#general-feedback-discussion
1 messages · Page 126 of 1
I meant the reactions or comments.
Oh
Well I've talked with Punch in here a few times
better yet, ptero AI should immediately go for herbivores within a certain range of a carcass or fresh kill.
But again, me in my Juvie cerato gets like 12 shot by them and they are faster than me.
From an abandoned body too…
and screw it, give ptero the ability to temporarily blind herbivores by going for their head/eyes, and make that blindness stack the longer they're within close-range zone of a corpse or downed body.
the blindness could provide a number of advantages for carnivores - perhaps providing them enough time to rip out a chunk of meat or an organ, and in some cases, the opportunity to land a counter attack.
blind duration varies on the age/size/species of herbivore. large herbies like stego would be hit the hardest, for example.
Sure
Like herbivores weren't getting kicked when already down on the ground already
as a herbivore player I agree - it's already rough, but I can't deny that corpse-guarders are scum.
Corpse guarding isn't even an actual issue
It's only an issue with stego, which in itself is only an issue because the rest of the roster is way smaller than it
And even then, it's something you can ignore
Get out of sight of the stego, wait for them to get bored and move on, eat
really herbivores - especially slower, defensive ones, should just see an all around damage buff. Or maybe one of their diet options should provide them a 10-15% damage buff.
Having a damage buff tied to a diet is a terrible idea
That's like the old stam diet but made infinitely worse
good point, it's mostly stego and that's because stego doesn't have any real competition atm
"You see all these combinations you can do and get different effects ? Well forget about them all and use only THIS one that makes you viable"
perhaps just all around stat buffs then. you're right, a diet buff would lead to meta-gaming and powercreep
They all need buffs in different departments
It'll be interesting seeing what happens to stego players on unofficial servers once rex is released - especially since it's an unfinished dino.
I'm assuming most of its toxic players will move to trike instead - but even then, they're gonna have to deal with rex, and vice-versa
If it stays how it is, in its unfinished state, it's gonna get demolished and go extinct
well over half of the herbie roster is extremely unfinished right now, either way.
Yes
Really hope the devs focus on updating some of their older dinosaurs once dilo, diablo and herrera are released. Powercreep is beginning to occur.
Yeah
Carno and cera are practically the entire cause of it
Carno has a stupid busted charge, so they made cera overpowered in order to not get nuked into oblivion as soon as a carno sees it
And as a result everything else either ends up underperforming in comparison to these two or are buffed to insane levels in order to contend
Like troodon
The damage it can dish out is actually crazy
troodon is at least negated by the fact that it's too overly-reliant on large groups to get anything done. This might be a problem later once humans are added, but for now it's excusable.
Honestly I get less and less convinced of that the more I play Troodon
It’s actually not too bad at bleeding things out and getting it’s own pounce venom cycle entirely on its own
And once it does it hits HARD
@wooden condor In order for there to be a point to the Oviraptor, they'll first have to make nesting more popular. There's no point in playing an egg-snatcher if there are barely any eggs to snatch.
@mild walrus I heard that they're tweaking the stamina changes and trot speeds to alleviate the issues
@trail mason iirc all of them are on the radar and likely getting patched as we speak.
I will miss food stuck bug when it finally gets patched after all these months... Oh wait no, I won't
many people downvoted @prisma ermine's suggestion to add ptera to gateway stress test. I'd like to know why
Same, Ptera needs to be tested too
Currently the devs need heatmap data to fine tune migrations, and need bugged/broken parts of the map to be reported
Both of those are accomplished far better if no one is flying
ohh ok. so they'll add ptera to the official / full release of gateway?
Yes
I dont particularly want to wait 6 hours to hear what yall think of the next suggestion I'm gonna post, so here it is, tell me ur thoughts
Add puddles of water all over Gateway (and I mean all over, in every ditch and divot and indent in the landscape). Drinking from one would make the puddle drain and eventually run out, and it would drain faster depending on how large the animal drinking from it was. A puddle of water would be able to fully fill up one medium-sized dinosaur (teno/diablo? maybe smaller?)'s thirst bar before it ran out. Something like a stegosaurus or tyrannosaurus would get next to nothing from a puddle, and something like a dryo or hypsi would be able to easily fill up its thirst bar while hardly draining the puddle. Puddles would only regenerate after a 3+ minute rainstorm (time required to refill puddles could be adjusted) (light rain would not refill puddles).
This would give animals a way to have a small amount of water almost wherever they went.
I might repost this suggestion in the future if it gets forgotten/ignored or if I think of a way to improve it.
Side note that's kinda sorta not really part of my suggestion:
This feature could also be applied to floods or wet / dry seasons in the future of the game's development, having all the puddles dry up in dry season and having them overflow in wet season or in a flood.
I may or may not update it if you have a good idea / make a good point
"Admins never do anything" is my favorite flavor of General-Feedback.
This channel is a yearish old.
Definitely nothing.
mmm... salty
😋
And then there's people like you.
I personally dislike it because it kinda just completely invalidates deino. Like deino already is going to struggle a lot more on gateway, adding easily accessible and deino free water literally everywhere is a bit too harsh. There are already a lot of water sources across the map, and I have never had difficulties finding it when i need it, and I still barely have a rough understanding of about 1/3rd of the map.
@whole yew the issue with migration zones is a known bug in the most recent public ST build 👍
is that the one where they won't stay still lol
@radiant shoal raw meat is often dehydrating due to other components, it's not actually hydrating at all, regardless of water content
some animals in the wild in deserts sustain LITERALLY on the hydration they receive from the prey they consume.
seems like very hyper-specific contrarianism in the face of a presented idea to me
Or an adaptation to eating only 'well-done' steak
being able to hydrate from puddles, meat and everything else seems like a way to just prevent deinosuchus from existing lol
there's a ton of shallow water around, and while i think its good deino doesn't have it so easy, this is all essentially just a big middle finger to deinos lol
im not suggesting we make an animal planet sim. I am simply presenting feasible ideas for making exploration of the truly massively expansive map less punishing
#general-feedback message devs trying to conceal food stuck bug as much as they can, probs %) Guess so because in 6.5 fruits mostly were a menace for ‘food stuck’ bug. Perhaps they have problems with ‘grow - drop from a tree - be picked up by a dino’ cycle, while other vegetation only has ‘grow - be eaten/picked up by a dino’ cycle. Although fruits on branches were still bugged sometimes 🧐
so why don't you want more fruit to spawn if you want to explore more lol, it's the best food to bring travelling as a herbi
in the proper biomes fruit seems to be spawning exactly how it's supposed to, when the migration system moves to those biomes
Anyone else feel AI is too low? I just spent an hour roaming around with 3 people and starved to death.
for real though, why is protein everywhere while lipids is like finding plant gold
It doesn’t even provide competition
Because if you find it, you’ve probably found it before anyone else has
And you’re going to eat all of it
So it’s just gone, nothing to contest over
carbs and lipids tend to have tons of fruit in their sections, which leads me to believe it's a fruit problem
i genuinely think fruit just... isn't spawning
i have yet to even see the MODEL of a banana, papaya or brazil nut
hell, the only new plants I've seen are just bushes
or roots
Same
Which is funny since lipids is like
Objectively the best diet in the game rn
Because NV is so harsh
Fruit diff gg
it has to be a fruit thing
They’re going extinct
Lmfaoo I remember my first time seeing a Stego speed hacking funniest thing
-82,953.452, 409,801.164, 23,152.934
some wierd out totally out of place hole
do i post these here or?
Damn 48 ✅s on my post
@plain jolt its basically confirmed gen 2 will not prioritise killing dinos
hell, it's possible killing dinos is not even part of their goal at all
Yeah iirc there’s also gonna be a class that’s just gonna go out to take pictures of Dino’s
i dont think there's a confirmed class system
(killing dinos is a terrible objective for gen 2 anyways)
killing dinos should be a self-defence thing anyways
i was just saying in case since i mostly heard don or devs talk about shooting dinos/randomly dropping in maps and pulling out a glock LMAO
considering how heavily the devs intend to punish humans for even trying to play aggro, that'll probably not end well
imagine if the recoil from your gun damaged you fkhfjkghfg
guns are loud as hell, make a distinct gunpowder smell, have muzzle flash, limited ammo and are fired by one of the slowest and most frail characters in the game
you're basically screwed if you fire willy-nilly
for reference, stegosaurus can beat a human in a sprint race
id also lose against a giant cow in a sprint race
also, humans have slightly more health than a troodon, and less health than a dryo
actually they also have less health than beipi
god imagine being able to smell on your compass where the gunpowder was ignited
at that point why even bother with firearms, just run melee and zerg
i mean... the gunpowder residue is still in the barrel
you'd be able to pinpoint them lol
yeag
almost like shooting random things is going to end badly
this reminds me of honey badgers for some reason, small but will absolutely ruin you and immune to any damage
(in comparison to a human at least)
silencers when
silencers are confirmed

and theyre confirmed to be realistic silencers
except they're realistic silencers

which means they just arent loud
the first thing that came into my mind was a sleeping allosaur opening one eye to look around instead of two
i can already see how if u play a carni dino and hear a gun ur like OHH YEAHHH time to scare some humans oh boy my favorite activity
and then there's weapons like the shotgun and .357, which will just be loud lol
do u guys think it would be louder than a dino 1 call or about the same/less
its a gun, so yes
depending on gun, but yeah
insane
if its like a .22, it wouldnt be too loud in a dense jungle
if its anything like a .203 itll be loud
ngl it would also be scary to me if im a dino and i hear a gun in the distance and idk where its even coming from immediately
shotguns are a goddamn amber alert in terms of volume
You can make a .22 not make any sound at all lmao
there is a very clear point to be made from the devs that "if you decide to play like an idiot and shoot everything, you will have no ammo to fight off the several larger predators you attracted"
Predators such as the: hypsi
because ammo is scarce, guns are loud and a dinosaur can track you based on the scent of gunpowder
yeah, but in return it isnt that strong at all
arguably .22 long rifles will be a staple weapon
the point of humans is to repair bases, because that's the only place you're truly safe
"truly safe"

imagine a human gets attacked by a dryo mom because they wanted to take its babies and the human just straight folds
@thin furnace do i have good news for you about what the next animal after trike is
A .22 wouldn’t penetrate a Dino’s skull or do any major damage unless it’s a hypsi or a troodon
a dryo could literally kill a human
try me ill fistfight a dryo
Yooooo let’s go I’m out of date
maybe, sniff, maybe
but ive yet to meet one that can outsmart bullet
(i lose too)
dibble, dilo, herrera, rex, trike, then maia
the first three are already over 90% done
Beautiful, thank you!!
Say that when there’s 7 cera’s behind you
i need herrera now
i need diablo now
i need maia now
i need dilo some time soon
im still a bit bummed you cant play rex on official servers (i think??)
yea that's a thing
wouldnt it make sense to make the grow process a lot harder instead
no
plausibly
because the level rex is on is nothing our current roster can handle
even stego is getting whole new attacks and buffs just to deal with rex's existence
which, thank god
We need other larger Dino’s to cope with it
i was worried they were going to leave stego as-is when rex came out whcih would be horrid
Before officials can handle it
literally what could you add to deal with it
i would have assumed a stego can just take on a rex i mean they literally slap full grown deinos around like toys and they were advertised as preying on rexes
Spino:
spino doesn't deal with the problem it just adds a new one
deino is nowhere near the level of rex
And what would deal with the problem of spino ?
Well, it solves 1 problem…
But adds another 2.
And who the hell advertised deino as preying on rex ?
they three called each other in the hope trailer so everyone thinks they fight to the death now
Good Replicator, the amount of assumption a community can make over a 2-second video snip of a deino and a rex roaring at each other in a trailer
Lmao
they didnt fight or anything but they did angrily look at each other, which indicates the matchup
Deino : Roars at a rex and backs down into water
Isle players : OMG Deino will kill rex easily in a 1v1 fight !
im basing it on like, the outside world too i guess
like there's literally no way to "deal with rex" without constructing an entire ecosystem of midtiers and large tiers to close the gap
i only ever see a croc kill a rex in any pics LOL
Ah yeah I always see deinos killing rexes too when I go outside for a walk
Happens all the time
see
It's a good thing btw
I literally can't walk 5 meters without bumping into a rex
Pest control really gotta do something about them giant carnivorous lizards
LOL
Who’s gonna control the v1 population once they get released? Me! I love eating humanoid creatures.
v1?
Generation 1

I wonder how much food they’ll supply to mid range Dino’s if any at all.
(If killed ofcourse)
i wonder if rex could be like, hindered with stamina, like its enough for taking down one thing or so but if ur done ur just slow as heck so everyone can leave in time/ur loud
i feel like if u cant run everywhere as a rex people might play it less too but then again stego is so slow i got a finger cramp trying to walk anywhere
I don't think generation 1 will be that easy prey
i feel like gen1 might also be able to pounce
Since they're supposed to be hunting and eating dinos
(and sacrificing)
and sacrificing dinos
They’ll probably be like a weird raptor
i mean, they have weapons, so idk if they need a pounce. We know they can climb tho
Ah hell naw I’m never leaving highlands again
Spears, bows, other such rudimentary weapons
Wonder how gen 2’s will deal with em
I mean it could work ala Monster Hunter
You pounce on a target in order to grapple on it and stab it repeatedly with your weapon
shoot
gun
Big loud doe
Being loud is better than being dead
yeah true
just lock the bathroom door
actually no a helicopter would probably be better
Hopefully they won’t be too fast…
also staying in your base and turning on the electric fences would help
To run away from
how bout other Dino’s
they can climb
Yeah but can you run from them
a gen 1 probably is not outrunning a raptor
it better stay that way, running into a gen 1 would already be more of a horror game than silent hill
considering gen 2 is somewhere around 20km/hr in-game, having gen 1 move at more than twice that speed to outrun a raptor at 46.8km/hr would be somewhat absurd
but its possible the eyeless will be able to outrun many of the game's roster
it would be SO cool if the arrows got physically stuck in the dinos, and if you survive an encounter u might have a bunch of arrows in you, or even just one and u have to try and get them out
i wonder if theyll go for guild wars charr and make them crawl around on all 4s when sprinting or if its just lil humans on 2 legs
What would the debuff be
bleed i assume
No need for there to be a long-term debuff for arrows
i mostly meant visual anyway
I mean if I would be running with an arrow stuck in my arm It wouldn’t feel good
like how sometimes deer have arrows in them and they dont even care
adrenaline is one hell of a drug
i mean true but ur a dino so ur not too smart so idk if theyd know how to remove it, maybe it falls out with time tho
Maybe wallowing but then mud pits need to be way more common
it just seems like storytelling kinda like "wow joe got attacked by the gen1s maybe theyre close here i better bounce"
does wallowing do anything anymore
gets rid of bleed iirc
could work, but it shouldn’t be too large of a range
yea its a small wound
maybe it stacks
like 1 arrow, very small range, two, a bit bigger etc
could help the gen1s track prey too
Yeah
When they get released everybody will play gen 1’s and they’ll have like only 10 people to hunt that still play Dino’s
Basically
actually i wonder how theyre going to handle people playing humans and just shooting eachother in their own base
would be cool if there wasnt friendly fire
they dont need to eat people
Wonder if humans also need to harvest Dino’s for meat or harvest plants for food to survive or if they can only eat stuff that they collect
gen 1 and gen 2 will have friendly fire
gen 1 like to eat their own kind and gen 2 doesn't need to share if they don't want to
here come the trolls
you want someone else's gun? you can take it
Gen 1 find themselves very juicy
Gen 2 are greedy
was there any plans for humans to have voicechat or are they also gonna 1 call and stuff xD
i can see a 1call just being like "OVER HERE" or something
gen 2 have confirmed proxy VC
HELL YEA
not too sure about gen 1
i mean, dinos can't understand humans
gremlinfilter
its likely all three factions can't understand each other
Which will be very funny when you do run into a decently friendly dinosaur lmao
wouldnt humans still understand dinos because they only make noises
gen 2 sounds like radio static to dinosaurs
Maybe like body language and different calls
sure, but only rudimentary levels, no proper understanding of conversation
dino: 2 calls
human: sims 4 gibberish (saying the dino looks ugly)
dino: i love you
lmao
i see it in my minds eye
pachy being friendly and the human like look at this duuuuude, head shaped like a basketball yooo, hes so weird
and someone is just watching it from the bushes and laughing
IMAGINE IF U COULD PET SMALL DINOS OHHH
id cry
If my cerato has a decently full stomach I won’t have a reason to just straight up eat a human so well
I’ll scream at them 👍
if i was a human id stay tf away from ceratos theyre walking zombies
probably smell bad too
Yeah from all the rotten meat they eat
yes
one human task be like "brush a ceratos teeth" and they tranquilize one and when they brush ur teeth u lose all ur bacteria bite
That's uh
Kinda...
Lame
it was a joke i dont expect them to actually do it LOL
Tranqs are so hyper cringe
What does that dino gameplay even look like
If you have the capacity to completely disable me do me the favor of just killing me so I can get back to my gameplay
i dont think its the best idea to have tranq rifles because they could just sleep you and shoot you
That too
Some people genuinely want humans to tranq dinos and put them in cages
Like that'd be fun or something
it would be cool for people who like to roleplay/tr and break out to kill them in their base, but idk about adding it to main servers or anything
Well some people do enjoy being locked up in a cage for sure but it's not that much of a widespread kink
youd also have to put a lot of trust in human players lol, like imagine they put u in a cage and just drive you into the nearest river for fun
Imagine putting trust in other players in this game
At that point you're just throwing
Or they just go offline half way
imagine they just forget u in a crate and u starve to death
same energy as when i accidentally fell into a hole and had to wait for myself to die of hunger
Getting stuck in a hole, now made into a mechanic
new human mechanic: dig a trench (dinos cant walk out)
New mechanic: tranq Dino’s until they die of hunger
But imagine being able to brush a cerato’s teeth, awake or not.
Funniest shiz ever
I can imagine some ceratos being compliant too
its me im the cerato
No me
ill eat them after (theyre very close to my mouth)
I would probably not even be actively looking at the game
I would probably have my graphics menu open trying to find the perfect setting
My deaf ass would probably not even hear it 😭💀
sneak mission
Why do people not want a map in game? Genuinely curious. I would love one but it’s clearly not a popular opinion.
map just seems lame and too RPG-y
I feel like since we can already see coordinates, and a spawn-map, an in-game map feels like it would fit right in.
A lot of the game is based on RPing the life of a dino, more of a simulation. They're trying to find a middle ground to where its not giving you an active compass, map, and quest directions like other RPGs and such, leaving you to rely on your dinos senses and prowess to get around and survive, i.e. sniffing, following audibles, and following migration patterns.
@harsh otter you know thats already a thing right
Fr?
I just payed a bit yesterday didn't pay attention
there's a heart monitor at the bottom of the character menu
it's green for healthy, yellow for hurt, orange for very hurt and red for near death
Where? I ment in gateway... There is none
essentially yes
Mhh ok ill remove it then
Oh hey, the seizure lines nightvision is back. Badass, how cool is that
huh?
The most recent post? Are those not the seizure lines?
what, the beipi NV that's been in since U6.5?
Yeah
I dont play beipi so I didn't know it was there like that to begin with
Like, isnt that literally the Nv that people full on rioted about when it was added?
yea
and yet no one cares anymore
despite it being in for a whole update
weird how that works out
Just bc no one talks about it doesn't mean it isnt there
it is there, it just means it's not a problem that matters
Nobody but like a handful of people here including you and I notice that Deinosuchus is OP, and more people than not think its underpowered and underperforming
considering people were crying siezure last time we had lines, and we haven't got such a complaint in the many months since U6.5, I'll assume it's not really an issue
this community will vocalise ANY problem they have, so beipi's NV getting no complaints pretty much confirms to me it's not an issue
Fair enough ig, but the complaints may also jot be present since people can avoid the lines now by playing the other playables
....this community as I said above also thinks deino is fine (mostly) so I wouldnt put all my money on that claim
People do complain about Beipi NV being too dark tho, proving people play it
and yet people (like you and I) are aware of its issues
there should at least be someone complaining about it if it's an issue
I was talking about epileptic folks
Does epilepsy have smth to do with darkness and not just flashing lights n' stuff?
deino is an issue, and people like you and i make that known
Yeah and they would complain
pretty much
You got me there
You got me there (again)
Oh damn lmao the person who posted the beipi thing deleted their post
i literally base how much of an issue something is by how many people whine about it, or try to justify its existence with every inch of their life
if it invokes a heavy emotional response, it's probably an issue
Well
That only makes sense
if someone needs to bring up "well this animal is OP" to justify their own animal being busted (deino mains using stegos as a scapegoat for their animal being absurd), they're probably trying to scoot around the underlying issue
Yeah
On top of that I saw someone asking if Deinosuchus got its damage cucked or smth bc it wasn't killing a teno as fast or whatever
after many hours played on teno on gateway, I’m starting to enjoy the stam changes more and more
I love watching omnis burn through their stam with constant missed pounces and running around wasting their stam then suffering from it
I do hate it for small non-combat playables like dryo though. it’s honestly painful. regen needs to be far better for it
@mild walrus It has a stam cost because it makes you get up faster
I would accept removing the faster option all together to remove that
Now that stam is so crazy I think it should be lessened at minimum
Then just tap H I guess, it's good to have the faster option
I disagree with removing an option to stand up faster because you can’t figure out how to hit H instead of W lol
Well I’d prefer to just remove the stamina drain from it, or remove the slower option altogether. It isn’t about me not knowing how to press H, har har, it’s about the stamina drain that is now an issue unlike before when the feature to get up faster draining a big chunk of stam made sense. lol.
But the stamina drain is completely avoidable by just hitting a different key…unless you mean you just want to get up faster without it costing stam to do so
That is what I mean yes
Sleeping should be a different button other then holding H, input lag can make you sleep instead of get up like you want
Ah ok, I mean I personally disagree cause I like the idea of having to sacrifice a little stam in exchange for a faster get up in an emergency situation but maybe they’ll go for it
You can bind it to r.
I bind both rest and sleep to r. Mostly because of muscle memory
I can’t bind them to diff keys though
Oh, tbh you should.
Whole thing is I’ll try to get up and some small bit of lag will make me sleep
Do sleep and lay down have different binds?
The que should be fixed FML
Teno's one of the few dinosaurs that does well with the new stamina changes, that's why. and yeah all extra-small tier dinos like dryo, troodon, beipi, hypsi - really do need their stam values adjusted. As in, a faster trot speed won't be enough to suffice.
whyyyy did people downvote this so muchhh
the stam drain from getting up quickly is a menace for new players, because they don't realize that gettin up using W (which makes sense-) is taking all their stamina
dont say it isn't a problem. i had to explain this to my friend when they were new to the isle
Because the whole point of using W to get up is to make yourself get up faster (which it does). So to balance out getting up faster, there is a stam cost.
with the new stamina system, the stam cost is way too punishing tho
things like this are why we need a tutorial-
like, when u get up with W, a lil message could pop up saying that u lost some stamina because u pressed W to get up more quickly
and to use H to get up slowly without stam cost
if u are so unaware of your surroundings that u are forced to do quick get up there is something wrong with you
I haven't needed it even once during the 40hours on stres test
what do u even mean? some people don't know there is a difference between quick get up and slow get up. they just figure pressing W is another way to get up instead of H. that's my point
Well it’s supposed to be punishing because the W get up is only supposed to be used whenever you made a mistake and got ambushed while sitting.
However, a lot of the stam costs are messed up and could be changed a bit. If you wanted the stam cost reduced, then that’s one thing. But the post said to remove the stam cost, and that isn’t the same thing.
good points. i figured the post meant to just make it less of a cost, because it said "remove the massive stamina cost" as in, make it less massive. i dont want the cost removed altogether tho
That’s like saying we should buff tap ram on pachy because people may not realize they can charge it. People die because of their mistakes, and they learn from them. Though I do agree we could use a tutorial.
its just that getting up with W isn't that noticeably different
so people won't even realize
new players, i mean
i didnt realize till long after i started playing.
Except from the massive stam cost. And then they learn from either other people or themselves.
if you rest using H, it makes sense that you'd unrest with it aswell
new players don't watch their stamina nearly as much, so they wont notice the stam loss. or they won't realize that the stam loss is because of the W get up
im saying this from experience, not theorizing btw. both me and my friend did this stuff
you could argue basically anything using new players
which comes back around to my earlier point - the isle desperately needs a in-game tutorial, because it is very unfriendly to new players. it explains absolutely NOTHING
And again, that’s a mistake they can learn from.
(just want to add that my tone rn should be interpreted as /lh. im enjoying this discussion, especially because there have been no insults or snarkiness yet XD) (cough islecord reputation cough)
being rude makes no sense, you'll only end up with mute
ikr
anyway, ima hop off. ive gotta review a document and its gonna take forever :T
ty for the civil argument yall
👍
what am i supposed to do as a deino at night? hunt down my own species?
with full gamma i still cant see anything i feel like this is a joke.
Deinos, like ceratos do commit a loooot of cannibalism…
yeah but not a reason for them not to see a little bit at night
its so anoying how dumb the devs make some stuff
for earning shhhit tons of money the devs still cant hire professionals who know lots and lots about dinos and game developing
feels like the devs are in a room caged and forced to code something
Yea crocs in general have really good night vision. Not a stretch to assume a deino would also.
There's nothing intuitive about pressing the "rest" button again to get up. The stamina loss is significant and on gateway can outright kill you when trying to escape heal and hide. It also makes no sense that I could lay down and rest for 5min but when I jump up to move I have less energy then when I layer down to rest in the first place.
P.sure this is a bug
aaaaaaaaand pounce is still bugged on troodon
it doesnt look like that for me
no mans land has like 15 ai tenos moving in a pack
they should remove those
nvm 25
and add some actual plants
deinos like cerato are blind at night
@urban bear imagine they added a migration zone on the south east island banks, of course with tweaking the land a bit to make the swim actually possible, but that would be terrifying lol
I just imagine this to be a slaughter similar to when wildebeest and zebra megaherds cross the rivers in the savanna
do they actually move around the map now, or just stand still?
giving teno AI a lot of credit here
just imagine herrera on those redwood trees ;-;
(herrera would perform much worse in a redwood forest than a jungle lol)
well you also just lose stealth you would otherwise have in a jungle
Brown herreras: 
Redwoods have some pretty massive branches
it doesn't matter what colours you are, you're still losing stealth lol
jungles have tons of branches, leaves and general stuff to hide you
redwoods are tall and open air
Its not stealth we want its climbing on big trees we want
sub par strategies make for excellent aesthetic
Hello. I want to report an issue with the map. Is this the right place?
Thanks
@sour gorge You need to drink in the shallow areas.
Usually shallow areas are marked with dead sticks in the water
If you play on gateway by entering hordetesting(you can see instructions up in #announcements) you can drink anywhere tbh except swamp
Gateway is stunning but can't play with this damn freeze error
Another thing
When playing i usually go 100 fps but sometimes idk y but the fps go down to 30
There once i played pachy and my fps went down to 10 and no bodies were nerby
Could also just be near a hotspot
If you're near cuddle or center you'll lag a lot more
And is there a way to fix it?
I think teno does well because teno's trot is faster than most, so when both of you have no stam, teno can chase you better.
But if they buff the trot speeds on everything like they say, this may no longer be the case.
If the Herra is going to be implemented in the game, May I suggest that the Pterandon get a rework of animations. How will Pteranodons hunt them if they collide with trees or structures vertical from them. I firmly believe that Pteranodons should have an animation that allows them to fly sideways for a brief time in order for them to hunt things that are clinging on to something. I also believe that they should be able to dive underwater briefly to catch fish or other creatures just below the surface. I think an emphasis on this would be of higher priority than a Stegosaurus rework.
pteranodon doesn't hunt herrera, first of all, second of all, stego rework absolutely should take priority
stego rework is REQUIRED to make stego even survive the presence of large predators like rex
ptera rework just makes it win more
against its... natural predator?
like herrera is supposed to hunt ptera, not the other way around
We would make a debate room louder than a football stadium my friend.
Who is to say that a PT doesn't hunt Herra's?
the devs
Is it actually in the game. Like not in the diets?
and the fact herrera is like, 5x its size
nvm, 4x
also "what's on what's diet" is a bad indicator of "what you should hunt"
see omni having both deino and cera
People will for sure be hunting Herras as PTs.
they'll die, but you're right
people will def try
i'm not denying people will try to hunt herreras as ptera, because they will, but their success rate? not looking great
and they absolutely don't need kit adjustments to make it easier for them to hunt one specific animal
pteranodon shouldn't be designed as a hunter really at all
Wouldn't be just for one target. It would be for targeting aquatics as well.
flying on its siede doesn't really help it target aquatics
the dive is a much better idea for the animal than the side-flying thing
If a Pterandon/flying pterosaurs weren't designed as a hunter then its species have lived for 150 million years.
it was designed as a fisher
that's why it was known to fish
because fish is a very effective food source
Fish was not their only food source it was only convenient for them because they could hunt them successfully.
There is no doubt that they would have eaten other creatures if it was available to them.
hence why it's also a scavenger in the isle
I'm just saying that it shouldn't be difficult to hunt and fly in this game as a PT
They should be able to have the ability to have veering mechanics.
i really don't see the need, when quetz exists to fulfil the very role of flying hunter
just kinda makes ptera into miniquetz
If the Quetz has the same issues as the PT it will have a lot of issues and I'm sure they know this.
I just think that this game has the opportunity to be the best dinosaur game simulator, I personally like the look and feel of this game as compared to Beasts of Bermuda and Path of Titans, but truthfully I think Path of Titans is slowly catching up to these folks which I find ironic.
i dont see how delaying a rework that will save a dull and weak animal (stego) for a rework to give more options to one of the most unique and viable animals in the game (ptera) makes much sense
i also don't really see PoT catching up or taking Isle's "spot"
I never did too, but recently I think it is catching up.
i dont see it personally
PoT doesn't have half the creative potential of The Isle, nor the same level of depth
it's all shallow, surface level stuff
At least it stays true to its core. A Dinosaur game.
and the isle is staying true to its core
This game however I feel cannot make its mind up.
it literally has been following the same path since its first inception wdym
in fact, the playable dinosaur part wasn't in the original plans
how
the only thing that's really changed is the fact that people can play the dinos
generation 1, generation 2 and all that other stuff have been here since the start
strains too
Well the game isn't staying true to its core because dinos are playable
Honestly they should make all dinos AI and focus on humans more :P
@fresh moss I think that there will be good indicators of how much blood is on your screen, they're basically reverting to legacy
Is the migration working as intended on stresstest? I follow it, i arrive, there is no food, then it moves
i believe it's broke
@jolly lintel capturing brings issues with humans trolling and whatnot (but would probably be great as a choice on unofficials where there are rules), but the idea of vaccinating does sound pretty cool
someone a while ago (idk who) suggested that for blood samples, some kind of dart-like syringe or something could be shot at a dino then eventually fall off with a sample of blood, and the human player could find the fallen off dart and collect it
if diseases are added, something similar to humans shooting dinos with little vaccination darts could be a neat little thing that doesn’t encourage human vs dino pvp or trolling
@limber hull hollup let Makam cook i think he's onto something
A counter to that could be a punishing system for humans that if players mess with or kill Dino’s that don’t need to be captured they will get a punishment
I’d still just leave the option there for unofficials only just because systems will never be perfect and people will always find ways to exploit that fact. it won’t feel great to lose a 12 hour growth dino because a system couldn’t properly detect trolling
ngl an unofficial server being able to put those cages with workable doors to use would be absolutely awesome along with hauling a dino player in it to somewhere (sedated or not lol). if someone doesn’t like that then they don’t have to play on that particular server, just like how people who don’t want humans can play on unofficials that have them disabled
@ashen bramble migrations is a herbivore only mechanic. The carnivores can see migration zones to help them know where they can find players because it's a huge map, but the carnivores themselves don't get food spawned in for them for being in a migration zone
Ohh gotcha. Thanks!
I agree with that 100% humans should be a part of the game but some unofficial servers should have them disabled so people can play with humans or not. I also think humans should play a role in protecting the island from stuff like sickness or something else like it would be cool if a Dino got sick and started an epidemic and the humans have quarantine the Dino’s to keep the island safe
quarantine should never be a thing
imagine spending several real life hours trapped in a quarantine box
It would probably be more like an enclosure than a box
an enclosure still isnt much better
you can give a prisoner a better cell, they'll still wish they were outside
It would be cool, except the dinosaurs are also players and it's not fun to spend your play session in quarantine locked away from everything else
Would be a fun mechanic if all dinos were AI though!
@next nexus my man you sir have COOKED UP the best suggestion I've seen in a while. Any devs might wanna take notice of this suggestion it's a good one.
thanks, I basically just want the human side to the world feel more "believable" or lived in I guess
isle maps (especially in the past) always felt like the human structures were just ploinked down at random, which I wasn't a fan of
Well you did a fantastic job I don't really have much to improve upon it.
@full vessel they are working on improvements to what they made, they essentially gave us the rough draft of what they're doing.
are you talking about the stam
I would like to mention thought that iirc it's incentivized for humans to be cooperative
Yes.
thank god
the new map looks so nice but it’s hard to actually explore and get around rn
They aren't getting reverted. But there will be changes to help compensate. Likely increased Stam pools, sprint drain decrease. Trot speed increases and possibly food and water drain decreases
Raui and titanoboa are in limbo rn
can’t wait to see how that goes
seems like a lot when they could have just kept the old stam there wasn’t much wrong with it tbh
There was a decent amount wrong with it. Notably there wasn't much punishment for running across a map. Which imo there should be
idk the map was massive having next to no stam for such a massive area kind of sucks
Fair. Which is why having increased trot speeds would be good so you could get across faster. And in the cases where you do run. You'll be able to go for longer.
yah which is why i find teno to be the best thing for this new map :) i just hope they fix the sniff bar soon ive died to lack of water a lot as teno because when you sniff sometimes it will show a water source that’s much farther away even if there’s one right beside you just over a small hill
i’ve also had it where i smelt a water drop in the bar and then suddenly it disappeared even tho i was heading right for it
There's a lot of bugs to get through.
yah fair this is stress test after all
Idk I feel like the stam changes were needed for herbivores especially. Previously the only way to get carnivores off your back was to kill them. Now, carnivores have to be very careful to watch their stam or be forced to retreat. And once they're out of the fight they aren't coming back (looking at utahs who used to be able to Regen in 60 seconds and pop back in again while their prey got no such break)
Which I love, finally adds the idea that a fight doesn't always have to end in death of a party.
It also effectively punishes spam pouncing without stunning the Utah's/troos on miss-- you miss a pounce or two and you are DONE. Gotta retreat or get killed
yah fair but when any herbi is out their as good as dead seeing how all herbi attacks are pretty stam costly
while even if a carni runs out they can still bite which does a good deal of dmg specifically with cera and it’s charge bite
like if a teno with no stam faced off with a carno with no stam carnos going to win obviously
same goes with any other match up
even normal bite
? normal bite has no stam cost
you said all that’s why i asked
If it costs no stam, then the stam cost can't be reduced
your comment just looked odd i thought it meant every attack is getting stam taken off
i would have said it would be weird for a pachy to peck and lose stam lol
I do too. Also, I've only really played herbivores but I have had no real trouble keeping up with migrations with the new stamina-- trotting works pretty well though it would be nice if it was slightly faster. Although, the teno migration seems bugged with how fast it flips back and forth compared to peachy migration
Speaking of pachy. It does need a trot increase.
A lot of herbivores are designed around defensive play, and although their attacks need cost reduced they really tend to do better if you wait for carnivores to come to you as well
Also although I've not played carnivore yet I've seen my friends and also random carnivores attacking my group be really effective at fighting, as long as they watch their stamina and manage well, as well as pick their fights (obviously, 2 ceratos against 4-5 pachies is going to go poorly)
Hypno has mentioned several things are getting faster trots. So that's good c:
Absolutely. Just played with Teno herd, couldn't keep up with them so had no other way than quiting the group :(
Btw has Dondi said somewhere that we may get Herra on public ST next week?
We might get it. Dunno tho
@cinder haven activate windows
HOLY CRAP THIS ONE HAS THE EXACT SAME AMOUNT OF LIKES N DISLIKES
#general-feedback message
Bwhaha I hope someone would have said this
I think the UI before they changed it was better for migration zone
i downvoted just to make it even again lol
yess
#general-feedback message whats everyones thoughts on this?
so a level 3 envenomated rex can't oneshot a troodon anymore? lol
fair point lol. Exceptions would definitely have to be made for apexs and other dinos out of their hunting capabilitites.
i mean, then you have to question where the line is drawn
troodon is literally a 60HP creature
most animals do its entire healthbar multiple times over in a single attack
stego can do over 20 troodons worth of damage in a single swing
frankly, i dont think troodon needs any form of damage resist or defensive buffs
If server latency didnt exist than i would agree. However it does and dying from it sucks. It's a game after all and certain changes need to be made for the sake of being fun and not frustrating
When a game mechanic is directly affected by it it should be something to think about.
Its just not possible. There is no way to give every player 0 ping.
okay, you still never balance around latency. A 20 ping experience is fine
how many players do u think actually get 20 ping?
even if i had 20 ping theres no way for me to tell that the player im hunting has 150 ping
regardless, i dont think troodon needs a defensive buff, nor does it need to be balanced around the idea that there could potentially be a latency issue
Anyone have a issue where you can’t see underwater?
Its a hardcore multiplayer survival game where death means u restart. Normally latency wouldn't be a huge bother, but when it has the power to completely reset you then that's when i think it needs to be considered in the balancing process. I think we will have to agree to disagee lol
I appreciate the input tho!
what dino u playing as?
Deino on gateway @white mortar
So your nightvision isnt working i assume? If not its probably a bug. #🐞-evrima-bug-reports-🐞 message
@white mortar ty for the tab….and it doesn’t matter if it’s on or off night or day it doesn’t change the effect my deino can almost disappear on my screen
ok yea i don't think that's intended. However I have not played deino on gateway myself yet so I won't be much help lol
@agile roost the devs usually react to feedback they find particularly interesting
theyve done so to about 2 or 3 of my posts
They do?
Interesting, could I see?
as an example
#general-feedback message
it has to be something really good, so generally you don't see much response because most of the feedback is "optimise game" and "this op"
yeah the feedback has to be pretty well constructed with a very interesting idea for one of the devs to grab it
Makes sense
do the devs even look at the feedback ?
Read the messages above yours
well i mean if a lot of them is to optimize the game and saying some stuff is op shouldnt they be doing something ab it
they are
@lucid robin if my deino runs for 30 seconds, it should take more than 30 seconds to get that stam back, otherwise that's ridiculous
if my stego is regenerating stam in under a minute, that's absurd
i suppose for deino and larger animals it makes less sense. but nobody likes sitting more than they run. so for medium to small terrestrial creatures, i think it still should apply
i disagree
the suggestion entirely disregards niche or function
and turns the game back to "rest sprint rest" gameplay
no care for how much stam you waste if the rest time is barely anything
isn't it currently "sprint, rest for about 50 million hours, sprint" rn?
(referring to gateway, i shouldve said that)
if you remember that trotting is a thing and you use sprint when necessary, it's fine
if you can literally regen all your stamina back in less time than it took to expend it, there's no punishment for careless stam use
...yk what, i see ur point lmao. ima go change it to something else before it gets too many votes (because hell naw i aint waiting 6 hours again)
there's also things like carno which can technically burn through all their stam in 10 seconds with charge
and with the logic presented, that would mean carno should be getting said stam back in that time
which means its god
@hexed aspen Quetz will basically be able to do what you’re stating
@vital plover
#general-feedback message
metoo™️
It's a shame because Gateway looks promising. At least the small part I was able to explore so far. I just want to play the game 🥲
I'm mostly an auditory hunter, so when the ambient audio stuttering hits my whole emotional and mental state goes from hyper focused and intent on hunting or being hunted into - "well, screw this. I guess I'll just die then and feed someone"
@earnest sable The bug reports channel is right above the one you posted your feedback in
@vital plover Enable any form of Global Illumination to stop the flashing water, and try verifying the game files for the crashing
And in the future, use #🐞-evrima-bug-reports-🐞 to report problems
Damn, I'm blind. 😂 Sorry about that.
For $30 you can get hacks easy for this game. And I’ve seen plenty of hackers so far. Not good.
And without knowing who killed you it’s going to take quite awhile to catch them. Hence why I think there are so many hackers. Just look at all the reports and those are only the people reporting hackers. Many don’t report them or don’t know how to. I think this game has a small development team? Going to be an uphill struggle. But really people need to know which player killed them. I’ve questioned why bother play this game it’s been so bad recently with people running around with extra speed or finding your team in impossible places at night when you yourself can’t see a dang thing.
4 of us full grown ceras last night. Attacked by a pachy at night time. We split up and hid deep in the jungle some distance from each other. I was hiding my eyes in a tree. This pachy appears right beside me and hits me. I move 2 times and the same. Then that pachy runs up to each of my 3 friends and kills them one after another. I could see maybe tracking 1 person at night. But 4 people? And now those players don’t want to bother playing now. And I myself am questioning whether it’s worth playing.
Pretty sure the same pachy also killed me when I first spawned in. Nighttime. Look around and see nothing. Runs right up to me immediately after I spawned in and kills me. I thought the timing was weird but after we got killed later on I think it may have been the same one. And questionable things have happened fairly often but the most obvious ones are the speed hacks. But the esp is more difficult to identify. Anyway it really sucks because it seems really common and this is a fun game aside from that.
If that 1 person can make 4 of us think about quitting this game. Think about how many other players that person unfairly killed. And multiple that by the number of hackers which there are probably many from videos on YouTube and the reports here on discord. That’s potentially many people leaving this game at some point.
You can report hacking by following the instructions pinned in the server channels down below and/or dm evidence to any mod or admin
Right I saw the reporting process. The issue is you don’t know the players name. So I think the dev has to be noticed and then has to look for the dinosaur on the server and hope it’s the one people are reporting. It’s just not very efficient and given the number of hackers right now. I don’t think it’s working very well. I could be wrong though maybe the devs are catching hackers? That would be good info to know if they are catching some.
We don't need to know the player's name
You can optionally share your own in-game name to help find them in the logs
Ok
Thanks
Sorry to rant its so frustrating to spend timing growing to run into that lol
anyone know how to view the streams? Can you only view the streams when amarok is live? I sub and never see any videos there.
Only when amarok is live, otherwise you can try to find some stream fragments on Youtube
ty much
is it just me or do the migration areas change way too fast 🤔
They do xd Also for me in half of them vegetation doesn't even spawn except for little S
Agreed, you had some very valid points as well
on Gateway;; anyone expienced any small falls that don't break your leg but you take a ton of damage?
Happened twice so far. It was funny - but hopefully not an intended change xD
which btw I wouldn't mind if falls only had a chance of leg break, but you still took damage. but these were tiny hops not long falls-- so more curious if anyone else experienced it.
Sidenote:: the mig zone inner color needs to be more neutral toned it's too dark.
I am weirdly good at finding these
#general-feedback message isnt crouching more effective tho
cause you can get up and run instantly
it is
but in some cases Im already resting and getting up would likely grab their attention with more movement if their really close
@full vessel I've experience a couple weird things involving falls and damage/broken and non-broken legs
Dxqi error is really annoying on stress test
Is that being in the works for fixing?
everyone downvoting ptera diets stuffs, opinons? reasons? love to know what u guys think ,why u like ptera how it is
@jolly lintel I believe they're working on fixing the lag.
@mortal parrot The venom system you are suggesting is pretty the same as how bleed works.
At the current state of Stamina it kind of is but the only difference is that when out of Blood you die, you can still alt and move when out of stam it's just slower, also Stam is planned to do more like Damage output
The idea is just to make Venom feel like venom and make larger packs feel more dangerous instead of a nuisance
let me give you a different idea
Troodon venom effect attacks the nerves and pain receptors of the dinosaur, making it feel as if it is undergoing a far greater sense of pain than it actually is. Blood screens and the heart monitor on the character screen display info that may not be accurate, as your dinosaur feels intense agony.
Stage 1: If your health is in the green or yellow, health monitor is displayed as yellow. The blood on your screen is displayed as if you were damaged to this level. This doesn't apply if your healthstate is in the orange or red.
Stage 2: If your health is in the green, yellow or orange, it is displayed as orange. The blood screen is displayed as if you were damaged to this level. This doesn't apply if you were in the red.
Stage 3: Regardless of your actual health, it is always displayed as in the red, making you feel as if you are near death. The blood screen is displayed as if you were moments away from death.
I didn't want the venom to anything visual since that's what Dilo's does making it feel less unique, I wanted it to do a Physical effects like Increasing Stam Consumption since if you get something like a Gali low it could easily get away leaving you with dead teammates, it puts pressure on the Target
it's not the same though
dilo is attacking the mind, this is attacking the body
you are physically feeling intense pain
I know im gona get hated on for this but I would love to get the Heart (health indicator back), I think the stamina regen is fine as it is, however I believe we should regain stam walking instead of just slowwalking,
how come?
I think Stam Effects would be best since if you're pounced you could just spam alt, Troodon puts almost no pressure on anything unlike Omni or Dilo, and your Idea would be interesting but it doesn't sound like it would pressure them much
I just want to see how close I am to dying eg from fall damage and or water/food starvation, I just feel like the "heart beat does not update quick enough nor indicates well enough your HP, I also had it where my "heartbeat" was blue again but my screen was completly covered in blood, so am I messed up or am I not? I am just a guy who preferes to numerally see how messed up I am rather than playing enemeneminymo
really lame to have your exact HP value told so there's absolutely no insentive to retrat on low HP, because you can go "urrm i am on 37.63% HP and according to my calculations due to my exact HP pool I can survive two additional more attacks from my opponent before needing to consider retreating"
instead of a far more natural "oh crap, i'm hurt, better scurry". In the words of Punch, it's lame metagaming stuff that turns the game into a PvP arena over survival
I mean I never use my HP bar for a fight rather I use it afterwards, also even if I am low I dont go away, okay I am an idiot who also jumps of a waterfall for science to see if I can survive it. Turn out I cant... I just dont like not having a "clear" indication on how you are doing Health wise.
Some Community servers might be able to turn the Heart Icon on or off
Again its just my opinion and take on it. I wont give anyone sht or complain about it, I just preferred when I was able to see my HP indicated in a clear way, I wouldnt even mind if there where no % shown but atleast like a heart that filles up based on HP
I hope so I guess. I mean I manly play Community Rule server anyways or PVP servers.
It's mainly there so you can't be like "I have 37%, I can tank another hit from that Cera" instead it's like "I'm in the red, I might die if I get another hit"
what would you say if you see your health in a bar/heart without a % say, it gives you a slightly better indicator but its not to a % degree where you can say okay I will survive a hit with 1% HP left?
We have the heart monitor on the bottom of the Profile, we can see what health we are there
just not as greatly
So I though, I was at Blue and then I got biten and died, it either does not update unless I have the tab open for 40 seconds or open and close it multiple times
Blue? There is Green, Yellow, orange, and red
I am slightly color blind
Oh
which is another fun part as yellow and orange are almost the same for me
You can also tell by seeing how fast the heart is beating
@void cradle Mod support is planned
Mh I am A just not used to it enough and B I think I am more of a "straight forward" guy I guess
But my friends have the same issue where their Heart beat senser on the bottom just doesnt update unless they have it open for a good while
However, I can also understand your point of view where people treat this game as a math question and use the hp% to calculate the exact amount of HP they have left if a Dinosaur bites / kicks them in the head.
I just play to many games where my health is indicated as a % or in a way that makes it easy and clear to see how fked I am 😅
Anyways that is more or less my take on the health change, I am going to go to bed now, wish ya all the best.
why instead of making new maps just work on the ones already made ???????????
because the current map literally sucks
it is inherently poorly designed from a mechanical and gameplay point of view
Because the new one is already made and it would be pointless to work on the old one since the new one is already almost doneish
that really doesn't answer his question though lol
The new map looks several times better so why work on the old one anyways?
because the question is "why start work on a new map when you already have one", not "why work on a map you have already put 95% of the work into"
the reason Gateway exists is because Spiro is inherently flawed on all levels, mechanically, gameplay-wise, and it sports limited support for a diverse roster. Arboreals, aquatics, humans and other such niches and playstyles aren't supported due to the limited biome diversity on the map or a lack of pre-defined areas for those playstyles to actually work
but that's still not the point
you're acting as if this map was always going to exist, which isn't true. By all respects, they could've not made Gateway and continued work on Spiro
They didn't do that because Spiro is, at it's core, flawed
keeping and trying to rework it would be almost as much work as just... making a new one. So why not make a new one
Especially if that said new one can accomidate everything you plan to add for the forseeable future
Are you against the Venom suggestion I said?
the stam one?
Yeah
yes
Why?
its just another body fracture/bleed debuff that doesn't need to exist
Explain
it literally does the same thing as both bleed and body fracture and thats it
it takes bleed's stam regen penalty and fracture's stam drain penalty
and its not like 15 seconds of reduced stam regen really matters at all in this context with the new stam changes
its unlikely you're going to actually regain said stam at a rate where it actually maters
within 15 seconds
I wanted to suggest something that would make Troodon's Venom better while supporting its playstyle
how does it support its playstyle though
"For every different Troodon that pounces while at level 3 the Debuff is stronger" Troodon has to play in groups to be efficient and this makes smaller slightly more benefitable while larger groups are benefitted the most
but the debuff is like, 2% stronger
this is literally just a worse body frac lol
body frac doubles your stamdrain, this puts it up by a far less significant margin
The 2% and 15% were made up, I just used those as an example so there would be a better understanding
okay but still
it doesn't really mesh much with its gameplay at all besides "needing groups to make it stronger"
Yeah, Troodons are suppose to be in large groups so it should be benefitted the most, while small groups shouldn't be benefitted as much
i dont really see how increasing stamdrain does much for it though, or why it would need that
It's to apply pressure like Omni and Dilo in its own way
its not really its own way though is it
it's just kinda how pachy and omni already do it
except worse
If you're fighting an Omni you have to watch your bleed and pachy just have to watch for its headbutts
The idea makes it so you pretty much have 2 choices
1: Run away and risk having less stam to fight back with
2: Fight back or risk having no stam to get away with when getting overwhelmed
okay but like how is that fun or meshes with troodon's gameplay design
like, that's just body fracture
but less significant and less consistent
Dilo's venom is like a head fracture
not at all
head fracture reduces bite damage and your total field of vision
dilo venom induces hallucinations that can attack you and reduces your range of vision
a head fractured dinosaur can still see a good distance away, it just has less of an FoV to work with
a dilo envenomated dinosaur is still more aware of their near surroundings, but lacks the ability to see distances
What do you suggest Troodon's venom does instead?
didn't i already tell you
That doesn't sound physical and you could just watch the wounds
its venom
it is literally one of the most realistic approaches one could have
you can literally tell due to the shaking that the venom causes stuff like muscular contractions and so on, it is literally entirely on-brand to attack pain receptors
I went with a Stamina effect since it's different from Dilo's and the concept art
it just doesn't sound that interesting, impactful or fun 
especially since stam changes mean you can still alt-bite without stam
so it literally barely matters for the purpose you intend
most attacks, even basic, will kill a troodon near instantly
a stam debuff doesn't really help with that
It would be useful for Dinos that would try to get away like Gali or Dryo since it would harder to get away if they decide to attack and Stamina is planned to affect damage output so it would be harder for them
okay but like galli isnt even on troodon's diet lol
What's stopping them from kicking you though? also organs could still be useful
the implication that you'd even manage to hold a galli still for long enough to get it to the point where you can reach stage 3 is already a massive ask, the galli would literally have to be asking to die.
so this entire change exists to make it harder for animals that prefer to flee over fight, because those ones are the ones that deserve to be made harder to play as
dryo playerbase was simply too confident
knock those guys down a peg
if you halved a cerato's damage, it still one shots troodon
It's to make it harder to flee after choosing to fight, like it would be hard for a Troodon to catch up with an Omni or Gali if they ran instead of fight, but it would be easier to catch them if you get them to level 3 since you most likely fight with them a little to get it to level 3
Give every critter actually good and useful NV, make troodon reduce that range for the third stage to something just above useful. There you go, this actually makes sense now with new NV at that.
That would be similar to Dilo but worst
Still would make sense, and would also hinder the whole run away or fight back as efficiently
Dilo would do that better since the fog works during the day so why play Troodon?
why play troodon if its venom just applies a worse body fracture/bleed effect lol
Make dilo be more daytime focused anyway, would also be better
Troodon could bait alts to drain stam more and it would still be useful to Troodon
okay but like thats what omni does
because omni benefits off bleed reducing regen
meaning once they're out, they're out
Ideally at least, not that omni needs to bait and drain stam but still
The bleed limits how much you move, the Idea limits how much you run or attack
Bleed very much determines if you can run or attack at all since anything below half or even earlier ruins your stamina quite well
Which you'll get to rather easily with omni tap pouncess
but that's really quite dull for venom in all honesty
frankly this just ends up being omni
The damage multiplier is fine for the venom, I doubt that's where the issue lies
damage multi is fine, but the additional stamdrain is entirely unnecessary and adds nothing of real substance to troodon's kit
The damage multiplier is nice, the problem is just that's the only thing the venom does
Does venom need to do more, though?
Is the argument that venom needs to do more, to be fun? Or to be effective, because the damage seems effective enough (and the bleed at that). Or what's the basic issue?
Cera's bile and Dilo's venom needs to do less for more
I mean, troodon is pretty much a "throwaway" playable, like hypsi
Though if it traded pounce for just normal attacks, I could see it being more useful to have better or more impactful venom
A bit of both since it's fun to pounce things but dying in 1 hit will just takes it away, and it becomes extremely less efficient when someone dies
The idea was also to make larger packs feel more efficient instead of needing to be relied on as much compared to its current state
The people downvoting @desert quarry post, I’ll never understand you. Beipi, a small Dino, is RAPIDLY losing stamina and takes ten years to regain it. Deino has more stam by quite a bit it seems (as a baby) and the stam needs to be fixed for the smaller animals
I fully agree. I LOVE beipi and was so looking forward to playing it in Gateway. But I have discovered all I am doing half the time, or more, is regaining stam. It's no fun. If I run into any carnivore after traveling just 20-30 seconds at fast swim OR underwater, I'm in trouble. The map is huge, no one wants to walk across it, or even trot if we can sprint over areas instead.
^
Beipi also shouldn't be losing stam just because it's swimming underwater at its normal pace. I mean they're punishing the beipi for living in its environment, that doesn't make any sense.
@empty epoch sup lightclaw, heres the suggestions of mine i wanted to show ya
#general-feedback message
#general-feedback message
#general-feedback message
why are you giving them to lightclaw lol

@hard summit why downvote ?
if you cant handle the smoke get out the cooker🗣️
boars arent that strong and can be out ran by everything that cant fight it
yunno what i was getting ready to argue with you but that line was too cold bro
bless up
You can't argue anyway, Griffith did nothing wrong.
Devs do something 3 hrs down the drain
Gateway croco things: It's raining underwater. After the rain, the crocodile shines through the water. The crocodile's eyes glow through a decent thickness of water, interfering with hunting. The crocodile sees nothing at all in the water except its tail, even where it is swimming, it sees something only after it has crashed into it, it is absurd.
@willow prawn You should try to not log out on rocks or near trees but on "normal" flat terrain, this will minimize this issue from happening.
oooh ok ty 🙂
I love that ducks with guns has more up than down votes 😂😂
I don't get why people are downvoting the omni pounce, it's barely even usable with the desync happening, you can be facing the side if a dinosaur - carno, or ceraro and you just plop on the ground and get bit 4 times, if you're not already dead you're on the brink of it. I know it's more likely due to lag of the stress test but it shouldn't be this often.
It’s because Omni pounce already has a massive hitbox
The issues it encounters are bug related
So buffing Omni pounce in response to it’s reduced functionality due to bug related inconsistency wouldn’t make any sense
@empty fossil the guy making the shotgun and revolver is a completely different person from the people working on trike and rex
you know that right
the shotgun and revolver are not impacting the development speed of trike or rex at all
If he can model guns i think he can do that to a dinosaurs too
he can't. that's not his skillset
He models guns, not dinosaurs.
I don't just mean this one person for the whole team is takes too long to do everything
creature design is an entire different field from modelling stuf like guns
to the point that creature design and charcter models are explicitly requested seperately from stuff like hardsurface modelling
Ok ok let me explain.
- This is a very big game they're planning.
- They're at about 24 people total in development. Several of whom are animation.
- We only got like 3 programmers.
- Testing is the biggest factor and most of the time stress test is the part where it drags due to people themselves not helping with bug fixes.
go onto any game job openings and modellers and artists will be split into many different specialties. Calling for a "modeller" generally isn't the best call professionally due to how broad that actually is
if the team needs a gun made, they won't call someone who makes creatures or characters
but for example the joining server bug is still here even when devs are for sure aware of it
And they've tried fixing it but it keeps coming back. They patched it last update, it came back this one.
it's very frustrating that I can't even join the server
I still think they focus too much on distant things
Then perhaps don't join the public ST, you may accidentally disappoint yourself due to how buggy it is atm.
In normal evrima is the same when there are +/- 98 players on server
If a particular dev's job is done, they won't just sit around until the rest of the team/game is caught up. They're still on the payroll and will continue to work
Perhaps instead join an unofficial?
That's primarily an issue with the server host and the networking, and is difficult if not impossible for the devs to improve on their end
It's an issue they're trying to solve within the ST too.
So it's an unreal engine thing not an isle thing?
What's the bug at the moment? I genuinely didn't think there was one since it works fine enough in Spiro. In gateway it feels like the window is MUCH smaller
It's both, we've always had problems with our server browser, but there's only so much you can do to improve polling rates without simply massively increasing the price of running your servers afaik
Pounce no reg-ing or only registering for one player leading to some wacky confusion gameside that puts the pouncer into a limbo state between pounced and dismounted while the server figured out what’s happening
I see
Pounces size hasn’t been nerfed since the end of update 5
Alright, thank you for the explanation.i thought they just changed the values completely. I'll delete my feedback
And thankfully so since you could deadass pounce targets behind yourself because the hitbox was so large
Yeah no worries! Happy to be of some help
But it's not like the entire community knows about the slow development of the game? Its even pretty popular meme i think that game is never gonna be finish.
It is a popular meme but most don't believe it
Granted it's taken a LONG time for things to happen, their team is very small. You can't expect AAA game development from 20 something people. They're building the backbone to the game while we get to play what's in motion so far, we should be lucky we even have gateway right now.
I believe in it, considering that it has been 3 years since the start of evrima and we still dont have the most popular dinosaurs.
I don't mean to immediately add the t rex no matter what. It just proves something that they are still not here
Ok btw I did some math a few days ago. Essentially if they got out 9 dinosaurs per year. We'd finish in about 5-6 years.
2030 is not that far away
isn't it very slow?
This isn't including more people joining the team and skyrocketing production rates.
Let's hope for the best but I'm not optimistic to be honest
If they managed 9 dinosaurs a year you could get it done in 5-6 years I did the math on this.
And if it was 6? About 6-7 years.
9 a year is kind of a stretch
Idk man. As a pretty new evrima player it just sucks seeing develompent being so slow. If i played this game since evrima lunch for 100% i will quit for now.
I dont look optimistically into the future. Theres a good chance Ill get bored with the game before they add something cool like apex system etc.
and i am frustrated by this fact
quality can’t be rushed unfortunately or you’re going to get a game like redfall or anthem or any other of the half-baked many flops
Ngl if you played in legacy you would see just how far this game has come, it’s pretty amazing lol
this kind of development speed is literally the developer standard for teams/companies/groups of this dev team size
mordhau for example had an almost identical number of devs, and almost the exact same wait of like 6 months (for example) between major updates
I played in 2017-18 and it was fun back then
I'd rather development move consistently at this speed than everything rushed
It was an extremely buggy, poorly optimized, unbalanced piece of crap imo lol
@full pewter Yes, velo deserves feathering
@full pewter velo is just more roster bloat, let it be ai at most.
Such a wasted opportunity
I think velo could be great, what is roster bloat is Cory and charchar
Velo could basically be carnivore hypsy
let me ask you something
does anyone seriously play hipsy?
troodon is already playerless as it is
and that thing has venom
I actually really like hypsi nesting. the nest is very neat and I’d play it far more often if I had people to nest with
Course not, they just play it when they don’t wanna be obligated to grow, or have just lost something and wanna come in as something else without growing, or nest
exactly theres no one to play with, its like me and troodon i love it, but finding randoms to play with is almost impossible, since omni is right there and its a safer option.
literally troodon
Troodon still takes like 20 min till it gets venom, velo could just start instantly grown
Velo is smaller than troodon should note
insta grown to do nothing but nibble and get one shot, remind me again why would need the 60+ animations all playables have
making hypsi’s spit better, allowing it to climb, and taking away its fall damage entirely (there was a suggestion about that I really liked) will definitely make it more popular. another suggestion was allowing its spit to knock herras out of trees, which sounds genuinely fun and doesn’t make it an easy, safe, eat grass and die meal
im really curious to see how the hypsi population develops once it gets its climbing and better spit ( i doubt ill change)
That’s all small tiers, heck you could apply this to many smaller mid tiers, you think carno is gonna survive two rex bites? How weak it is doesn’t matter
but carno has "gameplay matchups"
it can do SOMETHING
velo literally is just gonna be a weaker troodon that does the same thing but worse'
Yea velo has matchups too, homa, dryo, proto, and any juvis small enough
wait
do youu agree homa is roster bloat too?
That’s what I’m promoting for velo as a generalist, it’s durable and adaptable
Of all small tiers, yes, but I guess we need an ultra small tier bone breaker, it’s also cute:)
thats cool and all but you must acknowledgethe way most of this games playerbase works is BIG = good and play worthy and SMALL = bad and boring/ useless
that’s sadly reinforced with how the roster currently is. I do believe that can be helped though
Some people genuinely like small tiers, the devs have openly said they’re trying to have playables that can appeal to a variety of people, some like playing the small cute vulnerable Dino’s, not everyone likes big and mean
What a terrible mindset
I LIKE SMALL TIERS,
ive literally only played troo since it came out ( and teno as herb)
Yet you don't like velo
BUT I KNOW roster bloat when i see it'
the truth tho
Also, velo is planned as a playable
So might as well think about ideas to make it interesting
sad but true
We also need another ultra small tier carnivore, now that raui is scrapped we only have troodon and velo
nah
my idea would be to make it ai LuL
I’d rather no dino be ai if possible, maybe excluding compys, just so I know it’s a player, I’ve never liked the ai tenos
agreed but devs seem pretty serious about adding them
and the fact it even gives organs like an actual player
Exactly, organs especially shouldn’t be this easy to get
I’m at least very happy it’s not being added when gateway officially drops (from what I’ve heard)
Ik and it stinks imo
I just hope it stays that way
