#general-feedback

1 messages · Page 115 of 1

lucid sonnet
#

Just saw Seizas video and its really cool but, I noticed pteras nest at the nesting ground ON the ground WITH LARGE herbivores around.
Why not let pteras benefit from nesting on cliffs by the beach, as seen from concept art, it makes sense. TI_HypsiShrug
Herds will just destroy pteras cause pteras could eat their eggs there.

humble tapir
#

Give us at least 1 hour warning before the next major updates (that wipe our dinos) so anyone with dinos like stegos can give them a pvp or giant fall to the death send off : )

ancient plover
#

Maybe when multiple dinosaurs are running together it would make the screen shake

#

just some of my feedback on the nesting system I really think there should be more benefits to nesting, for one skin mutations only possible through nesting would be really cool. just to see what kind of random pattern you might have. secondly, parents should have some kind of happiness buff around their young , growth wise, maybe this could be a step in becoming elder.

wary shale
#

Let us put the skin code of our skins with the screenshots we post in skins

crisp pagoda
#

More varied nesting ground locations. Drawing every dino on the map to one single spot, with the promise of improved growth while in that spot, just creates a hotspot and encourages spawn camping/mass killing. Like.....this ain't a nature documentary. This is an online multiplayer videogame with players who would love nothing more than to just run through a nesting ground killing any and all hatchlings they can find just because they reached adulthood and then got bored

Pteras can nest on top of cliffs and get the buff. Hypsi and herrera can compete for optimal nesting spots up in trees. Para and maia can nest out in the open where they have space to run. Tenonto can nest in grasslands where the hatchlings can hide among the tall grass. Beipi can make floating nests like swans and the hatchlings can hide underwater/in the nest sticks. Utah can nest in the human settlements to keep with the memes

real patio
#

Absolutely love the trailer. It is beautiful, great job!... Although, It would be nice if you guys optimized the game so we can please please play... It is HORRENDOUS lag, even on very low settings... I really want to try Evrima out! <, 3 I know I can't be the only one feeling this way. It is very disappointing and sad to see such a great game come together and can't even play since its horribly optimized.

red dove
#

The light is really overpowering at night. Cant see anything on the ground. Please make the night sky less bring at night. My eyes hurt.

polar pier
#

I dont know if there has been talks of this but please think about adding a way to disable motion blur for frames and so people can play the game without throwing up.

untold jolt
#

K new moves for dino first one cerato stabing ability yes ik very classic but cerato like carno have the charging ability cerato should have a charging ability called the stabing chase you run while holding right mouse and boom you stab your prey it don’t kill them it just cause serious wound damage and for second one it’s call I favorite for their called the. Rapping shreds like in the concept theri should be able to inpail a Dino and shred them into bloody pieces like gore system and when I mens shred I mean like

merry marten
#

Consider placing the Dino customization menu in the main menu.

gaunt sonnet
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Add a dino i dont know one that would be accurate offhand (Onyx or Argent maybe) but something semi- large that flies and that has better night vision than most other dinos so that everyone has to fear giant wings flapping in the dark

slender crescent
tepid plover
#

Multitude of anticheat issues.

Server refresh button does not refresh player count at all, 88/100 is actually a full server even if it says that after refreshing multiple times over the course of a minute.

Found 4 bugs in 2 minutes within skin menu.

FPS got worse than it was before, even outside of combat and without any dead bodies around.

Lots of limited skin options and sliders for many dinos, only for there to be bright blue stegos and traffic cone utahs anyway.

Was alive for 5 minutes. Pounced a total of 2 times, pounce broke a total of 2 times. Died to desync carno charge that was visually outspaced.

This (and the image above this post lol) is what The Isle looks like after 210 days of feature implementation followed by 62 days of polishing and bug fixing. It's tough to have expectations low enough to be satisfied with the state of the game as I have experienced it so far when the update has been 9 months in the making. Some cool stuff was added, but it stopped being worth the wait a while ago.

Hopefully everything I said here ends up getting fixed before the next update.

vivid agate
#

The volume of the new distant sounds of some of the dinosaurs is wayyy to loud; it’s deafening, which is painful even if my computer volume and sound effects volumes are down and balanced for everything else

novel raven
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The LODs of the coconut palms have a glowing effect around their edges which is quite distracting. Also, the lighting/shadows are fairly intense along with a rushed day to night cycle. It makes the shadows noticeably move across the ground/water in an unnatural appearance as the day progresses.

toxic crypt
#

you cant see the bleed percent, also I would like to have a pink option for skin color if that's possible

marsh swallow
#

Either remove/replaced elite fish on ptera or make it so they can dive and fly out the water to get them.

Once again changing herbies diet doesn't fix they issue of them just having 3 diets and carnis have 7+ options to choice from. Not only would it give the herbs options but competition.

Add Riverside wallowing back. It gives deino more options and chances to eat at the river.

civic canyon
#

The new lighting is not really aesthethic or is it me ? it is really hard and sharp on 14h doing lots of black shadows isnt it? The new lighting system kind of bother me.
It is too dark, too sharp and isn't realistic at all; nights are bright whites; as days lights are like a big spot you put on the map. The old one was smoother and you could actually saw something at least where you were going even at night. I know night vision is coming but maybe some adjustments are need to look more coherent ?
Like it is now is a drop of the graphic quality to me and impact gameplay

ancient plover
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Maybe taking the random biting off? We tested nesting to see what it was like and killed them all trying to feed as a utah 😅

tulip dock
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Make the egg requests more noticeable. It’s no fun waiting for somebody to approve your egg request, and from what I’ve seen they aren’t all that noticeable. It would shorten the amount of time wasted watching the same dinosaur walk animation while waiting to be nested with no idea what’s going on other than it’s taking a long time.

tribal quest
#

I dont know what youve done or how its ended up this way but the whole game is blurry. I know my computer isnt the best but wow. there is so much lag and im barely holding 10-15 fps on low settings. Skins look brilliant in the preview menu and i absolutely adore the colour combinations but the second i get ingame i just cant enjoy it.

hexed bear
#

rabbits make baby utah sounds 🐇

vagrant hound
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part 2 of map suggestions,

what if you take "the horns" (as vulnona calls them) from a bit south of the map's borders and put them where BP used to be? The map could seriously use a landmark so we know where we're going without needing a map to get around, and simply using these rocks as a reference point, especially when there are dense jungles everywhere, even in high up spots where you would usually be able to get on to see the rest of the map better and see where you are

tribal fable
#

As someone who has light sensitivity (I have to wear sunglasses outside except when it's extremely overcast) the fog actually causes my eyes to sting. It definately needs to be darker.

It's the dark black on the white lights. Together it makes it really hard for me to see where I'm walking unless I tilt the camera down so I can't see any fog. I think it's fine as a feature, but definately needs to be a darker gray.

weak zealot
#

is it just me or is the night literally pitch black
I cannot see a t h i n g
Is this a bug?

knotty spoke
#

Display the gender of the group members in the group tab

hallow vault
#

Not sure what's happened to performance in this game but it's a dang slideshow whenever I come anywhere near other players now. Never used to do this, used to run just fine on my (fairly mid-range) computer. Now, even with everything set to low, as soon as I get near a group of other players I drop to 4fps and can barely do anything. Yall said you'd improved performance, but it's ten times worse for me now.

glacial shell
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I can learn to live with the lods, perhaps the lack of shadows on objects more than 30 meters from me will be more difficult than the rest, but it still retains the games "bearability".... but....the contrast is absolutely dreadful throughout several times of the day, the vast majority of the environmental elements don't look half as composited together as they did in the last branch, the grass seems disassociated from the ground at just a few meters. The trees look like facades poorly photoshopped into snapshots, smaller interactable objects glow at a distance, etc...

And the worst of all, the sky...
The sky is a constant flashbang when compared to how dark the ground is, perhaps this is just a few week long build of the game that we can absolutely wait through until night vis and a proper day and night cycle come with 5.5 (which I'm really hoping comes sooner rather than later), but if that isn't going to fix the visual issues in the current build then I strongly suggest appraising the quality of the current shaders and improve them ASAP.

Oh and PT should absolutely be able to receive nesting ground buffs on rocks and cliffs, just thought I'd throw that in... nesting and skins so far are relatively great.

finite shale
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Night time is almost impossible to see anything on the ground, also the visibility underwater feels a little weird, it feels a lot less murky than it used to.

low blaze
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Would love some green options for the Utah underbelly & male markings. Pretty happy with the color selection otherwise though aside from the depressing lack of green. TI_Cry

Edit: Pachy males are lacking a lot in the color department as well; would love males to have greens, yellows & blues as options.

ancient plover
#

An idea which has been suggested before, Pteranodon should be able to launch from the water. This is particularly useful in coastal areas when trying to scavenge from submerged carrion as well as getting out of large bodies of water, provided you have the stamina to do so.

toxic sail
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Just wanted to give some positive feedback on the new skin system: It's very fun and I greatly enjoy the color range, especially the few brighter more colorful options (especially the stego sky blue and brighter utah yellow) since it gives a nice pop for players wanting to be more noticeable (self made hard mode). I also like how certain dino species have specific color ranges available to give an overall color tone group for the species.

Really loving the 2 patterns per each dino available so far as well, incredibly excited to see more get added.

meager solstice
#

What happend to the beaches? Make over?

trail badge
#

Just a few things to go off of from playing today;
I really love the new skin system, but I feel it could use some more hue range in other areas because there’s a plethora of muddy tones to yellow/orange/red but not for much else, I understand it’s mostly to keep it realistic but I think a liiiittle more freedom could be added without making it look terrible, namely for crest colors. I also think a broader range could mostly depend on the animal though.

Also like everyone else is saying, I don’t know what’s going on with the graphics but the harsh contrast with the dark ground and light sky hurts my eyes to play along with the general sudden grittiness and blur when running, sort of killing my motivation to play. I just hope this is fixed quickly at least so it looks something like the previous update. It sort of reminds me of how the graphics were when I played evrima on release which made me withdraw from the game entirely until recently

bitter trellis
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Skin system is great, but it's lacking on colors. Sometimes there are outright duplicates of the same color. I'd personally like more desaturated turquoise or vibrant emerald green colors like on the pattern selection for Deino, as well a grey blue like seen on Pachy.

autumn chasm
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The Favourites Tab in the server selection was a great and probably underappreciated feature. It would be nice if it could be returned into the game.

glossy swan
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again, please try to fix the rocks at coastal,
just had half a ptera family get stuck on thin air just because we were standing on those rocks thats are right at the water.

west sedge
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I like the skin system and the nesting. BUT the performance is even worse than in update 4. So please fix the fps, map not loading, freezing, sound lagging.

hollow bronze
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I dont know if its just me, but the game got way too dark. I can't see a thing anymore, its pitch black, it's not enjoyable to play like that

karmic shell
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AMD fidelity fx super resolution for people that dont have RTX, we could play much better

hard elbow
#

Carnivore Experience so far:

Spawned Utah. Found a pack. Found fish. Grew for 40 mins with pack. No food, no ai spawns, no players for 50 minutes. My pack then decides to eat me. Fun update.

elder cairn
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i cant get in atm due to saying all servers are full even though says there are spaces

green lodge
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Join unofficial servers to get you in and playing or rather bug finding as it seems a real lack of QA on this update

weary grail
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The favourites tab needs to take a quick return to help players find their go-to servers. It helps alot and would appreciate the return of that ASAP.

agile galleon
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Jesus Christ the production quality of the trailer for U5 was SO GOOD, it was absolutely incredible to see all of the animals depicted as animals, specifically the carnotaurus which had a much more animalistic behavior as opposed to past media ||and the behavior that it has ingame too XD||, but it was really really cool to watch and I can't wait to play the update.

twin bear
#

hello, can i ask something?

rare needle
inner tulip
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Crabs on shore are bugged,giving too much meat but you cant fly with them no more

thin pumice
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first off I want to thank the devs for bringing out the update today, however I'm afraid I don't have much positive feedback. I played this morning and I was really disappointed with what I saw, and so were my friends. the graphics were beautiful before the update, while now they look like they were downgraded to Legacy's level. the lighting is broken, both during day and night. at night the ground is pitch black and the sky is bright white, and during the day the sky stays the same but the ground also becomes blindingly bright. not to mention the reflections on the water. the whole river is just white for me now as well, almost like the water was replaced with chromium. I'm guessing all of these changes were made with "optimization" in mind, but this is just a straight up downgrade. and just to clarify before people ask me what my settings are, they didn't change compared to before the update and now! and my opinion about the skin system is just how I feel about it, not exactly objective, but I'll still express it. I like the idea of being able to personalize your dino, but maybe more neutral colors would be better, or something that doesn't divert that much from the original. right now people were walking around looking like the McDonald's clown, and I think that just looks ridiculous and takes away from the feel of the game that you're an animal in a pack. anyway, these are my immediate thoughts on the update. it saddens me that I wasn't able to give a more positive verdict on it, but I hope it's interpreted as constructive criticism!

foggy frost
dull bison
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graphics are fine with me looks fantastic! only thing i would say is the day/night cicle makes it look like a stop motion movies ore 1 fps game :P\

mental marsh
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I dont really understand why you people care so much about the graphics when the gameplay is so lackluster, server issues, lack of variety, hard to play alone, no global, diets are hard to understand dont work well, hell there arent even enough servers to play the game for most people, I feel like there are so many other things devs should focus on before making the game pretty, I would rather the game be playable.

I even had issues reinstalling the game today lmao.

fading tree
azure leaf
#

Easy Anti-cheat causes more problems than it solves for every game I've ever played that uses it -- not to mention the ones I haven't played, but have heard about. It's known to many gamers to cause lag, latency issues, connection issues, and even crashing in the games it infects. A really good example is Elden Ring;; because EAC performs it's check around every 2 min players can't stay connected in co-op for more than that. A good method to test this is a mod for ER that allows you to launch the game without it and play seamlessly with friends start to finish, and you only summon once at the start of a play sess. And you just stay connected. No disconnects. No connection errors. Just fun! Why? Because it's literally EAC that causes all the connection issues in that example.

And then we come back to The Isle. If you've ever noticed lag spikes in-game just about every two minutes. It's EAC. Bet. . .

Aa to the post to tell you what to do if EAC is causing issues;; We have to fix it on our end. As if that should be our responsibility (or the dev's). That's trashy. EAC is not a good program if it causes more issues that it's supposed to solve. Worse yet, most games that implement it's use still suffer from hacking and griefing players who EASILY get around it.

Easy Anti-Cheat? More like Easy to hack. Easy to crash your game. Easy to get you disconnected. Easy to make their bad programming the player and the game dev's problem!

It's more inconvenient than it's worth - and if there's an opportunity to used a different anti-cheat -- it needs to be taken.

side note EPIC is not surviving the vibe check for all the shady buy-ups of needed and trusted development programs only to shaft their users. . .

blissful wyvern
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This is taken on EU 4, near former oasis (not crowded) ....
- how is it possible that this scenery requires as much resources/energy as Saint-Denis in the heavy Red Dead Redemption 2 for the same FPS outcome but without decent graphics...? (everything on epic/ultra on both games)
- at the "horizon", there are some "artefacts" showing up, I believe it's the sea showing up

Lighting is really weird, with huge contrast between the sky and the ground (it was better prior this update)
It results in weird behaviour when being on grassland and looking at the forest's edge (especially at sunset and dawn) : it looks like there is no shadow at all, revealing all the unloaded textures etc.
Btw logs in the forest become even more annoying with that lighting

The area around that loads textures/grass/etc. around the character is still a huge problem. You can still be easily be spotted from far in the grassland, whereas on your character's perspective you feel hidden in the grass when in fact you're not ....

There are still lots of stutters (FPS drops), even though average FPS are ok (but with very small area around the character that is actually loaded and can't be extended, so the game doesn't look as good as it should)

I know you're trying to optimise the game so every pc can run it, but Evrima was way better looking than Legacy in almost every way, and it looks like we are going backward quickly.
At least, the overall look was better 1 or 2 updates ago.

However, I'm still looking forward the next patches/updates, that hopefully come quicker

pine spruce
#

the first thing what needs to be fixed is the message: "connection failed server is full" when it says 90/100 player online on that server

ancient plover
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It amazes me that evrima has been worked onf or over 3 years now yet the optimisation is still shit. At times this game is completely unplayable.

forest berry
#

Flying fishes

ancient fog
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Add bigger servers

jade timber
#

every direction has a different frame rate and they are mostly below 20fps

steady pebble
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The Update 5 Trailer is just amazing! 🤩😍🤩 So much love and Details. Great work!

❤️❤️❤️

spare girder
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Loving the update! just a big thank you!!!

grim nebula
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Congratulations on the great update! But I would like to understand, how is it possible to release such an important update and make it practically unplayable because it lacks brightness?

lucid sonnet
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Allow us to nest at least 1-4 AI of the specie we are playing and raising them to big juvi, sub or adult (depending on specie) then to see them leave and become world AI or just disappear. If devs can do more advanced, let them help u on hunts or be part of ur herd until they die or u logg out.

Why am I suggesting this? Because lets be real, eventually with how many creatures we will eventually have in The isle, most ppl will want to only join the cool dino nests, and species like hypsi or small creatures will not have as many players join their nest anymore.
I saw this happen in Legacy. But beside that it would be tons of fun to know u always can nest in at least something.
With that being said AI mates would be nice to have too, to spawn as u call out the courtship call till one appears for ppl that feel for solo playing a bit.

I want to take the opportunity to say I think it would be really neat if some species raise their young by themselves like either the male or female do it after the courtship has ended and yeah. I know u can already can do this if one partner leaves or idk if u need 2 parents to take care for the nest but if not it would be a fun challenge to be a single dad or mom like some species are irl.

ancient plover
#

The tall grasses near the oasis looks awesome if only we have a field of this

full oasis
#

the sun is not even gone, why is it so fucking ugly and dark? How are we supposed to do anything during the night? Did QA even check up on the game? it doesnt seem like it. Worst update performance wise so by far. and the content that has been added doesnt even justify this shit show.

native silo
#

Haven't tried the update yet but I just want to say thanks for your work. It must have been a pain to get it out. This update gives the game a lot more meaning and endgame playability now, and should make it much easier to add new dinosaurs soon since most if not all important dinosaurs mechanics are now here to streamline production, as I'm sure we all hope to see A LOT more dinosaurs in the near future.

For now if anything, please take our feedback into consideration (I can already see there are bugs) and I hope update 5.5 serves you better as developers.

queen schooner
#

Gameplay wise, I love this update. Performance is up, bugginess is down and balance feels MUCH better. The new additions are also fun and add more to gameplay, no complaints there. The issue I have is the visuals. I was always a sucker for the beautiful sunsets and long sprawling views over the plains, and now that feels just less quality.

Everything renders way closer to you, it's VERY noticeable as ptera and takes away a fair draw that brings me to the Isle. Nights also look VERY odd with bright skies contrasting a shadowy ground. I'm not gonna quit over slightly worse visuals, but I do hope these things are addressed in U5.5. Keep up the good work!

wraith wadi
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I seem to have some problem with the slowdown ability on Ptera flight, when I use Z to slowdown I just turn around instead, is this a known issue?

dusty nimbus
#

rivers are still a mess .

delicate swift
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renew and so looks cool , with graphic , and making own color of dino and so on , but the nights are terrible too dark ... that cant see shit in night and too much eye forcing to see anything just 1-2 hours and playing and have enough to play cause eye hurts , the sky is white at night but the ground is not that good cause is too dark and thats my personal opinion. also server thing 95 or 92 people on server it says its full already.

ancient plover
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Please focus on optimizing the game and making it playable. The skin system looks very good and I have fun customizing my dino...but thats where the fun ends. I would love to try nesting but the performance ingame is so horrible its kinda appaling to actually play

lethal hound
#

i cant get onto any servers they're all full but the population counters dont seem to work and nor does the queue system so i cant see what's full and what's not

red dove
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As a community maybe we frl gotta stop asking for other things and just straight up ask for optimisation.
I understand that as games develop in life and as games come out they will be harder to run but I have loads of friends who cant even play the isle. Sure, they should upgrade their PC's etc but is the Isle really a game that needs a super PC? I get more of a steady FPS count on Star Citizen at "high" quality then the isle. I even built my PC to play Star Citizen so I know its good and yet at times im dropping frames into the 20's in areas with more then 10+ dinos ? I know someone is going to say "well move away from the chaos" ok but should that even be a thing? The contrast with the sky makes it impossible to see at night on the ground and my eyes literally hurt.
We for real should all just ask for optimisation so that old players and new players can play the game for what it is now and enjoy it without losing 20-30 FPS in large servers. I personally would prefer a optimised game over any dinosaur or mechanic. If you dont agree with me then feel free to just not agree. And evrima has been in development for what 3 years?

velvet iron
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I absolutely love the update, but the graphics are a little off, reminds me of legacy, but other then that, good job devs!

jaunty mauve
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My only big issue with this update is the lighting, especially at night. It's nearly unplayable because of how hard it is to look at which shouldn't happen lol. The new lighting is great but definitely needs some tweaking

Also it seems as if the rendering has changed for whatever reason and at low graphics nearly nothing loads in after a certain distance which is gonna be a big issue because what's the point in hiding in a forest if someone 20+ meters away can see you due to NONE of the bushes loading

tepid niche
#

i found this weird line, i assume because the lighting has gotten messed up

low adder
#

Feedback to the Update 5:
Wrong Numbers shown from the Servers even when its 91/100 there is a Message showing up "Server Full Connection failed"
Server can be favourised but there is no Filter for that favourite servers - filter missing
Deinosuchus has no Eyes until full adult
Deinosuchus tilts downwards when another deino is nearby the other player
NVIDIA DLSS on Ultra Performance causes to much blurry
Games shows still some performance lacks
Flying fishes are now a part of the Game (Fishes arent in water anymore either more above surface)
In General slots of the servers should be increased so more players can join
There are also still some areas around the map where the Player is levitating but still in the idle animation on the ground

restive condor
#

Enjoying the update right now, my only criticism is that the background in the skin customization selection is too laggy when you first join a server and the lighting.

Performance is amazing and haven't experienced any problem with it so far.

Last thing is the server list saying a server is full when it's not (100th person to say that in the last 8 hours lmfao)

I gotta say this update is a good 7/10

sudden palm
#

The flying shoal of herring was somewhat surprising.
And the lighting in the game got worse. At night, if you hit a juvi on the map, without a reshade just die.

cursive adder
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The visual was already awesome. The new light changed a lot of the terrain colour. With daylight, grass and rock shadows are tooooo dark. It's very weird. Did the sky get whiter? TI_RIP About the lag. It's so much better now. Definitely an improvement!

round ivy
#

No problems here. The skin customization is gnarly. Good work.

novel shuttle
#

when you cant even open the game LMAO]

peak wagon
#

Is any one else unable to join a server since the update?

warm tree
#

when will evrima be optimized so that not so good pc's can play too?

twilit plinth
#

you get one shot as an adult ptera from colliding with a utah now? 😦

magic bronze
fair raptor
#

The trailer looks so amazing and promising..and then you get into the game and all you see is darkness, bugs and bad server performance.
New skin system is a bit of a letdown. I like the B patterns but some of the colours just look very unnatural. Some seem very dull and uninspired * lookin at you Teno * and the ones on Hypsi look way to metallic/shiny. Also what happened to the classic white/black/blue or red detail combinations?? They are no were to be found but instead we can make a baby blue stego.. or a pumpkin orange Utah?? Really?
This update was so hyped up by all the content creators but its still a big mess.. Fish are flying in the air, you still can get stuck between rocks, some nests are bugged when placed down, and some AI spawn better then others. Turtles everywere on the beaches but no crabs and no frogs.
Dunno... 5/10 for me at this stage. Might improve once we get new nightvision, and some code optimisation.

waxen tinsel
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Can we get more servers up or smth I mean if you want to sell your game as it rises in popularity with a big new update you might want to consider doing so... I can't believe a dev team wouldn't be able to foresee a (massive) rise in players trying to (i know it sound nuts) actually play the game.. even if only temporary.. you can always scale back and disable some servers if the well runs dry..

wheat hinge
#

Its nice having an update and not being able to run the game deu to devs not giving a fuck about performance. gotta love the 20 FPS

deft pike
#

Make terrestrials (or atleast the fast swimming ones) be able to go "idle" on the surface of the water, to allow them to get very minimal stamina per second.
I discovered this image because when swallowing a meat piece on the surface of the water, your dinosaur goes idle and stops moving, and i thought it'd be neat if that was an actual thing.

exotic nimbus
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Can you please, please PLEASE lower the sound of your dino's biting (or at least Carno's, haven't played with others)? I have to manually lower my pc sound when in fight because it is way too loud...and then i need to manually bring it back up so that i can actually hear the environmental sounds again (because i don't hear anything now since i had to lower the sound down so much).
Dunno how it is on headset but on speakers it's no bueno.

And before some smartass comes up to me with "just lower the Master or SFX slider".... don't even.

cobalt musk
#

stop spawning people onto the beach
ty

delicate lagoon
#

where's the queuing system!

cinder zenith
#

Dragging food now makes the food "get eaten" so it decays incredibly quickly

cursive kiln
#

Folliage is looking very disconnected and with shadow issues....
it feels like everything is too bright? like there is no ambient occlusion, reminds me of U2 folliage/grass.
There is a weird bright outline on trees.
The water/river banks also look disconnected (mostly the colors looking off, not going well together ).
The game is looking blurry and loading everything in an odd way.
The performance is worse than U4. ( GTX 1050 Ti, used to have 45 fps now im stuck on 20. )

Heres a comparison of U5 and U4.
My graphics settings are medium-high.

rigid mason
#

Maybe convert the stress test servers into official servers until the update hype dies down? I’m on vacation so I haven’t tried to play the update yet myself, but it seems like it’s very hard to join a server right now.

celest glade
#

Nice update, nesting and skin system are really good ! The performances are amazing, i'm constant 60fps and i have a bad pc. However, the lightening is bad, it feel weird on day and at night you can't see anything..

ancient plover
#

Hey guys, i'm new in here but not new to the game. For some reason the development team can't open more oficial servers (sessions)? with time i can see more and more people playing and more dificulty to access the servers. We play this game with friends and we evolve together, if i can't get in the server is frustrating because i alredy made progress in there, friends in there and with the grow of this game can we expect something soon? Anyone know anything about this? Thanks

pseudo kiln
#

81 players in the server: Connection Failed, Server FULL. On EVERY server? what is going on?

odd oracle
#

You too?

raw monolith
#

server full and can't connect but there 91 players in server 😦

south thicket
#

yea literally same thing all night and this morning havent been able to play since update and a driver update broke legacy! so i can only play evrima

limpid dragon
#

We might have a tiny Utah overpopulation problem. TI_Uhh

plucky nexus
#

I know crocodile is blind, but I don't want this game to be so realistic.

ancient plover
#

I was really excited to try out update 5 but it’s really disappointing how bad the game looks. I had to double check if all my graphic settings were on low but they are all on epic. During the day it is overwhelmingly bright, shadows are messed up, the grass isn’t rendering, the trees look blurry, etc. I didn’t even play long enough to make it to night but what I’m seeing is there are problems with night too. Please fix!

raw bridge
#

love the skins, love the new map and the new looks, love the game, love everthing, iam in love with this and the trailer was even better than the jurassic world 3 movie! much love ❤️

high sigil
#

Without global chat the new nesting system is unnecessarily difficult to use.

Using Discord or another messaging app to do so works but its unnecessary and I enjoyed the classic "D for dino egg!!!" System. It allowed me to hang out and meet random people.

(Idk if its possible for unofficial servers to enable chat or not, but I couldn't see any with global chats. But correct me if I'm wrong.)

mighty tapir
#

what happened to the PTERA? he has a very high stamina cost, everything uses up a lot of stamina, it's not fun to play with him anymore, and he's very slow on the flight

dry osprey
#

Make Evrima the main branch on geforce now is all i got to say

fossil chasm
#

nesting grounds? bet clans are just gonna take control of them on several servers 😔

ancient plover
#

is this night or day time, the sky looks too bright and the ground looks too dark + the stars were out at the time too

vast garnet
#

I'm sure others have said it, but server players should be prioritized, because as it is right now, it's unplayable.
You have no idea where you can get in and where not and it doesn't remember you last search so you essentially have to keep wasting time just to find a server only to be disconnected cause its full...

trail saddle
#

General Feedback

I really enjoy the skin system. The ability to adjust the brightness and saturation of colors is cool. I do wish with time that even a bit further variation of color may be added.

Aside from that, performance is better and I like that DLSS now works as intended for those with RTX cards. I'm able to get around 100+ FPS now on Epic settings.

My only dislikes at the moment is the loading distance being so limited, grass seems to also look poor quality when it is close (almost pixelated and see-through), the ping is also really poor regardless of which server one joins, the lighting is poor (though I understand this is a preparation for 5.5). And the flying fish.

All in all, I like the update, just hopeful for better performance and lighting. Hopeful we may be seeing some ambient floating particulates like insects, dust, pollen, etc. soon as well to add a sense of life and depth to the environment.

versed quest
#

Remove nights until we have night vision. I literally can not see a thing at nights.

edgy crescent
#

Having MORE evirma servers might help

lone trellis
#

Any reason you reverted the change from update 4 where carnos tail stayed straight while running? You changed the animation back to how it looked before then with the tail whipping around and frankly it's a straight downgrade. an animal that big running that fast should have a large stiff tail, not one that looks like its wagging like a dog.

atomic vale
#

my game wasn't opening for almost a year, since water physics, but after th latest update it opened normaly...what could possibly have caused this chnage then?

marble orchid
#

Please add in colorblind options! For certain colorblindness, the trees, grass, etc all mesh into one, even with the dinosaurs. It's so hard for people with these disabilities to play the game.

mellow bridge
#

Imma just say it. The lighting is a lot worse than update 4. The game just looks worse and runs worse. Just please make the improved day/night cycle in 5.5 be closer to what it looked like in update 4 (excluding the bright nights of course, im excited to be scared shitless in the dark)

upbeat wigeon
#

I think Teno could benefit a lot from some more red/burgundy type of skin options, currently you have purple which is pretty nice, but everything else is just kind of different shades of gray, brown, and cream. Since dinos like stego, carno, utah, dieno, ptera, hypsi, and pachy all have some shade of red I think it'd be nice to have a little red in the teno too!

upper orchid
#

Loving the update except for one thing. The way night is set up right now really hurts my eyes. It's basically so dark that I can't see anything with a super bright sky. In fact if the sky was darker I might actually be able to see something on the ground, but my eyes are so focused on the bright I just can't.

frail dagger
#

🌱 **increase grass render distance **🌿

tranquil parcel
#

There are some really obvious and consistent bugs in update 5, most notably is the flying fish 🐠, “rapids” texture on the water at NW and various other locations, collision box clipping on the new palm trees when you are grappling them as Ptera. i’m not sure how this wasn’t picked up in the VERY long qa. These are very clearly universally experience bugs, and it’s disappointing that the update was shipped out like this without these bugs being addressed.

further to that, i think there has been 2 steps forward and one step back with the graphical and visual improvements. the clouds look amazing, the new colour saturation i think works really well and at certain times can look realistic however all of this is spoilt, the exposure needs to be turns down a tad in day, i’d thought that there would have been a way not to implement the night time in update 5 if you didn’t have night vision……

either always day, or maybe leave the graphical enhancements to when you also introduce night vision so we don’t get this shonky unplayable night view.

the waterfall texture clipping also isn’t great and shows lack of attention to detail.

nesting

pretty repeatable and common ptera female mating call bugs. the ui for the nest incubation doesn’t always appear. the hatching experience and gameplay perspective of nesting is fun and enjoyable.

you should not have shipped the update with ptera fish spawns not visible makes that dino mostly a pain to play.

the ptera glide feels too slow now.

love the skins, wish we had a few more colour combos, but the current selection is great too. gameplay of nesting is great, clouds great and visual assets look smick!

would love for different 1calls for male and females

dawn shoal
#

Their should be like a server que. That way people can see the wait to get into the servers. Also, maybe add more official servers. Since they fill up so quick.

meager flint
civic cape
#

Make a queue system for the servers

cedar tide
astral trail
#

Change Evrima to the main branch, as after 5.5 it will officially have all of Legacy's mechanics + more.

tepid plover
#

This update was obviously released way too early.

It's terribly optimized, lighting is broken all over the place, LOD is broken at both high and low settings, EAC caused lots of connection issues and is likely causing optimization problems like it does in just about every other game, some skin selections are distinctly lacking options while others give tons of the same color, skin menu has multiple bugs (notably how renaming a preset resets the names of the rest), fish are no longer bound to the water, and map bugs are plentiful too. I encountered everything I listed here in less than 15 minutes and have read about a whole lot more. It baffles me that someone saw this and said "Yeah, looks ready to me." This update has been a pretty solid regression on most fronts compared the the last one.

This is not a bug report. I am listing these bugs to further solidify my suggestion, not specifically bring them attention. Hence why it is here and not in the bug report channel.

I think we need "Update 9: Quality of Life Pass" before anything else. Community keeps asking for it, community keeps getting silently denied. When will an update be dedicated to fixing the consistently bugged and unoptimized game? I don't think waiting for another 3-4 major systems to be released over the next few years before doing so is the right call.

I am suggesting Update 5.5 : Quality of Life Pass

desert cargo
#

Ok, now that I finally know what channel this belongs into: Can we maybe get a feature like 'team dragging'? For example, a single utah cannot drag a Carnotaurus since it is much bigger, but what if a pack of multiple Utah's could grab the Carno and drag it together? I think it would add to realism and would also be a nice addition to the new nesting feature, so that families/groups can actually drag their kill back to their nest as a conjoined effort. And the more grab on the faster they can drag! Also meaning smaller things which are already draggable can get dragged faster if multiple grab on. (E.g. boar)

maiden jacinth
#

I am so pleased with update 5. The performance is so much better and the skins are so fun. I havn't tried nesting yet but so far its been a delight. Keep up the good work.

copper patrol
#

I'm very pleased with the majority of this update, I just think the nighttime needs to be fixed. It's now so dark, I can't go anywhere without the fear of almost falling off a cliff, and I can't see anything in front of me. Other than that, this update is quite nice.

worthy arch
#

Spawning as a Juvi with 30% food.
Its very hard as fresh spawn to find food while your 10% run out :/

Move the Blood icon above the Stamina icon so you can hover over it and see % easier

fierce mortar
#

👍 game fixes

😐 Skins (it's nice but who cares in game like this)

👎 dino "balancing"
👎 AI deer swim with speed of croc

👎 👎 messing with food
- finding food was always pain in the ass, now it's nightmare
- before pig gives adult carno ~50% of food, now ~10%

weary slate
#

Please fix the queueing system for situations like today ^^; Quality of Life to be able to queue for a server and eventually get in rather than spamming back and forth between screens hoping to be able to get online lol

errant flame
#

I understand a queue system is too much effort for the devs when the game is only popular for the annual update, but the "favorite" button being broken now makes it 10x harder.

shadow drift
#

global chat for community servers

primal parrot
#

Find a solution to server traffic. This update will not be a one time case, the game will continue to gather more players and eventually finding a free spot in any official server will be difficult. If you don't tackle this issue, you're basically capping your games success.

Unofficial servers are not the same thing, they can have bad ping, custom rules, and are not always reliably open.

soft kettle
#

Quite frankly, I have a hard time believing you actually listen to the feedback. Every update feels like only a couple steps forward and many more steps back.
We asked for buffs to certain Dino’s and you nerf them down to hell. We asked for juvies to be fun to play as, but now they’re just fodder until adulthood. We asked for more daylight but the lighting gets screwed. We asked to fix the diet system and ai but now players are starving out quicker and forced to hunt ai that may not always be present on a populated server.
Whatever we ask you to improve, y’all do the direct opposite. For someone who’s been playing this game since 2016 and has heard one broken promise after another, it’s incredibly frustrating.

meager flint
winter hatch
#

i suggest going back to the way the game looked before the update it looks all pixelated and so wonky now. the other was so much better and more realistic

flint violet
#

Immidiate helpful changes:

Outside of the obvious fixes 'n the like, there's acouple of things the current update could really use, if not, need for a better experience.

Mating call: Nothing weird, just a alternative broadcast call that can help you find other players who are interested in nesting. Within the span of 12 hour after the current update, people are immediately retreating into their friend groups to nest rather than trying to nest with other players. While nobody should be forced into nesting with purely randos, it sucks that there's no alternative. Unless I seemingly spend hours of my time looking for someone of the opposite gender that actually wants to nest, I don't really get to participate in nesting at all.

Fixing nightime: Self explanatory, there's no reason why nighttime should suddenly be unbearable and unplayable to slog through due to a temporary fix.

Parental Help: Please introduce some sort of mechanic where parents can't necessarily oneshot their child. Too often can I simply walk up to any parental group as something like a utah, carno, pachy, whatever and completely grief their nesting site because I can just jump over their parents and kill the kids. Right now, it's a case of "if you don't hide, you die" which will lead players into nesting in even more obscure locations and it's just not going to be fun for anyone.

The raw content of this update is pretty nice, but, the fat around the edges really needs looking at.

eternal marten
#

Both myself and my sister, who hadn't played in months, got on yesterday to see the new update. Both of our creatures met their pointless deaths by falling off of the same exact invisible cliff. I think that these cliffs must be some prank by the devs or something. They are so utterly unable to be detected that when I went back to inspect the same cliff, I just fell off again because it's literally impossible to see where the drop is.
Please. They're so pointless. All they do is trick people into dying. Remove the bushes around cliffs. It's just such a great way to discourage someone from playing the game at all after their creature that they've been growing for hours dies pointlessly, because of what feels like a stupid joke to the developers.

meager mica
#

Please remove the brown color of the water on the rivers until it can be done right, at the moment it looks unrealistic. I come from a tropical island, and you will not find too many rivers with that brown water, they usually get like that when there is a lot of rain and hurricanes because of the flooding. The color of the water at the swamp is perfect , and as soon as you get out of the swamp the water looks like a brown plastic water. Here are some examples for the rivers.

hot hornet
#

Could we get it so that skin variation will save to presets like it used to? Currently it automatically resets to medium when at the spawn screen.

paper turtle
#

It would be nice if we could access the character customization system from the main menu, that way we can still make skins for creatures without having to take up an active player slot in a server, and simply have something to do when the servers are full. TI_MinmiBongo

bleak dust
#

Prevent sticks from showing in compass when others are holding it in their mouth to prevent confusion: Has caused quite a bit for my group

blissful wyvern
#

Another "before/after". Picture speaks for itself I believe (shadows, colour saturation, smoothness, etc.), at same settings obviously.

The scent system is ok, but it could be nice to have the opportunity to reverse it with colours on the compass (as an option, i'm aware of its colourblind purpose)

The "sun", therefor the shadows cast on the ground move by huge steps, instead of being a seamless transition

Is the dynamic foliage gone ?

normal peak
#

please bring back the old compass system. i dont like how there are not colors to indicate dead things (as a herbi). I also dont like how big the symbols are.

brittle skiff
#

Please add more servers🙏 I have been trying for about an hour now and can’t seem to get into any and I am seeing servers that only have 85/100 players a couple of seconds after I have refreshed it and it still says server is full someone please explain .
Edit: finally got into a game I was super excited as it looked super cool when I was watching my favorite content creators play the stress test and quite frankly it is nothing like the stress test I had died 2 times from starvation as there is no food , no ai, nothing I was very disappointed I couldn’t even make it to the new part of the map because of starvation and honestly it’s sad looking through how much negative feedback you guys have gotten in just 1 day

ancient plover
#

I've been seeing a bit of people getting these "melanistic" dinosaurs and I thought I'd suggest keeping it, even if as of now its seen as a bug. This is such a genuinely cool thing that's happening and I'd rather it stay as a chance to happen than be discarded entirely.

modest fog
#

Just one thing, not going even to elaborate into much details.

Fix the main menu UI, such as basic functionalities:

  • "Filter by Name" doesn't work;
  • Sometimes you need to click 3 times a server to try to connect;
  • Favorite servers are... a placeholder button?
  • Can't belive there is STILL NO QUEUE system to join the servers.
deft pike
#

Let Jace a new map from scratch.
Sure, it'll take long, but it's worth it long term.
The new map will have better level design, more landmarks, and will (barely) need to be modified every update.

neon ether
#

A GREAT SOLUTION would be to implement the same system they use in Rust, if a server is full, you are added to a Queue, once a player leaves, another one joins in, instead of having to spam refresh and join server, I wouldn't mind waiting a long time in a queue as long as I get in without having to be constantly spamming Join Server and Refresh and being kicked back to the main menu. @wind martenThe servers ARE full, they just look like they aren't, most likely just a visual bug.

chrome basin
#

Please return to the old lighting. It looks way too over saturated and plasticy now

rigid mason
#

If the new lighting is for performance, maybe have it as a graphics option?

prime pollen
#

I am once again asking....for a queue system. Even if it's just 6 slots, it'd be better than the current unreliable server total counter.

kindred abyss
#

Dinos in brighter areas (the brighter the area the more visible it is) have a wierd effect. It very noticable on Pteras while flying above bright areas like plains and grasslands and it's also appears when drinking. It also shows when a character moves or while standing and turning into a diffrent direction. It looks like the character was super fast but at normal speed it's a wierd effect. It's almost like a few transparent foggy replicas would appear for a second right where you turned. If it's a setting I have to change or something, pls tell me.

lost forge
#

New mode for Evirma called “classic” where the diet is the same as Legacy. That means you eat and drink whatever and not worry about nutrients. You also spawn with a full stomach.
Edit: this would be different mode from main mode (for those who are confused thinking that this was a suggestion to change the main mode)

tame solar
#

we need a server Q (dont know if this has already been talked about) but if not this would be amazing

errant minnow
#

Imo, I do feel like there should be some sort of global chat to find people more easily and group up. I think that would quell the solo player experience of wandering for 1 hour hoping to meet someone of your same species/one who doesn’t kill you on sight if you’re a carni. I remember the first version of evirma had that and it made it much more manageable to group up, rather than just crossing your fingers to find someone

vernal canyon
#

Just want more body language animation options in the future. I feel like it's a big part of communication in this game. PoT has some more options, but I would love it if one of these dino games just has a wheel of body language animations to use.

wintry garnet
#

As someone who plays a lot of hypsi I feel like it should spawn in as a juvi instead of adult.

ancient plover
#

there should be an unstuck command where if you get stuck between a rock and cant get out to suicide

marble sierra
#

is there less AI for food because i have yet to find any

solid wolf
#

Please for the love of God-even if it takes two separate updates please do the optimization update next. And fix the Ptera bug where you have to jump into the water to fix your flying button. It's been a constant problem

vestal fable
#

Maybe a Deino animation where it jumps out of the water to grab a ptera if a ptera flying ahead is in range?
Idk if its scientifically possible, but if it was it could be a cool ctrl + rclick pounce?

knotty spoke
#

What the hell is up with this lighting?!

I mean god damn you can't see anything for half the game. If the night vision isn't in yet, why would you launch the update with absolute darkness for half the entire game time. This is absurd

Note: this screenshot is on plains, not jungles. The ground is pitch black yet the sky is lit up like daytime. It doesn't make any sense. No other game looks like this

gilded barn
#

I'm not sure if this is just me. But it doesn't make sense on why carno can still hit me when I'm behind it. Like between the legs but not near his mouth whatsoever- TI_TheEndIsNigh

floral arrow
#

It's actually time to stop being ironic and add a queue system to this game. It cannot be that hard to add something asked for since day one. I know I'm not the only one that keeps saying it.

fading echo
#

Just some feedback on carno
I feel like having deer and dryo as the only two options for a nutrient is problematic as neither of which give enough food, and I wouldn't have an issue with the food value if it at least gave you more nutrients as of rn it can barely allow a carno to keep its diet also going on a scavenger hunt for animal ai is also just a pain. (I really dislike any dietary thing that says all biomes because it makes it just a unfun search for something that isn't worth the time or effort)

meager flint
ancient plover
#

The forest in the concepts looks nice

charred meteor
#

The update is wonderful! The core features work pretty well, there is only 4-6 bugs but each bug is pretty damn game interfering. The lighting for 1, everything looks pixelated and like its constantly running at 30 fps. Although yes, the fog is nice. Having it on 24/7 with bad daylight is horrendous and night time is too dark. AI never spawn making it 30x harder to grow a land carnivore. And to top it off Courting is a 50/50, you have to do it 3 times to finally be able to nest. The only bug I like is flying fish XD Thats a welcome bug that I don't mind. The Skin System is neat, not many bugs other than some naming problems which isnt a nightmare, and the nesting works like a champ. Overall the number 1 issue is lighting, foliage, and optimization. A nice update tho!

ancient plover
#

Optimize. Optimize. Optimize.
Server Queue. Server Queue. Server Queue.

I hear all the time optimization is always being worked on
Then why the hell did the lag and FPS issues get worse this update if it is always being worked on? It is worse than it ever was.

Many people have already suggested a server queue for several updates.. yet you all refuse to add it... I cannot even believe that.

It is very disappointing players without a GPU cannot play Evrima, even though they can play Legacy. They bought the game expecting to be able to play it, since they can play and run legacy fine, people expect to be able to also play the new branch of the game, but Evrima you can really not run it if you do NOT have a GPU. It's like a game "only" for GPU players at this point and it is sad. Not everyone has the luxury of getting a very nice GPU set-up. The lag and FPS is incredibly ridiculous.

It sucks as well for even players who can run Evrima, because people are lagging and tping all over the place so it is unbalanced a lot in fights and hunting.

Also the new lighting- what the fuck is that? It looks awful with certain graphics settings and now it is part of performance which even makes the game laggier- worse. Have it as a graphics option instead?

patent lion
#

Please give this game a huge optimization update. I literally cannot play evrima for more than 10 minutes without my game getting so insanely laggy I can't even continue playing. It could just be an issue with my computer, but I don't that's the case because my computer runs most other games decently well, and evrima was never this laggy for me before. I dont care about troodon, or gore, or night vision right now. Just please fix the optimization.

hexed bear
#

baby pachys 3 call is louder than any other call lol

thorny talon
#

The feedback after around 7 hours with update 5. The situation happened with me before i died describes this game overall.
So i found pachy but we were still unable to invite each other so we both relogged. Then 2 utahs came, fight began and lags came as well. After allthe rober bandings and freezescabd bugs during the fight i was starving so we git away from utahs on a rock and my mate got an orange to me when i had around 10℅ hp dying of starvation. But guess wut? Ye i was unable to eat it. So i tryed to relog while my mate were protecting me. And i logged in right after and guess wut? There were no orange for me this time lol. So i died coz of all this shit. So shame to release the patch keeping all the same issues from the evrimas start. 4 years already right? Mhm ok.

meager mica
#

I would be nice that when you start playing with your Dino the stamina goes down, and then wont regenerate all the way up (this can be adjusted so you don't lose all your stamina in two jumps), so every time you do a physical exercise you will lose a little of your total stamina, but eventually during the 24 hour period you would have to sleep for a few minutes to recover the full capacity of the stamina bar, this will add a lot of random moments when you find animals sleeping, and will also add to the realism of the game. In a few words, you get tired and need to sleep to be at your full potential.

hearty prawn
#

Optimization is insanely bad. I have a decent pc and its so laggy and buggy even when alone, or my settings set lower, I mostly play on Legacy because of this.

fresh sorrel
#

Going to agree with Mewnyx. I ran evrima at 50 fps before this update and now I barely get 20. I'm unsure of why everything looks really pixel-y and awful despite my graphics being at epic.

remote wagon
#

same here, used to run at high and epic settings, getting 60 max at most, now i consistently get 25-30 on the lowest settings possible

brave crest
#

make feeding babies have priority over managing nests, it would open up more narrow nesting spots for smaller creatures

tranquil spindle
#

I would love to be able to locate water again something simple like a blue flash on the compass to point in the direction of drinking water would be very nice. I feel this should have been in the game along side food indicators. You want Players to explore the world but its hard to want to do that if I can't track water because i'm going to dehydrate running in circles since its very hard to find landmarks or your direction when in think forest or tall grass as a juvie.

stone herald
#

idk whats going on with Evrima but they are making it hard to play if you are not a millionaire! Im constantly getting 30 fps on low/medium settings even though I have a super good pc. Please optimize the game!!!!

toxic sail
#

Game really needs a good focus on optimization and a fix for the lighting issues. Considering people are both getting issues with nighttime being way too dark, or nighttime being entirely too bright (i'm in the latter half) there's clearly something going on that isn't affecting everyone equally. Additionally the lag got insanely worse with this update and i'm playing on a HIGH END PC, if my game is constantly lagging out and crashing I cannot imagine how bad it is for people who don't have high end dedicated gaming pcs

solar gulch
#

ok for weather i think their should be levels of seveirity simular to the hurricane power messurements with 1 being a milds drizzle and 5 or what ever number you want it to be being natural disaster lower levels may flood or if its a drought 1 being ok it hasnt rained in a while and 5 being the grass is dieing plant spawns decreased

past sonnet
#

Make it with eggs you don't need a code

sinful cave
#

Plz fix the mirage thing thats allows people see moving deinos under water

storm jay
#

feedback is 500 hrs~ and we have the same menus, same start screen, same broken sorts and laggy joining of servers (or more often not joining b/c theyre 'full'), no queues, super tired/dated feel. It's like an old house with old paint, it seems minimal but a little new paint (QoL) from the launch screen onwards should be a priority. 🙂

ancient plover
#

My resolution scale is on 100 and all of my graphics are on epic/cinematic but everything looks blurry, plastic and bright. Night time is to dark right now with no night vision being in place. Why make the night darker and not give us any night vision? Just keep it the same until working night vision is in place. The lighting in 4.5 was fine but there should be changes to the grass and more variety of greens in vegetation. That would make the game look much butter. The water also looks very plastic and fake, and in some parts of the map like on south where the little river/stream thing is, when you swim across it you literally float and the water just looks so weird and blinding. What happened to water physics? They were so much better. Make it an option at least?

winter hatch
#

grass seems to also look poor quality when it is close (almost pixelated and see-through) thats with other trees and the distance as well alos why is there like zero ai that needs to be fixed as well

gilded turret
#

Perhaps small water pits or ponds at nesting grounds? This would be mainly for babies to not die of dehydration when they can barely move, and since the grounds are already so far from both food AND water, small watering holes at the nesting grounds would be awesome

novel lark
#

IM sure its been mentioned but the new night time is really bad it is entirely blinding to the point where it makes moving not an option forcing you to basically do nothing half of the time you even play. not only that but the "night time" sky is as bright as day, making it incredibly unimmersive and cheap to just forcefully darken everything around you.
please implement Night vision quickly or return the lighting to how it used to be <3?

vast bobcat
#

My frames have been so damn good. I rarely dropped below 60 even surrounded by players. Major props. Although one gripe is I wish Utah had better greens to pick from. Very yellow and red, can also be pink if I wanted, and white... please add more colors in the future

tulip dock
#

Like many others have said before me, the nighttime is hell to play and I can barely see. Any area that has a smidgen of shadow is now pitch black, 24/7, and it makes moving through those areas unfun. Lessen the total darkness of shadows and nighttime and please drop night vision soon. Otherwise the update is great for me other than a bit of lag and waiting for my egg requests to be approved.

humble tapir
#

Please PLEASE fix the fact that the server search bar no longer functions, it worked really well before and with all these full servers its a pain to try and read through 30+ unofficial servers looking for the one you were in before a restart, or to narrow down to just NA/EU etc for resetting waiting for an opening
and making it so that your previous settings (full/not full/name) and whether you've hit official/unofficial does not disappear and force you to reenter it again every time you enter a server for it to be full would be amazing too, its a pain in the butt to hit unofficial, and then click your settings and then scroll to find your previous server again
or not being reset to the game screen if a server is full would be helpful/more efficient as well

agile galleon
#

Later down the line around maybe U9 I feel there should be a total map remake, as in make a new map. Spiro has several large issues with the layout and because of it's initial creation has been tied back so a new map might be in order. Just saying the distribution of Spiro is quite lackluster and Jace could use all the same assets and stuff but with a better planning for the layout. ||No hate to jace||

fresh pelican
#

Ive had this idea for a teno skin for a little while and here it is!
(You too can create your own skin and pattern ideas too and post them here as feedback on the skin system.
Go into Fan-Art-Discussion channel for the new, larger coloring lineart document.)

I really like this tuxedo look and it originally didnt have the grey on top.
This is not fanart, this is just one piece of feedback on what I would like to see in the future for skins.
In nature its been shown that a lighter underbelly and darker on top has helped many animals to camouflage in that by having a pale belly and a dark back, animals balance out the amount of light that reflects off their bodies. The opposite is called countershading.
Having a skin like this would allow for players to not only have another choice in pattern but it would be feasible in-game due to the above mentioned.

deep island
#

Would like if the game was able to run at more than 30 fps without lagspikes
Aslo when evrima first launched i was able to have all my settings in epic an was able tu run the game at fluid 40fps but now i have all at medium and i have 30 sometimes it drops to 0
So idk how it would be done but the game need to be playable

sick juniper
#

The new combat music fits so much better that the other one. its TI_Perfect

hazy loom
#

Change the growth / weight system back to how it was in Update 4.5, you can't do anything until you are 90% grown. It almost feels like you are 70% in juvi stage 20% in sub adult and 10% in adult. It's is something really annoying, you can't try to hunt anything down and AI is almost not possible to find. This causes just more and more afk growing and boring gameplay

ancient plover
# hazy loom Change the growth / weight system back to how it was in Update 4.5, you can't do...

relating to this, there should honestly just be more engagement overall in gameplay.

It proves really frustrating that all that the game involves is literally just walking, finding food, and repeating that process and/or waiting till you need to find food.

Also how some spaces are basically barrens (e.g. jungles) due to species having no motives or needs to go there (as well as in part due to not being very open) is also something worth noting. It is a blank space for the most part and really is only used for transit and thats about it. Same goes for large tracts of the river (and the layout of the waterways also means the coasts are very separated from the rest of the biomes, and so a river delta rather than sheer cliffs might be a better option).

tired cape
#

New lights are terrible when night, bright sky and completely black earth. So just impossible to play land creatures most time. That's why im playing only deino or ptera right now...
I understand that it ll be changed with night vision update, but why you just cant add it with 5.5?
I hope 5.5 ll come soon or this situation will be really tediously..

ancient plover
#

Not sure if its already planned or not given how little we know about humans, however I'm making the suggestion for us to have more realistic gun handling. Such as the manual magazine packing seen in the video link. Also realistic and proper animations when it comes to handling of a gun, where your finger shouldn't be on the trigger unless you're shooting, including holding weapons in a relaxed position or at the ready.

Besides for adding realism it would make for a more pleasant looking experience for anyone watching a group of humans from the bushes, nothing would look more wonky then a bunch of humans with their guns pointed straight out swinging them around whenever they turn.

https://www.youtube.com/watch?v=9Z0IccCvHc8

Just uploading for a suggestion for The Isle

▶ Play video
glossy swan
#

I like that the nesting system is here now, but i think theres still something missing. Maybe add a menu or something so people can check if eggs are available without having to kill themselves without knowing if there are any. From where they can then try and join the nest.

Also maybe something to advertise nests ingame somehow.

chrome basin
#

The foliage that is like 10+ meters away always flickers. Combined with the weird lighting makes everything look like it´s running on a toaster. I am not sure if the flickering is from the lighting or graphics, but please fix it. Not only the lighting at night, but at day also

ancient plover
#

I would like to see a group system with alpha males and alpha females and they grow 10% bigger/stronger than a regular adult (for utahs as a example)

neon pewter
#

Graphics sometimes just look weird in the distance it really looks worse than in u4

stark hedge
#

some in game info like pack size limits and how to nest and stuff

rancid sleet
#

more spots like this small cave pls

upper zodiac
#

My day is ruined, and my disappointment is immeasurable.

Please revert back the graphics/lighting of the game to pre-update version.

The graphics looks worse than what it was in Legacy, right now, it does not even look like Evrima anymore. Forests are dull, no atmosphere, when it is day time, it becomes so bright that the light can dry out your eyes with its brightnesses.

What happened to the optimisations, I wonder? I have a gaming laptop, rtx 3050ti 16 gb, and I get 30+/- fps while I was getting 60-70+ pre-update with epic graphics?

We have awaited so long for game to be improved not it to be downgrade back to 90s.

I have read that graphics been tweaked to test out Night vision and weather effects, but, please do these changes in your Q&A servers, not in public servers.

Hope you will do something about this.

Thanks,

maiden ore
#

I feel like the game is way too dark at night, I can’t see a thing, not even my own dino- perfect diet and all

glacial dove
#

i have an issue that i don't know is a game related issue or a bug or just my laptop starting to not handle more and more of the lack of optimization. i have a gtx 1650 not the best but it could at least handle the previous update at 30-40 fps. when i look at the unloaded map i get 60 fps which is fantastic, but i hover in place and "walk" very slowly forward like 50% normal trotting speed. and this loading issue is probably the same as when you first spawn in type thing. but as soon as the terrain loads after a good 2 minutes of hovering i drop from 60 to below 30 in an instant, no other players around. just foliage. please for petes sake optimize your game just a little better so people that don't have the luxury to get a high end pc can still enjoy the game. (my graphics are on medium and still look worse then the last update medium graphics)

young sky
#

river is bugged here

red dove
#

1 step forwards, 2 step back.
I give credit where credit is due. Skin system I like. Nesting system I also like. Many people came back to a community server im in for this update!

Graphic and optimization...is where the step backwards went. I feel like the "this game runs so much better" was just because stress testers were playing on a low pop server and also because the graphics have been dropped overall. This game is not even on the list of top quality games and like I said before it demands that of a triple A game.

I really want Allo in game and trike and anky...but I do not want them in game in which I struggle to run and looks depressed.

Now I dont want to jump the gun but we havnt been given much info?
why the heck is the sky and ground set up for nightvision but we dont have nightvision? like a good three quarters of my time on a server im struggling to see because of the light. Now yet again i get this is setting up for 5.5. But whilst we wait for that could you have not just let us have something that isn't so punishing?

blissful wyvern
#

Picture of the game at max settings, taken on the "arch" above the river going from south spawn to former shallows
It could be nice to have a proper "ground" on top of the biggest rocks (South/South-West) so it would be more interesting to remain up there, like some birds do

Ptera experience is still difficult to enjoy :

 - all the fps drops (due to map load), stutters and even micro-freezes that make you end up in a tree (or on the ground) when chasing babies .....
 - it is still a thing that **left command becomes the right one and vice versa** when flying + ptera facing the camera (trying to make a 360° above a prey for instance). It makes the ptera hard to enjoy in-air  (it has already pointed out in the past)
 - there is **__no concept of kinetic energy__** when flying, which is something truly lacking : if you start at a high point and fly downward, you get speed, but **that speed can't be used to go back upward  **

In the main menus,

Could be nice to be able to navigate with the keyboard (arrows and escape keys at least)
It also could be nice to have a proper filter that memorise preferences : I really don't need to have the entire list of servers showing up when i'm looking for 1 or 2 of them, especially servers that are above 100ms ping let say
The sound of the menu is really loud and bassy and can't be turned off ....

__Ingame __

It also have been asked, but being able to change some settings when already logged in would be appreciated : everything that has a big impact on performance (shadows, dlss, etc.), especially at update events, when everybody struggles to get in, and find out that performance have changed a lot so they have to leave to tweak settings ...

Combat musics are a great step forward imo (if set up properly, they bring something new and appreciable)

kindred beacon
#

Hitboxes are all over the place, the character gets hit even if the attacker is not even close to it. When running it's like if the hitbox "follows" the character a little behind because it can't keep up with the actual model and this results in getting hit even if the enemy is a little behind biting the air. Also food values need to be changed, right now a kill does not last for long, it fills so little of the hunger bar, and a player is forced to kill a bit too often for comfort. And thats about the carnis who have a massive advantage diet wise given that the first half of the lifecycle isn't bound by nutrients, herbies gameplay is even more tedious. Skin system and nesting are great ( even if they come with massive bugs as well) but everything else is just a let down.

ancient fog
#

Add Hotspots, Like Puddles of water by NW But the puddle of water runs out if enough people drink out of it. The isle was so fun when there was hotspots and it just kinda got ruined by update 5.

frail dagger
#

ok anky lay down and what ? so theres idea maybe if something bite anky in that stance theres X% chance to inflict "broken teeth debuff" that decrease dmg or something ? TI_anky

idle wadi
#

WOW Skins are just amazing. It makes the game feel so much more personal and it's great to see so many cool patters. I actually enjoy that so much I'm overlooking a couple other things. Good job there thank you

untold maple
#

Just a small touch for night time but maybe some Dino’s having more reflective eyes like real alligators today due to the reflector system in there eyes? Instead of white like legacy had with night vision it adds a nice creepy spook to the game for the darker times

hot sand
#

Please fix the fps drops that are caused by overlapping textures too much because the map was changed too often and the textures were not properly eliminated. Then i have to complain about the deinosucus players, they camp to much in one spot. You should increase the hunger drain of the deinosuchus to a level like the water drain from the teno and then spawn the fish in such a way that some only come back when there is no player there for a certain time and yes I also play deinosuchus from time to time but I don't squat constantly on a spot.

real patio
#

Please fix the lag and optimzation. Like so many other people have said it, the FPS issues with the new lighting and graphics and new map features it's sooo much worse.. We are asking you to please have the optimization update NOW.

obsidian pike
#

Every time there's a bigger update, performance gets even more fucked over. This isn't something new. I can't comprehend how they still allow it to happen and don't take the same feedback which community repeats, again, after every update. This is gonna go on and on till they hopefully listen to us, sit down and solve the issue.

muted cedar
#

To be honest, I think we’re in heavy demand for more servers/a queue for joining servers. This is coming from someone who had to keep spamming to get in for 15 minutes with no results. The game’s graphics and lighting have also gotten so much worse. You can’t see anything in the dark, and you can have a full-grown carno running at you and not even see him until you’re already dead. Happened to me yesterday. You guys need to fix these issues because the game is almost unplayable at night and almost at all especially if we can’t even get into the game in the first place.

pulsar sonnet
#

Okay, I'm going to say it for everyone hesitating - OPTIMIZE THE GAME BEFORE YOU ADD MORE TO IT! It would be great if you could bloody well pay attention to your players (or your "customers") when they constantly complain about some game-breaking bugs and all you do is ignore them. You don't seem to fix any major issues unless you get hounded for it constantly so here is a list of ongoing issues reoccurring that are potentially very game-breaking:

  1. System optimization. This is at the top of the list for a number of reasons, but ever since the Legacy days you guys just can't seem to simply optimize the game. There are games cheaper than yours that are more optimized and they're NEW. So why haven't you fixed the constant lag spikes, rubberbanding, or memory leaks? Why can't you seem to debug the game properly, an issue that was so bad in Legacy that you rebuilt the whole game? You guys are constantly boasting about how optimized the game is but yet this has been an ongoing issue for years. If you can't figure it out, HIRE someone to fix it! Path Of Titans and BOB are both much more optimized than your game and the former was very recently released. People on high-end systems are having so many problems running the game on the max settings that Legacy is looking more optimized than Evrima, and that's saying something.

  2. Lighting issues. These seem to be recent so I'll lay it down simply, and ask you to please fix the lighting issues. The sun looks like a square pixel, and the light reflections look like square pixels moving around. You guys had a beautiful lighting system when Evrima was first launched - what the hell happened? This has really affected the way that foliage is viewed and it removes the immersion, decreases fps, and makes the game both uglier and unplayable.

That's all I could type for the time being because apparently 3250 characters is too many to post here.

normal peak
#

Make it so nothing needs to jump over the partitions on dam. If a fresh spawn juvi carno can run across the partitions on the dam and a full grown utah has to jump. It makes no sense.

lost forge
#

Release the game soundtrack. Preferably on iTunes or Bandcamp

stark grove
#

Having the game volume at a level where you can reliably hear others foot steps now means you'll go deaf from your own bite sound and calls. Please turn them down.

west sable
#

Possibly have an official server at 150 or 200 players so the map could be more crowded and have more interactions

burnt trail
#

Give teno more colors it has some of the most lackluster skin options by far atm

Also the game looks worse and somehow runs worse then before why is it so grey gloomy and desaturated

wheat ginkgo
#

All i think people need is communication. Communicate when server restarts, communicate when there are bugs, communicate when people are stuck, communicate when you guys decide to add something that breaks the game like the lighting issue so people understand what they are getting into, communicate about possible upcoming changes. If people are kept in the loop and you guys can build a relationship with the player base you wont get as much backlash when bugs happen in release dates. I think this is extremely lacking, considering i have been watching the discord server for some time now, normal players dont get helped when stuck or in trouble , people loose growth due to unplanned server restarts, people crash because of lighting issues which was not prepared for, people get ignored and one day people will just say enough is enough.. I think all people want is to understand what to expect and therefore what not to be disappointed in when it doesn't turn out the way people hoped it would. Thank you for your hard work.

sterile stump
#

When colliding with objects and players especially, a little more movement would be appreciated. Twisting out of the way of trees is good, but when it comes to head on collisions, notably other players, it's very stiff, with movement being halted and animations being canceled. Some form physics animations to create some reactive movements when impacting other things would make playables feel a bit more alive. Potentially tied into a weight and speed calculation as well to adjust it so whoever has higher weight or momentum does not get as affected as much as the one who has lower values in the collision. This plugin for UE seems to do this fairly easily. Something to consider for the QoL update I suppose.
https://youtu.be/J3d2IvoeTEk

Physanim (short for physical animation) is a brand new feature added into the DragonIK plugin. It helps devs to bring awesome looking physical animation results easily to their characters, and it serves as a unique alternative to UE's default physical animation system.

This feature comes free with the DragonIK plugin.

DragonIK is available for...

▶ Play video
fathom turtle
#

The skin System is awesome! But the game is unplayable at nighttime. I can't see anything at all. The nighttime before was way better. Friends of mine actually change the brightness, contrast, and gama to see anything . That changes the balance. On one hand you have carnos or utahs who can see everything at night cause they change the gama, brightness graphic card options and the players who just play the game on normal graphics cant see anything. So the nighttime lightining needs a fix! I think the graphics before were much better. Even daytime kinda hurts the eyes cause everything looks so yellowisch or greenisch? idk it's weird.

karmic raven
#

Make it so carno can't sprint across the dam, and I don't mean stopping them from going on it again, but the little steps should slow them down considerably, they shouldn't be sprinting over them.

worldly garden
#

Night Vision is already in the works, so I know this feedback is unlikely to change plans that are already made and mechanics already worked on, but I do hope this feedback emphasizes what, in my opinion, is the most important aspect of making night vision better than it was in Legacy.

The issue with legacy nv imo wasn't difficulty in detecting nearby players, it was largely the difficulty in traversing due to not being able to see the environment. Unless you had really good nv, trying to roam at night time in legacy I think can best be explained as trying to feel your way around in a dark cluttered house to find the lightswitch. Which frankly isn't fun, you're slow and shambling and frankly would rather just stay sitting down rather than risk tripping over a broom or stubbing your toe on the table. This is why night was so unfun for a lot of players, because you're encouraged to sit on your ass and wait it out. During night I'd find a hidden spot to sit and grab out my phone to browse half the time, which isn't how you want players to be spending time in your game. This makes hunting at night less interesting for night hunters too imo, as there's less footsteps to listen for, movement in the corner of your eye to spot etc.

My hopes are that NV for evrima will maintain that limit on spotting players in your vicinity similarly to legacy, but make the environment more clear. This doesn't mean needing to see every detail of course, but you should be able to tell a hill from a cliff and a bush from a tree about as well as you can in the daytime. This encourages players to stay active at night and makes the game more dynamic and fun for everyone. However night hunters still get to maintain their edge in being able to see players more clearly and from further away.

stone musk
#

ok so idk if anyone else experienced this but after this update i took a frame reduction of about 10-20 fps (i used to get around 30-40 but now i average at around 20-15, also new lighting system is awful, i understand this is "in preparation for 5.5" but the 4.5 lighting was 100x better. outside of those issues i think the update is fine. skin system is very well done and nesting is decent. personally i would like to see a lighting revert back to update 4.5

kindred panther
#

Carno, for me and my friend at least, has small amounts of stam. As an adult it feels like you can only run for a 30 seconds before needing to sit down again. Our food also felt like it dropped way faster, and we could not find anything to eat. I know that is to reduce mega packs- but I dont feel like it fixed that. while us two carnos starved to death, a pack of 10 (or more) Utahs were thriving and afterwards ate our bodies and continued. It just feels a bit unbalanced is all (not to mention the drop in stamina made it feel impossible to run away from things)

nova gale
#

Please add more dark colors for the underbelly. Personally absolutely hate the light bellies and find it disgusting when making the skins to always only be able to have the lighter bellies ..

mystic sedge
#

servers limit 130 instead of 100?

sturdy harbor
#

add a queue to join any server if its full.

plain skiff
#

ngl this game needs some serious optimization, running with rtx 3060ti 35 fps bruh...

nocturne plume
#

I would like to see the ability for dinos to sleep to regain stam faster than sitting. Right now, you can only sleep to log out. I'd like the option to be open for either logging or regaining stam. Also just for immersive purposes lol

native silo
#

Night time is really weird, I barely see anything yet the sky is so bright.

half shell
#

Please, for the love of all that is holy, fix the server search function. That not working is the epitome of inconvenience.

visual canyon
#

The lighting is horrendous, you can’t see anything at night without gamma + shaders and during the day it honestly hurts my eyes, too much yellows/greens. During the day, it almost looks like we’re constantly in a state of dawn or dusk.

worthy patrol
#

No seriously now, make this map smaller for real. During 5h of gameplay as a ptera, I crossed the map in large and in length and there is no one nowhere ... and I'm in the EU 3 full .. not really the vibe we can see in the Creation. video sadly

amber kraken
#

Why is the food spawn so low? we can barely survive 2 utahs on a server, cause there is no spawns. And even on the spots that had food yesterday now there's no spawn today

tired lantern
#

More carnivores like:
Spinosaurus
Tyrannosaurus rex
Barryonyx
Giganotosaurus

solid wolf
#

Where is the queue that you've been working on for a year. I was promised a queue

vast bobcat
#

I think lowering the spawn rate of AI was a mistake. In 4.5 food could be found but it wasn't abundant. I spent a solid hour last night with a pack and the only AI the entire group found was a single rabbit. Please revert AI to how it was before, or make it only slightly less frequent than it was before. I said in a previous post and I'll say it again, please please please add more colors. You guys said before the system came out that we won't be having dinos like BoB but let me tell you just how easy it is to make a bright yellow pink and white dinosaur. No blues? Hardly any greens? No pale colors other than tan and grey. I love the skin system but I can't stand the color choices. Also, why are the skin patterns A and B essentially the male/female skins?

gray sleet
#

I am not sure if it is an intentional change, but the spawnrates of AI have been drastically decreased, very similar to that time around update 4 where none of the AI respawned. I travelled around the entirety of south east, through Center twice, and back to swamp, yet I did not see a single AI, except for maybe a rabbit, which could have just been a juvenile dryosaurus.

orchid folio
#

Queue system suggestion

Rn a lot of server places are used from people waiting for an egg instead of spawning. So my suggestion is to integrate the people waiting for an egg in the queue when the queue system gets added and therefore not take the server space away

So what exactly do i mean by that and how to make it fair and balanced

When joining a server you can select to spawn in normally and continue to the selection screen for fractions or select to get nested in. After selecting to get nested in, you can select from which specific creature you want to get nested in or if it doesn't matter to you and you just want an random egg option. The server than looks if there is an free egg from the species you want to get nested in. If there is an egg you get to the current egg select screen and can send a request to an nest. If there isn't on you get send into the queue system. When a server place is available and the egg you want, you get send back to the current select screen. If you wanna join a full server the server ask you, if you wanna get nested in or spawned normally before sending you to queue. You can then choose which egg you want again, but get not send to the current egg select screen unlike when a place on the server is free, even if an egg that you want is available, but instead automatically get send into queue (All people are in the same queue). The server will let the player, first in queue, in, but if he wanted to get nested in and there is no egg available, then the server will pick the next player to join. If that person wants to get nested in and the egg isn't available either, then the person third in queue will be spawned (if the can). That goes on until somebody can be spawned. No worries tho, you wont start the queue from behind again. The server will remember you where first, but couldn't spawn in, because there wasn't an egg available, and will start with you again if an server place is free again. If you already where on the server, but no egg was available the queue will prioritise you and let you take the first place in the queue. Unless the first place was on the server before too and there wasn't an egg for them either, in which chase you will just get the second place.

This system would be fair for everyone and prevent loosing space on servers from people waiting for eggs. The system don't has to be exactly like this, but just to give an idea of what i mean

If someone didn't understand what i meant, i have the system in picture form described below

prisma mica
#

Nested in babies having carbon copy skins is a bit lackluster. Would be enjoyable to see the skins of babies be from both parents.
ie.. each section of color be from either parent 1 or 2 so that it gives more variety and makes players want to nest to see what combinations they can get with their skins.

vernal cosmos
#

Pls before adding new content could we work on optimizing the game first? Sometimes this game feels like a diashow.

ripe burrow
#

idk how to explain this but utah movement feels really wonky, like you move hard in one direction while running and then the dinosaur sorts of wiggles back into place awkwardly

deft pike
#

it seems impossible to catch schooling fish as a baby deino, like even if the bites look like they hit the fish it won't register

ancient plover
# vernal cosmos Pls before adding new content could we work on optimizing the game first? Someti...

Agreed. Something has changed in performance (maybe graphically too?) I could be wrong, but I didn't see anything in the patch notes about what I seem to notice is different --> Increased LoD of objects such as trees. A skybox bug, at least with the 2D skybox where squares seem to show in a pattern. Some kind of background/distance blur and less distance fog (if distance fog was a thing before, I'm not sure). But I swear the view in the distance looks clear, but the peformance hit is massive. E.g. nice addition would be some kind of LoD slider. Eitherway, I guess these are the first signs of needing to upgrade the PC.

ancient plover
# ancient plover Not sure if its already planned or not given how little we know about humans, ho...

Adding onto my suggestion earlier about realism with gun handling I would like to also suggest realism with gun sounds. I mean who doesn't like a realistic big boom that makes everyone nearby jump a bit? TI_monkaS

Regardless there is more to it then that, in the video linked below I took a few examples of the sound differences when firing indoors vs outside in Scum. I would like to see something similar in The Isle where firing indoors causes temporary hearing loss or disruption as seen in the video. Adding this to the game firstly adds more realism but secondly actually gives hearing protection and suppressors a reason to be in the game. Suppressors while they do lower the sound for those around you one of their main purposes is to protect the shooters hearing. Especially with rifles, as you can see the Mosin causes much more hearing loss then the M9 when fired indoors in the video.

Again like I said before in the first suggestion I don't know if this is planned to already be in the game or not, however if added it would give viability to hearing protection items instead of them just being a cool attachment like in the movies. Additionally having such loud sounds for the human weapons can be a way to balance them because everyone on that side of the map is going to hear you if you shoot. TI_AlloPopcorn

https://www.youtube.com/watch?v=I7tE671FXoE

An example of the sound differences when firing weapons indoors vs the gun being outside + giving an actual reason for there to be suppressors in the game to protect player hearing. Not just to be a cool attachment like in the movies.

▶ Play video
agile sierra
#

2 things:

  • OPTIMIZATION
  • BRIGHTER NIGHT

That's it, GOTY.

hot oyster
#

The game is way too dark. Lighting needs to changed at least before night vision comes out.

tribal crown
#

Please add dark underbellies. It's hard to get a good camouflage skin when your underbelly is light.

sullen bough
#

Utah pounce should cost more stam

calm herald
#

Keep this bug as a feature, a rare pitch black mutation from nesting is pretty cool

crude moss
#

My main issues with this update (and a lot of others' as it seems):

  • sky being too bright, at night and at daytime... if it's intentional, great, but it still makes the game look terrible and unrealistic, it's just bad to look at
  • sky-ground contrast way too high... again, intentional or not, it looks worse than legacy, which should tell you everything. I don't know about others, but I will not want to play the game any further if it looks this bad (and this has nothing to do with graphics, an ugly painting can be still beautifully painted)
  • shadows, especially grass shadows flicker and they look like dark puddles under the grass (mostly at noon, on fields)
  • the sun doesn't seem to move continously like before; now it jumps a little every second which breaks your immersion and makes all shadows at all times look jarring, almost seizure-inducing at dusk and dawn
  • the ground now shines as if it was constantly wet - obviously another issue with lighting
  • fps is worse for me overall, some say it's better for them, hooray I guess...
  • the last really bad looking issue is clouds and grass flickering as they load in (and clouds do this black flicker at the edges as I've noticed), which was a thing before too I think, but now with these lights these all got "enhanced" and are way more apparent

These issues completely destroy the experience for me. I really want this game to be good, and it's on the right track with update 5's mechanics, but the lighting causes so many issues right now, and makes the game so unpleasant to look at, that I cannot continue playing. I believe there are much better solutions that would prepare the game for the nightvision system. Please, devs, change the lighting system back to the previous one, and try changing the night only (idk why making it darker wouldn't work, but ofc I'm not a dev, still, this current change must have better alternatives), because as it stands, I can't bring myself to play a game that I really really love. v.v

leaden frost
#

An option to disable Motion Blurr

brittle skiff
#

I just wanted to say thank you for adding more servers although when I join a server with 85/100 people it still says server is full

meager flint
plucky nexus
#

I don't understand. The number of AI has been reduced by half, while everyone's food intake has doubled (and the biggest edible AI "wild boar" has lost weight). Is this too much? Maybe you are trying to avoid the situation of eight Carnos gathering, but after this modification, Carnos can barely maintain the existence of two. You can't stop a random server from being mixed or anything, just try to make the data more reasonable. It's not your problem that anything happens, it's just the player's gameplay.

delicate lagoon
#

Pachy need either more damage or more stamina fighting a Utah 1v1 is still easy if the pachy is skilled, but it take nearly half your Stam to even kill a Utah (if you don’t miss) and if there’s 2 Utah’s pachy can barely win if they’re good even if the Utah’s are awful, and if there was a damage buff it would require less stamina to kill a Utah and if there’s a Stam buff it would, you would have enough Stam to hold off other Utah’s, plus 100 damage is very weak for pachy

wheat lance
#

Pls revert the graphics back to U4, they looked so much better.

naive chasm
#

A quality of life system to find viable mates please.

weak sigil
#

i have never died of starvation in this game ever, up until now. i have travelled the entire map looking for any ai or players as a full carno in a full official server and nothing turned up. hopefully 5.5 fixes the ai or weight on them cause this is ridiculous.

dire flicker
#

Have diet affect the vibrancy of your skin colors.

Bad diet = duller or dustier colors, "unhealthy", male crests especially affected
Good diet = regular, "healthy" colors
Perfect diet = slightly more vibrant colors (optional)

Helps with knowing who you might want to nest with for the best outcome

fluid halo
#

Have you guys ever thought about adding server queues? Such a pain in the arse having to constantly connect to the only 7 full EU servers in hopes of getting a free slot. Takes like 30 attempts before getting in.

violet hollow
#

We definitely need more ai the map seems barren again even on a full server don't know if the spawns are bugged. I don't even like carno but from what I've seen it seems like carno gameplay is unbearable now with the hunger dropping faster and no ai to eat I was having trouble finding food as utah as well. I think another system needs to be put in place to discourage megapacks somewhere down the line. For me personally I'm fine with dealing with the occasional mega pack until a better system can be implemented.

steel idol
#

I'm so disappointed by the change in graphics. Evrima used to look so beautiful pre-update. The outstanding lighting gave us cinematic shots and made for an atmosphere like in no other game. Now the forests look bland and dull, bushes are flickering in the distance constantly, everything looks washed out, everything is pitch black at night to a point where I just have to crouch in a bush somewhere and yet the game runs way worse than before. I can see every single pixel on my screen, and it feels like we've gone back to something that's worse than legacy. Literally how did this happen.
I really hope this will be changed soon, as its really just unbearable to look at, and makes me truly worry for the direction this game is headed.

ancient plover
#

Damn weight system looks broken AGAIN i'm 35% deino and i'm already 1,365 kg everytime u guys add something major new bugs appear :/ also performance is great i'm actually getting 100fps on epic settings unlike before i have a gtx 1080

please add queue system and hold 1 alternate broadcast

drowsy geode
#

Please please please let feathered dinos like Orviraptor shelter their young from rain by covering them with their arms. Got the idea by watching my Hypsi babies sit under my tail. It would be so cute! :3

hasty horizon
#

Change the server load sequence for official so that the servers don't show up all messy like:
NA 3
NA 4
EU 1
SA 1
NA 1

Make it so they show alphabetically
AU 1
AU 2
AU 3
EU 1
EU 2
etc
it would be a nice QoL change since it's a little frustrating to scan through the mess for the server I want, especially now that there are far more servers.

sinful cave
#

If you can get rid of this weird mirage like effect on deinos which allow them to be seen while they move makes them visible to prey by this effect. I would like to be able to ambush someone again. Tried 5 times last night, failed all cause they saw me moving underwater.

upbeat phoenix
#

Up the brightness please lol

ancient plover
#

i think for update 6, you should make it so you can see where the nest is before you join, that way you know if its a good spot to hatch or one thats really bad for growing.

meager mica
#

We need this. TI_Troll

lost forge
#

Add sandbox mode to Evirma

slate turtle
#

Maby its time to implement FSR 2.0 for AMD users its open source and i even see mods for game thats change DLSS for FSR and its runing better. So i think its not too hard to implement.

dusty nimbus
#

being able to breath by just raising your head above water would be a nice feature

tropic mango
jade fable
#

Anyone know if the Dev know about the visual water glitch? if anyone is under water, there a faint outline or somekinda distortion on your modal that other players can see, just had some Stego perfectly track me while I was at the bottom of the river...

raw bridge
#

to make joining a server less frustrating, it would be nice to have a queue

frail dagger
#

Beautiful grassland. where grass TI_OviQuestion , make small grass from distance not bald land if possible 🙏 (btw epic settings, resolution 2kTI_Succ )

slow pewter
#

the preset name and the pattern for the preset resets at times, its a little annoying and makes it so you have to double check what pattern you have before spawning in, its a minor inconveniance but I think people would like it to be fixed.

ancient latch
#

After playing around with the skin System for a bit I can say that I'm happy with it. But one thing I have to say: please give us back the bright blue male display colour from legacy! The only blueish option is a greyish-blue which isn't very noticable.

mild notch
#

a server queue would be so amazing. i know that other people suggested it but i feel like the cause of demand will push the agenda further. i hate having to endlessly click and pray to get into a server.

dull lichen
#

The game looks very strange now. First of all, everything looks like it was artificially re-sharpened in an image editor. Everything looks very pixelated. If you turn off antialising it is so extreme that the game almost becomes unplayable.
Also, the lightning is weird. The shadows are too dark, or the overall contrast is too high. At night the sky is white, while the ground is black. I don't know if this is a bug or if it's meant to be like that.
The plants in the distance also look weird. You can see too clearly that they are 2D sprites, and they are not even in a particularly high resolution.
Also the render distance of the grass seems to be reduced. You can see the bare ground textures repeat in the distance.

stiff trout
#

i don't mind the night getting very dark, but the shining white night sky is weird to me.

native silo
#

Okay it's just hard finding AI now. The best I've found were a few rabbits and a chicken, where is the rest? Used to find goats and deer on top of the mountain at the center spawn but now it's deserted. As a Carno trying to maintain a perfect diet it's difficult since not many players spawn as Dryo. Also they should respawn, not re-added every server restart.

prime topaz
#

I would love it if, when server owners give a grow, the nutrition is full as well. There's almost no point utelizing a grow if you end up with a completely full stomach and no way to fill your empty nutrition. And speaking of, I echo the words of many people here when I saw there is a fairly limited selection of AI to feed from right now. There was a single game where I was able to kill a boar as an adult Utah. But.... That was it. One nutrition, just enough to make it so I wouldn't die, and no alternative species of AI to try and hunt.

ancient plover
#

Need more food spawns

slow yoke
#

Bring pachy's update 4 growth morph back, this new one is so... not great

forest tinsel
#

Forgive my memory if this is already included in the game, but I think it would be cool to have overhanging branches that go over the water like shown below.

wispy pelican
#

285 weight after 1 hour of growth is just flat out bad game design. Revert the growth system back to the old one or rework it so that sub adults and juvis at least has some saving graze in combat.

open tundra
#

when playing hypsi the camera feels very zoomed in imo. Also pls make hypsi not spawn fully grown.

stiff veldt
#

Perhaps making the courting call a 5 call or on the 5 key to not mix it up with the Nest button (N) in settings

rigid mason
#

Maybe change #phase-three-requests to something like showcase-requests so people don’t confuse it for this channel as much

waxen void
#

A queueing system should be added for players trying to get into servers instead of clicking and getting the "server is full" message for half an hour.
It would save a lot of hassle for players trying to get into servers that have been trying for longer amounts of time.

hollow totem
#

I feel that the tenonto loses a lot of resistance, takes time to heal and loses a lot of resistance despite being adjusted

jolly quarry
#

Game is too dark right now and my fps has dropped by 20-30 frames. I was kind of excited to play but now I'm sad.

faint atlas
#

I cant see a damn thing in this game

hearty brook
#

I feel like the bleed is too much and there are not enough AI spawns, it's difficult enough to grow babies with the 5 billion Utahs around, even more so if in 3 hours I can only find 1 half eaten goat and the server restart does nothing in terms of Ai
I've been playing for around 5 hours today, I haven't found a single chicken, rabbit, frog or deer. Only 1 boar and that half eaten deer.
The fact that crocs have a reason to cannibalise again makes the experience bad once again, you're finally able to grab stuff because the glitched spots are gone. I'd rather have more AI so newspawns have more time or options to hunt, considering at about 40% they already have a full diet system, it just increases the gap between herbis and carnis... ez mode or ultra mode, atm.
Don't get me wrong, the update is still nice, the skins and breeding are amazing, tho I haven't survived long enough to experience it myself, but the servers and the AI need some work, in my opinion
And, it would be nice to have more daytime, or brighter nights, it doesnt have to get dark at 18 and the sun rise at 6, it could be 14/10 or 16/8. Would make the experience a bit nicer and not leave the option to abuse the game by just increasing the PC gamma

bitter trellis
#

Add more green colors to utah

pseudo swift
#

I feel like someone has already requested this, but I would like to state my opinion on the skins system.
The detail into the colorization is amazing and all, but we need more color options. For example, dieno has about 20 in one spot, while utahraptor only has about 10 or so in said spot.

It would be nice to carry out more realistic hues aswell, for dieno you'd have more swampy or drained colors, utah you'd have more of greens, greyish blues, brown, etc, and for the male color I feel like we need a blue for utah/deino/carno, a nice pure blue like pteranodons. But this might be changed in the future so I'm not sure, and another thing, the graphics.
Please I was so exited for Update 5.0 but now I somewhat dislike it because of how pixilated the game is now. Just please, I know 5.5 might fix this but maybe a closer update to revert the graphics to how it was before would fix the issue that has accurred, and the lighting needs to be fixed, specifically the night sky. Thank you.

true carbon
#

Need the option to favourite servers again. If it's already there, I can't see it. But I'm having a lot of trouble staying in servers due to the server connection getting dropped off, and it'd be nice to have a favourite servers tab so I don't have to scroll through all the server listings again.

south galleon
#

add an autojoin for servers or atleast make it so it doesnt put you back out to main menu

versed quest
#

I think there should be a section in the interface where we can see available eggs in the server while we are alive. So we do not have to die in order to see available eggs. Thx

patent grove
#

PLEASE stop hiding ravines behind an army of bushes and trees, I keep breaking my legs and loosing hours of progress because these gigantic deathtraps are impossible to see until you are already falling

hexed bear
#

please do something about the massive lag spikes, ive went up to 1000

dreamy bramble
#

It's been so so long now and this game only gets worse. Finally came back to update 5 after 3 months of playing legacy. Just to switch back to legacy after 10 minutes. Why must I still play a game that's so old but yet so much better than evrima.

gilded barn
#

Optimization. I know people are saying this also, but still. Fix the optimization. I run a decent computer and some of my friends have above the recommendation and have like 15-17 fps on average. How on earth do you think we're gonna be able to play the game, with update 6-8+ without any optimization. Tons of people won't be able to play because of the poor optimization. This game shouldnt be for people that have a 10k gaming set. So please fix the optimization TI_TenontoCry

brave crest
#

If baby ptera can carry a frog as soon as it spawns in, adult pteranodon should be able to fly away with frogs, chickens, etc

old orchid
#

You all need to fix the utah raptor spawning with literally no food in the stomach, causing us to starve to death. Not that you'll ever read this tho or care enough to sort this problem out, considering it's STILL a problem. 🙄

ancient plover
#

Remove this motion blur effect.

glossy canyon
#

i love the sound design!, i am also a sound beginner sound designer, is there any way that i could contact wedge and talk about some helpful tips? it would be awesome to learn from the best himself!!!

scenic patrol
#

Add dark underbelly options. Not this dark however (this is a bug but it is very pretty), as it is pure black, but dark options would be nice.

ancient plover
#

With dinos having low bleed resistence now can we add wallowing on river banks back? mud pool are so abundant you have to travel farther just to find one this will also benefit deinos so i mean like cmon

mating call please so you don't have to broadcast and add the mating status on character panel right now it says error

honest violet
#

Game be like "7 lions attack a zebra, 4 lions die in the attempt and because the zebra ran into water they cannot eat". big balance issues here between carnivores and herbivores but im sure im not the only one who has said

EDIT: The main defense herbivores should have is their strength in numbers however unfortunately this role is grossly reversed. Herbivores should be creating packs to feel protected but i see a lot of overly aggressive herbivores solo killing carnivores like the roles are reversed. A carnivore should not have to second guess itself vs a baby herbivore, especially in a pack. it takes a lot of time and effort to grow both herbivores and carnivores but a 4hr herbivore should not be able to easily wipe an accumulative 24hrs of effort carnivores have made and attacked as a pack.

It is a very obvious and easy fix to better balance the game

keen thunder
#

Make the fracture status into an icon next to the health and stamina bars so it's easier to see when your leg is healed up instead of looking through the large status report list.

soft kettle
#

It's bad when players can't see because of the lighting, but when youtubers are showing it off and not even viewers can see it, that's when it becomes embarrassing and gives the game a bad rap. Just a little motivation for you to fix it.

sand ore
#

Make eggs public by default instead of private

flat berry
#

Make eggs edible

alpine adder
#

Hypsi needs bright green marking and white underbelly

delicate lagoon
#

There should be separate screens instead of starting at 19% it throws ppl off also we shouldn’t get all our weight and damage in the last 10%

ancient plover
#

Before u work for biome on the map or atmosphere system, this is just "Bling-bling" we don't need this now,
Now we need Dinosaur, please .. focus you'r work on nerf/Buff actual dinosaur AND release a lot of this, seriously please we need more, it's boring playing always the same dinos

polar pier
#

For gore I was thinking that if bepi is added with or before to put a feather gore system in. Basically if something gets bit with feathers a 2d effect or feathers will puff out and fall to the floor kinda like after a chicken gets attacked. Not alot of blood but feathers everywhere. It could also be a form of tracking aswell although not as good by any means. Dont add this if it would mess up prefromence but add it if possible. It imo would make the game feel more alive and real.(sorry if this wasnt worded the best)

devout wraith
#

Dear devs, it would be nice if the Deinos swim speed was buffed, doesn't have to be a whole lot but the speed in which it swims currently is like hearing nails on a chalk board. (Its super freaking slow)

It'd also be nice if the Stego was moved to the 3 dots instead of the 2 lines for Deino. (Makes more sense for the Ptera to be the two lines then the stego because your less likely to come across a ptera drinking then a stego and catching a ptera is not even worth it because it gives little to no food/protein)

rapid burrow
#

Dear Devs, please consider,

think adding gore should include the idea of tearing off limbs or pieces of your opponent’s tail during battle. This would make things a lot more interesting for the player (in my opinion). Having to continue to survive with say only one arm (adding reduced damage with animals like teno or Utah) or with the end of your tail gone, (also adding reduced damage for teno, or stego. And reduced turn rate with Utah). Above all these things, a missing arm to a teno or deino would also simply make them slower.

While these battle scars would seem cool as much as they are a hinderance, I think they are a great idea to create a more intense, realistic ecosystem. Right now you have Dino’s teaming up and killing each other. Adding in risks like this that can come from a battle would probably lower the chance of fighting, and perhaps let players breathe.

I understand if there are some underlying causes as to why this mechanic couldn’t exist. I’m just a little person with no game-making experience, so I get if this can’t work or would have too many issues to consider. Thanks for reading anyway :>

undone leaf
#

I'm not sure if it was bad server luck, but it seems to me that the northwestern area is still very laggy compared to everywhere else. I went from 30-40FPS everywhere else to 5-20 in that region. Same amount of players roaming everywhere I went, more or less, but only unbearable lag in that area. When I ran away to another area, it cleared up.

tiny adder
#

two friends got stuck here, be careful. -405,561.375, -315,358.25, -26,166.67

static fjord
#

Feedback For update:
First off Well done everyone The map looks amazing the detail is stunning the environmental work has been worth the wait
Buuttt i cant enjoy it for long due to the game bing so Dark i get 20 mins play time right now before i have to log off as i cant play in such a dark came, i adjusted my screen resolution as well, and i dont want to have to use gammer.
Th night to day ratio need s to be looked at. It would be nicer to get an hour of day time to say 1/2 hours of night. the pic you see is at duck i could hardly see my dino so logged out.
The nesting grounds feel far to big just an empty brown spot and are not that close to water or any foods that can ensure you keep the "perfect diet"
Diet issue: As a fresh spawn within 5 mins i was biting and hallucinating and such though i had a full stomach and had 1 full special food. It would be better to reduce this happening. As 15mins of that bite sound is not fun on the ears. and when theres no foods in the area or water your a bit suck.
Over all theres some great parts butt theres things that also need to be looked at not from gamers with the worlds best pc's and all the spec , but to make the game playable to those of us with old work horse machines that have paid our money and helped support the game. Please keep up the great work though. Cant wait for the next update!

grizzled nova
#

Since we have the new addition of nesting in the game, wouldn't now be the optimal time to allow parents to pickup their hatchlings?

mental relic
#

Please bring back the old spawn rates for AI there is next to no ai on the map currently

ancient plover
#

Please add an Asia server. Every server ping is over 150

ocean gust
#

so how do i court

waxen cobalt
#

Please, I am begging you devs. Add more and more frequent AI spawns around the map. Currently it's an empty wasteland and it's incredibly difficult for carnivores to find anything to eat. Even immediately after restart all the hotspots are mostly empty. Something ain't right.

ancient plover
#

Idk what it is, but whenever there is high ping, my ptera keeps biting for some reason. randomly, please look into this

fathom abyss
#

It isn't very practical to have "E" to manage nest and "E" to feed your hatchlings. You have to ask your hatchlings to walk out in order to feed them, which kinda ruins the immersion and the moment.

coarse citrus
#

Would love and appreciate as global party system. So I can party with my friends, after we all spawn in at different areas, and can finds each other easier
Maybe even at least making it thru steam friends (if not having one atm is to reduce spam invites) so you can only global invite someone thats already friended on steam
this isnt to replace the current party system, just an add

orchid folio
vernal haven
#

An ingame family tree or list. It would be cool to come back as a dinosaur one day and see who's part of the family. And it'd also be easier keeping track of who you can and cant court with. It would make things simpler and a bit cooler

lapis mauve
#

-graphics look super weird now
-ai is literally not existent
-food spawn need to spread more across the map
-baby sprinting animations look bad because they are super fast
-forest's are WAY too dense, you can easily get lost in there and starve to death
-we need more colour options for specific dino's

  • weight system is broken again
  • more diversity would be great because everything looks the same
  • nesting grounds are a big meh they don't look nearly as shown in the concept art
    -trees and plants look like plastic
    -i miss the old wallowing and scent
    -WHERE are the lakes?
    -diets need to be reworked at some point because they suck for some dino's and make literally no sense

I can see why so many players still play legacy
with every new "addition" the game gets a little worse TI_Succ

peak warren
#

I’ve read lots of feedback here and most people seem to agree that there is not enough Ai to keep carnis alive.
I starved the first time ever as an adult utah yesterday.
Travelling as a carni is deadly, you gotta stay at the hotspots if you don’t want to starve, which is exactly the opposite what you devs wanted initially, no?

Also, what happened to the graphics?
The trees look so fake, shadows are moving in speed mode and stuttering, you can see squares all over the field where the grass isn’t rendered and for some people the game is insanely dark.
I understand that the low grass rendering is to avoid low fps, but why not make it an option for those who don’t have problems with fps ?

Plus there is also a visual bug that shows free spots on servers even though they are full.
Having to refresh and scroll through all servers constantly trying to get a spot ain’t fun.
Add the favourite server option back in, this would already help a lot until the bug is fixed.

Fix this please asap…

Lots of people I know came from legacy to evrima after this update and went right back to legacy after they saw this mess. :/

plucky nexus
#

Now, by default, it seems to be sorted in the reverse order of Ping, hoping to see the server with the lowest ping from top to bottom by default as before.

fathom turtle
#

PLEASE change the graphics back like it was before! I tried to play the game for two days now cause I really love this game. BUT the darkness at night and the new graphics/colours are so bad, it takes all my motivation to keep on playing. I really tried but I end up logging off because of that. I don't understand why you changed the graphics, it was great! PLEASE change it back or make something different otherwise I will sadly lose interest in this game and I don't want to!

low snow
#

Allow us to be able to save skins we get nested as in-game thru the character menu or something, got nested as a super nice deino skin I wish I could save.

kindred beacon
#

Why is also the playercount of the servers broken? 10+ free slots ( and they still remained free after several Server refresh so it's not like they were all occupied in the meantime) and still it says "server full".

cunning crest
#

Lack of AI spawns has made it so carnivores are dying of/the verge of starvation unless there are other players around to kill. Herbivores can never starve, effectively. I've had to log out of adult Carnos because after 10-15 minutes of walking through huge open fields there was not a single AI to eat. Trying to nest as Carnos is next to impossible unless you do it on the coast, where the turtle spawns seem to be unaffected by the recent AI nerf.

deft pike
#

Juvies deserve better gameplay, here's a few ideas on how to make them more viable.

Utah: Able to climb (No perks needed for this until ~65%)

Carno: Able to jump

Teno: Able to dive underwater for short amounts of time (No perks needed for this until ~50%)

Stego: Able to properly gallop at higher speeds (Possibly give the juvie stego bigger, bulkier legs proportionally?)

Dryo: Immune/VERY resistant to fall damage (A fall that kills a utah would be on the verge of breaking a juvie dryo's leg)´

Deino: Able to climb (gators climb somehow)

(I couldn't think of any benefits for juvie deino, hypsi and pachy)

hardy dagger
#

New bug unlocked
wait here 5 minutes...

lime lake
#

Hypsi still spawns as full adult

tired lantern
#

Have new AI like in the forests snakes and in the grasslands moles!

foggy gate
#

I can't connect to the game, first it crash, and then i get this message...

The game worked after restarting steam after downloading the update.

flint violet
#

Removing EAC

tl;dr, please just remove EAC. Hackers get around it stupidly easily, and, it's getting to a point where there are droves of people who can't even play the game even after every single potential fix, myself included.

blissful wyvern
#

On deino and rivers

 - Fresh spawned deino **cannot __drag __elite fish** to the shore/surface, so you have to spend 10 min to take chunks from the bottom to eat them at the surface.
 - **WASD movement are still very robotic** on the swimming animations (like ptera when flying)
 - I believe **O2 is still a bit short** to play a patient ambush predator (and refilling too)

 - Dynamic track that fresh spawned deino leaves behind matches better its shape/speed. 

However, whenever there is a tail movement, it leaves something more that makes the whole track blurry and lower quality overall (see picture, everything epic, no DLSS here)

 - Make ground **AI go to drink** from time to time, because *deino gameplay can be quickly boring* for couple of hours if we trying to play away from other players (than can kill you)
 - I think **rivers from outside should be flatter**, instead we have a *lot of movement with a slow current* which feels awkward. 

Transparency from the inside towards the outside however is much better and makes ambush more player-friendly

upper orchid
#

Food for carnivores is a bit clunky this update. It has been a big struggle to find any morsels of food. In the previous update i could find some corpses here and there at least ai, but in the past two days i have seen two boars, one deer, 5 chickens. Plus the ai doesnt give much food to boot. For the past two days tension has come by the fact that our group of utahs has been near starving the whole time and two seconds from death, a bit annoying when trying to nest.

I havent had many player encounters, teno seems to be non existant for some reason. Seriously i have not seen a single teno since update 5.

I think food has been tuned a little to the low side. As a utah eating a whole wild boar half my size barely filled me up.

Plus whats up with the growth? A 90% grown utah looks half the size of a full grown.

hasty horizon
#

Food has become very punishing for carnivores since the update. I aren't against this, in fact I think it should be a barrier, but the way the game has done it is almost entirely frustrating and unfun when combined with a lack of prey, greater food intake and pitiful stats. As a fresh utah spawn I killed a chicken, which while it isn't as heavy as I am, is just a bit smaller than myself. Stomachs aren't as big as the animal is, yet this chicken provided a negligible amount of food, so much so it might as well be removed from the game entirely. I simply wouldn't pursue it as a juvenile utah again let alone anything else. It's far better to go after deer or goats as juvenile, which if fine, except for the fact that you start with no food so you're usually starving while fighting,if you found one at all lol.

While I once saw diet as something that should affect you as you grow, now I don't. It's very difficult to pursue anything in your diet at all when you're so weak and really just desperate to eat anything, so I'm far more content killing a turtle and afk growing on the coast. I don't know if the intent was really to make carnivore gameplay pitiful from the start, but it has. I know a good few people who would definitely play the last update who would not tolerate this one.

So change something to make this work better. At least make it so that small prey like chicken, rabbits and frogs are actually viable prey for juveniles to survive on because that seems to be their intended purpose more than diet. But there really should be a bigger change for that since all of the AI prey items are needed to fill diets and I can't imagine trying to fill a diet with any small prey included. Sounds like pain.

wheat belfry
#

All I ask is for hypsi to be the double lines for carno also. It's rare to come by the mythical dryo.

vast bobcat
#

Is seriously nobody going to talk about Utah's jump being absolutely broken? I played for around 4-5 hours last night with my friend and wife and throughout my ENTIRE SESSION, we couldn't jump on rocks half of the time, we couldn't jump over water half of the time. We could pounce and then it would let us jump but then it would break again. Also, you can send messages in chat and get blanks. Effectively forcing you to send the same message multiple times. Absolute biggest gripes with this update right now. Also, grass is transparent now?

gentle pier
long lotus
#

Please make a fixed timetable for the restarts...

cobalt trout
#

a #QnA channel for questions about ingame stuff.

kind kettle
#

please add cerato soon, we desperately need another medium sized carnivore to spice things up, something herbivore wise between tenno and stego would be good too, utah actually being viable now does help tho

dry osprey
#

After update 6 i think you guys should go for optimization, and move the game to ue5. I don’t care how long does it take, i just want to play the game, because the current performance is ridiculous. And the desync kills it too

cloud wave
#

Ok, going in a rant RN, cause the state of the game (yes, i know its a beta) is simply unaccaptable for A LOT of reasons, not even factoring in gameplay itself.

Lets start with the desync problems, where i learned something new today and.... to be honest tells me that the gamecode is fundamentally broken and will NEVER be fixed. A mate got stuck in trees and simply relogged and before they rendered in just walked out of them, which tells me that collision is only clientside on 1 end, so desync and collision is unfixable for ever, cause the server doesn't do a check itself, so..... it will never be the same on 2 screens cause of laag.

Second point is the terrible mapdesign with deadly cliffs hidden in bushes and the player can not do anything about that. The map simply feels bad for everyone i have met so far for a lot of different reasons. The nesting grounds are a joke, no food arround, no water, simple deathpits for anyone trying to be there. Spawning of food is pretty bad for herbivores AND carnivores, fresh spawns are put into spawncampers all over, cause the spawnsystem simply puts you in the middle of a carno/utahpack.

Third and last for now is the performance of the game.... which is terrible for me (my mates have less problems, but still fps drops to low single digit numbers). i don't know how this game manages to even underperform games like Path of Exile, which tries to burn your PC actively, but the Isle manages to do that even on low settings (yes, i probably tried out every combination in the last 24h.... its simply terrible).
Sadly i think developers don't read this or just call me out as salty outlier, but the whole community arround me thinks the same and will quit the game either for ever or "until playable", which at this point probably means the same.
Whoever got to this point: have a nice day!

nova gale
#

Add a little ''box'' in the side or under menu of the screen, where we can enable/disable the clicking sound of choosing individual colors.
Some people find the sound each time you choose a color quite annoying. So would be neat to be able to Mute/leave enabled that sound effect as they wish..

rancid plaza
#

Performance needs to be a priority. My computer is not bad and combat is simply unplayable 9 times out of 10, even for basic AI stuff. The sections of the map that just don't load in and that you have to stand in to load can take up to 10 minutes even with minimal settings. Audio just cuts out and comes back all at once periodically, and frames shit the bed even with nothing going on. Update 5 seems great and I've been looking forward to it for a long time. But I can't enjoy or appreciate it because the performance of the game is unbearable.

ancient plover
#

Make a simple Pop-Up so that when 2 dinos court with each and they turn into a couple they actually know it. I am suggesting this because most players are asking for help with courting and they just didn't realise they're already paired.

native copper
#

I restate: Please, please get rid of some of the foliage. I cannot count the number of times i have fallen into a cave or cliff because it's completely hidden by foliage, and now made even worse by the fucky nighttime lighting.

ancient plover
#

Bring back dev test level and sandbox mode because I shouldn’t waste hours of my life to see how many hits does it take to kill something, and it’s also just dumb fun

flat sparrow
#

Sometimes it’s hard to stay above the water while skimming as a pteranodon, especially as a juvenile.
Maybe add a bar at the bottom of the screen that pops up while skimming, that shows the best height to be above the water and also shows your height from the water.
It’s hard to see sometimes how close you are to the water.

stark grove
#

People are complaining about performance issues & lack of ai.

Instead of increasing ai numbers and affecting performance even more, I'd suggest increasing food gain from corpses and maybe slowing down hunger. A deer or boar should fill up a Carno but currently it's negligible.

(My performance is perfectly fine as I have a very good pc but not everyone is in the same situation).

onyx wasp
#

I think that the key for Nest managing shut be -B- like the Nest Building it would make more sense to have that key -B- instead for then -E- and makes it possible for Feeding u Kids on the nest with out managing the nest the hole time

idle wadi
#

Update 5 has me asking m or f like I'm on omegle and it's hilarious

west sedge
#

The performance right now is the only thing i'll complain about as i don't have anything else to complain about because i cant play because of the performance. I don't know what the devs did before update 4 that made the performance so bad. But now as update 5 came the performance is a little bit better, BUT not even near good. So devs please adjust the density of the foliage or make a smaller map or something. The game is literally unplayable. (and i'll cry if Update 6 makes the performance worse.)

rigid mason
#

16x9 resolutions lower than 1080p would be nice for those of us with shit computers. 720p especially.

cursive kiln
#

Consider giving us as many graphic settings as possible, The Isle at the moment is being sold as legacy, meaning a big part of the community bought it as a 2017 ish game and the requirements are lower. If we can customize, for example, grass quality, tesselation, ambient occlusion, folliage, reflections, water physics/quality it helps a ton, lower end pcs would be able to run the game too and we could get more FPS.

abstract lichen
#

also dont make the map bigger pls, its already massive and with 100 people on it you barely come across anyone

charred meteor
#

If AI spawn rate does get upped instead of having hotspots spread it out across the map, even in the jungle you can find a boar. There is no point in exploring the map when you starve in 20 minutes and there’s nothing to eat. Which is not what the devs want. I want to explore the jungle but If i get hungry there will be no food for me to eat.

wary oyster
#

I do love the update, but it's hard to enjoy with the constant Anti-Cheat errors that happen without any good reason 😦
Sometimes it says I fail, but right after I can successfully login without closing any applications.
And the counter being broken for the servers makes it hard to get in as well.

Aside from those two big issues, it's not been too bad.
I even enjoy the darker nights as well, cannot wait until night vision is back.
There's lighting issues on rocks and very much so for palm trees though, which is distracting. (sitting on rocks while its dark gives you a small halo of light that lets you see through it like it's daytime. Hard to explain)

The skins are amazing, I love seeing all these new colours and patterns on the dinosaurs.

I've got limited experience with the nesting, but the one I successfully made as a Pteri was fun 😄 ||I died horribly after my mate went to get food. No eggs hatched QQ||
The babies are so adorable too! I love it.
Playing as a baby Hypsie felt like I was a huge bird on mars inside that nesting ground. That size / speed difference really makes it feel like the nest ground is a whole world for a bit.

So yeah, quite a few bugs but overall I enjoy the update quite a bit 🙂

edgy hedge
#

add a queue & 80% of return trouble is over 🙂 pls

ancient plover
#

1; If i'm correct manage E is to remove rotten eggs but if thats the case i think that prompt should only pop up when there is rotten eggs in the nest

2; Asset age and Mating status is called error in the character panel. For asset age it's either juvenile, sub-adult, adult, etc for mating status make it so it says Mature or unmature so you can tell that your able to nest rather than rely on your growth

3; why do pteras have elite fish in their diet can we have a mechanic to catch it like diving which still has a chance for deinos to eat u. maybe a juvenile version of it? it's an obvious trap to eat a elite fish off river banks your only option is going far distances which is the beaches to get turtles but why have elite fish if you can't even catch one

4; Since bleed is basically a threat now can we have wallowing on river banks again? basically now you have to travel and possibly die before you reach it if you are unlucky enough to not be near one. It also gives deinos free snacks

strange holly
#
  1. please add brown colors to the ptera body marking section
  2. please expand the map to the coastal islands area for extra costal ptera lifestyle or in general bigger map! ;D
  3. fix the position of fish and chunks of meat in ptera mouths it should be horizontal
karmic raven
#

Put utah pounce bleed on carno back to how it was, the damage itself was fine, the issue was a buggy pounce, now its very easy to pounce carnos, no need for the extra damage.

plain pagoda
#

PLEASE READ THIS IN FULL: I know this has probably been sent in a billion times but the biggest problem with Evrima isn't the dinosaurs or the bugs or the performance, it's the map. It is near impossible to enjoy time spent in this game because of Spiro. (I will say that you got player interaction near perfect. It's common to come across players, and that's really good) Even though it is only a fraction of the full map, it runs terribly. From my limited time in programming, and basic map design, I'd assume this is due to far too many high quality and high density assets being packed together(?) Yes, the map looks fantastic, but it has no flow. It has no recognizable landmarks besides some of those canyons in the grasslands areas. I am not saying that you should scrap Spiro, but you should for sure scrap the idea of having the whole map available. That would render the game to be so incredibly boring. Player interaction % is already really strong on this map. Try and learn from Region 2, which is a map that had flow and ran well despite its aesthetic appearance. There are some really great POI's on Spiro, and I wouldn't want to see them leave. But a general rework of the whole thing is desperately needed for this game to be enjoyable in the long term. V3 had similar issues, as did thenyaw, but not nearly as bad as Spiro. I know this will go ignored, but please, for update 6 or update 7, just CHANGE the map. Complete overhaul. Make it memorable, smaller, (not in playspace, but the whole thing in general) and easier to navigate. Please! Evrima has such great mechanics. I can't get over how far this game has come when it comes to combat and movement. Each dinosaur feels unique and useful. It really is brilliant. But put together with such an awful map... it ruins things a little. Please take this into consideration. I know it's a lot, but I think when it comes to videogames, map design is essential. Thank you for your time.

river rock
#

https://gyazo.com/e62fb0ce77672a66f6d740e0e1e7e645
I have all of my graphics on Epic. The trees and bushes look fake and the ground looks empty once you look past 10 feet of where your character is standing. It shouldn't look like I play on the lowest settings, I also have a pretty good computer and am running on high 50s low 60s looking at the woods. I used to get more on my old computer.

Also I just spawned in and I'm already almost starving to death. Since there's no AI why would it be a good idea to make it so I have 5 minutes to find food before I die?

red dove
#

Concept art Nesting grounds over In game current nesting grounds

I know its concept art and the stuff on it is never 100% going to be in game but the concept art ones were really good. Little river flowing through it enough maybe for deinos to sit in as balancing to stop herbis camping the nesting grounds but also they looked a lot better compared to what we have now. When I saw the concept art I expected like a really large change to an area of the map and that just didnt happen

brave crest
#

Hyspi climbing should be out by now, the big ass nest on the ground is kinda hard to hide

dreamy wave
# hasty horizon Food has become very punishing for carnivores since the update. I aren't against...

i agree, I am one of those people who kind of liked playing until now but I now just don't like playing the game. First, the graphics has got worst, second the lighting is horrible and eyes become painful after 20mins playing the game, third it is almost impossible to access a server and fourth the growth system makes every playable useless until almost fully grown. I really can't understand why so many people are playing as this is objectively the worst update until now

scenic patrol
#

Up the amount of food all dinos (or at least carnis since herbis can graze) start with to at least (1) 15%, (2) 20%, or (3) 25%. People are dying way too soon without even a glimpse of AI. At least give them at least a better chance of finding something before they start starving.

viral tide
#

^This! Me and my carni friend have spent all game struggling to find food. Seeing as we have little to no food at all when we spawn in it is next to impossible to find food on your own or if you do its something you cant ever catch it or it can kill you. Even so there are way too little food spawns which sucks if the server is low population.

robust salmon
#

Servers very laggy. Died 3 times trying to run away but couldn't. Not fun, and very frustrating. Doesn't make me want to play.

glad jackal
#

in skin customization right now and holy shit is it laggy. Game is slowing down my whole pc. Please fix this issue, I can't imagine how playable the game is if the skin customization itself makes me lose FPS

sinful summit
#

The nesting grounds being implemented was something many of us were excited for, however, as many may have noticed, not many people are utilizing them to the full extent that they should be used. Yes, while you get better perks for nesting there, it doesn't seem like it's enough of an incentive to get players to use them. Here are some suggestions on how they could be made better.

Firstly, for most species of herbivores, (Maybe save for Hypsi since it will nest in the trees for future reference) nesting in the nesting grounds could/should be the only option. This would bring the animals to nest together in the nesting grounds, giving them a reason to use them, as there is nowhere else they are comfortable nesting. Carnivores, on the other hand, would feel a better need to hide their nests since they don't have herds of other species all keeping an eye out for predators. However, that's just one solution. Another would be water. Only one of the three nesting grounds is near a river. The Southeast nesting grounds isn't too far away from the swamp, but it's a bit of walk to get there and back, but nothing unmanageable. The biggest issue would be the coastal nesting grounds, as the closest source of freshwater is definitely a trip and by the time you get back, your thirst is already a third of the way down. These are the only two solutions that I could think of, feel free to share opinions or share solutions if anyone else thinks of any.

velvet gyro
#

This is what i expect on Epic settings this is the most beautiful i've ever seen the game // Remember guys QUALITY takes time and Im sure they spent a large ammount of time QUALITY testing this to make sure it looks the best before they release it Why else would it have taken so many months

fluid halo
#

The absolute worst thing about the game right now is the lack of a queue system, and the lack of urgency for the devs to add one. I do not enjoy spending an hour repetitively trying to join a bunch of full Official servers, waiting for it to do some loading, kick me out because it's full and back to the main menu, to have to close the "server is full" message, and then repeat. It absolutely stinks, and if this is the first thing a new player experiences, it's going to be shocking - because it is.

pearl raft
#

Before Harrerasaurus is introduced into the game, Hypsi could recieve a simple "climb" ability to help with future development of the more complex climbing with Herrera and possinly some other playables.TI_HypsiPlead TI_HypsiPlead TI_HypsiPlead

shadow drift
#

server lists for community servers, to check whether admins are online for help with issues in game. also an unstuck feature that actually works. getting stuck in a rock because they're completely covered by foliage on a cliff isnt the most fun.

copper plover
#

Why don’t you have a 5 minute warning as an in-game announcement before servers restart?

graceful wigeon
#

LOVE the diet changes and plant redistribution. This update has been much more enjoyable than U4 for a lot of reasons TI_L

tawny valve
#

Fresh Spawn Juvenile Utah's shouldn't be able to pounce a fully grown PT. All I'm sayin'

cursive isle
#

performance got worse and needs to be fixed

trim urchin
#

Lots of server crashing and it gets too dark at inappropriate times

median dragon
#

Why’ll this is simply a personal opinion, I am not a fan of the change with stegosaurus’s back plates, primarily the fact that the female gets the larger more diamond plates and the male has the smaller rounder ones. I feel the male having the larger diamond plates made more sense and was more ascetically pleasing as the larger plates were more flashy, and provided more room for the highlights that the male sported. With the female now dawning the larger diamond plates there is now a lot of blank space, though they don’t have highlights, it be nice if some more of the body colors were available for the females plates so they didn’t look as plain. If not simply revert it back the other way around where the male had the diamond plates. Yes this is a minor thing in the grand scheme of things, but I’m sure all the bigger issues have already been touched, besides, this isn’t a bug, I think…
I apologize if this was mentioned already, I didn’t look to hard through the past feedback feed to see if someone mentioned something similar to this.

drifting mist
#

Animals of different genders should either have a different 1 call, or a separate mating call thats different for each gender, to make it easier to search for a mate

safe meadow
#

There should be a queue mechanic for the loading screen. It'd be way better than clicking the server for 30mins to finally get into a server. It'd also be more fair to players who've been trying to get in longer and not luck of the draw. Plus you'd be able to join a queue then do something else while you're waiting. I'm not sure if that's difficult to implement but if that's an easy thing to add into the game I think it'd be a worthwhile endeavor.

regal oriole
#

i agree that the legacy stego was a bit too powerful but i just got done 1v1 ing a utah and good lord its embarassing. i might not be the best stego player but i know that in reality a stego could easily turn a utah into a gravestone in .25 seconds. ive always hoped that the stego would have some kind of AOE tail swipe like an anky but with a wider degree of swing if you know what i mean. i just think that if something small like utahs will have to actually gang up to even have a chance of taking down a 6 ton terestrial herbivore with life insurance sticks at the end of its tail. thanks for reading this if you do TI_Yay

severe karma
#

Decrease hunger drain. I can barely sit and incubate or take care of my children without starving.

brittle skiff
#

PLEASE fix the lighting

vast bobcat
#

Daytime is not long enough OR bright enough

runic creek
#

Can we please see the player count in game? Maybe visible when you check the character menu? Obviously nothing like legacy player list.

elder sun
#

Please fix the lighting especially during nightime. Even with brightness and contrast on full it's incredibly hard to see especially when the sky is brighter than the grass like it's still daytime ffs.

ornate coral
#

if not recommended/suggested. The devs should do something bout the graphics, I changed them and there's barely any difference, turning the shadows low doesn't change anything, they should add options to just disable the shadows, get rid of reflection if there is any, some option for lighting and biome level. There's barely difference when you change the settings, this is for lower PC users like me. I couldn't get higher than 7 FPS and I think those were the problems. It's unplayable for me so, please if this isn't said yet, do something bout it

void maple
#

General feedback:

  1. The lighting needs to be redone. The heavy contrast between the sky and ground makes it incredibly hard to see. The ground looks as dark as the Long Night episode of Game of Thrones while the sky looks like it's been lit by Mothra's god rays.

  2. There needs to be more AI spawns for the carnivores, preferably smaller, slower, and non-lethal AI. It's tough spawning in as a carnivore when there is either nothing around to eat or the only thing that can be eaten is a 300kg boar that can one or two shot your juvi carnivore.

  3. IDK if it's just me, but I noticed that you all removed some of the fallen logs? Sincerely, thank you for that.

Deino feedback
4) Allow Deinos to stay underwater longer and regain O2 faster.

  1. I much prefer having the elite fish and deino in the same nutrient category. I get that having them separate spreads the nutrients out, but it promotes cannibalism the way it is. Even if crocodilians are cannibals, it just makes the gaming experience less enjoyable in my opinion.
versed quest
#

Bring back the mechanic keyboard sound of legacy chat

plucky nexus
#

I suggest that if your hunger is below 50% or 25%, you should get certain gains and losses:
-The growth rate is reduced.
-The bite force is reduced.
-Reduced resilience.
-Hunger more slowly.
When the hunger reaches 0, slowly reduce your weight to 90% or 80%. When you can't reduce it any more, you will start to lose Hp. You need to be full before you can start to regain your weight.
If you really have no choice but to delay your death, so that you can survive for at least a while, but in this case, your growth rate will be slower and your combat effectiveness will be weakened. Even if you try to be a cannibal, a hungry and malnourished dinosaur should not be able to defeat its healthy adult counterparts, even if it attacks first.

meager flint
unreal vine
#

Just like everybody else as seemed to agree, I'm hopping on the train as well of reverting the hunger tweaks. It is so insanely difficult to start as a new dino without starving to death and since juvies can only kill other juvies for food, there's never any food around as a juvie because the bigger, hungrier dinos already killed every scrap of meat that's smaller than them.

Tracking should honestly have been improved, not nerfed. Why play a game as a carnivorous dinosaur if you can't follow something that you're trying to kill or start tracking something you might be interested in finding? If you want us to fight other players then don't make it harder to find them.

Diet system is a great concept but is ruined if AI is gone. You can't exactly be certain that other dinos are going to be where your diet says because they have zero reason to be in that area. As an example, as a Carno you're not guaranteed to want to be in a grasslands because there's no AI there for you can hunt there.

Tenonto is busted and impossible for a single Carno to hunt one. It takes two Carnos to 1 Tenonto and there's always like 6 Tenontos together.

viscid fiber
#
  1. Nutrients on carnivores decrease exceptionally fast. I understand that you want to encourage fights and hunting but the fact that I haven't been able to sit down and rest once as a utah or carno, (in several servers and multiple lifetimes for hours), just to keep up with fulfilling all of my nutrients is rather absurd. Update 5 introduced nesting which is great, finally able to raise young and there's a gameplay loop, however, with carnivores you don't have the time to continue raising your babies with all the correct nutrients. AI spawns were nerfed and alongside that the values of hunger that everything gives as the food intake was increased. By the time your juvies are able to follow you and eat solid food you're already below half hunger, nutrients are deteriorated if not exceptionally low, and finding something substantial can be tricky, let alone it being enough for the entire pack and at least 2 adults that are desperate.

  2. Weight. Weight = HP. Growing dinosaurs only ever gain majority of their weight between 75%-100%, meaning majority of their hitpoints will only ever come near the adult stage of their lifetime. Your goal here was to encourage people to not afk grow and be active while growing, e.g adding diets, which is helpful in preventing that. But it's annoying that as a sub-adult, I still have to rely on my adult counter parts to be able to deal any damage to any larger prey. Sub-adult carno, for example, has absolutely 0 chance to engage in any fights with larger pack members due to the prey they are hunting usually being able to 1 shot them or heavily injure them in 1 attack. Not to mention the fact that the sub-carno probably would only be dealing pitiful damage as it is to them. Juveniles are fine, they should be weak, but at the moment I strongly believe sub-adults need to gain more of their weight and damage during this period and then the rest slowly gains from adulthood instead of it all piling on near the end of the growth cycle. Like how a fresh 77% tenonto will be absolutely bodied by 1 utah due to the fact its stats are so low compared to its full adulthood statistics which are piled on in such a short time.

agile galleon
#

1- I think a pretty cool and also helpful mechanic for Beipiaosaurus would be the ability to rest/ sleep on the surface of the water. Many semi-aquatic birds such as ducks, geese and swans do this and it could be potentially very helpful on a large lake for example, if no Deinosuchus were there, resting in the middle of a large lake, safe from all land predators could be a really useful mechanic, this leads onto my next suggestion

2- I think there would be a potential to make a lake be an okay place for all dinosaurs unlike Oasis which was completely herbivore favoured, first off things like Deino had no way to safely make it there as it was cut off so maybe, an underwater cave system that lead into the lake would work. I also don't mean a swamp, I mean a full on lake, very large but there shouldn't be any safe drinking spots per-say like there was in Oasis because that nullified the whole purpose of Deinosuchus even going there in the first place, no mudpits near it either, there shouldn't be any utilities like salt rocks or mudpits near any hotspots. It would also be very unfavourable for one lake to be a hotspot so I do think there should be minimal food for herbivores, still there so maybe one diet but only the one. A possible land arch crossing over the lake could also be pretty cool but requiring a dinosaur that can jump to cross it. idk just a random idea I had.
you know the drill
1️⃣ for Beipe resting on water
2️⃣ for lake
✅ for "They're both good"
❌ for "Both bad idea's in general" / "could be better"
if you find yourself wanting to please feel free to leave feedback in #general-feedback-discussion

hexed bear
#

allow admins to switch between dinos like before, slaying to switch dinos just messes up server performance, dont know why it keeps getting added then removed

pure wagon
# unreal vine Just like everybody else as seemed to agree, I'm hopping on the train as well of...

The AI System is a problem, I can see where you're coming from with that, when you spawn you only have 4-5 minutes to find something to eat as a carnivore. With the ai being as sparce as it is, and the amount of time you have to find food that isn't being camped on by bigger Carnivores is an issue. The current values we get from ai/other players is simply not enough anymore, with the addition of nesting finally here you rarely have time to actually attempt to nest and protect babies because you have to go find food so frequently.
I agree with you on the tracking, maybe when they release Troodon/Dilo the tracking system will improve, the nerfs it has gotten were a bit overkill.
The only reason Tenonto are so outrageous atm is because there aren't any carnivores aside from Carno that can reliably fight them. Deino is too slow, Utahs get 1 shot if they aren't extremely careful, I think another Mid-Tier sized dino similar to Allo would help with that.
The Performance hit the majority of the player base is experiencing is another issue all to itself, I've noticed when Loading into a few servers now there will be corpses under the map that seem to take a few dozen minutes to despawn. I have also noticed that on occasion there seems to be more than one water trail left behind dinos while they are swimming.

Also. FLYING FISH

marsh swallow
#

Add more colors to most of the dinos.

autumn kindle
#

Nesting grounds aren't really as useful as they're designed to be as the bonus, in my experience (I've tried nesting there three times now, at three different nesting grounds) is cancelled out by the absolute lack of herbivore food. Even after reset, one of them only had one coconut tree for the whole area for miles. If there is to be incentive for us to nest there, we need more diet foods nearby or it's not even worth it. 80% of the time I've come across them, they've been completely empty and for hours. Most people don't use them.

rigid mason
#

Add hatchlings to ptera diet

vague sable
#

It would be a good indicator to have the names of a mated couple change color when paired. Not only is it a good visual confirmation that the pairing worked but it also is just an extra way to distinguish your mate from the rest of the group.

dapper fox
#

Give an option for the server to be able to choose whether or not they want a global chat, and add a manual way to add players to groups. This would make it much easier to communicate with players as even admins, and the grouping system currently doesn't work properly half of the time.

river rock
tribal quest
#

Get rid of this god awful motion blur.

vernal badge
#

Trample & Weight damage;
You know stego's big chungus, mcdonalds, mcloving, oversized wheezing asthma looking size?
You know trample damage.
Stego lays down on someone, they crush anything beneath them.

light grove
#

I'm sure someone's already mentioned this before so I'll try to be concise.

I think there is a fundamental discrepancy between the diet and nesting systems at the moment. One encourages constant moving both to prevent starvation and maintenance of the diet that decays a little too quickly. **Nesting **is by its nature a big commitment, as you generally want to claim a single territory and sacrifice that precious food and nutrients to your offspring. It's a play-style that's all about downtime rather than moving and searching.
So, with the current abysmal rate of AI spawns and food value they provide, nesting is a huge investment and a risk that many can't even get the chance to take at the moment. No territory has enough food to supply a growing family unless you go on a player murder spree beforehand - provided you're a carnivore.
For nesting to be a more viable play-style option, there needs to be more food available and in greater quantities than now. One chicken for five miles if you're lucky just won't cut it.

So I guess what I'm saying is what everyone else already said about AI spawns and hunger, but in relation to how it affects the newly added mechanic. Hungry parents don't raise happy hatchlings.

ancient plover
#

Bring back blood on plants from legacy

brave crest
#

baby troodon should be born at 50% food (same amount of all 3 diets) just considering how small baby troodon would be and how it wouldn't be able to catch anything

(side note: can we have these troodon eyes back or at least a cosmetic option?)

granite comet
#

just fix the server numbers and the filter, stop messing with the graphics until you got night vision sorted, it all looks really bad now. first impressions matter

soft kettle
#

Having grown to a 100% Carno (then getting stuck in a tree for eternity) on this update, I wanted to give my thoughts on the experience. I've had no time to explore or have a breather because the entirety of the time was spent looking for food. The combination of increased hunger decay, nerfed hunger regen from food, and giving the Thanos treatment to the AI numbers have made the game become dull, tedious, and nearly lifeless.
Administering all three of these nerfs was COMPLETE overkill, and by far the worst update to the game by a massive margin. Will not be playing until these are all fixed.

kindred fiber
#

This may come as controversial but I feel that servers should not be able to /grow people. That comes with a lot of negatives, like people getting stuck ect. But I find when official servers are full and you have nowhere to go but unofficial. Every server is handing out free grows or allows you to pay for grows. This ruins the immersion and survival experience of the game. People can also go on test servers to test out pvp which ruins the whole point of learning the game. Knowing that anyone can just get free grows or practice pvp without penalty ruins the survival aspect of the game, and makes it feel more like a primal carnage chill server a survival game.

fresh pelican
#

I would LOVE to see some areas along the rivers like THIS (images below). Just some areas with large branches where smaller, jumping dinos could try their luck at crossing the river without having to swim across it.
They could also act as waiting areas for deinos to hang out.
Imagine a utah running across this but their partner slips and doesnt make it, or hypsi and some juvies getting snatched up because a deino lunged and caught them but its either risk 100% being deino chow by swimming all the way or risk like, that 10% chance at life by trying your luck and scurrying across a branch or short log?

woeful glade
#

The fact that footsteps and roars can be here in the background is so annoying it throws off your senses plus hearing random roars on a server with zero people gets really agitating really fast

rough magnet
#

add a queue

worldly garden
#

Really not a fan of how light the night sky is, to me it makes it perpetually look like dusk/dawn. I think having the night sky not be pitch black is a good idea, as a little contrast between the sky and ground helps you figure out the land around you and move more safely. But when the contrast is too strong is washes out the ground completely, and is confusing as well. Night time has had me constantly going "wait is the sun about to rise?" every time I look up, which isn't how it should feel at all. I think this sky brightness would be GREAT for twilight, but not for the dead of night. Funnily enough twilight is often when it can be hardest to see, as shadows aren't clear and everything blends together into one even black while the still-bright sky messes with your eyes. So the current night vision actually works really well for twilight. But please make the sky darker during normal night time, it better signifies night and is just less confusing.

lean sparrow
#

I think pteros are really well balanced good job devs, I think the only thing it's missing is the ability to snatch things like frogs and crabs out of the water without landing, but that would be really the cherry on top of a good well done dino. also big agree with @fresh pelican on their suggestion, as a sucho player as well it feels cheap/unskilled to snatch a caro out the water by way of their paddle being what it is

fading echo
#

Please allow animal ai to make louder noises or maybe change the "all biomes" because its just not fun running around on an endless scavenger hunt for things that aren't worth the food or nutrients and are dead silent. I wouldn't have any issue if they spawned in certain locations like maybe goats spawning in mountainous areas and boars spawning in arid or plains areas similar to how turtles and crabs are centered around coastal areas but as it is rn animal ai is a guessing game. Go here and go there in hopes there are ai and if there isn't well 🖕 go somewhere else and try. So please consider upping the nutrients value as even one adult carno yet alone three can't keep its nutrients with a single deer corpse and please consider making animals a bit more easier to find with occasional vocal calls such as boars squealing, deers bellowing, etc or makes the spawning more specified. Thank you c:

ancient plover
#

Please just remove some amount of foliage near ledges, 1. it'll bring less lag and 2. I wont fall to my death for the 100th time

gray sleet
#

Okay, so, you know the river that leads out of swamp towards the map border, with the very small waterfall outside of the map? And how it has a higher water level or something similar than other rivers?

Yeah, the fish are getting a little bit...wild, they tend to just die randomly and then contort violently, while still swimming(?)

I can confirm that the fish just spontaneously die when i swim near them too
https://cdn.discordapp.com/attachments/855527844670865438/998110445313462292/upsidedownfeesh.PNG
https://cdn.discordapp.com/attachments/855527844670865438/998110372978507856/upsidedownfish.PNG

vernal haven
#

Basking!
Add basking for Deinosuchus. They'd have to climb onto shore and rest in the sun. this can add increased speed when in the sun and decrease speed when in the cold for too long.

I think this can make deinos more vulnerable and less top tier and godly. Also adds a unique feature and a reason to vibe in the sun with other deinos :D

lapis mauve
#

Why couldn't we get something like this instead of that abomination named Isla Spiro?

This map seems way more structured, with wider rivers, a lake in the middle and many more interesting places to go

The current Isla Spiro is not in good shape, a total mess I'd say

ancient plover
#

Is there ever going to be a point in time where fruit gives us water? or atleast a hydration buff? I get it, you guys may want everyone to come to waters to give deinos a chance but its unfair.

hollow sorrel
#

Please make the sky blue again not grey?

bronze heart
#

Dryo burrows. With nesting in the game, I was expecting Dryo burrows, and we got no such mechanic. Dryo isn't in a terrible place balance wise, but I'd really like to see burrows implemented, as it might be enough of an attraction to get some people on the edge to start playing dryo once in a while.

light garnet
#

Deinos need a way to go on the beach. There have Turtles on the diet but cant go on the beach. So make an new way or pls take the rocks away from the north east way to the beach

fathom abyss
#

When you hunt AI, it shouldn't run away when you sneak (crouch) up to it. Would give juvies a chance to actually catch up. As well as a more interesting play.
If they have a stamina pool and a blood pool, that would be nice too. Not sure if they have currently.

fast valley
#

Massive fps drops, try making this ridiculously huge map not load all at once so the game can become playable. I got 5 fps right now and here is the funniest part, I got a 1000€ PC JUST to play the Isle. This is not a joke.
I'm in the bring of abandoning the isle forever because I can't play it and I'm frustrated by the lack of optimization.
Please take this seriously. It's really hurting the game.

blissful wyvern
#
  • Hypsi feels like it should be the most colourful playable but somehow it still **feels limited **to make the best skins out of it ...
    Some colours are missing, "marking" could be split between "body marking" and "feather marking", more patterns (especially for feathers, the whole point of this playable I believe), eyebrows should be isolated instead of sharing the same colours with body lines, etc.
    It should also start as juvenile imo.

    • Game crashes especially on GPU OC (OC stable everywhere else), which is unfortunate since we need performance ... It's optimised toward lower-end PCs but even higher-end ones struggle ...

    • I can't say it too much, but ppl have been really patient for this update (really patient), and it feels like now after 1 or 2 patches we'll have to wait another 6 months until something happens (something needed : map design/queue system/ AI improvement/ mechanic fixes/ server stability, etc. I'm not even talking about more playables or features). I hope I'm wrong.

I still believe you should consider making weekly updates/patches even if it's to release 1 bug-fix or 2, it doesn't matter.
Games in development are really appreciated when people can say "dang, they update it so much and so often". You guys already work hard on the game, so let people know by updating, because we saw that no matter how hard you work on any update, there will be bugs anyway.

 - On the same topic, I think the **map should be weekly updated** as well. 

Even if it's really small portions, it doesn't matter, as long as it changes on a really frequent basis.
We already have the WIP port implemented on the map, so why not WIP river/swamp/tall-grassland/beach or even map fix ?

I have no mean intentions, I love the game and respect all of you guys. That's why we post so much feedback. But maybe you should try to change some of your ways (still being healthy for your personal lives obviously).

pearl glade
#

You need to correct the bite range for carno. It is nearly impossible to catch a fresh grown Utah unless you re an aimbot.

solemn yarrow
#

I really like the skin system. It would be great if you could also customize the eye color.

light grove
#

Small thing, but I want the "DECEASED..." flatline screen back. If I die twenty times in one day I at least want to see the cool little effect of it.

fleet harness
#

Please had Monkeydactyl (Pterodactyle with opposable thumbs that can climb to tree, and grab things), Archeopteryx, and Microraptor 😄 so much trees on evrima it would be so fun

halcyon mica
#

It would be nice if pteranodons could grab small dinos off the ground while still in the air, like swooping down to grab a compy, or a hatchling that strays too far from its nest, instead of killing it and landing to pick it up. If you end up securing a kill on a baby the parents won’t let a ptera land an eat it

idle wadi
#

Probably the most important part of the update for me is how much more social the game got. I'm talking to new people left in right to group, nest, or get an egg. With skins it feels a lot more personal as well. Like that is MY dinosaur or MY babies I hatched. Seriously you all did a great job. How the game looks and runs should (hopefully) come sooner than later but I most give credit where it's due I am having fun.

worldly garden
#

I touched on it a bit in some other feedback but I want to elaborate some more: hunting and food drain while growing as a carnivore really needs an overhaul imo. Currently you spawn in incredibly hungry however AI (if you can find any) are quite filling and the food drain isn't super fast all things considered. This means you either 1. starve in a few minutes or 2. get carried a significant way through your growth. Both of these aren't fun and are frankly quite boring.

Raise how much food you start with, lower how much water you start with (why do we start with full water? there is 0 pressure to actually find any until you're pretty decently grown). Make juvie/subadult carnis hunger drain faster, but in return implement prey that is fun (but still slightly challenging) to hunt. Something that makes you chase it for a good moment before you're likely to grab it. This means when you spawn as a carni you're not insta-doomed to starvation, but if you don't pay attention and maintain yourself you will suffer. You don't have to frantically rush the moment you spawn, but can't afk 80% of the way either.

Also, there's an inherent inbalance with how carni and herbi diets work. When a carni finds food, they get a perfect diet due to no preference. Depending on how filling what they find is, it can carry them pretty far. Herbivores are highly unlikely to get that same luck, and likely won't regain a perfect diet until they're already grown a fair bit. Due to how diet impacts growth this indirectly favours carnivores in helping them grow faster. I really think they need to look at implementing a juvie/sub only diet for carnis so they also have to put in the work to get a perfect diet that herbis do (and also please give herbis more than 3 foods for their diet, its boring as hell, but I digress). Growing as a carni is either stressful and frustrating or boring from what I've experienced so far, and its rare that it feels properly fun and rewarding.

arctic forum
#

As we start to get more human structures, I think it would really interesting if we start seeing crashed vehicles as well in some parts of the map. Maybe a broken helicopter in a field, an overgrown jeep in the jungle, and maybe some boats

round dragon
#

Stegos still really need a nerf.
It's simply impossible for a croc to kill it. Even 2 crocs might lose a fight against a single stego, which is why a Stego is pretty much unbalanced at the moment.
It doesn't need a Damage nerf, maybe a health nerf to give the carnis a chance against this thing.

ancient plover
#

i LOVE the new port, its so big i have been flying around it with my ptera, devs...please i would absolutely love to see the finished port, you can do SO MUCH with it!, so please...i fee lit should get more done.

vernal cosmos
#

pls work on performance before anything else, this game would be sooo much more awesome if it werent for the max 40fps

fair raptor
#

So im fully grown male Carno without a pack.. full on diet too..looking for a female to nest, but it seems like on every server, everyone is once again hanging around those rocks at the NW river just so they can PvP each other. No point for me to go there - the issue im having right now is that I have to keep on making 1 calls (spamming) and even then when someone calls back to me, im not sure if its a friendly person or someone who wants to eat me. Of course a so called Mating call could also be abused for getting people close, but lets say you can ONLY use it when your good on both food level and diet - everything maxed out or at 90% or a little below that. Isn't that an option to help people who play the game solo get in touch with others without being slaughtered on first sight? What im trying to say is I don't want people saying: hey, youre on official, if you want to nest aka birthbath sim get on a community server or something. Official servers should not be about KOS all the time even if its a no rule server.

snow minnow
#

If you try to sort your server list as how many players there is on. The game will get stuck... tried it several times now

kindred beacon
#

Fresh spawn Carnotaurus, killed and ate a frog ( which is basically as big as 1/3 of my hole body), it fills 5% hunger. I say that the values need to be balanced, don't they?

tired lantern
#

Being able to pick up babies in you’re mouth is a must as it would help if food and water is far away from the nest etc…

lone sapphire
#

give herbivores more diet options. its ridiculous they only have 3. if they're expected to use the nesting grounds, they need more options outside of what they have. its very restricting and annoying to deal with, especially when you want to travel but risk losing all your stats.

let herbivores sniff and walk. i literally don't understand why they cant, especially since they can't even smell tracks/blood. seeiously, just let them sniff and walk, we don't need to stand for a whole minute to find food constantly.

let herbivores smell tracks/blood BUT its like legacy and potentially more sparce. there isn't any reason a herbivore shouldn't be able to smell tracks/blood to know whats going on around them other than carnivores are mad a herbi found them and thwacked them. if the tracking is difficult, yet lets herbi players see whats going around them, it should be fine to let them be able to smell for them.

upper orchid
#

Please please add wallowing back to river sides. It allows people to utilize wallowing more, right now it's barely used and that's if you happen to have a fight near one, no one travels to them anymore and instead sit in bushes to heal bleed. Something done only after a fight. River wallowing could be weaker than mud pools so they could still have a purpose, but please add river wallowing.

tepid plover
#

We should talk about the purposefully terrible map design. I say purposefully because someone didn't accidentally place dense bushes inside of jungles surrounding deadly drops.

The only thing it accomplishes is to kill people for the sake of killing people. Plus since it's gravity based death, it's doubly effective at wasting away people's time since it is more likely to kill you the bigger you are and the longer you have been growing with larger dinos. The single only lesson this death would realistically be providing is "Watch for this specific kind of bush near places where you smell water in jungles." Besides how that ruins immersion in the environment, it's a pointless objective.

Death to these "Got you haha bet you didn't see that coming" sources is fun for nobody and only subtracts from the game. The sheer quantity of hours over the lifespan of this map that have been lost to these bushes is absurd for it to continue being unchanged every update.

Although just about everyone has likely died or at least fallen because of this terrible design decision, I am going to include an image of how deadly drops look in Legacy and Evrima. Note that the carno in both images is the same distance away from the edge.

silver lagoon
#

Please consider Autowalk, or toggle move forward option. It really is unnecessary to hold a single key with a single function for the amounts of time needed to get from A to B in The Isle.

obsidian olive
#

Add Family Tree tracking so you can see if the person you are tryinng to court is family or so we know if its a bug/issue etc

candid fern
#

please make it so utahs pounce recovery is slower due to it having such strong bleed

primal parrot
#

Come up with solutions to body density which causes extreme lag spikes in popular areas. Server restarts help very little. I'm sure a big reason is because you have corpses laying around, whether small or not, with an insane amount of detail still on them when not many people will be bothered to examine each square inch of the body.

I'm sure LOD's are already a thing for dinos (if not then god, please add them). Alongside that, make dead dinosaurs default to a more performant, less detailed version of their model. Optionally, decay them faster if players are not in a certain vicinity for a long enough time.

Another source of extreme lag I've seen and witnessed myself is cell loading across the map. Enter a new area and the game will load that entire cell, and literally drop me to 5-15 frames. That's only my assumption, but it's literally how Skyrim, a game over a decade old, loaded their maps. It's a dumb tactic. Load your environment differently.

I am speaking as a user who runs max 60fps and isn't prissy about framerate often. I have a beast of a PC so I can only imagine the pain lower end PCs feel.

shy roost
#

new update.. well sound is still broken.. cutting out, jitering, cant get 5sec of pure normal sound.. it gets worse near water and or other players.. fps are still bad, but you could say is playable at 20-40fps(more like 70-5fps) AND still almost no effect changing graphics settings... with this update evrima is finnaly getting better than legacy... but with all the preformance and sound problems.... I still pick legacy, at least it works

ancient plover
#

if u guys gonna make everything pitch black at night pls remove the bushes in cliffs and stuff or any of the jungle. the jungle is basically bush bush log bush bush it's fkin ugly af

hasty idol
#

This is not important but... some fish AI on the beach, it would be nice to see the pteranodons fishing in the sea TI_ProudPtera

vocal cedar
#

Its fairly difficult to fish as a ptera right now, but only because all of the schooling fish I've found have been flying above the water. Other than that and the server lag, I'm really digging the update.

analog mural
#

I never really had lag issues before the patch. Now I am going from 50 ish ping on some NA servers and it jumps to 700. Not sure what the issue is.

mental relic
#

change the metabolism back so we dont have to hunt every 5 seconds

kind kettle
#

I do not understand why wallowing is not on side of the river banks anymore, wallowing spots are so far and few between and out in the open, absolutely no one ever utilized them, put them back to the side of the rivers so people would use it more to get people off their ass and it also gives another way to make deinosuchus gameplay more interesting cuz more players would go to river banks more, the way it is being done rn makes it worthless

paper fox
#

The servers are bone dry, make ai spawn more often or something, literally everyone is starving, making carnos more sensitive to utahs bleed made it so carnos wont even attempt to attack Utah's. It too me and my friend exactly 40 seconds to kill a carno and we only pounced it once. and this leads to whats the point of growing a dinosaur for 2+ hours just to die in 30 seconds from bleed. Yeah i comes down to skill but legit there's like no chance of surviving once u get pounced as a carno . i legit solo's a adult and sub adult carno and they both died. 2nd younger stegos hitbox or something is extremely bugged to utah, you either attach to it and still get hit or you just fall immediately, Juvi stego does insane damage. bring back dinosaur ai atleast dyro or make ai spawns faster , im not gonna comment on they lighting till 5.5 , and performance has gotten better but it still drops when incombat with 3 or more dinosaurs.

kind otter
#

I understand why the metabolism was change, it was to make people move more and help prevent mega packs BUT when you ALSO make AI spawn basically non existent it compounds into a wide scale starvation issue.
Even as a solo individual i found myself in the red the majority of my play time. And im not one to sit in one spot and hope food comes to me before i die, i move around going from one popular herbi location to another and by the time i get there i NEED to find something do to there being NO AI along the way.
Im not sure what the idea was with the double nerf to food in general but its not fun to constantly be starving and every hunt you go into you're not full HP because you're staving to death.
End Point here, make AI spawn more that's it thank you.

ancient plover
#

These server restarts are killing pteradons and also destroying nests for all dinos....

blissful wyvern
#
  • This spot (picture) could be drinkable.

    • I think some playables should have an extended field of view, or at least the option (those that do not have eyes facing front obviously). Especially those that have better chance to survive by running away from predators (dryo/hypsi), and flying dinos (ptera), something commonly seen in the real world.

    • Since there are many new servers, the feature allowing to see what dino progression we currently have on servers would be welcomed back (with the queue system).

    • I've been playing utah for few hours now I feel like pounce seems reliable to me. Hunts are enjoyable now !

    • Please make an ingame auto announcement for server restarts with 15-10 min ETA maybe.

    • I'm sure it is more complicated than that, but I feel like The Isle is the only game where map tiles load are noticeable. We see them pop up and fps drop/screen freezes for 1/2 sec. I've played several other titles with big maps (online) that NEVER generate stutters with continuous loading.

plain oriole
#

Add more vivid and rich green colors to our dinosaurs. Also, can we not limit the 'back' colors to be dark? I would love some lighter colors on the back of our dinosaurs like Carno.
I also miss color names.

Also, please remove the grainy, pixelated filters you have added to simulate camera footage or whatever nonsense warrants grass and foliage to be transparent and grainy when you get too close or for textures to look awfully grainy and even excessively shimmery in the daytime.

quaint niche
#

please do queue system.. this logging in to full server is annoying

frail dagger
#

bring back option to add group members from everywhere, idk why you guys try make multiplayer aspect as hard as possible 😢

tulip dock
#

Give us the option to save a nested skin, some skins are really neat

latent sinew
#

Given the very unique "chonk" concept that was given to Acro, it would be nice seeing a different ability in a super predator, such as a charge, possibly with the duration of 3-5 seconds

vapid maple
#

Deino should have another Alt attack, which would be tail slap, considering modern crocodiles use their tails a lot, Deino should be capable of taking down prey below half it's weight. He should have alternative ways of attacking outside water

vague wasp
#

dont get me wrong i love evrima but i also love legacy you guys should bring back the official servers for legacy because alot of the player based servers have some pretty crappy rules i prefer official over player dedicated #bringbackofficial!

true maple
#

Please create voice channels for each region on DISC.

ancient plover
#

After eating messy and juicy fruit it would be cool if the fruit juice was around our mouth and dripple down our chin. Just a minor but immersive detail. Also I think adding a wind effect to the plants would really help things not seem so bare and still.

manic plaza
#

It's very difficult for adults to defend their nest against carnivores without decimating their children, (especially for stego)
Also allow feeding within nests? It's strange to have to ask your newborns to get far enough away from nest so you can feed

near swan
#

Prefacing this with these are just thoughts for the future and also just ideas!
With the introduction of humans, there will be many fights between man and man, not to mention man vs beast. But could man and beast team up? I've yet to see anyone mention this (although maybe im overlooking).
It could be fun for some players and also optimize chances of survival in some cases. I think there is a way to go about this while still keeping it true to survival horror. Dinosaurs can't truly be tamed, they can always turn their back on humans. Likewise with humans, they could just want meat and hides. A utah could earn the trust of a desperate man, only for the rest of the pack to show up the next night and slaughter his family. A tenonto herd could destroy a village searching for agricultural harvests while the community is out hunting/gathering. They'd return home to nothing but everything in ruins, and would have to restart.. Carnotaurus family travelling only for one of them to fall into a leaf pile trap, and then another member in another. How many are there? A convenient bait trap of marigold, sumac, and pumpkins lures a stegosaurid couple into gasoline encircled field. And before they can even see the humans, the steel has been struck and the fire swallows any exit route they had. Can't escape now can ya? A game of constant wit.

On the flip side, humans can collect needed diet items for dinosaurs (and vice versa) so they don't have to travel so far and heal them when wounded (possibly faster than laying down or cure diseases/infections). Dinosaur players, if chosen, could oblige, being their defense during raids and ambushes or being transportation to a new territory. (But because it's multiplayer the rider would probably just have to trust their mount to bring them to the right place.) Possibly even farming eggs
I know this isn't everyone's cup of tea but I thought it was worth putting it out there! Just been dancin round my head.

noble sail
#

Can we please get server Queues trying to rejoin a full server is annoying

fading echo
#

Just something minor and small but could we hopefully get a 5th call that is loud like the broadcast but is a mating call of sorts and maybe male and female have two different ones so that player can hear a male or hear a female if they are looking for someone to pair up with. People could also use this as an advantage to find vulnerable nests especially in the future with egg thieves c:

vast bobcat
#

Devs, whatever you did, you've completely screwed the whole ecosystem of the game. Carnos get swamped by utahs and utahs are plagued with cannibalism yet again because there's not enough food to go around. No one wants to be herbivore due to constant traveling around the map and people are choosing carno less sure, but now it's resulted in Utah cannibalism across the board. Please give us back AI and now that pounce is fixed there is absolutely ZERO need for carno to take increased damage from bleed. And clean up your GOD FORSAKEN JUNGLES.

narrow vine
#

the parry should be added back to pachy, it was a fun past time and made no sense to remove

buoyant fulcrum
#

please allow the ai to spawn more frequently. sometimes the land feels so scarce of food to the point where i die of starvation

hidden lark
#

i dont wanna be spawn as another gender everytime i spawn as a nestling. influencing it would be nicer. rn everytime i spawn im a trans dino

pearl glade
#

2 annoying bugs @ carnos:

  • u can hardly eat small prey. it says eat when u crouch, but when u leave crouch u cant eat anymore. finding right pos. to eat a corpse is just a pain in the a..!!
  • please increas carno bite range a bit. (not as much as before, but right now hunting little utahs is just super annoying)
    and last but not least:
  • deino lunge bug is back!!! my lunged prey dissapeared after i drowned it. (utah). my groupmate didnt even see if i lunged a utah. fix it please! once and for all!!!
blissful trail
#

Make stegos tail swing slower. It’s so weird seeing this massive creature swing that tail so fast, I think it’s okay to have a spikey tail that does a ton of dmg, but make it slower so stegos have to actually time out how they use their swings.

old orchid
#

Any sever I join there is little to no AI and you need to fix stuff like this, cause again, you start off as a hatchling, no food in the stomach, and there's no AI. Not to mention you can't even smell if an AI is nearby and you should add AI animals to scent.

ancient plover
#

I think Evrima is currently pretty strong content-wise compared to Legacy with the new nesting and skin system. So before you guys add more stuff, please focus on improving performance/optimizing the game, as well as readjusting/balancing aspects such as metabolism, hunger and other stuff that would make playing more enjoyable

rigid mason
#

PLEASE remove a majority of the foliage in jungles.
Real forest floors are not this dense. A few bushes here and there is fine, but jungles are basically impossible to navigate. They’re basically relegated to a place to escape to while all of the fighting takes place in the plains. For now, it doesn’t matter all that much, but I think it’ll be annoying for herrera if no one ever goes to the jungles they need to successfully hunt…

wispy drift
#

Predators like utahs and carnos should be able to sneak up on AI dinos by using the crouch (Ctrl) button making it a tiny bit easier to hunt with the deer having supersonic speeds whilst running away from fresh spawns

honest violet
#

stop putting an excess of bushes right next to cliffs so we cant see it, its such a garbage way to die and is just a "haha f you loser you didnt see it" kind of implement. it helps nothing only adds detriment to gameplay and is unrealistic and not fun. ty for wasting 4hrs of my time growing my dino just to get killed by bad game designe.

signal sky
#

can we add a queue system? been trying to get into any na server for 20+ minutes. this sucks

hollow flume
#

Can we get this Gforce NOW problem resolved please, i have bought gforce now specially for the isle and i can't even use it to get a proper gameplay

zenith nimbus
#

Add the old group mechanic and a global chat, its incredibly hard to find friends or people to play with

bitter trellis
#

Baby Deinosuchus should have a lower water drain rate on land so they are easier adapted to escaping cannibalistic adults/subadults. This would slowly become the normal rate as they grow

tight bramble
#

The amount of time it takes to fill your lungs up with air should be decreased. Especially as a younger deinosuchus since your lungs are smaller.

cunning relic
#

Pteras should have nesting grounds on the coast pillars

tepid plover
#

Don't tweak utah pounce. Even though they basically magnetize to anything within 4 meters of them as soon as they press the button I still think it's the least glitchy it has been since the game first came out. It could be better but if the devs so much as glance at the parameters for it again it might break for another 2 years so honestly just hoping it's left where it's at.

Lower or remove the buck cooldown and adjust stamina cost accordingly to allow for counterplay. Packs of utahs should be better with trading off stamina between eachother and timing multiple pounces at once rather than abusing artificially free damage windows. Pounce has never been easier to land so honestly just making it a little harder to decimate anything on the map with 3 buddies in a call would be a welcome change.

kind kettle
#

fix this things eye already please, why did you put a slit eye on it when it looked just fine with a round eye on the original render, I do not understand why you would take time to give it a slit eye that looks so more worse. give it a round eye, its so ugly

quaint saffron
#

If you kill a dinosaur as another, you unlock that dinosaur's pattern for yours? example: kill a utah as a carno, be able to use utah pattern on any carno? idk sounds like a stretch, but could be fun

maiden jacinth
#

If possible a skin editor that you can use offline would be pretty cool

fleet karma
#

Buff the starting hunger / stomach pool of carnos. Every carno life I have ever played, there isn't any threat when it comes to dinosaurs; your constant battle is hunger, even from birth. It's a constant scramble to find food, and if you miss even a day without eating, especially with the nerfed AI spawns, it may be game-over.

torn trellis
#

the imperial system for my small american brain

marsh swallow
#

PLEASE for the love of any God. I wanted nest at coast with ptera. (Since at this point it a ai hunter) Have drinkable water (a small spot) or have them be able to drink the salt water. There so much to do with Ptera, (like them being able to dive in the water for fish and fly out of it)

Add more diets to Herbies, I don't wanna nest somewhere and be unable to keep up my diet.

Add Riverside wallowing back. It gives deino more options and chances to eat at the river.

Add more colors.

remote inlet
#

deinos cant get their sea turtle diet on the north coast theres no water to drink

subtle cairn
#

So this is about the New Biome Type - Nesting Grounds and just some feedback that would hopefully benefit everyone

So first about the new Biome type, I love them. They are really cool and a big difference in the terrain around the island (that we have access too so far). They work great thus far except for the lack of players that use them and heres why. Everytime I go to one of them, I find the lack of food and a near by water source to be very annoying and not worth my time to nest there even with the buffs implemented into them. I remember the concept art of the Nesting Grounds I do remember them having (in that one specifically) a river/stream running through it because it was the best access the dinosaurs could get to a water source. Only 2 of the 3 that are available to us atm are not very close to water and for some dinos very far from any nutritional food to help their new babies survive better.

Stego in particular I have a very hard time doing any nesting in any of the nesting ground due to at least 1 of these reasons listed above. I believe in my mind and hopefully a good amount of others that these new biomes can be utilized more if given more Nesting grounds available to them in more utilized spots on the map. If not given more, at least move them to better spot on the map so each dino can get a good nesting ground to nest at. The Nesting Grounds are suppose to help dinos grow, not inhibit them from growing.

Don't get me wrong on this, I love this new Biome type, I just wish they were in better spots on the map to help us and not hurt us. Thanks and I hope you Devs can take this feedback and utilize it. ❤️‍🔥

flint drift
#

Please add more plants and food AI for dinos. There isn’t enough plant life for herbis to sustain with and carnis kind need a few more AI, more ground related.(and compies should be invulnerable to help with body clean up on servers)

stark solstice
#

Pls add lighter and darker colorings with more variations of colors for the dinos- currently with Utah, all you can have is dark markings, and i feel some lighter colors/markings would be hella nice TI_HypsiPlead

earnest sedge
#

pretty simple feedback here but this has been a thing since carnos came out. not sure if this is intentional or not, but either way please update carnos eyes. theyre positioned kinda diagonal but almost horizontal, kinda like a goat and it does not look good

Credit to superlunary for screenshot btw

near leaf
#

Please for the love of god, make night time less dark, its nearly impossible to hunt at night without any night vision.
once night vision is added, then it can be this dark, but till then, night time should be less dark

tulip dock
#

Add a colored border around the edge of the screen to indicate the cannibalism debuff, and some icons for fractures. Just some quality of life things that make it easier to know your creature’s status without having to open the menu constantly.

queen schooner
#

If mercs are going to have all their voice chat sound like static to other species, do the same for tribal except to mercs and dinos, their communication just sounds like a series of ape-like grunts and groans. I think it'd be hilarious and on-flavour for their horrific giant ape/orc-like appearance.

rigid mason
#

The performance (for me, at least) was greatly improved this update! Thanks, y'all. However, the skybox seems to really tank my performance right now. Not sure if this is unavoidable, but maybe a seperate skybox quality setting would be nice? Fyi, the screenshots are both on epic texture quality. top is looking at ground, bottom is looking at sky.

marble owl
#

I was thinking a screen after you die you can skip or look at after you die, see stats for that dino like how many kids you had or how many players/ai you killed and how much damage you've taken and maybe even how much time total you spent on that dinosaur. This could possibly help with rulebreaks or just be a cool feature in the game.

humble oasis
#

Deinos could survive in brackish water and there have been bones found in marine environments. So could it be possible for them to have the hydration in the ocean. That way we could get our sea turtles and it would also allow us to use the coast.

wintry garnet
#

Nests made with sticks should build faster. Its fun to build the nest like this but the fun runs out real quick when you have to collect like 15 sticks walking/flying back and forth and hoping none of them are in a rock/underground.

edit: could also just make more sticks spawn at once. might make building it a little less tedious

glossy flare
#

soooo uhhh rabbits make raptors noises? mildly terrifiying!

wispy wadi
#

tall grasslands would be a horrifying place unless you’re a raptor

sleek loom
#

why are the scars so bad rn?a deino took like 10% of my stegos health and barely bled me and im looking like in at 2% health till im fully healed lmao

vernal cosmos
#

If any carnis go 0 on food then expand their scent range for like 10%

delicate lagoon
#

when humans are added dinosaurs should be able to hear their proximity chat, just make it so however many decibels they're talking at depends how far away you can hear a human, like think how scary it would be to hear a distant scream

glad jackal
#

I feel like in the future it would be nice that you devs experiment more on dinosaurs anatomy such as pupils. I would personally love to see horizontal pupils for some ceratopsians, for example. Also please, please give us more feathered dinosaurs

pale obsidian
#

Juvenile Speeds

Right now juvenile dinosaurs are very fast and have lots of stamina. This is helpful for when you have to travel to get all 3 nutrients early on.

There is a problem with this imo that prevents people from wanting to be nested. The reason you want to nest is for protection and the easy access on food provided by your parents. But right now there is more downsides to being nested.

You start at 0% growth instead of 10-15 when spawning as a juvi. And since juvies are fast+unlimited stamina they can get full nutrients by themselves really fast. This basically means you get adult faster if you just spawn as a dino.

Remove the ridiculous juvi speeds and stamina so that being nested is actually worth it. Right now it’s just too easy to get 3 nutrients for a juvenile.

indigo terrace
#

Add Global back? or add a local all species chat? i met so many friendly herbis but could not talk to them, and also ones who attack raptor friends i made as a herbi, i just want to be able to talk to people as a dif species. Being able to interact with people is what brought me to this game. Thanks for reading :)

hearty canopy
#

For Utahraptor's pounce, when the animal it pounces tries to buck the Utahraptor off, the Utahraptor should lose stamina along the duration of the pounce on the animal so that its not a timer for when the buck starts (a few seconds later it bucks the utah off)
Im recommending this because as a Utah main, we go unpunished (no stamina loss) if you jump off the animal before it gets a succesful buck, I haven't seen a Utahraptor who has stayed on the animal until it falls off because of the buck so Utahraptors should lose stamina while pounced on the animal

kindred fiber
#

Everyone off official are so used to playing the game without growing, that I can log onto any non official and walk up to people who bought grows and kill them with some escaped silver back gorilla I found down the street, because they don't understand how to play the game. It ruins the survival part, because it makes it to easy, and it ruins the entire realm of horror. And I would go on official but its always full. So I think removing /grow from admin commands would benefit the games re playability as it forces players to actually use and understand mechanics rather than log off because they're bored of the dino they just paid 6 bucks for after they died 6 times because they don't understand that you don't butt ride a teno as a carno or pachy. It ruins immersion and makes the game boring because its like an inescapable sandbox that follows you to every server. It's also being used as a way server owners can buy players, as they spam announcements with their discord that leads to people paying money for grows off of someone else's game. If this is to far fetched then possibly add more official servers so more players who actually want to enjoy the games mechanics properly and put themselves to the test can do so. Either way love you devs and thanks for reading < 3

normal peak
#

Please add more colors for dryo. Weird a dieno can be bright purple but a dryo cant be anything but a few blues and greens

wise pelican
#

love how a whole goat gives 3% food to a carno 👌🏼

worldly garden
# normal peak Please add more colors for dryo. Weird a dieno can be bright purple but a dryo c...

To add onto this, tenonto and imo pachy and ptera too could also do with more options. Tenonto in particular feels quite limited, its basically all browns and thats it. imo more social herbivores, in particular those that form larger groups, should have the most colour options as they have the most to gain from looking distinct. And just generally speaking, the larger the potential group for that species can be the more variety they should have, carnivores included. If you are fighting 8 utahs, or stalking 10 dryo, being able to clearly pick out an individual is important. A cannibalistic, mostly solitary underwater ambush hunter like deinosuchus really doesn't gain as much value from large colour variety. This isn't to say big animals shouldn't have a lot of options of course, the more the better imo. But the smaller something is (and by extension the larger the groups they can form) the more variety they should have available to them.

tiny adder
#

In update 5.5 add the crouch speed boost back into the game, I feel the stealth of evrima has been lacking for ages.

storm briar
#

PLEASE change the "hide hud" mechanic back to how it was in legacy, so that when you turn off hud that it automatically turns off nametags as well and that the nametags dont just reappear despite you turning them off when someone new joins the group its really irritating when im trying to get good screenshots or a nice video clip, its just a small thing that I feel would be very nice to be changed back to how it was than how it is right now

light grove
#

You know those numerous bushes on the edges of deadly cliffs everyone mentioned? Yeah. Dying to them again and again because all you see on your screen is a bunch of leaves before suddenly dropping to your death isn't cute.

last turtle
#

Falling thru bushes and getting stuck in divets in the ground sucks, hoping I grow large enough to walk out of them.

cinder zenith
#

AI bodies despawn in less than 2 minutes for some reason

solar bridge
#

Okay so i have a fracture icon idea. Make 3 icons for the different fractures to pop up lioe the bleed icon. Head fracture will be a skull, body fracture a rib cage, and a leg fracture a femur. Then to represent them healing have them work like bleed but the icon filling up like the blood pool fills up. So for example you have a half healed leg fracture so the leg fracture icon is half filled. Just a quality of life tbing so we dont have to check character menu to see if it's healed

neat arrow
#

I might be in the minority here, but I'm tired of seeing pteras camping south coast. It's not fun just staying there all day, hunting turtles and crabs. Not sure if there needs to be a diet change or what. Some of my most fun times as a ptera come from chillin in center and hunting hypsis from the sky, unfortunately it's rare for me to find other pteras out in center. Ptera has an opportunity for some great gameplay. I know it's a scavenger, but maybe we could add babies to the diet of a ptera. Saw a youtube video of a ptera just swooping down and stealing a baby. Think it would make a cool gameplay dynamic knowing that pteras are after your children. Because right now theres really no reason to even kill babies in the isle.

leaden igloo
#

add compy to ptera diet

next depot
#

from my experience it seems that uthas seems to easily recover from being smacked against objects while pouncing which is very annoying considering how overpowered pounce is against juvi-sub dinos. especially if you smack them agaisnt a tree at full speed as a carno.

to put it simply, the length of the stun inflicted on uthas when they get knocked off should be increased based on how fast a dino is moving.
slow speed = short stun
high speed = long stun (maybe even damage)

frail pewter
#

Landing a pounce is more reliable after the fixes but dismounting from stego is still a death sentence. It just doesn't feel fair that utah player should be punished with death for landing a successful pounce. If I remember correctly stego can't attack anymore during bucking animation giving utah small window to escape but stego doesn't need to buck if there's a tree or another stego nearby or stego knows it doesn't need to buck when it can kill utah right after dismounting. Stegos tail swing shouldn't be so fast especially infront it's head. Think about 6 tons animal turning almost 180 in 0.5 seconds doesn't make sense, does it?

hot hornet
#

I know the devs aren’t really looking at these but anyways, just a heads up that nesting is basically impossible with the current food values and drains, since you have to constantly be moving around to keep from starving, especially as a carnivore. Kinda funny to add nesting and then demote it as a viable playstyle by making starvation the meta for killing everything. Also doesn’t help that ai got sniped off the face of the earth and offer essentially no food or nutrients anymore.

swift ravine
#

Herra and hypsi should be able to climb rocks like they will trees. Zing right up a cliff and such. I would hope tree climbing is already going to gave a Stam component to it and add that to this as well. Something like how Stam effects climbing in breath of the wild.

tropic mango
#

oh my god fix the invisible cliffs please, just lessen the foliage around them or something, this is such a big issue

vale moss
#

Dust Baths & Mud Baths

As has been repeated ad nauseam, I'd like for there to be more options for healing bleed. I feel like mud pits as they currently rarely get used. It'd make sense for them to return to being allowed to wallow at river banks. In addition to this, since nesting grounds probably still need additional "perks" for being used, dust baths should also be an option in particularly sandy portions of those areas. Dust baths should function essentially the same as mud baths, but perhaps be slightly less effective at recovering from bleed.

https://pbs.twimg.com/media/EF-gfuzXYAIClVw.jpg

tender tapir
#

(Idk if this was planned to come or not but anyway) for update 6 we should have sickness and more injuries eg: broken claw, broken tooth or have some that correspond to the dinosaur you are , like dinosaurs with horns like carno could have a broken horn after ramming something or small carnivores have broken claws. Herbis should also have this like stego having a broken thag or pachy having a concussion. I think the illness could work like this , you have 3 types short term, long term and another one (idk what to call it yet) short term could be something like common cold or sun stroke long term idk what yet but the last one I don’t have a name for could be something you only get after you are an 100% adult. Once you get to 100% you have 4 hours of playtime then you would get something that will eventually kill you. Idk if it’s a good concept tho (this update can also bring inheritance into illnesses and bring parasites to the game

unkempt fern
#

The scent system for Ptera needs to be more refined. I find it confusing that we're able to sniff for sticks when we need to build a nest, but at the same time we cannot have that same affect for sniffing AI prey items. I don't want it to sniff for player dinosaurs because that will probably introduce all sorts of mixpacking and megapacking problems, but to at least be able to sniff for chickens, crabs etc would be a huge bonus for being able to maintain diets, given that the current lighting in the game makes it impossible for Ptera to see anything on the ground during night and its really glitchy during the day with the rendering even.

reef ice
#

please add visual indicators for east and west on the compass <3 my dumbass cant tell the difference between south east and north west with the current one

rigid mason
fathom abyss
#

When you walk away from your nest too far, the nest icon (indicating the temperature and if someone wants to be nested in) doesn't update anymore unless you are back in range. So you may look at your nest, thinking everything is just fine, when in reality 3 people want to be nested in and no one is accepting, or the temp is way off. Could the icon be greyed out, or change, once you are out of range?

bitter cove
#

Please…put the camera back a little bit on all dinos. I cant stand being right up the butt of my dinosaur. At least give us an extra foot of room. I want my tail to be visible no matter where Im looking. The current POV works but definitely could a little extra space. As I said I dont want to be up my dinos butt, also being a baby is increasing harder especially in the woods since you cant see over ANYTHING. I get you want it realistic but it is still a game…I think people would prefer a little extra wiggle room on the camera. Thank you. (Please dont ping me, I appreciate it.)

sick juniper
#

We Should be able to delete our skin presets

vast bobcat
#

I feel like I'm going to beat this dead horse until it's finally heard. Please, for the sake of your community, remove at least 50% of the ground clutter littering every single forested area in this game. You have herbivores who use those areas to travel and carnivores who never use those areas because you can't see 2 feet in front of your face. The jungles are so bad that evrima is plagued with AI issues that you guys think are okay because "thEyRe rIGhT tHeRe yOU juST goTTa lOOk". Meanwhile we have no AI sounds, no AI tracking. All except for the mythical dryo AI that I've only ever found once, and it was right on the edge of the jungle. While on the topic of tracking I can't help but notice that it is virtually impossible to track anything now. Either dinos are leaving behind NO footprints, the footprints they do leave behind are too spaced out, or there is some sort of bug preventing carnivores from ever seeing them. Because I promise you, I played for probably the entire weekend and the only footprints I ever saw were my own packs. Food drain/food consumption is also ruined. We want to survive the isle but we don't want every waking second of the isle to be a search for food. There are animals in nature that can eat a carcass and be good for days if not weeks. Stop forcing us to rely on killing each other nonstop as the primary game loop.

soft kettle
#

Reposition the bleed damage icon above the stamina icon so it's not blocked when we look at the character screen.

frail dagger
#

maybe something like that in some places, little waterfall that create small drinkable water source ?

rapid jewel
#

give more incentive to nest, more specifically in the nesting grounds. i also think that the nesting ground should have some, not a lot, but some of the diet food for herbis around and some ai spawns for carni diets. they are totally empty on every server i have been in and for good reason. nesting just isn't good now that you must be getting food the entire time

the ai and food could be optional, but i would say are needed if anyone is going to nest at the ground unless they change food drain

ancient plover
#

Increase the camera view of dinosaurs, I dont know why it was changed from update 3

charred meteor
tawny valve
#

This is kind of building off of what @tulip dock said at 12:10am, but I think instead of a colored border, maybe make vision slightly red when you become cannibalistic and the more cannibalistic you become, the more red your vision will become, maybe make the vision a bit blurry with static or something. Idk, just cool suggestions

wet dagger
vivid bison
#

I’m hoping we can get some optimization for weaker pcs

ancient plover
#

Make it so that when a dryo dodges it doesn't lose momentum because rn it's pretty shit, srry the words, it just makes a dryo stop before dodge and lose all momentum, in a fight that's not any helpful.

fair oriole
#

Hello👋 everybody so I'm playing this game for some time and what can I say what Carno have to big food usage. And I really can see what Utah paunch is just not working how It's shut be they can paunch you attacking from your 12 o'clock and if they paunch you, you run to trees or let your side touch rock to try drop them down and the Utah literally just still on your back and collisions not working. It's just my feedback but Everything else looks good and thanks for Update 5 It's great and performance to. So maybe you guys will do something I hope so cuz it's really need some work on Utah paunch, Thanks a lot much LOVE❤️ .

gleaming marlin
#

Can it be possible to add the quetzal? Because in the isle legacy it has Large dinos like the rex or giga. I would find it cool to have more variety of terra birds and stuff.

pastel goblet
#

performance is horrible, fix before adding more stuff. I think everyone agrees with this

unkempt jungle
#

Add more slots to the servers if possible. From 100 to 200 there would be a great difference and players would surely be happy to be able to join servers sooner than now where you basically have to wait like 30 mins to join the official servers.

paper ore
#

Just a few small quality of life suggestions TI_DeinoOWO

  • Toggle names off when pressing F10 (For easier screenshotting)

  • For some (future) dinosaurs to regurgitate (vomit) on the ground for babies to eat instead directly into their mouth. Just like some mammals could do too, I would see something big like a rex do something like this for example.

  • A depth of field, which basically causes blur on objects that are not in focus. (Obviously toggleable and adjustable to its render size.)
    This will give the game a movie-like quality, where everything appears more like they were filmed, as seen in the seiza trailers.
    I know some may not like this, hence the toggleable option. It would make for a nice realism feeling to me though, also to smoothen the rough edges of the sometimes weird rendered background.

woeful jacinth
#

For the love, please fix the tracking. It is almost impossible to track anything now even if they are bleeding. There was nothing wrong with how the tracking was, people just need to learn to crouch to get away.

flat sparrow
#

This is probably a very not appealing feature to most people but,
Add an in-game map.
It can be a basic map that just shows your location, or a map that shows the location of food sources, either will be fine, but this game needs a map

Reasoning: It’s super difficult to navigate without one, there’s a massive lack on landmarks within the game and tons of different diets in many different places.
These dinosaurs are being tracked in canon, and the coordinates are being shown to the players, what is the reasoning to not have a map?
We are encouraged by mods and others in the community to use the vulnona map, 90% of the player base uses this map, I doubt adding a map in game will change anything much with how players act.

Also, I know the map isn’t big now, but the full size is massive, navigating that without any map at all would be horrible.
Having to stop to put your coordinates in stops the flow of gameplay, and is a small annoyance, but people still do it.
Give us a map

meager mica
#

I would be nice if some variety was included in the game. Ptera has bug where you can't fly, but the mechanics seem to be working fine. The environment needs a little bit of love. Please make rivers deeper, like 60 % of rivers are like 3 ft deep and empty, add some caves in the rivers, make them wide and with some plants on the edge where Deino can camouflage , create more lakes and swamps that can be explored under water, because now most of the time as a Deino you just stay on the bottom of a 3 ft river praying that something comes your way. It would be more entertaining to hunt Ai as an aquatic if we had deep lakes.

past sonnet
#

Point System

The point system goes by how long you lived (dino's that take less time to grow give less points) What stage of growth you were (juv, sub ect) How many kids you had (both herb and carn) and how many kills you got ( herbs it would be self defense and carns would be kills BUT not killing spree so kosers wont go nuts). Once you die you get points with everything you did and can be used for: Getting new skins, a growth buff (if you die the growth buff does not run out till the timer goes to zero and the timer will stop if you log off and then count down again when online)

I can't think of anything more to add but it would make the game more fun as your work for something other then growing.

kind kettle
#

please make the male display for dryo more than just different shades of blues and mint greens, the default skin and going full blue are the only 2 good skins for it atm, I can't even utilize the creamy or hot colors because both blue and these shades of mint green do not work with it

silver lagoon
#

The adjustments to tracking broke the feature. It feels useless now. Even when you see another Dino and go after it you don't find the tracks. If you do, a simple change in direction is enough to completely lose any stalkers. What was wrong with the last version?

deep valley
#

I’ve had this idea for a while now, didn’t know if it was already planned. I was thinking once humans are introduced they can be able to tranquilize dinosaur players and drag them back to their base. Once there they can lock up the Dino’s and perform “tests” on them. These tests can help enhance the humans skills and maybe help them have more power or HP depending on the species of dinosaur they capture. Example would be Maybe if they catch a Toodon and have a successful test they can have poison in their weaponry. Maybe dinosaur players can only handle so many tests before dying so they aren’t sitting in a cage for to long. Also, maybe have the captured dinosaurs teammates be able to break them out of the facility perhaps giving humans limited time to do tests. I think this would definitely cause dinosaur players to be a lot more intimidated by human players perhaps having equal amount of fear for eachother

placid cradle
#

I hate how fast the hunger goes down and how little bodies give you. There is no ai either. And if you think that wasn’t enough, carno is just trash with its bleed resistant. All summed up it makes unpleasant to play that dinosaur, for me it just doesn’t exist in the roaster anymore. I don’t know what’s your opinion on it, but that’s what I think

ancient plover
#

I get 10-30 fps with this new update... TI_Succ with very common frame drops all the way down to 5 fps TI_Cry this didint used to happen and I had all my settings on epic/cinematic. Other games run fine and smoothly

polar pier
#

I know yall optimazed the game more which is really good and a step in the right direction but it isnt enough. While yes I get 20 to 35 fps now instead of like -5 it still dips very often. I get simlar fps on fucking star citzen. Just please keep working on it your game and the communitys sanity would benefit greatly from it.

glad lichen
#

In the future it would be nice to have something along the lines of a mating call, so people don't have trouble finding other people to nest with, it could use 5 and have varying sounds for female and male dinosaurs, and once someone is paired they can't do that call anymore TI_PartyTaco

tulip dock
#

Give ptera the ability to place a point on the ground to circle around. It would automatically keep your altitude and radius from the placed point with a small but consistent stamina drain. It would be helpful to check out landmarks or watch fights.

Also, add air currents that aid or hinder flying. Thermals that let you rise without stamina drain, headwinds that make flying easier or more difficult depending on which way you’re facing, and currents of air that speed you along certain paths across the island.

sudden void
#

Can't they think of a kill your dino button to save you 50 minutes until your dino dies from a map bug?

deft island
#

Please add server restart warnings to all servers, I know some have them, but on NA5 there isn’t any. Just lost like 20% growth and a stomach full of food cause of it

fallow bronze
#

Get rid of the dead drop cliffs with plants blocking your view of them. This isn't fun or engaging gameplay to run in dense non-descript forest for 10 minutes then drop dead.

wintry garnet
#

It would be nice if courting with somebody did not force you to leave the group. It just makes people have to regroup again and it feels weird imo

cold mist
#

hotfix didn't help with night light at all, its too dark to be playable

median dragon
#

This is a minor quality of life change that I think would be nice for us herbivores.
It may just be me, but having to constantly readjust your dinosaur every time you wanna eat a pumpkin or orange or something can get a bit tiring, it looks weird seeing a stego jiggle back and forth or twirl just to eat a pumpkin, and it’s time consuming.
Again, why’ll not the biggest issue in the world, and there are much larger quality-of-life additions I rather see come sooner. I think it be cool if instead of all that nonsense, multi-fruiting plants would have special eating animations. You hold E just like regular bushes and flowers, but your dinosaur would perform a special animation of walking around the plant to eat at the individuals fruits, vegetables, and/or vegetation. They could even destroy the plant when it runs out of fruits, that way instead of the plant just disappearing like a ghost after it’s empty of food, there is reason to it going away. The animal destroyed it searching for any remaining fruits. I’m aware that is a lot of work just for an eating animation you only get to see with one plant, as you need a unique animation for each plant, plant variant, and dinosaur. But considering they already have unique eating animations during different life stages. Also considering eating is like, the main reason these dinosaurs exist at the current moment. I think it be a worth while investment at some point to consider. We get cool new animations to watch, no more dancing to eat oranges from a tree, and it add just a touch more artistic life to our dinosaurs.

vital moss
#

i love the idea of some stam loss getting up from resting, but as a ptera I feel i should not lose a significant amount of stam to just stand and then take off.

onyx fox
#

love dieing to starvation on low pop servers theres not enough ai

last garnet
#

I feel like the nights are now even darker than before the hotfix. It's very hard to play when it's night especially when you're in a forest. I also have some rubber banding issues that I didn't have before.

upper orchid
#

Well, I lost about 20 frames this update for some reason, had about 40 something frames now im stuck on 16 or 24

grim nebula
#

nothing has changed, it's still too dark and the fish are flying ...

copper sluice
#

Revert changes, game is stuttering so bad it's unplayable

bronze jasper
#

night time is darker than it was and now utahs get punted by a pachy can keep running away while in the knocked over animation teleporting literally in any direction

honest violet
#

If there is a hotfix or update, whoever pushes it through, watch closely for the communities first impressions so you can reverse it or patch it quickly if it is breaking the game more.

I cannot describe how important it is to a games community to know that the devs or whoever pushes an update are ON TOP of things and informed and pushing a hotfix that immediately breaks a game and then just... leaving it? Will create a lot of negative feelings for a game that every person pays $20 for apiece.

ancient plover
#

Not being able to use gamma, while it stops exploits, is unfair for those with visual imparities. Color blindness specifically

grizzled nova
#

It is almost impossible to fight anything when you get 3-4 fps when you're around more than 4 other players

robust badge
#

remove the day and night cycle and put it to the qa branch until either the new lighting is sorted out or the night vision update is out.

neon ether
#

I think a good incentive to nest more often would be to give a buff to the parents, that way if they want to be stronger, they have to nest, also helps with protecting their nest from other predators, this might have to come with a general nerf all over the board to avoid extremely overpowered 100% dinos like Stego or Deino, where that small buff would make their damage a bit too much. Of course once the babies grow enough or the nest is gone, they go back to normal. Also maybe a loooong cooldown so that people don't just nest over and over just to keep the buff. Or maybe the buff is only available in an area around the nest.

sick juniper
#

Nesting Location Restrictions

There needs to be location restrictions for nesting. Right now there is too much freedom when it comes to nesting. Instead of using the nesting grounds everyone nests in the forest, because the risk of using them greatly outweighs the reward. Another reason restrictions should be added, is because it would add a layer of realism and immersion, as in you would see creatures nesting locations you would expect them to be.

Examples:

Terrestrial Herbivores - Nesting grounds

Terrestrial Carnivores - No restrictions

Semi-Aquatic Carnivores - Wetlands/Jungle

Arboreal Carnivores - Jungle/Redwood Forest

Arboreal Herbivores - Jungle/Redwood Forest

Semi-Aquatic Omnivores - Wetlands/Jungle

Flyers - Cliffs/Sea Stacks

Terrestrial Omnivores
Oviraptor - Arid/Jungle
Gallimimus - Grassland/Jungle

(These are just examples. Not what I think they should definitely be.)

quaint saffron
#

server queues
instead of trying to join a full server and being kicked back to the menu, it places you in a queue!

left patio
#

Little feedback, can we have a patch note every little update to make testing easier.

worldly garden
#

Once the devs have released what's currently on their plate (cera, troodon, galli, beipi and whatnot) I think they should look into adding allo, solely because I think it can 1. serve as a really good "temporary apex" until big guns like the actual apexes and pseudo-apexes are added. And 2, it can bridge the gap between stego and the rest of the roster. All the carnivores currently released/soon to be released aren't really stego-killing material, but allo I think has good potential so long as the balance is right. In theory, 2 allos could take a stego, 2 ceras could take an allo, 2 carnos could take a cera etc. This creates a ladder of power that's actually reasonable. Adding a direct 1v1 counter to stego would be good and all, but something should be added to bridge the gap first. Or else you have stego and a big carnivore that are largely untouchable. Stego really shouldn't have been added until later, but I don't think taking stego away is a great solution either, as it just feels weird to have a fully functional playable be held back because they don't quite fit in yet.
Allo would function nicely as the "apex" of the game for a while, as it is reasonably large compared to the current roster. But it isn't so big that it would be unkillable. Currently the land apex is carno, which creates a weird dynamic for obvious reasons. I wouldn't be surprised if cera replaces that once its out, but even cera I imagine won't be perfect at taking on stegos.
(And for the record, I'm not suggesting this because I personally am invested in allo. I don't even think I'll play it much, I just think it could be a good solution to the issue with stego. This suggestion could work just as well with a carnivore of a similar size such as alberto, the main point is just adding a carnivore of that size range)

ruby bay
#

I literally cannot see at night.

ancient plover
#

Can you guys actually give us an answer for once? Everytime people ask a question youll say “ you have to find out when it’s out” or “cant say anything about that rn” even when its small like why cycad is gonna be useful to juvenile instead of hyping us because every time u do it ends up a failure and fails the expectations that people had we’ve waited for months for a mechanic based update and it ends up full of bugs night time is shit why cant you place that on update 5.5 where Night vision is actually in and apparently the hotfix thats suppose to brighten up night time made it darker but i dont know since i cannot play the game Atm my only hope is update 6 with gore and troodon evrima is basically like legacy where bugs appear after u try to fix one

At least im glad pounce is fixed but bleed right now is actually dangerous so add a counter for that like wallowing in ricer banks since mud pool are scarce making u succumbed to die more if ur not close to any mud pools but also giving benefits for deinos that are dying right now since fish barely give shit which makes them more cannibalize their kind

ancient plover
#

As herbivores eat a bush or fruit it should slowly decay and look all messy and eaten until it’s just the stem, branches, etc

cinder tangle
#

Please, please, PLEASE spread out and put more of the herbivore diet around the map... On a high populated server with several herbivores it's hell to keep nutrition at check because nutrients are missing on their "hotspots" because another herd probably already got it before you arrive...

jovial breach
#

Yea the ping after this hotfix is terrible

tired shadow
#

While rewatching the isle trailers, I've noticed something missing that's been mentioned in a particular video about niches in the isle. The use for herbivores. The herbivore play style is usually in herds and the occasional scuffels while foraging for food. However that's the extent. Whereas carnivore players get more of a interaction from traveling large distances being a necessity to catch or find food and it influences the food and movement other carnivore players. The mass growth of uneaten plants in herbivore diet could make it so herbivores also get more environmental engagement. If any herbivore diet plants end up uneaten over a serious amount of time, they could start growing rapidly and choke out the other edible plants in the surrounding area like they do today in forest clearings. I think this particular influence on herbivore diets can lead to more ecological interaction on an evolutionary scale. At least till natural disasters can influence the engagement on all players.

plush pond
#

Bring back Global Chat. Make it a server option

night bolt
#

I feel Dryo got left out color wise a bit for the males. Only options are blues and 1 white, I think some reds and yellows would look neat TI_Hug

candid ledge
#

What was the point in making night time darker if you weren’t gonna add night vision in, it’s vary hard to see/hunt

dapper oyster
#

Dinos could pee and poop for carnivores to identify the prey and identify the time it has spent there. The same would be for herbivores, to be careful in that area. Mandatory conditions and need meter.

floral mortar
#

Lag spikes. Whatever is causing them please, please fix it. The amount of players going through the same issue is insane. Northwest, waterfalls certain areas in north and southwest coasts all cause horrible lag spikes, for me itll drop my fps down to 2. Ping was fixed for some people after the first hotfix, my own ping dropped down by roughly 150 and i had 50 ping, but after the second patch its shooting up to 300

zinc ice
#

my steam doesent load anything because this game

halcyon mica
#

In my time playing update 5 witch is great btw, I’ve realised that players need a bigger incentive to nest at the nesting grounds, in the trailer they we depicted as new hot spots for herbivores but every time I go nothings there, it’s either people can’t find them or it’s because all of them are near edges of the map with next to no food and 2 of them are far away from water, I can imagine most of these issues will be fixed when the behaviour system is implemented so people will get stat boosts for there Dinosaurs when they go there. But right now there deserted

atomic snow
#

The current lack of AI and fast metabolism makes life as a carnivore quite painful. Can't even enjoy a full stomach or any downtime after making a kill- have to immediately resume frantically searching for food or else you're risking your life. After spending hours growing an animal to full adult, I should not be starving to death after doing nothing but desperately searching for food for a long time.

Can't enjoy the nesting mechanic because feeding the children is too high of a cost to my own resources, come on.....

static fjord
#

Hi everyone hope your all well,
So ive been enjoyingish the new update So heres some constructive feedback
The map : finding big bugs from flying fish shoals to hollow trap rocks, I cant report these though through the bug report area due to not being able to get screen shots due to the game being so dark i cant see anything. So can we have the bug report form updated to take ones with no screen shots until the night vision issues fixed (i can see myself playing night vision all the time)
Limited explore /playability thirst and hunger are dropping so fast you cant explore areas and find the hidden secrets or nest.
AI rare as hens teeth again means you get 20mins play if that before you starve out, and cant explore or enjoy the stunning map work.
Nesting grounds, not seen used at all as no food and water near by. esp since you need to travel to 3 key areas on different sides of the map to meet requirements. also cant nest currently as food drops to fast. so you cant rest at the nest and spend time with the kids its run over to swamp back to nest then over to plains back to nest then next place... its a task not fun or engaging, and dragging a body to the nests.... from a rn away.....takes for ever.
Insanity happening to fast , with no ai you can be forced to kill your own as a baby then you have a hour of auto biting which is annoying.
Night times way to dark for babies as you cant get a full diet straight away. also spawn in food rates need upping due to lack of ai. I apricate night visions in the works though.
can we get aleast some puddles and water filled pot holes to drink from around the map.
denos diet needs a rejig as currently unless you go on land that leaves you vulnerable your only food source is dying of dehydration in the sea hunting turtles or staying to water and hunting fish. due to being so slow on land and so vulnerable.
I look foward to the next update though .

ancient plover
#

even after today's update, the lighting still looks completely broken to me. i just don't want to believe that this is intentional. what happened to the beauty of 4.5?
By the way, everything on ultra-settings in 2k resolution.

ancient plover
#

We should have a feature where we could see what dino we have on a certain official server without getting on it. Most ppl forget what dino they have for example on eu3 and lose their time trying to get on the server to start a new one and realise they cant. Idk, just saying

tidal bear
#

Why is it so god damn hard to see underwater as a Deino? Seems a bit rediculous, bit infuriating

gentle spruce
#

Cool idea in my opinion,so you how when you click on any Dino to be it, there are 2 buttons, for male and female, well, maybe under the buttons, there could be a 🚫 with a feather in it, then the 2nd button would have half of a feather, for the Dino to be partially feathered, and the third button has a full feather for the Dino to be fully feathered. Just an idea

round topaz
#

Would be very nice if you stick to your announcement regarding the starting of additional servers if necessary... imho for EU we need at least two more servers. they are full from dawn till dusk and beyond. please do something... i dont want to play in south africa with a ping of 350

crude oriole
#

Bring back dryo AI! Dryos were the most fun of all the AI we've had in game so far. They were entertaining to hunt and made sounds so they could be located, which none of the current AI do. Also they were harder to catch since they would change direction.

frigid panther
#

With the new map to be released eventually i wish the lakes from legacy made some sort of come back.
I really enjoyed the blue not swampy like place surrounded by pine trees and with couple small islands in the middle

high sapphire
#

Put queue list on officials servers please

glad jackal
#

Please widen the color palette for male, especially for Hypsi because one would expect it to have a lot more fancy bright colors

umbral kiln
#

I would suggest to give the option to change your skin once adult. Maybe through shedding, you could go away to a hidden place to shed. I just realized that you can save your color options but not the pattern and not the small-medium-large things so I wanted to change those, or you just want to have something new without dying. You would be vulnerable during shedding and it would go on a long ass cooldown so you dont swap every second etc. Consider it pls x3

tired shadow
#

Oh-forgot to add but the nesting is completely bugged for a lot of players. Some aren't able to feed hatchies or be fed as hatchies, others can't court at all and practically everyone can't even feed hatchies in nests when they're supposed to be able to be immediately fed before the starving ticks take hold in seconds. Adding to that fact, most creatures hatched from eggs dont need food from their parents for the first 12 hours of life since they're still absorbing their remaining yolksacks for nutrition. Not implying an extremely prolonged amnesty from hunger after hatching, however hatchies definitely need a bit of time between hunger and hatching to take everything in and give the parents a chance to get food and diet benefits. I think a bit of damage control on the controls themselves might help with the glitchy feeding of babies and courting but that's my theory. Most likely something unrelated that could alleviate the issue. Such as just having hachies able to live on meat chuncks or chewed off plants which would still have to be brought to the hatchies, making them still rely on staying in the nest with their parents.

zenith fern
#

Bring back mud at river banks. It will benefit people who are bleeding cuz the mud pools are rare to come by and benefit dieno players who can’t find any food

stable tiger
#

Is it possible to have a mechanic in the game to escape deino grab, because its kinda unfair once you get caught, you cant do anything

deft island
#

Ptera leg fracture needs to take longer to heal. Mine just healed in 10-15 seconds

frail dagger
#

there is desync or something, when dino chase me he is 2-4 meters behind me and still deal dmg to my tail TI_HypsiShrug

tired gale
#

can you add simple map to know where i'm instead of search in websites

brazen notch
#

Idk if this has already been suggested or considered, but it would be cool to have some species be able to carry their hatchlings. Like crocs or utahs carrying them in their mouth

neat arrow
#

Small ponds should be added to Spiro but only if the water levels of the lake decrease as dinos drink, and having it just decrease over time (evaporate). That way people won't just camp the water source, and people will eventually be forced to move. It's just going to be tricky to balance because obviously ponds will become a hotspot that all players will go to.

hard beacon
#

i personally think pteranodon should regain stamina while soaring- not like overly quick but slower than it would resting on the ground or make it so that only older pteras can regain stamina while soaring, also if we're looking at this realistically- the poor thing would either drop dead from the lack of stamina or collapse and be gasping for air if it didn't regain stamina while soaring- many people and my self included are kind of not drawn to playing pteranodon because of it's restricting flight cus if you even go higher in altitude by a little you still lose quite alot of stamina which doesn't really make much sense

vast bobcat
#

Please revert the changes you made to tracking. Between me and my friend, we have found several herbivores that simply slip into the trees and escape. There's no skill involved with not leaving tracks behind and ducking into some trees to heal. In update 4, tracking felt relatively good and in update 5 it feels too punishing for carnivores.

robust badge
#

remove the new lighting, the lighting before was perfectly serviceable and all its doing is causing frame rate drops for basically no benefit except for the 1% of people that think graphics should be priority, i actually get better frames in crowded forests rather than open fields.

ancient plover
#

I came out with a feature after i saw the ptera trying to kill me and my brothers on the side of a tree, let pachys rush a tree where a ptera is to make him fall, i would love to see that, not only bc it's rlly useful to protect babies but it is also great to see pteras fall. And i honestly thought that was a feature alr.

mental dove
#

Can we get an ability for Pteranodon to scoop Hyspis out of the air in their beaks. Same with frogs, chickens since they're both part of the diet. It will obviously be hard but if you land the bite correctly it should be possible. Not to mention making it so Pteranodon can fly with chickens and frogs in their mouths. Its not fair that they cant at the moment. A frog weighs about the same as a fish, so it should be able to carry it. Why cant we even trot or run with it in our mouths?

weary tapir
#

Add a mating call, pheromones, something? If you're playing solo and want to nest, its a little annoying considering how hard it is to meet an 80% dino of the opposite gender who also wants to nest- giving some way to either attract, or let others of your species in a certain area you want to nest would be helpful. Especially since its such a fun mechanic, which not everyone gets to experience.

spare fox
#

If it’s possible and I’m not saying it is but it’d help if maybe you find a way to test run an update or fix for bugs before giving to the public and making the game unplayable? I’m not sure how it works but you guys tried fixing the game with an update that’s been ruining everyone’s games in hopes that it’d work while all it’s doing is making the game unplayable due to ping issues, white screening, freezing, crashing, having to delete the local app data twice. I don’t wanna have to stop playing The Isle due to a “fix” that you guys didn’t anticipate the outcome of.

shy eagle
#

is it possible to make the servers host 150people at least, rather than 100, gives carnivores a chance to eat something when theres no ai and more interaction between players. especially when everyone is nesting and produces 4-6 babies that means if theres 2 groups of tenos doing that nearly quarter of the players are tenos or whatever dino it is. I just find theres a lot of 1 type of dino on diff servers

swift tendon
#

Hello, this is a suggest from me and my friend, its a wait list like WOW or an MMO server game, for the report that says "Server is full" u can wait until u can enter. And its more easy. I dont know if it is so hard to do or its usefull

flat marlin
#

10+ min rollbacks on server resets are bad.

wintry garnet
#

Some of the coconut trees that spawn should be small enough for juvi pachys to bonk the coconuts down.

burnt zinc
#

A suggestion to solve nighttime hunger and night vision problems
Currently, (referencing legacy's night vision) different dinosaurs have different degrees of night vision, with dilophosaurus having the best. The problem is getting dilophosaurus and other nighttime hunters to hunt during the night more often than in the day. currently, you are forced to eat when your dino is hungry, which is determined by the last time you ate. so, if you were playing as dilo and ate during the day, you wont be hungry until the next day, rather then being encouraged to eat during the night.
The same can be said with dinos that have worse night vision and hunt/eat during the day, but are forced to do that in the night because of their hunger levels.
To solve this, dilo and other night hunters could have a faster hunger decrease during night, and a slower hunger decrease during day, and vice versa for daytime hunters (to varied degrees). This would make night more tense for players. This would also help players who are playing daytime hunters, not starve during the night because they couldn’t see what they were doing due to poorer night vision. Overall, it would simply increase the chances of players hunting at their dino’s appropriate hunting times.
Now, I am unsure if this is technically possible, but it would be interesting to see in play.

sleek loom
#

idk why but even tho the lighting has been fixed it still feels very weird,may just be me but it goes from the bright daylight,to the pitch black tranisition,to the semi-dark actual night,wich makes 0 sense lmao,still huge improvement over the funny you cant see half the time tho

vivid agate
#

Maybe add a river to the other nesting grounds and a few food spawn points for herbies/ai spawn points for carnivores so people have more incentive to actually travel to nesting grounds. The concept is neat but no one ever goes to them as opposed to nesting hidden in the woods.

silent copper
#

Where are the AI. The update made PVE harder than PVP cause they vaulted boars.

fluid halo
#

Anyone else feel that the day/night system is far too fast?

ancient plover
#

I don't frequently suggest animals.

But a possible animal which could be added is Xinjiangtitan (or some other Mamenchisaurid such as "Mamenchisaurus" sinocanadorum, Mamenchisaurus constructus or Omeisaurus).

These could predominantly serve an AI role, much like Brachiosaurus (although like brachi it would be enabled to be playable as well), and add contrast to them with their significantly different proportions (my reason for wanting to have a Mamenchisaur in the game is aesthetic, if anything). Would overall be fun just to watch one walk around.

It's diet may be different to that of Brachiosaurus (although many animals tend to experience overlap with others, cases in point Albertosaurus and Tyrannosaurus, so expecting entirely unique niches may be somewhat unreasonable).

Feel free to discuss it ig

#

Hey! I have a suggestion another water creature. This time a dino.

The Denos are way to strong and basically unrivaled! So a semi aquatic dino that has good water ability while still not requiring to be under that water 24-7 would be good.
This dino would have to be in similar strength to the Deno. It would have to be slow. Well slower that Carno and Utah on land but still faster then Deno on land. I don't know but something to rival Deno would be nice.
(Yes stego can fight a Deno but who plays as Stego? Not many people)

frail pewter
#

Make the bushes render at longer distance. And trees also, there are places where you can see the ocean but I'm 100% certain there's supposed to be a forest in between. This also explains how carnos are able to spot me when I'm hiding in a long grass. (I had to lower the quality to fit the video under 8 MB but there's is a goat in the middle bushes if you can't see from a small video player)

velvet meadow
#

suggestion
Once a corpse rots, make it so some dinosaurs cannot eat the rotten corpse without throwing up, but some can and will handle it fine like the rex.

stone musk
#

so i am someone who loved nesting back in legacy, it was fun relaxing and was a nice way to spend your time late game, pretty much everyone did it. now however? i rarely see nests. when you join a server and click on the eggs option you are lucky to even find 1 egg available. i think there are a few reasons for this (outside of the fact that nesting is not for everyone) 1: i think that there is very little incentive/reward to nesting or being nested, its just more efficient to spawn in and look for a group. 2: playing as a hatchling can be hell, with a combination of a fast hunger drain and an over reliance on others it can feel like hell to play hatching, theres nothing to do and you are likely to die/starve (this is also a slight issue for carnivores as often they need to hunt in packs, either leaving the children alone or not being able to kill any worthwhile prey) a fix for this is simply decrease the food decay on hatchlings and maybe make it to where they can eat bodies/meat chunks/plants that have been dropped by the parents (meaning that they can be left alone for some time (also maybe add water in nesting grounds or remove the water needs from baby dinos until they hit like 15/20%) 3: another addition i would like to see is that hatchlings get perfect diet regardless of their parents diet or they spawn in with all 3 set to 25%. let me know what you guys think. i just want nesting to be more popular. TLDR decrease the food decay on hatchlings, make it to where they can eat bodies/meat chunks/plants that have been dropped by the parents, also maybe add water in nesting grounds or remove the water needs from baby dinos until they hit like 15/20%, hatchlings get perfect diet regardless of their parents diet or they spawn in with all 3 set to 25%.

ancient plover
#
  1. Feel like it only makes sense that Ptera is a hatchling/juvenile hunter. At least for now until Ovi and Quetz come. They should get more food from eating hatchlings and juvis compared to other Dinos that don’t primarily hunt youngsters.

  2. Juvis should fill up faster when eating meat. When I’m playing juvi Utah, juvi Carno or juvi Ptera it seems the stomach should have exploded by the time I’m done eating. I don’t even see how more than 6 of those chunks of meat could fit in their tiny stomachs, realistically but this isn’t in regards to adults. They’re fine regarding this

#

If you guys need incentive to nest, how about getting perk points for nesting once it releases?

shadow drift
#

once again, i come to you, begging for a global chat option for community servers. i could care less about the option for official servers, for i do not play them. but a lot of community servers are so much more fun with a global.

another thing for community servers, adding a server roster list like in legacy on top of global chat. that way if we get stuck in one of the many holes, glitched rocks/trees, or bugs in the map, we can look to see which admins are online, and then communicate to them in global, so they can TP us out.

ancient plover
#

Well, I'm still complaining about it with a friend...
We both have a 9th generation i5 processor and an NVIDIA GeForce GTX 1650 graphics card and the games even with the graphics at their lowest we are at 25/30 fps see -
We really need to do something about the performance of the game because it's becoming unplayable, do you have to be rich to be able to play it with an even better PC?
When we hunt we don't even have 1 fps it's horrible... please do something!

obtuse oasis
#

Can we have a questions channel in the official discord?

ancient plover
#

With the elder system i think there's a huge variety of possibilities to add to the game by unlocking them with the successful death of that specific dino, not when it comes to boosting a dino with buffs and stat changes but by giving the players a much wider customisation of their dinos; for example, unlocking new colours for skin on that one specific dino and the one that makes me more excited, with a much lower chance of getting after successful death, or perhaps with a specific amount of deaths, players could be able to get a skin for that dino wich would resemble on a dino from that exact family. To make this clear to understand, if i die as an elder stego i can unlock a gigantspinosaurus skin- Some examples of Stegosauridae family with a wide variety of species to choose for that skins. TI_Stego This would in no way affect the dino stats.

alpine fog
#

you could make there be nesting grounds nearer to spawn because i don't see anyone at the nesting grounds now, so maybe make a north west nesting ground and a centre one?
i don't really know but up to you guys.

jaunty dock
#

add super tall grass in the shallows area so all of our utah players can have a more exciting hunt

uneven tulip
#

can it go back to where the sub-adults get kick out instead of juvies? i feel like the sub-adult makes more sense

deep glen
#

just got pounced by baby utahs as a full teno and i just gotta say, wow, it shouldnt be that strong, like its 0.10 bleed a second, why is it that strong, and these utahs werent even subs

elfin flume
#

I think there should be a mating call for the dinosaurs 80% and over, bc I think it would be cool and easier to find someone to nest with if none of your friends are available. Maybe the females could have one too so they can respond back to them. They could do the mating call by holding [6], or a specific number like holding n to do the courting dance.

lone sapphire
#

once again asking for:

  • herbivores to be able to smell and walk
  • herbivores to have more diet options
  • nutrients to drain slower for the sake of nesting or food to give more nutrients
  • pounce to not be an aim bot
  • if pouncing into an attack, it cancels the pounce rather than the attack itself
  • nesting grounds to have more food/water rather than baren spots away from resources
  • better bleed resistance for some dinos so they don't die to one pounce, even with a perfect diet
untold jolt
#

Ok if there adding biomes there need to add pyroraptor or mammoths or yangchungsaurus and yangchungsaurus had fur on its neck and back so

manic plaza
#

What if nesting gave you a growth reward similar to diets improving your growth speed. Underneath your diet stats it could say like nesting growth speed increased [%]

And it would start deteriorating after you reach juvenile, it could vary from not at all to 50, 100, or 120 depending on the diets your parents provided. Giving incentives and benefits to nesting

cunning fiber
#

give stego less stam.

whole zenith
#

Let us be able to sniff while sitting down and customize our eye colors

ancient plover
#

all green ptera please

astral scaffold
#

Give ptera a water takeoff. With how much time it spends around water and the fact that skimming has a risk of falling in, it just makes sense for it to be able to takeoff from the water (not to mention ptera could irl).

brave crest
#

make stegosaurus wallowing able to crush latched on utahs, as a last ditch effort to save yourself

mental relic
#

I think the T-rex and others should be redesigned to look more realistic I'm not saying copy this, add that isle sci fi design and I think you could make something truly special, it doesn't need to be hyper realistic but please stop with the jp ripoffs. I think the deinochirus design is a great example of a cross between the isles art style and realistic dinosaurs and that's why most people agree that the isles deinochirus is one of the best designs the isle has made so far. I think a big bulky dinosaur could look just as horrfiying anyways.
https://www.youtube.com/watch?v=cBQmTdElvas&t=3s
maybe modify a trex like in the video below and see what happens

On July 30, the Chicago Museum of Natural History revealed a life-size recreation of Tyrannosaurus rex specimen FMNH PR 208, also known as “Sue,” which showcases Paleontology’s most accurate depiction of our most complete T. rex. It has muscle and flesh, and she’s even holding an unlucky hadrosaur in her mouth. They nicknamed the recreation of t...

▶ Play video
lost urchin
#

I know I'm in the minority when I say this but please add primary and secondary alt attacks for controller settings. I've fiddled with the settings all I can to see if I could get it to work. We only have access to primary attack and secondary which means I can't do things like Teno tail smack or pachy 180 attack.

solid socket
#

Can we please get a Server queue i just hate having to try and connect get failed message and keep trying. Id rather just wait in a queue to be honest.

neat mural
#

Hey, the current EU test server thing yall announced? Its currently pulling above 30fps consistently for me. It sometimes dips to 25/28 and consistently goes over 40. Idk what yall did but it works

terse charm
#

Put nesting grounds NEAR water.. or at least add small ponds near the nesting grounds.. all but NE nesting ground is no where near water

split tree
#

Utahraptors should be able to run and pounce on prey seamlessly right? (Rather than pressing your pounce bind, coming to a dead stop, and finally making the leap.) I've discovered in playing Evrima that using the pounce for smaller creatures is nearly useless because they run from you and having to stop dead before your pounce allows them to move out of your pounce range even if you were right behind them. I also think it would add some more fluidity to combat and of course just look prettier. I love using the pounce and it works extremely well however I think some beneficial tweaks could be made to it .

kind kettle
#

PLEASE make the banks in swamp not so steep, it just makes you stuck in them and makes it really irritating to get out and they look really bad, almost died as a full grown tenno against a juvi croc cuz I was just hugging the bank trying to get on while it was biting my ass

meager mica
#

Tried nesting today as Utah and died of starvation, there is not a single moment that you can sit down and relax and enjoy other things in the game because the nutrients and food go down in minutes, nutrients should last at least one day, you are constantly running around trying to find the nutrients with like 15 % chance of finding AI. Nesting is really nice but we should be able to enjoy it.

glacial vector
#

Ok look.. bees gonna take a moment to say.. Whoever works on graphics, scenery, etc.. NEEDS A RAISE because my goodness!! the detail, the map, the shrubbery, everything in the game is absolutely dead drop gorgeous! i always find myself getting distracted and just taking a moment to stop, look around, and listen, because it honestly feels like being a dinosaur in the middle of a jungle canopy! respectfully, kisses to all of you game designers.

(talking about evrima, ofc.)

night bolt
#

Deinosuchas diet of Stego and Ptera should switch imo. It isn't as rewarding too find a stego meal when you are already full of elite fish :(

thick creek
#

Please implement the skin bug that was occurring in the Utah Raptors as an actual feature for every dinosaur. Where there is like a 1 in few hundred chance you may get a random color or gradient applied to your creature when you are nested in. I thought it was really cool and interesting. A slight reward for nesting and finding interring creatures. Then maybe the creatures with mutations would be able to nest in other dino’s with their same mutation have a higher chance or being a 100% chance that they will be nested in with the same skin color mutation.

bold ridge
#

why did you add censorship to the game it seems stupid to take away something that doesnt even really matter (talking about evirma)

lavish bison
#

remove this weird hole by the big log that separates the river and the beach, ive fallen down here twice and had to wait to starve to death each time, theres no way to climb out

lucid charm
#

What I want for Update 5.5:

Update 5.5 is the next major update for The Isle. In this update, we can expect significant lighting changes and an enhanced day/night cycle that will hopefully be an improved version of Night Vision that will help players see during the night.

I mainly want the regression of Evrima Launch and Update 1 graphics. These graphics were far superior to the current graphics we have now. Fog, render distance, and LODs (even though they were cardboard) looked much better than the current build in some aspects of the game. Back then, the game didn’t look like a cold Canadian Taiga and was quite warm and vibrant. Shadows also looked good compared to now. I would also like them to revert the textures since they were more optimized than the current and arguably looked a lot cleaner. Now the radius around the animal could be reduced, but you could see in the river and swamp, unlike now where it’s void to any playable except Deino. Back then, underwater post-processing was also better for the animals.
Here is an example:

https://media.discordapp.net/attachments/987787335397670923/997668082719928452/unknown.png?width=1193&height=671

https://cdn.discordapp.com/attachments/987787335397670923/997328401750835251/unknown.png

https://cdn.discordapp.com/attachments/939691777642864650/997720407329222666/unknown.png

https://cdn.discordapp.com/attachments/855527844670865438/997683551401152532/unknown.png?width=1193&height=671

https://cdn.discordapp.com/attachments/664914260648001555/735701060571889756/Underwater_Test_6.mp4

Now for the night cycle. In UE5, I mocked up some good day and night cycles. I used the simulation feature in UDS (Ultra Dynamic Sky). This uses the actual Sun, Moon, and Stars. You can also change the longitude and latitude in the editor. I did edit the moon texture color and gave it god rays/light shafts. The texture color is more yellowish like in real life. There is also a Milky Way band that does not exist in the current night. With the simulation, you also sometimes get where the moon still appears in the day. Here are examples of that (the Sun also has Lens Flare, which was sadly removed in Update 5’s public launch):

https://cdn.discordapp.com/attachments/750841840231645255/995108023766880316/unknown.png

https://cdn.discordapp.com/attachments/750841840231645255/995108024177926164/unknown.png
https://cdn.discordapp.com/attachments/750841840231645255/995109649659469824/unknown.png

https://cdn.discordapp.com/attachments/750841840231645255/995108024408617010/unknown.png

https://cdn.discordapp.com/attachments/750841840231645255/995109649659469824/unknown.png

https://cdn.discordapp.com/attachments/750841840231645255/995108165215600671/unknown.png

https://cdn.discordapp.com/attachments/750841840231645255/995108164796174456/unknown.png

jovial jasper
#

feels like there is very little encouragement to take an egg outside of the excitement of being a tiny dinosaur. once that wears off most people will almost always spawn in as juvis unless they are taking their friends eggs. maybe if you were hatched in you get a significant growth speed buff throughout your dinos life it would make people wanna nest more and take eggs more often. also if that "supertask" thing ever happens adults who nest could get a pretty big growth buff with every egg that hatch. i feel like gameplay elements outside of just the diet system that make growth happen faster could be cool idk

bitter trellis
#

Would be nice if the growth scale in skin customization was automatically set to adult instead of hatchling, just for QOL sake

worldly garden
# ancient plover With the elder system i think there's a huge variety of possibilities to add to ...

Genuinely I think this is a great way to address like 90% of the dino suggestions people make. People are always gonna want to see their favourite dinosaurs in the game, but there's only so much that can reasonably be added. The bigger the roster the trickier it is to balance properly, the harder it is to find people playing your species, and the more work it is for the devs to try and make each dinosaur unique.

Special reskins let people have that fun with looking like something different, but with all the gameplay of the base animal. That also means its ok if certain animals are more popular than their reskins/vice versa, as you can still group up. Maybe people really like that geosternbergia reskin for ptera, but ptera players still aren't missing out on a potential flock. So long as the devs pick animals that look reasonably similar to the base animal (eg, Wuerhosaurus as a Stego reskin, Torosaurus as a triceratops reskin, Siats as an allosaurus reskin etc) then you can get away with applying the same stats. I'm tempted to write up a doc later suggesting a specific reskin for each animal planned, could be fun. The one caveat is this would obviously require a fair bit of work from the art side of things, depending on how far they take it. If you have a reskin animal that looks different enough, the base animal's animations might not work as well for them and would require different animations. Hence why I think its important they specifically pick animals that closely resemble the base dino.

In the future depending on how far modding support with this game goes, it would be a great way for the community to add their own dinos without the hefty work of coding in unique abilities and whatnot. So all-in-all would be a pretty neat idea to increase the variety in dinosaurs without the extra work of an entire new playable, and make more people happy to see their favourite dinosaurs.

spare hatch
#

Incressed rate of Ai spawn around nesting grounds. As a carni trying to raise young, its impossible. You find one AI and then they just stop. No more AI for two hours, nor any other prey.

wise pelican
#

In general the first few days of the update went great. Performance like fps and ping still need to be worked on in my opinion. The graphics look a bit off atm and grass and some textures are not loading in fully as they did in previous updates. Combat wise there needs to be something done considering the balancing. Playing carno is not really fun since you are constantly starving and mostly bleed out to 1 utah pounce which is not really realistic. Ai barely gives food anymore to carnos at least to the point where you need to eat 3 whole boars to just get to 50% hunger. Furthermore the bleeding system feels weird as of now. Once you get to 0 bleed you basically die and can’t do anything about it although you are on full health. And since most dinos don’t really have a bleed resistance rn it’s not even worth fighting sometimes. In general I wish It would be a bit more relaxing to play the game and enjoy exploring without having to worry about Ai not really spawning or filling you up or some plants not spawning where you desire to go. As of now players are forced to stay around Center.

devout wraith
#

Increase the Utah's pounce recovery, its stupid that you can't punish raptors for randomly pouncing like before and you just have to waste all your stamina trying to hit them when they miss but they zoom out the way to fast, its unfair.

round plover
#

Give some sort of buff for parents and a growth buffs for hatchlings/babies who get nested in. Parents can have a random buff and a slower metabolism so they can settle down at the nest for longer. Give people a reason to nest

cinder tangle
#

Make people spawn with full food and water (but no nutrients). It's super annoying to have just spawn in and be on the verge of dying out of starvation.
For herbivores, yeah we can graze, sure. But juvie carnivores have a hard time, especially with the lack of AI around.
I'm a herbivore player and even I am annoyed by the lack of AI for carnivores.

civic canyon
#

Kind of a different feedback, but it's general. I like that you have been really reactive on this update fixes and communication. Yeah, everything is not fixed but we know you try your best on this one. So thank you 👍

deft pike
#

Swap stegosaurus and pteranodon in deino's diet

upper orchid
#

So I have to say. I loved the first few days of update 5, hotfixes not so much. Hear me out. While nesting (I was mostly doing utah) you could have interesting results, the hatchlings could inherit any colors from mom or dad. I had a green camo skin and my friend had a brown camo skin, funny enough he left the male pattern red thinking it would not matter for a female. We had our first hatchling on the day the update came out and he was green with a bit more of a brown underbelly. He ended up with a bright red pattern on a green camo skin and we all laughed about it. The next utahs came out with mixes of features and patterns and it was awesome. My other friend, nested by us ended up all brown camo with my pale green male pattern and so on.

Now after the patches all I see is clones. Either you are an exact clone of your mother or your father, I have not seen in the past 8 hatchlings ANY variation. Now Either it's an extremely large coincidence or you guys removed the variations and inheriting different colors feature in the patches. Could you please bring it back? It was so awesome to see various mixes and merges.

Here are some example pictures of the interesting (not necessarily good looking) patterns we saw. In the first picture is our camo skins resulting in an ugly crhistmas utah, but we ran with it and have fun. When my friend died he fixed his male pattern color to avoid that in the future. Second picture is the brown utah with green display with the same parentage. Point is, seeing all the interesting combinations was fun and when I eventually died and hatched out of my own egg, I was disappointed to simply be a clone of my friend. It's just one or the other now instead of a mixture. Even in the first few days I saw some clones but then it was an interesting twist not the rule. If I hatch, I don't want to be a clone I want to have my own skin even if it's ugly.

Please allow both parents to influence the color of either baby please.

toxic pike
#

If carno get an easy out with boar, Utah Deserve the double bar to be deer, because dryo players basically don't exist. (Or just bring back dryo AI it was cool)

icy tusk
#

i quit playing because the game lost its fun side
playing as a croc u have more hunger but there is no fish in the rivers and if ur lucky and get to 100% croc u starve because u have no stam to get anywhere
the stam loss in water is so stupidly large i cant stand it anymore
on land its ok ur big ol croc with little legs but in water (his home) this should be not an issue
ai spawns in water and on land are getting less and less and the hungerrate was increased without turning them up
i lost a 100% croc because there is nothing to eat no players come by no fish no nothing
i hope the devs change the game to be fun again and not a hardcore survival like it is atm
the base game should be enjoyable and not a struggle

muted island
#

Can you please decrease the amount of food we need to eat to get to full hunger as a stego you can barley get over 50% hunger making it impossible to feed babies without starving to death

vivid ivy
#

the single dumbest most annoying thing in evrima is the fact that all cliffs have those stupid bushes along the edges of the ravines why did we feel the need to add that ? makes no sense realistically and is such a F U to the face hours gone to waist because someone decided "hey thats a good idea lets block all the view on the edges to fuck people over" like what ?? nothing is more infuriating then chasing prey and then run into thick bushes and die to falling so mf irritating PLEASE REMOVE THE BUSHES OR AT LEAST DECREASE THE AMOUNT THAT THEIR IS ON THE EDGES!

vast bobcat
#

Idk if this needs to be said, the new nesting grounds are very much underutilized, at least that's how it appears. Perhaps give people a food drain buff while present in these areas with offspring? And better yet, add a scent marker to the compass signifying it's a Nesting Ground.

amber ivy
#

I honestly think they need to expand chat. What I mean by this is to make something close to the global chat but only for the species instead of just local chat. It gets hard to find people when your alone on spawn.

maiden flax
#

I'd really like an option to swap the gender of your dino while in the skin creation screen and not before. Going in and out of the menu to change it kinda sucks ngl

woven minnow
#

So I haven't played the Isle since the Pteranodon got released, I got on an official evrima server for about 30 minutes and this was my experience: Tree LODs constantly popping even while standing still, a rabbit AI slowly walking and sinking through the floor, the lighting system flickering and struggling not to break, FPS rapidly fluctuating anywhere from 60 to about 20, the ground randomly becoming unplayably dark while the sky was bright, my character randomly attacking every few seconds with no input (caused by eating an animal of the same species to deter cannibalism), text saying [Q] flashing on screen while just running through a field (the [Q] means that you are overtop a scent trail), as well as being confused by the new diet system thats function isnt explained at all in game. The new scent mechanic that went from a cool particle effect to a generic way-point-esk hud element, and the removal of being able to sniff out tracks? So you arent able to track and hunt animals anymore?

Edit: So some other discord members helped to clear up some mechanics that I assumed were bugs! Which leads me to then question why game mechanics aren't explained within the game itself

It was a severely underwhelming and poor experience... And this is coming from someone with 1,200+ hours from back in the day, it just feels like something is lost... I expected the game to at LEAST be relatively stable during gameplay at this point, but even that expectation wasn't met

sleek loom
#

group chat for cannibal dinos would be nice

floral moss
#

A mating broadcast to try and find your Opposite would be nice i sometimes had trouble finding the opposite gender when I want to nest.

slate pulsar
#

petradons flight gets bugged sometimes. it kinda move you forward in a jagged motion and makes it so you cant fly anymore.

brittle scaffold
#

Being able to check the player count in-game

unborn jasper
#

give the option for a full adult ptera to pick up a whole crab... come on. ptera is already weak enough, and can't even fly away with a crab?

meager mica
#

Make it that if you choose to be nested the nutrients on your Dino will deplete slower during the life span of the dino, and the parents unlock certain skin patterns once the babies have been successfully raised and reach a certain growth stage. It could be something else but at least people would be interested in the process. Also Deino can be seen underwater from land, there is a wired effect that looks like the invisible predator effect from the movie, this usually happens if the Deino is like 2 ft deep, but this should not happen to a dino that depends so much on stealth for hunting.

round plover
#

give smaller dinosaurs more color options (ptera, dryo, whatever else) why they have such a limited color wheel compared to something like Carno is beyond me

whole zenith
#
  1. I’d like to see more patterns in the future maybe around 4-6 in game I’d like one of them to be stripes

  2. some players try to be completely green to blend in but have to resort to having a darker flank or marking,if they want to do that they can but if they wanna be purely green or brown or whatever then they should be able to

iron sable
#

game pad keybindings still dont work properly
still dont include alt attacks
still cant unbind things on gamepad

rigid mason
#

All the foliage is kind of ridiculously saturated right now. Looks worse than before and also it’s hard to make working camo skins.

weary tapir
#

Add a way to wipe off blood from your mouth as a carnivore? I dont usually like having blood consantly covering the face of my dinosaur and im sure that goes for others too, im sure it wont take much effort- you could just hold e on the ground and go into the hypsi spit clear animation, or it could just fade over time. Its not exactly super important, but just a nice thing i thought i'd throw out for the sake of it.
*I meant other than drinking, i don't want to risk my life at the hands of a deino each time i want to get shit off my face

noble crest
#

Y'all gotta change the ptera model, my guy is built like a toothpick.
Flight requires muscle, lots of it. Something the ptera is currently lacking. It's no wonder it cant regen stam in the air.
So beef up the ptera model, specifically it's biceps and pectoral muscles

obsidian olive
#

Can the announcement box be made smaller and not cover up the sniffing compass? Idm announcements but when you are running through a dark forest and an announcement appears while you are being chase and trying to make sure you aren’t about to run off a cliff makes it a bit harder xD

vernal cosmos
#

Another great situation with literally all kinds of dinos ruined by the measly 15 fps the game could output in plains center.. i just want this game to run better.. Pls optimize

uneven tulip
#

add back where sub-adults get kicked out of groups instead of juvies

plain oriole
#

Utah, Hypsi, Pachy, and other very small herbivores should be able to obtain the same green colors that Dryo and Stego get so they can hide in foliage.

Also, I would like to see the stego greens transfer to Utah and Carno as well so they can hide in forests. Stego gets these magnificent greens, but not Utah or Carno? Please don't be stingy with greens, devs. Make those lovely forest and grass greens universal.

Hell, just release universal palettes, already. We already had this issue of carnivores and herbivores having their own limited palettes, with herbivores possessing arguably the superior greens from dryo greens, while Dilo greens were unique to Dilo. Give all dinos universal brown, grey, and green color palettes instead of relegating certain palettes to certain dinos. Stego gets to be vivid green but Tenonto gets brown, brown, baby poop green, and grey? Come on. Please.

Tl;Dr give us a universal color palette consisting of the Dryo and Stego greens so we can copy/paste those colors to other dinos.

white bloom
#

Really need to fix the features that show which servers are full and which aren’t. It literally has taken me 15 minutes just to find a single official server to join because each server displays an inaccurate number of people prior to joining.

clear notch
#

A suggestion for the skin editor

I am aware that it is possible to delete your skin presets via the "saved" folder in the game data, but it would be really handy to have a delete button right in the editor. It is possible to overwrite a skin preset, but not wipe it completely (without exiting the game and manually deleting game data through windows file explorer). What if I want to change to a preset slot without automatically reading the data in that slot? Currently it is not possible. A delete button would at least be a good work around, but it would also be handy if we were able to select a preset slot without reading the data in that slot, and overwriting whatever unsaved data we have currently in the editor.

TL:DR; Please give the skin editor more robust functionality for saving, loading, switching between, and deleting skin presets.
Edit: While I'm at it, I should also suggest allowing us to access the skin editor directly in the client (without connecting to a server first), and therefore not taking up a slot that an active player could be using.

glacial rock
#

I know i am probably wasting my time typing this because the only people who read this channel are probably the players and nobody else.
I feel like with each update the game takes 1 step forward and 2 steps back.
The updates keep adding things that make basically no difference gameplay wise and bring multiple game breaking bugs with them.
Every update since update 3 has been a net negative to the game, adding very little positive things and a lot of negative things.
Lets look at update 5:
-Added nesting
-Added skins
-Made the server finder somehow even worse than it was, now it doesn't even display player numbers correctly and the search function and the favorite function have both stopped working completely.
-Added a bug which randomly makes the game pitch black, making the game borderline unplayable. This has not been fixed with the hotfix.
-Made it so that schooling fish randomly fly around over the water.
-Has not fixed countless bugs which have been in the game for months. For example: deinos randomly sticking their nose up when stalking in the water, not being able to group with certain players, ptera sometimes not taking off, etc...
No matter which way you look at it the update has objectively made the game even less playable than it was before. Maybe instead of relentlessly throwing new features into the game, first the existing bugs should be fixed and not ignored.
And lets not even mention optimization, but considering the size of the dev team i can understand why its hard to optimize a game this big.
The point im making is that instead of trying to add new features like there is no tomorrow, maybe focus on existing issues.

maiden hazel
#

Que System needed ASAP

cursive adder
#

There is a balance, AI and a mechanic feedback channel. A graphics feedback channel would be great to sort it out the subjects a little better.

true patio
#

pressing N doesn't change anything for me so I am not sure if it's on or off or just doesn't work. Also I see fish above the rivers swimming around in the air. When I am editing my skin it is really blurry and it's hard to tell what my pattern even looks like. Parts of the map that other people seem to be able to go on are very pixelated and empty. When I try to walk on it I just sink into the map. I am not really sure if this is normal or not because I have been avoiding it since my pc is so bad, but my friend said I should let you know of any issues I am having.

cunning sierra
#

Add a group chat, if you end up fighting players of the same species and you aren’t in VC you can’t coordinate without your enemies seeing what you’re saying

ancient plover
#

Wait did they fix deino silhouette from underwater??

gilded turret
#

Hello everyone! This is a suggestion for hallucinations, spasms and paralysis.
For those who don’t know, these three things happen when either a non-cannibalistic carnivore eats its own kind or a herbivore without mushroom in its diet eats said mushrooms.
So far, from what I’ve tested, hallucinations may include false predator images or noises? I’m unsure since I haven’t actually experienced them, they seem rare or uncommon. However, spasms happen frequently, represented by biting randomly. There’s also paralysis, however I also haven’t experienced it. This should be almost a scary, horrorish experience to prevent it, plus it would represent the more horror side of The Isle.
• Hallucinations should get stronger and more dangerous the more you eat the corpses/mushrooms, going from false footsteps and sounds up to false carnivore charges, replacing herd/pack member models with predator models and perhaps “eyes” in the trees and bushes. The edges of the screen can also become darker and grimier the stronger the hallucinations get.
• Spasms should be represented as shakes and shivers, slowly increasing in intensity the more you eat, going from a light body shiver up to full on shakes and twitches, perhaps the occasional kick or bite. The dino should look terrified, insane, other dinosaurs would want to stay away until the terror wore off to avoid possible injury.
• Paralysis would be a last step in insanity, whether it’s paralysis from fear or muscle shutdown would have to be decided, as it would change the way it works. If the paralysis was from fear, the dinosaur would freeze in place, unable to eat or drink until the effects dwindle a bit as the hallucinations and shakes would be too much to handle. If the paralysis was from muscle shutdown, the dinosaur would fall, ragdoll, unable to move at all until the effects dwindle in which they would then be able to get up.
These would make insanity a terrifying experience and would properly stop unneeded cannibalism and such. The effects would be mandatory and not an on-off switch in settings since it shouldn’t happen to the average player in the first place as well as to avoid KOsers just simply switching it off!

quick zephyr
#

Add a /unstuck command so you dont have to wait for a admin to get on to help ya free (Official servers)

covert trail
#

After all the roadmap updates that we can see on trello\ release all the Dinos before you start releasing humans

gritty zinc
#

Please don't delete my suggestion for the second time thank you. fix the water cutoffs. Some of the rivers on the map immediately cut to random rapids and its very ugly. Also with the waterfalls they are very glitchy and I can see behind them. I also have a suggestion about upping the AI on the map for carnivores because I ran around for an hour almost on utah looking for food and there was nothing. Also increasing the AI spawns around nesting zones is a must. I am constantly starving when I nest there and end up dying because 1. There is no one to kill there 2. No AI is spawning.

kind kettle
#

trying to feed your hatchlings is EXTREAMLY buggy, you have to be in such a specific spot to press E on them and feed them and half of the time it does not register, I would see the barf animation of me giving the hatchlings food then my hatchlings would say they did not get any food then I gotta line up getting the E to feed icon for 2 minutes again then feed them with their still being a 50/50 chance of it not registering, it is absolutely infuriating. please make it so you can feed hatchlins from any angle and fix the registration issues with it too

wary oyster
#

I love the Deino play with less glitched water spots for sure. They exist though, so please don't wait for another major update to fix more glitched spots Dx

Aside from that, I'd love more time underwater, I have to wait for ages for anything to come by, and it's awful missing out on a needed meal because I need to come up so often.

torn trellis
#

is there any reason that male stego has more rounded plates than female stegos?i thought the males were supposed to have the larger more flashy display

sick juniper
#

I think we should have different chat ranges. Using TAB, you would be able to cycle between 3 different chat ranges, Broadcast, local, and silent. Instead of the different chats being separated into different chats like in legacy’s global and group, (Which should never return imo) they would be a part of the same chat, but can only be heard from a certain distance from the player. Broadcast and local would be accessible to carnivores, herbivores, omnivores but silent would only be available for carnivores (and possibly oviraptor), primarily when stalking prey.

Broadcast
Chat is visible from a further distance away and you would make a much louder sound that is also heard from farther away

Local
This will function exactly the same as how chat works currently

Silent
Chat is only visible at a short range, and you produce a sound that’s inaudible to all except for your own species (possibly low bassy growls). This way when hunting and stalking your prey, you can still communicate with your packmates without giving away your position or relying on being in a voice chat.

hallow bobcat
#

this water is way to bright and glossy

safe shore
#

I'm not sure if this is an intentional feature but I'm going to treat is as if its intentional since it happens very consistently.

The pachy "clash" mechanic where they can butt heads now breaks BOTH of their ribs and barely stuns them. It also gives both of them blood on their skulls, as if they got a skull break. So, the mechanic is either not working as intended or has just been removed this update. All I ask is that you bring it back and make it fair.

I also have some ideas on how to make it more interesting while out of combat, and not just a death sentence when you accidentally spar mid-combat. Sparring generally should be something you just do for fun, maybe it could play into future mechanics too. So, it shouldn't be obtrusive during combat, such as accidentally bashing heads because you both missed a carno. You don't want to be locked into a mini game while you are being eaten alive.

Here is my idea for how it should work:
When you bash heads, you both get a light stun, similarly to how it worked in update 4.5, so nothing much and it won't impact combat.
However, if you bash again, one of you may get knocked over and take some damage. This would be based on growth, diet, how charged the ram is, stamina, etc. If you are both around the same "fitness", then you both get light stunned again and take minimal damage.
The third time is when the "winner" is decided. Whoever is weaker (based off the same criteria above) will get knocked over and body fractured. The other is the "winner", if any future mechanics are based off this (like an alpha system) then they would receive the benefits. If no mechanics are tied to it, then nothing happens, it's still a fun thing to pass the time or have a non-lethal fight.

This can also be applied if other dinos get "sparring" mechanics, especially ceratopsians.

whole zenith
#

PLEASE make dragging food a lot faster I get that it’s heavy but it barely looks like your putting in effort to get to a safe place to eat the body

plain crypt
#

Please allow pachys to headbutt when facing the camera

teal badge
#

bary model is peak isle design. looks amazing. the perfect blend of accuracy and stylization 10/10

deep island
#

when herrera gets added make it that maybe 2 or 3 herreras could drag a utah bod to the upper part of a tree

old sky
#

That Bary model looks menacing! Great work! 👏TI_bary

fresh pelican
#

A little silly and absolutely gives nothing except ptera players something fun, but I think itd be kinda cute if you were a ptera and you jumped your wings would go back in if you tilted your mouse to be facing the ground, then if you tilted back up your wings would come back out again.
Like those videos of pet birds 'diving' off things for a few seconds before actually taking flight.

median canyon
#

Baryonyx is pog and the sooner he's in Evrima, the better, pog model

mellow bridge
#

Idk what it is, but the bary's lower jaw just looks kinda off to me. Anyone else?

sleek sapphire
#

baryonyx can look cool without having superfluous crocodile scutes

spare hatch
#

Maybe instead of modern day mammals being food AI, you could make it prehistoric mammals and reptiles as food AI? I feel like the modern animals kinda give off a big JWE vibe

twin dust
#

Baryonyx is very good. I have a only but two nitpicks. The back is a bit too curvy, but not that much. And I think you can add a bit more keratin to the crest. Make it bigger, make it flashier.

It's so close to an A+ design for me, but rn, it sits a comfortable B+. Good design overall.

shy shore
gusty egret
#

Baryonyx model honestly looks really good so far. It hasn't really deviated too far from the concept (least as far as I can tell) so I can't really comment too much on what's "improved". The claws look thicker here which I definitely approve, the claws always looked menacing but they usually came across a bit too thin in concept. The banded tail looks really cool, definitely a big fan of that.

Now while I'm aware the model is WIP, there's a few things I feel the need to comment on. While this is definitely way too late to change at this point, I'll keep saying how I'm not really crazy on the lips, I like my Bary's to have bit of a crocodillian 'snarl' going on with the teeth poking out, but that's just more of a visual preference than a criticism of the design's quality, the lips definitely come across a bit better on the model but there's still something that irks me bout em. Next is the back, again it's not like this is a dealbreaker for me, but the dip in the back still feels really...off to me. Might look better in game when the animal is moving but for now I'm not 100% sold on it.

Next is the stuff that's a bit more reasonable imo, the crest. I can see what you were going for with the ridges, but it honestly feels like a missed opportunity to do something with the crest that other modern depictions of the Bary have. I dunno if it could be slotted in as a dimorphism thing or a separate cosmetic option, but I would honestly love for it to be considered in some capacity.

Other than that, as a WIP it's looking pretty good, pretty excited to see it develop further, and then finally someday play the damn thing.

Tl;dr
-Not really crazy about the lips, hides the teeth a bit too much, atleast in this WIP of the model.
-The dip in the back is still a bit odd to me
-The lack of a crest on the head is a sore missed opportunity
-The claws look much thicker on the model than the concept, very nice.

mental relic
#

Bary model is awesome, one of the better ones you have shown off, I would say its in the same tier as deinochirus, it stays true to the real animal and doesn't go over the top but at the same time stays in the isles art style being a bit on the jp side being more monster like. overall 8/10

pallid stone
#

A volume slider for the "Music" in the starting menu, aka the rumbling random tech sounds.

analog needle
#

near the swamp there are two spots that make it impossible to hunt with the deino, because they are very long stretches of shallow water. I suggest making these sections a little deeper to be able to hide.

sick blade
#

The stego doesn't have a alt attack yet
I saw some art from other dinos and let me think what stego shuld have for its alt attack
Wuld be nice to give it a "push attack" if a allo wuld attack it it could push it with a delay for like 2 sec to make it stable again to give the stego a free hit

wet jolt
#

For me this is the best patch in a long time. Sure there might be graphical and lighting issues, but those insane lag and frame spikes that we used to have constantly specially during combat are almost none existant. My frames are higher and more stable but there are areas of the map that still need work.

Skin system: What can i say? Solid implementation, still WIP but very good right from the start, well done. People can make both pretty and ugly skins without having dumb colors like other titles with a good diversity on colors. Hopefully we get more patterns to play with aswell as more costumization options such as reducing the male display sizes and stuff like that.

Nesting: A much better version compared to legacy, once again, well done. However as a carnivore there is no benefit to it aside from the social aspect. As the baby (carnivore) you are literally wasting time because you get full diet from anything you eat as a spawning juvi. For herbivores it's more than worth it, it saves you the hassle of having to migrate as a fresh juvi and you get full nutrients from your parents (assuming they are semi competent) and instantly into a herd.

I liked the AI reduction, it makes carnivores scatter more and increase competition. Carnivores now go to the beaches looking for food to hunt or scavenge which some animals also do IRL. Regarding this i'm not sure about the carno's hunger rate, you have to be constantly on the look for food. You can't afford to have other carnos around in the area competing for resources, it's too huge of a risk. Also you spot any food that is not on your diet? Doesn't matter, eat it the clock keeps ticking.

Food distribution for herbs is also weird, there are plants being found on places that they shouldn't? Not sure if that is intended.

No comment on the servers the sooner the fix/queue system the better.

Balance wise i don't have complaints yet i haven't really done much combat to have a solid opinion.

Nice update, good work.

hard elbow
#

Everything carnivore related in this update was done wrong, imo. The only way I can survive as adult carno is finding corpses of other carnos that died from starvation. I've been in 3-person carno groups where we all take a vote on which one of us gets sacrificed with the lowest food out of the group just so two can live and one can come back as a juv. The stamina pool is too low to travel effectively, you will lose 15-20% hunger in two trips of stamina. Routing a hunting strategy is impossible because of this. AI are nonexistent. Players are impossible to find with how badly tracking was nerfed (I never find footsteps, and when I do they're not useful). Carnos and utahs are encouraged to be in smaller packs while tenos and pachys are encouraged to be in massive groups which carno and utah was not balanced for and will die every time to teno stunlock. Herbi is far too easy and nothing wants to fight me because its a death sentence for both land carnivores. Alternatively, carnivore is way too hard. I understand finding and fighting for your food, but this is a demeaning uphill battle that is only won by luck. I literally feel like you devs are laughing at us while we're trying every desperate measure possible to stay alive.

Survival is now waged by luck and opportunity, not skill or strategy.

weary tapir
#

The bary model looks pretty good, although I have some slight issues with it that I figured should be shared. The lack of crest and odd dent in its back have already been brought up by numerous people, and IMO the teeth are way too small- they had interlocking straight teeth for trapping fish, so it doesn’t make much sense for them to be so tiny. Alongside that the skull shape is a little odd, and the 2nd & 3rd claws could be a bit smaller. Not hating on the model atall, but it would be great if at least some of these things could be changed.
(drew a pic below for reference)

rugged silo
#

since baryonyx is based off jaguars and other animals like that (i think, correct me if im wrong) it should be able to sneak in water without deinos sensing it as jaguars do that irl, its just a suggestion and i think it would be super cool.

brisk pewter
#

Reduce Pachy's voice, i can hear the F call better than the 1 call

TI_Succ

solar bridge
#

Add water to the nesting grounds. all but 1 nesting ground has a long way to go for water and babies tend to start dying of thirst before they can even get to water

ancient plover
#

Love the Bary model, especially those claws! Great work

reef siren
#

i think that ptera should have a reliable way of catching elite fish, considering that its on its diet. you can either get an elite fish by getting lucky and finding one by a river bank, or risk death by swimming and pecking it to death, and even then it'd still sink and you would be left fishless

graceful wigeon
#

I just want to say it’s appreciated that you guys are working to resolve issues so quickly

stuck locust
#

Make the claw on the 1st digit of the Beryonyx longer, to more closely follow the concept art.

unborn jasper
#

Can you guys stabilize the game before adding new dinos? I get that you want to show people that you're thinking of the future and actively working on it, but rn we have random spikes of 300-400 ping on servers that normally stay under 60 and the game is simply very bad optimized (or it isn't at all) making the game unplayable for many people that don't have a good PC (for me it's barely playable with low graphics).

I do hope that i am mistaken and that you have different teams to work on different things at a time and not actually concentrating on those things with the critical state of the game that it is in rn. Thanks for the attention.

agile galleon
#

The only nitpick I can think of the bary model is that the crest is a tad small, a bit upsized and it would look fabulous, otherwise it's really cool

rigid mason
#

daytime light in 4.5 vs daytime light in 5.

Personally, i think the warmer tones and deep blue skybox look infinitely better than the cold, monochrome, almost artificially sharpened look we have now. Especially for a tropical island.

Please revert this change guys!

if it was done for performance reasons, maybe make it an option in the settings?

wary shale
#

Let's us spawn in as juv hypsis

spring forge
#

Can there be added a blue, like a propper blue colour for the male utha? Would be nice to have than only red and yellow and weird shades of the same colour

indigo mural
#

You know what's really cool about your game? You have built such a beautiful beach, there are also turtles and crabs running around! The view is wonderful and the beach a Dream! BUT all that loses its meaning if you THIRST within minutes with the DEINOSUCHUS!!! Nobody wants to drink every 10 minutes! other only small puddle of water you have on the entire beach -.- Also you can't really use the beach with any dino. Because all the water is too far away or a damn slope everywhere that you can't get back up to the water! So finally do something about it if you want your beach to be used and seen. The spawn rate of the turtles and their food value are also not enough to survive on the beach. Currently the beach and turtles are useless without water sources and with the thirst rate the beach is a dead zone.

round plover
#

let us use the sleep animation without having that giant logout timer in the way so we can use it for screenshots or maybe even some baiting. If you want to logout you'd still have the wait the timer + see the darkness. (the sleeping animation without darkness could be with one eye open ?) The sleeping animations are really cute so it would be nice to use them more often

kindred fox
#

I have been recently playing Utah after the (pounce fix) and noticed when ever I attempt to dismount what ever I am pouncing I fall down . . . Why?

sick juniper
#

If sleeping ever gets a use other than logging out, it should slow down your metabolism, recover stam and health at the same rate as resting, and after about 2-3 minutes of sleeping, you should receive a temporary stamina buff

cinder tangle
#

I feel like the food depletes too fast.... I know the point is to keep players on the move but jfc e.e i can't barely set for 5 minutes in a place before having to go around the entire map to get the nutrients to fill my hunger meter.
Imo if you have all the nutrients, food should deplete WAY slower than it currently is... Food isn't respawning at the same rate we're hungry (herb nutrients/AI)

terse kiln
#

please add a unstuck button or a force respawn button for the love of god

brave crest
#

apex juveniles should have diets to keep populations low, BUT apex juveniles should not start with the same diet as adult (unless they are a herbivore)

take rex as an example, the adult is much beefed up and tanky, aka designed for large prey that it can ambush and get a killing grab on the neck or vital area

juvenile or subadult tyrannosaurus are no where like they're adult counterpart, juvenile and subadult have a lot longer legs in proportion to overall body size, meaning they preferred long muscular legs to run down small animals like ornithomimids or other juvenile species

a diet for this would look like this:

adult: three dot heavily armored or defensive creatures ( triceratops, ankylosaurus , pachyrhinosaurus, parasaurolophus, diabloceratops, stegosaurus ) two line high browsing creatures ( shantungosaurus, camarasaurus, magyrasaurus, therizinosaurus, brachiosaurus ) S other carnivores/1 omnivore(tyrannosaurus, allosaurus, deinocheirus, giganotosaurus, Spinosaurus)

Juvie/sub: three dot (pachycephalosaurus, minmi, kentrosaurus , maiasaura, protoceratops) two line (magyrasaurus, hypsilophodon, gallimimus, avaceratops, dryosaurus) S ( Utahraptor, Herrerasaurus , tyrannosaurus, oviraptor, beipaiosaurus)

stoic willow
#

There needs to be an unjam/ unstuck button. to not abuse it in any way like during a fight, you can only use it if you stand still for 1 minute and itll move you a few steps away from the spot you got stuck. Another suggestion is please add alot more people to become official server admins, theres always only one or 2 online and usually have dnd on so none of the players are able to ask for help cuz they just get ignored. The map is amazing but there are WAY too many bugged out spot, people are constantly getting stuck between trees and rock and cannot get out. its unfair that we cant ask for help and lose 3+ hrs growing a dino just to starve out cuz of a tree.

bitter trellis
#

There should be options for loud or quiet eating/drinking. Loud would be the same as it is now, noisy and easy to hear. Quiet makes you take longer to fill up but as a result it's harder to hear. It'd be good for anyone trying to stay stealthy

main sleet
#

Not a fan of what's happened to baryonyx's crest. It's distinctive among theropods for having a central crest running down its skull. But the model which has been shown has this feature minimised, and a pair of generic eyebrow ridge crests added instead.

I'd much rather the central crest was emphasised more rather than having the theropod eyebrow ridge crests glued on.

stiff veldt
#

Probably just a nitpick of mine but I feel Ptera should use less stam while going faster in the air , but should still use most of its stam when it wants to fly higher

brisk cloud
#

In regards to the baryonyx model, I’d suggest making the frontal bone, zygomatics and maxilla/supramaxilla… well the whole upper part of its mouth/head just a wee bit bigger. Otherwise it’s quite a stunning marvel, give or take the gratuitous croc scutes.💜

austere dagger
#

Please make it so you put the "inhabitants" (the dinos) on the Trello timeline in order by the scheduled order that they will release in. A lot of players would like to know what we will get to play after each of the future updates (I am aware that not every update will feature new inhabitants :).

knotty spoke
#

Quick updates like these to fix the most pertinent issues the game faces, like the lighting at night, is what we like to see. This is what we've been asking. This is what the community wants

Next I'd like to see a fix to the server browser which is completely broken at this point. The text search just straight up doesn't work and typing anything in there removes all servers from the list. The online players displayed are incorrect leading you to join the server and get the "server full" error multiple times. It's laggy as hell and even organizing by player count freezes the entire game for a while sometimes. Not to mention queue system isn't even in yet

sleek loom
#

now playing utah for the first time,i find it weird how the 95% utah is SO much smaller than the 100% utah,its health is like half and next to eachother it looks so small lol

dense bronze
#

This might have been brought up a million times or none at all, but any chance we could switch Stego's and Deinosucho's in the diet section of the Deinosucho? It makes more sense that way, and it would possibly deter canibilism somewhat because of elite fish being in the same catigory as other deino's... Just a thought...

deft pike
#

Swap stego and ptera’s places with eachother in deino’s diet

noble wren
#

i like to imagine that the mercenaries will be deployed via helicopter or a cargo plane, there will be weapons left behind in crates and boxes with ammo inside the abandoned bases, mercs would have objectives like retrieve certain documents or items maybe even repair certain buildings, once they do all of the objectives they'll need to call for a evac helicopter, the time it takes for evac is completely random and the pilot will tell the player how much time will it take to get to that location. players would have to make a signal for example: make a fire or make a sign on the ground or just shoot a flare with a flare gun. while the player waits for the helicopter these tracks will play:
https://www.mediafire.com/file/w7tkhnawebihxye/evac_ambient.wav/file

https://www.mediafire.com/file/c7mbczgs4jaha3v/evac_combat.wav/file
this track will play when the player gets attacked

i couldn't make the files less than 16 mb so i used media fire
this will play when the player successfully evacuates

MediaFire
MediaFire
unborn jasper
#

Deino randomly sticks its head out of the water when sitting on the side of the river (underwater) while waiting for preys and it's frustrating because it obviously reveals my position...

delicate lagoon
#

Please optimize center and swamp dam (and the game) for some reason in certain spots i look my FPS will drop down to 12 but when I look away, it goes up which really messes with the combat when you are most likely having to look at your surroundings .

placid cradle
#

Deino’s texture is fully visible underwater, I have seen this being an issue for a long time. It makes your ambush success much less. This water texture problem doesn’t only have to do with deino, the thing is that it affects deino the most

random hearth
#

Bring back U4.5 night it was fine

ancient plover
#

Please make hatchlings that just come out of the egg slimy with goo on them and give them a wobble whenever they walk or stand. Also the egg hatching is so awkward to me. At first it looks normal, it's just breaking out of the egg, but then it completely breaks the egg and makes a loud thump that doesn't really make sense. To make the hatching process more immersive, please also consider this: After your egg request is accepted, you hear your heart beat but you see darkness. You hear the faint but loud outside world, like your parents talking to each other or Dinosaurs in the distance. You struggle to break out of the egg but as you break the egg, darkness turns to red and red turns to light. You then you crawl or plop out and and all lighting and sound is normal again.

vernal garnet
#

We need server que ASAP

gray bridge
#

Here’s a suggestion. Put the ai back to how it was.

flat sparrow
#

I feel like newborn hatchlings have too much stamina and run too fast.
Like they just came into the world, they should be super wobbly tire easily and even stumble around until they get to 20% growth.
Seems like a stretch to just let these newborn hatchings be 100% fully able to walk moments after hatching, there should be more reliance on the parent for protection at that stage.

ionic summit
#

Allow Deinosuchus to carry it's children in its mouth (hatchlings).

It helps keep the family together if they decide on travelling and helps the Deino babies stay just a little more protected (especially if you make it the Deino babies don't get hurt when attacked by another predator but the parent Deino can't fight back while it's children are in it's maw.), Ultimately a fairly balanced feature that is authentic to how Crocodilian mother's act naturally.

Make it so the parent can grab the kids by pressing g on them, and release them by holding G. (Can release on land or in the water.) Should be able to carry as much as a normal sized clutch, and should be able to carry any Deinosuchus below 10% that is from their clutch.

Not sure if the children should be able to eject if needed.

If the parent dies or logs then all the hatchlings are ejected immediately, thus to not soft lock them.

frail pewter
#

I don't think this needs much of an explanation. First picture is from U4.5 on low settings, except anti-aliasing on cinematic, second picture is U5 both graphics and anti-aliasing are on cinematic. The new grass with new lighting looks clearly 2D (I know the first one is also 2D but it doesn't look like it because it's done right) and much worse especially on top view. Please revert these changes or make it optional and optimize the game without making it look ugly, because it used to look so much more beautiful/realistic and it separated this game from the competitors.

gaunt sedge
#

Be cool to have eye colors be changeable.

soft kettle
#

When your food depletes too fast like it is now, the game becomes too stressful. I want to have fun, not constantly worry about finding food with no rest time.

neon crater
#

(Apologies if this is already planned or has been mentioned before!)

Seasonal maps, maybe? I already really love the scenery, just think it would be super cool (and make for some sweet pictures!). Imagining the warm colors of fall spreading through the trees, or the rolling hills blanketed in snow (with footprints everywhere!), or even an exceptional bloom of color with flowers and the like during spring... just sounds neat!

vivid agate
#

Longer and more warm sunrises/sunsets like with the old lighting; the current sunrises/sunsets feel really washed-out

kind kettle
#

bary is definitely one of the better designs so far, I would like some changes like not giving it the weird gastralia bump, and maybe reducing 2 of the claws, the thing that people know about bary with was that it has 1 big claw on its hand and now all of them are big, slightly reducing the size of the other 2 claws would make it look a lot better

foggy rune
#

Update the river bed please. We need them to be more fleshed out, less barren and do something about those multiples place where the depth is almost non existent disappear.
The rivers/swamp system doesn't make sense for Deinosuchus, its too smal and empty

ancient plover
#

Honestly by fixing deinos cannibalism is to place it in the same diet as the elite fish not that it would stop it 100% but lowers it alot more since catching a utah or carno is very rare making deinosuchos number one s diet provider thats what the issue was and by placing it in the same diet as elite fish can fix that since there is an abudance of elite fish around rivers/swamps

faint field
#

I was a little disappointed to see the new skin system’s variation, or well, lack of variety. Yes I did see the sliders for saturation and darkness but it would be awesome to get another slider for warmth. I feel like some dinosaurs have very few color options like markings for Utah. Utah had more shade options in legacy than it does now (not including male crest colors). So the characters I made in legacy and fell in love with cant be used in evrima which is kinda heart breaking. I’ve been told “too bad, move on” but I still think it’s something that can easily be improved on. Just add more color options. What if I don’t want a blue or green dryo, what if I want a brown dryo? “Too bad”. I’m feel like every other player I see looks quite similar to each other when the whole point of a skin system is to look different and have more customization options. I feel more restricted in my customization than ever

round dragon
#

Almost everything carnivore related went wrong in this update.

Carnos stam is way too low, and you mostly die on starvation, if you don't find carcass or get killed by a cannibal.

Utahs pounce is still glitched, which makes it hard to properly hunt other Dinos in a large pack.

Deinos still don`t have a chance against a Stego (not even in a 2v1, which is kinda unrealistic, since it is the most powerful carnivore ingame)

Surviving now as a Carni is way harder than before and more luckbased than skillbased.

terse kite
#

**Unsure whether or not this is a bug or if it was intentionally left in so I'm making both a suggestion here and a bug report on #🐞-evrima-bug-reports-🐞 **

I've been testing nesting with @warm field and we've noticed a detail that feels really odd, hatchlings, no matter if they just came out of an egg or if they're about to turn into juveniles can make adults flinch (as well as interupting some animations) when attacking them, despite the huge difference in size and the fact that the adults takes either zero or an insignificant amount of damage. Hatchlings (and juveniles depending on the size difference) shouldn't make adults flint and they specially shouldnt be able to interupt animations.

There should be a more quiet damage noise the animals make that would show something is attacking them without it sounding like they're being stabbed
(TLDR: make it so large animals dont flinch and make so much noise when being hit by something so small)

rapid jewel
#

I think that Argentavis would be a cool playable flier and a predator to the Ptera. The Ptera should be faster and more agile than the Argentavis, but the Argent would be easily able to kill the Ptera if it catches it. I also think that the Argentavis should be a high altitude flier so that it could have a diving mechanic similar to what a Peregrine Falcon does in real life. It should be able to get up to higher speeds quickly so it can catch Pteras. And a grabbing mechanic with its claws where it could grab land predators. However, that could become a very overpowered ability to have if not properly balanced. It shouldn't be able to get very far off the ground if it did pick up a land predator. This way it couldn't just go super high up and drop its prey (this could be a cool thing with super small prey items but not much else, or it becomes too powerful again.) But the grabbing mechanic could be tweaked to where it can only carry around dead bodies. This would give it more of a scavenger role where it must wait for land prey to be killed off and then coming in to try and take off with it. This could then allow them to bring food straight back to the nests so they may not have to leave again. Which brings me to my next thing, nesting. Argentavis should be able to nest in large trees. This seems more likely than it nesting on cliffs as it wouldn't be able to get on some of the really jagged cliff faces due to its size. It would also just be a new unique nesting areas. I think that Argent eggs could also serve as a diet food for Pteras, as a way to get back at their natural predator, and for arboreal creatures that may be added in the future.

I really think that adding another flier will increase the fun of playing Ptera and adding a sense of danger that land dinos have. And the Argentavis would just be another cool flier to add. It could add new mechanics, nesting areas, diet foods, and just brings many other things to the table in terms of fun.

echo aurora
#

The carnos hit range feels so off, like I cant bite something that isnt alrdy in my mouth. This is especially annoying when a full grown utah runs into me but I cant bite it because its directly below me

delicate lagoon
#

Growth needs to be fixed idk who thought it was a good idea to gain all of your weight, size, and attack at 90% like it just encourages afk growing.

upper orchid
#

I get that corpses despawn to prevent lag and whatnot, but would it be possible to make them not despawn if they are actively been devoured recently? I have had so many instances of finding a carno corpse or a sub adult teno corpse that I start eating and it either disappears after a few bites or shortly after. If It was up to me, a huge meal like a carno that has been killed by pachies isn't something I would let go, I would use the corpse to its full potential or even nest near it. But alas, it disappears and back to the endless food grind I go.

In fact we killed a boar today and the boar disappeared after about 5 minutes of us chilling on a nearby rock.

silent copper
#

I think that utahs should be able to pounce things while on a hill. For example I was full grown utah fighting a sub stego and I went to pounce him, got the animation for like 2 seconds (still full stam) and the game knocks me off and I die. How did a small hill knock me off.

woeful glade
#

Please let us turn off the motion blur it really messes with game sense suddenly seeing 8 of you dino because you turned slightly to fast

eternal turtle
#

Make deino able to gain water from the ocean or atleast make it pause the drainage neither going up or down.

Deino for some reason has sea turtle in its diet yet its practically a death sentence to go to the ocean since you will either get eaten on your way towards it or most likely die of thirst before you even get to it or the one tiny pond that is drinkable. Its such a waste to have a beautiful environment like the beach be nearly unplayable due to lack of players and water sources so atleast make deino gameplay slightly more bearable by allowing us to explore this area. Although with that being said there really should be more rivers connecting to the ocean.

stiff veldt
#

Scale the growth weight, not only is it more fair to give Juvies and subs proper bite damage so they have somewhat more of a chance against adults and makes them more viable, but it just doesn’t make sense to gain most of your stats in the last 5%

gritty zinc
#

water is so flashy I can’t see when I fish as a ptera. it hurts my eyes. too glossy

brave crest
#

https://youtu.be/v0J9aHMOb2k add ways for hatchlings and adults to interact, like for carnivores, the baby would be able to grab the tail of their parents or smack their face until they get angry

baby herbivores can headbutt their parents, lean against them, and climb on them https://youtu.be/OaLcNrhWf0I

all parents should be able to nudge their babies (especially pteranodon to encourage them to fly) and creatures that can use their arms real good like deinocheirus, beipi, allo, giga, etc should be able to put their arm over they're baby the same way an elephant would put its trunk over a calf

The Rekero lion pride in the Maasai Mara has young cubs of a variety of ages. (To answer some questions, the older cubs are FEMALE and they still have the SPOTS that all lion cubs are born with.) These older female cubs will lose their spots as they become adult lionesses. It was fun to watch the older cubs watching the younger cubs get into tro...

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This cute Footage was filmed at the Chester Zoo in England which shows the one month old female Elephant calf from the Chester Zoo in England having fun climbing all over mom. Even after mum gets up and the little one falls to the ground, it still carries on climbing over moms feet.

Source & embed code: https://rumble.com/v3404u-adorable-baby-e...

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prisma leaf
#

Optimalisation is so bad compared to legacy...
On the lowest settings possible I get 40 frames
Im on i3 10100f and rx 570
Legit worse than any game on roblox

idle wadi
#

I suggest since starving has been a problem to a lot of people (I haven't had that issue but you could say a lot of it is up to luck). Making the last 25% of carnivore hunger last a lot longer than it does now. Since herbivores have graving to prevent them from ever starving which keeps them at 25%.

teal badge
#

Remove the regional spawning system and replace it with the old randomized spawning we had. There's no point in having regional spawning when we have nesting. Nesting is used to meet up with friends faster than you would just spawning normally but with regional spawning you can just spawn where your friends are making nesting obsolete. Also, the regional spawn timer has never worked correctly which allows people to just respawn where they died and attack whatever killed them. So please just bring back the randomized spawning system.

cursive kiln
#

New weight on growing made AFK growing more present, i have been playing with many people and all dont want to leave until they are full adults, its just losing hours in minutes...
That combined with low AI spawn is making the game a little boring, as the map is empty most of the time.

grizzled nova
#

Carno charge shouldn't simply stun other full adult carnos, it realistically doesn't make sense, it also doesn't make sense balance wise, it should completely knock them over like it does to teno and the other smaller playables. I think this change should be implemented as a way to help carnos "ambush hunter" playstyle while also deterring people who just spam bite.

ripe burrow
#

Bary looks great for the most part, maybe just add some mild dorsal spikes to the neck, cause rn it looks a bit empty and “tube-y” around there if you see what i mean

ancient plover
#

Would definitely be nice to be able to record gameplay and pull names to be able to report cheaters

dusty crater
#

We were playing as adult 100% Pteras and a baby pachy (maybe a very early juvi) was able to headbutt and completely knock/stun. Feels like that is pretty OP for something with such a huge size difference so I figured it was worth mentioning.

sleek sapphire
#

I'm sure it's been brought up before, but The Isle's steam page really deserves an update. It's incredibly outdated, and I feel like it's probably a good idea to accurately display the product people are buying on the game's steam page.

manic osprey
#

For the AI dinos, whenever they get added: The kinds of AI dinos that spawn could be opposite of what the players are, to balance out the ecosystem a bit. For example, if a server of 100 ppl are mainly playing carnivores, make the AI mostly spawn as herbivores, and vice-versa.

tight bramble
#

Please add diving for the Pteras just like in Jurassic world. It would be a riskier way to catch bigger fish. It would be an improvement for deinos and pteras

silver root
#

Adjust jumping, it's frustrating to all hell when you try and jump up on something holding W & hitting space, only for you dino to hop up and down, and not go forward even in the slightest. It's beyond annoying when you can hop up a small jump or hop over the logs in the woods without momentum. I feel you should be able to go at least a little bit forward when holding W and jumping.

Trying to climb rocks or anything, is a headache and a half.

empty cave
#

I have only one piece of feedback, with all the glitches I've discovered only one complaint. I'd like to stop dying as a 100% carno when I run off a 3-5 foot incline. Like I have osteoporosis in my old age and my legs give out as every bone in my body is utterly destroyed from the dinosaur equivalent of falling in the shower.

stuck locust
#

Make Kentrosaurus more spiky & give Parasaurolophus hooves

gritty wraith
#

Make Kentro's ability be like a defense where it sort of tries to impale while someone tries to pounce or attack it, Like a super defense move

willow dagger
#

Please implement a way of dragging fish (and possibly other ai) for younger dinos.

For deinos, specifically, young adols are forced to grab a piece of a fish that has sunk to the bottom of the river - swim back up - eat - and then dive again to repeat this process. I feel that this is tedious and just unrealistic. Yes, we should not be able to hold the whole thing in our mouths, but we should be given the option to put effort into dragging our kills to more efficient places.

kind oyster
#

Can there be a button that can show how many players a server has when your in it? players can not see if a sever that has 98 out 100 players drop to 16. I feel like we should check how filled the server is without needing to leave

jaunty forum
#

The hacker problem is so bad, i've got 4 pachies constantly getting killed by carnos that some how exactly know where we are. Haven't even seen us once, dead deep in the jungle and conveniently they bite right at the tree im sitting right next to. They trynna hide it and they're not doing a good job 💀

I've heard its sumn to do with a new Anti Cheat update ? Idk, but a lot of people are complaining

vivid ivy
#

again i had to log because of starvation no ai ever and if you do find ai its gives almost no food if you are adult carno its so rough playing carnivore like whats the point herbies can graze to not starve but carnies are just screwed please make more ai or increase the food it gives

wise pelican
#

additionally to balancing being off atm a fully grown pachy needs to bonk a Utah that’s stunned 5 times to kill it????

brittle crater
#

I would love to see (hear? 😂) sounds travel realistically, meaning when calling on plains, sound would travel far and maybe even echo near big ravines! Calling in jungle would be more muted. Also, we REEEALLY need a mating calls, though im certain they are wip(?) 😁