#general-feedback
1 messages · Page 27 of 1
Please allow Herrera to drag smaller bodies on the trees, it will be much more natural for his gameplay.
Also a lot of people make nests in hard to reach spots, which sometimes make hatchlings fall and being unable to get back to nests... I think parents should be able to carry their babies to nests in situations like this until certain growth.
moderate servers and give players the option to see player names and report when they die. Bought this game yesterday, played for like 12 hrs, ran into 2 speed hacking full grown gators running faster than a nascar. Wont be playing again or recommending to my friends that were interested until they do something to deter cheating.
About the added spawn spots for the deino : a real "each side", to cover the map, would be south river and not the swamps. Because NE lake is connected to his own water system and same for Water Access and his system. You need to cross on land to go from one to the other.
But Water Access and swamps have the same system. So the good choice would be south river.
Btw adding 2 other spots is really a good feature!
the sounds of movement while underwater needs to be reduced. Its so ridiculously loud currently. It wasnt this bad before, why did you decide we needed more squishing sounds? Swimming in Jell-o...
it would be cool to give ptera the ability to grab things that are smaller than it (2/3rds max) from the ground and then drop them to kill em, also ofc making its stamina be better... (getting it back while gliding)
Let dinos recover oxygen quicker by sniffing.
make it so we can regen stam faster
Please make diet plants always spawn in migration zones.
**QOL CHANGES : **
HERRERA DETACH KEY
- instead of wasting stamina jumping or sliding down and dealing with the tree hitbox, give herrera a bind where it can detach from a tree.
LEAVE GROUP BIND
- Give us a bind where we can quickly leave group without having to go into the character menu
MORE REPLAY FILES
- MORE THAN THE CURRENT 10 :)
SHORTER CALL RANGE WHEN OUT OF STAM
- Make it so creatures have a very short call range when out of stamina. Maybe a few metres at most. Right now the sound travels pretty far. It allows creatures to call for back up or bring in third parties that ruin the hunt.
HATCHLING / JUVI'S IGNORING GROUP COUNT
- Having hatchlings count to the total group size is pretty annoying. It separates herds & packs for no good reason. Also make juvi counts case by case. Maybe stuff like teno / stego can have more juveniles than a carno for example.
Players instead of AI.
with 140+ Player as we see in Hordetest now, i think we dont really need that much ai (we have none now) and more or less gettin closer to a circulating ecosystem than with AI.
In this case it may be a idea to consider how much ai/players are well balanced.
Sever also feels like way more liveing than before since more players around make more stuff happening.
Would rather have 140-160 players than 100 and ai tbh. (like now with 140 feels pretty nice)
Ai could be only implemented if theres no player (hopefully at your size) in a certain distance like (just an example) like 500-600m, if needed overall anymore.
Really like it with less AI and more Players around.
well that`s just my subjective Opinion ofc.
give us atleast a chance to break free from a grab and a pindown by omni
New Deino spawns are awesome! Deinos being able to spawn swamp is great and feels more appropriate to where youd find them irl.
A purussaurus would be a great addition to the isle. it could be a buffed deinosuchus
More positive feedback from the HT
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Ceratosaurus's NV is much, much better!
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The daytime rain is really nice along with the overall brighter weather events.
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Underwater NV seems really clear currently, not sure if it's meant to be that clear but it's much nicer!
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A lot of really nice new ambience sound!
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The transitions from day-night are much more smooth and less jarring!
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Nightime in general doesn't seem as dark, it only gets really dark for a short period of time and brightens up a fair bit.
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The outlines for NV being spread across more species is really refreshing!
This latest Horde Test patch has brought up an interesting dynamic within the game. AI is absent, yet player population is higher than ever per server due to an increase in maximum slots. As a result I’ve seen a massive uptick in herbivore players and hot spots have all but vanished from their previous state. Quite frankly the lack of larger AI for carnivore players to survive off of is an entirely welcoming change. I grew a dilo and played for 5 hours yesterday with no issue finding food in form of other players and had a much more rewarding and engaging experience. Herbivore gameplay is largely the same, yet it seems like there is simply more of them to interact with as many carnivore players have stopped grazing on AI animals and started munching on the grass around them. I do however need to point out that juvie carnivores will have it VERY rough without any small AI animals. Some others even rely nearly exclusively on AI to sustain themselves (ptera comes to mind) and so I believe smaller AI animals should still have a place in The Isle. Schooling and Elite fish, Chickens, Frogs, Rabbits, Compies and Pteros all seem to be a foundational part of the ecosystem and have much more of an immersive feeling around them than say… boar, goats or deer otherwise would. I’ve also noticed a large increase in framerate this patch as well as an overall decrease in rubber banding. I would highly recommend giving this horde test patch a try while you all still can as it’s been more fun than the isle has been for quite some time.
<100+ Players
- No non-avian dinosaur AI
- No mammal AI bigger than a rodent
- Frequency: Low
- Fish AI Enabled
- Schooling only
70-90< Players
- Small non-avian dinosaur AI
- Compy only
- Mammal AI Enabled
- Boars, Goat, Deer spawn rate low
- Fish AI Enabled
- Schooling and Elite Fish (Low spawn rate)
40-60< Players
- Dinosaur AI enabled
- Ex: Low-Medium sized creatures (Low spawn rate)
- All Mammal AI enabled
- Spawn rate normal
- Fish AI Enabled
-Schooling fish and Elite fish (Normal spawn rates)
<40 Players
- Dinosaur AI enabled
- Whichever creatures are AI at that point (Normal)
- All Mammal AI enabled
- Spawn rate High
- Fish AI Enabled
-Schooling fish and Elite fish (Highspawn rates)
Hi this is Wheat with suggestions again. I've made a silly little spreadsheet of what I imagine AI could be like if you distrubite across populations. Some of you will disagree with the numbers, some of the ranges don't even make sense but you get the big picture here. Discuss however you want. This should be self explanatory. I am suggesting for AI to proportional to the population size of the server.
I do not agree with old comments mentionning that a non-ai environment can work with barely 140 people populating the whole map. Canceling big-sized ais such as boars, deers and goats could indeed be supportable and enhance real interactions, but canceling small-sized ais such as fishes and scavengers is bound to be detrimental.
The lack of easily accessible food for small-sized dinos such as juvenile pteras for example, or any other kind of carnivore that relies solely on flesh diet, forces players to populate hot spots and thus make a majority of the map empty. All the carnivores are reunited in a same area and this generates a lot more casualties than it should in a well-balanced ecosystem. The only carnivores benefitting of the current situation are the ones at the top of the food chain.
Of course, it also encourages carnivores players to head towards migration zones, as it attracts herbivores. But it means that any carnivore not looking for migration area due to physical inability is bound to starve and die, unless he gets extremely lucky.
A server running without a single ai is good only starting from a certain threshold. I would say 250 players would be the bare minimum required.
In conclusion, I currently do not believe that the benefits of a non-ai server outweigths the losses
idk if its been said but the main menu dont loop like its supposed to
Get admins that actually do their jobs, or at least are actually available enough to do them. I'm sick of getting stuck in terrain and having to wait until starvation because an admin that is online will not show - or have my carnotaurus mauled by a speed hacking deino because supposedly no one is available to kick the cheating player off the server.
Don't get me wrong, i'm sure the admins that already exist have an actual life to tend do like the rest of us, but what's the point of giving these people admin status if they're not even going to be available to actually play the role of admin and aid players? Just please get admins who can perform the task required because honestly it feels like having them makes no difference at all most of the time.
(I've been informed that it is not an admins responsibility to unstuck players, and retract the statement regarding unstucking players but there should still be more admins available regardless)
The recent rear pounce changes on the hordetest have shown me once again that Troodon is just a giga mediocre raptor or dilo
Therefore, I am once again asking for some sort of buff regarding Troodon's venom. It's the only dino that has to go through "prerequisites" to actually use its ability, which even then is just a glorified damage multiplier on a timer. An ability that, mind you, is incredibly easy to counter, even at its max stage, by simply running away or abusing terrain. Couple that with Troodons being frail as a toothpick, and it leaves even a horde of Troodons feeling like a mediocre threat at best.
Please make the venom worthwhile if we have to go through all these stages and timers to use it. Make it drain stamina or water to force creatures to actually avoid getting to stage 3 by a horde, instead of rampaging through Troodons by just spamming alt attack or running away.
please let friends group easily from the start and see each other's tags regardless of distance. it is just absolutely a waste of time when all you do is run around trying to find each other before you can even begin to play. it is even worse when trying to play with people who don't know the game or map and are trying to learn. also please let people be able to reinvite people to group without having to meet up face to face in game. half the time when in a group one dies then cannot find them again and there is no way to rejoin without using discord to locate if you are blessed enough to have them in a discord group already.
Fix the rain. I feel like im in a thunderstorm more than im in regular sunny weather. Ill wait the whole night for day, just for there to be a storm the whole day!
Rebalance the stamina regen , ptera is useless with this 10 minute sitting Phase for a short fly. I try many times to manage it better but its not funny and playable for long...
migrations diets currently in hordetest arent spawning properly or if intended, it should be changed. at times certain diets are missing, or only 1 spawns in. its like chasing a ghost. other time almost the entire migration is just dead with almost no plants. by the time u find 1 plant, migration changes. make plants more common and spread out. its not fun running to a migration just to not find yer diet and suffer with only 2 diets and no stamina regen. being herbivore is too punishing atm with how fast diet changes and how certain diets are completely uncommon/missing in a zone
The starting iteration of "more game trails" looks poopy.
I LOVE the idea of more game trails and paths across the map, however if what is being secretly added to the map is that aggressively out of place gravel for game trails??? no thank you. If you're wondering what I'm talking about, on the eastern road out of the highlands, there is now a new path running over the top of the dirt one.
The brush and "paint" they are using to paint these game trails is terrible. It is out of place in most terrain, in its current state its not blended well, and marking game trails over and crossing existing roads seems redundant. Why not follow heatmaps & natural terrain pathing to make game trails..?
Why not just continue to use the dirt road paint, at a thin width. Highly trafficked areas usually lose rocks and all vegetation. Having the game trail brush be heavy rocky path colored feels extremely out of place.
Corythosaurus.
What people have been most concerned about this animal is how it would distinguish from other hadrosaurs like Para. Imo, it doesn’t have to be all too different.
Almost like how Alberto is a Sub Rex that doesn’t grow any further, the same could be said with Cory to Para. The main difference being speed and health status (Cory is smaller, faster but with less weight/health).
Most of the abilities related to hadrosaurs should be considered being added to Cory. A sonic attack would be cool too.
Juvie dryo's chest is messed up when sniffing
Experience from yesterday's game:
While playing with friends yesterday, one friend and I had a fatal error (at different times). It took me 15 minutes in line to get back to the server. Luckily my dinosaur was alive. There were 5 of us in total. That's already 2/5 people from just one group. How many more such fatal errors are there on the server?
After waiting for my friend and then me, we were finally able to continue playing. But then we came across a adult cera speedhacker...
Please fix the game and your anti-cheat. My friends want to play the game less and less. And I understand them. No matter how good The Isle is, sometimes it is extremely difficult to enjoy the game if you constantly encounter hackers or a fatal error occurs.
Add that tenos can open Coconuts with there Tail.
Hypsi should get herrera-type fall resist when it can climb, as well as the troodon camera treatment. Even with the fading grass that's still mostly what you see.
Ok so... After doing the fix posted in announcement's, i was able to actually, well, test things, it improved performance a considerable amount, taking into account i've been around many corpses and players, a drop to 40 fps from time to time seemed acceptable to me, still could use some tweaks, but it's more playable than the current version. Lag can still be an issue, but the server is larger in hordetest, so hey, fair enough.
Now... as to what i was able to test so far, the troodon.
The troodon REALLY needs those tweaks/rework. It is slower than omni and dilo, way more squishy, and is straight up dead in the plains, not to mention it's really stamina thirsty to deal damage, cause you need to pounce for the venom. Yesterday i had a pack of several troos, we managed to ambush a dilo and kill it, afterwards? the other dilo could harrass with no chance for us to fight back, couldn't chase, couldn't land pounces cause of it's agility, k, sure.
Then an Omni came by, a SINGLE omni killed us all on his own, at NIGHT, when we're supposed to have the advantage. We didn't have anywhere to hide on the plains and he could just counter us by sticking to trees.
Considering that it now takes longer to grow, that it STILL dies to any attack, and that it's slower than two of it's main competitors... Why play it? You may argue that troodons are meant for the jungles, but we just can't see there due to the foliage even with the camera adjustments, so we are forced to hunt in plains, where we are in a disadvantage, i really like troodon but it's far less viable than other playables.
Remove the waterfalls. I was playing deino and I keep getting stuck between the cliffs/rocks. The first image shows a part of the water fall that isn't fill with water there's just a hole that isn't fill with water and I was stuck. The way I got out is by right clicking to lunge myself forward out of there from the little water block I was on. This is very annoying. The second image shows me stuck between to rocks and I can't move.
New Dino for The Isle: Fasolasuchus
Horde testing: A weekend of Herrera and no AI
First of all, i am no fighter. That is why Herrera is my favorite carnivore right now. If you fail jumping on a target you can scurry up a tree again. Yet are squishy, so if you mess up you are dead.
I usually play over a big part of the map as herrera and often solo.
Yet with no AI i had to look even further away.
Because of hunger and getting diet i had to follow my target around and be very sneaky.
I had to take more chances and try new tricks to get what i wanted.
I had to fight for my food! I would win some but lost more often.
I took down bigger pray then i had before.
I fought a whole raptor back for the food laying around. (And won!)
I was very aggressive!
I meet some awesome players. Both herreras and my opponents.
I had a GREAT time! I loved it!
That being said. Should we have ai?
YES
Before i always knew where to go to get the different AI.s
And after this i don't wanna know that.
I wanna look for them!
Fish, frogs and other small critters introduced in the future should be plentiful.
They don't give much but are great for small creatures.
Bigger AI however should not be as plentiful as they are today. They should be there but a bit rarer.
Thank you Devs for a great weekend!
Edit: I did not once die of starvation!
Last edit. I also saw that players did not leave so much left of the corpse. They eat what they wanted and a little more. With no AI around who can give up a meal?
And with fewer AI maybe even more of a player count?
If you make any calls als a beipi underwater you lose a little bit of oxygen(for extra realism)
I think it would be cool if their was a feature within certain dinosaurs where being with your mate or the dinosaur you are bonded to gives you a small boost in defense or health. (Could be enhanced if nesting/on or near your own nest)
X Zague talked abt this in his latest vid so i thought i might as well put it here, make it so that new players have some sort of tips at least for the beginning, so that they have an idea of how to play the game.
Please, please, please. Try to do something about the FPS drops/ping rate, Its not humane to drop down to 5-20 fps and 220 ping. Very annoying when that happends! So sad if the Dino dies when you have been working hard and been alive for a while, this is a survival game, but with 5-20 fps its very hard to stay alive! Best Regards.
I want herbs in a place where they have to find the diet food first or fight for it to get it. They need to compete for those buffs. Those who lose won’t starve just be less healthy and easier for carnivores to pick off
This no ai thing just showed how great the potential is for a 140 player eco system
My experience without AI
To my surprise Evrima without AI did exceptionally well in my opinion, I felt like I encountered more players as both an herbivore and as a carnivore which was a welcomed changed. I agree with the sentiment that AI can still be beneficial to the ecosystem but with the majority of that being smaller AI for juvies & playables like Pteranodon and overall lower rates for larger AI. Overall I've enjoyed the weekend without said AI a lot more.
As a carnivore I played Ceratosaurus, I really felt like I was playing to my playables strengths scavenging bodies from those who fell from the cliffsides or simply didn't find enough food or water in time. Cannibalism and hunting other carnivores felt far more reasonable as competition for food made it a lot harder to ensure you'd find enough to sustain yourself. The experience was really nice and made my growth feel much more rewarding.
As an herbivore I played Pachycephalosaurus, I encountered far more predators like omniraptor and Dilophosaurus during my growth. It felt engaging having to fight here and there just to make it to adulthood, I saw far more of my own species within my migration zones and it made for finding players to herd up with easier. While it didn't change a lot of what I felt from the previous build the up-tick in other herbivores and predators in my migration zones felt a lot more interactive.
The Isle could be a great game, but in its actual state it's unplayable.
And after 830 hours of gameplay, I'll tell you why.
- Wounds and bonebreaks take ridiculously long time to heal
- sometimes there's no AI, anywhere, sometimes there are armies of AI boars or goats
- the map hast still soooooo many places where you can get stuck
- in the middle of the river the water becomes invisible and you fall between some rocks without being able to escape
- sound lags everywhere and so often, just annoying
- as a croc your spawnpoint is in the middle of nowhere, really?
- after 6 months!!!!! neither Herrera nor Dilo are on any Dinosaurs diet list
- weather is still way too loud (storms are just impossibly loud)
- some dinos are still not able to catch smaller animals, like Pteranodon
and so on.
All these bugs and lags are wellknown for MONTHS, and I mean more than 6 MONTHS!
Nothing happens.
Sure some Fanboys want to explain me, that it's nice to wait after everything is tested on the hordetesting server.
But HOW LONG do we have to wait for that?
Don't get me wrong, I know that they are doing some stuff, but after reading every developer news and patchnotes, I'm still asking myself if they think we are all smallbrainers...
Nothing really changes, the above mentioned bugs and frsutrating things are still there!!!
I think the best is to stop playing The Isle for a while, maybe in 6 months we'll get the next patch.
And hopefully in 10 years, version 1.0 releases....
Cya all folks!
How Claws could work in game, a Rewrite
For playables that possess long arms/claws, the devs appear to intend for these to be more defensive tools than offensive (offense not impossible ofc). I’ve made posts on ideas for claw users previously, but here’s a rewrite after coming with some new ideas. Here I’ll focus on a defensive stance I think they should have.
While claw users have typical bite and claw swipe attacks (like what Beipi currently has), their defensive stance allows them to deal their hardest hitting moves. When activated they stand more vertically and spread out their arms ready to deal a more powerful swipe.
In function the stance is similar to what has been shown for Diablos spar/straf, meaning it also allows claw users to straf. However, timing a swing is important. You are capable of stunning or knocking down an opponent. However against larger ones (say Bary vs Carno), you have to hit the head for a successful stun. How well Stun/Knockdown is achieved could of course vary on species.
There’s also the possibility claw users could also have a unique arm fracture debuff, although this could also easily be lumped into body fractures.
Playables this could apply to
- Therizinosaurs (Beipi, Theri)
- Spinosaurs (Bary, Sucho, Spino)
- Cheirus (fractures on headshots?)
- Plateo
- Allo? (Uses claws in some attacks but lacks a defensive stance)
Beipi feedback
Stamina: I don't think beipis stamina is bad the animal is very viable and can survive well its just in a way that makes the animal less fun then it should be. Some things I would greatly enjoy if beipi did not lose stamina just by swimming underwater its a semi aquatic animal and it feels like it struggles just to be underwater. Sure you could argue that since its buoyant it needs to spend energy keeping itself down but by that logic why does the 8 ton gator spend no energy keeping itself floating on the surface? Well It would not be fun if deino needed to do that and its not fun that beipi cant just swim underwater without losing stam.
Another thing is jumping into water sources using beipis dive is one of the more fun things to do as beipi but it takes a decent chunk of stam it would be nice if beipis jump worked like hypsis where you get a refund of the stam used on its jump if you dont spam it.
Combat: Now I know beipi is not really a combat orientated playable but it is a little sad how its got these giant claws built for defending itself and it struggles even against a single troodon now that it got its health buffed (apparently troo has more health then beipi despite being a lower weight then it)
I think beipi would benefit from a slight health increase to at least match or be more then troodon. I also think the damage on the claw swipes is a little underwhelming I think it would be nice if either the damage or bleed or even both got buffed for it.
I believe a beipi should stand a chance against a herrera trying to fight it on the ground and should probably be the biggest adult creature a beipi should be able to reasonably fight 1 on 1.
Please make it so the claw swipe and bite don't swap controls when entering water its really annoying swapping between them if you are fighting something
for horde-testing The unstuck command is a nice addition, although Ive noticed some issues for the rare times I unfortunately get stuck. Whenever I get stuck within a rock crevice or anywhere near a rock, the unstuck command teleports me into a completely different rock, inside of it, thus making me completely stuck. Although otherwise if im somehow stuck in another way, the unstuck command seems to work decently well.
Automatically lower render distance during the night for increased fps
1.- Keep 140 slots without big AI, i think its a good idea if u want to make people travel the map, small AI like fishes, crabs, compys and pteros are so important for juvenils dinos
2.- Increase the call sounds encourages carnis to hunt other players
Add a health bar and for all the geeks coming with the “but meta gaming🤓”, You can still know how much health you have using simple calculations😱 So adding a health bar wouldn’t be much of an issue
Havent played in a minute, being able to see if you have a dino in the server is awesome
You shouldn't be able to hear a gator swimming underwater.
Would be nice if the tab menu didn’t block your bleed readout
please fix this terrible migration zone no diets ever spawn here!!!
While the addition of the transparent grass for small playables has been a change that everyone has welcomed with opened arms, it could still have one major improvement. In the picture shown, you can see the transparent grass in action, but you can also see that the tall grass (not from the new foliage, but the tallest of the old grass patches) is not impacted. I think that subjecting the tall grass patches to transparency would be a wonderful change, as those patches do still feel uncomfortable even with the rest of the shorter grass transparent.
For the horde-testing branch
The frame drops are a major problem, no joke. I'm in the middle of playing my galli, everything's running smooth as butter for over an hour, solid 60+ frames. Then outta nowhere, bam! It nosedives to four frames. I try relogging, no dice. It briefly jumps back to 60+ for like 30 seconds, then boom! Right back down to four frames. Next thing I know, I'm getting wiped out by a couple of pachys, all because of those lousy four frames (keep in mind galli is faster then pachy and I'm holding that shift! Still get caught because... 4 frames.) My gaming experience was way better before your recent patches and the AI got axed. Fix this, pronto. It severely lessens my want to even open the game, even without the horde-test active, and I'm on normal gateway, it was never this bad.
The unstuck command no longer works for me on the horde-test. I've tried it in areas void of players for science and still nothing. It worked in previous builds but doesn't currently.
horde-test note on ptera sniffing: we can now sniff while flying and carrying a fish! Hooray! however, we can't sniff while latched and carrying a fish. is this intended?
For evrima to be much better of an experience the overall pace of the game needs to be slowed down similar to that of legacy
Dilophosaurus should be added to Deinosuchus' diet
How less ai could fix the game!
How? 🤔
Yeah starting with that there is too many ai everywhere.. Which kinda ruins the experince, because it gives carnivores a free buffé! And it seems like hunting ai is something players do more than hunting actual players!
So decreasing ai to less ai like chicken, and the upcoming small ai's like rat and crab could fix alot of things! It could for an example fix sanctuarys for carnis!
Like having small animals in the sanctuarys, then as you grow big you are forced to hunt actual players, which is thrilling, many call the isle boring and too easy, that's the issue, no actual hunting causes boredom cause ai isn't so fun to hunt or feel like an achivment! so ai has broken the whole hunting experince! So less ai will fix hunting experince! The whole dinosaurs killing dinosaurs aspect! Small ai can be for small carnis like troodon and juvis etc.
If you want to reduce ai, then I also recommend reducing the food in the migration zone, because it is very common for herbivores to mixpack. I believe that as 8 Omni or 3 carno would not want to hunt a team consisting of 8 pachy and 5 teno(And they don't let predators eat the bodies of their teammates), reducing the amount of food will make herbivores compete with each other and make herbivores more interactive
The way y'all be talkin about Rex, Trike, and Quetz it sounds like they are going to be playables on official... is this accurate, I've heard for a long time that they will only be playable on unofficial servers. Would just like to clear up any confusion please.
Fps is pretty good when not much happens around, but, when you go for example in a place that has a lot of dead bodies or ai the fps drops very consistently, also the fps drops twice when lighting hits during the storm, please try to improve overall performance
Please give allo the crouch-to-sprint ability (maybe make it take longer to charge than in legacy for balance reasons?) It was a fun feature of legacy
Add a mechanic that allows deinos to bury their eggs in sand and dirt.
It would be cool to see deino fracture other dinos when lunging them and holding on for 10 seconds or more. It makes sense for a 8 ton dino with an insanely strong bite to fracture another dinos bodypart.
Bucking should take more or less stamina depending on the amount of dinos pouncing and the growth of the dino being pounced/pouncing
Maybe add a feature that gives deino a texture that shows that it just got out of the water. Like a wet texture with water dripping on it
Hunger should affect weight and weight should affect bleed resistance.
(few of my old suggestions that I still think should be added to the game)
More admins please and the kind that are present on the servers .
Since the small ai was put back in my ping went very high and my fps dropped like a stone. And a lot of rubber-banding.
The moment You choose Deinosuchus it spawns You 500 m deep in land not to mention first Deino that sees You instantly kills You. Unplayable right now. Especially for new players, more spawn points are needed in my opinion. To at least give You a chance to grow away from others.
Major Herbavore Game Play Problems....
-Forced migration to zones that have little to no food, which often does not properly fill stomachs for larger adult dinos
-Forced migrations at night with horrifically bad visibility making game play nearly impossible, resulting in it being better to log off than play. This screenshot was taken at sunset during a storm, at night there is no visibility. Spending 6+ hours growing a steggo, only to die to minor fall damage due to being unable to see where you are walking is horrible game design.
-Lack of light grazing food options beyond the bare minimum grass which has a limit that exists to only avoid starvation
-Yes.....the nights are too dark, and we have said this for months over and over with screenshots of how horrible the game play is.
-Why do Dyro even exist? Please work on them.
alright, today was a whole different experience regarding lag, this is literally unplayable, i've been killed by a raptor as troodon by a pounce that should not have landed.
For reference, the pounce "connected" near the shoreline of a river, while i was all the way to the right in some bushes. The desync is unreal.
I'm gonna say it.... global chat was really fun. No ai was also really fun. These should definitely be options for unofficial servers.
Improve the performance yet again. When Thunder and lightning strikes the fps is killing sadly. Must be something you can do, before this big and new map it worked perfect, no fps drops no high ping. So please try to do something about this issue.
Regards
So herbis in legacy feel super fun but in evrima i get bored playing them super fast, i think the main reason for this is migration zones, they tell you were to go and once you are there you cannot leave for ages. in legacy herbis could explore without needing to worry about food spawning so i think it would be better to bring back the regional spawning plants for herbis. if you shrink the herbis diet down to 3 plants and then make them spawn at different parts of the map people would spread out more.
as an example
tenos could have
mountain ash ( spawns in highlands)
jackfruit (spawns in south west jungles)
Potato root (spawns in river delta)
one issue is on spiro without an in game map people could struggle to find these locations but you could have a symbol similar to the migration zone with the S, // or 3 circles symbols telling you were to go to get that respective diet
this will give teno 3 places to go instead of just one every couple hours
you could also have the diets up to 6 plants to make herbis spread out more
I think the big Dinos should have infrasound in their calls. Infrasound is important for horror. And inducing an uneasy feeling. If that’s possible with a video game.
as carni hordetest is unplayable without normal ai. onlyway to nest and keep u self alive is go to stupid eastplains.
only ai that is spawning on hordetest is fish. Not sure what you did, but removing ai is not a good performance fix.
I know people have asked for it before, but I'm going to ask again, I don't need a kill command in the game, but I'd really like to be able to get rid of the dino I have saved on a server if I don't want to play as that dino but do want to play on that specific server. Being able to wipe it before I start playing or by logging out of the server is far more efficient than having to kill it, and I really don't know why it hasn't been made into an option yet. Yes, I can kill the dino in game, but somehow it feels like the second I actually want to die, I can't find the high places to jump from or anyone to kill me and my food and water are full and I'm far away from a place to drown. If it's hard to implement, I get it, but if it isn't, please look into it.
Upon server selection screen due to the layout the bottom right corner is empty. It would be nice if we can have dino description there so we can see if we have a dino on a server to make it easier to find rather than joining and waiting in a queue for 30 mins just to find out they chose the wrong server
an option to erase our dinosaur from a server every 24h or something would be lovely :)
Cama Nose
I first wanna establish that I LOVE the new Cama design! But I have one nitpick being the nose placement. It differs from image to image but most of the time it seems to be placed on the top of the head.
I’m normally not someone who goes asking for accuracy in the isle. But it’s mostly down to me being tired of sauropods being reconstructed in this manner. The old model had a better placement of the nose further down the snout, and in some faded images in the new concept they also show better nose placement (although those images also have a bit of ugly shrink wrapping imo).
My end point is it wouldn’t hurt to put the nose further down right?
Did have a little discussion with some friends though and the main backing behind more forward noses is mainly just that it’s the default for most animals. And that otherwise there’s nothing much we can actually say about sauropod nose placement. So maybe either design is ok.
Steggo migration zone on the east side of the map. Kinda blows to hang out in the always empty swamp
For raptors back pounce in horde-testing I think its incredibly cool to be able to latch onto the backside of your prey, the only time it doesn't make much sense is when the raptor pounces on the back of a stego and doesn't seem affected at all by the plates/spikey area.
A real time bar would be nice, which updates every time they do something with a final objective, in which when the bar is completed and get the final objective, the update would be launched
can we get the (specimen age: ) stat up and working, could give a sense of accomplishment and progress once adult and beyond
I feel like cerato's charge bite should be more defense focused than how it currently is. It would be cool if a similar system to diablo's sparring was added, just the part where you can face the enemy while still being able to slowly back up and stuff. Rn cerato's charge bite is used for chasing things down, but that feels kinda useless at times.
add bullfrogs to troodons diet
the way the head is locking to the center looks weird
Bring back the green tint that all the UI, the home screen, the server list and the profile. imo it looks much better since it fits the arid island. (I'm the only one who wants this)
would love to have it more relay on body buff.. for example... make it way less effective without but even more dangerous while getting a body down buff. This may would lead to more ceras play its strenght on defense/overtakeing a body.
even i really love the cera life... its not a hunter. Charge bite should be really really strong on body buffs to make it the defenseive it is, getting other carnis to overthink twice if they wanna risk a bone chrushing biteforce.. but to have it open area and just run after someone as offensive aint right.
So id say weak charge bite overall ( may just a bit more than a alt bite, since its releasable and still a good way to open a fight) in the open. But may even more than it is now on body buff. May my intention is wrong there but that could lead it towards a reasonable playstyle.
**Keep the dev team from talking to the community if they're just going to actively lie about release dates. **Seriously what's the strategy here?
Make us lose even more faith in this team? Can we trust anything ya'll are saying after we've realized you're not speaking an ounce of truth but just trolling to get a reaction.
A respawn button for when you get stuck would be nice. Even if you have to regrow, its better than waiting to die for ages or risking other players who are trying to help you get unstuck
Burying Food for Later
I don't know what creatures this would work for, if any, however I thought it would be neat.
Burying food is something a decent handful of animals do in real life to try and preserve the food, protecting it from scavengers and making it last a little longer. I think this would be cool to be able to do with meat chunks, this would slow the rate of decay, and make the range of their scent a little shorter. It would be good for having food caches for when the going gets tough and you gotta dig into your pantry. (I think cera would be able to sniff these out very easily tho being the little trash cans they are)
I don't think all animals should be able to do this, I think this should be a mechanic that is unique to those that cannot drag their prey into trees or something. Just a thought 
bucking could use a rework
Instead of bucking and causing the omni to use more stamina
The creature bucking would use a bit of stam to throw the raptor off
(Of course it would take a bit of time to get the raptor off maybe 2-3 seconds of bucking)
This allows some counterplay to pouncing because right now it feels very awkward with raptors just being able to latch and hold on.
This also gives raptors another way of forcing stamina consumption besides baiting attacks.
This allows for pounces to be used more as finishers against smaller targets and effective attacks against larger ones
Although not sure how this would work with the new pounce to pin coming
so ill make another feedback once it comes out
Deinos should have other Deinos in the diet after reaching last form of growth, that will avoid killing the juvies after spawning and will stop ruining experience for new players or those who just wants to play Deino... Right now when You want to play as Deino You spawn in the jungle and in 3 out of 4 tries You die from other croc before reaching water.
I stg they wanted to make carno impossible to play. Terrible diet. Terrible stam and health regen even if you manage a perfect diet. And put deinos in who can grab u and kill u instantly even if your full grown and full stam. At this point just delete the damn thing. Stegos are tanks. Deinos whole playstyle is AFK until someone drinks and insta kill them because you can never break free. And then you give other dinos diets everything under the sun. Wtf. If someone made a no deino server i would freaking pay a monthly subscription to play on it. Holy hell.
The new dinos are the easiest thing in existance to grow and its like weather patterns are tuned to fit dilo specifically. Id rather have my undersized, trash damage, windup run speed from legacy over what we have now. As someone who spent 80% of over 800 hours on this game the carno is unplayable unless you have a group. Fix it.
I feel there should be a small QoL thing for both Troodon and Dilophosaurus (and any possible future creatures utilizing venom). Unless this has changed recently and I'm unaware of this, I know that both only get their venom after reaching a certain stage of growth. Perhaps add a small section somewhere in the Character TAB that shows whether or not you have your venom yet. ^^
Remove omni's abilty to pounce stego directly from behind. It ends up phasing directly through the tail spikes, through the plates, and latches. And then when it's latched, it's completely merged through stegos plates while on its back.
Visually, the plates should prevent latching and grabbing from that angle, but the omni can happily sit there with a plate phased directly through its body.
Add a new Organ exclusive to Humans: Brains
Since most playables on the roster arent the brightest candle on the cake, their brain is not worth eating. But humans are a different story.
I could see the brain functioning the same way as sanctuary mushrooms, providing all nutrients. This would incentivise small tier carnis to actively search out and hunt humans, since they offer something unique and actually worth now. This would add to the horror and gameplay depth of the isle with humans offering a exclusive resource for smaller carnis
Proposed ideas of "Home nests" and "Performance zones", Optional additional activities for players. "Home nests" being a new type of simpler than normal nests players can build and are encouraged to return to so they advance their survival experience further; while performance zones are additional objectives in set locations (type, location etc varies per species) the players can choose to partake in for benefits- designated "spar and win here" locations being one of the example used. The hope is to give additional things the player can choose to partake in outside of the basic but solid diet system. The document screenshots go into much greater details of the ideas but this paragraph hopefully acts as a good synopsis.
I think the Pteranodon deserves more attention. It should be feared more as a small baby dino and be able to snatch them up, similar to how a sea eagle hunts. Currently, it's just a quick snack, mainly targeting AI prey or carcasses left by others. My suggestion for improvement would be to allow the Pteranodon to catch smaller baby dinosaurs and even raid nests for eggs. Imagine being a baby dino out in the open and hearing the call of a Pteranodon, compelling you to hide and enhancing the gameplay experience from the perspective of both the Pteranodon and the baby dino.
Beipi is obsolete, Thats sad. Its supposed to be a fun creature to play.
Spawn in: only food allowed is sanctuary mushrooms, Sanctuaries are not near many water bodies, so they are a hike an ahalf for a fresh spawn.
Most beipis will be dead or starving by the time they even make it to a sanctuary.
if you fill up, on sanctuary mushrooms, and then leave, you will need to almost starve yourself again before you are allowed to eat any thing other than these mushrooms.
The sanctuaries are supposed to be optional. Not forced game play. It makes no sense for a beipi to Hike DEEEEEEP into a forest for some food, when theirs literally schooling fish and frogs all around their spawn points, that they are forced to ignore, because "we want you to use our newly implemented sancturies, and have removed EVERY THING except mushrooms, good luck starving or Growing slow as heck while you eat non nutritional food, even though it is in the beipis diet later". (apparently this is a visual bug, and when i tried to eat something, i just ate bugged frog and didnt gain any nutrients, but supposidly you can eat the regular stuff.)
Once you are full grown, Its a worse game experience then when your a juvi.
You have NO STAMINA, you can barely swim across a lake, or down a river, before you need to stop and rest for stam for 5 minutes. You have LESS breach height then when your were a juvi. So places you've become accustomed to escaping the river from, are suddenly impossible to make.
This is a creature that gets 1 shot by basically every thing in the game. Its only Pro for playing it is that its cute, and has fun water diving/jumping/foraging mechanics.
But they arn't fulfilling or rewarding. Diving into the water from any height above ground level, is a gamble because you will probably die or break your leg, even in the deep bodies of water
The concept of the creature is great. It fills a cute niche just like the ptera, But its implementation is absolutely terrible. Please fix, thanks~
make herbivores have a Heart beat sound near dead herbivores body's like drowning.
The frame drops on hordetesting servers makes it pretty much unplayable, even with lowest graphic settings. The ping seems also to spike with low frames. I would love to contribute by playing/testing, but it is fatal to be remotely close to other players.
Social feature - grooming. Let dinosaurs groom themselves and each other as a fun social action as an immersive option.
Would be fun and interesting to see some sandstorms, whirlwinds, vortex, whirlpools for nice visual effects
What if there were nesting events like there are migrations? Like as the migrations cycle through different zones every once in a while it cycles to a nesting ground (that isn’t just a dusty area)
Please, let there be more frogs. They're hardly visible, and finding them is very difficult. They provide very little food, and if you do find them, it would be nice to see them more often, even if it increases the difficulty of catching them
Please adress the growing cheater problem more. Sadly it became such a common thing and dying in this game means so much due to the time needed to grow back. Implement a propper report system and place resources on anti cheat. Open a "report a cheater" channel so its easy for everyone to report.
Species information panels when 
Awkward backed creatures
Animals like stegosaurus and kentrosaurus shouldn't permit omniraptor from pouncing from the rear, it just looks uncomfortable and especially kentro, it looks painful
I much prefer 140 population+only small AI. More players, better interactions. Except trex. Make a big scary boss trex AI.
Herbivore Diets Suggestion
(i know diets outside MZs are planned, here is a structure i would be enthusiastic about trying out)
let all herbivores have TWO persistent diet items so they can go around the map and maintain a tier 5 diet, and they have to go to MZs to get a perfect diet, which are ideal for nesting.
ALSO
those two persistent diets are collected/found in a unique way, like hypsi climbing, teno diving or using claws in some way to rummage in material, pachy headbutt, dryo digging for tubers etc, stego rearing up and pushing trees down(?idk)
this would be a great QOL enhancement in contrast to the current food acquisition of:
- Hold Q to locate exactly where food node is
- Approach food node
- Hold E to consume
- Repeat
After which there are no other directives to follow besides nesting, which is awkward at the moment because its hard to tell how soon a migration may change or how much food is remaining. If there we're geographical based food items then herbivores could venture elsewhere to find perhaps a small and reliable food source, these could also be learned by carnivores so they could stalk the routes from between MZs and those feeding spots instead of lurking within a confined area. It would feel much less artificial that way.
Also it was fascinating that no AI saw an increase in herbivore players, it was a lot more fun! Hopefully the lesser AI spawnrate will see this trend continue. 🙏
Thanks for reading!
When I changed some graphics settings and the game prompted me to restart, I got a security alert of my anti virus which put the "GameRestartLauncher.exe" into quarantine.
Iam Just giving my idea for megalania
-so Megalania is Posinous creature like Komodo dragon so the bite of mega can effect on prey like similar to dilo's attack but in different way
and the main thing is like could add megaliania a new ability of camoflauge so it can blend in deep forest or on any surface so it can strike on prey so the poison slowly kills the prey
Human in game chat
Humans when they are added as we all know will have voip, but the problem with voip in many games is its only at 1 pitch. This creates a massive problem in some games where you need to be quiter/louder, this problem can be seen even more in games where the other team can hear your voices. In the isle not only will other humans be able to hear you but the dinosaurs also. Nobody wants to see a raptor and then tell their buddy and in the most casual way hes like hey watch out for that dinosaur that's about to maul both of us.
My idea would be to add 3 different voip modes, Whisper, yell, Normal.
This way players can change the pitch their voice comes through based on the situation, would also make for some awesome moments. See a T rex your buddy doesn't see, yell at him to run. Being hunted down by raptors, whisper a quick plan to your friend. Just walking through the jungle, talk normally.
Not only would this be extremely good for the overall human enjoyment but it would also create some awesome horror moments with other players.
I'm not a big fan of humans being in The Isle. It seems like players will just camp around the areas where the best weapons, ammo, and items spawn, and those sweaty players who are really intense about winning can make it less enjoyable for everyone else. In my opinion, humans should only be part of The Isle if they're meant to create a survival horror vibe. That would mean they'd have basic tools, weapons, and maybe a flashlight, but nothing beyond that. No firearms that allow players to kill everything in sight. I'd prefer not to see my favorite relaxing game become something it wasn't meant to be for me. I'd rather not feel pressured to play PoT.
Give Pachy the ability to headbutt a tree with herrerasaurus hanging on the tree to be knocked off the tree onto the ground giving a little more concern to them being 100% safe in a tree any other dino no but for pachy to headbutt a tree and knock coconuts off the trees why shouldn't they have a special little mechanic to knock herrerasaurus off branches or trees (thin trees not MASSIVE trees obviously) would add more immersion-coming from a herrera myself i think it could be neat!
Here I am a year later once again with the feedback that Evrima nighttime occurs far too often and lasts far too long.
For dinos that can eat rotten meat, instead of showing the rotten meat icon, show which nutrient the meat would give if eaten in a different color to show that it is rotten.
Hi all! How often has it been discussed here to run a testserver, which does not fully let you choose your dinosaur, but which does the math for a healthy eco system? It would choose the dinosaur for you while adding randomization, by which each dinosaur needed in an ecosystem is given a %chance for you or your group to actually make that draw. If we had this system in place then every dinosaur would be played and AI would be much less needed, since apex predators or predators in general would naturally be much fewer in numbers. It is a simple calculation which could be tested. I am very much pro AI, but it is a fact that playing a mighty carnivore is for most people the most wanted, but for a healthy server, the least needed option. This could work in my opinion, but species like the dryo for example would really at least need their burrows to be fun to play again. People spawning and throwing themselves off a cliff just because they were born herbivore is something which should not happen too often since this server would be an option to choose willingly. It would be cool if successfully nesting with the herbivores, omnivores and small carnivores like troodons would be rewarded by increasing the chances to become a creature, which is higher up on the foodchain, or giving you a little boost if you are reborn the same creature upon death and reentry into the realm of the living.
Quad bikes for gen 2s if they end up getting drivable vehicles. Would lack the protection and utility of a humvee, but would sort of have a niche as a basic personal transport. I don't know if drivable vehicles are planned or not, but if so, then this is pretty high up on my wishlist.
(Make them loud asf too, no sneeky basic transport vehicles)
Minmi suggestion: with Minmi’s ability to quickly hide in the dirt, it would be cool if it could do the same thing in mud or underwater to hide from semi aquatics when in the water.
I cooked up this concept thing in just a few minutes, was thinking this would be a cool addition to nesting. What do you fellow Islanders think? 🙂
i hope they do something about the mixpacking..its not fun imo!!
Troodons, dryos and Beipi all shouldn't take over an hour to grow. All of them are 1 shot. Troodons getting that random health buff did nothing. This game will always have wack hit boxes. Not fair growing so long for such a fragile creature. Literally any troodon group that appears ends up losing 90% of their pack after 1 fight. All 3 of these creatures are not worth 1 hour. At max, 40 minutes.
Sanctuaries, perhaps my expectations were too high for what it was going to be. A place where the juvies could survive and promote fun play during this phase.
However, it's currently the most confusing and boring place on the map, with all those copy-pasted trees that form a real labyrinth, difficult to navigate even for the smallest creatures.
I think it's a marvelous idea to have Sanctuaries and I really hope they bring a lot of charm in the future, but in my opinion it should be rethought, for example:
- The density would decrease as you got further inland;
- At center you could find food and a well-designed location for a more interesting experience;
Another idea would be to have different sanctuaries and not all the same Cycads. For example:
- Rock formations;
- Skeletons
- Fallen trees;
I love the updates to NE Plains on hordetest! Now I'd like to see an area like West Access get a similar treatment, it's quite boring by comparison 
Please fix high clutter lag. For example East Plains. It makes fighting other dinos almost impossible.
What is wrong with Pteradon's night vision
I think the big Dinos should have infrasound in their calls. Infrasound is important for horror. And inducing an uneasy feeling. If that’s possible with a video game.
Anyway you guys could implement a priority to get back into a server your get DC'd from? With queues at night if you DC by the time you get back in 9/10 times it's too late and you're dead.
odd idea but i think it'd be really cool and scary: a dinosaur who can mimic the last call heard. that is all. no idea what dino would do this but it'd be cool and scary!
I think bringing back the distance calls from legacy would be really cool
bring this lighting back for night time, it gets extremely dark sometimes and turning the night vision on hurts the eyes especially if youre playing in a dark room.
Deinosuchus has 8 tons, with jaws X times stronger than his weight, the fact that his lunge only grabs and doesn't brake anything has no sense... Also seeing behavior of modern crocodiles, they doesn't kill each other the moment they see other croc.. It's very rare among them. I know cannibalism is here to control population on Deinos but right now it's getting out of hand. With people killing each other and wasting hours of growing the toxicity in community grows more and more... Keep that in mind.
how about yall add new Dino’s instead of fixing useless bugs
Performances increased by a lot, i am at 60 fps and my fps dont die during storm like they used to do, thanks
Just going to put it out there.
Linux and macos support
Unstuck or Respawn... sick of getting stuck with no help and have to wait to die....
Carno was very weak in the hordetest patch because he cannot knock down his enemies instantly, so the opening cost of his chrage ability and the stamina cost spent per second should be reduced.
I think the opening cost should be 5% and every second should be 2%.
Add allosaurus
Hey I have some feedback considering sanctuaries.
I like the concept of shelters in which juvis can hide but I have the following issues with the implementation of it right now:
a) The bees which don't attack juvis feel artificial to me. I never go: "Oh I've angered the bees" but more like: "Oh I've entered the low level area of the game".
b) The sanctuaries as big areas seem to be never really occupied by anyone.
c) The sheer amount of the Cycads is kinda difficult to navigate even as a juvi.
Suggestions:
a) Remove the bees as just a deterrence.
b) Instead of having big dedicated sanctuary areas it would be nice to have smaller enclaves but more of them and spread out over the map. This would allow smaller animals to use them as temporary shelters or obstacles in chases more often.
c) To make the vegetation of those sanctuary enclaves more diverse I would like to suggest another plant to be added to the game:
Thorne Bushes
Game mechanic:
- Animals entering the area of a thorne bush are slowed down and start to bleed. The amount of bleed depends on the distance moved through the bush and the body size.
- Animals which are smaller than a certain size don't get affected by the thorne bush. The threshold could be somewhere between a Troodon and a Dryo.
- Huge animals (Apex sizes) don't get slowed down but still suffer some bleed. They also might even trample the thorne bushes or are able to cut them down (Theri).
- Some animals might not be affected by thorne bushes regardless of size due to them being nimble (Dryo) or thick skinned (Anky, Maggy).
So to summarize:
Removing the bees as a deterrence, having smaller but more numerous sanctuaries and adding thorne bushes would make sanctuaries feel more natural and make them more useful to players.
idk if this is the right place to say it but...i would like 1 flying apex. quetza maybe? would be cool.
Maybe slightly reduce the stamina cost of all jumping dinos? for Herrerras who regularly hops from 1 tree/branch to another it quickly drains you.
Please, add back the rocky beach design. It was so pretty😔
Balance the organs from bodies... Right now 3 organs give Three dot diet, 1 organ gives Double Line diet and 1 gives S diet (Forgot their names, answered unintentionally)
Tarbosaurus Niche Suggestion
First off, this is not a joke. I know that for years, Tarbosaurus has mostly been a joke in The Isle community due to its redundancy at the time, but that was back when the full roster didn't have as many duplicate animals. But now, with more intensive diversity, I think Tarbosaurus could have its rightful spot.
So, Rex in legacy had bone-breaking capabilities, but in Evrima it will already be a walking powerhouse of raw health and already crippling damage with no need for fracturing damage, so I think its infamous cousin Tarbosaurus could be fictionalized to have a rough nasal ridge and a brutish disposition for being a pseudo-apex brawler. With less health, less agility, and less damage, it makes up for its shortcomings with the ability to stunt similarly-sized opponents to make it easier for it to land additional hits on them. Its moveset would be unique among theropods, as it could use primarily non-lethal shoves and rams to essentially "bully" other large dinosaurs.
I really hate the migration zone. In Spiro, I used to play 50-70% herbi, and now I play NO herbi.
I don't like them because, in spiro, the whole reason I played Herbi was so that I wasn't trapped in the hotspots. I liked being free to roam where I pleased on the map. I disliked being stuck to one area. This is precisely what migration zone does.
But, I understand migration zones took a lot of work to make.
I would like to recommend that you sprinkle diet plants (At least SOME kind of diet, even if it's only one kind to force herbis to go to migration for a complete diet) and just make these diet plants consume quickly or be sparse enough that only a solo can fill a hex off of them. Groups of herbis therefore would be forced to migrate if they wanted more or better food. This way, Migrations are still a way to find large populations of herbivores... If, a large population exists at all.
When you spawn in, you spawn in to the world alone. If you make herbi 'only fun in groups,' only people who have a group before they even spawn will play herbi and at that point, why not play something that power-scales to numbers more effectively? Like Dilo or Raptor.
I think making Herbi life more solo-friendly will encourage more players to play herbi.
Small Dino’s following really big ones around to eat stuff they crush, like frogs and such or even clippings of plants they pull from the tops of trees. Petra being able to cling to the big Dino’s sides and graze on parasites, ect. Ect. This way the small Dino’s and big Dino’s don’t have separate worlds and are more interconnected
Nesting Genetics
I know something similar to this will be introduced with mutations, but why not go a step further and include color and skin genetics too?
When nesting, specific pattern combinations between parents have a chance of nesting in a unique mix of the two patterns. This alone would make people want to nest more to try and get unique skin patterns. Place mutations like the chance of becoming albino, melanistic, or piebald on that and nesting becomes more valuable to those who like unique skin patterns.
Obviously this doesn't solve issues with nesting, but I know a lot of players that would love to have a system like this. It makes it more like opening a present to see what's inside instead of knowing it's just going to be a copy of the parents.
Every dino is assigned some loose variant of genetics that determines whether the animal carries a mutation or not and has the chance to pass it. This isn't visible to the player and would have to be "proofed" through various nests.
Dinos could even carry their parent's skin patterns/colors and pass them onto their own offspring.
Idk I just like some loose form of genetics in animal games, it makes any form of breeding mechanic more interesting.
Megalania kit:
base features
Weight: 1000kg
Maximum speed: 40kph when at max stamina 20kph when at half, 15kph 25% or below.
Trot speed: 25kph
Stamina while sprinting: 20 seconds until 0%
Growth: 1 hour and 45 minutes (perfect diet)
abilities:
Climbing (can't climb after juvenile stage, if in a tree can climb to slide down the tree with its claws)
Burrowing
Herrera level swimming with around teno speed
Can smell blood from much further than others
Is a cannibal
Can eat corpses whole that are 650kg and smaller.
Combat:
LMB: a bite that inflicts venom with every bite, around 125 damage per bite
RMB: Tackle N' Wrassle. A megalania can tackle a prey item equal or below its size and wrassle them down for a kill. Animals inside the wrassle can move and fight, being able to move out of the way of bites, if the megalania is exhausted, it gets dealt about 50 damage from the blow it takes and is stunned for 2 seconds. Each claw strike or bite deals about the same as any other claw strike or bite on a headshot.
Alt LMB: a claw attack that deals 150 damage with a decent amount of start up.
Alt RMB: a tail whip, which on smaller animals (below 1000kg) can actually fracture what it hits, and for things larger than it, it stuns on a headshot.
Venom: the venom is an anticoagulant that increases the bleed drain speed of the playable for around 60 seconds, mud can be used to slow the bleeding speed, but will not fully stop it.
Feel free to comment and give any addendum or changes.
Slowed Metabolism
I was thinking it a neat idea for Deinos, but maybe as a mutation. It would give you slower hunger or maybe just nutrient drain. The drawback could be a slower stamina regeneration, or the slowed metabolism only takes effect when your stamina is above n%
Add an option for community servers to have dinosaur slots, idk how many servers at this point i have seen that has stuff like "dino storage" and things like that, that needs a 3rd party bot or person to do it for them, would be alot easier if it was just added as an option for the servers that wish it
A saltwater croc can live for several months without water and for a year without food because its real success Adaptation is the control of its metabolism
There should be a discord channel where all the mechanics evrima and his explanations are posted because wow... it was difficult to research the mechanics of nutrients/gore to be able to understand how works
(it's in portuguese because it's an art I made for a Brazilian server of The Isle called Prelude)
playing with friends is super hard. when I'm trying to play with 4+ friends on a call its super hard to go back and fourth from the nearest spawn to migration and also keep everyone's food and water up, bring back the random spawns (this will also remove hotspots) and bring back the legacy grouping sytem, it was super user friendly and when playing with groups of 4 or more people it would be super helpful.
Give Bepie back the stamina they had on Spiro, I understand why the stamina has been changed, but its not even fun to play Bepie anymore, you dont have enough stamina to swim for extended periods of time nor gain stamina back from doing the water skipping. At this point Bepies might as well be AI dinos.
Buff Carnos RAM again. Can't even take small dinos down
Im sure its been mentioned, but a lot of the new terrain in horde testing can be clipped through and/or stuck in/on. 😦
Especially the rocks...
151 ping in game, but lobby said it was 80, 8o is lowst I cant find. Crazy
something aint right about this
There should be a tracking sistem for the herbies, it isnt fair as a pachy or any other herb to be attacked by raptors or any other kind and even tho you manage to break their body or legs if they run into bushes they manage to scape, should be able to track footprints
can we please be told what exactly was patched on hordetest? Not exactly sure what we are testing anymore.
Is there a way to get just like 1/2 other spawn(s) for Deino, all the cannibals just sit at water access's lake, or the lower river, now. Can't even try and leave the area, or you're dead. Like one at swamp would be plenty.
make tap to run an option in gameplay settings
make map smaller, or add more people able to join servers
I love gateway but these waterfalls hurt my heart
Bring this kinda night vision into Evrima please! This makes the night vision more valuable, makes nights more strategic for the attacking side, and extremely scary.
I would understand if this is unwanted since Dilo's venom is basically this, I just think it would be so cool if at least some nights were this scary again 🙂
I know this has been brought up time and time again, but nighttime for dinosaurs that well- are more successful during the daytime, is a complete pain. Right now sleeping is just used as a way to log out, but maybe we could add a way to sleep without doing so? Slowing down your metabolism and healing you faster at the cost of being more vulnerable and losing all vision?
Right now, especially for some dinos- sleeping through the night comes at the cost of almost your entire hunger bar, and hunting down food as a carnivore first thing in the morning isn't exactly something I look forward to doing. I know cosmetic sleeping has been brought up a lot, and wouldn't be at the forefront of the devs mind if it didn't have a mechanic or purpose behind it?
Either way, something should be done to reduce hunger drain if my dinosaur is just chilling, rather than walking around the map or fighting constantly. Hunting isn't always what I want to do, surprisingly enough. 
You guys should fill the spaces between rivers and waterfalls with water, I've just lost a deino to this and its happened before, it really sucks to lose a couple hours of deinosuchus to a poorly designed waterway
So many animals in real life can be extremely sexually dimorphic - not only in appearance, but in functionality. I would like to see a dino with functional sexual dimorphism of some kind!
Currently we have sexual dimorphism, but it is cosmetic only. I think it would be really cool if there were a species where the male and female had like, some different ability or something that complimented each other. Like. Maybe one has a venom that increases bleeding, and then the other has an attack that does higher bleed.
Or, maybe they just have some other way to buff each other. Maybe they make a call that buffs each other? That would come at the cost of being noisy, which isn't a bad thing to help balance it out.
I really like the idea of teamwork in the contexts of two differently functioning playables. Like the kind of team work you see in a video game with a 'powerclass character' and a 'support/healer' character, though I think it would be cool if the two were able to work independently (So they can survive solo) but somehow complimented each other when together.
It would be cool if they also had sexually dimorphic calls too, so other species as well as their own know what creature with what combat ability is calling, rather than one call for two combat-functionally different creatures.
I do not know what species of dino in particular would be good for this. But I would be interested in hearing suggestions!
The Isle = Survival Game?
Well, I've been playing The Isle now for a bit more than 500hrs. I have started the game, cause I love to live a life of a dinosaur. But sadly the game does not seem to be made to live the life of a dinosaur. It more seems to be a PvP game with dinosaurs.
REASONS:
- If you just want to enjoy the map and the life of a dinosaur, searching for food, you are more or less made to fight other players. Cause there is not enough AI for every dinosaur to survive as adult (for example: Carno or Cera)
- You are also made to get diets to have a better chance to survive. But mostly you can't get all diets from at least one AI. (for example: Deinosuchus just have ONE fish on its diet. The rest are other players that would need to be hunted. Aswell for the Raptor. The Raptor needs to hunt players to get the third diet.) But I don't want to harm people. I know we all have a limit of time to play a day. So we are all sad when we get killed. That is why I feel bad to kill players. Anyway I am made to do so, cause otherwise I'll get punished for not having the diets my opponent might have.
- So I decided to go to places where less people are and accepted all the debuffs I get from growing without diet. But at the end of the other map, there isn't even enough AI for surviving. So I starved to death many times, no matter what carnivor I was playing. So am I also made to play herbivore now?
I don't know why I am made to fight other players to survive. I totally accept to be hunted by other players, cause that is what survival should include. But why do I need to hunt them, if I don't want to? Why am I not allowed to enjoy your awesome map and dinosaurs?
(Sadly I do not own Discord Nitro, so I'll need to wait around 6 hrs, before I can add my ideas for solutions.)
Suggestion: when a dino has it's blood almost depleted (nearing the stage where your screen starts to go black, or under a certain blood percentage) it could become wobbly or look like it has some kind of nausea so other people can tell that it's almost done for
Someone else mentioned this, and I’m going to out my own twist on it, a mutation for tracking that would allow you to identify unknown footprints could be interesting.
through sticks and stones, i see no bones
please make it more obvious when you’re accidentally eating bones with sound or visual aspects
The clipping issue needs to be fixed. Very often when you kill a dino on a rock, plataeu or cliff the body clips through and just lands below the object/terrain.
Adding onto that, make it more obvious if you eat something rotten like having your stomach flashing yellow.
I puked two times because I ate something that went bad seconds ago with me assuming that it was still good.
Possibly consider adding a separate icon that differs from the normal meat one to indicate a corpse of the same species if you're not a cannibalistic carnivore. Sometimes corpses rot and contort into strange positions making it awfully hard to tell what you're eating.
Please correct the night vision of the Deinosuchus. Since everything is fine on RTX cards, but on others (for example, gtx 1070ti), nothing is visible beyond a meter. This applies only to lakes. Visibility is normal in rivers. The first screenshot is on GTX, the second on RTX
Herrerasaurus should not be able to climb walls, just trees !! Claws don't grip walls
You guys need to focus on people hacking your game. Multiple people have encountered people using speed hacks in the hoard test.
SOLUTIONS:
Version 🇦 (I know people want to fight for their diets, might not like this. But not all want to play PvP Ig):
- Please spread AI around the map
- Please give every dinosaur one AI per diet. But make them difficult to get. So it is still a survival.
Version🇧 (Probably interesting for everyone, but I know ofc this will take a long time and hard work too):
- make two versions of servers. Add a PvE version with all dinosaurs as AI implemented. Give each of them their own way to act. Let an Cera AI for example be agressive, let a Teno or Stego AI defend themselfes.
Version🇨 (This takes a lot of time and work aswell, maybe even more):
- Combine Version A and B. So people would never really be sure if they have killed AI or a player.
Version🇩 (accepting all debuffs):
- Create another server version or just an area of the map, with an AI, that is aggressive or/and can defend themselfs but also can fill up your stomach. This Area shouldn't have any diets at all but water.. It should be like a little safe place, where only dinosaurs without any diet (no activated diets, count as diet here) could enter. Dinosaurs that got some diet would have just 2 minutes to leave, before they would die to a special bug attacking them or smth like that.
Version 🇪 (Slowing down):
- Growing dinosaurs in PvE could take 5 times longer than in PvP, aswell as any kind of healing. But let hunger go down way slower too, so you can walk around the map without searching for food ALL the time. Water is everywhere, so it can be how it is.
I know there are a lot of players, that don't like AI to give diets, cause "they are to easy to kill". So why don't make them not that easy to kill. So The Isle becomes a survival game as it is actually supposed to be?
All these suggestions will take a huge amount of time. I know that, but I just mean it as a plan for the future. So more sort of players can enjoy the game without quitting, because they are annoyed to be forced to do some PvP.
Better Mutations From Nesting
When the mutation system is added (Formerly called affinities and then perks for those unaware or confused on what mutations are), make the best and most powerful mutations with less downsides/tradeoffs only be available during your life cycle if you were nested in (And/or nested other players in) to encourage people to actually use the nesting mechanic and make a more immersive and active player environment. Mutations that are only available from nesting could also be given their own class different from lifecycle mutations and lifestyle mutations.
And to save six hours until next feedback, since this is related, I will also include it: Have C pattern skins be unlocked through nesting and/or mutations, and have D pattern skins be unlocked through mutations and/or the elder cycle.
^ I would rather A B and C patterns be defaults, then give D E and F as unlockables.
Beipi JUST got pattern C. Not only would it suck to have it randomly taken away until unlockable things are properly added in, but I also feel it's just asking for something to break for people who have skins saved already.
Increasing the capacity of the first 3 official servers to 140
Not to die when falling from a few meters into deep water. Doesn't make sense you fall into the water and die
make a #hordetesting channel for people to talk in js like #evrima-na #evrima-eu etc etc
Being able to run slightly faster down hill and slower uphill
Can you please, please! Look into the FPS issue, i have to re-log 3 times per hour because the frames are dropping like hell until its unplayable, re-log fixes it so it seems to be a memory leak or something like that.
Please fix current diet system. When I have Two slots with diet and want to fill my second diet to 100% it starts filling my third slot instead of the second.... Gotta wait a lot to make it empty and it takes much longer to grow..
I know it should fill the third but after the other two are full... Not around 50% like now
As an Adult Raptor with full nutrients, it takes approximately 14 minutes to heal back to full health after being “wounded.” 12ish of those minutes you are forced to “rest” and unable to move. Please consider lowering the time it takes to heal out of the “wounded” state as an adult raptor. I don’t know about adults across the board, but most people don’t have patience to wait that long, especially since there is nothing you can do but sit and wait.
Bring back the spawn timer, having incredibly petty players spam omniraptors after dying is very unpleasant.
I feel like the little pond in the north jungle could be like 1 meter deeper. or have more ponds with vegetation on the surface.
I'm sure an excellent update is on the way. We are looking forward. Especially dinos 
It would be great to have more unique places on the map. One of my ideas: a flooded lowland with forest or flooded human buildings. Currently, the only aquatic biomes we have are rivers, lakes and swamp. This is more than on the Spiro, but still the rivers and lakes look and feel quite similar.
How I imagine this flooded lowland:
- There may be a broken dam near such a flooded valley, which would add to the atmosphere of the accident/crash in the past and abandonment in the present.
- Trees and buildings are completely or partially under water. There are many fish swimming around.
- Some buildings may not be completely flooded (imagine a partially flooded corridor where you playing as a small creature or human and meet an adult deino...)
- Such a place can serve as a shelter, resting place and nesting site for semi-aquatic creatures.
- These human buildings may still be partially functional (for humans).
It would be interesting to explore such submerged structures!
(With the help of AI, I tried to clearly show what it could look like).
In Evrima, when launching the game the 'AE' intro lasts half a second, could you guys fix that please. Also when creating a dino after joining server, his feet float in the air. These should be very easy things to fix.
Configurable stats and diets for dinosaurs on community servers. Now that custom growth times are in the works, there is no reason to not take customization further. It’s clear that everyone has different visions for how the game’s balance should be, and the game’s punishing nature on death makes it extremely frustrating when your dinosaur is essentially hard-coded to not be able to hunt/defend itself from a certain playable. It’s also annoying when your dino is the victim of unnecessary nerfs or playstyle changes. Allowing server owners to customize dinosaur stats would make the game more accessible to everyone and help it to compete with other games in the dino sim genre.
In my opinion, I think it's kind of stupid that a little baby troodon can do bleed to a fg stego. I don't understand why it can, bc a stego is at least 20X a bb troods size. Please fix this. (and baby utahs too)
Is there a kind of buff/bonus for nesting in discussion ?
would really like to see something like the cera bodybuff for the mother dino for example in nesting range or like a group buff if a pack is born together.
That would make nesting more of a thing since its not that popular at the moment (sadly).
Nesting could be a nice process of the games circle of life for the dinos and i wish to see it more often, but theres no big benefit from it and spawning in as a new dino close to your mates is mostly more efficient 😦
sorry if something like this was already posted/asked for.
fix the food bug that keeps happending, (herbivore, since playing teno) you cant drink eat (sometimes) mostly not
please add an unstuck request discord channel, and a nesting discord channel ❤️
Hey guys, just wanted to let y’all know that I and I’m sure many others, really appreciate the recent activity and reveals in the Phase Three Channel. It’s great content to carry us and build hype from one update to the other, just wanted to mention that. Keep up the good work 👍
Hordetesting still has too much contrast
In an open field with a super bright sky above me and the ground is way too dark
Been trying some hoardetesting as herra and I’m getting fatal errors back and forth. Not sure if I’m the only one with this but I wanna throw it out.
Did stop after setting an fps limit:P
Please fix nutrient activation costs, its beyond parody at this point.
As much as i think common sense should be good enough to not require rules when joining a server in game. For those who lack it, i feel it would be beneficial to have a small set of chat rules appear when joining the servers.
Spice up the diet system? As is i find it very barebones and boring, and as someone who has been playing since they were implemented- it hasn't gotten any better.
Many things can be done, some are already in the game! Salt licks could be actually useful? Their only current use is to cure vomit sickness, but odds are if you venture out to one the sickness is already gone- making them next to useless outside of being a cool rock on the map. Giving them an alternative effect or use would be pretty cool? Maybe applying a breif buff to your nutrient gain from food, or sustaining your nutrients longer- something to make managing your diets less boring and repetitive.
Alternative food sources for herbivores and carnivores are desperately needed- why are there no lizards, bugs, small mammals, etc. for carnivores and omnivores to eat. Why don't herbivores like stego have a diet for cycads, or general vegetation? Why can't we have things such as gizzard stones to grant more food (and maybe nutrients) from grazing?
There needs to be more done about the diet system, as is it is still just a grocery list for dinosaurs- and very painful to manage at that. Make it fun, make it creative, please. 🙏
Add bone fracture to the Deino only applying to large dinos just as a deterrant for larger dinos currently in game and for the ones to come like rex, spino and trike. This is not an ability to kill but just to balance out the palying field with risk factor.
Make it so pachy can ram uphill. Those hits should have registered. Also fix the bug where Pachy can't cancel Carno ram
I feel like Omnis pounces should be more looked into, being pounced from behind when it was a tail shot makes no sense at all honestly.
If it was a base tail pounce? Sure, but the tip of the tail? Seems a bit cheap to me.
The tip of the tail should have no collision for the pounce to register.
Regional plant spawns
a clear indicator of the freshness of meat, especially non-diet organs
please revise the steam page and update it to evrima
idk how many times this has been mentioned, but please make storms less frequent, dont get me wrong the odd one is nice and adds effect, but its getting beyond annoying, every night is a storm in au1, i find myself just afk'ing through them as its unenjoyable snapping my legs from a 2ft drop and not also being able to hear anything more than 10m infront of me
Add group voice chats (as an option), it's a huge advantage ingame that is only available to people that organize outside of the game. Why not give that same advantage to players within the game? Plus in the heat of a hunt or other scenario you can't stop to type in chat most of the time, a voice chat for packs (to clarify only pack members would actually hear the voice chat, outside the pack it'd be silent or you'd hear dino vocalizations) would be a literal lifesaver. You could even make it so that when players are talking in voice chat their dinos vocalize. The Isle as it stands is super anti-social and incentivizes pre-grouping so this would be a great way to have organic packs arise more easily without a Discord or TeamSpeak crutch.
YES. YES.
They should fix this problem. Its annoying to play against people that see you but you cant see them.
Troodon poison should be made a little stronger.
Pls fix the problem where u bite but it dont hit(hordetest) . Im talking about clean bites! But it goes just through the body. Cant explain it better.
And pls do something with the pounce so u can let go e a l i e r when u accidently pounce your packmember
Why aren’t we allowed to back up? I think it would make combat a lot more enjoyable.
pls bring back deno northeast spawn
the liver is a pretty big organ that shouldn't be forgotten about-
2 lungs for dots
heart and liver give S
stomach and intestines give lines
2 organs for all 3 vitamins, and buff the amount you recieve from eating! as a large dino it is too intensive a task to keep your diet up.
bones should give a massive amount of vitamins for the few dinos who can consume them
fix the bug that causes plants to show up as leaf, massively increase the spawns of everything in migration zone(floura and fauna, migration zone should be the hotspot!) and add some plants around the map to help keep diet as a herby
Adding all this forest and vegetation closer to the river in the center of the map?
Beautiful, fantastic, excited to see future map updates! ❤️
hey devs i got idea for apex corpse, so when u smell it shows u its the corpse of giant creature so ye
It's absolutely lamentable that when killing someone on top of a rock, the corpse gets stuck inside and can't be eaten. It has happened to me several times that I'm starving and the body gets stuck inside the rock, and I end up dying because I can't eat it.
Open The Isle Legacy To The Modder
The isle legacy was abandoned by the devs and will probably no longer be updated. I advise you to revive this game to open it to the modder, to download a devkit then the players will only have to do what they want on unreal engine, such as creating abilities, or adding attacks, or new species, creates maps. This will bring the game back to life.
hey guys i just want to say the waterfalls on the new map(gateaway) are a deathtrap for deinos, i have gotten stuck 5 times in a row once at 50%, please fix this ❤️
What if there were nesting events like there are migrations? Like as the migrations cycle through different zones every once in a while it cycles to a nesting ground (that isn’t just a dusty area)
Better stamina for beipi and ptera
beipie should be able to run in mud
fix server ping
Tug of war mechanic between deino and lunge targets who are in a medium weight zone, too big to be picked up but too small to shrug off lunge without a care, maybe in the range of 40%-60% or 30%-60% range of deinos weight, excluding when swimming ofc
Can we have manual alt attacks set to "ON" by default?
It's just confusing for people when they can't even stand still and attack to open up a corpse going "how did you do that"
Please
Due to how the diet system works, it's not ever really worth getting 2 of the same diet.
Why not just have one diet slot for each type?
No more mistakes like when your 1st slot is empty and you eat some diet that's already in slot 2, wasting both food and time.
Fix server ping asap please! Its so hard to play in some places.
Hypsilophodon spit rework-
First instead of using hunger for the spit it should use a system similar to ceratos bile. So instead of using a vital resource just to use its ability it has a separate bar that does not decrease over time.
To fill up the "ammo" you cannot just eat any food item or graze instead you fill it by foraging. While you are on the ground (not in a tree climbing) and you sniff you will see dig spots much like gallis foraging mechanic. Foraging could result in finding random poisonous mushrooms or poisonous insects. These would hardly give any hunger but would fill up the spit ammo enough for one shot. Depending on what you dig up they could apply different effects to the spit which would be displayed in the character menu when you eat them like diet buffs. Perhaps the effects could be combined into different effects. While foraging this could open the hypsi up to predation while being vulnerable on the ground but also giving it a fun activity of hunting down the effects it want.
Anything dug up from foraging would despawn within a few minutes if a hypsi is not holding it to prevent tiny pieces of food causing lag. Other herbivores cannot scent or interact with whatever it digs up so it will not interfere with the compass of other animals.
Any effects applied would get instantly washed off in water
Generally creatures slower then hypsi should have resistances toward it to prevent trolling of giant slow things. Being spat on multiple times would have diminishing returns.
Example effects of being hit in the face with the spit:
-Periodic temporary darkening of vision
-Block/reduce scent
-Muscle spasms
-Auditory and visual hallucinations
-(If a bioluminescent fungus is added for it) Face will slightly physically glow in the dark.
The Idea is long lasting deterrents that are not lethal but annoying enough that you don't wanna mess with it unless you kill it.
Remove the movement stop when spitting. Give hypsi growth on spawn.
My ideas to make Beipi a better playable
Firstly Beipi as is, has some pretty awful stats for something that’s supposed to be aggressive towards stuff. Some stat tweaks should come to help it survive a bit more
. Bump Beipi’s health (not weight) to 130
.Bump Claw swipe damage to 55 with decently better bleed
. Alt combo goes up to 120 damage if all hits connect
. Increase Beipis swim stamina as it runs out fairly quickly
. Allow Beipi to regen stam while swimming underwater (currently regular swimming underwater as in not sprinting still drains stamina)
. Make adult Beipi dolphin jump similar to sub adult ability making it more agile in the water
Mechanical things
. Beipi can choose to use sticks to build floating rafts on water sources that let it lay eggs as a new type of nest
.let beipi properly just eat fish instead of needing to swallow them (same for Gali)
. By pressing F underwater Beipi will send out a a sonic wave that goes fairly far (farther than view range at night time). If an object is sensed in this radius it will be highlighted within a radius. Has a 10 second cooldown to not make it spammable
Something like the below screenshots is still my ideal iteration of NV. The old Gateway NV mixed with a similar style to these old Spiro screenshots of the style of NV we had around Update 5-ish.
Personally I like the idea of the ground and the dinosaur being not too bright, and there being no distant stenciling. It gives for a more uneasy feel if you can't see stuff as well on the edge of your NV, as it fades into darkness. It's a person's natural tendency to be on edge with what they can't see. See any moving shadows on the edge of your NV, with glowing eyes? It's fun if you don't know what it is at first.
To avoid going back to the issue of it being too dark to actually play for many species (stego, cerato, ptera, etc), I propose keeping the ground and foliage under a more soft faded lighting similar to what we had in update 5.5. The NV brightness level would be similar to these screenshots during storms and in the woods, with it being a little more brighter and colorful than this out in the fields and **especially **during clear, moonlit nights.
The Isle is a survival game with strong horror elements built into its foundation. **I want nights to feel oppressive, uneasy, and scary. ** Going back to something similar to the below screenshots would help tie in this feeling.
Good morning,
after the official opening of evrima I beg you not to delete the legacy version, a version that is close to my heart. It has enormous potential if you leave it to the community through mods
I suggest putting numbers on the gates.
I think it would be really cool to show a quetzalcoatlus’ hunting juvenile Magyarosaurus, as this would be retry similar to real life because hatzegopteryx was shown to eat baby magys, so i think it would be cool to show them being hunted in a quetz/magy trailcam in future
Less Night time and a lil more day time would be amazing
Cera's Vomit feels like it's lacking a bit, It does make Cera a better corpse bully but it has no effect until after the body rots, I think that Bodies should give less or no diets if a Cera Vomits on a corpse (doesn't apply to Dinos like Cera or Deino) and all the organs still intact with the body will also get this
Lots of delayed hits and getting bit from 5ft away on hordetest
Beipi needs either more stam, a better stam regen rate, regenning stam beneath the surface while not sprinting, or the ability to regen from trot/surface swim even at 0%.
Obviously not ALL of these, but it needs something. I keep finding myself having to abandon the water and trot more than I'm actually in it, or sit idle on the surface and wait for my stam to regen to 100% again-- only to have to do the same in a few short breaches.
there should be a color indicator for migration zones, when a migration zone is fresh its blue but the color of the migration zone slowly fades from blue to yellow and then to red as time goes on and once it reaches the end and its fully red the migration zone changes
-idea by Zenos
I seem to crash whenever I eat a carcass, Not every time but enough to be noticeable
Additional Spawn Location for cera.
Just a 3rd one somewhere would be nice.
Hoardetest
Constantly got fatal errors at first, reduced the fps limit and it stopped. But on a separate playthrough with reduced fps they have come back. I honestly don’t know what the cause is.
- sound bugs also👆
- AI is also virtually absent (not sure if this is intended or not, didn’t see one boar or goat)
hordetest feedback - seeing bodies and chunks bug out a lot. Either bodies cant be eaten from or manipulated even when prompted, or chunks get stuck in your mouth, never letting you eat and you cannot drop them. The only fix is to then logoff and back in.
hordetest, Beipiaosaurus, skin tone for hands/feet/face for all patterns is unchangeable which feels like a bug/oversight. ideally the player should have control over the color of these regions in some way, whether that's by having one of the existing color options apply to these regions or by adding a new region to control.
Make alt bites work as they used to (able to use as running)
Let herreras carry small bodys into trees or up on top of buildings
Until game is most completed and with all the crashes and lag problems I think growth time must be at least half time for all dinos.
It would be awesome, if the Deinosuchus could survive in the salt sea. Put some fish in there and let water at least not decrease from swimming in there.
Delete those damn birds that peck at you when ur near a corpse. After a tough fight it's really annoying to avoid them and Completely frustrating to die to them. Which I'll admit has not happened to me but it has chased me off my kills. I do not see a benefit of them.
Remove the damn Pterodactyls
Add Pterodactyls to Troodon Diet, that will make a natural enemy for them.. And maybe even scare them away when Troodon is around. Even if he is a carnivore that would let such small Dino make sumbiotic relationship.
Also please balance AI spawns and relocate them. East Plains are swarming with AI while South Plains has no Goats and North West Area is completely dead... No Dinos, No AI
Please fix the issue with ppl hacking. Makes the game not fun at all
I dunno if this is cringe or not... sorry if it is. I'd love to see a mating or courting call added to dinos once they hit 80%. Using N to call out to identify a female/male who wants to nest with the unique N call, so if there's a male/female near by who can hear it who's down to nest they can N call as a response and use the N calls to locate each other.
This may sound like an extra amount of work but about the elder system. We do have models for them in their most powerful forms… but what about when they get weak and can be called “senior”? Imo, there should be a last model for seniors that expresses the weakness of the old animal. What do you think?
It's actually impossible to build or keep a diet on frogs as galli because it can't eat them off the floor. Picked up frogs still only give 5% diet. I lost my dots hex while trying to fill my S on frogs and ended up completely giving up, lol
Hordetesting Feedback - Please don't restrict all the spawns. Ceras only really viable spawn is South, and I have to spawn there to get food as its the only populated place, there are no AI so you have to find people, but with these super restrictive spawns, its impossible to even find anyone, anywhere. I feel like the new spawns are really bad. Dilo has no good popular places to spawn and the reason Dilo was fun to play, is because it's diet was completely AI. Having a Dinosaur have it's main food source removed, and it's spawn to even find frogs at a minimum is gone. Dilo is impossible to enjoy. I request the old spawns as there was so much variety. (Its not just Dilo, I picked Dilo for the example because it's in the worst condition.)
Just hoping we can get clearer directional sound. Legacy audio cues I think we're very good, you can determine which direction a small AI is and narrow it's location down. Evrima version seems to have proximity sound cuts, but very little in the way of which direction they come from. Please fix with better directional sound!
Show if there's an available egg(s) on the server in the server menu. It could be as simple as adding a little icon next to the other symbols.
Dilophosaurus's footsteps are too loud, this needs to be reduced
Needs to be more incentive to nest. Like a buff for the parents or something. And mabey something that tells ya on the character creator screen how many males and females of your chosen species exists currently. And a way to access the nest panel while alive to see available eggs.
I feel like herrerasaurus should be able to carry proportionally larger bodies than other dinos so they can take them up trees. This would make them fit better into the leopard-like niche.
I would really like the Herrera to be able to carry a bit larger corpses. And not drag almost everything small. The new smaller crocs in horde testing for example. Can only drag them. Adult hypsi would be great to be able to carry as well.
150-375KG pachys should not and would not be able to fracture a full grown Carnos body and head so easily 😂😂😂 we’re literally 3 1/4 times their size.
Omnis' freshspawns shouldn't burn all of your stamina if you buck them as an adult dino... It should be absolutely vice-versa. Also please look into a problem where you can't throw off omnis by walking near a tree. - horde-test, 0.14.25.61
Hordetesting ping fixed pls.
To reduce Hotspots make it to where if too many dinos are sitting in one area for (X amount of time) then they get a debuff that you can see when you hit tab that basically just increases food and thirst decay and the longer you stay it slowly ramps up how much each tick will take from your food and thirst
yal gonna fix the lighting and shadows just stuttering? its really ruining the immersion for me, idk abt others.
Rare Color Mutations in Nesting
Another nesting feedback, this time I had a totally original idea not stolen from ARK breeding mechanics, but basically, perhaps when players are nested in, there could be a rare chance for their creature to be hatched with a randomly chosen color from a palette of another creature* [See below for further details]. Creatures with a rare color mutations are guaranteed to pass on their color mutations if they have any in any of the color regions of their skins. These color mutations could optionally be tied to nesting buffs from my previous nesting-related feedbacks, but it would be best to have this be its own standalone cosmetic change, and then the gameplay buffs their own things as well.
*For further elaboration, random color mutations would take a color from the palette of another creature that the color-mutated creature doesn't have on their palette. Most importantly, color mutations would be based on the corresponding color regions of their skins, which means that a creature cannot get a color mutation of a male display on their flank region, but they could get the color of another's flank region on their flank region. What this basically means is that color mutations would always be natural colors, and no unnatural or bright colors. Finally, just for an example of how rare I would imagine it to be, I would say a 5% chance (1/20) for a color mutation. Perhaps some could be more common or more rare depending on the color region of the skin, or the creature which palette a color is taken from.
Since the game already keeps track of who your ancestors are for color mutations I think it would be a nice QOL feature if there was an ancestry tab where u could see your assets pedigree/family tree!
can we have this Pond as drinkable water place ?
Putting more of these small holes for small playables around the fences on the island would be great honestly. Small playables and juvi's wouldn't need to worry about getting caught in an ambush at one of the few big, open gate entrances then, plus it could allow for more neat traversal tools to travel the map as well.
Imagine spending hours of your time getting perks and mutations and all that good stuff. Hours, maybe even days of highly skilled and efficient gameplay(not everyone can play for multiple hours in 1 sitting), grown to elder, at the peak of my omni's strength(I'm a skilled player too). All for that to be thrown away by some shmuck who(not so skillfully) pressed right click in my general direction(it didn’t even get close to touching me).
Fair if it actually hits me, but I expect what I see on my screen to actually be true.
Keep in mind I'm playing Na as an Na. What do I do? Play even more Na..?(Live build)
Make rain slow down dehydration process
dilos should be more of a threat at night, rn everyone just 1 calls at night but it would be better for dilo to have a 25% damage buff at night and a 25% damage nerf in the day to make it nocturnal and then give troodon the best NV followed by dilo maybe allowing them to see 50m at night
add new colors for all dinosaurs i feel like im starting to see the same skins all over the place slightly different from the last. its getting bland (ESPECIALLY THE HERBIVORES! PLEASE MAN)
troodon Venom needs an attention, it's too unbalanced, the duration and stam cost it's horrible leave the current way it is... 
hitboxes on stegos are broken as hell
I know that herrera bleed has been nerfed but it is still too strong. It takes 6-7 body pounces to bleed out a fg carno, easily accomphlished by 2-3 herrera. A single well placed shot to kill an omni (i believe this is what is said about hordetesting). This is honestly too strong with how large the pack limit of herrera is, and the amount of time they spend growing compared to other dinos. Troodons and beipis have similar growth times, but dont have this much power
The migration zones change very frequently. You arrive at one, and it switches to the other side of the map. Please fix this. Some are stuck in the same place for up to 3 hours, while others for only 5 minutes (horde testing)
here we go again with another raptor, carno and overall gameplay suggestion
so right now, when you are being pounced, you buck, which takes an insane amount of stamina and does nothing really to a raptor, so it punishes you instead of the raptor. because of this, and other things, i would suggest these changes to raptor:
- make it so when the prey bucks, you literally get kicked out after 3 ish seconds, however there is no stun, just stamina cost
- if you actually make it so you get bucked off after a small bit a bleed buff to big things not small things should be done (a pretty damn big buff ngl)
- allow raptor to run for a bit more to make it the athletic boi it is portrayed as
carno time (oorah)
carno players when they realize that using the ram will drain their stamina bar in seconds and they gotta wait a crap ton of time to get it back: 
(please bonk the cooldown down to like 5-10 seconds and put a 5% activation cost + more stamina consumption while ramming but not this madness, how on earth does lowering your head a bit make you become a derailed train)
and now more general things to improve fights a bit
- thresholds literally ruin the fights (they impede you from using the stamina bar), i would personally adjust the costs of everything and remove the thresholds (sure you can say that it helps with pvp but man the only thing you do in this game is pvp, fight people off your nest, off your food, defend yourself, hunt them down, defend your interests, you need good pvp, not something that literally cripples you when you are below 60% stamina) also, you should see stegos when they realize that they're going to die due to a lack of stamina created by a super unrealistic and boring system
- allowing alt bites while running
pretty much that ngl, i leave you with this: 
Reduce the damage of tail bites, you shouldn't be able to be killed from tail bites alone.
Optimize The Game
When it rains and thunder/lightning the fps and ping is so goddamn bad. The performance right now isn´t that good like it should be.
Dont know what has happend to the performance sometimes. Very hard to play and make something.
Please fix that so the game can be as usual again.
Best Regards!
cerato just wont heal i've ben siting here for 30min
Why remove the heart to know what your health is at? The screen with blood doesn't give me a good gauge.
hordetest feedback - lag on hordetest is currently awful. Just got into a fight with a teno on na, with 90 ping and was being hit by tenos animations a full dino length away.
some players want the old life system back and some don't have a very good idea I have a very good idea, the life bar can be open on unofficial servers, whoever wants to open it, whoever wants to close it, both sides will be happy, if the global chat is closed on official servers and can be open on unofficial servers, the life bar can remain open, it would be a good way for both sides.
Organs and Sanctuary Mushrooms need unique food values. It's annoying to fill up on organs only to consume it in one bite, or with mushrooms take 3 years to fill a slot.
I propose that both get a new unique food value which would help keep your nutrients relativly high but isn't gonna be feeding you much.
The Food Value of organs/Sanc Mushrooms will be very low akin to what organs give now food wise. However you will eat them VERY slowly over time and will take a while to actually consume. So you will get little food over the course of a fairly long time to eat the food.
However the other side of this is that Nutrient tick will be different from food tick. You will gain nutrient tick at a faster rate than food and be able to fill nutrients fairly easily. Meaning Mushrooms/Organs can be used properly as nutrient fillers but cannot outright sustain you very well
Hissing Sauropod 3 call
I think a lot about this part from prehistoric planet where several male Dreadnaughtus making threatening sounds through growls and grunts and yes, hisses. I was never used to hearing a sauropod making a hissing sound like a snake, but it’s never left my head since.
Just think it’d be very cool, if not slightly funny/uncanny if some sort of hissing sound was incorporated into Camas 3 call (and other sauropods ofc).
I hope this isn't a bug, being able to see underwater like this is super nice. Maybe a little bit of cloudiness in the distance could balance it out but this is so close to being great.
note/concern/possible reason for bad server performance on Horde Test, if you hangout near the deer spawn south east of East Plains spawn, they just keep spawning, i counted maybe 25 deer in one small area, started with about 4, maybe 30 minutes later a lot more. Ping was getting pretty high in the area.
Hordetest ping is pretty nice atm. both EU & NA run way better now.
Really wish nv let you see more color. My pretty green galli gets to look white most of the time-- even in daylight, because HT still feels too dark all around.
would be good if we had a LFG kind of chat system that would be super cool for everyone to link up with new people
Horde.. starting Starving starting starving no AI
diet system needs to be changed. its POT gameplay of just collecting fruits non stop or get heavily punished. not having perfect diet is really punishing and herbivores diets drain extremely fast for such a large map. we literally cannot do anything but eat like a cow. this is not fun. this is not playing a game. its doing a chore. either remove the migration system. make diets drain slower or bring back the other diet system so we dont needs all 3 of the diets as some of them are missing in the migrations at times
Tyrannosaurus Rex Stats
Weight: 8860 KG
Max Speed: 33.6 KM/H
Bite force: 1200
Alt Attack: 1500
Right Click Ability: 600
I made these with spinosaurus and giganotosaurus in mind
1- While Raining, water loss should drop 50% for everyone
2-After a storm, there should be little ponds randomly located around the map which you should be able to drink from, maybe fill you up 50% of water and then disappear
3-Proximity chat, between species
4- Add more trees around the map for herreras to rest, they use tons of stam, and they are dinosaurs that relay on jumping in order to survive
5- Dilo venom should have a timer, same as vomit sicknes
Please give us an option to disable tap to sprint. It sucks if you only want to have a short burst of speed and instead cant stop and run off a cliff or into an attack.
Please add Dilos/Herras to the diets of other carnivores, so they have more variety and more options to get their diets
Carno for example has only dryo and galli for stripes and almost nobody plays those. Why are neither Dilo nor Herra on his diet?
Smaller herbivores like dryo, Gali and hypsi should be randomly assigned a migration every time their zone ends so they can potentially herd in any possible zone. This could help bump them into roles of being support animals. Dryo who could get an alert system, hypsi who needs better spit but can help keep predators away, and Gali who could have its run call also help juvie herbivores start running away from predators
Ontop of this dryo and Gali should naturally be able to group/talk with other herbivores
horde testing Feedback:
please reduce the amount of Compys and Pteros that randomly stand around doing nothing except to reduce server performance
Dont know where to type this
A cool thing would be that you can see the age on your dinosaur, it only says ''ERROR'' dont know what you others think?
For myself i would really like that, would really be a cool thing.
Regards
I think as an analogue to heat maps for location tracking it might make sense to track actual diet for playables.
This could help a lot with balancing AI and plant spawns as well as finding mismatches in the diet lists and possibly even hunting abilities.
Apex predator lives off AI 90% of the time? Maybe there are too many free airdrops? Or it actually sucks at hunting?
Herbivore consumes a ton of grass and junk food? Maybe migration is too hard to follow? Or it gets ignored for being too lenient?
Carnivore playable eats a lot of herbivore playable that's not on its diet? Should it maybe be on the list? Or is the matchup just too easy?
It probably makes sense to split food items into different elements when their state can be different:
"Coconut, gives nutrients" and "coconut, no nutrients" instead of just "coconut".
"Carno heart", "Carno meat", "Teno heart" instead of just "Carno" or "heart".
And of course freshness, which may or may not be useful to split up by species, too.
I face 2 problems with sanctuary:
1.Not being able to smell the sanctuary mushrooms (which dosent make sense because it used to be sniffable. this is also discouraging to new players)
2. Not being able to get all of the diets like it supposedly says it does (Might as well just say " Sanctuary mushroom: "2 lines" & "S" )
Is there any way a discord admin could create a #hordetest na / eu channel?
Scent Feedback
Many of us know the pain of being a starving carnivore, sniffing out a corpse and thinking that we are finally saved from starvation, only to travel over to the body and find a dead compy or tiny juvi. A good, realistic way to fix this would be to make corpses have a scent able range that is dependent upon the size of the corpse. For example, a dead compy would only be scentable from maybe 20 meters away, while a dead brachi would be scentable across a very large portion of the map. This would result in a better risk/reward system for carnivores that want to scavenge a corpse, as they will be able to scent a larger reward from a farther, riskier distance. Additionally, it would make for some amazing moments and dynamics when many carnivores gather around a huge sauropod corpse. Finally, it would provide increased safety for herbivore nests that have immovable compys or pteros near them, as those bodies wouldn’t be scentable in a large radius like they are now.
Test serv
please put back the test servers, they are very useful for testing dinosaur attacks because in the game it takes several hours to build a dino in the adult stage all that to die because we don't know how to manage it
every 20 minutes the sound breaks and you have to exit and re-enter, sometimes even The Isle crashes and gives a fatal error. Please fix this. (horde testing)
Animation smoothing for most carnivores and other bipeds (especially babies). Movement feels super gitch-twitchy while turning, and the run speed is fine on baby/juvies it's very jittery and doesn't feel immersive.
Stego and teno feel pretty good, Ptera feels pretty good. I just think the movement of body parts matching the speed of actual movement should have a ramp-period. If I move my mouse left to look left while running straight, instead of naturally rolling to the left you like snap-left jitterskip while your feet are making more natural movement.
You can really view what I'm talking about if you just spam the a and d keys while running or standing still. You like almost teleport to face the direction rather than turn.
don't delete legacy
make the NV better
like the Skins are often soo Bright that player only play with them on
make it so
When the skin is Bright its in NV Bright
and if its Darker the NV gets more Dark
(for the Skins)
herra stam buff? rn it cant run far on land and cannot treverse through the trees without loosing tons of stam, its jumps should take less stam to make it more arboreal
Hypsi Foraging
While I think a mechanic like this should span across most of the herbivore roster, my plans are specific to Hypsi so I'll use Hypsi for now.
Scattered throughout the forest floor there may be small leaf litter piles. In these piles hypsi's can dig through them to try and find insects, seeds and nuts. They wouldn't be worth a lot in hunger, so you would have to find a lot of them to fill your stomach, but they could provide diet as well as add an interactive activity for hypsi.
Foraging through the leaf litters does not guaranteed a find every time, while the chance of finding something is quite high, it's not guaranteed. This encourages players to keep foraging. It would also be cool if upon finding a bug, once its dug up it tries to escape, similar to the crabs for beipies.
Here's an example of how I think hypsi would look while foraging through these piles: https://youtu.be/op8DVagnhyY?si=pKKww9koYijgznyV
Currently you can hear Deinosuchus loud as day whenever it moves beneath the water; it sounds as if all it's movement is at the surface rather than beneath it. This issue ruins it's ambush currently as just swimming produces a fairly loud noise.
Adult Dilo not able to hit/bite juvie omnis. 2/15 hit. Same if i try to pick up a jumping frog or Baby goat. From 10 bites direkt over omni, frog, moving frogs etc. Maybe 1 hit/kill.
Btw: i died by 2 juvie omnis as 100% Dilo because when i Hit they’re hitboxes it seems bites and venom don’t work correctly.
Make adults be able to carry bebies with their mouth and juvies for up to 10 seconds as long as the weights make sense
It so hard to track in this game, on land when following the direction of the footprints is not easy to follow and I feel like they dont show the next prints most of the time.
Same with deino, when trying to sense anything in the water or anything drinking from the water theres no indication unless you are right next to them. Also very dim so hardly can notice.
as like gallis take a small one to their hands (up to moment when they can eat solid food not only puke), sometimes like juvies as herrera drop down under 20% and they cant get up etc.
Can we get some jiggle physics (why would you down vote this, please, lmk in discussion, because i am shocked, and intrigued).
Fix the rocks at north lake, i have literaly seen 5 people get stuck after 2 hours of gameplay.
Rethinking migrations, the diet system and their influence over all layers of player immersion
I recently added two new sections to my old Stress Test Feedback document. The next phase for these two sections are, well, to bring them down. To find limitations and to rescue whatever is left, and for that I need your help. You can skip the first section if necessary.
The first section is an exploration about a Migration System that is more similar to Beasts of Bermuda PVE events: migrations are not only just a cycle of food spawners, but they imply an ecological catastrophe that players need to avoid.
The second is a more robust suggestion for an overhaul of the Diet System. This new systems stems from the idea that each buff category that a given nutrient offers is useful for only certain scenarios, and therefore they should decay at different rates, be obtained with different difficulties and ultimately be assimilated into the players' diets in a more continuous way (three dimensional specturm of lipids, carbs and proteins).
Both sections can be found on the tab GATEWAY & BEYOND
https://docs.google.com/document/d/1DdMVBmaJfqF7-6OO7deLcNGkFnYJjjI4ch5xVqshUHE/edit?usp=sharing
The sound is getting very buggy/laggy and annoying sometime, Would be nice if that can be fixed asap.
Delete Legacy as soon as possible, not only to move over the players who arent aware of evrima but also to stop that branch from misguiding people on the steam store page. (also, legacy just sucks lol)
So we all agree this needs to be changed right
Allow us to slide down cliffs depending on your speed/weight/acrobatic skill should determine how much damage you take if you take any to begin with, now I'm sure when dinos took a hard landing they would essentially not just let the legs take it all, do any animals do that? I'm sure you've fallen from a height before and that's the last you do ur body physically just can't do it and if you do do it ur risk hurting yourself so you kinda just land and either tumble or collapse the ground think of it like a spring when you drop a spring the spring will hit the ground but will continue I'm motion not resist the energy rather let the energy continue up the spring until it can't anymore and then it sends the energy back down
since for some reason i wasn't allowed to make this request in the isle-phase-three request even tho it was a request for more content? i just wanted to say that i would like to see the addition of the Titanoboa and Arthropleura since they would add some spice to the jungle as AI or playable characters
we need to give a real use to the nest, I'm starting, I think we need to reintroduce the nesting areas with sand already present on Isla Spiro, in addition we need to ensure that players who are nest gain 150% speed growth if the parents have a perfect diet (at the start of its growth) and also a bonus of 50% or 200% if the nest is in one of the nesting zones. Without forgetting the transmission of mutations in the future.
I've loved all of the new plants on the hordetest, but these two trees are growing straight through this log! This at the waterfall near Water Access - please take out these trees.
Thank you!
beipi currently has a similar problem to ptera where most of its gameplay is resting after just moments of playing it as its intended, i think removing stamina consumption when beipi is slow swimming underwater would help make it a bit less tedious
Body Temperature Management
I don't know if regulating body temperature is planned, but I figured I'd make some suggestions for activities/animations in relation to this mechanic.
Sunbathing ][ Sunbathing is a very passive activity where an animal lays on its sides to expose as much of its body to the sun as possible to warm itself up. I think it would be really cool to see animals sunbathing around rivers or on rocks to capture the sun's warmth. Even if it isn't tied to a mechanic like body temp, it would still be cool to have.
Dustbathing ][ Currently your dino just gets dirty, it doesn't serve any purpose outside of changing how you look. While I think dinos should still get dirty passively, I think dustbathing would add getting dirty but with a bonus. Getting dirty passively doesn't provide any bonuses, however dustbathing would help keep your temperature cooler for a longer period of time, protecting you from the heat of the sun.
Yes mud could do this too, I just don't see all species being interested in drenching themselves in mud, namely the feathered species.
Water could cool you temporarily, however upon getting out of the water you heat up quickly since water basically acts as a magnifying glass for the sun's rays. Souce: Me I was a lobster from all the sun burn lmao
Remove swamp spawn for Deinos so they have to face the challenge of going there on their own (Lots of downvotes incoming)
Are you serious, teno can stun you from hitting your tail?? The very tip of your tail and you get stunned bro how is that fair tell me
something seriously needs to get done with the mix packing issues in official servers, and when you die there should be a 5 to 10 min cooldown to spawn around the same area like east plains. me playing cerato with a buddy was fighitng 4 dilos and 2 full grown uthas. buddy died as he was smaller, i killed both uthas and 3 dilos. they respawn as babies to keep harrassing me to keep me from getting stam and heals while the last adult dilo slowy regained all health and stam. why was this not thought of. and i know i am not the first. please impliment the spawn timers back if you die back to back.
I'm sure this has already been said but I just died two times in a row by a boar back to back and I'm lowkey getting sick of it. I have nothing wrong with the boars being more aggressive to a degree. For example protecting themselves from predators makes logical sense. But killing new spawns almost instantly kinda seems unfair.. Also I was more upset when I got killed by a boar as a herbivore. That made literally no sense. I was a Teno.
I would personally suggest having the damage reduced at the very least so new spawns have a chance to get a earned first meal or at the very least allow them to escape.
make for spawns for deino, why would i wanna sit in water access when theres a whole map, unplayable as all the ai and people are at eastern plains
Let's get some invertebrates on the isle!
#1 that I would main 98% of the time, is some kind of large spider. It should be capable of easily killing adult troodon sized prey, but like most invertebrates, a glass cannon.. Spider should outclimb herrerra, but only in it's turf where is has spun webs to coat the surfaces. Any other creature that finds itself on a webbed surface should be slowed like its in a mud pit.
The spider should have excellent night vision. Very slow metabolism until more invertebrates get added. Spider should spin web traps that can snare prey sized dinos or invertibrates for a few seconds until they shake free. Web traps should be invisible unless sniffing and then hard to see still, especially at night. Webs could be spun either on trees, rocks, the ground or between two objects.
Spider should also be able to pounce bite and have a venom effect, but from only about 2/3 the height of herrerra without taking damage. The pounce should deal much less damage than herrerra so that it has to rely on the poison to do its work for larger prey. Something Troodon sized should be paralyzed by the venom after about 15 seconds and then slowly die from it over the course of about 2 minutes, allowing enough time for victim to watch as they're spun up into a food sac coffin to be slurped up later.
Raptor size prey should not die, but begin bleeding, have rapid dehydration and if in full health when bitten, be at orange health status before the symptoms expired. This would give the spider the opportunity to still hunt bigger prey if it was already weak or the spider was able to track it and deliver follow up attacks. It would be awesome if spider could rip chunks of meat (or whole dinos if small enough) that aren't edible immediately and spin them into little sacks in order to convert them into an edible liquid form over a time period of about 5 minutes.
These little food sacks should not spoil, allowing the spider to make the most of each kill until server restart and remain in the same home area that it has set up for the perfect ambush.
Spider sounds terrifying and very fun to play, but to balance it, we need praying mantis. Praying mantis should be incredibly stealthy and the most agile thing in the trees. It should have the advantage over the spider in most cases as long as it isn't caught in a trap or pounced unexpectedly.
Maybe give it a mode that uses more stam but makes it somewhat translucent and completely silent. It should also be able to hunt similar prey as the spider. It should deal high damage to small creatures and invertebrates, but basically be a glass cannon. When not in stealth mode, the mantis should have very little stam drain, Jump should be outrageously far with very little fall damage. Praying mantis could be capable pack hunters, but pose a threat to anything raptor sized if wounded while solo due to their stealth.
Dragonfly would basically be the gallimimus of the sky. They would have the unique ability to hover. Feeding on entirely AI or scavenging. Very agile, very fast, adult size similar to Troodon.
rebuff the deino speed to the way it was, it's painfully slow now.
It's time for some Dino AI, something more than just a Boar that is so simply made that it's chasing even Bullfrogs or Goats... Some people prefer PvP and some prefer PvE, besides they will be needed for some bigger dinos anyway like T-Rex or Sucho, Spino etc. All AI spawn should be rebalanced due to the bad spawning - spawning in certain areas while for example Goat was supposed to be on all land biomes
give deinosuchus a "toggle: swimming" option when using the skin creator
please for love of all mighty lower the shadows on stress test. it hurts my eyes with this contrast. the shadows are like looking into the void. I need to constantly use night vision or id get a head ache.
We need to do something to force players to move around the map. 1. Make AI only spawn in migration zones. 2. Once you die put a timer back on respawn at same location. 3. Put AI dinos in to hunt in said migration zones.
4. Up server cap or reduce map size(if stuck at 100 people)
Audio Bug (into fatal error) Feedback
Conditions that increase the chances of getting the Audio Bug (into fatal error)
a) be on herrera, herrera gets it the most.
b) be near other dinos. especially other herreras
c) be in a hot spot or near other dinos, especially big groups fighting
d) you are more likely to get it if someone else in your group gets it, either the same time or shortly after
e) remain in the same zone/spot for a period of time, (even alt tabbing) - Herrera does this a lot while it sets up ambushes and waits in trees
f) play for longer than 14 hours total on Horde Test (overall, not single session)
Conditions that decrease your chances of getting the Audio Bug
a) be on a dino that constantly is on the move between zones and areas (cera, ptera)
b) play solo
c) avoid hotspots
(…all that being said you can still get it entirely at random it's just not as likely)
Theories on what causes the Audio Bug
-background function such as performance tool or a setting that the devs are aware of yet are trying to force a fix for (example: they want to use foliage physics but currently it is disabled due to fps decay issues)
-related to the overlapping sounds created by foliage/environment
-an issue that results from remaining in an area too long that is accelerated by multiple dino’s also sharing that area and replicating the above conditions or other
Important things to note:
-we had the same bug last horde test which ended up being “fixed” before the branch went live
-there is another audio bug that results in the stuttering of ambience. it is most notable in NE and near water sources. it is not the same and does not lead to fatal error
-it seems to affect players the longer they’ve played in total on horde test (14 hours +)
-if when relogging after getting the bug you do not FULLY close the game (fully relog) you will get the audio bug shortly after you log back in OR go straight into fatal error without audio loss
Give Ceratosaurus an independent color slot for his horns, the same way Hypsi has his own color slot for his brow feathers. It’s annoying that the thing Cerato evolved specifically to be noticed doesn’t have its own damn color slot but the thing no one plays does.
Edit: this should go for any dinosaur that has a structure dedicated to display, such as Dilo with his crests, Allo, and etc.
Deinosuchus needs to be improved. Who plays deinosuchus understands that 80-90% of the food he eats is other deinosuchus. Not counting fish, but fish is for weaklings. Although the mechanics of cannibalism are cool, but it gets boring, especially if you have 700+ hours on deinosuchus. I even feel sorry sometimes to kill newcomers who have raised their first or second adult deinosuchus
Limping
Introduce a limping state between no damage and leg break damage that does a bit of damage and forces your dino to limp for a few seconds. This would disappear fast without a need to sit and could maybe also be put onto other bone break mechanics
Im typing this as we speak. The weather is hilarious right now. Thunder and Lightning and its going down to 10-20 FPS pendling. Its not even fun, you cant get anywhere you moonwalking forwards, im on 80 fps normally. Please do something about this! this never happend on the old map before this big update. The new map is nice and cool but the game needs to be optimized so it can be playable.
Regards!
PS: Its raining 80% off the time, maby fix the weather? Would be nice to see sun more often 🙂
So I want to go a little more in depth with this post I made. As I said some smaller herbivores should be assigned to a random Zone every time it moves to encourage them to be with other herbivores.
** Fixing current smaller playables**: I think focus on being social support animals for herds is a good way to approach this, making them not better stat wise but more of a utility that benifits the herd.
Both Gali and Dryo will naturally be able to talk and group with any herbivore giving them that social aspect. This is where they will differentiate
Gali: Gali while it will be able to steal eggs for food later on, it should also be able to choose the peaceful option as well (considering if you stole herd eggs they won't like you anymore). Gali's mobility call will boost the speed of juvinile and any sub/adult herbivore under 400kg (Dryo, Hypsi, Proto etc). This helps it have a role of getting the young herbivores out of danger faster letting the adults keep to fending off predators. This helps juvies who might just be smited mid fight cause they can't find a good opening to run away.
Dryo: With Dryo while burrowing will be a nice addition, burrowing itself could let juvies come inside to hide. But an Alert system could be nice as well acting as a loud alarm. When standing/running/walking/sitting etc. Dryo's head will pop up and make a small sound queue that a carnivore is near. When this happens the Dryo gets the option to press 5 as a call for the next 10 seconds. You will now produce a LOUD alerting screech similar to barn owls that can be heard like a 1 call. The herd will now know a carnivore is near.
The detection system works like this: Carnivore running or trotting within radius is sensed easier, crouching gets you a better distance before sensed.
the sound crash continues (horde testing)
the dilo crouch stance to crouch walk animation looks off
Something i just came up with within a few minutes after waking up in a youtube comment. just kinda seeing what the community thinks of the idea. This idea has nothing set in stone, more of suggestions for changes.
If the venom was something where you would occasionally (without the darkness) see a hallucination run in, it would probably be better. but let it be a long acting method of taking down prey right. First bite not much happens other then a small damage over time that lasts a while but isnt really something to be concerned of, 2nd bite the dot goes to a bit more damaging, and maybe you start to sniff things that dont exist. IE food or megapack symbols. 3rd bite the dot damage goes up just a little more or not at all, but now you can start to see the occasionally hallucination running at you. 4th bite your screen starts to have a little bit of a tunnel vision effect. 5th bite venom dot goes way up. to prevent spam biting, give an internal cooldown of something like a minute to be able to up the venom stage. Sitting would either significantly reduce, or pevent damage. making for a way to not be killed after saving your self and killing the dilo
This will make dilos overall a lot scarier at night and in the darkness to deal with, while really not making it feel SUPER gamey. being able to just sit back and spam RMB while your prey dances and dodges invisible attacks that deal WAY more damage then the actual dilo bite is just. meh.
The lag, desync, and sound is still really bad on the Horedtest.
I'm here to give positive feedback on one of the changes to the game.
Thank you very much for putting this vision underwater for the deino, simply now we can admire the river beauty that you created with so much care.
I'm also very happy to know that you read the feedback and decided to change your old view. Thanks!
Such a bummer that the Horedtest update has now made it unplayable. Was amazing up until this new update... The lag is so bad right now that I have to go back the Evirma. Would love to see it returned to greatness. Bummed, but hopefully, my commment can help it get adjusted quickly. I trust the developers, thanks for all you do, and the hard work you put into this game. cheers.
Small Dino’s following really big ones around to eat stuff they crush, like frogs and such or even clippings of plants they pull from the tops of trees. Petra being able to cling to the big Dino’s sides and graze on parasites, ect. Ect. This way the small Dino’s and big Dino’s don’t have separate worlds and are more interconnected.
We are in need of a better variety of Dryosaurus Male Display Colours!! Trailer shows off dryosaurus supporting this beautiful colour yet it is not present in the skin customisation menu.
Beipi Bathing & Preening
Ah yes, another one of those 'could be applied to every animal type mechanic but here's my example of only one' type of suggestion... anyway!
I want beipi to be able to bathe and preen itself like ducks or geese do while in water. Dipping their heads under the water to spread it over their backs before preening the feathers. You can simulate this currently while biting while floating on the surface, but I think a dedicated animation would be so much cooler and cuter.
Maybe preening could play a part in how fast you're able to swim? Since preening keeps feathers in good shape and water proof? Or it could just be an emote, regardless I would love to see something like this for beipi and austro.
https://youtu.be/nvEaiTiofAU?si=fbdMTMJrfskDlnzT&t=9
Watch "An Original DUCKumentary" online here: http://video.pbs.org/video/2289741878/
just a suggestion but i feel that they should make males bigger than females as its like that in nature and allows players if they want to have nests or be a big dangerous dinosaur anyways justa suggestion
We need more spawn options for all dinosaurs. Everywhere is empty but South.
It’s also common in birds (raptors especially) for the female to be bigger too, it would be interesting to see different species have different sexual dimorphism. A problem with that could be people always playing the bigger one bc more health, but there are work arounds for that, like maybe the smaller one has slightly higher agility/speed or something. Definitely a cool idea
Please update the banner for the dev blogs. The banner is starting to get that crunchy photo quality with each new dev blog, and it's losing that professional looking touch.
Adding onto the feedback above, make the new banner for devblogs be a screenshot from Gateway (Swamp, Delta, Highlands or East Plains maybe?)
Keep getting fatal errors as herrera, more than with other dinos on hordetest
I think Diabloceraptops body diet should be //
Sound is still very buggy in horde test
Pteradons, should regain Stamina while latched onto tree tops at a slower rate
In the past, I had noticed some audio stuttering when broadcasting as ptera-- particularly when moving my camera during the call. This latest update to the hordetest fixed that issue. Thanks! I also LOVE the new C pattern for ptera. The male display color on the leading edge of the wings and head looks great!
Repost
How Claws could work in game, a Rewrite
For playables that possess long arms/claws, the devs appear to intend for these to be more defensive tools than offensive (offense not impossible ofc). I’ve made posts on ideas for claw users previously, but here’s a rewrite after coming with some new ideas. Here I’ll focus on a defensive stance I think they should have.
While claw users have typical bite and claw swipe attacks (like what Beipi currently has), their defensive stance allows them to deal their hardest hitting moves. When activated they stand more vertically and spread out their arms ready to deal a more powerful swipe.
In function the stance is similar to what has been shown for Diablos spar/straf, meaning it also allows claw users to straf. However, timing a swing is important. You are capable of stunning or knocking down an opponent. However against larger ones (say Bary vs Carno), you have to hit the head for a successful stun. How well Stun/Knockdown is achieved could of course vary on species.
There’s also the possibility claw users could also have a unique arm fracture debuff, although this could also easily be lumped into body fractures.
Playables this could apply to
- Therizinosaurs (Beipi, Theri)
- Spinosaurs (Bary, Sucho, Spino)
- Cheirus (fractures on headshots?)
- Plateo
- Allo? (Uses claws in some attacks but lacks a defensive stance)
Different ways to track with scent, such as occasional shed, feces, scent markers (other than footprints), these could be different colors like shed a bright white, feces a bright yellow and scent markers a bright blue to match the footprints. Scent markers would be more in forests as a dino would be running away leaving its scent across leaves and trees.
Give players/dinos that nest buffs and stat changes within a certain proximity of their nest, might make it more appealing if you got higher defensive rates for females and stronger attacks for males.
Can y’all make stegos footsteps louder? Just died to a fresh adult stego as a Herrera and it made no sounds basically, my volume was all the way up.. and it ran up on me :\
Please add more gender dimophism, like a male dilo might have a larger crest the a female? a male or female having some sort of trait (bepi male having a feather on its head and female not or vice verse) Currently the colors are very boring and the problem with the male colors is the fact your able to know there egsact age bases on if the male markings are splotched or if there clear and clean. This leads to targeting, if your in a fight and your able to identify which one is smaller or larger, you would always go for the smaller one (its also incredibly basic)
Spit-balled idea for a pattern C concept.
Spawning in a fresh dino right as night starts can be super rough, as it can be much harder to find food, particularly for something like Pteranodon.
Might be nice if for a short time after first spawning (like 10 to 20 minutes) you got a night vision buff (20-50% increased range) so you have a better shot at finding food safely
Grazing needs to be adressed as it allows for Herbivores to just not starve and I feel needs a different purpose (Yes Herbivores can just eat bushes forever but at least this helps them not camp a corner of the map forever)
Grazing will act as a diet fixer. It will gradually lower your hunger bar to allow you to consume more food for nutrients.
The same can be done for Carnivores with Salt Rocks.
Grazing cannot be used as a way to sustain yourself as it will not cap at a certain %, it will continue going down until you stop grazing meaning you COULD just starve yourself
i just want to say that this "pattern c" thing is pretty interesting and unexpected, with this, there will be even more and more dino customization. I also want to say that i love that it is a mix between the pattern A and Pattern B, or at least thats what i think. and oh my god that cera pattern C looks so good, never thought i would like cera more than anything just because of this new pattern
So i decided to try deino on hordetesting (this is more of a bug report). I don't play deino much so i can't say for sure if this is a bug but i don't believe you're supposed to hear splashing, deino grumbling like sounds and all that while they are swimming under water.
I've also noticed when i drown a target using my lunge that i can't pick up the body after the fact...even if its a small raptor and i weigh like 4 tons. It only tears off pieces but seems to fix itself after i relog.
With more patterns than only A being released, the more I wish hatchlings had more dynamic "in between" skins so I could see my troodon actually shedding into pattern C properly instead of going from baby skin -> messier version of A -> losing half of its dark spots and turning into C.
Omni is another example, its messy spotted in-between looks nice but it's so painfully meant to transition into pattern A, then suddenly boom stripes from pattern B.
Dinosaurs with very similar patterns don't run into this """"issue"""" (massive quotes because at the end of the day it's just a visual mismatch when growing into a skin) but it's VERY noticeable on animals with varied patterns like troodon's new "points" C.
fix stego hitboxs. it is the new rex from legacy jesus.
Usage of Tree Hollows
I think it would be cool if hypsi could dig hollows into trunks of trees to live and nest in, instead of having the strange round nest. The round nest is cool, but living in tree hollows sounds so much cooler, especially since more animals than just hypsi can use them.
They could be used to stash food, as sleeping places, or nesting areas. It would be pretty neat 👍 and if they cannot be dug having them pre-made would be okay too. I could definitely see herra, hypsi and ptera using these.
When nesting in babies, then babies should have the colour of each parent combined. For example, 1 parent is yellow, one is red, the baby should be orange. Some can be a closer to yellow colour, and some can be closer to red. This should also apply to every colourizable part of the skin (including eyes).
institute a growth bonus if you are moving like +25-50% to incentivize people to play instead of afk growing
Stegos and their back plates, I think a lot more, aesthetic stuff that can be done with them. Here are some ideas. Babies starting out with nubs and growing their back plates by the time their sub, Elder stegos missing a back plate or two, the plates changing to a super bright color after doing the threaten call 3 times in a row(threat display), maintaining the plates by rubbing off an old outer layer like a turtle scute.(the fallen scute could be an item the humans could use) ect.
One thing that I think would be cool to see in the game is different patterns of characteristics in dinosaurs of the same species, just like they have in the skins (Pattern A and Pattern B) I think it would be cool if they had it in their bodies too, like in the image below.
For example: I could choose a Pachy with a rounder horn, and my friend would choose a more pointed one.
I choose 1 Triceratops with pointy horns, my friend with crooked or broken horns, a stego with more pointy vertebrae and another with flatter vertebrae.
I put some images below to better represent the idea, but I believe that 3 options for each dino would be cool for me to differentiate myself from the same dinos of my kind and not just by color.
Awesome idea that I want to expand upon👆
Feathered and featherless customization variants
For playables that currently lack feathers, I think it’s only appropriate. The tricky thing however is making them blend into the featherless variants. Like how can we make it make sense for feathered and featherless variants of the same species to both exist in the same environment and hang out together without looking like two separate species?
Regardless of this golden question I do want to throw out ideas for playables that would be cool to have feathered variants. Also want to note how some playables have gameplay where their feathers play a major role, and as such would mean they cannot have a featherless variant.
- Galli and Cheirus: Galli is the most obvious contender. Both objectively looking better with fluff and even having feathered variants suggested to exist canonically. Cheirus could also have a featherless variant (like it better with feathers though)
- Pterosaurs: More a me thing, but I downright hate naked pterosaurs. And while Ptera and quetz don’t look as bad as they could be, feathers would help them a lot.
- Omni: NOW I’m not saying to make it accurately feathered at all, but rather more like the raptors in JP3, with a few scattered quills. Nice flare
- Proto: Tail quills like Taco? Could also apply to other ceratopsians but easily works best with Proto
- Dryo: Cmon fluffy Dryos are cute
- Dilo: Personally love fluffy Dilos. But otherwise it would be cool to have the quills togglable
- Rex and Alberto: Tyrannosaurs are often depicted with feathers, sparse or thick. Would be fun for those who like them. Possibly even loose density with age?
Give newborn deinosuchas the opportunity to eat or parents to "give" them food, because at this stage newborn deino cannot eat until they grow up to 5%, but in order for them to grow up, parents need to have an ideal diet, which is very problematic (especially for two deinos). This problem can also be solved by increasing the limit of players on the server.
Been noticing a severe lack of AI, haven’t stumbled upon any in a hot minute, been playing for many hours too and haven’t found any
I think there should be some higher AI spawns :)
In response to Hypno's section of the devlog
I love the the idea of increasing the range where you can eat from a dead body, but I'm against the character moving towards the food automatically. I believe this could cause unwanted situations like falling off a cliff, into a stuck spot/hole, deep water, etc without the player's input. I know this isn't in testing yet but I wanted to give my thoughts on the matter 
A convenience idea I have is displaying the in-game time on each server before joining
Carnotaurus charge ability is not very useful to use in hordetest because it has become very difficult to knock someone down with its charge ability, so it should either be restored or the charge stamina cost should be reduced.
One more feedback again.
Dont see the point when its raining and its totally darkness at 10 am or 12 am.
Its more darkness and raining now then sun and bright light.
Mixpaking is bad, yet coexisting is only natural, it does happen and its only to be expected, there should be both reasonable benefits and punishments to it. Smaller carnivors woudl allways stick close to bigger ones for free scraps of meat..while the bigger ones would potentially use them as a food source for their young..while herbivores stick to herding as a deffense mechanism. And theres the infamous..herbi carni mix..
I dont think theres an easy sollution to fix it 100%
But heres a small idea, make different species intolerant of each other after a certain amount of time spending in a group together, like a debuffz or stress that could affect a player's health/stats over time? For example it would be frankly unatural to see a carno and stego walking next to each other all buddy buddy and spend hours togheter travelling, sure they could tolerate each other if the situation doesnt push it( that comin with a certain amount of distance) but given one of them would eat the other in a heartbeat its rarely the case.. make them feel a lil stressed or even bordeline anxiety, making them use their stamina faster than normal because it takes a tool being constantly walking on egg shells or more prone to be trigger happy like with muscle spasms
It might not the best idea, but the mixpackin situation put me on thought. Its hard to figure a way to make people both enjoy a certain pard of the game without taking advantage of it and makign it problematic for others... ah food for thought
Its a game, people should both have fun by messing around with friends as much as others have the right too of enjoying playing more or less realistically..
This water sound bug is misleading (or detrimental) to Deino hunting. (hordetesting). I'm pretty sure i alerted a cerato that came by when i moved underwater which shouldn't happen as far as i am aware of deino gameplay. At the very least this sound shouldnt play unless you're close to the surface (like the rippling that I caused late into the clip)
still having fatal errors in ht
Hey guys,
I think catching AI as a small dino is almost impossible, AI like a deer run so fast its very hard to catch.
Many times I run out of stamina and havent catched the deer.
Is it possible to change something because its really hard to survive when playing alone.
Also boars are way too OP and after 2 or 3 hits im dead.
I think it should be changed.
You know, when it storms in the middle of the night, and there's lightning in the distance, and it creates light rays that you can see from above the foliage... That is truly something else right there. Whatever you guys are doing with the graphics, you're doing it right. Keep that good stuff coming.
There was once a day when I thought The Isle could never look good, and could never run good. I was wrong.
more caves pls
Gradual grass destruction from player activity.
I think it would be cool if frequently used areas causes grass to flatten and/or cause it to be destroyed. For example, a herd has been sitting in the same area for awhile, between then constantly walking about and grazing the grass would flattened, and even destroyed in some areas. I think it would be cool to see signs of recent player activity.
Then as there is less activity in the area, the grass will straighten back out and/or regrow
Be able to customize the color of the pteranodon beak. Ofcourse the color pallete will be limited but extra customization will always be a win in my book.
they are no fish spawing on hoardtesting ive starved 4 times before fish spawned
more male colors for the pachy would be good.
He already has a bright red and orange to choose from.
Adding for example yellow, green and blue shouldn't be a problem.
Makes him just more magnificent.
PLEASE let organs give more nutrients
Add more diets for carno especially lines
I know this is already obvious, but genuinely a 200kg dilo sounds significantly louder and heavier than a 400kg omni. If anything, a dilo should be the same or possibly less loud than an omni when its in the 350-500kg range. It has a less muscular and compact build anyways. Obv adult dilo should still stomp, however in conclusion please reduce the stomps on smaller dilos, its a little crazy.
Stop creating structues, new maps instead that work on what he have, dinos, we want dinos , no more fps DINOS! work on map, im tired of dying because maps not optimized , dead by fall, stuck ... work in what you already have, stop adding new ideas and leting stuuf on half way made.
I love that you added pounces for the rear, but I think certain dinos like Steggo shouldn't allow you to stay on their backs.
Troodon's venom is said to be getting looked at to make it easier to use and, hopefully, more interesting. To help with this, I've come up with a few ideas that could maybe make Troodon's venom both function and feel a lot better and cooler. A bit of a wall so be ready! 
[Application]
Biting can now apply venom (HUZZAH) to smaller targets, the effectiveness worsening the larger the target is until a pounce is required for any envenomation to occur. To give an idea: Something around Troodon's own size could be envenomated with bites alone, whereas something around Dryo's size would only reach Stage 2 with bites and would require a pounce to reach Stage 3. Anything bigger would be pounce-only.
[Effects]
To help improve Troodon's venom and make it both more useful and actually linger in the victim's system with various effects (you know, like venom) so that they cannot simply walk away and be 100% okay, here are some new potential effects for it to both increase effectiveness and spookyness. (NOTE: The damage boost for Troodon venom would still exist. The DoT however is removed since it's generic and didn't work anyways.)
Stage 1: Mild auditory hallucinations occur (spooky ambience). Turning is slightly worse.
Stage 2: Moderate tunnel vision sets in and color begins to fade. Attack speeds begin to slow down and turning worsens.
Stage 3: Prey suffers from considerable tunnel vision and reduced color vision. Attack and turning rates are significantly slower. Movement speed is marginally slower. Infrequent Troodon sounds can be heard by the prey.
The ideas behind these effects can be broken down into things:
- Helps Troodons tackle larger prey more comfortably AKA less paranoia about dying to a sneeze by worsening the prey's mobility and attack speeds, allowing for more openings.
- Allows for the venom to actually hinder prey even if they escape/aren't under constant pressure from Troodons (similar to Dilophosaur venom or just....you know....any venom.) More specifically, visual effects can make keeping track of Troodons more difficult and worsen navigating the environment (spooky ambience can also help with this but is mostly for aesthetics). In later stages, reduced action speeds can leave prey vulnerable to other threats.
- Visual and auditory effects also help add immersion and make the prey really feel like their body is failing on them.
Lastly, the addition of venom remedies (for any venomous animal) would make this even better as prey that escapes would have the means to get rid of the effects faster or even premptively mitigate them. Some ideas could be honey, a unique plant, or even minerals (like salt licks) could help with venomous effects.
Make baby stego not cause bleed? Stubs don't bleed very well 
add AI birds, makes the game more immersive, and thos would be able to be killed by pteranadons. seeing a flock of birds in the distance, from another player's input would be so cool! (and maybe mysterious if there is no player sounds heard, like tree scratching/shaking) and in the future when there are more caves (if there will be any more that is) there could be bats.
Pretty much all bipeds should be able to jump as babies. It’s very limiting on mobility and just less realistic when you’re small and can’t jump.
Add a "family tree" system that shows a very small portion of your family tree and if 2 siblings nest there will be defects in the offspring same goes for parent and offspring but maybe it could be like reptiles in real life so the bad effects start out mild but get worse the more incest happens. Spawn dinos will have a family tree but no info on their ancestors(because they don't exist). There could also be mutations like if a baby has a pure bloodline with no incest it has a higher chance of getting a positive mutation(like being faster, having more health, ect.) Negative mutations would come from incest and could include misshapen body parts and decreased stats/permanent infertility. Another idea could be appearance mutations like albino, melanistic, erythistic, or xanthrochromism to name a few. All mutations stated would only occur via nesting. (Things about this system can be modified but this is just a simple idea.)
Optimisation
the optimization of the evrima branch is really necessary it is really the black point of the game, its big problem, and what scares away the players
the game is great i like it a lot and for carnivore's it's really fun to play but as the map is made is really not that great carnivore's are only on 1 place of the map most of them that is East Plains for herb as teno,pachy have good food close by East plains but as a stego that you grow for hours you are stuck in 3 place's on the map for a good diet and this is not really fun because every player want to have some pvp ingame and i feel that stego is only made for pve and walking in the game so i hope they change this in future because growing stego take's a really long time and you can not do anything with it because if you have no diet you get debuffs. # i die with my stego because i got tired of it because you can not do anything with the stego then just walk around and almost see no player.
in the server selection, let there be an indicator of the number in queue. I know it's easy enough to jump in and out, but would be nice.
Just jumped in NA Horde testing to a 40 player queue, was not expecting that many when it said 101/100
Nerf stegos bite force or bite speed its strong (it has 50) and fast
Carno swam out to die in deep water when it was cornered.
While that isn't quite body denying it's still pretty awkward and risky to eat.
I think it would make sense to allow dragging much larger bodies while they are floating so predators don't have to make a full trip for each bite.
This would still leave those bodies at the shore so some of the risk remains, but the last act of defiance isn't quite as strong.
Horde test is unplayable for me it won’t even let me open the game most of the time, just constant fatal errors. Even if I do manage to get into a server as soon as I spawn in I just get fatal errored, I have no clue how to fix it I’ve tried everything I can think of. Idk if any other people are having this issue, if any one has any info on possible how to help this issue I would appreciate that.
in the area that is circled, put the percentage of your growth there instead of having to hover over the bar to check it, like how it was in legacy
I could wrong but this may be a bug I dunno, but I feel like this should maybe be looked into?
Maybe it's a skill issue, I think it's a feature tho? It's been pretty consistent for over a year now:\
I'm asking for 1 of 3 things (Only 1)
- Shorten omni growth time if we gotta put up with this(meh)
- Try your hardest to fix latency and keep it stable(yay!)
- Drastically buff all hp/weight values to compensate for latency(yuck)
Allow NV to only be turned on at night/in dark areas or make it automatic like was promised when evrima was only known as the "recode". There's just too drastic of a difference between this and this, and it feels like I barely ever get to play the game with nv off without being at a disadvantage. Shadowy areas in this game mean literally nothing.
When the current hordetest patch releases to live branch, maybe up the standard server capacity to 140 or 150 since it's more doable now with the latest optimizations in mind.
can we please have something implemented where as a carcass its eaten it loses weight, so eventually it can be dragged? Tired of stegos body denying and never being able to get them out of the water.
how much crowd funding would it take to implement ai dinos spawning in desolate parts of the map?
Make your health visable to you on the HUD. Just have it be the same heart line animation just short. It's stupid we have to look to really see, plus theres like a second delay so in the heat of battle its hard to tell.
Hey, this is a Feedback regarding the Troodon. AI usually can't detect it, as they should because it's so small, except for Boars. They see you from very far away and start chasing you down. And it should be noted they can oneshot a juvie Troodon so that kinda should change imo.
Also since the Troodon is basically forced to be a scavenger and hunt for other people's food. Shouldn't it have a bit of resistance to food poisoning? One small bite from something rotten and bam, Food poisoning and gauranteed vomit sickness at a random point.
why cant you guy jest make the ai spwan every where more cuz it seem like ai onle spwan at east plans
Please let us zoom in more on hypsi, this is maximum zoom...
more skin COLOR options
its getting really stale the new patterns help but lets get some new colors especially the herbis i think that skin colors should be general on unofficial servers!!! it would go something like this if your a stego and you want carno colors the admins can make it so in the skin creator carnos colors are open to stegos, but it could work on all if the admins/owner would want it to. They can even take out specific colors, so if they dont want blue ducks no blue ducks! i feel like this would make skin creating feel more free and also we see less of the same skins!
please make the deino thirst-sound on land for the player a little more quiet. its so lound i can bareley hear anything else
add camera sensitivity setting
ai shouldn't be able to detect submerged d(e)inos
Please adjust dilo’s bite hitbox. It barely can bite things under its feet due to the fact that the bite hitbox is located somewhere in front, near the tip of the nose. This leads to almost complete inability to hunt things that are much smaller than it, because you have to rely on a very precise timing (and it’s hard, because the latency, well, exists).
I would like to note that the lighting on the map has changed again (for the worse) The contrast is too strong.
I had a screenshot taken in the early days and literally today at the same place around the same time. Perhaps this was due to the corrections of the Horde Testing and other things, but the new lighting now looks more like what I saw in the main branch of evrima - The shadows are black, everything is white on the Midday. My eyes get tired of exploring all the dark places, they get tired of aching from the sharp contrast in the sun and the abyss-black shadows from the bush during the afternoon. Bring back the lighting 0.14.12.28 Horde Testing
please when the humans come out on the game when it will almost be finished in the year 2675 make servers with and servers only with dinos and that when we create a server we can activate humans or not
I agree. Its one thing to say As a carno be eating a caracass, and here is a Cera that comes along, no battle, no fight, maybe a subtle 2 call amongst eachother, then the Cera eats the carcass and the Carno leaves. But 2 species designed to eat and survive off one another should NOT be on the same team
I think the big Dinos should have infrasound in their calls. Infrasound is important for horror. And inducing an uneasy feeling. If that’s possible with a video game.
Hadrosaurs having shared migration zones so people can witness different species of hadrosaurs traveling together, and could encourage others to play as the lesser played herbivores
Unpopular Idea time: Add Koolasuchus to the game. Koolasuchus would be an amazing addition to the isle because it will fit the role of a small carnivore to inhabit the swamps of Gateway. It is not per say a dinosaur but it would help The Isles diversity tenfold. We already have Deinosuchus that takes care of the bigger creatures going for a drink. How about a little surprise to keep the little ones in check? It would be an ambush predator much similar to what paleontologists theorize it to be today. It could also bury itself in the mud similar to a minmi to protect itself during a drought. Its natural rough skin texture and muddy brown coloration will make it almost synonymous to the swamps. It will also diversify the small semi aquatic niche which is currently only planned two have 2 carnis, Austro and perhaps bary.
I don't know if this was ever mentioned, but the lighting has already been improved. I do notice, however, that the sun moves jerkily, and so does the shadow. It looks like the game isn't running smoothly, even though I always play at 60fps. I really hope that they're still working on it.
And one more thing: I would find it really cool if the Pteranodon could carry other small players and AI with the rivers. So kidnap young animals from the nest, etc.
Decrease fall damage, + add an F1 kill command.
A suggestion for a small change, but one that would greatly reduce frustration. This has been in the game for a while and has upset a fair number of players, myself included.
TL;DR: Please make organs show their respective nutrients through scent instead of the nutrient of what they came from.
In this image, I had found what I thought was a heart because it looked very similar to one, but what made me so sure that it had to be one was my scent telling me it gave protein, which hearts give. So I thought "cool! I can work towards that Perfect Diet now!" Then I started to eat it and....my slot started filling with a bunch of carbohydrates....despite it saying protein. You see, it was actually the animal that the stomach came from that gave protein, so my Troodon smelled it's stomach as a protein source (it was only disappointment it contained).
Sure, you can argue "just use your eyes more lmao" which is partially fair, but it doesn't change the fact that situations like this where you're unsure of the visuals and rely on scent to help you can still happen. It can also make scavenging from a distance a pain as well, smelling what you THINK may be the mythical and sacred lipids for example-but woops haha that's actually lungs that came from something that gives lipids. Diets as a whole are clunky and have issues with enjoyability, but this small change would be a good start to improving them 
Can you maby do it like the old map with the rivers?
Play as a croc right now is very hard in my opinion.
If you are going somewhere you must walk/run like a juvi, you cant get anywhere as a adult croc.
make the rivers 2gether so you can swim around to surten directions instead of walk, you dont get far as a big croc and sadly ur getting stuck in one place when u are to big.
So please keep in mind maby to change that, make the rivers together so you can swim around the map so you dont get stuck as a adult that much.
Regards
I think Deinosuchus bite force should be 600
Game is really solid. Please put more spawning points for Deinosuchus tho
idk if it's just me but elite fish are super rare in water access but I found 6 in 10 minutes in the river, leaves water acess to juvi deinos, I like it
Sorry if this has already been written, I think an auto kick in the selection screen (after you joined a server) would be useful as I was afk the other day after I died and was still there after a long long time. Would mean that I took someone's place like forever and someone was in the queue for a very long time. (notized on horde)
I think another issue with East Plains is that deer, goat and boar all spawn there. That's a perfect diet for a lot of carnivores.
I think the types need to be spread out more like South Plains. Lots of deer, then other regions have boar or another for goat.
increase ceratos biteforce to keep it more realistic. since it was always an underdog, it would also help it compete with bigger dinosaurs over a body, keeping its scanvenger neche, once those are introduced into the game. it should be quite strong compared to its size imo. and realisticly (as i mentioned earlier) it had a strong biteforce, stronger then allo's bite. as i think ceratosaurus would be a solid playable when bigger dinos arrive, if these changes are made ofc. or else it would suffer the same problem as dryo and hypsie (possibly)
There should be a ''stored fat'' system for every carnivore, depending on size depends on how much of course, but instead of the different species making up the bulk of what your carnivore can hunt to get its diet just make it so you can get your diets from any type of meat but if you eat what your class prefers it'll fill up that ''stored fat'' reserves helping people get by those dry moments were theres just no food (or when everyone dies and have to end up growing and you so happen to be the only adult in the area for a long period of time)
It would reward people for eating that rich nutritious meat of their prefer'd prey while not completely dominating its entire life like the current diet system does.
Just like how herbivores wont starve so long as they have a patch of grass nearby, carnivores should have a last ditch effort in not starving with this fat storage.
I'll throw a example out there.
If Omni and Teno are a pretty good match up, each having to play their best not to die from the other, then if the Omnis happen to kill the Teno (which could be highlighted as yellow or something in its diet box) then that prey item can fill up the ''Stored fat'' system indicating to the Omnis that Teno will be prime target to preserve its fat if it so chooses.
This fat reserves can start depleting when the carnivore reaches about 10% (or whatever the Devs see fit) hunger and gained when they reach adulthood.
A predator has a lot more to lose when hunting regardless of what it does its a life or death situation for it (It'll either die hunting or die from starvation) and the organs may not be enough for a large pack to fill up each members diets perfectly, the fat can be some other type of reward in staking their life on the hunt.
Can you maybe adjust the hitbox from Carno or like that? like I was fighting as a omni and ran past him, he bit past me and it actually counted as a headshot or something. I even recorded and it was kinda weird to find out that if the carno bites the air, you practically deals dmg to you. kinda frustrating since I was in a pack of 12 omnis and they all died with me in the fight because of the hitbox
New stats for balance variation
While our current stats have a lot of variability to help each dino stand out, I think there could be a few more that could help bring even more variability. Here are some ideas:
Stamina Regen margins
Currently all playables (iirc) can regenerate their stam while trotting if above 60% capacity. What if some species were particularly good with stamina since they can regenerate above only 50% or 40% capacity. Or what if they need to be more careful since they need to be above 80%? This would also really help distinguish different hunting styles like marathoners and sprinters.
Venom resistance
Not every animal reacts to venom the same way, some are more resistant whole others are weaker. For Troodons venom, a species with high venom resistance could take longer to reach each stage. Or on Dilos venom, it could take longer to get to foggy vision.
Bullet resistance
Since the Dinos of the isle were revived and genetically modified by humans, you could argue their creators would make some more resistant to guns and knives than the base animal, especially if they were created to be weapons. Some Dino’s are obvious like ceratopsian heads and Anky armor. Other options I have are Alberto and Rugops, both of which I can see being especially good human hunters, and built to do so. Sauropods are another idea, mainly that I don’t want them to be gunned down so easily, but the new Cama design certainly looks like it could absorb bullets like a champ.
Please add simple commands for player such as free growth or self-slay to the horde testing servers Why do we need to survive for 5 hours to try new features on the test server? We will experience these in-game when it is added to evrima If Horde testing is a test server why don't you allow players to have direct access to these features?
What do people think on changing that old #830660455487373352 channel to #horde-test-announcements? That way the announcements channel could be reserved for the big announcements like official Evrima patch notes, public patch hotfixes, notifications about server/Steam issues, devblogs, etc.
Agreed. The current Stamina system means if you run out midfight, is a death sentence.
Stamina should really be linked to metabolism. Species with faster metabolism would have higher Stamina regen but a smaller pool. (In theory they should still have more Stamina than currently)
And larger animals with slower metabolisms like herbivores should have bigger pools but slower regen.
Introducing metabolism should also change how much hunger time each dino has.
To add to this, venom's need to be sniff located. If Omni, a faster runner, is part of the food chain then we need to be able to find them if they sprint away. Add some form of notification on the sniff other than their body glowing because if your not close enough at night you still can't see it.
In the hordetest, when my ptera drops a fish or organ onto the ground, it phases through the map. I don't get a prompt to interact with the item, though I can still smell it (oddly, the icon on the scent bar tells me it's very far away, as if it's dropped all the way through the map). I filed a bug report for this as well. NOTE: fish and other items have been falling through rocks for ages. I am talking about the actual ground, which up until the last update has not swallowed my food. 😦 EDIT: fish do not phase through some of the new rocks in highlands. The darker ones seem more solid than others. shrug
So, with the crashing problem being so frequent lately...
I feel like if you suddenly get kicked, crash, internet goes out etc the server should still register you are in the game as long as your dinosaur is alive and vulnerable, which avoids the queues just to rejoin a server you were involuntarily kicked from.
It is so infuriating to be kicked from the server during important moments like fleeing danger or in the middle of trying to steal a quick snack from east, and then sitting in a 10 person queue knowing that you're just dead.
I don't think this could necessarily be exploited either, as your dinosaur is still in-game and vulnerable to damage or dying until you come back in.

Someone has probably already mentioned these but: Deino needs more spawns, and some spawns will spawn you inside of a rock or tree and it's inescapable. Please fix them.
Please bring back the stamina cost for getting up too fast using WASD keys, theres no punishing for it at the moment, and we cant punish by attacking them, as theres almost no window to. So, its almost as if the get up time was universally reduced.
Yknow what, why not.
Let’s do a suggestion.
Long Distance Chatting
Now before you panic, this is NOT a global chat idea, those are terrifying places that are filled with all sorts of people.
So what do I mean by long distance? I mean the ability for certain dinosaurs to be able to call over further distances and chat. Perhaps things like para and carno and sauropods, who are all prone to.. loud calls..
How would this work? Though I’m not sure how you’d initiate it to send as a loud call, it’d basically be a normal chat that comes off as a broadcast or some call similar to it, the closer you are to the dinosaur who called, the easier it is to understand.
For example, let’s say you are just across a river to another para and they broadcast chat, they said “Watch out for deino!” because why not.
Now let’s toss your para to the edges of where you can hear the broadcast, you’d moreso see the text like this “W—ch ou- f— d—n-!” Or something similar.
This would only work for same species and distances would work to sound, maybe all dinosaurs could do it if implemented correctly. (Unless there’s perhaps a mutation that lets you speak with the same sort of classes, sauropods between sauropods, ceratopsians to ceratopsians etc.)
Summary: Long distant broadcast chats that are broken up over distances and only work between your own species
Updated run animations for Utah and Cerato? Both of their run animations are very choppy and not fluid for the agility of both dinosaurs.
Hold to sprint option instead of just toggle to sprint.
150 player servers still need AI for tiny players and deino. No way for them to survive without it easily. So fish, frogs, crabs, scav ai should still in the game, large ai like boars, deer, goats, elite fish should be removed. I highly suspect what will happen is all the deinos and tinys will play on 100 people servers and everyone else will play on 150s, which i dont think is your intention.
Two things within horde-testing for sanctuary's I don't quite understand how a raptor too big for sanctuary can still be in the actual sanctuary when not close to the bee's and get away with it. (doesn't make sense, had a sub adult raptor chasing my fresh spawn galli in sanctuary, bee's only started stinging him once I went near a beehive in a cave this was in the heart of the sanctuary.) Secondly, pachys are allowed to get pretty big before leaving sanctuary's, its crazy, and often leads to them just guarding the sanctuary's.
Bring T-Rex to evrima but with no special ability to keep balanced?
Some areas of the map, if you fall, you take a lot of damage but no leg break. This could be greatly fixed would be amazing.
open the aviaries
and make it a spawn for ptera, a nest and migration area
Would love to explore the center east part of the map but the migration zone is broken and no food spawns there
We need more food sources for smaller creatures that don’t deal much damage, like honey from hives or beetles and spiders :)
I got this from a friend of mine but he said it could be cool for each restart could be a different season so there could be snow,drought etc making the game feel more alive in a sense. Btw the drought would be slow and not instant and there will be small pockets of water thats not been dried up making those spots common for droughts and people would actually need to move for water
Hordetesting audio bug-- no fatal error, but all the audio except for select swimming, foliage, and sitting sounds are gone. may need to look into it
hordetesting: still getting an audio bug where certain sounds go missing-- usually vocalizations, ambience, and footsteps are the first to go. This bug is followed by a fatal error. I have noticed that it happens most often when I am near large groups of dinos. River delta has been the most common location. I have time to write this feedback because I'm waiting in a 30-person queue to see if I can catch back up to the herd I was stalking... >:)
Due to mixpacking and Clans being a problem. I think there should be a random spawn for people who log off, so for example. If you log off successfully. The group hunting you can't camp waiting on for you log back in and also for those who have ALT multiple accounts, you will be spawned in somewhere else away from the original location in a different part of the map in order to prevent the person who switches there account from jumping into a fight to over power the player from a huge mixpack or clan hunting them with.
I'm new to the discord so this may have already been mentioned but, I feel that Carnos running animation is too quiet and the strides too short. In legacy you could hear and feel the power and speed which was awesome. Now it feels slow and lifeless. I understand these things take lots of work but just something I think changing would make carno much more fun to play.
I have a solution for comfortable experience.
Remove damage between same species or make a server without it.
Make in game name visible to same species even without group. It will minimize cannibalismbullying because the bullies aren't anonymous anymore.
could we get 40 fps limit option?
can we get back the old amount of ai 😩. Better have a real wildlife than an empty map
May want to check all those fancy new rocks for collider holes. I've fallen inside two and gotten stuck so far. Near NE Plains lake. Colliders also just generally seem buggy.
Still cant see anything as ptera. When u spawn in the night its literally a deathsentence. stam regen also terrible. pls turn the lights on or give us a flashlight.
can we set a poll for global chat to be on?atleast on some servers?- Added Global Chat as a server option (Disabled by default) its been added as a option now
I like new water xD
Played on the new EU8 server and noticed that both MZ that ive been lacked dot buff (Horned Melon)
You Should add a buff like veteran of battle, that means if you survive and kill many dinos in hard battles it should give you that buff
if your going to add deino spawn points in unpopulated areas, PLEASE for the love of god make baby deinos walk a little bit faster, each spawn point is unpopulated and its a complete nightmare walking to a river or lake that actually has food, its forcing baby deinos dying to adults for S diet because they cant get anything else. baby deinos should not walk like there is a cinder block tied to their tail.
is it only me that suffers from low fps in the new pacth at the same settings? like from 70-80 to 33!
i think a lot of people already know that now deino can be heard underwater so well that anyone can hear it and run away.
i propose to return the old sound system, when the swimming deino could not be heard. no need to kill gameplay on deino just because someone did not have time to run away from the water
the game feels so much better with it being lighter during rain. It's also extremely pretty and relaxing <3
New unstuck comand is good , but you can use it when you are faling down to prevent fall damage pls fix
Please increase the cooldown of Tenonto's left alt attack. It hits 125 and can hit very quickly. It's ridiculous that a 1.6 ton dinosaur can hit so fast.
Return the galli noodle dance: Crouch and tapping sniff makes gallis neck go back and forward really fast, allowing you to do a galli noodle dance, or give in game kisses
Fighting, and alts need a lil working, Raptor seems like its so hard to land right clicks, And its always night time and night last longer then days, Should be a way to smell live food like boar and goats and plants when near by. Maybe even add going to the bathroom so we can smell pee or poop and track that way also
Is there any plan to fix server lag? there should be no reason why i teleport 50 yards ahead/behind of where i perceive myself to be, only to die because the game rips me somewhere else
30 ping on the official servers fwy
FSR3 only for AMD users? Every other game everyone can use that technology. Why not in the isle ?
Make it so your dino can nap and when you wake, your Stamina is full or regen is allowed when walking. Maybe only when you're nesting to push people to do it more so dinos like the oviraptor can get eggs
Future suggestion idk
Idk if they already have nesting plans
north pod for crocs ruined with this update to the river going south
Deinos night vision is absolutely shredded to pieces now. Revert it to pre-patch nightvision please.. and in day vision.
Deinos vision in water was perfectly realistic, fun and fine, And night vision too was enjoyable. Wtf even is this Pitch-black solid green lined night vision, and playdoe-daytime water vision....
You cant even see the fish youre chasing, and for deino that COUNTS on ambushing preys from under water, you can not even move anywhere or live underwater in night time, because u cant see Anything thus being forced to move ontop of water and by result not being able to ambush anything.
First off all i wanna say cool update. Good job!
But the 2nd thing is can you maby do something about the volume on rain?
Need to lower it everytime, Maby you can balanced the volume? cause for me i hear only the rain and thunder nothing else.
Regards
For compys. Instead of them sitting in one spot after eating a body, make them have X-ray vision to travel to the nearest body across the map. This way they will focus on being scavengers
3 different nutrition too strong,give so many buff,it now become the best and only choice
.
3 fat have nothing above 3 different nutrition(both 20%NV/scent increase)
Pls Make them differ!
Let 3 same nutrition have their own advantage!
Would a Mosasaurus be possible?
Would it be too overpowered?
As a juvenile it would be small enought to hunt fish and Deinosuchus, but as it gets bigger it should migrate to bigger lakes, should be to eat prey smaller than its head, directly when using a kind of lunge ability maybe or be able to perform small jumps out of the water, arriving on land should be deadly beacuse of it's aquatic adaptation. It should also be able to eat while underwater and thirst should decrease quicker than other dinos when its on land.
Bring back the AI spawn from before.
Horned Melons went from giving too much food/diet to not enough (2%), could eat every melon in the MZ and woulnt be enough to fill a diet slot
Fatal errors are even worse on the main branch than they were on the HT. I've been playing for 2 hours and have experienced 5 separate occasions where my audio cuts out and I fatal error. One of them was on an extremely low pop server with absolutely nothing else around.
On the HT I was able to play for 4+ hours with only 1 error.
Edit: Before anyone tells me to submit bug reports, I have. I just feel it shouldn't have been pushed to the main branch in this current state. 
Make it if you eat a specific diet piece that you already have doesn't take over a new diet slot just because its empty and rather just fill the old one until its full and then it can take up the empty slot.
[i on a deino had 2 x 2-double lines and waited for my 3. which was the 3-hexagons to run out so i could fill it with an S went to a fish (which gives the 2-double lines) to just fill my stomach a little... my hexagons ran out right when i was eating the fish and started taking up that 3 slot i was waiting to empty out instead of just topping off the old once]
Please include these plants (Thaumatophyllum xanadu) in the jungle foliage again, they are missed.
LOVE the Pattern C 😄
So awesome to have a bunch of new pretty patterns to choose from
selecting diet system
player select one diet slot
and if player get diet it fills selected diet slot
if selected diet slot is full, current diet filling system fills diet (filling higher one)
(sorry for bad eng heh)
Add the small fish to Deinosuchous diet please.
give us like 1.5x growth rates during weekends
or give us a 2x growth multiplayer as all of our dinos were wiped and it will allow us to get them back faster
My ping has been going crazy on the new map. Like 200-450 crazy. Normally on the old map it didn’t spike far over 100. Sorry if this is the wrong place to message this. But I haven’t had any issues until recently.
please remove hypsi from dilo diet and add omni
Make the diet system more simple, especially the growth increase diet. It’s very difficult and not fun to teach new players how to play. Also finding those 3 diets as a fresh spawn is just way too difficult imo.
Anyone else get super excited when they log onto steam and see The Isle doing that little update thingy with a sick new bad-to the bone update . Let’s goooo ladies and gentleman!
The no-AI servers are awesome so far! However, I have noticed occasional rubberbanding that can make travel feel a bit odd. Nothing awful, but still annoying and could potentially be very bad during combat.
splashing is making wayyyyy too much noise in shallows but also seems bugged as under deep water splashing sounds can still be heard above. Deinosuchus bursting speed underwater also is making loud splashing above water. And please PLEASE remove these awful glowing laser eyes. You do realize we are supposed to be ambushing land animals? This is like putting a glowing sign on our faces cmon.
make it so if youre starving you can see your dinos ribs or if youre full make the dino a bit more chubby :))
the cooldown for the carno charge should work more like a smaller stamina bar
Again, a way to remove bodies lag, because in non-official server, at every restart, there is a lot of lag because of the existence of a lot of bodies, and would be better have some way to optimize or remove the bodies lag.
i was at queue 20/20,waited so long and finally get 1/20...then there was message that i was kicked from that line. what was that? Need more servers,or make more those 150 people servers available
Full virtual reality compatibility steam VR, quest 2, quest 3 so I can finally take my scaly essence to another level or collaboration with the VR importing game mod 🙏🏼
150 servers got a lot of rubberbanding / laggin around on a ping of 60, not that fun to fight/flight with that ._. Wont blame the ping but theres some issue for sure.
You can still get kicked off from pouncing from the medium sized ferns...
i hope with the mix of adding rex trike and dibble and the server changes that the map will feel more alive/populated running around in the games current state just feels like a chore witch is sad because this is a great game for sure cuz i have like 300 hours played lol, hopefully new things to come will fix this because this is the goat of dino games!
So I've been playing the Isle for while now, but I'm still extremely upset and frustrated. That AI only predominantly spawns in East plains. I figured with the new update. They would have fixed that, but I guess they don't care enough about the player base to fix anything significant
I simply wanted to congratulate all the devs because this game is simply magnificent, the lighting along with the shadows and textures, simply magnificent.
Rubber banding. It needs fixing badly, please.
Gj with the patch so long guys. Good looking game! i hope you will continue improve the game like this with performance and so on. It much better now then before and i hope you will make it even better and listen to our feedbacks. It feels like you have listening more and more now and i appreciate that and will thank you for that.
Just one question, where is/are the deers, boars, goats and so on? very hard to find ai´s sadly, and with no players or ai´s the dinosaur is gonna die.
You have EU8 with no ai, but the other servers have ai´s if im right?
Best Regards.
Reduce hunger loss for carno’s
make teno calls normal, they are kinda robotic again
Stop watering down your patch notes to "Updated X" (IE. "Updated bite cooldowns"). What does that even mean? I don't have time to play every single species and compare with previous builds just to know the answer to what you're actually doing with the game. This is seriously getting irritating, stop doing that
Can we, as newly hatched Beipi and Hipsi, be little chaotic feather balls?
can the developers please and a T rex I think it would be fun for all of us, plus we're have a new dyno to play around with?
give us custom max fps limit
Please add a Menu Sounds audio slider. I like to have my game turned up to hear stuff better, but then the menu noises deafen me if I forget to lower the audio first.
The new foliage looks great, but some have really weird collision. Also, there are a few areas where trees and shrubs are floating over the ground. I saved a couple of coordinates for this but don't see a need to post a bunch of images in here. If a dev or QA need these, just hit me up with a DM and I'll happily share what I found.
I’m loving the update so far that’s all I wanted to say
The game's lighting looks better than real life 😭
Video memory keeps running out (11gb) in queue which is a first. // task manager only shows 4.5gb being used with discord and firefox open. great update
I wish cera would be on the carnos diet
Simplistic and stylized overviews of island zones/roads/etc on various human/gen 2 computer screens. Could either be static images or dynamic screens that update in real time to monitor the island (Infrastructure status, road safety status, etc)
Here's some examples I made:
The updates this year are very nice and smooth 
Decrease jumping costs for stamina to only be 2 or 3% stamina
But make the Hypsi jump mechanic universal as well to control how high you jump
Stego hit boxes are messed up from above, attacked a stego and i was atleast a metre in the air and died multiple times
Waterfalls WAY too loud(massive understatement)
Deino underwater bites can be heard on land as well as low growling while poised underwater waiting for drinkers. Hard to be stealthy that way.
This game just can't seem to control its 'Fatal Error' crash rate then I have to wait in another 25 person queue for the 4th time in 2 hours
The rocks surrounding North Lake have many holes that will dump you underwater. In some cases still within the rock. Most of the cases I experienced had "one way" walls, so I was able to escape
Make the canopy reduce rain noises a bit pls!
The AMD fidelity option doesn't work properly and completely ruined game performance.. please give us old AA settings back...
The newest update has bugged the omnis, I landed multiple hits on a pack of omni that were hunting my partner and I's ceras but none of the bites that should've hit them dealt damage to the omnis. It was an incredibly frustrating experience to have landed enough bites on them to kill them but have them still live as if nothing happened anyways. Not sure what happened to their hitbox but 👎
please up the % of diet organs provide. the map is too big, its extremely hard to find other players at time, even harder to find one thats in your diet, organs bigger then your own stomach give jack. it makes 0 sense dinos like ceratos and carnos give little diet to an omni and such
Deinos swimming and biting can be heard on surface even while under water,and for some reason that new nightvision makes me sick,it just messes my vision somehow. And freshborn deino,is hard to catch elite fish because they are faster,like trying to catch deer as a baby cera or something. Not good,hope to see some fixes to these problems.
I never see anyone. Its impossible to have fun, plus, everywhere there are fully grown adults feeding off juvies. Its impossible to grow or even enjoy the game at this state.
Consider using this more sickly appearance outside of just heavy bleeding. I'd love to see a visual change on starving players, dehydrated ones, seniors or those with a poor diet.
Add manatees
unstuck timer should be shorter than 90 minutes like at that point player my as well reset
need to fix stego hitbox for their tail they shouldnt just hit everything on their side they should have to aim that crap
Have all of the mid-sized animals move/turn the same way carno does. I know carnos movements being slow/weighty is because it's supposed to be the downside to his speed, but hear me out. Carnos slowedd turns and movements perfectly imitate what it feels like to be such a huge animal. He can't just whip around and turn on a dime the way cerato and dilo do. Granted, dilo is more understandable cause it's smaller, but it's still a very large animal (1000+ lbs). These giant animals should really feel huge and weighty, while still being agile. Carno is the perfect example of that
make new huge waterfall in the northeast tiered so the deinos can descend normally instead of walking 10 km
/unstuck needs to be a lil smarter. I WAS caught between the tree and that rock on the right... now I am stuck in the mountain on the left.
I think we need to do something to make the migration zone more important like add benefits if you go there or have more food in the area or make plants that herbies need only grow in the migration zone just a thought cause it just seems useless rn
Was the stamina cost removed for standing up fast when laying down? I feel that it should cost something (especially for the bigger, heavier dinosaurs), even if it is a very small amount. Otherwise, there is no need for the H 'standing up slowly' animation. Why stand up slow, when you can stand up fast? 
In fact, I want to thank and congratulate all the devs for what the game is becoming, you are incredible heroes, never let anyone tell you otherwise
dilo has few spawns, and for where its prey is generally located at i think it could use more spawns
maybe a east plains and south plains spawn?
Water is kinda buggy when looking up not sure if its just me.
Add ways to get a small amount of water that isn’t drinking from a lake, river or so. It shouldn’t be a sustainable source and players will eventually have to drink from proper bodies of water. Just a way to buy some time before dehydration.
Here are the ways I’m thinking of:
- Drinking from a small pond after it has been raining.
- Digging up a sip of water.
- Some foods would contain a tiny bit of water.
How I would differentiate all Ceratopsians
Seems to be a hot take but I think all ceratopsians planned are not only great but also necessary, mainly in providing more herbivore options. And the species chosen all have unique enough traits where they all can stand out in unique ways despite having many similar traits, such as spar/straf (also would be cool if they had a charge but not confirmed yet). I wanted to share how I think they could all be differentiated based on the devs ideas and my own. Note that I’m sorting them all smallest to largest.
Proto: Proper burrower. Activating spar/straf in a burrow can block other Dino’s from entering. Spar/straf doesn’t deal much damage due to the lack of horns, but its bite attacks are stronger than they seem. Sparing amongst each other also locks jaws instead of horns.
Ava: Burrow raider, can kick out and take over proper burrowers holes (cannot enter if Proto is blocking its hole however). Also extremely agile (high turn radius), essentially built to fight other small tiers like Omnis and Dilos. Also quite heavy, near Dilo weight in fact. Also omnivorus.
Diablo: Mostly an all rounder but quite hardy, along with being the fastest Ceratopsian. Good resistances.
Styraco: All about dealing bleed and wounds. Great bleed resistance but average speed. Unique head shake attack that can allow it to deal damage to attackers near its shoulders.
Pachyrhino: Can deal fractures with certain moves. Also great trot speed. Cannot bleed however.
Trike: Apex. Biggest and most powerful Ceratopsian, but also slowest. Also great at dealing bleed and wounds.
**AI and Meat by Water: **Could AI prioritize food near water edges for better strategy and realism?
**Increase AI Presence: **More AI dinos needed. Maybe increase spawns dynamically based on player numbers?
**Underwater Night Vision: **Night vision underwater has worsened. Possible to restore to previous clarity?
**Catching Elite Fish: **Elite fish are too fast to catch as a young Deino. Perhaps adjust their speed or introduce catching aids when young?
**AI Reaction to Deinosuchus: **AI flees from water edges when Deinosuchus approaches. Can this be moderated to not fully avoid but be cautious?
**Weather Control: **Lots of rain and storms. Decrease weather frequency?
Night Brightness: Nights are too dark. Could ambient light levels be slightly increased for better visibility?
**Longer Day Cycles: **Days feel short. Could we extend day length? Always feels like Night.
**Water Reflection Glitch: **Intense and pulsing water reflections since last update. Graphical bug?
Invisible props all over the map, everthing from Walls and roots. Just wanted to tell you that.
Please make it possible for the Deinosuchus to swim to the southern river, I understand that the players wanted to drink safely, but the developers said about the game that it was "horror"
There are 3 safe drinking spots on the southern river
So why did the ground dinosaurs make concessions?
Deinosuchus water drops way too fast.
overpacking/clans r getting out of hand. add a mixpacking debuff
the new C- patterns are stunning (especially troodon), good job!
Make it that u can't die from tail bites it's so stupid. make it that u can't go lower than 20% hp when getting tail bites
could we get more raptor pack limits
like 12
pls fix the rocks near the small water cave by the entrance of east plains, whenever i catch stuff there as a deino my bodies always sink through the rocks and its so annoying
Can we get an auto walk feature?
get a prio for que for when people crash or get fatal errors
Juvies should start off with at least 50% food already filled up
remove night vision and make dark nights less dark, then we could have nice looking (although not too visible) colours and predatory dinosaurs that are trying to be sneaky at night wouldn't appear highly visible instead of well camouflaged
I find this Night Vision iteration (1st screenshot) better than what we have now (2nd screenshot) :( As I remember, it was firstly introduced in the earliest Gateway patch, but then was replaced with this, pale and gray, thing, which reminds me of Spiro… I know it had some problems with specific species (like Cerato? I know it almost couldn’t see anything at night in stormy weather), but perhaps that can be worked on, if many people enjoy it?
Dev took a lot of bushes for hide away. I confirmed thats a bad choice.
Take bushes back plz. Its to hard for hide or escape now when you are chasing...
And the map is more bugged than his last version.... omg... i play same zone i can tell ist worst. I think i will quit the game since a real update come out.
deino's new underwater NV doesn't really jive with the dino vibe. The previous iteration was perhaps better.
give females like a "female display" or something since nesting is hard when everyone goes male due to it having more skin options and it being the default sex selection when making a dino
The game is still ridiculously dark. This print was taken at 4.30pm and you can't see a thing. I was hoping to find this problem solved in an update called QoL.
Night vision should be used especially at night, but unfortunately it's the common view in this game.
Pteranodon needs some stam rework. It’s not very fun when I have to lay down for several minutes on end after flying.
I dont think these trees are meant to be here.. in rocks.
Adding onto Mr. Cerato's aforementioned statement regarding the trees in highlands, I personally think the number of the... um... tall trees? (JollyRaptor would know what they're called probably but I'm too lazy to look up what they are) should be turned down a bit, I think they would look better if they weren't so close together and were more sparse across the landscape of the highlands.
Crocs got more spawns available than cera. Cera could use a 3rd one as well. Just sayin.
Those Dinos who are active hunters like Raptors and Carnos could have more improved tracking abilities (sniff footprint), would be nice imo.
Also herbies can smell meat and sometimes chill there just for food deny, kinda wierd, why can they after all ?
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Getting rainbow artifacts on the corners of beds of water, not sure what is making this occur, but It's very obvious at times.
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AMD FSR isn't working as intended, and never saves unless you do weird setting change combos. Also, it barely increases fps at all.
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The usual fps has gotten almost 2x worse for me, not sure if the same is occurring for anyone else.
my night vision is activated, although it doesn't seem like it, please, what is that?
Please allow Gallimimus to spawn in South Plains. It's THE dino for running around vast open fields and south plains is just perfect for that. Seeing big Galli herds running around there regularly would be lovely
Is ai broken or something? I can’t find any deer, goat, or boar anywhere.
I play Raptor, Pachy headbutts the space in front of me, I fly. I can't react to something I can't see
Everyone is too spread out to even find viable food
When a small playble is swallowed whole it should give all 3 diet nutrients. It doesn't make a lot of sense that you would only get 1 diet since you are swallowing all the organs.
Something you need to know:
1.stego bone plate in back now absolutely taking NO damage.(so newborn stego don't afraid Herrera jump attack )
2. Herrera will still break their bone or just die when hit target if they jump from a too high distances.
3.Omni can pounce 45 seconds!(too op)
Playing as a deino i noticed blurred out grass which while in motion is even worse then motion blur.
Tall grass is an obstacle you cant see trough in real life either and in the current state makes smaller creatures for some unplayable due to the severety of getting for example headaches and migraines (same as with motion blur)
NA servers seem remarkably unstable today.. I been DCed 7 times for fatal errors.. anyone know why?
Perhaps have a random gender button that is chosen by default if you don't specifically pick male or female.
Low ping and no stuttering and pachys consistently bonk me even more than a body length away (playing raptor).
This does however extend to any dino I’m fighting to some extent.
Seems like theres a stability issue on live servers atm where the sound starts to delay and short after you get an error crash prompt. Heard it happend to lots of people.
After the update i othen get food stuck in my mouth and I cannot eat it nor drop it but i can still bite. and its not only me but it happened to a few friends of mine too. This should get fixed.
Maybe to make the no ai servers more appealing just do small ai on them
Please make the AI system more forgiving for solo players. I’ve been trying to dilo alone, and I can’t even find a single AI. I haven’t even been able to find a single AI since the update. With the East Plains gone, I literally cannot find food, so please improve the system to either spawn AI near solo Dino’s or make an easier way to detect them please
Balance the footstep sounds across the roster. It makes no sense that an adult dilo sounds like an elephant clomping around, but a 25% carno, literally the exact same size as the dilo, has the tiny juvie footsteps. How heavy an animal sounds should be consistent across the board, whether it's a 25% carno or a fully grown dilo. And juvie carno/adult dilo aren't the only animals who have this weird problem.
When we do mutations, could more than just deino be given the ability to drink saltwater? I feel like it could suit Pteradon too, it looks a bit like a pelican and it eats fish too.
I also am hoping we can put a bit of fresh water on those big islands in the south east, currently even just visiting them is a death sentence it seems.
So far what I caught:
Beipi - Drama. As an Omnivore You have literally no alternative for the diets, forcing You to travel into Migration zones like Herbivores, carnivore diets like Bullfrog are not possible to eat until You are big enough... You can't even get a piece of it...
Deino - Water dropping way faster than before, I don't know how it's possible to make as many bugs as fixes, it was not written in the patch changes - correct me if I'm wrong. You cannot travel to other rivers, lakes, ponds. Forcing You to grow few hours next to cannibalistic players. Not to mention very oftenly getting spawn killed.
Basically all Carnivores have problem now with low AI. What just happened?.... No Goats, No Boars, saw one Deer through whole day and we called it a Miracle. I've seen raptors kill each other because of the lack of AI or any food... RAPTORS. Least cannibalistic dinosaurs in this game....
Please, next patch should focus on fixing and balancing this game before anything new comes to The Isle... It will only multiply the problems...
Now the vast majority of players want the life system back and some people don't want the life system, that's why the life system can be turned off and on like global chat, it will be open on some servers, it will be open on some servers, it will not be open on some servers, it depends on who wants it, both sides will be happy, and I still don't understand those who still throw crosses, they can adjust everything on the servers, AI, GLOBAL CHAT, many things like the number of players, why can't the life system be turned on and off?
When crouching, lower troodon's camera position, its nice having it raised when idle, but while crouching, it would be nice to get down low again
A migration zone should be placed in the water access area
I believe the displacement map on the water is not looped? if you use displacement maps or its done my code, it seems to be jumping back the the start of the loop before completing. causing jumping in the animation like a bright flash on the water.
Please adjust the stamina cost for bucking off ominraptor. At this rate, it drains the players stam all the way out to just try and buck off one single omniraptor. But that doesn't even knock them off. I've been hearing that there's no point to bucking at this rate and to just knock them into a tree.
troodon should be able to pounce from the front and be put onto the side of a dino, still troodon is 1 shot by many and should be given some love
There are multiple out of world glitchy places near waterfalls in gateway, ive gotten my deino stuck there tens of times, and its usually directly underneath the actual waterfall part.
Correct me if im wrong, but I've noticed that troodons venom does NOTHING. (Besides make ur skin fade and tweaking problems) I think troodons should get a fighting advantage from their venom, like dilo does. I just find troodon a useless dino that is very annoying.
When the Gateway trailer comes out, replace the Hope trailer with the Gateway trailer in the main menu background video
the audio has been horendous for me and also ive seen multiple people have food stuck on them, i had ghost food stuck on me and i couldnt drink or eat anything
Feels like there is no more AI after the update (On AI servers)
Starvation simulator
Please add followed options to the game:
- An option to adjust HUI volume.
- An option to adjust HUI and chat size.
- An option to turn ON & OFF "Tap [Shift] to Sprint".
And please fix that chat doesn't disappear after a while with no new messages.
awesome game, awesome update though for sure broke some things involving water and stuff. Noise packets may have been mixed when decompressing.
I am still getting fatal errors-- three today so far. I can tell it's coming because my audio starts glitching. Still seems to be worse around other players. Edit: I just fatal-errored as a raptor while hunting a carno. the weirdest thing happened right before i got the error. The carno was able to escape once pinned... twice. I had it on the ground, and it popped up and kept running. Not sure if this is a glitch, or i was pouncing a hacker. XD
Please fix the ai so it spawns. Seems I can only get ai food after a reset. Also other players can hear my deino make any noise under water. Really difficult to keep a deino alive.
The teno calls... What happened?! 
There is a huge gaping hole at -169,320 at that small lake next to the river that heads north. Its right next to where the concrete wall is at the southern end. Its honestly super noticable when you get close to it. For reference it puts you under the map and you can get around a large area with it.
This new patch on Evrima is so GREAT. Good job guys ! 👏 👍 Love the no AI servers. Could you just change Omniraptor's name back to Utahraptor? Because Omniraptors have never existed. In the game they're about the same weight as Utahraptors so to me its a Utahraptor. Don't change their broadcast call tho, it's perfect, same one as in Jurassic park.
Starvation simulator is accurate. A few suggestions:
- spawn carnivores with half-to-full nutrients/food, or
- place corpses around spawn areas so new spawns can grow, or
- lock spawns to one location and go survival of the fittest bloodbath
stego cheesers hit X
I feel like Omniraptors stamina regen while resting isn't very viable compared to other dinosaurs. Omniraptor has always been one of my most favorite dinosaurs to play but the stamina just makes it really hard, I don't want Omni to be able to have stamina regen as good as it was before gateway but I feel like it deserves to regen stamina faster because unless you are in a pack playing Omni is really hard with the stamina regen. It isn't just combat that is hard but also traveling.
an idea I have is that grass should get shorter the more you graze in one area. Just a small detail for the game.
Nowadays carno is one of the most seen dinos in the map
I think bringing back carnos to carno diet wont be the worst idea, it can work to control population and get an easier way to get diet as carno 
The sound keeps messing up 4 times for me within a 5 hour play span
Fall damage still needs to be checked and reduced for some races and some hills should be redone as they have too much slippery rock on them
can we get the chat box to close please. Staying open all the time now
Why cant you nest on rocks anymore? :(
my friends and i have noticed the new small long grass bush things do not match up on our screens sometimes when i think im hiding in a small bush im out in the open for my friends and vice versa
Herbivorous dinos shouldn't be killing herbivorous dinosaurs, that's ridiculous, they're not carnivores, why would they kill each other? We are not trying to reproduce. After all, stego is not a competitor to tenonto or patchy. I think this should be removed completely.
we need bushes get back our bushes >:((
We need suicide command instead unstuck please.
Fatal Errors in the middle of combat are not my favorite part of this game ATM
Tenos migration zones are way to close together your pretty much in the same area your whole life, it gets boring and I think we need more zones for teno.
i was just afk until i see this, and i was uh surprised, i dont know if it has been in the game before cuz i never noticed it, i didnt now playables had these "afk animations" even then, its pretty neat to be honest
Make a cooldown for respawns, I ask this because of the fact that troodons just respawn over and over and bleed u non stop. Its the most toxic bs Ive ever seen. Fix ur game.
- ALSO FIX THE STAMINA LOSS FOR CARNO'S * Unbearbly annoying ash. Fix it.
Bring back the same ai quantity of prepatch. What will it be with bigger dinos? Nature should be alive everywhere
The QoL of this last update is phenominal. Loving the 150 cap seriver. Migration feels meaningful for both carnivores and herbies. Can’t wait for the new playables 🥔
you guys ever going to fix your game with frequent crashing? I crash right by the water on one of my full growns and die from a deino.
I'm not sure whether this affects all dinosaurs, however for stegos in particular, there is one too many eggs when nesting. When you have 5 eggs and 2 parents: one of the hatched eggs will not be able to join the group.
This is problematic because:
It means you may have to have one of the adults leave the group to join with the outcast baby. Or, the baby simply has to remain out of the group by itself.
While this may increase the challenging feeling, as its now easier for the group to get lost and also makes it harder to communicate. It also means that you end up feeling like your not truly apart of the group.
I believe there needs to be a change to this, such as removing the extra egg or simply allowing all younger dinosaurs (or even only just the hatched dinosaurs) to be able to join the group until they are of sub adult stage.
To make sure that the group stays at the fair limit of 5 afterwards, any hatched dinosaur could be removed automatically once they reach this growth stage. That way, those who choose to stay with their parent dinosaurs can be reinvited (up to the limit), or they can move on.
This also may help enforce players to leave their parent group and find their own group and for the parent dinosaurs to nest again (as now they have space in their group).
As an important note, younger dinosaurs are far faster and have much more stamina. I find that most players I have hatched in become bored of slowing down and waiting for the adult dinosaurs to catch up to them when migrating, so this also helps promote players of similar growth stages to band together and grow together.
is it possible to make it so, particularly for ptera and hera, for food to not fall through terrain. so when we catch food we can eat it in the trees. and stop food from falling through rocks and boulders.
Please remove the audibility of deino in the water, even when he walks on the bottom, he can be heard very much, it kills gameplay deino
if your going to release a patch, North east plains new look, you need to pay attention when players tell you of bugs, every rock around lake has a hole theat baby dinos can fall into, i find it hard to believe during horde test people didnt say something and you released it anyway, please dont take 6 months to fix it. LOOK AT WHAT YOUR COMMUNITY IS POSTING ABOUT.
In order to curb lag in areas with a lot of dead bodies, have corpses rot faster if there are a lot of them too close to eachother (due to the spread of bacteria via flies)
Might have already been touched on, but the Deino now splashes super loud when entering or exiting the water, even when moving slowly. Incredibly loud and kills the chances of being quiet when small and near bigger crocs.
This FATAL ERRORS making players loose their dinos after struggling with new update is crazy bad and sad this should be taken care of ASAP. ( Fatal error happens you crash come back to a dead dino )
Pattern c for Cerato looks a bit... cartoonist, but I can vibe with it :)
PLS Fix game crash when Fast-forward replay.
My expectations on Parasaurolophus.
I’ve always viewed the Para to be a creature of beauty and a symbol of dinosaurs itself. Therefore, I think it’s worth to do this creature right.
As for its animations and overall movements, a touch of elegance would be appreciated. As for its vocals and it should be unique. I can visualize hearing them sing in the horizon to boost a beautiful atmosphere to the game (being its broadcast).
All in all, I love this creature and hope it can receive extra love. I think it deserves it!
fix croc’s underwater night vision, this is so bad
Lower unstuck timer! 30 mins would be great.
Can the migration system be longer in some places for stegos you aren't even able to make it to it before it changes to somewhere else and you end up almost starving before you make it just for it to repeat
Elite fish which are just about the only good diet food for a fresh spawn dieno are for whatever reason really fast and impossible to catch, not saying they shouldnt run but atleast slow them down a little
please let us check our health, we cant tell our health mid fight which makes it more difficult to fight since i need MULTIPLE seconds to see if im green, orange or red
Adults of any species can cannibalize small juveniles of the same species.
In reality, it's the same thing
and if you take the Jurassic franchise as inspiration
in the novel 2 adult raptors ate one small raptor
it would help against over population too
Fatal errors seem to be an issue lately
I am getting ZERO AI spawns and starving to death on low pop servers.For example, I am currently a Dilo in a Migration zone, near water and its going to starve. It used to be better than this. It is ok if AI stop spawning when there are lots of people. But with very few people on. the Dinos are just going to starve.
Any word on an unstuck button? Desperately need one EDIT: Desperately need a better one that works and doesn't activate a CD when tried near players. Waiting till you starve is a real buzzkill.
Bring troodon growth time down 30min to 1.10hour is kaka bum
fix bug where the sound a deino makes while underwater can be heard outside
Get cerato more spawns
Fix the Ai, because it doesnt tend to spawn so othen if it spawns at all after this update.
after waiting through the queue of 15-20 people, i get to the last position and then im thrown out because "the server is full"..... rinse and repeat
I think the Ptera should be able to feed on fish while flying. Forcing him to land and having to take off again only uses up his stamina even more.
And regarding stamina, I think it's very bad in terms of regeneration so it's a bit tedious to play with it because the little distance that you fly is not proportional to the stamina regeneration.

Game is litterly unplayable after last update ! thats so sad game was so fun 3 days after update still no fix eather water or spawns or ai spawn 🫡 ppl ask 4 smth get warned by disc admins 🤯
it gets too dark at night to the point where nv is useless and ptera needs better stam regen
imo Deinosuchus should be able to go for hours without eating, due to the lack of prey sometimes.
Southwest desperately needs a small pond, because the closest water source is the river that falls into the lagoon. It's such a beautiful place, but because the water is so far it can't be used as a nesting spot. Either that or drinking from puddles during/after the rain mechanics
After seeing Gateway in spectator mode for the first time yesterday, I was lost for words. And I'm not even going to try to find words to describe it all, because I would go on an hour-long rant. I have officially decided that Gateway is the best digital 3D environment ever created. And the new graphics just make it exponentially more potent as well.
Also, The Isle doesn't have much in the form of gameplay yet, but I think Gateway can set The Isle on the path to becoming a truly great game in the future.
ve should be able to drag these guys to the shore or something I cant eat the bones after the body is gone
It be great if there was a option to turn of cera nose everytime there's food or dino nearby some players find it annoying and they get killed because of it, I know u can crouch but that's even annoying when croc or something gets yeah
Make it so we can pee on corpses, temporarily removing their smell. Can't if Dehydrated
Maybe make Cerato louder around bodies
Could make the scent more available when peeing on it 3 or more times
Food bug is now server sided again, and this is extremely game breaking. You can track anyone based off of rotten food in their mouth, that they may have no idea it's even there. Is that player an esp hacker, or did i just have food in my mouth? Is that actual dots or is a pachy running around with a coconut stuck to its face? Or you could be like my teno with 4 mangos stuck in her mouth and unable to drink. And with queues taking 20min to get through logging doesnt feel like a good fix, and it shouldnt be on the player to "cure themselves" of this bug. At least last patch the food bug was cilent sided, so no one but the player could smell it, and it wasnt THIS bad
i'm tired of playing and suddenly: "fatal error", it's impossible to play because you always have fatal errors, fix that.
- fix this kind of stuff please. i dont see how its even possible to have a rock where you "forgot" to put in the hitbox in the middle so people can just fall through.
- and for unstuck i suggest adding a second unstuck for situations like this where the regular doesent work. call it /superunstuck or smth and make it make your character go to sleep for 60 seconds and then be teleported quite a bit away. and due to your character going to sleep for it it wont require there being no players around.
Bring back random spawning and bring back the old group invitation system. Helps with hotspots being so bad atm and makes it easier to not lose you're friends in the jungle.
No AI Gets incredibly buggy and I'm assuming it's due to player count. Maybe drop it to 120? It usually gets buggy around 130 and onward
How is it that I can play on all Epic with 90fps but when I put effects anywhere over medium it tanks my fps all the way down to 45? I mean the only noticeable difference is the foliage moving in a highly unrealistic fashion, it makes no sense why it would have such a high performance impact.
if there is a mutation for drinking salt water and proto's niche is drinking salt water you might want to consider changing one
Agreed, allowing carnivores to spawn where the food is wont make them move around. Bring back random spawns.
please update stegg diets, we get nothing in zones with the one bite fruits that give 4% diet or less. No where near enough spawns to feed 2 fg steggs let alone 5 fg steggs which is current group max. Makes nesting impossible
For some reason, my sound keeps going out, and then I get a Fatal Error notification, and then my game crashes. Idk if this is the new update doing it or if its just a glitch, but I suggest y'all look into this.
Been having problems with the Chat staying open long after talking.
Give herra different vertical and horizontal jumps
with the regular jump, you press rmb and space bar you jump and latch to where you want to go
but to do a lunge or to jump vertically, you would crouch before hand and holding space like hypsi would allow you to charge the distance of your leap, which can be cancelled by simply uncrouching
Various species of big cats, can jump insanely high to reach prey, and with herrera having the same niche as a leopard I would say its fair to give it similar abilities
Examples:
https://www.youtube.com/shorts/qerL893QDTY?feature=share
https://youtu.be/gXgNZcWmssg
https://www.youtube.com/shorts/ggGTJpf8N30?feature=share
(removed video thumbnails to not text wall people)
why on god green earth covered in dino's did you Mess up Deino and the rate they drop hydration......... cant go from south beach to below southriver pond without dehydtating to death now? wtf is this crap lol so wow you can spawn in three diffren locations, but you now cant go anywhere worth a dam lmfao, why start at 5kgs takes 8-10 bite to kill an elite fish now cant even grab and bite., honestly wont be back to this dumpster fire of a pre alpha will not be realsed game. i honesly loved and enjoyed this game to no end , LOVED deino , now its a bag of hot Garbage, pls fix dehydration drop ........ till then im out
its so nice when nights look like this and i can make out sutff outside of my NV, it makes it so i can travel and have a sense of direction and location. Please make it like this more often, almost even when it rains
Can more AI spawn in migration zones, or vise versa, a lot more spawn outside of it.
Improve ragdoll handling while floating in a body of water. Currently, it's almost impossible to eat (without picking pieces then dragging back goofy) a corpse in water. This leads to a lot of bodyblocking toxicity where when someone knows you're going to kill them, they go into the water so you don't bother. Or just to say "hah eat this loser". Or whatever.
Make the ragdoll of almost anything be draggable if it's in the water, or let it 'wash ashore' over so many seconds/minutes.
It's really annoying and frustrating running for 10-15 minutes towards food to save your life only to find its a bunch of dead juvis in the swamp and now you'll join them.
Dead bodys on hillsides/ramps can often not be eaten/dragged and need to be bitten til they fall enough to be eatable or dragged. Not a big issue to have those bugged bodys but still a qol thing.
Turn down the rainy weather! Every dam day, jesus.....
Repost
Pteradons, should regain Stamina while latched onto tree tops at a slower rate
50 people upvoted the previous post. Also, I feel like Ptera having a ground ALT attack is wrong as he doesnt have one in air. His skills should be based on his only good aspect, flying, why would someone land on the ground to ALT attack to then fly. I was even watching reality shows, Birds dive into water then fly off. Something like this would be nice. just an idea, ALT attack in air could be a dive move. dont care about the damage, make it 15 if you want worse than his basic attack but he needs something
definataly need more NA servers
Add different types of grass to the map. Dinosaurs will eat it. This will slightly strengthen or weaken the dinosaur that used it. But it will not give the players a special advantage.
Hey devs, here's a few issues for you:
- AI spawns are basically 0, everyone is suffering and absolutely nobody asked for a no-AI server. If anything, we've been BEGGING for more AI, so I don't know where that came from.
- On that note, make AI spawns more consistent. Isle Maps says turtles spawn in a bunch of places, but there's literally not ever one in any of those places apart from Mudflats, where they're guaranteed. This by itself is just stupid.
- The food getting stuck to your face and being unable to eat, drink or drop the food has been an issue for so long, and needing to relog EVERY time it happens, and rejoin a queue of 20+ is so ridiculous, it hurts.
- Make more servers, so we don't have 20+ wait queues
- Stop having us rejoin the server in these insane queues after we crash and our dinos are literally still in the game
- Fix the NV, while pitch black night is realistic, it's not fun, and people just end up sitting still during night, or logging because Jesus Christ, it's the worst thing in the world. Night should be hard to see, but not impossible.
- Fix the janky mig zones where some are 'fake' zones
So much have improved this last patch like the lighting and for me better fps but seriously deino is a pain to play now. I have always enjoyed deino but now i feel it has become unplayable… the splashing from deinos beneath the surface. The lack of interaction with terrestrial dinosaurs and all the shallow drinkingspots that make deinos only way of survival cannibalism and fish, fish is now a rarity. Cannibalism in it self is not a problem it is the lack of other access to food that is. And the underwater nightvision is horrible hiding on the bottom is not a thing anymore among sveral reasons. Starting out at 50kg is fine but atleast make them swim faster so traveling isnt a pain.
60-70 ping and stuttering every few steps
Fights are pure luck right now
Let Herrera drag carcasses up into trees like a leopard
After growing a Stego passed 80%. I can say that their Migration zones need a tweak. The amount of S is out of control and there are simply not enough Dots or Lines to make a perfect diet viable for more than one adult Stego. Migration zones are suppose to be there for members of the same species to congrigate too, but with the way the current zones are, especially for these large herbivores. There is simply not enough to go around.
buff carno, maybe turning radius but especially the ram, makes no sense that a galli doesnt get run over from 10 m away
ALL deino movement underwater is being heard above water, which means prey can hear us. Thats a problem for an ambush/stealth dino
Since the last patch I feel like it rains ALL the time!
when raining would be great deino don't dehydrate, that way it could migrate to other zones
Please add option to turn down the volume of the buttons and status report. Its already became habit for me to mostly avoid lookin at the status report cause its sooo loud and breakin the immersion
I get a fatal error, my Dino just stands there, and dies cause I can't do anything. Can the Admins please fix the game. Sometimes I wonder why I even play the game...
everyone i know is experiencing more fatal errors now
get dilo more spawns
When it rains, I think you should drastically reduce the amount of water you lose per minute as the rain would keep you hydrated. Also, I think the rain should reduce the range of the scent (not disable it like in the legacy version, but reduce it a little).
Another really cool idea to make rain more relevant in the game would be to create small puddles of water/mud that disappear after a while
https://tenor.com/view/puddles-rainy-day-good-morning-raindrops-rain-gif-15503822
SE Zone has been ignored - spawns ZERO food and stays active for 2 hours
Migration Zones need a time remaining indicator. Just spent 20 mins running as a baby bepi towards migration zone from Sanctuary, got almost there to have it switch to across the map in the near opposite direction.... so disheartening.... smh
If they are mimicing what I think they are, the migration zones need to have a predicatble pattern (to match "seasons"). Also migration zones should be limited to the spawn points for the species and fairly accessible to them. How is a Bepi expected to migrate to RS I 12 from Swamp East?
Ceratasaurus alt attack should be weakened/Carnotosaurus speed should be reduced.
WOW... how much rain need this game? Wtf all 5 min some rain....
Features & Additions for Sandbox Mode in the Future
(Some of these things are based off of features in free admin "Sandbox" servers, which inspired me to make feedback on how official sandbox mode could be)
- Sandbox Mode, an optional gamemode for unofficial servers to use alongside Survival Mode and ███████████ [ERR//:REDACTED] Mode.
- A new sandbox panel can be opened in the pause menu and with its own keybind, which acts similarly to the creature profile menu that adds basic sandbox utilities for players, and are separate from the admin panel. Most of the features below are accessible through this.
- Players spawn at 100% growth, with the exclusion of those spawned through nesting. In the SB menu, a few growths can be manually selected (20%, 75%, etc.) or alternatively a custom input can be used. Growth is disabled when a custom growth is selected.
- Players can use the SB menu to do various stat commands such as heal, slay themselves, set food/water/stamina, fracture, bleed, nutrients, etc.
- Players can use the SB menu to enter spectator mode, and use LMB to teleport their creature to the spectator camera location.
- Server admins may configure the SB menu to decide which sandbox utilities players can and can't use. For example, if too many people heal themselves mid-fight, the heal command can be temporarily disabled.
- Movable and breakable props and structures automatically reset to their original states and positions after some time.
- Keypads do not require keycards, vehicles do not require fuel, and anything powered has infinite power.
- Props, vehicles, and several other entities and objects can be spawned, manipulated, and deleted.
- Nests do not require materials or temperature maintenance, and eggs incubate much faster.
- Corpses will automatically despawn when there are too many.
- Mutations can be freely chosen upon spawn.
- Optionally, a small sandbox map could be added as well:
A suggestion after playing the new no-AI servers.
TL'DR: Schooling Fish should be made a unique exception for no-AI servers and foraging should be a universal mechanic for most juvenile carnivores/omnivores to dig up small AI/snacks like crabs, frogs, clams, worms, etc.
No-AI has been a blast so far and has, from my experience at least, shown to have improved several aspects of gameplay. Animals move around a little bit more, migration zones and even sanctuaries are being used more, and scavenging is easier. Of course however, it's not perfect and has also helped shed light on some core survival issues, namely the juvenile/very small carnivore experience. Simply put, these animals have a very hard time starting out and finding food, a little too hard actually (looking at you, Pteranodon). Food should definitely be something earned and not handed to you, but smaller carnivores feel like they rely mostly on luck when it comes to food.
My suggestion for this would be to make foraging, something Beip and Galli can already do, a more universal survival mechanic for most juvenile carnivores/omnivores to use (as well as certain adult animals that are deemed fit for it). Ideally, you'd have to forage in certain areas or specific types of terrain to find your food. So for instance, foraging for frogs in the open plains may not work out well....but foraging for them in mud or better yet the swamps would offer MUCH better chances. This would also help encourage these juvies to venture out more to find the right spots for the right snacks. Lastly to make the most use of this system, small AI being on most carnivores/omnivores diet lists would help out a lot so they actually gain something from them.
FORAGING FEEDBACK TIME!
When foraging came alongside Beipi and Galli, I thought it was actually a really cool mechanic. It still is too. Being able to find sources of food without relying on plants, wandering AI, or players was such a nice QoL decision. The only issue I have with it is that's it's lacked a bit of TLC since it's addition. Though it's understandable why, there were/are more important things to add that take precedence to aid in the life and playability of the game. Nonetheless, below I will include my several ideas for foraging, as not only is the mechanic cool but it could potentially even help early juvenile survival when AI is scarce or turned off. As always, if you have any thoughts, additional ideas or criticisms, I'm all ears.
its a bit ridiculous that /unstuck half the time dont work and admins wont unstuck you most of the time i feel yall need a just a suicide button cause its tiresome i shouldnt be falling through a flat rock and having to wait out to starve
I dont know when this got updated but yelling screaming ect, night vision for Cera is actually normal now. Im yet to see it on Ptera but like. I CAN ACTUALLY PLAY THE GAME AT NIGHT AND AND IT LOOKS PRETTY?
YAY
Add a "Recommended area", a recommended button for the best area to spawn with any dino, like a area with more AI and water for carnivores, a area with more fishs for deino, can be like a new button, or change the color of the best button for spawn.
Show on the map in spawn screen which migration is active/which sanctuary is plentiful? Might help juvies get to herds faster or baby carnivores to decide which sanctuary to spawn close to for their first meal (if they can hunt at all because trodden is quite pathetic as a baby)
same thing, every time im swimming or doing anything under water, everything is heard so loudly above water, and the new underwater nv for deino is so bad it is literally unplayable, please fix the sounds and revert to the old underwater nv.
Bring back alt attacking while running please 🙏
We need more ai and as a young croc need to be able to catch fish...AND we need to fix the map so we as players can stop falling through the map also the sound keeps messing up and then game will crash
Can we get any word of this constant fatal Error? They working on it? Aware of it?
So I noticed you nuked the Dieno stamina recovery which is hugely disappointing, then not only that but being a baby. How are you supposed to get away from adults when you barely move around as if something is holding it down and you drag what ever is behind you. If you don't want Dienos in the East, just turn the small pound into a mudhole like you did in the previous map or make it so tiny that not even an adult Dieno can live in it. Because you've taken the fun out of being a retile completely. :^/
My entire pack of ceras fatal errored at the same time in south plains just now, log back in and just fatal error again
game broke again
Pls fix the fatal error bug, idk how this keeps happening every other patch but its a serious problem that effects gameplay negatively, i dont like to waste away 2-6 hours on something just to have it killed because of something completely out of my control/
simplify Ptera flying and make it more forgiving, all my friends rage play pt.
they need to make it so speed during a fall is enough to level you out or go back up with momentum. right now even from a dead drop at high speeds as soon as you try to level out it consumes stamina same as going straight up from the ground
I'm not sure from the optimization side. But there are 7 EU servers, for example. They have 100 maximum online access. I think the players will appreciate it more if there are 5 servers with 140 players each. In fact, the online game will remain the same. 5 * 140=700 and 7 * 100=700.
The diet system is currently a very contentious topic in the community and has been for quite some time. The modern iteration of the system is unfortunately flawed in terms of what it sets out to execute. To my understanding, the basis for diets to exist is to diversify the food chain while providing players with agency over their own growth rates and stat distribution for their respective animal. This is meant to happen while punishing AFK players that sit and hide in secluded locations to grow or heal.
As stated previously, however, it is a flawed system. The current diet approach to fill and activate all 3 of your diet slots becomes more of a chore than what is intended. Growing in an AFK fashion is supremely easy as you only need to find the diets you need in juvenile and then reap the rewards of knowing you won’t need to eat again nor interact with the world until you’re nearly empty on nutrients, as your growth rate is fixed at 100% once your 3 slots are activated with each nutrient. There is also the issue of diets not allowing players to choose different meaningful combinations to better suit their playstyle. Perfect diet of 1 carb, lipids and protein is simply the optimal way to go no matter what. There is no diversity to be found in diet choice unless you simply cannot bear to find the exact nutrient you need to fill yourself up. This also leads into the system making people hesitant to even eat perfectly good food. As you are naturally going to want a perfect diet, (say you’re extremely hungry, have 2 of your diet slots activated, carbs nearly full and protein at half, yet your third slot is empty. You come across a body without the organ you need for lipids and the body gives you carb diet) you now have to choose between actively hindering yourself with your future growth and stats by eating the body, staving off starvation yet ruining your diet, or going off to leave a perfectly good food item to rot because you are pigeon held into the only viable option. This does not leave room for people to diversify their playstyles further as there is always one optimal solution to every animal. In the image I have posted I propose a new way of containing diets rather than the 3 separate activation slots.
I believe a single bar that can be filled with each nutrient independently, yet always receive a proportional amount of statistical boost based on fullness is the best way to go. In the (very quickly drawn out and rough) diagram attached to this post I give a brief rundown of how this will work. On top of this, the diets will naturally decay at a fixed rate as they do now, 1% each every so often. If you were to overfill your diets with one, say you have a perfectly even diet bar 100% full but eat more carbs, it would drop the lipids and protein by .5% per 1% gained of carbs to never allow over 100% fullness. With this system I believe it fixes every issue I’ve laid out prior. The player is not punished for trying to mix and match diet preferences and is compensated accordingly. Growth boost is directly linked to the diet meter fullness and drops off as it empties over time, this will discourage AFK growing more-so than the current iteration as the longer you leave your diets unreplenished, the slower you grow and lower your stat total increase. Finally it no longer punishes the player for finding food that is not exactly the diet they need. They can eat the food and maintain the growth boost they need, knowing that they can sort out the exact diet proportions they want later with no repercussions, so long as they have space in their stomach. I would also change the way the % is displayed as the player eats. Currently the number jumps up a considerable amount each “swallow”, it would be more beneficial for people to see an active % increase as a slow and continuous rise while eating.
I am interested to hear some of your thoughts on this and would like to discuss further in #general-feedback-discussion
storms are too loud
Please make Troodon eat Frogs for // Diet! Its strange how Dilo has Frog on their diet but it gives them less then 3%, kinda weird and a waste, id love it if troodon had // as diet it would be awesome! No one plays pteranadon, -stamina related issues, Or Dryo so its impossible for a troodon to get // compare to the other diets they have.
Next time there is HordeTesting, Please fix the bugs in that first before you push it to the general public as an update. Everyone shouldnt have to suffer the same as the horde testers did.
Too many bugs in this update that were very present in hordetesting and talked about. Error's, Sound bugs, major lag to the point u can still talk ingame but everyone around u cant move. (after it stops u then find out somehow u died to only God knows what)
and much more..
add AI birds for troodon // diet just like PT
Scavenger dinosaurs sometimes have difficulty understanding what diet rotten corpses give. That's why I think that when a corpse is smelled after it has rotted, a special symbol should be made for it for scavengers, for example // the diet can be surrounded by flames or some parts can be made into pieces.
galli is such a fun dino to play but i (and most likely other players) are put off by the fact one onmi can pin it and kill it. no fight happens and the galli cannot fight back, make onmi pounce onto the side of galli and i think more people will play galli
Frogs give very small amount of food/nutrients compared to similar sized AI (crab, fish). I would like it to work like organ for carnivores.. Still small amount of food but huge chunk of protein will be added to hexagon.
Can we get more food for carnivores? Aswell as herbivores. Specifically small carnivores & large herbivores. I made a suggestion for this a while ago but i didn't mention some key details.
For the carnivores, why is it so impossible for juvenile carnivores to get food? Ai is faster than you, herbivore juvies are rarely ever seen, and there is no other way for them to get diets. We could have lizard/small mammal spawns in sanctuaries, baby carnivores could utilize the forage mechanic? Insect spawns like anthills, naturally spawning food like clams, dead fish on the shore, etc. Baby carnivores can grow out of these diets as they age, but still have the option to consume them if they're in need of quick snacks- plus, it's always fun to have things to do outside of travelling and player combat!
On the herbivore side, I feel like larger herbivores should focus less on foraging for their diets, but by consuming larger quantities of more plentiful herds? Since food is so easy to get on herbivores, and large herbis are typically much stronger than their carnivore counterparts. Why not trade that off with the more tedious task of consuming food more often? This can tie into the overall realism of the game, as the island is literally filled with vegetation and none of the herbivores can even eat it. Herbivores on the larger side, think dibble+ should have diets for general plants like cydads, low laying jungle foliage, and grass? They get hungry more often, and take longer to fill up that hunger. This way, herbivores have things to do- are left vulnerable at more periods due to eating more, and the migration zones can be reworked to be less tedious and annoying for herbivore players. Apex herbivores would rely on this even more so, as having such titanic strength should be balanced out with having to fuel said strength- but in an interesting, and immersive way? Herbivores that size have to eat all the time, usually while doing everyday tasks. Why shouldn't ours?
Update DLSS to latest version 3.7
The Isle is currently using a pretty outdated version of dlss 3.5.10. Knowing how the ghosting problem have always been very bad in the game, i would like them to update it to the newest 3.7 version which cam out 1 month ago in April, which will get us less visuals problems and better performance.
For some reason you cannot update the file yourself because of how dlss is coded by the devs in the settings files, so they need to do it.
Never give hypsi growth, its honestly A new players starting Dino to learn the very basics of this game at this point, and if you really want to grow a hypsi you can just get nested in.
Do not allow NV during day, allow only when you are going inside a Cave. There is no way to use your camouflage to hide during the day, when the people following you turn NV on and can se you shining like the sun running through the forest.
Fix stego or Add a dino that actually competes with it.
10/10. Also unstuck command compleetly usless. If players nearby. wich there always is.
Dear Isle Team,
I understand that I may sometimes be a nuisance, but I truly have the best interests of our Pteranodon at heart. It seems to me that this poor creature lacks a clear role. Its stamina is too weak for hunting—it barely gets anywhere, the regeneration takes too long to keep prey in sight, and its vision at night is practically useless! Every creature, except perhaps another Ptera, seems capable of defeating it in a single hit. Visually, this makes sense, but something is clearly missing. Either introduce a competitor that challenges it in the air, or enable it to finally catch all the babies and drop them mid-air—giving it at least some kind of purpose.
Wishing you all a delightful start to the new week!
P.S.: I'm eagerly awaiting for Diablo! I can hardly contain my excitement!
🥳🥰🌞✌️
Deinosuchus: Deathroll as countermeasure
I know a lot of people have mixed feelings about deinosuchus, but as Ive recently experienced, raptors became really really deadly since the last patch. I love that they can now drain deinos stamina, punishing him for leaving his stinky habit. But, it drains way to quickly and u have no chance of escape or defense when there are more than 2 adult raptors. The bleed and stamina drain is massive, no need to rest for taking a almost fullgrown deino down. Dont get me wrong, I want the deino be able getting punished crossing lands, though its really unfair atm. I suggest bringing a death roll which crushes bones of the pouncers, costs alot of stamina tho, depending on the weight and amount of pouncers. The raptors still have a good chance to take it down by provocating bites and draining its stam this way, so its feared deathroll wouldnt be an option anymore. Make such an encounter to an evenly fair skill matchup and exciting experience!
Grazing needs to be reworked, as of right now, there is no carnivore equivelant, and because that is the case there should be a slight nerf if only eating grass, up to a threshold. It’s extremely powerful and makes herbis basically immortal if there is enough of them.
Going off the above, rather than nerfing grazing just give Juvi and smaller-sized carnivores the ability to forage insects, frogs etc.
Would make sense and could even cap it to a certain % hunger so you can't fully fill on it, while still forcing you to move around to areas where foraging is possible.
But yes there is an issue with young/small carnivores surviving in any replicatable capacity. But after they hit sub adult, if they're raptor-sized or larger, can make the foraging not avaliable to the larger/older carnivores.
In my opinion the rivers and lakes need to to be redesigned, seems like they where made to look nice but didn't put any thought process into game design (im mainly talking about waterfalls on the rivers) as a deino you're basically stuck on a path or a small area for your entire life and only rely on players going to you since its hard to travel on land. I can already tell people are gonna say "well deino is meant to be hard" so by that logic then devs should only allow apexs to spawn in domes and not allow them to get out and rely on players going inside the domes for food cause thats basically what it is, im not saying deino should be easy by any means cause it shouldn't neither should apexs but them being locked to rivers and lakes to begin with only allows them to access a small portion of the map and then reducing that with lakes and rivers of no way of getting out or getting up and down water falls, or even not being able to go from one river system to the next to me is bad game design, thats the only gripe with gateway, other than that the map is amazing (a part from the hot spots of course 😉 )
congrats devs, you made the game back to the last year's December patch, where small carnivore are forced go to "hot spots" made by mix packers
to search for food and get killed
why don't set the ai back to fixed location like before? and why crab /rabbit / chicken are so rare to find?
Rules would be a nice thing to get!
Me and my friends played as Tenontosaurus (herbivore)
Got killed by pachys, tenontosaurus and raptors. That is not how nature works and animal life.
In my opinion that is just rude to play like that. Get RULES just find a way to get away those mixpackers!!
Regards.
Can you go back to the regular ai the spawns are so bad right now I can’t even grow a carnivore cause of it
Can we have an in game map ?
Bring back the prepatch number of ai pls. So i can play solo.
Can you please fix the stamina drain?
I didnt play since a long while and now i see that stamina became a big issue. This game just became a sitting game where you have to wait alot until you can travel again. I think it shouldnt be drained that much while running
maybe for adding indomisaurus (jurasic earth) to have hybrid in game?
Focus on optimization and fixing all the rubber banding and glitches than adding more dinosaurs.
It doesn't make any sense that Deino was born tiny and his diet isn't based on small fish.
Maybe make manual alt bite the default rather than it being off by default. I keep seeing new players struggle to kill things, open bodies or just get absolutely destroyed by another player because they're stuck in the alt bite animation/use all of their stamina without even realizing that they can change it without asking in the discord. It just makes more sense to have the default bite be the default
seasonal weather would be noice, like in the fall it could rain 90 days straight but when summer comes let me see long sunny days 90days straight
https://tenor.com/view/pterodactyl-screaming-pterodactyl-screaming-excited-gif-22761618
I played as Pteranodon all day yesterday and I wanted to know... what is his proposal in the game?
It has no damage, it doesn't have good stamina, it doesn't have good stamina regeneration and it dies to anyone (I was full adult and I died from just one bite from a young cerato). Furthermore, the fishing mechanics are complicated since his stamina is bad, so the chances of you accidentally falling and dying are high 
So.. what is his purpose in the game? Be a type of drone that can fly over the entire island? Or am I playing with him wrong? 
With all this I mean.. they should improve their stamina or stamina regeneration at least
can you make it so that your server list's preferences are saved when you come back? For example having only unofficial servers or your favorites showing by default based on your own preferences?
Ai... does it even exist? Lol. Can we PLEASE get a HOT FIX!
This is a pretty minor gripe but I think it would be cooler and maybe more realistic is some of the dinosaurs that are better at swimming like tenontosaurus, ceratosaurus, and herrerasaurus paddled their tails while swimming. It’s just kind of weird that the tails aren’t used at all when they’d seem really helpful.
being able to switch the gender of your dino while in the skin creator would be nice so it's easier to see the distinctions between models and patterns on either one
Since no one care to untock why you guys dont make a suicide option ?
This has been suggested many times before, but
PLEASE
Let diets activate sooner! In this image, my lipids reached 96% but oops, food ran out, slot does quite literally nothing.
is it just me or is bucking stamina drain way too punishing to even use? if I buck an adult raptor off of me it takes half of my stamina. And no stamina might as well have no hp bc you cant fight then. Why have the bucking option if we cant use it reliably? Maybe I'm not understanding but having something that's on you, damaging you, and you cant damage them back at all, all the while them bleeding you to death. But if you buck once its almost a death sentence with how much stamina it takes ESPECIALLY now that it takes 1000 years to get stam back. It feels like a useless feature unless you can hold it down and do some damage in return ( very minimal damage ofc) you cant tell me that a carno or cerato biting at its side ( the animation) would not hurt whatever is attached to them? I can see not hurting them if they are on your back though.
rocks are EXTREMELY unsafe for hatchlings. i've fallen through 3 and the unstuck command won't work because there's players nearby. not sure why rocks are so easy to fall through? definitely need adjusted though
Even more foliage diversity, different grasses, flowers, small plants. The recent addition of flowers already makes the jungles look so much more alive
please check the hitboxes at carno. deino lunge very often doesn't work on carno even though deino model is literally touching him
uhm lets fr the dilo need a new pattern the two it has are very similar ones just thicker. 
advanced grow rate on NA150 servers, as it stands its so hard to find a decent kill and most of the things you fight are small, advanced grow rate would ensure larger dinosaurs to hunt. Playerbase has dropped entirely on these servers, was very fun server but i cant login because 8 player count cant feed a FG deino
On the servers which have AI animals : PLEASE raise the threshold of maximum people on servers and also put a little more AI animals around the map (just a little bit, not too much) so that people don't have to stay at East plains to eat for survival...
Fix the sounds issues! I keep getting sound issues and then after a while I crash. This is so annoying, happened 2 times in half an hour!
The way the diet is filling up is off. I had one activated S (left, ~80%), one not yet activated S (down, ~70%) and a unoccupied slot (top).
After eating more S the unoccupied slot was chosen (see picture). I wanted to fill up the other slots on S and not also occupy the empty slot with S.
This is extremely frustrating considering how long it takes for the nutrients to go down.
My suggestions:
Either
- Change the system by having the slots fixed to the nutrients. This would reduce this sort of nutrient micromanagement without reducing the difficulty of obtaining a perfect diet.
- Change the existing system by:
- Prioritizing already existing nutrientslots when eating the same nutrient.
- When no empty slot is available for a nutrient overwrite a not yet activated but occupied slot of another nutrient.
Can we have a sleep animation without safe logging?
/unstuck does not work majority of the time. not sure why.
I like to be alert of my surroundings and be able to hear the footsteps of things im chasing through the forest so I can tell where they are going. In order to do this I keep my friends voices at a certain level on discord, however as soon as a storm hits I have to turn them up by typically at least 15-30% just to understand what they are saying. If this is happening, I think its an indicator that the storms are too loud relative to the rest of the game. Maybe I just have hearing issues but if that was the case then I would have difficulties hearing my friends in the heat of battle too, no? The fact that I and my friends only have problems hearing eachother during storms to me signals some kind of issue.
idk why but rn on your profile it says your dino is adult at like 38%? random number and it really should be
0%-25% hatchling
25%-50% juvi
50%-75% subadult
75-100% adult
please fix the striding sound for dilo. 400kg cera and raptor make practically no sound when trotting but dilo by 200 kg sounds like an elephant
With diet being a big wonky and having issues of its own (which is old news so I won't beat a dead horse on that) and with lack of AI currently being very much a hot button topic...
Perhaps as a short term solution until the bigger and longer to fix issues get ironed out the devs could remove the negative effects from not having diet? Diet would still give buffs, so players would still be encouraged to fill their diets, but perhaps the huge hit to stats for not having any diet would help carnivores survive in more places than just east and south plains.
Fix the fall damage, i don’t know what’s going on, but i get killed as raptor dropping two feet, but a baby stego can drop a mile off of a cliff and be perfectly fine something ain’t adding up
I dont see the point with mixpackers, Herbivores shouldn´t fight beside Carnivores, Herbivores shouldn´t killed their own kind with help off Carnivores and the same at the other way. I dont care about Carnivore with Carnivore example Cerra with Carno, Or Stegosaurus with Tenontosaurus.
Get rules for this or something, Destroys everything about the game and the nature. Herbivores are Herbivores for a reason and Carnivores are Carnivores for a reason, you know the drill!
Regards
Id really like to see a hotfix for this game. Went from being my go to game since i got it a few weeks ago to me not having played since the first day of patch because the fatal errors are so terrible the game is unplayable. Its not fun to have something almost fully grown and lose it to the game being a pos and servers being full when you try to return.
2-call spam has fragmented my pack into 3 smaller packs by accident yet again, this group system is not my favorite thing right now. Similarly, losing track of my friends because they walked too far while I was healing, and then having to tab out of the game to ping them to ask where they went, isn't really fun either. I get what devs are trying to do with immersion, but the QoL of the current group system is just as immersion-breaking when I need to exit the game to communicate with people.. Can we revisit this system with some QOL/Adjustments? Maybe bring back elements from the old system? - I like the 2-call to invite, but maybe apply some rules for how it functions? Just some thoughts.
Micromanaging my groups/friends to the current degree is feeling like more of a chore than a gameplay aspect
When pachies bonk something, I think they should stun the dino it bonks. It's really annoying playing as a pachy, and I bonk something head on but it seems like it didn't get hurt at all.
I think it would be cool if global chat for your same species was enabled, and when you use it it activates the broadcast call, like how chatting does f call. would make it both easier to find members of your species and for hunters to find you , would give more reason to broadcast.
Delete the giant rocks placed in the middle of the jungle for no reason especially when it's not near a high in altitude position like a mountain. Makes it unreasonably difficult to navigate around these, wouldn't even mind if they're were few here and the like the one's at the delta. (also these giant rocks usually have areas where corpses can become unreachable, and some even have holes where players can get stuck into too!)
if ptera stam regeneration is going to be this abysmal can it at least regenerate stam when clinging to surfaces (and/or generally regen stam faster)? it takes 4 minutes to regenerate back to full from ~20 percent stamina, and you lose it in under 30 seconds. along with the difficulty of even finding fish spawns to skim and taking a lot of energy to even get one ||(and unrelated, finding plant spawns as an herbi with and without migration zones, but thats a different topic all together(hint: where plants are supposed to spawn isnt actually where they spawn, ever))||, the absolute punishment for just existing is painful.
if the issue is realism, pteranodon was most likely a long distance flier, it having such poor stamina is incredibly unrealistic- it not having pycnofibers aside, and if the purpose of having such horrible stamina is to prevent scouting, the answer is to just go into areas with trees, with herrera being released, trees smallest branches now have collision which makes it difficult to even track individuals from a safe height, and if clinging to trees is a problem, once again, herrera is there to deal with ptera. a herrera fell on me from what looked like 1 foot, and killed me instantly while clinging, clinging is not a problem. ptera is also in herrera's diet. give more incentive to land and cling in more places herrera can grow.
Instead of just having 8 skin save slots in total, there should be 8 skin save slots per pattern choice. Pattern A would have 8 saves, Pattern B would have 8 saves, and so on. Players can make a lot of different skins per pattern that look good in various areas or that are just pleasing to look at. Having only 8 total felt alright with one pattern, and when pattern B was added it felt like the total enjoyable skins I could have saved wasn't enough for the space provided. Now with pattern C on the way for all playables, it feels incredibly limiting to only be able to have a max combo of 3/3/2 for each different pattern.
The game is almost unplayable for me since the increase of fatal error and audio bugs is ruining the experience. If this could be fixed sooner the better.
Fix the food getting stuck in your mouth! It is making the game very unplayable. I thought it was just for the teno, but no. I am TRYING to play deino. However, anytime i try to grab food it gets stuck in my mouth making it so i cant eat/drink anything else. I have to relog and wait another 30mins to hr in a long queue... C'mon. This is terrible!
can yall please change the way dinos get dirt on them, why do we get dirty so fast? especially just sitting down? just ruins our skins
My opinion on Evrima map is there are a few too many mountains and rocks and unwalkable slopes , feels so restrictive.
allow us to use the skin editor while waiting in queue to join a server?
Cerato toggleable chuffing. please..
Please, please, PLEASE allow us to change the volume of UI sounds. I have to turn the sounds of the game up to get the proper 3d awareness, and then I alt-tab and the sound of the status window showing up is deafening.
Please work on getting 150 slot servers to all areas, games flourishing at the moment but it is unmotivating to sit in a very long queue, plus 150 people will fill the map much better
Hopefully they fix the AI spawn and fatal errors while in maintenance.
I verified my game files on a hunch today and haven't had a fatal error since. It could be a coincidence, but it's worth mentioning. 🙂
To make the game more immersive they should add season in game real time like on a weekly basis. Drought would be great for deinos, winter for the hardest of times, spring where flora thrives and vegetation is rich etc.. these natural disasters would not only keep the players occupied but also challenge their wits and survival tactics with the ever changing environment
Bring back the wet texture of playables when it rains! 🌧️
i agree with this but it should be a shortened version of the broadcast so i don’t scream for seemingly 5 minutes straight just cause i typed “yes” in chat
Addition to that i think the nutrients above %95 should not fill upon reaching %100 and while dropping to %95 while eating the same diet like for example when you have a S diet above %95 that should not fill while eating another S diet so we dont waste any bites and get the diet to %100 (i dont know i explained well but my english is not so good sorry)
please rework underwater Nightvision!!!
I'm overall not a fan of an extra Nightvision either.
I'd prefer a less dark night and species have more or less image intensifiers to compensate the darkness.
I know we already had several iterations of the Nightvision, but as a immersive and realism player i dont want highlighted outlines or anything. I want it dark, but not to dark to not be able to move around. Check the Jungle in Mortal online 2 at night. All you need is this maybe
Punish mixpackers
Hi
If you really let the mixpack goes as it is now, the game will become like PoT. Seriously you mentionned in your objectives that you want to be a real dino Simulator, so no cera Never mix packed with pachy, neither for carno and dilo. Unofficial servers has rules for that, and actually these servers are the only one I play because of huge mixpack on official server. Only childish players need the mixpack, you know the ones who want to play the méta bc its fun for them. However for herbi this is different as they where all together IRL. I'm just saying that few players who mixpack ruin the experience of most of the other players.
Some herbi food has been nerfed. Its hard to keep a fg stego full on all 3 diets in set mz zones. They have to lose one before the next mz changes (if its in highlands or swamp). Pretty much ruining the point of having a full proper diet.
For Stego:
Lets say, 5 patches of melons spawn at swamp and only that much.
A single fg stego can eat all 5 of those (1-2 melons a patch) and only get 50% of dots diet from it.
What happens to the other stegos in that mz? They get nothing at all. 0, non. Nothingness.
Same thing happens with bar food (radish) at highlands.
Pumpkins have also been nerfed.
Please fix it, A lot of time it spawns in limit amounts as it is or not at all.
Ever since the DLSS update my game has run like crap and i cannot even run the 3D rendering past 50% unless i lag to death. Please optimize the game better! Before that patch my PC ran the game flawlessly.
RTX 3070
I9-10900k
64GB DDR4
7TB SSD
is it possible to add more social animations? something like "scratching" or, in the case of the PTRA, "wing flapping" while standing
Put Deinos back to their original spawning size. This will stop them getting stuck inside rocks as it was never an issue before you shrunk them.
bring back queue (this ss is from evrima)
I really need someone from the devs to ping me and let me know who thought it was a good idea to remove it, and why
add # evrima-as ch too?
add a dubai server 🙏 🙏 🙏
Thank you for adding Asian servers, my ping went from 450 to 55 which helps a lot.
Can there be more lightning flashes in heavy rain storms to make it less dark all the time and instead of it being far in the distance have some closer to you as well for the best storms ❣️
For the love of everything that is good, make manual alt attacks "ON" by default
I cannot use the /unstuck command while stuck. Not sure why. I think the game still thinks im moving/falling since I can't lay down or walk in the place im stuck**.There should be a suicide button. Waiting to starve is the worst game ive ever played.**
Bring back eu1?
When corco Dino get biger teams then just two canibals dinos to turn white to easy spot them dinosuco Water loke x arent nice loke like bat sound eye system longer they life shud be biger in size girl coroc shud be biger then boy its way to long time to wait for full adult stego taił shud miss dinosuco cuze they ar to low to the ground thers rivers full of them and they not eat eatch ather add more food ai system babys dinos Ho help hunt or re populize server be greayt they shud got more HP and bit biger then t rex X3 times taił hit to breake legs and to player AIM to eat ather dinos then own kind https://youtube.com/shorts/EHQENgxYXPM?si=Jo1v8w1tsfBQI0uE
This is just a post to share my appreciation with the work of the new animations. Good job! :D
I think it would be so sick if small semi aquatic dinosaurs such as beipi could make underwater "nests" like beavers do, with a similar vibe as hypsi's nest. It would be very interesting in my opinion because it would give more options for players who like burrowing but also want more variety, in addition to giving more safety to beipi.
Buff carnos ram, it can't stun a teno without starting the ram far away and if a good player tries to fight a mid player teno then carno gonna get recked without the teno even trying, cera vs carno still feels ok, havent tested that much but tenos are basicly unkillable for carnos now. and why did teno even get that attack cooldown to begin with??
give us eu 1 back i lost my deino
Please put more coconut palms into the swamp, as they really give that tropical cypress swamp vibe.
Hey, since the last patch the servers seem to spawn less AI which made me realize how empty the map is outside of player interaction. I have some suggestions towards making the map feel a bit more alive.
One of these suggestions are Swarms of "big" flying insects
Game Mechanic:
- They have a similar stationary behavior as schools of fish just outside the water about 1 meter above the ground / water
- The swarms are about half the size of a school of fish and the individual insects would be the size of the smallest schooling fish
- They can only spawn if it is not raining and disperse the moment it starts to rain
- Carnivores / omnivores can bite at the swarm and catch those insects as food items (see schooling fish). This can be done a couple of times before the swarm disperses.
- There might be different kinds of flying insects based on location and / or time of day:
- Dragonflies: They spawn directly after a rain near or above water
- Butterflies: They spawn at dawn in the jungle or grasslands and disperse at dusk.
- Fireflies: They spawn at dusk in the jungle or grasslands and disperse at dawn.
- Flesh Flies: A corpse turning rotten has a small percentage of spawning them. A rotten corpse assigned those flies will disintegrate faster and the swarm disperses when the corpse has turned to bones.
Those insects would be a neat addition to the game making the map feel more alive and giving smaller dinosaurs something more to interact with. Beipis could use their dive jump to catch dragonflies; juvi raptors, trodoons, juvi gallis jumping around trying to catch fireflies; pteranodons doing flybys to catch some butterflies; rotten corpses attracting more attention due to flesh flies; etc.
pounce is strange in the patch? many times ive pounced as a troodon and got one shot when latched onto a target, troodon should also be able to land a pounce from anywhere unlike omni since its not as strong
I’d like for there to be a way to make the dinosaur models collide with the terrain more or at least clip through it less. It’s just immersion breaking when parts, particularly the tail, of the model clip through the ground or defy gravity. Most places in the map aren’t perfectly leveled so this happens extremely frequently. I’m not sure how feasible this would be to achieve, but I wanted to get it out there.
something that I would really like to have on evrima is the fact of being able to have several dinos on the same serv we disconnect while waiting for the number of seconds established by the serv then we are sent to the selection of characters and if we want , we can resume the program we were doing with the dino disconnected
Updates without progress deletions/wipes would be nice. (DAYZ does it) or add progress will be deleted on all major updates to the game description.
a suicide button would be nice when the unstuck command doesnt work
This server update was not the move, I can't even play now. Who's idea was it to only drop 1 sever per area? SMH
It would be nice if you would adjust the performance
When going to join an Isle Server for Official's, the list of servers are sorted. This would mean all the NA's would be in order together, undeneath would be EU then SA...
For example:
NA 1
NA 2
NA 3
EU 1
EU 2
EU 3
SA 1
SA 2
and so on. Dont know if this is possible to do, but would streamline if you were after a specific server.
Game is going down hill after this update.
A rework of the unstuck button (that doesn't unstuck)?
Mostly with the new area in north lake, almost all the rock are void that you can fall in and can't escape
This new official server updates is confusing, unorganized, and unnecessary
Since the update the game just keeps freezing. Im not sure if this is like the fatal error that a lot of people are getting but its unplayable. I start the game and after 3-5 minutes the screen freezes and I can't even close the game.
Attempting to connect to a server and failing in the process because the server is full doesn't allow your Connect button to work on other selected servers, requires a game restart. Anybody else?
My friends and I keep getting constant fatal errors and and audio bugs, and the /unstuck didn’t work when we got stuck in a waterfall we tried it 10+ times it did nothing. We lost our fully grown ceras because of that :/ also I keep getting fatal errors every 20 minutes it’s getting ridiculous…
Lighting has improved a lot for the most part. The only real issue I see with it still is shadows and contrast. It's absolutely lovely that light rain no longer makes it super dark, but regular shadows and indirect lighting (including times like twilight) are a bit too dark still. Below are 3 examples of shadows being abnormally dark despite the rest of the lighting.
The interior of this building is essentially an abyss in the first image, and way too dark in the second despite sunlight peering in (no bounced lighting ;o;). The third image shows some tree shadows that struck me as very strange as well, also being super dark. If shadows and overall contrast could be brightened just a little bit, I think this would be some of the best lighting we've had so far!
👍
playing denio is very boring, we can have a good buff but if there is no dinosaur in front of us that buff is meaningless, fix denio (only denio players should click)
eating from a corpse should fill the thirst bar, depending on how much blood the prey had left. but only available for those who have mutations which allows to do this
The texture detail dropped at this update for me. Anyone else?
Make the dino lips consistent. Rn there's some dinos that have lips, and others that don't (the ones whose teeth poke out from their mouth are lipless). Realistically they all should have lips, but I care more about consistency across the board. Either give them all one or the other, cause it doesn't make sense that some have lips and some don't. Or even better yet, give a lore reason for it. These are lab-made creatures after all, and weird hiccups like that could be explained with the magic of science-fiction.
Can we have some improperly healed wounds be visible like if you get a broken leg you develop a permanent limp and for scars can they be locational?
Can we get a #evrima-as for the new asia servers please ?
fix ai system: ai is not spawn anymore
can we fix the fatal crashes ASAP? ❤️
why are there now fish and elite fish now on the official NO AI servers? makes no sense tbh.
Get back the queue system, cant join the servers! And its even more laggy now and the fps and ping is killing. What happend?
Why change the servers and the queue system. It was functioning well before this update and we all could have done fine without the changes.
soloed a 30-40% croc not far from water (he came out for my kill) as a fg omni. why did we destroy crocs this way? a 2ton croc should not be an easy kill to a solo raptor...... he bit me twice, once in the head and i never got below yellow health
Add gen 2s back to server config next patch or next hordetest, I always liked seeing the buildings on Gateway from human perspective on servers that had gen 2s enabled
They're buggy, they're janky... but they're worth it (For me, at least)
Pachy is awesome
IDK what you changed from the last patch but the server ping is unplayable again, i wrote this a couple of weeks ago its 200 ms me and my bois cant do anything from the lag, it was fixed after the hordetest patch came and now its 200 ms again, problem is not from my internet connection it was fixed last update and its really high and laggy again pls do something dev ❤️
Welp Devs killed this game for me
I've noticed in stego pvp after this update that the hitboxes for swings are glitched. When im fighting another steg, it just happens to get a tail hit on me, and it goes through as a headshot. It's also happened with body shots too, and sometimes headshots will even go through as a tail shot. This might be happening with other dinosaurs too, but I haven't noticed yet.
Make that when you inside migration zone you grow faster so there is a point for actually go to them
fix rubberbanding issues, im on a server for my region and whenever i engage in any fight it keeps happening from time to time which can cause me to get hit when im running away from whatever im fighting because it sends me back towards them lol.
these servers are so awesome
This nv was genuinely so much better then what we have now
these servers are so bad
Those sound bugs where you just dont hear anything anymore and fatal errors are crazy
I personally miss these types of showcase videos of the work in progress on some dinos.
deinosuchus' one is the perfect example for this, showcasing all the progress done so far with it
https://youtu.be/PJcvlDJrz8A?si=Gm6TL8d1ZQM_5Bzn
Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
#TheIsle
#Deinosuchus
#Animation
Also if we can have more rivers and ponds for denos on the west and center of the map that would make it 5x better for deno gamplay.
Also we need our queues back please.
Give galli carno’s acceleration, or at least better acceleration. All it takes is one poorly placed rock to completely kill your momentum, which can often = death
spawning inside of trees and cant get out ..
server SA1 is not working, it has disappeared and there are a lot of people to play and you have to wait hours to get a place, please fix this
How did ya’ll manage to mess up your game so badly in the space of two weeks?
the sheer amount of people that have returned to legacy should really show you and light a fire under these devs too step it up, in the span of 2 weeks you've completely destroyed your game, instead of working on "oh lets make it pretty". fix the issues at hand first. this is getting unplayable and you need to start working on what YOUR COMMUNITY is talking about. changing servers has ruined gameplay and wastes everyone's time, you "accidently removed que" which makes 0 sense, AI is a problem. fatal errors are still a problem. idk what you guys are doing but it sure isn't listening to the people who paid for your game.
bring back que, the server pop is bugged. servers go up to 110/100. other times say 98 and still cant get in.
The servers are unplayable- all of them. Too laggy, rubberbanding, every server is. It's not fun. Also crashing every time you join a server- its just awful 😦
i bought the game a few weeks ago had a absolute blast with it then cant even so much as get into a server today. kinda a bummer its too late to request a steam refund. wth happened
Once again, I've been playing The Isle since 2017 and since I started playing, no major update has come without bugs, without poorly performed tests, without errors. I feel bad saying this at this point, but this new update has had more losses than gains for me. I say this regarding the performance of the servers, the AI system, the Fatal error bug. A week ago we had a game full of bugs, with tired dinosaurs. But we had a game with fewer season bugs, with more fps and with graphics as beautiful as today's. Gentlemen, today I play at 30 fps a game that I played at 130, I've already died twice due to the fatal error and I can't tell if it's night or day (it literally changes every 2~3 minutes)
and please don't come at me with "Have you deleted the config folder yet?"
iguana ai that sit in trees
I live in Sydney and currently the AU Sydney region is giving me higher ping than the precious AU 1 or 2 was before the change. Does that region need more done to it or is there a bug with the region?
Servers are broken
I keep falling into holes in the map and can never get out
i havent gotten stuck on things while running since the old map. WHY are there so many rocks hidden in bushes everywhere now?!
SPAWN MORE AI FOOD
The map now lacks the amount of ai that allows carnivores to play properly, not only middle size carnivores can't survive by eating ai,small carnivores can't find any ai either.
Players can only go to hot spots in large numbers because there will be dead bodies there.And keep killing each other.
Some player choose to create free meat by using Multiple accounts:choose a baby stego and fall to death.They eat only organs and leave large numbers of rotted bodies.
You see,even if the map is soo empty, players will still find a way to survive.
But should we praise this “tenacity”?
Trying to track anything with footprints or blood puddles is near impossible and unfun. Would love to see some improvement on it in a future patch.
Would also be cool if foliage be interactable where if you brush past it it moves and depending on what type of plant it is and how fast you are the noisier, other players can hear it.
Maybe like, some sorta dino slot system for servers so you can have multiple Dinos in line on a server that way if you wanna play a new dino on the same server you don’t gotta off yourself and can just switch?
I want too suggest a trurack system for the isle and some of the playables, whats that? you might ask, well trurack is a system in the hunter call of the wild that controls and randomizes and varies the types of antlers you will see on each individual deer. There are thousands of different combinations and sizes, to add some alot of variety, Why? Why does The Isle need this you might say? Well first of all I just want to say this first it does not need to be a a priority it could after the games finished, but the way it would work of course is basically anything with horns or bony protrusions would have random sizes for them, not crazy but some variety like trike some have a little longer horns then others some have slightly smaller, maybe one smaller and one larger idkkk. But what reason? well purely cosmetic have it randomized it wouldn't affect your dino's stats or survivability at all just purely for looks, I guess you could connect with the breeding and genetics maybe but thats it. Some examples for you, Stego's tail and plates, any ceratopsians horns and even in some cases frills, anky club and ostioderms, Claws, teeth, whatever you want to do it with, but I truly think this system would add so much variety and uniqueness to each dinosaur you play as or see. Also remember they don't have to be huge differences sometimes, sometimes the smallest ones make the biggest change.
Deino players are hurting rn from the underwater sound bug. It allows Terrestrial dinos to hear you underwater splashing around as if you were at the surface, making it impossible to be stealthy. In turn we can not catch any prey. We can deal with not being able to see anything at night, but we need to at least keep our sense of stealth.
Please remove the audibility of deino in the water, even when he walks on the bottom, he can be heard very much, it kills gameplay deino
devs updated the grass disappearing but uh
i think i cant see very well yet
+nvm i was talking about the grass that doesnt disappearing sorry XD
Herrera needs an updated swim animation. If you’re going for an iguana dinosaur, it should swim a bit faster and use its whole body more like a snake, instead of paddling it’s little hands and feet
something is wrong with hitboxes. i stood inside the tail of a croc, swung into him, and he didnt make any kind of pain sound or the pain animation. he was on land, and i would of seen it
Id love to see a flyer introduced that is capable of diving beneith the water for elite fish and jumping back out into the air like the beipi does... Elite fish are pretty much impossible to hunt otherwise unless your springing croc traps.
Can you issue a patch for the annoying fatal errors and lack of AI or are you leaving us another weekend with a broken update?
Juvie Deinos are not even capable of avoiding their larger counterparts. Water vision is almost crystal clear, our eyes completely glow from night vision so hiding is off the list. Now juvies move even slower, we cant outstam them due to us having virtually no speed in the water so we get caught within the 1st and 2nd lunges. Also Adult deinos are faster overland as well, even if their stam gets nuked as soon as their on land
What has happened Evrima? this game was once such an enjoyable experience and I have loved playing it; dont get me wrong, i still do. But all these recent updates has made this game unplayable. Playing carni is nearly impossible. AI spawns are unreliable and few in between. What are the points to MZ? My poor stego spent its entire life, travelling and starving! This game discourages toxicity, but yet now just to grow and to survive, we are being driven to resource guard and to be over arggo just to not die from starvation. The diets are a joke now. Once a great idea, now it is difficult and any species are struggling just to maintain a good diet. And what happened to AU2? All these other regions get multiple servers but yet Australia gets.... 1. I could play a NA server but the ping is horrible and the lag makes it unplayable. If the updates wont do anything but break the game, get it right before you release the next update.
fix the rubberbanding, every server can't even play
Please look into the time flying by, i was in the EU 8 server and time flew by, every 30 sec night 30 sec later day, 30 sec later, night, etc etc.
The sun and moon flew by like they were footballs sailing through the air.
Restarting game or rejoining server didnt solve the issue
Bring back queues!!
Please consider replacing Dilo's clone spawning ability entirely
While I get the idea on paper it could have been cool, the reality is that it's utterly broken and straight up doesn't work most of the time (and by most of the time I really mean it)
This game has a very bad track record when it comes to the way AIs act / feel in general, their performance server side and path finding in general. I think basing a dino completely around spawning an AI that the spawning player cannot even see makes for a very poor experience since most of the time you do your calls and litteraly nothing happens
It's so easy to bug out the clones wether it's water, rocks, angle of terrain, a bridge... the list goes on... The pathing of the clones just doesn't work and I don't think any dino in this game should have it's main gameplay ability centered around anything related to AI and path finding. Some areas like swamp are completely off limit for dilo clones.
I'd suggest going back to the drawing board regarding Dilo and finding something more reliable and interesting for its main ability. The dino could be really cool and fun if it worked remotely...
Stamina regen is ridiculously slow on herrera. Makes it not fun to play now as always having to regen for a long time. And I'm guessing all the ppl who disagree have been a victim in the past of the herrera lol
glad to see this game getting the criticism it deserves as of lately, truly in a horrible state and the devs just aint keeping us up to date on anything, dont even get me started on queues 🤣 it honestly pains me to see what was such a great game being so terribly looked after.. there really is no excuse for the amount of mistakes being made and not patched, let alone letting communicating with the community P.S give us a rex and trike (maybe a spino) watch this get removed because devs dont like criticism
Let’s stay positive, this game has come a long ways as far as realistic ish balance. As for this latest major patch I would like to see an increase of ai it’s almost ok but it’s just a touch low. I also speak for everyone who played in the before that the que system was extremely well received and is currently sorely missed.
Fix deinos underwater sound bugs,and that horrible underwater nightvision/vision in lake where you cant see anything. And that AI could detect you when you are under water.
And for future,it would be nice that deinos have small fish as a part of diet as a baby,and more water ai to hunt,and more river/lake access across the map like we had in spiro,where you could go almost everywhere in the map. Map have beautiful design,but deino players cant enjoy it.
Plan restarts/maintenance and make the information more readily available ahead of time so people can decide if they should sink hours into a dinosaur or not if there's the possibility of a rollback.
I was thinking a bit lately, what feels off about skies in The Isle… And I figured out that there basically was no overcast diversity!
In real life we may watch various types of clouds, depending on the weather. Cirrus, cumulus, low clouds… Every type has its peculiar zest, and I would really love to see all of them in the game, so…
Is it possible to add different types of clouds? :)
Hey, in my last post I wrote about how the map feels kinda empty and suggested flying insects to be added. Another suggestion would be a rework of the beehives turning them into interactable food sources / hazards instead of just a sanctuary deterrence.
Game Mechanic:
- Beehives can be found in jungle bioms at trees or rock walls some meters above the ground. They would still be reachable by big / jumping / climbing dinosaurs.
- The hives would be bigger than the hives within the game now.
- During the day when it is not raining hives emit a subtle buzzing sound which can lead players to them.
- Attacking a hive will make parts of it fall to the ground. A hive can have maybe up to 5 parts.
- After the first attack on the hive the damaging effect will start for a couple of minutes, the buzzing becomes more aggressive and the bees become visible around the creatures within the radius (see implementation of it now). The radius of this effect can be centered at the hive base.
- Having mud applied reduces the damage suffered by the bees.
- Creatures underwater don't suffer damage.
- The hive parts are food items for carnivores / omnivores and are small enough to be carried by small creatues (Troodon, etc).
- Maybe one of the parts could be "special" (contains more larva) and offer all three nutrients.
- When Gen1s are introduced they might be able to harvest the wax from the parts for crafting (if that will be a thing for Gen1s in the future).
Reworking beehives this way would give players more to interact with which then would make the map feel more alive. The missing deterrence at sanctuaries could be replaced by the introduction of thorne bushes (see one of my previous posts https://discordapp.com/channels/401464048610312193/401481371249541120/1233000345853100042).
What happens to the game??
Constant fatal eror. My friends and I received 3-4 fatal error in 3 hours of the game, yesterday my deino died because of a fatal error, today my friend lost the fight because of a fatal eror. How to fight now? It's turned into a roulette, you'll get a fatal eror or not. Please correct it soon
Love the game sofar, I was thinking tho, so many parts of the Map barely get visited due to lack of Food (From a Herbi Pov)
For example Southwest Access is such a lovely area, seeing a Migration there in the Future would be lovely!
Something must be done to make some areas active... For example West Rail Access is always empty.. maybe a new migration zone there?
please fix the sound bug ;-; i hear splashes all around me even when im not near water
A jumping kick attack for Dryosaurus could look really cool and fit well with its other new attack animations
I mean the game is pretty good but i have a clip of the hit box being way to big or laggy for omni
STOP ERASING MY DINOS!
Fix the problem with the rocks. When something dies on top of the rocks, the body goes through and ends up bugging
Give cerato more spawn locations
The new graphical update makes the game look amazing, the extra foliage and the little bit of the changes to the AI makes the game feel that much more alive, although, i dont know if it was worth the cost of 40fps. Some people got some FPS from this update, others lost it. seems to be a fairly 50/50 split on who gained and who lost, i dont know the average FPS gained, but the average FPS lost seems to be around 30-40 FPS
i and i think many others would greatly appreciate yall hitting the brakes a little bit and figuring out how to improve performance before anymore content updates
I heard the devs were looking for a way to make mixpacking not impossible, but unpleasant So I wanted to suggest Disease as a solution.
Naturally, certain species are more immune to certain diseases than others, a Dilo might carry a disease, not be affected by it, but a teno could not be able to handle the disease it may catch from being around the Dilo too long.
Or a Stego might be more immune to a virus it catches from a plant, and a carno might just become weak to the virus.
Or maybe a pachy and a stego might be compatible herd-wise because they are both more immune to the viruses others are susceptible to.
Obviously, the chance of getting sick would depend on how long a certain few species are in the same vicinity as each other, and maybe it would be more or less likely to get sick depending on how compatible a certain species are, or how many there are.
I believe disease is a realistic and efficient way to deter players from mixpacking, maybe not fully prevent it, just make it have this down side.
Remove Ptero AI they dont even do anything anymore and just sit making annoying noises.
Ty for bringing back server que that quickly ❤️
Game keeps crashing and all progress is lost. I logged back in and I see a lot of dead Dino’s everywhere
remove regional spawning, it makes the hotspots more popular than they should be. if it was fine on legacy why rework it for evrima? please bring random spawning back
fatel error constant fix it
I just learned of this dinosaur as of 2 minutes ago, but I'd LOVE to see it in the game.
Called a Tanystropheous, it looks like we think it probably ate fish. I know we have a lot of fish-eaters already but this thing looks really interesting and unique; I love that the isle includes lesser-known, unique dinos like Teno and Beipi. I think this would be a fun one to have too. It's the sort of thing where you say, 'WHOA what's that?!?! That's new!!" And might help the game stand out a bit the way the other unique dinos do.
I also like that it's a quadruped.
I imagine it could have a 'beipi-style' of escaping predators: predator in the water? Go on land. Predator on land? Go in water.
Being able to pick up hatchlings and run with them can add an interesting layer of gameplay mechanics and strategic depth. Protection from predators, hatchlings are particularly vulnerable so being able to pick up a hatchling or egg/eggs. Overall It would just be strategic escape and add more fun to nesting!
add a night and day mode for skin selection
Diet Change (All numbers can be twicked to better balance)
Consider = *Perfect diet gives best buffs and everyone is aiming to this!
Changes:
1° Each nutrient has a fixed slot that can only be filled but that nutrient(like the old days);
2° Now you max limit is 150% instead of 100%;
3° The COMMON buffs will not active only at 100%, instead, you activate it at 25% and the buff is improved every 25% (25-50-75...150); (Common buffs = stam regen, blood regen, fracture regen...)
4° The balance of what buffs you can activate depends on you stomach limit, for example you would possibly be able to put 150% of 1° nutrient, and ~75% of a second of you choice.
5° Growth % will be based on the balance of all 3. Exe: 100%+ Growth = all 3 at 75%+;
You won't need to mind with slots being filled with unwanted nutrient, it makes diet more rewarding because you don't need to reach 100% of each to get buffs and make it more dynamic where you can get a few more buffs because you could just eat more of 1 nutrient.
What, even with perfect diet Pteranodon stam regen is so slow something is wrong yall 💀
There should be a separate "No AI 150 player" server. Not the old ones like EU 4. The server shouldn't be replaced more added as a second one with the same origin like a "normal" server. For example: If the NO AI Server shell be the same like EU 4, make one "EU 4 with AI", as normal and one EU without, so "EU 4 NO AI".
Dear Devs is possible to align text to left? It will help a lot my OCD 💀
When you die, is it possible to set a respawn button so I can respawn at my leisure, rather than after a few seconds it just boots you back to the dino select menu. Sometimes I'd like to know what happens to my corpse. Lmao
Fatal error again and again and again pleaseeeeeee fix it
Hey, I have some feedback towards rotten food.
Rotting pieces of flesh or organs are kinda hard to navigate when they are mixed in with other food items leading to accidentally eating one and getting food poisoning.
To improve the player experience and probably also the games performance it would be nice if those pieces of flesh and organs would just despawn instead of turning rotten.
Keep getting disconnected from queue :/
EDIT: Finally got in and played about for 3 minutes and Client Disconnected.
Can't even play rn no server let's me in been on connecting on and off for an hour
bucking isnt working
Please add some sort of disconnection protection. Lots of updates and patches leading to crashes. Having to wait back in que while your dino is free game is a huge issue.
Alright, so about fatal errors, i find them a bit odd...
You see, when i encounter fatal errors in other games, the game is forced to come to a stop, but in this game, on the hordetest version, you can actually keep on playing despite the message, however, it comes at the cost of no sound.
So... is it the lack of sound that's making the game detect a fatal error despite everything else staying functional? It tends to happen (for me) in moments of high player density and interaction. Thought it'd be worth pointing it out.
Really love the caves around the map, especially on rainy days/nights, would love to see more of them 🙂
The rain atmosphere is fantastic
Cerato's vomit feels difficult to activate at times, sometimes it just does a charge bite instead of puking.
Maybe make it so you have to tap M2 while looking down to use vomit
Considering the rubberbanding, it would be really benefitial to have an indicator whenever you land a hit. Whether its a tick sound, or an x marker in the center, or both. Considering other options this is probably the easiest to do and implement. Good cues really help whenever there's serious lag. Eventually, players can adapt when fighting higher ping players due to having active feedback to learn from.
Here's a big complaint at least between my group. Evrima Gateway is such a fantastically beautiful game, its a real shame we can only see it in grey. Please adjust day/night cycle or something, the cycle time seems fine but the day is consumed with low light from the mornings and the evenings and then you finally get to daylight for it to start storming... i want to see in color sometimes!!
Video Memory Leak issue
Game crashes while I'm in queue - if I alt tab and watch Youtube videos. 1080ti - 32GB of RAM no where close to running out.
queue prio reconnect when crashing
Honestly everyone should upvote this. Queue PRIORITY please.
OR
Hot Fix the crashes.
uWu
Game is still insanely dark. It looks like the sky should be light enough to turn NV off here, yet...
Loving the new cave in the middle of the dormant volcano, would love to see fish and frogs in there! (maybe not elite fish though!)
Im sorry. I cant keep doing this. Theres barely any food. Its either pitch black at night or constant blinding storms in the day. the sound effects are either unhearable or deafening, blowing my speakers. i wont keep spending my time either sitting waiting on a queue or sitting waiting for stamina, sitting waiting for any light at all. there was a point where i could log in a enjoy being a dinosaur. bitter parts and all. now its a glorified public waiting room. or a respawn simulator. .... i can not spend any more time waiting. until i see another update, im wont be playing
Could there be some way for servers to hold your slot for maybe two minutes? Just for those glitchy relogs that have to be done if food gets stuck in your mouth or the controls get that weird glitch.. It sucks when you get glitched from food then half to wait another 30 mins to get back into the server with these long queues
I remember a time when night was pleasant to look at without the washed-out look of current NV. Can we get something like this again?
{Suggestion} Bring back nesting zones and make nesting benefit both the adult and hatchling, alongside this more ponds near the west side of the map would help bring more dinos to nest their as it did in Legacy, also put migration zones in the west/southwest zone (it seems like there is none there). {Idea} I'm not very knowledgeable on how exactly migrations work but, it seems like there are several through out the map, instead make 1 singular migration point at 1 of the cardinal directions (cardinal directions: north, east etc.) that lasts about 1 hours or so that has all diets in it, this would cause grand migrations everyone in a while or {Idea 2} 1 singular migration for 1 or 2 species that lasts 2 or so hours OR both ideas could be combined. Just an idea tho since I feel the migration system right now could be better implemented. 😅
This, in addition to aligning the text, make the servers go in a proper order. EX:
Offical Evrima NA 1
Offical Evrima NA 2
Offical Evrima EU 1
Offical Evrima EU 2
Offical Evrima SA 1
Offical Evrima SA 2
Etc Etc.
EDIT: FIX THE UNSTUCK BUTTON. Its completely useless considering 90% of the time I get stuck is nearby rocks, I get teleported INSIDE of rocks. It just makes me more stuck.
please fix AI, there is nothing spawning
Troodon pounce is extremely delayed and buggy now
when is the reboot time? If its in the middle of the night... I would highly recommend that if you do it in the middle of the day as currently servers are crashing and not staying up, so not sure if the reboot time is happening now. If that is the case, please change the reboot time, so you guys are available to get the servers back up if they are not functioning correctly.
don't know if this was intentional but please give us dryo back lol
AI spawns are so rare it's painful to play for some people such as myself... we can't grow to be fully capable hunters if you don't give us the ability to feed ourselves to start with. I had routines where I'd grab a goat and deer and be ready to move on, now i'm lucky to find either
With the unholy amount of rain maybe there could be puddles you could get a drink from. haha
please remove the head lock when you look forwards, it honestly just looks weird
Revise /unstuck Command
The /unstuck command should be revised to ensure it effectively frees players without disrupting gameplay. Here's the suggested flow:
-
Cooldown Check: Is
/unstuckcurrently on cooldown?- If so, the command can't be executed.
-
Proximity Check: Is the player too close to other players?
- If the player is within 5.00/10.00~ unit distance of other players, the command is blocked.
-
Recent Combat Check: Has the player recently given or received damage?
- If the player has been in combat within 5/10~ minutes, the command can't be executed.
-
Trigger Unstuck: If all checks pass, the unstuck function is triggered.
-
Cooldown Activation: If the player's coordinates have changed after 1000 milliseconds, apply a cooldown.
- If no movement occurs, cooldown is not applied.
Basic Example of flow
function unstuckCommand()
if isCooldownActive() then
print("Unstuck is on cooldown.")
return
end
if isNearOtherPlayers() then
print("Too close to other players.")
return
end
if hasRecentCombat() then
print("Recently in combat.")
return
end
triggerUnstuck()
sleep(1)
if hasMoved() then
activateCooldown()
print("Unstuck successful.")
else
print("Unstuck failed.")
end
end
Game crashed 6 times today. First the sound goes out and then follows up with the crash
Whoever had the bright idea to make it so that food that's good can become bad while you're eating it should be fired....
Every time it rain or there's a storm audio start to bug, sometime later goes out and fatal error apears. ( Pretty sure have to do with new wheater script )
I tell abut croco get biger and biger longer they life ages back on forums of isle at steam and see this Dude tell same show i got hige IQ and know tons stuff hehe https://youtube.com/shorts/2_2lupds5CM?si=r4AzPxoEYkINKUkb
dilophosaurus weight gain is unfairly slow
Give pack scent a further range to be sensed. Perhaps it could be a way to alert players of hotspots before they enter them.
Problem with Herrera nesting (or any other Dino that needs Sticks to build nests) is that the sticks spawn inside cliffs or rocks, you cannot reach them and since theres only one stick spawning at the time you have to wait a while until the bugged stick despawned and a new one spawned. Maybe look into that so they dont spawn inside trees/rocks/cliffs.^Maybe let more sticks spawn at the time.
Organs should refill a little bit of water...
I think it would be cool to have scars and minor permanant injuries on a dinosaur, like maybe a dinosaur falls, breaks its leg, and didnt recover right and has a funny walk/run now but with no speed/stam side effects. Or maybe a carno lost one of its horns, and stego one of its spikes, or a raptor one of its toes, a tear in the lip etc
Just something to add a little character to the dinosaurs:)
Please change Teno sounds back to how they were on Spiro/earlier versions of Gateway. The teno sounds at this stage of the game are kind of robotic and sound kinda off. My friend and I noticed we dont use vocals of our beloved teno that often anymore.
lol this game is broken i reconnect and when i move i just get broken body and legs for nothing and i spawn close too raptor
It would be really nice if the de-saturation that occurs in your colours when you're damaged was removed. It's specifically annoying on skins that use oranges, yellows, reds, etc as it makes the colour look very gross. Or at the very least make it so the change occurs at very low health as even a small amount of missing health causes it.
Can we have a percentage for our heart beat health thingy?
Please fix the bug that breaks your leg as you log in the game
Current in-game gravity feels a little moon-like, in that we can launch ourselves off hills and small ledges with relatively little effort and momentum, often leading to death. It seems like gravity should act a lot sooner in our mid-air trajectory than it currently does?
PS. Looking forward to the numerous fatal error and food/audio bugs getting fixed, but otherwise enjoying all the recent update activity!
NA3 has never worked after the server changes. Please fix.
Gateway has a lot... And I mean a LOT of cliffs. Why do we still slide down them like we're on a water slide and then die at the bottom? I would prefer a system where, in addition to the better gravity as mentioned in the above suggestion, our dinosaurs are able to automatically 'balk' at cliffs and take them a little more slowly. Think of how your horse in Breath of the Wild goes down cliffs; if it starts sliding too much, it will catch itself with its hooves as best in can to stop sliding, and if the cliff is too sheer, it will fall and die horribly. Humans do the same when trying to awkwardly slide down inclines. I believe that the falling in the Isle could function similarly, for both realism's sake and honestly just quality of life. Nobody likes to slide to their death.
I would love to see a pattern c for teno! I'm sure it's in the works. 🙂 Would you also consider giving teno a few more color options? The choices are REALLY limited compared to the other playables.
New stamina drain/gain values are almost S tier.
Feels really nice! Some dinos probably need a bit of tweaking but its a really good foundation now. Glad it kept getting iterated on.
1-Update your website with information about the game
-Dinosaurs Stats
-Where can each one of them spawn in the map as a new created.
-Maybe some information about it?
2- PT Sucks in game, Night N. its horrible
their Stam goes down 30% every time you fly and the recovery its even worst.
give bary longer claws like in the concept
Hey, in one of my last posts I wrote about how the map feels kinda empty and suggested flying insects and changes to bee hives.
My next suggestion would be "Giant" centipedes which would serve as a rare treat for carnivores / omnivores but also as a hazard.
Game Mechanic:
- The centipedes have the size of a full grown hypsie.
- They spawn rarely in the jungle biom and remain at their spawn location as a stationary creature curled up.
- They emit a constant audible hissing noise making them easy to spot by players.
- They provide all three nutrients to carnivores / omnivores but only contain a small amount of meat.
- Gen1s could possibly harvest their venom for some crafting purposes.
- They have very little health and are therefor easy to kill.
- When an apex enters its sensory range it flees by burrowing into the ground (despawns).
- When smaller creatures enter its sensory range the centipede goes into threatening mode:
- The hissing becomes more aggressive.
- It raises its head in a threatening pose (see picture) and the head follows the creature.
- When the creature the centipede has locked onto enters its striking range (~1m) it attacks after a one second delay. This would give a player a chance to strike first.
- If there are multiple creatures within its sensory range, it will periodically lock onto one of the other creatures.
- A creature which is not locked onto can enter its striking range without the fear of being bitten. (teamwork)
- After its attack the centipede will immediately attempt to flee by burrowing into the ground.
- A centipedes attack could deal a good amount of damage (could be deadly to small creatures) and apply a sensory venom effect for a couple of minutes.
Centipedes would offer players AI encounters outside of simple chases. Groups of small carnivores / omnivores could actively hunt them. For other dinosaurs the centipedes could be hazards to watch out for and maybe even use.
This makes me want several types of giant, genetically modified enemy arthropods. Since we're supposedly getting Elden Ring crabs--err--I mean, moderately large crabs, I think it would make sense to have some more monstrous bugs creeping and crawling around AE sites!
Insects if introduced should be playable.
hello everyone, I'm going to be direct, I think it's high time to change the images of the legacy version on steam to replace them with images from evrima because there are a huge number of players who don't know that well the isle and therefore do not even know the existence of the Evrima branch which is why we must change that and moreover we should put Evrima in the main branch since how is it possible to have legacy in the main branch knowing that there's not even an update anymore.
Ignore adding more dinosaurs, focus on fixing the optimization because me with a GTX 1660 SUPER ( considered as a mid/high range Graphics card ) averages 2 FPS at extreme low graphics. Please DEV's don't sell.
pls fix this dumb sound bug and fatal error i died multiple timest in the past days due to that
Can you guys add a search by saved dinosaurs in the server search it would make it easier to see which servers still have saved dinosaurs on them.
If I were a video editor I'd probably make a video on the topic but I wanted to express my current experiences with the No AI servers and why I think personally, and conceptually, that this is a bad idea and probably a waste of potential server space, just saying those resources could probably be used elsewhere, such as increasing the server stability with AI NPC (boars, goats, etc.) and AI PLAYERS (teno, etc.) and/or improving their behaviors, but more on that later.
-Issue one: The legacy lifecycle for predators
It's not uncommon to see people refer to legacy, despite evrimas goal to stretch out and be its own thing, but a core group of the playerbase for evrima is the veteran player base from legacy who enjoy this concept of videogame and think its fun. With this in mind, legacy does have its own drawbacks and limitations due to its own upbringing, the predator lifecycle being a much more challenging thing than an herbivore. We all know its fun to stomp around as the big bad dino and tear others up, thats why we are here, its fun to do, however, the pacing and strategy of how you go about that in evrima is cranked up to 1000%
Legacy playstyle is slow. Because the nature of Apex predators it can take several days for a player to fully grow their selected predator of choice due to committed playtime. This is possible because of the very lengthy decay times of corpses and the sheer amount of food they give (you would think so right?) Because of this, players are allowed to grow attatched to their dino and really enjoy being one. Evrima stands alone in the more realistic idea that your body requires alot of food to grow, and food doesnt really keep in a jungle.
I don't have nitro so i can't continue any further in this message, but I hope what little gripe i could fit into this (excluding the other points i wanted to make and cited examples) explains what i feel, and hopefully priority towards current stability is more important than feature creep in playables