#general-feedback

1 messages · Page 16 of 1

wise ridge
#

This would definitely go well with the quetz where it would probably be the only one ballsy enough to raid T-Rex nests to hunt the hatchlings but would not go hunting a full adult Rex

fallow jewel
#

Give deino a vertical lunge out of deep water away from the river bank. Obviously not as powerful as a normal lunge, but where about 1/3 to 1/2 of its body breaches the surface.

lucid venture
#

When it comes to Ceratopsian sparring have the audio sound like where there horns sound like antlers hitting each other https://youtu.be/LRDdedOQz6g?feature=shared and when two ceratopsians clash head to head it should sound with a Loud Thump when the heads make contact https://youtu.be/c6hPCX9NDrg?feature=shared

#moosefights #giantbullmoosefighting #giantbullfight #giantbullmoose #giantbull #giantmoose #moosevideos #GiantMooseShedding
Crazy Moose Fights Grouping of some of the huge Alaska bull moose fights
A grouping of some of the huge Alaska bull moose fights we were able to video. Lots of action. It starts out with some light sparring that becomes a ...

▶ Play video

#prehistoricplanet2 #triceratops
If I've used something on my video that you don't want me to use, PLEASE EMAIL ME first before flagging a video, I'm very reasonable and will take the video down to replace whatever image, Soundtrack or video belongs to you.

Email: paleontologyresearchstation@gmail.com
------------------------------------------...

▶ Play video
hexed sparrow
#

instead of Visual blood sent can we get it on the compass?

weak fern
#

alow ptera to drink like this

delicate estuary
#

Add small herds of certain AI creatures, like goats, deer, or flocks of chickens. It's very odd that normally herd/flock animals don't stick together in the game. You could still find some loners of herding species, but they should usually make groups of varying size. The groups should be 2-3 creatures min, 6-7 creatures max (devs could change how big or small the groups are, I don't care about that part as much).

fickle scaffold
#

Please make this embargo drop different, it was fairly frustrating to just watch content creators play for 2 weeks before getting to try it. I really enjoyed when they'd get to show the content for a day or two ahead and then the community got to play, that was exciting. The two weeks though felt almost like teasing and wasn't fun to watch, if anything, a bit frustrating, like candy being waved infront of your face for too long.

By the time the 2 weeks were over there were already extensive tutorials and all features were known before even getting to try them, compared to the 1-2 day example where you'd get to see a sneak peek but still go in not knowing everything.

limber sphinx
# fickle scaffold Please make this embargo drop different, it was fairly frustrating to just watch...

Content Embargo

As a Content Creator who has participated in numerous ST (Stress Tests) sessions, I wholeheartedly endorse this idea and heavily implore the developers to integrate it as an integral component of their strategy, akin to a crucial game mechanic – but in this context, Public Relations (PR).

The embargo, without a doubt, should only be lifted for the public once every aspect, from QA debugging to the final shipping branch, is meticulously complete and finished. By adhering to this principle, we could usher in a golden window of 1-2 days, during which STers can authentically showcase the final version of the update, generating a groundswell of anticipation and excitement- hype.

This approach stands in stark contrast to the prevailing practice of extending embargoes for a week, or sometimes even a month or more in previous Stress Tests.
Such prolonged embargoes inevitably lead to desensitisation within the community.
Even with the introduction of something as enticing as a "new map," the excitement peters out when only a select few have the privilege of experiencing the finished content, while the majority of the community can do nothing more than watch and rewatch tantalising teasers.

I strongly emphasise to the developers to take this suggestion to heart.
The Isle, like any growing game, is not without its fair share of issues, making it challenging to address every concern comprehensively. Nonetheless, this particular proposal carries a weight of significance for the community, and I believe it's a change that warrants serious consideration.

TL;DR
Lift embargoes when content is ready (1-2 days before) to build hype and avoid community desensitisation. It's crucial for community enjoyment.

round osprey
#

Add skull and legs to the remains of a dead creature.

noble wyvern
#

add a stun and dash hit for baryonx's right click for anti dieno (and hunting) like shown in the concept art but with an additional side step after or smth like that, maybe give it charges and take away stam as not to be spammable

unkempt smelt
#

Eye Overhaul

Explanation

Okay I know that probably sounds dumb but hear me out, within all the current playables Vertical pupils are just dedicated to every Carnivore and Cicular pupils are dedicated to all Herbivores and Omnivores which just isnt the case in nature.
Stuff like rectangular pupils can be found on goats and almost every grazing animal this is due to the fact they help the animal see more stuff laterally which is useful for looking out for predators with out turning your head as much, vertical pupils help animals see better in low light and help pouncing predators focus on prey against the grass and gauge the distance between, circular pupils are the most common eye for predators these type of eyes are really found on any animals that arent typically exposed to the dark

Idea

My Idea is to simply give the playables the proper eyes for their niche I know its a small detail but I think it would just be a nice detail and make the playables feel a bit more like animals, it'd be nice to see only Omni and Troodon with vertical pupils rather then just every carnivore having them other then PT as well as stuff like Stego, Teno and Galli having Rectangle pupils rather then every herbivore just having circular pupils.

wintry owl
#

Raptors

I want to talk to you about raptors and pounces, based on stamina.

In a battle against large dinos, when your stamina is completely depleted, between attacks, shaking, etc; I think it would be great to see that you no longer have enough strength to resist the weight of raptors hanging on their sides, either animations that make it look real, that you see that you really carry the weight of min 2 raptors and you are tired.

We all know that at the end of the day you can't fight a raptor without stamina.

It is only a visual effect, since it is not as if you can do more action than walk and give basic attacks, if it had a functionality it would be an animation like the vomit that leaves you still for a moment.

boreal kelp
#

Lift the embargo before the weekend starts? Pretty pls?🥺

limber zephyr
#

When you guys will be done with the currents things you're developping and feel like the game can get out of its "early access" stage, adding others mape with specifics roaster could be a good idea. Like a map more suited for medium/little sized dinosaur, another for apexes and sub-apex (accro, sucho and such) and even some for flyer and swimmers or even one map that is suited for all of these to find their own place (if it isn't already what Gateway is supposed to be). That way, differents styles of player would have their own playground and it would surely bring more player as people would have the occasion to have differents interresting experiences in one and only game.

That wat, a 60 dinosaurs roaster wouldn't be a problem as some dino would mainly/exclusivly be seen on specific map as they are designed to be on these map.

teal lance
#

PLEASE nerf stego health. It should not take 7 head bites from a DEINO to kill one, realistically a good neck bite in nature from a cera or something similar would spell the end for the stego, I of course know this wouldnt work in game but Deinosuchus should at least absolutely be able to take them down with a good one or two head bites, realistically if grabbing by smaller areas like the head, tail or legs it should be able to drag it along too, Stegos are just the apex of evrima right now and it's just so bloody bugged and annoying.

earnest sedge
#

as a stealth ambush animal, allo should have TWO (2) crouches

one that is just a slight hunch over and for a crouch is very fast but doesnt conceal much, still gets perks like no footprints and near silent steps (as a stealth animal its crouch steps should be near silent)

one that goes as low to the ground as possible and is quite slow for maximum visual stealth

magic dawn
#

Asect ratio support for different sized displays (21:9 and 32:9).. after many years of playing and supporting this game I still do not have a way to play this game on my monitor in fullscreen. 🙏

distant ibex
#

I want to add a suggestion for megalania give it a grapple mechanic to help it deal damage to its prey which would help its survival ability a lot it should be able to grapple things as large as teno and maybe carno another suggestion is to give it a tail attack when it hit something in the head it would stun them and to be able to runaway from a predator around its size

storm cloak
#

Carno is dogwater to play, most boring experience ever. Nothing on diet, no AI to keep you alive, players just sitting in mix packs so you can't kill anyone. If you don't slowly die to starvation its just a running simulator. Needs food range and survivability improved.

royal birch
#

Pls put some playables on beipis diet. I love being a evil danger duck and killing small things so itd be nice to be able to eat them lolol. Even if it was just like troodon and pt idk.

toxic canyon
#

To minimise hackers could we please give everybody an ingame ID, not something relevant to steam or their ingame name just a message saying you were killed by IsleID: 73627272828718 so you can actually report them.

iron cipher
#

How about increasing the duration of the "Deceased" menu when we die to around 30 seconds as like a minimalistic spectator mode. You can skip it by just clicking on a button at the bottom of the screen.

somber lintel
#

add halloween decorations

round osprey
#

Remove that Deinos normal bite require stamina in and under water

opal scroll
#

can you in future play sea animal like elasmosaure , ichtyosaure or liopleurodon ? and i wait with impatience big sauropode 😉

marsh inlet
#

I like this idea but maybe to incorporate it into the realism a bit more we could introduce a new function to grazing. Currently grazing is just a filler for food, but some carnivorous animals eat grass to help with digestion. I'm not saying make carnivores eat grass, but we could use grazing as a way to speed up the process for clearing out diet slots, since technically it would help the food pass quicker. Another option is to introduce stone eating, which birds and reptiles have been found to digest them to help with grinding food. Stones could be found across the map similar to how most things can graze anywhere, however I am aware this may be more difficult to asset and incorporate.

sick sun
#

make a setting in which night vision turns off after a set time (of inactivity!)

neon folio
#

Adding Parasaurolophus in the near future. Walking on four when walking slow and trotting and on two legs when running and also having a soft tissue frill on the crest.

hallow spruce
regal garnet
#

To go along further with this idea, pupil shape shouldn't be random either. It makes no sense for, let's say, dryosaurus, to have a horizontal pupil. It doesn't strike me as a grazer along with pachy. Though teno and stego may benefit from rectangular eyes, teno would benefit most. Teno is just a horse nothing more needs to be said.

Carnivore eyes need wider diversity in the slit department. Cera needs round eyes, along with carno, raptor may benefit from a beaded slit pupil along with dilo, herrera needs vertical along with troodon.

ancient plover
#

add more dinos preferably like allo sucho and bigger apexes both herbivores and carnivores and add the new map already

median crag
#

Could have some herbivores be ruminants that have different types of grass or other low leafy plants that are grazed in different areas as their diets, instead of various diet plants

its just they would have to spend all day eating to be full, instead of other herbivores which go eat something more nutritous and are fine for a while

unkempt smelt
# unkempt smelt # Eye Overhaul ## Explanation Okay I know that probably sounds dumb but hear m...

Eye Overhaul 2: Electric Boogaloo

(Put this in 2 parts so people can decided if they like one half and don't like the other)

Explanation

You've probably noticed this on yourself or your cat/dog but animals pupils will dilate and constrict to keep a somewhat consistent light level and expand by a factor of about 16 if its really dark to get as much light as possible.

Idea

Simply put, the idea is to make the playables pupils dilate when NV is activated and constrict when a human shines a light in their eyes, This would create scenarios such as walking through the forest at night with nothing but a flashlight to guide your way, haunted by the fact that something might be stalking you just out side your flash lights effective range, you hear a passing heavy step and as you turn around frantically to see what it was you shine a light in the eye of a rex its pupils constricting and adjusting as it tries to figure out what its looking at. Its small details like that, that will truly make The Isle a horror game. Sure you can have sudden loud noises or suddenly throw something in someones face and scare someone but its the small details that you add, those are what truly make it scary and stick with a person.

tiny ruin
#

Bring back patchy rock

simple birch
#

Re add the display of what dino you have on what server like we had in some older updates

atomic sorrel
#

Please fix hit boxes, I get hit a mile away from any dino, and playing omniraptor makes it even harder becaues they constantly get bugged on the pounce whether it is getting in or out of it

median crag
#

thanks for embargo lift tbh kind of a w

scratch that not kind of
just is a W

ashen oyster
#

make separate channel for Gateway screenshots

delicate estuary
# delicate estuary Add small herds of certain AI creatures, like goats, deer, or flocks of chickens...

Replied-to message is my last suggestion.

! Please read the entire suggestion before voting !

Allow people in the dino select menu, when selecting a nest to request an egg from, to have a "view" button. When clicked, you would get a top-down and very close-up view of the nest, so you wouldn't be able to see your surroundings, besides maybe a foot or 2 of the ground around the nest. With a hypsi nest, you'd be looking inside from the entrance.
You would not be able to move your camera AT ALL. You would hear the sounds going on around the nest. This would allow you to see how many eggs are left in the nest (and guess how many siblings you might have), hear if there's a fight going on / danger nearby, and generally get an idea of what you're getting yourself into. If you like what you see, click the "back" button to leave the nest camera view, and request an egg!

! Please read the entire suggestion before voting !

idle prism
#

TIME TO ADD GATEWAY-SCREENSHOTS SERVER!!!!

sterile egret
#

do not remove the health scale, this is already too much

wind mason
#

bring the old staim systerm back to stress test, carnis' hunger can't suppose the slow-style life.

mental relic
#

Please do not release the Ai dinosaurs with Gateway, and if you do either have some official servers with them and some without and allow community servers to disable them.

inner shoal
#

With new stm system, Cerato take 80 seconds to regain about 60% stm while setting,so slow~TI_LUL
Need faster stm regain speed.
Or longer hunger time.

serene coral
#

New stamina system makes the game a walking/sitting simulator. Bring the old stamina system back. Gateway is way larger than the map we are currently on, we need better mobility not worse.

outer mulch
#

As for news about AI coming to Gateway, I EMPLORE the developers to reconsider, or at the very least give us the ability to turn it on or off for unofficials.

There’s a whole plethora of reasons why AI is better off not being in the game that I’ve listed previously, but the least you can do is offer many of us the flexibility we desire.

royal birch
#

Implement a slot system for servers. What i mean by this is allowing someone to have multiple dinos in one server. Sometimes my friends are playing in a server but i have something on there and i dont want to kill it off just to play with them there.

grave rover
sweet yacht
#

long distance communication
Talk over longer distances by using the 1 call as a sound instead of the F call as an option

royal berry
#

Could we have plants that counteract poison? Some animals will use this for their guts to counter act the poison of what is in there system. So for example, the troodons who have the ability to use venom would still have the ability to do this. But the plants that herbivors eat could give them like say a 5% heals of counter acting some of that venom so that their stam or what ever it is doesn't drain so fast. It could also be to counter act the effects of say vomiting from the cerato, so that their water doesn't drain. I know we have the salt rocks, but they can be to far away, and I think we could also add these in where salt could be more for the purpose of muscles spasms? So for that senerio, I would say what could cause muscle spasm in herbivores. Would be say, eating a plant not on their diet. Not every plant. But just some perhaps in which only certain herbivores guts can handle while they can't due to it say having a higher protein or compound in this plant. Some plants would be neutral while other not compatible for that animals diet. Then for carnivores. Some as we know being cannabal, but let's say another senerio in where they ate some type of animal that didn't agree with them, or that they crossed a plant that spreads pollen unto it's victim, in which it would sink into the animals skin. The possibilities are endless.

ionic yarrow
#

Mechanic: Close Eyes

Given what I've seen of stress testers in Gateway, it occoured to me that what was once a hiding spot could effectively be rendered useless due to the eye glow. It's an immediate dead giveaway to one's location, even if 'hidden.' So here is my proposed solution.

It's function is straight forward: a single keybind that allows the player to close their dinosaur's eyes, thus eliminating the risk of having their hiding spot discovered by their glow. The cost/risk? Closing your eyes = completely black screen. You effectively blind yourself in hopes to not be spotted.

I think this would be a wonderful, adrenaline-pumping addition to TI. Being able to prevent being 'caught out' by your eye shine, but completely unable to see what is happening around you. Relying purely on audio cues on when to open your eyes again... if your hunter doesn't find you anyway.

devout plover
#

Though it's still too early to really get a feel for it, I do not like the stamina changes.

Being forced more heavy-handedly to conserve stamina sucks when the map is far bigger and trot speeds are awful for a lot of animals. Not being able to regen while trotting comes across like it's going to be horrendous.

However, I do agree that limited stamina in combat is a welcome breath of fresh air to dissuade people from deathmatching.

I propose an in-between: Two different states-- In combat, out of combat.

While out of combat, your trot regens stamina, you lose stamina while sprinting at a slower rate, you regen stamina quicker. This helps for traversal, as well as setting up for an ambush-- or fleeing before confrontation starts.

While in combat, you're hit with the current ST stamina system; no trot regen, slow regen while resting. This punishes people for blindly racing in to facetank and rewards slow, patient hunting.

Clearly the game can already determine when a combat situation starts, as there's a music cue for it and everything. Just make being "in combat" determined by dealing or receiving damage and make it last several minutes.

Bonus points if it only triggers when dealing with a weight class similar to or above your own to avoid troodon juvies suicide pouncing just to stack a timer, or pteras pecking constantly.

I just feel like players should be able to have a comfortable way to traverse the map and not be punished so ruthlessly because they decided to sprint to cross a field.

If the above doesn't seem like an appealing way to merge the two, then I'd rather the stamina system just get reverted back to the live branch's way of handling it-- I'm all for lower dmg output on lower stamina (to a degree) but not completely removing stam regen from trotting and punishing for exploration.

past gazelle
#

pls optimize the game

minor olive
#

Health bar

I will put all the points on why removing Health bar is more of a bad decission than a good one.

1- Telling how much Health you have in game just looking at the red borders is really difficult after you have less than 50% health, it looks basically the same, now try to tell when you are in a middle of fight, How do you tell if you can keep fighting or you have to retreat?

2-"It is metagaming" First of all if you really think this is metagaming then by that logic you would have to remove Bite force, Weight and speed information, also, Do you really think this will stop people from studying the game values? It just makes it more difficult but is not stoping anything, it just causes more trouble to the regular player trying to survive, instead the metagaming players will have even more advantage if they know the Health values.

3-"It's a survival game" Not being able to see your health is not a characteristic of a survival game, there is plenty of survival games that allows you to see it, I'll name a few examples: Green hell, DayZ, Raft, Subnautica, Ark, The long dark.
Now examples of The isle's similar games: Path of titans, Beasts of Bermuda, Animalia Survival, Saurian.

Now there's 4 options to fix this issue:
1-Simply Bring back the Health bar.
2-Bring back the Health bar but just the icon and not the percentages.
3-Make the red borders eassier to read.
4-Make the Health bar a server option.

The way I see it removing the Health bar have more cons than pros, this just amplifies the gap between regular and metagaming players, and make fights/hunts more annoying in general.

midnight spoke
#

the way people asked for a better health bar and you completely remove it is crazy 😭
BRING BACK THE HEALTHBAR

neon folio
#

Do something against Ceratos dying only for falling a few inches, Died because of that now.

rigid otter
#

Stamina be crazy on gateway know what ima saying.

agile galleon
#

I don't have any experience without the healthbar but I know that the red blood borders are really misleading once you've lost a decent portion of health. My only request is to make it more accurate and easy to distinguish, because currently I can barely if at all tell the difference between 10% - 40%.
It would be really cool if the isle had minimal ui, it would add to the immersion while allowing you to know how to actually play, like your stomach physically looking emptier when you're hungry so you don't need a bar, and same goes for health, but the indicators aren't accurate enough to get rid of the bars yet.

charred meteor
#

If stam is gonna suck give some carnivores (like carno) a way longer hunger drain

ancient plover
#

All herbi/omni release? The next batch of dinos is 2 carnivores and 1 herbivore, after already releasing 2 other carnivores and 2 omnivores last time. I think we're due for a batch of herbivores to compensate for there being too many carnivores

steady needle
#

Allow ceratopsians and hadrosaurs to group together. (Ie., Maia and Teno, or Dibble and Trike)

hard beacon
#

So personal nitpick about the goat Ingame….it’s not actually a goat….well it is but it isn’t the type of goat most people associate with the name goat, it’s a chamois which is a type of goat, it’s never been imported to the tropics….however feral domestic goats have and would make slightly more sense lore-wise as to why we have AI animals that wouldn’t fit there unless they were specifically imported to the islands that the game takes place in

So in short: change the model of the Ingame goat to reflect the actual feral goats that live in the tropics and not have it be a chamois which wouldn’t survive on the island due to being adapted to the freezing temperatures of the mountains they have adapted to and would die of heatstroke if ever they were to set foot on the island

Not really important just more of a personal nitpick and I doubt this would even get any upvotes to begin with TI_LUL

woven otter
#

I see that I'm not the only one to have crash problems, numerous bugs... I understand that a game takes time, it's not easy to set up but it tires me more and more , I understand why I stopped it a year ago. Many systems that I find basic in a game of this type are still not there, or up to date. You really have to work on the basics so that the game doesn't become debilitating. I'm talking about the game crashes that make you kill your dino that you took several hours to grow, the places that block you on the map and no one to get you out of there (I asked last time on the discord to be unlocked but no admins responded to me in 3 days, despite my reminders... So I let my full stego die because, I want to play too). It’s really these points that I’m stuck on, quite honestly. The slightest thing can ruin your experience, and when it happens multiple times, it's a real shame, because as I said a year ago, the game is really promising, it's beautiful, good ideas! There has been evolution too! But above, on THESE BASIS, I haven't seen any in a year :/

odd acorn
#

needs to be a way to get unstuck. Dosnt feel good to play for hours and then due to something out of your control have to sit here and watch your dino slowly die for 45 min.

hollow dome
#

Add a dinosaur that specializes in hunting small prey and give it a thrash ability which is you grab the prey pick them up and shake them around dealing tons of damage

tough quartz
#

if u have to walk to regain stamina at least make walking a quicker way of locomotion, y'all still have that legacy z walk type system in place where its slow ash. walking should be much faster than it currently is. also add a second resting like completely laying down to regain stamina a lot faster as well.

signal yoke
#

Add skin shedding to deinosuchus, every time it grows from hatchling to juvie, juvie to sub, etc, make it shed its skin, all scaled animals including crocodiles do it and it would be cool

woeful sapphire
#

p1: This might already be a thing, but if not, make it so predators have a narrow nightvision that sees far while herbs have a wide night vision and of course sees short as it already does.
p2: to add to average ceras idea, perhaps make it so vision narrows at night when light is shown in a creatures eyes, making it so the light which is blinding you, takes up majority of your vision.

fickle osprey
#

Please consider fixing the tenno, the update for Gateway is going to impact the tenno. Each update continually proceeds to nerf it. While it will encourage Herd mentality / less deathmatches. Most people won't want to play it considering tenno heavily relies on it's 4 attacks which drain lots of stamina as it is. They got nerfed on hitboxes recently, and carno can literally Ram/knock them over from just their tail tip being hit leaving them stunned for bit. Tenno also got nerfed on attack strength. If you are gonna take the stam away/make it more difficult to regen,at least rebuff it to have the hitbox fixed or rebuff the attacks to be how they used to be. Otherwise it'll just be another dino ppl (AKA RIP PACHY) will not deem worth the time to play as, since players can't defend themselves.

fickle tundra
#

RELEASE GATEWAY ❤️

median adder
#

if you bring back the health bar give it a new model, the giant heart is immersion breaking and feels out of place

green thicket
#

UI feature where hovering with the mouse over one of the lines on your diet list gives you a small picture of the plant/animal in question and the ability to hear the localization (the 1 button default) + the writing message/clicking f vocalizations (for AI the sounds they periodically do). As a relatively new player I still struggle with recognizing these by heart and it would be a lot more immersive to be able to look it up ingame than wiki/youtube.

brave crest
#

Creatures with plates, crests or that are naturally cold blooded should regen stamina faster in the sun

Things like deinosuchus, stegosaurus, spinosaurus, suchomimus, baryonyx, beipi and megalania all either have some sort of unqiue body part such as a plate or spine, or is heavily reliant on water for survival, would all use a form of basking to help themselves on land
Without time spent out of the water, many creatures become sluggish, especially reptiles due to thermodynamics (losing heat)

So many of them opt to sun themselves during the day on river banks, which in the Isle's context would help them regenerate stamina for a period of time, similar to a boost, until their temperature drops again.
its also speculated that pterosaurs could also use their large wings to catch sun light and warm up their body as to wake themselves up quickly and to get off the ground

Giving these creatures an option to bask would give them an edge over the competition and another tool to balance them by determining the reliance on needing to exit the water, or to just have a quick boost of energy in the case of stegosaurus and pteranodon

wind herald
#

I think its very important to add a unstuck Option, its almost impossible that everyone who is stuck can get help

unkempt smelt
#

Please let us get our hands on gateway soon, it sucked how long we had to wait when the last embargo was lifted

torn mesa
#

galli should definately not have schooling fish on its diet

atomic kernel
#

Make foliage collide with a dinos body

ancient plover
#

Not sure if its a bug or intentional, but PLEASE fix the beipi's underwater nightvision, My poor beipis have died so many times during nighttime because i couldn't see the crocs coming. 😦 And instead of bodies dissapearing after decaying completly, they should have multiple stages where it slowly rips apart, properly fading into the ground, and adventually foliage starting to grow around the old carcass, that herbivores could eat as grazing. Speaking of herbivores, if they are tall enough, they should be able to graze from the trees' leaves, perhaps even eating fruit on the trees that are apart of the dinosaur's diet.

delicate estuary
#

Make some of the omnivores that will be added in the future able to eat everything. I'm talking any plant food that herbivores can eat, and any corpse that carnivores can eat. The omnivores shouldn't all be primarily herb/carni, some should be a balanced mix (real life example: bears). Although, having a mainly carnivorous species that's able to eat plants too would be cool.

noble wyvern
#

i had an idea for alberto that it could have a "rhino run" that gains momentum the longer it runs so it gets faster and faster and can do more damage the more momentum it has

burnt anchor
#

Revamped Falling Death Animations? Everyone dies from falling off a cliff every once and a while, so why not make it cool and terrifying at the same time? Using an adult Rex for the example: The rex starts losing its grip on the edge of the cliff, losing balance before it slips off the edge and begins to fall. As it falls, the rex isn't just standing while falling midair; it rolls out of control as it's screams of terror echo throughout the canyon, before a ground-shaking thud rumbles throughout the area and all goes silent. it be much cooler

rotund vine
#

WIth z-walking become a more important mechanic, could we please get toggle/hold options for walking, crouching, and sprinting?

turbid locust
#

Fix gateway stam. Watching stress testers being unable to hunt prey due to lack of stam, makes the game look unplayable.

agile granite
#

AI dinosaurs in the Stress Test lack intelligence, to say the least

pseudo cradle
#

It would be cool if there was a visual diffrence between a player with a bad diet and a player with a good diet. Say if a cerato was hunting a bunch of tenos it could pick the one with the worst diet because it would have negative affects and be easier to kill.

mellow wedge
#

It's gonna be so hard hiding from creatures with those glowing eyes man😭 Eyes only "glow" at night when they reflect flashlights n stuff. I may be a loner on this opinion but glowing eyes that bright shouldn't be a thing when using regular night vision as a creature. It would for sure be spooky as a human shining your light on a creature and then the eyes reflect that light spookily, but having them glow that bright when using nv as a regular creature could make hiding from anything a fruitless endeavor. Unless there's some lore I'm missing or biology saying that animals can easily see other animals eyes even when there's no bright light to reflect off of them. Those peepers look like beacons in the night according to what I've seen of the stress test. If anyone could show me animal eyes glowing from just straight moonlight I'll stand corrected cause I haven't seen that yet (or maybe these genetically engineered monsters can see glowing eyes just cuz idk).

Plus, I assume it'll be easily exploitable with people just turning on nv during the day to see glowing eyes when they're trying to find someone.

Humans with nv goggles seeing those glowing eyes makes perfect sense though

bright phoenix
#

bring back health bar and stam tf'

acoustic shore
#

Playable dinos becoming ai is horrible is many ways whether it be free organs for many carnivores that are supposed to be “hard to grow” like Rex or another reason for me personally and I’m sure others share this same thought is the fact that I don’t want to play a dino that’s also ai in the game which indirectly hurts the herbi playerbase that is already struggling. My English sucks sorry

I think the current spiro ai is great, obviously they need some work but they do what ai should do in my opinion give you enough food to get from point A to point B when nothing else is around to hunt.

round plover
#

have boars eat the juveniles that they kill

outer ledge
#

Dunno if this is in the right spot, but t-rex sounding like this now instead of a typical roar since it’s a new discovery from Sandia National Laboratories?
YouTube Video for the source: https://youtu.be/2eqJYtFO3SI?si=0blY8EQVpMUysmG2

Credit to https://youtube.com/@StudioMod for the sounds used in this video. I do not intend to claim ownership to their work, only to pair studio’s amazing sounds with realistic, unnerving artwork.

▶ Play video
meager mica
#

Herbivores already have a mechanic to reduce some carnivore's Stamina, when pouncing, the stamina changes should for the dinos that don't pounce, or just revert the Stam system to what it was, nobody asked for this change, a while back Stam for Utah was decreased and everyone complained about it, and it was reversed. Why change it again ? Also Z walk looks unnatural at the moment, no animal walks like that.

quartz drift
#

can we get a queue chat so we arent just sitting and staring at numbers?

torn mesa
#

It seems you guys never hire enough stress testers for the servers to be fully, please hire more the next time you look through applications

livid flax
#

Maybe something like preferred diets when smelling stand out more, this could help when there's a bunch of smells in one direction

foggy wyvern
#

add a little more colour to night vision

royal birch
#

Let us safelog with food in our mouths. So many times i get the bug where food is stuck in my mouth and i have to log out, but i cant safe log because it doesnt let you lie down. And hrdlogging is so risky.

tough quartz
#

i'm so sorry but please remove mid tier or apex ai. the mammals and small dinosaurs are enough but it's just an eyesore seeing these unnecessary large animals that are likely to be played as anyway as ai. keep it to the small herbivorous animals that likely wont have a large playerbase so that diets can actually be filled.

remote reef
#

bro it cant only be me there has to be something done about people constantly picking stego just to kill baby stegos or smaller stegos like i cant even mature before i get killed by another stego for no reason and it already takes ages to grow to begin with honestly just ruins the game and makes me not want to play the game like your a herbavore you dont eat meat theres no reason for you to be killing something thats not even a threat to you i understand self defense sure but be for real its not realistic at all

fiery crystal
#

need pachy stun , pachy stun is necessary for pachy gameplay

desert grotto
#

To the devs: you have GOT to fix the food getting stuck to your mouth glitch! It is the WORST! It is completely broken! I'm just so fed up with having to log nearly EVERY TIME I pick something up because of this, I'm about to quit!

brave crest
#

Herrera should be incentivized to land pounces with high risk high reward
At the moment herrera can hit creatures and still take fall damage which very much hinders the amount of large prey it can hunt on its own but also limits the amount of damage it can do even though the appeal of herrera is to do as much damage as the velocity you have
it also limits the amount of skill players can achieve and can improve to up to a point

So when a herrera hits a successful pounce all of the kinetic energy should be transferred into the prey and let herrera slow down to a speed where its bones won't break on impact.

However missing your pounce would result in taking full damage of your actions and either dying of gravity or the prey you missed

This would raise herrera's skill ceiling so that more skilled players can tackle bigger prey

candid smelt
#

Make the servers more stable the number of times I have died in combat from attacks I clearly dodged. Has become unbearable and makes it almost impossible to play as any of the more nimble dinos that rely on being able to kite and dodge like Troodon very frustrating to play.

green owl
#

The diet bars if the same diet shouldnt decrease at different rates, they should compound on each other. Say you have 2 carbs and one protein the carbs should total up to 200% with just one slot slowly decreasing rather than just both. This will make trying to change your diet less frustrating and keeping it up easier, too many times I have one diet at 100% while the other diet of the same type stays at 40%, if im full I have to slowy eat the food and most of the time it just adds to the 99% one :,)

inner shoal
#

Please don't cancel healthy check on tab menu,we need this to identify hackerTI_Cry

open wolf
#

give pachy some more health

restive stream
#

Can we please have health percentage put back and stamina changed. I’m loving the gateway content, but the stamina looks awful, I’m sure you’re trying to do something with the changes you’ve made but taking away stamina/stamina regen can’t be it. It’ll go from afk growing to afk growing and afk stamina regeneration in bushes too. We want to play the game. Not wait on stamina. And the health thing is rough too, I’m all for minimalist HUD but at a certain point taking away information becomes a bad idea.

median adder
#

I want the health icon to come back but ONLY if it has a new model and doesn’t show percentages, the big red heart in the middle of the screen is immersion breaking and annoying

pastel lotus
#

Universally increase scent range for carnivores on Gateway so that they can find food easier, in order to compensate for the larger map and players being more evenly spaced out compared to Spiro.

devout plover
#

Make the current trot the "z-walk", and give animals an actual trot-- something more akin to a light jog to help them traverse the map, if these stamina changes are permanent.

Several playables have an abysmally slow trot, especially while growing. Some are fine, like troodon and galli. Some are miserable, like pachy and carno.

Make trot FEEL like a trot and make z-walk a manageable way to travel if you're not going to allow stam regen anymore unless basically halted.

devout mason
#

Maybe make it to where creatures that have no reason AT ALL killing their same species take negative effects for killing them. (Stego killing stego should result in a huge dmg nerf or stam nerf maybe for the one who initiates the attack which would make that one vulnerable) this would most likely stop stegos, tenos and pachies from running around severs killing other herbivores essentially hunting them down like prey but as a herbivore..... it's been since 2015 (8 YEARS just think about how long that is) that this game has been playable and its suffered from megapacks and mixpacks then and still does now. There SHOULD be some fix for this because I know many people hate growing something for 6 hours just to be killed by 3 of your own species who just killed you to simply kill you since there is NO incentive for killing another stego as a stego. A game that requires LONG growth and regrowth at death should not let such issues plague its servers.

lusty niche
turbid locust
#

It can be quite difficult for an herbivore to maintain a diet without variety: all s, dots, or lines. Especially if the herbivore vomits. There should be rare herbivore food that gives more diet per bite. Said bushes should be few and far between (say spawn 10% of the time or so), but gives diet similar to how much organs give to a carnivore. This will also incentivize herbivores to explore their diet locations more thoroughly.

limber sphinx
#

Making Night Time More Enjoyable and Less a Punishment for Existing Non-Nocturnal Animals

Surviving in The Isle can be both challenging and highly rewarding, but there are some significant issues that need to be addressed to enhance the gameplay experience.

One of the most pressing concerns is the game's handling of night time.
While it contributes to the hardcore survival genre and adds a layer of horror by limiting visibility, it often hinders the overall player experience without providing substantial benefits, except for a few specific Nocturnal Animals.

This problem has led to players either afking for extended periods of time or simply logging out altogether, as highlighted with Gateway during the Christmas Stress Test.
Night Vision (NV) attempts to address this issue, but it falls short of resolving the problem effectively.

To make the game's gameplay experience more engaging and enjoyable experience, it's crucial to improve the general experience within Night (without simply removing it).

Possible Night Time Limited-Time Mode/Event in-game

From recent talks, a possible "Night Time" Migration would encourage the player to move, potentially, giving the player a unique reward/buff.
This would alter from typical migrations, being unique via this unique reward.

In this system, a "Limited Time Event/Mode" (LTM) would ONLY be at night,
This could be relatively far from the general players- spawning in areas/tiles where there is a low pop of creatures- to encourage the player to move and actually use time within night time
And given migration foods would be 100% unique in only growing/spawning at night

e.g. a Mushroom

And rather than have it "fulfil just one diet slot"
This LTM could have a special effect on the dinosaurs, such as increased Night Vision range/boost in growth, etc

TL;DR
Enhance night by introducing an LTM that rewards players for moving during the night, making it a more enjoyable experience.

boreal thistle
#

Allow custom servers to edit dinosaur stats such as food and water drain etc to better suit the servers playstyle.

cinder path
#

Some sort of dieno basking mechanic would be cool. Some sort of punishment if you dont bask for a certain amount of time (similar to oxygen). This way, if theres 5 or 6 dienos near eachother, most likely one or 2 will need to bask, giving them away. However, if theres a single dieno, it may not need to bask at that time, allowing it to stay hidden, keeping some mystery in the water and allowing it to hunt. It'll also make it so it isnt a complete gamble when you go to drink/cross. Perhaps damage, speed, stamina, or the size of a creature you can drag could be effected if you dont bask, making it harder to hunt if you dont, but you can still keep your position hidden.

soft condor
#

Was hoping it would come to the stress test but it didn’t. Just gonna point this out, REMOVE carnos juvi/adult running animation it doesn’t make sense.

round osprey
#

Improve Omnis and Troodon pounce, it frequently missed the target.

unkempt spruce
#

I saw 2 or 3 videos of the new map, all gorgeous BUT BRING THE OLD STAMINA BACK... The stamina system is a mess, the map is huge and it's not possibile to walk to regain stamina. More please we beg you, 200 people servers at least... Please

fair mesa
#

make carnos canni again for population control

blissful needle
#

I don't necessarily mind losing the health bar, it adds a level of immersion and risk when choosing to fight or flee, but if it's going to be removed can the damage indicators be more consistent and obvious. I swear sometimes I get barely any red around the edges of my screen and I'm on 2% health and other times I think I'm about to drop dead when I'm still at 90%. Alternatively keep the health bar but don't make us tab to see it, rather just put it in the bottom right with the other stats.

lethal siren
#

Before you reinsert anything into the game, I would say please come up with something so you can play the game normally.
I mean why only 100 players on such a giantic map ?

I mean 54/54 queue is really tiring. The last time me and my friend had to wait was 30 minutes.
And then he got errors and was allowed to turn back into the waiting list...uff....

outer mulch
mental relic
#

New Night vision

At first I really didn't like the new NV as many didn't but as I have seen more its pretty nice. It brings back those jumpscares from legacy in the pitch black and I think the game was really missing that aspect of the game when it comes to land, we all know what happens in and around the water. This new night vision is very similar to legacy but better, scenting peoples footprings and bleed is now better so you can run while you track people forcing you to rely on senses if you're night vision is poor and there is also some colour in the NV which is nice. I really missed some of these moments from legacy and I'm glad to see them brought back and improved upon.
Time stamp is 3:02
https://www.youtube.com/watch?v=sqvkNEA-6lQ

idle prism
#

One word: burrowing

north pivot
#

pls do the old stam system on gateway and get rid of that new one, its awful. It is normal for smaller creatures to run more because they dont walk as fast. Bigger creatures awalys walk and dont rush over the map to save stam, so there is no reason for it. It makes the game so boring and really bad to play. Esspecially if u are for example a teno fighting a cera and u ran out of stam. U are dead! u wont do much damage with alt attacks and u are not able to run away after a bit or to fight back. its just awful

flint canyon
#

Developing new maps, new dinosuars sounds really great... but how about fixing theh existing problems?

Is that your spirit?

Every day, literally every day i get the same diet bug with my deinosuchus.

You grab something and nothing is there. The diet symbol stays over your mouth and you cannot drink u cannot eat anymore so you have to relog.

I'm playing the isle since "ONE" year now and it is still existing...

Keep developing new maps and new dinosaurs...

So frustrating...

plain oriole
#

Add a Z Run, please! 50% less speed than a run but it consumes 50% less stamina, so you get double the amount of distance for your stamina, but it takes longer to travel.

Perfect for traversing the map without having to sit every few minutes. Also, since the animation between trotting and running is seamless depending on speed, there should be no problem animating it. Just make Z, while running, cap you at 50% speed, and the animation should adjust on its own.

It feels odd to have 3 methods of locomotion: z walk/sneak, trot (faster walk), and balls to the wall. This in-between stage of trot and run would be perfect. In fact...

Sneak: 12.5% max speed (crouching, Z while limping)
Walk: 25% max speed (Z while trotting, normal limping speed)
Trot: 50% max speed (current trot, limping while running)
Run: 75% max speed, -50% stamina consumption (z while sprinting)
Sprint: 100% max speed

sturdy drift
#

The map is deeply flawed and the gameplay is faulty as we should have a fps view of the dinosaur rather than 3rd person view. The crocodile dino is pretty overpowered as it has no predator and lots of food in the river. Dinos like carno crea suffer as the food source is virtually no present in land for them. Eventually everyone comes and stays at the center as the map is flawed and most spawn as the crocodile as it's very easy to play .

Food and water depletion of carno and cera is too fast and the source is less .
Killed prey vanishes too fast without being eaten.

Majorly everyone spawns as a crocodile which is unkillable by any other dino .

hollow sentinel
#

A fair amount of skins of the current cast look a little bit bland. Not in color availability, but the patterning of the skins themselves. Some feel very derived from JP (which honestly isn't that much of a problem), but they look so much alike, with few exceptions, that if you switched them around different dinosaurs i honestly wouldn't be able to tell the difference.

We need skins that look unique and distinctive while still being grounded and realistic. Make them incorporate some distinctive features like the striped tail and burglar's mask of sinosauropteryx, make each species look a bit different skin-wise.

This will help in species identification among two similar species like triceratops and diabloceratops and also aid in identification in a quick glance.

Some illustrative examples:

hallow spruce
inland otter
#

is it possible to make one more server? for each region. the queue is insane

stray sky
#

i really dont see why there are still holes you can get stuck in literally everywhere on the map. it literally takes all but 3 seconds to move a couple of vertexs to cover the hole. At most it would take a day or 2 to fix all the holes in the map and push it out as a hotfix. is it fun to work to work on bug fixes? no, but it needs to be done and the fact they are very well known holes and they are still in the game is outragious.

idle wadi
#

how is this game still unplayable. Food gets stuck in my mouth and i cannot get away

solar bridge
#

Have nutrient prioritize unactivated and less full nutrient slots. Often timed you're forced to let yourself starve to fill your nutrients because the game prioritizes filling the slots in order even if the other slot is emptier. Id like for the game to prioritize the emptier slot over going in order from slot 1 to 3. Ive had friends never be able to fill their third slot because they arent will to risk starving especially with the cerato vomit mechanic.

somber rose
#

Possible niche idea for Styracosaurus:
make it a swamp ceratopsian. An herbivore that thrives in the wetlands and mudflats and can forage for food in and near shallow bodies of water. Kind of like an Indian rhino. and perhaps the animal's design could reflect that.

unkempt spruce
uncut swift
#

Perhaps further in the future, there could be a pattern option where the colors are blended instead of being harsh, seperate colors. This picture is from a pattern rendering glitch in the game, but the blended colors actually look really nice

vivid ivy
#

starved as a carno cause ceras hog all the food please fix carno they starve extreamly wuickly

ancient plover
#

Please...... Give more performace changes/options for Evrima

AAAAAAAAAAA-

sharp thunder
#

We need more AI to spawn in, surviving as a carnivore is hard enough due to people hogging food, we need more hunting grounds where AI isn't scarce

royal berry
#

Give players the ability to group each other through long distance, or use the same old method in where you looked up their name to group up.

haughty tangle
#

Stam regen in Gateway is awful, from what I have seen in the videos for Gateway this needs to be buffed. Z walking barely gives you stam and even sitting takes a long time to get your stam back, stam just needs to be buffed.

The video has been sped up and I decided to lower the speed for myself to see just how long someone needs to sit for a full bar of stamina. It takes around 2 minutes for the stam to regen, maybe a few seconds under 2 minutes or maybe even longer. But the average time is 2 minutes I believe.

Credit to Player0 for the clip.

lethal tide
#

Since gateway will be huge, make trot regen stamina normally and Z make it regen 2x faster.

torn mesa
#

The new stam system is good in concept but it needs a lot of fine tuning, and It would be pretty if a new system of stam was the thing holding back this massive update, so either keep the current version for now and see the community feedback when it fully launches or revert it to the old system and see the feedback in this channel to finely tune before implementing it

scarlet robin
#

there's been a recurring theme with the UI in this game that's just a personal peeve of mine, the elements of it are constantly interfering with each other. when you take damage (which that blood effect should be reworked anyway its so outdated) it's visible behind your food water stam etc. or when you go to sleep and the fog shows up over the countdown and blocks it or even with the new UI for migrations how it sort of just clips awkwardly into the scent compass. none of the elements are bad individually but it gets a little messy when they start overlapping where i feel that it isn't appropriate and i think some clean up would help make it look more professional.

terse kite
#

Allow players to remove an unwanted nutrient without having to wait for it to drain on its own
(TL;DR at the bottom)

Currently the game has an issue where if you want to change your diet path for whatever reason you’re forced to either sit and wait for your nutrient to slowly drain away or overeating and losing a large chunk of ALL your nutrients as well as a LOT of hunger and water, putting yourself in a more dangerous situation than it's worth.

In order to avoid this unnecessarily annoying part of diets I suggest you let players remove one (or more) specific nutrient they have, making it easier and faster to go for the combination they want

How it'd work:
You hover your mouse over the nutrient, click and HOLD LMB (this is important to prevent people from removing the wrong nutrient or vomiting on accident) and a yellow bar (same color as vomit sickness) would fill up and cover the nutrient slot until it reaches the top and cause the creature to vomit. When vomiting the nutrient slot would go back to being empty and the player would lose a % of their hunger that corresponds to the % of the nutrient they removed (for example let's say 100% of the nutrient bar corresponds to 20% of the hunger bar, if you were to remove a nutrient that is at 50% then you would lose 10% hunger) and also the player would be inflicted with vomit sickness and only lose as much stamina and water as they lost hunger
(the numbers are just for the sake of the explanation, testing would be required to make it properly balanced)

How this benefits the game:

  • Gives players more control over their diet, making things a lot less tedious and annoying
  • Allows people to change their diet more easily/oftenly, helping them find their preferred diet
  • The vomit sickness makes salt rocks more useful while also forcing players to think when and where to vomit or risk being in danger

TL;DR: Give players the option to vomit in order to remove a specific unwanted nutrient more quickly and easily

jagged snow
#

Let Hypsilophodon use spit while swimming

toxic pike
#

the carno all and all feels absolutely abhorrent to play rn, and it doesnt look like from the gateway previews its getting any better. they definitely need a balance tweak. between starving and competing with cerato, its just feels like a waste of time. I know they were ridiculous in the past but i feel they got hit with the nerfs too hard.

brave crest
#

If you could accept eggs while playing as a dinosaur like the old invite system, your dinosaur should turn into an AI or something of the sort

Maybe something like rabies where after a while you lose control of your dinosaur and it becomes an aggressive AI that has visual indicators such as foam coming from the mouth, twitching and fear of water

agile granite
#

Add upwards attack to all dinos, why did only Omni get that? It can jump at all, while many others can’t

devout plover
delicate lagoon
fallow wraith
#

Something of an idea for the future or even now to make life in the isle a bit more intresting and give people something more to look forward to when nesting- I think mutations should be added that could be purchased or formed naturally as extra semi-customization content, like say larger back spines on teno that can be reproduced to offspring, or even piebald or other color mutations or varying facial structures like larger eyes or larger horns on carno. Nothing extreme but subtle differences like the skin system.

vast ether
#

please consider allowing nuclear families (parents + hatchlings) to be in a group together regardless of group limits until the hatchlings are at least at the regular juvenile stage. deinosuchus, for instance, has a group limit of only 2 players. it would really help the parents and their hatchlings stick together while the hatchlings are so small, slow, and defenseless. once the hatchlings grow into the normal spawn stage then they will automatically leave their family group and can pair up with whoever.

sincerely, someone who played a deino hatchling today and kept losing their mom/mom couldn't keep track of her hatchlings because they were tiny and lagged behind. plus i couldn't tell who the other family members were and who were random deinos passing by.

noble wyvern
#

magy should have a shoulder bash/shove that stuns animals bigger than it, but if the animal is double its weight only the magy gets stunned, and if the magy is the same weight or heavier than the creature it does like a high stam costing body slam by throwing the creature with its neck and body

ancient plover
#

Fix the stamina back to the old one and a bigger map you’ll have to have at least 200 a server or u will never find anyone so up the player count a lot and add some more bigger Dino’s both herbivore and carnivore if not apex’s then like para and allo and sucho and etc

boreal kelp
#

Prioritize Increasing Server Limits

Reasons:

  • gateway is big, not huge, but big

  • increasing roster size, although migrations can help players find others of their own species, bigger rosters still decrease the probability, this is especially damaging to species that rely on packs/herds

  • HUMANS! the biggest reason imo, with every human on the server, there’s one less dinosaur, and since dinosaur gameplay relies on interactions with other species, this hurts immersion

My personal conclusion is that the game should be capable of supporting around 200 people at minimum, and to prevent overly human populated servers, there should be a separate limit for humans (possibly 50 out of 200 for officials, that could be adjusted for unofficials). Would like to hear other possible limits of someone has better ideas

I know some people are gonna argue that performance will be an issue, but I can think of several games that are capable of supporting more people without issue (saw one minecraft video where they got 1000 people on one server). That’s why I think optimizing servers to be more capable in the future should be a priority, especially while these issues aren’t much of a problem as of now

royal birch
#

For the love of everything do nottt release the stamina changes as they are. Some dinos already take so damn long getting around the map and have a bad stam drain. I can think of deino and stego for example. And as it is right now, alot of diets are very far from each other for herbivores and omnis. You have to run to the middle of nowhere to get to your diet only to run right back to the hotspot after. Even with stamina in its current state this takes alot of time for some creatures and is very tedious and annoying. I dont have hope that all of these issues will be fixed in gateway but maybe migrations will do most of that who knows. But gateway is alot bigger than spiro. Getting to another area to grab a friend or something is going to be awful with the new stam system. There has to be something else that could be done. Ik alot of dinos are not very careful with their attacks that cost stam because they have so much. You could make those cost more. Or you could introduce a secondary stamina pool for fighting that runs out fast and depletes slower. Just an idea i had.

upper zodiac
#

Add kick ability to Dryo to make it be able to defend or at least to be able to have some fun, please.

distant ibex
#

I feel like to make the human and rugops experience a more exciting and terrifying one is either give rugops the ability to dive so it can slip in undetected while swimming through the sewers

agile granite
#

Increase the acceleration time for 1,5-2,5 more seconds for the reworked carno (but don’t make it 5 seconds again as the previous one) and lower ram damage from 300 to 270 or 275.

Like, see this https://www.youtube.com/live/SllaoFuLa0U?feature=shared&t=7201 (2:00:01). Is it fair for that cera?

New acceleration seems goofy for an 1800 kg creature, and also is quite unfair in terms of balance. Like, what holds back the new carno from “hit and run” strategy now? It can knock tenos and ceras now just in 1 sec, dealing incredible amounts of damage. They don’t even have time to react. And then a carno can just run from them for 20 another seconds till the cooldown ends, repeating the tactics (its stamina pool from what I’ve seen in Stress Test videos is large). This strategy seems too unfair for me.

Healthy tweaks to carno’s numbers wouldn’t ruin him, but also prevent from being an unstoppable nuke. He will still be viable as the pursuing hunter, because I don’t mean to return his horrible 6.5 acceleration

Make Sure to check out Havyn and get yourself some awesome dino art, and more! Be Sure to use Discount Code player for 15% off. https://havynenterprise.com/c...

▶ Play video
unkempt spruce
#

Add the useless Dryo to AI, we want the old Stamina in The Gateway, 200 or more people servers, if someone complains about fps or something just buy a new pc and stop bothering. 100 people server in The Gateway and dinos plays alone, please the videos on youtube makes the map looks AWESOME and EMPTY at the same time and is a stress test with youtubers and selected players. They are basically alone in a 100 players server. It's an empty map

stiff veldt
#

Here is my take on the stamina changes from what we have seen. I do like the resting change. It makes combat a bit more tolerable rather than “I gain stamina in 2 seconds” but IMO (and many others) the trot nerf was too punishing. Here’s the changes I’d do

1: keep the ability to heal little to no stamina while trotting and bleeding/healing bleed, but buff the stam gained while sitting for bleeding, perhaps like health, having a “locked stamina going up to 70% before making sure the blood is healed first

2: Allow for people to gain stamina while trotting, still less than resting but make it at least possible to run for by s bit, and then Trot a while. I’ll give a good explanation as to why below

This isn’t spiro so not everyone is in one place. We have a bigger map, with the entire map being used. Which means travel is a lot more demanding. Food still drains fast on most creatures. So trotting alone is not gonna be enough to get from point A to point B. Things like pachy who have abysmal trots NEED TO RUN. Z walks are too slow to use as a reliable source for travel, and most trots are at a fine spot but alone will take you way too long to get to places without starving yourself from the time you leave to the time you get there

fallow bear
#

I'm hoping AI is more evenly distributed in Gateway. I've found there are a few beautiful places in Spiro that are just completely barren of AI, so you have to go back to around the hotspots to find any kind of food, and it also makes exploring less enjoyable cos you need to worry about your hunger draining so much if you decide to go far away from places where AI can be found

sick locust
#

Implement fsr 3.0

nimble pelican
#

Hello and good day. I just watched Dondi's stream video (Dondi Takes Rex out on Gateway)

I deliberately watched it several times to be really sure. I find (of course this can only be my opinion/feeling) that the Rex seems very gaunt and almost emaciated

especially around the head/neck area, if several people are like me, it would be interesting to see or find out about it in the form of your opinions/reactions.

In any case, I think that visually he could still have a few more things to offer. Overall, he seems very sporty. However, perhaps that is also intentional.
Greetings from the Zim

median crag
#

i see alot of "Make carnos cannibals for population control"

how about instead, add an ambusher that can catch and maul an unaware carno
(Maybe make carno a persistence predator but idk)

woeful frigate
#

Maybe better camera for playing as troodons. If we are in high grass, we can see nothing... even our dino. Its really annoying to play comfortable.

blissful needle
#

I don't play Deino much myself, but I've seen multiple people concerned that it will be very difficult to follow migration zones/find food when Gateway drops-- considering the map now has segmented water sources. This might already be in the pipeline, but I believe a good solution to this would be for Deinos to not lose hydration when it is raining, giving them an opportunity to traverse land to another water source without rapidly deteriorating from dehydration. They still run the risk of getting ambushed out of their element or having the weather change on them halfway through a journey.

pearl raft
#

When a feathered animal recieves damage, feathers could fly out of it. This could be a 2D sprite just like a blood splatter currently. Hmm?
I thought of this today when idealising a pair of Dilos tearing an Oviraptor in half. (concept art)

frail pewter
#

If I could change one thing about the new night vision, it would be slightly more color. The brightness and distance can be the same but adding one more variable to the mix would make it better looking as people are visual creatures and black and white image isn't the most pleasant to look at half of the playing time.

lusty niche
#

The current head-turning animations seem robotic and static, ruining the immersion the game tries to provide with its weirdly sharp and static jolt to the left or right. Head turning should appear natural and look more bird-like or subtle, depending on the species.

pastel goblet
#

About the recent stamina changes.

I do agree with the Devs in the sense that stamina should be a more important resource to manage. But I do think that the newest implementation of this in the stress test is not good. Revert the changes and approach the problem from a different angle.

Such drastic changes to the flow of gameplay should not be done with haste as the current implementation is not broken/unbalanced/problematic.

Walking speed of ALL dinosaurs is insufferably slow and tedious. This is not the way. Once the shininess of Gateway wears off there will be ALOT of complaints.

quick stratus
#

Could it be possible for herbivores to smell/see a dino track as well? It's highly unrealistic that a prey animal, that needs their senses for survival has no clue that a predator is around when not in sight. No predator needs to stealth right now. It won't give an ambush boost and they aren't heard or smelled. Most of today living carnivorous species need to camouflage their smell and are excellent stealth experts OR a long range hunters. I think, there could be more herbivore players when they have the chance to notice a predator and on the other hand, a good hunt is more fun for the carnis.

unkempt smelt
#

something like this for Male Herrera's mating dance
https://youtu.be/GhEmq5n6yZw?si=G3C5G2rgbJCxun7S

Here is some awesome footage of a green anole showing off to a female - right in my tank!

This video featured music by Nathan Pollon. Check out his channel here:

https://www.youtube.com/channel/UCqm0oDsTuBYywPtjzmq3AuA

Want to see more of this green anole? Check out my green anole playlist here:

https://www.youtube.com/playlist?list=PLoc9C...

▶ Play video
turbid locust
#

if beipi's calls can be heard underwater, crocs should be able to make sounds under the water as well.

cunning rivet
#

I think ai dinos could put a damper on player interaction, as carnivores might be able to hunt a much easier ai teno instead of a player, which would make herbivore life stagnant and boring.

I’m also worried about the potentials of getting killed by ai dinos. It would really suck to spend hours growing a dino, only for it to get killed by an ai in a game where people are expecting to interact with other players.

deep glen
#

Give us more audio settings, e.g impliment a slider so the ambience can be turned down, that be the volume or the amount of ambience, e.g the only ambience youd hear in legacy is the odd bird or two.

restive stream
#

So these birds that apparently come after you when a body is down… just no. It feels lazy. It feels cheap. And it even looks like a Walmart plastic Halloween bat. Why are they even in the game? To provide some sort of jump scare? No one wants to barely survive a good hunt (not even knowing what’s our HP by the way) just to be steam rolled by a wish .com Petrie. What happens if you’re a teno who manages to fend off an Omni pack, but the bodies attract the birds who end up killing you? Even if they provide a good little snack on top of your kill I’m sure I speak for a lot of people when I say they’re unnecessary. Instead spending resources on a prehistoric crowpocalypse that’s as bad as the one out of schitts creek maybe increase server player count??? Figure out how to get cheaters out of the game??? Fix the pounce bug??? The food bug??? Optimize the game???

sturdy drift
#

Collision mechanism needs significant improvement as dinos get inside other dinos during fights and it breaks the immersion and sometimes disrupts the advantage of the first attacker.

steel venture
final arrow
#

Please bring back the ambush system, it was so fun and carnevores actually had to be sneaky!

dim raptor
#

I just realised sth, when playing on 1920x1080p res the character screen when pressing tab hides the bleed icon making it impossible to check on your bleed status. I suggest either making the character screen smaller at higher res or moving the bleed Icon on the UI so you can check your bleed status even on higher res.

rocky bear
#

If the stamina changes go through, I would suggest to have stamina replenish relatively quickly if your stamina bar is low, up to say max. 25% or so, and then it slows down for the remaining 75% of your stamina bar. This means players would be able to find groups more easily, and it would be easier for groups to move around without constantly having to stop and rest because one person got low on stamina. However you would be at a big disadvantage in combat against an opponent(s) who did take the time to get a full rest in.

lunar mantle
#

The more options the better, in my opinion.

Having a random spawn button would be nice. Wanna challenge yourself and explore a part of the map you dont visit often? Press the random button for spwan area.

And speaking of more options, I think having all the smaller roster animals be AI over Pachy and Teno would make better snacks for juvi players, and it might help player interaction if all the larger animals were players and not AI.

OR!
For the sake of more options, give server admins the choice of what class or specific animals they can make AI.

ancient plover
#

Materials accumilate ontop of dinosaurs. Examples: Snow slowly builds atop of structures and creatures, when coming out of mossy water, moss and the plack inside of the water would build up on the dinosaur. ( This might help camoflauge (semi)aquatic creatures. )

harsh fern
#

I think that whenever an egg hatches, there should be a scent marker on the map, and if the parents don’t manage the nest, it’ll attract the egg stealers/carnivores, because the scent of the hatching would allow people to know where the nest is, unless the parents clean up the mess

iron cipher
#

I'm very pleased with how stunning gateway is, excellent work Devs!

queen schooner
#

Oviraptor Thief Niche Suggestion:
We all know Oviraptor as the egg-thief, an animal specialised in finding nests and stealing their eggs, but with several other animals such as galli that also do this, many believe oviraptor will be less interesting, as it's smaller, slower and so on. However, I propose the following: Expand Oviraptor's list of what it can and will steal, as well as the factions it interacts with.

As an omnivore, oviraptor would be capable of consuming human rations. More specifically, it gains a great deal of nutrition from stealing these rations. This leads oviraptor to put its kleptomaniac skills to the test. Oviraptor would be able to fit into the same spaces humans can, as well as possessing a good amount of mobility, able to jump, clamper and duck through anything in its path. Clever oviraptors would be able to steal keys and open doors, or observe keypad codes and mimic them, all for the purpose of a meal. Metal can? Oviraptor's uniquely adapted beak acts also as an excellent can opener.

Oviraptor would also show off a great deal of aggression to humans, not for a hunt, but for what rations they have. Being able to smell the food on humans carrying a great deal of rations, they would track and attempt to threaten or kill a human to get the goodies they carry. The human can choose to lay down some food to see if the oviraptor leaves, or deal with its consistent pestering. Their adept sense of smell tracks these rations as well as it tracks the scent of freshly made nests.

Overall, oviraptor would find itself with a far more unique niche and interactions on the Isle, and create a unique animal which specialises more in taking what others have over hunting or foraging, while granting a properly unique human/dinosaur interaction that goes beyond mere hunter/hunted gameplay. I hope this is considered for The Isle, as it is something I would really love to see with Oviraptor.

shell mirage
# harsh fern I think that whenever an egg hatches, there should be a scent marker on the map,...

on top of this, I feel like compies and the flying rats going after nests should either be removed or very much reworked with the addition of egg eating

right now, those ai swarm the nest the second you leave, which heavily encourages at least one parent on the nest at all times so it doesn’t get destroyed quickly when temporarily left. egg eaters should punish bad caretaking of eggs, and that can’t happen when ai b-lines it to a nest to destroy it the very second it’s left

fallow jewel
#

Maybe there could be a mechanic of something (that won’t cause lag) that would clean the teeth and leftover meat scraps inside of a deino’s mouth when it is resting just after it has eaten a meal(when it has blood around its mouth)

meager mica
#

Have humans (Merc) get different rewards for collecting blood form different dinos, for the samples to be correctly collected the dino needs to be alive that way the first option for humans wont be to go lethal, saving real ammo for when they are in danger or to kill other humans. The mechanic for keeping a Dino sedated should be that somebody has to monitor the vitals of the dino, keeping him on the right dose of medicine to keep the blood circulating and warm, if a human applies too little the Dino can wake up and attack them or scape. Once the Dino is released after being sedated for a few minutes, it will have low stam and blurred vision for a while. On the other hand carnivores should get a high reward for killing humans, but you know that if they hit you with a tranquilizer you will be numb for a while, making you vulnerable against other carnivores or even worse, the ( Mercs) can kill you, its going to be a high reward for carnivores, with possible bad outcomes as well. Once you are hit by a tranquilizer you body can release some odor into the air as a mechanism of defense that can only be detected by your same species or group, attracting them to the area, pushing the humans to act quickly and under a lot of stress, that way they wont have you sedated for too long and you wont lose too much time. This same mechanic can be applied if the the mission is to capture the Dino and not to collect blood samples.

rigid otter
#

Gateway is looking so good but some of the lakes and big river shorelines are so empty? why not add river reeds and rocks around the lakes and big rivers? Would gives more ambiance and land hiding spots for the aquatics too. Thanks Devs

brave crest
#

herrera tactical roll to prevent fall damage

boreal kelp
#

The new stam system is great!! 😉👍

round plover
#

Allow server owners to tweak food intake/food drain. Many servers have rules against mixpacking and megapacking and have replays on.

Would allow carnivores to use the nesting mechanic without starving to death

stiff veldt
# stiff veldt Here is my take on the stamina changes from what we have seen. I do like the res...

Considering nearly everyone likes this idea I wanna add onto it

When trotting the amount of stamina will work similar to resting in a way, but basically: The more stamina you have means the quicker it’ll take to regen. Meaning lower stam players will be punished for blowing through all their stam, while people who try to keep stamina above roughly half will be able to regen fairly easily. Trotting should still be slower than resting, but it encourages people to have a mix of trotting and running to maintain about half their stamina otherwise it will be taking a excruciating long time to heal stam while trotting if you just blow through it all

median crag
#

Seeing as humans may be coming soon, i just wanna draw attention to this again

ancient plover
#

If u up the player count to at least 200 and fix the stamina back game will be 10/10

spice garden
#

What's the point of giving us a 1 minute server restart warning if the time to safelog itself takes a minute?
its basically a (welp its too late to safelog) alert

sterile egret
molten scarab
#

Hello, little rant! Why did you register testers if you don't validate them? There are currently less than 20 testers on average, how can you be efficient with a limited number of testers!? Maybe we should react!

eternal oriole
#

make the dismount on the pounce more of a jump rather than a hop off and let yourself get eaten

runic creek
#

** Give dryo a unique grouping system with herbis / certain omnis like galli **

So rather than seeing the names of the other dinos, dryo can see an arrow that's above them, sort of mimicking the current groups. This adds to Dryo's social tendencies in a way where its fair to all parties. A perfect casual dino :)

A way to avoid Dryos from abusing this is by allowing them to only send requests and for them to not be able to accept invites. Also they can only group with 1 species at a time & they can be kicked from group if the other species decides they want them out.

(Possibly allow them to see text chat or names if the other party wants that??? like a level 2 grouping idk?? might be a bit much).

To add to this, allow dryo to have a wide range of diet options. Allowing them to be wherever they want, unobstructed by migration paths.

lost plover
#

Add the chance that your Dino slips and falls while sprinting and perhaps breaks a leg, this would add immersion

tardy helm
#

when we sniff and there are organs nearby, show what diet each one gives

pseudo cradle
#

It would be cool if there was a system to stop mix packing and make the game more realistic. Like if a teno was near a cerato for to long it would get a debuff from being afraid of the cerato. It could be a server setting aswell for the servers that have safe zones.

sick sun
#

2 stages for chubby hatchlings!

!1) they eat vomit

2@) they eat meat slab

then juvie 👍

midnight locust
#

I dont want a new map, I want big frggin dinos to play as!

idle prism
#

Make it so beipi can slip through a gators jaws after its lunged

I will never stop asking for beipi buffs

lapis silo
#

I would like to suggest adding a tool to resolve issues with fake servers that try to impersonate others.
The server with the name SAS is being copied (in name) and it is very frustrating to get into the right server.

i Think a block ip can help with that problem.

boreal kelp
#

Let’s try again lol, I do indeed think the new stam system is great! 😉👍

For those who don’t know the new system DOES NOT JUST make stam harder to regenerate with trotting not doing it and slower rates in general while also keeping the same stam pools as before. All dinosaurs now have SIGNIFICANTLY higher stam pools, meaning you can run for way longer in one sprint than before, and I mean twice to three times longer!🤯 You can still regenerate stam at faster rates if you rest for longer periods, so assuming you’re managing this well, you’ll basically be unstoppable against those who aren’t managing. Adding punishment for wasting stam is meant to encourage people to more carefully manage it. And this is what the isle is trying to encourage, to keep you aware of your health/energy constantly so you’re ready to hunt/defend yourself.
Also come ON! We’re getting gateway! Take it all in slowly, why run around and pass by all areas so fast?

terse wagon
#

Can we change diets to stop prioritizing same diets that are above 80% so we can fill empty slots
e.g: 2 carbs at 85% and 91% and an empty slot, eating another carb should start filling the empty one, otherwise it's just impossible to get a triple carb diet for stamina because by time youre hungry enough to eat even just a single piece, the other 2 have dropped to where it will just fill them back up. It can take well over an hour to fill the empy one up.

fallow jewel
#

Give dryo/add a small dino that can burrow into the ground for nesting

brazen sleet
#

Please remove the fake goat/deer sound from the ambient audio, I hate it.

orchid ingot
#

I think we have many small dinosaurs in the game, which are not used, one of the reasons is that they are not competitive against other larger dinosaurs, who can kill them with a bite or two. Removing the 360º alt bite from medium/large dinosaurs, could give a chance to those who are skilled enough with small dinosaurs to be able to attack a larger one without it being absolute suicide.

pastel helm
#

Understood additions to the game's soundtrack is low on the priority list - but creating specific chase/ambush theme attributed to different apexes (or all large predators in general) would really add to the suspense/immersion factor!

west wigeon
#

So this idea might be a bad one but people seemed to have liked my ideas in the past, to make rain more than just a cosmetic thing, potentially make it so when you turn sharply in the rain (think of how carno turns when it’s sprinting) you drift, I know this already exists but I feel it should go further, meaning it will take more skill to get around. Making larger turns in the rain to become more precise. I feel this is realistic, have you ever tried sprinting in the rain? And potentially make climbing harder for things like Herrera, (again think botw, although I’ve never played it so I may be wrong) in the end it might be a more controversial suggestion than my last ones but I do think it’s a good one

As always I apologize to those who read all of this at once, I am aware I write a lot when it comes to suggestions

grave rover
# runic creek ** Give dryo a unique grouping system with herbis / certain omnis like galli ** ...

Designing dryosaurus in a way that it becomes useful to have in your herd, especially a group of them, would be a great way to revive the playerbase for the playable.

The way I see it, Dryosaurus should be the caregiver/scout of the herd, with abilities that help their herd survive and their next generation grow.

I’ll go more in-depth eventually, but here’s some basic ideas:

  • Being able to “sub-group” with other species, and having a subtle icon over the members.

  • Implementing an additional element to the leap. Leaping into something will allow you to kick off of them and deflect them away into a direction you kick towards (you can choose where to kick off, but you have a split second to do so, by pointing your camera where you want to leap off of and towards), while knocking down similar size predators. This will allow dryosaurus to, in some ways, defend their own herd + other herds, AND their own or other species hatchlings.

  • Being amazing caregivers for their own species hatchlings, with food that provides a temporary 5-10% growth boost, letting groups of dryosaurus grow very quickly. Dryosaurus may also feed other playables hatchlings (except for carnivores) and give them the MINIMUM growth boost.

This is an ambitious goal, but I think these additions would really amp us dryos playerbase.

regal pier
unkempt smelt
#

Make it so PT can fight over food like shown initially in the concept

surreal harbor
#

please make herbivores and omnivores able to scent while walking/trotting, or both TI_HypsilWow

hexed sparrow
#

Please put more diet options on Troodon

summer sluice
#

I saw someone mention it raining every day in the ST and to possibly lower it. IDK if that is the right thing to do as most tropical islands catch a rainstorm almost every day. I think it should rain, at least a small amount, every day, UNLESS there is a drought situation.

slate birch
#

I dont know what causes this but random "Fatal errors" causing my game to crash the worst times
Also the anti-cheat problem

calm yoke
#

Please, I play with 5120x1440 screen and it doesnt support it. It sucks to have to mess with my screen everytime I want to play the game. Would love to see some more resolutions fixed for this game!

mental relic
#

Lower hunger times on Carnivores across the board to compensate for the bigger map, palying things like carno will be a nightmare. Players should not be forced to stay in a migration zone at all the time as carnivores. They may have reasons to leave like needing to pick up a group member or a deino sitting in the closest water source.

pastel lotus
quick stratus
final robin
#

until burrowing is added, make dryo faster than omni so it won't always die to one if caught in the open, and I don't mean way fast, just three or four m/ph faster.

dry mango
#

Have a status like in some games (like your name turning red) when a person cannibalizes its own species when it is not on diet. This colour fades away over time when they do not do so (Red-to orange to white for example). This both serves a bit of a warning for users that often get spoken to, and tricked into teaming or being near cannibal groups. While also letting cannibal players still use this playstyle if they choose.

idle blaze
#

Message to Developers:
I would really like a fan's message to reach a developer, I'm a designer, new to marine photography and a fan of your work. I have a suggestion for an update that would greatly change the game's landscape. I would like a little attention from you. An update based on times of drought, where riverbeds lower, lakes lower, where they would be compensated with the strong storms that are already arriving in the next update. This paves the way for different gameplays, dinosaurs thirsty in mountainous environments will be able to drink water in puddles formed by large rocks, which run out when the weather is very sunny. Thanks, Woody

delicate stone
#

Let deinos see underwater at night

steady patrol
#

Missions would make the game much more interesting They give us something to do more important than nutrition. Of course the diet system should remain, it is the beginning of the interesting gaming experience.
My ideas
Missions give you experience points.
You can collect experience points for the future, they are available in other games.
experience points make your stronger and better and change your appearance.

Mission ideas

  • Find something special, rare AI animals or rare minerals, or rare plants to eat.

  • Kill a boss, someone could receive something like a bounty.

  • Destroy important human objects like power generators or cages or cars or Sabotage cables.

  • Difficult places to reach, explore landmarks (mystery)
    you could also combine it, e.g
    Reach a special place, there is a rare plant that changes your DNA. It will be interesting to play with small dinosaurs that are not so strong in PvP because there are different things to do

ancient plover
#

Certain dinosaurs to be able to swap how they hold food or objects. By pressing G, A creature could swap from holding something in its mouth, to holding it in its hands. Example: Gallimimus could press G and swap from holding food in its mouth, to with its hands! This probably wouldn't be very useful in game, its just a fun thought 🙂 ( Oh and to pick up/ put down something would be holding G instead of pressing )

delicate estuary
#

Either give all organs one generic icon (perhaps an intestines icon, since the intestines are easily recognizable, but that's just a thought), or make each organ smell like what it will give you. Make the heart smell like S, the instestines smell like //, the lungs smell like :., and either make the stomach smell like what that particular stomach will give you, or, if you don't want players to know what they'll get from a stomach, just make it a question mark or something like that.
Also, meat chunks should have their own icon if they don't already, but I think they do.

hallow spruce
#

I'm not on the Gateway stress test, but the new stamina system actually sounds pretty good. One change I would make however, is making it so you can regenerate stamina while trotting instead of walking. At least for ambush creatures, you won't see people constantly zooming around the island, and instead they'll be walking more often so you can ambush.

I know a some people were complaining that carnivores couldn't get enough food like that, but I still wouldn't change it. If you smell food then you can sprint, otherwise you don't need to be running around constantly. Adds a lot of immersion. 😁

I haven't got to test it myself though, but from what I've heard it sounds fine to me.

sick juniper
#

There should be more ambient AI for the smaller tier carnivores and omnivores such as small mammals, rodents and reptiles.

lost plover
#

Give carnos a pounce similar to the omniraptor so it can pin down most dinos

frigid folio
#

Can the carnivores have a choice to make a territory
Ex a carno can establish it's territory using scent marks and dung staying in one place but it also has a choice not to have a territory and move around trying to avoid carnivores that have their own territory. Also if you die you automatically loose your territory

unkempt smelt
#

Grabbing another batch or 2 of stress testers should be heavily considered as there's barely anyone on the server

ancient plover
#

I’d like to see apexes in the game as playable Dino’s Bc back then their were apexes it just doesn’t feel the same or as fun or give any horror to the game if theirs not just an honest opinion ur gonna drive a lot of ur players to community’s instead of official which is ok but still just doesn’t make sense they’ve been apart of the game for so long y take them out now

red stump
# delicate stone Let deinos see underwater at night

Why tho? I mean other deinos are literally the only other threat you have as a deino underwater.
It would imo only make the time even harder for beipi.

I mean night Vision could be better underwater, but not only for deino at this point.

As beipi you already have a 0% chance against a deino.
If anything then beipis should have a higher chance at least when it comes to full adult beipi(s) vs juvi croc.

A few days ago i played raptor and swam over a river. A Pack of 4 full grown beipis killed me.
I literally just spawned as juvi deino and killed them all (except 1) right away afterwards. The last one ran away.

livid flax
#

A tripping mechanic, were if you go above a certain speed your legs can't catch up so you fall

delicate estuary
#

Add some more vibrant or interesting colors for the underbellies of creatures, to bring some variation. All we have now is various tans, grays, and whites. We only have one interesting underbelly color (looking at all the colors for all the species in the game atm combined) and that's troodon's deep red.

strange lava
#

Lions roll in poop because of the hormones in fresh poop they are believed to experience a sense of euphoria from it. Rolling in poop also plays a roll in a lions reproductive system for both males and females. Perhaps if the poop mechanic were to be added to the game perhaps a rolling mechanic could be added similar to rolling in mud but fresh poop would give reproductive benefits. I don’t know I’ve been watching “the Lion Whisperer” videos and basically every single lion that see’s poop rolls in it, however old dried out poop is disregarded I suppose because old poop no longer emits the scent of hormones and plant scents that would be present in fresh herbivore poop. Anyway’s I’ll stop talking about poop now.

kind fog
#

To me the blood lines that come up around the edges of the screen seem exaggerated at lower levels of damage making it seem like im more damaged than I am. Id like to see it turned down a notch at lower levels of damage so it's less deceiving. Even veteran players tab constantly to check health because the on screen indicator gives a poor representation of damage sustained

fresh girder
#

I feel like Bleed is way too overpowered sometimes. Have been killed by a huge pack of raptors so many times because you really just CAN'T fight them back when your solo. Hours lost, time wasted. And the fact you go dark at the end absolutely just makes it worse. I was surprised when I nearly bled out but was able to heal the bleed right before I passed out. However I was blinded, I couldn't SEE anything and that made the heal completely useless because raptors just leapt right on top of me and I couldn't do SQUAT. Either make bleed shorter or at least once it starts to heal the blindness ware off faster. Something so solo players can combat Raptors more efficiently. The fact I've lost full grown carnos, ceros and tenos to this soo many times is just ridiculous.

azure leaf
#

Gateway should have cave systems THROUGH mountains. Giving players another way to navigate the mountainous areas and also something to explore!

sturdy drift
#

Dinosaurs such as the full grown deniosuchus should not be able to turn around fast and move slow as in real life it was an ambush hunter as a adult

fresh charm
#

This has been said before for sure but…let evrima have mod support, it would bring so many people together and we will have custom dinosaurs and maps!

heady kettle
#

Try to fix the pixel shadow
Even with the high graphics still happens sometimes

delicate stone
storm cloak
#

I don't know if its net code or just how the games made in general but the hitbox range on bites is unrealistic as hell and cringe at most times. The hitbox range is outrageous and needs toning down massively. Even with low ping I still can get 1 hit from a good 5m+ which just leaves you wanting to uninstall instead of reroll. The game is based on PVP so that aspect needs fixing, smaller dino just have no shot against anything bigger than them.

red stump
strange lichen
#

We need a "mob vote" to decrease the size of the current roster
This can be achieved by putting two or more dinos in a vote (the dinos must have the same diet ie. Carni or herbi or omni and must me of similar size/tier
This can cut the overpopulated roster in half and get rid of dinos which the community doesn't want

red dove
#

Some cool isle posters made in the engine of like combat scenes or herds etc with dinos fighting or grazing etc etc etc

regal acorn
#

Fix ingame settings for hotkeys. There are many inconsistencies. One of them which is very debilitating for Content Creators which is not having a editable setting for the F2 that records In-game videos. Me and other people can't use the F2 key for it, cuz its bugged for us. And so we are stuck without an option to remap it. I know it is a Bug because everyone I ask says its F2, but me and others know of a 2nd way of turning it on, cuz the F2 doesnt work with us.
Having the setting is important, cuz when people don't know, or like me, forget what the special key was, then they can just remap it.

sacred haven
#

Alongside having skin patterns/colors be achieved through achievements (ala ESO), it would be really cool to see how long a player has been around by unlocking skin patterns or colors for each anniversary of the Isle! And to perhaps reduce the workload for ideas, host the backlog as a skin design contest for the community's artists to take a crack at.

ancient plover
#

Make it so you see what dino you have on which server so you dont have to go through each server and wait in queue just to find out ur on wrong server

median crag
rocky bear
#

The Migration system is an interesting addition, but combined with the stamina changes I fear that it's going to take agency away from players and force them to play in a specific area. There are going to be a lot of cool spots on the map that you can't play at because it's simply not viable for people to go there. I fear that Evrima is going to devolve into a game of musical chairs that'll be fun for a bit but will inevitably annoy the hell out of the playerbase.

fallow jewel
#

when you’re eating from a body, make the meat disappear in the area of where the dinosaur is eating

sick juniper
#

Instead of biting at a corpse to get to the organs, you should be able hold E on the body and shake your mouse side to side to tear open the belly of the body, just like how you can shake the organs out of a body you're carrying.

surreal harbor
#

https://www.youtube.com/watch?v=HPjNSEyRlvM

in this clip carno doesnt seem to get damage charging into the dibbles head. IMO creatures sprinting into the horns of dibble, especially when in its sparring/defense animation, should definitly get damage.

Hunting Diabloceratops on the stress test server as Carnotaurus. I guess the dibbles were some the devs. The footage was taken from CircleOfLife's twitch channel with his authorisation. Go check him out! https://www.twitch.tv/ocircleoflife

My Evrima server, Petits Pieds - LOW RULES is OUT!
Join and play with us! https://discord.gg/the-isle

Su...

▶ Play video
toxic pike
#

I understand some of the arguments made for the stamina system, and if the speeds of the Trots get adjusted then maybe it will be okay, but I feel like saying " just watch your stamina" is just such a weird way to respond to trying to fix the problem of people resting in mid combat or minmaxing stamina gain. I think you could literally have just put a delay before you regenerate a decent portion of stamina after you initially rest, and the delay would prevent that mid combat sitting. I agree that in the live build, we have a LOT of stamina regeneration, but we also have things like Cerrato that can delete your entire stamina bar, regardless of how well you "watched your stamina"

nova lark
#

Add a "night vision" preview of your skin color when in the editins menu, just like the daylight one we already have, but add night to it

oblique sigil
#

Adding onto @nova lark 's suggestion, seeing how your skin will look like at all the different times of the day would be cool

delicate estuary
#

Allow everything to roll in mud, including hypsi and beipi and everything else. It's just so fun and cute! Why not let everyone enjoy the mechanic?

grave temple
#

I think it’s been said a few times and it’s obviously difficult to determine an issue before people have even really gotten a true chance to play it, but I think the stamina system needs a slight tuning. I haven’t heard any of the most recent news on it but I believe trotting should still regain you Stam. After all, if you start running a marathon you don’t stop completely in between to recover, right? Just speaking realistically, you shouldn’t have to flop down on the ground and pant your lungs out, unless you’ve literally pushed yourself to the point of no return. Trotting should be enough in most cases.

So I suggest this: If you’re silly enough to run your bar down below 10% or even to 0%, yes you should have to sit to recover it because holy cow you’re winded at that point! You’re understandably barely holding in there! However, trotting normally (since that is your “normal walk” and people hardly know z-walk is a function automatically) for any stamina above that should still follow the exponential curve (even if it’s perhaps slightly less since you’re tired now, running is still running after all!)

somber rose
#

It might be cool to implement a rest mechanic, where you sleep but you dont start logging out. It could be an alternative for diurnal(awake during the day) animals instead of treking through the night. theyd have to be wise when and where they rest though because dilo and troodon could still catch you unprepared. I'd think a slower food and water drain would be good for it to. it would still be a notable drain for sure.

devout eagle
#

Please add some way to tell the current dinosaurs you have grown on each server before having to login to the server itself. It kinda sucks waiting in a queue to find out if you have something on the server or not.

sand swallow
#

toggleable nameplates, hotkey to make the names into a dot or icon, all i see is name from huge stego on hilltop

tough quartz
#

ontop of visual hallucinations, dilos venom should cause random footstep noises that sound like another dilo is charging right at you opposite of where your dinosaur is facing. (these should be controllable by the dilo by a second laugh variation for audio hallucinations)

heady kettle
#

Chat Options as a config server like
Global Chat | On/Off
GroupChat | On/Off
LocalChat | Always On

sleek sapphire
#

Brace animations for when dinosaurs push open gates or maybe destroy structures

agile granite
#

The new carno needs SOME of its acceleration back (if not the previous 5 seconds one, then at least 2 seconds)

Because the reworked carno is just a speedy menace, which got a brand new no-brain tactics of spamming ram every 20 seconds with 100% chance for it to be hit (no one can dodge immediate ram) without a possibility of being punished (you ram immediately -> run another 20 seconds from a target -> nothing can catch up with you -> after 20 seconds passed you ram again -> repeat)

I saw people on discord discussing about how bad carno is, how weak it is in its niche, but I absolutely don’t agree with them. Because 1800 kg 2 hours long grow creature isn’t even supposed to be played without any effort, of course you need to use some prediction with your rams, assess the distance which lets you use the ram and so on

I believe that every creature that runs faster than 50 km/h and is heavy should have some acceleration, so there will be gaps when you can deal at least some damage to them as other dinosaurs, who obviously don’t share the same speed

pastel helm
#

When browsing for servers - add the option for a detailed look into the current dinosaur split of the total server population (ex. Carno - 15 players, Stego - 8 players, Deino - 18 players, etc.)

drifting cipher
#

bring back the old raptor 3 call animation from legacy

dark scroll
#

Omniraptors are encouraged to be pack animals in-game. This is clear from the organization and cohesiveness necessary to hunt creatures larger than themselves, and from their 'safety in numbers' - you'll rarely see a large pack take many losses when a carno or two attacks. With a smaller pack it is a different story.

The need to exist in medium to large groups is entirely undermined by the option to cannibalize. Not only are 1-2 omnis very capable of picking off stray members of another, larger group, but they do not need to be concerned by bigger predators as they are far stealthier alone than a group of 6-8 barking adults. You could argue that this is a viable option as a playstyle, but I find the prevalence of this gameplay choice among players disrupts the intended playstyle of this creature. Cannibalism by omniraptors already inflicts spasms and infertility, but I don't believe these are sufficient in maintaining the intended playstyle. In the future, I would like to see more debuffs that occur as a result of Omni cannibalism.

fallow jewel
#

Fix the Z walk please, it looks so uncomfortable and the legs look so stiff. The stride is also way to short, should be somewhat of a slow(er) motion trot. If we’re going to have to use this a lot when gateway comes, at least don’t make it painful to look at.

stone gust
#

Bumping this from ages ago TI_MinmiBongo

ashen oyster
#

so, uh, is it the time for gateway screenshots channel?

hallow spruce
#

Thank you for the public stress test! 😁
Keep up the good work!

But we still need deinocheirus.
Everybody's downvoting. TI_LUL
Nobody wants my cherry. TI_Succ

ancient plover
#

if the servers fails you to join how about it doesn't take us back on the main menu but instead keeps us o nthe server list

strange wind
#

I was unable to buck an omni that pounced me while i was eating as tenonto.
Something needs to be checked out yall-

velvet kestrel
#

Feedback: Cannot drink as a baby Galli, not sure why (That's in Gateway. dunno where to put this)

ornate turret
#

Feedback: new map great so far, increased AI spawns are very welcome, frames also more stable and consistent

worthy cave
#

We could have a poop requirement which leaves a scent picked up my sniffing as a light brown smoke effect.

void stream
#

Feedback: new map looks awsome and as soon as i joined i instantly saw an increase in my fps 30 ➡️70 amazing job and the latency on my end has decreased too I havnt seen any bugs so far but i will send if i notice any!

brave fog
#

Feedback: New map looks great, glitched water area at 124,732.777, 241,639.723, 20,089.846 You basically fall if you try to swim here

reef ice
#

ban the suggestion of poop mechanics all together

kind fog
#

have the updates on server pop happen more often....ive been trying to join a particular server for 10 minutes and it keeps telling me its full (it displays less than max pop) without adding me to the queue (which it only does when it displays 100 or more). If its full....add me to the darn queue!

wind mason
#

let diablos wrestle nconsume staim, you even will need staim to move a died body (if not too small), I believe push a live thing that want to push you too only will be more tired.

rapid pumice
#

Played for about 2 hours before the server crashed and didnt want to wait through the 200 person queue. (this is for the stress test)

To prevent the isle from becoming a battle royal type game where people simple follow the "circle" (aka the migration zone) food should be rarely available through out the entire map. maybe not enough to sustain a perfect set of diet, but enough where you dont have to stay in one area until it moves.

The new map looks amazing and we should be able to explore it, but when theres no food around other than in one area, it can make it quite difficult to explore and enjoy whats out there. Maybe theres a chance that food does already spawn like this and i just got unlucky, but i was able to walk only so far away from migrations before having to turn around to get food again (sniffing occasionally along the way)

It would be great if migrations was a "risk vs reward" type thing where theres an abundance of food in this area, but you wont be the only interested in claiming it. Not only that but carnivores will flock there too because again, the opportunity for food in excess will drive a large portion of players to that spot. But being forced to go there just seems like forcing players into PVP in one way or another

I could very well be incorrect with this state and maybe food does spawn occasionally through out the map and i was just incredibly unlucky when it came to finding any. If food doesnt spot occasionally through out the map it would be a nice addition in my opinion, and im not talking about how it spawns in the live branch. but Maybe we just sniff and find a plant that isnt currently apart of the migration and it has low hunger fill but high nutrients (I.E Swamp melons from live. they dont give any diets but lots of food. just swap that around)

TLDR: Please let food spawn sparsely through out the map, not just at migration zones.

glad mesa
#

Id love for the skin pattern in between juv and adult (sorta like subadult) to be a pattern option! Sub carno is one of my favorites and im very sad i cant have it permanently, maybe it could be a option you can check or pick in pattern A or B as a secondary option of that pattern

feral bane
#

While playing the public releasing of the Gateway map, I noticed personally the first issue when I got in was after I selected my Dino, on the spawn-in screen, if I selected areas, the highlight bubble to show what area was where was at the very corner of that tiny screen map and wouldn't move pressing different options.

After I spawned in, my controls completely froze (spawning in as a juvi Omni) and I couldn't stop walking, nor could I open the chat box so ask to see if another Omni nearby could somehow move or nudge me to somehow break the bug. However strangely enough I could still pounce, but I couldn't talk, broadcast, or move. A Galli came and killed me, when I spawned back in I still could not move at all, and couldn't do anything to fix it (it wouldn't even let me tab out or tab back in, or force quit.)

The queues waiting to get into the server were glitched (the count would for example say I was at 9/14, but then suddenly it would start glitching and ended up at 245/1.) and even on the server screen menu itself it started acting buggy, it wouldn't show the server fullness truthfully, and even after refreshing the numbers were not correct. It's almost like it's got an issue with keeping the actual count of what's in the server with the pure mass of players coming in.

strong knoll
#

SO MANY stuckable places on mountains of gateway. Playing raptor and trying to be on high ground kinda scary because of that holes.

inland otter
#

add health bar in main HUD

junior merlin
#

make the max amount of people to 150

real marsh
#

A deadass serious feedback; Give som god damn love to your server browser. Like put 1 guy full time to optimize the server client. 75% of the time, i feel like the servers are constantly lying to me. :C

brazen holly
#

More servers for the public stress test

haughty glacier
#

bro add more servers and for the love of god fix your server browsers!!

mental relic
#

Migrations are very cool, but I think there could be an issue with everyone just running to their active migration zone. There should still be a reason to explore rather then running to the active zone

potent swan
#

A working queue in the stress test

thorny wharf
#

more na servers for stress test

queen jolt
#

stress test specifically server capacity is misrepresented (ie. 11/100 when full) and queue function doesn't work. states server is full and kicks to menu instead of queuing(crashes client inconsistently)

mellow iris
#

Leg fractures take way too long to heal now. I think I could work at a part time job and still be done with my shift before my fractured leg heals.

azure leaf
#

Strange that the foot prints fill in downwards instead of upwards "towards" the migration zone -- I dunno if anyone agrees but I think filling in bottom to top would feel better (*kind of a "filling up" vers "filling down" -- I'm sure we'll be quite split on the matter -- currently I imagin the point is the feet getting closer to the player - but I genuinely think the player getting closer to the destination would feel really good to watch -- most folks liek "meter go up" setisfies the monkey brain in us haha :3 *)

quaint willow
#

It’s annoying that some computers aren’t compatible they should make it for older versions to work

I can’t even get to the main menu of the isle

vagrant citrus
#

Gateway is stunning might I just say but I found a slight problem right before crashing is at some water sources theres water clipping through the ground and you can see the prompt press e to drink but it wont let you, and I dunno if its supposed to happen but I pulled a heart out from a deer. My feedback is I think gateway in its current state is playable, although I understand if there are things still needed to be worked on or polished. one more thing, those tiny pterosaurs with tiny teeth do alot of damage to a 59% utah, I wasn't fully grown but with one peck there was already tons of blood on my screen, could that possibly be fixed or toned down? other then that i found no issues, although I don't think I got far enough to be sure since the server died

alpine flame
#

When i shake out organs as a deino the game crashes, i can only move forward then finally the game crashes

silver canyon
#

filter by servers on which u have active dino saves would be swag

rotund vine
#

I think other people are already suggesting this as well, but I just wanna throw my hat in the ring and say that the current migration system feels a little heavy handed. It's a good system, just in it's current form it feels very "black and white"; As far as I can tell, it's 0 food at all outside of the zone, and (seemingly) infinite food inside.

I would make the suggestion that we have some sparse food spawns outside the migration area as well. Not a ton, just enough that it doesn't feel like you're completely dependent on the circle and have some limited opportunity as a solo to patrol other parts of the map.

dawn ingot
#

Add the heartbeat bar to the gameplay screen not just the tab screen. I dont need a health percentage, I actually like that change, but we get a bleed icon, I think the heartbeat should be visible without tabbing as well

willow quiver
#

Out of all of the locations on Gateway's map, the highlands feels like the most polished, distinct, immersive and all-around "complete" biome so far. However, there are some other "completed" areas that feel like they use more development or polish to make them feel more fleshed-out and unique. A lot of river banks & shores are severely lacking in environmental assets like reeds, rocks, logs, etc. Also, it feels like the swamps and river delta regions are really missing a few key components to make them feel truly distinct - they still blend in too easily with standard jungle & plains biomes that are currently dominating the majority of Gateway at the moment. Maybe those regions could use more unique foliage assets, as well as an increase in fog/mist effects to really set the atmosphere. There were the giant lilypads that the dev team was working on years ago - seeing those make a return would be a nice throwback. Foliage like mangrove trees would also make for an interesting environmental asset as well, with their entangling roots providing hiding spaces and a certain degree of protection for smaller semi-aquatic animals, like beipis and juvie deinos.

left osprey
#

Reposting this again (last time was 15th June 2023) in hope it gets through - possibly with this upcoming update?

We have a hotkey to join a group so why not have a hotkey to leave a group?

  • we need hotkey in Controls - Actions menu that lets you leave group instantly

priority: long overdue
difficulty: easy

Can devs please add an 'l' or 'g' default hotkey that removes you instantly from a group and give it a modifier key say 'Alt' by default so you don't just accidentally leave the group

In summary: Please add hotkey (with modifier) in Controls - Actions menu that lets you leave group instantly ...

example:

betrayed by a fellow adult carno packmate after fighting tenos and I told packmate I needed to heal as I was low. Suddenly packmate is attacking me, and being non cannibal, I make attempt to get away but because they are packmate they can see my name and track and follow me so easy and I am unable to hide as they chase and attack me and I can't just stop suddenly to use keyboard and mouse to go to Insert (Profile) - Group and then Leave Group

shell mirage
#

The area inside the migration zone where food spawns seems pretty small. I think it needs to encompass a far larger area so it’s not just one small little area where all the food gets crammed and packed into like sardines in a can

opaque wren
#

So far i love the changes done to the game, keep up the good work <3

brisk plaza
#

Waited from 250 players down to 65 and it’s stuck there. I think maybe the queue system needs a good hard talking to. That is my feedback. 😢

ancient plover
#

Go back to the old stamina, add a health bar, up the player count to 200 boom u got yourself the best game u could ask for!

vast ether
#

maybe separate discord channels for the gateway stress test servers?

feral kestrel
#

there should be more then 100 players able to play on gateway especially considering that gateway is bigger

cunning marten
#

Have multiple migration zones for herbivores to choose from, so carnivores camping dont just absolutely destroy the herbi populations trying to grow. Or give carnivores a limited distance they can detect migration zones

shadow spire
#

Add HealthBar back

fickle scaffold
#

I am super excited for migrations to be polished but right now they sort of feel like death traps. I am under the assumption that migration was implemented to throw herbivore players a bone but it feels kinda like sending them to the slaughterhouse/carnivore buffet area right now. I was hoping it'd be like an area where you meet up with a ton of other herbivores and you can form herds and eat, then go on a big risky journey to the next migration area, but right now I get there and it's a mini center from spiro. Tons of dead juvie herbivores, way more adult carnivores than herbis, all the herbivores hiding in the bushes or eating and immediately leaving to the outskirts (but they can't go too far, cause they'll have to come back to eat again, so they're sorta tied to that slaughterhouse area)|

||(Added from an earlier convo)|| I'm pretty sure it was implemented to give herbivore players more of a reason to play and to empower them a little bit, but as of its current state it feels like it was implemented for carnivore players to enjoy being able to find an easy buffet. Not really for herbivore enjoyment, and I don't think that's the intended purpose right now because that won't help herbi players want to play more

Please make it more difficult for carnivores to find migration zones, maybe via forcing them to track with sounds, scent, etc., since herbivore herds are already decently noisy

sour root
#

im okey with the ai birds being annoying ut mby their a little much rn?

gilded kettle
#

Server queuing needs to be fixed, it is highly unreliable and a huge waste of time. I've spent 30 minutes just trying to be put into a queue, instead it will either give me a server full error when it tries to connect, or I'll get into queue, and when it finally connects me, I get a server full error.

tranquil valve
#

If the end goal of the stamina nerf is to prevent people from spam resting mid combat. Can you make it so it takes like 15-30 seconds of resting then stamina regen gets considerably faster? It would stop the mini rests and let people who are using for travel to still run -> rest -> repeat.

sturdy glacier
#

We all know how unplayable it is for herbivores in gateway and this is due to carnivores knowing where the migration zones are. And also because that carnivores are overpowered compared to herbis.
I thought what if the carnivores are allowed to see where the migration zones but only if they are really Close to it.
I think that will encourage carnivores to go explore + it gives herbis a bit of chance and time to survive.

weak crown
#

I really like the new stamina system on gateway, it makes you indirectly adopt a natural behaviour, but from what I felt when playing it is a bit harsh. I think it would be better to regain stam a bit faster when walking to allow more preventive sprints. It would also be good not drain any stamina when diving without sprinting for semi aquatic creatures, it relates to trotting but underwater. Other than that the game has never been so fun to play!

upper zodiac
#

People started hacking/deleting/removing the bush/grass again, it is just pathetic that people do these in a survival game about dinosaurs.

I hope you can do something about this issue in the Gateway, perhaps some detection that will not allow them play.

ruby mango
#

while migration is a good idea, i feel like right now there's no room for not following the migration when you are growing as a juvi, and it takes away the exploration freedom of an open world survival game

round plover
#

Spawn herbivore food outside of migration zones, possibly in dedicated areas for each diet (just like spiro). Migration zones will still be a great area for food but you don’t have to go there to get your diet and survive. It’s simply an option if you want all of your diet in the same place but with the downsides of potential predators/competition.

Also experiment with disabling carnivore’s ability to see the zones, just so said zones don’t devolve into a death match. They’ll have to find it by tracking footsteps, listening for noises, and stalking/following herbivores to find the zone, which I feel would be more fun and challenging than just tossing them a free and unearned meal.

unkempt forum
#

Can we please have more patterns getting over just having the 2

iron quest
#

new stam regen sucks, like i get chased by ceras on my carno and now im almost starving waiting for my stam to come back

iron cipher
drowsy hamlet
#

Full servers are one thing, but I wasn't expecting to get my laptop slowed down and nearly locked up when I got stuck in a "Connecting..." screen. That queue is something like a tar pit.

sterile egret
#

give us health bar back. I think we need to fix the hitboxes first. let's say Cera, the feeling that she has a hitbox in the form of a ball protecting her, she bites forward and hits you while you were on the side. with such problems, it is not worth removing the health icon, especially since it makes no sense. Every online survival game has a health icon, because you need to know how much HP you have left. maybe you can just remove the percentages, but not the health bar

fast hedge
#

As a crockodile I chose a spawn with acces to water. It dropped in middle of jungle. I cant find water AT ALL. I ran out of my stam and it takes 10 MINITS to fill it back up. What am I sopoused to do.

little turret
#

DEINOSUCHUS GATEWAY FEEDBACK

First of all, please fix the "water access" spawn point because there's no water, I've tried four times.

Second, Deinosuchus needs some love in terms of its map viability. Gateway is a fantastic map but it lacks water connectivity and deinosuchus travel areas. This is expecially prevelent in the fact that the water access spawn point is seemingly bugged.

For instance, you can only spawn in the other location which, granted, is a lovely lake with a stream. However, upon exploring down the stream, you come to a water fall with no clear way down for an aquatic like deinosuchus. I managed to hulk it through the jungle until it was safe enough to fall into the water and barely avoided dehydration. But then I came to another water fall, and this one there was no clear way down at all anywhere. So I decided to return back to the lake.

But, because I dropped down here, I needed to walk further. I had to walk around fences, go over the bridge and I was seconds from dehydration. I ended up dying to a fall that came out of nowhere was I was walking through the jungle because deino night vision is just as dark as normal vision.

Deinosuchus is already limited in its range in that it can only go to bodies of water, so please can you implement slight changes to the map where it can go between these bodies of water without dying 99% of the time due to dehydration or falling? Because what's going to end up happening is all the deinosuchus will be region locked to the ONE lake in the plains and they'll starve or eat each other while all the other animals go to drink where they know deinos can't go. Players will always do the smartest thing.

woven otter
#

I just played Gateway and it's really good!!! Apart from some FPS problem, lag, eating bugs (impossible to eat anything other than grass), the map is magnificent, the light too! Too bad that sometimes it gets really dark at night, we can't wait for the full moon to arrive! Well I'm not talking about the stam because I played as Galli and didn't have too much problem managing it!

earnest kindle
#

not sure if this is relevant here but. i was on my way to a migration zone and ended up stuck between this tree and rocks. would be nice if in time there would be a unstuck button to prevent situations like this

unkempt spruce
#

Guys please in EU just 2 servers and there is a 300 queue 45 minutes later an error occurred and I have to start again. I know is hard to understand but if you release the code for EVERYBODY just check the servers work properly. More servers maybe will be appreciated. Eu2 for istance doesnt work at all... Eu1 is a hell... please... Otherwise release the code just for the people necessary for the test, I dont mind to be not included if the others could give you a feedback.

fallow bear
#

I don't know if it's intentional or not, but as a beipi I cannot eat frogs like I would other foods by holding E at it while it's on the ground. I can only swallow it whole. This is very annoying because it makes me throw up if i haven't got a mostly empty stomach when I'm a juvi, which makes it very hard to get the diet I want, or to even eat frogs at all.

Pressing E near the frog just picks it up off the ground and makes me hold it in my mouth, as though I'm pressing G.

agile granite
#

Make a different channel for feedback only about Gateway. It's hard to tell which version of the game some comments refer to

quick compass
#

The Isle could use a mental health system to pair with mutations.

Mental health is as important as physical health in real life. How this could work is that there are different mental states that a playable might develop during gameplay, for example: stress, anxiety, PTSD, depression, insanity etc. These mental health issues would develop during gameplay if you perform actions your playable dislikes. They would de-buff your dinosaur such as depression making your playable less motivated, slower stam regen or not being able to eat/drink as much. PTSD making you hallucinate. Insanity could make you randomly attack or perform a call.

The benefits from this system are increased immersion and realism. Herbivores for example, could become stessed or depressed if they hang around dead bodies. This would discourage migrating herds from defending bodies. Or most carnivores would become anxious around other species of carnivore and herbivore, discouraging mixpacking. All players witnessing the death of a group member or parent could get ptsd. Of course these wouldn't be permanent and you can get rid of them overtime.

This system can be used in paring with the mutation system, allowing you to reduce the impact of certain illnesses or reduce to chances of developing them. Fighting against them could gain you mutation points as well.

There are definitely downsides to this system but I personally think this kind of system would improve The Isle, if properly implemented.

devout plover
#

Adjust troodon's camera.

Even on gateway, all you see is grass. Troo was advertised as a jungle-dwelling night hunter but I found myself forced to run on the open roads to try to navigate, especially as a juvie.

I haven't hunted on Gateway yet but on Spiro I'd lose my hunts 9 times out of 10 because of them disappearing in the forest or going into thick bush where it was too dangerous to follow them blindly.

trim flicker
#

I very heavily dislike the no health bar. It makes it feel like legacy when you had to guess your health and ended up dying from the slightest thing. The only way to counter it is by sitting in a bush afk until all the red disappears.. which goes against the whole motive of migration. To not stay in one place for hours.

livid hornet
#

I belive that maybe with the migration system, that there should be multiple spots to migrate to! Cus like we see right now, everyone (and i mean almost everyone) wanders over to the migration spot. So there are massacres everywhere and it is not as safe as i would like it to be. Maybe like 2-3 changing migration spots so that players split up a bit more.

fluid quarry
#

The ability to continue controlling the dinosaur when pressing the TAB key

It would be useful to have the ability to continue controlling the dinosaur when pressing the TAB key (to open the menu). This mechanic has long been implemented in games like PUBG, CS2, and others. When you press TAB and can continue moving around, which is very convenient. Currently, every time I just want to check some information, it takes a long time, especially since the dinosaur stops and stands still during that time. Thank you for your attention.

cedar granite
#

You can see with nightvision the eyes of a croc trough the water breach

gusty urchin
#

more hordetest servers? 200 in queue is crazy

royal dune
#

Gateway feedback:
The map looks gorgeous and i like the different types of terrain, the migration system seems really cool too to encourage more player-player encounters.
I had no ingame stability issues, it runs even better than before imo, server queue issues aside.

That being said, the health and stamina changes seem awful to play with. I know realismn is a big goal but it is still a videogame so im not a fan of sacrificing fun for realismn.
If the increased growth speed isnt just for the testrealm that is a welcome change on the other hand.

One last small bit of feedback. I wish there was very obvious ways to disginguish AI from real players. Like their calls, appearance etc.

pseudo timber
#

This is simply a suggestion for those that are playing gateway for the sake of seeing new stuff early, rather than helping get rid of bugs: Do not join the Horde test, you'll only feel dissatisfied due to it not being finished. to those that are COMPLAINING, not REPORTING about bugs this could be you too, in my opinion I would suggest waiting for it to release so bugs are minimized. You could, alternatively, report bugs too.

stiff veldt
#

From what I saw a friend streaming gateway (I couldn’t get into servers) once you are at a migration zone and eat your diet, it’s gonna be a LONG time before you need to travel again which ultimately forces you to stay in one area and end up bored due to no exploration

I suggest having 2 or 3 migration zones for each herbivore (with some overlapping of course) this allows people to jump into each other occasionally more often making the world feel alive, but also let’s you have the option to roam to another point if you’ve been at the current one too long and there’s still lots of food

mellow iris
#

Isle identity issues continue to persist. YOU HAVE A CHANCE ON BEING the BEST dinosaur game on the planet and yet…for every good thing you bring to the game…you always have to have a setback which makes no sense like Stam regen nerf, no PTs on Gateway, fracture heal nerf, like what’s your problem?

fierce spruce
#

pleaaaase increase stam regen. it feels like years before i can start running again, its so painful - the way it was before like like a perfect amount, not to mention that this map is bigger. + i think adding back stam regen for trotting would be nice, like realistically thinking, atleast make trotting give somewhat of your stam back, even if it was less than z walking

fast flicker
#

Before releasing Gateway to the main branch, fix the amount of ‘stuck’ spots, command glitches, and textures.

jade pasture
#

Gateway feedback:
This is general dietary feedback, Gallis newfound fishing habits seem a bit off considering they have a whole foraging mechanic for frogs and compies. Perhaps switch the two for compies instead?

thick sphinx
#

Gateway feedback:
A lot of the water shorelines aren't lined up correctly, causing the surface of the water to hover a little bit above the ground. Also, there are a number of places where some texture peaks through the dirt paths/roads that are large enough for small dinos to lay down and be completely hidden beneath them.

solar gulch
#

gateway feedback: theres a building near north east plains that if u get on (which u can as carno and cera or any jumping dino) you will get stuck if u cant jump additonally theres alot of places to get stuck aswell especually in rocky places

gleaming hull
#

Gateway : About the Carno Charge Bar below the stamina, right now in the Stress and Horde Test it turns into a darker green when the Carno charge is on cooldown, I feel it should turn completely black or transparent when Carno cannot use its charge like it does on other animals like Dryo, Diablo and Dilo

median adder
turbid locust
#

na 2 migration zone for tenos hasnt moved in over 2 hours, most of the food is bugged. So it's just a new hotspot

alpine whale
#

We need more test servers 😮 both EU server are full to the brim midweek on a Thursday 3pm...im in a 120 Queue and i dont even know if it will bug out 😄

boreal dove
#

Yes, I actually think it's a real shame that the servers aren't displayed correctly again and you can't get into a queue at all.....

sturdy drift
#

I was always confused why I used to die whenever I attacked even first then one day while playing pterandon i realized the meaning of ping 165 even when I was flying above water i crashed into water most of the times even flying higher

I am from India. Can there be a dedicated South Asia server as the ping in Australia ones are above 150+

plain fractal
#

Aviary be looking nice from inside

round osprey
#

Deinosuchus death role with ripping extremities (legs, head, arms, tail) out of prey. Like today crocodiles

crisp lantern
#

There's no point having queues if they dont function. At the end of every queue I've been in it's told me "server is full." and not let me in. Why even have this feature and make me wait to get disconnected??

raven musk
#

If the % based heart in the tab menu can't come back, the red screen border should fill from bottom to top or vice versa, to give at least some better indication of health. Right now there is too little distinction between 20% health remaining and 80% remaining. It can still be a bit fuzzy, so say 20-30%, but at least give some better indication of percentile.

signal garnet
#

Would be nice to have channel chat for the gateway because all i see for chat servers evrima is about the gateway

amber rapids
#

Hello! We are all eagerly waiting for the new map and would like to get even more servers per region. That would be absolutely great!

mild ermine
#

add styracosaurus

honest gust
#

Maybe it's just because I don't know what's going on behind the scenes, but to me it seems that the current test is either

  • Designed poorly
    From my perspective as a player, we already know that the server infrastructure is broken. So, if the point of the test is to test the new things (such as the gateway map, new mechanics), then the fact that many people are having trouble with even getting into the servers is bad, because it diverts focus away from the things that need testing. Therefore, the test is designed poorly, and future tests should be designed in a way where the things that need testing actually get focused on, so that we get more data on those things.

  • Communicated poorly
    If the point of the test is, in addition to the aforementioned new things, to also test the server infrastructure in relation to those new things, then this was not communicated properly. Again, maybe it's just because I don't know what's going on behind the scenes, but that's the thing ―I wouldn't know, because it hasn't been communicated. Even something as simple as "We also want to test the how the servers react when they're overloaded" would be very helpful in more properly communicating the purpose of the test.

Also, having a list of known bugs/issues (which should be updated as the test goes on) can be very helpful because fewer players will report already reported bugs/issues ―this helps devs get a variety of bug reports/issues reported without needing to sift through the same bug 100 times over.

In conclusion, my suggestions are to 1. Better design the tests so that focus is put on things that need more testing. 2. Better communicate what the tests are about, so as to manage expectations. 3. Create a list of known bugs/issues in the bug reporting channel.

nova gale
#

I would like to suggest this:
For all creatures, I would love to see "Territory/or threat displays" in form of Animation and call.

Example: A bull trike/or female trike, is leader of his/her pack because he/she won the Sparling against other competitors in his/her group.
When traveling, he/she come across threat like a tyrannosaurus, or other opposing herd of trikes. And to stand their ground, the trike leader start making the territory/threat display in form of a threatening animation in place to scare the enemy infront / or to stand his/her ground.

Example on animation could be : heavier breathing, mocking calls, digging feet in ground and stomping, and "stance with his/her feet ready to do a charge".
The broadcast call would also change to a intimidating, load threatening call when the territory/threatening animation is activated.

willow ridge
#

I saw a remark talking about how migration zones are becoming and herbivore slaughterhouse. I don't mind carnivores having a way to find herbivores via their migration grounds, but I think herbivores need better defense mechanisms, so that carnivores can't just step all over them when they get to those migration zones.

I am seeing a lot of remarks on making it harder for carnivores to find the herbivore migration zone, saying it's a free unearned meal. I think the idea of carnivores seeing the migration zone is good though, we WANT players to find each other and we WANT player interaction right? I do think food should rarely spawn outside of the zone so that players have a choice.
I don't think it's bad if carnivores can find the herbivores, but herbivores need to be really good at defending themselves if they can't run or hide. (Carno and raptor faster than all herbi except galli)

storm prairie
#

add Abelisaurus, PLEASE

brisk plaza
#

More test servers geez

wise pelican
#

Please fix the Queue. Most servers are full although they don´t show it, therefore you cannot get in the queue

vocal zodiac
#

Make people who sit idle in dino selection menu get kicked after sometime (10-15mins or so)

frozen meteor
#

I think young carnis should have slightly more hunger when they start, maybe 10-20% more?

Less hotspots is good, but it also means that there will be less dinos at a given migration zone even when you reach it as a young carni, which can take a while
Corpses aren't as nearly frequent as center/spiro either, which is good, but also forces you to hunt more, which can be problematic with some species (troodon, which does extremely low damage as it spawns)

shell mirage
#

Possible migration changes:

  • Significantly increase the size of the migration grounds so they’re not small death spots
  • spread food out a bit more but also add more food to accommodate for the significantly larger migration area
  • Allow food to respawn inside migration zones, though not immediate respawns. It feels like a slap in the face that carnivores have free reign over their diet with the commodity of organs, but herbivores are forced to have a limited diet when a certain diet is all eaten (and they won’t see that diet until HOURS later, assuming if enough food gets eaten to trigger a zone change)
  • Instead of having zones move when a certain % of food is eaten, have them move after x amount of time so you’re not forced to stay in one area for literal hours on end (when the herbivore population inevitably plummets, this will be an issue if it’s not changed)

Migration zones are basically Spiro’s center but smaller, and herbivores have no choice in avoiding this “center.” At least with Spiro’s lack of migrations, you could choose several spots to hang out in away from hot spots. With migration zones, you have a very small and limited area to be in for diet

weak fern
#

Increase stam. Or make it something between Spiro and Gateway build, most people dislike current stam changes

inner shoal
#

New map is beautiful but hurt my leg too muchTI_Troll
Maybe gateway need more smooth land

worthy sky
#

I was in the queue for Gateway for about 40 minutes. When I finally was trough it, I got kicked out with the announcement the server was full TI_TenontoCry

rocky bear
#

Just wasted over an hour sitting in the queue only to get a "server is full" message when I was supposed to get in. How hard can it be to make a working queue system? Come on man. The fact that some rando can sneak in and skip the queue just by clicking connect at the right time while there are a hundred people waiting is utterly shambolic. No Queue system at all would be better than this nonsense.

sacred haven
#

Do not restrict all herbivore food to Migrations, and instead make them timed hotspots for all 3 foods to spawn, and make spawns outside of these zones rarer but not completely gone, and limited to regions like they already are to continue to encourage movement. This will give herbivores an equal balance of access to food just like carnivores, as right now, this scenario will result in the herbivore population plummeting.

blissful needle
#

Played a few hours on stress test, have a few notes so far.

  • I like the look of the new NV, but please up the brightness or make nights overall more moonlit.
    (I got lost in a area surrounded by cliffs and there was no possible way I could navigate out whilst hardly being able to see.
    Ended up losing a fg cera to dehydration because I was completely blind.)

  • Already been said 100 times but the new stam system feels a bit too punishing and slow to regen.

  • Add the closest migration zone to spawn select screen,
    so you're not unintentionally making your life a nightmare by spawning on the other side of the map to the active zone.

  • Gateway is too large for the current population cap, 200 would be more ideal.

  • Significantly increase ai spawns, almost starved to death multiple times trying to traverse the map to a new zone.
    Only ever saw 2 ai.

  • Gateway has a lot more areas where you can easily get stuck, we really need an unstuck command.

  • Those little Ai birds do too much damage, they need to be toned down.
    Losing a fg Troodon to a compy sized ptera sucks

  • Too many ravines that can be fallen into that don't seem to have any obvious way out,
    some of the terrain needs to be made less sheer so that players that don't have a jump can at least make their way back out.

  • Add diet herbi food dotted around the map, just make it less/more sparse compared to what is available in migration zones
    so herbis are not forced into hotspots for their diet.

ancient shell
#

I was in a queue for the gateway map in like 3 hours and when i was to get in my game crashed fix more test servers.

mental relic
#

Gateway runs well, one thing I have noticed though is if you look in certain directions frames can drop. I average above 60 and pull 30-40 looking at this lake. As soon as I turn my camera slightly it becomes normal again

hallow spruce
#

I got into a server for the Gateway stress test, and the map looks amazing. I played for about 3 hours then my game crashed. (Sadly TI_Cry )

One thing I would change is the migration system though. It may have been a bug, but it was there in the same spot for the three hours I was playing, and I believe it was there hours before I logged in. I know it's not finished yet, but I would make it change every 2 hours or so, so that slow creatures like stegos can get there and eat, and still stay for a while, but then have to move. (So that it's not there for 12 hours so you never have to leave, and it unintentionally becomes a hot-spot.)

Also I would make it so you can regenerate stamina while trotting, but other than that I enjoyed the new stamina system to the old one. 😁 And when you're standing still, but you stopped after trotting and didn't switch to walking, you don't regenerate stamina. (If you were trotting or sprinting then you stopped moving, but didn't lay down and didn't press Z, then you don't regenerate stamina, but if you did press Z it would work. Sorry this is a long message, ping me in general-feedback-discussion if you have any better ideas for migrations.)

Also what about more migration zones so it's not one hotspot?

fiery tusk
#

I waited in line for 2 hours. We have launched many more servers. I went to one of them, played for 1 minute and I was kicked. Tried to log in again, couldn't... Online 108/100. If you ran this test to annoy me, then you did it!

steady patrol
#

I don't like that in a migration zone for Gallimimus is full of nutrients that make life very easy. I want to run more. Add a maximum of 2 nutrients to a zone, all of which are too much. and don't do all the species in the highlands, then it will be a hotspot again

rustic dock
#

The only thing i hate is that 20 fps on evirma

agile granite
#

We NEED an unstuck command with Gateway release. I run for 5 minutes as a carno and got stuck in a random tree with no chances to escape

ancient plover
#

Nerf carno.

grizzled coyote
#

Was able to play EU2 last night after a couple rough attempts at joining. The server was stable and I was able to grow a galli to full. A little laggy but thats to be expected with the sheer number of ppl

finite beacon
#

Make the staminia regen faster it takes way to long on the ST

pastel goblet
#

With the release of gateway, any MANY ways to get stuck. We NEED a respawn button, just like the one in legacy.

thin grove
#

The Tenontosaurus claw attack feels quite underwhelming. Though it isn't useless, it's neither commonly used. My idea would be to have two types of claw attack. The one we currently have (as it doesn't cost much stamina and is decently quick) and another one that does more damage but has a bit longer animation and costs a bit more stamina. The art i drew should explain how it would look like. If it isn't clear, the idea is for tenonto to do a "rearing up" attack.

devout plover
#

Idk who thought Ptero AI being this strong was a good idea, nor whoever had the idea to make them spawn instantly when a body drops like compy AI often does.

As a full grown omni I had to run away and abandon a tenonto corpse I just killed before I got to rip any organs out of the body, solely because I got set upon by 5 ptero which dropped me from green to orange hp in seconds.

That's ridiculous. If I had gotten hurt at all during the fight with the teno they definitely would have finished me off-- why??? They're hard to hit, with the stamina system the way it is and jumping taking so much, asking you to jump and bite 5 out of the air before they kill you is a nightmare scenario. It's easier just to run... But feels god awful to do so just because a few glorified mosquitos decided to spawn atop your head.

Edit: They also turn you into swiss cheese for no reason. My raptor looks zombified lol https://i.imgur.com/f1fPWz1.png

stiff veldt
#

After testing out migrations a bit I can say this:

1: for Carnivores you should be able to smell different zones at once to allow for easier tracking of zones

2: herbivores should have 2 zones so they aren’t stuck bored at one spot for too long they can travel to another when needed

3:all around as 90% and above carnivores should have a slower food drain to make up for trotting more often

dusky igloo
#

Gateway so far is great and I am enjoying the experience whenever I can actually get in. However,

  • Whilst I do enjoy the idea of slower stamina, it is not as fitting for such a large map and would benefit from regenning just a bit faster or while trotting too, if not, make food and water drain slower, because right now, as before when diets got introduced, the speed at which they drain makes it near impossible or annoying to nest as a big carnivore who's nutrients mostly come from bigger kills that one might come across almost never
  • I am unsure if it is as awful to others, but I would love a bleeding trail system where the more a creature bleeds from bites, the more often the splatters appear and are more visible (I've lost too many hunts In densely packed jungles where the vegetation completely hides the blood, however, it would be nice if wounded creatures left a better trail, or were able to be smelled by other predators, at least the one that wounded it)
  • For now there are too many places to get stuck in. If possible, it would be nice to place invisible walls around small craters of corners where you can get stuck by accident, or an unstuck button
  • I love the NV, however, when playing as a Cera, I found it excruciatingly awful as I was unable to see anything and just thought I didn't even have it on, even with the bonus NV from diets. It forced me to not move at all or risk falling somewhere, getting lost or stuck.
  • The little flying creechers need a bit of a nerf in damage as right now they are able to kill players too easily if they're newly spawned (takes about 3 hits to kill a fresh utha when they're pretty small themselves)
  • When I first joined when the servers just opened I was met with a herd of deer, however, ever since I have not been able to find these sights anymore. I think having them appear more often would be nice, as well as, if possible, to not get confused with the players, have a dedicated dinosaur AI that is not playable like in legacy. Like this baby tenos won't get confused and follow an AI
torn mesa
#

Please fix the queue at least for when gateway actually comes out

dusky hollow
#

Humans since we're limited to not run so fast out in the world be cool if their was rock climbing for them so we can be adventurous more and mabe be able to use a paragliding of some sort once we get to the top spawn one or something

somber rose
#

I love the migration system! Gives me a reason to move throughout the map, That being said the time between migration periods feels too short. It feels like it would leave little opportunity for players to feel comfortable nesting without ditching the nest in the process

barren gull
#

The sound of thunder was SO NICE at first, but after an hour it starts to really grate on my nerves 😅 I love the weather system, but maybe a little less?

alpine whale
mint geyser
#

New migration system is kind of disappointing together with stamina change... these do not suit new Gateway map, because its like 3 times bigger than Spiro, but there's no point for it to be so big if you cannot freely traverse it
Because of stamina punishment (even for species dependent from running like Gallimimus) and migration zones, that seem to last forever and don't allow to run around if you don't want to end up without needed nutrients, there's no more fun traveling

steady basin
#

I have noticed I can’t check what health I’m on similar to legacy where you need to just take a guess based on what screen you’re on/ this is such a bad change imo I think it is unnecessary

delicate estuary
#

Show people what server they are queue'd for when they're in a queue. I always forget which queue I am in.

carmine socket
#

Fix the ping

atomic chasm
#

Respectfully, how am I supposed to nest when smol ptera murder squad goes after me? They can also attack me underwater. I am a beipi :>

woeful summit
#

Not sure if this should go here or in balance, but, in regards to stamina regeneration

I think it would be a good idea to try to make stamina regeneration better overall, at least for Omni as that's the only one I've really played. I feel like the amount of stamina is fine, it just doesn't come back fast enough. Having it not come back during trotting is also fine, I think that decision does make sense

But when I'm resting I feel like I should be recovering more stamina... maybe after around 10 to 15 seconds of resting without moving, your stamina regeneration gets exponentially better? Right now even when I'm resting for a few minutes I'm still not full on stamina. It could be the same for healing/recovery, but of course I think that should take a fair bit longer regardless

Tl;dr

Exponential stamina recovery after a certain period of time, this period of time being long enough to seem "out of combat"(10 to 15 seconds). This way if you're doing long running trips on something, you can do that fairly easily.

jade lagoon
#

I'd appreciate if Migration zones were optional by way of like, having food sources around the map, but in abundance within the zones.
Additionally I'd also like the migration zone icon to be more of an indicator once you're in it, maybe resting atop the compas rather than under it and blocking out other icons.

I've also noticed some large seams both with water and land textures here and there but i can forget abt them after a while.

Otherwise, I've been having a blast but I haven't played long.

glacial wind
#

Gateway map design is good, migrations somewhat work, but the new stamina system is terrible and I don't see any positive side to it. Stamina is the most crucial thing in both combat and basic survival - for both herbivores and carnivores. Making it this punishing just ruins the whole game experience IMO.

Examples:

  • Stego is way too slow just as it is, making it's stam literally horrible will make it even more unbearable to play. By the time it gets to a migration zone the diets are nearly gone, or the zone itself is about to move some place different. Not to mention the long distances you need to travel from one MZ to another just adds up to the issue.
  • Carno is dependant on it's ambush abilities - charge. It's stam is already not good, and currently two or three charges run you out of stam completely, and if you are getting hunted by omnis or troodons - you are dead. Out of stam = No bucking = More pounces = You bleed out easily. Makes zero sense to me.
  • Omnis and troodons are dependant on their pounces, as their bites do barely any damage (especially troodons). If you miss a pounce, which happens quite often due to poor hitboxes or bugs, you already wasted some of your stam and most likely are forced out of the combat, unless you wanna run around with 20% stam without being able to actually contribute to the fight itself, since bites and you Z-Walking around does nothing.

I get the idea of it, but it's SO unenjoyable. 90% of the current gameplay is just sitting around, and constantly complaining about stamina. Releasing a great map we've been waiting for months just to not be able to properly explore it due to poor stamina is crazy, and it made my first impression of the new map pretty underwhelming. I was basically stuck in one place (bc water) cause I don't know the map yet, and I don't have enough stam to feel safe to go out and explore to look for other places with nearby water sources - all the people I've come around said the same thing and completely agreed that the stam limits players from actually enjoying the game.

Please, revert it back to the old stamina system - it worked completely fine, and there was no point in fixing something that's not broken. Current system is horrible and straight up bores people out, making the whole experience of the game itself very underwhelming. If not reverted, at least make it less punishable, as the game itself is punishing enough at times.. losing stam too quick and regaining it too slow isn't it.

shell furnace
#

For Gateway: Reasonably sure someone else mentioned this, but aquatic species should not be spawning so far from water no matter what they pick as their spawn point. So, either they shouldn't have some of these spawn point choices, or the spawn-in code or whatever needs to be worked on a little, I think. Otherwise, I'm quite enjoying the map.

sleek hamlet
#

i think they should bring back the little heart thing from the last update and put it in stress test, because a animal would know if they were badly hurt or not, and the stam changes are very.....like no, go back to the old update, make carno have a little more bleed and stam, and give everyone a good amount of stam, where they cant lose stam in under 50 seconds :/

dapper pelican
#

Add a more FPS caps. 60 to 120 is a huge jump. Have something like 30-60-80-120 and so on.

quiet plover
#

idk if its just me but i cant take the stam regen on the stress test, it is so slow that if you pounce something 4 times as a utah you have to rest over 8 min to get that stam back

woven flint
#

I must admit, one thing I appreciate about the migrations, and how they work, the way that in one moment, you're eating your diets among a crowd of herbivores with carnivores en route and then sooner or later, the area is void of any life or playable except the odd stranded juvie, and if not that, you're being preyed upon the newly arriving carnivores, and then you don't see anybody unless you're on a migratory path to a new migration zone but its not like the typical hotspot for everybody disperses once all the food is gone. Another favourite for me are the periods of time when you're moving towards a migration zone do feel lonesome and eerie since those paths in forest, you don't know if a predator is just going to come up from behind or in front of you, or if you're being stalked in the shrubbery around you, really adds to that horror element that has felt so lacklustre.

Even though I've had an overwhelmingly good time with the brief experience I had playing stegosaurus, I only ran into a problem when the migration zones stopped working and thus I had to rely on grazing, another consequence was how I didn't have any preferred food during the time of no migration zone, which I can only assume to be a bug of sorts. Another thing is understanding the footsteps on the migration zone's compass UI, I still don't know what their purpose is but other than that, the only other thing is the amount of food and time you have to nest in these areas since migrations needs to balance with nesting in a way too.

I feel like this has been a needed update, and it feels compensated for it has some new playables on the horizon, nearing completion.
There isn't much I wish to suggest other than to look into the things mentioned above since this was heavily just feedback to the Stress Test and well I have put forth some stuff into #🐞-evrima-bug-reports-🐞 . Mostly just a big pat on the back now that there's actually something to combat the AFK growers.

static lily
#

I like the idea behind having limited stamina for fighting but gateway is massive. That makes it kinda like you nerfed Stamina twice. The map is 10/10 but please give us back our Stamina 🙂

silver canyon
#

its been said a million times a million ways but the new stam system feels awful. dynamic gameplay is out the window bc u have to take 5 min breaks after every fight or migration

stable pendant
#

Please let the stam be the same as before so we can regen while walking. Stam I feel was nerfed a bit too much.

round plover
#

Change the stamina system. 5 reasons:

  • It is unenjoyable and does not allow you to get involved with the game, exploration and interaction wise, as you spend a lot of time just sitting down and regaining for multiple minutes.
  • It encourages AFKing as it takes forever to regain stamina, even while sitting.
  • Fights are not as dynamic or fun as both parties run out of stamina quickly and cannot regain. Most creatures need stamina to even attack or defend themselves. (Alt attacks, bucking, teno kicks/slam, utah pounce, escaping, etc) It also leaves many creatures more vulnerable than they realistically should be.
  • Most of the walks are too slow and are not built for this system.
  • The map is much larger so you need more regen in order to traverse it.

Suggested changes:

  • Keep stamina only regaining when you're walking. Trotting doesn't need to regain stamina, but buff the regen significantly when sitting/standing/walking
    OR
  • Completely revert it to pre-patch. There was nothing really wrong about how stamina worked then.
regal pier
#

I think the Z trot should be used as a stealth mechanism instead of an actual speed thing so yeah bring back the old stam

severe spear
#

bring back our stamina carno are unplayable you cross a river you already wiped 50% of it thats living bs

quaint edge
#

Bring back old carno stam! Its totally unplayable right now!

dense lion
#

I just tried playing as carno on gateway and its alot more playble than in the upd 6.5. The only thing that annoy me is the animation, it got like 2 diffrent ones. One where it runs normaly and then it switch to the one where it takes like 5 steps within a second. I just looks weird and would like it to be fixed

elder stirrup
#

might wanna fix the server count in the menu also add back the queue

light mango
#

queues. fix. queues.

tall island
#

Dilo venom and it getting stronger at night is SOOO COOL. It makes Troodon venom seem pretty useless.

If anything Troodon venom is barely a positive because of the coordination needed to pull it off.

Make Troodon venom do something cool. Doesn't have to be hallucinations but something cool please. It's been out for a month and already had its key mechanic outshown.

wraith mirage
#

Country Specific Servers, gives priority to those who live within those countries, I shouldnt have to wait 2 hours to get into a server that is my region because its filled with people from another country

glossy carbon
#

How about fixing Ceras hitbox finally ?

strong pasture
#

I feel like the Carno max weight should be increased to 2100 KG. If that is the max it could grow. Making it more formidable and more dominant. Yes they take a certain skill. However I feel like they are underpowered.

A full grown Carno, and a good player skillset should easily take out 2 tenos. However 1-2 good tail swipes and the Carno is easily outgunned.

hard elbow
#

Fog in close proximity to the player feels a bit too thick at times. Makes it feel more like a film on my screen than fog.

abstract phoenix
#

Bucking doesnt work in teno v omni, please fix it.

hot imp
#

gateway is good

neon shale
#

If the stam gonna stay like this we should have a lot more of it.

steep trellis
#

Rain & Hydration

Possibly consider making your thirst drain slightly slower when it rains!

P.S. The sound design for the rain/thunder is beautiful it's so hard to get good rain sounds and you all nailed it!

wintry python
#

please give us a health bar in gateway...

hollow badger
#

Love the migration mechanic and I think it's a super cool idea but I think a 2 hour period between it changing might be too long, maybe changing it to 1 hour works better and encourages more circulation or maybe make it so migrations between species interlap where they have to share food making the food to run out quicker causing everyone to move again

mental relic
#

Migration zones should not last as long as they do. It can get a bit stale being at the same place for 2 hours. Have them switch every hour, food already slowly stops giving nutrients slowly after the zone switches so it shouldn't be an issue if people want to nest.

ashen oyster
#

just an idea, since we’re not having HP in profile tab anymore - redo how screen changes over lost HP, for example we got 4 corners of the screen which may represent every 25% of the health

1st bloody corner of the screen - you’re between +/- 99-75% HP,
2nd bloody corner of the screen - you’re between +/- 75-50% HP,
3rd corner - between +/- 50-25%,
4th corner - between +/- 25-1%
the lower u get in certain range of HP the more visibly bloody the corner gets

feel like it wouldn’t tell u exactly what your HP is, only +/-, but would tell a bit more than how it’s displayed over the screen currently and would be easier to decide when to back off from a fight

grave rover
# ashen oyster just an idea, since we’re not having HP in profile tab anymore - redo how screen...

If we’re removing the heart, there should be multiple ways to decipher what HP you currently have/had.

This is a good idea, but more should be given:

  • A quiet heartbeat that intensifies as you slowly get farther below 25%. The reason for being a quiet heartbeat is so it does not intrude on a players gameplay, as a louder heartbeat could quickly get annoying.

And bring back Legacy status reports.

These should improve the gameplay without bringing back potential “meta-gaming”, while making it feel more survival esque.

shy badger
#

Not going to lie, the migration idea is great in theory but in practice i personally hate it. All it does is lock species to small areas of the map which limits interactions and makes the game feel like it had when EVRIMA came out with a very small roster as certain species are almost guaranteed to never see each other.
It makes the game feel more boring to me as a large aspect of the game is meeting other players and with this mechanic that makes it more and more difficult, what was used on Spiro, with different foods growing in different areas of the map was much better than all three growing in a small area. That being said I find it would be much better to have a specific plant grow in ALL swamps across the map for example, which lets a species form groups that are spread out across the map instead of the entirety of the species being only in one area of the map at a time which also makes carnivores that prefer that prey, also spread out across the map in search of this prey, but limited to the biome of their feeding zones.
This makes it so there are more interactions between all species across the map but it also makes it so that certain species are more so found in certain biomes, i believe this promotes players to travel to all areas of the map more than the migration system as the migration system creates more so localized ecosystems, instead of one large one. To counteract hotspots being formed, just limit the amount of food that spawns and regrows in a certain location of a biome, so that it limits the number of individuals that can survive off that specific food at one location, forcing them to travel, and with less herbivores at one spot, then the predators of those herbivores are also forced to fan out across the map in search of that prey.

Hopefully my message is clear, but if you want a spread out and fleshed out ecosystem across the map, this is the best way to do it IMO.

wild yoke
#

Deino spawns are horrible on gateway

young tundra
#

I'm a fan of the changes that I have witnessed so far. Also, it's nice seeing so many public test servers spun up at the same time while still keeping the main game going. Thanks for the work ya'll have done thus far and can't wait to see what is coming in the foreseeable future. I been seeing complaints about various small changes, I'm not sure I can agree with some of these as of yet, due to just briefly playing and doing this public test. I'm hoping the stress goes super well and we can see this update across the rest of the servers.

civic acorn
#

can we get the old stam system back what we have now just is very un necessarys and i just got off because of it im not here to be playing stam regen simulator

proud lantern
#

so feedback:

In the new map, there is one region close to the beach, junglearea or something, that migrationground is absolutely terrible, theres mountains over mountains and youre not able to reach the water and you just die due to no water. idk which zone it is but you might know. please do something to better this, or maybe no migrationground there. its just terrible and absolutely frustrating. a group of 4 ceras just reduced to 2, if they will survive, just because of that.

next thing is the stamreg. as a carni or especially as cera, without food nor water its when its far hard to reach the ground without dying.. for example due to the upper problem. please make it less hard.. regain stam faster or idk. because you cannot wealk slow forever, you just starve. and then you dont have stam to hunt if you sprint ;_;

thanks

agile granite
#

New carno feels wrong, clumsy in controls (consequence of drift reduction lol?), and unbalanced. What I think would be better for it and the other dinosaurs is (my next suggestions will be based on 6.5 carno) increased acceleration speed (from 5 seconds to 2 or 3 would be fair), lowered ram damage (from 350 to 300–315), and a 10–15 seconds cooldown on ram. I mean, try to find the happy medium, don’t completely rework dinosaurs every update

Because the reworked carno is just a speedy menace, which got a brand new no-brain tactics of spamming ram every 20 seconds with 100% chance for it to be hit (no one can dodge immediate ram) without a possibility of being punished (you ram immediately -> run another 20 seconds from a target -> nothing can catch up with you -> after 20 seconds passed you ram again -> repeat)

An example would be a real situation that occurred in the Public Stress Test. I grouped with another carno (so we were 2 full-grown adults), then we found a pack of 3 full-grown tenos and 1 sub-adult. Think what? We killed them all. Without any effort. Just rammed them every 20 seconds, and before that kept the distance so as not to be damaged. Tenos couldn’t do anything, because their defensive attacks can’t be used against immediate rams at all

I saw people on discord discussing about how bad 6.5 carno is, how weak it is in its niche, but I absolutely don’t agree with them. Because 1800 kg 2 hours long grow creature isn’t even supposed to be played without any effort, of course you need to use some prediction with your rams, assess the distance which lets you use the ram and so on

I believe that every creature that runs faster than 50 km/h and is heavy should have some acceleration, so there will be gaps when you can deal at least some damage to them as other dinosaurs, who obviously don’t share the same speed

wind mason
cosmic abyss
#

Bugs with water drinking need to be fixed i was a teno and had my entire torso in the water drinking and received no water, this caused me to die of dehydration even though the rest of my pack could drink there. I tried multiple spots and tried moving around but to no avail. Also if as a herbie you are gonna be forced to only be able to eat in certain areas due to the migration path either make it where the options as we spawn in become limited depending on where migration is currently taking place, OR make it possible to smell migration path as herbies from all over the map so we can put ourselves back on the right back if we chose the wrong spawn location.

turbid locust
#

tried to drag body out of river. body stayed in river but i was stuck in dragging animation. unable to "drop" the body. had to use all my baby stam to drown

cursive tree
#

smacked a carno three times with a charged headbutt in the leg and once on the head and nothing happened? am i missing something or does the pachy just not good anymore? please fix pachy this has happened many times and it doesnt feel like pachy has bone break anymore which it needs thats the whole point

torn mesa
#

maybe make it so omnivores can still gain diets from ai even if the ai is outside the migration zone (of course the ai still has to be on the preffered nutrients). I think this would be a good idea since I don't think omnivores should be as locked to their migration zones as herbivores, but not as totally free as carnivores, though maybe they should only be able to gain certain nutrients from ai, so if they want all of them they will have to go to their migration zone.

vital egret
#

I like migrations but they absolutely right now can be improved a lot I think increasing the size of the areas and making so some food spawns outside of the area instead of absolutely no food outside and infinite food in the migration zone would help a lot with improving the system

night grotto
#

Decrease the engagement range for those little pteradactylus. It's ridiculous that after killing something and eating my fill I get continuously chased by these SCAVENGERS. They should just stick to the corpse and nibble you, not chase you for 5 minutes away from the corpse. Ridiculous, totally ridiculous.

ancient plover
#

I know gateway is WIP but why do deino not spawn in water anymore

weak crescent
#

Pachy have no migration compass?
Also the water is flickering when playing as deino

toxic pike
#

i understand the stamina changes after using them, but on some dinosaurs it just feels tedious. like dryo, "managing my stamina" caused 30-50 minutes of slowly walking to the migration zone, it just feels kind of tedious for the smaller dinosaurs.

wraith whale
hollow heart
#

just gonna put it out, I'm not a huge fan of there not being a health display

abstract warren
#

just a few problems I noticed while playing deino today:

  1. I spawned in one of the plains areas (it’s the one with the lake with an island in the middle and a dam you can swim thru, can’t remember the region name), and immediately after my dino landed on the ground after spawning, I went to move, teleported to the tree branches above my deino, and died.
  2. getting out of / traversing that area was AWFUL once the migration spot moved. I had gotten too big - the juvies in that area weren’t enough to feed me and my friend. we went downstream to find a waterfall, to try to get to the new MZ. only it led to another waterfall. which led to another waterfall. there was very little fish and the path down the waterfalls were covered by cliffs and difficult terrain. the little area through the dam of the second waterfall was blocked - so we had to go all the way around. in all it took us 3 hours to get to the next migration zone from that spawn area of the map. i don’t think a stam buff is needed but maybe unblocking or making an easier way for deinos to get down some of the waterfalls in that region of the map would be nice
paper viper
#

Love the new map, dislike the stam, I think some tweaks are definitly need, maybe the stam could regen that way for walking rather than sitting down? just a thought

long brook
#

Return the stam generation back to normal or give it a buff. I know it's to help with management, but attempting to travel to a migration zone, having to sit down, and realizing its been moved up a mountain happened many times to me when I played Gateway. You cannot reach another migration zone in the amount of time given, and increased stam would in turn help migration.

primal egret
#

Performance is the worst it's ever been.

Map design is the best it's ever been.

That's all I have to say for now.

hallow spruce
# long brook Return the stam generation back to normal or give it a buff. I know it's to help...

To add onto this I think migration zones should stay for an hour or more IF you intent to keep it the way it is. The problem with it, is that EVERY creature can go to one area, instead of;

Gallis, go here.
Pachys, go here.
Tenos, go here.

Everyone is just in one spot. I do like how many creatures can meet, but all their diet food spawns in one area, and nowhere else. So all the carnivores also go there. Then it's just a hotspot for an hour, and if you don't stay with the migrations you get debuffed. (Which I don't mind, I just don't like everybody to be crammed together and all diet food in one spot.) I just feel it should be more spread out, as in different migrations for different creatures.

Other than that, Gateway looks amazing so far. I would also increase the stamina regeneration by 30% or more, and make pteradactylus do less damage and are less aggro, and that beipis lose less stamina in water.

Thank you for making the ST public!

ancient plover
#

Please stop hand-holding carnivore players. Being a carnivore is supposed to be challenging and difficult, starvation is supposed to be a threat. Not every hunt is going to be successful.

On that note: Please stop allowing carnivores to see migration zones. They're built for herbivores, but carnivores can see it too? They can get food anywhere else, herbivores have no other choice right now. Making growing an herbivore absolutely miserable. Migration zones have more carnivores in them eating each other, than herbivores, bc if they go there, they immediately get killed. I have yet see a single adult herbivore that isn't a beipi, dryo, or galli.

Please stop making carnivore's lives so easy, if you want to help jumpstart them, add foraging opportunities, like termite mounds, shells, and we already have the ai. But make adult carnivore life challenging, the threat of starvation should be a scary one. I'm sick of carnivore being easier to grow and play as than herbivores. (mini vent but please 🙏 )

willow quiver
#

So I think it's safe to say that pachy is currently unviable and needs a complete ability & stat overhaul if it has any chance of surviving (let alone thriving) within grasslands and open coastal zones, as intended with its required dietary needs on Gateway. While its stamina is fantastic - the bottom line is that pachy simply lacks the speed, bleed resistance and reliable fracture mechanics to have any remote chance of surviving against the packs of faster carno and omniraptors that often dominate the plains and grassland areas it's intended to reside in. Not only that, but the combination of its extremely unreliable bone-fracturing headbutt and a severe lack of other interesting mechanics/abilities in general (once again, all it can do is "ram things") - means it's going to be completely outclassed once diabloceratops is released with its own reliable head-ramming abilities and unique sparring mechanics. Meanwhile, another one of its preferred biomes is "islands," yet the pachy's swimming speed is laughably slow - certainly not viable for traversing between small islands by means. If the devs continue to refuse giving pachy new mechanics or the long-requested buffs to speed, bleed, trot, stunds and/or bone fractures that players have been asking for months now, then this animal shouldn't be residing in the grasslands and open coasts, period. It's needs to be residing in environments with slow-speed predators, such as cerato.

sleek sapphire
#

Waterfall sounds just abruptly cut in or out when you enter/leave the radius of a waterfall. Not sure if this is a bug or not, but I think the noise of the falls should fade in or out if you're entering/leaving its area

dim pond
#

fog lasts way to long imo, i want to witness this map in all its beauty 😦

karmic hound
#

So far, in Gateway, everything has been fantastic! The weather and sounds associated with it are great. The fog and lighting and ALL of it have been a blast. I got on a STRESS server where I've had more stability then I've had in the whole of playing Evrima. No rubber banding, no lagging, no crashing, no framerate drops. It was smooth as butter. The migration system is fun (and gives me the chance to do a lot of deino ambushes >8D) and overall.. Honestly, I'm just impressed. For the first time in a very long time, I'm falling in love with this game again. I don't care that I didn't get to play or see new dinosaurs, because the map is STUNNING and beautifully hand crafted, and I actually felt like a dinosaur roaming a real world. KEEP THIS UP!

serene heath
#

Deinos lunge needs to propel you forwards and up slippery surfaces a little bit before causing you to slide back down which would help with when you get stuck in spots which only need a little nudge to get free from.

glacial dove
#

i would have to say two points that i have noticed just in myself but most of the community

  1. the migration zone is wonderful i personally love it, however carnivores often flock to an active zone where half of the herbi population are just juvies, i would love to see something put towards carnivores (If not already implemented i'm not sure) where you can see 2 or 3 other migration zones for say one s nutriant or one two lines nutriant and pick one rather then going to one and culling that herd/population

  2. the stamina regen is painfully slow and defeating when in combat, it's been screamed at by many of us so i don't really feel i need to say anything on it, i think stam was fine before it's change, a change that i feel is unnecessary.

that's all thank you.

runic karma
#

not a fan of the new healing process or the new sick process takes foreverrrrrr to heal and the stamina regain is also bad would just be better if you kept the old evrima stam/heal settings for gateway

rancid quest
#

i feel the new stam system is absolutely atrocious. the fact that i as a carno cannot get any stam back in a fight is ridiculous. does not matter how much you sit, walk, or even stand still, it takes a good 6-8 minutes just to get to half stam, and you use that stam bar in 30 seconds, 15 with a charge. the fact that carno basically cannot get stamina back while in a fight makes it annoying to play and almost doesn't make up for it not having its terrible acceleration. i understand why this is implemented, but for an animal that used stamina for 90% of its functionality, just to lose it in 30 seconds and not being able to get it back is ridiculous and it needs to get fixed.

ancient plover
#

Can we get a suicide button so we don't have to be stuck on the top of a mountain/in a tree/rock glitch when we first spawn in? This should be an easy add on and a priority.

gentle echo
#

I haven't talked in here for quite a while, but while everyone is going to be as negative as they can be, I will be positive but also give my actual opinions and some changes I would make.

So first off
Gateway:

Gateway is an absolutely great map that enhances the Gameplay instead of just looking pretty only. I have genuinely already had far more fun playing on this map in just 2 days than I have on Spiro, and this is even with fewer combat encounters. The map is well laid-out and offer some cool POI's.

The Stamina Changes:

I am 100% on board with these stam changes. I also genuinely believe that you guys should not make any changes to it other than perhaps big-stam costing attacks. These stam changes push players to trot around the map more and take the game into a Survival approach. If you don't want to risk your life in combat due to these stam changes, the map and the way stamina works will actually make running away a viable survival option.
Anyone who has been complaining about these stamina changes from what I have seen, has been simply running around the map mindlessly non-stop, with 0 stamina conservation and awareness and then complain about it when they were the ones who put themselves in that situation. I personally have almost never been OOS since these changes unless I have deliberately risked being OOS to get to a destination faster.
I think an easier fix would be to globally increase hunger times, so that trotting around the map is actually a lot more viable. Since right now you will struggle with hunger just trotting only.

Migrations:

Migrations is an AMAZING system so far, and the idea behind it is also great, however it doesn't seem like Migrations work correctly.
Instead of your Migration Zone shifting once all the food in the current zone is depleted, it simply only shows you the nearest Migration zone on the map, and it also doesn't seem like Migrations are actually individulaized for each dinosaur, so I hope that can get fixing

devout plover
#

Fix omni's stupid teeth.

marsh swallow
#

Allow herbs to sniff for food/water while walking

pastel gull
#

THE STUPID BIRBS ON GATEWAY THEY DO WAY TOO MUCH DMG LOL

dense lion
#

Maybe some sort of optimisation? cuz i don’t get over 50 fps with a pretty strong pc, and if this is not fixed its not gonna be playable for a long period

mellow iris
#

Despite some small setbacks....this Gateway map....IT MIGHT BE ONE OF THE BEST MAPS I'VE EVER PLAYED IN A VIDEO GAME. This is the best thing the Isle has ever created. Not a dinosaur but a Map.

paper swan
#

I just spawned in on gateway as a deino. Chose "water access" proceeded to fall into the inside of a rock. 0212 EST, NA5, Lat -201,240 / Long 67,056 / Alt 34,617. I have a broken leg and now must waste the precious time I have playing waiting on my deino to starve. Although I'm sure it could be abused, please consider a "suicide" option. Three carnos just tried to eat the part of my head sticking out of the rock with no luck. Maybe implement a suicide option, but it leaves a corpse for whomever may have been chasing you or w/e so people can't just use it as a final screw you. Or maybe the holes and spawn issues will all get fixed and we won't need it. Food for thought as I sit here watching paint dry.

snow heath
#

fix the fps on the new map, in certain regions the fps drops a lot and when I look at the horizon depending on the place the fps drops a lot too.

velvet kestrel
#

Feedback: Stam regen is too slow on all dinos. It needs to be upped a tad. I spend half my stam running after AI, then when my stam is back up, I'm starving/dying.

mellow wedge
#

When we're choosing our spawn location, can we see where our current migration zone is so we don't accidentally spawn across the map from where our species is intended to be? You're essentially forced into a mad dash across the map in order to not starve if you pick the wrong spawn. Map is beautiful tho!!!!!!!!

weak fern
#

Map feels empty with only 100 people
Moreover, when u spawn as juvie, all you do is run to migration zone, and you usually either die from hunger or run out of stam before reaching it

sturdy glacier
#

Herbis : are you telling me that there is no diet food in the entire map besides the migration zones ? Thats nonsense,unfun and unrealistic at the same time

And fix the stam regen, as a beipi i spent most of my time sitting than exploring the map

half elbow
#

Im not gonna lie, new stamina system is broken. I cant even fight because i always need to rest and i cant exploring map cuze i NEED TO REST!

wide aspen
#
  1. Flying ai does way to much dmg 2.u harly find anything to eat the map is to big for 100 player 3. stammina is like wtf not enjoyable at all run 1 min sit for at least 5 min ... what is your focus on the game realisim or that the player actually have fun i cant enjoy this game anymore its not fun to only sit around heal for 1h we can not even explore the map ... and the last thing spawnlocatons are realy not that good at all spawned in trees and in holes as croc spawned so far away from water that i died :/ maybe its just me but thats how i feel about the game right now
sleek wharf
#

Whenever it rains your water goes down by a reduced rate

ruby mango
#

new stamina system is making combat really unfun and exploration really tedious, having to sit forever just to get a little bit of stam back, feels like I spend more time sitting than being on the move

tender parrot
#

Probably has been mentioned before but turning the Dilo's hallucination fog dark red, and instead of a black background have it be kind of a reddish veiny background. I feel like this would make it more horrific and more like you have venom in your veins than just a foggy brain.

Also making the Dilo hallucinations disappear in a small cloud of smoke or fade out instead of just snapping out of existence.

main sleet
#

It would be nice if the boars actually fought again, rather than being passive.

Irl boars are kind of famous for being dangerous to be close to, yet in game they're currently free food even for fresh spawn juvies a fraction of their size.

wide lake
#

Cool map, literally everything about the stam that changed gotta go.

sterile egret
#

Give us back health bar

little turret
#

I understand the stamina changes but I think on certain dinosaurs they need to be buffed. Troodon, right now, only had its fast stam regeneration going for it, allowing it to get off loads of pounces and quickly go hide in the grass for a minute or so, before diving back in with the rest of the pack. Now, once all the pack has lost its stam, they need to sit around for 10 minutes.

next depot
#

Make carno a cannibal again, feels weird that they aren’t in gateway rn

craggy notch
#

Optimization.... ehem 20 standard fps

lilac harbor
#

finally work on optimizing the game for weaker PCs, return the health bar and re-revise the stam system. people don't need a routine, they want to play and enjoy the process. sometimes we need a little fighting action, which you deprived us of by introducing an absurd endurance system and removing the health bar without which it is impossible to understand whether dino is able to stay in battle. also objectively, the pleasure of the game ruins a huge number of bugs associated with incorrect hitboxes or broken dino mechanics

maiden flax
#

(Gateway)

I'd like to see food for herbivores still spawn around the map in different areas specific for the plant, like the beaches will always have coconuts available etc

Have migration zones spawn all three diet slots or even just two in the same area making them more worthwhile for juvies growing and people who want to nest. It'd spread herbivores out more across the map so being in a different area other than the migration zone is possible for a longer time. I know the devs have said that sometimes two dino's just wont meet and that's still entirely possible with a little planning of diets.

I don't know if this is just a personal experience but i'm finding the migration zones pretty cramped and you cant go anywhere else for food as a herbivore which is a little rough. The teno AI and just population of AI has helped me a bunch to move around as a carnivore to places that look cool and atmospheric. I'd like to be able to move around the map as a herbivore more as well and know i'm not going to run out of every bit of my diet unless i stay by the migration zone. TI_Succ (unless im just not looking hard enough)

sage oar
#

The stamina changes feels to extreme, I don't dislike the idea tho, I just think it shouldn't be that harsh on the current playables, maybe for apexes like rex or giga, but not for the current roster

ashen oyster
#

add more migration locations so herbis can actually go and explore different areas on the map and hang around there instead of being locked to 3-4 over and over, having like 10 possible migration zones for example (which would keep switching like they do now) would make it actually more fun imo and less of feeling locked to so few zones, played as teno and just been walking between zone A and B and couldn’t even think of going anywhere else if I wanted to see other parts of the map

sour root
#

is it possible to make it so your character stop when you lag? so we don't just run off cliffs

agile galleon
#

There are a few bugs, for example, diets not showing, migration zones just not existing, lag (probably due to hundreds of people trying to get in at once) etc, look above for the rest of the bugs I guess, the stamina does get quite annoying at times, but one thing I will say, holy smokes the map is beautiful, top quality.

final arrow
#

I think the new map has a lot of potential but there are some issues which are really annoying:

  1. Really fix performance, I could play Spiro on 4k with 60 fps and now I have to go to HD to get like 40-50.
  2. The new stamina system makes fighting really boring, as an omni you can pounce for like 3 times and then your opponent can just run you down and there is nothing you can do against it. Similarily for troodons, the pounce uses too much stamina if it takes ages to regenerate back. The isle is a great game but you need these fighting action because otherwhise it gets really boring, just sitting around and doing nothing really makes me ragequit. Even though if it might be less realistic, give us more stam regenration so we can still have fun playing the game and not just sit around like some dumb NPCs.
  3. The migration zones are too small and lots of herbivores get slaughtered there. Make food spawn outside of them so you can survive whereever you want but you wont get any nutrients from it.
  4. The map is really big and 100 players are probably to few people for such a big map. I can not find anyone unless close to the migration zone which makes it a bit sad. It is similar to isla spiro but maybe giving each herbivore a different migration zone could fix that.
  5. Also I have a bug where the water and rivers are blinking and its incredibly unimmersive.

There is great potential in it, but the game should be fun. Just sitting around, not being able to do anything while having 15 fps just sucks.

stiff veldt
#

Increase the amount of time it takes to get dirty. It’s hard to enjoy my skin when it seems I get dirty every 15 minutes, it should be something like every 40 min I need to take a bath

Edit: please just put burrowing on the roadmap. It’s been said so long it’s being worked on yet it isn’t on the to do list on the roadmap. Since migrations is off stage 2 you could just throw burrowing in there

native ginkgo
#

Please lower the amount of damage a bit the little Ai flyers do, they do awfully a lot of damage to be that small and after fighting someone for a body, almost starving and close to death it aint to fun when 5 of those AI spawn and attack and 2-3 shot ya

jade pasture
#

Gateway Suggestion:
In addition to the new stam system, I think a rework of a thing that's already in game to balance out downtime regen would be to allow for the sleep function to act as a even quicker way to regen stam rather than a safe log (bring back old menu safelogging perhaps that can only be done while sleeping). It has an animation, so not easily done in the middle of doing stuff--you get caught doing it you're almost certaintly dead

random tundra
#

Gateway Suggestion - indicate which spawn locations are closest to migration zone activity, or just remove spawn location selection.

rigid otter
#

migration no gud

ancient plover
#

Gateway looks really good and finished. Release it.

proud lantern
#

you cannot smell every water source, not even swampwater. Please make it so you can smell the closest. this is a huge problem for traveling from one migration spot to another.

rancid relic
#

Reintroduce global and group chat. The game is incredibly dry most of the time as local chat only serves so that you might talk to someone from ur species. How the hell am I supposed to find groups to pack with. Even if there's a discord channel for it most people don't look at discord while playing.

What did u gain by removing the chats? The intention was more immersion but for me it's the opposite. Humans are social creatures. Even if it's not direct interaction as long as I see other people socializing I feel like the game is more alive.

Removing chats brought only negatives. ALSO now u have to ask in discord for unstucks instead of just seeing who's the in game admin and asking him

Horrible change but I'm not really surprised as well. The Isle is notorious with this. I hope the new "Update 7" in my words is finally a big positive. But I can already see some flaws from the other feedback.

maiden ore
#

gateway is good, but the rivers are in need of a touch up. theres little to no fish around, playing as a beipi is very hard because theres rarely schooling fish. i've died twice as beipi jumping into water thats defs deep enough for me to jump into at the swamp. sniffing out paths for the migrations are hard and often times i've been met with a concrete wall and died before i found a way over it as well.

kind sleet
#

Couldt even pounce a juv carno as aomni 87% just make me fall down and he just killed me in one charge AS JUV WTF.......

thick otter
#

Just a heads up but partially/fully colorblind people like myself cant tell how hurt we are via the heartbeat. an option to change the colors would be an amazing fix! thanks!

urban furnace
#

Add more migration zones to be visible (At least 2), or make the current change faster (once per hour), because so far it feels like afk gameplay on teno (and on many herbies, I assume)

nova gale
#

Add more water puddles to Gateway map, a few more everywhere that makes for great thirst snacks

ancient plover
#

Lower the thirst and hunger drain, it's kind of insane right now considering the size of the map. I had filled my thirst on a baby teno, traveled from the migration zone to nearest water source, and by the time I made it back my thirst was already at half, so i barely had time to fill my hunger before having to find water again.

median adder
#

reduce water and especially hunger drain.

eternal oriole
#

new night vision sucks

fallow bronze
#

Have herbi babies auto spawn in active migration zones, or have some indication on selection which one is active.

prisma mica
#

Reduce the amount of hunger it takes to fill up herbivore diet or change the amount of diet you get. When filling up full diet as an adult (all three hexes), even when starving you are unable to finish the last hex.

fair zephyr
#

Need health bar back. Especially for those with visual impairments; the gore or blood on screen do not translate as well as the simple graphic. It could even be added to the bottom right hand corner to decrease keystrokes. It could be in a separate hex of its own or could be the background of the stamina hexagon.

vocal leaf
#

Please, set a command or a button in esc that could unstuck the player that felt in a hole and can't get out of it on its own. Like, you can move in air for 1 second just to move out the hole. I have a friend right now that felt in a bugged small hole and just can't get out. PS, he is bigger than the hole, physically he could get out of it.

warm bronze
rigid scarab
#

(Horde test)
Night vision looks better. I like the look it's going for, where it looks dark, but wish it was a little brighter. Compared to my 2nd monitor it's very dim

gritty aurora
#

(Horde test)
Make performace better. I was running on 30-45 FPS near human outposts and 45-55 FPS in general compared to spiro when i averaged 70.

sturdy drift
#

Nutrition needs change as eating stego or big dino meat should be more nutritious rather than boar or deer . In real life bigger animals have more calories and nutritious value in their meat

stone gust
#

Use this skeletal if pachyrhino gets remodeled

worthy nebula
#

(horde test)
Love the map, love migration, but I still skip nights by scrolling my phone while my dino sits still. I like the darker NV but I cant see where I'm going and keep falling into water or cliffs. Same for stamina, instead of exploring the map I pass most of the day resting and scrolling.

sand swallow
#

growth too fast now i like growing slow

soft vector
#

Not recovering stamina when trotting is horrible! I've played The Isle since 2019 and it's always been my favorite game, now I feel like ragequitting due to this pointless stamina regen. it's a TERRIBLE idea, at least for dinosaurs -T4. You spend most of your time looking for food, then you hear dinosaurs in the distance and go after them, but the moment you get close to them you are out of Stamina, and it is impossible to start a fight, if they see you you are dead, hours of gameplay thrown in the trash

normal veldt
#

please nerf ptero i was not even safe in the water

lyric aspen
#

The stamina change feels a bit over punishing. The idea of changing the Sprint into rest loop is good, but current recharge speeds feel hyper limiting. Maybe find ways to incentivize walking? Night being a little bit less dark would also be really nice, especially on such a mountainous map.

fallow jewel
#

Add in full skeletons for dead dinos(skulls, legs)

mental relic
#

Migration zones

I have really been enjoying the gameplay Migrations have to offer. I also like how in certain zones you are forced to leave to seek out water or if you're a carnivore, ai. Migrations are really well done overall and make the game more fun, though I think they need a couple additions and tweaks. Migration zones need to be more varied rather then the current select few. When I see the direction of the zone I know exactly where Its going to be. Have the highlands zone spawn in different areas of the highlands, one by the lake and the other in the back area its currently in. Have some other new zones appear in jungles or along rivers and lakes or even plains, I think having them in lightly jungled areas could be really fun. One thing I also think is sometimes migrations last to long and it starts to limit exploration, I think they could be shortened or have the the amount of food in them decreased, to speed things up a tiny bit. I have seen people complain of migration zones being up for 3-4 hours and in my opinion that is way to long.

Ambient animal ai is done much better on Gateway, spawns are still good but not super easy and common to find, you actually have to go look for them in areas outside of the zone and it can often lead to some pretty cool encounters that would just not happen on spiro. I think the same should be done for herbivores, there should be areas where some small amount of their diet plants spawn outside of the migration zone to encourage exploration.

brisk cloud
#

Migration Zone disappears from my compass (seems to disappear from my friends’ as well, making it nearly impossible to survive when nearby nodes give 0 nutrition. Sniff in general seems buggy.

wintry yarrow
#

Make server for 150-200 people it would help with the overflow of players and make the island feel lest empty

rocky garnet
#

Gateway Public feedback: Remove eyeshine for deinosuchus while they are underwater as it does look like a small lightbulb and probably hampers stealthiness.

grizzled delta
#

Custom keybinds don't appear to be saved between game restarts. For example I use a mouse button for scent but it keeps reverting back to Q when I restart the game. Please fix.

civic acorn
#

if this stam change is kept ( which shouldn't' be) then small Herbies such and hypsi and dryo should be able to burrow if they have to sit for 15 minutes to regen stam

unkempt spruce
#

Please devs give this comment a chance to be true. Ptero is basically not fun to play and I Love ptero

proper gate
#

Change the grass in Gateway. It moves even at its stem and is really sparse. Make it more like the legacy grass. less tall and more dense. Also, the vegitation teleports a little wehn you gett close.

hallow spruce
#

I played the Gateway stress test, and I really enjoyed it, but the migrations probably need some tweaking.

This is my idea on it. Ping me in general-feedback-discussion chat if you have any suggestions.

All the herbivores in the current stress test go to one area, with all their diet food, meaning that everyone will be there. I really like the idea of migration paths, but I would change it to make every creature have a different migration path.

As an example:
Pachys go here.
Stegos go here to this other place.
Tenos go somewhere else.

This way not every creature will be in one spot, and they'll be more spread out. But it won't be like before, to where all diet food is just all across the map, but it's in one area just for different creatures. I'd also spread out the diets a bit more, so the food is more spread out.

All the food would still be in one spot however, so agave and coconuts would spawn in the same area, even though agave is supposed to be in fields, and coconuts are supposed to be at the coast, but I can't really think of a way to make it better. (Don't ping me in the generel-feedback-discussion chat and say "You're not thinking hard enough!" again.)

This is just my take on it, but I've also never created a game. Gateway looks awesome, keep up the good work!

livid field
#

redesign the stamina pool for small dinos pls they use so much stam for running also for juvis and babys pls

warped heron
#

When you guys model the baby Tyrannosaurus rex, maybe the baby model could have feathers sense there's alot of theories that rex had feathers due to living in North America dealing with the cold, then while the hatchling rex is full feathers it loses its feathers till sub adult when there's no more feathers or only like a phew feathers on it.

charred meteor
#

Please more fish for beipi, if there is food I can never see it because i cant see 3 feet ahead of me

shell furnace
#

Seeing the herrera's long jumping distance makes me really want a small (and I do mean small) insectivore playable that can glide from tree to tree and forage for beetle grubs and stalk dragonflies and glide through ai bug swarms sorta the way ai schooling fish work and can cling to bigger dinos and throw itself at humans just to steal their lunch and give them a jump scare..... (and probably die, but shhh), I can't be the only one who would find this just as fun as the bigger dino playables even if it can't put up much of a fight (scansoriopterygidae seems like a solid option and I'm sure there are others out there that would fit the bill, got reminded of archaeopteryx, how did I forget that one?) I know new playables probably aren't top priority with what's already planned, but it would also be a nice branching off from the many more recognizable creatures in the roster, they could even populate the juvie sanctuaries when those come out and provide something to hunt or just chase around for entertainment.... bonus points if they spawn in fully grown and can provide herreras with a game of tag in the branches. I just had to throw the thought out there, though I'm sure I'm not the first

harsh fern
#

When a neurotenic strain enters an area, the wildlife ambience goes silent, no birds/crickets etc because of the oppressive presence of the strain.

stable rapids
#

I grew a carno on gateway, and I have to say I like the idea of stam change, but lord have mercy it is so punishing for carno, ram is basically unusable, if you use it in a fight you better pray you kill whatever it is, and that nothing else is around because you’re not escaping anything. Even just sprinting at all is horrible for full grown carno.

I’m all for slowing the pace down, and I think the changes could be great, but there certainly needs to be some rebalancing of it.

nocturne island
#

There's potential but the biggest problem faced is not being able to smell the closest water to the migration routes, resulting in dying to dehydration over and over. This is not really fun gameplay due to the water issue, on top of needing to slowly walk to regain stamina to try not to die to dehydration as the only water you smell is 3 miles away.

lusty niche
#

For some species, such as Omniraptor or Rex, I tend to feel that their legacy animations look more appealing and ideal than what we currently have. However, I'd like to mention that I don't think it needs to be changed back to look the same as it previously did, but I think the issue has mostly to do with the weight and character it gives off. Right now, the animations seem a bit janky and weird at times. It would be nice if we could have that fixed.

thin grove
#

Very simple idea BUT allow hearing range to increase during scent mode. Why would this help? Well let me explain that to you.

I think hearing is an underrated aspect of survival games in general. It’s something that can alert players of potential threats, allowing them to act in time. Not to mention that we are playing as animals, who we all know can have worse, better or way better hearing then humans.

devout plover
#

Make pterodactylus AI only attack herbivores.

I've been slowly hating the migration system because it encourages giant groups of herbivores to cluster in one place, making life for a solo carnivore hell. Earlier today I killed a galli that basically threw itself at me as a solo omni... Then another... Then another... Then a stego came up and stood on the bodies/defended them so I wasn't allowed to eat. I had to wander off and heal my bleed from all of the galli kicks and ended up running completely out of diet.

The stego was able to just stand on top of the bodies for minutes.

Yet I'll kill a boar and before I can even take one bite, I have 5+ pteros swarming me and biting me, bringing me to below half hp.

Make them discourage bodycamping/corpse guarding without making life even more insufferable for solo players.

paper viper
#

Maybe make body guarding as an herbivore cause vomiting after a minute or 2. Its super annoying risking your life to eat just to have the creatures friend guard its corpse so its unusable.

ancient plover
#

there should be waiting in the queue while loading instead of "this server is full" screen

midnight locust
#

you Devs really do like your impassable terrains don't you lol?

dim plinth
#

please fix the stam i know its not a bug but its realy annoying how fast you loose stam you can do almost nothing with it

quick estuary
#

Scent system is useless to track prey, you need to be lucky if you find a path to find something, should be that scent diet be able to track if anyone passes near a plant and steps should be showed more often and brighter.

gentle dawn
#

The stam regen nerf makes the game feel like a sitting simulator. I want to play when i get on not have to hide in a bush for 5 mins to fill my stam

wary oyster
#

I find the new stamina system quite interesting but, I think the stam cost of the pounce for the Omni needs to be reduced.
I have no real experience other than omni and cerato so far so i don't know about other issues.

Unrelated: I love that the pounce seems to fling you just a little farther away especially as the Troo, for the short life I played.

obtuse yarrow
#

has anyone ever thought about adding something like a "mating call" that differs slightly between female and male, for people who would like to nest and know others intentions? esp since ceratos default to 3 calling when they meet anything near food

stable hedge
#

stresstest feedback: please delete this weird pteroducktyl things. they are so annoying and if you are a juvi they pretty much oneshot you.
these things are the worst idea ever

ancient plover
#

Terrain
Smooth out some of the terrain, especially in the plains areas, they're just too hilly for it to be plains. It doesn't need to be super flat, just flatter than it is now.

Migrations
Make the zones move faster, sitting in a single area for 2 hours is too long and boring, unless y'all are possibly planning to add more things to do in them, or just change the system up. (Ik it's not finished but usually by the time we get these systems, they're not changed much)

hexed sparrow
#

Allow Pteranodon to nest on top of forest trees 😄

foggy tendon
#

I keep crashing in Gateway.

buoyant needle
#

Stam regen nerf + new bigger map + Immigration = uninstall

simple birch
#

The current stam system on gateway is way to harsh imo, Its supposed to prevent people from running all the time everywhere but its not a great job at that and ruins everything else instead buff the stam regen a tiny bit perhaps, give trot stam regen, and make stam drain higher progressively as you run for a longer period of time, I believe it would allow the players to but not Usain Bolt through the whole map like on Spiro.

This would let people still run a round a bit and have more fun imo but prevent the sprint, rest, sprint, rest that old stam was all about.

wintry python
#

please remove sitting simulator in gateway, stamina is only useless to people who only stare at a dinosaur on their screen

lost rapids
#

Well, I played on the open stess tests and here's my feedback :
• I'm tired, very tired and exhausted, trying to find in this (new version) something good and interesting . No matter what I do, what kind of dino I would play, I am constantly bored and frustrated (only raptors are a bit fun). I'll start with how sad it is to sit in the migration zone. This is a typical central area from Isla Spyro, which sometimes changes its position. It's dangerous, but yet it's too empty. I didn't feel any emotion when I was right there. I quit it because I didn't find a party, and then my journey turned into an empty walk through the beautiful but empty locations, without food and hardly with water.
• I couldn't drink all the time, although I pressed the button with an interactive prompt ( The water bug from isla spiro is back)
• I was constantly getting a bug with a sound Every time I killed someone, these vile birds flew out and caused significant damage.
• I was stuck where I shouldn't have been.
• I saw a huge number of bushes and grass flying in the sky
• I saw how poorly the texture of the Water was superimposed on the riverbed, it stuck out and sometimes I even saw the bottom through this hole.
•80% of the time it rains on the map, or fog or rain with fog.
• I am constantly thirsty and hungry like a baby.
• I can't move around the map fast enough, and it feels excruciating.
• I got a lack of textures when I changed the quality of " effects " in the game settings .
• The entire map outside the migration zone is a green desert of jungles and cliffs . All this time spent on the stress test, I felt punished for something I didn't do. This gameplay is not ready, the map is not ready (Tho some devs said otherwise). This is not what I expected .

bitter trellis
#

Gateway seems to suffer the same issue with annoying cliffs and harsh terrain- at least where I've spawned. I'm not sure why this choice was made when players have clearly complained about the cliffs in Spiro. At least you can see them now, but the problem still stands: You have to take a roundabout way to get through them, which is imo pretty irritating, especially when they're in the way of your migration route..

barren ridge
#

Developer!

  1. Review your stamina system. Apart from spending my time doing the green plant (still) with a stam which rises very slowly, I was not able to go to many places.
  2. The Map is much too big for a limit of 100 players, therefore too empty. (It would take double, clearly)
  3. There is a problem with the skin textures of the dinosaurs going to the next stage (juv --> sub) it is very ugly or even awful
  4. The weather is mostly bad (rain, fog). The chance rate of bad weather appearing should decrease.

In reality you'd be better off just releasing the map with a larger player limit, and thinking about the game's new systems so as not to kill The Isle. Otherwise you will lose a lot of players.

torn mesa
#

I think everyone knows the pterodactylus are a problem, for starters, they do way to much damage, they also following you to the ends of the earth which inlcudes underwater, and occasionally they just attack what ever, I was a beipi chilling under water, a raptor killed a frog 50 meters from the riverbank and i was being swarmed and died almost instantly. These things need a fix pronto.

edit: another point to add is they make nesting almost impossible, they will almost garanteed kill your hatchling.

calm fable
#

(Gateway)
Please change the water drain on Deinosuchus so it can travel from one point to another. Rn its almost impossible to change your location... Maybe let the Deino loose way less water when it rains? so you cant just be a land croc?

Things that were positive as Deino:
I haven't seen any flying fish since i played, i like it 🙂
And i even saw a family of Boars (3 walking together)
Teno Ai tastes good, but their are a little dumb^^

glacial wind
#

The idea of migration is great, but the current execution is terrible. I'm gonna assume all of this is active work in progress, and is hopefully gonna be fixed soon, but some pointers:

• Migration zones limit people from moving around and exploring, as preferred food (or any food at all, except for grass) is present JUST in the migration zone. If you leave one - you are pretty much guaranteed to die somewhere along the way, as most of the time migration zones simply bug out and don't show up at the radar at all (especially for galli and pachy). I'd understand if diet food couldn't be found anywhere outside of migration zones - what bothers me is that there is NO FOOD outside of them, not even "random" bushes to fill up your hunger just to survive another day until you get to the next MZ. Sure, you could graze along the way, but if you are in a middle of a jungle, being slowed down just to walk due to the terrible stam system, you ARE gonna starve by the time you get out if it, as grazing in jungle isn't possible.

I think it would be better if migration zones either: Were the only place that provides all diet food in one place, but other "unpreffered" food could be found outside of them anywhere, or make diet food in all bioms and random places, but spread out all around the map - meaning you can't find all three diets in one place, but need to look for each separately like in Spiro.

• Carnivores only prosper in migration zones, too, and are tied to it. Me and my friend played omni today, and finally decided to go out of the MZ and explore - we starved along the way, as the map is too big and ai is basically impossible to find. Only ai that makes it's presence known is teno ai, but they are usually MILES away, or there is a mountain standing between. Matter of fact I'm pretty sure there are some places where ai doesn't spawn at all, not even chicken or rabbits. Carnivores should have it hard to survive, it's understandable, but so far this map is really punishing for BOTH herbivores and carnivores.

weak fern
#

fix NV, its cursed

silver canyon
#

i know the game has been out for a MINUTE and most people will be critiquing whats new, but im taking the time to type out some gripes with the game as a whole, not just gateway

seems like theres a general trend toward making the pace of the game an utter CRAWL, and outside of the development team and this games most committed players, nobody has 3-6 hours to spend AFK growing just for the game to get fun. the gameplay loop needs to get a lottttt quicker imo, and the sheer amount of time you spend running between water and where your food is spawning is incredibly boring. 10-15 min of slow walking just to regen some stam between sprints isnt realism, its offputting. it turns what should be an exciting survival game into a lethargic walking simulator.

i think player counts would unironically double if the devs:

  • shaved off like a third of all grow times
  • reversed the stam changes, and actually made it work in the opposite way, where the bottom half of the stam bar regens faster than the top half. having to rest before a battle but not really having to worry about quick pit-stops on the road would make the game infinitely more fun, because punishing players for what they HAVE to do doesnt make a lick of sense.
  • quintupled the number of small AI's and added more variety to both carnivore and herbivore diets
  • introduced herd buffs for herbivores and pack buffs for carnis so as to reduce canni/kos behavior when it isnt necessary for survival
  • introduced more large/powerful playables, like trikes, rexes, etc. there needs to be wayyyyy stiffer competition for the people at the "top" of the food chain, and less incentive to bully the small dinos
  • i like the migration zone mechanic, but i think there should be more than one for a map as big as gateway, and food should still spawn outside of it. atleast a small amount. forcing somebody to spend 45 minutes crossing mountains and rivers just for it to move or be bone dry by the time they get there is anti-fun
  • there should be an option to toggle between a local and party chat, and i think some species should be allowed to create groups with other species, since its gonna happen anyway, and we know that in real life, hundreds of species had symbiotic relationships with other dinos, and herds were diverse on purpose.
  • i think expanding across eras into the triassic with some of the AIs or dinos would be really cool. mammoths as bosses that take 2-3 large carnivores to take down? or a brontosaurus? there are so many ways to get players to work together for a collective benefit instead of people leaving groups to eat eachother so they dont starve.
  • getting instakilled is really lame and i think unless there is a massive difference in the size of the dinos, it shouldnt really happen. stegos didnt just go around one tapping every little scavenging troodon or raptor, and deinosuchus definitely didnt eat 90% other baby deinosuchus, but thats the state of the game right now.
  • there is no logical reason not to give players a discoverable in-game map that lets you see where youve been on a run. dinosaurs were not memory-less and the map is so massive now that you cant just mindlessly go in a direction and end up where you need to be, or use the landscape as reference (especially as a dino that cant even see over the grass)
  • the diet system is unqiue but doesnt have any consistency or logical backing, and so most people just settle for a less than ideal diet and youre once again punished for having fun

across the board the devs need to stop trying to work against what players have fun doing. i know theres a vision for a crazy gorgeous dino game but not everybody that tries to have fun is a bad faith actor, and most of the bad behavior that disincentivizes playing the game like a real dino is a direct product of the scarceness of resources and slow pacing. people just get bored and want to fight things because eating bushes for 6 hours makes them want to log off and take a nap.

ancient plover
#

I haven't tried the new branch yet, so idk if this is still a problem or not but please fix beipi.
Right now the sub jumps way higher, not only because its smaller, but it just jumps higher.
Problem I have with this is, it makes an incentive to be a sub adult rather than an actual adult. However, I'd be fine with this if the adult would jump high enough. The only reason beipi is fun is because of its jump, so why limit it so hard? It barely jumps high at all once it gets too big.

If this was done because of fall damage, then maybe this would be a problem. But if it wasn't, I doubt anybody would have a problem with having beipi jumping a little higher.
(Not sky high of course, but not too low.)

calm peak
#

Beautiful map, well made.

. Stam system needs working for sure, couldnt get anywhere without resting for 15 min
. The map is massive, meaning I believe the amount of people allowed in a server needs to doubled
. With the map being this big brings another point, We need more AI

I hopped on as a troodon (first game on stress test), found a frog to eat temporarly in the juvi stage and couldnt find anymore food the remainder of the play through. ended up starving, even going to migration zones. I genuially believe we need more people per server and way more AI. Felt like it was more of a walking simulator than what its intended to be. Great map and great implications but theres some tweaking that needs to be done for sure. Much love devs

round plover
#

Feedback from playing

Herbivore gameplay is boring. You’re trapped in a migration zone and can’t leave or go far because of food drain and lack of diet anywhere else, you can barely explore the map. Here are a few suggestions:

  • 1: Lower the migration zone switch timer to 40 minutes to an hour. Have multiple zones for each diet. Instead of 1 you have 3 and each are color coded so you know which is which. This allows people to spread out and have multiple options for diet instead of being forced to stay in one that happens to be carnivore infested. But they also swap around semi-frequently and leave behind food.

  • 2: Lower migration zone switch timer to 1 hour instead of 2. Have herbivore diet spawn around the map and in the biome they belong in, but separate from each other so you need to travel to each one. This allows juvie herbies to grow without being forced to live in a hotspot. Also allows for herbivore players to explore instead of being stuck in an area.

I usually play herbivore more than carnivore but I found myself heavily disliking herbivore life on gateway and playing omni/carno/cerato just so I could see the map. Each life on teno or pachy I would arrive to the migration zone and get mauled by a carnivore bigger, faster, and stronger because my animal was a juvie. It just isn’t fun. When I managed to grow I couldn’t go anywhere or enjoy the map since the migration zone had all the food, and leaving would leave me with no diets.

I will give some positives though: carnivore gameplay gives a real sense of survival and was enjoyable on gateway. The teno ai are a good boost in hunger outside of MZs and if you couldn’t find anybody you could always go to a zone. The slow healrate and no heart felt immersive and the calls traveled far which was an excellent touch. The bird ais were annoying but kept me on my toes I’ll give them that, they were a good PVE danger for smaller dinos. Make the teno ai more dangerous and it’ll be great.

tulip scaffold
#

hello, i think we should be able to see where the migration will be when choosing the spawn location, not able to spawn in, but where it will be, i think i spawned near the south biodome, and got all the way to the volcano (which i had to go around) only for the migration to move again, when you have the luck to be near it but not too close, its where the fun of the migration begins

btw i like the migration system tho

sacred haven
#

Tweak the queue system to place players at the front of the queue again if the server is full when it tries to place them in the game. ESO does this for dungeon queues and it works quite well!

stiff veldt
#

Seeing as blood and health regen were both universally nerfed, make them similar to stamina where they heal faster the longer you sit

formal cobalt
#

The stamina/fracture regen changes are way too punishing. you guys need to reverse that.

Unless your goal is to make the game less fun to play then nvm you're doing great.

balmy wharf
#

i should prolly do a bug report but this should of been reported a bunch already. please Fix Game play settings.
Every time i die, Every time i log in, I have to reset my Gameplay settings. Its pretty silly that SETTINGS, don't properly save and load. Like come on now.

golden vault
#

Herrerasaurus pattern and color concepts:
Since this creature lives in the trees of the jungle, I took inspiration from a well known jungle-dwelling animal: the tiger. I think these stripes should help it blend in with its environment just as a tiger blends in.
Secondly, I’ve designed some skins using both patterns. I think that Herrera should have bright, saturated colors, since they’re safe from almost everything in the trees, it makes sense that they’d be colorful. I think there should be a wide variety of hues for this creature, including the underbelly. I also think that by giving small tiers more in terms of customization, it encourages them to be used more

fast hedge
#

Herbie Teno feedback

the migration zone doenst change its still the same place. And now there isnt any other diet then S on the spot. No clue how it should work but all diets are just gone no food at all only potatos. I am playing as teno I log in every now and then to see if it changes but it never did. And since I don't see any food rn I asume it all got eaten and just didn't respawn.

Crock feedback

there isn't many thinks to see as a crock you cant travel across the land since its way to far away you will just dehydratate before reaching any water. So the place you spawn in is the place you end up in. Diet as crock is also very difficult to get. You cant get S pretty much since you get only 5% if you eat a frog and 3 dot diet is hard to contain since the limited interaction with other species. So its just cannibalisms.
does anyone has anything else that I could add there?

lament grove
#

It'd be cool if deinos could hydrate from the rain. Makes going to and from places easier at times <:

abstract warren
#

this update I have been excited and waiting for since the first teasers of gateway. my friend who I recently introduced to the game and I have been playing nonstop the last few days and sadly have been struggling on every dinosaur.

  1. the stamina changes have made the game a chore to play as carnivores. we struggle to make it to the migration zone, and once we are there, we either waste all of our stamina trying to find food and starve to death, or manage to barely scrape by. god forbid if we get in a fight while looking for food. we are dead then.
  2. I hear calls everywhere but cannot find anything as a carni. we heard tenos and utahs all over one migration zone, ended up dying to starvation because we couldn’t find them and the deinos took all the food into the rivers.
  3. stego doesn’t seem to have a migration zone that we have noticed? I’m not sure if this is intended, but we spawned as stego & the first time we did it didn’t even have DIET FOODS. the next 4 times we spawned as stego, we saw our diet foods in the tab screen, but we couldn’t find a migration zone at all.
  4. sometimes when you spawn you literally take fall damage. i spawned as a deino at east plains and died to fall damage LOL
  5. omni can’t even properly hunt because of its stamina. sure you can get the bleed going on something but unless you have a huge pack you won’t be able to track the dino as it runs away (or comes up to kill you because you have low stam.) pachy is in the same boat because of its stam, just not hunting.
cosmic barn
#

Change stamina regeneration if you wanna make your game unfun and resident sleeper keep stamina regen like this !

serene heath
#

I feel what would be nice for Deino players is if during the night Deinos water would drain a bit slower to allow migration over land from one water way to the other, this would still make it a risk to go over land but just allows them to migrate a bit easier and Deinos that do migrate over land to new waters would still take some amount of damage during the travel across land from lack of water but not be so close to death when they reach it.

iron cedar
#

Please fix the food glitch before releasing the new map. ITs game breaking and shouldnt still be happening in the new update.

nova gale
#

(stress test-horde test)
I noticed with Cerato Night vision. (This might be for other creatures too)- I only played utah and cerato rn.
But the night vision specially in cerato then, IS TOO SHORT or bad. You need to be able to at leasts see a bit infront of yourself, it might not be the best representation in the photo. But when playing, the night vision was so bad, you couldnt even see where you were going or plan your route accordingly. Finding hidden cliffs that always hidden behind bushes and obsticales wasn't easy either, and I cant count how many times i almost walked over the edge of a cliff because the night vision didn't go one step infront of my cerato nose,. (Note: nightvison from utah was all ok,. i experienced it first before cerato, and had no problem seeing where i was going ect.. so I dont know if it was planned for cerato then, or other individual creatures to have the worst nightvison ever. But not being able to BARELY see infront of yourself- that can't be the answer..)

fiery surge
#

Dear developers: The dynamic weather and rain is really beautiful and neat, thank you so much for putting it in. But please for the love of the gods turn the frequency (how often it storms) and the VOLUME (noise) down. Thanks ❤️
Me: Yay, it's daytime, I can finally see and enjoy the map!
the map: here's a storm for the entirety of the day cycle. enjoy seeing nothing. Also... no eardrums for you.

keen stratus
#

Spawn Deinosuchus in or next to water as the two available spawns are hell to find water, and it just doenst make sense in the realism side of things

median crag
modest crescent
#

Being a dryosaurus and been killed while I was supposed to be fast has been, Not only an experience that fuck me up but also unfair, I'd no chance to survive bc of the stamina. I think we need to review the system and only apply it to certain dinosaurs with a certain weight, otherwise I'm afraid the players will end up disgusted

mental relic
#

Herbivore gameplay on Gateway can be an issue, their exploration is limited by migrations because that is where their food is. There needs to be some Herbi diets outside of Migration zones, also maybe don't put all 3 Diets in 1 zone, spread them out to encourage more movement and exploration for both carnivores and Herbivores. Also Have migration zones last less time.

Carnivore gameplay is pretty good right now, all I would suggest is taking away the migration indicator on their scent compass to have carnivores not all crowding into migration zones and pressuring herbivores all the time. It would be cool to have more carnivores roaming around the map looking for Herbivores and figuring out where they are migrating to rather then having them instantly know. This could lead to some fun Carnivore V Carnivore encounters outside of Active zones. This would also make the map more alive outside of zones and have some areas that aren't used as much used.

ancient plover
#

if youre not in the migration zone the game is essentially a running simulator since theres absolutely nothing outside of it

wraith eagle
restive stream
#

So I'm not sure if other people are having this issue, but playing as carno or omni I've noticed that in between migration zones the direction you're supposed to head changes like almost by the minute, not sure if the game just doesn't know where to send me, or if I'm right in the middle every time I've tried to go into one or what but its caused me to just pick a direction and pray because I run one way and it flips, run back towards the other one and it flips again, which is killing me with the stam changes and/or starving or thirst.

steep trellis
#

Sound Design

I'm absolutely loving the new sounds for the dinosaurs, the rain & thunder sound absolutely wonderful too!

agile sierra
#

Give herbivores 360° camera back when eating/drinking. Makes no sense for preys (whose eyes are located on the sides for that very purpose) can't lookout for predators while eating or drinking...

random thicket
#

tHERE IS A DROP WHERE YOU GET SUCK AT THIS LOCATION IN GATEWAY -82,955.281, 409,801.807, 23,179.654

inner shoal
#

Find that deino gain nutrition less than other dinosaur per chew.
New born deino only gain 10% nutrition when eat elite fish meat Chunk.
But when my deino grow up It seems that Deinosuchus reduce the size of their food when they use g to eat meat or organ.
I feel confusedTI_DryoDisap

ruby hollow
#

make it so that stam regenerates faster

ancient plover
#

Need tutorial for new players (compass symbols meaning, how to survive and which one eats what etc etc)

shell wedge
#

the stam needs to go back to the way it was, the sitting simulator is so bad makes you want to uninstall the game. Other than the stam i like the map it looks great, maybe a little steep in the jungles but still a beautiful map

pastel lotus
#

The goal of the new stamina changes is simple, to make stamina more valuable/vital to players.
Thing is though, these changes do not reward careful conservation of stamina. Even people who are extremely careful with their sprint usage are forced to halt movement eventually, because the little stamina you use doesn't passively come back to you anymore. Now, you lose your stamina little by little, even without sprinting all over the place. In the past, players who manage their stamina were NEVER forced to sit down for long minutes at a time just to recover from traversing the map, but this just isnt true anymore.

merry vale
#

This stam regen is very unbalanced?? Can we at least regen stam while sitting faster? And can the rain pls stop our thirst??

compact onyx
#

The Stam is a bit low, i do know why they changed it but when food and water hasnt changed we would count on the stamina, either increase the stam or make the food and water slow down as well. i think its unbalanced as it is

ashen oyster
#

ceras have plenty of stam, their charged bite should be consuming stam instead of spamming it however they wish so they actually would start to use charged bites wisely, it’s their special rmb ability, just like other dinos special abilities - carno ram takes stam, omni pounce takes stam, deino lunge takes stam

visual eagle
#

Great map ruined by stam change.

fickle osprey
#

Within my few days of playing gateway, the game is becoming more of an afk simulator. I specifically do think migration is cool but it's definitely too long. I think it should be reduced from 2 hours to 1.2 hrs (OR LESS) at least so ppl can move around more on the map as they want to explore. ALSO Food can be considered for outside the migration zone not commonly but more so rarely, rivers would be ideal so carnis have that food opportunity at least elsewhere.
Stamina is also far more harsh so please consider something from the evrima spiro stam or something because healing and stam recovery is just not letting people have fun simply.

vital egret
#

Bring back the health bar it doesn't really make sense why it got removed it is just much more convenient and especially reliable over the blood screens

frozen meteor
#

Migrations are very cool, but right now they fall short of what they’re trying to accomplish.

I’d suggest 3 simple changes to open a lot more variety :

-Make 3 migration zones visible at once, 1 per nutrient type for herbis, and the closest for carnis
-Make one type of plant/nutrient most of the vegetation at those given spots
-Show the corresponding diet. For carnis, show the diet(s) of the species corresponding to those migration spots

Here’s why

Currently, all dinos will just mass pool in migration zones and it’s rivers/lakes. New migration zone appears, head for it and repeat. Not too interesting, and limits the played area heavily

By having several zones with different nutrients and seeing what those are, you would want to plan out your route depending on your planned diet and your map knowledge, which requires exploring the map

Having a main nutrient in a zone with a few other rarer plants opens some interesting mechanics. The rarest plant in a zone, to complete one’s diet, immediately becomes a valuable resource, and one that could actually cause competition in herbivores, between species or individuals, giving reason to ceratopsian sparring or pachy head-butting

More zones would split the player base more, but that doesn’t mean it would be harder on carnis. Seeing the nutrient symbol of prey at the zones gives insight without entirely revealing what the prey are. Dots + a coastal area is likely to mean pachy. More nutrients in an area can mean more prey types. Experienced predators could use their knowledge and distant calls they hear to get to a certain type of dinosaur

Several migration zones could also lead to another fun thing for carnis : Ambushes. Gateway has a bunch of trails, chokepoints, etc. Map knowledge could make carnivores just need to wait at a good spot for the food to come to them- Which further expands the use of the map outside migration zones

That’s all

neat cipher
#

So about the blood system it seems a bit too much in my opinion. It just breaks immersion. I think just a little tweaking would make it much better like darkening the bloods color and making it so its not evenly spread across your dino (putting blood in some spots more than others) would make it look much more realistic while at the same time not ruining a way to tell if someone is close to death or not. Please do something to fix it 😭

bright phoenix
#

Rain levels should slow or stop water drain like in legacy. Drizzles can slow water drain and heavy rain can stop it. Maybe for thunderstorms, water goes up by like 5% or something? Dunno, it'll make traveling easier especially for animals like teno (it has the second fastest water drain) and gives crocs more time if they want to travel to another body of water that requires a bit of land travel.

hexed sierra
#

fix the stam idk what u guys were thinking i died from dehyrdation because i couldnt run for more than 20 seconds like the water wasnt even far and i couldnt make it

boreal kelp
#

I’ve overall very much liked the map, but just lately I died from what I’d call poor design. I was trying to find food that was at the bottom of a cliff near the large bio dome. I was scouring the edge looking for a way down and ended up getting caught in a ledge below the main jungle where I could not escape, the one area that looked possible was just too high to jump to (I was Omni). Even broke my leg trying to escape. I started starving and loosing more health, and eventually died from fall damage just trying to escape again. These rocks at the side of these cliffs just look pasted on there and I think it’s worth looking over them to ensure there aren’t these areas that larger Dino’s can access but can’t escape from. It felt very cheated to die like that

delicate estuary
#

Make a version of Gateway without any human structures, for community servers that want the full realistic dinosaur-time-with-no-humans feel. It would not be used on officials (I mean, unless u wanted to~) but on unofficials for things like realism servers or servers that have disabled humans and want to remove any evidence that there could be humans.

alsofixthenewstaminasystemplease

jade quiver
#

rain effect on water makes your croc act like hes on land when swimming or trying to surface from water deffo game breaking bug

analog sedge
#

Stam bad, stam make me sad

elder stirrup
#

So.. pachy had no diet and the migration symbol didn’t appear at all as galli and pachy, the dead fish dance around in the water, the domes can be glitched inside of, the queues don’t work and I don’t even get a connecting sign when I try to connect to some of the NA servers so I’m stuck playing on servers where I get bad ping… crazy idea: maybe you guys should work on that XD

fallow vault
#

Selected deinosuchs, spawn in tree.. wait 10 mins to death, great work

eternal oriole
#

when you spawn you should be able to see where the migration zone is. Half the time you end up spawning on the other side of the map and starving to death,

native talon
#

So I never really bothered with evrima until now and I have realized that your group members names disappear if you're too far from then.. You guys should revert it back to the way it was in Legacy. Also the new stam system makes the game feel like a semi afk sim at least for carnivores. I've also realized that your hunger and thirst drain a lot faster now so we not only have to deal with stam changes but also stats management. You guys gotta pick which one you want cause those two changes are very annoying and makes the game feel like a chore. I feel like I must be constantly running around desperately hunting for food and water while also taking stam breaks every 2 mins.

velvet rose
#

Just went underwater in the large swamps. I noticed different bodies of water seem to have different shading. This is the only water so far that does this. (I'm underneath looking up)

thick sphinx
#

Gateway Feedback:

The mesh needs some smoothing in a few areas. Just walked past a rock while i happened to be going slightly downhill and low gravity sent me flying horizontally so far i reached terminal velocity and died. (Dont have an issue with fall damage itself, but it feels like im walking on the moon sometimes. If hitting the ground smarts so much, its important to make sure we KNOW when we're going to fall to our deaths instead of just tripping and taking a short flight on every downard incline)

Also, i feel like there's way less water "icons" that are able to be smelled? I also can't hear moving water until im practically standing in it. If we can't smell running water in rivers, at least make the audio cue carry over larger distances. I've stood next to silent waterfalls on a number of occassions, only realizing theyre there once i was standing in them.

This was my second testing session, and I genuinely love the map. It feels good to travel through, following roads and exploring as a carni looking for food and human structures. Obviously it's all gorgeous in general, but with the weather, it definitely feels more alive than before. Good shit!

warped heron
#

Pack members not able to bite eachother, so no friendly fire I just had a packmate come up and kill me for No reason this should be added for no trollers and when whoever leaves the pack or is kicked can be attacked if not in pack. I'm tired of being killed by my own packmates and my own ingame siblings as soon as I spawn in
Also as soon as they leave the pack hey have a timer to not bite others[any timer range ig] for trolls

If kicked yes they may bite back if there being kicked from the pack for a valid reason
Besides what's the point of Packs if they can bite eachother there supposed to be friendly with eachother

Whats the point in Packs that can attack eachother? Thats basicly targeting names if able to kill somebody in your pack they shouldn't be able to bite eachother I always seen hatchlings get beaten to death to there siblings if I'm nested, I was killed by my pack member out of no where right before I hit adult so no damage to pack members should be a thing, especially if fighting your hunt and your member gets in the way and there alot smaller than you don't need to 1 shot them

The pack leader can also decide if there's friendly fire or not

[All the edits arre Grammer mistakes fixed]

willow ridge
#

I think we should make it so that after sitting down for like, let's say 15-30 seconds, stamina regenerates much faster. This way you can't sit down in combat and if someone does the hard work of dodging carno charges somehow, or wearing down a stego's tail swings, their opponent cannot easily regenerate that stamina mid-combat unless they sit down and make themselves in danger in that regard instead. But this way, outside of combat, you can regenerate stamina and travel more quickly.

green lance
#

More herbivore food in the map, especially for the Stego

pseudo wasp
#

Slightly faster healing and slower water drain // (broke both legs on a path that turned into a sliding ramp on Gateway near the big circle dome.. waiting to heal and will be dying of dehydration by the time i am done)

toxic canyon
#

Please add a kill button on testing

Maybe even a different icon for /kill bodies as a warning to not go there?

odd imp
#

Gateway has loads of problems obviously. are able to see what is subject to change before the actual release?

acoustic arch
#

Implementing a double Stam system where you have a Stam pool for running and a Stam pool for attacks would probably greatly help with keeping players from sprinting all over but also keep from completely ruining the flow of battle. It seems super unfair to dinos like omni especially, that primarily hunt using pounces/Stam to be basically helpless after a few pounces because of their stamina

tulip kayak
#

When adjustments are tweaked for the new stam system, jumping should consume less overall. There’s no real combat advantage to jumping other than escaping that I could see it needing such a usage penalty. Jumping is mainly used for secondary things such as; troodons jumping in grass to see, jumping to explore human structures, logs, crossing small creeks, climbing rocks etc.

karmic hound
#

Okay, troodon can't hunt at all with the level of stamina available right now. We are death by a thousand cuts, yet we can't pounce two times while chasing without running completely out of stamina.

pastel summit
#

please make carbs do something for diets. I don't care if it gives stam regen, but right now it has no use outside of giving you more growth

normal olive
#

I cant take a sip of water 80% of the time even after relogging multiple times, also this new stam system is appalling.

wary furnace
#

this game is walking simulator right now its just not fun

ancient plover
#

stress test herrera, dilo and diabloceratops

velvet kestrel
#

Feedback: Let us invite friends in game with a /invite command or something. Would be nice to play with friends without wasting 2 hours trying to find each other. You don't even have to get rid of the 2 call invite feature, you can use this to make buddies along the way naturally. Would just be cool for people who want their casual gamer friends to get into the game. I have some friends interested in the game, but wasting 2 hours of their time to find each other really turns them off.

(That would be only for same species, obviously)

rapid harbor
#

Had such a fun time tonight on gateway for the first time. Had been playing on spiro for a while and after a couple hours on an omni i was just so immersed. Won't have the map memorized as quickly as the previous and will have many more exploring moments each time I log. Honestly felt like playing a different game for the first time when I entered the migration area as the storm cleared and found all the herbivores herding together as packs of ceras and a solo carno were hunting the stragglers. Felt like I was in a documentary for a moment. Of course it had to end with me getting got by a croc which I was surprised by how large the map is and the odds didn't seem likely, but it was time to go to bed anyways.

I would like to see more of the map at night instead of just a thick fog at night from what it seemed. No stars or anything. Rain and thunder was super cool to come into and the textures look amazing when wet. props to the team for the hard work they've done and it has really payed off. I don't think any other dino game can compete with what this phase of the isle has to offer.

agile granite
#

So my little Gateway review in a story.

I was full-grown carno, wealthy and well-fed, ate a juvie galli by holding E, after 5 minutes I threw up for some reason (I didn't eat bones, at least for my part bones appeared after I stopped the eating animation. Did the game lag and not load bones in time for me?), then I started searching for food, found nothing but this little teno in the video, couldn't normally eat it, began to seek my migration zone, didn't figure out how to leave the highland zone I was in (there were either human constructions or walls around), then just returned to the swamp in which I was before, couldn't find anything there either except a pterodactyl, died of starvation.

So the conclusion will be that with the new stamina system and such bugs, flaws in the migration system (why weren't there even a few bots around?), and the same hunger and water drain, we will suffer more than ever before.

proper gate
#

Allow for sensetivity to go below 2,5

untold pelican
#

Make it so diets don't fill the highest filled one but the lowest

uneven monolith
#

the migration system is terribly flawed it leads everyone to the same hotspot! its a frenzy for toxic stegos and galli's

shadow spire
#

Make it so we can select which diet slot we are trying to fill
EX: Red = What the games filling | Blue = What I want filled
Edit: this just ruined my deinos stats

livid flax
#

Reduce the damage of the Pteranodons in gateway they killed me as a FG troodon in a matter of a few hits

median adder
#

gateway is good but i wish there was more flat/leveled land. there are too many hills/mountains imo. I'm not saying make the whole map flat but it would be nice to have some more areas (especially migration zones) to have more flat land.

regal plank
#

we really need for the stam to be more forgiving

silk fiber
#

I get the concept of the stamina, but the execution aint it, travelling feels like pulling teeth, same with any form of pounce combat

simple birch
#

The ambince on Gateway is so much better than sprios in every single way. Plz dont change it so its super loud again

devout plover
#

Muscle spasms for 20+ minutes is absurd, especially if you're forced to cannibalize a body to survive OR accidentally/unknowingly eat your own species in dense grass. My troodon is spazzing out now because I couldn't see the body I was eating from was a troodon body because it was obscured by jungle foliage.

ancient plover
#

Bring back health bar or actually fix the blood screen because it is the most misleading thing in this game

mortal rampart
#

what were you thinking giving the raptor the same painfully slow stam regen...
Raptors fighting strategy is hit and run, and with the pounce taking up stam its more like a hit and run for your life and hope your prey doesnt have more stam....
For cera I totally get it (but even with cera waiting 5 mins to get stam back isnt fun) but it kills all stam using fighters especially raptors and troodons.
Either rework the stam system or make it so that these dinos can impact their stam regen alot with diets.

surreal harbor
#

please put terrain alignment on logs etc

hard elbow
#

Overall feedback thus far.
Really like the map, but the hills and huge amounts of foliage can be disorienting and I often wish the grass was shorter. Could also use some more flat areas besides swamps.
Dislike the removal of stam buff. Would like to see more variety of diet buffs, I find little excitement in what I've had besides the NV buff, the low values kind of discourage mixing buffs. Also, please balance the diets for juvie and 100% adult separately. There's no reason having all three buffs should give no benefit at adult imo.
Footprint tracking is finally feeling more reasonable. In other words, I'm actually using it.
Cerato's chuff and bacteria bite still needs a big rework and I'll keep saying it until it happens.
I like the concept of migration zones, but not sure what's intentional or not. They seem to get stuck on the same areas.
New sounds are great. New animations look great, really glad to see omni's idle animation chill out.
If this new stam change is the direction we're going, then reducing the cost of sprint for land dinos seems reasonable.

final herald
#

Please make this a spawn-point and migration zone for Beipiaosaurus and Deinosuchus. (I'm not sure where im supposed to say this)

unkempt spruce
#

Deino spawns are broken, I'm in the middle of nowhere far from the water and I died cause there are CERATO nearby, FFS please do something about that

  • Deino spawn is IN THE WATER not in the FOREST.
  • Stamina is absolutely horrible, we need the old stamina back. The map is massive I found 4 (FOUR) players in 3 hours, Imagine how much fun is that...
  • Ai birds removed or nerfed, they basically oneshot juve and the damage is Trex style.
  • Dead on starvation?? In Spyro wasn't even possible. Dying of starvation cause I cannot catch the prey and if I catch it I CANNOT ATTACK CAUSE OF STAMINA... Same for Herbivore trying to follow the stupid migration cause THERE ARE NO FOOD OR PLANTS TO EAT in the ENTIRE MAP except in 2 spots.
  • The map is too big for 100 players, add more players and Ai please. It's beautiful but I dont think I want to play like this. 3 minutes to drain stamina, 5/8 minutes to regen sitting in a bush.
  • This game is the new sitting in a bush simulator scrolling instagram profiles.
    I would like to know who is the sublime mind that woke up saying: "Why don't we ruin a ready-made game with a stupid thing that breaks it and make it basically unplayable, let's destroy the stamina and life regen".
    In this state the game is unplayable and unfun, I dont care how beautiful is the landscape or the map, in this state you will lose players.
    Thank you
harsh fern
#

Reccomendation from somedewdgaming: i think the heavier the dino the more it should affect them, meaning everything up to 500kg or so still regains stam at a trot but its not much. More muscle, more oxygen required.

dawn ingot
#

Just a little more Dev engagement. Ive seen them be active in chat a handful of times, but acknowledgement of issues that seem to be the majorities concern need addressed asap instead of in a patch note a week later. Especially in a stress test environment there should be minimum daily announcements and bug fixes if not more. I understand youre busy fixing the bugs, but the playerbase is just as, if not, more important.

iron cipher
#

Can you guys maybe change the thunder sound? It's a bit too "bass heavy", and it plays too constantly. I would prefer for the occasional thunder here and there so theres no constant noise.

thin grove
#

Add Piranha AI.

Why? Well as we have Compy as the terrestrial critter who scavenges upon corpses and pterodactyl being the same but airborne… we do have no aquatic animal to fill in that role. Even if there’s no need for a cleanup crew in waters as of now, more aquatic/semi-aquatic creatures will eventually enter the game and could leave a mess of dead stuff behind.

wraith eagle
#

A lot of people are complaining that the Pterodactyl is OP and that they should nerf it because it kills all the hatchlings. I don't think the pterodactyl should be nerfed, if you are a juvenile and some of these fliers kill you it is your fault, there are many places to hide or make hunting for these aerial hunters more complicated. It's like if complaining about Deinos, because it's not safe to drink, well it's not either safe to stand still in the middle of the field with some of these fliers around if you are a little guy. What I do understand is how difficult it is to make a nest and for the babies to progress with a Pterodactyl around, perhaps it would be nice if there was a way for the parents to completely cover the hatchlings to prevent them from being killed by a flyer. In my opinion, Pterodactyls should not be nerfed but it would be nice for hatchlings to be safer from these hunters next to their parents.

vocal zodiac
#

So, the new stamina system is great in a good meaning (please read fully), it fits for me and for the gameplay style I choose it never ever annoyed me with having to sit for a few minutes to regen stam because I always have at least half of it saved (I enjoy walking mostly as dino, anyway). It works as intended, shortening the amount of F1 omni and carnos running around, at the same time preventing call spamming, because if something FINDS you, you will die because not fast enough/low stamina keeping you away from running

But such a gameplay doesn't fit for most players. And here are the three solutions that can make stamina be more friendly, at the same time staying challenging:

a) Add better reduced stamina drain % gained from nutrients. I don't remember exactly what max. number it is, but making that each dots nutrient adds +25% or +50% to overall less stamina drain sounds like a good solution. Want a speedy build? Go all 3-dots nutri, but you will be weaker in other aspects.

b) Increase the stamina pool for x1.5 or x2, keeping the stamina drain number the same, but regeneration % a bit faster. That way dinos have more stamina for running, the same time for filling it entirely, and also having more reserves of stam in case of need.

c) Add rare food sources for herbi all over the map, so at least they dont have to run for their lives back to migration zone because they ran out of nutrients all the time if wanting to explore the map.

^At the same time with stamina changes, I would make all herbi food deplete faster since they have more stamina to move to another migration zone, and carnis have more stam to chase after them (4 adult dinos eating one potato and filling their stomachs to max. with more potato left isn't really realistic).

proper meteor
#

Gateway is looking amazing and so far a better version of thenyaw (more complete and better than legacy v3 map imo) The migration system is good but it would be nice if there where multiple migration zones, maybe 2 or 3 in total so people are more spread out and not having to just stay in one area for the entire time the migration zone is there, i know a lot of players do like to stay in one spot but i find it boring and i rather walk around and explore so it would be nice to migrate to different zones when you're full on food, this will also help with juvies, not knowing where the migration zone is you might have to cross the entire map to get to one spot so having multiple will help but ik sanctuaries will probably help with that once they're implemented. To add more ideas with multiple migration zones, have it so only the closet zone shows up with the distance icon on your compass but the other 1 or 2 zones only show as a single foot print until you get closer it changes to what we have now (hope that makes sense lol).

Only issue i find with gateway its self is when you spawn as a deino in a lake its hard to get out of that area, not sure if you remember in legacy that rain stops your water from draining? but would be nice if that affected dienos and other semi aquatic dinos only so they can travel on land more easier but only at certain times but that could be a perk as well.

I like the change of removing the health icon on the character info screen and i see a lot of people suggesting they need to make the blood screen more accurate but honestly i hate the blood screen, they've made it so our dinos get bloody and scratch when we are hurt so why not make it clear how hurt you are by how much we are scratched and bloody we are? we wont have to press tab and be vulnerable to check our health and we wont have tunnel vision from the blood splat covering the edges of our screen, it will be there and we will see how low our opponent is as well.

eternal ice
#

You guys have done an amazing job with gateway, it looks beautiful, the AI Dino’s are an awesome addition. Overall I think the devs did amazing with this next update !!

sly wing
#

add a button to join a queue for a server instead of having to retry for 20 minutes on a server that has 99 players on it but wont let you into que and make it so it doesnt boot you into the main menu if you cant join

barren ridge
#

this is what a server full of 100 players gives (the players are the yellow dots). You realize that it still feels really empty. Please increase the player limit on the servers.

gentle dawn
#

i want to start by saying i LOVE gateway so much its such a beautiful map you guys really out did yourselves from the diff biomes to weather you guys did fantastic but there are 2 things i want you guys to think about

the stam rn makes travelling around this map really really hard, i get you dont want people running everywhere but the issue is people also dont want to log in and spend an hour walking where i need to go when there is an option to travel a little faster especially on a map so large

this map is way to big for 100 players, after 2-3 days of playing i have run into maybe 5-10 other real players and now with the introduction of humans soon and a portion of the 100 players more than likely going to be taken up by people playing humans i feel like the server limit of 100 is now to small. even on evirma it was starting to feel like we never would run into other players and that map is not nearly as big as this one just something to think about

also one time when playing i had an emergency and i had to leave my game running and to my surprise when i came back yes i was dead but i had been on the player select screen for over 1 hour i bet anything some people do this to save a spot on busy servers maybe a log out timer if you are afk for to long on that screen would be a good addition

but i want to end on a positive what you guys did with weather is chefs kiss its beautiful, amazing, fantastic its everything i was hoping it would be it makes the world feel so much more real and it gives it that depth the other map was lacking you guys have out done yourselves with this map and weather systems!

heady kettle
#

Health bar!

gusty urchin
#

gateway feedback:
the map is beautiful and the weather system is sick its just annoying that i broke my legs so many times in one hour, as a carno, as a cera, as a raptor. everytime time i fight or run its just me falling and breaking my legs becuase the terrain is so rough. made me hate playing the map so fast

tranquil valve
#

Camera sensitivity seems to decrease at random. Not sure if FPS drops is causing this.

rigid otter
#

Gateway is so beautiful but everything else that has changed in the game like the stam and migration has made me not want to play the game at all right now, its just no fun at the moment. I payed as biebi just now and swimming around as a adult uses so much stamina you don't even have to swim fast and its gone, then having to rest nearly double that is just not fun at all I'm sorry. I really hope the devs make some changes for the good. Even my little brother who loves the game much more than me asked me to download the old evrima today because he hates the changes so much haha.

sacred haven
#

This is after going in knowing stamina was changed and to be on guard due to the Migration swarming. I am a player with 1,400+ hours and got a friend online for their first time, and this is what I observed.

  • He struggled a lot with his stamina use. Mine was almost constantly topped off as I switched between walk and trot and only ran when i absolutely needed to.

  • He struggled a lot with healing, but we eventually figured out it was because he hadn't filled his nutrients all the way up to make the indicators white. Without a tutorial this could be very frustrating to new players. Maybe find some way to indicate that it is not full better, as the faded icon confused him until I explained. (Maybe reverse the icon to have the background fill up around it and only light up when its full?)

  • We kept our heads on a swivel and he actually kept me alive a few times because my hearing is bugged (crackling), so the game is definetly communicating sounds MUCH better to distinguish threat from ambience if a first time player could alert me.

  • We never died once and grew up in an active migration zone and were attacked by ceratos and carnos and deinos, and used what bushes and hills were available to hide us. It is possible to grow and survive in these conditions, just very very tense with almost no breaks. Definetly could use some tweaking for less experienced players or those that spawn super far away.

stiff veldt
#

Migration zones are simply too restrictive. There is no way to explore the map because migrations take a long time to disappear (which is good). But it’s impossible to live anywhere other than your zone. I suggest allowing herbivores to have two migration points they can choose between if they want to move, and allow for food to spawn naturally in the world, likely not as much as in a migration but to at least make exploration possible

And the animal ai spawns should be buffed as well I seem to never find any

amber rapids
#

My feedback on Gateway:

  1. Stamina regeneration is terrible, it should be like on Spiro again

  2. I don't find it very dramatic that there is no life display available

  3. the map is too loud when it rains

  4. the diet route doesn't always show it and water is hard to find.

  5. The diets are sometimes buggy as a herbivore and you can't eat.

  6. The rocks are a bit too much but in themselves a good idea

  7. fewer human zones would be nice, they are too bulky and too much.

  8. A command for unstuck would be great, admins usually can't help quickly enough.

  9. The night is a little too dark, you really have no orientation when you are somewhere.

  10. With pachy it doesn't show me any diet on the EU1 stress test.

All in all, a nice map that promises variety, I would like the diets to be a little different so that you can play a little more flexibly

livid field
#

Gateway Feedback
Can't see anything at night in thunderstorm if you have a bad monitor or just in general I cant see anything pls upgrade the nighvision or something ı dont have any ideas but it needs to be improved

midnight locust
#

Too much unplayable and impassable terrain, there's nothing I hate more then spending 15 minutes trying to get round a pointless human wall/ building only to find my self on a cliff edge only to backtrack or die from a fall. so far, im not enjoying the new map.

dapper pelican
#

Increase the server size, right now it still feels empty. If it was increased to perhaps 130 or 150 it could work well. Right now it just feels like a empty island outside the migration zones..... sometimes.

warped heron
#

Bring back old Stam from spiro, it's so annoying to lose it as little dinosaurs and as Bepi little dinosaurs should have the most Stam like they did I hate the new Stam update as I'm bepi i wasted so much Stam
[ADD HERRA RN >:D]/Joke

rocky bear
#

the ammount of times ive crashed isnt even funny, 20 minutes of gameplay probs crashed around 4 times

fallow jewel
#

Please, don’t spawn deino inland. I’ve died 4 times as one in ONE HOUR just trying to find water as a fresh spawn

reef ice
#

i think in general the game could have more actually visible daylight hours? i'm fine with how long and dark actual night is, i think its fun. but i feel like i'm turning on nightvision really often just to see in a lot of places and i dont really like looking at a black and white screen so much...id like to actually see the map and its beauty during daylight hours

carmine siren
#

Don't add apexes into the game too early, add some other dinos you plan to add (not apexes), and then add the apexes in the end, when you add them in the end, add a limit to them. For example: 4 rexes on Gateway per server, max 1 baby per nest.
About the health bar: Just bring it back, it's hard to even see if you are low or not, because 50% looks like youre 20%, and the heartbeat thingy doesnt load in instantly.
Bout the stamina rework: make it so you heal more stamina when laying, Z walk heals more than laying.
Nerf omnis, bring back the punishment. Yall just give it buffs when it needs nerfs

fathom scaffold
#

I don’t know if other people experienced this, but it seems the time in between the migration zones spawning is much too long. I love the map and everything otherwise, but yesterday I was playing as a galli, I had spawned in at each of the four spawns trying to find a migration zone, and then at the last one I survived on grass alone to adulthood, due to never being able to smell a migration zone, so it was at least two hours of play. This also happened when I played dryo, the migration zone disappeared for a long while and then when it popped up it seemed like there was hardly food left. So if the migration zone changes I think it should be instant or at least less time than the hours in between that I experienced with no food for herbivores.

rocky bear
#

The weather system could use some tweaking. Heavy rain lasts too long in general, and thunderstorms are so loud and constant that the rumbling noise never ends and drowns out everything else.

My suggestion? Realistically, heavy rain should only last a few minutes at a time. A rain shower should be light rain for the most part, with short periods of heavy rain during them. Thunderstorm intensity should follow the same pattern. Light rain with periodic thunderclaps as the storm approaches/leaves, and heavier thunder when the storm is right above the island.

Finally, I get that weather is new and exciting and you wish to show it off, but tone down the frequency of all this rain and these storms. Give us some more sunshine so we can actually appreciate when the weather gets rough.

proper gate
#

More EU servers, less AS servers

foggy wolf
#

More NA servers in general. Bump it up to the 7 like in the base, or up to 10 if we aint bringing the server population up at all. We tend to fill up those normal servers on heavy nights with a queue.

chrome basin
#

The new night vision looks way better, scarier and can´t be abused as much to see shadown in the daylight or make animals ,,glow". Nice

nova gale
#

Nightvison is too bad for all the dinos. you dont have the water-food drain to huncker down during night, so youre forced to Move in pitch black almost to look for waters, and food and eating areas.
But the night vision is so horrible, you've no clue where you going all the time, and suddenly enemy is in your face without you having any chance spotting it before its literally in your face.

twilit solar
#

Talking gateway, can we get some indication where the zone is before spawning or at least a kill button to respawn

vagrant drift
#

its been like what.. 3 years since this one thing hasnt been fixed?

MAKE NAMETAGS DISAPPEAR AFTER HIDING THE UI PLEASE

wraith skiff
#

When it rains you should be able to drink from small puddles offering small amounts of water while moving around the map

radiant quartz
#

Upon exploration of gateway I've noticed one thing every time I'm passing through an area without migrations, there is no food at all anywhere. Pass through any part of the jungles inland and you won't find any plants to eat at all. I think there should be at least some small amount of plants that spawn randomly in their respective biomes so your not left starving when you decide to explore, maybe even get lucky and find a plant that's in your diet. Now I'm not saying that the empty areas should be filled to the brim with food, because that would defeat the purpose of migrations, but I do think there should be a very small handful of plants scattered away from each other all across the island in areas without migration zones.

brisk garden
#

The waterfalls are very glitched, a lot of like traps which you cant get out of

sage oar
paper field
#

remove pteras (im talking about the pterodactyl), im not complaining i can’t get food as a baby although that’s also pretty bad

it’s just annoying, why is it there?

stable pendant
#

Don't get me wrong, gateway is stunning! However not enough ppl to populate the map. Can't explore properly or will starve or die of thirst. Water and food for both herbie and carnivore needs to be more accessible because as is, your constantly worried you've wondered too far to get back to any sort of food and/or water. Too many high mountains makes it really annoying navigating in the dark and have to make a 10 mile detour and this contributes to starvation/ thirst and leg breaks or even death to falls

dry ocean
#

Please make it easier to report bugs, especially for gateway. The #🐞-evrima-bug-reports-🐞 requires you to either put a video up on YouTube or set a whole website up dedicated to screenshots. Help us help you! We can report bugs way easier and that way you guys find/learn about bugs quicker and that way hopefully fix them quicker! I'd love to see the forum add just a drop box or a way to add files.

lusty niche
#

Regarding janky animation, I've noticed how there seems to be an entire lack of a transition from rest to crouch/crouch to rest. If we could have more fluid and proper transitional animations, that'd be great.

subtle patrol
#

-Add an option to turn off motion blur. Vegetation looks grainy even while not moving and I don't know why.

-Let us be able to look around while eating/drinking, the eyes are literally on the side of our heads like why can't we ?

-Fix the queue system and servers not showing the correct number of players.

foggy tendon
#

Whenever I play cera, Gateway crashes within about 4 minutes. No idea why, the other with other dinosaurs I don’t have that problem. - I just crashed as Omni, too.

primal egret
#

The ability to turn bloom, lens flare, and motion blur off, and “very low” options for all graphics settings. I don’t care about how the game looks, I want to be able to play it.
Definitely drop this with the next major update to the main Evrima branch. We need it.

analog sedge
#

In the Isle, a shadow looms,
Stamina wanes, like fading blooms.
Once robust strides now turn to plight,
A struggle through the day and night.

Through thorns and brambles, they must tread,
Each ounce of Strength, a thread by thread.
The isle, once vibrant, now bears a weight,
As stamina falters, a cruel fate.

please fix the stam - Chungie.

amber lodge
#

Don't remove the stam system from sprio, and I also for some reason get as much stam by z walking as I do by sitting

hallow spruce
#

(Repost)

I played the Gateway stress test, and I really enjoyed it, but the migrations probably need some tweaking.

This is my idea on it. Ping me in general-feedback-discussion chat if you have any suggestions.

All the herbivores in the current stress test go to one area, with all their diet food, meaning that everyone will be there. I really like the idea of migration paths, but I would change it to make every creature have a different migration path.

As an example:
Pachys go here.
Stegos go here to this other place.
Tenos go somewhere else.

This way not every creature will be in one spot, and they'll be more spread out. But it won't be like before, to where all diet food is just all across the map, but it's in one area just for different creatures. I'd also spread out the diets a bit more, so the food is more spread out.

All the food would still be in one spot however, so agave and coconuts would spawn in the same area, even though agave is supposed to be in fields, and coconuts are supposed to be at the coast, but I can't really think of a way to make it better. (Don't ping me in the generel-feedback-discussion chat and say "You're not thinking hard enough!" again.)

This is just my take on it, but I've also never created a game. Gateway looks awesome, keep up the good work!

And also, please fix the pterodactylus AI. They do WAY too much damage for their size, and get rid of 10% of your health as a full grown troodon. Also the teno AI needs to be fixed. Also please tweak the stamina so it regens a little faster at least. 🙏

blissful needle
#

May be an unpopular opinion atm, but after playing more gateway I have to say I actually really like the new NV (although I still think the brightness needs to be tuned up a bit on some dinos so they are not just stumbling around blindly). Night has become very atmospheric and daunting, had some pretty chilling encounters/jumpscares. Being a more Nocturnal based dino actually has its advantages now, unlike with the old version where you could just see a further spread radius of greyscale. edit* Troodon is actually a night terror now TI_LetsGo

glass shuttle
#

I’m unsure if this has been mentioned before, but currently adult Deinos are unable to see underwater in the South swamp and also the North-East Lake, I’m not sure what the idea behind this is but the only thing that benefits from this are the growing Deinos; the funny thing is, you can’t even spawn in the South swamp as a Deino at the moment, and the North-East lake is painful to get to and from, but point being these two zones are HUGE, I’ve spent hours travelling to and from the swamp/lake for me to be severely limited in exploration, my friend told me how amazing the swamp and lake were only for me to be met with limitations.

There’s already plenty of hiding places for young Deinos so this safety barrier for them at the moment feels completely unnecessary and only harms exploration for us, it doesn’t make sense. Please remove this underwater fog/barrier that has been introduced so we can explore Gateway’s beauty and be more immersed, thank you. TI_DeinoBruh

dusky talon
#

i dont really like the interaction with AI tenos. In my opinion AI should stay to the critter and small species, add back dryo AI from the earliest evrima updates, hypsi AI, maybe ptera or beipi aswell

desert cargo
#

I am not here to talk about the stam. You've heard it already, I agree with the majority, the changes are horrible, please revert them or change them slightly.

Anyhow, on to my bigger point.
Props to Gateway, it looks amazing and the weather system is really great and the visuals don't miss, it's stunning.
However, when it comes to playability I see multiple faults.

-Size of the map
If you want a huge map that's fine, but if the player cap remains at max. 100 players a server, you better be planning some actually challenging AI to battle, since optimization won't allow more players. Otherwise starvation, dehydration, and walking simulator probably won't be too fun, since you ain't meeting players often.

-Terrain
Listen, mountains are cool. But why is every 20 meters a falling hazard, a stuck position or just some downright remote area? If you give your dinosaurs the most fragile legs in the world, then you can't have DEADLY slopes EVERYWHERE, it just isn't fun.

-Migration
One migration zone being able to be COMPLETELY ACROSS THE MAP is just TOO FAR AWAY. We need multiple zones, and please it is just ridiculous how there is NO food outside of these zones, it's annoying and not realistic, we need to survive somehow.

Also, why little birds do SO MUCH damage?? It's ridiculous!

Thanks for reading.

lyric aspen
#

After the new stam update, an auto walk key would be nice. My W key would greatly appreciate a break for long road walks.

ancient plover
#

whenever you dig up sunchoke roots, the plant instantly disappears after whatever animal is digging them up finishes its animation. Have it so that it slowly decomposes and shrinks down to ground level, with bits falling off of it like leaves are even parts of it's stem, this kind of process can be applied to any kind of roots, and nice details like that can make it alot cooler

fresh pelican
#
  1. The Gateway Nightvision is awful. I thought we were past this?

  2. Not regaining Stam while walking? Terrible. We hated it in legacy, why are you bringing it back.

  3. Not seeing our hearts in tab? I'm hoping yall got a better idea for it then, cuz otherwise. Wtf. Why.

Please feel free to clue me in to any of these too BTW. I've been absent for a while.

final notch
#

Feel like AI should be scattered with migration having a lot more and not forced into one zone (unless I'm mistaken)

rocky veldt
#

I run a 2060 and my frames TANK near water. I turned my settings down and some textures arent ready for the lower graphics. I know itll take awhile for those but I'd like to see more game optimization around water 🙏

carmine lynx
#

I only played a short time in Gateway. However, the reason I returned to Spiro so quickly is mainly because of the new stamina system and migration mechanic. For me having a stamina system that heavily limits mobility over distance while also introducing a mechanic that requires long, sometimes extreme, distance journeys just to find something to eat is an instant turn off.

Feedback:
Personally I think the stamina system in Spiro is fine more or less as is, and adjustments for balance could be made on a per-dino basis as needed.

Independent of the stamina system however, imo the migration mechanic is just awful. It takes away the interest of exploration, removes focus from the dynamic environment created by the players themselves, and severely limits the playable area of the map at any given time. Even if the complete vacuum of food outside of the migration zone is not intentional, it serves to highlight the problem in a more direct means. This mechanic alone would have been enough for me to not play Gateway. It stops feeling like a dino simulator and starts feeling like a game.

I can't speak for others but I hope I'm not alone in these thoughts. Ty.

round plover
#

allow deino to travel on land without any extra thirst penalties at night. This will allow adults to travel from lake to lake, different watersources, etc

lean compass
#

I've been trying to get into gateway servers and EU1 has 85 players
I can't get in because it says the server is full
💀

steady patrol
#

What do you want, a difficult dinosaur survival game where you only grow up with effort and ?mindfulness (press green)
Or a relaxing dinosaur walk game where you always grow up?
(press red)

ancient plover
#

I think when it rains your character should have a faint particle floating above dinosaurs when u sniff i think it forces people in the future to actually take shelter when it's about to rain so you don't stink and get spotted a little easier when somebody is tracking you

#

I would want this kind of leopard pattern for adult omni since I think it kinda looks better than the current patterns (I still like the current patterns, maybe a pattern C?) also look at the camo, im in love with this map

subtle sun
#

Give us our heath bar back. Idc if it's more realistic to not have it, this is a game, please for the love of all that is holy let us see how much heath we have TI_TenontoCry
Edit: Wanted to give a bit more explanation, the reason we should have our heath bar is because despite the fact that it's more realistic to not have it, this is still a game, not a documentary. There is no real reason we shouldn't have it, it's in almost every single game that uses a heath system, and it's just a very useful tool that I don't think we should be denied. I understand that this game should be hard, but this is excessive. It was one of the most annoying parts of Legacy, please don't make us suffer though that again.

gaunt sedge
#

Not sure what was changed with omni pounce but on Spiro I had no issue. Now on Gateway, with full stam I land clear onto the side of a carno and somehow tumble onto the floor and then am forced to watch the 2-3 second "get up" animation whilst I'm being mauled to death, lol. It's terrible.

Stam not regenerating with trot was a terrible idea, especially with a larger map? I mean gameplay wise, who really thought walking as opposed to trotting was more fun? I just can't wrap my head around it, especially since we're being forced to go to these "migration" zones because plants dont exist in the world except these one locations.

*Edit, because i don't wanna be totally negative; I do really enjoy variation in the map though. and overall it hasn't been an awful experience

turbid locust
#

If stam is going to stay this way, I'm going to beg you throw us a tiny bone. Stam regens very slowly while z walking. How about if stam is below 20% it can Regen with a normal walk until it hits 20% again. I literally couldn't run down an AI teno, starting at full stam, as a fully grown solo cera. P.S. Cera nightvision is so terrible i can not see anything unless I'm playing in a pitch black room.

thick sphinx
#

Right now, there's a big issue with visibility in forested/overgrown areas as smaller dinos and babies. 90% of the time, we're forced to travel on main roads just so we can see where we're going because, otherwise, the foliage would be literally 100% of the screen. Maybe have a radius around the actual dino where the foliage is invisible while going through underbrush or heavy foliage that makes it a little bit easier for animals like Troodon to hunt in the habitat they're intended to take advantage of?

This isn't to say that the forested areas need to be cleared out or something. I actually LOVE how it all looks visually. It makes sense for it to be overgrown and it's gorgeous, but it's like drowning in green every time you enter the forest.

smoky acorn
#

On Gateway make it so deinos dont loose water when it rains if they are on land or alteast so the drain speed is slower

leaden steppe
#

LOVE IT ALL..

crystal pollen
#

just me or does utah take forever to get stam now

stiff veldt
#

I’m not entirely sure on how to fix it without bringing back exact numbers, but the health monitors aren’t reliable for everyone. More specifically people who have issues with color blindness. I recently was told from someone who has this and how impossible it was for them to tell their health because the blood splashes aren’t reliable either

final wadi
#

I love the concept of migration but in its current state it falls short. If I recall, it was intended to get players to move around and also help them grow up faster (since your diets are in one place) and in a way, it’s succeeded. However, there’s some very noticeable drawbacks to its current condition:

  1. Carnivores can see where exactly the migration zones are. Why this is even a thing blows my mind. Food can’t be found anywhere else but in the migration zones, which means carnivores can just stake out the zones and pick off herbivores as they go to eat. Not only does this encourage spawn camping but it’s probably going to deter people from playing herbivores in general, because who wants to have carnivores camping your only food source? Carnivores should not be able to see where migration zones are, like at all. And to balance this more, herbie diets should still be more spread out, even amongst other migratory zones. It was easy enough to grow herbivores before but now it’s a breeze (if you guess the spawn location correctly) to get your 50% growth buff. A fair trade would be to make it so that carnivores have a harder time finding migratory zones and herbivores won’t be able to find all three of their diets in one place.

  2. As stated above, food only spawns in the migration zones. This is a problem for players just joining a server because the zones don’t appear on the spawn map so you have no idea how close/far away you will be from your food when you spawn in. To combat this issue, I think a combination of the migration system and the current system on Spiro would be nice. Not only would fresh spawns not need to worry so much about their spawn location not having food but not everyone wants to be a part of a herd. This way solo herbies can still survive just fine. And if zones are changed to not have all three of each herbie diet then wandering away from the zones could help players achieve their 50% growth buff while actually promoting movement of players.

tropic quarry
#

Add a plant/berry/mushroom that all animals can consume, which makes you throw up.

mental relic
#

Super bright water and flickering shadows on Gateway can really hurt its looks sometimes

keen stratus
#

The blood soaked fighting dinos appearance is amazing, and it really adds to the horror

graceful falcon
#

Fix the ping 👍

sleek hamlet
#

They should make everyone's regen back to normal, and make utah regen faster because its one of the most fastest in the dino world, so why would the regen be so slow, it think the stam regen needs to be fixed, its no fair that the stam goes away fast and u cant get ur stam back just as fast, i shouldnt have to wait 3-5 min to get my stam full again

ebon kernel
#

make a better way to get unstuck

terse kite
#

Pachy needs some changes for this new stamina system as well as its migrations

Pachy's trot speed is very slow, one of the slowest in the game which makes travelling as an adult while wanting to conserve your stamina extremely slow, you're forced to run and sit in order to maintain a decent pace or drag yourself across the map using the very slow trot. Multiple animals could use a faster trot speed now that it is icentivized to use trot for travelling rather than running and I belive Pachy needs it the most

As for migrations my only complain is that one of the coastal migrations pachy has (not sure if it has more than one) is WAAAAAY to far away from a fresh water source, so much so that the water icon on the scent bar will sometimes just disappear as you're barely within scent range, either its migration needs to change or a new fresh water source needs to be made, if managing an adult is already frustrating then raising hatchlings would be impossible in that zone

frail hornet
#

Suicide command, please.

At least during the beta stage. I tried to grab a frog and instead my beipi is now stuck in the idle animation. Now I have to wait until it starves to death or log and rejoin the queue of 70 people.

gentle cypress
#

rain underwater?

cunning rivet
#

on the stress test, night vision is too low, im not sure if its like this for other dinos. im playing cera and im constantly straining my eyes to see. as someone who is prone to migraines and has a lot of eye conditions, this has a negative effect on me. Please consider making it a little brighter, maybe just a little less bright than in 6.5, as i understand the reason for making night vision worse.

native ginkgo
#

Pls update the "track down other players system"

It's basicly impossible to use as it's basicly just patches of footracks thats glow, and its easy to lose them and even difficult to find some tracks to follow.
Easy to lose them if it's not perfectly flat terrain and even if you do they easy to lose.

Some example to improve the system..

  1. Add smoke to the footsteps
  2. Add some sort of arrow.
    (Digging deeper to the arrow system, you find tracks and forced to sniff for about 5-10 seconds before the arrow activate and it shows where the next batch of tracks are and the arrow slowly fade away, forcing u to reactivate it)
  3. Make the tracks more noticable in some sort of way.
  4. Adding some sort of hot n cold system to it, when getting closer to the next patch of tracks something will show it (example having a track that go from faded to clearer and stronger)
  5. just make every footstep glow, instead of just some of them glow and then having to guess where the next lil patch of glowing footsteps are

Those confused why i call them patches, i noticed when tracking you wont fully follow every footstep but just see a few and then just have to guess where the next footsteps are

simple birch
#

Its so frustrating that if you sprint for 15 seconds you cant just trot to regen the stamina you need to sit or z walk. I find it very anoying and it does not make sense to me that i run for a very short period of time and then i trot for a bit but never recover from that short sprint ever until i stop troting.

still birch
#

Bring back the old stamina system

sturdy egret
#

I was under the impression that the stamina system goes faster the longer you rested, but I'm starting to think it doesn't. How are troodons and omnis supposed to hunt anything when it takes 10 years to regain stamina?

ember maple
#

Please for the sake of humanity assign the ui volume and the game volume to separate sliders...

silk sedge
#

pls slow downs carno food drain

zealous zenith
#

its impowssible to find water with deino if you get lost. water scent range needs to be raised

toxic pike
#

I feel like the lowering of stamina to slow down the pace but keeping the same level of hunger and thirst drain that forces you to need to move in a limited time frame or else you die cause the "stamina managing" to turn into "using my stamina to desperately reach resources across the map" and thus forces you to sprint A LITTLE bit.

tall island
#

Troodon is nearly impossible to play. First off there 0 food for juvies. If you are crazy lucky you'll run into a rabbit but otherwise there's nothing. Even as an adult I find myself having to take on full grown ceratos in the hopes while they are searching for me I can steal bites.

Second poison either gets bugged often or is no longer at 65% growth.

Third there's not enough stamina with bucking for us to kill anything.. even in a group. 4 of us starved trying to kill an AI teno. Took 20+min to starve and we died out of stamina, wheezing to eachother, while the AI teno trotted about 100ft away. We had burned our Stam bars 3x and died in the most pitiful setting.

dense lion
#

Do something about the server lists, queues are useless cuz they never say 100 people so i can't join the queue

pastel goblet
#

Troodon rant
I find it mind boggling that something as small , nimble and light as a Troodon has a hard time regenerating stamina while trotting, and sitting down. It's whole gameplay loop is to apply a poison over and over again by pouncing, which drains alot of stamina. The issue is even more apparent the smaller the group you are in is, as you can't take turns to pounce as often which will lead to your 3 poison stacks dropping off because you'd be all out of stamina. This is assuming the prey stands completely still and doesn't try to run away from the troodons or hunt them (which it will)

It's way too punishing for small dinosaurs. Same issue applies to Beipi as well.

To a smaller degree this issue applies to omniraptor as well.

The bigger the dinosaur, the more conservative of its stamina it should be

I understand it's a question of time before the new stamina system gets balanced, but it should be the number one priority.

barren lintel
#

Updated salt scent detection UI suggestion, image by Maedow

peak hazel
#

Any plans on fixing the deino spawns on gateway? 2nd spawn location tossed you far from water. To the point of nearly thirsting to death off spawn.

grizzled delta
#
  1. STAMINA CHANGES

Take less stamina away from running and jumping but for balance purposes keep stamina at a cost high for attacks.

  1. FOOD CHANGES

Add more AI food for carnivores and plants for herbivores BUT make the buffs from a proper diet much more important. Do not give any diet nutrients from AI food and ONLY give it from other player Dinos. For herbivores remove nutrients from some commonly found plants and ONLY give them from rare plants. Also make plants disappear similar to how a carnivore eats a corpse once it’s gone it’s gone but also have another plant spawn somewhere random where there are no other players around. This way less players will starve to death and PVP will become much more reliant on having a balanced diet and herbivores will have to keep looking for the good plants after eating what they find.

pliant path
#

Remove carnivores ability to see migration zones. But decrease their hunger drain so they have more time to travel and hunt

river vector
#

Make Herbivores spawn closer to the migration systems.

grave rover
#

Counterpoint:
Show the migration point(s) for your species on the regional spawn map, when you select your spawn point.

scarlet stratus
#

I love the new weather conditions on Gateway.
The rain sounds very good and could easily be louder.
the rain running down the screen is beautiful.
I also really like the fog in heavy rain.

It can't be foggy enough in The Isle for me
The atmosphere that this creates for me as a player is great.
the night is darker, great. Galli's field of vision was small, but I really liked it!

all of these are great survival elements. You have to be very careful about your surroundings: visually and acoustically.

I would like to see more of this in the future.
I'm looking forward to real storms and, if confirmed, sandstorms in drier areas.

haughty mortar
#

Please add Alot more Official servers to gateway and spiro its hard to join when all servers are maxed out at a 100

fallow oracle
#

Can we get the title of this game changed to "The Night"

Reduce the night cycle!
Why allow so many skin color choices if we are just going to be playing in black and white for majority of the play time.

urban comet
#

Really love the map - but have found already massive zones with no AI, no players and no boars etc - feels like the game is only to be spent on the migration but this is such a vast and beautiful map but ive spent 2 nights now walking and meeting no one and nothing and dying of starve.

A massive brilliant swamp, intelligent use of the wallowing mud to create a great setting but nothing there, literaslly nothing, i swam across 50-100m of water and a croc didnt even get me.... not a boar or ai dino in site to hunt

same as well the next night, spawned NE plains and went on carno migration and then vered off as it looked beaut and interesting, followed a path for hours near the large round human settlement - met nothing and no one, no boars and died of starve with 2 carno friends

LOVE THE MAP but the ai needs x50 pop increase and a reason to explore this amazing map else itll just be people following one area like enrima when everyone sits at NW rock.

random heath
#

Plz make night vision underwater for beipi better like the croc's

hard elbow
#

We really need some secondary fracture injury like a sprain or bruising. Fall damage feels so sensitive even for lower weight creatures. Give it at least two stages.

round plover
#

Changes I feel would make the gateway update much better:

Migrations

  • 3 separate migration zones that are color coded and swap around as frequently as 60 minutes. What this does is keep a continuous gameplay loop of traveling to each zone. Don't like your current zone? Want to travel around? You have 2 other options in completely separate areas!
  • Make regular herbivore food spawn around the map but in lower quantities than MZ. Preferably around water sources. Lets herbivores move from MZs and explore.

Teno AI

  • Before releasing this update they need to be able to fight back properly or at the very least be guaranteed to run away. I came across an entire herd of stationary tenontos and ate them all, which shouldn't be happening on this survival game. Carnivores need to work for their food! They can't have it for free.

Stamina System
Make walking, sitting, and standing regain stamina much quicker. A decent amount. Many playables this update got shafted because every single fighting mechanic is tied to stamina.

  • Troodon and omni cannot chase or pounce or fight for long. It runs out of stamina and is very hard to regain. It cannot stay engaged in the fight.
  • Carno runs out of stamina from doing a few charges or chasing something down and becomes a little too vulnerable.
  • Tenonto, pachy, galli, dryo, and stego need stamina to fight back or run away. Without stamina regen they are dead.
  • Cerato is too overtuned due to their abilities not costing stamina. They also remove stamina with their bile ability. It's no surprise it's popular now.
    The stamina system effectively put everything's balance into whack. Revert it and let it cook in the oven for a bit longer, and just work on gateway and other things in the meantime. It can come back later.

The reduced healing is amazing. Keep it. Heart icon isn't a big deal, but make the heartbeat visually different (red heartbeak has an insane shape) so colorblind people can keep track of it.

queen schooner
#

Migration System Improvement:

Migrations feel too claustrophobic and limiting, and sometimes, waiting the full 2 hours for it to despawn can be exceptionally boring, especially when carnivores immediately know your locale. I suggest the following

  • Remove the ability for carnivores to see fresh migration zones (I will explain later)
  • Migration zones that have either had 50% of the food eaten will be referred to as "occupied". This changes the colour of the migration zone on the compass to yellow, and reveals it to carnivores that have the herbivore in those zones on their diet.
  • Make it that a new migration zone spawns once either 1 hour has passed or 50% of all food in the migration zone has been eaten. Only two migration zones can exist at a time, so a new one will only spawn when the old one is gone.

This creates a dynamic where animals settled into an area will have to deal with carnivores being attracted to their current location, and must choose whether to continue enjoying the food they currently have access to, or flee to the new migration zone, which in turn leaves them without food and potentially running into new threats. Carnivores will also only know active migration zones, ignoring migration zones with no one in them, while also providing herbivores more time without being immediately assaulted by carnivores.

This aims to allow herbivores to feel less claustrophobic and migrations to feel more active and decision-based, as well as making it so not every member of a species has to be forced into one area.

foggy wolf
#

New nutrients to give us a bit more flexibility on our diets. With the focus being heavily on how healthy our dinos are, I think having multiple ways you can get nutrients gives yall also more wiggle room with the different AI coming into the game and a steady base for mutations that focus on the body. We in turn get a chance to have a reason to still explore around the migration zones and also specific zones for a certain specialized protein bar if yall go down the mutation route with this. It gives an easier way to rank nutrients that are better/worse for you, an easier way to manage the random spawn. Nutrient as a mechanic needs a bit of love ❤️

fallow jewel
#

Make day start earlier, it’s literally 9 am and I can’t see ANYTHING without night vision

copper rock
#

bigger map and no stamina please change this.

lyric crescent
#

Please increase the charcter caps for official servers, 100 people for a map this big is just to few
It is super lonely on the map, and I've only seen 3 players of playing for 2 hours
150-200 seems much more reasonable

vast ether
#

personally, the new map and additions, in its current state, is unplayable.

i'm linking a google doc detailing my experience for anyone who wants to read it. it was way too long for discord but i wanted to be thorough.

i played a little over an hour on the gateway stress test at 4:20 am friday because i figured i wouldn't have to wait. here is my experience + feedback.

https://docs.google.com/document/d/1W9jkCmf_AYHOaKHSdUBF25UtEkFXefMtw2n1LuIHdzk

summarized points:

  • worse performance than spiro, terrible fps drop, fps is never steady (usually get capped 60 fps on spiro), jungle appeared to have the worst fps drop (and when the sun was coming up on the horizon)

  • audio delays, ambient audio cutting in and out, and various other audio bugs like static and stuttering during rainstorms or while eating

  • yellow fog visual glitch on night vision when ambient occlusion is off/on; lumen setting creates fps drop

  • migration zones take too long to get to and there is no food to sustain your dinosaur on the way there

  • migration zones are just mindless killing fields for carnivores

  • difficult to find water sources

  • trotting speed as an adult is too slow

  • gallimimus can't catch schooling fish even though it's on their diet

  • no time to react to carno's charge

i'm really nervous about the new map and other changes. at first i was excited. even though i'm new (been playing for a couple weeks with almost 60 hours already), the game's novelty is wearing off for me. i die too much, it's super easy to starve to death as a carnivore, the gameplay loop is boring, i either never find any other players or get killed quickly, and the only places people hang out in spiro (center, mostly) are boring. i do think gateway's map looks great from the videos i've seen. the original stress testers and the devs that have popped into discord made me believe the map and new mechanics and everything was pretty much done when i think it stills needs a lot of work.

mental relic
ancient plover
#

I might as well be a komodo dragon spawning in a middle of forest far from water and no sense of direction especially at night as a deino

high galleon
#

I think beipi should be able to do more against predators. Similar to how hypsi can blind. Maybe beipi can claw at eyes, which could blind predators for a long time, making them vunerable to attacks. Or something else

steel hare
#

Make the transition between day and night, and night and day, easier.
This is causing a lot of performance loss.

vocal field
#

Dinos need a stam, or food drain rework. i've died too many times to starvation as a full grown, I can't chase anything down as a carnivore (besides cera) due to stam running out while trying to keep up with my prey. unless they're a cera and actually want to fight. there's no hope and you're guarenteed dead sadly in its current state. Herbies have the same issue getting to MZs. It seems like stam is a major issue across the board, along with AI, and or finding other players in general.

meager ledge
#

GATEWAY FEEDBACK

Problems
Map Too Big
Too much fog, making daytime play like night time
Scarce migration zones for some species (pachy)
Again Map Too Big

Solutions?
Map Too Big: Be more merciful with carnivore food, or have more sources no matter where you are - Don't punish exploration
Smaller map obviously isn't an option here because it's already made. Herbivores now have to take a hike everytime they want to play, which isn't ideal too. The idea of playing pachy, stego, teno is now associated with "You must walk 3 miles and eat grass before you can start to progress" which doesn't sound fun to me

Too much Fog: Reduce the frequency of that sucker, nobody wanted more night time, I don't think the devs will want more night time either after long enough

Scarce migration zones: Unify the least played species Migration Zones (pachy, hypsi, even dryo) into one
You guys have statistics on play rates so use this information to make an informed decision. Let the side squad inhabit the same area as other side squad members

Again Map Too Big: Too late for a 100% fix now. Gateway is large and future maps will probably follow suit. Exploration will suck without mechanics to encourage it, and if exploration sucks, why have a large map? It becomes "Go to the nearest zone and hope you find something, else you're screwed." which will most definitely become repetitive. I posted this point twice because that's going to become the underlying issue with all of this unless there's adjustments

cloud hollow
#

Not sure if the "water on lens" is intentional for deinos but does obstruct view somewhat during the day. Pretty annoying

stone timber
#

Gateway Feedback

We should always spawn near or in a Migration Zone. This gives us a chance at a herd immediately and none of that running as fresh spawn the whole time.

patent knot
#

I have an idea that I think would be cool if it were to be implemented when the dibble gets released. In the scenario where a carno charges a dibble head on, the dibble would block it, and there would be a cool animation where for a second where the carno and dibble are locking horns or just pushing against each other, then the dibble would shove the carno back and it would fall or get stunned, or the other way around. I think it would be cool

wraith skiff
#

its really starting to feel like a hole lot of map and nothing to do but cliff dive and die

mellow wedge
#

Can we have the background of the diet hexes be of a lighter color or have more contrast with the environment? I find myself having to squint or just constantly go into the tab menu to check the percentage of diet so I dont accidentally eat too much. Would be nice to more easily tell at a glance. ty

hollow summit
#

I think it would be cool to bring the dark and montone legacy lighting back to really tap into the horror aspect

toxic pike
#

The map is phenomenal, it's exactly what I have asked for.
If you can somehow make it, to where the first part of resting practically recovers no stamina, and resets that slowness every time you stand up, but then gets exponentially faster towards the 50sec-1 minute mark, I feel like that would be impossible to abuse in combat while still making it to where regenerating stamina to travel isn't a hassle. You would still need to carefully manage your stamina so you don't get caught and ran down- if you are out of stamina and you have to rest for 50+ seconds, you might as well give up in a fight. But if you need to travel across a gigantic map, 2-3 minutes to get your stamina back as opposed to 6-8 minutes seems more reasonable.

frank sable
#

Have the amount of blood on your playable be related to how bad your bleed is

vital egret
#

My thoughts on gateway so far the map is good (From what ive seen which is only like 35% of it) migrations a great idea but definitely can be improved but the one thing stopping me from loving gateway is the stam the migrations themselves actually would be way better than they are right now if the stam was fixed it is impossible to travel because you can't sprint and trotting is god awful since its so slow so in my experience once the migration changes im just screwed because no food spawns outside of the zones and your so slow you cant reach the new zone and i want to see more of this beautiful map but im basically locked to one spot because i cant travel again because of stamina the stam ruins a lot of my fun in gateway and just makes it really difficult to survive so please revert the stam or at least buff the stam a lot

fickle scaffold
#

Giving players more incentive to nest somehow; currently clicking on the egg page both on evrima and stress testing I never really see people nesting anymore. Maybe one egg from time to time, but it's pretty rare in my experience on official servers.

shadow spire
#

Add an "Unstuck" Button that you can use every 10 minutes.

devout plover
#

The most infuriating thing in gateway, other than stupid ptero AI 3shotting troodon before you can even react, is the hunger/water drain actively working against the stam system.

There is nothing more disheartening than having bad luck with AI and not coming across players (even in migration zones), leading to gradual starvation. You need to desperately run to find food (either run to a new migration zone or run blind hoping to hear an AI call) but you're then forced to walk at a snail's pace or stop entirely for several minutes to regain your stamina.

When your stomach is on red and you're losing hp you can't afford to keep stopping for long periods of time. Adding insult to injury: finding food but being unable to chase it. My omni finally came across a juvie teno but it disappeared into the forest right in front of me because I had just enough stam to get near it but not catch it. I starved to death and died seconds after.

thin grove
#

I don’t know what happened to these guide videos but I found them good to understand things about the game that isn’t always obvious. Especially with the confusion of mechanics like migrations (what the footprints and all means) and likely other future additions. I’d suggest to bring these back to guide players (especially new ones) as to how to play the game.

https://youtu.be/NXZwBvEAB6g?si=1FG6OTuGhn7FbII2

Courting allows you to break from a solo lifestyle and partner up with an ally to usher in the next generation.

Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/

▶ Play video
livid flax
#

MORE AI, I HAVE STARVED TO DEATH TWICE IN A ROW AND LOST SO MUCH PROGRESS

idle flame
#

Reduce the amount of time it takes for a dinosaur to end its eating animation.

I have noticed a particularly troubling problem with the length of the animation that plays after you release the 'eat' key. It feels unrealistically long and makes eating food feel like way too much of a risk. For instance, when I'm an omni and am chowing down on some dead thing, I feel like I should be able to dash away in a heartbeat if I, as a player, am able to react/register something approaching me. Instead, however, I am left having to wait a whole two seconds (if not longer) for my character's eating animation to end and just stand there while another creature gets about 3 free attacks on me.

This leads to a lot of frustration as not being able to act in a situation where I definitely could, feels awful. Here is an idea that may help or inspire better ideas:

  • Dinosaurs have the option to make a "quick escape" while eating as well as the regular way that exists now (the long animation after releasing the 'eat' prompt). This will essentially be like the "quick stand" mechanic where you quickly stand up by pressing a movement key but sacrifice stamina. However, in the case of eating, perhaps you lose a small portion of what you had just swallowed due to forcing yourself to suddenly run which upsets your stomach. This would not give you vomit sickness, you just wouldn't have the food you ate seconds before. This fixes the long end lag problem when you need to eat food in risky situations but ensures that doing so still isn't risk-free since you could still lose the food you just ate if you're careless. (NOTE: if this mechanic is considered, it probably should not take away food values from food items and should return the values that were going to be devoured as I can see how people might abuse this to deny food from others whilst not having to worry about vomiting from over-feeding.)
foggy wyvern
#

I hope you guys have plans of opening up the domes in the future

regal acorn
#

This will be something relating to the current live test. It concerns NIGHTVISION, the EYES glow even underwater, which if you are player drinking, you can simply activate nightvision, be it night or day you'll see if there is a croc waiting to ambush you. I think that is unfair.
I play all dinos, including those that cant jump over water... but this just breaks the only way crocs can get food, ambushing...

south rampart
#

Please make it so carnivores cannot see migration zones. The entire idea from the start was so that carnivores were supposed to find the herbivore’s migration zones themselves, NOT have the ability to see it as soon as they smell.
I play carnivore 80% of the time and I still do not think this is fair. They are able to camp and wipe majority of the herbivores in the area, I’ve seen this happen playing as a carnivore AND as an herbivore on gateway. I’m REALLY hoping you guys stick with the original idea of making it so that carnivores have to find the migration zones themselves by traveling the map, not smelling it out

woven otter
#

The map is really beautiful. There are still some bugs that need to be fixed, ESPECIALLY getting into the servers, it's terribly frustrating. Finally, I discovered Swamp... WOW - really beautiful, the landscape, the atmosphere, the light...! I was just very sad that it was so empty... I hope that there will be migration zones in this area in the future, and above all we need to add fish! I discovered it as a deino, and I almost starved to death... Please add more AI, because as a deino, I never meet a land player near rivers, and I can't go to migration areas without water points.

kind sleet
#

Whats wrong with the pterodactylus ??? they just on the ground and hit me even at 5-10 meter away ?????

proven knot
#

the migration zone is switching to fast

thick otter
#

Ive noticed carnos are not loud enough when running. they accelerate at high speeds and make almost no sound when full sprinting. with no rumble feature on keyboard and mouse they and other heavy animals need to have increased volume for movement. cant tell you how many times a carno will one shot me out of no where and i had no indication whatsoever.

spare hull
#

Playing as a Beipiasaurus Hatching i find there are massive influxes of Flying AI that will one shot Hatchings. it is a GOOD and NEAT idea. sadly though i find they can whip out a nesting of 5-6 baby's in minutes even if hiding away and having parents who clear them out fast. Keep them in, but maybe lower spawn amounts and spawn intervals (we got swarmed by 4 in one go)

glacial shell
#

Would be neat if dinos could scent while sitting.

As far as I'm aware there's nothing preventing the use of ones nose while not standing, and there's no balancing issue with it, so why not.

steep plover
#

I tested out gateway and here would be my feedback of it!

Positive:
🧡 The map is absolutely stunning overall
🧡 Ambience sounds are ASMR level, beautiful! Specially the plains when it rains!
🧡 Water ripples on the lakes and rives when it rains!!
🧡 Mist on the grassy rivers and wetlands!
🧡 Colours and lights at daytime, night vision levels at nights
🧡 All the new plant species and environmental details regarding the foliage - beautiful!
🧡 Game works better than ever overall

Problems encountered:
❌ At time to time pounce attacks still do not work, the character flies off or something else similar happens
❌ Sometimes plants you eat can still be smelled even if they are not there anymore. This happens totally randomly when you eat a plant to the finale.
❌ Sometimes AI will be yeeted to the air to never be seen again after you grab them and release, if you do not wait them to stop moving in your mouth/ hands. This happens totally randomly too, so not every time.

Ideas:
🍂 When it rains, make drinkable small puddles which then vanish within few minutes when the rain stops or when someone drinks from them.
🍂 When it rains, let the water levels on rivers and lakes rise. (I saw early development plans of this once, so maybe you have this going already)

Overall I love the experience and I have not encountered any issues as long as I avoid the movements and actions that usually cause the bugs or issues. This game has functions and features that are unique and can not be found from any other game. Now with the beautiful map and environment, I am sure to keep on playing and enjoying the world for years to come. Thank you for your hard work, persistence and doing bravely something new. ❤️

tranquil valve
#

Like the new distance for migration bar, could it be better colour so it can be seen easier. Example picture

tulip scaffold
#

very good impression of this gateway testing:

-migration works fine, idk if i was lucky or not but i seems to have found plant diet food for galli exploring away from migrations, rare but still, and i find it good honestly, just i dont know what the footprint on the migration says as it seems random (looks like it got changed recently so i cant tell much)

-new night vision works fine and make you use your ears a bit more

-weather is perfect, add to the ambiance, seeing a raptor in the fog in the middle of the road is a nice sight

-the map is beautiful, and easy to learn even without a map, because things are unique, and rivers with landmarks helps a lot figuring out where you are, a bit hard to navigate in rough terrain at night but i dont see it as a bad thing, mountains are dangerous and its normal

-didnt had much problem with the stamina regen, it seems faster than earlier test for tiny dinos i think, or is it an impression?

just idk if something is planned for the SE island, and i never explored it as its far and ptera arent in the test yet

frosty breach
#

Eyes should not reflect light while underwater on Gateway. This hinders deino's ability to hide and ambush prey.

dense walrus
#

FOG SUGGESTION

Make fog a little bit more realistic. The fog effect is realistic, but the way it works isnt. Instead of covering the whole map, it could fill valleys, and you could still see if you were at a high enough altitude, like highlands. Example picture:

graceful kestrel
#

Seriously, you can add the unstuck button now, it's not funny anymore. Exploring Gateway isn't any fun if you're stuck between rocks for 20min.

You can't tell me you're not able to add a few collision checks in all directions and checks whether you can get a certain radius away from your current location when jumping and applying certain movement input.

Also the fact that server admins, which are the only people that can get you out of your stuck-position, have to go through the same queue as regular players. This is a disgrace.

rare wolf
#

During the storms/rain you should not be able to smell water or body

maiden ore
#

Please, for the love of god, nerf the pterodactylus. These things could take down a rex

crystal pollen
#

ive been playing for 2 days and ive died to starvation more then the amount of players ive even seen , make stam regen quicker or make hunger and diet go down slower , atleast with utah the map is too big and stam takes too long to regen i just starve every time i play it sucks

static lily
#

Current description: Walking & Starving Simulator

lusty wave
#

Testing gateway and having some thoughts!

Pros:
-the map itself is beautiful and immersive! Love the diversity of the world, mountains, plains, swamps and all others!
-the ambient sounds are amazing!
-migration as herbi is fun, so far almost all my attempts to get there has turned out meeting a lot of same species dinos!
-ai dinos as carni! Very needed feature

Cons
-the flying AI seems very very strong for its size? I was adult omni and nearly died for them as I was logging away on the sleeping animation and on the while I was getting up they attacked me enough times to get my health to red o.o I get that this would be the case for hatchlings/juvis but adult?
-finding food as herbi outside of migration seems extremely hard. I get that the goal of it is to get players moving around, but it would also be very nice to explore the other areas as well, but instead im forced to play on the very few areas the migration zone spawns, if I want to get food 😦 please add at least some diets scattered around the map?
-more migration zones in general, especially in favour of deinos. Rn swamp (which would be perfect for deinos) has no migration zones which seems bit sad, the biome alone is soooo beautiful and unique!

So far im really enjoying the world of gateway, and cant wait for public release! ❤️

ashen oyster
#

bars on sides of migration icon on the compass should be filling up in white color, not black one, can’t see it fill up unless it’s daytime and you look at the bright sky as background

tall pilot
#

please change omni tail back to how it used to be, it looks so stiff now

nova lark
#

Please make nights shorter. Dawn and sunset are too dark and slow so they make night feel longer too.

ancient plover
#

please add redwood trees to gateway at some point.

heady kettle
#

• Fix this awful stamina regen

twilit solar
#

Wished we had more daytime instead of 50/50 ratio to actually enjoy the map' scenery

stone ether
#

Return (and of course remake certain aspects) of progression game mode when more dinos are added.
I think progression is the easiest way to fix species diversity problem and with that there gonna be option to even add apexes to official servers (im not sure about that, but I think I have read somewhere that apexes are not going to be accessible on officials).

rocky bear
#

If the stamina changes go through, please re-evaluate the rate species spend/regain their stamina. For most playables, the stamina changes are a nuisance, but for the Troodon these stamina changes are gamebreaking. You are a creature that dies in one hit. In combat, you need to sprint just to survive, and on top of that you are very dependent on the pounce mechanic to deal damage, which costs exorbitant amounts of stamina.

fading whale
#

We need more water AI playing as deino is an upgrade on gateway but ts still pretty boring because there isnt enough stuff to kill

dense lion
#

Would've been awesome to get like rare sky fenomen, like north shine and nebulosa which only happens rarely^^

rigid wind
#

Hey guys and devs who might be reading this text, I'm here to provide some ideas for Para, here are some suggestions:

Head Attack: The Para could have a headbutt attack like the Legacy, which could provide some effect like knocking small creatures

Bite attack: every herbivore has the ability to bite in evma, so I think it's fair to have it too

"Sound" attack: An attack that was shown in the para concept art that could disorient dinos at a certain distance, this scream could be "visual" and if it hits the target, invert camera controls along with a screen effect.

body blow:
The para could have a body strike, in which he throws his body (along with his weight) to the side, consequently this could knock or even throw and create a reaction (which happens when the galli kicks something small) I think this one attack fits most herbivores

Stomp:
The stomp would be an interesting attack since it can do very high damage depending on who hits it, it would be a difficult attack to hit but if it manages to hit it, it will cause great damage by knocking the target to the ground and, or even breaking bones (it could happen with dinos with port not as big as omni, dillo, pachy, galli, tenonto and etc) with the bigger carnivores, it could even drop but the damage would not be the same

Balance:
For balancing, the para would not need to be too slow, nor too fast, but to have a lasting stamina, he is a medium / large animal that could travel long distances without running out, that is with a moderate speed, bordering 37 - 40 km, with great stamina

urban furnace
#

Fix this ridiculously slow stamina regen, please

light garnet
#

It's very difficult to find water on the gateway map (for me). Yes, there are some lakes, but when you're in the middle of the jungle and there's thick fog, you're a little lost trying to find water. Even smelling it doesn't really help. I die of thirst more often than I starve. Exploring the map doesn't mean hanging at one point on the map at the waterhole. Is it possible to make finding water easier?

jaunty shoal
#

fps gonna improve? i hope so because my rig is getting half the frames i get in spiro

unkempt spruce
simple birch
#

Not being able to regen stam on trot after even a short 1 min sprint is so annyoing and feels like it makes no sense, eventually the body should recover from a short burst of sprint even in a trot. Its very anyoing on several levels which takes away from my enjoyment of gateway and all the new cool stuff. Even if trot gets increased in speed as punch has alluded too its still annoying because those small short runs which shouldn't tax your dino and Z walk is just so slow i find it that id rather just deplete a bit more stam and then rest it up. If trot is being speed up add it as a 4th movement and allow the current trot to regen stam again.

primal egret
#

As playable creatures get developed over time, hide single skulls of upcoming creatures (One remain per species at any given time) somewhere on Gateway, preferably deep in jungles or near mud pits. These would vanish from the map upon the implementation of each creature.
Similarly, whilst working on Tyrannosaurus for its debut to Evrima, before releasing it, add Tyrannosaur trackways to some roads on the map, and also near mud pits as well.
You could do similar things like this for many unique species, adjusting the theme of the secrets to their respective creatures. For example, Spinosaurus could cause a washed up shark on the shore with mysterious claw marks from a massive creature, Triceratops could be hinted at through scratched up, fallen trees, and so on and so forth.

terse kite
#

Make it so the roots of plants give the same nutrient as the plant itself

Certain migrations zones will end up only having two nutrients avaible because you can't get the third nutrient as its only avaible in the roots of a plant that gives off another nutrient, making it impossible to get the diet you prefer

bright phoenix
#

Make diets activate at 80%. The number of times I've had to wait 30 mins-1 hour or forced to puke is crazy just to activate a hex at 99%

slow comet
#

Make rain remove the ability to sniff, disable ptera flight but make all dinos water drain stop until the rains stops (you could also make it so if you are under cover from the rain you can sniff)

toxic adder
strange stag
#

add the evrima or replace legacy to evrima version on GeForceNow

sturdy glacier
#

my feedback on the update after 2 days of playing it :

gateway is pretty. it lets you take nice screenshots, but that's about it. the map is poorly used. you can really tell it was made by someone who makes maps for ark, it has the feel and general structure, the only difference is that ark doesn't force you to walk around the whole map at turtle speed. the terrain for TI should be different. it's annoying the number of dead ends and walls that cut you off. trotting and z-walking every time, and let's not forget the number of times I've died falling off hills and mountains just because I couldn't see a damn thing in the night.

Migration with the nerf of stamina a problem... I starved to death quite a few times looking for food and didn't have the stamina to continue the migration. ( no food mean the stam wont regen as quickly as normal so its a vicious cycle than never ends )

The whole experience is a brutal one...

tardy valley
#

Regarding Teno AI, please stop them from running into rivers. It's a mindless 'tactic' that the AI uses that no other sane player would use especially against a group of raptors.

It's a waste of stamina for us, and it's discouraging.

willow ridge
#

I think the point of migrations was to reduce afk'ing, right?

Well, I'm playing teno, and I ran up to the highlands as a baby, got killed by some raptors who were waiting at that entrance to the highlands. Respawned, came from a different path, got my food, now afk'ing in a bush near some water because I know getting up and walking around to look for other tenos, even if I hear their calls, will likely get me killed by the plentiful raptors and carnos that are swarming the area.

It's just safer for me to afk and grow as much as possible to get a better chance of survival before I go out to get food again.
I guess I'm trying to say, it's encouraging me to be afk and sit still in a bush until I need to eat, as this gives me a better survival chance as a baby.

I suppose that is why migration zones are supposed to move? But if they only move when all the food is eaten, you need enough herbivores to eat the food to move it. It seems, there's more carnivores than herbivores, so it's not moving much. Especially if the herbis die as babies consistently and don't reach sizes where they eat considerable amounts.

Perhaps it would work out if there was more herbis, but there is only two ways to do that - Either make it so some people are forced to play herbi/only so many carnivores are allowed (I don't reccomend this), or make herbivore more appealing to players who would have otherwise picked carnivore.

crimson sapphire
#

Please revert the stamina nerf in gateway, its so bad and combined with the new migration stuff it makes it even worse.

copper rock
#

Between the rain and the dark morning there is only few minutes of light reduce night time PLEASE.

autumn raptor
#

Pterodactylus are horrible, either fix their behavior or reduce the amount of damage they do.
Stam takes way too long to regen, I like the curve idea but it def needs a buff, for like all the playables.
Nights are way too dark
I like migration but there needs to be some kind of tooltip or loading screen tip about how to read the scent symbol

urban comet
#

Really love the map - but have found already massive zones with no AI, no players and no boars etc - feels like the game is only to be spent on the migration but this is such a vast and beautiful map but ive spent 2 nights now walking and meeting no one and nothing and dying of starve.

A massive brilliant swamp, intelligent use of the wallowing mud to create a great setting but nothing there, literaslly nothing, i swam across 50-100m of water and a croc didnt even get me.... not a boar or ai dino in site to hunt

same as well the next night, spawned NE plains and went on carno migration and then vered off as it looked beaut and interesting, followed a path for hours near the large round human settlement - met nothing and no one, no boars and died of starve with 2 carno friends

LOVE THE MAP but the ai needs x50 pop increase and a reason to explore this amazing map else itll just be people following one area like enrima when everyone sits at NW rock.

agile meteor
#

I don't think we should reduce night time since there's creatures that thrive during night, but definitely reduce the amount of times it rains/fogs up because it really blocks your view and the amount of sounds you can hear both during day and night.
Also last time I played it rained multiple times with only a few minutes pause and I found myself logging off because the noise is just way too much and you can't lower it without lowering everything else as well. I've got sensitive hearing because of autism and having to listen to a storm on and off for a solid hour exhausts me and leaves me feeling irritated. I know other dinosaur games has this issue too (cough, Path of Titans, cough) and I understand that storms could be meant to block out other noise for an extra fear factor and I don't mind that, but please for the love of God change how often it thunders and rains ingame <3

tranquil smelt
#

pls upgrade the limit of players is just boring walk and dont find nothing the map is to big pls upgrade the player limit to 150-200-250

tall island
#

Gateway is pretty but honestly starting to hate migration. The location is always on the otherside of a massive mountain range that's gonna take 45min to go around.

I've gotten lost and starved so many times not know the migration zone was 10000 miles away.

hallow spruce
#

I've been playing on the Gateway Stress test (who hasn't? 😏) and it so far looks AWESOME. You guys nailed this map, I love the sounds and it looks way more natural.

Some things, that I believe are already going to change, but please buff stamina in some way. I enjoy it, and people aren't always running, but now it's TOO slow. I liked it at first, but the more I play the more I see it as a problem. I don't want people sprinting across the map all the time, but you can't hunt/defend yourself efficiently.

As a troodon I can't catch anything, and don't even try swimming.
Pterodactylus do too much damage, even to adult creatures.
Eyes glow underwater.
Only 100 people per server, probably better to up it to 200. (I think the reason may be that the servers would struggle with it.)

And also, I hope the migrations get changed in some way. Right now there's only one at a time, that all carnivores can smell. Maybe different creatures could have different migration zones, so stegos won't be in the same place as pachys, because their food should be in the same place.

If there were multiple different areas for different creatures, people would be more spread out.
Also all diet food spawns in one area. It's not really awful, but why does diet food that spawns in plains spawn in the same area as something that doesn't spawn there?

Keep up the good work though! Loving the game so far, and Gateway definitely feels a lot better. 😍

sour root
#

sometimes im unable to shake off raptors and troodons, been getting more frequent

barren lintel
#

A probably minor and mostly insignificant change, but I think it might be a good idea to funnel all players joining a server with queues enabled through the queue so they can't attempt to cheese the system by forcing their way in at the same time the first person in queue is trying when a server slot opens.

elder stirrup
#

Please note this is just a list of issues that needs to be fixed. I love gateway and didn’t include the good stuff about it in this list.
Smaller issues: Ai spawn; the map is way too big for this small amount of ai. Player limit; again the map is too big for the current player count. (Would put the issues before this message in bigger issues but we basically already had them before gateway) Ai teno; weird tactics and why a teno? it took me and 3 other fresh adult raptors tag teaming to kill a 1/3 grown one… like why not Ai dryos or smth else. Map glitches/getting stuck; we need an unstuck button or command. Spawns; croc needs more water spawns there’s only 2 currently, Safe spots to drink from the river; idk if it’s only me but I haven’t seen one bush covering enough water to safely drink from.
Bigger issues: migration is just weird in general, the symbols distance bars color needs to be changed. The zones changes too often and sometimes takes forever to reappear again, not to mention there is basically no plants outside of it. The carnis can just camp the migration zone if there is specific opening to it, sure it’s not a problem if you’re growen but as a baby it’s extremely hard. Maybe there should be multiple migration zones. Stam; why? Just why? Why add a migration system then nerf the stam so bad you starve on the way there. Croc nv; adult crocs have absolutely horrible night vision rn, how are they supposed to hunt?
Now it’s time to address the small flying demons in the room; why do they do so much damage? Even to adult dinos they can do some serious damage… the servers; the queues still don’t work and I don’t even get the connecting sign when I try to play on my national servers sooo I’m stuck playing on servers with 200 ping. One last thing that is probably an unpopular opinion… why is Rex getting added so soon? we already have the op stegos, we need more lower tier dinos before they add apexes like paras, allos, maias, or austros

woven pagoda
#

For some dinos, mainly herbis, it takes AGES of traveling after spawning to reach the migration zone, which is full of carnis that will more likely than not kill u shortly after arriving. PLEASE I AM BEGING: LET US SPAWN CLOSER TO THE MIGRATION ZONE. Or at least telling us which spawn is closer to the current one...

somber idol
#

I've been playing on the Stress Test for the past few days, and I really like the direction you guys are heading. Obviously some things still need work.

A few things I noticed while playing:

-The stam punishment for getting up with W instead of H feels significantly more punishing than on live, with the new stam changes it just doesn't feel right.

-As you've I'm sure heard a lot, deino is a bit screwed at the moment, they are stuck where they spawn and if you try to walk to another body of water, you'll dehydrate. I was wondering if maybe they could have a slower dehydration rate when it's raining, so maybe they have time to reach a water source. Admittedly I did only try one spawn, and not the other, but I've seen people posting a similar issue. I'll probably attempt the other tonight for science. It also feels weird as a non-deino, just swimming in bodies of water with not a care in the world. I'm sure this would change when more semi-aquatic dinos are added.

-With the new stam changes, and the implementation of migration zones, I personally feel like hunger/thrist drain should be reviewed, and maybe reduce the rate a little bit. People want to explore, and when you're tied to a little corner on the top of a mountain, it feels bad. Sure that wander lust may not last, but I feel like it would help achieve the goal of more player movement even in the long run.

-I feel like raptors are the most punished with stam changes, especially when pouncing. I'd argue Raptors and Troo should feel the least impact, but I was fine on Cera, Galli, Troo isn't awful, deino felt fine, and Steg was alr. Going to try Teno later.

mental relic
#

There are so many really nice areas on Gateway that can be used for Migration zones but we have like 3 zones in the rotation right now. Also make migration zones prioritize spawning the further zone rather then the closer one, it doesn't feel like much of a migration when I walk for 3 minutes from the highlands to the marsh. Herbi food should spawn between and outside migration zones, make migration zones a bit more choice based for people who aren't looking to fight the carnivores that will go there. This will also create opportunity's for carnivores who are outside of zones. Have migration zones in jungles, along rivers, and around more lakes. have some with no water source that require you to travle. The map needs to feel more filled out and having more zones makes players feel like they are seeing more and not sitting in one area of the map. also make migration change faster.

Here are just a couple of many places I have found that would make really nice migration zones

velvet rose
#

Just for ground level troodon pounce. Against small opponents like beipi. Perhaps not completely miss if they are on slightly lower ground. I was certain I had a perfect ambush. But soared right over and into the pond (certain death). Maybe I could aim my camera downward if I just want to pounce ground level and not join the space program.

lucid dust
#

Night Vision is TERRIBLE. Stam punishment is brutal, map is so big you can barley find anyone ( make the server sizes to 150-200 ) map is plenty big enough. Food seems super scarce.. Overall the map is beautiful just needs work.

tropic raven
#

change night vision back please no-one can see the map you worked so hard on for half the game

stray saddle
#

Im not sure why but depending on where you look the fps just goes from 60 down to 20 for seemingly no reason other than that i can run the game smooth 60

leaden steppe
#

FOR SURE, zone color distance bar on the compass needs to be a more vivid color or even orange because at night its almost invisible to me atleast.

burnt bobcat
#

Just some ideas I have to make Omni more viable:

Lower omnis base bleed damage by a small to medium amount to balance this next mechanic:

A call system somewhat similar to Gallimimus. 1 calling gives a buff to bleed damage and a smaller buff to pounce damage. Once an omni 1 calls any raptors in a limited range who 1 call in response receive this buff. The omni who started the call only receives the buff if another omni calls in response. This encourages being in a pack (and imo makes pack hunting more engaging) due to the buff and the fact that Omnis base bleed is lowered, as stated above. It would be slightly more disadvantageous to be alone, but also balances this mechanic by keeping omnis bleed damage moderate to somewhat low without the buff. The buff would be on a cool down as well. Something like 1 - 2minutes. Not to mention the terror and immersion of being surrounded by 1 calling raptors.

Another mechanic could be that Omnis get slightly increased stam regen from crouching. Just to blend the immersive and thematic part of the dino into the gameplay by incetivising players to stalk and surround prey by crouching.

And lastly pouncing on the same sections of the body repeatedly will start to create gashes in the flesh that increase bleed damage over time. Allowing you to slowly chip away at dinosaurs naturally tankier or more resistant to bleed like cerato.

Thats all, imo Omni is pretty lack luster in comparison to the rest of the carni roster. I think this would give it a more impressive tool set while remaining on theme as a bleeding, pack hunting, skillful dino. I think spending 10 to 15 minutes to kill most adult herbis and carnis makes it difficult to see the hunt all the way through. Whether its getting third partied, out stammed (a very common issue for omni), or your pack getting slowly killed off because of omnis low health pool. Omni is currently a one mistake is all it takes dino where the rest of the roster has a lot of wiggle room. Ik some people (including myself) enjoy the risky nature of hunting with Omni. So, I think this approach of lowering the ttk by making Omni more effective at what it does is a healthy change.

errant girder
#

For Bepi's, migration zones need to stay in one area for longer periods of time
I can't tell if its just because there aren't a lot of resources in the areas and that's why its changing frequently, but I recently recorded a video for how long one of the migration zones lasted, and it was about 5:30 seconds before moving onto another area
It's obviously not like this all of the time but its difficult to keep up with

tiny echo
#

This is actually crazy. The stam regen is absolute ass. Why does it take, almost 5 whole minutes just to get it up to enough where i can run for only 20 seconds? It costed me my dinos life when i was starving and having to run away from several thousand things and hunt or find water. Especially for dinosaurs with heavier drainage, its fatal in some cases. Fix the stam regen, it's literally one of the biggest issues right now for every single dinosaur.

ancient plover
#

Decrease stun time, just lost my pachy to the least effort hunt ever. Got tail hit with a carno charge, knocked me down, and I didn't even begin to get up for like 2 seconds, so I got bit twice and was killed with 0 possible way or opportunity to defend myself or even attempt to run away. 💀

gloomy quartz
#

so the tenos kick and tail is absolutely busted due to the hitbox, being able to kick us from the front, being able to tail slam while we are in front of him or slightly to the side of his head,, just lost a full cera to it

charred meteor
#

Stam system could be good, but dinos like carno and cera will die of starvation since they need a lot of food with a fairly fast hunger drain and are punished when they run around looking for it. Obviously there are more issues but hunger drain is a pretty big one.

manic osprey
#

Please, bring back the ability to alt-attack immediately while moving. Currently, you have to come to a complete stop to alt-attack, and I believe teno is hit hardest by this. Before, you could run up to something and give it a quick swipe, and even if its running away, it has a decent chance of hitting, and deals some bleed for your attacker to worry about. Now, having to stand still before you can alt-attack, it makes tenos claw swipe almost obsolete; because if you're going to stand your ground to defend against something, the tail slam and kick are far better options than the claw swipe. The claw swipes main benefit was being able to quickly alt-attack something while it's running away, and now it can't even do that.

minor kernel
#

Hitboxes seem to have worsened with this new update so far. Carnos downing me on a tail tip ram, Tenos kicking me while I'm at their head and bites not registering while inside of someone. Kinda feels bad man, never had this issue before.

thick rampart
#

Regarding the stamina changes:
Probably an unpopular opinion but I do think the new stamina values and regen are a big step in the right direction. I supported a few times publicly about finding ways to slow the gameplay down a bit ever since the patch 6.5 came out on the ST with the new faster dinos.

I do feel however that the regen while trotting could use a small buff and also the same for while sitting. It does feel a bit too long before you actually do get some value from sitting for a while.

All and all I do think that if the goal was to stop players from sprinting across long distances and engaging fights without much thoughts going into it, then the goal is pretty much achieved.

I do personally enjoy the way that you need to anticipate and sneak up on your target while keeping in mind that you will need to have enough stamina to fight if off. It also reduces the chances of getting 3rd partied mid-fight as it takes more time for anyone around to arrive if they are remotely careful with their stamina... and if they are not careful, then it's a much easier fight for you.

knotty niche
#

To follow up @thick rampart comment I have been doing tests on the new stamina system. It seems that the results are pretty similar. Here is the data for galli. The left is Spiro Z walk regen while the right is Gateway.
As you can see per second running you regen faster than you would on Spiro. Furthermore sitting recovers even faster.
Moreover everything got stamina buffs meaning that you can now run for longer.
For example carno now has an additional 50 seconds of stamina which is huge. This seems to be a universal buff but more tests are needed.

As a whole my feedback would be that Z walk speeds for Galli and Pachy should be increased. But the actual stamina regen is better than what we had.

normal hull
#

Pls make more EU Server. There are 40 people on the waiting list

merry gate
#

Same spot, different camera angles. (on gateway ST) (ignore the blood and lack of diets, im a skill issue haver). Notice I am looking at the same spot across the water. In one picture you cannot see the shore, and the other you can see it clearly.

NV needs more improvement. Overall it's not too bad, but the fact brightness changes depending on camera angle doesn't seem like its too great. This is especially noticable on smaller playables that have lower camera angles. The optimal brightness angle for Troodon's NV seems to be below the grass line, which isnt too great when you're barely taller than the grass itself.

gaunt viper
#

About the migration sistem, fix the zone when you get closer. Far away its is locked on one direction (compass), but when you are almost on the zone, he expand and here become the real problem, because (When expanded) it become locked to view angle of player insted of the compass, so every direction you look is the zone, almost 70% of time I walk away from zone because of that, and the only way to find the zone is when you can sniff some nutrient (not every time will show at that range of distance) so you just walk for 10 min trying and praying to find the first nutrient of your diet show. So you can walk on top of him, and sniff again to find the real point of the migration zone

stuck fern
#

I'm not trying to be an ass when I say this but Troodon desperately needs a look at it's dismount distance after a pounce. I'm genuinely sick of playing with no mistakes (just for the record, my average ping is 45) just to be insta-killed during the dismount by players alt-attack spamming at whatever side im latched onto. Troodon gets consistently 1-tapped by 90% of the current roster, there shouldn't be ways to guarantee a hit on a troodon that has nothing to do with them messing up.

sour nymph
#

Hello fellow islanders im gonna talk about an animal that is associated with controversy in the community
Which is the “Magyarosaurus” the best decision is to change its name into a more fitting animal the “Saltasaurus”

Not only the Salt 🧂 has the same proportions of the entire body the isle’s magy but it infact has the same armored scutes compared to the real magy

Which makes salt look more like the magy from the isle compared to the real magy
Also “Salt” is a cooler name tham “Magy”TI_DiloSip

stable rapids
# thick rampart **Regarding the stamina changes:** Probably an unpopular opinion but I do think ...

If we’re trying to slow down the gameplay with the new stam changes, then I think we should also reduce food and water drain, at least reduce it when you’ve fully grown (to avoid afk growing).

Sometimes I’d like to just relax a little, not always have to actively be searching for food. Not to mention the new AI is constantly terrorizing you off any corpses as a carnivore, so you can’t even hang around your food, which I find more annoying than anything personally.

gilded kettle
#

I was having an issue last night on AU1 where the zone was moving every 5 to 10 minutes. I ran across the map as an adult galli, rested to get my stem back, the zone moved. Expected since it took me so long to get there. Ate some of the leftovers and moved to the new zone, got attacked by a carno and recovered in a bush. By the time my bleed began recovering. The zone moved again. Found a group of gallis on the way, started moving quickly to the new zone because of the carnos. While we were halfway to the new zone, it moved behind us. It kept moving between these 3 spots relatively close to each other.
This was the theme of the night and honestly it wasn't fun.

I think migration needs to be changed so the zone respawns food and stays in one place for a minimum of 40mins to an hour. Then when it moves, it should move gradually over a large area of the map. I don't want to be stuck in one small area of the map. And it seems that gali is stuck to this small area.

I think moving the zone gradually over the map would benefit carnis by giving them ambush opportunities and overall population feel as you'd encounter more people on the roads migrating.

wooden flame
#

hi devs i just wanted to let you know that realistically Deino being blind at night makes no sense seeing as IRL crocs and alligators are nocturnal sunbathing and resting in the day on land and hunting prey at night and sense the map is literally huge with serveral rivers and lakes we should have great NV pick a struggle u cant cripple deinos eyes and then on top of that have several water ways thats just no fair ik you want to limit and make deino harder since its an apex but your going about it in a stupid way(posted it in wrong channel sorry)

hollow summit
#

The UI needs to be fixed. It looks awful at the moment

bright moss
#

Impressions from stress testing Gateway map:
*Good environment, like the different areas that feel good to explore visually
*Number of environmental glitches and bugs (stuck spots, areas of water you cant drink from, etc) that will need to get fixed
*Adjustments to dinosaur stam (cant get stam back while trotting, stam pool lowered) Feel like a backstep from a QoL perspective, personally I think they went the wrong directions with it
*Being able to sniff while walking as a carni is nice, Im glad they brought that back from legacy
*I’ve noticed a number of issues with the game crashing suddenly, will need to fix
*Night time is significantly darker on this map, may need a slight tweak brighter but I also see the value in keeping it dark for realism/jump scare purposes
*Migration zones are a good idea I like them, maybe giving carnis a buff for being in them (growth, diet regen, or something) to offset when no herbies show up so they still get some amount of benefit for traveling to them. Also they seem to change more frequently than they should, perhaps a longer uptime to allow players to actually travel to them from farther away and improve usage

Overall been enjoying it, with proper tuning I think this will be a very fun map for the road ahead!

static sentinel
#

this fog is crazy

subtle sun
#

Let us gain stam faster when sitting. It makes zero sense that we gain stam as fast as we do when standing as we do when sitting. Or at least make it so we don't loose stam when we stand up. This stam system is cool and all, but it makes traversing land at all a huge pain.

celest saffron
#

The lack of stamina regen while trotting makes hunting as an Omni really difficult. Omnis don't do enough damage during a pounce to warrant using it if we can't recover during that same fight. Are we meant to z-walk, stand still, or rest mid-fight? Please restore regen while moving.

ancient plover
#

like isle legacy deathmatch

add in the same deathmatch to evrima when more dinos launch out?

so people can test + learn mechanics over there / learn the game throughout?

  • 40-45% of legacy is basically deathmatch so maybe add in ?
inner sierra
#

hey just today, i had to spend 1hour 30+minutes just to get into one server, please upgrade the server max numbers or add atleast 5 more servers. in the weekends its horrendous to join. thanks.

ancient plover
#

its just an aesthetic issue, but can we please get rid of the gray stains on gallis back and make its skin look better?

bold cosmos
#

Night vision doesn't seem effective enough. Sometimes its even hard to see my own dino

hard elbow
#

I'm really trying to give the new stamina design a fair chance. Beyond the obvious problems, It DOES NOT WORK for player experience.

It significantly raises the boredom factor of the game. I am getting almost nothing done that I want to do in a single adult life because I am legitimately getting distracted by real-life stimuli to the point I am forgetting I am playing a game, or I just feel like doing something else entirely.

The walk speeds are NOT tuned for this type of gameplay that's trying to be enforced. It's not just annoying or a change of expectations, it's horribly boring.

hollow linden
#

Ability to spawn near players of the same species if you want, and/or ability to spawn in migration zones. That's about it, to make it a tad easier for little babies to not die immediately

subtle patrol
#

My ideas for migration zones and nesting:

-Divide the map to 3-4 sections each representing a migration zone that rotate every couple hours. Each migration zone will hold 2 nutrient variants, 1 new and 1 same nutrient from the last zone thus allowing players to get all 3 nutrients in two rotations. But the 3 nutrient diet will not be permanent since the missing nutrient will run out during the second rotation, forcing players to migrate if they want the 3 nutrient diet. Rinse and repeat.

-Large migration zones prevents carnivores from pinpointing herbivore locations.

-Migration zones are divided by natural and human made landmarks; like rivers, walls, etc.

-Non-nutrient giving bushes scattered around the map for sustain during travels.

-Long lasting migration zones provide time for nesting.

-Let parent dinos store nutrients in nests.

-Hatchlings spawn with half the amount of nutrients mother dino has.

idle prism
#

so i played the ST today and....

starved to death

dehydrated to death as croc bc we spawn out of water

Walked off cliffs because the new night vision isnt that great (i get old night vision was bad but theres barely a difference now between nightvision being on or off in some cases)

had to afk more than i ever had to on spiro because of the new stamina system, i get that you want people to not have to run around as much but when theres no food available on a giant map i cant exactly* trot across the map* in time to find food before i starve to death

Iv been waiting for gateway for months but i couldnt enjoy it as much as i wanted because i kept worrying about stamina and hunger

):

ancient plover
#

so lemme get this straight, the nightvision was already horrible so the way you guys fixed it was. When you add the much bigger map you reduce the nv so you cant even see whats in front of you anymore, but glowing eyes are back so everythings greatTI_Frown

tulip grotto
#

Make Beipiaosaurus drain less/no stamina when normal swimming, similar to a croc.

noble wyvern
#

make quetzals calls like honks and beak claps instead of screams

frozen meteor
#

I think pterodactyls should be reworked, but not by reducing their damage. Yes, their current damage makes them a threat to troodons, which they 3-shot, and juveniles of most species, but reducing their damage would mean that larger species would just not care about them, when they're meant to be an annoyance even to larger ones as shown in their concept art.

My solution would be to make them more proficient at stripping corpses bare, and neutral against dinosaurs under a certain weight, not seeing them as competitors or something that would take much meat off the corpse they're scavenging by the time they're done with it. This way, smaller dinosaurs won't get bodied by them in seconds, but bigger ones will still have them as an annoyance. They'll still be problem to smaller dinosaurs, but more since they'll eat a lot of the food a young dino would need from a corpse- And if the young dino attacks them, they will retaliate and be a large threat.

plain gyro
#

Gateway Feedback so far:

  • Do like the migration system for herbis, so you don't have to constantly run around the map to maintain diet.
  • Diet balance in migration zones was kinda bad. Often times there was one nutrient missing really quick so you couldn't get all 3 nutrients (happened to me on 3 growths). But an insane amout of the other nutrients still there, so the zone didn't move.
  • Weather and ambient sounds do feel and sound good.
  • Love the overall taller grass and changes to the foliage + the renunciation of the fallen tree log asset.
  • Map is a little too montainous for my liking (lots of yeeting off small ledges and stones, breaking your legs as a result + slippery cliffs you slide off and fall to your death that look like you could easily stand on, also obvious disadvantages for dinosaurs that can't jump)
  • Like how seamingless the nightvision now is, but it feels a little "dark" at times and I really struggle to see stuff (yes I got a good/bright monitor)
  • Glowing eyes are a bit too bright in my optinion (would love it to be like cat eyes, where they shimmer from certain angles). For deino its a crazy giveaway seeing 2 bright glowing dots under the water surface.
  • Drinking but not filling up water bug is back.
  • Super fast clouds are still a thing.
  • Everybody and their mom is playing carno again, not sure why such a popular dino needed an instant accel buff.. But yeah you do you.
  • Still lots of spots where you get stuck on, especially the waterfalls as a deino. Also lots of water bodies have spots where you can't get out of the water where it looks like you should (Edit: added 2nd part)
  • This might be just me but it feels like it's night all the time with some occasional daylight breaks. Every time I join a server it is night, even though I heard it was reduced and should be shorter than days.
dim panther
#

in the far futer it would be nice to see a carno charge re-animation, the way it bends it neck looks vvery unatural and i feel like runing with your carma pointing down is more charge like. It isnt anything urgent just a little quality of life thing i guess

silent phoenix
#

I think after deaths a stat screen would be a great addition. It could show distance ran, time alive, growth time, food eaten etc.

median crag
opaque meteor
#

Revert stam changes

half shell
#

Give pterodactyls a little nerf. The damage they do is utterly unproportional to their size. And a lot of things like juvie stegos can neither fight nor run from them, so they just die. Pretty fast might I add. Even decently grown Omnis loose health quite fast against them.
I get that they are supposed to harrass players, but this is a level that is just not fun.
Server and AI jank dont help fighting them off either

sterile elm
#

Revert stam changes and increase the player count to at least 150 players

gentle silo
#

is it me or gateway stam is not that great

radiant quartz
#

I think a dedicated place to report areas that people get stuck in would be great, so they can be patched up in future map updates

azure leaf
#

Bring back the dino showing up right here when you selected a server

hollow summit
#

Overhall the UI

pine stump
#

I really love the sleeping mechanic and I wish we could just sleep without having to safe log. We should have an option to sleep maybe to heal quicker than resting and still have a sleep to safe log if that makes sense

It would be really cool to just see a pack of Dino’s hanging out some sleeping/some sitting idk it’s just visually interesting and adds a little more character. Especially herras sleeping on a tree branch

primal egret
# median crag "Specimen efficiency" or something, and depending on how well or poorly a person...

First off, this. Secondly, in addition to a canonical lore-friendly game over stats screen, have there also be a relatively lore-friendly stats archive that you can view in the currently unused “Extras” tab in the main menu. It could store any amount of built up stats, including total deaths, total kills, most kills in one life, total distance traveled, fractures healed, total cheetos eaten, times nested, NPC kills, and many, many more.
After all, in the end we get nothing for countless lives in-game, but it’s not really that type of game with persistent progression/achievement. But having a big board of accomplishments, and a lore-friendly one for that matter, could make all those hours sitting in a bush as a small ornithopod mean something.

bright moss
#

Please add an unstuck function in game such as /stuck. Make it so it takes 5 minutes after you put it in and it teleports you to a random spot on the map. Give it a long cooldown too so it isnt easily exploited. Would beat starving to death waiting for an admin thats never gonna come to unstuck you.

stone cosmos
#

Nerf pteras and instead of them swarming players looking for a bite to eat on a fresh kill maybe limit them to carcasses to make it challenging to scavenge...

OR... make them afk pteras - nothing crazy, but if a player doesn't move for 15+ minutes these little buggers might show up and peck at you.

patent terrace
#

The under water vision and NV on deino is AWFUL. I mean, I can handle it above water but jesus christ underwater is so awful. You might as well be any other dino swimming with how blatantly blind you are. It’s unrealistic and unplayable and literally impossible to hunt underwater. Blue water is WAY too foggy.

sonic quartz
#

meat of the same species should be colored different, mayhaps purple on the scent bar? This could help raptors and others who cant cannibalize to know what it is they sniffed out and can better avoid accidentally eating their own kind (unless its necessary, such as starving)

dreamy axle
#

The new stamina system makes travelling on gateway very slow. The map is huge (which is cool) but having to take a 5min break after what feels like 200meters makes it drag on quite a bit (as raptor, have not tested others fpr far distances)

idle wadi
#

This one is weird maybe but I feel if I hold H to sleep to logout. I should always log in with full stamina since I just slept. It kinda sucks logging back in and having to sit forever to get stam back as well.

burnt bobcat
#

TLDR Give omni the love he deservers

I have some ideas for Omni to improve on its playstyle. I've posted this before to a lot of downvotes so I'm gonna explain this better if I can with some changes that I think are better. I think this would give it a more impressive tool set while remaining on theme as a bleeding, pack hunting, skillful dino. I think spending 10 to 15 minutes to kill most adult herbis and carnis makes it difficult to see the hunt all the way through. Whether its getting third partied, out stammed (a very common issue for omni), or your pack getting slowly killed off because of omnis low health pool. Omni is currently a one mistake is all it takes dino where the rest of the roster has a lot of wiggle room. Ik some people (including myself) enjoy the risky nature of hunting with Omni. So, I think this approach of lowering the ttk by making Omni more effective at what it does is a healthy change. I think there are a lot of herbivores that downvote anything that says "Buff this carnivore," in general feedback. Maybe due to the fact that Herbis die most often in the juvi to sub adult stages of life. But the games fighting is balanced around adulthood and I believe Omni needs better fighting chances toward both carnis and herbis. I shouldn't feel 100% comfortable being surrounded by six raptors as adult Cerato or Carno. I think these ideas below deserve some consideration and omni needs some love.

An idea I find very cool that works in tandem with another mechanic I have in mind is this: When an omni pounces onto a section of the body that an omni is already latched to instead of doing the knocked animation with the long recovery animation, the omnis will instead use its legs to shove the dino being pounced. They wouldn't fall to the ground but rather theres an animation that plays where they get off balance for a moment and then recover. Naturally, this would have some sort of cooldown to prevent dinos from being infinitely stunned. This would interrupt the bucking animation or "Shake off," animation used to shake omnis off. This way omnis could better support one another and reflects this dinos intelligent hunting style. This would also, likely, depend on weight class. Trying to shove a dino that is too large won't work and instead play the "knocked off," animation.

That coincides with this next mechanic, currently the best way to to play omni is to pounce for about a second then jump off for optimal stamina to damage ratio. We could change this by introducing gashes to sections of the body that have been repeatedly pounced or if an omni managed to stay latched on long enough to create the gashes. These gashes would increase bleed damage overtime by a small margin. This way once an omni is latched another could shove to aid the process of getting gashes onto the dino. This would be helpful at slowly chipping away at the armor of say a cerato.

Previously, I thought a call system similar to gallimimus would be neat. Where 1 calls increased bleed damage. However, I think a frenzy system would be better. When a dinos blood has fallen to certain points the omnis enter a frenzy decreasing stam cost and increasing bleed damage. E.X. 85% small frenzy increase, 50% medium increase, 20% large increase. Maybe some unique growls and snarls to go with it. This would help stop omni hunts from being 20 mins long.

I also want to see omnis be able to knock down prey when they've gotten such low blood they no longer have the energy to fight. Could be different for different dinos but lets say 10% blood omnis can knock down a larger dino.

That's all, some very cool changes I would like to see. Not sure why everyone hates Omni, I suspect the damn tenos.

merry tree
#

Dieno should spawn within smell distance of water. It sucks aimlessly burning your stamina and dehydrating wile searching for a body of water

ancient plover
#

Gateway is amazing ofc a few bugs which is expected and y we are stress testing it. I love the map it looks amazing and it is so fun to play on it brought the love for me back to the game. The stamina isn’t as bad as I thought it rlly was, but I do believe u should at least add gain some stamina while walking and not by just sitting or a walking but by trotting to. Second the night vision is amazing, but I can’t even see 1 foot infront of me and I can’t even tail if I’m on a trail or not so I’m not saying change it, but u could make it a little bit brighter. Finally, the last thing I think is that the migration zones are amazing, but they do move a little to quick they should last more than like 5 mins they should last like 15 to 20 b4 moving so I think they need some small changes, but overall the game is amazing ag and brought back a lot of love towards. Now all u need is to make the roster bigger and focus on little stuff, but I’m am fairly suprised at what we got it is something out of this world thank u dev team. one more thing is I think the player counts should go up to 150 to 200 a server it seems reasonable for how big the map actually is.

hard elbow
#

I still really miss being able to break out of sprint with alt attacks. The combat to me feels more restrictive and clunky in the way legacy did across most dinos because of its removal. I prefer having more control over my characters than less.

slow comet
#

make weather last longer but more rare since rn rain is off and on quite quickly same with fog but then dosnt last long and changes to the next weather system it dosnt really feel natural

pallid zenith
#

feedback for gateway :
1Map is too big for 100 players.
2We need more playable Dino, Pteranodons included.
3Increase sounds of AI so carnivores and omnivores can try tracking them ?
4Stamina system: IT IS WAY TO LONG, it should be progressive, after 40secondes rest, 150%, after 1minutes rest 200%, at least. And so and so, no way you rest more than 3minutes and still not full stam.
5Map is amazing, but i am just back to spiro because it's way more fun.
6Fix AI Damage formula weight x damage.

my deino died from ai pteral. no

devout plover
#

Fresh juvie omni's camera is better than full adult troodon's. It's depressing how little you can see as the animal advertised as a deep jungle night hunter, and honestly the problem feels WORSE on gateway with how much more hilly the terrain is and how thick/high the grass is.

thin grove
#

Pack scent rework 1/2.

I think pack scent should have a larger range to sense. Being able to see high player activity in smaller areas in time could drastically change/benefit your gameplay. Basically, it would alert smaller creatures or attract larger carnivores. This could make being in a massive group a bad idea.

I’ll likely continue this feedback in a later post. For now, I wanna see how the community responds to this.

blazing rover
#

please add allosaurs before trex

fading whale
#

make it so that the eating animation cancels when you release the key not 12 years later

ancient plover
#

I think having the feet fill in alongside the progress bar would be nice for the migration icons, as well as making progress even more apparent (I can barely see the progress bar and that too doesn't seem to be working properly(not filling 100% when in zone)). The reason it was so confusing previously was because the icon was bugged, if you were far enough away it would slowly fill in properly, then as you started getting closer, it would start reversing progress, so people couldn't figure out how it was supposed to work.

shadow spire
#

Make sleeping give more stam and health regen faster (Since its a riskier thing) (Add a logout button on the side after 60 seconds)

scarlet stratus
#

It's sad that Gateway is so littered with roads. That wouldn't actually be a problem, but in order to get from A to B safely, it's very unfortunate that you have to walk on roads.
It would be desirable to make it easier to cross the island without having to walk on roads.

harsh wharf
#

i asked for a water access spawn as i wanted to play croc and got spawned no where near water..

jade lagoon
#

Can the feet in the migration icon be filled in relative to the active population or zone duration?

That's what I thought it was at first, and imo it makes at least a little sense to have an vague idea of how many are there if only to estimate how long resources may last and better determine whether or not its worth traveling to.

[Obvi this would better benefit if the zones weren't the ONLY food source because players would have more of a choice.]

I also feel like carnivores should not be able to see migration zones. Moreso for the sake of realism than anything, it's beneficial imo for carnis to have to figure out where migration zones may be and communicate with eachother to hunt, finding the migration zone should be a reward, not a given.

Additionally, i feel that limiting carnis in such a way would encourage territorial behavior. Say your pack finds a migration zone but it's recently become inactive. You know at some point it may activate again and you're full up so all that remains is to sit tight.

Now that zone is a territory of sorts and it's beneficial to you and yours to drive out any would be preds.

Additionally! While I understand that the stamina is meant to force folks into careful and realistic gameplay, I feel it could be supplemented by a proper sleep mechanic.

By that, I mean reward players for sleeping by introducing an exhaustion debuff. This would obviously limit stam regen or put a cap on stam.

With that, players will essentially have a designated AFK time and it serves to better integrate AFK play into the game imo.

Sleeping on a full stomach or during your dinosaurs inactive hours would mean it takes less sleep to get a well rested buff, that buff would improve stamina regeneration/cap. Likewise, jolting awake [not pressing h], being attacked/nipped would likely lead to a groggy debuff in which your character may move a bit slower for a period of time.

.... Also maybe it's time for a tutorial so new people can learn the game without relying on the kindness of strangers?

glacial shell
#

Many of the lights on gateway on human structures don't project any meaningful/useable light and I think that's a major missed opportunity for not only making the world easier to comprehend and......see....but also the atmospherics of flickering ceiling lights in say...that tunnel north of the swamp that actually illuminate what is directly below them, as opposed to what they do now which is just light up green in a completely isolated fashion.

crystal pollen
#

why is there a deino spawn where it is literally impossible before u make it to water and die? not the brightest idea lol

thick rampart
#

Please prevent being able to damage / destroy the nest that you were born in. A very common occurence is nest grieffers. People spawning in a nest just to destroy it. I don't see any reason why a player should be able to damage the nest that it was born in other than grieffing. This is like giving a loaded gun to a child

rigid otter
#

Hi devs the sound design for the animals calls are great but they don't sound powerful enough to me? maybe give the adult dinosaurs roars a bit more bass and echo. I would love to hear a deinos 1 call rumble and echo though the valley and give me goosebumps! but at the moment its just far away noise, good noise but just noise. Thanks devs! also gateway is looking so good i know its still far from how you want it but you'll get there.

warped portal
#

feedback for gateway test : -the map is a bit too big for 100 players,150 would be enough -there is too much mountains , walking during night is really a pain , same issue as spiro i am dying cause of cliff ,just add more plains -migration icon is still not clear , idk how far i am from it and how long it'll stay + why does pachy have only migration zone in north ? you are the only dino that goes north to get diet , the rest is playing south and center - night is just unplayable , you only see in a 1m radius around you as a juvi -ptera ai are doing way too much dmg -trot is still pointless because u can crouch, i like the new stam system tho -it'd be cool to have the zone we spawn in get highlighted on the map , like with spiro

ashen jolt
#

Allow admins to change players' login location on a server.
This way players can be safely TPd out of a stuck spot even if they're not online.
This way they don't have to worry about dying either

cyan thorn
#

I think it's interesting if the Devs put these 2 things as mechanics in the game:

1- "Mechanic of Rage while the Dinosaur screams"
Mechanics explained: Whenever a dinosaur screams, a percentage of rage increases.
-Low Scream:+25% Fury
-Loud Scream: +50% Fury

Fury increases the Dinosaur's damage.

Usefulness of the mechanics:
-Make the game even more immersive
-It will make the dinosaur's "screaming" functions more useful in the game
-This way the carnivores will end up being revealed by the scream itself and will make life easier for the small dinosaurs ("small dinosaurs" = Players who just logged in and herbivores)

2- To counterbalance the damage that carnivores would have, it would be necessary to have another mechanic that decreases damage such as "The hungrier, the less damage", making it even more necessary to have "fury" to kill some creature when the dinosaur is very hungry, this second mechanic would also be interesting for the fact that it creates a greater importance for food, is because the Carnivores better fed will be the strongest to fight, this creates a small hierarchy of strength in the territory

solar gulch
#

with the new stam changes food may need to be more common its basicly non existant outside of migration zones

pseudo timber
#

I do have an idea for gateway as a way to prevent starvation in between migration zones. Ferns scattered across the map that for MOST of the species in the isle can only eat it as food, not a diet. With the exclusion of generalists. This allows to at the very least not starve to death on the long hauls in-between migration zones. While generalists don't have the weakness of having to conform to a migration zone by having food across all of gateway.

frank granite
#

I would appreciate some new-player-friendly instructions on how the game works. I just tried out evrima for the first time and I just didn't know what to do and what everything means. (diet, nesting, etc).

dim raptor
#

Deino and Beipi and all future semi aquatics that dehydrate quickly should be able to regain a bit of hydration from rainfall, just enough to fend of dehydration when crossing large swafts of land

fallow jewel
#

Give a highlighted dot to show the spawn location when choosing where to spawn

random tundra
#

idk, after playing a bunch of different dinos on gateway I really think the zones should be near water sources... or at least within reasonable distance... stego watersource is down a cliff for one, or a shallow pond for the other where the food is always bugged so no one goes there...

sand swallow
#

give ptera back, we dont care about the unfinished parts of the map i promise

tight iris
#

why it feels migrations made mixpack even worse? now we have to go their way to find food and diet... great

warm yarrow
#

Bring back the almighty pre nerf pachy

unkempt spruce
#

In Yellow 100 players in The Gateway, we need 200 or more players server. The map IS EMPTY

pallid zenith
#

please implant /stuck command. Available only to teleport a player that doesn't move for 2 minutes: Will teleport the player at a random location 10m away from its own location. Would solve all problem of stuck ?

merry cave
#

you should invest in having less, higher quality servers with higher player counts, instead of more, lower quality servers with 100 players max. if you had 4 NA servers with 150 players each, instead of 6 NA servers with 100 players each, it would be vastly better and the map wouldn't be too large for the player counts, while still at the end of the day having the same amount of total space.

wary oyster
#

I don't think Deinos and Beipis should have the water overlay from "wet eyes" or whatnot. It even dissappears while underwater.

lavish viper
#

Maybe reduce the amount of mountains or make the map less vertical. Spending half our time going around stuff or falling down us really annoying.

willow ridge
#

This idea might be crazy but, I figured I'd put it out and see what everyone thinks.

I've heard people say nesting isn't used enough, and that there isn't much reason to nest. And many others have said that giving combat buffs to nesting would make it op.

But, well, nesting is a lot of work, and also, it puts you in a bad spot - starving as a carnivore, unable to move around the map as any creature, and your babies are so easily killed.
So, what if, if the babies are below a certain growth percent (let's say, in the stage where they still eat vomit.) And if the parents are NEAR them, let's say, within the same range a cera needs to be near a corpse for a corpse buff, then the parent dino gets like, 10% increased defense or attack. ONLY within a certain range of the baby and ONLY if the baby is a certain, very young age.

This might encourage people to nest a little more, it would give them something in return, but more importantly - If you mess with an animal's baby, they tend to go into crazy parent mode, and I feel like a slight increase to damage or other stats would be justified. If a damage increase is too op, maybe we can give them a 20% defense increase, but only near their babies or something. After all, cera gets defense around corpses? We could make it a smaller increase. Babies can move, but not usually very quickly and, they are very easily killed, so if they have the baby chasing you, you can kill it to remove their buff. But if they have the baby hiding in a bush and you're trying to destroy their nest or something, or the baby is running away and parent is after you, then perhaps it'll be harder.

I am not sure if this is a good idea or not because I haven't thought TOO much about it but I'd like to hear what others think in the discussions section. I might not discuss depending on how much time off I have from work. 8(

ancient plover
#

Please revert the stam changes.

meager mica
#

Make it that Deino only shows the head when staying still for a few seconds. Also stop the ripples while staying still, only show ripples when the head is moved form side to side, this has been a problem for years now TI_DeinoBruh

steady patrol
#

How about selecting some migration zones? especially for herbivores. one nutrient per zone, maximum two. I find all three nutrients in one zone too much this is boring . (Of course there are some plants in a zone with the same nutrients) Your animal knows the way to the right zone with the right nutrient. see my picture

blazing field
#

On Gateway I broke my Leg as about an 82% Stego and the Leg hasn't healed for over 20 minutes, I'm full adult now (Edit It fixed after like 32 minutes, I dont know if this is intentional or not, but it took forever even as I was sitting for a while)

slow comet
#

some things i found on the stress test that aren't really glitches/bugs but act as them

due to the clouds moving so fast on certain graphic settings the shadows of the clouds move fast producing a flashing from dark to light on the ground

when i quit and re open the game all my keybinds revert to normal so every time i play i have to change them back (same with the thing that shows fps if i disable it it will come back on when i re launch the game

i think when sniffing near the biodome there must be water inside it since i was near one and ran around the biodome smelling water which seemed to be inside it (i died of thirst)

schooling fish seem to be falling from the sky around the map constanly

pulsar glade
#

Idk if yall are already working on it but i wanted to say it anyway. We all know the organs give different diet. But if you get them from for example a croc and sniff they show as S. My suggestion is (if its possible) that you guys change it. We know heart gives the S, lungs give the 3 dots, intestines give // and stomach provides the highest % of diet the person had. I think stomach might be hard but if the other 3 would change would be nice.

jovial oar
#

Bring back carno cannibal and put cerato on its diet (ALSO REMOVE ITS GOOFY RUN AND BRING BACK ITS OLD SPEED!!!!!!!!)Those who think not are just mad they lost to cannibals.

regal garnet
#

Best way to insentivise nesting is simply being able to unlock new patterns and colors. There is already gaining colors from parents so you'd want to join nests of random people for the greatest chance at getting a new color or pattern.

Beyond that there will be an incredibly small chance of you having a mutation where you get a new color/ pattern when born, and an even smaller chance at getting a one time color such as albino, melanistic, or piebald.

Adding something like this would need balance so you have to live till sub adult or adult to receive the color or pattern.

I honestly think we'd see color hunting become a thing which I really wouldn't mind and gives players a goal when getting nested

dusky talon
#

Please increase trot speed for Omni, Carno, Cera, Pachy, Galli and Troodon to make migrating and preserving stamina a less painful experience

ancient plover
#

Just wanted to take a moment to share my appreciation, bc I know there's been a lot of whining and crying in here (from me included), and I figured putting in something nice for once would be, well, nice.

I appreciate that the dev team released a public stress test so that we could help find bugs and get a feel for the new system as well as give feedback before the update was pushed to the main branch. So far the map has been amazing, there's been hiccups and issues but that's always going to be something we're gonna run into, but overall, I'm in love with the map. It's nice being in a new environment, and it feels so much more lively than the last. The various ambient sounds and overall atmosphere are just fantastic, weather and fog really adds to that as well. The different biomes, structures and waterways are really pretty and cool to explore. Feels like there's always something new around the corner.

sacred haven
#

My take on the current state of nesting and the challenges it's currently facing:

Context:

  • Nesting takes a long time to set up a nest and to incubate the eggs. For a hardcore survival game I am all for it.

  • The number of eggs and health both seem to be tied to your diet. Likewise, you lose diet when feeding babies. Both are sensible features.

The Challenge:

So, you have a high demand, stagnant defense point that you have to protect and care for for an extended period.

Water? Done. Shelter? Easy.

But food...? How do you get enough of your diet to get a high quality nest and then maintain that diet to get your young the best start when the migration point moves across the map?

You either have to pick a location between two migration points and hope you get lucky while playing a relay race with your mate (possible with galli), or you have the ugly option of feeding on plain plants and risking killing your kids by accident because of the rabid effect. (Stego)

Nesting needs to be revisited with the migration mechanic effecting it like this. As an experienced player, I can likely pull this off, but this feels rather disjointed to me and punishes a part of the game that should be more encouraged than not imo. Lower the skill cieling a bit on this.

hard elbow
#

I really enjoy the state footprint tracking is in and I really hope there's no further knee-jerk reactions to nerfing it to the useless nature it was in 6.5

Even with the update rate for footprints being relatively high I've not had an aggressively hard time escaping or hiding from predators. Although that could be for stamina reasons as well as the dense map foliage.

weary ridge
#

This is my opinion of the new gateway test update.
I'm loving the new map, it's incredible and really stunning, I feel like I'm in a real world in nature, the map is so congratulatory, of course there are still some errors, but I hope they fix them.
Now what I don't understand is how they thought it would be cool to change was the stamina system, a system where you lie down for 1 hour to recover, how fun it will be to explore or go where you want to go, when you have to spend most of the time lying down recovering, you can walk and of course, and a lot of fun, it takes a year to get to the place you want, not to mention that there are people who can only play for a few hours a day, and they won't be able to enjoy it and have fun, because they are wasting many minutes lying down recovering stamina, while watching videos on YouTube to distract themselves. I really wanted to explore every corner of this map, but my patience couldn't handle it because I had to spend so much time recovering to get to the places, I don't think this is a good change in mechanics, the map is big, now it has the migration system that I liked it, it will make people move, but then you limit our movement by increasing recovery time, E FODA.

agile granite
#

I can't see the distance left to go to the migration zone in this icon. Colors need to be brighter

weak fern
#

Add more water sources. With current stamina, it's hard to reach water before you die.

bright moss
#

I know nesting has its own problems right now with the migration zones being added, and those need to be fixed. As far as incentive to nest, a health or damage buff being passed to your kids would be too op imo, but what if nested Dino’s had a flat 20% increase to their growth rate for their lifespan on top of diet bonuses? And maybe the parents get a random buff for like 20-30 minutes for nesting their kids in, like pausing diet loss or slower food/water loss? Or even giving a Dino a perfect diet when they nest in a baby? Although that one might be a bit too much

minor harbor
#

There are a lot more spots to get stuck on Gateway and it’s a bit harder to navigate some places, the mountains are really misleading thinking I can go over it and it’s a big hill just for me to slip in a stuck spot or have to go around. I think it would be good to try and reduce the amount of spots you can get stuck in 😔

dry mango
#

After playing for a while. The main issues I have found on gateway are lack of water sources near food.

Because of how massive this map is, the way you need to migrate, and the reduction of stamina. It's extremely hard to survive for long, as carnivores know where you need to travel to get to water before you die of thirst.

Solution would either be to make stamina regen faster, so you can play strategically and navigate further out in the map (and so utilise more of the wonderful map) to not be predictable. Or to to add more small water sources closer to food sources, so you are not on deaths door or being, sniped by 20 carnos for having to take predictable paths every 20 minutes.

Or slow down water loss so you can again take less direct known paths to water sources.

unkempt grotto
#

I think lighting should be changed a bit somehow. It’s so dark for too long in the morning. I find that I need night vision on until like 9:00 in game.

misty escarp
#

The map is amazing, the dev team did a wonderful job!

Some things I feel should be changed...

  1. Stam is extremely hard to work with...
    With such a large map it is very frustrating to have to sit down all the time while you want to explore the map or to get places. I feel stam needs to be able to regen with trot, doesnt have to be a lot of stamina like last update, but just enough to be able to regen a little while in trot. Ive died too many times chasing AI while starving with this stamina regen...

  2. The map is beautifully big... And empty of players most of the time. I think putting the player amount to 125 or 150 would be a great idea so players can have more interactions while away from migration zones.

  3. Deinos spawning on land. Please have them spawn in water. : )

  4. Teno AI. I love them! I really love how they can protect your baby teno while they grow! Wonderful idea... But theres some downsides to the AI teno. They non stop tail slam, and i mean 5 to 6 times they will tail slam you and youre dead. Also when you spawn in the first time they kind of break and dont follow.. I had to relog to get them to follow.

  5. Health bar... would love to have it back.

  6. Weather cycle. I love the weather! It was well done but I have ran into some issues. Too much fog. I feel the weather needs to be spaced out more. It seems we have fog almost every day and should be less. a bit more sunshine would be great!

  7. Audio is bugged, when too much noise is happening it glitches and hurts your ears.

  8. More Ai for carni's to eat. Also please fix the bird Ai... They deal too much damage and also can chase water dinos in the water...

hidden quiver
#

Migration HUD element: please make it so the positive state (distance left what not) is filled in light green like the old HUD element was. I have extreme difficulty telling whether or not I'm actually getting closer to my migration zone because the colours don't look different to me; I have to rely on hitting the zone and seeing it expand across my compass right now. It also goes against the rest of the positive state HUD elements like stamina/hunger/thirst/nutrients - when they are filled they turn light green.

graceful kestrel
#

Rework the server connection system. The current state is awful.

  • Playercounts are not automatically updated
  • filters for ping are reset when hitting "refresh"
  • you cannot get into a queue when there's 102/100 players on the server (which doesn't make any sense anyways).
  • Connecting to a server that's at 92/100 doesn't work because "The Server Is Full". So apparently 8 people have connected within the last 2 seconds.
subtle patrol
#

My ideas for migration zones and nesting:

-Divide the map to 3-4 sections each representing a migration zone that rotate every couple hours. Each migration zone will hold 2 nutrient variants, 1 new and 1 same nutrient from the last zone thus allowing players to get all 3 nutrients in two rotations. But the 3 nutrient diet will not be permanent since the missing nutrient will run out during the second rotation, forcing players to migrate if they want the 3 nutrient diet. Rinse and repeat.

-Large migration zones prevents carnivores from pinpointing herbivore locations.

-Migration zones are divided by natural and human made landmarks; like rivers, walls, etc.

-Non-nutrient giving bushes scattered around the map for sustain during travels.

-Long lasting migration zones provide time for nesting.

dull portal
#

let cerato gain Bile even while full stomach again

prime blade
#

the new stam rework is foul i keep dying because i run out of either food or water and can’t get there in time because i run out of stam

it also just makes this game more of a walking sim the new map is massive walking around sucks especially as dino’s who’s trot speed is slow

lone pilot
#

Please return the heart icon so we can see our health. It's very difficult to see how many more hits we can take without it.

ionic spire
#

Let migration zones last longer so we have time to nest
It feels like we stay there too short of time before we have to move again

river vector
#

The migration indicator of how far you from the migration needs to be changed. You can’t see your distance at night.

iron cedar
#

Please sort the AI out its op your hiding and they come straight to you not like eal players who cant see you if you in the area they will come to you even if you out of view. just had three patchys come straight to me and they couldnt see me but come stright for me.

autumn raptor
#

Broke my leg while looking for water, it took TEN IRL MINUTES to heal. The sun set and left me in the dark, and I had to sit and wait for so long for the break to heal that I was taking thirst damage. Why do fractures take so long to heal now? Fractures were reworked so they aren't a death sentence? Lies.

hollow summit
#

Carnos animation has been wierdly sped up, not looking quite as grounded as it used to, now it looks silly. I also think carno should have a stiffer tail

tulip scaffold
#

create more spawn points for pachy, maybe one or two more spawn points near the coasts in the south etc, with perhaps new migration points near them would benefit pachy player by giving them more place to play on and still have a good diet

tidal pilot
#

stegosuarus tails are broken to the point that its half way int he water and still half hp a full grown deino

tender river
#

I believe the new stam change can be viable if changes are made. The way the new stamina is in gateway will not work in active gameplay unless changes are made. One small change which I feel with make it completely viable is to allow stamina to regen while trotting, not just Z walk and keep the rest of the changes.

sage oar
#

Please remove galli's gray spots on his back

subtle sun
#

Let us turn motion blur off. I legit cannot play the game long enough to grow anything that takes more than an hour to grow purely because moving strains my eyes.

fallow jewel
#

Maybe a sleep mechanic of some sort that doesn’t make you log

plain terrace
#

Just some general thoughts about deinos -

• The NV is horrendous. Crocodilians hunt at night, so this just doesn't make sense.
• If you are going to spawn deinos out of water, give them better water retention. Dying to thirst as a fresh spawn deino is incredibly frustrating.
• Again, another thing about water retention - If you are going to have only 2 deino spawns, and all of the water sources pretty spread out, they need better water retention to travel to other parts.
• I'm not sure if this was changed or not, but it feels as if deino cannot stay under water as long as it used to. I think the time is fine, but feel the ability to refill the 02 should be faster. Or even an animation for them to stick just their nostrils above water to inhale would be nice.

ancient plover
#

The vision of à deino between like 50 to 100% underwater in lake is orrible we see nothing this shoulb be corrected

pseudo wasp
#

Windowed fullscreen nightvision works better than fullscreen nightvision - needs to be fixed

glacial vector
#

Certain creatures that are made for agility/endurance should be somewhat immune to the slower stam regen. Creatures like Raptors, troodons, galis, etc.

weary lichen
#

Stego is overpowerd for what it is, i belive that it is too tanky and may need a nerf

coarse lion
#

Im playing as that duck dino thing forgot what its called, But I clicked on the Swamp spawn and ended up spawning in the ocean, please fix the spawning issue

shell mirage
# subtle patrol My ideas for migration zones and nesting: -Divide the map to 3-4 sections each ...

Now this is a good general idea of how large migration zones should be, maybe not as large, but definitely larger than what we have now.

It allows for easier exploration of the map and more choices in where to hang out and drink from, so it’s not an unavoidable brawl of death and chaos in a small area. If migrations stay the way they are, they will be easily ruled by canni groups or KOS groups looking to deny players a certain playable.