bavon for the Ga...

▶ Play video
marsh lion
#

Dryo ai is broken, will call out but doesn't walk so you cant track foot prints. Still refuses to budge or even run away, when ataacked.

cerulean hollow
#

I feel like the ai should not follow you for as long as it does. My buddy was a juvie carno and an adult ai utah chased it until his stam ran out. I think at some point, the ai should lose track of you or something. As of now, they follow you no matter what as soon as they see you.

tribal wigeon
#

As someone that continues to starve, I am supprised this game has AI.

crude elbow
#

i dont know anything about that... i have only seen broken ai that stand still and let you wail on them. seems like ai are very spotty on when they work or not

grizzled warren
#

i havent found any well working ai yet, ai should have a total rework based on these feedbacks

trim tangle
#

Only AI I have found is obvs fish that are useless if you an adult or a crab not seen any other AI

pastel island
#

What is it, impossible to find fish??

harsh yacht
#

i've only ever seen like one crab and maybe a rabbit or two

hot compass
#

They must have taken most AI out, hopefully for revisions? I played for 2 hours tonight and the only food I found was my own body from my previous spawn...

silk blaze
#

Why does ai never spawn when I play as carnivore every time I play I almost always starve to death, if you die by starvation much more than other dinosaurs killing you than it says something about the Ai spawns

open shore
#

Everyone is complaining about the new dinosaur AI being trash, and that’s because it is. It’s not because Dino ai is a bad idea, it’s just their spawns, behaviour, and combat. The herbivore AI herbivores need to spawn in groups, preferably harbouring a child and take predictable paths around the areas they need to eat at. Have them go complete their diets and protect their young and harbour other herbivores of smaller size. They’re combat should be a lot less merciless but they shouldn’t chase carnivores if they go too far from their young. When nesting comes AI should nest too. Carnivore AI chases forever. It needs stamina and it needs to use its secondary attack. Other stuff too but I’m too lazy to do more

slender totem
#

Just grew a Utah in Evrima and the AI prey situation is bleak. For all the ambient animal noises, a single Othnelia (?) spawns every 10 minutes if you're lucky, and my raptor just died purely because an AI didn't spawn anywhere.

vale zenith
#

In my experience the goal of the AI is not to have it so overspawned that a carnivore can go forever without ever attacking another player. True that I have gone a LONG time without seeing a single AI, but also just today I found an area of the map where no one else was and I and another smaller carno found and killed 2-3 different fully grown Teno AI in a fairly reasonable time period. While I do think AI spawns could be increased by a bit ultimately the map shouldn't be overrun with them. I could be wrong about this as well, but i'm fairly certain that the AI will not spawn in places that are full of players. The goal is to get spread out and explore the map but all I see are easily 1/2 to 2/3 of the player base congregating in the Center/the northern river deltas having a free for all battle royale. Ultimately where I land is that I would increase the spawn rate across the board but marginally less so as the type of AI increases in size. Gives a leg up to growing dinos but forces larger/fully grown ones to get more ambitious and proficient in combat to keep their dominance.

dull sage
#

@primal gyro I would assume you guys are aware of it by now but Utah AI seems bugged, I was attacked by one earlier and it just kept teleporting towards me and not reacting to me attacking it at all. I was playing Pachy and headbutting it was like hitting a brick wall.

quiet kettle
#

plz more animal ai

lean patio
#

idk like dont make carnivore ai hunt you for like fuckign forever ? goddamn utahs ai were hunting me until my stam got low

open shore
#

Make Teno AI travel in herds and harbour any dinos smaller than them. As of right now they spawn alone and barely fight back. Having them spawn in groups, possibly with a younger teno AI, would add for a little risk to attacking. Instead of having them move around in random areas have them migrate on certain paths around the map looking to fulfil their diets. Lastly give them stam for obvious reasons.

hybrid tusk
#

we need a dodo as ai!

silk ledge
#

i cant legit find any ais in eu3, there is only 30 people in, i starved twice because of this

plucky trail
#

My only feedback is to deactivate that the AI is chasing someone until it's finished. Ai is chasing players until they die. And way too many teno Ai around the map instead of smaller ai like chicken to fill the rest of the diet

modest veldt
#

I had a weird encounter with a teno AI. It mostly just ran into my center-mass for 15 minutes, but occasionally went for the odd, harmless, tail slam.

It was funny enough that I just let it live, plus it wasn't doing damage. It had moments where it almost felt like a person just messing around. It's almost kind of cute, but maybe shouldn't act like this? Though perhaps this is a step towards AI herds

I wonder if a stego could just get a teno army to follow them around if they found enough

Here's raw gameplay of it:
https://youtu.be/mrEgc804Gdw

A teno AI stalks me, and is as harmless as it is dumb so I let it follow me around.

▶ Play video
tough topaz
#

Idk if I am doing it wrong or if it's just not apart of the game but. I feel like I should be able to sniff a ai with scent. Idk if this has been said before but if they had like footsteps that were maybe yellow or something that would make them easier to find and track.

cerulean hollow
#

please. two ai utahs have been chasing me for like 10 minutes and im forced to log on a rock ;/

white siren
#

Idk why, but I find so many AI it's unreal. Crabs, turtles, deer, rabbits, aggressive ass pigs, etc. That's usually as an herbi tho, once you're a carni there's nothing in sight across the whole map.

hot compass
#

Still haven't seen any crabs, and only one turtle. Generally, the increase in small AI is great, and finding a big teno when you really need it is wonderful. More crabs and turtles at the shore would be so helpful. I would love to explore this area more, but carnis, including ptera, are restricted by lack of food.

stiff spear
#

Prey AI should spawn near you when you start to get hungry, like in legacy.

arctic pumice
#

What's more angry than a player that is waiting for servers to restart ? The Boar that welcomes you TI_LUL
(seriously, pls fix that useless AI anger against babies. I have to log in order to be left alone ... )

dark forge
#

AI should be able to be smelled in a way and certain critters should only spawn/ roam around at spesific areas to make carnivore diets actuallt make the carnis roam around for food.

golden escarp
#

World feels dead and empty needs AI herds/individuals.

whole ocean
#

Just need more ai in general, it's still difficult to find them aside from the highly unpopulated areas (this is my opinion, i don't mean to provoke an argument)

glass eagle
#

It would be epic if their was AI roaming around everywhere in herds and stuff.

placid sedge
#

QA Hostile AI is a bit /too/ hostile, imo? I had a raptor attack me from up top of the shallows cliffs, I ran and seemed to get away from it. I rested, drank and then went to go on my way through shallows.. and the /SAME/ AI Raptor (yes it was the same one, same wounds and same size and blood) suddenly dropped /from on top of the cliffs/ just to continuing persuing me for another solid 20 minutes!! I literally could not avoid this thing and it was an Adult utah to my baby herbi... I understand the risk of it being found, but being able to go half of shallow's length back, forth and then be in a totally different height and distance.. and for it to /still/ come after you is a bit extreme

wide ruin
#

Soo. I havent played the QA Branch at all, but it seems like people either hate Dino AI or just think it's too hostile. In my opinion I think it would be best if we temporarily remove the hyper aggressive Raptor AI and let Amarok or whoever is the Lead AI developer play and temper with it before releasing it again. In the meantime an increase of AI is always more than welcome since I constantly see people begging for more AI.

Again, take my feedback with a grain of salt because I haven't played the QA branch, but I see people complain about it a lot, especially here about AI.

TL:DR Increase the population/number of AI spawning and temporary disable Raptor AI until the aggression is fixed.

elder frost
#

A wild boar chased me (Tenonto, just 15% growth) the whole time and attacked me permanently. If it hadn't killed me at some point, I would probably have starved or thirsted because it just doesn't leave you alone! Even if the wild boars are really great (especially for carnivores), at some point they should stop chasing you all the time. That was really no fun! There was nothing I could do but hope for other players to kill the boar.

regal wraith
#

So last night I found 6 and this morning I found 5 Sea turtles no where near the coast i know this is a issue but seriously they need to really get this nailed. Lat - 155,454,958 and Long 584, 181,75. The next problem I've found over and over is foot prints don't work for AI which makes hunting visual since audio barley works even with headsets. I think they would do well to follow Red Dead Redemptions AI mechanics they are about as good as it gets. My last suggestion like many other players would be to increase the spawns of almost every AI besides the fish and Boar.

hot compass
#

Love the increase in AI, thank you! Personally, I tend to be a solo player who loves to roam the edges of the map, so it's perfect for me, and it makes growing easier, yet still fun. Suggestion: Have some rare AI animals that give you a temporary boost in speed or That extend the time your food or water lasts. I think it would be fun to hunt for these little unicorns (not literally unicorns, of course -please don't go the PoT route, haha). Make them fast and harder to catch. Just a thought! Thank you again for all your great work, devs.

golden escarp
#

So nice to have some AI to snack on. Availability is not bad and behavior for the pig was pretty cool to play with.

modest veldt
#

Ran into two boars and they didn't hunt me to the ends of the earth, so that was nice. Also felt like I ran into a few more AI than usual - just enough that the forests actually felt alive

open shore
#

Have teno AI travel in herds between different locations :p

covert olive
#

I never knew there was AI till someone told me, never seen AI on the server before. Also, we need fish...please....please more fish.

sudden turret
#

There are servers with a lot of AIS, like EU 1 and there are servers with few AIS, i mean deers, goats, boars and chickens. I would like to be a lot spread on the map and i also would like to see the AIS more fluent cus they are 360ing and 180ing crazy.

limber dragon
#

I love that there are now small AI creatures like frogs and rabbits to snack on. Unfortunately, those who need these small prey items the most, i.e. juvenile carnivores, have basically no way to actually find them. Their close-to-the-ground perspective (especially true for tiny utahs) makes it nearly impossible to ever find any of these critters in the dense foliage, while you will see tons of them when looking from above as a full adult. Maybe consider implementing some sort of solution via the scent system?

placid sedge
#

If Deinos are going to have Preffered Foods, Why is it's AI prefs Boar, Goat and Sea Turtles? With how weird Sea turtles are (not actually at the coast too often but also /never/ near rivers), The fact Goat and Boar will legit just.. /sense/ you comign as a deino (can't sneak up behidn them and if in water they /still/ see you coming somehow) so you /never/ can get near them because deinos are not fast on land and the fact that the AI Fish (big ones, not schooling fish) Are, to my knowledge, not a preferred by /any/ species despite deinos being the main if not sole feeder off them? Wouldn't it make more sense if at least /one/ of the large fish (like, say, the cat fish which are bigger, plumper and give more food) is a preferred food for deino with minor benefit and /not/ the goats which i have only ever seen /one/ time and it insta knew i was under the water and ran away before i was even in lunging distance...?

Some of the AI needs to be fixed in general... like maybe having sea turtles naturally path so they venture for a bit but then will be drawn to water (ocean /or/ rivers if they're /that/ stupidly far inland) after a while... That way they will be a little bit more reliably easy to find as' coastal' or otherwise found by the things that eat them if you /really/ want deinos and ptera to be some of their main predators. Others, however, I feel just... need to be rethought... Either let AI have drinking and food patterns so it's even /possible/ for deinos to get things like boar and goats or just.. change their diet so /half of their diet/ isn't made of of thigns they either basically never see or that they physically would never be able to best without already having said diet because a Deino needing nutrients/poor diet is /NOT/ beating a full health, well fed stego.... stegos were OP enough already (in public evrima being able to solo 3 deinos...) and that was without deinos being crippled by -50% bite force...

TLDR: dieno diet may need an overhaul imo

frigid summit
#

When there are 4 people in the server there is plenty of fish in the deep parts (entrance at the swamp), and when there is 60 people in the server there is no AI fish to be seen for miles? i've been playing a fair 30 minutes to 1 hour and i haven't seen a single fish. it's almost imposible to grow big with the deino. Fix it. maybe let AI spawn every 30 or 45 minutes? i don't know how your mechanic works but i'm sorry.. it sucks 😅

hot compass
#

Since deino is having a hard time with AI, why not introduce freshwater turtle AI? You could even do geese, which would be fun for pteras to hunt too, although it's probably way too complicated to have flying AI, so that's just a wish-list suggestion. I think deino diet will get better with the introduction of more semiaquatics.

gleaming plank
#

can the AI tentos be slightly less homicidal to other herbis? i keep getting flattened out of nowhere by them while a baby pachy. give how slow the juvi pachy is i dont even have a chance to turn around before they curb stomp me and wander off.

hot compass
#

I love 1/ new death cry of dryo; 2/ sassy dryo teabagging animation; 3/ fast and fun-to-chase bunnies; 4/ piggy dying moan; 5/ teno aggression turned up to 11! They used to be puppy dogs. Now they are pit bulls, yikes! 6/deer who seems mildly inconvenienced to be killed; 7/ abundant big fish in rivers for deino. Haven't gotten to the coast to look for crabs, but I hope they're there. AI is really coming along, thank you!

cerulean hollow
#

I can't even tell what the "Intelligence" part of Artificial Intelligence is even supposed to stand for in this damn game, they're so random and stupid, and pretty buggy at times too

autumn oracle
#

I think the tenontosaurus AI shouldn't be able to do a 180 and tail slam they also start running faster then the carno out of know where

open shore
#

Ai are... Not satisfactory. They fact that their payables is pretty dumb rn too, Teno Ai are 1.6 tons yet can be cheesed with a rock and give you food for ages. They shouldn't be there and so aggro if they cant back that up, they need to be both more lenient and more strict at the same time here is what i mean:

Teno Ai barely fight back and spawn in the middle of nowhere inevitably getting stuck in a log in a forest, you need to give them certain spawns; with paths to follow too. For example They spawn in at South east behind dam, in a group of 2-3 with a possible baby so you could chose your target, They then migrate from point A to B to C looping that area and going to areas with food Ie, riverside to swamp to anywhere else. This already would help hide the fact their AI. Ontop of that have them harbour other herbivores that approach them, there is no reason for them to attack them unless they attacked first. With these changes alone the AI would be much improved as they could spawn alone, in a pair or in a group each with a chance to harbour a baby.
If you done these more important step, make sure they dont chase you to the ends of the earth, thats a dead giveaway and makes it far easier to kill them. I know that Amaroks the only person working on these but these changes would make it less of a food source and more of a interactable. If you were to go over the top with this, you could give them stamina but that isnt exactly needed considering their weaker than players in combat anyway.

If you didnt bother reading that its just a list of improvements for teno AI cause i think they kinda suck

golden escarp
#

Not a lot of small prey and the population of all seems to be a bit low. Saw some pigs and dryo and all are in clearings only.

tropic echo
#

how about having the AI spawn near/ follow the game trails all across the map? That way game trails would be actual game trails, and it gives them a path to follow. RN it seems like game trails don't really have a function.

acoustic prairie
#

I was playing the qa server today, boar ai is a bit odd.
I was a baby carno and attacked a pig, it seemed to ignore me for 15 seconds and then all of a sudden chased me for 100m maybe more.
We played some tag for a while and it seemed super agro and determined to kill me, which is fine I guess.
Then after a while it seemingly gave up on life and I sat there biting it repeatedly without it fighting back.

I suspect it might have run out of stamina but that shouldn't mean it doesn't try defend itself or even stumble away.

open shore
# open shore Ai are... Not satisfactory. They fact that their payables is pretty dumb rn too,...

Did one on teno AI doing one on utah AI but with less detail cause principles kinda the same.
Starting of it needs to be a little less dumb in its movement; it spawns out in the open and doesnt leave that area ever, it need to move around the place a little faster and with a little more purpose, perhaps make them sprint at times or have them sit down in safe areas such as in bushes, second of all make them run away from larger creatures; anything above 1ton could shitstomp a utah, even more so an AI that walks into them, make them target weaker animals so they can live a slightly more purposeful life, though they do need to be carno food they dont need to walk into its mouth. One last change i would make to utah AI is to have it with a worse line of sight; if you walk more that 25m away from it and are out of its line of sight, it should give up on the chase, making it not too hard to outrun, but not free. Crouching should lower this even more to about 15m range. Good job with AI so far tho amarok :p

austere bane
#

Make ai spawn consistently not only on server restart

arctic pumice
#

Again,

Tenonto snap "180° + tail hit" makes no sense

hearty wadi
#

I was fishing, minding my own business when a tenonto ai barreled out of the trees and started swimming after me like a military vessel with violent intent. Mind you, i had never landed so he just saw me in the air and decided it was time for blood. If i was some poor, ground dwelling peasant i would have stood no chance of escape from this demon possessed tenonto blasting through the river like a heat seeking torpedo. Please fix

boreal crag
#

I get chased down by an ai utah for like 20 mins while it was stuck in the eating animation.
i was drinking water. aggressive utah eating sounds
i was near the edge of the map, Utah eating sounds rapidly approaching
i was talking to some other tenos, utah ai, still stuck in the eating animation tanks 3 tail slams from an adult slowly hovers to me, ignoring the hailstorm of teno attacks

it died eventually but it just wouldnt. stop. CHASING ME!

hearty wadi
#

The turtles in this game seem to have fallen victim to a mass case of mistaken identity. They are turtles, not tortoises, they should be on the beach, not in the middle of a field in the middle of the island flapping around in the grass at 0.05km/h with their flippy fins that are designed for swimming. How do they end up here? Does god have the answer?

safe bloom
solid juniper
arctic pumice
#

I noticed AI is not the missile it once was, which is a good step forward.

However, (especially at server restarts) there is a lot of AI, I was attacked twice in a raw as fresh spawned carno.
Both adult tenonto and boar just ran at me and attacked. I understand there must be a circle of "safety" for each animal but still, i'm no threat.

I'm sure it is a simple thing to add : it could be nice that **AI uses "threaten call" BEFORE they actually charge AND attack. **
And they could faint the attack by charging once first.

For some animals it would make sense i guess ... as a lot of them are supposed to avoid combat (fight or flight principle).

cerulean hollow
#

Don’t make ai of every dinosaur. I don’t want to hunt/ fight ai when I can do that with real players instead.

cerulean hollow
#

Add more rabbit. Since the last update, I haven't found any rabbits anymore.

arctic pumice
#

Make AI spawn where it is supposed to be found pls. I meet too many plain turtles/crabs, beach boar ...

It could drastically change how carnivore's diet is experienced (even though I don't like carnivores to have diet)

topaz heart
#

Also thankyou for finally addressing the feedback on AI in the most recent devblog..
Even though it was really vague and brief. Hope to hear more about it soon.

solid juniper
# arctic pumice Make AI spawn where it is supposed to be found pls. I meet too many plain turtle...

If you can make ai's get water as well, so deino can fulfill its diet. Also either remove sea turtles from Deino diet or add Alligator snapping turtle (A actual Prey item of Gator) to swamps and rivers. It quite tiring to either be forced to kill deino hatchlings (Every small Deino I've seen is deathly afraid of my adult cause its either them or Sea turtles) or travel NE for an half hour then go West for at least another 10 to not find sea turtles where there suppose to be. SO for the love of god please just add Alligator snapping turtles as part of Deino diet.

sturdy spoke
#

Do the AI ever starve to death?

If not, why not?...everyone else starves to death

cerulean hollow
#

Stamina stat on AI so they cannot chase you forever. If rex ai is added and it doesn't have a stamina stat, imaging that bitch chasing you forever. Sounds fun huh?

hot compass
# sturdy spoke Do the AI ever starve to death? If not, why not?...everyone else starves to de...

I am not sure if AI starves to death or not, but I have witnessed big fish suddenly up and dying on the shore for no discernible reason - which was great for me at the time, as I was a starving new spawn. Yesterday I came across a deer that I'm pretty sure was wounded by a nearby AI teno, so easy kill for me, but then I had to avoid the AI teno - which actually was great! It was fun and tense, yet ultimately I was able to avoid the teno until it moved on. To me, it worked exactly as the AI should.

wraith lark
wide shoal
#

ive played for a long time and in honesty not seen any ai yet, ive starved out a lot has herbs and carnivores and died of dehydration a lot to as ive tried to explore the amazing looking maps but no ai yet

open shore
#

Have Ai tenos travel in a bit more specific way, rn they just sit there in the same spot and its kinda easy to tell they're Ai and because of that you can easily play around them, Just suggest you get them to travel from point A-B-C-D in a random order, so they have a bit more uniqueness to them; Would also be nice to have Ai drink water

ebon arch
#

I think that Utah AI should be more common as well as teno AI and I think Utah should bite more and run to move instead of pouncing to move all the time

arctic pumice
#

Tenonto needs its 180° + tail hit to be as fast as ours. Not faster.

deft fox
tiny citrus
#

Herds of herbivores patrolling they're particular environments almost always with young. And it would be better if instead of chasing you, they could be more defensive and make a circle with the young in the middle. Making the herds harder to farm for carnivores and also making sure the ai last longer as a food source.

prisma tundra
#

Tenonto AI turning too fast. They turning in one moment and hit us tail slap perfectly. turning speed need to be normal.

opal spire
#

Just a quick observation,
As ptera for some odd reason you can’t carry a bunny whole. Some AI look just too big dwarfing Dinos. I mean the size of the turtle alongside the ptera makes it look like an eagle or pigeon. I’m sure ptera a can carry a whole bunny irl, even three if it wanted😂

terse stump
#

yall need to add more ai besides dryo add the ava again lkike yall did in the legacy game or something

tulip seal
#

Herbivore AI aggression,

I cannot agree with tenonto AI being so ridiculously aggressive as they are. They literally kill on sight the first thing they do, which I think is what a herbivore AI shouldn’t do. What I suggest is to add a more complex form of aggression that is built for AI herbivores and would be significantly different from how AI carnivore AI tends to act. While carnivores kill on sight (at moments when they prey isn’t too dangerous to face), as they are predators and only makes sense for them to do so from time to time, for herbivores it could be a scenario the closer you get to them the more provoked they get.

How to program it? Allow them to have specific “zones” that are invisible around them. Depending on what animal you are and what zone you enter will change how the AI herbivore is acting. In my image I’ve described 3 different zones in the color of red, yellow and blue. If you’re in the blue zone, the AI is aware of your presence but won’t care. In the yellow zone, it will warn you that you’re getting too close and 3 call you from time to time. In the red one and it will attack.

Let me know what you think of this suggestion and I’ll make sure to view your feedback!

hot compass
#

Chef's kiss for the new boar AI behavior - they're fun to chase now and not as easy to catch.

vagrant trellis
#

Please add some spawn points by water sources, the ai is too far out to get for deino in most cases.

or at very least have the AI go for water now and then. ?

golden escarp
#

Not seeing enough AI around the map.

boreal crag
#

I have no clue how this bug even happens, but stop the ai from randomly deciding that it wants to go lightspeed and runs faster than a carno. It scared the absolute shit out of me.

near radish
#

add more schooling fish to water sources maybe, but make it so they constantly travel up and down the river instead of just always swimming in a circle until they either despawn or have been eaten, and also with lakes and ponds it would be nice if we could see lots of fish swimming all over the place, they would act as something to hold over smaller aquatics/semi-aquatics from starving and would add so much more immersion

rocky sedge
#

Dino AI is bad, the current in game AI really just look stupid, and very annoying to deal with. (Utah and teno) please remove them.

bold lagoon
#

We need dynamic AI spawning, right now there is just a feast every 6 hours because only a server restart freshens up the spawns.

open shore
#

I just ate the entire elite fish population and no more seems to be spawning

bright ginkgo
#

The boar AI will chase you across the map for some reason and are relentless. Please fix.

bold thorn
#

Stood there as a raptor just chomping down on a white deer that didn’t really try to run away. Intentional or a bug?

fickle folio
#

I do hate very shortwinded feedback comments that don't really have any depth and possible solutions the the problems I am facing... But for the love of all that has scales and feathers please change the aggression of wild boars. The fact that they have perfect tracking and run like sonic while having a fast attack animation that inflicts a bleed and does a fair bit of damage for low growth dinos. It is very discouraging to NOT to join the Uber large carnivore packs

hot compass
#

Please put at least dryo AI back. I really miss the dino AI. I thought the teno AI was performing just fine. The big problem is that in parts of the map, dryo and teno were about the only AI you could find (southeast corner, for example), and now that they're gone, there is nothing. Not everyone wants to hang out in laggy center. There was nothing wrong with the dryo AI. And as others have mentioned, we need more frequent AI respawns. Thank you!

primal pagoda
#

That Boar AI needs fixed ASAP as stated before I got chased across the map

marsh lion
#

I think the current ai behaves very well and can be found where you would expect it to be found.
It might be worth bringing back dryo ai at least. If they can get goats to run from predators that’s all dryo need to do too.
Well done to the devs

gilded hawk
#

I played for some hours last night and found a few of the ambient animal AI. I have to say that…
They actually work pretty nicely. It was a shock to me to see the animal AI actually working decently (at least the deer and rabbit AI are). They wander about and occasionally feed, and run away if you get close. They’re fast enough to be tough to catch as a youngster, but not overkill. I haven’t ran into any boars yet so I can’t say much in that department (hopefully they aren’t still murder machines).

The AI still has its kinks like sometimes getting caught in things, but for now at least they work as ambient animal AI. Seems like you devs might just be finally getting at least some things on the right track, and I commend y’all for it. Keep it up!

slate mirage
#

i have played for a while on update 4 and are yet to find bullfrogs,crabs,turtles,goats and chickens maby up the spawn rate

stuck ivy
#

I would just like to know if these AI really exist, cause I've scoured the map, both as a Ptera and as raptor, and have starved both times, cause I cannot find AI. Even when I hear what I think is an AI animal, and it sounds really close, theirs nothing there. IT doesn't help that we start with near empty stomachs, and are brutally punished as a juvi, with all our stuff being given negative % cause we have no prefered food, making it harder for us to even scent out things. I legit cannot find anything to sustain a carnivore now. Seems almost pointless to even play one.

tough lion
#

it keeps giving black screen after the blue screen loads, it just doesn't evrima

wicked panther
#

After playing the update for a few hours before the boar patch, I scoured the beaches, riversides, and swamp as ptera and couldn't find a single crab or frog.

I also only found 1 rabbit, 3 goats / deer, and 1 boar, and 2 fish ripples over at least 5 hours of gameplay on different dinos (including ptera, pachy and carno). I also frequently had to change servers.

But go to the beach - and there was a TON of sea turtles. Too many, I'd say! Seems the issue with AI spawning too many of one critter in one area, and too little of everything else is back again. TI_TenontoCry

golden escarp
#

Ran around a few hours as utah saw nothing. Need AI. If they are there at server reset they are not respawning well.

fiery lava
#

.

vale zenith
#

I gather that at the time of me writing this the Dino AI has been removed for update 4 for the time being. However I think this idea would be apt to apply across all AI past, present, and future in the game. For starters all AI need "mood" settings. Even if this is just as simple as Passive, Neutral, Aggressive, and Fear dispositions that dictate their attitude towards players. If the AI is incapable of fighting back then obviously Aggressive isn't a setting they need, but if they are Passive then they really shouldn't react to a player at all especially if they realistically wouldn't pose a threat to them. This would also be the time the AI would be feeding, drinking, or other behaviors of security. Neutral would see the AI either turning to face the players and bellowing warnings and/or moving away from whatever they perceive as a potential threat. Aggressive obviously would be when the AI attempts to fight back with key differences such as a distinct aggro radius depending on the kind of AI it is and the dino it is attacking. Fear would be when the AI calculates minimal or no odds of winning a confrontation and just bricks it to wherever it can in an effort to lose the pursuer and/or has taken enough damage that it believes flight to be the only remaining option. I also believe adding some kind of passive "scan" action for AI to be needed. In this they would smell the area and (with increased accuracy and intelligence relative to size/type) periodically switch behaviors. In reality the AI would simply have a rudimentary radar that detects players within a certain radius and has it react accordingly. This could also help warn other players if the AI detects a threat in the area that could also harm them such as an encroaching predator or a croc hiding in the water.

ashen yoke
#

Please give us hypsi and dryo NPCs as they are one of the utahs preferred diets! After so many hours of playing update 4, I’ve only seen 1 hypsi player.

oblique umbra
#

Uh. Yeah. you need either a smaller island or more AI spawn.

All this fucking land. And no god damn food.

glossy yarrow
hot compass
#

If you're going to take out dino AI, you've got to substitute it with something else. We are all starving! upside_frown

frail raven
#

The Dryo ai, was by far the best ai. You guys should add it back

quaint sonnet
#

Not enough AI is something we have said a billion times for months now, but I just want to say it again. We need more AI please.. to enjoy your game.. thanks

spring dagger
#

Boars aggroing any type of herbivore is just insane. Especially when a juvenile is slower than them and has absolutely no means of surviving the attack. Really appreciated sprinting through the undergrowth on a 10% pachy and getting 4 shot by a boar I could have never seen coming.

rigid dagger
#

I've still gotten no answers about whether or not AI actually respawns (or if it's meant to or not).
Every time I kill an AI (say, eat all the crabs on the beach as a Pteranodon), I wait an hour, or leave the area for an hour or more, only to come back to nothing. No crabs. Like they're a finite resource, and whoever gets to them first reaps the benefits. Of course when a server restarts, all of them come back, but without a restart you basically make them extinct if you eat them all.

If AI doesn't respawn over time, please make it do so. More AI in general would also be nice, especially for something like Pteranodon whose diet is made up of mostly AI animals.

--

I would also suggest weights of AI spawns depending on the time of day.
Everything would still spawn all the time so you aren't completely deprived, but more crabs would spawn during the night, more sea turtles spawn during the day, deer at dawn and dusk, rabbits during the day, etc etc.
So if you need rabbits, you'd know when the best time to look for them is, and be more likely to find them over other things because it's that time of the day. And some might be affected more by weather, like bullfrogs being extremely high spawn while its raining.
(also add bats at night for Pteranodons to snatch in the air pls lol)

rigid quest
#

I can just say the same, as so many people already said. On the mechanic-Test-Servers I saw so many Boars, Raptors, Chicken, Rabbits and so on. Now, on the live servers you changed it again. WHY?! It was good how it was on the Test-Servers. It felt like "yeah thats fun". The only thing I agree is, that the Boars where really god damn aggro. A little fix of that would be nice. But now?! When the Serverpopulation is not high, you cant play the game. literally... you cant play it. Its not a survival game, its a starving simulator.

There is no AI at all anymore. As Carno you can hunt god damn frogs. When you manage to get over the 25% mark your hunger is so big, that you cant survive with frogs, chicken and rabbits. Its one bite and they are gone. Barely filling 5%. You start the god damn game with like 15% full food, if its really worst case, you die in around 15 minutes after starting the game.

I mean what the hell? You test this all over weeks and month on the Test-Server and then you release a patch where nearly nothing of the features of the Test-Servers are in? People are just kill on sight, they dont find food anymore. Everyone is just desperate and juvies are fighting everywhere. Its impossible to group up now. It was a risk anyways even before, but now you can tell to 100% seeing another carnivore means fighting for pure survival because everyone is starving.

Taking out the Boars and reducing the AI and on top of all the shit putting out the only really good AI Dryo makes the game so bad right now. Normaly I dont comment anything here. And I love the game. I really do. But with the actual patch (and it was so great on the Test-Servers!) you destroyed the game for me. I will play it after its fixed. Today I tried around 10 times to come over 50% with a Carno. Its impossible. And the funny thing is, all day long I didnt met a single full grown Carno.

slate tartan
#

I showed my friend the Isle to try and get them interested. A low pop server, carnivore. Ran around trying to find food. AI was so scarce the game was starvation simulator. Died twice, ran around starving for about an hour each. My friend wouldn’t pay anything to play this game. That’s not what you want. You want customers. The current AI is so horrid that herbivores have it EASY. To be succesful as a Carno this game actually promotes suicide to feed yourself. First you kill yourself somewhere you can run to with you next character. You eat your body. Then you hide all game. Perfect diet? It doesnt even matter. At 49% if you miraculously find an AI to eat you gain 100% in perfect diet but you hide all game until you are an adult. Because everything carnivore is starved beyond hell. Herbivores? They just go find a plant. They are ridiculously strong at survival right now. When you’re a lonely adult carnivore and you are FORCED to go find a herbivore they are usually in 474827 packs of pachys guarded by 28473746 steggos and 4728 tenos. So basically you just starve to death, hide to death, or kill yourself.
TLDR: Just make the isle flourish with AI so it feels like survival and not dying simulator. Players will naturally fight each other when they feel ready. But increase the AI, make them respawn faster/fast, but make no AI count towards diets, make AI just be a sustainable resource for carnivores like how herbivores get easy mode with plants and grazing. Literally make the game feel more alive. 100 dinosaurs is nice, but not everyone wants to play lagfest death simulator. Make the game alive, interesting, and fair. Thats what my friend will pay for. It’s an insult to a players time to just suicide or die for something that could be so easily improved

crude moth
#

It's hard to keep deinosuchus atva perfect diet when nothing ever comes to the water....kinda hard to hunt a Utah carno or a Herbie when we as deinos are vulnerable on land and kinda slow lol....

smoky fulcrum
#

Toad and crab spawns are far too rare to be anywhere near realistic.

hexed ore
#

So you realeased an update with diet system and you cant even find the nutrients you need, i searched for Hours rabbits and frogs and still dont find. Increase ai Spawn rate pls

royal grove
#

Could you increase the fish spawn rate for ptera? I've lost 4 to starvation because not a single one spawned in any of the rivers.
It's hard enough that you can't see any fish at all at night but then no fish show up during the day.
Please increase where they spawn.

glossy yarrow
cerulean hollow
#

AI TOO SCARCE. 🤦‍♂️ Boars are predominant, rarely ever see deer or chickens and rabbits .

ivory marlin
#

AI seems to be having a problem that when its fleeing, it often runs into water. While this is good for deinos, it's really bad for all other carnivores and it frequently gets stuck there or on other AI. A few times I've seen AI frogs all stuck jumping into each other in deep water at the center pond, unable to get away from each other and too far for anything to actually be able to go and get them other than deino, who can't really make use out of them. Deer will also do this, and seems to not be able to swim, instead running on the surface of the water.

AI shouldn't run into deep water at all while fleeing, but running along shallow water should be okay for it. It would be neat to see frogs swimming around in the water though.

marsh adder
#

guys is there ai in the game because i am playing for about 8 hours and didnt see any

quaint sonnet
#

Just in case you guys still haven't noticed, your player-base that is slowly dying... would like more AI in-game.. So that we don't starve constantly.. and can enjoy your game.. Thank you

hot compass
#

I doubt we'll see any changes to the AI situation until the devs are back from holiday... But I sure would love to have the dino AI back, at least dryo, if nothing else!

solid juniper
#

can you make chicken give you more than 5 food cause its diet and doesnt help at all

rigid quest
#

Seems like they totaly lost their connection to the community now. Since the stupid release of this Patch theres not even one statement to this disaster of no AI. Since the release of Evrima everyone wanted AI, even if it would be so simple like in Legacy. But all you do is taking out the Dryo and give no respawn to the AI? And now youre in Christmas Holiday? What the fuck? Why release this shit a few days before Christmas? So many people have Holidays right now and want to enjoy playing this game. You dont need new customers? All you do is ensure that all YouTubers and Streamers and normal customers are so disappointed with this game. I hoped the patch from yesterday would help. But nothing. The Isle is completly empty. No AI, no Food, even as Herbivore you cant find the right things for perfect diet.

Shit can happen. But as developer not even reacting to the communitys anger is so fucked up in so many ways.

topaz heart
#

I dont know what your guys deal is but I'd really love some more clarification on the plans with AI.

This game feels so dead and lifeless all the time. Legacy has nothing on Evrima, but it did have that more chill vibe. I would just walk and only run if I was hunting or in danger, or just getting impatient (cause Legacy was also very very boring but at least it had that). I can never take things slow or enjoy anything in Evrima cause there's no pattern to anything and the world is all so empty. Its just constant running running running aimlessly in a vast nothingness.

Thats how it feels for me anyways.

The only playable creature in the game that was going in the right direction for that I feel, was the pteradon, but Ive heard the fish spawns have basically disappeared for some reason... :/

Basically would really really appreciate some more clarification other than "yes we are changing AI based on everyones feedback"

dark forge
#

Carnivores should be able to smell animal AI

trim bough
#

im pretty sure when wildlife spawn and it goes out of view "unloads" it kills the wildlife it dies then the script die

tribal wigeon
#

I really do love my starving simulator....I mean the Isle. For casual play in small groups on empty servers it has been nothing but a grind and no fun at all for months. But this...? This is worse.

vagrant sedge
#

As an adult deino, most of the times you catch a fish and happens to be floating below your mouth , if you place it on the land it;s gonna sink in the terrain, if you place the fish on water floor , you can't grab it anymore.

solid juniper
#

Make Deer and Chicken ai give more food, as an adult utah one deer doesnt help me much while Chickens dont do anything

blazing heart
#

Crab and turtles spawn only when the server resets.

halcyon parrot
#

As a Deino it would be cool to see AI actually go to water sources to drink every so often. Gives Deino's more variety of things to kill instead of mostly fish. (Don't know if this is already a thing, have never seen it happen so that's why)

short temple
#

Started off as a pachy and was looking for food when I encountered a boar.
This boar became agressive when I came close and followed me around. This boar followed me across the map without giving up and I could out run it but it always catches up to me when I needed to rest for stamina. After like 15min of running away from the AI it killed me off without second thought. The distance I travelled was quiet far so I think they should lose interest when there an amount of distance between player and AI.

cobalt tinsel
#

Seems like the fish ain't moving??

slate tartan
#

If you have issues with stamina vs AI just kite them around trees walking. Their pathing is so bad

gritty badge
#

turtles can get stuck at:
-162
-742
there are 2 there now;
I got stuck in it too with a pachy friend on EU2,
game crashed so no print of it

wide thistle
#

I like the frog AI for sure, good pathing and design. I do wish the big fish would at least try to slowly get away so that we don't have to press the spacebar when we're sinking because the fish ain't moving. As far a land carnivore, certain servers have it very, very hard when every herbivore has teamed up, every other carnivore is hungry, and everything is grown up. I'd say some more AI's would be good, not a ton more.

whole quarry
#

Maybe I'm just very unlucky but I think the fish spawns are good but the land ai are so few and far between.

young beacon
cerulean hollow
#

I find being a carni hard due to being like one shot killed by a boar

hot compass
#

Would it be difficult to put some fish in the ocean near the shore? I think that would attract more pteras and others to frequent that beautiful area, which I still find largely uninhabited.

halcyon parrot
cobalt tinsel
tough mantle
#

deers having infinite stamina even after bleeding kinda feels op, as well as one shot by a boar, how is that viable food for predators especially with the lack of them lately

ivory matrix
#

I don't normally comment, especially negative things, so please don't take it too harshly. Here goes..

I have 4-5 friends who keep pestering me about the game. They see me play it from time to time, been on again off again through Evrima. I haven't had any issues with legacy or Evrima, until the holiday when I played this most recent patch. I never did like the idea of server pop going up, and A.I. going down, it honestly is the exact opposite of what needs to happen.

Never before have I had so much trouble growing a dino. Herb / Carnivore, doesn't matter anymore. There is far and beyond too few A.I. in this game version, there always was too few in Evrima.

I understand the idea here is to go for a survival game, but that does require you are given tools to actually survive, competence depending. I don't see spawn and sprint, with multiple attempts to find an A.I., as a competence issue.

After watching my discord stream, I can only say my friends will not be joining me, sadly. They just laughed at how this "new diet system" works, or doesn't. Rather dejected, I'm going to wait a while before I play again, and hope you folks have a change of heart. Really love the game, looks amazing, but plays poorly. If I made the steam tags, I'd regretfully change them to walking simulator. Currently you just press w, until you die.

Best wishes for the future, hope it gets worked out. I'll be waiting with excitement, even if I'm going to continue to play it solo. Really wish my sales pitch went over better, sorry for that.

tl/dr: More players should equal MORE A.I., not less.

south stratus
#

The carnie AI is really hard to fight if you just spawned it. If you try hiding in a bush, they have boosh vision and kill you. After it kills something it doesent even eat it and kills more things.

quaint sonnet
#

really big bug! The AI doesnt respawn! We start out starving almost, must be a bug as well!

solid juniper
#

We need some elite fish up near deino pool at south central

pseudo basalt
#

I really like the variety and direction you guys are taking AI in it's just we definitely need more ai in the game. I understand you want to encourage pvp fights but that can't happen if there isn't enough food to be found to grow your dino to fighting size. I also think we need some more tools for finding that ai. For example I think the ai should make louder calls. Same with the deer have them have an alert call if they hear you nearby or a mating call for long distance tracking. I'm thinking about what makes other games that involve hunting and tracking a long process but satisfying and it's things like finding marker scents. Prey item scat or pee with markers for how recent it was. It doesn't even have to be represented by a model if it just highlights in a scent color like the blood or tracks. Just more devices for tracking ai beyond if it's bleeding or very recently walked through the area.

gritty badge
#

AI should leave traceable footprints like players do

left hawk
#

I was a little pachy, running around trying to find coconuts, I saw a little utah being harassed by a boar, I ignored it and continued on my way to the coconuts, but the boar thought otherwise, my existence was an insult to the boar, it chased me, I couldn't out run it or out turn it, before I knew it, I was dead.

Please, don't make the boars more bloodthirsty than some carnivore players.

ivory marlin
#

AI needs to spawn in larger groups and provide more food to carnivore players. As it stands at the moment, it doesn't seem like any AI creature is enough to fill the hunger or nutrients of any carnivore currently in the game, which is a massive issue given they only spawn in solo groups. They can still be quite hard to find as well, although they do have sounds, none of them are particularly loud more than a few body lengths away, so if you don't see it or smell its footprints, the ai is effectively invisible.

More AI groups with a larger hunger+nutrient value would help a lot of the issue with players not being able to sustain their diets, regarding the AI species they need.

crimson oak
#

Ya ran around for an hour and found literally nothing. Listening and smelling best I could before I died of hunger. Gotta get more gameplay involved somehow, smell working better or something. More AI or they spawn near when starving, something.

digital cosmos
#

please make ai spawn normally not only on server restart beacuse i now 3v1 pachy as a carno and died beacuse i was starving

hot compass
#

Welcome back from break, devs! Hope you had a great holiday. Now, can we PLEASE get at least dryo AI back? We carnivore players spent the week starving to death. We miss our dryos and dino AI! 😫

median widget
#

Modern animal AI should broadcast every now and then like dinosaur AI does/did. Why? Two reasons.

1: Being able to find them easier. I ran around an empty server with a utah just to see if I could keep a diet. I found boars occasionally, but not a single chicken. I ran all around the map from the north beach down to the south swamp and everything in between.

2: Making the world feel more alive. Look at something like Red Dead Redemption 2-- typically when you hear an animal call, it's actually something present nearby. A fox call isn't just ambient, it means there's actually a fox around. Birds singing isn't just background noise, it means there are actually birds hanging around on trees/powerlines/rocks ready to flee when you get close.

The Isle could be that much closer to feeling like a living, breathing ecosystem, but rn it just falls flat. I hear bullfrog calls everywhere in different locations no matter where I am. I can be on the beach and I hear it come from the ocean. It just... feels bad knowing it's ambient when instead it could be a lot cooler hearing those bullfrog noises coming from the actual AI.

Of course, some you obviously can't have noises for like crabs and sea turtles, but those are pretty obvious anyway where they'd be located. Deer scream, frogs croak, boars screech, etc. Rabbits make a stomp to alert their warren of danger, which can actually be pretty loud when you're near them-- half the time I can't see rabbits at ALL in the thick grass until they're diving into burrows, so that'd help a lot.

Not only that, but herds would be nice too. Feels weird seeing a single rabbit, a single deer, a single boar... These animals tend to be in groups. Where you find one, you should be able to reliably find others near-- it'd be neat to see other deer fleeing into the jungle as you pounce or charge one that was too slow to react.

cerulean hollow
#

For when remaking the ai, a good way to help with the immersion and balance of them is to make it so they spawn at random growths, this way you don’t just see Adults 24/7 and if one finds a juvie or baby it would make for a more balanced fight to help Juvies grow, vs the juvie Carno goes to find ai only to find AI Adult Utahs 24/7

elfin crypt
#

Have at least the small AI spawn more frequently in designated locations. If they gather somewhere, and there's a gaurentee there will be at least an ai creature in a certain spot, it will keep people from starving while searching for a food source, and also lead to more fun and thrilling player interaction at ai hot spots.

umbral pond
#

Baby turtles? It would make much more sense for ptera to hunt a group of freshly hatched small turtle babies trying to get to the water than single full growns with hard shells. They might be even able to pick a baby turtle up and fly away with it like real life seabirds do. Running after a big turtle hitting it 20 times is not very fun and doesn't feel rewarding or realistic. Snatching up some babys maybe even midflight would be a better option.

Another thought, probably bad for performance and/or hard to integrate but still a fun idea: Big turtles spawn as always and make their way away from water, when they reach a certain distance they place eggs (that can be later dug up by oviraptors) and either despawn immediately or go back to the shore and disappear into the water. After a while eggs become baby turtles that try to get to the water too but need longer so ptera can snatch them on their way. Pteras wouldn't be able to damage big turtles as much, making it only a foodsource for them if any other creature has killed the "motherturtle". It would bring so much immersion and a fun little thing to watch and would make the beaches really alive imo.

still just a fun idea, go with only baby turtles if the latter is to complicated. The big ones don't make that much sense for ptera to kill.

edit: sea turtles should also be spawned less in daytime and more at night(if spawn rates can change depending on the time is possible at all) so as in reallife they lay their eggs in moonshine and the hatched babys make their way to the shore in daytime.

quiet brook
#

I like the ai system but i want them to move more around and not patrol in the same place

cerulean hollow
#

AI feels better, you can actually find them and they are actually reacting properly to the actions, however there must be some big issue with respawning because the server is filled with AI after restart, but it's literally a ghost town after an hour. It doesn't feel like the players rolling over them, the spawn rate/timer must be fucked in some way or idk but if you want to live on AI/grow on a server which isn't that populated, you literally are destined to log out and play a different game

cerulean hollow
#

we need a TON more AI.

sacred mist
#

The problem’s not the quantity it’s the lack of respawn

hot compass
#

As others have said, we need LOTS more AI, and it also should be spread out more evenly around the map. Southeastern corner has very little. The western fields on the way to the beach all the way to the docks would be a great place for people to grow and have fights, esp. near the human compound, but there is no AI there now unless you get lucky to find a turtle on the beach. That's a big chunk of map that's sadly useless. (There should also be water near the human compound.) Northeast is a spawn spot, but good luck finding AI if you're a carnivore. Finding a chicken or rabbit is needle-in-a-haystack hard. I know AI is getting an overhaul - hope the devs will keep these suggestions in mind as they reconfigure. Thank you!

hollow seal
frail raven
#

Add dryo ai, no one really plays it, and its in couple dinos diets.

gritty badge
boreal crag
gritty badge
# boreal crag Imo that's a good thing. It will encourage people to explore areas that aren't u...

I don't know... the problem then will be that there is no way of knowing where they respawned at,
so in the worst case possible you would need to search all over the entire map to find the AI you've been looking for,
and by the time you found it, all your other nutrient bars would have been depleted.

I would agree with you if it took a lot longer to deplete nutrients, let's say, about 3 in game days to deplete one entire nutrient bar (because of walking the entire map, if you're super unlucky),
and also if a single AI were to give a lot more nutrients than currently.

I just don't want to walk the entire beach to find a turtle every single time :/

Edit: If AI were "smell-able", I would also probably agree with you

hot compass
ivory marlin
#

How much food the AI gives really needs to be looked at, along with food values over all. Crabs are pretty large in comparison to a pteranadon's stomach, but they give so little food and nutrition it's not even worth eating them at all, it'll drain before you even find the next one. Crabs could be worthless to other carnivores given their size, but at least for ptera, its value needs to be upped signifigantly.

Crab should also be on a different nutrient than schooling fish, and not the same as sea turtle, because schooling fish are essentially free nutrition you don't really have to work for with how easy skimming is. Other types of crabs, like freshwater crabs in rivers or coconut crabs in jungles/around coconut trees might also be good additions, to further spread them out across the map.

topaz heart
#

AI should spawn when players are in the area

Like if you go to a beach, crabs and turtles n such should spawn. Not right in front of you obv, just around so you can actually go and find them. There is absolutely no god damn point in spawning AI when nobody is around.

Also side note: apparently the devs didn't even KNOW the AI spawning was broken... even though we've basically been screaming that in here since the dawn of time. A little discouraging I must say..

hot compass
gritty badge
hot compass
cerulean hollow
#

2000 boars, 1 rabbit..

hot compass
#

If any devs ar reading this, PLEASE at least give us back dryo AI! 😫

sterile oar
#

Only feedback to give is add some, would be a good idea since theres none to be seen

paper lion
mortal geyser
#

need more AI, or spawn them more frequently, or make them more easyer to spot started carno since i found 2 rabbits as a stego while migrating, and i thought it was cool, can grow a carni, but i cant find any, started starving when i found a rabbit, but only gave like 10% for a fresh carno

boreal crag
#

Honestly there's nothing left to say about ai atm. The only fix I've seen is the boar isn't god anymore. Nothing has changed. Maybe idk read the feedback and realize we cant give more feedback on the ai until, you know, AI actually exists

ebon steeple
#

thats where you are wrong the boar will hunt you down if they see you good luck we need more AI spawn not just at restart so if there are 100 AI in the map when it hits 50 left the first 50 should respawn along with herb food should be all over the map not just in a specific spot plzzzzzzzzzz fix the issues

next spear
#

AI at least the turtles, is respawning for me, so I think this part of the patch is working Edit: I can confirm now 100% that ai is respawning

mortal geyser
# next spear AI at least the turtles, is respawning for me, so I think this part of the patch...

now we only need higher AI count and a way to spot them more easily, also a little tweak on AI spawn areas should be made, like bullfrongs only spawn at oazis and great swamp but not at rivers, frogs should have spawn ar any water sources like rivers too, boars should spawn at muddy, swampy areas too and plains as well, deers should be more common in plains and near forests in higher numbers

mortal geyser
#

hello again, yep still would be good to increase AI count, but now i have 2 suggestions (and one would make even more easier to grow as ptera but hear me out), how about increasing the numbers of crabs on beach? i can tell you from experience those little bastards are everywhere, you lift a rock on the beach and there are at least 3-4 crabs, so maybe a little more crabs on beach? the other suggestion is put fish in the sea too, its very bad for the immersion that there is no fish in the ocean, i know this would make ptera players camp at beaches more but still, realism and better immersion

hot compass
woeful lance
#

are rabbits supposed to be able to run full speed underwater? because I just lost one into the bog and it cleared to the other side in like 2 seconds. Why are AI allowed to run into water anyways?

opaque coyote
#

I just spent 2 hours growing a Carno to 30% and died to a Warthog. I mean, if you're going to make AI so few and far between, maybe make them a little easier to catch/kill?

brazen hearth
#

Increase Seaturtle and Crab spawnrate + add Rabbits spawning at Coastal Biome! Like this, Ptera will have all it's preffered prey kinds spawning at Coastal Landscapes and it will become it's natural biome

warped widget
#

Love that deer have footprints now!

soft yew
#

I would like a way to find Ai easier.
Footprints, noises, or scents. Something to make hunting them in forest viable.
I have no chance of seeing an AI unless they are in the plains

quaint sonnet
#

More AI please, or at least let them respawn?

I mean, this is literally a thread full of people asking for basically the same thing... If it doesn't happen, you know they don't even read this lol

ripe bronze
#

Ptera should be able to swallow rabbits whole, little seagulls can do it so a large flying reptile should be able to aswell!

open shore
#

When you do have Dino Ai added back maybe add some baby ones

fallow apex
#

I think it would be great if a rabbit didn't run as fast as an adult raptor

terse tundra
#

I think fish could need some kind of overhaul. Currently they are rather boring and kind of feel like swimming lunch packets. So I suggest:
(1) Officially rename "Elite Fish" to "Fat Fish" (nothing elite about them)
(2) Fish should try to escape more effectively. For Fat Fish that's basically swimming away at a decent speed. For Swarm Fish it would probably be enough to slightly change location so players can't just sit in one spot to catch them.
(3) Move the Coelacanth into the sea or at least into deep water.
(4) Remove Muskellunge swarms and make Muskellunge a smaller Fat Fish.
(5) Allow Fat Fish to swallow small animals (like juvi Pteras or Dryos) if they get too close.

astral rose
#

Obligatory more AI please, starved twice in a 100% server because I cant find a soul that isnt 3x bigger than me

cerulean hollow
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I would love to see more AI for sure but not boars, they are way OP and i just got killed as a raptor by one when crossing the water, the boar literally ran through water like it was land and was so much faster than me which makes no sense, it’s a very aggressive AI which sure that works but it does so much damage it can kill you in a couple hits yet a raptor takes multiple hits to kill a deer?

grizzled oasis
#

Yes Evrima needs more AI!

cerulean hollow
#

This whole channel is “we need more ai” please just listen to us

next spear
#

Dino ai, I'm playing a dinosaur game to hunt dinosaurs, if I want chicken I can go to the grocery store next to my house

opaque coyote
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I get why the devs wont throw in new "playables". It's based on game mechanics right? Like how other playables interact with other playables? Scripted fights etc.... But when were limited to basic interaction with "Chickens & Boars" the hunting and combat is so "BLAND". Can the devs explain why we don't just get other dinosaur models to hunt for Ai? The mechanics don't have to match up if were just hunting to survive right? Like, why am I hunting chickens in a dinosaur game? The immersion is all messed up when I am supposed to spend 2 hours in a jungle growing a carnivore. Give us sauropods, give us para's, dilo's, gali's. Like give us SOMETHING!!

cerulean hollow
#

buff boar

oak dagger
#

🐟 Elite Fish barely move around anymore, they used to swim away from deinosuchus... 🐊
WiggleBday Currently they just wiggle around in 1 spot. They don't move enough to ping sonar triSatellite
t90DooSwim It would be nice if fish could swim around to give them a more natural feel. PogFish
Chatting Maybe this is already planned! but this is my feedback peepotongue

ivory marlin
#

Aquatic AI overhaul
Right now a lot of the AI in aquatic biomes is pretty much solely limited to schooling and elite fish, with the occasional frog. It'd be nice to see a lot more variety in creatures in the water, and ones that present a threat to smaller aquatic animals while being a food source for larger ones and creatures that live near the water. There should be threats in the water just as there are on land, and elite fish should pose some kind of threat to make killing them feel rewarding rather than a free meal.

Proposed creatures
-Snapping turtles, aggressive. Snapping turtles will attack creatures smaller than themselves and count for the turtle nutrient. Found in rivers and the swamp
-Sharks, aggressive. Will attack anything that's smaller than them or bleeding/wounded, ocean only. Count as elite fish.
-Freshwater and coconut crabs, found at rivers and ponds. Count as aquatic invertebrates
-Saltwater invertebrates, found at tide pools and shallow areas of the ocean. Things like sea urchins, octopi, clams, etc.
-Add pike, arrowana, and arapaima as aggressive elite fish that attack hatchlings and juvies in rivers and swamps.
-Add groupers, tuna, possibly oceanic salmon as ocean fish of varying difficulties to catch. Groupers being slow but a lot of health and may swallow something too small, while tuna are much faster and will flee.
-Tadpoles in ponds
-Piranha in rivers or swamps would be a neat elite fish IMO, that attacks wounded or bleeding players, but otherwise would be passive.
-Waterfowl, counts as the same nutrient as chickens. Ducks, geese, cranes, etc that gather in ponds and swamps would be an excellent food source and draw other carnivores to the area

Changes to current creatures
-Move Celocanth to the ocean
-Schooling fish added to the ocean
-Change 'crab' nutrient to 'aquatic invertebrates'
-Make muskellunge an aggressive elite fish

Other potential ideas
-Small whales and dolphins that occasionally show up being beached
-Large whale carcasses on the shore or in shallow water

frail raven
#

bring back dryo ai

tacit harbor
#

As the isle team has stated before they want the isle to feel like a proper ecosystem, and be able to support large preaditors. However, in the isle's current state it does not feel like this at all. We all have to remember that the "small" dinosaurs in the isle are actually quite large, such as dryo being roughly the size of a cow. First off the large land mammals that we have currently such as deer and goats would never be able to survive on isla Spiro. They would be out-competed by the countless species of herbivorous dinosaurs on the island, and be easy prey for the genetically modified preaditors produced by Apollo Engineering. Other species of dinosaurs could be added to fill the niches that the mammals currently occupy, such as ava filling the niche for boar, and gallis filling the niche for deer. There are also dinosaurs currently in the roster that do not have their nieches fleshed out. A perfect example of this is hypsi. Hypsilophodon is barely played by the isle's player base and would be a perfect addition to the AI roster, perhaps filling a niche comparable to prarie chickens, or jungle dwelling birds. Dryo could perhaps live in colonies like prairie dogs, escaping into a vast network of burrows if a preaditor is not stealthy enough while hunting them. Velos could be a danger to juvenile dinosaurs, adding a reason for juvis not to just hide in bushes. And taco and oro could live in forest, giving players an actual reason to traverse the jungles. This does not mean that all modern day AI should be removed. The smaller AI should absolutely be able to survive on isle spiro, just as small mammals lived alongside dinosaurs in the mesozoic. And I also do think modern AI is partially needed to remind players that the isle takes place in the present day. But I also believe that I vouch for the majority of the isle's community when I say we would like to see more dinosaurs as AI, further immersing us in this unique ecosystem.

steel spire
#

consider maybe eventually adding in avian ai. Ducks, geese, cranes for water fowl, hawks and vultures for aggressive raptors, and even smaller finches or robins. they could maybe be put on the diets of bird hunting dinosaurs. maybe even on the ptera diet. I like the imagery of a dinos leaping into the air to catch a bird out of the sky or a pterosaur grabbing it mid- flight.

scenic lagoon
#

Can we get some prehistoric animal AI not limited to playables? A couple suggestions I have are Gerrothorax, Diplocaulus, Hibbertopterus, any Trilobite, and maybe a prehistoric tortoise like Carbonemys? We could also do with other AI stuff like maybe snakes, terrapins, small lizards and suchlike.

steel spire
#

I think some AI group/ spawn in small herds. Of course it should be rare, so that in the event that one actually finds a herd, it isn't taken for granted. But every now and again it would be cool to see a small herd of deer or boar

opaque coyote
#

I feel like the game would benefit greatly from insects as an available food source for carnivores. Something like large dragonfly's or beetle. Also small dinosaur ai like Compsognathus should be more common. These creatures and insects would net a small appetite boost but if they're spread out in abundance & across all ecosystems, then consuming a lot of them just to stay healthy would mean more engagement for the player. It would also add to the ambiance of being a dinosaur game. I also think it would really benefit the player base that wants to spend more time deep in the Jungle environments rather than hunting in open fields.

brazen hearth
#

Bring back Dryosaur AI to compensate Player Dryosaur's rarity + make AI spawn not only right after server restart please...

next spear
#

I don't like deino and don't use deino but they seriously need more ai than just frogs, it will be good for other dinos cause deinos won't need to kill all them all the time and obiously good for deinos cause they don't have to kill actual players to get food

next spear
#

fix ai so it stops running to the water on the beach, only turtles would do that, and why are they walking on the water?

steel spire
#

increase the ai spawn rate in populated servers. better yet. make ai spawn dependent on player population on the map. if a section of the map has high player population make less ai spawn there. but in regions where there are only one to a small population of players make the ai spawning density higher to promote map exploration among carnies.

karmic tendon
#

I would suggest the map have more Ai to fill the void for the lack of dinosaurs. I enjoy the big map but I feel I would like to see more ai creatures roaming around in packs or individuals. This would also allow for food sources and have people explore more. For such a big map I would have some ai to fill the voids in places.

warped widget
#

Boars are definitely less dangerous than they were before now. I love the decreased aggro range, makes them much easier to avoid so long as you’re faster than them

little pecan
#

Add teno ai back

brittle prawn
#

I never come across AI, i always die of starvation

surreal galleon
#

Well i already spoke about that in ai feedback discussion, but i will write it here again in hope that some dev will read this.

  1. AI hunting:
    -herbivores should have the ability to look out for danger and also hear if some predator is comming to attack them
    -also the carnivor AI should be able to build groups with players (this shouldnt be too overpowered so you should have to like make a "fight" for the leadership of a group)
    -the AI groups should fight for their own areas and mark food sources for themselves so if you make the decission to join a group of AI you should also have to fight for your area.
    -also these are things that you could turn off in server settings

  2. Singleplayer
    well... i think theres nothing more to say about this feature but it would be cool to see just how the AI works in a singleplayer world

  3. AI "conversation" system
    -for the grouping mechanic you should have a feature that allows you to like command your group AI members as group leader
    -you should make like a "fight plan" and dont just attack randomly with a few guys
    -there should be calls like "hide" "come with me" "attack" "run away" "carry food" and a lot more

  4. a functioning ecosystem
    -You and also the AI should nest with others of their own species
    -they should live in herds/groups and protect the small from other bigger predators
    -herbivore herds should travel great distances to find the diet specified food
    -carnivores should stalk them if they find a herd and will wait for the perfect chance to attack the smallest and most weak one

also the AI has to be able to eat and drink (finally!).

I know that this is a very long list and it is really hard to get in the game but the AI that we have right now isn´t really funny but annoying... I really hope that we will see some of this features in game and I´m really thankful to everyone who saw this and stayed till the end. Have a great day and the only thing i can say now: good bye and thank you for reading!

loud ingot
#

hello. so ive been advocating to try to make a new hot spot other than oasis. you obviously put a lot of work into this area. but tonight i tried to pull a hangout together and a lot of people showed up but sadly the carnivores were too small to take on the larger herbis and there were no ai. please fix this. we need another hot spot other than oasis.

hot compass
#

Re: Felinae's suggestion - I agree, this should be more of a hot spot. The area needs more variety of herbi food, including coconuts. All the herbi food should be available there. That would attract more players. Also, more AI - the southeast corner used to be wonderful for growing carnivores; now it's a barren wasteland with no AI. As we've all been asking, please bring back the dino AI, or at least just dryo for now!

median widget
#

AI needs better logic for where they spawn. There also need to be more of them both in spawn frequency and VARIETY. My suggestions are as follows:

  1. Give animals subtypes.
    Instead of solely wild boar, give us hogs: boar and domesticated pig. Give us roosters along with hens for chickens. Give us bucks along with does. Give us river turtles (snapping turtles!) alongside sea turtles. Give us mountain goat/rams. Give us coconut crabs.

These animals would of course give you the same nutrients, i.e snapping/sea turtle filling the same niche. This leads into my second, bigger proposal...

  1. Revamp how AI spawns work by spawning animals in clusters instead of separately.
    Spawn roosters, hens, domesticated pig, goats, etc by human structures. The roosters could broadcast occasionally.

Spawn snapping turtles along the river, both underwater AND basking, to give young deino and other carnivores a substantial meal that's dangerous as well, like boar but slower. (And allows deino to actually yknow... maintain its diet, since turtle is there for some awful reason)

Spawn deer in jungles/forests in small herds consisting of a buck and a couple doe, like RDR2. The buck could bleat/bark occasionally, as well as stand his ground and try to fight smaller dinosaurs while the females flee.

Spawn boars primarily in the swamp in small groups. Not super packed and clustered to prevent them from overwhelming players with their godlike tracking, but rather close enough to where if you find one you know others are likely near.

Spawn coconut crabs around coconut trees. Make them knock down coconuts, crack them, eat them, and repeat on a set timer. This both gives under 50% pachy a chance to actually eat coconuts(wow!) at the cost of squaring off against an angry crab, and gives another carnivore food option. Ptera could peck/knock them out of trees for something new to do.

The ambient AI could be so much cooler... Please consider at least some of these lol

(wrong channel earlier)

stable swallow
#

would be nice if you made ai avoid water unless if they want water

gray dock
#

Have AI not run after you in a straight line and such, its difficult to escape them, and i had one pounce a me at least 7 times without seeming to run out of stam.

✅ = yes

❌= no

vale geyser
#

Make it so animals can’t get in water. catching frogs is frustrating as ptera because you can only find them in oasis really and you have to herd them onto land.

sudden fog
#

imo AI need to make some kind of noise thats audible past 2 feet. And maybe need to be forced to brodcast every X amount of time.

keen plinth
#

Theres no AI at all, i dont know if its an EU2 problem. Its the 2nd day i join the game and walk around the entire map searching for diet food as a carnotaurus, the only thing i see its at oasis and are just pigs, which isnt on my diet. Please take a look at it, even the most common landmarks have none AI.

Note: can also be the time im joining, which is 3pm GMT -3

quiet kettle
#

Ai in future like dino ai and hostile animal ai like bour should have a territory thing like if you enter their territory they will 3 call then attack for bour it can be a pig screech that way the player is warned just an idea

wraith lark
#

Something I'd like to add onto the suggestion above is landmarks that have a higher number of AI animals, like a Boars territory could have a higher boar spawn rate, maybe things like fish enjoy where the water pools more so their spawnrate is higher in swamps, ponds and pockets of water, if Bird AI get introduced it'd be nice to see bird nests in trees as well for an arboreal egg theif maybe? If such a dino existed lol

mellow hornet
#

Fish migrations? So fish eaters could maybe move around the map and follow the fish to their grounds

quaint bronze
#

add dryo ai back pls. I swear no one plays dryo atm and its really hard to get that last diet from utah. hypsi gives no food and deino is... well... it lives in the water.

thin idol
#

rework these fucking pigs

sterile fulcrum
#

Idea for when weather/seasons gets added is that diffrent AI spawn in diffrent seasons and some are always there and some are only one season not there but this would mostly be mammals that "migrated" or is "hibernating". For example, we only see deer during summer fall and spring. And mabye some artice foxes during winter or moose during fall and winter.

dense crater
stuck summit
#

For some reason the frogs lose their mind when they hit a body of water like a pond or a lake

gleaming tapir
#

Please fix fish not being in your mouth when you kill them as deino

untold owl
#

Frogs and bunnies are nearly impossible to catch as a ptetadon due to hotboxes, difficult to control speed and the unpredictability of the ai movements. Given these two make up a diet category on their own, this makes ptera far less playable for me. Furthermore, even finding them is extremely difficult, and I spent a solid 2 hours without finding a single rabbit over several areas that I know they should spawn in since I've seen them before. Maybe I'm unlucky, but these critters are massive time sinks for pteras to try and hunt. Perhaps a new ptera attack to better catch these small prey midair, or maybe increase the ai hitboxes to make the task less monumental.

solid pulsar
#

animals with bleeding (deers,goats,hogs) run slower, limp

bitter badge
#

Goats need to do some form of fighting back or at least fleeing when freshly spawned carnivores attack them. They don't need to deal a ton of damage or be an immense threat but there needs to be something there that makes it so they're not a complete pushover of a meal. The boars fight. The deer, rabbits, and frogs all run. The only animal I can see being defenseless is a sea turtle on land which makes sense for Pteranadons since hitting an elite fish while they're skimming knocks them out of the sky.

Heck, even a goat headbutt that knocks juvie players over would be something.

However, literally everything eats goats if it can because they don't fight back and they don't run. They just scream when they die. As a result, their low respawn rate causes a Carno player to be at a distinct disadvantage on a lower population server or when s/he's been hit with a stroke of bad luck. I don't know what a better solution would be, but it seems that putting them along more forest edges and increasing their spawn rate would help quite a bit. The fact that I can be the only predator online at the time (late night, day off work) and experience a progressively detrimental diet while say, a lone Stego gets to grow to 100% is rather frustrating.

The Stego will also be able to maintain that diet, and fight back / hunt its 'prey' without any issue. However, with no AI that match my diet, I'm at a 50% deficit for my bite and if I need to fight for that diet I'm at a very large disadvantage even if I do everything right.

steel spire
#

sexual dimorphism in some of the ai. ex deer, males have antlers females do not. deer and goats should fight back. Also bring back dryo ai.

sly timber
#

Ai needs a official respawn timer, Bigger AI can make call noises when under attacked to alert other dinos and have fun pvp interactions

royal narwhal
#

I think it's silly to add animals that are in the present. it was not the same as before when you had to kill another player to survive which was more fun

frail raven
#

please bring back Dryo Ai, no one plays it

tough raven
#

Improve basic AI (boar, deers, fishs), and rebalance diet to no rush for 3 different animals all the time. MVP should took in count, more dinos(to add possibilities on the diet options), more hotspots, better herbs food spreading and more mechanics to the small dinos and "rare" ones that could bring people to play with it, so we would not need Dino AIs in a half to full server. AI dinos could be a future stuff to people that wanna enjoy his own server with 2-5 people. Sometimes sounds like the isle are trying to achieve a bit of everything

south stratus
#

You have to agitate the boar for it to charge and attack you, because I dont think they just gravitate toward things that are near them in real life

marble tree
#

@south stratus objectively false (edit: if you're talking about the current AI).

I just logged back onto NA3 where I had an adult utah hidden in a bush near central pond and a boar AI ran over and killed me before I noticed anything (or even touched the keyboard to move) because I made the mistake of getting distracted by an unskippable YouTube ad.

Apparently I logged in close enough to automatically aggro the AI.
That experience sucked.

south stratus
#

Yeah another thing I hate about the AI is that they have boosh vision

frail raven
#

Buff boar ai back to its original stats, I miss leading it to hatchlings and them getting run down.

jaunty crest
#

I'm going crazy about these boars. I mean, what do I as a pachy juvi stand against one of those? I mean, i know boars are a bit of aggressive. but on a juvi animal that is almost defenseless? Like c'mon... i can't even out run those things.

My point is i was thinking perhaps the boars didn't need to attack any small herbivores? unless they attack them. And if adult herbis closes up they simply would flee. Idk it's just a idea after all.

tiny citrus
#

As a baby ptera your to short for a boar it hit you. I've been watching this poor boar try and hit me for a good 5mins straight

safe cedar
#

I’m glad to see so many other people bitching about the boars. They are literally the only land AI animals i can find, but as a baby dino i just get 🤬ed to death by them… 😂

tight condor
#

glad the elite fish are alive now with fluid movement and you can sense them as deino well done

hot compass
#

I like the new chickens. Please bring back dryo Ai at least!

quaint spear
#

Need more jungle-specific AI to make that biome more interesting. Perhaps adding Okapi, Tapirs, and maybe Cassowaries as an aggressive variant, like the hogs.

sturdy axle
#

Found this at the western outpost and it had me thinking about the concept of common food source locations aside from AI animal and plant spawns.

These food items perhaps may be common at human outposts, or other POI around the map to aid in the spread of players throughout the map. For instance, it is well known that the current Pachy diet has it stuck primarily around center/ south center map, but here I just located coconuts and melon alike in the western outpost, which would give some incentive to venture that way.

This would also be a way to vicariously create POI

sand quiver
#

This Dinosaur game needs more dinosaurs.

limber lark
#

It just needs more random ai dinos, I would be totally fine getting chased by an ai trex at the dead of night 🤣

hot compass
#

I love the update, but there does need to be a lot (A LOT!!) more small AI (rabbits, chickens) in the northwest and southeast. Now that the NW has gotten some love, don't forget the far SE corner. Used to be a great place to grow a carno and hunt herbis. There's no AI there now at all that I can tell.

sage badger
#

Way to much ai this update. you can survive so easily as carnivore right now. in some fields you can look forward and see like 3 deer, 2 boars and a rabbit all without moving the camera. The beach is also over run with sea turtles i have seen many people just afk growing carnos and raptors next to dead sea turtles.

remote venture
#

I spawned in as a fresh pachy right next to a boar, the boar proceeded to chase me down over a long distance, eventually I gave up and just let it one shot me.
Maybe ai shouldn’t spawn at player spawn points? Or even go near them?

Also what’s with that long chase distance? It was like a homing missile, knew where I was no matter where I went or how far I ran…

halcyon parrot
#

make the AI have a turn radius and such just like us players have. I love the fact I can actually run into AI now to kill but the fact is that if I'm a carno and still small enough for a Boar that wants to attack me it instantly turns towards my player impossible to kill without dying or almost dying

jade vessel
#

How are you suppose to survive on 15% food when you cannot catch a deer AI as well as boar AI kills you, and rabbits are hard to find.. same with turtles when you spawn far away?

remote venture
#

As a fresh carnivore there’s quite literally nothing to kill, boars are aggro, apparently there’s rabbits which I’ve never seen before, deer are also hard to find, your only hope is scavenging, maybe boost the rate at which small ai spawn, I’ve seen tons more boars than I have deer.

kindred quest
#

Slow down the deer and the rabbit. A fresh spawn Utah should be able to catch up with a rabbit and a fresh spawn carno should be able to catch up with a deer without struggling this bad.

errant viper
#

The boar ai is too broken and aggro.
Been growing my herbivores and this damn boar will chase you no matter how far you ran away from it, tried escaping through water and the dude swims FASTER than you?!
I always end up wasting hours to a broken boar ai.
Please make have limited chase range...
TI_Mad

warped widget
#

This is a fantastic idea. Possibly even flying squirrels and snakes that traverse the canopy in the future for the upcoming arboreal creatures?

prisma hawk
#

add back simple dryo ai 👍

hot compass
#

On the next Q&A session, could we please get an update on progress being made on dino AI? Like everyone else, I would love to see at least dryo AI brought back. Evrima is just not Evrima without dryos!

topaz heart
#

AI is constantly pushed to the wayside, aye?
I wanna hear more about your plans on it for the future and progress on it thus far! You guys said ages ago you were going to overhaul it and we've heard nothing of that

quaint spear
#

When dino AI make a return, there should be a way to differentiate them from players. Maybe giving them an albino or melanistic skin tone?

wind gale
#

Give the AI some calls so ppl can find them like on legacy....think about the upcoming nightvision....will be fun to run around at night and search for food that not even makes sounds -_-

left hawk
hot compass
#

Where are the chickens for ptera? In all the hours I've spent playing, I've seen two, despite flying over fields specifically looking for them. Plenty of boar, but very few chickens. Hope you can boost the chicken AI and also give us dryo and hypsi AI soon!

cerulean hollow
#

maybe intoduce Titanaboa as AI?

bitter badge
#

It seems I never stop finding something to nitpick with AI, but in this case it's actually fairly significant.

As Carno, I stay around plains quite a bit. My primary weapon is speed and I need open, mostly flat spaces to have a good chance at running players down without getting injured or them getting away. It's also been pretty clear that it's the intended game design as well as seen in the diet roster that Carnos occur in arid areas and plains- both of which are usually considered flat at first thought.

My problem is: Goats do not occur in those areas. Goats occur in hilly places or in areas with terrain where 'flat' doesn't even remotely describe the landscape.

I've found goats far beyond 'goat hill' near mud pit, past treacherous terrain where I'd broken my legs trying to find them. They're also across the map in equally dense forest with pitching terrain. All that's missing is jumping and you might get close to calling it parkour. Even if I'm within a few feet of a goat, they can vanish in dense foliage and I can only imagine finding them if I hadn't seen the direction they ran off in.

Replace goats with pronghorn antelope, and then put those on the map to run about on the plains. Suddenly, you've got something that much better fits the Carno niche and keeps them busy in the biomes they should be in. You could even have them migrate between open spaces.

Aside from Carno, I know Pteranadons have trouble finding their diet foods as well. Pteranadon has been nerfed so far into oblivion it's probably seeing Mehrunes Dagon. Chickens are next to impossible to find. At this point, it's sheer luck to locate some poultry and a Pteranadon certainly isn't going to be hunting through thickets searching for food. Then, there's the expectation that Deinosuchus will hunt turtles. On the beach.

Thus, I'm learning that it's not so much as frequency of AI spawns as much as it is AI placement and respawn times that need a TLC.

cerulean hollow
#

Instead of Chickens why don't we have some kind of exotic bird/mammals/reptile AI that actually lives on those islands. Domesticated chickens such as the ones walking around need humans help to survive. Maybe humans can keep chickens and dinos can steal them but no chickens actively roaming the map. It doesnt really make sense. Same with the Goats.

wide shoal
#

Um land fish are a thing apparently maybe have ai a little more smart and not able to land walk

fathom crest
#

Give us ai that makes sence for a tropical enviroment like tapir, cassowary, monkey’s. etc

twilit trellis
#

Ai needs to be sniffable/hearable please 🙏it’d really help since theyre required and can run through thick foliage

old moon
#

playable boar

winter cave
#

No sonic ai in water plz

lethal sky
#

Please remove Utah and Crano AI, the game should be PvP its not fun to be killed by AI

steel tangle
tight condor
#

Dryo ai. Why? Nobody plays it. Give dryo it's burrow

primal epoch
#

I wish there were more ai spawning around us so that we dont need to kill so many players. or starve like 5 times because no ai spawning.. like the ptera can just eat fish, deinos can eat fish they spawn almost everywhere in decent numbers.. but on land i hardly can find any ai. somebody got tips for me maybe?

raven willow
#

I normally find lots of AI in empty servers. The game seems to force you to kill other players for food if there are players nearby.

patent whale
#

The boars litterally chase across the map into areas with more boars and create a war survival scene for juvinilles. I would suggest implementing a fall back (after xyz they back off and return to position)

jaunty loom
#

Playable ai to do a little trolling

twilit trellis
#

salt water fishing schools/fish ai? and easy visible ripples in the water please ty 🙏

glad thunder
#

lower down the boar AI aggro and damage, I was a 25% carno and another boar spawned and I was killed. It's broken and does too much damage.

spring violet
#

Please increase AI spawn/respawn at the edges of the map. Many areas, especially the east/southeast of the map are coin flips on if you’ll even see an AI out there so of course you’re barely going to see carnis out there since it’s also unlikely you’ll see herbies out there because the diet plant spread is pretty bad out that way too. Such a gorgeous swamp and plateau that gets so little interaction. Same can be said for the northeast/north and southwest/west. Unless it’s right after restart most of those areas just feel totally barren.
Edit: if too many dead bodies is a concern lower the amount of time it takes for a dead body to despawn. You can put in an exception for bodies that are actively being eaten from every so often so long hunts don’t go wasted due to the faster despawn. A lower despawn time would probably help a lot with performance in hot spot areas as well.

jaunty loom
#

give the boar ai a stam pool so it doenst chase you through out the whole map

bright heath
#

I think the whole boar issue would be fixed if they installed an aggro range or time onto it, that way once you get a certain distance away or it chases you for a certain amount of time, it will lose aggro.

stuck void
#

the boar swim in the water and even attach the ai fish and kill them very strange how they stay in the water chasing the fish

terse tundra
#

There are too many boars which makes it really easy for adult Utahs and Carnos to subsist on them, even in large numbers. While Carno might not get nutrients from them they are extremely easy to kill and fill you up by quite a lot. So they are basically junk food for Carnos in between hunting their actual prey and probably play a rather large role in the massive carnivore overpopulation we witness at the moment.

Instead there should be more small AI like frogs, rabbits or chicken.

fierce fox
#

Saltwater fish, idk if this is planed but if not then it should so pts and deinos can also find food in saltwater plus more immersive

boreal crag
#

Make the ai capable of getting away from predators. They should not be free food because it simply allows for carnivores to grow far to easily. Give them speed and behavior that forces the predator to actually use 2 brain cells to kill

hidden folio
#

when rex ai is added, make it have a growth cycle as well to enable players to hunt smaller rexes while avoiding the larger ones

dapper seal
#

I want to suggest some AI ideas for a couple bioms to make them more alive and also create an atmosphere of the tropics:

  1. Tapir and cassowary on forest floor, small monkeys that run away to the trees like rabbits into burrows.
  2. Large snakes (anaconda, python or smth), freshwater turtles (*carbonemys) and iguanas at swamps to give food to other semi-aquatic besides deinosuchus in future.
  3. Some lizards like agama or varan in arids (replace hypsi in ptera diet with some of em)
  4. A few more food sources for coastal. Mb marine iguana or some dolphin/shark corpses.

picture of carbonemys size

primal warren
#

please please change the boar AI/aggro range, twice i have been chased for over 20 minutes as a herbie, even after falling off a cliff as a juvie pachy and climbing rocks (which it also attempts to do to a point). ill be resting for 5 or 6 minutes after thinking i got away and suddenly you see the boar sprinting after you in the distance

scenic lagoon
#

Hibbertopterus AI in swamps, because like, look at it, c'mon. It's awesome. Maybe it could be real hard to kill, but if you follow its tracks it might create a trail of worms and watersnails in the mud.

hot compass
#

Can we please get an update on what progress is being made with dino AI?

sudden solstice
left hawk
#

1: Make AI smarter
When dryo AI was first being worked on last year or however long ago that was, it had a lot of stuff going
it knew to crouch, it knew to dodge, it knew to turn.
Now though, the AI is either run away in a straight line for a bit then stop before running again, or make a beeline towards a victim.

2: Give AI footprints and more sounds
This will make them easier to find and track and as well can just add more to the ambience.

steel tangle
#

Deer moving in herds for bigger boys

valid latch
#

Make Compy's not able to run across water and set them to ignore bodies that are in water

wraith estuary
#

turtle suggetion

make the shell of the turtles hard and if you bite the shell area it would not dmg the turtle so basicly make the hunter focus his bites on the non shelled area of the turtle in order to kill it

half lotus
#

Make compies attack smaller baby dinosaurs like baby utah, and maybe add smaller forms of the existing ai such as baby boars or deer to make it easier for small baby dinosaurs to get food

frigid acorn
glad blaze
#

I personally rather see animal ai instead of dinosaur ai. Its nice knowing every dinosaur you see on the map is another player and each encounter will be unique from the previous. Would be neat to have some dangerous animals in the game like a wolf/bear/moose etc instead of the playables. I just feel like a map filled with ai playables would sort of take something special away from the game.

wheat iris
wraith estuary
#

please change the text message that pop in the middle of the screen when you skimming and fishing as ptera telling you got to let go the key in order to fish a fish..insted why not making a fish symbol popping off somehwere on your hood that will tell you that yu have a chance to grab a fish

spring comet
#

Please bring Dryo AI back! I've always had so much fun hunting pesky little Dryos as a juvie Carno before update 4 because you actually had to be careful or else you might miss your kill and starve. The new AI is just free food. Sure the boar is hard to kill if you're juvenile (mostly because it chases you across the entire map until you either die or kill it) but you can still hunt like chickens (if you find them, I've only seen 2 since the update) and other small AI because they're so slow. Dryo was so cool, it could do so many things that the new AI can't, like run without stopping after it gets 1 meter away. Most of the AI just stays in 1 place (especially the Compy AI, I had 3 of them standing on top of each other just watching as I killed and ate their companions in front of them).

twilit trellis
#

lots of land ai i've spotted in water, and it also swims too fast to catch most of the time (frogs for example) would like if they didn't go to water, and maybe if their swim speed wasn't impossible like sea turtles

sturdy estuary
#

Compy Ai have been kinda weird recently, I ate three in a row as a deino while the others just waited for their turns.

Also playable Pterodact/Compy Ai in the future maybe idk please give us the playable rats- TI_HypsiPlead

twilit trellis
#

i'd also ask again for the current AI to get sounds, especially small Ai like the frogs so you can know they're around and where they are like how legacy AI did TI_HypsiPlead

frail raven
#

Dryo ai, bring it back

hot compass
#

Woot, pterodactyl AI looks AWESOME!!

grand vale
#

Maybe bird AI or smaller flying creatures? Sky would have more to it going on and it'd be very fun to divebomb something airborne as a ptera in order to catch it

vernal yarrow
#

Compy ai needs to be worked on. Shit ton spawn all over the map just making the game more laggy. They don't move. They give no food. You can kill three and have three more spawn and can continue killing them non stop on the same spot. They're just a waste of space tbh.

remote venture
#

Maybe ai could go to the water to drink? Would allow Deinosuchus a chance to kill them without going on land. Fish in some places are scarce.

woeful plume
#

Have the ai spawn in groups and more specific locations. It's weird seeing boar and deer alone. Put deer more in forests. And well boar as well as deer be in groups. Make it realistic. Put chicken in a group too. Chickens are dinosaurs along with most of the animals in the game. And raptors pack. Have chickens pack too.

strong carbon
#

Make it so Pterodactylus only give away the location of players who are afk growing, mixpacking, and megapacking. People who are playing within pack limits, constantly moving around, and not mixpacking should be ignored by the pterodactylus.

cerulean hollow
#

Maybe introduce New AI to the game? Like giant Snakes and AI Fish for Water areas and the snakes for the swampy areas of the Isle v3 map?

wintry dome
#

Not sure if it's been mentioned yet but a boar will chase you to the ends of the earth. Only encountered this problem as a pachy. Most recent encounter I got a boar chasing me, and I drained my stam running. A little after having laid down to recover, there it emerges from the bushes, still coming at me... Was able to survive as I was with a friend. It feels like 40% of the time my pachy attempts are cut short by an overzealous piggy.

bronze crane
#

the microraptor would be a good ai, imagine going through a dense forest and seeing these little birds with 4 wings from the past flying above you from tree to tree, I think it would be a good idea to put them in forest areas, and the pterodactylus near rivers.

glad blaze
#

"The Pterodactylus, as an AI creature, is intended to be very vocal in order to give away a player location"

Would be nice if this dino was intended to pester mixpackers/megapackers.

cerulean hollow
#

Maybe Make the current Legcacy AI be huntable such as the fish in the rivers able to be huntable and maybe new AI to the game such as turtles or modern day birds as flying AI?

gray dock
#

Its super hard to find deer, i keep looking but i cant find em, boars, rabbits, chicken i can always find, but no deer and goats, and i think we need dryo ai back, it worked well, becuase there are no dryo players and little deer ai

carno diet

hollow cliff
#

This elite fish swam to land and then after it was dead it wanted to go back into the river and somehow got stuck so it stretched out like spaghetti... now you can't eat it anymore

bronze crane
sudden solstice
#

AI should hang around some plants to feed on fruits, much like compys do around bodies.

I think chickens should spawn in flocks and fly/run and dissappear once one or more gets caught!

Also maybe add some distant birds flying. Could be catchable, could be not. But it would be cool if some migrating birds get picked off by Pteras and Quetzes when spooked from trees or just as they fly by from one corner of the map to the other.

And when weather gets introduced, have it so all the AI animals fly and run into hiding before it starts raining and storming!

limpid pollen
#

I've noticed the compy ai spawn in packs of 2 and just sit there miles from the carcass motionless, so maybe make them run and walk more often as an actual player hunting. Maybe compies could eat player alive and cannibalise.

serene totem
#

Maybe pigs could ignore compies, they attack them on sight, not really usefull :/

bronze crane
#

fish on the coast, it can improve the ptera fishing and the inmersion

twilit trellis
#

There are a lot of places in feels like outside of center that has no ai, or maybe it does i just can’t see it and there’s no other way to find them other than spotting them. But if there isn’t, since theyre required for diets, there should be more commonly around the map. I also don’t think they should sprint faster than a carno across the map in one direction, moving from the spawn point you’d find them in, or sprint faster than deino in water where some of them probably shouldn’t be

karmic flint
#

I've had many times when the ai would look directly at me while hidden even at large distances away, it's oddly creepy

steel depot
#

where are the chickens at?

bronze crane
#

octopus:✅ horseshoe crab:👍 (img in #paleotalk ) river crabs:👌

tulip seal
#

Give AI (like boars and deers) the ability to detect large numbers of players in one spot (pack scent kinda) and make them trying to avoid it. This would make it harder to hunt AI creatures in mega packs and hopefully encourage players to stay at decent group numbers. Also, AI shouldn’t spawn around them either.

jaunty loom
#

Marine fish by the seas surrounding the island

tulip turret
#

Oro and taco when? Just for more variety in small creature AI.

sudden solstice
#

Arapaima and Piranha please!

jaunty loom
#

you should fix compy ai or how the ai works before you add ptero because I can see ptero ai being buggy as hell and not even functional like compy

jaunty loom
bright heath
cyan patio
#

Jungles feel very empty and players tend to avoid them when looking for food, making them useless giant biomes to simply hide. You can try adding some carboníferous or eocene life forms to make players move more through the jungles/forests when looking for food.

Examples:

Meganeura, arthropleura, the beelzebufo ampiga, mesothelae, etc ...

Some of them like the mesothelae or the beelzebufo can be dangerous for Young or small dinos, but this is just an idea

full patrol
#

I feel like the rainforest/jungles could use a bit of AI to make them more lively. Animals such as tree frogs, lizards, insects, and small rodents could improve them. I also agree on the fact that meganeura should be added to the swamps of Isla Spiro. They would provide a threat for baby ptera's, and provide some nutrients for larger ones.

bronze crane
#

hypsi, for ptera diet

rapid citrus
#

Really wanted to second that suggestion of arthropleura and other gigantic bugs. Adding these will really add to the horror aspect as well for people who are scared of insects and the like. Imagine being a little hatchling utah a bit too far from your nest to find THIS looming over you with all of its legs wriggling around.

frail raven
#

I have once come again, to ask you devs, to consider putting dryo ai back to the game. (Maybe even hypsi ai)

forest crypt
#

I personally would like to see a herbivirous dinosaur ai which would feast on diet foods, like the pterodactylus but for herbivores, i dont know exactly what this creature/creatures would be but here is a suggestion, Lystrosaurus, idk much about small herbivirous extinct creatures but lystro is a suggestion, idc what creature it is, i just want it to be a small dinosaur/extinct reptile which would eat herb diet foods. Obviously balanced out so it wouldnt just be able to eat the diet foods quickly, it would take like 15 mins to eat a single large bush or something and around 2 mins to eat 1 peach,coconut,horned melon,root etc so yeah. This creature jist like compys and pterodactylus would be useful for getting rid of foods and pestering creatures, this creature would make a loud noise and run away when a large enough creature comes close, like a deer but with a loud noise everytime its startled. This creature will mostly just be lowering the food on differeny diet foods so that herbivores would get less food from a single diet food etc. However after a certain period of eating, these creatures would move away and despawn, allowing more to spawn just like compys. Just an idea.

hot compass
#

I'm hoping dino AI returns with Update 5, but in the meantime, we are all missing and yearning for dryo AI, as Kav said above. Please consider not making us wait for dryo? I miss the little buggers!

boreal crag
#

Buff ai.
Ai shouldn't be free food for carnivores.
They should still have to work for their food.
Make the AI capable of surviving an encounter if the carnivore is dumb

flint cipher
#

Right now its to easy for carnivores to survive on AI alone, reduce the spawn rate to encourage cannibalism to handle the massive Carno and Deino population.

simple lion
sacred creek
#

the compy is my all time favourite. hes so cute, a very small fragile critter. id love to see any development / progress on him

steep apex
half lotus
#

Please free the compy from their suffering, being joined inside each other and unable to move must be painful (Talking about when 2 spawn inside of each other)

marble tree
#

Boars after the hotfix walk when pursuing targets instead of chasing

primal epoch
tulip seal
#

I did a suggestion like this like yesterday but I'll do it again sense it was an AI suggestion.

Stealth should be a massive factor when it comes to hunting. As of right now, predators can easily run up to a herbivorous prey and attack it on sight. The herbivore really hasn't much a chance of detecting threats until it's too late.

My idea is to let Dryosaurus AI being able to easily detect the presence of a predator if the predator is not sneaky enough. How the Dryo would react would be it becoming nervous and restless, kicking the ground and other intense idle movements. If a herbivore can spot the Dryos behaviour, they'll know danger is approaching and therefore has the chance to act before it's too late. Dryosaurus AI should be solitary, decently common to find and not fearing herbivores but will keep a small distance away from them if they get too close.

How to remain stealthy as a predator is basically using crouch and not to make noise. Also, stealth should be harder to remain if you're a heavier carnivore but also depending on how large your pack is will also effect how stealthy you are together. Basically, make it impossible for megapacks to be stealthy.

hot compass
#

Can we please get an update on how the return of dino AI is coming along? Pterodactylus looks great -- how are the others progressing? And which update will they return with?

terse tundra
#

I think boar should not spawn in the plains but rather in the forests where they can't be seen from far away.

Right now they are basically free lunch packets for both Utahs and Carnos. In the forests it would be less trivial to find them and claim your sizeable reward. It also makes more sense, given they are technically only on Utahs diet list and Carnos only really hunt them, because of how easy it is to survive off them.

wild jay
#

I'd like to see more equitables spawns of AI on the map. Not only a big concentration in the center and west side and some hardly fews everywhere else.
As a carnivore, it is difficult to just explore and chill, looking at landscapes like in North east, just because we can't find anything to eat (except turtles on coasts but it is very limitating too)

lucid shuttle
#

If this isnt already planned add back some of the small dino ai such as dryo. Not enough people when the game has its full roster are gonna be playing small tiers so that mid tiers and some higher small tiers will be able to have all 3 diet.

sudden solstice
#

I think I've said it before, but chickens or the "Southeast Asian Red Junglefowl" should spawn in flocks! A group of around 6 in each spawning zone. Mostly around grasslands bordering tree lines. So the players have to be careful not to spook them into the trees or they'll lose them! Maybe using a sort of Boids-like system to govern flock behavior?

warped widget
sudden solstice
#

If the fish you catch is fresh, make it flap and wiggle for a minute. Even if it's just for 15-30 seconds. And if you drop them they do an occasional wiggle or puff of breathing before karking it quickly

mellow osprey
#

In fact, the priority of AI can be raised. In order to build a complete ecosystem as possible on a server with a maximum number of people, the number and type of AI need to be of a certain order of magnitude. The protagonist of this game should be the AI dinosaur group, not individual players. Players survive, fight and die with the migration of the group, and the survival rate of players who leave the group is lower In this case, even if there is only one person on a server, you may experience the happiness of a survival game with a complete ecology Because the current situation is that no matter how many servers there are, it is difficult to form a complete ecosystem. Of course, a large number of AI dinosaurs need to optimize the game performance, but this problem will be realized with the development of technology

sinful tiger
#

Please add more AI in the game ONLY if it not effects performance. I would also suggest to remove ALL the compies and at least 50% of the ais until you can't address the performance issues....
At the moment compies adds lag to the game, nothing more.

wild jay
#

Little AI as chicken and rabbits are hard to hunt. No footprints or i didn't even could catch themnor smell them. I'm not even sure they make a sound so if you don't see them, you just search endlessly to find one.

Maybe it would be cool to localise littles preys by sound and make footprints more visual so we can track them as boars and deers ?

feral hatch
#

Additional AI. beelzebufo (aka biggest frog/toad of all time) and snapping turtle. the 2 would be a good challenge for young dinos to hunt as they could defend themselves and attack smaller dinos as well. and there are already turtles and frog AI, so you don't have to start from 0. beelzebufo who is good for young Carno and Utah and snapping turtle for Deino so they could also eat finite turtles which is on their menu but with sea turtles they have no changse to get any. Since snapping turtles live in swamps and rivers it's perfect for us

west pier
#

Starved twice as carno last night even after finding a few goats and a rabbit. Made it to sub-adult then just ran around until I dropped dead. Server was 40% full. Couldn't find hunt-able players, couldn't find AI. Before this played Deinosuchus for a week on the same toon. Always had plenty of fish and it was a much better experience. I think the land-based AI needs to be increased. Or if it's there and we simply can't find it we need better ways to find AI, like the Deino's water sense.

woeful lance
#

Small AI gives way too little food. As a fresh juvi carno a crab or a frog gives maybe 5% or less of your food meter, and you start out starving to death. They need to give more food or be way more common because they’re not worth anything right now and don’t really justify their own existence

dry wing
#

has anyonet alked about the AI animals that jesus run across the water at mach speed yet?

elder frost
#

Hi. As a fresh juvie Utah, you need more little AI. As a juvie Utah, for example, the many pigs kill me very quickly, but as an adult Utah they are quite useful. As a juvie you need more small AIs like rabbits or chickens - and unfortunately these are very hard to find. I've already starved to death 3x because as Utah (Juvie) I can't kill any wild boar, but I can't find any other AI like chickens or rabbits either - except in the hotspots. And there I am the food myself ^^ Or the rabbits/chicken should be easier to find.

AND:
Distribution of the AI ​​over the map: In some places you can see five wild boars and five goats. Unfortunately, other areas are almost useless for this. In the far south-west (coordinates: -31; -553) you will find no food as a Herbi and possibly a single deer (if at all) as a Carni. A more even distribution of the AI ​​and plants may be advantageous in order to use the entire map. On the other hand, I also welcome the fact that you have to look for your food and not be spoiled so much - but I still wish that the south-west (see coordinates above) could be better used. I just really like this area! Currently this beautiful area can be used by Pteras rather than any other dino as you would just starve to death. I find that sad.

sudden solstice
#

I would like Arapaima as an elite fish for the swamps!
Also please put chickens in flocks for around 6, and when catching 1 or 2 the rest fade away as they run/fly!

strong carbon
#

dont add dinosaur ai back besides dryo and maybe rex to kill players until rex itself is released. the current roster of ai is near perfect imo and the dinosaur ai just frankly sucked (no offense to Amarok the dino ai sucked cause they didn't follow the same rules as player dinos for example they had infinite stam and swam fast as fuck)

safe lance
#

my best suggestion is to make it so the ai doesn't swim at moc 10

stark lance
#

I think small AI like frogs, crabs, chickens, and even rabbits should maintain their current food gain (to keep them from feeding larger carnivores), but should increase in either spawn amount or spawn rate. That way as they run off and hide there is a slightly better chance for small carnivores to find them and for certain carnivores to get that third nearly impossible to fill diet. (Looking at Utah for their rabbit need and ptera for their chicken/bullfrog need). Also Compie AI needs to actually take food value from the things they're "eating at" so that the corpses are made to despawn faster. This is more realistic and also helps lower the lag from multiple corpses in an area. Plus gives a reason to chase off the compies and the incoming bird AI that would be at the bodies!

brisk bridge
#

they def need to put in more ai.. i died 5 times in a row of no food .. just no ai to find

topaz cove
#

A dinosaur game yet all the AI are animals just bring back dryo AI its a very rare dino to see so bringing it back would make any dinos diet with dryo noticeably better

cerulean hollow
#

Maybe if not more AI
Implement something like a grazing mechanic for carnivores,
Randomly spawn in rotting carcasses or something like that to help sustain the carnivores until they can make a kill

rapid swift
#

Hey everyone. Random question. Do you think you’ll be able to hatch AI in the nesting update or will you only be able to hatch friends and other people on the server? I think it would be a cool idea! 🦖

night basalt
#

AI`s shouldnt be able to outswim a Deino by 50mp/h 😄 they swim so fast if they were on a Jetski or something

terse tundra
#

The "there is way too much AI" effect might at least in part come from their respawn rate. You kill them, eat them and after a short while there is a good chance new AI will have spawned in the area. This is especially noticeable as a Deino living off fish in the swamp area.

Because of this there is a good chance to find AI even in very populated areas and the constant respawning - especially of boar, fat fish and deer - serves as a horn of plenty for the carnivore population who don't have to care about actually hunting to survive and by extension don't have to care about competition as well.
Deino, again, is a good example: There is no actual reason to cannibalise, even fully grown and in a popular area you can survive off 100% fat fish, which also give the same nutrient cannibalism would give you.

oak laurel
#

I'm sure people have said this again and again. And I will say it again. There is too little AI.
I would presumably be okay with this if whenever you spawn in you have full hunger but due to the update you only spawn in with 25 hunger. Depending on what creature you are you only have said amount of time before you start starving to death. (To the exception of Deino. Fish spawns are fine.)
But with being small means you can't kill much besides maybe a chicken or a frog which are impossible to find because of how small they are and how they spawn in hot spots. I recommend making the smaller AI spawn everywhere because they are harder to find because of their size.
I am not saying they should be absolutely everywhere you turn but make hatchling have a better chance of survival.
I understand this is a luck and skill based game, but I believe dying around 3-5 times trying to find food is pitiful.

lucid shuttle
#

Whenever dino ai returns I would love to see bepi ai to act as the dryo ai of the waters but actually make it be able to run away or fight back and almost impossible for deinos to catch unless they are lucky and get the drop on it I don't want walking elite fish so deino can have more free growth or any semi aquatic for that matter. (not saying to make bepi ai only simply saying their should be ai of it)

lucid pond
#

I have 2 things
1: Maybe there could be something where you can find ai groups of the smaller tier dinosaurs so that players who want a group but don't find a lot of that creature because it is smaller and weaker, can have protection instead of being solo, especially when the roster is larger and has less people playing every dinosaur
2: Have Ai dinosaurs around the new nesting grounds (idk how nesting grounds is going to turn out yet so i cant say much on this)

sacred creek
#

why do deer and goat seem so nonexistent or am i just in the wrong terrain? can we fix the spawns or something or are we keeping it that way, fields dont have to be crowded or anything, but everytime i look for a deer its totally empty or theres only boars. deer are so rare and ive never seen a goat, the only deers ive seen are in the middle of nowhere, deep in a field or theyre in the forests which are so hard to navigate. only then the spawns for them lack. no hard feelings on the AI system, i just want my diet and i dont wanna be punished because i cant find something specific. imo u shouldnt have to spend hours wasting your stam roaming the fields and biomes for nothing, by then your starving just for one piece of diet + i also agree that deers should be in a herd and scatter, that'd be really cool. and chickens should be in a small group

arctic pumice
#

Current AI is very quiet and not really fun. (I know you're working on it, i can't wait to see it btw)

Legacy's Ava, Oro and the little plumpy chicken had a random/frequent calls that made the game creepier than it is with the current EVRIMA branch (which was a good thing imo).

Even though I'm not a huge fan of that former AI revealing your location when you were starving, it certainly was a nice feeling and made ppl completely ready for anything to happen when AI popped.
That is not the case anymore : we just have to run to a location where we know we gonna find silent AI, kill it, fill our gut, then we can hide till we big enough to be able to hunt actual players (even with diet).

So maybe having (legacy's) AI that spawns when you afk could be the nice sweet spot I believe.

Also, full dino AI felt way more immersive for a dino island than present-day animals, but it's just personal opinion again.

spring comet
thorny bluff
#

Microraptor ai can help pteras survive

oak panther
#

Some animals I would love to see in game as AI:

Water Monitors, such as the Nile Monitor. They swim, are venomous, and hunt fish. Can act as egg thieves and fishers, being food for small semiaquatics.

Iguanas. Herbivorous, they can use their tails as weapons, and they clamber up trees. Can become prey items for flyers with a well aimed peck or tree climbers.

Tegus (literally any species). Can become warm blooded during certain months of the year, strong jaws, can reach six feet long or even larger. It is also omnivorous, so it can be around nests, hunt smaller AI and players, and eat fruit.

Seagulls. Enough said.

half lotus
#

Have Goats spawn on more hills such as the hills near Southeast next to the path instead of just spawning at the hills next to south spawn

hidden folio
#

add some form of large bird/mammal for mid tiers / apexes to feed on such as moose, cassowaries and ostriches

all of these would run away from things that are round 2 tons or larger except for maybe the moose, only running away from 3t or more

if smaller than these values they would either ignore the player or go after them

cassowaries would have a very powerful kick and “pounce” while the moose can trample smalls and charge larger animals

when fleeing cassowaries would move at around 45 km/h and ostriches at around 50 km/h while moose would move at 40 km/h

(also make all ai have a stamina bar and make the current ai not be free food

winter cave
#

Freshwater tutels???

scenic lagoon
bold lodge
#

Alligator snapping turtles for Deino diet and so they kill juvie/small creatures

versed cradle
#

There is little to no AI in the swamp area. It all seems to crowd spawn right outside of it, where that log bridge is. The most we have found in the swamp is one fish and one frog.

cyan pebble
#

DUDE make the frogs go slower and not just in circles in water 😳 🐸 IT LOOK DUMB ASL !!!

also please please please add ambience fish like little minnows or what not, its such a simple underwater atmosphere enhance!

pale tiger
#

In beipe's concept it is shown eating a frog but with how the current frogs move the only way a beipe could kill a frog would be on land which doesn't make lots of sense right? they should move more realistically rather than lightning speed in a circle, and I don't mean free food but the frogs need a rework by the time beipe comes in.

tulip seal
#

The heat map should not just be a tool for the developers to use only but should also be programmed into AI so AI can avoid things like populated areas and megapacks.

Why would this be necessary? If I remember correctly, one of the reasons why carnivore players are able to stick with large groups as well as staying at hotspots is because of the amount of food available from AI. By making AI avoid megapacks and populated areas, the food available would drastically decrease and would force carnivore players to split up or explore other parts of the map.

eternal coral
#

I have a suggestion. Large sauropod AI wandering the plains. Not really dangerous unless attacked or if you get underfoot. Not really killable. They could kind of be viewed as a dynamic part of the landscape.

oak panther
#

Ai suggestions part two:

Bees and beehives. Bees are great pollinators and are eaten by some insectivores, possibly could even become food for animals like Hypsi or Compy. Not only that, but they build hives full of honey, which is a great food item for animals. Certain animals could withstand the stings and get some honey for their diet, or possibly strike them at night, when the bees are less active and take less damage while approaching.

Termites: Certain animals could rip open fallen logs or termite mounds for food, eating the vicious little annoyances for a pick me up during hard times.

Extra aquatics: Animals (like salamanders and newts) could fill out ponds and lakes on the island, being good prey items for young semi-aquatics or small guys. (Or becoming predators themselves if any ancient amphibians are added)

night basalt
#

would be kinda funny if these would Live in the swamps and pray on Juvis or baby Crocs. But the swamp has to be kinda reworked for that.

sudden solstice
# tulip seal The heat map should not just be a tool for the developers to use only but should...

This and @eternal coral 's idea for Sauropod AI!
Using 5 minute update times of the heat map data to see player activity (Plus avoiding human structures) would make a dynamic AI herding system! and the behaviour becomes less intense the fewer players there are on the server at a time. But I could imagine herds of Stegos, Brachi, Trikes and Tenos all dynamically herding and fighting over territories, until packs of carnivores attack, then they run in all directions and as soon as an AI in a pack dies, the rest migrate to another area. And of course avoidance is measured by the type of dinosaur and how large the pack is.

For example:
1-3 Trikes Run from +2 apexes and +4 Mid-Tier carnis.
4+ Trikes Stand and fight 2-4 Apexes and 5-6 Mid-Tiers.

So, how many carnivores are in proximity + how many herbivores are in proximity can determine the behaviour of the AI.

+2 Wild Boars will fight 1-2 Adult Utahs.
+2 Wild Boars will flee from +2 Adult Utahs.
Anything smaller than a Boar will always run.
Anything bigger than a Boar will have a chance to fight or run, depending.

AI might be depleted or just regenerate depending on how frequently the server needs resetting.
If you time it so the server resets every 24 hours, you could easily replenish AI if they dont regenerate.
If they do regenerate, a 24 hour wipe may still be beneficial for data caching.

But that also means you may have to hire people to manage official servers...

pale tiger
#

Make Ai have stamina so it can't run for eternity and also make them not fly across water at light speed

potent verge
#

What about a new type of ai?(I am by no means an excellent programmer, but from a logical stand point I could see how programs could be reapplied from the ais we already have to make this, especially seeing how boars previously worked).
-Predatory ais
What if we had ais that hunted herbivores? I spent 5h growing a stego to an adult at midnight when no one else was online. I only spent around 1h actually playing, which was to simply gain nutrients on occasion.
Not only would this limit the ability to afk grow(like what I did), but it would also give herbivores some excitement and realism.
We could have both big and small ones, here are two examples
Velocaraptors(spawns in packs), and Carcharodontosaurus(singular spawns)
Velocaraptors could be fairly weak and only hunt smaller herbies.
Carcharodontosaurus would be fairly strong, yet slow, and only hunt mid/large herbies.
If the need arised these ais could also hunt other carnivores too.

I know this would make the isle harder, but at times when anyone can sit and grow apex herbies without fear, I think this would be a good addition.
Problems:
1- Killing off baby herbies
2-Lag
Solutions:
1-If a carni finds a baby herbie, they will die. This is no different. The only feature I would say is needed to make these ais not super overpowered is to make it so they have trouble detecting baby dinos <50% due to size.
2- The spawning of these ais could be random and far spaced, so that minimal lag occurs
Benefits:
-Stop AFK growing
-Provide a more engaging experience for herbies
-Provide a challenge that gives food to carnis
-Would create a new aspect of the game,

tulip turret
#

Beelzebufo. 10 pounds. 16 inches (4.54 kg, 40.64 cm)

Nemesis of hatchlings (when Nesting is out), it will spawn near bodies of water to discourage nesting by rivers and ponds.

Can we get some love for the 🐸

(Yes, this is a repost of the popular suggestion in #general-feedback but this is a more appropriate location)

coral notch
#

Adding seagulls at coasts, it would also add a good ambience at the coasts

cyan pebble
#

Add Flies as ambient (non interactable) AI on rotten corpses / bits of corpses ( gore ❤️ ) and on carnivores that have eaten these recently, like around their head maybe?

-> this also could include a different idle animation where they go and scratch themselves / wiggle around or something...

-> maybe they only accumulate on dinos that are resting too

Do not make them have annoying fly sounds though, nobody likes that

https://www.youtube.com/watch?v=fCC4ZJJg5Lc

yes, i have watched prehistoric planet and yes i am now in love with the deinocheirus

In Asia, a bizarre dinosaur wades through the wetlands. Taller than T. rex but fully feathered, its body is the perfect feeding ground for blood-sucking flies. His claws may be long, but they can’t scratch every itch https://apple.co/_Prehistoric

Experience the world of dinosaurs like never before in this epic five-night event, from Executive ...

▶ Play video
prisma hawk
#

bring back dryo ai, it was the best ai TI_dryoAAA

ornate pollen
#

Bring back Dryo AI nobody ever plays it anyway

bold lagoon
#

Do not bring back dryo ai, make dryo more fun for everyone so we don't need an ai.

If you implement dryo ai before making it fun, its going to make people play it even less when it actually becomes fun.

viscid gate
#

I present to you Golithia! Now this creature maybe extinct but its living relative the shoebill stork eats baby crocodiles so if this A.I. gets implemented it could be a dangerous foe to deinosuchus families as this would eat the newborn hatchlings. but if this gets killed it would offer so much food for a deinosuchus.

vocal obsidian
pure steppe
#

I think Dryo should come as a hybrid:

There should be ai-Dryos on the map and there should still be an option to play as Dryo.
I think it would be awesome if the playable Dryo would attract nearby ai-Dryos, building your own little ai-Dryo-Herd, that will follow you. So you play the “alpha”-Dryo and your herd will follow you.
Big Dryo Herds would make the map look a lot more alive.
To prevent the “alpha”-Dryo to feed Carnivores, the playable “alpha”-Dryo could give extra nutrients… Idk.

Just an idea.

sand ginkgo
#

RE: The dryo AI argument that seems to be so prevalent here... Right now, the extreme few players who play dryo are using themselves as bait. The only time I see someone playing a dryo, they're not with a herd, they're mixpacking with carnos. Everyone knows utahs have a portion of diet that is primarily playable dinos right now, and carnos have found a symbiotic hunting partner in dryos for luring utahs to them for their diets.
I'm pretty sure the devs didn't mean to encourage this sort of behaviour, but right now that's how the rare dryo is being used. Bringing it back as an AI would (hopefully) put the brakes on this.

bold lagoon
#

I know dryo is gonna be better and more fun in the future, and we would all like it to be in nearer future.. But do not make it an AI just because people dont play it. Thats gonna make people play it even less when it gets better and fun to play. Its not hard to see why (some) people would not like to play a dino when there is already AI version of it.

agile jetty
#

Due to the infrequency of their spawn rates and areas where they can be hunted - I think that anything that has rabbits/chickens on their prefered diets should include both instead of one or the other.

twilit trellis
#

More trackable Sounds for AI, especially small ai, so you can find them in dense foliage

coral notch
#

half the AI speed in water, it is actually insane

lucid shuttle
#

Add some ocean ai around the time more costal animals get added. I would love to see some fish and maybe even some larger aquatic life such as a mosa or tylo. Maybe you should even have spino deino and other semi aquatics have a certain ocean fish in their diet putting them at risk of getting attacked by mosa ai or something. Just a little thought I had.

chrome lark
#

is ai Dryos exist ? becouse ı didnt even see any

hidden folio
#

when rex ai is added, make it have a growth cycle as well to enable players to hunt smaller rexes while avoiding the larger ones

full bluff
#

Maybe like bug ai like dragon flies or centipedes for baby dinos first kills/hunting practice.

shadow apex
#

Ai shouldn’t spawn 100%. If ai is to spawn it should spawn at a random growth stage to give Juvies a fair chance at sometimes getting meals

sudden solstice
#

I would like to see more chicken AI in flocks wondering the tree lines
More diverse AI around the whole map, add some lizards, tarantulas, monkeys, and cranes.
Add Seagulls, Pelicans, Grunion Fish, and Clams.
Also put some dangers on the beach! Jellyfish, octopus, and mussels!

dense yacht
#

goat or deer... don't know which.... hitbox is completely broken... I bit one like 8 times as an adult carno and none registered

pale tiger
#

some small lizards that could be a snack for adults and proper food for juveniles?

frozen shard
#

add a water creature ai, making fish or something aggressive that is dangerous to juvi deinos. there like nothing that is endangering them in the water.

oak panther
#

I have a few AI suggestions:

Alligator Snapping Turtle. Harmless to larger animals, but they can eat small semiaquatics, AI, and young animals, though prefer specific water sources.

Iguanas. Tree climbing, herbivorous, can use a whip tail to defend themselves. Fast on the ground and fast climbers.

Marine Iguanas. Like Iguanas, they can use their tails to defend themselves, but they can live on the shore, swim around and eat aquatic plants.

Squid. Squids are great animals, live at the sea, can change their colors and use ink to cover their escape. Could be used interchangeable with cuttlefish and octopus, depends on which one would prefer.

trail narwhal
#

Add bees. They make their hives in forested areas. If you accidentally hit the hive they come out of their home and attack you. Their stings don’t do much damage. But can poison you (maybe add for the venom update). They can also be found in the plains pollinating. Would be a cool addition to the game 🐝

cerulean hollow
#

There's a need for an in water scavenger AI, I've seen compys uselessly spawning next to in water carcasses.

clever gust
#

Will we ever get fish in saltwater, so in the sea?

wraith lark
#

Idk if this goes here or if it's already a thing, but if a group of compys start to gather around a corpse that you want to eat but you also don't wanna be bothered by the noises the compys make (aka the footsteps that send me into a panic when 3 or 4 of em start running up to me) it'd be cool if you could 3 call to scare em off. ofc they'll still be there but they'll run to a safer distance away from the body (hopefully out of earshot) and come back once you're finished eating

serene osprey
#

do more birds eg: parrots, seagulls (on the beach) and storks (in swampy areas) etc:

pale tiger
#

I think the ai in Breath of the wild could be a really good thing to draw off of for the isle's ai it is immersive and I don't think would add too much lag if implemented well, maybe some semi large birds that are on the ground and fly off if they spot a predator, lizards that hide in the grass. just little things that make the environment more alive but don't add to lag. maybe deload the areas that no players are in and when they enter a zone the ai start spawning.

marble stirrup
#

the boars have a very small turning radius and i think it is very unfair to fight them when you are a juvi utah or carno because of it.

pale tiger
#

Compsognathus should invade nests if the parents aren't there so we can have a replacement for ovi for the time being

stone goblet
#

I think that all the AI such as pigs, rabits or deers should have a lesser spawn rate, if the main theme is about surviving, it should be harder to get food for carnivors. Worying about food bar should be carnies main focus. This would also mean that herbivor players would be hunted much more, so they wont be bored sitting on a rock for an hour straight

spring comet
winged flint
# spring comet Maybe they could also produce honey! Certain dinosaurs could have it on their di...

Maybe theri could eat honey similar to how they did in prehistoric planet. And maybe some dinos can eat the bees themselves, if they are brave (or insane) enough. Or maybe this could be an opportunity to try and simulate symbiotic relationships of some sort between animals that want honey but can't fight but can offer something else and some who can deal with bees. Similar to honey badgers and honeyguides.
There's not really any symbiosis in most dinosaurs games I know other than just for protection so this would be a cool thing to explore.

sudden solstice
#

Add birds for the flyers to either interact with or not, but either way, I'd like to see some birds high up in the skies passing over in flocks or V formations. Same goes for bats! Add bat flocks at night to add spooky atmosphere! It'd be wicked to see bats flying out of caves when a big dino enters!

hazy apex
# stone goblet I think that all the AI such as pigs, rabits or deers should have a lesser spawn...

Reducing ai spawns will not encourage more carnivores to attack herbs. Herbs are hiding and are rather difficult to find. Carnivores aren't not attacking herbs cause they are full they're not attacking cause they can't find them haha. It's very fun to hunt players but they're not going to come out in the open knowing they'll immediately be hunted. To balance removing ai spawns (and specifically in the interest. Of encouraging more predation between players) , then scent system would need to begin showing the general direction of actual players and there's simply no way the majority of the player base would be on board with that.

fervent holly
# stone goblet I think that all the AI such as pigs, rabits or deers should have a lesser spawn...

The biggest issues with this post is as Frostdrop1 noted, the reasons for the lack of hunting herbivore players is not because they are not hungry, is because of the reasons listed:

  1. Herbivores (especially younger herbis) are hiding, as they should be. But solo herbis often also do not go out in the open unless for their diet.

  2. Large mix-packs makes it difficult for carnis to hunt, as someone who usually plays carno and only hunts with one other person, we cannot fight herds with 3 stegos and 2 tenos as well as a couple pachys. As fun as it is for herbis to stay with others, this mixpacking makes it incredibly difficult to hunt since stegos 2-shot carnos in the body. If herbis decide to part from the large herd for even a moment, once they are low they retreat back into the mass, where you are unable to get them.

  3. This goes along with the mix-packing, when faced with large herbi groups its often not even worth trying to kill one of them since many times the remaining herbis body guard and you are unable to get the body.

If herbis wanted more interesting gameplay, the best thing they can do is not mixpack :/

Something needs to be done with mixpacking, for example a stress system like Beasts of Bermuda (although I dont think that kind of mechanic fits this game)
Im not entirely sure what can be done to prevent this but for the sake of both carnivore and herbivore gameplay, this should be addressed.

stone goblet
full eagle
#

For some smaller feathered animals (most likely the Hypsie) there could be some facial disks that allow animals (such as a Barn Owl) to hear things much better than some other creatures.
So perhaps a squiggly line closer to the sound on the UI can help the players detect predators, or even bugs!
(I think it'd be interesting as well! ^-^)

EDIT: However, this could make catching AI Hypsies (if they are in, or will be in the game lol) much harder.
But, if you like mooching off of others for food, here's a tip from WWD:3D; "If you wanna know where the food is, follow the fat guys", Follow the Hypsies to where they have located a viable food source (such as grubs n' such), raid their findings and scare them off so you can eat in peace!
:>

cerulean hollow
#

I've got an opinion on the current ai boars.

Why do boars only spawn in single form? If you take a real life boar it has a large family group and mainly sticks together until it's disturbed by somthing and they run like heck.

Now I understand the ai in The Isle is basically on phase 1, but I'd love to see a small group of boars with a herd or group mechanic. Safety in numbers even for ai lol.

Now I'm not saying make an army or anything ridiculous, but having 5 or 6 boars together would be peachy.

Also instead of boars aimlessly wandering the fields like zombies, can't they go and gather food and water too? I mean I hardly ever see boar ai wander toward water lol and they should, imo eat literally anything. So make them somewhat bothersome for the herbivores too lol.

Now all that said I have no idea how the future of the ai will be but I hope this gives some insight on how, imo, it could work...for boars hahaha

daring leaf
#

U need to add more ai, Right Now its rlly unrealistic because if you are playing on a server with low players and u cant find anyone u will starve to death because the low amount of ai.

zenith owl
#

Where are the frogs?
The one time I found a frog, I was not a ptera, and it was in the middle of the plains.
Please look into the frog spawn rate. I think they're really cute and make really good food sources for baby carnivores :3

idle mason
#

There seems to be a disparity between players. Some can't find ai at all and want there to be more. Meanwhile others know their spawn locations and can just farm them easily and want there to be less. So, I think a good idea would be to make the ai easier to find, but not too prevalent. This can be done through many means, tracking, smelling, and calling.

Tracking: Just make ai move more, but they also leave behind tracks that carnivores can smell. That way you can find their tracks and follow them to the animal itself.

Smelling: Similar to smelling bodies, ai can leave behind scent marks in the general area they spawn. This wouldnt lead you directly to the ai, but can show that there is one somewhat nearby.

Calling: Another thing that can be done is to make the ai occasionally make calls or sounds. They would not broadcast their location every 10 secs like the old dryo ai, but hearing them make some light noises when you're in the vicinity would be nice. This could be stuff like frogs croaking, boars snorting, or just some leaves crunching.

tulip turret
#

Add some land and flying critters to make the world feel more lively, like mice, lizards, squirrels (trees), small birds, seagulls by the coast, etc. Of course, they would be obstacles for larger dinosaurs (damn u compys, outta my way), so we would need to wait for the trample mechanic to add those in time.

I would love to see burrowing animals like gophers and bunnies that small carnivores can chase and dig for. The tunnels they dig could make nice homes for smaller creatures, as well.

cerulean hollow
#

Ok so basically I'd love to see instead of rabbits or chickens. Which I think are placeholders until they get around to updating them.

Have the dev team design giant bugs instead. Like roach the size of a rabbit that moves in groups and beetles that are the size of chicken that hover or fly away.

They would also help with clean up and climb trees and spawn near or around stumps or dead trees.

Just something of a visual difference and I feel it would blend well with the whole lost world theme The Isle is turning out to be.

I mean I understand that bugs alone would be kinda dumb to add by themselves but gaint bugs would just fit so much better than rabbits and chickens.

twin fable
#

Many of the ai animals look don't look like they belong in a tropical biome like the boar, deer, and frogs. I suggest changes in some of the models to make them look like they belong in the tropics. Maybe make the boar ai look like in my opinion the giant forest hog or feral hogs with a shorter coat.. Maybe change the deer model into axis or marsh deer. As for frogs, they can come in many sizes and colors, just as long as they have a tropical look to them. This is just my opinion of course, and if anyone has anything to say, let me know in feedback, thank you for reading my suggestion.

flat violet
#

When sucho and spino get added freshwater sharks could be a cool idea. also it would be nice if they’d attack juive dinosaurs

twin fable
#

I also suggest that goat and chicken ai should spawn in or near human facilities? Maybe in small pens where humans keep livestock.

daring leaf
#

Add New Type Of Ai’s Like Sub-Adult Rex’s Or Groups of Utah Raptors, The Current Ai Like The Ava And Other Small Omnivores Are Not Really A Good Food source for bigger animals And It’s Getting Quite Boring to continually hunt small and non-hunger filling dino’s, If You’re On A Small Server Without Much People Playing You Basically Cannot Grind Or Play At All On That Server Because There Isn’t Many Ai Spawns And The Small Amount Of Food You Get By Hunting Those Ai’s.

twilit trellis
#

Help players find ai by adding sounds to them or tracking footprints 🙏 its rough trying to find something like a tiny frog somewhere in a massive swamp with dense foliage

peak moat
#

Make the AI spawns similar to Legacy. AI would spawn around u if u get hungry, AI dosent spawn anywhere, like over at the dam I found a chicken once, other times ive starved.

tardy copper
#

capybara ai

uncut ivy
#

Interactable flying AI such as songbirds, moths, beetles, et cetera would make it much more immersive! The ambiance would feel more alive as you would be able to catch beetles and butterflies to pretend to “play”. It would also make it either seem more peaceful or scary depending on how many of said AI is around, since too quiet is a bad sign.

daring leaf
#

Make it so fish wash up on the river beds so its easier for baby utahs and other meat eating dinos to eat instead of dying to hunger 60% of the time.

uncut ivy
#

Perhaps more underwater AI, such as Crayfish or slugs, for juvi dinosaurs and perhaps Beipi! They would be similar to the fish Pteras eat (small) and would live along riverbeds, unlike crabs that only live on beach coasts!

peak moat
daring leaf
#

Ai Should go for water now and then so deinos can hunt them realistically.

spring comet
cerulean burrow
#

Ai should have a skin randomized system at least when the update drop they would not have a default skin

frank anchor
#

Herding-with-tether Pathfinding

Herds should come to the isle with a "game trail" or track they migrate and feed on.

This would work best for small-medium sized prey animals like deer or galli. This is for a prey animal that flees. Using speed and stamina to escape.

Animals travel together on the path until chased, they will flee but actively pathfind back to the game trail when the predator is farther away. So carnivores in packs can single one out or drive the herds into planned ambush.

Game trails and herd paths are randomly generated over plains, forest, rivers, but will avoid steep terrain to avoid cliffs. ( Unless chased over it ) Having 2-4 "official" herds.

Herds regenerate members at 1 member per 30 minutes until they reach full capacity. (Example 8 Galli) The prey would spawn off the trail and run to join the herd after the cool down. Herds that have been chased or hunted will be running until a set distance is reached or the predators are out of range.

Killing off an entire herd resets the game trail, appearing to the players that a new herd will "avoid" the old trails.

Herds will never be hungry or thirsty, but will stop to do the animations. The herd may stop at designated areas to sit or vocalize . This is to appear alive and give the hunters an opportunity to hear the prey.

Finally individuals will have random "spook" distances before running. With the herd taking off if one freaks out. This distance is cut in half if the predator is crouched. This allows hunts to have a variety of experiences based on patience, planning, and of course luck.

hidden folio
#

add maned wolves
these canids would wander around the jungles and occasionally the plains.
these are omnivores, so they would opportunistically hunt small juvies, such as carno sized and smaller, and would be neutral apart from that (with the exception of dryo).
they could also eat many herbivore diet sources, such as agave, potato roots, and the most common source that they would feed from, oranges.
Why oranges? so they give dryos competition, and something to do that doesn't always involve dying.
the wolves would have a biteforce of around 35N with medium bleed, so decently strong.
they'd have an hp/weight stat of 110 kg and a run speed of 70 km/h
(https://image.shutterstock.com/z/stock-photo-maned-wolf-walking-around-in-grassy-forest-1417661276.jpg)

marsh spruce
#

All AI currently when they go in water they travel at lightspeed and not even a full grown deino can keep up with them (evirma)

stone acorn
#

So since there are humans it can be well expected that animals from their ateas would have been accidentally or purposefully introduced to the environment. My idea is to add other creature that would likely come over by boat or plane with the marines and make them ai creatures. For example rat and mice for small dinos to hunt, dog breeds such as german shepherds since there is a chance some marines would have k9s with them, maybe new insect species that could be used and prey for hatchling and juvi carnivores and omnivores, farm aninals just like the chickens and goats already in game are a good idea as well such as perhaps other small livestock or large livestock that were brought their a raised. There are a lot of different animals that could have been brought over and i think it would make the islands ai more diverse and interesting and honestly in my opinion more realistic as it makes sense for things like rats to axcidentallg sneak aboard or for livestock to be brought over as a food source which then would escape into the wild

half lotus
#

Have AI do more instead of simply wandering around and grazing, like herding, drinking, maybe fighting other AIs of the same type or different

zenith spruce
#

Make AI dryos exist again, I took a break for a few months and just recently started 2 weeks ago, I have not seen 1 AI dryo.

lucid shuttle
#

Now ik this is gonna sound stupid (because it is) but what if rex ai was added into evirma. It could serve as almost a boss battle for utah packs and herds and maybe could spawn around large groups of stegos or just very large groups in general and would attempt to hunt them and if it reaches low health it trys to run off and despawn. This would probably be a coding nightmare but I just want stego herds to fear something for once.

cerulean hollow
#

Make AI spawn and try to maintain a constant population density rather than spawning around hungry predators. The current system promotes a playstyle of sitting in a bush until you hear an Ava call, killing it, and going back to your bush.

The new system proposed would promote a more active (and engaging) hunting to meet smaller-medium Carnivores hunger needs.

halcyon wagon
#

For the love of god, PLEASE make AI more prevalent in whatever areas they're supposed to be in! I was running around an entire grassland area while starving and saw ONE deer. I understand wanting to make a survival game complex and difficult, but this is getting ridiculous. Y'all are gonna make it so newbie unfriendly that the player base will shrink. It's already a low player-base game.

north ivy
#

Add AI to Everima servers to add some life to them lol

cerulean hollow
#

Maybe locust swarms that travel across the map eating edible food for herbivores but which can also be hunted by any carnivore ingame. Locuts can be in the diets of pteranadon, austro, velo, ovi, or other small carnis/omnivores

median storm
#

Bigger AI's needed for bigger Carnivore Players when they become hungry

lusty quail
#

Give AIs a smaller vision area so that they don’t start running when you’re directly behind them. I think this would make starting easier as a carnivore because you can sneak up behind a deer for example and get a bite off before in starts running and is 10 meters away from you in the blink of an eye(please make their acceleration slower)

mellow osprey
#

At present, the food refresh location of herbs needs to be improved. Don't refresh most of the excellent food of herbs on the route from the northwest plain to the southeast swamp(red line). You should also provide most of the necessary excellent food of herbs on the route from the southwest plain to the Northeast , so that the herbs on the whole map can circulate, and also give herbs more excellent food access to the planning route, As long as the herbs flows in the whole map, the carnis will also act together, so that the whole map will become active, not as it is now,only the northwest to Southeast (red)line has dinos, and other areas(green area) are more desolate.

cerulean hollow
#

Give a.i life cycles, Baby, Juvi, Adult, Dead.

Give them breeding times.

Make a.i more prevalent depending on how many people are on the server.

Make a.i actually have paths/game trails.

Make a.i hungry and thirsty.

Make a.i give a broadcast when you're attacking them.

A.i should evolve with the dino's making them more than just regular everyday animals.

Make certain a.i territorial. Add scent markings for those.

strong carbon
#

Make ai spawn more on servers with less players one them. But then when the servers fill up the spawn rate for ai goes down so the ecosystem is more player driven and pvp is more incentivized

glass summit
#

Can we get calls back for ai I loved being able to track them down with sound and I also enjoyed it when ai spawned around players when hungry though I do get why it can cause issues when someone is trying to stalk another player when hungry lol I just love the old ai spawning TI_Dilothink (and ofc some of the ai won’t make noises cause I don’t think I’ve ever heard a sea turtle make a noise- but yeah some like deer and sheep could bah or bleat from a deer? Grunting for boars?)

hidden folio
#

Make deer kick behind them when someone sneaks up on them and bites their back, possibly giving light head fractures when hit on the head?

cerulean burrow
#

Make the AI able to migrate so the carnivores able to migrate to

empty pier
#

Make Ai be a threat to juvi carnivores.
If you're a juvi Utah or carno it would be nice if you would "learn" what fight to pick and what not if for example the hogs (who is the only AI that fights back, as far as I know) would be able to chase you down and be an actual threat to you.
I also don't think the deer would run away from small raptor and would probably kick his ass as well

valid cairn
#

Ai should spawn inversely to the number of players in the area, so areas with less players get more ai. Would somewhat mitigate the hotspot issue where carnivores always have to go to the same spot just so they can get food.

raven fox
#

Add more AI to flyers like hawks, small birds, etc or at least somthing else that can fly and/or fight back

empty pier
oak panther
#

I would love to see more sea or water life. I am sure they are planned, but some animal AI I would love to see:

Cormorants: They can dive, swim, and fly. Great water AI that Pteranodons can hunt, and animals like Deinosuchus young can swim after them and snap at them.

Seals: The beach needs more life, so I suggest a type of seal or sea lion be introduced. They are great underwater hunters, but are dwarfed by multiple semiaquatic (and possibly future aquatic) species.

Nothosaurs: Alternate choice instead of seals. They can dive and eat fish, and are prehistoric wildlife. They are insanely popular.

Pelicans or Seagulls: Enough said.

Penguins: Despite what some believe, there are tropical penguins. They can rest on the shores or swim in the ocean, becoming prey for small, beach combing creatures or Pteranodons.

dawn apex
#

add sightline barriers for ai along treelines, bushes and rocks as when predatory ai comes out its going to be insanely frustrating to escape a player controlled dinosaur just to die to an AI who can find the best pathing to you, knows where you are so you cant hide and will probably be pretty prevalent

cerulean hollow
#

Intermediate Egrets in Swamp biomes
Egrets eat small animals and fish so it would be nice to have an AI that can be a food source, and a predator for some juvies and other AI

dawn apex
#

compy's should spawn around eggs/nests and 1 parent needs to stay around to fend them off

idle mason
#

I got an idea from the cerato trailcam was the ability to 3-call and scare away ai scavengers.
Currently, if compies are on a body and you run up to them, they run away and stay not too far (unless they bug out and don't move at all). So, you would be able to 3 call and they would run away much further until you left the vicinity of the body. Then, if you decide to add more mechanics for compies (like the one stated above) or have pteros pester you, 3 calling would be a good way to keep them away for a while. However, this then lets other dinos know your location and could attract unwanted guests...

cerulean hollow
#

Alligator Gar as another form of elite fish but it preys on any juvies that enter the water
Spawn point: Rivers and Swamps

serene osprey
#

we still need the compy ai to be fixed

dapper bear
#

It seems strange to me that frogs aren't more prolific. I've had decent luck finding them in trash pit (old oasis) about 50% of the time, and am aware they also live in south-west marsh - though I've only ever spotted one. It strikes me as odd they don't spawn near rivers of any kind, especially since they seem to be an important pillar of ptera diet - one of only two options for a specific nutrient. If I made the call, I'd have them additionally spawn at shallow/skinny rivers or possibly around mud pits.

In general, I find carnivores' AI spawning to be difficult to rely upon in general. The rates at which certain AI spawn are so dramatically different at times it can be hard to rely upon your known sources. Committing to a 30-minute trek/flight to go find x-foodsource is tough when you know you might starve once you get there anyway.

Hoping this is helpful perspective- I play ptera largely, for reference!

woeful plume
#

The ai suck. Models r good. They look cool. But the way they r in this environment suck. All ai in this game except elite fish and frogs should be in groups. They should be packed up in environment and defend or with away from predators. Killing them all provide food for a large pack or just killing one and the rest get away provide a realistic animal system

slate mirage
#

Make it so fish can die and wash up on riverbanks so now if a croc wants to bait it’s hard to tell if your getting food or you are the food

valid cairn
#

I barely see any chickens, rabbits, or frogs. As smaller animals they should be more frequent than the boars and deer

rough quarry
#

Add more animals like (goose's and duck's in water, little crocodilles and turtle's, monkey's at the forest, cow's in grassland's, bird's for ptera's and seal's and more creature's

hidden folio
#

replace our deer with chital deer, as they exist in tropical environments and are around the same size as the ones in our game.
they could have literally the same size, just replace the model so it makes more sense in spiro's environment

prime sky
#

not sure where to post this but there is alot of flying pike all down the rivers

cerulean burrow
#

There should be small ai for baby dinos

heady badge
#

I would give feedback about the animal ground ai, if I could find any

gloomy oriole
#

Please up spawns for the ground ai

knotty oasis
#

AI is rare now, ive seen most of them close or inside the forests, where they are more likely to not be found
Boars can turn 180 degrees and hit you.. ( very dangerous as we got our weight toned down before 100%)
But hey....compys are working now :)

orchid wren
#

will they add more ai for juvis that need food but ai is to fast or attacks back like i have seen dears but cant catch them and bunnys and frogs never spawn

bright apex
#

why remove more ai spawns we need them its impossible to grow tbh starve so fast and everywhere is just dry. super hard for a good diet as well..

runic burrow
#

I recommend making AI for Juvies that are freshly spawned and also have decent food, It can take quite a while to kill a boar or a goat because its either too fast or too hard/long to kill

hot chasm
#

Running around as a Carno and also Utah, its impossible to find any food. I was searching for so long and found 1 Boar which hardly fed me. I feel like AI spawns should not have been reduced as also you can hardly find other players as they are nesting and hiding. My Carno starved to death because of the lack of food. Which in a game when to survive is the main point, is mainly taken away. I had to die also as a Carno so my friends could actually eat as we couldn't find anyone or anything for an hour or so which is crazy. We appreciate the work you guys put into this, but Update 5 has added some awesome things but has made overall gameplay for Carnivores worse

long vault
#

A nice thing would be to show if there is any progress with the “Dino” ai

hot compass
#

I love the new look of the sea turtles, but I haven't seen a single crab and far fewer turtles since the update. Could we please have more of those and also more small AI like rabbits and chickens for the babies? Thank you!

potent oyster
#

So for some reason, ive noticed the fish swarms that can not be eaten will swim up into the air

thin idol
#

The litle black dot in the sky flying around are the fish that ussally make white circles for birds too catch. So now the fish are starting too fly around the map lol

signal obsidian
#

Increase AI spawn, please. Have swarms of compy if you don't want people to thrive on AI, just something for babies and solos. That is my only AI feedback. There are too few of them.

wind cypress
#

heyyyy theres no ai. only thing you can find is dead starved utah and a mouthful of insanity.

cobalt magnet
#

Unsure if this is a bug or not, but since the update came out I've been staying up with the patches etc. But I've played, Petra I survived mainly on fish. But once I grew my Raptor and Carno I had very big problems with ai.

My first issue is that I can't find any ai anymore. It's insanely hard at times, usually where I used to find it no more ai is found. The only times I will find ai is after a server restart in those spots. And after that ai is gone from those spots it doesn't seem to respawn. Basically we need more ai for our beloved carnivores because I came close to starving to death before I decided to log.

Secondly, ai despawn and player body despawn is WAY to fast. I killed a pig with my raptor and I tried to drag it to my nest which was very close, it despawned less then five minutes after I killed it. Also it doesn't make sense how my full grown raptor ate a boar in 4 bites. I could get that maybe for my carno but for raptor that's absolutely ridiculous! And the player body despawn is way to fast aswell, if we aren't getting a good abundance of ai, we usually go to hunting other players or scavenging. But you make it impossible to scavenge when you come to a body about to eat it and it suddenly disappears how do you expect carnivores to not starve? ( Especially younger ones trying to grow who can't depend on hunting other bigger dinos )

crude moth
#

Ai seems to be rare since the update.......also there is flying fish for pteranadon

fallow dome
#

The fish die automatically if there come to close to the Border in East Delta Swamp. I don't think it should be like that. ^^" and you cant eat them

quaint spear
#

I’m making a wild assumption that the reason you devs decided to nerf the AI spawning was to make carnivores go after players more.
The problem I see with that move is that basically, you’ve made made juvie stages unviable along with nesting for carnivores with one move. AI was the lifeline for juvies, and now that they are too few, juvies starve out more often than they grow up.
You guys already adjusted the diet intake for carnivores so their full diet kicks in sooner. It should have been left at that. The only thing juvies can hunt now are adult herbies because without grown carnivores to thin their numbers, that’s all the juvies will encounter.

cerulean hollow
#

I get the decrease in AI spawn, and for adult carnivores that's great, makes the game balanced and gives adults in a pack the obligation to hunt, however, in a pack of carnivores, especially Utahs, where baby numbers usually grow pretty large, it's hard for the adults to feed the babies and still survive themselves. The AI is good for adults to survive, wich also makes them hunt other players but until that phase, hatchling can't really hunt themselves nor eat from bodies, it's all about begging and if a parent has no food for them they're basically doomed. Also with that, packs often move to other places with more AI but we can not forget babies are fragile and can often die on that process; and from nesting i've always expected carnivores to build a nest, raise the young ones and then move as a pack hunting on everything but what is really happening is that most of the times the young ones end up alone because parents had to travel too far from them to find food and those babies often end up dead because they can't feed themselves.

valid cairn
#

I think the solution to the ai problem is to spawn a lot more small ais, like rabbits, chickens, and frogs. They give a decent amount of food to juvies while not being worth it for adults.

grand tundra
#

Nesting as a carno serves absolutely no purpose imo. Too hungry and too little AI in a single area such as a nesting ground to be viable. Two adult carnos in a singular area trying to raise other carnos is extremely difficult atm, and without AI or any people passing by its a ticket straight to heaven after starving to death

crude moth
#

AI disappearing is just crazy idk why they did it 🤷🏻‍♂️....but also I was never lagging before now it is almost unplayable at times my ping will skyrocket 😞

golden escarp
#

Could not find fish pools as Ptera

torn meadow
#

There is no AI to give feed back on lol

pale tiger
#

I do think that it was ok for AI numbers to be globally reduced but lowering the hunger values of food makes the carnivores who are trying to nest have to become constant murder machines instead of y'know... nesting.

valid cairn
#

Ai should spawn inversely to the number of players in the area. (Less players = more ai) Keeps carnivores on the move. They don’t have to stay in the same spot their entire life anymore.

timber ermine
#

What A.I? I have seen two deer in three days of playing. I've been nested in three times by carnos and utahs and every time the whole family has starved and had to eat my parents. Way too harsh on land carnis this update

summer ledge
#

ai is just broken, legacy was better, it actually felt like you were hunting, this feels like go to the same spot where ai spawns and kill the same creature everytime, ai doesnt make noise so its almost impossible to find in the forest and when you chase them its broken, oh and making the distance further for tracking was such a stupid decision. Ai just sucks in general and needs a complete overhaul

grand tundra
ashen prawn
#

I would be a nice boon to sucho if A.i were programmed to come to the water at (x) intervals to 'drink' right now it's fantasticly difficult to get your nutrients as a adult. in my experience they spawn pretty far inland, and hunting a deer on foot as a ambush predator is laughable at how silly you look 🌱 I mainly play sucho and ptero, so I really am interested in watching the river ecosystem be honed, and I feel like this change could benefit the player base as a whole

fringe lintel
#

I don't think reducing the AI numbers was a good move. I've seen people express that they don't mind it being harder for carnivores now because it hopefully encourages more people to play herbivores, but unfortunately herbi diets still suck so for now people are still feeling encouraged to play carnivores. The scarcity of food doesn't stop megapacks, it only makes them more deadly. They NEED to kill you if they see you, because they will starve otherwise.

It doesn't help that you spawn in with so little hunger. You have very, very very little time to find a meal before you starve. With AI being as scarce as it is, chances are its gonna take several tries to finally overcome that hurdle. While yes, in real life carnivores starve a lot and life is tough, it just doesn't make for fun gameplay to have to try growing 5 times before you finally get lucky and catch an AI. It doesn't help that there is a lack of AI that is good for juveniles to hunt. It then ends up feeling broing because when you DO catch an AI, you won't need to eat again for ages.

IMO, as a juvie you should start less hungry (but more thirsty, I didn't need to drink on my utah until I was nearly an adult lmao). But you should get hungry fast and need to stay fairly active to stay fed. Small AI that are difficult, but not impossible, for juveniles to catch would encourage young carnis to stay active hunters. Stuff just fast and agile enough to give you a good chase, that is fairly plentiful but gives meh food. This discourages any afk-ing, and prompts young carnis to stay on the hunt looking for more prey. By the time you're an adult these prey would be pretty easy to catch most likely, but the food they give would be quite negligible. Basically, the game would benefit from plentiful AI that are fun for juvies to hunt and encourage you to stay active.

gritty parcel
#

Ai spawns are definitely way too low now. I was playing on a server with a pack of 7 raptors. All except one of us was a hatchi and so the adult player was prioritising our hunger over hers.

Once we were sub adults all of us hatchlings legit fanned out to the point we couldn't see eachother's names anymore and looked for food for at least 30 minutes. I found one frog in that whole time and that was all we had to eat.

I can understand making it a bit harder for carnis to afk grow for free off of plentiful food, but with spawns nerfed and no way to actually track prey before they're injured it's becoming incredibly annoying to try and survive.

I think if there was a way to scent ai and/or players on the radar before they're actually dead would improve the hunting immensely. Carnivorous animals don't just rely on their eyes to hunt, they use sound and scent as well but Evrima doesn't have either of those extra senses with the ai

topaz pond
#

make deer 10% slower

bleak sluice
#

I nested as a utah today and the thing that I noticed how awfully few AIs there are. I played for like 2,5 hours and found two AIs on land (a rabbit and a boar). Seriously? I get that you want to encourage hunting players more but its very annoying if you cant hunt because you have to look out for your hat hatchlings and you are restricted to AI. I do NOT suggest to revert the changes of food value or spawn frequency, but I think if I search a big plains biome and I do not find one AI for me to eat, then there is something wrong.
How am I supposed to nest when I am a small pack and there is no food around?
Just let the AI spawn more, I want to be able to find at least a couple AIs on a few square cilometers of plains.

long rune
#

i think lowering the ai was a good idea, just not to the degree it was. ai shouldn't be overabundant as it caters to a heavy carnivore population and for once, were seeing less carnivores and more herbivores- a literal balance. i dont think carnivores should be starving, especially nesting, but they shouldn't be granted easy food to flourish in high population.

graceful patio
#

Tried to chase a dear as an sub adult ratpor, couldn't catch it as it was way to fast for me to keep up. SO I tried to sneak up on it thinking maybe i could pounce when I get close. Nope the AI just runs off as soon as I am in a certain distance from the AI. Bear in mind its not even in my required diet as a raptor but since I have neither come across any players or any other AI I have no choice to hunt it otherwise I would die. Sadly I did not catch the dear but instead ran off a cliff and broke my leg.

lucid basin
#

Is it possible, that Compys give Juvies a lil bit more food?

pliant bough
#

way to low ai's i was on for roughly 8 hours yesterday and only came across mayb 5 of them was very irritated because running around as a fresh juvi with only 13% food and not finding anything is very frustrating you dont have to make them high ai spawn but atleast every 15 minutes or so spawn some in each biome you already see how many people are complaining do something about it xD

deft star
#

Make it spawn more frequently...the game became unplayable on an empty server as a carnivore. Now that you get less food per kill, making the AIs as scarce as this makes the server mandatory to be crowded.
It's even worse than legacy right now. Almost starved to death and in the end decided to sacrifice myself to save a buddy from the same fate.

crude moth
#

I love everything about update 5 except the fact there's no more food.....I walked around throughout my little life as a utah and only saw 2 ai.....then when I made it to adult I starved and died 😠

copper compass
#

I'd give feedback about AI.
If I could find any.

edgy lynx
#

so uhh the AI fish seems pretty good

slate mirage
#

Just bring back the old ai spawning system I was nesting as a Utah and almost died because I needed to care for my baby’s and then eat myself but could not find any. Because of the lack of ai nesting seems to be something people wouldn’t want to do

cerulean hollow
#

I tried to kill a rabbit and now there's a ghost leaving a blood trail everywhere after it went trough the ground

silent edge
#

Current AI spawning is good, if a little glitchy. They give enough food to hold you over, but not so much that you don’t need to hunt. I do wish they gave more nutrients though

heavy portal
#

its near impossible to find crabs, rabbits, chickens, and a few others. For any carnivore who's majority of their diet is ai like ptera it's really hard to get a good or perfect diet. these ai's spawn but not enough, animals like rabbits and crabs should be extremely plentiful
this lack of ai has made it really hard for newborn carnivores to survive spawning in half starved

valid cairn
#

More small ai, less big ai, please. Juvies and pteras can eat easily enough, but larger carnivores should make up the majority of their diet with hunting players.

tame stratus
#

Realistically most carnivores can "Smell for Prey" Feels like this should be a thing in game. For realism and balance reasons I think it should give a generalized direction of AI live prey instead of pin-pointed location like a corpse

lilac fable
#

Possibly adjust the respawn time for ai? Right now the respawn time seems to be too long for the amount per area and it does cause nesting players or low pop times to make carnis either starve or forced to wander extremely far from their nests and hatchlings

quaint spear
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I went through both sides of the center region and found absolutely ZERO ai. An entire region roughly 1/4 the size of the whole map is empty...

pearl valley
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Either increase the amount of food AI gives or make more AI spawns, its extremely hard to keep yourself fed on AI when you can’t find any players, my carno went through multiple deer/boar bodies to get myself up to half hunger, food values from players is fine but when there aren’t any players to hunt, you’re pretty much going to starve

autumn cargo
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I’ve been running around South East for a while and there hasn’t been any AI. Zero.

tender vault
#

Make the chicken AI make a quiet ‘bok bok’ sound. Being so small they’re pretty hard to see as something small that can’t see above the grass, so making it make sound could help find it easier then having to bunny hop across a field.

exotic gust
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I understand having less ai to give more balance to have carnivores hunt herbivore players and keep them on the move, but fresh spawn juvi carnivores don’t the same advantages of being an adult or having a pack. We start out with barely 15% food and the moment we spawn we’re already on a limited timer to find food before we start starving to death. Herbivores automatically have an advantage from starving because of grazing, they dont get nutrients, but it keeps them from losing health. Carnivores don’t have that option, they have nothing to feed off of, and half the time juvis are killed off by adults before they even get a chance to join a group because the drop in ai is forcing people to cannibalize. I’ve flown around the map as a pt and I found one rabbit as ai. One. For almost 3/4s of the map. If you’re going to drop ai, at least give carnivores a chance to either be able to listen for ai or be able to catch their scent if they’re nearby.

narrow cave
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there's ai in this game? you wouldn't know it looking around, the ai spawns are too few, are broken or the ai is too good at hiding from the average player, you might say then just get better true could just get better but you don't even accidentally cross paths with ai most of the time if they're even spawning at all. they're either hiding in nearly inaccessible locations or just not spawning at all. deer are about the only thing that seems relatively consistently spawning, and fish just don't exist anymore unless you win the lottery. another idea would be to give the ai a life span of a sort if they go an hour or perhaps two without being within line of sight of a player they die leaving a corpse

silent edge
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AI is pretty good right now. Decently rare, and just enough food to offer a quick snack. I do wish it gave more nutrients though. Rabbits are almost not worth going for at all as a utah

copper compass
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I do have feedback: I caught that elusive once in a blue moon rabbit just as it was going into its burrow and could not eat it because its body still glitched inside it somehow even though it was in my jaws. Too big too swallow, so when I moved away and put it down, it vanished as if I never got it. Feeling pranked.

wide shoal
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played 4 hours without seeing any ai I did see flying fish shoals though which seemed odd. Sadly as a baby utar/carno i died a lot as i could not find anything to eat Maybe have higher spawn rates on ai near spawned in creatures esp when at night you cant see anything to start with so you cant hunt. Or give spawns higher food amounts to allow more time to look for the rare as hens teeth ai. Currently theres no point in playing a carnivore as there not support for the juvi stages.

gleaming tapir
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Please prevent ai from going in the water so they become impossible to hunt

carmine tundra
#

Is ai spawning ? running my ass off on the whole map and nothing... starvation simulation again ?

buoyant wedge
#

I have seen 1 boar 2 goats and a single rabbit in 35 hours of playing. I think ai animals should be more prevalent. mostly just to give the world some life. like the river there are fish always. but on land that shit is baron

topaz pond
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If you ram a chicken with a carno it will fly into space. Also increase AI spawns. And pls fix those damn bunnies too

elfin sentinel
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Also seeing flying shoals, saw 3 or 4 in 2.5 hours of play.

potent cedar
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The AI is NOWHERE to be seen now. Most of the time, I am starving to death because there is nothing around me anymore. Before the update, there were boars for utahs, since its on their diet, but recently, since the update, I haven't been able to live because I am either constantly dying of food, or cant find anyone in the servers.

lone urchin
#

It is almost impossible to grow a carno without AI spawn higher. Especially when you spawn on such low food. Considering the Carno has to eat boar, Pachy, or Teno to have perfect diet (and there are like no boars) you are stuck on an imperfect diet until you are almost full grown. Makes the game extremely dull.

valid cairn
#

The ai levels are fine. If you’re a baby scavenge corpses, if you’re an adult hunt players. I wouldn’t mind more small ais but the levels in 4.5 were waaaay too plentiful.

edit: devs, i know everyone's maldin but keep it this way, its better for ecosystem

narrow thorn
#

fix the AI turtles. its been swimming in a small circle for 20 minutes now.. it's useless.

near radish
#

revert the ai spawn back to how it was in 4.5 wtf is this💀

spice elk
#

I've noticed a few things when hunting boar and deer.

First, I find it impossible to hunt deer as a Utah unless I'm fully grown. No matter what direction I try to sneak in from, whether I'm directly behind them or not, whether I'm crouched or standing, whether I'm using grass or a bush as cover, whether I'm waiting until they put their head down to graze or not, I cannot sneak up on them. They automatically sense me and run off, and they're too fast to catch unless you're an adult. I don't know if this is intended or not, so I guess I'm just wondering if some tweaks could or will be made to make it possible to sneak up on deer?

Second, I've noticed the boar will lock onto me and chase me, but lose interest once I'm a certain distance away, which I approve of. However, I've also noticed that when chasing me from a close distance, they do this weird thing where they stop pursuing as if they lost sight of me for like a second and then resume chasing. Now, I don't necessarily mind this when I want them to chase me to make their bleed worse, but here's the problem: I was going to pounce a charging boar and it suddenly stopped right in front of me as if it had lost sight of me and started to walk off for a split second, which caused me to miss my perfectly timed pounce because I was standing right in front of it and did not anticipate it randomly stopping like this just out of my pounce range. Then during the brief recovery of a missed pounce, the boar locked back onto me and killed me. That was a bit frustrating...

near venture
#

All the players are more spread out due to the nesting update, and now the ai give less food along with hardly spawning. We're starving, fix the ai I beg you! What were you thinking.. TI_RIP

crystal sinew
#

im no expert but im pretty sure that there are salt water fish... please can you add fish spawns in the salt water not because of perfect diet but more because it makes sense.

vivid magnet
#

Well i just died few times trying to find ai s and for like hours... I didn't find anything for me and my babies (utahs), i go from north west to south and still nothing anywhere, i understand that we need to fight players too but the body of a carno for example dissapear in seconds for a big family starving🥖 (10 utahs)

verbal belfry
#

Is it known that fish arent working well for PTeras?. I cant see the splashes anymore. They are hovering all over the place above water. I also ran into a bug today where i catch a fish but its insivible. I can do the eating animation over and over with it and not eat it. But I cant do anything else until i hit G to drop the invisible fish.

sonic sable
#

bigger type of AI would be cool something more rewarding, for now we have only free snack

summer vector
#

Ai needs to spawn more often. as a carno it's hard sometimes to find deer and boars

heady stratus
#

Just starved to death as a carno checking all the ai hotspots for an hour spawn rate seems much lower

vagrant sedge
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Boars are OP, i tried to kill one as a sub adult utah, ofc i did not know what to expect since it has been a while from my last session on The Isle, ofc i went head to head with that boar king and got destroyed, lesson learn, don't go head on with the boar as a sub adult utah /

quaint spear
#

Something Havok suggested on another channel: to encourage players to hunt other players, making it to where eating the the bodies of other players within your diet grants some form of a new buff, instead of destroying the only thing that keeps them alive.

elfin sedge
#

I wish the herbivore AI wouldn't run from herbi players. I dunno why I want this so bad but I loved it when the herbi AI in legacy was able to chill with herbi players without freaking out, it just makes it feel a lot less... real ig when they flip out with the tiniest of little dryos approaches. Like I just wanna chill with some deer, and get a closer look at em cause they're real pretty too

astral kindle
#

more frogs and crabs

crude moth
#

I'm not playing until AI is back where it was...if it ain't broke don't fix it....if I wanted a starving sim I'd play animalia or some other survival game that has no food.....

for the record alot of players still hunted players when AI was in the game....I'm tired of starving walking around with no food to eat....it's dumb idk why it was messed with.....it was fine the way it was 🤷🏻‍♂️

stable widget
#

please fix the flying fish, i feel like its hindering my success in fishing, and it kinda ruins the mood when your just admiring the realistic enviroment and then.. flying fish?..

summer ledge
#

this shouldnt be called the isle, the isle makes you think of wild abundant life, this should be called the wasteland where no ai life can be found, ridiculous game right now!

lone urchin
#

I’m not saying there should be a million AI everywhere to eat, but when I’m standing on a hill look over the entire center field starving while there is no movement or any sign of life is ridiculous. Looking over a good 1/8 of the map and seeing no living beings just isn’t fun, even when you are full on food.

rocky sigil
#

Can we maybe put the fish back in the water,,

novel ember
#

I just died from hunger as ptera, because there is no fish (even flying fish).

viscid wing
#

More AI PLEASE! 😭 I’m sick of starving

hot compass
#

Please put AI dryo back in -- they were plentiful and fun to hunt. Few people are trying to nest as carnivores because it's nearly impossible to feed everyone, so that wonderful new mechanic is going unused.

gloomy bear
#

Seriously boars need to be reworked. Their instant lock on aggression is the absolute worst. When you are a full grown carnivore starving, finding any ai is almost impossible. When you are a juvie or a small herbie trying to grow, the boars are just flying out of the bushes, attacking you before you can even comprehend what is happening.

stable swallow
#

Make smaller ai spawn (like chicken, rabbit, crab and etc) as much as boar used to if not more while current things similar to boar size have slower spawn rates. This could help juvie carnis have an easier time while still making it hard to survive off ai as an adult

dawn apex
#

AI should give a lot more food, corresponding with the dinosaurs size, a boar would be able to realistically fill a carno or for balancing around 25% hunger

cerulean hollow
#

Increase the amount of AI in Evrima

topaz heart
#

AI is very inconsistent, sometimes there's a plentiful amount (pretty much only in center) and other times there is nothing

As two adult carnos we basically had to just stick to center cause every other part of the map was devoid of life, AI and players. The nesting grounds are also barren, and there is no AI around them besides the very occasional bunny or chicken, which gives like, no food to an adult/sub adult carno.

I dont think I really want to nest if food is this scarce, we almost starved twice. Also to those who said, just hunt players, yeah I would love to, if there wERE any. Nobody really goes outside of center! and I don't blame them.

Ive said this before but AI should spawn in the general vicinity of players and de-spawn if nobody is there - meaning anywhere you go, it will always be populated and you can actually explore the map for once instead of having to stick in one area all the time. Even if Im not hungry or a herb, it just makes the world feel more alive.

stark lance
#

Keep Boar/turtle/goat/deer/future mid-large AI at current population

Increase small AI spawning to be more like the Compy's: spawn 2-4 frogs/chickens/rabbits/crabs/future small AI each time where one would normally spawn.

This will give juvies a decent start (and better chance to fill the nuisance 3rd diets) without easily feeding sub and adult carnivores.

deep vigil
#

Increase Slightly the AI spawn, but make it scream, like the Avas and the Tacos in legacy, this would make a lot easier to find the AI

But please Increase the population of small AI, like chicken, rabbits and frogs

As a Juv Carno, i have to spawn north to go to the beachs kill turtles (the only AI that works) and then, when i have to catch the preferred food, i go to the center hoping not to get killed by a sub Utah that gives me 60%+ of my blood pool in one 3 second pounce

cerulean hollow
#

Ive been seeing AI actually exist more than i last played, good job

coral nova
#

more ai please? I was playing as a carno, utah and deino tonight, there was no AI anywhere when I was looking for food as a carno and utah, I searched high and low for 3ish hours, starving over and over again.
As a deino, I saw only two elite fish.

I'm not seeing any servers with players who put eggs out, I can only assume because there's no reliable source of food nearby. Why would someone put a nest down and raise kids if there's a big chance their babies will starve, after all?