#general-feedback

1 messages · Page 26 of 1

steep trellis
#

Consider introducing a struggle system; bucking but for underwater or for pins that work. It'll reward players who preserve stamina. Weight should also play a bigger part in pins/grabbing as something bigger should drain more stamina rather than being .1 off in weight that changes nothing.

Or it could be a two way street where players could both press something in order to free itself or to keep whatever down in a fair manner. A bit arcade-y maybe but it would be a bit more interactive for both parties.

Repeatedly tapping a key like in the old days would be enough. It could go a few different routes I'm sure.

void hinge
#

How about a Reaction from Mods to Unstuck Request that tells the people requesting that it was either Denied or Accepted? Takes 2 clicks TI_Perfect

ancient plover
#

add bone crushing bites to some of the dinos

steel crown
#

Add a way for mother dinos to carry their hatchlings

icy forge
#

Make so that we can lower the sens more than 2.5

worthy arch
#

Put chuffing of cerato on a keybind. When close to a body u always reveal yourself...annoying

boreal kelp
#

Ideas for Kentro
In a major crusade I’m taking lately to analyze each and every playable (released and upcoming) to find possible ideas to throw and and determine the best possible balance, I have reached the lower mid tiers.

Now Kentro is something I have found deserved more thought than I realized, as there’s more to it than just a smaller stego. Now the best word I can describe for it is a glass cannon, definitely on the smaller end of its tier but packing spines on its tail that are effective for defense and offense alike.
Now here I wanna focus on its moveset as that is easily its strongest aspect and appeal. And obviously it has a lot in common with stego. It has a typical bite attack along with a normal tail swing like what we have now, only Kentro tail swing is more of a sweep (like what’s stated in its concept description), covering a 180 degree area in the direction it aims.
It also should have some variation of stegos new upcoming tail attack. In Stegos version, it lifts its tail to prepare for faster and stronger attacks, including a violent upward swing that can be used while the stego is running (at least this is as far as we know). Kentro could have something similar with quicker sweeping attacks that can be executed in this pose, but instead of lifting its tail, it keeps it down and rigid while flexing its spines, kinda like a porcupine. This makes it so anything that even runs into its spines will take damage. One thing I thought was important to account for was how it can contend with charge attacks being as small as it is, like on Carno and supposedly ceratopsians. My thinking is if a Carno charges into a Kentro from behind while its spikes are flexed, both trade off damage, although the Carno is taking the harder hit (Kentro should still take some damage though).
Anyways these are my ideas, share your thoughts if you have any in discussion:)

true bison
#

I think it would be nice to have visual audio indicators for AI and player noises. Primarily vocalizations.

It could be additional icons on the scent bar or it could be simply colored arrows on the side of the screen for the duration of the sound. This would help players who can't or don't use audio to be at less of a disadvantage. Aswell as it's a nice quality of life.

agile summit
#

add more spawns for Deino and make them spawn actually near water instead of 2km inland

mental relic
#

A neat detail would be to have animals that get impaled on stegos tail or trikes horns go through a small animation of them still being alive and screaming while they struggle for a few seconds before they die. This shouldn't happen every time but once and a while would be cool.

manic fox
#

i wonder if we could get FS3 for AMD GPUsTI_Succ

thin grove
#

It appears that Spinosaurus will be a creature to mostly be at the ground underwater. While I don’t totally disagree with this, I think it should have some abilities to swim.

Like hippos who can bounce while underwater. Spino could do the same and swim to some degree. Although with such body density, it would take effort before you start sinking again.

final basin
#

While mutations sound great already, I would like to have something that could work in a similar way but rather as a skill learned during dino´s life cycle. Mutations can unlock abilities that cannot be learned in a mundane way (drinking salt water/ being able to cannibalize/heal faster etc.) but skills are aimed on abilities that require mastering of existing specials like for example being able to pounce vertically/to sides as a raptor/troodon, different types of lunge for deino (short burst of speed on land while lunging from water). Maybe even being able to latch on tree as a pouncer after pouncing it to avoid bigger predators. The main difference would be in the fact that once a skilled dino dies, so does the skill.. New spawn needs to learn that skill again through using the basic ability in a certain way, lets say raptor needs to kill 3-5 different dinos via successful latch, not bite or pin. Something that is actually harder to abuse.

strong pasture
#

I agree with this. Ive stated numerous times that they need to Increase Organ Nutritional Value! So we dont have to fight as hard to achieve the diet...

ALSO - PTERANADON STAMINA REGEN IS DISHEARTENING....

ALSO - Can we add a DEATH REPLAY BUTTON?? So we can see how we died say if we had to grab a cup of coffee or use the bathroom. It would be cool IMO to see how we died 😄

harsh stream
#

something like a climb ability for humans?
So they could climb on the roof
too have a more saver place against Some Dinosaurs?

inner perch
#

add voice chat in human
human is not even playable now but,
imagine it..
random voice each every chat???
its terrible
dino can hear voice too
you can also add radios

arctic rover
#

Having food in the mouth of a steggo (like carrying a mango around) for some reason makes it so you can't attack with your tail 😭😞😭😞 Why?!?! Fix this, there is no reason why holding fruit in the mouth should make it impossible to use a tail attack.

hoary jolt
#

needs a unstuck button for when you fall between a gap and can`t get out.

valid marsh
#

Make it so that when carno hits a charge on stego's head, it stuns stego rather than carno. This makes sense since stegos head is very small and would actually get stunned by carnos charge.

lyric sage
#

Hi, I want to make constructive criticism for the developers. This is my favourite game. I am a fanatic of dinosaurios. Bores me that it's always night most of the time. The day lasts too short, it is not equitable. You should increase the amount of gazelles or food during the terrain, or even randomly generate appearances of other herbivorous dinosaurs such as bots that need more dynamism. It is somewhat boring not having a mini map and having to go in and out of Vulnona Maps. I know you make it realistic, but let's remember that reptiles also had thermal vision as well as little sensitivity to vision or hearing, although they were sensitive to heat.😄

plush gust
#

I think it should be written in the TAB section how much the dinosaur's special abilities hit.

zenith vigil
#

Ptera could be one of the funiest dinosaur to play with some really small fixes :

  • Night vision, they are impossible to play between 20:00 and 7:00, so no point to play with it
  • why can they carry à fish by biting it but you can't with organs on the floor like lungs ou intestines ? IRL they are the same weight...
  • little bit more damage just to be fun to hunt with it
  • stamina regen, if you fly 3 min, you need to rest for 6.30 to gain back your stam, it is totaly against your will to counter the AFK players, I totaly dont understand your choice ........
    Thanks !
primal egret
weak pine
#

this weather and darkness all the time ruins the gaming experience. im 80% of the time sitting in a bush just waiting. This isn't fun at all! hope there will be a change soon 🤞

loud talon
#

whenever Humans get added possibly having ingame VOIP for them

main dawn
#

Humans being able to Voip would be the perfect way to encourage people to play them without ruining immersion. Lots of unique interactions

opaque robin
#

Increase growth times

loud epoch
#

Please, make some more effort on banning or at least spotting cheaters, bc official servers are full of them and i dont find any way to report them...

somber remnant
#

I wish we had brighter nights in evrima. It happened to me tousand times that I couldn't see where I am going and I fell down from a cliff and lost my almost full grown stegosaurus. And I believe I am not the only one who felt this. It's really annoying specially when you grow dinosaur like stegosaurus. It's almost impossible to see when it's really dark even tho you have perfect diet and increased night vision by 20%. I wish this could be changed..

shut bolt
#

This is all just my opinion btw <3
I've been playing the isle for years, I think I first got the game a few months/weeks before dino customization came out in legacy. But I had been following the game far before that. I love the game, I love dinosaurs. I just want to say. Evirma has a lot of potential. But right now, it feels sort of... stale? Like it gets old really fast. Maybe it's just me or the lack of dinosaurs. But when I play it feels like a loop. Especially with the fact you can't really explore the map. Everyone congregates at two or three points on the map. It's a bit better with the recent update but it still feels like there's only a few places you can go to (or risk starving to death if you don't). I don't know how this can really be fixed. But I think the maps should be a bit smaller? Not a lot just a bit. This is just me tho I know some people will disagree. And I don't think it should be a permanent thing. Maybe just until the game has more dinosaurs? Idk this probably makes no sense so I'm gonna move on from this now.

Another thing I want to add. plz plz plz plz plz plz plz I'm on my knees begging you. Fix ptera stam. I love ptera but it can be discouraging to play with its stam regen. Also like someone mentioned above its SO hard to play at certain times bc its practically blind. And one more thing, I also think it gets way too dark for storms. I live in the south and I've been in some pretty bad storms but never has it been pitch black. I just think it should be a bit lighter is all <3 maybe even add green hues to the sky for more severe weather. People may disagree bc green skies are associated with tornadoes but its not always a guarantee for them! Though its def a sign there might be one lol.

neon shale
#

Opening the profile tab at night is like a flash bang with a loud piercing sound. Pls make it easier on the eyes and lower the piercing sound or just remove it.

void hinge
#

"Asteroid" day. Server wipe for all Dino's Online (can watch it happen) and Offline. Every (x - Weeks). Lets get some extinction going.
Also would give people the chance to play somewhere where they couldn't before - growing their Carno or Raptor in Peace while fighting other Juvi's / Sub adults.

steady agate
#

Ptera, purportedly an animal that is supposed to leave near water and fish, can not eat things in flight or while swimming/floating in the water because why? TI_DryoDisap

steep trellis
#

Consider bringing back ceratosaurus's Legacy 3 call and leave chuffing to be chuffing.

dapper zinc
#

I think you guys need to look at Frogs again. I am finding them spawning in odd spots. like on the side of a cliff where they cannot be killed. Its a problem.

shell finch
#

Please add a report system so we can report cheaters

proud onyx
#

SO I have this Idea for Deino skin/dino skin allow us to have custom scars unlocked via after battles that are permanent and they vary like not set scars I think that would be cool display of survival I think that should be on all dinos, shows you have been through the trench's and survived a badge of honor as it were.

fair helm
#

adding onto the idea above, i find it to be an awesome idea, so perhaps make it an option in the skins (toggle permanent scars) that your wounds become scars and not just heal over time, that'd be, as disciple said, an amazing badge of honor, instead of custom scars

tribal pilot
#

Make two omnis pin an pachy becouse two omnis are heavier than one pachy (450kg × 2 = 900kg pachy weight is 500kg)

Idk how about carno, teno and cera I just wanna say that when omni can pin some think that is as heavy or lighter than the omni why can't two omnis pin a pachyTI_Think

versed wren
#

increase petra's stamina

random tundra
#

I thought that the Dactyls were supposed to only bite twice then land... why when i'm a PT do they keep circling and pecking until i'm dead? wth

void burrow
#

How Came: the Isle has HUMONGUS MAP And as 100 plays?
All concert art means more dinosaur= More players? To fell up Large map

opaque robin
#

We will probably need more slots for servers imo, the amount of dinos for roadmap is pretty crazy but with such a big map if everyone was evenly distributed onto every dino only about 3 people could be on each dino and thats with 150 slot servers, i think we need 200 slot servs and better optimization, i get around 4-16 fps at east plains on a 120 pop server its terrible

serene zinc
#

For the love of God, I can't take this change in night lighting in this game anymore.
it was perfect in update 4, but then update 5 arrived and the black night came again, then they tried to fix it a little, they fixed it, and now again I'm playing with a black screen when night comes.
I know the next patch will bring smaller nights and I love it. But that's not the point, the night doesn't need to be completely black and dull to be scary and engaging. Do not confuse things.
And please release this patch soon, every day there are several feedbacks about this horrible night for months and you do NOTHING.

fluid crescent
#

The tiny red and black mini-petras show up way too quickly once youve caught a fish. I'd like to eat in peace without being bird-banged after 5 seconds of flying, please.

sinful quartz
#

Suicide button for when we get stuck. It could be on a timer like logging out.

viscid tapir
#

i dont think mid sized gators should be able to grab and carry fully grown carnos, the carno is clearly more muscular.

size should also play apart, not just weight, and ive mentioned this before that it'd be cool to have a tug of war type interaction between alike sized dinos

ebon birch
#

for the love of god there is no way we should be getting hit by a stego tail even if we are far away from it, the hitbox is way too big

jolly belfry
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Make a suggestion system that lists highest to lowest in upvotes on a website, and slices up the upvoted stuff that has phase 0: unviewd/not considered phase 1: been considered (rejected?) phase 2: working on and phase 3: completed.

mental relic
#

This is unplayble, I have no idea whats infront of me, there could be a cliff or water and I would have no clue. If we are going back to this style of NV do what you did in Legacy, let EVERYTHING see a few meters ahead of it and give dilo and troodon stupidly good night vision, seeing my body and only my body is not fun, its not engaging when I cannot see the a few feet infront of me clearly.

stoic willow
#

herreras climb shouldnt be so loud especially when you just walk up a tree to climb up, not even jumping from tree to tree, for a dino that doesnt even have good stam and needs to position itself to get 1 hit, no reason an abush animal to be so loud. cant ambush because everything from a mile away can hear you

opaque robin
#

constantly dark laggy af hard to get food constantly nightime and impossible to fill your diet or get any food on cera past 60% growth aswell as crashing every 5 mins and being ENTIRELY unable to move after trying to grab a boar or eat it so you have to restart the game its just dumb this games been out for 4 years and still so many bugs yall are too focused on making the game “realistic” and “immersive” without fixing ts its been going on for years i couldnt care less if the games immersive if i have to restart every 5 mins i would rather play a diff game then sit afk for 8 hours to grow a dino then sitting afk for 70 hours a week for growing and sitting afk throughout night because theres 0 gameplay loop like im so tired of it and most of everyone else agrees like i would love more dinos but i care more about not crashing and not sitting afk for longer then i actually play oh yea then i die to a glitch like a hole in the map or a place that you cant get out of also nobody replys if you ask to get unstuck. Tbh im going back to PoT if it doesn’t change this year

hollow frost
#

More noticeable sexual dimorphism among male and female dinosaurs, new and current species

somber remnant
#

I love playing as deinosuchus and I believe many more players do too. But the problem is that in gateway there are just few lakes and rivers to be as deinosuchus and tbh I survived just by killing other deinos because where the rivers and lakes are you just often see some dinos around. I think we should get more rivers or lakes where other dinosaurs are roaming. Because every player already knows where deinosuchus is in river and they basically just avoid it and the only thing you can actually eat is other deinos and be cannibal even tho you don't want to. I hope we will see it in future🙏

steel pelican
#

There needs to be a habitablity mechanic to further incentivize migration and maybe a rework of the migration patterns. Basically Certain dinos perfer specific areas. Herras like the swamp and the jungles, gallis like open plains and highlands type of thing. I feel like this way you would have more dinos intersecting with one another all over the map and not just east plains.

devout wraith
#

Please add better trees to Highland, East plains, North East plains and possibly the Beaches for Herrera, there's so many tactical places you could place them to prevent hotspots/camping.

hybrid burrow
#

Ptera can't see anything at all, even at day some clouds make the screen entirely black, and nightvision makes us able to see only our eyes in the dark, bug to fix asap, it's unplayable
Pterodactyls are spawning normally for every other dinos, but for pteras, when you are low life, they spawn directly on you to last hit, undodgeable, it's kinda unfair

reef sinew
#

Nesting should give some benefit, as growing from a nest takes longer than to freshspawn. So beside having a group, nesting is not really interesting to anyone.
There should be something unique about nesting, like getting a special Skin Pattern or size differences with different buffs and maybe also debuffs do balance. Like if the child is bigger, its bite force is bigger, but at all it is a little slower than siblings.

You also could make it more interesting, if you could get a few mutations from nesting you can keep at nesting further. too That would make surviving actually more interesting. So incase you were able to build up a whole family tree, your stats should be getting better and better (with a limit of course, to balance)

boreal kelp
#

Repost
Poisonous (or distasteful) Magyarosaurus
A contentious idea I know, but please hear me out before you press X too quickly.
Magy is already in quite a pickle by being included in the roster, being a dwarf sauropod in an island of every other dino. The idea of it having poisonous flesh was thrown out along with being faster than allo. Being faster than allo may make sense if allo is anything like in legacy, with average normal run speed and very fast ambush, Magy could at least be faster than allos normal run. But on poison, I actually think it could work, although I’ve thought of it being less poisonous, and more… distasteful.

Magy could behave something like a poison dart frog, where it gets its poison from the food it eats. It could even have color indicators to display how risky it is to attack. In execution, it could be like a “reverse cerato”, where it causes predators to vomit if it’s bitten or eaten. This would make it at least undesirable to hunt for any carnivore up to Alberto in size, with some exceptions like venom users, deino, and its main rival, cerato. Its poison could also be weight based so anything sucho and larger could hunt magy but eat in limited quantities.
Despite all this I would hope magy can competently fight anything up to carno size, although being less built for combat. Magy could fill a role of a playable with fewer predators purely through discouragement🤮

versed wren
#

add permanent scars for when your bar gets to the red stage (picture is there incase you don't know what bar i'm talking about)

rotund geode
#

you shouldn't get fall damage or break ur leg in water, but depending on it's depth.

drifting cipher
#

i really enjoy gateway but theres so many places where you get stuck at please edit the rocks a little bit

tough basin
#

Give young versions of carnivores an expanded or slightly different diet from adults, similar to sanctuary mushrooms for herbis. This should probably wait until the upcoming smaller AI (rat, lizard, crab, insects, etc.) have been added. For some young carnivores they have animals on their diet that they have no chance of catching (primarily deer and boar), so having some alternatives would be helpful, especially for new players.

I think this would be particularly fun on very large animals like rex, who would shift dietary niche substantially as they get older

sharp mason
#

Okay so. I've been playing on and off for years. But real intermittently. When there's enough new stuff added to interest me since last time, I'll play and dump a few hundred more hours into the game. And I've been playing Evrima Gateway pretty hard for a few weeks now. I've grown (or have tried very hard to grow) everything. The last time I played was on a different map right after Deinos and Pteras were added. The following is my feedback.

Positives!
The map is amazing. I love the fog, the light beams, all the trees, even the layout of the waterways and migration zones. I've been having a ton of fun just exploring it all, since it's all been new to me.

The sound design seems a lot better than last I played. The calls, effects, splashes, little cracks and snaps, and ambience is really nice. Plus, directional sound seems super tuned in. If someone's broadcast calling, you can safely bet on where they are.

I love the dinos that are ingame. I think the abilities are great and fun, and I like how the different ecosystem niches sorta kinda all work together. To a point, anyway. There's always balance changes that can happen. IMHO. I especially like:

  1. How the Cerato fills in as a cleanup crew, giving players a motivation to go around removing rotted bodies. I remember back in the day that bodies piling up really taxed the already iffy servers. And it seems to work for the most part considering how many Ceratos there are desperately trying to not starve.

  2. I love the Beepi. Just in general. I'm a major birder IRL, so being able to play a Coot/Loon in ponds and swamps while also being adorable is crazy fun. Fast to grow, easy to keep fed. Can run from crocs, and swim from everything else. AND it's fun to build up speed and just YEET out of the water while squeaking at people.

  3. Herra is just fun because it can climb and opens up entirely new gameplay options. New places to hide, new places to rest, new ambush points to jump on people. And while slow, crap stam, fast hunger drain, and pretty squishy... That spike damage and bleed from a full height pounce is nuts. And when the climbing or wall collisions bug out and you randomly die, you're not too upset because it grows fast.

Aaaaaand the negatives...
The lighting during weather is absurd. I've been in a few big tropical storms. And it never gets completely blackout dark. Which gets to be really infuriating when you're something with terrible nightvision like a Cerato, Ptera, or Stego because often times you'll have night and then a storm that lasts all day and into the next night, then more night. So you end up getting 3 full cycles of being essentially unable to play the game. And I personally feel that players shouldn't be that discouraged to play the game they wanna play.

I was pretty disappointed to see the AI spawns are still wonky. They very clearly only spawn if there's enough players in that area, and scale higher with population density. So for a lot of carnivores, you're essentially forced into the hotspots like East Pond if you wanna get diet or even just not starve to death. (Seriously, spawn a Dilo in the Northwest and see what I mean.) And when you're in those hotspots, it becomes a whole game of dodging the hackers, KOS players, and insane boar AI that spawn right on top of your juvie.

Boars. Please. For the love of all that is holy, they do NOT need that much aggro range and chase persistence. Or maybe just give them a visible windup to their attacks, or make it so their noses aren't always locked on you like a magnet so you can flank. Something to make them less of a walking juvie genocide device.

Also the hit reg, ping issues, latency, and constant blatant hacking is really less than ideal in survival game that often requires fighting players for aforementioned survival. If the game is going to try to coerce people into PVP with the diet system, the PVP should at least work.

opal niche
#

Please make chuffing for the cera an option. Cera simply isn’t buff enough to really bully anybody off a body right now unless you have a full group. Getting diets as a baby is almost impossible, if I want to scavenge like I’m supposed to be doing. Pls make it optional

ancient plover
#

Please make the map smaller and more accessible with water so that its easier for crocs to survive and find food.

bold sleet
#

I didnt think anyone would need to say this but dienos shouldnt be in the middle of a forrest

rough grove
#

make dino abilities use less stam so you don't have to tap out of fights so quick(especially omni pounce)

steel pelican
#

Unpopular opinion but we need something like an allo or an alberto and more herbies before rex drops. If rex was added right now almost noone would wanna fight it. We need to build our way up to the rex.

smoky hill
#

This is for the gateway map on the envima public branch, and ig for any map/version of the game, but I am actually very disappointed with the inaccuracy of the Deinosuchus. The fact that it can gobble up a FULL grown dinosaur especially one of the larger ones is so annoying, crocs at that day and age were 11m metres in length, compared to the carno which was 30 feet tall and 9 metres long, as well as the cert which was 6-8 metres long. I understand that we are supposed to get an eerie feeling when it comes to drinking water but if we are focussing on reality, the larger dinosaurs would not just be snatched by a croc. Please consider fixing this because honestly it’s so annoying.

sleek hamlet
#

The new camera suck...

  • its very hard to fight other players and not us being used to it will make it very hard to get around
  • many have a middle opinion, this will make the game hard to get people to want to join in on the game, yes it is a great idea but people like the cams how they are right now at the moment
  • There are still places to get people caught off gaurd other than making them fully blind on there left or right.
  • This might give the players more of a challenge but it is going to happen like the old night vision did, lots of complaints and will just drive people crazy.
  • I dont like the new camera because i like the way it is rn, and yes u can ambush people with the camera today, you just got to stick to the bushes and be very stelthy
mental relic
#

If its not already happening in this next QOL patch ccoming up, Remove East plains or remove its lake and spawn point.

cursive adder
#

Please, bring Evrima as the official branch in Geforce Now TI_Succ

devout wraith
#

Please give Troodon its rapid bite back, something that small really shouldnt be restricted in such a way when its literally a one tap to most things anyways. TI_HypsiShrug

prime smelt
#

Utah used to bleed so strongly that the official had to weaken. It doesn't matter, we can use the left button to cooperate with the attack, but the official has weakened the attack speed again, and now Utah needs pounce for a long time to cause higher bleeding, which would have been fine, but the embarrassing thing is that after Utah has used pounce for a long time, he has no more physical strength to escape or pull. So Utah should be like a disposable, pounce will die when it's over? Besides, now because of the ping problem, pounce has to pay a bigger price, and in the end, there are too many trees and stones. In the end, I don't want to make Utah too strong, but I want to make his stam a little more and bleeding a little more

harsh fern
#

Time for something potentially controversial: my idea of ai dogs as potential companions for gen 2.
Dogs could have a plethora of applications, and certain dogs could do different things, but the ones that come to mind immediately are gaining access to the scent/tracking system for gen 2, maybe as a guard dog it could bark whenever dinosaurs get close, and maybe an attack dog for defending from the smaller dinosaurs. Don’t know how we would get the dogs, since we don’t know about gen 2 gameplay much, and I don’t think they would survive the island long on their own, but this is just an idea I had that I’d throw out

pulsar ingot
#

Fix the migrationzone at jungle, there is no food for stegos.

sick robin
#

Maybe time for a little weather and daytime update ? …. Pleassssssss….e o mighty Dev’s ! EU4 is just Night, storm 3 mins daylight (if u have that luck) and again, night, storm and always darkness. My 4070 Ti Aero is bored.

harsh stream
#

we need more Slower dinosaurs (under 40 kmh)
becuz the Ceratosaurs cant hunt because if the animal want too flee is it soo easy for them because they are so much faster
if we would have more slower dinosaurs than it would help and have more different playstyles

cold mango
#

A user previously suggested weather updates, And I'd like to throw in a couple suggestions for it.

Drought: Thirst will deplete faster, and water sources will shrink. Stamina regeneration will be slightly slower.

Snowfall: Plants become harder to find, requiring herbivores to forage in the snow to uncover plants. Water Sources will have small chunks of ice that float around and can be grabbed. Slowly melting overtime but providing a small amount of water if swallowed. All Dinos move slightly slower, but bleeding is healed slightly faster (as if the blood from the wounds are freezing over).

Misty: Not much to say about this one, after a storm, there's a chance that Mist will spawn and make it a little harder to see.

Just a couple ideas, fair enough if you don't like them.

rapid pumice
#

I do not expect this feedback to be well received by the community, but I atleast want to put it out there as a possibility.

Theres no doubt that
Spawn camping
Respawn harassment (spawning in as a bb to target a player)
and hot spots (such as east plains)
are not very good in general.

Spawn camping is self explanitory as to why its bad, same with respawn harassment. Hot spot (especially one that sits on a spawn) is bad because it can cause lag in a server with the amount of death going on, as well as make the rest of the map feel almost empty when over half the players are at one location.

The simplest way to help deal with these issues is to (here comes the part i believe most will disagree with) is make spawns random. somewhat akin to how legacy was when you would spawn away from the beach.

Unless really unlucky, this would prevent spawn camping basically entirely. Respawn harassment would become significantly more difficult. And while hot spots will still exist, players wont be able to just spawn in one constantly and have to move there over time.

cedar lance
#

fix carnotaur diet, add ceratosaurus to 3 points and stego to 2 lines

sick robin
#

Stego need a hard nerf. A realy realy hard from behind nerf !

golden yacht
#

the fact that food bugs through rocks and trees is pretty frustrating especially when it cant be eaten or picked up again

past crystal
#

Add a feature in the spawn selection screen that shows us where the migration/sanctuary is so we know the most efficient spawn for what we want to do

neon grove
#

Would love to have a kill button for when we are stuck so we aren't wasting so much time waiting to starve.

plush gust
#

I'm thinking of increasing the growth time of herbivores because carnivores don't always have as good a diet as herbivores.

meager drum
#

A bigger Diat tree for the deino. All the dinos i see when i play it is mostly not on my diat seen from the crok eat what it can get.

gloomy musk
#

Getting stuck in walls/tree because people abuse collision glitches is really getting old fast. Being able to escape said traps instead of having to starve out would be really nice.

mental relic
#

Dilo has very easy access to a perfect diet with all 3 nutrients while omni getting all 3 is a struggle due to lines, it has no Ai for its lines diet. I think dilo should have goat removed from its diet because right now its much easier to grow them omni which doesn't make much sense. Or also give omni goat.

gray sleet
#

Allow for handheld cameras as Gen 2s to automatically record replays

runic iron
#

Hotspots are a huge issue, and these are 3 ways I think they can be fixed

  1. Stop spoon feeding carnivores, carnivores should have to go hunting, ai spawns are very common especially the more people are around, decreasing ai spawns would incentivise carnivores to think about their gameplay. Currently we can just gang up on east plains and never starve.

  2. Add more spawns, currently carnivores have few spawns, and so they all rush to the nearby east plains, which has open space for Carnotaurus, loads of bodies for Ceratosaurus, water for everyone, trees for Herrerasaurus, you get the picture, if more thigs could spawn away from east plains it would decrease hot spotting.

  3. Adding and removing water, right now east plains has water, removing the water at east plains and adding more water ways along the west of the map would would stop players from hotspoting at east plains

dusty timber
#

Ptera needs better nightvision. game is unplayable when its stormy and night back to back

ebon birch
#

the fall damage SERIOUSLY needs an update my god a full grown carno should not die from full health to a 4 foot drop!!

prime wedge
#

There is a migration zone which occasionally comes up that doesn't seem to produce any food.
Myself and others have tried a few times with Galli, Beipi and Pachy to find food here, without success.
If this is a bug, please fix.

short sleet
#

Suggestion: A reset system - kill/remove your dino.

This way we don't end up having to sit in a hole, stuck for an hour waiting to starve/dehydrate to death and instead have the ability to kill or remove our dino from the game. I understand some people may abuse this to spawn a baby in order to boost the growth for a carnivore, which is why I suggest a remove system in place of it (however, if they really wanted to, they'd just jump off of a cliff anyways). Additionally, add a timer on it or at least a confirm button so no accidental resets occur. I also understand admins do offer unstucks, however, they are limited. In appreciation of the work they do given their few numbers, I believe this may also reduce the influx of unstuck requests as well as frustrations placed towards them when they are otherwise preoccupied and unable to attend to such requests.

In summation:

  • Create a reset system that either removes or kills your stuck dinos.
  • This should have a timer on it so that a play may cancel it at any time, or a confirmation button at the least to prevent accidental resets.

Thank you!

main palm
#

map is bad and has so many pot holes

turbid locust
#

honestly the amount of damage you take from zero food/water seems rather fast for all dinos across the board. Fast water damage could be more reasonable, but food? It takes roughly 10min to die from full health if food or water has become red.

boreal kelp
#

Spar matches for Fun!
Sparring so far from what I’ve seen, seems to be limited to ceratopsians and tyrannosaurs. Ceratopsians can engage with each other, and if I recall correctly tyrannosaurs can spar with ceratopsians (please correct me if I’m wrong this is just memory). While this is great, I think there’s potential for plenty of other playables who could have the option to spar for fun or to become group leader (if it becomes a thing). Instead of activating with a move like in ceratopsians, a simple indicator could pop up when both opponents face each other, when both accept they engage in a spar match.
Here’s some playables I think this could apply to, most of these battles are about endurance like with ceratopsians, whoever looses stam or disengages will dislodge from the match

  • Tyrannosaurs: while it seems they’ll be able to spar with ceratopsians which is great, I think it’s only appropriate they should also spar amongst each other. Face biting injuries are commonly found in fossils of tyrannosaurs, so what if they could lock jaws in game? However this certainly doesn’t seem harmless for both parties, but maybe this is a good thing

  • Pachycephalosaurs: what if they could lock heads and have a shoving match?

  • Carnotaurus: similar fashion to pachycephalosaurs, shove match

  • Sauropods: shown in camas concept art but could easily apply to all species, rearing up and locking arms in a shove match

  • Megalania: similar to how Komodo dragons fight like below

inner perch
#

cold mechanic

if you stay in the rain too long, or after swim, you may catch cold

debuffs:
more stamina drain
decrease stamina regen
decrease scan (sniff) distance
more loud sound (standing and sitting)

or you can add other debuffs?

slow comet
#

i haven't seen many people mentioning this but could the random fish falling from the sky constantly be fixed?

rotund geode
#

there should be diffrent sounds for male and female dinos.

livid tree
#

It is extremely fun fighting stegos with this stamina update.
The stamina doesnt regenerate when its low, and when you can get them to 0 after a lot of hardwork and baiting, pretty much anything can kill it!
So stegos have to be much more careful with their stamina. Before they could just stay in place camping a body tanking 6 ceratos and regenerating it.
I also love that they cant 1 call for help once out of stamina!!

shrewd saffron
#

I think 1-2 more aussie admin's should be incorporated as it feels like this region is severely neglected, and players have dropped by 30+ due to hackers. Love the game, but hate wasting 2-3 hours of my life to grow and be killed by a hacker.

brave talon
#

Can applicants for admin roles at least hear back in regards to failure in proceeding any further? Having someone sit and wait when there is a outcry for admins is pathetic.

wraith copper
#

Can we please get an addition to the Carno diet for lines that people actually play. It is impossible to keep it up with just Dryo, Galli and intestines.

woven flint
#

Coconut Cracking

A way for people to drop coconuts and crack them when there are nothing else to satisfy the diet.
I was with a herd of tenontosaurus at NE beach migration where there was no pachys or mangoes to help us fill our carbohydrate diet and we thought about dropping the coconuts, which didn't work as we hoped, so it should be a thing

wooden swallow
#

We need to do something about the anti-cheat and increase the number of admins who are responsible for the servers. There are a lot of cheaters and a lot of people selling cheats, this really spoils the feeling of a fair game.

dusky glen
#

Make boars less aggressive

versed wren
#

fix stegos hit box. killed me halfway climbing a palm tree

primal relic
#

Reconsider adding back the old Invitation system. The current one is obviously more realistic but I'm not sure if I want to experience "realism" in inviting a player to a group. Also the fact that you have to let out sounds to invite the other (which again, is realistic) is giving away your position, not to mention that very often the invitation message doesn't pop up, or you are going to have issues with it making you possibly spamm 2 call. Either completely fix all the issues related of invitation or just literally implement the old type of invitation system which in my opinion is superior. Again, I'm all for realism in many aspect of the game, but gameplay comes first and this current system is nothing but an annoying part of the game.

ancient plover
#

Add puddles after rain so dehydrations will happen less

runic cairn
#

would be really neat if the game used an anti-cheat program that actually worked, not a shareware version

opal niche
#

Make it to where water sources will slowly drain as animals drink it. Will encourage more migrations, especially where hotspots are pretty bad (cough east plains cough)

sick robin
#

Btw since last update or patches before i did can exactly say from wich direction and distance a Dino is calling. Now it sounds like they stand 2 meters beside you but can’t located 100% (7.1 headset Corsair HS80 rgb usb with Dolby atmos integrated and activ)

obtuse abyss
#

should 100% add command for admin to clear all bodies on the server or add regions to where they can clear them up (south plains spawn zone, east plains spawn zone, north east plains spawn zone, ext.)

supple adder
#

This doesn't affect gameplay at all, but after doing a little bit of research just out of curiosity, I found that it was questionable that the deinosuchus was capable of doing the infamous death roll due to its skull shape

modest bramble
#

There is only Rain or Night on the Servers.. i think only 30% day with sunshine... Maybe a better weather balance? 🙂

brazen holly
#

Add more spawnpoints for deino. I feel like its absurdly restricted and people just camp water access

plush gust
#

I think it might be better for the game for carnivores, like herbivores, to hunt small AI animals as a child to reach a 3 diet by sub adult, or to only feed small animals as a diet until sub adult

true bison
#

I think schooling fish and land AI should appear on scent radar just like plants do for herbivores.

gilded barn
#

Faster swim speed and diving speed for herra, doesnt make sense why herra has this "semi aquatic" ability if it swims so slow

fair helm
#

honestly raptor should have the best stamina regen out of all carnivores for the kind of stuff it hunts and how much stamina is required, it takes too long right now as you're supposed to be a very athletic dino that tires dinos out and yet you yourself are tired as heck when you move a bit, it's not so much about costs, which are pretty nice in my opinion, but about the regen, so here's the primary issue that me and other raptor mains have talked about:

the thresholds make it very annoying to hunt as you can't get a really good pounce in (remember that your prey always goes to a tree), so i would suggest adapting the thresholds to each dino instead of having general ones. for raptor, you should only have to sit down till you reach like 10% and be able to regen while trotting at like 35%, but before you think "oh my lord what is this man thinking" hear me out, ive practiced judo for a very good while, we all went to the point of not being able to even stand up anymore but in 3 minutes we'd be all back up and ready to fight again, i personally only needed close to 2 mins, sometimes above, sometimes below depending on what i had eaten, so if in real life you can get your stamina back so quickly, why would you, with the adrenaline of a fight, (in real life theres no adrenaline in a mock fight before anyone comes saying that there is) take so long to regen it? i know that too much pvp is apparently bad in the eyes of the devs, however it is a crucial part of the game, you gotta survive by eating! it takes a few seconds for your prey to just dip and you gotta be able to catch up and still be able to fight, which you aren't right now. it's not normal that you need to save so much when you're made to have an insane stam pool, you don't kill carnos with bites, you bleed them out, but how are you gonna bleed em out if you gotta pounce till you're at like 70% stam and you're already very close to having to z walk or stand still? it's nonsense

exotic musk
#

Allow herbies to be hypos when the time comes

warped lark
#

I think it would be cool if you know what dinos had you on their diet. For instance, if I was a Galli, it would be cool to know Harerras hunt me. Just a bit of info in the tab screen.

tough basin
#

Allow anyone to pick up any game object regardless of whether it is their food. Let us set up an ambush by bringing pumpkins to my ambush spot. Let us remove corpses from the nest as an herbivore.

wraith copper
#

I would love to see some natural 'disasters' added to the game. For example the use of fires (Sparked by lightning) to drive herbis to the next migration area instead of it just changing places. The environment could stay burnt out until the next rain where it turns green again.

Flooding would also be cool to see. Crocs could wait until a flood event before moving from place to place. Low lie land could become streams and act as a sort of road way for crocs to get around before it dries up.

Hard to implement but would be amazing to see!

small stratus
#

bring back distance sounds. in legacy when something was far away it sounded distorted and spooky evrima doesnt rlly have that

rough grove
#

improved anticheat, im sick of speed hacking ceras

crisp kelp
#

Agility Tweaks:

One thing that's been bothering me about the movement system in Evrima is how strict the skidding and slowdown thresholds are while running. A lot of the times it feels like if I even touch the 'A' key while running in a straight line I either get slowed down significantly, or skid to a complete stop. The severity of these issues vary from playable to playable but they are all quite noticeable. This encourages players to essentially only turn using their mouse while holding their movement key which can feel really awkward to play with and put strain on the player's wrist.

It would be really nice if the threshold for when you start to skid be reduced to be less severe. So you would only really skid to a stop if you try to turn 180* while running or if you try to make a sharp 90* turn. Not when they are trying to run left and right to avoid getting hit.

And the slow down/decelerate effect when simply holding 'W' and 'A' or 'D' should not be nearly as noticeable as it is with some playables.

Thank you very much for your time! TI_TenontoLove

inner perch
#

let admins give diets

humble cove
#

Could not post everything due to slowmode, to see the full description:
#general-feedback-discussion message

I propose a simple and efficient approach to a new tracking system. I believe this system will help solve a number of issues the game currently has. I also believe it would be easy to implement with relatively few changes and is easily expandable.

There are three main components to the new system: **Stink, Tracking **and Wind Direction. Each synergizes off the others, and some synergize with other systems already in the game.
To avoid a wall of text, I have summarized the main points of each component and provided some helpful diagrams to demonstrate their use.

Stink
--Animals have a stink range and a stink origin (see wind direction)
--Any dino that sniffs while within another's stink range will be shown there is a dino nearby, but not its direction (similar to how migration/sanctuary works)
--Stink range is proportional to size (maybe 50-500m)
--When animals are close to each other (within 50m), the stink range for each increases
--Mud, water (rain or and dirt reduce the range, blood (both from bleeding and the blood that gets on you after attacking/eating) increases the range
--Dipping in water will remove the effects of mud, dirt, and blood
--No stink range while underwater
--Corpses/gore also have a stink range, which increases as they rot, while bones have a small stink range
--Blood trails/footprints do not stink (can remain visual cues)

Tracking
--All animals have a detection (sniff/smell) range, based on the animal
--Much larger than the stink range
--When a dino is sniffing, any entities whose stink range is within the dino's detection range will appear in the compass based on their stink origin

Wind Direction
--Wind direction and speed is randomly determined, based on weather
--Animals' stink origins are offset by the wind direction and speed

image 1 of 3

fluid crescent
#

Add some more schools of fish in the oceans; let it be more of an ecosystem. That is, afterall, where life started.

slow comet
#

some migration zones have no food or anything for herbis and some change super quickly, please fix this

harsh stream
#

I Would like too have a hitbox for Dead bodys

timber zealot
#

I dont see why they shouldnt have a few servers still dedicated to spiro because even if herrera is near unplayable I think a lot of people would still prefer it over gateway tbh. I dont even really play anymore because of gateway and i have friends who feel the same way

ancient plover
#

fix the lag, i run 1 metre and my dino retroceeds again

vast orchid
#

I am glad we got a weather system now but it really does not make sense that when it rains its pitch black. It is just unfun to spend the night in darkeness only for most of the day to be pitch black because its raining. You made a beautiful map but we cant even see it most of the time...

primal quiver
#

Allow us to collect more tracks and scents, instead of replacing it with the new scent. You could even add a tiny menu where you can have a list of all your scents and replace the blue color with a customised color the player could choose. so you can coordinate them the way you want.

Scent Should not be removed from the menu upon the prey item dying ( meta-gaming prevention), instead remove it 1 hour later from the players menu. (just a delay bassicly)

This is very remote, but this implementation also has some potential to the horror-aspect of the game. Can you imagine "KNOWING" or i should say "NOT KNOWING" if someone HAS your specific tracks in their dinosaurs memory? making it easier to detect your presence due to the obvious highlighted footprints? i think this would actually add to the horror aspect of it. And at the same time, make it so Carnivores have a slightly higher chance to track down prey, without being completely dependant on the player broadcasting.

If this is in-game already, ignore but if not:

Make it so you dont have tracks when you are coated in mud, also make rainy weather wash away tracks (remove all of them bassicly, even blood) so that certain weather conditions can come into play aswel. But during clear weather, i feel tracks should last slightly longer before dissapearing in contrast.

Suggestion by: Nickboay

inner perch
#

let carno grow easily..
carno is way too hard to find 2 lines diettt
so add more species to carno diet
and PLS
ADD GOAT TO CARNO DIET PLS

rigid lichen
#

Please add more spawns for deino, why is there only one? It's just camped by adult deinos and they kill every baby freshspawn and when you try to migrate away you starve to death 😢

versed quest
#

i am re suggesting this after a year and a half

rotund geode
#

teno's attack should drain more stam.

pallid copper
#

Normally there's a lot of complaints on the feedback channels, but I'm going to bring a change of pace and do something a bit different:

I've read the team's latest dev update in the announcements channel, and I'm incredibly happy to see that a lot of the complaints that have been brought up are going to be rectified in the upcoming update. Not only does it primarily consists of QoL touches (several of which address things players have issues with), there's also going to be much-appreciated additions and notable new content from the other departments as well. You all do hard work, and it wouldn't be a game without you all.

So thank you all for taking the time to read through the feedback and adjusting the game to what the players wants while still actively working on bringing out new content for us. I'm looking forwards to read the new update notes for when it's released and getting to try it all out.

For those who might downvotes this: The team deserves the appreciation for their efforts and there's no harm in me wanting to show it if there's a chance they'll read it. Positive feedback is just as valid as constructive feedback. There's proof they've listened while trying to work on their other projects too, and that's worth noting.

upper orchid
#

Suggestion to flesh out Maia a little bit.
The dinosaur is often shown to be a great parent, but honestly most people who engage in nesting will furiously defend their young, it does not feel very special. So it would be cool that since Maiasaur can walk on all fours or like a biped, they could get the function of carrying their young (or at least 1 or 2 of them) by hugging them. (sort of like a deino grab but the baby can opt out of it any time, making them not trapped and bored) Or let them make nests out of twigs and branches that they could carry with them along with their eggs.

In real life many dinosaurs were good parents, many were bad parents and just made a nest and left them to fend for themselves (sauropods). However in a video game, people see the world with their compassions and maiasaur isnt really going to be the only "good parent" dinosaur out there just because people will want to grow the babies they took the time and effort to hatch. If not for compassion and friendlyness then for making it worth the resources they wasted.

Give maia some unique characteristics, and if the argument is that their front legs wouldn't be good for carrying things, then maybe let them carry an egg in their mouth like a cichlid fish protects its babies? Except with a single egg. Who knows.

https://i.pinimg.com/originals/cf/dd/87/cfdd8779baacd67c52aa93885473387a.gif

bold sleet
#
  1. More Offical Server Admins. 2. Make the unstuck button based on if you are bleeding so no one can abuse it + a 1 minute count down
mental relic
#

Add nut collecting like path of titans

tame moat
#

Seeing the devblog, a lot of things are amazing and I'm super glad some of those issues with current patch gateway were seen and addressed in it. However, one thing sticks out to me.

That is the fact that deino will apparently be able to lunge a fully grown stego when swimming, which... Honestly, I don't fully agree with, IF we're talking that it can sweep up a fully grown stegosaurus like a gentle breeze, and gone.

Past a certain weight threshold, maybe 4.1(current grab immunity) to about 6-7 tons, there should be a different type of grappling that allows input-based struggle via stamina usage, so it will take planning and skill for both sides and still give actual risk for stegosaurus to make those stupid plays we all hate.

That being said, that's my only real gripe about the patch notes, and the type of lunge mechanics that were mentioned weren't even really specified whether or not it would be able to just pick up a full stego or have a more intricate system to begin with.

Otherwise, I'm eager to see what will happen with the upcoming development.

That's all from me right now!
TI_MinmiBongo

compact copper
#

Remove the animation lock when eating. Being unable to react when a boar stomps up to you, cause you're locked in an eating animation is not fun.

heavy night
#

storms everyday, is so boring. Would be more exciting if you changed it to once a couple of days to make it exciting.

frank gull
#

surprisingly unpopular opinion: Dilo hallucinations shouldnt be able to cause damage because theyre literally hallucinations?

tidal stone
#

Say your 30 feet up in a tree as a herro you can still be hit by a stego tail even though it’s not not close I think the hit box is way too high

versed cloak
#

Can we please make storms less frequent they’re so laggy and every night is too much

ocean phoenix
#

Can we please add a toggle or hold checkbox for sprinting

raven orchid
#

Respawn option?

covert wave
#

please more day time, feels like the game is 80% night / thunder storms. The lightning is cool and all, but it storms like that almost every day... makes the game very boring

pseudo wasp
#

Lightning is not optimized, negative -30 frames or more during thunderstorms. Unplayable in bad weather

wild elk
#

Would be great if alt attack auto dropped food (as carnis)

umbral bridge
#

Make seasons for Evrima (Summer/Fall/Winter/Spring). Maybe make flowers bloom in Spring, leaves fall in the Fall. Maybe even add tornadoes to the game if that is possible? Snow, and blizzards would be nice too. Make a temperature system that some dinos cannot survive in without shelter (Caves, Human buildings, etc.). Maybe make natural disasters too (Volcanic eruptions, blizzards, Tornadoes, Sudden earth quakes, floods if too much rainfall, etc.). Also make more riverways connect throughout the map. I don't really like risking the life of my croc crossing over a huge area of land just to get to a little pond.

lethal pivot
#

Any way to controll wich of the 3 hexagons you wanna fill. Its super anyoing if you waste your hunger bar for filling up an alredy comepletly full nutrie. For example you have on the Top a OOO nutrien in the middle a S nutrien and on the lowest hexagon a OOO your Highest hexagon is gone but theres only S around you want to fill up your middle Hexagon but it then just starts a new one. Or insteed of filling up the hexagon that needs like 85 % to be filled it fills up the one that is higher and dont even need to be filled up

barren lintel
#

Honestly a bit of a minor thing that probably wouldn't be worth the effort but I think it would be nice to see more types of nests available to animals - especially more niche picks like Beipi who make a debris nest taller than they are. It'd also be nice to see and experiment with other kinds of nest types we haven't already used, such as perhaps a nest where you bury the eggs in dirt to let them incubate at a very, very slow, unchanging rate, or a nest you can float on mud or water like in various concepts.

lime dew
#

add dilo to diet of deino. I really don't understand why they're not on food list. this dino is medium-sized and deino can hunt it.

tribal pilot
#

Shorter grow time

tough basin
#

Hererrasaurus needs an extra loud splash for when you belly flop on the water, that way we can have belly flop and diving competitions

river yew
#

Carnotaurus diets are very sparse, especially two line. Please make a few additions.

cursive bridge
#

Making Evrima the Main Branch of the game should be a step foward into the future. There are many new players on Legacy because they don't know how to switch to the really good version of The Isle, and it will take time for them to learn that Evrima exists and how to switch to it. Making Evrima the main branch will also allow cloud gaming Services users - mainly GeForce NOW, to really use the power of the GFN's servers in a game with stunning graphics as Evrima.

boreal kelp
#

Assuming this does turn out the be the Plateo model the devs have (correct me if I’m wrong), I think it looks great but could use one notable change. I think it should be an obligate biped, and it’s not really to make it more accurate to the real animal, but rather that I think there’s more potential for a unique playstyle. Bipedal herbivores are limited to smaller tiers (ex. Pachy, Dryo), Theri, hadrosaurs if you wanna count them with stance switching, and omnivores like Galli and Cheirus if you also wanna count them. Having another animal like Plateo that always has its arms free could open a lot of combat potential among others. For now I cannot think of anything specific myself, but it could easily be something similar to other Dino’s with long arms/claws. Others have also made great posts so the variety of ideas I think says for itself. Share your thoughts

obtuse harness
#

Could it not be so dark ALL the TIME on Offfcials...? When it's not night and its day time its CONSTANTLY raining and is basically night again.

brazen mural
#

add dyro, hypsi and galli ai

lyric sage
#

I am an engineer, and I see no correlation. It would be nice if the deinosuchus could start the game anywhere on the island. 😅Tell me later where you would like the crocodile. Whom you say No, it seems that your calculations and maths are not up to date. The shortest distance between A and B will always be the straight line. How foolish it is to have to cross the entire island with the crocodile with the risk of being eaten by other crocodiles over and over again without being able to move forward.

pliant slate
#

please fix your game i got kick from the server and i drown to death and the map bugs are way to much it dont make fun anymore

ancient plover
#

add spawn limits in each area because of like east plains being the paradise of carnivores which makes it easier for other herbis to grow and so the people have more variety to choose where to spawn instead of always going for east plains for the carnivores.

Currently carnivores that decide not to spawn in east plains will just have to rely on ai which is boring tbh or in a miracle find players and hunt them.

thin pawn
#

Make this a call for Quetzalcoatlus, Choose between being either a 2 call where the Quetzalcoatlus lowers its head and makes this sound to be friendly, or an F call to know they are there talking and to be scary at night

https://youtu.be/kDMHHw8JqLE?si=2NGeI0oVtvGZ6VYe

twitter
https://twitter.com/matsuevogelpark

The shoebill (Balaeniceps rex) also known as whalehead, whale-headed stork, or shoe-billed stork, is a very large stork-like bird. It derives its name from its enormous shoe-shaped bill
some people also called them the living dinosaur~~

#shoebill #livingdinosaur #happyofunny #weirdcreature #weirdsoun...

▶ Play video
primal relic
#

Introduce upwards biting. After all, you made flying playables and AI aswell, not being able to fight/defend yourself properly against anything that is above your head is cancer and it will be even worse when more flyers are added.

normal tulip
#

Can you please fix the fact croc spawns like a mile away from the water in water acces, i dehydrate before i find it

summer dock
#

Make small "troll" playables like Troodon, hypsi, dryo, Beipe, and even Galli's grow times shorter by about 20%.
It would increase the number of people who would want to play them to mess around and flesh out the different dinos you actually see regularly in the game. This would make players, like me, want to actually play as these dinos more often, since it wouldn't seem like a waste of time to grow it for around an hour just to get one-shotted.

  • I haven't seen a Dryo or Hypsi in so long, so it would be cool to actually hunt those unique dinos or interact with them. I feel like the devs might waste their time creating these small dinos just for nobody to want to play them regularly or grow them. I want to see galli herds, etc.
pseudo wasp
#

Teno - very small nerf to speed - currently they can outpace an adult cera, an animal with smaller front limbs than back should not be able to do this compared to a two legged animal (tail riding)

gloomy latch
#

food, where? considering that herbivores eat plant matter and there are trees everywhere, why can i never find food?

somber bison
#

Add this monster to the game Megapiranha

Period: Lived during the Late Miocene, approximately 8-10 million years ago.

Size: Estimated to be between 71 and 128 centimeters in length, making it significantly larger than modern piranhas.

Diet: Believed to be omnivorous, capable of eating a variety of foods including fish and possibly plant material, with specialized teeth for crushing hard objects.

Teeth: Had a diverse set of teeth shapes, suggesting a varied diet. Teeth were adapted for shearing and possibly crushing hard-shelled prey.

Habitat: Inhabited freshwater environments in South America, indicating a rich and diverse aquatic ecosystem during the Miocene.

Predation: Likely a top predator in its ecosystem, with a powerful bite force that could have been proportionally stronger than that of a Tyrannosaurus rex, relative
to its size.

Significance: Provides insight into the evolution of piranhas and the ecological dynamics of Miocene freshwater ecosystems in South America.

plain spoke
#

This ones a bit unique so I'm not sure how people will like it.

Migration zones were a bit better when they first came out because most herbivores actually hung around them and chilled for a bit, allowing carnivores to set up ambushes and have some cool fights. Now most herbivores stop at migration zones quickly, fill up their diet and food then instantly go back to whatever hotspot (east) they want.

This is just something that happens when people get used to mechanics, but I have a weird way that could allow migration zones to be worth it again.

Grazing. Always loved the idea of being a cow chillin out in a field grazing in EVRIMA, but after grazing got gutted and used as a last ditch effort to give food to herbivores when they’re starving, most herbivores will never even use grazing. They can always reliably get their food in the zone and grazing has been pushed aside.

So instead, we make migration zones have a bit less food, not a lot less, just a bit, and we allow herbivores to REFILL their diets and ALL of their hunger slowly with grazing. So if an herbivore has 2 lines a 1 S, it will just refill those. Grazing won't just auto give all 3 nutrients.

But now what this will do is allow herbivores something to do in terms of social gatherings, hanging around a nice waterhole/grazing spot. And just as important, this will allow carnivores to more consistently find herbivores in migration zones, and allow them to use the grazing camera lock, bushes, and tall grass to set up ambushes and cool fights.

I wanna bring grazing back into the game more, let me know what y'all think.

gentle cloak
#

Honestly, I prefer some dinosaur/wildlife games on Roblox over the Isle currently. Although bigger than Spiro, the overall island map just feels relatively small, lacking expansive wilderness vibe. It's just not it. Besides that, central areas are overcrowded, reducing the sense of danger and excitement in other parts of the map. The AI is lacking and very limited. I think more and better AI overall, especially predators in rare cases, would spice things up and make the world feel more alive and dangerous. To understand what I mean, take a look at Ark: the map is a lot better and the world feels wayyy more dynamic. Currently, the best thing about this game are graphics and modeling, but I think right now, gameplay should take priority over design because the game gets boring too quickly. Like if you agree.

short scarab
#

This is where I was spawned as a Carno with no way of getting up the cliff stranded on a clifside with only sea and cliff next too me wasted 20 mins trying too drown my self maybe lower the spawn circle please 😀

granite laurel
#

can you please add dinosaurs, the game is dying, stop adding useless features, buildings or humans, you can do that later but please add a lot of new dinos, it will attract a lot more people and the game can be reborn. We are trying to play dinos and currently the game is clearly not balanced with the few carnivores against the grass. (Why are you deleting the message without saying anything to the admins?)

quartz flax
#

I see nothing in the devblog about finalizing dilo and herr, such as adding them to other dinos diets. Please complete them.

agile crow
#

Add a jumping ability for Dilo's.

valid marsh
#

fix the deino watersense particles, they legit are just ugly asf, make it prettier

finite orbit
latent trellis
#

Can you do not the east plains spawn for all the dinos because its overpopulated exemple for the dilos it would be fun to have the swamp spawn because there are a lot of stego there and they are the main prey of the dilophosaurus.

brazen holly
#

Better night vision for deinosuchus, crocodiles are mainly nocturnal predators and have extremely good night vision

lone willow
#

its always night or really dark...its straining my eyes...please...for the life of me, make it brighter.

harsh fern
#

We should bring back #isle-memes

normal tulip
wooden flame
#

to keep players on there feet and constantly looking for new spots i suggest making it so every month(or whatever is a justifiable time frame) the zones and not only the zones but the spawns for EVERY dino switches so maybe one month galli is swamps and next month is mountains this would also kill off hotspots officially since if the spawns and zones are switching completely maybe one month theres literally no one assigned to that hotspot

midnight spoke
#

how are you supposed to survive as a ptera when those flying rats keep attacking you when you caught a fish 💀

i even flew away with the fish and they followed me and oneshot me like some airstrike

soft kayak
#

Change carnivore night vision(except dilo) to have a reasonably far nv range but only in a ~90 degree angle from its face and have herbivores have a shorter range but full 360

nova rune
#

I have a few things. Things Im sure have been discussed, or maybe are already in development or making an attempt to be fixed, but things I took note on as a new player to Evrima and The Isle as a whole

  1. Graphics. Holy moly, graphics. I feel like that, with my computer that can run RDR2 and Cyberpunk at high graphics, should be able to run Evrima with ease... very false. Shadows are blocky and water or lighting is often patchy with black spots, despite being on low settings. I don't know if this contribute to ping either, but the ping as well is atrocious. I've met multiple players who have pointed out that the ping in the corner is never correct, because their computer tells them a much lower number compared to the game.

  2. For the love of all, we need a player list. Its frustrating when one spends a whole half hour trying to regroup with ones original group only to be jumped. Now, the odds of meeting the player again are little, and I'm left to fend for myself once again because of the games unforgivable fall damage. And don't get me wrong, it can be helpful or hilarious at times, but when I jump into water from a somewhat tall height... its like the power of the surface of the river alone is what killed me. Might be time to tone that down.
    (Edit: I don't mean so that people can dilly dally and spam report. Simply for grouping or finding who one was playing with, as it seems the discord isn't for every evrima player out there, yk?)

  3. Either an in game or corner map. Most games have the option to disable it, so its not like it would ruin the immersion, but having to stop and copy paste every time I wanna see where I am with vuruna is kinda all over the place.

  4. Spawn points. I understand that its a wide map, and that the areas are a wide span of ground, but my goodness, why am I spawning in a ditch I can't climb out of or near nothing that will assist? Either that, or up the amount of food a baby starts with.

  5. NPCs that spawn around bodies. Its not compys, its the pteros. They either need to fly lower to be simpler to make them buzz off or catch or lower the damage that they do to a baby especially. I've died way too many times to them and then end up getting my kill stolen or it rots.

These are just a handful of things I'm experiencing- whether they be bugs, on purpose, or simply unaccounted for, I do hope these things are either considered or added. Its not just about the immersion and challenges of life, y'know.

umbral bridge
#

Bring back being able to Alt-Bite while running. This was a really great mechanic until it got removed. It destroyed deino v stego pvp, and also carno pvp. Please bring this back, and also increase deinos bite speed by a little, so deinos can at least win a 1v1 against a stego every once in a while.

midnight glade
#

Reduce stamina cost on carnos charge when it gets activated, takes a chunk of my stamina to just end up missing

river yew
#

Please fix Pteranoodon stamina, it drains too quickly and recharges too slowly.

boreal kelp
#

BEST! TRAILCAM! FOOTAGE! EVER!!!
Diablo my beloved is coming!!

ebon birch
#

THIS should NOT be allowed this pachy just headbutted by friend off like how is that fair

mental relic
#

Migration zones are a bit boring for herbis, part of the problem is carnivores are thriving at east plains so they dont go to zones and the other part of the problem is there is nothing to do outside of eat when your hungry.

wicked ferry
#

Please add back the green colours for ptera and beipi, it’s just a nice colour to use to blend in. Also please add more white and black colours on all Dino’s so that they can be Albino or Melanistic

karmic oxide
#

I think we all hate these pterodactyls, who doesn't? so, I thought about something that some people may like or not like, but I'll still suggest it.
Pterodactyls should spawn at least 50 meters or more from you (or the body you got)
now, if you dont see them coming and they just attack you and let's say you are an adult carno or raptor, the loudest call out of the 4 you have should scare them away, or maybe the one that is more threatening (not talking just about 3 call) like a carno could broadcast and make them flee, or a raptor could 3 call to make them flee, you know what I mean. it wouldn't make sense that a raptor scares little things away with it's broadcast call. And you know what makes even less sense? these little things attack a stego or a deino, maybe even a carno or cera.
it's okay if they attack things at least 2 times or 3 times their size, but something like a deino? I don't think we see vultures attacking a lion because they want food?

slow comet
#

bring back the water droplets on the screen after rain or after you have gone into a body of water, it was super cool and i have no idea why it was removed

undone laurel
#

Please allow for all dinos to be able to nudge their children into with their head or claw, which gentley pushes them into a direction we want. Maybe even adding an affection emote to interact with the kids.
♥ Please ♥

ocean phoenix
#

Can we turn our sens down more on evrima please its way to fast on the lowest setting for 800dpi let alone what I play on 1600dpi

pallid copper
#

Is there a possibility to separate the menu sounds from game's so I can turn former down but not the latter? Both share the SFX option. I have to crank the game up to hear anything like rabbits, but by then the menus are deafeningly loud.

winged atlas
#

Could the pupils of the dinos open more when we toggle nv? Especially the dinos that have vertical pupils

blazing cape
#

Fatal error when holding e to eat, food bugging in your mouth when eating with pressing g, in two of these you have to get into server again and its impossible with queues so when u occur one of these u 100% die. So best solution is not eating at all i guess

valid marsh
#

Carno can't lay eggs easilly for some reason, been pacing on top of the nest and I can't lay eggs

crisp quail
#

Hello, i hope this is the correct place for this.

i would appreciate it if there wasn't too much darkness in the game. When the night is over, it often rains or there's a storm and it's dark again. I think it's dark for about 60% or 70% of my playing time (about 4 hours playtime).

The second thing I noticed is that when the server is full, I get a 150 ping, which causes people to shadow and lag (local in germany).
I met several players with the same problems.

Also if the Server is Full my CPU goes up to 90% GPU 40 - 60 % not sure why.

other than that the Game is awesome! 🙂

junior thunder
#

When your dino gets hit by a Dilo it starts showing signs of being poisoned, like staggering or convulsing, to really convey the severity of the situation. Combined with exhaustion animations when stamina is low, it would make for a more immersive and intense experience, adding depth to survival in the game.

Of course, I understand that the developers are currently swamped with various tasks and priorities, so implementing these features may take time, but it's certainly something worth considering for the future.

oblique sigil
#

When you go to the sanctuary as a herbivore to get your nutrients, they fill up once and if you stop eating and want to refill them later (when they're still on your diet) they will not give you any more diet so you have to move to migration early. Idk if this is intentional, but if it isn't please consider looking at that issue
Of course you can ping me in #general-feedback-discussion if there is anything to say about this

fiery girder
#

Is it possible to fix the login? After logging in, I fell and broke my legs... It's not the first time this has happened to me when i play Stego

calm python
#

Idk if it’s a for sure thing but I really hope they don’t force a 1st person camera angle for all Dino’s. I saw something about the 3rd person camera being too OP, and that it makes it too hard to ambush with it. I strongly disagree, most Dino’s have very large blind spots with how the camera is. Plus so much of the game is the ability to watch your beautiful customized dinosaur walk in 3rd person. If the devs do end up creating more of a 1st person camera I would recommend that the smaller teir Dinos keep the more removed 3rd person at least. Thank! And I appreciate everything the devs and community do for this game! Got 1000hrs in and still loving it.

true bison
#

Carnivores need more incentive to go to migration zones. As it stands the majority of them just sit in east plains and feed off the AI. This means a huge part of the map is practically barren of players. One possibility could be weather outside migration zones are harsh (too hot or too cold) resulting in some kinda debuff (thirst drains faster or hunger drains faster respectively). This could also apply to herbs and omnivores. This could help make people a bit more likely to go to MZ. In any case I don't think we should have the majority of the server in a single place.

ancient plover
#

please change the map for gods sake half the time I don't even know where I am. I try and figure out where the majority of people are but can't, I just end up getting lost. Like is there even a piece of land on the map that isn't jungle or mountains like just give me some flatland.

torpid patio
#

Can you please add the option to remove toggle sprint? The amount of times I have died from cliffs, because I am used to short sprint bursts with Z turn on as Utah from Legacy and NV in Evrima is worse, is not good. Path of Titans literally has a button you can map for auto run. At least give me an option to turn the toggle off.

thick socket
#

Jesus make the nights less longer!

fickle osprey
#

Give more incentive to nesting. As of right now it's presently rare to see nests in the current Evrima branch. Allow players to have a certain percentage chance of having either parent skin patterns and a rare chance at a Pattern C. Pattern C could only be obtained through nesting, therefore it would be some type of incentive for people to nest and want to join nests.

summer dock
#

Make boars and the little bird dinosaur things not kill you and hunt you down as a fresh spawn/ juvie and lose all your diet progress. I've died so many times getting chased by the ai. Make them not lock on to you so hard and make them lose interest after a few seconds.

fluid crescent
#

Can we please make it easier for Bipies to switch from swimming/jumping, to staying on the surface of the water? I feel like the velocity is too sensitive. When I try to catch a crab, and have to swim up to grab it, it's a nightmare trying to simply float, instead of jumping and going back under. Makes gameplay difficult where it doesnt need to be. Similar problems arise when attempting to float up at a higher rate; resulting in a good 25seconds of bobbing about before being able to float up at the absolute minnimum rate to allow the game to register I want to float, not jump 5cm... It would make the gameplay for Bipies smoother, more enjoyable, and more efficent.

crude tinsel
#

remove the system beep from the game menus, every time i hear it i nervously look at my computer tower

rough grove
#

add back dryo AI

umbral bridge
#

Make it to when a pachy bonks a tree, and theres a herrera in the tree, the herrera falls off the tree.

graceful storm
#

New trailcam was goated. Please keep it up!!

finite socket
#

Rather than fully banning people from the discord server, give them a 'banned' role that removes their access to all channels (except maybe #rules). They would have access to an exclusive #banned-info channel, and an exclusive #ban-reasons channel. When banned, they would be given the banned role and pinged in #ban-reasons in a message explaining why they were banned. The #banned-info channel would include information on whatever warning system you have (if you even have one) and how it works, as well as information on how to appeal the ban.

arctic rover
#

Nights are too dark. This is from actual game play, I am in an open field. Stop making the nights so dark.

turbid locust
#

let herbivores smell the mushrooms in sanctuaries. currently you can only smell them if someone is holding a piece

boreal kelp
#

Ideas for Cory
Cory has always been a questionable choice to me. Although I do think there are better herbivores that could take its place, the devs do seem committed to adding it, plus it is nice seeing this underrated hadrosaur get some attention. And after some thought I do think I have some good ideas to to help it stand out!

Lets get to the point
Inspiration:
My main inspiration for this was the Camptosaurus in Planet Dinosaur, who are depicted herding with Stegosaurus and serving as the lookouts while the stegos are the muscle. Cory could fill a role something like this where they themselves are not well built for combat against anything close to their size range. But instead of amazing vision, it has amazing hearing.

Extended hearing:
When you hold Q to smell, the sound behind your vicinity gets slightly muffled, and in the direction you’re facing you can hear sounds for an extended distance. Note this fact that can only hear sounds from a distance in the direction you’re facing, instead of just a widened hearing radius, which tbh I think is OP.

Niche/execution:
Cory’s, while larger and therefore physically tankier than Maias, are arguably less hardy. Meaning they have lower resistances to bleed and venom and such. But using their hearing they are well equipped to simply avoiding danger at all costs. While not as fast as Maias on a bipedal stance, they do outspeed Paras, and outdo both on stamina. In terms of combat they can fight smaller tiers fairly well, but anything Allo size and larger must be taken far more carefully.
Corys are often solo where their hearing ability is at its best use. But they still can form herds, even hanging out among other herbivore species. But they prefer to keep distances from masses, so again to better utilize their hearing ability.

Share your thoughts, thx for reading:)

tame moat
#

Nitpicky, but can we retexture galli a little so it doesn't have those weird grey... splatters all over its skin? It ruins most of the color combos you make unless you're already making a grey skin.

gilded barn
#

PLEASE make herra swim and dive faster :3

somber bison
#

ADD here a tall palm tree for herra ^^
-298,172.167, 369,872.224, 38,650.964

final basin
#

Wheelbar of some sorts when taking out organs so I can pick exactly what I need from the body in faster pace. Body without organs can change back to standard picking.

twilit surge
#

Please ADD titanoboa cerrejonensis ❤️

strong pasture
#

Really awesome that Carnos can’t maintain their diet or // because we have no diet or Dino’s to choose from…. Crazy man

wooden flame
#

Pachy sucks:

•For starters it’s not following physic because pachy when finishing the ramming animation it abruptly stops and idk about you but from what I’ve learned nothing in the world stops with out being affecting by the laws of physics and i also believe the isle is going for a semi realistic dino game
•also give pachy back its combo (ram into the alt attack it was very rewarding and made since land a solid ram your fkd and if ur saying “no that’s stupid” teno can do the same thing for more damage and also a stun or knock down) also it’s really annoying and hard to be a solo player now I used to be able to handle omni packs solo but now I have to run(not possible)
•another issue idk if it’s a bug or just server latency but everytime i ram someone i go through them or they are unaffected and keeps running(its not me because im at 120 ping max which from my understanding is the true ping and 90 fps) and the weirdest thing is I hear them getting hit and hurting the they aren’t getting stunned or even fractured)
•final issue if ur gonna tell that, that isn’t a bug and that’s how pachy is now, revert that right now, pachy has to little of a HP for me to not be able to stun raptors and bone break them after hitting them 2 times in a row MAKE PACHY FUN AGAIN

tribal pilot
#

add to deino swamp spawn and not more
(water access and swamp)

short scarab
#

Deino defo needs more spawn points I kinda hope there's mutations for needing less water or drinking salt water so we too can go on adventures because dienos are so dangerous in water I'd love for the game too give us incentives too go on land 😀 then other dinosaurs can get too hunt us on land haha

valid marsh
#

Resting creatures like fg carno/cera or fg stego/teno should take less to group pounce than if they are standing up. This is for when group pins come out

woven flint
#

Birds and Butterflies
Add more ambient flocks of birds like Scarlet Macaws or Great Hornbills that you can hear fly overhead and if you're in the open or above the canopy, you're able to actually see them. You could make them seemlessly appear and disappear by having them fly out from one tree to another by allowing them to choose a flight path and spawn by flying up and out and then down and into another tree before going into Stasis. It could be done from nearby trees to trees across the island.
Furthermore, Tropical Butterflies too to add some colour to the forest floor of Jungles or to migration zones to indicate when it is about to change because some butterflies play a vital role in the decay of fruits, plants and even corpses and faeces and it would be a nice seemless way to show when a migration zone is nearing it time to change. You could even allow them to linger until all the plants in the old migration zone are gone, another idea is giving it a similar system to schooling fish so that juvenile carnivores can gain a small amount of food by jumping and catching butterflies.

It would be nice that to see things that you might not be able to interact with but still see adding to the illusion of the jungle feeling more alive.

quiet cipher
#

Add a pet channel to the discord

dapper zinc
#

I know this vid is not of the Isle, yet I am concerned because the Isle uses Easy Anti Cheat as well. There seems to be a bad pattern forming. I think this needs to be looked into, to make sure the isle is actually secure from Hackers and cheaters. Nothing ruins a fun game more than this. https://www.youtube.com/watch?v=yWOPywFIFyQ

turbid locust
#

when pachys bonk a pumpkin the pumpkin looks different. It would be a cool detail if they look like this when herbivores have munched on them too

stone dune
#

Sense coconuts are on tenos diet they should be allowed to kick them down from the tree and be able to use there tail to open em

versed wren
#

Could you change something to make the game a bit more playable? this is my ping and fps in legacy compared to evirma

iron peak
#

Shark AI (diet for salt water deino) in the sea who attacks you when you are offshore to replace the disgusting blue wall and give the troodon the opportunité to eat eggs for diet

tough basin
#

Parasites.

There is a very small chance a patch of plants or an AI corpse will have a parasite (trematodes on the plants, tapeworms in the animals). When eaten, the plant or corpse will give the player a worsening parasite debuff. This can happen to groups who feed from the same source, and there is a delay before the debuff takes effect so that players cannot warn each other immediately. The player will be tasked with eating a particular plant (or some other macguffin) found in certain locations to cure themselves of this affliction (similar to salt currently).

Players will undoubtedly hate them because it will feel like a random debuff inflicted upon the player, but it will make the game slightly more realistic, give the player more reasons to move around the map, and flesh out gameplay when combined with other environmental dangers.

lost portal
#

first time playing the game in a while. stam fixes feel good, but I still feel like the gameplay loop is too slow and encourages AFK growing. A simple fix would be to make food and water drain faster while also making AI more plentiful and making food and water fill faster while eating and drinking. So everything has to be done more frequently but the individual actions are cheaper to perform.

Would also be nice to have sliding scales of effects on being hungry and thirsty so 80% water and 10% affect your animal differently like in real life. The binary is/ is not starving system that only does damage to you at 0% doesn't incentivize you to do anything until you're almost empty and makes it way easier to sit and do nothing for long periods of time. More frequent actions = more interactions and less boredom

(I am currently typing this while AFKing a Dilo in a bush on NA3)

willow ridge
#

I have been thinking, about how it could be possible to have a small herbivore creature be fun in a game where everyone wants to play the lion, and no one wants to play the lamb.

And to also have it be realistic - if we gave smaller creatures the ability to kill or fight fairly the creatures much larger than themselves, it wouldn't make sense.
In real life, things like mice are not the fastest creatures in the animal kingdom - nor do they have spikes or weapons...
But mice have MANY babies.
This is how little animals survive alongside big ones, for the most part. But the breeding system in the Isle isn't very rewarding, or at any rate, most people don't want to go through the trouble. Mostly, it doesn't GIVE anything to the parent.

So I was thinking, what if we gave some small creature the ability to set it's own spawn point? It would have to create a 'nest' that would decay over time and need like, 1 stick for every 1-3 hours or however you want it set up, and it's allowed to respawn at the nest. The nest is able to be destroyed, so if the creature builds it's nest somewhere bothersome, other creatures can remove it - additionally you might want to think about hiding your nest.

I am not sure what creature this ability would belong to, but it was an idea I had and wanted to mention.

obtuse ivy
#

Faster hunger and water drain just encourages herbivores to stay inside their migration zones instead of traveling around the map.
You would think that migration zones allow carnivores to know where herbivores are but because all the zones are so spread out and massive it just makes it hard for carnivores to find anyone and boring for herbivores because their anchored in place

If we remove the migration zone mechanic and simply have the plant spawn system from Spiro then the herbivores would actually need to migrate once they fill up on a certain diet
I am not saying put an S diet in swamp and a Dots in east plains because that is way to far I'm thinking more like one diet spawns in swamp then another in the Delta area then the last one in South plains. (This is a rough distancing idea and would vary based on the dino)

Of course this is just a rough concept and their would need to be many more areas but this would actually force herbivores to migrate around to get a good diet which would also allow carnivores a higher chance to stumble into a herbivore promoting more player interaction without making it unnecessarily harder on the players.

queen schooner
#

Add Generation 2 to the Classes list on the admin panel

Humans are fun, and sometimes server hosts want to drop in some poor gen 2 bastards into the hell that is Gateway with hundreds of dinosaurs. Every other playable can be toggled on and off at the click of a button on the Classes tab, why not humans too? There's a server config for enabling/disabling gen 2, but it means you have to restart the whole server just to spawn in some humans.

Given that rex and trike will also be turned off in officials, why not do the same with them, and allow admins to toggle them at will? The system is already in-place for it

runic creek
#

Add a bind that allows people to leave groups quickly without having to do it through the character menu

signal tinsel
#
  1. The idea is to increase the range of the smell of corpses depending on the size of the body.
    2.Reduce scent scanning range near a dead body.
  2. Give a small percentage increase to the first, second and third generation from players 101%, 102% and 103%. This will give a good boost to the cooperative nature of the game.
crimson moss
#

As a carno. I CAN hunt but it's frustrating at times because if you miss a charge you will already be a like 60 - 40% Stam. I can only reliably hunt dilos and ceratos because they are too large to jump out of the way quickly. Basically what I'm saying is that the charge cool down AND the stam drain combined is a bit much. And carno needs to be a cannibal again because I'm getting real tired of carno megaphone packs. So pretty much return update 6 carno...

ebon birch
#

please bring the unstuck command back this is so ridiculous admins dont do a single thing when people ask every day its rare to be unstuck let us do it ourselves

analog tundra
#

deino should occasionally release air bubbles, or if a herd mate hits the deino it should have a chance to drop the target, there should be more counterplay. As it is now there is fun for the deino player and unsatisfying deaths for non deinos

open tundra
#

Having Rex and Trike be turned off in official is a bad move and I can't think of a single reason why its the current plan for the game. They are arguably the most well known dinosaurs, and given that this is a game about literally just being a dinosaur, one would think it's a no-brainer to let players play as the posterchild for all the dinosaurs. Surely the devs and all of us players must realize that many people will avoid playing on official literally just because they can't play as a rex/trike? So why not just allow it? The only possible argument I can think of is that "it would be too strong", but like, you know this is a game, right? The T-Rex will be precisely as strong as the devs decide to make it, so that's a moot point. It just seems like a really, really good example of the devs, once again, shooting themselves in the foot, by limiting their already small roster, and withholding features for no good reason. If you disagree with this sentiment I'd really like to hear why, because I don't see how this could possibly be good for the game.

steel crown
#

Let stego and other dinos swing their tail while holding something in mouth

steep trellis
#

Consider bringing back the stamina drain for getting up quickly but at a generous reduced cost. Being able to sit down and get up in a blink of an eye mid-combat without any push-back feels odd. There's no longer a real risk of being vulnerable when choosing to sit down in a hunt. There's also no reason to hit H to get up rather than any other key unless you want to see the animation play out. Might be an unpopular opinion.

valid marsh
#

bring back the sound effect of birds flying away and squacking if you roar in the forest as carno (this was on spiro and made me feel very cool)

primal egret
#

When Albertosaurus gets added in the future, I think its directional attack (Alt attack) animation should be a head swing utilizing its powerful neck and rough snout ridge. Basically, it would slap enemies with the side of its face, or top of its snout. Why do I want that? No reason in particular. I just think it would look cool.

Besides, many directional attack animations for theropods are sort of underwhelming, since they're just another bite animation, but... direction-ey? I think if more theropods had different animations for their directional attacks, it could spice up an otherwise boring group of dinosaurs. Even Carnotaurus could get some adjustments to the look of its directional attack, perhaps something similar to the aforementioned head swing animation I mentioned.

lilac garnet
#

Should add some sort of buff like 5% - 25% growth speed for being nested in, that way encourage more players to nest.

brazen raptor
#

Hello everyone, there is an idea to improve the current map, it is to populate this small island with the smallest dinosaurs of the island, place there cycads, water sources, trees, of course spawning of bots and most importantly spawns for the smallest dinosaurs from hypsylophodon to minmi , those who do not outgrow the approximate 300kg, this making their own separate ecosystem which can be played from time to time without fear of being oneshoted by a rex or crushed by a sauropod, connect with main island be only by water, so the apexes who can get there will be only quetzels, because for crocodiles and spinosaurs the prey will be too small. This way we will get 2 completely different ecosystems, a world of giants on the main island and a world of island dwarfs on a small island, in which it will really make sense to play.

soft kayak
#

Give the water creatures better vision under water both deino and beipi can barely see, doesn’t make sense for something that lives in the water

slow wing
#

make it so that ai can't see you in the water when ur deinosuchus because i tried to ambush a boar while swimming completely submerged and it still saw me and ran away

vale violet
#

So, hear me out, symbiotic relationships. It doesn’t have to be between players but at least something between an ai and players. Like an ai that will watch your nest for intruders in exchange for food, or ai that follow a herd, flying types landing on the big guys and eating insects off of them. Just some kind of interaction between the animals that isn’t just fighting

analog tundra
#

I think a much more interactive to balance human-herbi interactions is to encourage non murder interactions, say, give humans quests with gear rewards to collect samples from herbis, or steal an egg, or knock one out with tranqs, then humans will be less likely to kill herbis because they are rewarded for knowing where herbis are. at the same time then you can make guns not be super weak. You could have 2 herbi quest options and 1 carnivore quest option or something and it gets the roster interacting with humans in more complex and compelling ways. Then when you complete a quest you get a key code and coordinates and you can go collect your loot, but if you are killed another human can take your code.

woven flint
#

Make large waterfalls actually feel like they’re much more stronger, wetter and windier rather than the current 2D flat moving images currently in game. The water gets blown back quite far too.

Here are some examples I took when I was at a waterfall in the jungle.

signal bison
#

Perhaps not the most popular opinion, but...
Health bar.
Players need a health bar on the main screen near stamina, water and food with nutrients.
There is no point in the pulse and the absence of a health bar on the main screen:

  1. The developers say that it is realistic when you do not know the exact amount of your health. I agree with it.
    But at the same time in the real world you never know the exact amount of your stamina, your food and water and when you will begin to die of hunger and thirst. And even more so you don’t know the exact percentage of your nutrients.
    So why can we see all the other characteristics in detail, but not health? It does not make sense.
  2. Pulse and blood on the screen often do not coincide in conveying health. For example: half the screen is red and you think you're about to die. But then you open the TAB menu and see that the pulse is only orange. It's confusing.
  3. To check your pulse you need to go to the TAB menu, which is extremely inconvenient to do during a battle or chase.
  4. It takes 2 seconds for the pulse to be displayed correctly. Again, this is not convenient especially during battle.
  5. Some people are color blind. The red screen and especially the different colors of the pulse mean absolutely nothing to them about the health of their dinosaur.
turbid locust
#

remove the ambient grumbling sound from deinos. if a deino is sitting at the bottom of a river and a land dino comes close, they can hear the deino passively breathing under the water. it is absolutely game breaking for deinos, who can hardly catch prey as it is with a ton of safe drinking spots and bridges for crossing

smoky mirage
#

Nerf Pachy speed, they can litterally kill anything 1v1 no need for them to be so fast, Reduce Carno charge Damage AOE...

mental relic
#

Carnivores need more of an incentive to go to migration zones, right now they can just live off ai at east plains and its killing herbivore gameplay as a result.

Carnivores should have several herbis on their diet, ai should be able to sustain babys but become unreliable once at adult (Legacy did this perfectly) Once you reach a certian growth your diet should change from ai based to mainly player based. This way carnivores can still eat ai but once they get big they should really only have 1 ai on their diet, the rest should be a couple select carnivores they may compete with in their zone and then herbis. This way the only other carnivores they encounter will be in the same loop as them and rather then both carnivore species living off ai their whole life's they will be forced to move and eventually meet in the zone. Both carnivore species will still be heavily incentivized to go to a migration zone.

An example I have would be Rex and giga in the future. Both animals should be able to eat ai for a small portion of their lives but once they grow they will be in competition with the other apex because they share zones and they are on each others diet. Naturally because there is more herbivores then carnivores on their diet they make their way to a zone and either end up killing or trying to kill a herbivore like trike or they fight the other apex over the right to do that. This way fun carnivore battels wont be fully taken away because nobody wants that.

As the roster expands with herbis like Trike, maia and dibble we can continue to create very herbi based diets as they should be forcing carnivores to compete with each other rather then hunt strictly other carnivores for food.

devout wraith
#

I feel like tail bites still do far to much damage and should be looked into, Its still putting Dilos, Omnis and other things on orange within just 2 or 3 nips.

burnt magnet
#

Here's an idea that's been on my mind for a while. There are so many rainy days and storms in the game and it would be cool if the rain created puddles where you could drink for a short time regardless of where you are. It's a natural reaction for animals to drink from puddles, so why can't there be that in the game for dinosaurs too 😅

devout plover
#

Can we address the fact that AI spawn ON you directly and make omni noises?? These two frogs dropped on my herrera while I was momentarily tabbed out to read something and made a noise similar to an omni jumping, accompanied by a loud thud.

Not only did it scare the daylights out of me but food spawning directly into players' mouths feels... icky. I've also had boars spawn directly on me as juvies and kill me before I could possibly react. Feels super cheap.

rapid tiger
#

A psychological stress mechanic when dinosaurs that aren't supposed to pack together are near eachother for extended periods of time without fighting. The "near" range can vary, or maybe you'll start to experience stress but it'll depend on how close you actually are, as to how intense it is. I think it could function similarly to what happens when you cannibalize and you're not supposed to, biting and twitching etc. Maybe vocalizing randomly too, just something to make it undesirable to mixpack.

^^ + a toggle for community servers? and it could also manifest as debuffs that worsen with time/proximity

fluid crescent
#

For the love of all things good in this world, release a patch to fix the darkness; don't wait for a 'big release' or a monthly update. I am not playing your game anymore until it becomes enjoyable again, because right now it's pitch black 3/4th of the time. Release a patch already!!! Not doing so shows us how little you care about our satisfaction. Nothing else in the game is worth anything if we can't see.

vale violet
#

Stegos and their back plates, I think a lot more, aesthetic stuff that can be done with them. Here are some ideas. Babies starting out with nubs and growing their back plates by the time their sub, Elder stegos missing a back plate or two, the plates changing to a super bright color after doing the threaten call 3 times in a row(threat display), maintaining the plates by rubbing off an old outer layer like a turtle scute.(the fallen scute could be an item the humans could use) ect.

steady nest
#

pls remove these dirty haram boars

marble dawn
#

I don't understand the gameplay choice at all to have Pterodactylus follow a Pteranodon after they fish up food. It's extremely annoying- and even worse for fresh spawns cause you get quite literally one shot.

gilded barn
#

PLEASE, remove dilo spam bite and give troodon and utah a faster bite, PLEASE 😭

normal tulip
#

Remove the red and black pteradactyls, there useless and are just annoying and i find them really unrealistic as they come and kill my red hp dino for no reason even though the body it spawned from is a mile away.

(Also please fix the 6 hour response time its broken)

coarse swallow
#

Assign some server admins to specifically unstick people, bc I see a lot of people who get stuck and they just never get unstuck

sick rune
#

Minor stuff: When you've caught a jumping fish as a Deino, sometimes it will say "press E to eat and G to try to grab." As far as I know, there's no grabbing once the fish is caught- maybe this text prompt should remove the 'G to try to grab'?

woven flint
#

Im not entirely sure if computers have a written purpose or are just there for looks in game but a way for human specifically to be able to use them to gain minor amounts of insight to the lore. I would have each computer can play a different video e.g. the trail cam videos from YouTube so that they have a direct in game purpose rather than them being dumped on YouTube and have no in game purpose. By travelling to different bases with different computers could allow for them to have a specific file which plays a specific video like the Diablo trail cam can be viewed in game at K15 whereas the Herrerasaurus video can be viewed elsewhere.

lethal pivot
#

This is something that was in my mind for a while. What if Herbis could actully pick up small bodies like of an hatchling dino or compi and that other stuff. So you can drag dead compis or dead babys away from your nest. That can also used as cleaning your nest for roleplayers.

stoic willow
#

if we crash make our body immune from hunger and dmg. this game crashes way too often, its unfair that we waste so many hrs growing just to crash. edit: if anything aslong as we didnt take any dmg for a certain amount of time and then crash, you become immune. so not altf4 abuse. this game heavily relies of long growth times. growing for 3hrs just top die from a crash is just plain out dumb

arctic rover
#

Speed hacking.....yea. It's a thing. Fix it.

Situation: tons of dead players in the area, a single carno wrecking players unchecked. He out ran a gallie at a distance to pull off a weird kill. When I died on my gallie, he was not even near me visibly on the screen and had to catch up to eat me.

pseudo wasp
#

Ability to pickup hatchlings for quick get aways or nest cleanup

boreal kelp
#

Arid and Temperate maps
It’s definitely out there and way more long term than other ideas, but it’s fun to talk about! Below I provide biomes, AI animals, and weather events that could occur for each map concept, even possible changes for gateway itself. All maps of course would have things in common like human structures/biodomes and certain animals. Just wanna establish that I’m just throwing these ideas out. Very much a “what if” post.

Tropical map (Gateway)
Biomes:

  • Jungle
  • Dense jungle
  • Sparse jungle
  • Coral reef
  • Tidal flats
  • Plains
  • Tall grass prairie (enough to hide a teno for example)
  • highlands
    Animals:
  • Boar
  • Deer
  • Goat
  • Water buffalo
    Weather event: Tropical Storm

Arid map
Biomes:

  • Shrublands
  • Dunes
  • Savanna (Herra habitat)
  • Tropical desert (ex. Sonoran desert)
  • Sandstone cliffs/Slot canyons
  • Oasis
  • Salt Flats
  • Coral reef
  • Mangrove
    Animals:
  • Warthog
  • Ostrich
  • Camel
  • Goat
    Weather event: Drought

Temperate map
Biomes:

  • Coniferous Forest
  • Deciduous/mixed forest
  • Snowy highlands
  • Bog
  • Fern Grove
  • Redwoods
  • Wildflower fields
  • Kelp forest
  • Stony Shore
  • Temperate Rainforest (ex. Pacific Northwest)
  • Geyser Fields (could easily be on any map but the similarities to Yellowstone are too good)
    Animals:
  • Deer
  • Boar
  • Bison
  • Raccoon
  • Sea lion
    Weather event: Snowstorm/Blizzard
coarse fractal
#

Improve NV on Stego, I mean I get if you want them to have less, but this is unplayable at night. I've played Carno with better NV.
Herbis should have impecible NV imho

steep tundra
#

Give the forage ability to small carnivores why limit to just galli and beipi, just saying frog is on herreras diet so why can't they dig up frogs, crabs and other small critters.

narrow quest
#

Add 5% oxygen to any underwater players if the server crashes

modest bramble
#

Reduce the Rain. The Map is so beautiful with sunshine... its night ALL OF THE TIME! and when it will be day....oh it rains... what a suprise.. so pls make the night shorter and reduce this Raintime -.-

slow wing
#

bring back spiro blease

steep trellis
#

Storms last so long currently, if we had gentle thunderstorms in the day like in Legacy it'd be fine but right now it's just loud and dark most of the time.

tall pilot
#

give herrera a quiet latch on when latching on to the bottom of a tree, wall, rock, ect

maiden talon
#

I know this is silly... but bring the White male crest for Teno back! TuT Or, a better asortment of colors. Teno feels very bland in color selection, most of which are very dark browns or greens... (The reason I am saying this is... You can make a Salt and Pepper ((Black and White)) Carno, but not a Black and White Teno? Why! D:) Correction: Basically every Dino can have Salt and Pepper, but Teno xD.

tulip coral
#

keep working on the update

median adder
#

i think it would be cool if the volcano was a nesting ground, it would offer a unique take on the layout/level of the grounds.

water and migration zones are nearby so it would give people an extra reason to nest there besides eggs being faster. it would make nests more reliable to find (don said that predators having reliabe ambush spots in general is something they are trying to fix so this could help that) this is useful for stuff like ovi and galli down the line

all u have to do is add some black sand and it would be perfect. it would kind of be like in Prehistoric Planet with the sauropods using the warm volcanic ground to incubate their eggs ( i put reference pictures below)

tribal pilot
#

add a **report a player **button when you die from a player (hacker) or a button on discord

bleak fable
#

fix your game ive lost so many dinos due to fatal errors its unplayable. What a waste of time.

pseudo timber
# median adder i think it would be cool if the volcano was a nesting ground, it would offer a u...

I have an idea that improves upon this.
Around the base of the volcano there are larger plants that thrive among the bases of volcanoes. They would be big enough to sustain larger animals relatively easily. These plants maintain all 3 diets yet cannot add them, think the sanctuary mushrooms but opposite, and every herbivore can feed off of them, meaning if you want nest you should prepare beforehand by stocking up on your diets. The higher up you go the more these specific plants dissipate, but quite close to the summit there are small mosses and lichen that act the same as the large plants, but can only sustain small animals and juveniles. You would still need to go for water. But this would help bypass the issue of migrations changing mid nesting. As for herbivores trying to stay, the resources are finite, and regenerate rather slowly. with the exception of the mosses and lichen, which regenerate faster.

glacial vault
#

A cheating detection team needs to be established, and a volunteer cheating detection team should be formed from active players on the servers to deal with cheats. Since AI cannot catch all cheaters, a team should be created from experienced players dedicated to The Isle to detect cheats and remove them from the server. A channel for removal should be created, and the Steam IDs of the removed individuals should be recorded, and the server should be thoroughly cleaned. This method should be urgently developed for an incredibly beautiful and peaceful Isle environment. My team and I would like to volunteer for this task. Thank you.

slow wing
#

fix the invite mechanic it sometimes works and sometimes doesn't work

woven flint
#

Abandon Nest button, I want it to stay remain without eggs until somebody else either destroys it, or eventually, an oviraptor can come across it but find no eggs.

scenic sphinx
#

fix the server ping, im fed up of dealing with players damaging me or suddenly turning towards me when I pounce because the servers are lagging so much from the AI and glitched bodies, it was never like this before gateway

frosty sleet
#

fix ur optimization its awful

valid marsh
#

are boars stupid irl? Do they normally go after full grown elephants unprovoked? Then why do they come after my fg carno, omni, dilo, cera, teno, pachy, and more. They should have some sort of survival incstincts

lyric valve
#

When Dino is about to puke, as in stomach flashing, sprinting/flying etc should make you more likely to puke

umbral bridge
#

Please consider changing the distance from which a deino spawns from water. I spawned in a forest, and couldn't find my way to the water and ended up dying. I tried again, but still spawned in a forest and made my way to a rock, and still couldn't see any water? Maybe consider making deinos spawn closer, or inside the water. Also give them more spawn points. I feel like they are lacking atm, and it is very hard to start. Also just spawned in once again, but on a cliff this time. I ended up falling and breaking my leg right as I spawned. Please fix this.

normal tulip
#

Nerf dilos bite speed, its to fast and way to spamable making it do immense damage, this is also a pain when there in packs because 2 dilos can easily take on any medium sized dinosuars (Excluding carno, stego, dieno)

marble egret
#

Make some more servers where you have mammals in the Ice Age such as Mammoths, Sabertooths, Rhinos, Thylacoleos and more animals with fur.

vale violet
#

So, hear me out, symbiotic relationships. It doesn’t have to be between players but at least something between an ai and players. Like an ai that will watch your nest for intruders in exchange for food, or ai that follow a herd, flying types landing on the big guys and eating insects off of them. Just some kind of interaction between the animals that isn’t just fighting

dusky glen
#

If possible increase the gravity on certain playables in the game. A 450kg Raptor shouldn't have the same fall rate as a 1800kg Carno or a 1600kg teno, or a human for that matter. This would also fix the "touching a rock while descending a hill insta-death" gimmick that I feel is hated universally

gilded barn
#

Be rid of hotspots!!

ebon birch
#

dilos should 5 instead of 4 max grouped, ceras are allowed to be 4 but are much tougher and capable in fights than dilos would be, therefore i think 5 is a suitable number for dilos. (also stegos are allowed to go 5 but are the apex of the entire game? doesnt seem really fair.)🤨

devout plover
#

Another instance of AI spawning directly on players. This has happened 3 times in the past 5 minutes so far.

shrewd tangle
#

It would be nice to give Pteranodon the ability to gain a little altitude when ascending after a dive. Like how it works in the Batman Arkham games when you dive-bomb during a glide.

mental relic
#

East plains or the fact that almost every carnivore in the game can spawn there needs to go.

The migration zone 2 seconds away from it also doesn't help.

arctic rover
#

Hear me out: holiday events on select servers. Don't have it on all servers, for players who consider it immersion breaking.

Fuzzy pink bunny ears on raptors? Gallies with Santa hats? Fireworks displays in the night sky for July 4 and 7? Carved glowing pumpkins for Herbie's to eat in migration zones during Halloween? It could be a fun way to mix things up.

dreamy pine
#

Please, PLEASE fix the desync!!

prime copper
#

PACHY leg breaking should last 30 seconds max. This being said by a pachy player.

gilded barn
#

Didn't we already have a phase where nighttime was unreasonably long and dark? TI_Squint

static pond
#

Please add a kill command, so you can kill your dino at anytime. For E.g when you get stuck

kindred pumice
#

Get admins that like having shifts to help people

quartz flax
#

please remove the growling deino does that can be heard above water when they are moving slowly or resting underwater

somber bison
#

**IT'S UNPLAYEBLE
THIS IS UNACCEPTABLE
I DON'T UNDERSTAND WHY THE COMMUNITY TOLERATES THIS

WE NEED ADMINS ON OFFICIAL SERVERS, THEY ARE TOO MANY HACKERS THERE**

amber verge
#

is there anything that you ppl can do about the ping is not normal anymore and you cant do anything

ionic sphinx
#

the wounded effect has a too long duration

normal tulip
#

Please fix the night, i can barely see infront of me and i dont know where im going

lunar skiff
#

Idk if you’re already working on this - and you most likely are, but I would love to be able to see more clearly as a deino underwater. This is meant especially for when you don’t have night vision.

marble egret
#

What about an Attack/charge where you can run against a tree to make it shake to knock down camping Heras on top.

steel crown
#

Make a chance for tweens to spawn from the egg!

tribal pilot
#

make tenos tail attack crack coconuts and the tenos kick shake the coconut, banana ect down

ancient plover
#

Tropical maps are nice and all, but it would be nice to also have a temperate map (like Thenyaw/V3) in Evrima.

jagged totem
#

Have it been an option too make ur skin or random for egg spawns. too many babies giving up on eggs

boreal kelp
#

Arid and Temperate maps
It’s definitely out there and way more long term than other ideas, but it’s fun to talk about! Below I provide biomes, AI animals, and weather events that could occur for each map concept, even possible changes for gateway itself. All maps of course would have things in common like human structures/biodomes and certain animals. Also thought of experimenting with larger AI animals to account for larger carnivores in the future (note even a cow is about the size of a pachy). Just wanna establish that I’m just throwing these ideas out. Very much a “what if” post.

Tropical map (Gateway)
Biomes:

  • Jungle
  • Dense jungle
  • Sparse jungle
  • Coral reef
  • Tidal flats (could be any map)
  • Plains
  • Tall grass prairie (enough to hide a teno for example)
  • highlands
    Animals:
  • Boar
  • Deer
  • Goat
  • Water buffalo
    Weather event: Tropical Storm

Arid map
Disclaimer: Does NOT mean there is a lack of trees, plants for cover, or large water bodies. Although you could argue there is less than on gateway, especially water during droughts. Open biomes like sand dunes and salt flats serve more as barriers between lusher biomes.
Biomes:

  • Shrublands
  • Dunes
  • Savanna (Acacia and Baobab trees?)
  • Tropical desert (ex. Sonoran desert)
  • Sandstone cliffs/Slot canyons
  • Oasis
  • Salt Flats
  • Coral reef
  • Mangrove
    Animals:
  • Warthog
  • Ostrich
  • Camel
  • Goat
    Weather event: Drought, sandstorm

Temperate map
Disclaimer: Not really thinking of it as “cold”, but not tropical either (think warmer regions of the continental USA), that’s why I limited snow to higher elevations and occasional snowstorm events.
Biomes:

  • Coniferous Forest
  • Deciduous/mixed forest
  • Snowy highlands
  • Bog
  • Fern Grove
  • Redwoods
  • Wildflower fields
  • Kelp forest
  • Stony Shore
  • Temperate Rainforest (ex. Pacific Northwest)
  • Geyser Fields (could easily be on any map but the similarities to Yellowstone are too good)
    Animals:
  • Deer
  • Boar
  • Bison
  • Raccoon
    Weather event: Snowstorm/Blizzard
umbral bridge
#

When, and if humans and human structures come out, and humans can interact with stuff inside the buildings, I just have a couple suggestions for Dinosaurs interacting with humans, and human structures. Of course the dinos can't open a door, but for galli could they possibly kick the door open? If Pachies bonk a wall, make the wall a little damaged, or cracked at where the pachy bonked the wall? Also maybe make tenontos be able to kick doors open too. With Beepys sharp claws, when it scratches a door, or wall make a scratch mark where it scratched the wall or door. If a carno for some reason rams into a wall, make a dent in the wall, kind of like with the pachy. Make vents for troodons and herreras to crawl in, and pounce on humans from any angle.

soft kayak
#

allow dinos to sniff out mud wallowing puddles, im glad they are less common but mud definitely has a stink to it and it should be easier to find

mental relic
#

We saw this river going through highlands in some Gateways early previews, would be cool if it was made deeper to allow for deinos and other future semi aquatics. This would also make people move to other water sources like West rail access.

ancient plover
#

Built-in bug reporter, players would be more inclined to report bugs if the entire process was made much easier and simpler. Right now in order to report bugs, you have to be in the discord, or hope someone links the google form to you. Then you also have to fill out the form, and upload any info related to the bug on a third party platform like youtube.

This entire process can be sped up by using an in-game bug reporter that grabs system information, logs, and maybe even a quick clip of gameplay or a screenshot. Wolfquest has one, Path of Titans has one, why not Isle too?

woven flint
#

Getting dusty too quickly, I'd appreciate it if I didn't have to bathe every so often just so I can show off my colours as a Hypsilophodon thanks

versed wren
#

I think removing the lake from east plains will make it less of a hot spot

severe torrent
#

Need to be salt rocks in every migration zone. Theyre too far away from anything to be useful

north hornet
#

bring back old canni carno

fluid crescent
#

Make the branches of the trees in swamp climbable for Herrera. Currently the vast majority of the trees throughout the swamp are ghost trees/branches, and we can't utilize them.

shy needle
#

make gender selection by egg spawner, many people prefer death before being of a specific gender, and since many eggs are spent for this same need and I don't see why there would be any problem in making this an option

ancient plover
#

Im writing this not to disrespect the Isle in any form because i grew up off this game and it has a place in my heart from the friends i made and the good times i had, But recently in these last 2 years, The game has taken a turn for the worse with a Over extended roster, to the lack of updates, And i know lots of people would agree with me about this, The devs have just become lazy and with updates all we see is "soon" which in the isle terms is months, They have made so much money off this game from the community they have far more recourses then we could image to get the game done within a year or 2 but it seems that isnt the case for most of the devs who just sit back, and Dondi saying in twitch clips "i really don't, care about the isle" it hurts knowing that this game could've been Amazing but i believe it is too far down the line to fix it, I really do love this game and i hope to see it succeeded, but that doesnt seem to be the case anymore sadly.

and ik the devs will either mute or bann me because they hate to criticism about them so i hope this reaches enough of you and the great community the Isle devs dont deserve.

winged atlas
#

Underwater bases?

obtuse ivy
#

Old Spiro plant spawn system instead of migrations

hollow frost
#

Adjust the way horizontal fall damage works; like if you fall on an inclined plane. I feel like the fall heigh is exaggerated because of how slopes work and you take the same amount of damage as if you were falling vertically.

gilded barn
#

Claw attack for herra? TI_ParaBaby

coarse citrus
#

Increasing the priority of global chat (whether its a setting for server owners or etc of planned)
If global chat is already a top priority, awesome then this suggestion is redundant. But if not, this suggestion is a ask to let us have such a feature sooner rather than pushing it back/far out from now

coarse fractal
#

Dilo venom needs to drop off faster, like 30sec after last hallucination is used

frigid tangle
#

Unstuck button FOR GODS SAKE we need an unstuck button! I keep gettign wedged in fences shelves and having to deal with waiting for me to die and restart all over again or call an admin whos hardly EVER their if they evenare their at all.

slow comet
#

just an idea for seasons

since gateway is tropical it would make sense for it to have a dry and wet season so these are what they could include

dry season

little - no rain

only certain herbi food spawns (so basically less food since finding food as a herbi rn is super easy)

rivers and lake lower and dry up

water drain on all dinosaurs is faster since it is hotter

general dust in the air

pros: better protection from deinos and other aquatics since they have a hard time surviving

cons: food is hard to come by as well as water

wet season

rain / fog virtually constantly (but make it so it isn't really dark when it rains)

rivers and lakes fill up and get higher

flooding is possible with some grasslands become like the swamp with very shallow water

plants give more diets to herbis since its more lush

water drain is super slow universally

pros: water is in abundance, better diet intake (herbis) and slower water drain

cons: deino attacks will be alot more common since more of the map is waterlogged, due to rain alot of the time when it gets heavy visibility and noise will be reduced

gilded barn
#

better anti cheat?

final basin
#

The nightvision needs to be changed across the whole roster. Not just some dinos. Nocturnals dont feel like nocturnals, they are just better. That is not very pleasant. And the animals that are not nocturnal, well.. There is subtle correlation between players playing them and number drop during nights. I cannot have night hunts if there is nothing to hunt. The fact that playables with bad NV cannot even properly see during stormy days with NV on is just different level of fun. Cera has basically dayvision that needs to be activated during the whole day. And it is still bad. And yes, clear sky nights are something different and with proper weather tweaks we can have at least something during those + I know the next patch is solving this issue in some extent. Still, when it comes to NV, the worst animal of all should be able to see at least something during the worst possible conditions. That should be the baseline. Currently, it is not.

wintry falcon
#

Since the server population is small in relation to map size, migrations should be developed with the intention of bringing different species and players together

marble egret
#

Can we all agreen on that the night time cycle aka the time where its dark and you see nothing is way to long?

strong pasture
#

Change the spawn locations for all dinosaurs to spawn in areas of the Hot spots... So you wont spawn exactly within 50m of Eas Plains... but perhaps down by the bridge area, waterfall forest area, etc.

Like space out the spawn areas a little more so you will have to travel just a bit more to get to that hotspot therefor creating more chances for more encounters in other areas other than the exact hot spot if you feel me...

Except for deinos... make them spawn in the water or within 50m lol

I remember spawning in "South" on Spiro but I was in that general area.. not the hotspot shallow crossing you know. Youd have to travel justa bit

charred turret
#

how about reducing or removing the loss of water when on land as a Deinosuchus when it's raining

hollow dome
#

We have sight and smell, but what about hearing??
(we don’t need taste or touch)
Here is my idea for hearing

One you press the designated keybind to be able to hear your dinosaur stands up as much as it can and is silent, a bar just like smelling shows up at the top of the screen and shows you all incoming noise

Footsteps, just a paw print that gets bigger or smaller depending on haw far the thing that is causing the footsteps is

Calls- if there is a call while hearing then there is an outline of the dinosaur that just called (on your “hearing bar” of course

Also if someone was hearing it would lessen the games ambience audio and focus on animals and footsteps (possibly increases hearing range as well)

That’s all I have, thank you for reading

slow comet
#

smaller the dinosaur should mean the more spawns they have with beipi, trodoon, dryo and ptera having near to every single one

thick pagoda
#

please just buff the omni back like it was on spyro, omni is unplayeble and its sad that nobody plays it anymore because it is not good and to hard to survive and do stuff in combat with it. Please

urban wasp
#

add the monorails back so herras pteras omnis and hypsi can escape things like carno or cerato instead of trying to go up a rock or tree

shy needle
#

For april fools 2025 make a Mexican Herrerasaurus skin, Yall know what's the deal knowing they can climb WALLS (i'm mexican)

heavy minnow
#

Please fix the random fps drops

sick robin
#

Horde Testung Ultra low FPS with 4070 ti snd R7 5800X3D 35 FPS

valid marsh
#

polygons on rocks at night are horrendous, when turning on nv it looks like a toddler tried painting

pale seal
#

Continue to give more possibilities and tools to server owner :

Thanks !

grave oxide
#

Add Xess for Intel Gpus pretty pls

mental relic
#

Horde test fps is fine for me after re-applying graphics settings. The problem is once I got into a fight I dropped to 40

stable hedge
#

please bring back alt attack while running (at least for smaller playables)

earnest grove
#

do i need to say more

iron steppe
#

I think there should be a separate button or animation when you trash a corpse in order to harvest the organs instead of spamming left click in different directions. I feel like this mechanic is clunky and uneasy, there are times when you want to stay silent due to nearby threats but at the same time be quick to get the organs and get out. Any thoughts?

slow comet
#

THE NEW JUNGLES LOOK SO GOOD, spawned in on the stress test and immediately saw the new jungles, look really good! please keep up the good work

fair helm
#

did some epic hordetesting gaming and honestly here's what i've seen

  • lighting looks amazing, whoever made it... man, it looks beautiful

  • rain and stuff is actually nice to have now, you can see

  • night feels good, i like the graphics a lot

  • the camera feels too fast and clunky, ive had some fights as raptor already and i just start feeling dizzy due to how close it is, which disorients me. fighting ain't easy at all, the movement feels unnatural. i gotta stop mid fight to get myself together as it's just too zoomed in and too fast, i believe that we're good with how it was already

i haven't really tested anything else out aside from what i've said yet, so it's not a long feedback at all

digital marlin
#

the falling leaves vfx spawn even in empty plains

lost bison
#

Please fix this. Default gfx, 9:04am, during a storm. Can't see squat. Looks like 4:30 am pre-dawn

simple birch
#

Don’t change the lighting, before I always got eye strain and it felt over sharpened and bright in a weird way now it looks great and cozy

tepid silo
#

make it take more than 30 seconds for your dino to get covered in dust/dirt 😂

steady patrol
#

but that's not nice, too artificial.

idle prism
#

bioluminescent plants/biomes

vivid agate
#

Please add an option to lower the volume of the UI sound effects for bringing up the tab/settings. I believe Legacy had an option like this? Sometimes I want to turn up the in-game sounds but the UI sounds end up being waaay too loud.

gilded barn
#

Ty for da update!!!TI_PteraHype

viscid crystal
#

For the love of everything holy optimize the horde test map before public launch in literally any way shape or form. If I can run Gateway's current public version in triple digits i shouldn't go down to SIX frames on the horde test

fluid crescent
#

Thank you so much for giving us theses updates!! 🙌 It wins alot of brownie points with the community and playtime satisfaction, even if there are still bugs to fix. This is what we want! ❤️

thorny wharf
#

revamp spiro and go back to that map

meager flint
#

I'm loving the wax palms in the highlands area, but I feel like there's just too many and it results in the area feeling cluttered. Maybe half or 3/4ths of the current amount would feel better!

ancient plover
#

Seriously, thank y'all for adding the various QoL mechanics and the FLOWERS!!!!

wary oyster
#

I'm not liking the new sounds with Troo. Im not sure if its a glitch or a new sound added but the audio comes from a bunch of different angles with my surround sound and it's offputting

Edit: I wanted to add that my camera isn't moving during the time when the sound comes from weird angles.

shy needle
#

Make a Dinosaur version emoji of this image like just all emojis of the server: TI_Perfect TI_LUL TI_Troll TI_DeinoPathetic

devout plover
#
  1. Let cerato truly lean into its "gorger" status by allowing it to be the only animal that can overfill on both food and water to 150%, with a mutation allowing it to stuff itself to a further 200%. With vomiting taking 50%, it just isn't worth the tradeoff.

  2. Put schooling fish back on herrera's diet and give it a slight swimming speed/stam buff. With how closely herrera needs to stick close to water with its relatively short drain, schooling fish made a lot of sense and brought it into more interesting conflicts with young deinos and beipi. Now it has... no reason to swim, really.

  3. AI are still godlike dodges. Every time my herrera tried to pounce deer, they would be perfectly still until I was about to land the hit-- then rocket away last second. AI overall has also been a lot more scarce than usual, making scavenging as a juvie herrera pretty much mandatory... unless that's intended for the hordetest currently.

arctic forum
#

TROODON HIVE MIND

at night, all troodons in the server gain a global chat in which they can communicate

smoky horizon
#

Some things I noticed on hoardtesting

1.) Omni's model looks weird in the skin creator screen. Its legs look abnormally short, its body too small and its head too large. It looks like it has dwarfism... and the calves especially look too big like they do on carno. I'm growing my first omni on HT currently so I'm unsure if this carries over in-game.

2.) When I'm eating, my audio flickers between my left and right ear and it's super off-putting and feels like a bug, probably already aware of it just saying.

3.) Shadows feel really dark, like if I'm running through a jungle in broad daylight I still have to turn night vision on.

4.) Stop. Stop it right now. I noticed the 3 inches I can no longer see of my omni's tail. You quit that barbaric behavior. We don't mess with cameras around here 🫵

frigid tangle
#

make night a little lighter cant see ANYTHING and nv doesnt help at all

mental relic
steep trellis
#

Even after re-applying my graphics settings I'm hitting performance dips like this more often than not at seemingly random within the horde-testing branch.

abstract holly
#

So you removed the goat from the ptera diet, lowered the spawns of the pteradactulus, and still have not fixed the turtle spawns...

please add goats back to the ptera diet or finaly fix the turtle spawns...

runic iron
#

Guys what is this tomfoolery?

Actually its fixed just turn of lumen

fluid crescent
#

Ocasional sounds our dinos make come from the far left or right oppose to central, on Hoard testing

open tundra
#

just tried playing Cera for the first time since gateway. The night vision is obviously horrendous and unplayably bad. Fix it asap please.

slow comet
#

i did delete my config folder and fps is still super low on stress test, while nesting every baby that was born killed the fps more and so did the rain, stress test really needs optimisation

gentle dawn
#

The scroll out limit on horde test server is TERRIBLE

Not only can you not see anything when running thru forests it gives the game a terrible feeling to play

PLEASE DO NOT PUSH THIS THRU TO THE MAIN BRANCH

I thought the camera changes weren't happening?

shy needle
#

By the time the mutation system is ready, they should add an asexual reproduction mutation which allows you to reproduce and gestate eggs without the presence of a male. This mutation would only be present in females, this would fix population problems as well.

low wagon
#

Camera for smaller animals is not very good.. please optimize for hypsie, troodon, and juvies.

hazy solar
#

FPS is super low on stress test

ancient plover
#

Noticed FPS seems to slowly drop on the test servers, when I first login it's completely fine, but the longer I play the lower my FPS goes.

dusty onyx
#

Unless is just me (if so HELP) fix the sound bugs pls thats annoying af

proper meteor
#

i just logged in the horde testing branch after resetting my settings and i got a leg fracture

sterile egret
#

Most people asked not to touch the camera, because there really no point in doing so, but during the hoerde tests the camera was still changed. my subjective opinion on this matter is that the camera is bad, now the camera is closer to the dinosaur and I look not at the game around me, but focus on my new center of attention - the body of my dino. I prefer the old camera, it's perfect, you see your character completely, and the environment fits into the frame. During the hord tests, the camera feels too uncomfortably close to the body, sometimes it’s even disorienting, especially when you turn the camera back - my dinosaur’s face fills the entire screen. The ambush in the game is perfect, I have a lot of perfect ambush other dinosaurs - it's not a problem. so there is no reason to change the camera. But in general I'm happy with the hord test, the lighting looks good, the new ai models are also cute. special thanks for the new stones! but dont touch camera please

modern sandal
#

We need at LEAST 1 paid admin that can be held responsible for getting players unstuck.
I understand that volunteer admins dont always have the time for unstucks which is completely reasonable.
This seems to be a problem frustraiting many players and responses like "just dont play the game if you dont like it" or
"our admins are all volunteers" just make the community feel more unheard.

I understand there is an unstuck command in the works, however in the works is not RIGHT NOW.
I suggest one of the current admins is given a salary comprable to industry standards and is tasked
with these sort of meanial jobs.

bleak fable
#

put Galli back on Omnis diet (Horde testig)

dusty timber
#

Let herra fish again

little turret
#

The really tall palm trees in the highlands, while good for herreras, look a little, off. I'm not sure if it's the amount of them now and that they all look the same, but perhaps instead of the large palm trees, we get something like this? This is a large tree native to australia and would fit the highland vibe, be tall for herreras AND give them resting branches

quartz flax
#

change troo. i dont think troo has a venomous bite in rl and is actually an omnivore (this is up for debate). They definitely had more enhanced senses (hearing, smell, vision) due to larger brain, so they probably should be able to sense dinos on radar (i know you are implementing this but every dino shouldnt be able to do this)

simple birch
#

make all ground foliage see through for all dinos, like legacy

wooden pebble
#

It stopped being playable for me

slim sage
#

ive said this loads of times before, PLEASE IMPROVE NIGHT LIGHTING OR PTERA VISION, how am I meant to hunt food if I cant even see where it is😭 if I get too close to the water I will go under and then drown

manic osprey
#

Slow down the drain rate of hunger, at east for carnivores. I'm all for the pressure and immersion of finding food, but as of right now, it drains so fast that you are constantly on the lookout for food, especially as a carnivore. You have very little time to do anything else, and animals IRL don't just hunt 24/7. I understand that there isn't much to do besides PVP, but decreasing the food requirement for carnivores may encourage a bit more survival-style gameplay, rather than the usual PVP-style.

carmine siren
#

I enjoy the horde testing and the new stuff but PLEASE, fix the FPS, it's been better for me on the other version of evrima

floral echo
#

Please give us the Option in Settings to Start the Game from Monitor X. (Depends on how much Monitor you have Monitor 1, Monitor 2, Monitor 3...) - It starts generally from Monitor 1.

autumn star
#

Make the scars permanent. Thanks to them, the dinosaurs look much more interesting. The fresh ones would be red and the ones left after the fight would be slightly lighter than the color of the dinosaur.

fair helm
#

alr so a small update about my past feedback since ive played it more (hordetesting gaming oorah)

  • lighting looks awesome, lumen kills your pc tho

  • rain and suff is truly awesome to have now as you can see, i'd argue that it's very loud and if you're in a vc you genuinely can't listen and gotta turn down the volume not to 50% as i used to do but 20%, it's not really an issue but yeah you get what i mean

  • night feels really good, i like the graphics a lot

  • the map seems a bit too filled with rocks, bushes and trees, is it possible to remove some? specially around highlands and stuff, there's many hidden rocks and stuff that make it somewhat difficult to move around, mostly being the bushes and hidden rocks

  • pouncing is pretty solid right now i'd say, it still has some bugs like you sometimes fallin thru the map and stuff but the fact that you latch behind the prey is actually great, i've alraedy done hilarious stuff with it, pretty nice change not gonna lie

  • i've gotten used to the camera already, i no longer feel dizzy nor disoriented, it's still a bit confusing tho i can't lie. fighting is pretty much back to what it was in my opinion and the movement feels a bit modified but natural, gotta get my grasp back on moves and i'll be fine i guess. i still prefer to zoom out a lil more cause i love seeing the tip of the tail move and more distance between my head but aside from that, not that much of an issue to me anymore

  • the diet thing, well, it'd be goated to have galli back as lines for raptors and teno back as 3 dot but if yall wanna experiment with it alr it's not much of an issue so

  • almost forgot to mention that the fall damage update is actually amazing, already committed some slip ups that would've costed my life but instead didn't have to pay with my life, and seen other raptors fall from very high and make it out alive

overall a pretty solid update not gonna lie

tall pilot
#

more deino spawns.

agile granite
#

I don't know what actually happened to performance in the hordetest aside from "memory leak", which I heard about in #isle-discussion , but it definitely downgraded for me. Previously I could play on all [Epic] settings, save for the "Effects" (they were on [Medium]), and still was getting 60+ fps. But on the hordetest I get about 60 unstable fps and below, but... On [High]? Please, pay your special attention to optimization!

torn mesa
#

It would be really nice to get those regional scarring systems that were teased a while ago.

rugged vine
#

This is now the 10th time Ive reported this issue over the past 3 YEARS. FIX THE AUDIO STUTTERING IT IS A RAMPANT PROBLEM AND ITS BEEN A PROBLEM FOR YEAAARRRSSSS NOWWWWWWW.

Its not my computer, everything is fine on LITERALLY ANY OTHER GAME
graphics settings in game dont change this fact
the lack of audio settings for an engine with lots of audio settings is frustrating.
Plenty of other people are experiencing this issue. WHY HAVENT THEY FIXED THIS YET?

This is exactly my experience ⬇️
https://www.reddit.com/r/theisle/comments/181by6b/game_audio_stuttering/

Reddit

Explore this post and more from the theisle community

mental relic
#

Regional spawning needs to go, it doesn't contribute to anything good. Not only does it feed east plains more players that spawn there to get their perfect diet within seconds, it also has no cooldown on spawning like it did on spiro so bodys continue to pile up.

Rather then regional spawning give us random spawns that will drop you into one of the many sanctuary's on the map, add a system that allows you to party with the pack limit of your animal so you can spawn with your friends. So lets say your a deino, your party limit is 1 other deino. If your an omni your party limit is 7 others etc.

dense lion
random tundra
#

I used a stopwatch to time my play because i've noticed since the new test patches my fps dropping, I get about 35 mins of playtime before it slowly drops from 70 to 10fps...

shell bone
#

i know this isnt a huge thing but i would love it if the devs put in fsr 3 and dlss FG so that way fps can be easliy increased, the horde testing branch atm has a significant graphics systems tlc update, lumen is now fully implemented and runs kinda worse because of it. but a serious bump in quality compared to last branch love me some good graphics thx devs.

ancient plover
#

the new unstuck command really needs some tweaks. so i basicly used the command when i was between some rocks, nothing special alright. i use the command, and poff. AND IM INSIDE A ROCK, thats even worse innit, it really needs some fixes

soft fiber
#

Please can you make something about the sound from the water/waterfall?! Very annoying and buggy sound. Shouldn´t be so hard to fix right? And maby optimize the game so we can play it, At some spots the fps is killing. I fall down to 10 FPS in different places and that shouldn´t happend when we have bought this game for money. I hope u fix that so this game can be good and playable again!

hazy solar
#

Please fix the low fps some of us want to play but we can't

boreal kelp
#

Thoughts on current hordetest

  • Frame drops are the most obvious issue and I’m sure it’s being addressed. But I can’t make this post and not say it

  • Vegetation transparency is nice, but it looks pixely and the radius feels too short to be effective. It would also be nice if it applied to other plants like shrubs besides just grass

  • I’ve only tried a few Dino’s but some of their camera angles feel off, hypsys could be slightly higher and juvi troodons could be slightly lower for some examples

  • While it’s nice to be able to pounce opponents from behind again, I still get the sense that pounces are no more responsive than before, they will still sometimes just not activate especially when close to opponents, and the pouncer can glitch all over the place if it lands it. I just think of how responsive pounces were back in 6.5, despite hitbox issues

  • Not sure if the blue in the clouds is intended or not

  • some of the diet changes feel unneeded, like removing teno from Omnis diet and fish from herras, overall many carnivore diets feel too limiting for their own good. The fact that we still cannot tell what herbivores migration zones we’re in also doesn’t help

  • The wax palms shoved all over the highlands don’t look that appealing, in fact I wasn’t keen on them being shoved all over the volcano when they were added. The weird thing about this though is the fact that high altitudes are their natural habitat irl, but I cannot deny how off any kind of palm feels in the highlands, maybe I’ll get used to this though. I will say they look better on the highlands than the volcano

  • I’ve noticed the sounds of my dino switch awkwardly between my headphones whenever it sniffs, or other sounds. Normally I’d expect it to appear in both at once

  • Carno needs love

  • I should also establish some positives however. The lighting is noticeably much better and much of the map changes are great, like the new plants, rocks, and sanctuaries, as well as much of the QOL changes.

errant stump
#

i feel like there are too many of those new palm trees in the new highlands

bleak fable
#

change Tenos sounds again. They are horrible robotic right now ( Horde testing)

past dove
#

I really like the new look and feel, the world feels more alive. However, I am really NOT enjoying the new Vegetation transparency. It doesnt add anything, it hinders me if anything

eternal ice
#

Horde testing is practically unplayable with the frame rate drops in populated areas or anytime you engage in combat

sleek cliff
#

Please devs, not another 1-2 months of East Plains being the place where 80% of everything (players+AI) is.

void owl
#

Remove The spawns locations its annoying is a carnivore just searching for herbs or carnis but all The carnis spawns in eastplains or go There for food or for fights as a herb.

pseudo wasp
#

fps drops by more than half during lightning strikes, needs to be fixed

dusty timber
#

Make fishing herras great again.

karmic oxide
#

i tihink no one has said this here but, FINALLY!!! we have those tutorial texts when in the loading screen!!! i dont know if this was already a thing before, but if it wasnt then im very happy.

lament grove
#

Baby sea turtles 👀 maybe they hatch only at night and you can get them from certain areas on the beaches. Would be a good snack for little dinos. And the ability to dig up their eggs for some dinos would be cool.

slender saffron
#

is it late to say ty for the new bleed system?

inner shoal
#

Carno right click feel useless now.why should player pay more than 10%stm to do a normal attack with out stun and bleed?
Yes I know charge can knock down after you hold it more than 3 second,but it cost you more than 30%stm and almost impossible to hit target.
Just let Carno charge knock down things half it's weight and stun things 50%-100% it's weight.

vast orchid
#

Feedback sanctuaries and spawns:

Being able to see the migration zones on the map would be nice as well as spawning near a sanctuary. It is so unfun to spawn in and just run for 5 minutes or more. For example, when spawning in swamp you have to go to the other side of the swamp to reach the sanctuary which is so unnecessary and tedious as a juvie. Also the speed at which herbies eat those mushrooms need to be looked at, pressing E for what feels like an eternity feels terrible.

swift hinge
#

Horde test choice to remove Teno from Omni diet makes no sense. Herrera is a good addition, but in pack play a Herrera isn’t going to feed more than 1-2 omnis.

Camera zoom in also sucks. Leave the camera as it was.

hollow wadi
#

please change the combat music. make it so it doesnt go full volume on the first bite, so it builds up as a fight goes on. theres no reason why me accidentally biting my teamate blasts my ears with combat music

stiff veldt
#

While everything is subject to change and still in testing, I feel there is no reason for Teno and Gali to both be removed from Omni’s diet. Here’s a few reasons

**1:**To me Omni is an all around pack hunter. It just hunts nearly everything in a pack. So I feel it should have the most diverse diet list of the carnivore roster alongside deino and Cera.

2: Gali feels like a no brainer that It belongs on Omnis diet. They ambush it, get a pounce and win. Easy food source if you play right. Teno on the other hand is far more combatant and requires skill to take on. It’s at a size where a Omni pack could realistically take one out fairly easily if they play smart.

3: If you want people to go to Migration Zones start by giving them lots of herbivores to help them navigate and actively know where to go (knowing what zone you are in still needs some sort of indication)

Side note
Organs need a special food value as they are supposed to be the best way to keep nutrients up. Currently they provide 1-2 ticks before being consumed leaving you with an inactivated slot. It especially hurts when you need to share that between group mates. My suggestion is that they provide plenty of nutrient and take a lot of ticks to fully consume. While it ticks you will not gain much food. However the ticks of nutrient gain will vastly outnumber the ticks of food gain

gray sleet
#

allow us to use the skin creator while waiting in queue for a server

solemn gorge
#

can we get the day a bit brighter am i the only one who feels like we are always in a partial solar eclipse

stoic willow
#

the palm trees in highlands look really unatural, they shouldnt be growing all over and so far into inland of the island, they just dont match with the biome, trees like acacia tree, or foothills palo verdes would be nice, add some kind of new trees that only grow in highlands like what captainsagjig said. make it more unique

wary oyster
#

Been loving the changes. I seem to have better frames, the lighting is much better during storms and I've noticed much better performance since the start of the hordetesting.
The ground feels real perdy with the new fauna and flora, not to mention the opacity when you're playing Troo.

winter barn
#

its so laggy up 330 pings please fix it

weary horizon
#

thanks for the optimization, i gain like 10 fps increase.
Btw the night seems so dark, as realistic as it should be, but if we can have a better visual, we can also enjoy looking at the beautiful night.

hollow bough
#

The new rain/storm sfx and vfx are amazing but could you please maybe tone down the volume just a smidge? I understand its supposed to mask calls/footsteps but just a smidge couldn't hurt right? lol

prime wedge
#

This idea while may not be a current priority, may assist is addressing one of the core issues that is the ratio of herbivores to carnivores. And by extension reducing the ‘deathmatch’ mindset of East plains.

In my opinion the Spiro map diet layout for herbivores was in some ways better than Gateway in that people could freely explore, but it also lacked migration zones, which contributed to people camping in the center.
With that being said, a combination of both diet layouts could be a great solution. And adding some depth to the current diet system.

Something like bringing in 2 new diet slots (for argument’s sake lets call them ‘super diet slots’). Which have unique plants that you can only get inside migration zones, these would not fill normal diet slots but give the dino a special something. Could be like hardened skin, some kind of adrenaline thing - Just examples.
Normal diet plants would be spread out persistently in their respective biomes. (Sunchokes always in grassland, etc).

For carnivores, using the same ‘super diet slot’ system. A few new organs can be added exclusively to herbivores, like brains or a liver. This would incentivize hunting herbivores rather than duking it out against other carnivores in 1 area. And they could get something like enhanced tracking from this, among other things. Again just an example.

It's just an idea, and it could be a terrible one. But there it is.

mental relic
#

Half the map is being consistently used.

Players spawn east, the game sends them to one of the closest zones and they either end up at the river delta/beach area or they follow NE plains migration cycle

The other half of the migration zones is to far from the most used spawns so aside from herbis a very small number of carnivores ever go there.

I think the amount species that can spawn east plains should be reduced heavily or regional spawns in general should go.

shy needle
#

You'll never know why this suggest has more than 30 ✅ and the isle fake Instagram account unless You check at #general-feedback-discussion and find the questions Lol

ebon abyss
#

Pls make the fear system similar to individual herbi gain debuff(like reduced stam and atk) when they see carnis, but groups can resist fear, only when dinos of the same species team up, Trice's fear of T Rex will not be eliminated by stand with dyro.To encourage herbi to team up and carni to hunt
the alone herbi

steep trellis
#

The unstuck feature we have in the hordetest is so nice, already got me out of a hole. Thank you! 👍

ancient plover
#

Honestly I think we should do away with regional spawning and either create a party system where you can invite your friends to spawn in with you as long as they've selected the same species, or do so through nesting again.

There's been this constant issue since Gateway's release where certain playables have very few spawns, and where everyone likes to spawn in the exact same region, causing this major issue of everyone clustering into one small spot on the map.

Obviously removing regional spawning wouldn't necessarily solve these issues, I mean look at legacy. But I think it would help a bit with the issue, as in, make it a bit more tedious to cluster to one spot (and you might experience more players around the map due to this) and if the party invitation system was used it would make grouping with friends even easier than it currently is. Especially if upon spawn, you were already in a group with your friends.

naive crescent
#

bring back the timer for respawning at your previous spawn but only as an option for server owners. (they’d be able to enable/disable it for pvp servers)

blissful needle
#

The lighting changes on the hordebranch are so much better! Thank you 🙏 Now we just need a bit of a less oppressive darkness at nights and you are golden.

devout wraith
#

The Herrera changes are just awful and no one asked for them honestly, Herrera was doing JUST FINE and now its beyond broken and a unnecessary diet change, Why schooling fish and Deer was taken off but Teno is still on there (even tho hunting a teno as herrera is nearly impossible in the normal branch but now with the new fall damage changes to it good luck at all) I can't make sense of it.

Why give it aquatic like features but the one thing it can hunt in water will kick its butt as well and is hardly on land to even ambush much less chase down. Also crabs are hardly ever seen and can't be dug up by Herreras.

Some of the changes I can't wrap my head around in the Horde branch and I hope are further looked into.

bronze heart
#

Hello. Just wanted to talk about things that make me furious while trying to play as Pteranodon.

  • Pterodactylus maul me quite frequently whenever I am a fresh spawn and I've caught fish. Before I ever get the chance to land and eat or to do literally anything I just get killed while airborne. It is the most infuriating thing imaginable. One hit and I'm dead from bloodloss a second later. Can't really outspeed them it seems either. Not sure if there is any counterplay at all, someone DM me if there is counterplay I am unaware of.
  • Night is giving me eye strain from how impossible it is to see. I am refraining from swearing up and down and cursing out the developers who think night gameplay is fun. Spawning during night as Pteranodon is nigh impossible. Extra points if the Pterodactylus kill you while you're trying to spawn, or there's a storm that makes it go from hard to see to borderline impossible. Pteranodon 100% needs better night vision so that they don't just die because they tried to play the game during night. Almost any other creature can manage with some effort, but Pteranodon is borderline impossible. Can't even see the fish to catch them.
  • Night lasts too long, meaning if I wanted to spawn during day so I don't suffer immensely and have a migraine trying to hunt fish during the night, I have to wait such an excruciatingly long time I might as well quit playing and go play a different game while I wait.
fleet harness
#

Give back the feature where rain was preventing water to deplete as in legacy / Buff it if it is already in the game

lunar skiff
#

I would absolutely love to see a feature where the rain fills up water puddles and ponds. It would also be cool if there’s a situation where ponds and the potentially added puddles dry up.

small egret
#

I love playing Pteranodon, it's absolutely my favorite. I love exploring and seeing the gorgeous map. But I have to spend so much time sitting doing nothing just because launching into the air takes too much stamina. Stamina in general drains too quickly. On other dinos it's not near as bad--I've noticed however that on Ptera and Beipi, their stam drains much too fast just doing the things their bodies are literally built to do efficiently. Please re-balance them!

tardy valley
#

Instead of waiting for these to fall off of trees as Galli, perhaps give the animal the ability to kick the tree for a chance for one of them to fall. Similar to Pachy headbutting palm trees.

frail pewter
#

These new tree branches look awfully low quality compared to the old ones and other trees

iron steppe
#

I think lightweight and agile dinos that can jump high should have a higher fall damage resistance or at least shorten the broken legs debuff. As an Omni adult (main dino) it often breaks the momentum of gameplay when you're travelling.

glacial vector
#

I think it would be pretty cool to add an Adrenaline feature to the game, the reason being is that its quite common to run out of stamina while fighting and die because of it, and i just think its a little too simple, and easy for the other player. So i would like to suggest adding an Adrenaline feature. this adrenaline feature would mean getting a small boost of stamina or/and running out of it less, maybe even sacrifycing a little health or hunger for stamina. Adrenaline feature overall should mean: More stam, slight boost in speed.

However, i could see people abusing this feature. i say let them, because the consequences of using adrenaline without needing too, using it too much, or just a willy nilly boost in stam should have physical and maybe even pshycological consequences such as: Muscle soreness (Slower, stam debuff) Anxiety disorder/schizophrenia (random events of adrenaline when not needed, maybe with the halucinations of sound, hearing a dilo 3 call or carno 1 call right next to you when its not really there) and if adrenaline is abused to the point beyond this, muscle deterioration which could make a player lose stamina, strength, and speed all at once. And/or just permanant anxiety/ptsd on the dinosaur.

Adrenaline should be something used in emergencies, such as being on your last legs and being too tired stam wise to keep going, this boost in adrenaline could save your life in these situations, IF used wisely and occasionally.

errant stump
#

make it so when it rains your water drain is reduced by like half

gentle cloak
#

Add more AI and natural diversity

turbid locust
#

something needs to be changed about croc diet. perhaps crocs can receive more diet from organs (similar to how it used to be before they were nerfed)? The fact that my fully grown croc killed 2 fg tenos (what were they doing???) ate the lungs i could shake out, then all the flesh and bones, then still didn't get a dot diet from this is an issue. Everyone went to drink elsewhere, I wonder why. Most crocs don't know how to kill a teno when they pick it up either. The food needs to give more diet to crocs, its a suffering simulator. A croc shouldnt be expected to take down multiple dinos in a herd, they should be expected to only get one, MAYBE two of them. It should be enough, but its not. Before you assume my stomach was completely full, hence no diet, my stomach was never full!

fallow bronze
#

Please don't remove fish from Herrera's diet. It gives it personality and gives it a reason to dive in the water.

pallid copper
#

Been enjoying the updates so far in the hordetesting! Here's some things that have stuck out to me so far:

  • More vegitation variety and colors! The flowers have been noticed. It makes the environment feel richer and pleasant to look at.
  • Variety in prey models! Pleasantly surprised to see actual bucks.
  • The fawns (after I figured out what was making the whilry-whistle(?) sounds) seem to have a fizzling sound at the end of their call when I'm close, like the audio clip picked up background noise when recording. Might need that cleaned up. They're also a tad loud and call very frequently. Can that be altered, please?
  • Maybe give bucks a different audio call from the females as an additional QOL touch when you got the time?
  • New environmental animal sounds! I've had to stop several times to catch unfamiliar calls. Definitely makes the game feel far less empty and pseudo-populated.
  • Would love to see some environmental animals (non-prey AI), like a flock of birds being startled from a tree as a sort of particle effect or a squirrel darting off for a tree, just more QOL effects that helps make the environment feel lively. I'm a sucker for them.
  • I can see through the water when it's clear, like the ocean and the highlands lake! Never noticed that before and don't think it was a thing previously, very nice touch.
  • Would like to be able to see better under the water when they have clear surface conditions without needing NV on, like when I play Herra, like having just the immediate area clear but further away it'd turn foggy like water does.
  • Audio stuttering of the river still happening at seashore riverdelta unfortunately along with visual issues such as gaps in the water itself where the water just doesn't exist.
  • Better weather! The daytime is actually daytime now, even when it rains.
  • The blue in the sky is odd, but I remember seeing a faint, foggy cyan shield on clear nights. Has that been intensified? I think I preferred it before, where it was more subtle and catches the eye when you're searching for it so it doesn't make it feel like we're in too artificial of a setting.
  • New wet reflective surfaces? Not too certain if that's always been a thing. It's nice on concrete (although on dams it has a weird clipping reflection that shows through solid objects), but might be a bit too much on sandbanks. I end up being blinded by the sun, which doesn't normally happen on wet sand. It tends to just get damp in real life more than reflective.
  • See-through grass! Very helpful when a player's small. Is there any chance we can get that for vegitation in general? The jungles can be just as problematic for small players when trying to navigate with how big some of the leaves are.
  • Strange audio effects when playing Troodon. It was already mentioned by another player already, but there's a lot more to it than just the Troodon call. Entity audio around us seems to "lag" a bit, and there's additional stomping sounds that sound though as if there's another entity nearby that isn't us, despite the fact that it seems to come from our own idle. Disorienting, especially when the sound seems so heavy when we're babies.
  • Storms are deafeningly loud! I have to turn the game down to 3% because of how loud it is. Instead of increasing the volume of storms, would it be possible to simply turn down the audio of everything else instead when a storm happens? Also, I crash in storms.
  • Sad that fish are gone from Herra diet. I loved to fish as them, and it increased interactions with Deino. Can we please get that back, maybe plus Elite fish? There's not that many carnivores that have fish in their diet in general in the first place.

Still got a lot more to discover I feel and I know that there's probably more to come, but so far the additions have been very apparent and I've been enjoying them. Thanks for giving the opportunity to test it all out! I'll probably make another post of things I'd like to see next once the update's fully out.

flat gate
#

I say keep the flying fish, they are a iconic part of the isle that most people love, it gives us a good chuckle and makes our days

devout ibex
#

not gonna lie id like a noise reduction on the new baby deer im not tryna hear "ooooheeeeeeeeeeeeeeeeeeeeeee" every 2 seconds (lowkey sounds like a skinwalker)

sharp horizon
#

I feel like a good way to keep apexes in check and making nesting useful is by having them go hand in hand.

Make it to where you can only have a certain amount of one apex in the server, and the only way to go past that limit is nesting. If you nest people in it would perchance give you certain mutations that will help you out in your adult-elder stages, and also give mutations and protection for people that get nested in.

This could also go hand in hand with more in depth mutations that go deep into family trees.

hallow island
#

Initial notes on hordetesting:

THANK YOU for fixing the highlands lake dam so people won't get stuck in it anymore!

Loving the new foliage types, especially the colorful flowers!

Ditto to the new ai. The fawns are adorable, though I'd turn down their audio just a little.

I can see much better with the new lighting system. The increased brightness and saturation of colors was a welcome change!

What's up with the clouds at night? Are the bright blue patches indicative of a force field like the borders of the map?

Bummer that omni and herra have lost some diet options. I agree with previous feedback that herras are not suited for hunting tenos-- much more likely to eat and benefit from fish, especially when small. If crabs were more common, or could be dug up by herras, I could see this change working out better.

My computer was chugging quite a bit, especially around other players. Frame-rate drops abounded near water especially. I think some optimization is in order before this version goes live.

I'm super-excited to play more today and discover what other changes have been made. Great work!

viscid jackal
#

maybe for trodosaurus? to make with fethers and fog to hide with the grass. big Or small and need to hide more because no fether

bronze wren
#

Up the player cap honestly feel like we'd see more players spread out if there were more players everyone goes east cause everyone is there so people just keep going there, more players, more diversity around the map, better chance at maintaining diet away from the east side, less players sitting on the east side, yes server stability might be an issue which will suck

soft kayak
#

To keep future apex populations in check Instead of making apexes super tedious and annoying to feed give other Dino’s a great incentive to kill them young, like perhaps juvie Rex being on every single carnivores diet, or maybe even counting for 2 diet slots. Just ideally don’t make the adult apexes unfun by being a starving sim

swift hinge
#

Ya'll removed galli as well as Teno from Omni diet and I just can't fathom why. If the answer is "Because we have Herra and Dilo now" please look at Dilo's ever expanding diet list. Omni dies if you sneeze on it, and while I don't have a problem with that, I do have a problem with trying to make their growth more difficult (via diets). Put Teno and Galli back on the diet list please. Show Omni a shred of the love you give Dilo since it came out.

slow comet
#

i feel like grouping the updates together will a label would be better to name and identity them?

something along the lines of

aquatic carnivore update

sucho, barry austro

**apex carnivore update **

giga spino acro

apex herbivore update

anky para cheirus

ceratopsians update

rhino proto ava

sauropod update

magy brachi diplo

just grouping them together and not releasing one at a time feels a bit more organised and dino releases could be planned better

vague fern
#

So just been growing a cera in the hordetest and my initial thoughts are great. Started at east plains, got my diet and went walking. The new forests are lush with the new flowers and different foliage. The rocks are a great touch now making you pay attention to where you walk in the forest making paths look a bit more appealing. The improvements and changes made to the north east river and volcano are amazing. Quite literally just giving more to look at and in turn whilst getting rid of the already existing safe spots along that river it, it made it so the chances of a deino being in a specific part of the water low but indeed never zero, therefore giving both land dinos and deinos a choice to gamble a bit with where they choose to ambush/drink. Another thing i will say, is it a good idea to put another entrance to said volcano cave on the southwest side? Continuing i stole a tenno's body off a pack of raptors and a dilo that was there with them. the new charge bite is so much more fluid and it actually feels like my cera doesn't become off balance with a stagger everytime it charge-bites. The vomiting, though initially an amazing idea for cera, i thought shouldn't be quite like this. at 85% plus growth you are losing ALOT of diet and maybe 25% actual hunger. Not forgetting that the benefits of the three diet bonus from bones isn't that great and while rotten meat does give the cera its bacterial bite charge it just doesn't seem worth it for the cost. i feel like the cost of vomiting either needs to be minimised or not at all impacting diet but keep the same hunger cost OR the benefits from rotten meat and bones need to be bumped up. Might be worth considering changing rotten meat to the same 3 diet bonus as bones whilst giving additional bacteria? That might not be the answer but something needs to be altered to make it a viable option to do on a body. Of course, performance issues but i'm sure they will get sorted before coming to the public branch.

golden yacht
#

overall I`m pretty happy with what the horde testing has to offer but i am a bit confused on why schooling fish and deer got removed from herreras diet. the underwater vision for herrera seems a bit off aswell, wouldnt it make sense for it to be able to see underwater since it is kinda semi aquatic?

tulip kayak
#

Pteranodon Nighttime Play Ideas

-More radio towers with beacon lights that can be seen from far distances so ptera can make them out in the darkest of nights to roost at. These towers would likely be associated with human structures which plan to have rats which would make a great AI snack for pt.

-Thermals being able to lift Pt above the cloud line where they can find radio towers, landmarks, etc. The moon-lit sky provides them with just enough light to see above the clouds so they may traverse the map easier at night, all while making sure they don't become any type of night scout for other dinosaur groups. (this original idea was made by jjfajen but I elaborated my thoughts on it further)

hollow wadi
#

add a setting to switch the character screen into the imperial system instead of the metric, just a Qol feature that would help some players who dont use the metric system

empty holly
#

Make FSR available to both amd and nvidia card users. FSR does support both nvidia and amd cards even the older ones. I have GTX 1660 which doesn’t support DLSS and sadly the FSR option doesn’t show up in the isle’s graphic settings at all for me

pure jolt
#

Please add more audio regulation options, like for weather or ambient noise.
I do see why these haven"t been added yet. Cause it makes it more realistic. Like when it rains, you hear less (which is how it's supposed to be)
But in my opinion the rain is just too loud currently. And a tiny bit annoying.
So as alternative i would also believe that it could be enough if the sounds could get a little rework in terms of volume.
So or so, there definitely needs to be something done (in my humble onion)

stoic willow
#

Add a horde testing feedback channel

sly cradle
#

idk what happened with the boar lately, but they got really annoying. I'll be sitting in a bush minding my own business when I hear a boar running at me. I get up immediately because after a dozen times of it happening you get used to it, but for some fking reason you can't get up faster than the boar can close 100 yards to kill you..... fking stupid. They shouldn't even be able to attack you if you're hiding in a bush.

median adder
#

I would suggest making a role for horde tests and renaming #830660455487373352 to #horde-testing. this way u can ping the people who are interested in horde tests and not bother other people with "un released" and un-finished stuff.

i think this would be good as it seems horde testing is now an essential part of any major update.

boreal kelp
#

Been playing a bit of hoardetest as Omni after the newer patches and I gotta say this new QOL update is looking GREAT! So far I haven’t experienced any notable frame drops and the game runs smoothly.
I really want to again express how amazing the new map changes are. Northeast when from honestly kinda bland looking, to downright gorgeous. The new volcano cave is a total vibe, and I’m even starting to warm up to the highlands changes despite first impressions. The smoothness of the gameplay is really helping me enjoy these new changes a lot better. Lighting is also great overall, especially for rain.

If there are still some complaints I have it’s mostly the diet changes. It still feels wrong for Omnis to not hunt tenos or gallis. And fish were so nice for Herras.
Shadows also seem a lot sharper than they should be at times. I’d hope for the lighting to be good enough in day where I feel like I don’t have to use night vision at all. And while that’s more true in the hoardetest than before, I still think it could use some work.

Otherwise, I’m very stoked for the QOL update and Mays update. Keep up the great work and I look forward to the isles future!

opal niche
#

The hordetesting is absolutely everything I wanted and more. It’s so beautiful and alive again. It really gives me that feeling I had when I first joined evrima back in spiro, and I love everything about this new test. The only thing I’d say is whenever a teno tail slams or bites, all Dino’s can hear it as if it’s right next to them. I saw some dilos fighting a teno from a distance but could hear the tenos tail slam loud asf even though I was far away. Other then that and the super blue sky at night time, it’s so magical right now. 10/10

supple sundial
cedar lance
#

that the copies of the dillo affect even if the dinosaur is in the water

lofty veldt
#

the QoL update is a hundred steps on the right direction, but the rain is constant and its sound is deafening to the point of not being able to hear any frogs or fish in the water (crucial for my little ptera)

rotund geode
#

make the carno's charge as it was before (stun from close range)

karmic oxide
#

i was just scrolling through the #phase-two-archive posts, and i was asking myself: what happened with this? i dont know if this WAS a mechanic on spiro or if it was even implemented in the game, like, it would be really cool to see deinos lunge out of the mudpools all covered in mud, of course not the mudpools we have right now on gateway, i mean new mudpools where deino can hide inside of them. it would be really cool but dont really know how would this even work because its not like you can drown players in there, right?

uneven cargo
#

either reset servers more often or make bodies despawn faster to help with the absurd amount of ping that makes the game borderline unplayable at times

quartz flax
#

for ptera - please either gaurantee that when we peck kill something that we auto pick it up on death if we can, or allow us to grab dead prey out of the water somehow. Very frustrating when a peck kill a swimming frog as half the time it just dies in the middle of the river doesnt get picked up

fair helm
#

stamina overall but specifically about stegos

stegos, when they reach below 25% stamina, as everyone else, have to sit in order to regain it back, however there's one "small" (major) issue with this, the fact that they're actually defenseless against its most effective hunter: utahraptor. when the stego reaches below 25% it's game over, he can't get it back. you gotta sit down to have it regen, but how are you going to sit down when pouncing forces you to get up? you can't! you're at the mercy of the raptors! you can't bite 6 nimble thingies pouncing you to death, can you? you're defenseless, and that's nonsense

trust me when i say that i despise stegos, however i kill them for food, and it's disheartening when you realize that two very specific raptor packs have caused an entire server to go without stegos for days if not weeks cause the stego mains there realize what's gonna happen: a raptor pack appears, you see certain skin patterns and you say "im at their mercy, if they want to kill me i am 100% dying." it doesn't benefit anyone. stegos don't play, so how are we going to get // (lines) for an entire 6 member pack? not even a 6 member pack, where are we going to get // (lines) for two 6 member packs? dilos in hordetesting, yes, but that's too little food

so, please, allow stegos to always get stamina back while standing, them not being able to harms everyone. stegos don't want to play in servers where death is guaranteed not because of skill issue (partially) but cause stamina will destroy you, deinos don't get enough food, raptors can't get the // reliably and can't feed a whole family, and others such as ceras/carnos can say goodybe to // as a whole

edit: since it ain't obvious, im not a stego player i am one of the raptors absolutely obliterating the stegos (didn't wanna say it cause i ain't here to brag), im tryna have a reliable source of food but all the stegos are gone, not even 3 stegos are safe from us

manic fox
#

i love the new QoL changes, new diets, the lightning and the new map BUT i think the constant raining its anoying at certain point i love the rain concept although it needs to be less noisy FilipeApproves

pearl onyx
#

Small little feedback/QoL suggestion:

Allow Deinosuchus to grab and hold anything it can grab with its lunge (Right click).

Reasoning:
There is no good reason as to why I can't just drag the corpse of the stego I just drowned to the shore to better rip it apart/eat it. This is goofy, why must I take chunks off of it (Even at full, 100% growth) when I just grabbed it, held it, and dragged it down to its watery grave.

Thank you for coming to my Ted Talk.

willow quiver
#

Just wanted to say that the new lighting is absolutely stellar and incredibly immersive. Though there are few remaining issues with it at night - especially for pteras and herreras, it can make low-altitude flight or jumping down from certain trees quite difficult- but other than that, it's phenomenal. By far the best part of the update.

soft trench
#

Horde test feels amazing! Rains a little too much. Overall, a huge improvement! Nice work (still stuttering/laggy during engagements)

dusky glen
#

Nerf pachy's bone break chance so it isn't guaranteed, there is no way to hunt any herbivore if they're mixpacking with a pachy, not two or three but just one single pachy can protect any other herbivore 100%.

If a pachy breaks your leg next to his teno friend you're dead, if he does it next to his stego friend you're dead. Mixpackers with a pachy involved is just unbeatable, this includes mixpacking with carnivores too
Please, I don't want it to be unviable but something needs to be done about this. Everyone loathes pachys and not because they're hard to hunt alone, but because they block all the other creatures from being hunted. With how it is right now they're just used as a stronger herbivore omni, KoS'ing anything they can find

This creatures "defensive" abilities are being offensively used to ruin the game for everyone, it's supposed to be a hard hunt, not a hardcore hunter

lone geode
#

Can we allow Ptero to see at night while flying? Perhaps some Owl vision. He should have the best vision since he weak af. 🙂
P.S - this screenshot is from hordetesting

woven flint
#

Megalania Pattern idea 👄

stiff veldt
#

Considering nutrients are a bit tricky to manage as Cerato due to faster consumption and fast food drain. I feel ceratos manual vomit should only get rid of food/water and not nutrients

stiff marsh
#

The ability to ride Deinosuchus backs as a Ptera

wintry garnet
#

Migrations last for way too long. I have seen them last for 4-5 hours and its making herbivore/omnivore gameplay really boring. Please reduce the amount of time migrations stay in one spot 🙏

terse ravine
#

When a dino swims in water and is wounded for there to be a trail of blood in the water, the more injured the bigger the blood pool in the water

tired ember
#

some of the new stuff in hordetesting is.... not good. dienos still have 1 spawn, spawn in water, which would be a good thing, but baby crocs are slow, and now WAY slower, going 11 kphr on land, and with the underwater vision being.... not underwater like at all, and infinite. the most canni species in the game, will now see you, and kill you, for a very easy meal. crocs with the juvie speed so slow, have it drastically harder, if not impossible to get to other bodies of water, while juvie anyways. then the north plains is broken up in waterfalls, with another drinking spot in volcano.... like is there any reason to play croc anymore? elite fish are now like deer, good luck catching. despite all the waterfall changes in wateraccess, there are still holes to fall into... i starved a croc out, because fish spawn in the river is reduced or something? croc land stamina seems to drain faster, while water seems to deplete a little faster, mixed with nearly half the speed you travel....

normal tulip
#

Instead of having pt swim when the fly into water, activate a dive where there able to grab fish but then go up to the surface and still be flying

soft kayak
#

I hate to say it but the evrima sound design for the roars feels very mushy compared to legacy. The vast majority of the calls really didn’t warrant changing

thick socket
#
  1. still getting stuck, 2. deinos camping spawn, please make more SPAWNS FOR DEINOS! 3. Sometimes when u grab a piece of meat, that piece get bugged in the body and u cant eat anything.
frosty olive
#

allow juvi stegos to be able to regen stam when standing up, you're pretty much dead if you go below 25% stam mid fight since theyll just bite you to death if you even try sitting down which makes it not a fair fight and also discourages people from playing as it.

rose patrol
#

Nerf Herrera bleed all it takes is one pounce and you pretty much bleed out. I had an adult raptor get dived on and when I got away and layed down I just bled out.

ebon birch
#

increase the spawn rate of ai my god its ridiculous how you can starve to death and lose your 100% dino to no food anywhere

stoic willow
#

new tenos call is really off, almost sounds robotic or it has sand in its throat, feel like it needs to be changed just a tad bit - hordetesting

steep trellis
#

Some positive feedback regarding the horde-test

  • Transitions between the day and night cycle feel much nicer and less jarring.

  • The lighter storms and the brightness feel super nice, getting to see the beautiful game is a huge win!

  • The new diversity in flora and fauna help flesh out the biomes a lot better.

  • The new additions to the biomes such as the volcano and waxy palms are nice.

  • The unstuck feature works like a charm!

  • The new additions to the ambient noise is refreshing.

  • NV for the ceratosaurus seems better, I can see at night now rather than just a little circle around my dinosaur.

  • Performance issues do seem a little better than the past 2 days!

Overall a lot of really nice QOL adjustments, I'm excited for these to be rolled out!

bright wyvern
#

give deino more spawn points around the other water areas. it really sucks that every deino needs to spawn at water acces, instantly dying to the bigger ones

wicked ferry
#

Please make it possible for smaller Dino’s to drag organs out of a corpse, for example, herrara cannot grab organs out of a stego corpse, It would be much better if it could drag out the organs so that it can eat them.

raven talon
#

New hordetest feels amazing but trees does not look so good when playing as herra. Also when you climb up some trees it looks like herra isnt even touching the tree. Some bambu looking little trees also havent any hitboxes so you just walk through it

manic osprey
#

Having a intentional/encouraged "horde" feature for some carnivores. What I mean is, where the animal technically has a small permanent group, at most two adults, but in certain situations is beneficial/designed to be in a big horde of ungrouped adults. Komodo dragons do this in real life; they aren't social to begin with, but will group up and almost accidentally work together for a big kill, like to take down an adult water buffalo. I think dilo would work well in this role, because his mechanic works best in a group, but you can survive relatively easily alone or as a pair of dilos. Imagine with me...dilos normally being solitary, but a big group gathers around a lone teno or stego, drawn in by 1-calls and the sounds of fighting. Eventually one dilo turns to ten, and the prey item that is normally way too big for a single dilo, becomes overwhelmed and devoured by a group. After feeding, the dilos would mostly disperse due to their low group limit, and fill the solitary-hunter role again. It'd be an uncommon but terrifying sight to behold on the island, where dilos gather together for a single large kill. Just like komodos in the real world. Edit; I know deinos already basically behave like this, but that doesn't mean certain land carnivores can't do it as well.

stable pendant
#

Please put deer back on herrera 's diet

plush gust
#

Cerato no longer loses much water and food when vomiting, but his diet rate still drops to 25% as before, I think this should be fixed.

sharp horizon
#

Add schooling fish to juvi deino's diet.

raw violet
#

With current migration zones most of my gameplay as Tenonto was running to the river for drink and running back to the zone to save myself dying from hunger, nothing between that honestly except for some short breaks.. I cannot tell where it should be focused... On Tenonto hunger and thirst speed or in locations of the zones

pallid copper
#

Thank you for bringing schooling fish back to the Herrera's diet! Happy to have a reason to go into the water again, and I've been really enjoying their tree-climbing mechanic where they have "safety rails" when navigating branches. Really saves us from the stress when on much, much smaller trees where it'd be difficult to safely navigate without. The lunging mechanic with the holographic marker is also incredibly useful for navigating between trees. There's been some tricky times where they're difficult to get working, but those times are far and few between for me.

There was another positive thing that I was going to mention about the hordetesting updates that I had forgotten to list/no room to do so anyways, but when I remember I'll put it here.

dense abyss
#

The Hordetest is pretty darn good. The only issue I've experienced are some FPS drops and slight latency issues (might just be my PC). Tips on loading screens are really good. Keep up the good work, Devs!

arctic rover
#

Mushrooms for babies give very little value, and are difficult to fill up on. Having eaten 3 nodes, my baby steggo is at only around 20% full. This needs to be better scaled up.

dreamy pine
#

Hordetesting branch looks incredible! You did a great job devs!!! ❤️

pseudo timber
#

Idea for a little transparency

I've been looking at the helldivers 2 discord whenever there's an update, and I think this would make a good addition when releasing patch notes. Which is saying bugs that are on the radar/getting worked on.

stiff veldt
#

An option to let Carnivores toggle through different migration zones they can sense (species on their diet list) by tapping Q. So if I’m smelling a zone I’ll tap Q, the game will give me the next closest zone. So on and so forth

This helps with the annoying issue where you show up to a zone. Figure out it might just be empty atm or if you’ve been there for awhile and not being able to know where another zone is until you go in a random direction until you somehow get close enough to another zone

brazen raptor
#

bring back high spawnrate for boars,they so rare now

soft kayak
#

When baryonyx and suchomimus come plsssss don’t give them an abysmally slow trot like in legacy. I loved the idea of playing them but walking anywhere was painful

carmine siren
#

Im being honest right here. This is probably the best patch the isle ever had. Maybe there were better ones i forgot but this one is very decent! I like most of the new additions and its been going really good.
Im glad you listened to the community, keep up the good work!

tired ember
#

Just a thought, on a very small, simple change, that doesnt change anything in the game, other than visuals. to help make things look better. Virtual Texturing, and heightmap displacement. both easy to do, non destructive. improves map a pile. just a suggestion.

strong sleet
#

Pteranadon stamina still feels pretty awful. Having to burn almost 75% of your stamina to just be above the treetops doesn't feel good. Even if you do that, and then for example decide to land in a tree to recover it you're still waiting almost 3-4 minutes. It just makes Pteranadon feel really sluggish to play with all the waiting around

carmine loom
#

First impression on new lighting in the horde test at 1pm in game. It looks much more warm and soft however the shadows are still way too deep dark. I can't see the details on the dark side of my raptor, there should be some ambient light to fill in shadows some. Places like the forest still feel overly dark at noon with all the shadowed areas.

shell furnace
#

On the hordetesting, is it new having our dinos swerve around obstacles? I legit do not remember running into and then around things being quite so smooth... I got turned around in the forest very easily, but I also just kept going, only thing that stopped me were the trees with actual root shapes or very large rocks, which was kinda nice. Though I did notice that some of the dams have an invisible wall that starts you turning away from the raised bits sooner than it should when you're walking the top. Or well, the one at river delta's end. That's the only dam I've tried.
I'm also liking the new audios, though the fawn made me think a rutting bull was about to take me out until I figured out what it was. And, while I have yet to ascertain what they are, I was either being accosted by terrifyingly loud teno tail slams from far away or the large fruits were falling from a fair distance away and sounding much too close. I nearly flung my mouse onto the floor the first few times it happened.

stoic willow
#

Horde testing-Please add more ambience, there are times where it becomes dead silent. No wind. No nothing. Add crickets and cicada noise. Jungles are supposed to be noisy at night. Louder frog calls. Owls and other birds. Make the jungle seem alive because right now it's just dead.I know a small chunk of the map has new ambience noise and it's amazing but other parts have nothing. Also in the legacy, the higher you climbed the more windy it got, please add that into evrima. It was really nice.

native silo
#

Please optimize the game. I play and have played games that are x10 times the size of The Isle (like War Thunder, DCS, ARK, Assassin's Creed etc) perfectly fine but only this game overheats my CPU to the extent that it gives up and shuts down my PC entirely to avoid problems. My build is 6 years old (GTX 1070 ti GPU and an i7 8700 CPU) but it's not like it's obsolete. I still play heavier games on near max settings.

slow comet
#

maybe just 1 more eu and na server for the stress test

solemn gorge
#

can we slow down stegos tail swing it feels far to fast

slate cape
#

I want the herrera to be able to jump from the height it did before. Its was SO much better... In the horde testing its hard to get around now at the risk of breaking legs...

trim trench
#

it's a game based on the same rules as The Isle, only that it would be super cool about wild animals from today, for example lions, cheetahs, jaguars and so on. Do you have any thoughts on releasing such a game? Or opening the game to MODERS?

devout wraith
#

Was there any good reason Herrera's fall damage was nerfed without saying? No one was complaining about it and its not like it was that imbalanced to be honest, the slightest step in any direction would ruin the ambush if you were already in mid jump.

So it was one good thing bringing back Schooling fish but to be real...Herrera didnt need to be touched to begin with.

sick knot
#

Work on graphical optimization, unless you have a beast pc you can barely even run this game

frosty olive
#

please add more water access spawn points for deinosuchus, there is currently only one spawn point and sometimes other deinos are just camping the spot to spawn kill you.

patent glacier
#

I love waiting 15 minutes in a queue, getting to #1, then getting disconnected from queue error message 👌👌👌

red dove
#

I can run a game that has way higher demands and a bigger backing (Star Citizen) at a smoother and stable FPS but The Isle has FPS drops and stutter way more then Star Citizen. The game just needs a good stable patch that just fixes stability. Im lucky to say I have a high end pc and im even upgrading it more in the upcoming week however I know people who are not as lucky as me. Some clarity on the games performance would be great.

This post is also regarding my personal experience. It may differ with others.

old inlet
#

make it that rotten organs still give the nutrient its supposed to give to cerato and any other scavenger dino.

primal quiver
#

were is all the ais in horde-testing???

grave rover
#

A pretty good QoL for herbivore juveniles specifically would be to make the Sanctuary mushrooms scentable.
Sometimes you’ll find a cluster of them while everywhere else inside the sanctuary is empty, or you’ll waste a lot of time looking for said mushrooms.
And I think this would shave off a decent amount of time wasted trying to do X thing, while acting as a preventative measure against the mushrooms going out of wack.
Don’t wanna waste time looking for mushrooms that may or may not be there and head to a migration zone? Use scent and see if there’s any inside the sanctuary.

boreal kelp
#

Hoardtest
I saw the changes to the camera in the newest hordetest patch. I previously mentioned how the camera for Hypsy and troodon could use slight changes. I went to check and they were great at first! But then the camera went higher for both about a minute after spawning. I don’t know if this is related to growth or something, or even if it’s intended or not. But I wanted to throw it out

valid marsh
#

here me out, make it so that pteras can land on big enough creatures (like maybe sauropods when they come out and potentially even stego, it would make ptera life more fun

sage ledge
#

Allow creatures to attack upwards, ending the life of any pesky bird

river yew
#

The new update is great my friend. [hordetesting]

vale violet
#

A fertility buff for winning a sparring match when adult. And of course herd leader stuff. For Dibble.

wicked ferry
#

Please buff beipis health and attack damage, maybe even double it like troodon, troodon has more health than beipi currently

sick knot
#

what is the point of giving us coordinates to copy down for a 3rd part software to see where we are on the map, Why cant we just add a ingame map???

umbral bridge
#

Idk if this is the right channel or not, but when I get pounced by a baby raptor as a fg stego, it depletes half of my stam. This makes no sense, as a fg stego is 10X as big as a baby raptor. Please consider making changes to this.

dusty timber
#

Revert herra fall height. Completely unnecessary.

versed wren
#

the skin selection looks a litttle bit off, could you change it?

quartz flax
#

please reduce the nv range of deino on hordetest underwater, the range is massive and allows me literally to see an entire lake underwater

mellow wasp
#

Playing Hypsi is very boring without the cat and mouse dynamic, the stamina changes hurt this a lot, can we please increase stamina / recovery time. Hypsi's have no game at all without a solid stamina system.

bronze wren
#

allow us to use calls while making skins, broadcast, threaten etc. or just see different poses, laying, sitting, sleeping etc.

jagged void
#

In hordetesting, if I have DLSS turned off, all the 3D models look like potatoes unless I turn it on and set textures to epic. If I put it on high, it looks like potato. I've never seen this before.
Also, rubberbanding is back.

wintry garnet
#

Eating rotten meat should let cerato get a higher max amount of bile. Eating fresh meat would have the same cap as it is now and rotten meat would let it fill up higher. It would give the manual vomit a purpose because eating rotten meat would be good for it.

Also Imo it should not cost nutrients as cerato to vomit

reef sinew
#

Could there maybe be a little cave added in or near swamp, in which at least an adult Raptor fits?

small egret
#

Please let Pteranodon eat on the water again. It used to have this ability and was great for eating crabs and turtles killed in the water, because you could just point your camera down, grab the meat, and eat, and you didn't have to go back and forth. I want to be able to do this with fish, too. It's risky behavior, but rewarding if you do it right, and fun!

raw violet
#

I may not know some dinos pretty well, but in my opinion Pachy shouldn't be able to break adult carno's leg with one hit, they have strong legs carrying over 1,5 t of meat not to mention force they create during charging and by pachy they break like matches... Right know Pachy players are killing more than some carnivores and just for sport. I think that headbutt attack should be nerfed and if not then I think Pachys shouldn't be able to jump as they are pretty thick. Because now they break every bone in Your Dino and escape on the fence... For example a fast and agile dinosaur like Dilo cannot jump...

Also Troodon sometimes Bugs and goes under the map after pouncing...

steep trellis
#

The ping on the NA horde-test has increasing gotten worse since yesterday making combat/evading really rough.

stray cape
#

a symbiotic relationship between pteras and deinos? like the pteras can clean the deino's teeth as an equivalent to herbi grazing and maybe it gives the deino like a 5-10% dmg buff? also might help to stop them from being killed as often despite basically not feeding deinos anything

sleek wharf
#

remove sea turtle from everythings diet since they dont spawn

sour arrow
#

allow the random button to change patterns too

slow comet
#

the unstuck command should be changed to button in the escape menu that you have to wait 1 minute to use, rn you can do/ unstuck to doge attacks and escape fights

fair helm
#

devs you are actually killing it right now, i love how yall are just like "let's experiment with this!" the players: "uhh can we get this back please?" and then you go "fine have it back" or "hmm i wonder if this can work" the players: "can you change this a bit?" literally the next day or a few hours after: "we changed this thing to what you guys wanted" pro gamer and pro dev move keep it up 👍

hollow frost
#

reduce tenos stamina, they already have an alt attack that does high damage and takes like half a second to execute and takes barely any stam to use. they tend to chase people down which is honestly not fun to play against. but I already know someone is gonna be like "you just want herbivores to be weak and defenseless 🤓 ☝️ " which isn't what I'm advocating for and is inccorect. it's honestly the total opposite case for herbivores right now in the isle, if anything the power scale is more in favor of herbivores, but someone is bound to disagree.

errant stump
#

please devs make ptera stam better. you guys nerfed the crap out of regen stam for ptera but the amount of stam it uses is still the same, i should not be flying for the same amount of time i am resting

iron steppe
#

I would love for it to be a weather forecast in the character panel to see current weather, upcoming, how long they last (timers) and what certain weather conditions may imply.

ocean ingot
#

i know interaction between different dinos isnt something that is encouraged but it would be cool if smaller dinos could clean big dinos mouths like pick leftover food in them or have the compys and the lil brids do it is also a thought. Or have small dinos pick insects off big aniamls like how some birds do for rhinos in africa. like i said i know this kinda stuff isnt encouraged but we've all 2 called another type of dino before its not like the isle community doesnt already mix pack as herbs.

bleak fable
#

let beipis have an easier life. For example more stamina...Rn if you swim like 1 minute your stam is gone

lunar goblet
#

One of the best hordetests so far, i can’t wait for the patch the devs were really cooking with this one. All the new visual changes,Herrera,deino,raptor and cera buffs it’s all perfect.

slate cape
#

Omg i must jump from so low now as herrera. The fun of it is gone. Pls bring it back.

void burrow
#

Add post above, For Horetesting my Bug fix Added. I thanks to Devepolers howver I fell ignore for Year and delete post

Thanks

sweet yacht
#

Stones are pretty unsolid. If you put something on it, it falls through and you can't reach it anymore and rain just goes through it

ocean elm
#

Would be cool to be able to adjust growth times for individual growth stages.

For example you could have faster juvie and sub speeds and slower adult speeds, or slower/same juvie stage followed by a fast burst at sub tapering into a slower speed at adult.

It would create a lot of options especially if we were able to adjust speeds for individual species.

shell finch
#

The now oasis on top of the Vulcan is pretty nice, but I think that there are some improvements that would be cool.

  1. Make it a nesting Ground.
    This would incurage players to nest and would also be nice for Oviraptors. It would also be realistic because dinosaurs in real life used to lay eggs at volcanos so the heat would incubate them.

  2. Make it harder to reach.
    With the changes applied to it a lot more people would go there because of the nesting ground, water... So making it harder to reach would prevent it from being otherwealmed.

  3. Add more of these spots.
    This would also prevent it from being otherrunned and make for a better gameplay, especially for hatchlings.

raw violet
#

One of the Carno diets is from Dryo and Galli which are very rarely played... It's very challenging to get Perfect Diet especially when You're a juvenile and everything You kill can fill very small % of that.. 😶 I think every Carnivore should have an AI alternative to fill the diets when there are not many players online

finite yacht
#

Fix migration zones they don't make sense, food spawns in specific areas and not all over the mz so sometimes you go to difrent parts of the zone and there's no food and u can only find it in this specific areas, why even have a big ass zone if the food only spawns in those spesific spots

ancient plover
#

Lots of people are going to hate this idea, but I don't care, this idea sounds adorable and fun to me, and it's different than the "every small dino can burrow" type trend we seem to have going on as far as I'm aware.

Beaver Minmi
Yeah, that little mini anky thing. According to its concept art, the idea for it is to be semi-aquatic, and it can have little burrow home type things to nest in.

How they work
Lodges would be built similarly to how nests are built currently, minmi's could collect sticks from the shores and bring them to a spot they marked. Building a lodge would take longer than building a nest since it is multi-purpose, and most likely would be most beneficial to multiple individuals instead of just one. Lodges work to store food, house adults and young alike, as well as acting as a nest.

Lodges aren't invincible however, unlike burrows they can be destroyed though it does take some time depending on the size of the creature and the lodge. For something like austro, young baryonyx, and baby deinos, the lodges could possibly be infiltrated and raided, or even stolen to be used by the home thief.

With burrows on their way, many fully-terrestrial creatures will most likely be able to interact with these, whereas semi-aquatics don't have much regarding this. I think lodges would be something new and unique to minmi so it doesn't feel like most small creatures can burrow, this would also give minmi another reason to hang around water

Customizability
Lodges have a base structure that is the first thing to be built every time, however it is possible to expand off of this and build new rooms. This offers the customizability that burrowing would, in theory. These rooms' purpose would be determined by the player.

Mutualism
Lodges could also offer some level of mutualism between beipi, austro, and minmi. As the lodges minmi makes would be excellent nesting spots for these other animals, whether inside them, or on the roof of them.

wary oyster
#

I'm not sure if I'm just crazy, but it feels like you adjusted the fall damage in the hordetest? I seem to take less damage and break bones less often unless I'm a heavy chonker.
Feels nice.

cedar lance
#

we think the cera need a buff, 1500 hp and 225 bite force and a bit of armor, as it promised when it was goin to first released, more regeneration of stamina on all dinos

quiet tartan
#

They should make it to where significant sources of rotting corpses and meat can pollute water sources, this way theres a need to have deinos to clean bodies up near water sources or other scavengers, or forcing players to migrate to new areas! WDY think?

vestal lance
#

yal gonna fix the shadows just stuttering everytime it moves?

tulip coral
#

Rock Collision

love the new rocks and different foliage breaking up the jungle, but the new, small rocks on the ground have some janky collision. A newer huge rock asset is noticed on the North side of the delta sanctuary i was able to walk completely into the top of the rock while looking for a way down. The collision surface was entirely uncorrelated with the model of the rock, so i think the new rocks need to be checked over in that regard.

Visually, they are really nice and add to a more overall volcanic type of feel, getting that JP Hawaii vibe.

The last bit is the bodies falling through stuff like rocks and trees, it would be really neat for herreras or pteras to carry their food off somewhere if possible and drop it on a high point of safety. Or when you kill something on a rocky cliff and it falls through! That happens way too often.

Thanks guys, keep it up and excited for more.

pastel bay
#

hordetesting i wish dino in skin selection was in center like before, shadows are too dark cant even see details on other side of body and also bring back old head noding pls it feels so unnatural

tired ember
#

these changes to deinos are horrendous. nearly half grown, and now i can take down a dilo. no stamina, water drain is crazy, no speed. 1 spawn point, cant go anywhere. like all crocs just head south to swamp and hope? sit and canni to try to get S, because carnos are too big now, to kill a raptor you need to be 30%+ like.... this update is the death of crocs, just not viable now. at least add some spawn points or something

simple birch
#

so hit sounds and hit detections seem to barely work on HT

quartz flax
#

not sure what the intention with deino is in HT, you can hear them underwater now, you reduced out of water stam and increased dehydration for smaller deinos and completely blocked off ne from being accessible for them, as they die before they can move the distance needed

unique sapphire
#

i just moved a deino to NE. not impossible, but probably so that there are safer areas and servers that arent 30% deino

frosty olive
#

please add cricket sounds and ambience noises for the night time, it gets awfully silent during the night.

valid marsh
#

ptera takes wayyy too long to grow for how weak it is. It should take something similar to troodon maybe but it deffo needs to be shorter because 2-3 hrs (with perfect diet) for a paper airplane is not great

gloomy latch
#

I'm sure that countless people have asked/suggested this, but can you please stop food from filling up the tiniest bit of a hex when eating.
Literally 99% of the time when I'm eating and I go, "Last bite so that I activate this diet and can go eat something else to get all my diets!" and then that last bite is apparently 3 or something and I get 5-15% of my next hex filled with a diet that I didn't want and now have to wait for 10 minutes for it to drain so that I can get a perfect diet.
Anyhow, if hexes filled to 100% and stopped when we stop eating, that would be great 🙂

pure hemlock
#

Thinking spawns need to be given full food and water. Or fix ai spawns. 6 starvation deaths in a row while running around searching for an AI spawn that isn't a boar or group of boars that could kill me.

karmic oxide
#

i really like this new deino growth system, the fact that now you cant just grab a fg raptor after 20 minutes from spawn feels nice, havent fully grown a croc, but i guess when im 80% or so ill start to get heavier even faster, and i dont know why people complaining about it, remember deino got a buff with the in water grab, thats very cool, and again, if you cant catch a raptor, maybe catch a smaller croc when you are a juvie? dunno, pretty cool tbh

stray saddle
#

Make your dinos seem wet while its raining , im sure this was in the game before im not sure what happened to it ( this is in hoard test branch )

lofty veldt
#

Ultra wide monitors (21:9) don't show Herrera's landing mark as well as "regular" monitors (2:1) (meaning it usually "disappears" in the bottom of the screen faster then it does in regular monitors). Maybe change the field of view for that specific ability?

fossil acorn
#

My idea on how to change east plains:
Coast: I feel like there should be a mangrove going around the entire East plains coast, this mangrove would eventually connect in some form to the south island. I think it would be a neat idea to provide connection between the main island and the south island.
Grasslands: Perhaps make it very hilly(It is hilly right now) BUT, add a bunch more rocks AND possible caves. I feel like east plains would be perfect for mini-caves. There already are a few there, but why not make more! Would be awesome.

The following picture is there area of the possible mangrove

cedar kestrel
#

I think a nerf to Tenonto's kick would be interesting, damage and bleeding are very high, they are capable of easily killing Stego/Deinos, not even carnivores can do that

stoic willow
#

revert herreras fall resistance, we already exteremly noisy while climbing and dinos can already dodge easily from a herreras pounce. now we cant even pounce that far without breaking our legs.

ancient plover
#

Though this is an improvement, previous iterations of lighting in Gateway were better.

Daytime lighting this patch is stunning, and thankfully we get more of it due to the Day/Night cycle improvements that were worked on for this hordetest.

I feel like this lighting has so much soul; I would describe it as warm, soft but also dramatic in a good way. However, contrast in this iteration is very very high. In fact, it's so high that whenever the Sun is not directly above you, one side of your character becomes a cartoony 2D silhouette of the dinosaur you're playing as.

I tried to recreate screenshots form previous patches in order to objectively compare how smooth versus rough lighting seems compared to before. I encourage everyone to please look into your screenshots folder, or even through #gateway-screenshots before Dilo and Herrera's release and you'll see how beautiful lighting could be.

I am not asking to go back to that specific iteration. What I am suggesting instead is to revisit specifically shadow and contrast values to resemble what lighting once was.

devout wraith
#

Please make Herrera great again, Please revert its distance fall damage back.

Its half aquatic but a poor swimmer, its a ambusher from the trees but cant even land from that far without shattering its bones, its juvi stage is so slow its laughable because even a cera/stego can out run it in their Juvi stage..

Make Herrera great again.

thin grove
#

Focus on Elders and Mutations. Here’s the reasons why.

Mutations: Anything that’s outside of combat isn’t always enjoyable. Mutations could be something that players would actively seek progression in and feel rewarded for playing the game.

Elders: After you hit 100% growth, the pleasure stops there. With a full lifecycle and that won’t be the case. Players would likely put effort in to live for as long as possible, not wanting to take lethal risks.

In my opinion, these two systems would change the gameplay experience completely into an actual dinosaur survival game.

slow comet
#

make it so migrations contain all of herbis diets and outside of MZ the food spawns in its normal area e.g inside migration zone you could find bananas but if you leave you will just find them around in jungles. ive been playing teno on the stress test and my migration zones have been keeping me at the river delte and i want to go and explore but cant since there is no food outside MZ so please let herbis explore a bit more

turbid locust
#

ai birds should not consume the entirety of a full grown corpse before players have the time to patch bleed from the fight.

weak anvil
#

Hello, I wanted to say that the Dilophosaurus, even when it has just spawned, sounds "exactly" like a fully grown one from close range, the only difference is that it is a little deeper, but in my opinion it is very difficult to hear it, I've died many times because I underestimated the sound I heard and suddenly there's a much bigger dilo in front of me than I expected. Maybe I just haven't gotten used to the noises yet and that's why I can't distinguish them that well. I would like to hear other players' opinions in a text chat, thanks for reading, have a nice day.

open tundra
#

Gotta love the blatant lying about the camera not actually being changed, followed by an announcement that they've changed it to be closer to how it was before the supposed non-existent changes. Frankly embarrassing.

finite yacht
#

Revert Teno calls or change them again, right now they sound very unatural and robotic i find myself not calling as much now just bec of how hawful they sound. If it's not broken don't change it, alot of stuff needs changing in this game and the teno calls werent one of those things

rigid otter
#

Great work devs the new lighting and map changes on the hordetesting build look absolutely amazing!

somber remnant
#

I am done with this seriously. I dont want to say that evrima is bad BUT I am getting stuck almost everytime in some holes from where you can't get out. It makes me SERIOUSLY MAD. It happens almost everytime that these holes are not filled up and you can just easily stuck there and you just won't get out. The only thing you can do is just wait until you die from starvation or dehydratation.

opaque saddle
#

Dilo venom mechanic isnt fun for the dilo or opponent. It feels very cheesey and only counter is to cheese it by using water edge or a rock. The spawns should not do damage or do like 20% of current damage. The idea I had initially was that the spawns would be used to bait attacks so that you could go in and get real attacks off. Just now it is boring, unbalanced and unfun for all imo.

median vapor
#

please fix tenonto's calls, they sound robotic and awful

somber bison
#

add more team slots to troodon because your teammates die very quickly and easily and you need a much bigger team that with 8 slots of team members you will wake up after a fight with 2-3 people or even alone

example: i nested as troodon like 2 times in 1 hour with food, water, perfect diet, and we was over 16 and after 1 fight we was left only 5. And that's only one example. Troodons are very sensitive, 1 hit and you are dead after 1 hour of growth sorry for bad english.

tall pilot
#

hypsi is really in need of new buffs like, alt attacks, climb trees, place nest in trees, ect

near quarry
#

you guys need to add the rex already and for people who work put the time to grow a dino back to like 2 3 hours for a carno

wooden flame
#

add more color into NV it used to be a thing but randomly got nuked. please bring back the color!

tired ember
#

why does the night vision have the outlines, and ya, a pale thing to it, the old NV was like wearing NV goggles. which also doesn't make much sense, animals that have nigh vision arent reduced to contrast. they still see light rays. they may get dulled down, desaturated a bit. but they would still have color. would also be cool, if a species had it, to change their nightvision out, for thermavision or something. some species should also be able to "zoom in" to try simulate enhanced vision like a hawk type of deal.

mighty dirge
#

I don't have a problem with the growth of this animal, it's just very slow, swimming in the water as a baby is like torture, we are like turtles in the water at a speed of 11,2 km, please speed up this animal. (also playing denio at this speed is very boring)

hollow wadi
#

add compies or pterodactylus to herreras diet, it needs more // diet

woven flint
#

Increase the max height for flying playables for when Quetzalcoatlus comes in, I know people are going to love flying much higher above clouds and look below to see all the small glimpses of the map below them, or just to escape to the sunlight mid storm,

vale violet
#

Human missions that are scientific in nature, like keeping track of a herd, finding and observing nests, setting up trail cameras, collecting a specific kind of dead body or a piece of one, soil and water samples, ect.

signal bison
#

Often gets kicked out of the queue or the connection to the server fails. This happens both on a the hordetesting branch and on a Evrima branch.

autumn portal
#

Can we have Megalodons in the game.

sage ledge
#

Allow us to pull tails, and limbs

ancient plover
#

add an option to disable combat music while also having the general music option on, i love the OST's! but the combat music is kinda annoying while fighting.

iron steppe
#

I see no point of having group members names dissapear just because you reach a certain distance. Would be easier to always see their nameplate no matter the distance.

frosty olive
#

the lighting is beautiful, it would be perfect if you lightened up the overly dark shadows just a bit so we can better appreciate the colors and our skins<3

sweet yacht
#

When we start a diet we should have an immediate effect.
You can have 99% full but get nothing in return. And it's often the case that you're already stuffed before you're ready.

I'm just extremely frustrated when you're missing a bite to fill your diet but you can't eat anymore

boreal dove
#

I was just in the north-east in the Hord test branch as an omni. Apparently there are a lot of pachys on the move at the moment. The first blow that hit me immediately caused me to feel a body fracture. The pachy was hit directly without any real animation or anything else. I was able to observe it afterwards how this 1ne pachy beat 2 dilos after stroke and thread only to shortly afterwards punish me with a broken leg across half the screen even though he wasn't even near me, the whole thing again in a flash and apparently no problem so my question has to be pachys sooo be overly strong??? As an omni you really don't feel like coming anywhere near it!!!!

bleak fable
#

rework migration zones they dont rly make sense rn.... We are supposed to travel the map but sometimes dont get enough diet to do so, while for herbis there is only so few zones that u always have to stay at the same places... it gets boring over time...

frosty rain
#

make ptera have more stam and make carnis have to move from a certain area if theres to much players the ai in the area slowly dwindles and dont so more of the dinos have to migrat respawn (also make it so humans if having enough stam can climb big trees too hide from other animals. in my opinion i also beleive that more areas (like the old nesting grounds) show on the scent and are in caves and other things alike. also some of the human stuff should be added (along with t he humans) as its a fun experiance

finite yacht
wise ridge
#

Beached whale carcasses would be a cool addition to the game.

stoic willow
#

diets needs to drain ALOT slower or changed, you get punished for running around the map. this map is huge and no one is really in migrations. Stamina is still not the best and these diets are so finicky and carnivores some how so "picky", its causing everyone to cluster to a small area of the map. AKA east. removing east pond will not stop people clustering together. fix diet and hunger so people stop clustering to "survive"

tired ember
#

We talked a little about this in the feedback discussion, but the more i think about it, the better idea i think it is. Dynamic AI spawning. right now, you can go just about anywhere, sit still for 10 minutes, and the AI of the area spawn. now if for example, there is logic that is like every 10 minutes, if Boar population less than 10, spawn boar, if population less than 5, spawn boar group. rinse and repeat. now, what if, 10 minutes is the fast cap, and like 30 minutes is the slow cap, every boar killed increases spawn rate by like 30 secs, every 5 minutes spawn rate decreases 30 secs. if server pop is low, or your in a low pop area, there is enough ai to sustain you. in a place where there is larger group, busy areas (east plains for example). would deplete the ai in those areas. forcing players, and especially groups, to head out and hunt, or face starvation. herbies are unaffected, since they got migration. crocs, in slow areas, would also starve out. yet this doesnt hurt solo players or low pop areas.

manic osprey
#

Lower the multiplayer scope of the game; let me explain. The lead dev himself has said on stream that The Isle has "become the Eve Online of dinosaur games", because the scope of the game is so impossibly huge. Trying to properly balance 45+ animals, on servers with up to 100 people, is insane and will never work. You cannot force players to play the way you want. It doesn't matter how intelligently designed the game is, people will always play how they please, regardless of the intended experience or "spirit of the game". Mixpacking, corpse guarding, scouting, hacking, and basic trolling are all examples of this. A player-ran ecosystem has never and will never work. At least, not one like The Isle is trying to make.

What I mean by lowering the multiplayer scope; is making the game so that instead of joining a public server with loads of other players, you load into your own hosted server, either by yourself or with friends, alone or with up to maybe 10-20 other players. The rest of the island would be populated by good AI. AI herds migrating around, and carni AI following them. All behaving exactly like animals. No hackers. No mixpackers. No trolls. No balancing nightmare, because instead of trying to make the PVP fair across a roster of like 50 dinos, it's just people by themselves or with friends. The balancing would still be a challenge, but generally easier to manage. Because even though there's still the option for PVP, it'd mostly just be PVE. Similar to games like Sons of the Forest or Minecraft. You still have the option of public servers; but the core game experience would be found in hosted servers.

The main benefit to this, would be that it'd make balancing a little easier, and avoiding trolls and hackers much easier. There are many cool features and ideas that had to be knee-capped, because people abused it. Pachies headbutt-stun, and ptera being able to glide indefinitely are two big examples.

ionic kernel
#

Natural caves. Some just dents in a mountain maybe. Others perhaps a whole tunnel network that may connect to human structures or unique resources.

ancient plover
#

Color Palette Customization
Allow server owners to add and remove color options, as well as set their saturation and brightness parameters. This would allow servers to make their servers more or less colorful based on their preferences.

For example; if someone wanted a more realistic looking palette selection, they would remove various shades of reds, blues, and yellows.

valid marsh
#

Adding a group drag will help with 2 things

Dragging heavier stuff, this will help things like omnis drag a stego body around which is generally nice

Dragging stuff faster is more important to me because I hate it when a deino comes out of the water and just walks up to me and steals my body and so being able to drag with multiple people, making it faster, will make it so you aren't always bullied

fading knot
#

A simpler, more streamlined (and hopefully better balanced) nutrients buffs rework :
Every nutrient you have gives the same 20% bonus to growth, plus another bonus specific to its type. Like 20% NV range increase, 20% bleed/health regen, 20%fracture resist/regen (I can't remember the exact numbers forgive me) and their effects apply, as a reduced level, as soon as they're 1% filled.

So if you have a nutrient filled at 50%, no matter if its activated or not (actually the activation system would go) you get 50% of the bonuses, so 10% bonus growth and for ex. 10% increased NV.

So on paper you can get a lot of bonuses. BUT in order to still favor having different nutrients, if you have more than 1 nutrient of the same type, the second one's effect is reduced by 50%. If you have all three of the same type, the third one only has 25% of the effect. So if you have three times the same nutrient, you only have a 25% growth boost instead of the 60% you would have with different nutrients.

This would also come with the ability to select which nutrient you want to fill (with an UI ? From character screen ?) And you can fill them for up to 150%. No extra bonuses, but that way you can keep the full buff for longer before it starts decreasing.

sweet yacht
#

How about a buff if you are in a family group (father, mother, children)
And give the parents a reduced hunger and thirst consumption when they are at the nest.
words definitely motivate players to nest more.

manic fox
#

i hope devs can bring back the juv carno animations

And rework the carno ram, i think it needs to stun to be useful against bigger preys i know that spam rams isnt the skillest play but how a 1800kg dino cant stun a 400kg raptor

i think bring back the turn radio and distance to ram from update 6 wont be bad

broken plinth
#

we need APEX in evrima !

marble depot
#

having trouble seeing underwater with deino, evrything is misty and can bareley see 5 feet infront of me

shell bone
#

Even after the few patches on horde this version of the game still runs worse the a hippo in full charge. Devs if your going to update the lighting and graphics at least make it playable for your player base. There isnt a excuse for this guys come on. evrima branch runs at 4k high settings with lumen at 60 fps locked, now i cant even get more than 30 with 1440 dlss quality on medium settings. idk what is going on in your team but things need to change this isnt playable in any right and i have a rtx 3060 ti and most steam users have either equal gpu performance or lower. DO NOT RELEASE THIS TO EVRIMA BRANCH UNTIL PERFORMANCE ISSUES ARE SOLVED. besides that everything is great honestly great changes to map and dino stats.

sharp horizon
#

Troodon's camera in horde test is too high.

ancient plover
#

being able to shuffle through saved skins in the editor before spawning in, makes it easier to choose between my 9 saved skins

signal bison
#

Giant waterfall.
One of my favorite spots on the Spiro was the waterfall to the south. Unfortunately, it was quite narrow and located in a dead end, which is why few players visited it.
I'd like to see a giant natural waterfall on the Gateway. Of course we have big waterfalls, but they are “artificial” (a dam at the Water Access or a waterfall near the gorge in the south).

  • The rocks of a natural waterfall could serve as a resting and nesting place for pteras and even herreras.

  • Such a waterfall can have upward air currents that will help flying creatures rise up (the developers previously talked about similar mechanics).

  • A waterfall can flow into a fresh lake or into the ocean.
    Waterfall examples I came up with:

  1. The waterfall flows into a fresh lake. The lake is large enough for deinos, beipys and other future semi-aquatic animals. Animals come to the lake to drink.
  2. The waterfall flows into the ocean. Such a waterfall can be made on the edge of the map. The abundance of fish in the ocean attracts pteras.
  3. A secret entrance to the human base can be made at the foot of the waterfall.

An example of such a waterfall can be seen in the "Prehistoric Planet" episode "Freshwater".

raw violet
#

I just witnessed a heavy toxicity from mixpackers. +20 dinos including Stego, Raptors, Dilos, Ceratos and Carno came to us lured by juvenile stego which in normal situation should never happen. People like them totally ruin the game experience and make people stop playing it. I don't know how but there must be made something to prevent or punish players doing stuff like that.

lunar goblet
#

The optimization is a pain rn, i want to enjoy the game but i can’t bc i’m playing with 10 fps, pls make it y’alls priority to fix it

kind vault
#

The changes to the NE plains river are really pretty, and the way the river is broken up is interesting, but i think beipi and deino would appreciate a little more accessibility that doesn't disrupt all the waterfalls. I think the underwater connections, those concrete man-made things should be passable (currently they dont seem to be, i tried swimming through one and got nowhere) and for those extra tall falls, underwater tunnels would be a cool way to allow deino and beipi to traverse the river while keeping the water features

rose mesa
#

Herrera could spend little stamina if he jumped from one tree to another, so he could travel long distances by jumping between trees, like a monkey 🙈

slate cape
#

Hordetesting is unplayable for me right now. much lagg and rubberbanding.

stiff veldt
#

This was a bug back in (I think U4) but I would like an actual Tokyo drift similar to this for Carno. So you can slide around and potentially counter someone trying to juke you if you time it correctly

fair helm
#

it'd be cool to, speaking about raptor, swap (in the diets) dryo for galli. nobody plays dryo, and galli has always been a good source of the very scarce lines. you can literally pin it down and still gives you plenty of food, and, unlike dryo, people actually play it. not only that, but a dryo gives virtually nothing to a raptor. it gives enough, sure, but it's a snacc compared to the whole meal you could have with galli, and, uh, i don't think a whole pack would really use such a small thing when a galli is enough food for i believe 2-3. this also benefits dryo as it can stop being targeted by raptors trying to get those lines up

tall pilot
#

some ai that you can find in trees to be an easy snack for herrera and any future dinosaurs that can climb.
Snakes and spiders would be a good one, can even have snake eggs around to eat.

nimble pelican
#

On the Horde test

Please excuse me, that is very exaggerated 75% Cerato with Perfect Diet dies of bleed from Herrera

Sorry, I think that's a bit too over powered. Hates me but that's too much. You've been jumped twice and the bleed is so strong that you can't even get out of jumping range without powering the bleed to an immeasurable level and then bleeding to death

I would like a little more balance (my opinion)

Have fun with Haten ^^` I like being a Herrera player myself but that's too much and too OP

ancient plover
#

Add defecation to the game. Defecation would add a small bar near the stomach icon that slowly feels up over time. When the bar is full, the creature needs to defecate. If the player waits to long, the creature enters a defecation animation that locks them in place for 1-3 seconds. Dung piles could be used as a form of scenting, and tracking of other creatures as well. 
woeful frigate
#

Ptera stamina regen (time to regen to 100%) is a misunderstanding.

somber forge
#

I just want to say, thank you for making the game look better for ultra wide monitor players, i can play the game and actually see my dino xD.

proper meteor
#

Not sure if anyone has thought of this yet but a scanning system similar to the one in this video would be cool for like deinos or other semi aquatic creatures to detect fish/ players in the water further than what we can see for a short moment, this could also be added to the para with its vocals to scan at night or in dense jungle, herbis could be pinged green and carnis could be pinged red but every time they do it they make a loud call, whats people thoughts?

https://youtube.com/clip/UgkxCBero6rwAjHjYLbC-sg55sYCl0m3cX3S?si=BnDVjqQmZI0f8CvK

YouTube

15 seconds · Clipped by Slater · Original video "CitizenCon 2953: Day One [Full Broadcast]" by Star Citizen

▶ Play video
cloud hollow
#

Please fix the deino spawn. First, it throws you far from any water but lots of mountains to fall off at night and second, there are many fgs who just camp the lake and upper river to eat new spawns. I love playing deino but I feel like we are getting the short end of the stick. Bad spawn, hard to maintain diet as fg since anything other than deino doesn’t fill much and having to wait for oxygen to fill back up when surfacing all make it appear that deinos are on the chopping block

sour swan
#

cant jump anywhere without breaking my legs, i hold right click to kill a boar and smallest incline / ramp makes me break my legs....................................

hazy solar
#

optimize the game some of us want to play the game like before but we can't, I only get 20 FPS with all low settings

rare hedge
#

Some Herrera gameplay feedback from the current hordetesting branch: Herrera is overall pretty fun, mostly because of its movement options. Climbing is still kinda janky in some places but remains engaging. Many of the newer trees have some texture issues and, for some reason, I was unable to rest on a few of the branches I could stand on. Swamp trees still need collision on some of the branches, you can still just climb through them.

Finding food when you're small is pretty hard. I could hear plenty of AI but couldn't get close. I was outsped by a frog and it pulled away pretty far. AI seem to notice you too easily at that size. In fact, AI probably shouldn't notice you at all while perched in a tree but they always seem to. I had nearly starved when I found a dead deer that had managed to drown itself in a river, and that was the only thing that saved me. So, I feel like maybe the AI pathing could use some work. Small stuff like frogs, which don't give much food to big guys anyway, could maybe be slowed down to accomodate for juvi dinos? If you want a more "realistic" justification for it, frogs don't have the stamina to hop more than a few times at once anyway.

Herrera has always had a ground speed issue, and it really shows as a baby - when they still have to travel and practically scavenge for food. Being able to fish helps, but fish still don't seem to spawn reliably. Coupled with this, the hunger drain feels worse on Herrera than others at times. Ideally it's an ambush hunter for small prey, but small prey isn't very common, and it needs food too often to just sit around. I feel like this warrants revisiting.

The underwater NV is a welcome change, but I'd also just kind of rather be able to see better underwater? It's so slow that I don't see how it could ever cause issues. Honestly, I kind of wish it had more oxygen too. Maybe 45 secs instead of 30.

oblique wing
#

ptera night vision makes it impossible to play, theres no way to fly while you cant see anything

ancient plover
#

when mutations are added, maybe make it so that a specific diet combination could boost mutation effectivines in a certain way, like double carbs boosting mutations that help with survivabilety, or double protein boosting mutations that focus on other things, etc

forest hedge
#

I think it would be essential that when the next update comes out with diablo and t rex and all that stuff. The pachy should be able to headbutt without it hurting itself like how it was originally when it was released. I would love to clash against other people as pachys and see who the better pachy is.

near edge
#

Let ptera pick up small things and drop them. This would cost stamina, like deino grab, and slow the ptera down (based on target's weight). The target would have some time to "buck/thrash", eat up some of ptera's stamina and potentially escape.

sonic snow
#

If we eventually get more caves it would be nice if you added the danger caves have.

1. Under water currents that can drag you, hurt you, and in some cases keep you under long enough to kill you.

2. Silt: perhaps if your exploring a cave with water as a Beipi, or another species and you get a bit too rowdy, then you'd kick up silt, thus loosing vision in that area completely until the silt settles back down.

3. In underwater caves add small sections that aren't under water as some underwater caves have this.

4. Have caves with waterfalls in them, they exist I've been to many myself, and they are absolutely gorgeous to see and It would be pretty neat to see it in game.

5. Considering we have modern AI right now, in caves you could add bats.

6. Most caves can get disorienting, especially if it's not a simple small cave. For disorienting caves add small sections that go no where, or turns and twists that make it hard to keep track of how to get out of that cave.

7. If you wanted to get fancy you could add another deadly factor: gas. Here's an example of one cave in real life with this exact danger.

"The high levels of sulfur that create the gas in Colorado's Sulphur Cave come from deep within the earth. The cave is formed in travertine, a type of stone formed by deposits from streams and mineral springs. Hydrogen sulfide gas, which gives the cave its rotten-egg smell, can be deadly at high concentrations."

8. Add some caves that have tunnels that lead to the ocean, certain caves definitely have this, especially cenotes.

In conclusion if you're going to add more in depth/fun caves on Gateway, give it the horror aspect it deserves. Caves aren't something to just joke around about, they can be terrifying labyrinths. 😄

acoustic seal
#

Instead of adding new updates, fix the current bugs. Simple as that.

serene helm
#

I have died 2 times because I land a pounce on someone, but when the other player attacks, I get a free hit. Please fix this

wispy verge
#

Make the lighting at night look like this again
(screenshot from december 2021)

sweet yacht
#

I'm glad that the Troodon camara is being worked on because they really had visibility problems. But it still feels out of place, Troodon is not the focus and is on the bottom of the screen. I hope that you can get a little more focus on it without restricting your field of vision

lost bison
#

I know it's been hashed and re-hashed, but:
===some better playability for low-light conditions?===
Go under trees - Night Vision
Before full lighting (ie. until 10am) - Night Vision
Once direct light is behind some trees (ie. 3pm) - Night Vision
Cloudy weather - Night Vision
Shade of a rock - Night Vision

You know there's something wrong when players / streamers are using NV 24/7 even during "lightened" conditions.

This isn't the moon! where's the light refraction at least? Why are the shadows soooo very harsh?

Fixes attempted, only making full-lit areas (plains, beaches) look washed out?

HOARDTESTING EDIT: Fog conditions definitely improved. Dawn/Dusk conditions also seem improved. Could use some testing / improvement

soft kayak
#

Let Herrera see through the leaves on the trees it’s climbing to aim

slate cape
#

Herrera in horde testing:
I have yet been able to get the herrera underwater NV to work. I hope it get fixed for those that has not gotten it yet. Oh and please, make the herrera be able to jump from the height it could before. Its not nearly as fun anymore when I must be so low in the tree to be able to jump on a target. And ofc other players see you clearly now when you are so low.

pseudo wasp
#

Seems that 2/3 of Zone spawns are in the Swamp, & far east zone in the middle is bugged and spawns no food

agile granite
#

In the game, fps drops significantly when you are in a location with a huge number of bodies. This turns the gameplay into a ragged slideshow. Please do something about this. For example, should the game not load bodies that are more than 10 meters away? But perhaps there are better options to fix this...

twilit echo
#

Seeing very little AI spawn except for Deer around N/NW/NE/ES/S. Sidenote: Not sure about the Omni Diet changes. Seems impossible to get lines unless you sprint around Hotspots or pray there's prey in Sanctuaries.

When can we expect insects for Carni Juvis. it's unrealistic to sprint around looking for Organs in Hotspots. I'd rather travel from section of the map to another looking for the right bug.

willow ridge
#

I would like to echo something I saw at a different point - Can we make a 'pattern C' version for some dinos where they have accurate feathers? I love feathered dinosaurs, having the choice to be feathered would be nice.

wicked ferry
#

With the changes to fall damage, herrara has too low of a fall height and it also doesn’t show that the herrara will die with the landing icon, herrara instantly dies if it falls from the jungle trees which seems very unnecessary and should be reverted to the old fall damage

sonic snow
#

I'm not sure if this is a bug, or the devs purposely messing with the weather, but within horde testing occasionally it becomes light incredibly fast, starts raining out of no where when it was sunny, instantly becomes storm, instantly becomes night again and switches back to day before you know it

serene zinc
#

please provide beautiful and at the same time immersive night lighting for the gateway. (an example is what we had in update 4, it was simply magnificent)

proven pivot
#

get admins who actually help people get unstuck n ban cheaters etc

woven drift
#

Now I could be wrong idk but I think this is a bug? Idk maybe it's an intended feature cuz this has been pretty consistent lately but I think this should be fixed? I could be wrong tho:\

sleek hamlet
#

Love the floating after i pounced something... should really fix this...

stoic willow
#

please give more color variety options for every dino. everyone be lookin the same with a slight dif shade. some color options are basically the exact same

hearty raven
#

*Give pachy stunt effect again agains carnos or ceratos, its imposible to fight bigger stuff with out geting bit in every ram... the damage inflicted its too low and it aint a fair fight...

vivid agate
#

If we’re keeping the theme of “creatures get reduced sprint/ability stamina cost for their abilities to keep up with the stamina regen changes”, then beipi (breach) and herrera (tree jump) deserve to have their stamina cost reduced more to make moving more fun, since their style of movement is what makes them fun. Jumping for herrera (tree-jumping) and beipi (breaching) is supposed to feel like a natural, fluid and fun form of movement, but currently the stamina cost seems too high and restricts that movement.

lunar goblet
#

Every change about herrera in the hordetesting has been perfect except for one which is fall damadge resistence, pls make it like before

ancient plover
#

remove spawn points entirely, with spawn points, people can meet up at certain places instead of being nested in by their friend. so nesting becomes more viable. it removes hotspots, so that migrations become more interesting. while also elimenating east as a hot spot because the devs had the amazing idea of giving every carnivore a spawn there. it makes exploration a lot more interesting because you really dont know excactly where you are when you spawn in. there are a lot more stuff to this and this video explains pretty well, !NOT MY VIDEO! https://youtu.be/kqKFi75uYLY?si=DvM2IO-PQGhhuy9p

#

could you add atleast 1 server to the spiro build please, it just would feel good being able to play atleast one more time🥺

royal horizon
#

Why sleeping cant be a feature people can do 😭 , imagine sleeping beside nest

olive sparrow
#

Add a toggleable option in the settings to disable the "sprint lock" that happens when you lightly tap the sprint button.

Several times in fights as small dinos such as omni i have tapped the sprint button slightly to do small movements and end up accidentally running right into the dino i was fighting due to this sprint lock. This is just a small suggestion but personally i'd love to see it.

stuck ledge
#

I would like a testlevel or sandbox mode to come back so we can practice pvp without investing hours into each dino and then making a mistake and losing it.

vocal hazel
#

I dont know if anyone has talked about it but,
Some of players cant see anything in blue waters when playing as deino/beipi with and without night vision its just all blurry,
and when i tried playing the horde test when i spawned in the water at day as a deino (then i tried it again as a beipi),
it was even worse,
everything was so dark,
i was only able to see my tail,
i waited for the night, same thing, but even worse i couldn't see anything not even my tail.
I hope this gets fixed after or before the new update (I cant get any elite fish😭)
Im not sure if its because of pc, but i have good pc idk what's the problem.

ashen oyster
#

make alt bites usable while running as it once was

ionic robin
#

Please add deer back to Herra diet.

raw violet
#

Goat in the diet was supposed to by located in all land biomes, however I saw goats only in East Plains area... Please Balance it so it can be found in other areas, most of the time I see absolute spam of the Boars, maybe one or two Deers..

sonic quartz
#

Add text that shows up at the bottom of the screen where you'd get the "eat/drink" prompt, but for Hererra RMB so we aren't squinting beyond belief for the change in the icon to tell us when a bone is going to break or if the jump will kill us. I cannot see the icon change whatsoever on my screen. Im not sure if hererra changed from testing to live branch but i remember it showing you when that would happen but it's so incredibly hard to see for less High Quality monitors. If not text then. Maybe the screen can vignette as the hererra maybe braces for the risky leap? (kind of like if you stare for too long and your vision fades)

EDIT: Easier solution i literally JUST thought about, change the icon color to follow the HP loss you'd suffer?
Blue=safe
yellow-blue/yellow= injury, small damage
yellow-orange/orange=moderate injury, medium damage
orange-red/red= high damage, death.

quartz flax
#

hordetest feedback - please just put fish schools on deinos diet... it saves us the step of having to wait for them to rot to eat them

sonic dock
#

Allow Herrera to stay latched if holding RMB. It's frustrating being thrown off a tree or dropped off on a branch you didn't want to be on

manic osprey
#

Adding more tap vs hold variation to the threaten vocals. This is functional as well as simple cool factor, because it's always annoying trying to threaten something away from you, but the 3-call can be heard for miles around. Tapping the threat button could do any number of quicker and quieter - but still threatening - vocalizations. Hissing, chuffing, growling, it's as easy as looking up videos of aggressive animals, and you'll see the huge variety of sounds an angry animal can make. The big dramatic Hollywood roar is cool, don't get me wrong, but there are many other ways that animals communicate aggression that could add more depth and levels to the threaten calls.

lunar goblet
#

Adding damadge number so you can see how much you have dealt, it will help in coordinated attacks and taking risks when necessary.

halcyon quarry
#

I'd like to see a lifestyle mutation called "atrophy" given to players who stay in one zone or area their entire growth instead of moving around with migrations and what not. Makes them overall weaker in all areas physically.

And another called "Confused" that results in similar lifelong debuffs for mixpacking long term.

(Yes East plains cuddle puddles/murder mixers, this is directly aimed at you. I see you)

royal berry
#

I'm going to make this request again, but please make a water sanctuary for babies. Were they could perhaps go underwater in places that adults can't follow and also create things like kelp or some time of water foliage in which they can hide in include adults get stuck on if they try and catch them. Another feature you can make is aggressive water AI that will both land and water dinos. We need more foliage in which gives players the ability to hide or ambush there prey.

terse kite
#

very happy with how the queue seems to be working with little to not issues (I only got disconnected once when the server was resetting which is fair)
makes joining full servers not a pain in the ass and that is very much appreciated 🙏

slow comet
#

what is with the slight changes to tenos calls? they were fine normally so what's with the change, if the community never says "this is bad" and if its not really necessary why spend time on new calls when that time could be put towards something else.

slow yoke
#

please fix the dusty galli skin

sleek hamlet
#

The lagging is starting to get insane in hordtesting....i was eating one second and fight a cera was 5 feet away and somehow bit me. (im baby utah and the baby cera i was fight was across the lake) out of no where (didnt even hear them because of the lag/ping) a big cera how bit me and i was eating and then spawned dead in its mouth 2 feet away from where i was eating...come The Isle...how does that work

tall pilot
#

give herreras foot marker a red color if that fall is going to kill itself or hurt itself.

mental relic
devout wraith
#

Why is Dilo the special child and get most if not all the available diets in the game? Its just the far superior option right now because everything else struggles to get theirs. I feel like all predators deserves to have everything on their diets and dont really have the choice to be picky like the diet system is treating it, the struggle of being a predator and throwing yourself into battles to eat is enough reason right there they need all the diets/options they can get.

The risk of dying with every hunt is enough balance the predators need when it comes to getting food.

Please make the diet system better all around for predators.

pseudo iris
#

Here is my idea for something cool . Maybe there could be a downed feature where after the player health is depleted completely they can choose to die or watch themselve get eaten alive. Nothing really much for gameplay but i think it would be a pretty narly visual , like imagine you see a gali looking at all the rapters and making noise while they are eating him alive .

simple birch
#

Plz give herra better fall dmg AND better climbing, this is getting frustating, on HT

dusky glen
#

Add priority to Queue if your player is still in the game

There's nothing more annoying than getting a sound bug and having to relog or a fatal error and having to wait in a queue of 30 to find out whether you're dead or not.

steep tundra
#

walking and running animation previews in the skin editor

manic fox
#

Bring back deer to Herreras diet pleaseTI_Succ

I love the new North East Plains and the volcano its really cool but i think those zones are a bit far from the other spawns and bring back the NE spawn wont be a bad idea

serene helm
#

I keep getting client desconected on hordetest, even if my internet is fine

steep trellis
#

Pteranodon QOL

  • Currently a fresh-spawn Ptera cannot efficiently catch frogs, rabbits or chickens to get S; while flying you accelerate incredibly fast and with prey so small you need to fly fairly low to attempt to hunt them while in the air. Failed attempts will require you to take flight again and again draining your stamina. AI like rabbits are seemingly sparse and quiet while chickens are very jittery.

  • On the ground Ptera isn't fast enough trotting to catch them either, this also depletes it's already abysmal stamina pool and makes for getting a perfect diet even more frustrating.

  • Your options for // tend to be either un-played playables or sparse AI like turtles.

Pteranodon really needs some love, I hope the QOL for it comes sooner rather than later so that it's a more enjoyable experience. Between it's stamina drain, it's lack of passive regen, inability to eat while "trotting/flying", cling being useless, awful NV, the quick and seemingly sudden acceleration it's hard to choose what's the most frustrating aspect currently from this playable.

ancient plover
#

dilo hallucination pathfinding is so anoying as a dilo main myself. for context, its easily abusable by going in water and/or going on a rock. but i did hear about improvemensts later, like hallucination deinos when near water, and that. so, can y'all devs please temporarely fix the pathfinding for the hallucinations?

fleet creek
#

First and foremost, you developers are doing an amazing job! The Isle is more than beautifully made and so well thought out! I have to admit that I don't get to spend as much time on it as I would like, mainly because, at least as a Ptera, I mostly get to meet nice people and wonderful places. There is just one thing that to me does not make much sense, I mean Ptera compared to all the other Dinos, yes can fly but thats it(!) there are hardly any playable Dinos on a Ptera's diet. These creatures dont look like they walk a lot in their lifes anyway, when we look at how their bodies are built. These great creatures should really be allowed to conquer the skies. And by that, to balance the ability to fly out, my idea could be that they should be very fragile to almost all biting beings (player&AI), expect the ones on their diet (depends on the growth%?). Of course, you need to get its stamina back up, or its regeneration down (or both combined) for flying, to the point that it hardly never needs to leave the air at all. To sum it up, I think it is not fair to a Dino, 5min lying around and 2min being able to move - that makes no sense to me and makes it incapable to enjoy and find a reason to play as one.
I hope this request and my feedback will not offend anyone in the wrong way! xx TI_PteraHype TI_Hug
(Sry for posting in the wrong channel✌️)

lyric crescent
#

The map is way to big espeacially when compared to V3 which i would even say is big, alot of empty space could be deleted and some unessecary locations to.
Or make servers 200 players by deafault if that's possible.

arctic forum
#

Aiming Feature for Troodon Pounce

A large issue i've encountered playing troodon is the extreme difficulty of landing pounces, especially on hilly terrain and on small targets.

A solution to this problem would be giving troodon hypsis aiming feature, in which troodon players can more precisely aim their pounces, and see if their pounce will land or not.

This would make troodon much more reliable, deadly, and easier to play against all targets (especially agile targets), and on difficult terrain, and would allow troodon packs to take down prey more swiftly, and allow it to compete more competently with other predators

fiery nexus
#

SWAP TO or ADD swamp as deino spawn

Would feel interesting to give swamp an interesting point on the map for other animals outside of migrations. You already experience ceratos fishing baby deinos out the water at water access, so why not also draw that same form of attention to swamp?

pseudo wasp
#

Getting really tired of the new zone being in south plains (or another zone) then 5minutes later it switches to the Swamp, something is wrong

dense sedge
#

Please fix under water night vision, I tab out and tab back in and it's gone/not working anymore

queen wyvern
#

Hordetest Feedback

First of all, I'd like to preface this post by complimenting the general beauty of the hordetesting branch. It's absolutely astounding, and continues to amaze me even while simply walking around. However, like all things, this could be improved. Therefore, I've lined up some initial tweaks I think could benefit this update, beginning with this post based around the jungles.
While the new jungles are better than they've ever been to an astronomical degree, I have noticed some things that could be changed.

  1. The hitboxes for collision with the new jungle trees (ficus) are extremely wide, resulting in un-immersive and unwieldy navigation through jungles, as well as even making new areas which you can become stuck in. These hitboxes should be slimmed down to match the actual size of the tree's trunk and roots.
  2. With all the new, beautiful foliage, it took me a while to realize this, but the jungles of Gateway have seemingly lost their Thaumatophyllum xanadu (picture attached) population. I think these should be added back, as they looked really good, though perhaps not in such high numbers as before.
  3. The Ceiba trees look a little barren right now compared to the other trees. And though, if i recall correctly, Dondi had said that he intends to have ivy on them, I was additionally inspired recently by something I saw irl: Monstera vines. Given enough time and the right environment, Monstera plants will climb up very large trees and act like more traditional vines. Putting vining Monsteras along with the planned ivy on the Ceiba trees would help give the trees and therefore jungle itself a lusher feel, while also contributing to the green density a jungle has.
    This is all for now, though more hordetesting feedback will happen soon.
wicked ferry
#

I absolutely love the new foliage in the hordetest branch, especially the new aquatic plants in the northern delta river. I would suggest putting these plants in more places, like the pond in the center of the map, the southern part of the river delta, the swamp, water access lake, and west access pond. I would also love if there were more aquatic plants that animals like beipi and even teno could dive for to get a better diet.

neon shale
#

(Hordetest)

Diet still fills the empty slot before filling the one that is half way full then I have to wait for it to drop to get a good diet again.

boreal kelp
#

In some of the Dinos sniffing animations, they raise their heads high up. What if when they did this their camera also raises slightly higher than normal, allowing them a higher view range? This would of course only work if they sniff while they’re not walking.

Playables this could apply to (mainly including released ones, mainly based on their current sniff animations):

  • Carno
  • Teno
  • Galli
  • Dryo
  • Hypsy
  • Ptera
  • Herrera
  • Cerato?
  • Troo (not much basis on its current sniff animation, but would make sense as if seeing above the grass)
  • Hadrosaurs
obtuse ivy
#

Dilo Hallucination should not do any damage.
It should be purely for distraction.

Hallucinations need to spawn always behind the player affected then run in an arc towards the player turning away at the last second and running until they are no longer in view and then despawn.

The venom limiting the players vision and all the creepy sounds is perfect for a Dilo but the damage on top of that is insane

stiff veldt
# obtuse ivy Dilo Hallucination should not do any damage. It should be purely for distraction...

For clarification, Hallucinations are supposed to represent Venom damage each time you fail to hit one. That being said DIlo atm is very Strong even without the water issue

I recommend needing Dilo's to bite an opponent to regen a charge (Charges are moved up to now 40 seconds, bite target and you regen it instantly instead of the timer)

To Balance this itll take roughly a minute and half to start healing Venom up from one minute

You should also need to bite the same amount at night time as daytime (However night time will leverage the bites needed on any target over 2T, so while at daytime it may take 5-6 bites to get a stego on 3rd stage venom, during nighttime it will only be 3. (TLDR nighttime everything takes 3 bites to envenomate)

hearty raven
#

1- Herrera waste to much Stam, its a dino that need to be jumping.
2- Vision under water its horrible, you need to have NV 24/7 as a croc.
3- When raining the water needs should go 50% less than usual, would be great for croc players to travel around the map and every other in general.
4- PT night vision its horrible, has to lay down all night.

thin grove
#

Carnivore diets.

I’ve never been a fan of the concept of preferred prey. The players themselves should judge what they are best suited to hunt (in terms of skills) and not by a manual they’d have to follow.

My suggestion is to add more to gore and make preferred food be based of organs rather than different species. For example: Flesh can be another way to gain protein, skin can be another way to gain lipids etc…

The point I’m trying to make is for every prey to give nutrients, one way or another. It’s all up for the player to choose which.

carmine loom
#

Horde Test Feedback - Not sure if it was intentional, but Omni and Troodon can no longer nest on rocks/structures (unsure about other dinos). It's a shame because the best nesting spots were almost always on rocks/structures.

stoic willow
#

horde testing - fix the footstep audio, everyone walks 10x louder, I shouldnt be hearing a hipsi stomping. a sub dilo shouldnt sound like an adult carno. idk why yall upped the dino volume but its not normal how loud they are. literally no one can ambush now

sour swan
#

Need more AI when traveling to other places on the map. Especially with 5+ players

lunar goblet
#

Add friendly fire, it’s so frustrating not being able to attack something without killing your friends in the process

blazing sentinel
#

Using more UE 5 Assets:
Me personally love the new foliage of the hordetesting version, BUT i have one problem and that was already seen on spiro.
The waterfalls, there is so many good looking assets for waterfalls like in this video https://www.youtube.com/watch?v=6uyPh1OuPl4
and at the moment the water doesnt even splash when it hits the water surface below. There are tons of games which are using similar physics like "Sons of the Forest" etc even a game like ARK Ascended got good looking waterfalls.

I know this isnt a high priority but i think because the map is full with rivers, lakes and waterfalls they should all looking good to fit to the rest of the map

I showcase a new waterfall map that will be included as an example in the upcoming update.
https://www.unrealengine.com/marketplace/en-US/product/fluid-flux

  • better simulation quality on slopes
  • added color profile and surface painter
  • new simulation parameters and improved ground rendering tools
  • improved caustics on slopes
  • unified unde...
▶ Play video
dreamy pine
#

The shadows are still too dark and the small rocks might get annoying like the logs in previous updates. Also please make night shorter than the day

hot heart
#

There are constantly cheaters present on the official servers, this is ruining the game experience for many of us.

serene helm
#

The troodon shouldn't spend stamina while on top of prey. This would be an excellent stamina improvement for the troodon, since unlike the omni, it has no reason to stay on top of the prey, but even so, the little time the troodon stays on top is already the amount spent for another pounce.

lusty oar
#

I recently got this game because i was watching twitch and i really enjoy the survival dino idea. I get that dinos were mostly nocturnal animales but when the rain and cloudes make the nighttime even longer and darker( literally picth balck on screen,could just as well turned the monitor off) its alot of down time. Died on petra(bird) during night time because i was unable to move and get water. Other then that i think this is a great game with alot good stuff in store 👍

empty orbit
#

smaller dinosaurs, especially the ones not even close to full growth should have way higher and faster stamina regen. It just took me 10 minutes to get up a mountain as Ptera. 1 Minute spent flying in total. 9 Minutes spent sitting around waiting for stam to regen

stiff veldt
#

Organs need to be looked at. This juvie Cerato I found who is roughly my size (I am 100kg Juvie Dilo atm) only provided my line diet with half a nutrient.

Organs currently are fairly useless as playables will consume organs faster than they will gain nutrients. So you will actively need to hunt bigger things than you if you want a chance at gaining any nutrients from organs. This is also why AI seems to be the only decent source of nutrients.

It's even worse on "The small game Hunter" Carno. where I need to eat a total of 6 Lungs from adult Omni's just to fill my single slot

Whats the fix?
Give organs a unique food value, They will take multiple ticks to consume but will still provide very little food. So you are not eating them in one or two bites. You will also gain nutrients at a faster rate than food ticks, so you will be able to fill slots, just not fill yourself on food via organs

ebon birch
#

lengthen the time in which a deino can hold its breath under water

gloomy latch
#

How is this anything comparable to night vision? Clear night, all three diets, +20% NV range and I still couldn't see anything. The amount of cliffs that I almost walked off trying to get to water was astounding!

primal egret
#

Bring back the 6.5 nutrient combo system with a few tweaks, mixing and matching nutrient combos for unique builds is better than there being only one meta option

tough basin
#

Move the Herrerasaurus spawn point at Jungle I sector to Water Access. There is no food to be found in the jungle, only deer which aren't even on diet any more, and are too fast for juvie herrera anyways

ancient plover
#

Create a mechanic where people fight for territory, for example, when you build a nest, the area automatically becomes your territory. You can somehow expand it, and others can take it over and also receive temporary/permanent bonuses. Within your territory, you and your group have some kind of bonuses, such as increased statistics or faster growth, but without overdoing it to avoid turning this into an RPG game, while still creating player occupation and deepening gameplay.

dreamy wave
#

Watching the replays, it’s incredible how many people are using hacks during every single session. I can probably say that a good 60-70% of the times I’m killed by players that use some sort of cheat/hacking

bright moss
#

It would be cool if they could add an ai for omni's lines, for times when server pop is lower

hollow wadi
#

make it so while adult dinos are nesting, they lose much less food than they normally would, because its extremely hard to nest properly because you spend so much time waiting and food is hard to find without migrating

ancient plover
#

some dinosaurs should be able to have bether grip on their feet, for an example: a herrera should be able to withstand steper slopes then a stego, due to herrera being a climber. so it should be able to stand on stepper slopes. while rain should alos make slopes more slippery, making things slide down on more flat sloppes then normal.

sage ledge
#

When i add a ! To the end of my sentence it should do a 4 call.

ancient plover
#

Inexperienced/Experienced Nesting
When it comes to nesting, while a player can be quite experienced, their dino is not and I feel this should be shown by rewarding players by having more and successful clutches.

First time parents would have it the most rough, but are rewarded for any babies successfully grown, that way it's still based on some player experience/skill without punishing players for something completely out of their control. Their dinos are inexperienced causing some things to take slightly longer, or take a bit more resources to accomplish.

However, an experienced pair that has several nests under their belt may have nests/eggs/hatchlings that give off less scent, and they may know how to feed their babies more efficiently (more filling for babies, but takes up less food from parents), may be more likely to have larger clutches and/or be faster at building nests. As your dinosaur becomes more experienced with parenting, the better they become at it.

Just hoping something like this comes with nesting rework!

swift hinge
#

Horde test feedback. Can we get more boars back? I understand they're heat seeking missiles and it's highly annoying, but them being very rare also doesn't feel like a good solution.

stray cape
#

why not add schooling fish to at least juvi deinos? makes no sense to have wait around for them to rot before you can get anything towards a diet.

burnt depot
#

Give dino the opportunity to smell the salt. To make it easier to find it, maybe it will be a good addition to the game)

hasty turret
#

Buff Pachy, u cant break any legs, sometimes its buggie sometimes the leg is thanos. for example its rlly hard to kill a 50% Cera with 2 full pachys bcs when u hit the cera he can instant bite u and get no fractures

vivid agate
#

Horde-test deinosuchus (as of build 0.14.15.25) is a delightfully difficult animal to grow now.

However, it would be great if they could have both midriver and swamp added to their spawn point. The plethora of shallow areas, schooling fish spawnpoints and occasional migration zones would make for a good place to grow in a visually-pleasing environment, with the need for diet eventually driving them to other parts of the river.

Additionally, this would give deinos another spawn location to go to; one thing I’ve observed is that the Water Access waterfall that serves as the headwaters of the river is a choke point for spawn campers, since baby crocs have only one direction they can go to go downriver.

slow comet
#

troodons cam is really zoomed out, old one made it feel small and the new one you can barley see yourself

gentle cloak
#

Add (mountain) streams leading to the lakes

patent glacier
#

Add a competitor for deino ASAP. Bary is OK but won't solve the adult population

autumn skiff
#

Longer day 🙏 😭

gentle fiber
#

I get stuck in something every time I play, guess I'm dumb.

hard fog
#

Would it be possible if swiping a pouncer off is only possible if you have initial velocity coming into the object of contact that you use?
like, to be able to use a tree, you have to be approaching it; that way you cant just stand there still and do nothing while environment does it all for you while also giving aggressors windows of openings between attempts of knocking down.

turbid locust
#

fix the issue where an omni/troo gets stuck inside a rock/wall/tree when knocked off a pounce. the threat of death to a knocked off omni is enough, they don't need to suffer being stuck. its people's go to move when fighting omnis.

queen wyvern
#

Ceratosaurus Feedback

Though Cera has gotten some tweaks and a new mechanic in the hordetest, it's still rather lackluster. My ideas for how to make it significantly better are as follows:

  1. Change cera's manual vomit so that upon vomiting, you do not lose any nutrients from doing so. Currently it is far too punishing, and because of how the diet system works, ruins your food/nutrient ratio when you have had a lot to eat. This seems completely against cera's design, as it doesn't really help cera to defend a corpse and forces it to be picky in what/how much it eats for the rest of its life.
  2. Charged bite should not run out, but rather simply stop charging upon letting go of rmb. Pressing lmb while charging (holding rmb) should result in biting, and you should be able to hold charged bite indefinitely.
  3. Cera should get a fair bit more nutrients per tick from bones and rotten meat than fresh meat. This encourages it to actually clean up, as opposed to simply going for the more nutritious fresh bodies like everyone else.
tribal raven
#

Make herrera able to swallow fish while swimming/floating in the water

pseudo wasp
#

Random leg breaks when logging in isnt good

obtuse abyss
#

Making diet customizations for unofficial servers. Like ptera on deino, or making carnos on carnos diet, just more customization in general for unofficial servers.

lyric crescent
#

Make the server list menu actually work so I can search for servers that actually have people in them, server list order should be highest player count to lowest, also get rid of these random filler servers with 0 players for like the last 4 months

steep trellis
#

Other Pteranodon QOL Suggestions

  • A better sniff while gliding along with an animation for said sniffing.

  • Allow Pteranodon to eat while gliding rather than needing to land and take off each time.

  • Pteranodon should be able to sniff while clinging.

  • Pteranodon's thrash animation stops very suddenly rather than easing back into it's idle pose unlike many other playables.

  • Consider adjusting the stamina cost for take-off

  • Consider allowing Pteranodon to passively regen stamina while gliding if above 75%

supple mountain
#

I think newborn hatchlings should not be able to destroy a nest in only a few bites. it makes no sense, and I have had a lot of trolls who take an egg only to destroy the nest in the matter of seconds, it can be very annoying especially as stego where it takes a while for the eggs to incubate.

winged atlas
boreal kelp
#

Hadrosaur Moveset
While Maia is currently in development, I wanted to throw out a few ideas for a possible moveset. What makes me think Hadrosaurs have such huge potential is that their stance switching could allow them to have two unique movesets and mobility for each stance. Below is what I think could be a good basic moveset that could apply to all Hadrosaurs, based on animations revealed for Maia and my own ideas. Although worth noting each species could still have unique variations or even extra moves.

Quadruped stance (four legs)

  • Bite
  • Head slam (simple quick movement of the head)
  • Omni-directional attack (slams forelimbs to the ground in camera direction)
  • Kick (appears more like a bison rather than Tenos horse-like kick, flings hindlimb outward, which hindlimb used dependent on camera direction, sweeping kick like in Shants concept could also apply here)

Biped stance (two legs)

  • Bite
  • Arm barrage (flings arms outward dealing several ticks of damage, higher damage and stam cost)

Summary

  • Quad stance is more about combat. Better turn radius and trot speed but lower run speed. More moves at disposal
  • Biped stance is more about evasion. Higher run speed but lower turn radius and trot speed. Arm barrage does provide some combat utility but risky with stam cost.
stoic willow
#

migrations and diets need a rework. some zones only have like 3 plants at times. other times some diets are basically missing. as for diets in general, they drop too fast especially for herbivores, migrations and diets make the game extremely boring by forcing us to only look for diets 24/7, we cant enjoy the map. either make diets drop slower or allow us to get higher % of diets to like 200%

ancient plover
#

Make it so that Utah can climb onto small trees and then immediately drop from them just to create a moment in which you can deal damage to the Herrerazaur, which is hiding on a tree not high enough to save itself from such a mobile creature as a raptor. I think a distance slightly greater than the jumping range would be appropriate to not overdo it.

ps: and possibly utah can fall off and get stunned if he try to stick to the tree for too long??

ionic basalt
#

I think if you connecting river to south plains and east plains
Bc: East plains and south plains it safe to drink water This causes too many players to stay at East plains and south plains causing other places to have no players at all And this makes it very difficult for deinosuchus to find food if they don't eat their own kind. Therefore, crocodiles are bored and if the deinosuchus are to walk up to East plains and south plains It is time consuming and not worth it and i think if do you can make the player walk around the map and i think you add more ai spawn

zenith vigil
#

I get Hunt as a baby deino by 2 full grown cera Who where able to see me underwater in the river, so many cheaters....

zenith idol
#

As rex gets bigger in development I'd say since it's more of a quiet animal it should have ambush

versed wren
#

make it so that babies can eat meat around 12% growth (or just when they're born) because my parents were just murdered by a cera and I starved to death

quartz silo
#

playing 5 minute, then fatal error...

flat zephyr
#

More people in a server than 100 would be amazing

queen wyvern
#

Hordetesting Feedback

Im not entirely sure if this is just me, but it seems as though resource drain rates for some things are rather faster than normal. If those could be slowed down again for most/all playables, that would help us to even better appreciate the map.

celest ether
#

Remove regional spawns + suggestions to improve AI and thus general gameplay.

Gateway is beautiful and it should be explored, so here are my suggestions to reduce hotspots and spread out population to encourage exploration, I personally don't think that hotspots are bad, but shouldn't just be 1 spot in the whole map cough cough east plains..

**ADD RANDOMIZED SPAWNS **
I've seen other people suggest removing regional spawns and adding random spawns similar to legacy.
Although I agree I feel like there should be modifications depending on the species.

**Dynamic Randomized Spawns: ** players should spawn close to a sanctuary or completely random and adjusted from species to species so it makes sense.
Deino shouldn't have more than 2 spawn options other than water access and swamp and this is just because its harder to grow now.

MODIFY THE WAY AI SPAWNS AROUND PLAYERS
My main issue with Ai right now is that it basically mouth feeds carnivores and encourages staying in 1 spot through the game forming megapacks, here are my ideas on how to improve it.

Dynamic AI spawning: AI spawning should depend by three factors; amount of players in one area, The relative size of the creatures in that area and The % of food of each creature, for example, a solo herra in the middle of the jungle should have alot more AI spawning alongside it than the max size pack of carnos staying in a pond, but AI shouldnt stop spawning for the carnos, just much, much less of it to encourage moving towards the migration and discourage mega-groups, this would also help solo players and small creatures.
Increase AI spawn radius Ai shouldn't spawn close to a player, but rather far from it to encourage moving and finding the AI, this should be adjusted with feedback.
Increase AI sound radius To help players find the AI, this also should be adjusted with feedback.

i have many ideas to help with gameplay, but im lacking text xD see ya soon.
TLDR;; in the title

quartz flax
#

time and time again i attempt to track a faster bleeding dino and cannot because they combat log as soon as they get out of range. Please disable the ability to logout when you are bleeding.

pseudo timber
#

I made an idea for an ai that'd reside within a possible mangrove swamp biome: hyneria, which attacks things smaller than 300kg unless provoked, and, while horrible at turning, can have incredible bursts of speed. The mangrove trees provide sanctuary from these giants, tho you can also just outmanuever them.

Where they get interesting is their modes.

They have a fewmodes: shallow water mode, deep water mode, hunting mode, fleeing mode, and spino fleeing.

Shallow water mode is the normal mode they are usually in when they're in shallow water, usually motionless, and waiting for something to come by to ambush with a great burst of speed. when they detect a prey item the hyneria enters hunting mode, they slowly position themselves to attack, which takes around 5 seconds, this gives time for the prey animal to flee into the mangrove roots. Which they cannot access. That or get as far away as they can. After these 5 seconds are up, the hyneria swims with a burst of speed, trying to eat the prey animal, they are pretty devastating in terms of damage, so it's best to avoid them unless you truly are giant. After around 5 seconds of not securing a kill, they reenter the shallow water state

Their deep water mode works differently, as they move a lot more, and naturally scan for shallower water to move to, when they find it, they'll swim back to the water and enter the shallow water mode.

The fleeing mode is self explanatory with a quick burst of speed towards deeper waters, or simply just further away. it takes about 5 or 6 seconds for them to enter this from shallow mode, and 2-3 while in Deep mode.

manic osprey
#

this if for the hordetest..the new ambience for the wind and rain and general forest sounds are amazing...when it actually works. Half the time the ambience is either choppy, or not playing at all

boreal kelp
#

New Nesting Ideas
Currently we only have a few nest types. Mound nests and debris nests with a few more unique ones like pteras and hypsys (but still have similar functions to the main nests). Here I want to throw out some new nest type ideas, both with new nest types, and how parents can feed their young.

Nest types:

  • Veggie mound nest: funny name but it’s the best I could think of. Essentially this is the classic dinosaur nest people imagine where it appears much like a mount nest, but the eggs are kept warm with decaying vegetation placed within (so functionally it’s similar to a debris nest in how you maintain temperature). This same vegetation could possibly also be consumed by the young after hatching. This would be primarily used by large herbivorus dinos along with a few carnivores. Would be really nice to see stegos and tenos get this instead of sitting on their eggs
  • Buried nest: This is where the character digs a narrow trench and lays their eggs inside, and soon buries them after. This method requires the least amount of temperature maintenance if at all, and players can afford to abandon the nests if they choose. Young also tend to be born independent. Common in Sauropods, along with Megalania.

Feeding methods:

  • Food balls: Instead of directly regurgitating into the mouths of their young. The parent regurgitates a ball of partially digested food to the ground that can be eaten by the young. Could easily apply to both herbivores and carnivores. See right pic below
  • Independance: Young doesn’t have to be fed and can feed on normal food after birth (actually don’t know if this is a thing currently in game but would like to know)
lunar goblet
#

Make stamina regain for smaller dinos much faster, it’s a pain having to wait for so long when you’re not even that big

zenith idol
#

New Seasons Ideas.

I'd say add seasons because it can change almost everything with ur migrating system.

Summer.
Say in summer you get many food sources with a bunch of rain and some lush plants and food, while in some parts it's a desert with very little water.

Spring.
Spring can also show us many plants with all them growing back and it very pretty with a bunch of flowers and rain. Spring is easy for all dinosaurs.

Fall.
It starts to get harder for food having to migrate more finding very little food but good enough to feed you with a bunch of leaves and harder to find people.

Winter.
It's a very hard season. Easy for carnivore tracking in snow but hard for herbis. Herbivores have a hard time finding food but able to find it. Carnivores also have a easy but hard time, they can't smell cause of the snow.

autumn star
#

Please add some aquatic animals such as a mosasaur or a plesiosaur

steep trellis
#

Baryonyx/Sucho lunge/grab concept

While it lacks the generous oxygen pool of deinosuchus, this spinosaurid is able to lunge a short distance, hugging it's prey close to it's body with it's strong arms and allowing it to drown said prey while swimming.

  • This would be ideal for hunting young deinosuchus specifically and gives our current apex predator another predator in the ecosystem.

  • This leaves the spinosaurid vulnerable to predators like adult deinosuchus when performing this attack.

  • Like all grabs/lunges and pins, if the stamina drains too low the spinosaurid will have to let go and leave the water; or it'll risk drowning. This requires the player to assess the situation before mindlessly lunging at prey.

normal tulip
#

Dilos are fast, high stam, fog in a single bite, medium-low damage, high bite speed, fast growth, and they have the best night vision, making it impossible to run away. How is this fair? and then there able to get into mas groups?

soft fiber
#

Maby fix /report ingame or something. Its alot off bugs in waters and mountain. Im stuck inside a mountain beacuase i fell down into it and cant get out. Few spots in waters aswell when you play as a croc, falling down in holes for example and you cant get out.

sharp night
#

dino bloodlines thru nesting, each generation gets a tiny stat buff(maybe +1 biteforce or +.5% weight)/or cosmetic trait if that's too game-breaking, that gradually adds up over generations, incentivizes nesting, self-preservation, and continuing the lineage. ?? food for thought. obv would need to find a way to prevent mass nesting and suicide for infinite stat glitch, maybe cooldowns for lineage progression or smthn, at the very least could just track lineages/generations

past dove
#

There should be a button that lets you sleep without safe logging, makes it more immersive and could also maybe boost your stam a little bit

olive terrace
#

fix pounce so raptor is playable, never realized how bad it was until I bounce off of thin air and land on the ground just to insta die. raptor is not viable in the slightest with the state pounce is in. both hordetest and live. I've seen countless clips of pounce failing when it most definitely shouldn't and plenty of my pounces in a few days of playing omni have been ridiculous. I love raptors but don't get to play them in evrima because the core mechanic that they kind of need to fight stego, teno, etc just gets you killed even with perfect precision.

obtuse abyss
#

Give water from eating food

Make it so it's when your eating meat, the more fresh it is, you get a small amount of water from the blood of the meat, but if thr corpse is old it gives less, maybe 1% water every 5% food for fresh corpses, and 1% for every 20% food eaten from the bodu

keen belfry
#

I murder other omnis but don't get to enjoy eating them, so make omni a cannible.

arctic rover
#

I have arrived several times at a migration zone, only to search and search for food only to find no food. This has happened on several dinosaurs, and to a few friends. Make certain migration zones spawn food, and enough of it to be bothered travelling to.

lyric crescent
#

Update the isle steam page and make evrima the main branch so new players don’t just stop playing when they realize that legacy is run by the Chinese hackers.

soft kayak
#

make baby dinos take a separate slot on the diet list, herrera as an example doesnt have carno or cerato on its diet obviously because theyre too big, but i can definitely see it eating baby ones

viscid jackal
#

maybe for pacylofosaaurus both one with 2 leg and one for legs. to Make diferent names to not confusing me or my friends. Horns and one with big ball head? concert art for new name maybe?

queen wyvern
#

Hordetest Feedback

While I assume that this is still a portion of the game that is in development, I would like to talk a bit on the blue clouds in hordetesting. Personally I think they’re rather unsightly and need to be changed, but they also bring a unique aspect to nighttime in the form of a light sky that allows you to see the horizon and large objects around you clearer, making navigation at night significantly easier. In conclusion, I think that though this needs to be changed quite a bit, having bright sections of the night sky without making it seem weirdly bright compared to the ground is quite useful and an interesting idea to continue with.

weak stump
#

Has anyone else been having high lag on the horde testing been in only 10 mins and cant go anywhere because of rubber banding. I hope this problem gets fixed before release.

tidal plinth
#

Let teno open coconuts with its tail slam

Coconuts are already on its diet, yet they cant eat them without them being opened.

viscid tapir
#

petras horn should thagomize dumb herras that decided to jump onto you

inner shoal
#

Make rain reduce thrust consumption.so land creature won't need drink frequently and migration will be possible for deino.(also let land creature have chance to eat deino)

frail dome
steel venture
#

an option to “shake off” dust? like an emote button that clears our skin from dirt and lets the colors show.

alternatively, emotes in general. preening or other ways to idle would be nice!

ETA: being able to emote together with pack members would also be adorable. i’m thinking of something like some of the paired animations in Jurassic World:Evolution.

rigid scarab
#

Mechanics that cause players to use calls more? What if when a group is separated (maybe by short distance or line of sight), in order to put their nametags back on screen, they have to sound off with F calls in order to regroup. Maybe a certain distance requires a 1 call. Just a basic idea of what I would like to see

compact crow
#

More Broadcast variations

iron steppe
#

The Isle should have a game client where you can select different versions of the game. example: Battle.net, Ubisoft Connect, Epic Games Client etc. Also to see upcomming updates and Devs notes about certain topics.

lunar goblet
#

Pls add a side sprint for Herrera when climbing, he isn’t as agile as he should be in trees and getting into the ambush position takes way too long

native silo
#

Sleeping mechanic without logging out

tropic berry
#

Hordetest Feedback.
Please increase the nutritional value of frogs (crabs too) for adult Gallimimus. I wish crabs could be dug up instead of frogs near salt water sources (not drinking). I would like Gallimimus, as an omnivorous creature, to be able leave the migration zones for herbivores and travel freely on the map without being tied to one point on the map. (translate.yandex) ¯_(ツ)_/¯

tulip kayak
#

Do it for Her! - **Dryo Feedback and Suggestions **

Recently I played Dryo on the Horde Testing branch and found a herd of tenos and later pachies to follow around. While travelling with these other herbivores we went through several migrations in which my Dryo could not benefit from any of the vegetation nutrient wise. However despite this I stayed with those other herbivores because a) it was more fun and interactive for me to play on Dryo with the protection of a herd and b) I was able to play sentry for them to an extent which also made my company beneficial for them as well. Eventually my Dryo lost all of it's nutrients and it's stats deteriorated into the negative, it eventually fell behind the others.

Please consider activating more diet for Dryo that is edible within other species migration zones. For example, Dryo has Marigold on it’s diet but cannot eat Marigold that it finds in West Rail Access because Marigold isn’t activated as “Grasslands” on the Dryo’s current Migration tab (even though it CAN eat Marigold)

There are other species of Herbivores that can share migration food as well as long as their respected diets locales are activated in the tab menu; teno and pachy being one such example. Although I strongly believe herbivores should be able to eat items that are on their diet regardless if the zone it is in is active or not on the diet tab, for now I’d like to focus on Dryo in particular and why it benefits from this more than others in the current state.

I've included screenshots of my current in game activated diet, and what I would like it to look like. Thank you!

grim ermine
#

Loving the game so far - ty

quaint oriole
fading knot
#

There should be a "Eat grass and Die" hint during the loading screens among the existing ones, as I feel like a lot of players are missing this important part of gameplay.

ancient plover
#

To create a mechanic that would allow your dinosaur to enter a super sprint mode by double-clicking the Shift key, sacrificing a significant amount of stamina for a brief burst of speed faster than its normal pace. To prevent players from abusing this mechanic, it could be limited to use only when the dinosaur has more than 50/60% of stamina, or a separate bar for this sprint could be implemented, filling up only after the dinosaur rests and stamina bar reaches 100%. I suggest maximizing the speed boost to around 5-8 seconds. Additionally, this feature could be restricted to certain dinosaurs that fit this mechanic well; for example, the Stegosaurus wouldn't fit, but the Utahraptor or Dilophosaurus would be suitable candidates.

boreal kelp
#

Differentiating Sucho from Bary
This is a common question I’ve heard, and it always seems to come down to Bary being the more popular of the two. And while they do have plenty in common like claws, I do think there is enough on the table to differentiate them significantly. I’ll summarize my main points below, both based on devs ideas and my own.

Baryonyx

  • Smaller (obviously, 1,400kg)
  • Faster on land, both run and trot
  • Stronger resistances (ex. bleed)
  • Better at diving (doesn’t float to the surface, better underwater NV and oxygen)
  • Inflicts bleed better (cause of its proportionally longer claws?)
  • Unique ability- Anti grappler: its buck allows it to physically fight back while being grappled, such as pulling Omnis off of itself (possibly even Deinos lunge?)

Suchomimus

  • Bigger (obviously, 5,200kg)
  • More buoyant, floats to the surface after diving like Beipi
  • Can see below the surface of water without being underwater, like Austro (activated by sniffing?), complements its wader lifestyle
  • Hits harder for its size than Bary would
  • Faster swimmer on the surface (slows down underwater)
  • Can pick up multiple food items at once
  • Unique ability- Pelican throat: Can store food or water in its throat for later use, even while hunger or thirst bar are full, useful for traveling to other water sources, can also be used to feed young
  • *Also thrown out the possibility of it being migratory, but feel free to disagree
unkempt bramble
#

Honestly guys this stuff with the hackers is going insane now several days in a row the same hackers in the same servers, the isle team doesn’t wish to expand their staff in any way and therefore continue producing the same code that doesn’t hold into account any preparations for exploits or even for the weight of other code causeing crashes, desyncs, hackers, people playing with insanely high ping so they just teleport everywhere, so many issues all relaying back to the basic infrastructure of the game because it’s so client sided. Theres plenty of ways to code games to not fully trust the client and avoid game state cheating (speed, teleport, damage, invicibity type stuff). Its just a lot harder to code and you can't really do it by accident, gotta plan for it.

Most basic example is instead of listening to the clients state (where they are, what they doing, what are their stats), you listen for inputs (like walk forwards, jump) and have the server execute them. That way even if you hack your speed to 2x, on the server (and everyone else's screen)you'll only move normally. Fighting games do this. REALLY hard to do tho.

sonic snow
#

The game is so pretty, incredibly gorgeous now, especially in Horde-Testing. I'd love it if you found a way to change up east plains as well, perhaps make it so it isn't the most populated area on the map. Northeast plains is gorgeous now, same with most other areas, but I don't see nearly as many players there (even when migration is active in those areas.) compared to east plains.

autumn portal
#

CHANGE FALL DAMAGE in evrima
asap. It does too much even from little fall.

rustic juniper
#

game is alright however Stegos need a hard nerf with turn speed. things are able to whipe around in half a second and insta kill with that tail. absolutely broken.

sharp night
#

Floods/water levels rising/falling correlating to the amount of rainfall?

thorn dirge
#

Birds are by far the worst addition to the game ever made. Three shot juvi troodons and you cant do anything about it. Cop on devs

sleek hamlet
#

being dilo with its hard diet makes it very hard to live we need to have diet like utah or something close. dilo needs more diet from players then anything. keep the goat, deer, and boar diet tho

cunning badger
#

Remove the choice of where you get to spawn.

imo this would stop places like East Plains being the one and only place people choose to go. So long as AI actually, and consistently spawns elsewhere, this would help reduce ridiculously popular hotspots.

In addition, for those who are coming into the game with friends, you could add a feature, maybe during the skin creation where you can party up with your friends and send a group invite, which would allow you all to spawn in the same location.

You could have downsides to spawning as a group however, like spawning at a decreased size, but it allows you all to show up in the same spot and not have to spend hours hunting each other down. maybe setting you down in a pre-determined empty nest.

hasty turret
#

Pls Fix the Pigs they are rlly strong against babys and they follow u trought the whole map. make them less agressive

steep trellis
#

The ping on the horde-test has been exceptionally bad as of recent; fatal errors aren't uncommon either.

pseudo wasp
#

Hoardtesting - Looks great but too much env details were added, -10 frames on average and getting below 60fps - this is with a 1080ti and 8core Ryzen processor - hopefully adjustments are made before release

hallow island
#

i've fatal errored twice on hordetest today 😦

soft kayak
#

you guys did an excellent job with herrera, hes super fun

ebon abyss
acoustic arch
#

tail hits seem to be dealing a lot more damage then usual? i cant tell if its the lag on hordetesting or if its a bug or a genuine adjustment the devs or made but an adult dilo taking 3-4 tail bites from a sub cera as its running away was put into orange health.
ive also had friends take a tail hit from adult ceras/carnos as a dilo and gone straight to orange as well. thats normally expected from body or head hits but for the tail it seems so odd
if it is an intentional adjustment it seems unrealistic and unforgiving imo
Edit: further discussion with my friend on it, it feels like the dino hitboxes lag behind the dino models. hits land behind you when you arent close enough to warrant getting hit on the tail, and actual tail hits register like body hits. it might be a latency thing, or a bug

royal berry
#

I don't know what you was thinking, but you have taken the fun out of dieno complete. So today on NA 6, it's been 2-3 months since I last played. So not only have you made it where it's a spawn camping feeding frenzy for players to sit in the one access river that forces them to compete with larger crocs who kill hatchlings the moment they leave the area. You have also turned off I believe now latitude and longitude. I have died twice to losing my ability to find the water because there is no ability to sniff for water and all I can go on is your migration pattern and by the time I have wondered around looking for water doing this. I have no stam and am reduced to a slow death of having to recover stam and my water dropping. I will give you your credit about fixing some of the stam recovering. But I am severely disappointed in what you have did regarding spawns and also coordinates. I think after this, it has made me certain to take a longer break from playing until this version of Evrima is better handled.

dusky glen
#

Make pack members nametag appear smaller/larger depending on the distance

strange peak
#

Suggestion:
Implement a scent and wind system for detecting other creatures. Upwind, downwind etc. Ideally it should work for both predator and pray. Predators could tell exactly what they are smelling, while herbivore should get less information and simply know it's one of the predators in one of several group types that are grouped by general size and threat levels. This would exclude Deinosuchus WHILE it's under water.

Reasoning:
As it stands it would help many players find AI food animals, and also increase players ability to find interactions with other players. Hunters can find pray, pray can avoid hunters, etc etc. The details of this mechanic will require a lot of testing, tweaking and time obviously. But I think the benefits of a more true animal experience and the increased ability to find each other will allow players to spread out across the map more instead of gathering in specific play locations because. "That is where everyone is at"

Flying animals should have better smelling ranges while in flight and less while landed. Leaving them more "Vulnerable" or "Unaware" while landed but better able to seek pray and opportunity while in flight. In this way fliers will not have even more ability to flee, and will need to pay attention closely as they do now, as we do not want to further tip their already fantastic levels of safety in their favor more then it is already.

EDIT: Additionally thought, or maybe just slipped my mind while typing really, wallowing should reduce the range for which your sent is picked up. this gives additional functionality to an existing mechanic and helps hide you from pray, but should also slowly wear off.

Sorry for the messy typing, i'm not the best at arranging my thoughts.

slow comet
#

remove the spawn points, its mainly what it creating the hotspot of east plains since people know they can spawn there and just get food. another thing is to bring back the legacy grouping system as well as the nesting one in the way you can invite anyone from anywhere on the map

winged atlas
#

Edit: What if when we're crouching, we get that first person type of camera like we saw before? I think that'll help in ambushes

regal jay
#

Please don't enforce unreasonable setting restrictions, its exceedingly frustrating as a new player. I've never seen a game as bad as this when it came to this problem.
Examples:

  • minimum mouse sensitivity of 2.5 (I need a value of ~2). For some reason the slider position can be moved past the minimum value?
  • a LOT of graphics settings such as motion blur, upscaling/50% render resolution etc. (you shouldn't have to modify engine.ini and enforce file lock to change these parameters. If the player's computer can run it better, they should have the option, and the quality of "EPIC" is an utter blurry mess when not standing still to the point I'd like to see a dev hunt chickens in a pteradon in the grass on live stream). It's unbelievably bad how blurry this game is on maxed quality, like flies are just a jpeg artifact mess.
  • Turn up the software gamma dynamically at night time. To prevent cheating by hardware gamma, you could retain the old colour space so the colour resolution doesn't change with gamma increase (in fact, IRL eye vision has poor colour reception at night. I do like the mixed IR-spectrum-ish choice of NV in this game though)

Other:

  • Scent should wrap around the screen, have a look at how aliensense / alien radar works in tremulous for inspiration. It's an extremely good one dimensional radar that works using the player's peripheral vision and is perhaps the best radar for situational awareness than any other form of radar display I've seen in other video games.
fair helm
#

alr so let's be real, removing spawnpoints will not remove hotspots at all. it will simply make it considerably harder to arrive there and kill the map even more. why? because some people like to spawn a stego, kill it, spawn as a carnivore, eat the stego, and then just chill there for a bit, then survive on ai and hunting. however, if the map is still empty and you can't even grow that way, absolutely everyone will go to east plains, so yeah having like 70 players in east plains is definetely not what anyone would like. for instance, right now there's always around 30+ players in east plains. a good bunch of people choose to grow in different ways than going there and getting the perfect diet, however without the option to choose locations, it will be completely impossible to grow in any other way other than going to east plains. sure, you can spawn and look for AI, but do you really think that with how long the growth times are, people are going to willfully make their wait almost twice as long? hell no, everyone will go to east plains and the map will be even more dead, thus reinforcing hotspots! don't remove the option to choose where to spawn

primal quiver
#

I just wanted to let you devs know, all the work you guys have been doing is amazing. love the new map and dino changes, only thing I can complain about is the AI sadly XD. damn like would love the ai to spawn normal again, like when I am hunting ais I always find deer when I am looking for boars and when I look for deer I only find boars. So maybe change so its natural, so boars and deer spawn same amount, love the ai family tho all the babies are so cute, ngl. Otherwise our diet will get off for everyone, and any ideas to make the fps better? like it was before. would be so nice, cuz miss it so bad.

iron steppe
#

Can we please make the AI birds less tedious? if they are going to chase me across the zone at least make them drain their stamina quicker and lower their flying a little bit.

serene helm
#

I have seen a lot of good options for a troodon venom buff, for example stamina drain, thirst drain, make the target detectable trough scent by other troodons. Another good option would be make the target weaker, doing less damage (in all attacks). We clearly see that the higher the venom stage, the more the prey shakes, and it would make sense that the target gets weaker. It would make troodon not a 1 or 2 shot anymore

slate cape
#

Horde testing:
Pls bring back the hight from where the Herrera could jump from that we currently have in the public build. You took the fun right out of it.

somber bison
#

+turn down the sound of footsteps at troodon, at 60 kg the sound of footsteps is too loud compared to other dinosaur species
+stamina evaporates too quickly at pounces for such a small dinosaur

clear mirage
#

Dryo needs either a durability buff or speed buff to be more playable with other species

livid tree
#

Faster healing for lower tiers

Smaller dinosaurs could use faster HP healing compared to bigger ones. A lot of times a larger dino wins the combat simply because it has more HP pool and damage than the hunters.... sitting to heal and carry on the engage isnt an option, because you would have to do so for 20 minutes. So most engages are over quickly, either because the smaller tiers have no HP left, or because they are already dead (not to mention the prey always seeking for sweet spots to camp at).

Healing in combat is how in many games smaller tiers are successful. It's not really fun when you cant afford to do a single mistake or many of your hours are gone. That just leads people to play higher and higher tiers as they are allowed to commit more mistakes and still win.

cedar lance
#

When the deino is submerged at the bottom of the river, and moves, a small noise of water is heard that alerts the dinosaurs that are on the surface, and it's impossible to hunt them, please fix that (Horde Testing)

queen wyvern
robust vessel
#

deno should not be able to grab a pt while its skiming

somber remnant
#

A lot of people will disagree with me for sure but I think having more water access as deino would be amazing. A lot of ppl saying that they are happy that the are less deinos overall but seriously. What else you can hunt then other deinos and fish AIs. Deino has just one water spawn and everyone knows that nearby the spawn they shouldn't drink because of deinos. Also popular places are sooo far from the deino spawn so its almost impossible to hunt a dinosaur or a player that is not experienced.

magic burrow
#

same as above,and more water routes for aquatics,so it's easier to travel across the map. more river connections to other lakes and rivers to west side.

delicate lagoon
#

The game feels too dark to me, throughout the day I’m constantly using night vision unless I’m in a open field on a sunny day. I get that it should be somewhat dark on cloudy days but it almost feels like night time when it’s just slightly raining or cloudy. I think that the game should just be a little bit more vibrant/brighter.
I think it would be a easy but awesome change because this game looks amazing when you can actually see.

ancient plover
#

feedback on the hordetest. the hordetest has suddenly become EXTREMELY unplayable. 203 ping with 3 fps. yesterday was completely fine though

pseudo timber
#

Idea for night vision for moon phases:

Depending on the phase on the moon, night vision can be good or bad depending on the species, the phase would change every two days to the next phase in the cycle, and after one cycle is done, it reverses to the other cycle.

New moon: the darkest night type, it is very hard to see unless your night vision is good. The outlines for nv are close to the end of NV and for most creatures night vision range is reduced.

Cresent: slightly better than the new moon, nv is slightly further and edge of nv lines are a little further

Quarter: the half way point of the moon phases, outlines are a little further along with actual vision.

Gibbous: nv vision grows dramatically, and outlines are distinct. For nocturnal species some color is introduced.

Full moon: for the full moon, most if not all species nv change to a different version, which brightens up the surroundings dramatically, much like day time. Though nv isn't necessarily these nights as it's bright enough to see if your eyes are good enough. But it works much better when you use nv.

Why should this be the case?

I believe it would allow many animals with poor night vision for at least half of the night cycle would be able to see rather well, allowing for an advantage on nights like that, while also giving nocturnal carnivores and herbivores some advantage on nights where it isn't as bright.

Feel free to ping to suggest things or adjust the intensity of the moon phases

empty orbit
#

Stop bad weather from turning day into night, and night into complete darkness

upbeat osprey
# pseudo timber Idea for night vision for moon phases: Depending on the phase on the moon, nigh...

I second this, as it leans to fun realism rather than overtly unnecessary realism as it has been previously sometimes. This is exactly how it works in the animal kingdom, lions tend to have more hunting success on nights where the moon is at its dimmest. This could also be applied on an almost 4 day cycle, with it taking 4 days to get from full to new and vice versa. It gives both Predators and prey a reason to track the moon cycles and adds another fun knowledge based skill that can be applied to the isle.

lunar goblet
#

Make lighter creature faster in the mud pit.

coarse fractal
#

to fix "hotspots" like East Plains. Add a current migration zone marker on the spawn map, as well as a Sanctuary (as a spawn zone) within a few clicks of every migration zone. And make a Sanctuary at every Herbivore spawn location so they can spawn in and begin getting nutrients immediately. Then only overlap some carnivore spawn locations. This would let predators and prey know where to spawn for most action, and avoid it if desired. Also let diet plants spawn outside of migrations, and just bump the spawn rate at migration zones for increased player activity. Seriously, these are some of the biggest deterrents for me to play as a Herbi.

The other day I spawned in as Hipsy at RS I 12, only to find that the migration zone was in the Swamp East. So I just un-alived myself and spawned there rather than running the whole way. It would have been nice to know before spawning.

brave zenith
#

Either night is too dark in Gateway, the Ptera’s night vision isn’t good enough, or both. Either way, I’m getting tired of having no idea where I am the moment I fly higher than the NV range. Just flying over the void completely blind, and by the time I see a tree or some other obstruction in front of me, it might be too late to avoid it.

weary onyx
#

can evrima be an option on geforce i keep getting screen tearing and frame drops even though i have vsync on and a stable set up

keen belfry
#

nerf herrera's bleed damage

split fractal
#

If your dino isn't a cannibal and you kill your own species you should get a debuff to discourage toxic behavior or some visual marking so other players know.
Attacking a player who has already killed/done enough damage to their own kind shouldn't give the debuff, that way players can defend themselves.

There should be a debuff for players who make "meta" heards. Stegos and carnos in a group is incredibly op and not fun to play against, or herbis luring others just to kill them for their carnivore friend. They already can't make groups which implies the devs don't want them to heard together, this would just give players a real reason not to do so.

bronze wren
#

double the size of groups if you have been nested into said group. example ur at a max of 8 you can hatch 8 more to join you and thats the only way you can go over the cap, i tihnk itd be a good idea of starting a generation

viscid tapir
#

playing on raptor is pathetic, the pounce attack does not work at all against players. i just landed 3 pounces WIDE OPEN and each time i collided the other dino and immediately stood there

steep trellis
#

Please give poor pteranodon a sniffing animation while gliding, it doesn't even make a noise to indicate that it's sniffing either while in flight. I genuinely can't tell if I'm actually sniffing or just bringing up the compass more often than not.

boreal kelp
#

Potential Problems with Acro
Lately I have been going over each playable both released and upcoming to brainstorm possible ideas for fun (and for a future video on my YouTube channel). And honestly Acro was the Dino I had been dreading the most. But to start I really like Acros place in the roster filling the role of the semi apex terrestrial predator, with the only other carnivore in its tier being Sucho. It’s certainly above Allo and Alberto but not quite in the same league as Rex or Giga, really helps fill the gap.

So what’s the issue?
It’s grapple, that’s the issue. Now granted it’s not in development yet so there’s not much to say now. But the potential issue is how Acro could easily take down creatures so much larger than itself with its choke hold grapple, to where imo it arguably invalidates Allo or Giga since it does their job, at killing apex herbivores better, not to mention alone and not requiring a pack. Even deino is somewhat affected since it also kills its prey by depriving oxygen, only Acro can actually chase after anything being a land predator.

However, despite all of this I also can’t really think of an alternative hunting style that isn’t already taken by another carnivore. The choke hold does sounds fun, and it helps Acro stand out. The best solution I can think of is setup. Being able to land a choke hold shouldnt be so easy for something Acros size. For example, the prey may have to be knocked down before going in for the hold. Hopefully even Acros concept description seems to imply this, saying “if it’s able to get in position and topple its foe”. But anyways I hope some serious consideration is taken. Hope these concerns made sense to throw out.

TLDR: If Acro is a semi apex, serious consideration needs to be taken with its choke hold, regarding how easy it is to land

hearty raven
#

1-Dilo Venom should have a timer, same as the one you get when you have food poison, some times the wait goes over 5 minutes and its anoying not even knowing how close it is from finishing.
2-Your official site has absolutly no information about the game, you should add all of the diferent dinos stats such as max speed, diets, something such as information from the dinosaur.

thin grove
#

I find Gateway to be a great map. My only complains about it would be it being poorly designed for Deinos and maybe other future semi aquatics.

Most water sources aren’t connected (like they were on spiro) and crocs usually risk dehydration when forced to travel on land. Besides, Deino only has one spawn point which I hardly understand.

I know it isn’t suppose to be an easy creature to play as but at this level, it’s barely any fun due to how rough life it is.

brittle iris
#

I noticed that the water droplet effect on the screen is gone now. I'm not sure if this is just a temporary or permanent removal, but the effect looked amazing. It made some nice screenshots, and really helped emphasise that your dino was splashing through water, standing out in a storm, etc. I'd love to see it added back in!
If it was a problem with hindering peoples view, I'd like to see it added back in as an option with f10 at least. That way, you can still create those screenshots with the effect.

smoky acorn
#

Since this is "general-feedback" I will post this here:

Can you add a channel (in discord) called bugs/glitches where we (the players/community) can create a thread/forum where we can report/post our bugs/glitches we find/have found. I think this would make reporting easier and faster compared to going through the entire google Questionair. It might also reduce the ammount of duplicated bugs send in. And it would allow you to see who else experienced the bug or not.

blazing sentinel
#

Small Tiers walk sound (Dilophosaurus)

I had this opinion since Dilo was showcased and released, in my opinion Dilos walking/running sound (stomping) is way to loud for a Nighthunter.
It doesnt even make any sense that Dilo is same doing the same noise like Teno or Cera. As example Teno starts to make this noises when he is reaching subadult with like 1 ton, cera very similar. So why letting Dilo start to stomp when it is nearly in Adolescent stage with 150-200kg doesnt make any sense.

So please reduce the noise Dilo is making when Walk or running, to make sneaky hunts like in Legacy

sweet yacht
#

One of the biggest problems why players don't explore much and stick to hotspotz is because they just can't, they usually starve while they're out and they don't end up straying too far from known water sources. Herbivores can simply eat grass but carnivores have nothing. AI is completely unreliable in most areas.

dreamy pine
#

Rain in hordetesting is a bit too loud and during rain its a bit too dark imo

iron steppe
#

Can we increase all baby dinos FOV a little bit? It's way zoomed in.

woeful frigate
#

Ptera stamina regeneration time is really slow... too much slow. Can you make it a little bit faster? C'mon... 🐌

hot oasis
#

I feel like the broken leg run animation needs to be reworked or running in general not be possible while being leg broken like in legacy. Right now it looks like you are sprinting on the moon with the run animation just being in slow motion.

stiff veldt
#

This is of my opinion. But some creatures need to make quieter footsteps

Dilo for being fairly small gives VERY heavy footsteps and should be more in line with something like Omni or pachy

Carno is supposed to be an ambusher and can’t really do that when it makes loud stomping behind it. For something like Rex sure that makes sense but Carno doesn’t have the luxury of one shotting people with an ability. It needs quieter footsteps to properly ambush

While Cerato doesn’t necessarily need quieter footsteps I would like it for consistency

lunar goblet
#

Pls add counterplay to a Raptors pin, its op rn and almost unavoidable, spending hours growing a dino just to get one tapped isn’t fun.

hazy solar
#

Fix the horde test ping everyone is teleporting

umbral bridge
#

You have to be sitting down to safe log. When you log back on after safe logging, you're standing. I think you should still be laying down, or maybe even waking up.

random roost
#

request ingame names after you die so i can report hackers. and just good anticheat

gentle cloak
#

I was playing as a herera today and jumped down from the waterfall at South Plains into the saltwater pool and died. As you guys probably know, it isn't even that high, and the pool is quite deep (at least 8 feet). it doesn't make sense, especially because I was a herera with full health. Please adjust the water's impact to provide more cushioning upon landing so damage is reduced!

opaque saddle
#

Underwater nightvision is pretty terrible just now. I feel like im playing Metal Gear Solid Vr Missions with these weird outlines on everything but Metal gear solid Vr Missions are actually fun. 6.0 Was the last time Underwater night vision was even remotely good.

frail island
#

bring back old evrima map

iron peak
#

gateway is too big for only 100 players, it is this lack of players which creates hot spots which is why, in my opinion there should be 200 to 250 slots in the official servers

wary oyster
#

What about another dinosaur with a specialized snooter?
A dinosaur that can track people a bit differently, and maybe it can pick up "resting spots" where you lay down in one area for an extended period.

devout plover
#

General Concept: Migration zone visual indicator overhaul.

For carnivores, it would be kind of neat to have the generic footprint icons replaced with the footprint type of they prey that will primarily gravitate there. Being able to discern if you're following the migration path stegos and tenos instead of the rarely played dryos would be cool.

For areas that heavily overlap, just make the footprints a random assortment.

Obviously through normal play, over time you'll realize tenos are often in delta, stegos are often in swamp, etc... But it would be a nice QoL thing overall-- especially when more animals get added and migration zones get (inevitably) expanded upon.

pulsar merlin
#

Nerf teno's alt attack, or give it a cooldown. Doesn't make sense that a teno with 0 stam can spam alt bite like that it's broken as hell.

potent cipher
#

Heya, i would like to just suggest a pattern for Allosaurus, maybe something like this from PoT, i LOVE it SMMM ofc make it different but i love the striped pattern

karmic oxide
#

be able to sit when carrying food/bodies (not dragging) its too annoying you have to drop them to properly sit

untold radish
#

Could we get the ability to use the "TAB" function for looking at our stats and stuff while moveing ? I think this change may not be that difficult (im no dev/programmer so i dont know, just assume it) and could be a quality of life improvement. Be able to check your health or any food/water/ nutriens percentage while running (maybe away) could mean a lot to some since standing randomly still 'cause tab it is aint that cool ( ' - ' )

lyric crescent
#

Make lightning more dramatic to enhance fear

opal niche
#

Let Petra’s gain stam slowly while latched onto something. Same for herreras as well!

soft fiber
#

I really like to play croc. It would be nice to fix so maby you can be 3-4 crocs in one grp. Stegosaurus can be 4 if im right and crocs only 2. Would be awesome if you can fix that. And maby have more restarts on the servers? Thank you 🙂

brave cypress
#

Can we have a specific Horde Test Discord Channel? (Just under the official servers, where Evrima servers are and the legacy ones)

proper meteor
#

Horde testing branch:
i was getting 150 ish fps then all of a sudden my fps just dropped to 60, relogged and it fixed it. didn't change any settings just relogged so think this might be a bug. also relogging in causes you to have a fracture still

harsh fern
#

Now that we’ve established that global chat functions on the hordetesting server, could we disable it until it’s moved to the main branch really

vale violet
#

So, hear me out, symbiotic relationships. It doesn’t have to be between players but at least something between an ai and players. Like an ai that will watch your nest for intruders in exchange for food, or ai that follow a herd, flying types landing on the big guys and eating insects off of them. Just some kind of interaction between the animals that isn’t just fighting

versed wren
#

Global chat is nice

slender gorge
#

Tracking could use more improvements. Footprints showing age and how long it's been there for, fresh or old. And smelling blood only highlights it with a cloud, but this could be better with a small red odor trail that points towards the next direction, depending on severity. This shouldn't lead exactly toward the bleeding prey, but it'd make getting away from battles with high bleeding a little more punishing as I found out it easy to flee into very dense bushes and forests with high escape chances, as you can only see highlighted blood when sniffing but not seeing the next clues and whereabouts. Footprints could also leave odors, and this can be tied to dusting and swimming to clean off or wallowing in mud to mask your scent. This was a very difficult mechanic to balance in legacy. But these are a few ideas you could add however you see fit.

wary oyster
#

Not sure when you added the ability for Hera to F call with left click, but thanks!

normal tulip
#

Allow us to sit down with food? I dont understand why we cant.

(Bonus: Decrease the reply time 6 hours is way to long, please make it only atleast 3 hours)

tame pine
#

For the love of god. Please fix the waterfall trap At water access😂

buoyant nacelle
#

Just like with Legacy, I personally would love to see nest invites while ingame come back. It's a hassle trying to nest someone while in a server especially because they need to kill their dino and come back. A simple invite with a warning saying they will lose their dino would be great

torpid patio
#

Carno is 3 times the weight of an omni but is faster in the water. Please make it make sense

steep trellis
#

Consider a refurbished V3 if you ever so choose to do more maps. 👉 👈

neon shale
#

Crashes should be like your number one priority fix rn.

steep trench
#

For the past month, I have not seen anyone when I wasn't on the north east part of the map. I really think higher player counts should be considered.

worldly quest
#

can you please make the claw attack for beipi a pure right click instead of left click on land and right click in water, it feels really when going in and out of water clunky when trying to defend yourself

upper silo
#

the isle now is looking really good but gameplay still needs improvement,like new ai that not gonna be free food i mean carnivore ai that gonna attack players like cera ai or velociraptos groups ai its gonna add more horror aspect too the game and more survival aspect its gonna make game look more fresh and not just afk simulator

wary minnow
#

more clean days. fog, storm days are more than clean days. it's not good to look and also not good to play

raw violet
#

Tenonto's thirst is going down way too fast, as a dino that is agile and has stamina to cover long distances, jump and fight if needed he loses water pretty fast... I think his thirst should at least slow down when resting or walking.

quartz swift
#

cera should be on carnos preffered diet. They are meant for eachother

vale violet
#

Human missions that are scientific in nature, like keeping track of a herd, finding and observing nests, setting up trail cameras, collecting a specific kind of dead body or a piece of one, soil and water samples, ect.

slow comet
#

FPS on the stress test keep getting super low, going from 100 fps - 2fps within a couple mins should really be fixed

primal egret
#

I understand that global chat was enabled for testing purposes, but I think it should be disabled. Also, I haven't even played the hordetest. I know how global chat is.

final basin
#

Collision boxes of the new assets. Rocks and trees. The first one does not need any description, 2nd image is my stego unable to squeeze through these 2 trees, their boxes are like 2-3 times bigger than the mesh itself.

quaint oriole
#

Prevented use of corpse thrashing when dragging. Please revert this change, it was pretty nice to have.

willow ridge
# split fractal If your dino isn't a cannibal and you kill your own species you should get a deb...

I think it would be a cool idea if we simply allowed non-canni dinos to have a 'weird smell' if they cannibalize or land too many hits on someone.

It makes me think of how sometimes, when there's a serial killer or something, or a murderer, it's not always obvious, but for SOME of them, they just seem 'off' and people can tell. I think it's our social instincts, fine-tuned to this sort of thing after living with it for so long. Crazy people are creepy to us, for this very reason. Since in real life you can't always tell, maybe the 'weird smell' would only last for a few seconds.
I know we have the 'muscle spasms' and those are great, randomly attacking is just the right, occasional, small clue. But it doesn't work on herbis who don't eat the kill, it only works for, say, a raptor who ate raptor meat.
It would be cool if we had some herbivore version. It should be something small and perfectly faint like that. Maybe a smell is the wrong way to go but it was my first thought. Maybe they should just twitch sometimes, rarely.

I mean, if raptors have been pack hunters (like humans) for generations of their evolution, I don't suspect a solo raptor-killing raptor to be an especially mentally stable individual... And I would say the same of a solo pachy-killing pachy.

somber remnant
#

I got an idea. I think this would be reaaaaally useful to be honest. If I could I would add a percentage of health like it was in past. Sometimes when i fight and get bit like 3 times then I think i am dead but once I decide to actually fight back and not think abt death then I die instantly. And if I could see my percentage it would make battles and etc. Way better

west hamlet
#

Might have shared my idea before or someone came up with it already for that my apologies, upon eating and canni your own kind on a large scale or one too many your skin becomes vibrant and lets say a red? skin... much like GTA for example your mental state is putting a bounty on your head for killing too much.

flat flicker
#

horde testing : I do not think performance issues come from ai. Currently having 9 FPS, very suddenly, despite having around 70 for a whole hour non stop. No problems on my side, computer perfectly working the same as before the performance crash.

boreal kelp
#

I think I may have solved Acro
A few days ago I made a post establishing potential problems that could come with Acros choke hold grapple. Assuming it’s a sub apex, I personally thought that, if badly executed, it could make Acro too powerful. Like it can supposedly solo sauropods.
My main suggestion for Acro in my previous post was that it needs to have proper setup to achieve a successful choke hold grapple. I think this setup should be that it needs to knock down its prey, like the knock down animation all playables have. To achieve this I think Acro should have a charge like Carno. It would appear like a shoulder ram, and like Carnos charge it requires a certain distance from activation to knock down a target of a certain size. This distance is more lenient against smaller targets, but once we reach apex size targets it needs to be farther, and most importantly Acros have to ram them from the sides for a successful knockdown. While the prey is in the middle of the animation getting back up, the Acro has to lunge onto their head to start the choke hold, which in some ways functions like a spar. But of course assuming you have the edge on stam, you have your kill.
This in my opinion is the proper setup Acro needs. It requires timing and precision as both the charge and choke hold drain stamina. The bigger the target, the harder to take down. Sauropods especially would require that the Acro drain their stam before going for a choke hold, as one on full stam would simply buck it off. Bigger dinos may even need a lower stam level just to be knocked over (sauropods knockdown animation could just be them falling to their knees instead of a cow tip). Acros could also have good NV (only JUST better than most apexes) allowing it to swiftly and quietly take out solo players at night, pairs well with its catlike hunting style.
To balance Acro, its mobility is BARELY better than proper apexes, below average bleed resistance (hates Gigas), and mediocre stam, among others.

fossil acorn
#

Remove these trees from coastal biomes, I am pretty sure they are only meant to be found on high elevations. Accuracy is very nice in a game like the isle TI_Perfect

Besides, the normal palm trees that are found in east plains would work here too.

tribal raven
#

add back the little envelope to signal new messages in channels like there was in legacy (hordetest)

sonic quartz
#

if we cant have the heart cant he heart monitor have a hover-over popup for the % of hp left? its more risky to check for a percent (like stomachs) than it is to just tab in and out

shrewd tangle
#

What if Hypsi juice was more potent? Repeated blindness can make your vision worse over time. For example, your depth of field gradually becomes more shallow to show that your eyes are irritated.
And perhaps to restore your vision, you simply just have to wash your eyes by going for a swim.

sonic snow
frosty linden
#

Game runs smoothly on max settings in 4k with 100+fps. Map is amazing. I would love to have AI herds of dinosaurs around, to give the island more general life. a big bonus would be if you could join these herds as well, but its not a must. Otherwise i think that standard AI (even though hoomans will come at some point) take away a bit of the fun. I'D prefer if there are just AI dino herds you can fight or AI solo dinos, giving it a bit more immersion.
Also: maybe you can open up 2 different types of the isle in the future. One where its heading like now with humans and stuff, and another one pure dinosaur survival during dinosaur time. with no humans or modern AI (Boar etc)

tribal pilot
#

Make that if you're a big enough you can kill a compy by walking on it

ancient plover
#

make pteras drop organs. its so annoying!

placid nimbus
#

I think it would be cool if the track “welcome to the isle” would play when you first spawn in. Only the beginning part tho cause the full song is waaaay too long.

obtuse ivy
#

All pinning attacks should require either a large size difference or for the target to be super low on stamina
it not very fun to just be pinned immediately and die with no way to fight back

pins should only be a finisher not an attack

safe mirage
#

Please do something about herbivore migration zones. I hate that I can never play as a herbi since every time I need to eat, I of course have to go to a migration zone. Whats always waiting for me, cannis. I don't think once playing a herbi I have ever made it out alive since there are always canni packs who will hunt you down, even if you aren't doing anything. At least put some kind of food source that gives diet around the map so herbis aren't forced to migration zones all the time.

half dune
#

My buddy has this underwater glitch where his nightvison does not outline anything under water. hes tried redownloading the game and other things but nothing seems to help. ive had it happen to me before a long time ago but it somehow fixed.

fair helm
#

alr so i was just discussing about the heart topic, i've checked all sources that i could and...

the reason the heart was removed is because of metagaming, as it let you see the exact amount of health you have and thus encouraging going for a last hit while you can tank it to then leave or keep fighting. let me explain why this is an absolutely nonsensical view

if you really want to remove metagaming, why can i see how much food i have left? why can i see how much stamina i have left? why can i see how much water i have left? those are key aspects, but ain't health more important? why can't i see it? wait, hold on, i actually can! i can figure out an approximate or exact health % based on how much blood i have around my screen, my scars, the intensity of the blood, and my bite force. ain't that metagaming as well? well, it's essential, right? if i, as a raptor, have 32.5 bite force, i'm either on 5% health or lower. i'm using irl knowledge to determine my character's status, therefore i, by definition, am metagaming

my point is that you are never going to remove metagaming. it's impossible. you need to see how much blood, water, food, diet, etc you have left, and you use indicators to figure it out. not only that, but you can already know your health by other means that's not a heart, and it doesn't take longer than 2 seconds, so we, in short, still have our heart, but in a different manner

the view that you should keep all indicators but the heart is nonsense, the health is as important as anything else. however, there's an issue with our "current heart". few people know how to figure their health out, which makes it just stupidly unfair for some to gather the most essential knowledge by months of experience. because of that, i am asking you to slap the heart back and completely change the system so that, if you really don't want it there, we may not need it. but, until then, keep it, it's essential knowledge

attached pic, the epic metagaming

turbid locust
#

dont bring back global chat. there is a reason they didnt bring it over from legacy

grave rover
#

Counterpoint: just make it a server option (which it is). There’ll be plenty of servers where you don’t have to worry about it.

lost rapids
#

Hordtesting :I went in and got a great 60 fps, I was very happy, because it's higher than my usual rate. My grass was missing (partially, there were fragments of grass as if during a long-distance loading), there were no bushes. After five minutes of the game, I moved towards the east plain and got 30 frames, then 14 and then I looked at the slideshow. It's not playable right now.
I saw the optimization, but it is not stable

manic fox
#

bring back NE plains spawn to herrera plz

oak prawn
#

If it fits the design idea give Baryonyx and maybe Sucho an abilty to have polarized vison to more clearly see into water to some extent.

keen belfry
#

adding global chat was a good idea. thanks devs

valid orchid
#

Mantle Ability for non jumping dinosaurs: For objects that generally lead to an "/unstuck command" Add a slow mantle ability to non-jumping dinosaurs. Example being, A full grown dilo can slowly climb over a 4 foot rock, instead of being stuck behind it. Keeping it slow, as to not be abused for a quick way to get a jump on dinos that rely on height advantages. but at the same time, keep it quiet, so it could add to great ambush moments. Keep this within reason though, obviously, a rex or carno shouldnt be able to climb much of anything that their feet would not naturally be able to reach and pull themselves up onto. Also, as for horde test. Game running smooth for an hour, then frames drop to half, i adjust settings, then revert them to what i just had, sometimes fixes, sometimes doesnt, then reboot the game, and all my graphics settings have changed again, motion blur enabled out of no where, even though it says its not.

winged atlas
#

I would love the return of the saliva coming out of the dinos mouths while roaring and when we sniffed like in legacy

plush yoke
#

hear me out bring the old stam system back herrerasaurus doesint feel like how herrera should same with tera

forest torrent
#

Stop making holes that you fall into and cant get out so you have to waste 40 minutes to dehydrate or die of starvation 🙂

queen wyvern
#

This time around, y’all nailed nighttime. Please keep this sort of lighting!

woven quest
#

Please add a Respawn button as a last resort when the /unstuck command doesn't work and waiting for your dino to starve/dehydrate to death takes too long.

gloomy latch
#

Practice/play fighting for hatchling siblings and parents.
E.g. Omni's can pounce each other to learn or practice pouncing, Teno's can tail slam each other to learn or practice tail slamming, Dibble's can ram each other (or whatever their signature attack becomes) to learn or practice how to do this also.
This would also help stop nest griefers from destroying nests and ruining players' games.
It would also give siblings something to do other than wait to grow and move to different food sources without the negative effects of attacking each other.

proud cargo
#

Adding a diet that says "Hold E to Beg for food" to the diet screen when your hatchling born from egg? might help the new players who dont know

somber bison
#

horde testing, do i need to say anything else?

surreal token
#

Add the ability to TURN OFF Motion Blur,

It makes the game look so bad especially when you're a adult and a tiny spawn is running from you, it's literally ghosting x1000 on a monitor, it looks so bad on this game... Stop enforcing it on the communtiy

north crag
#

If you look at the angle at 4 a.m., the falls glow red.

proper meteor
timber fossil
#

Although the lighting has been significantly improved overall, and the game is indeed much prettier than previous versions, you can see that it's still not perfect.
The contrast between light and shaded areas is still huge. The print shows that the shadows are still a black hole that absorbs all the light.

dreamy pine
#

Baby deer sound might get very annoying after a while

fringe obsidian
#

I just want to say I really appreciate the addition of Herrera’s pounce icon to the water’s surface, combined with Herrera’s pounce now affecting swimming targets. It’s greatly improved hunt and gameplay potential and I haven’t notice anyone else mention it yet.

I’ve noticed a small bug though; when dragging corpses out of water, the physics on the corpse goes nuts, building lots of energy and possibly even flying off like a coiled spring when eventually released.

Pouncing swimming prey is nearly perfect, thank you.

gloomy latch
#

Flash floods, and swollen rivers and lakes during thunder storms or even long periods of constant rain! There are already a lot of areas that can help with this kind of thing, such as the trails south (i think) of the NE lake. Apparently there is also a water displacement asset in UE5 which may be able to help with this. Maybe, I don't know how it works lol

vale violet
#

Stegos and their back plates, I think a lot more, aesthetic stuff that can be done with them. Here are some ideas. Babies starting out with nubs and growing their back plates by the time their sub, Elder stegos missing a back plate or two, the plates changing to a super bright color after doing the threaten call 3 times in a row(threat display), maintaining the plates by rubbing off an old outer layer like a turtle scute.(the fallen scute could be an item the humans could use) ect.

scenic briar
#

Pls fix the galli skins! They have been dirty for so long. pls remove the dirt TI_LetsGo

flat flicker
#

Game is unplayable for small sized carnivores without ais. Players are way too phew compared to the map size, and most of them play quietly

flint canyon
#

I'm so frustrated!

I've stopped playing The Isle for about 2 months, just to comeback and see, that still NOTHING changed.

  • night is too dark
  • day is too dark (80% of the day I need to turn the Nightvision on)
  • invisible barriers when trying to get out of the water
  • some dinos still are too fast too thirsty
  • many diets still not implemented
  • storms are way too loud... STILL
  • many soundbugs

It's great to hear, that you are testing many stuff on the Hordetesting Servers, but from time to time you should implement some of the approved stuff into the normal servers...

Again, I love The Isle, but I hate your attitude devs... REALLY HATE it!

stiff veldt
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Larger herbivores like Stego and Trike should consume MORE food than they do now. A single migration zone should only be able to support at most 2 of these larger herbivores as they should consume most food making zones move often

Why? Because it makes smaller herbivores want to get to the zones first before large herbivores come in. Consuming everything. This even puts them at competition with each other at younger stages. Some Galis might attempt to kill off a juvie stego before it gets too big because they don’t want it growing to consume all their food

More natural Herbi vs Herbi conflict is always welcome

thin grove
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Add a large Salamander AI.

Bullfrogs are a great snack but only for small animals. As for big ones and they aren’t a sustainable food source. What makes these work well is their option to be on land or in water, giving food to both terrestrial and aquatic creatures.

Either a prehistoric or modern salamander works. Bonus: make them able to burrow for Deinocheirus to forge up.