#phase-two-archive
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Trike Morph:
(WIP) Dilo Morph:
(WIP) Pachy Morph:
(WIP) Troodon Idle Test:
Troodon Sneak Peak:
(WIP) Utahraptor Eating:
(WIP) Utahraptor Pounce:
https://www.youtube.com/watch?v=aRRav_p-GQk&feature=youtu.be
(WIP) Dryosaurus Remodel:
(WIP) Magyarosaurus
(WIP) Beipaosaurus
Troodon Concept Art:
Minmi Concept Art:
Hypsilophodon Concept Art:
Tenontosaurus Concept Art:
Before & After:
Female Steg
Felt cute. Might add physics later.
:Oviraptor: Concept art
Oviraptor will be playable
Homalocephale - uncoloured Concept
I was told to put this here.
Not all animals will be able to swim under water, the utah won't
The Isle Recode Development
^ Image above is a Herrerasaurus
Are you going to save your baby or what!
(PS: I use random textures)
That was a mistake Mr. Utah:
https://cdn.discordapp.com/attachments/626862728845328395/667930930748588033/Utah_Pounce_Trike_Horns.mp4
poor Compy:
https://youtu.be/rF4Ctq4QQg4
The gold boy
Thanks for getting us to 21k on twitter. https://twitter.com/ParadymSh1ft/status/1220525623409430528?s=19
Starting an animation from scratch yields better results than sticking with the first attempt. This one is twice as long as the old one. Haven't decided if this is final. 
I've asked Don for some high resolution shots of the new map for background purposes. :) have this though.
Friday Stream: https://www.twitch.tv/tessarofilipe
Slow motion: https://youtu.be/P0saFM0TRCo
Normal Speed: https://youtu.be/6X92T5c6ddE
Don said I can show you this. https://www.youtube.com/watch?v=dCuJJLPOEeM
Wizardry in motion. https://youtu.be/KMCnb6C4FMA
I was sitting on this with the intention to send this badboy out over something else but you've been good so have some Nest Building updates. https://www.youtube.com/watch?v=RkJz4nPDeZA
You get one thing from our meeting today, maybe two if you behave and don't make our blues, yellows and oranges work too hard. https://www.youtube.com/watch?v=8tVqfA6aqRc
I've teased, cajoled and messed with you guys about this specific prototype for a week now. Enjoy this very early taste of the new gliding mechanics. https://www.youtube.com/watch?v=h9ktXs0JECA
@lament plinth is still iterating flight stuff, we have two different takeoffs showcased here for you to eyeball. Ground Speed is still going to be dialed in. https://www.youtube.com/watch?v=aD4r14Ymbs0
Kissen is still iterating on this one, but I've got some more Tenonto goodness for you. You'll only get more stuff like this if you guys take the aggro level in #401464048610312195 . Relax Friendos.
Audio Wizardry...
Initial prototyping on Puking.
More animations done by our wizards
Shouldn't have gone on that bender. https://youtu.be/X16q01Mn-bg
Our mapping team likes to build things that make the prospect of playing a humanoid and the idea of standing in the open and broadcasting till you get mauled from the jungle.
I was gonna post that. You monster.
They literally just fought over who got to post that one just now.
Dossier, Character Reference, Sometimes you just need an idea of how to characterize our animals...
sent from within the box of shame since I posted the wrong thing
This has noise attached to it, I wasn't warned and it scared myself and my cats when it blasted over my speakers. You were warned!
Kissen wants you all to know she keeps her promises.
Above is the "Minmi paravertebra".
Also known as a bad animal.
Tiding you over so you stop stalking our steamDB look at how damn cute this is.
I wish my eyebrows were this cool
Alternate title "tHEy cANT do fEAtHeRS in THE iSle"
You guys really do love this thing don't you.
Kissen over here encouraging me to spoil you. It's cute tho.
This isn't a Gundam, it's some kind of herbivore who ate the wrong things or...something.
I was being bullied.
Take this instead
A warehouse concept produced by Tap as a reference for our new Environmental Artist.
Creepin, with some visual showcase of some cool environmental features.
More environment, new trees for the swamps.
As promised. ๐
Do keep in mind, that some animations are subject to change.
Shhh, sniffing for Docktahs.
I'm going to be gone for the weekend and I'll be back tuesday. Behave and be a little kinder folks.
First rough up, lots of standin texture work here for the Harbor Master building.
Taps wonderful interior concept work for the Harbor Master building. A focus was put here on making these things as robust as possible so they could survive presence on the Islands with minimal human maint
According to Saoul since it's not a Troodon the cuteness measurements are reduced.
Some sneaky devvy boys tooling around on Todays build. We've still got some LOD tuning happening but I shared some of these with Boosters chat while we were talking about stuff and felt I should share the smattering of screenshots I took from QA. Including when the team ATE me like a bunch of monsters.
Black bars is name censorship, so you guys don't harass our QA people.
I was having fun hiding in the grass.
Sneaky raptor boy.
So, as I mentioned a few days ago, I wanted to do something a little fresh for everyone and Dondi said yes! So here goes!
Up until this point, everything you guys have seen has been content that was already in production ages before you actually got to see it. But this time, I wanted to take you all along for the ride and update you on something that's being created, at each stage of it's development. Depending on the reception, this may be a trend we continue. But naturally that will be per our discretion.
Here's what to expect:
Concept - Model Creation - Texture Concept - Rig Process - Animations
Danger Floof is returning with a vengeance! ๐๐พ
We've got some of the Troodon things coming to the forefront since it's one of the new animals and we wanted to showcase some of those animations.
Tenonto Threaten
Just a utah waiting for a tenonto to try and eat the bush.
I hear you say, "Paradym, WHAT does QA actually do?" This utah didn't have permission to buzz the tower. https://streamable.com/4gkphr
Another of Tapwings amazing concept reference sheets of some adorable little eggy boys.
Let's hop onto the next teaser shall we?
We spoke about hunting for ambient animals in our last dev blog and today we wanted to present to you our growing aquatic roster for those pesky piscivores.
Today we wanted to show off the Deinosuchus in it's natural habitat with some of our new eel grass for swamp related ambient plant life. Ikarop and his team have done an incredible job building this environment we look forward to you getting to explore everything they've built while you lurk in the murky waters.
We hope you like this sick addition to the game... Hopefully you'll be able to stomach it better than our friend here. https://youtu.be/Cz1J99Pj_OA
Kissenkitten is hard at work making sure Magyarosaurus is in peak condition to contend with the other inhabitants. Animation subject to change.
Hey. We are working on some desktop backgrounds. Here is the first taste of what the future may hold so that you guys stop asking me for backgrounds ๐
Hey Islanders, check out our catch of the day!
Let's show some hype for the Hyperendocrin! Another magnificent concept by the extremely talented Tapwing.
Hey gang, I managed to smuggle something out of the meeting for you guys.
Let's take a peek at another awesome concept by Tapwing!
Hey gang, I'm putting the images from our latest DevBlog into this channel so that it's easier for you guys to view them.
Think it's too late to call a paramedic for this Parasaur?
Hey gang, it's pretty early in the day for most of us... But I figured I'd share a little something here.
I know you guys like to monitor this channel, so I figured I'd share a little something from our extremely talented human environment Modeler VisualTech48!
Hey everyone, check out these rough thumbnails for a utility building/shack. Another awesome little piece by Tapwing!
We've got a lot on our plates, unlike this Stegosaurus who simply wallows around.
Lately our river details have been rather murky...
Just gonna drop this here...
This may be against protocol... But I have a new image for you.
I heard you guys like skulls.
Let's wake up this channel shall we?
https://www.youtube.com/watch?v=RlF2R_AFa8M
Time to showcase some more awesome work from the extremely talented Tapwing!
Don't think I forgot about you all tonight...
Take a gander at this angry little fella! Note: Keep in mind this is a work in progress animation.
Let's check in with the Hypsilophodon again! Note: You may notice some yoyoing in the loop from 3Dmax. So that's why you hear some sounds that aren't synced.
Just to clarify again, you may hear some audio weirdness/yoyoing in the loop from 3Dmax.
Managed to acquire a little extra phase 2 for you all. See if you can spot the differences from the previous attract animation!
Let's take a gander at some neat minmi concept art by the amazing Tapwing!
You know what, let's put something extra in here...
Work on the Hypsilophodon continues!
So I heard you guys wanted to hear the Oviraptor in action...
Let's take a gander at the Hypsilophodon when it's not limping!
So I figured I'd give you snag two clips for you guys, to make up for last week!
Just an added note: Keep in mind that much of what you see in this channel is subject to change, or still in active development.
Work on the Carnotaurus continues! You don't want the Hypsi's nasty gunk in your eyes.
Didn't want to let this channel idle for too long.
A little update to the running animation, let us know what you think!
I think I've spent a bit too much time fishing for puns, so here you go!
This channel has certainly been quite busy lately, it's not even a Wednesday. Here's a look at the Protoceratops & Kentrosaurus!
Rest assured we're hard at work, unlike this sleepy Carnotaurus.
A couple of concepts that I know you've all been eager to see... Let us know what you think!
I've got another angle on the Acro for you all!
Taking the images/videos from our most recent DevBlog and putting them here for easier access.
Let's drop a little something in here... Let us know what you think!
Figured I'd spit something extra into this channel.
https://www.youtube.com/watch?v=3tUdNDXkhpw
Here's another one of Tapwing's concepts! Be sure to check back here later as I'll be posting the wallow animation for the Carnotaurus.
As promised! With a couple extras. NOTE: These animations are still in development.
NOTE: This broadcast animation is most likely going to be angled further forward
Hey Islanders, I'd like to share some neat pictures of Update #2, taken by our diligent QA members during their playtests.
"Can't you just release the update already?!" Uhhhh... ๐
Thanks for breaking the game again, @wheat fern ๐
(Carno in this video is a sub carno)
I've got a little something for you all to snack on.
So that you're all aware, your feedback is definitely heard and put into use! Here's an in-game screenshot of the Carnotaurus sitting, which I'm sure you'll all remember is a significant adjustment from the animation we first shared.
I don't think this guy is sleeping...
I'll also share a better look at its various growth stages.
We didn't have bugs until QA touched the game. ๐
(Okay that was a lie but still...)
Figured I'd share some more images, this is from a QA playtest that is happening as I type this up.
Here is a little clip of some shenanigans that took place during tonight's QA playtest. @quasi bay had to face the hordes...
https://www.youtube.com/watch?v=pmZR4a8Wq4k
A common question I see... "Is Stegosaurus going to be underpowered?"
https://www.youtube.com/watch?v=ZakZRYV7dVk
Our "Chief Shutterbug" @wheat fern made me proud with this one...
Get down from there, @elder raven >:(
I think we can share another image from @wheat fern
So I've got a few things for you all today, first off... Let's take a look at Tapwing's Ceratosaurus concept!
I'll have more for you all momentarily, as I'm still in the meeting right now.
So I managed to smuggle out another little thing for you all... Let's take one of the Pteranodon's Work in Progress vocals!
https://cdn.discordapp.com/attachments/691372159573950506/783779689177022535/unknown.png Great one from @wheat fern
Thank you, whichever user that found this bug before QA did. I'd like to say this was just a promotion for AoT S4 but I'd be lying... ๐คฆโโ๏ธ
Yes, they also produce titan amounts of vomit. ๐
Uh oh...
I've got another pterrifying concept for you all!
Look who convinced me to share another image. @wheat fern
Remember that broadcast I showed you a little while back? Well it's not just the broadcast today.
So I heard you guys like the Deinosuchus.
This should all give you a little hint of what to look for.
Chomp.
The team's focused on hit registration and desync issues at the moment. More on that soon โข๏ธ
I hope that these images will give you all a better look at the increased size of the Deinosuchus!
So I've got a few things for you all today! You'll be getting two right now, and something else later. ๐
First off, let's dive in headfirst with Tapwing's wonderful Pachycephalosaurus concept!
It's been a while since we've shared one of Fred's pieces. Let's have a look at one of his map concepts!
Reposting this one since it seems to have gone missing from this channel.
I've got a pterafying clip to share with you all.
So, you know those Elders we shared in the last DevBlog? Have some more.
Just sharing a pterable image from our dev discord, a bug turned mspaint doodle.
Tell us what you think of our Megalania concept!
A highlight from tonight's playtest. Obviously a huge WIP, since there's more bugs in here than I can count on my fingers but thought you'd like to see it anyway. ๐
Now everyone knows your tactics, @tawny moss. Sorry.
Everything in this game insists on flying and I don't know why. 
Day three: The Pteranodon's still don't suspect a thing! 
You can ignore the white pillar. It's for QA testing, not a lore thing... 
Caves? โ
Redwoods? โ
Reintegrating a version of a fan favorite map inside of Spiro? โ
Not even putting it on the roadmap because Dondi didn't tell us?โ
Update... 4? โ
We'll keep you updated as we get updated. https://t.co/rlrk4nTfmZ
๐
So I know many of you have been asking to see more of Fred's map concepts... So I've managed to smuggle out a couple more.
Remember how I said everything wants to fly in our game? ๐
DevBlog isn't the only thing that I've got for you today. Notice anything different at the end of the Utahraptor's growth cycle?
So I heard you guys like the Dilophosaurus.
After seeing your reaction to Fred's awesome map concepts, we figured we'd share a couple more!
I know it's not Wednesday, but I know that quite a few of you have been asking a lot about the Baryonyx.
What do you guys think of Albert?
By popular request, I've smuggled out another one of those map concepts you've all enjoyed.
Also... I've a Gallimimus concept for you! I've gotta say, the Oviraptor has sure been in some unfortunate positions in these most recent concepts.
So we've shown you map concepts. It's been a little while since we've shown you the map itself...
It would seem that Filipe has found himself a nice little hiding place for a young Deinosuchus.
I've got a few things for you all today. Be sure to let us know what you think! First we'll start with the Shantungosaurus concept.
Aaaand a little juvenile Beipiaosaurus.
Also I think this Pachy might have something in it's eyes.
It's been a little while since we shared a peek at a couple of Fred's map concepts!
Let's not forget that buildings will soon have interiors...
Hey Islanders,
I've got a little extra for you all today. Seiza has put together some wonderful images that you may find to be the perfect wallpaper for your desktop background!
Just to add onto the above post, as the original message at the top of these images was apparently not enough. These are images put together for you to use as desktop wallpapers/backgrounds, etc.
So I heard you guys like Quetz.
That's not everything that I have for you... Let's take a peek at what Jace, our new Level Designer has been up to!
Let's take a look at the progress of our human structures...
I'll also share one of those map concepts that you guys seem to like so much.
Nothing new here, just something we thought would be super neat to share! Some of you may remember this old concept image made by Tapwing, involving the Utahraptor & Deinosuchus. Seiza decided to see if she could recreate the image in-game... Tell us what you think!
It's been a little while since we showed off some of what Jace has been up to! Remember those beaches we showed off? Let us know what you think of these additional improvements.
Shall we take a proper look at the Community Creature? Introducing... The Deinocheirus! (Moving this over from the roadmap channel)
Besides these two map images, perhaps we should share a little peek at things to come in future...
๐
Nights! ๐
A little bit late, due to some unforeseen technical issues with UE4... But I've managed to source up a couple of new images for you all.
<@&864460614751354921> What do you think of these new plains at night?
<@&864460614751354921> It's time for another one of Fred's environment concepts!
<@&864460614751354921>
<@&864460614751354921> Let's take a look at some of our human environment concepts.
And why not a little bit of Jace's work to follow suit?
<@&864460614751354921> Jace is working his magic yet again... Recognise this location?
<@&864460614751354921> It's been a little while since our last human environment posting...
<@&864460614751354921> https://www.youtube.com/watch?v=aQIf0zpUoC4
isle โโโ. Inhabitant species: Pachycephalosaurus - Retrieved Research Footage.
Incident report: There was significant interference with โโโโโ signal, allowing one of the recorded Pachycephalosaurus to kill research crew that was out in the field. Absolutely under NO circumstances should the โโโโ be interrupted during live research.
โTeam rec...
<@&864460614751354921> It's been a little while since we last mentioned the Austroraptor...
Yesterday I shared an image of a mud-covered Deinosuchus striking out of one of our new mud pools, just putting it here as well so people can better access it.
<@&864460614751354921> Hey Islanders,
Starting now, I'd like to take our Phase Two posts in a whole new direction. What specific content would YOU like to see posted as part of a future Phase Two teaser? Let me know in #phase-three-requests
<@&864460614751354921> I heard you guys wanted to see some Ceratosaurus animations. Please keep in mind that these animations are all work in progress and not finished.
<@&864460614751354921> Hey Islanders,
I've got two more clips for you tonight, showcasing some new improvements/functionality that will be arriving as part of the next Mechanic Test patch.
And lastly, herbivores will now be able to carry food and swallow it!
<@&864460614751354921> Is your species too small to knock the fruit down? Well... You'll find the new herbivore grabbing is particularly useful when combined with those high jumps!
P.S I'd also like to point out that each and every fruit is interactive, meaning that you can individually pluck/bash off all of the fruits from a bush or tree. And they'll regrow overtime.
<@&864460614751354921> Let us know what you think of this Work in Progress/Subject to Change Beipiaosaurus idle.
And... I'll leave you all with the concept of the Protoceratops!
<@&864460614751354921> Here's a first look into some of the work in progress animations for the Troodon. Keep in mind that everything you see here is subject to change.
<@&864460614751354921> Here's a couple examples of our heatmap in action! First off we have the Deinosuchus and their activity for the past twelve hours!
And lastly the movement of the Pachycephalosaurus for the last twelve hours.
If you'd like to learn more about the heatmap and why it exists, I'd suggest checking our latest post in #announcements
We'll share a couple more, such as the Carnotaurus.
Seems like the Pteranodon aren't too keen on using those wings of theirs.
<@&864460614751354921>
<@&864460614751354921> Hey Islanders, it's been a little while since the Acro & Anky paid a visit to this channel. Here's a peek at their final skin concepts.
<@&864460614751354921> So I noticed that some of you were also asking about the Baryonyx and Deinocheirus.
<@&864460614751354921> Our animators continue to make progress on the Troodon. Let us know what you think of the wallow! Keep in mind that everything you see is subject to change.
Happy Halloween Islanders!
<@&864460614751354921> It's been a little while since we last shared one of Fred's environment concepts. Take a look at what we've got planned for our Underwater River Environments!
<@&864460614751354921> We've been fleshing out the interiors for a variety of upcoming human structures, let us know what you think!
<@&864460614751354921> Hey Islanders, I've got two angles of the subject to change Troodon blinded animation to share with you.
<@&864460614751354921> Let's take a look at the concept art for The Isle's garbage disposal, also known as the Compsognathus.
<@&864460614751354921> Here's a glimpse at some of the QOL changes to the pinned animations in preparation for things to come. (placeholder audio)
<@&864460614751354921> As an integral part of the upcoming nesting system, we'd like to share a glimpse of a pair of courting Tenontosaurus. As always, please keep in mind what you see and hear is subject to change.
And a second angle for those of you that would like a closer look!
<@&864460614751354921> Hey Islanders,
Today we've got another ** EARLY WORK IN PROGRESS** courtship animation for you all. Same as last week, please be aware that these animations are far from completion and heavily subject to change. We're showcasing their early iterations because users often request to see how these animations evolve from start to finish. So be sure to keep that in mind.
<@&864460614751354921> Hey Islanders,
Same disclaimer as last week, what you're seeing is work in progress and subject to change. This week we'll be taking a look at the courtship animations and sounds for Deinosuchus. Let us know what you think so far!
<@&864460614751354921> Hey Islanders,
This week we'd like to share a peek at the work in progress courting animations for the Carnotaurus.
<@&864460614751354921> Hey Islanders,
It's the Hypsilophodon's work in progress courting animations this week, let us know what you think!
<@&864460614751354921> Hey Islanders,
I've got a couple of work in progress courting animations for you this week. First off we've got the Pteranodon's terrestrial courting animations.
Lastly, we'd like to showcase work in progress Pteranodon aerial courting animations. Please note that this is very experimental functionality only
<@&864460614751354921> Hey Islanders,
This week we'll be displaying the work in progress Stegosaurus courting animations.
Lastly, I'll be putting the images from the latest DevBlog in here, for easier access, as well as for those who may not have seen them yet.
<@&864460614751354921> Hey Islanders,
Let's take a look at a rather angry Beipiaosaurus... (Yes we know the textures are a little messed up, it's a work in progress)
<@&864460614751354921> Just a little sneak peek of the new Skin System, which is currently being tested by our QA team.
<@&864460614751354921> We'd like to share a couple extra shots from our QA Skin System tests. Keep in mind that we're still working out the available colour selection, so remember that everything is subject to change.
<@&864460614751354921> Hey Islanders,
As requested, a few extra shots of our ongoing QA tests with the Skin System. Do keep in mind that many of these more vibrant colours are only used for testing purposes, so that we can find the right balance. So as usual, everything is subject to change!
You know what, I'll leave a little extra something in here.
<@&864460614751354921> Hey Islanders,
This week we've got the work in progress courting animations for the Pachycephalosaurus to showcase!
<@&864460614751354921> Hey Islanders,
We've got another nesting teaser for you all this week. Don't forget to feed your hatchlings.
<@&864460614751354921> Hey Islanders,
In our last DevBlog we showed off the Pterodactylus, the island's newest AI inhabitant. This week we'd like to share a couple of it's sounds, let us know what you think!
<@&864460614751354921> Hey Islanders,
It's been a while since we last showcased the interiors for our human structures, let us know what you think of the inside of this hangar!
<@&864460614751354921> https://www.youtube.com/watch?v=ef-rjHbpANM
isle โโโ. Inhabitant species: Ceratosaurus - Retrieved Trail Camera Footage.
Oh, also heres a little extra for you all... At least those that didn't see it in Isle-Discussion earlier.
<@&864460614751354921> ^
As promised in #roadmap-updates, here are some screenshots of the ongoing Skin System testing from our QA team. As always, remember that what you're seeing is still work in progress and subject to change.
<@&864460614751354921> Hey Islanders,
As it's been a while since our last concept showcase, we'd like to share a glimpse of the Diabloceratops!
<@&864460614751354921> Hey Islanders,
This week we'd like to showcase some more screenshots of the ongoing skin/pattern testing by our Quality Assurance team.
Note: The full suite of skins and patterns will be immediately available on update launch. As I know someone will most likely break the vanilla settings pretty quickly, I'd rather the system be open to everyone. This will help the team shore up any unforeseen problems with the system before additional skins and patterns are unlocked through gameplay.
<@&864460614751354921> Hey Islanders,
I've got a couple of things for you today. First off a quick preview of the work in progress Beipiaosaurus attract animation.
Lastly, I'd like to share an image from our QA testing of the Nesting & Skin Systems together.
<@&864460614751354921> Hey Islanders,
We've got another concept to showcase today, I don't think I'll need to say what creature it features... Spinosaurus
<@&864460614751354921> I think you all deserve a little extra today, here's the underwater latching animation for the Beipiaosaurus.
<@&864460614751354921> Hey Islanders,
I've got a couple more work in progress vocal previews of the Beipiaosaurus for you all today! Let us know what you think. Edit - The first one is the broadcast, second is the danger call. Added this edit for you mobile users who may not be able to see the video titles.
<@&864460614751354921> Hey Islanders,
Today we have an example of our physics and weight system. It's currently been applied to doors and gates but will find itself to each necessary blueprint. In this video, the weight of objects are heavily exaggerated to more easily see how an animal's weight can affect how quickly or easily they can open/close or move an object.
"But can we break them?" That's for a future #phase-two-archive
<@&864460614751354921> Hey Islanders,
As many of you may be aware, today we lifted the media embargo on our Update 5 Stress Test. Be sure to tune in with your favourite streamers/youtubers if you'd like to see everything the Stress Test currently has to offer.
I've also got a dinosaur concept to share with you all, another fan favourite from Legacy... The Shantungosaurus!
Hey Islanders,
Unfortunately there will not be a phase-two post tonight. However... It won't be long before we make it up to you with some neat content that we're itching to share!
<@&864460614751354921> https://www.youtube.com/watch?v=URwssUPgv3w
isle โโโ. Inhabitant species: Troodon - Retrieved Trail Camera Footage.
<@&864460614751354921> Hey Islanders,
After witnessing it's brutal appearance in the Spinosaurus concept, many of you asked to see more of the Ankylosaurus!
<@&864460614751354921> Hey Islanders,
Today we've got a sneak peek at something straight from R&D. Please be aware that these damage textures are heavily work in progress and not indicative of the final product as we continue to progress on the upcoming Gore system for Update #6.
Edit - To quell some confusion, this is an early showcase of the dynamic scar system.
<@&864460614751354921> Hey Islanders,
Today we would like to share a little update to the prototype R&D work that you saw last week. Please keep in mind that what you are seeing is a prototype and heavily work in progress
<@&864460614751354921> Hey Islanders,
I've got another one of Tapwing's concepts for you to sink your claws into, this time the Therizinosaurus.
Hey Islanders,
To coincide with Update 5's release, we'd like to share some Update 5-themed wallpapers!
<@&864460614751354921> Hey Islanders,
This week we would like to share a glimpse at the work in progress model of the Baryonyx!