Okay so. I've been playing on and off for years. But real intermittently. When there's enough new stuff added to interest me since last time, I'll play and dump a few hundred more hours into the game. And I've been playing Evrima Gateway pretty hard for a few weeks now. I've grown (or have tried very hard to grow) everything. The last time I played was on a different map right after Deinos and Pteras were added. The following is my feedback.
Positives!
The map is amazing. I love the fog, the light beams, all the trees, even the layout of the waterways and migration zones. I've been having a ton of fun just exploring it all, since it's all been new to me.
The sound design seems a lot better than last I played. The calls, effects, splashes, little cracks and snaps, and ambience is really nice. Plus, directional sound seems super tuned in. If someone's broadcast calling, you can safely bet on where they are.
I love the dinos that are ingame. I think the abilities are great and fun, and I like how the different ecosystem niches sorta kinda all work together. To a point, anyway. There's always balance changes that can happen. IMHO. I especially like:
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How the Cerato fills in as a cleanup crew, giving players a motivation to go around removing rotted bodies. I remember back in the day that bodies piling up really taxed the already iffy servers. And it seems to work for the most part considering how many Ceratos there are desperately trying to not starve.
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I love the Beepi. Just in general. I'm a major birder IRL, so being able to play a Coot/Loon in ponds and swamps while also being adorable is crazy fun. Fast to grow, easy to keep fed. Can run from crocs, and swim from everything else. AND it's fun to build up speed and just YEET out of the water while squeaking at people.
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Herra is just fun because it can climb and opens up entirely new gameplay options. New places to hide, new places to rest, new ambush points to jump on people. And while slow, crap stam, fast hunger drain, and pretty squishy... That spike damage and bleed from a full height pounce is nuts. And when the climbing or wall collisions bug out and you randomly die, you're not too upset because it grows fast.
Aaaaaand the negatives...
The lighting during weather is absurd. I've been in a few big tropical storms. And it never gets completely blackout dark. Which gets to be really infuriating when you're something with terrible nightvision like a Cerato, Ptera, or Stego because often times you'll have night and then a storm that lasts all day and into the next night, then more night. So you end up getting 3 full cycles of being essentially unable to play the game. And I personally feel that players shouldn't be that discouraged to play the game they wanna play.
I was pretty disappointed to see the AI spawns are still wonky. They very clearly only spawn if there's enough players in that area, and scale higher with population density. So for a lot of carnivores, you're essentially forced into the hotspots like East Pond if you wanna get diet or even just not starve to death. (Seriously, spawn a Dilo in the Northwest and see what I mean.) And when you're in those hotspots, it becomes a whole game of dodging the hackers, KOS players, and insane boar AI that spawn right on top of your juvie.
Boars. Please. For the love of all that is holy, they do NOT need that much aggro range and chase persistence. Or maybe just give them a visible windup to their attacks, or make it so their noses aren't always locked on you like a magnet so you can flank. Something to make them less of a walking juvie genocide device.
Also the hit reg, ping issues, latency, and constant blatant hacking is really less than ideal in survival game that often requires fighting players for aforementioned survival. If the game is going to try to coerce people into PVP with the diet system, the PVP should at least work.