#general-feedback
1 messages · Page 6 of 1
When crocs is grabbing live prey, crocs should not be able to run.
I think they move too easily on land now
All dinosaurs should be able to sleep without safelogging (screen won't start going black either while doing this).
Here's how it should work:
Tap H to sit.
Once sitting, hold H to sleep.
Once sleeping, hold H to safelog.
Only when you hold H to safelog will your screen start going black and the countdown timer will start.
And honestly, who doesn't wanna join an unofficial no rules server and just sleep in front of people as a hypsi to ally with literally the whole server?
I think it would be really important to consider the fact that interest and complexity to gameplay should matter more than a large roster. I quite frankly dont care about getting a large roster, I care about getting a roster which can offer immersive gameplay. Making proper use of ontogenetic niche shifting, for instance.
Versatility in gameplay matters too so that an animal can adapt to different environments and exploit a variety of food sources (in parameters and depending on the species somewhat).
The thing is that no dinosaur survival game has actually tried making gameplay interesting and engaging, and many go in the direction of large rosters (including this one). This game has the potential for it, but its instead kind of wasting it on making a big but overall unimpressive roster? The only things separating a fair bunch of large carnivores are just mechanical gimmicks or forced un-nuanced diet partitioning and nothing else. That is not going to cut it.
As I said in my previous feedback about Ceratosaurus. Due to its success would determine if I was to continue in a more in-depth post. I received a good amount of likes so this will be my continuation of it.
To start off. How could this carnivore benefit the ecosystem on the island? Well as a “bully”, it would pressure predators from Carnotaurus size and bellow (perhaps even a bit larger) by stealing their kills. As a scavenger, it would serve as a cleanup recruit too. This could result in increasing the difficulty for certain predators and possibly effect the population of them (as food won’t be as available). Note that Ceratosaurus should be slow and not a hunter. Meaning it shouldn’t effect herbivore population by much.
I also said this animal needs to be good at combating certain creatures. Here’s 3 ideas.
1, Good and fast recovery: It may not be a tank but won’t fear injury too much if it can quickly heal it off.
2, Short stuns: This is a tough, bulky and steady animal which should be hard to knock over. Being good at keeping its feet on the ground and remaining balance. Posing a true challenge for Carnotaurus partly.
3, Bacterial bite: Not having the strongest bite but it doesn’t it’s lethal. Charge it up and a bite will effect its victims negatively.
If there’s something you disagree with then don’t be afraid to tell me in #general-feedback-discussion
Your skins looks like sprinkled paint try getting references to dinosaurs to a pteranodon as a seagull for an example
hypsi is fine where its at
So all this hype around Ptero past 8 months for……a flying compy???? Ptero does literally nothing other than be a flying compy is it’s mechanics not done or what?
Also just gonna point out that compy nest raids are annoying as you can’t move the decaying bodys and think they actually should do more damage to make a threat to the hatchlings
Please upgrade the scent system, add more scent vapor trail on other stuff, like dead body, footprint, dinosaurs hiding in bushes, etc. Small vapor trail that can be obstructed by some object is fine.
make blood vapor trail much higher. Water could also have some visual indicators like in legacy, although make it less obvious and distracting.
Currently finding anything is very hard you either have to be very close or very keen.
A proximity chat for human players that comes out muffled/distorted for dino players that are listening. (since dinos cannot understand human language for obvious reasons.)
I’m gonna add on to this. I agree with what he’s suggesting, but having a sleep mechanic just being there with no perks would be pointless so I got a suggestion for it:
Sleeping gives you increased healing if your dino is hurt, but to not make it op your screen does go black (I don’t see why it shouldn’t go black, the dino’s going to sleep) that way you have increased healing but it makes you vulnerable because you can’t see what’s going on around you and you can’t hear like you do when you’re awake. Also if you sleep when you’re not hurt you will gain energy meaning a slight speed and stam increase for a short period of time.
Make cliffs easier to see I have lost so many carnos because a cliff was full of bushes and i couldnt see it!! Please
fix the fact utahs have the only negative's in the game and getting them from just existing also reduce steg damage they are the strongest in the game par none
Utah raptor, or excuse me… Omni raptor should be a really formidable opponent and hunter I would think. These guys are considered one of the best hunters of their time to the point some paleontologists believe they didn’t even need to hunt in packs to kill. Doesn’t make a lot of sense now that they feel like flimsy plastic when playing them both when taking and dealing dmg.
This game is too bright
Fix the audio please! Why can't I hear dump truck stego stomping behind me from like 3 feet away. It's weird to have camera lock and what not, but be unable to hear footsteps and the bullet train (carno) speeding towards me
Make Deinos spin when eating in water, and eat normally on land, right now it does the opposite and it doesn't make much sense for them to spin around on land
Sandbox needs to come to the game soon. On legacy everyone playing survival would be decently skilled and would put up a fight and if you are a new player that keeps dying you could hop onto sandbox for some practise. But on evrima I regularly see people that don’t know how to use certain mechanics or effectively make a kill things or defend them selves. Also if sandbox comes to evrima maybe bring back the same map that legacy had for sandbox it was perfect.
That bug when you scent something and once there there is nothing, its really annoying I hope there is a hotfix rn cuz its literally unplayable.
Slipping, tripping, stumbling, falling
Give us more environmental feedback on how the world is acting upon you
Joining a server,i tried to join an EU server that was 94/100 and it says server full like ru serious right neow bruh
a better tracking system. in legacy we had the yellow footprints, which were pretty decent i felt like, i very much enjoyed it especially at night, however in evrima im not so sure the tracking system is as good. it appears the footprints dont trail far back enough, and it says to hold Q on the footprints, but im not sure it actually does all that much, not to my notice at least, id love to see a better tracking system, would make me feel a lot cooler tracking someone down when i come across footprints as a raptor 🙂
Please work on bugs and performance before adding any new features. There are so many basics that don't work which makes playing a pain: Incorrect player number on servers, deadly FPS drops, random game crashes, invisible bodies, glitched vegetables, 2 call invite bug, eating or drinking sometimes doesn't fill you up, characters randomly freeze, severe server instability, broken admin teleport...
Also please make the replay and ban system work. There's a reason why almost nobody plays on unofficial servers. You can't do anything against cheaters and rule breaks, when you don't have these features.
Fix the server cap, feels like the update rate for how many players are not in sync with how many the server thinks are online, saw EU 2 Evrima go from 99 to 92 and it still told me it was full, yet after sometime it showed 95?
Just sat in queue for a literal hour on evirma when the server actually should have let me in the whole time. please fix.
Pick up the pace, I know you've all heard it before but just pick up the pace and put more effort in so you won't have people complaining all the time.
It was mentioned not too long ago by Dondi that there will be some combat testing done between updates 6 and 6.5. Because of that, I have a request for when said testing starts....
PLEASE consider looking into improving Crowd Control/stuns as a whole!
One of the most frustrating things you could ever have in a game is poor CC. In The Isle, a great example of this is the "stagger" that's applied from things like a Pachy or Teno ramming/kicking something too big to knock down, but still small enough to stagger. This form of CC quite literally isn't a stagger, but rather just a 100% input-lock stun. The issue with this is that having your ability to play the game taken away so easily is extremely frustrating and thus, being staggered feels incredibly clunky and unsatisfying as well as creating issues like Pachys currently stun-locking Carnos by staggering them repeatedly with the Carno completely unable to do anything. It also makes it feel very unskillful since your opponent quite literally cannot do anything while staggered. Basically knockdown without falling over.
My solution to this is to simply rework staggering and reserve 100% input-lock stuns for very specific and high risk circumstances. Again, being unable to play the game is not very enjoyable, so you should have to earn 100% stuns. Stagger should be an actual stagger, making the creature affected stumble a bit in a certain direction with movement SEVERELY hindered (meaning they can't turn or run away easily) but still able to attack. Think of it like a drunken stumble. This would still allow things like Pachys and Tenos to be dangerous to things like Carno without completely removing the Carno's ability to play the game or get stun-locked.
I know this would probably require lots of animation work, so I understand if it's not entirely feasible at the moment. All I ask is you at least consider it some day <:) Stuns are a very finnicky thing to deal with and can easily be made unsatisfying.
It is absolutely necessary to improve the display distance for the grass in order to create ambushes etc...
In the isle lore wasnt dinosaurs scientist controlling them? If im not mistaken but feel free to correct me
Personally its more fun when u hear people vc screaming as u take out their guts rather than distorted
servers are absolutely atrocious for Evrmia
put more slots in official servers, because when you play don,t found anyone in years, need more action and more difficulty, and other big problem is when you try to join the server are full and you can,t play
Mouse sensitivity sliders need to function. I came back to this game after 5 years and before I could play I had to spend time researching to find a fix. I manually fixed it by editing the appropriate file but it shouldn't be that difficult to lower in-game sens.
Also, I would love a volume slider for the menu sounds, they're ear-piercing atm. I end up muting the game until I'm in a server.
Nighttime feels like it takes up 70% of the game because of the heavy shadows in morning/evening. Night is good but the day should be longer.
Server stability needs a re-check. I've lost lots of dinos from server crashes where I rejoin and appear in places that lead to my immediate death.
Dino animations, models and movement look incredible.
I agree on this play around with the colour filters and brightness, display different options in one of your chats and the most upvoted one gets used the game would benefit on a more intense feeling atmosphere with less brightness
I think an overall of Isla Spiro remaster could be highly beneficial. Half the map is a death trap with most cliffs being obscured by foliage. Not a single river leads to the ocean, making the turtle crab nutrients borderline inaccessible to deinos. Certain areas could use more drinkable water to encourage people to explore. Canyon Path being an excellent example. Beautiful area, no water. The more visually appealing areas such as pocket falls are more dangerous than there worth to go to because of the amount of cliff drops hidden by foliage. The drops wouldnt be so bad if you could see them, but a lot of them are hidden. Mud pits feel non existent to me. I have never used them to stop bleeding because usually its better to sit and heal than go to the mudpit because the closest mudpit is that far away. I usually avoid the more hilly areas because its not worth potentially losing a dino i spent time growing just to be in a area thats visually different from lemon fields. I know theres a new map coming out, but that doesn't address the problems in this map. Which is a shame because this map does have some truly visually appealing areas, there just genuinely not worth going to
I feel like it would be really cool if minmi, being Australian, could have aboriginal art patterns on its pattern B skin, it would look really cool and would make minmi look amazing
Fix the nutrient sniffing on carnivores, more than half the time there's nothing to be found yet the nutrient still shows up.
I feel if there’s a bit of a glitch where if you’re eating if you stop it takes a second for you to be freed from the animation, which means if you see a carno charging or a deino running at you you’re stuck and can’t get away, please fix this
One message removed from a suspended account.
either carno needs nerf or pachys need buff just soloed 3 full grown pachys with not much effort
Stop stamina drain when in Deinosuchus Jaws. it makes no sense for that to be exhausting.
An option on the home screen for customizing the dinos would be amazing. No waiting to get on a server to make your dino fab AF.
I just thought of something
Please let long-necked dinos like gallimimus rotate their head 180 degrees when looking back
More Official server admins
Can we have a small symbol above or somewhere in the area of our Stamina and nutrients that shows us our health? A small heart or something would be nice just so you can roughly see how low you are. This would mostly help me personally because i just simply can't tell my health by checking tab for half a second
the attack hitbox for the carnos charge is WAY to damn wide. I and my friends have been killed SO Many times by the Carnos Charge attack even though we were like 3 or 4 feet away from its actually head.
This needs to be fixed, its starting to get very frustrating trying to fight or run from, the carnos now.
We really need better anticheat, It is impossible to even play now without someone teleporting on top of you and killing you. You can't even fight back since they don't take damage. 😦 dealing with this every gameplay on the Official NA servers now.
Another example of Aboriginal art for minmi (couldn’t fit it in)
Bring back the old utah movememt from update 5/5.5 (and buff it) The update 6 made utah useless
(Bumping this because I tried to play without the controller and even with a new ergonomic keyboard it flared up my med issues. I love this game very much please allow gamepad players to alt attack with left shoulder or something else feasible please help
It would also be lovely if clicking left joystick to sprint didn't make me randomly bite but I'm not not concerned about that even a fraction as much as not being able to alt attack)
Fall damage really needs to be looked at and fixed.
I tried to chase down another sub-adult carno with my 100% adult carno, only hit them once, they went over a 6 foot drop and just instantly died. Another time my 100% adult carno slipped down a small slope (not even a drop) from a slow crouch maybe 10 feet and just died.
Hypsi also lost most of its fall resistance a few updates ago when health was rebalanced with dino weight and Hypsi got a measely 20 HP. This is the smallest dino on the roster with jumping, eventually climbing, and a tail fan 2x the size of its body that could almost definitely cushion its fall speed, but breaks its legs going down pretty arguably small drops when it used to be able to fly off into the shallows canyon at full speed and survive (with barely a sliver of health, but it lived).
I'm sure some other dinos probably suffer from this too, I just haven't played enough of them to test death-by-gravity a lot.
Ptera’s diet need a rework.
like how tf isn’t a bloody rabbit not on Ptera’s diet but a crab is? The last time I saw a crab was a year ago during the stress test for update 4. And why is deino the only thing to have bones give them nutrients and why can’t Ptera eat them? I thought Ptera was supposed to be able to be a scavenger seeing that you portray them that way in your trailers and cinematic stuff.
Please just fix the goofy carno balancing.
Like, seriously, how does a carno ram me (a teno) from 10 feet away, knock me down, bite me in the head 3 times, maybe less, and run away? How does a pachy fair better against a carno, than a TENO??? The amount of times i have died as a teno to carno's ram turn radius is utterly disgraceful, not to mention they can use it the second they start to run. Not only THAT, but it deals an ABSURD amount of damage!
One more thing, if im fighting a carno as a pachy, and they ram, why cant i run out of the way without getting obliterated by either: A. The hitbox, or B. The turn radius? Pachy shouldnt be able to hit a carno on its head while it's ramming it without taking ANY damage. The recoil effect on that would be terrible for both sides.
In conclusion, stop favouring carno over anything else in the game, seriously, it needs to stop.
Gateway screenshots channel
The 1 call of dinos is weird. Even if you're not that far away from each other we can't hear our 1 call anymore. It used to be better. Yu need to be very close to each other to hear it. It makes the 1 call kinda useless.
I'd like to see a working queue function in the game.
Please add a Queue to join a server so it's first come first serve instead of constant refreshing in an attempt to join
Would be nice if there was another EU server too
my ideas for storm
Rain: i think rain in the isle should cause you to slide more when making sharp turns and making object slippery this would cause players during a fight to make more perecise movements or switch up the way they fight lets say your a carno chasing a dryo and it starts raining you would have to either switch up how you chase the utah or turn way earlier to negate the extra slide or predict were your target will run to. I also think rain should limit deinos water sense because the water is being disturbed.
Wind currents: i feel like wind could be used many ways some being they would help carry scent throught the air meaning EVERYONE gets a scent buff but wind erosion covers up a dinosaurs tracks and only the tracks.Wind would also cause normal calm bodies of water to be more wild with oceans having waves and rivers having stronger currents aswell as lakes. it would also affect flyers and flying vehicles its main affect on them would be swaying them in any direction including up or down but not randomly (wind currents will spawn with a current that would face a specific direction that can change so if the wind spawns going left it can stay with a current that will stay left through out the whole storm or it changes to a different direction which would also change river currents)
droughts:affects water and drys mud and thats about all lol
storms: they would simply just increase the affects of everything i previously mentioned
It's not a feedback on the gameplay but on the servers. I've been trying to enter one for 40 minutes and they're all full. Maybe you should add more or make them 150/200 players each
(in discord) put a section of roles to be able to choose the dinosaur you are and the server you are on and so those who are the same can be tagged and found easier, since the general chat goes very fast and it is impossible to find companions
im sure this has been said many times, but the process for joining games through the server list screen is absolutely terrible in its current state. should be a queue for the server you want, there appears to be no functionality with adding something to favorites bc there is no way to view those, the unofficial list takes like a full minute to re-sort by amount of players bc the hide buttons don't appear to work - making joining an unofficial server way worse as you have to load that list over and over if you dont have a specific server in mind to type out to join.
can we have a proper animation for pouncing deinos? This looks so stupid
more technical resource/priority on the saving function of the game, a crash should not result in 1hour+ rollback, at most it should be 5-10 minutes which is understandable and would require the trigger rate of the saving to be reduced, and potentially even staggered if it causes server lag processing all the players at the same time
I think the community would agree that stability and consistency > fancy
we need more technical amendments rather than artistic reworks and gameplay features until we have reached that stability and consistency
cheers
There needs to be stacked bleed like the old isle where it says you have 20 bleed and you get 20 damage pre second because as a utha i play on a admin server and i can see how much health they have and i was fighting a pachy at the time i gotton 5 bites in and can see if the pachy losses health but the pachy just kept gaining health fast. I just want to get bites in and bleed it out without it gaining health and have to attack it because if i don't it will just regen itself.
fix the god damn queue system
Server menu needs a overhaul. Nothing works, player count is always wrong.
Why is it that several thousand games have working menus and servers and Isle/Evrima have not?
Fire some artist and hire people that can code and have good work ethics.
Yeah something really needs to be done about the current hacking situation on Officials.
I've died five times tonight and four of those times was because of a hacker.
One of those was to a carno that walked right up and killed my baby teno in a bush in pitch blackness with no way he could've found me.
Two of those times I had a fresh spawn ~10% stego smaller than me make a straight bee-line to my 20-30% stego that had been sitting in a bush for half an hour unmoving with no way he saw me and jab me to death before I could stand up.
Fourth and most ridiculously obvious time I had a couple of full adult stegos outrun my 58% sub adult stego from hundreds of meters away in less than 3 seconds and jab it to death from both sides while I was in full sprint away from them even though I had a head start and ran as soon as I spotted them just to be on the safe side.
Diets should activate at least at 50% . Having it activate at 100% (and sometimes filling another diet slot by mistake when trying to reach 100%) is both tedious and unrealistic
Can we please have more Servers for EU or 150 ppl on 1 server. I dont know about NA and other but EU is more then full. 3 more or so. I cant play for 3 days now, because all full and NA or other server is the ping to high for me.
buff raptor, they are slower than deino and their bites are mosquito bites
Deinosuchus needs solar light, like one hour (1 minute in real life), cold blooded animals need sunlight to keep warm
I know other people have suggested it and I know that it's planned. But I'm just suggesting that server stability and server capacity need to be higher priority. I'd genuinely prefer this over new content like dinosaurs and gateway. Currently, the best method of joining the game is to repeatedly click join, get kicked to the menu, and repeat. When it lists the servers as full (which it almost never correctly does) you can queue. Except the queue straight up doesn't work and the method of joining and getting kicked back to the menu is legitimately faster. My guess is because the joining isn't turned off even when there is an active queue, which it should be until the queue is cleared. Then there's the problem that even when your in, the server can crash. The servers crash multiple times a day it feels like. So more often then not you have to do this joining process repeatedly. In my experience, it takes about 10-20 minutes to join a full server. And its not a matter of joining servers that aren't full. First of all, I'm not going to want to join a server I have no dinosaur in when I specifically wanted to play with my adult Deino which takes literal hours to grow. If I'm trying to get into a full server, it's not for lack of alternative or even because the other servers are either also full or <40 people. It's that I want to play on that server for the dino I have on it. Not to mention that some servers aren't viable options for me to join because of the difference in ping. With how full NA and EU servers usually are, increasing the capacity will help people to actually be able to play the game and will make maps feel more alive. Isla Spiro is massive, and certain parts are often deserted, such as swamp. This should be a higher priority and it's concerning that there hasn't been nearly as much talk about the capacity problem then I genuinely think there should be
Quick Edit:// Another reason this is such a problem is because of what it does to people playing together. Playing with friends in this game is such an uphill battle as 90% of the time one of you gets in while the other has to struggle for the next 20 minutes just to play with you. It has genuinely caused me and my friends on occassion to go play a different game because it's frustrating that we can't play our dinosaurs
please fix the constant server crashes ty
Can you guys like, reduce the amount of stamina utah loses when a dino bucks? Seriously, it's pretty unrealistic that a utah is losing almost a full bar of stamina from a singular teno buck, that's so stupid.
Suicide button please, as a baby stego running through trees, died because i got stuck.
If there isnt ganna be any mods to unstuck ppl, atleast give us the option to unlife
fix the deino hitbox their right click atm is a sniper shot
Server Request:
This has been a problem for awhile where the server count wont correctly update to the exact amount of players in the server. This does prevent players to sit in queues and instead try to log in manually which is frustrating.
I think this should be a priority to fix due to minimise the frustration among players and prevent them from giving up because of the emotion.
this should 100% have a warning that you're about to kill your current dino and respawn as a tiny useless dino. what a waste of time
This may be fixed if the old idea of a "pseudo-first person" camera is still planned, but looking up is quite difficult currently since the camera just shoves itself into the ground/your dino's underside. It may not sound too bad, but it's gonna show itself as more of an issue when looking up for things like Herreras becomes a thing. Plus Pteras exist 😛
My solution is to simply have the camera automatically move to be in front of your dino's face when it would otherwise just shove into the ground or another object. (Again, this suggestion may already be a thing if the pseudo-first person mentioned in the past arrives.)
Ive just seen the t-rex animations for evrima and im quite happy to see its already in development but i hope we will get it in the game after alot of other creatures cuz putting a rex in the game any time soon would make it unplayable cuz of all those kids playing rex and i know the animations arent fully done but i have to say things about it
1 the walk looks way to fast it should be a little bit slower so the rex looks heavier and it just looks better for such a big creature
2 the running animation should look more like the rex is actually putting efford in running cuz he just looks like he is jogging like he could run a marathon even making the rex lower its head when running will look better so pls change that
Now again idk how far development is so these animations could already be on the list to change but i though ill just point it out
Give compies and pteros gore so babies can hunt and fight them, right now a dead scavenger ai is kinda useless
Bumping. Nothing like spending more time trying to get in a server than actually playing the game 🙄
I don't think it's a good choice to let fracture depend on probability. Last time my pachy bumped an omni 3 times but it still had no fracture , and there was also a time that my adult carno get fracture by one shot . I think making a fracture tank ,and let the victims fracture when the tank get full will be better.
carno audio needs hotfixing. The rabbits are louder then them. Im getting jumpscared by 18 ton reptiles but can hear rabbits miles away. This needs fixing and fast for balancing purposes
AU1 seems to have audio bug with deino biting underwater, you can hear it as if its biting above water, i joined NA servers and realized it was as it should be. also frogs seem to only spawn in fields 😐
is there a reason every sound a croc makes underwater is heard outside the water as if the croc was just chilling on land. Ps I'm on na server. It only works right in the swamp
I think herbivores should be able to gain some thirst (but not be able to make themselves vomit if they are already full on water) when they eat certain foods.
I also think certain herbivores that may need alot of certain minerals, maybe things like pachycephalosaurus and their magnum forehead, should be able to freely eat bones to supplement their diet if they find them to get a boost to all of their current nutrients, add one, or add all 3.
(like how a deino gets all 3 nutrients when consuming bones, i lean towards boosting their nutrients, as if its like a supplement)
Bring back the springy forest floors please I just noticed its missing (I last played in update 4/3) it was one of my favourite niche features added a tiny bit of immersion watching the leaves compress under your footsteps heard it was for server stabilty... we still out here crashing and de syncing I think the glorious springy floors is the least of the worrys
Give us a pattern that's just a permanent in-between of adult/baby color morphs, or allow us to pick from anywhere in the baby-to-adult timeline to "freeze" our markings. This would allow for way more dynamic skins-- it also just looks really nice and I wish so badly I could keep this skin going into adulthood.
Your game is full of hackers. I work from home and would be a admin on your officials anytime for free just to slay theses cheats and ban them lol.
Pteras are scavengers I think it would be cool if they could eat rotten meat/flesh OR at least intestines
Add caves
Can we have a channel just for nesting? Looking for mates / Looking for eggs? Pretty please? 🥺
Coconuts should give tiny amount of water maybe 3% water per coconut
Put ai scavengers on scavenger diets, it would be really useful if you are some thing like a cerato and you kill a boar, you can get a little extra diet from compies and pteros
I know that current omniraptor is a fictional creature but that cannot excuse it jurassic park-like lizardy design and copy pasted voice from it. It's just lame design in all ways.
The millions were before me but i suggest that omniraptor requires remodel. No, he MUST BE REMODELED And yeah it should be feathered cause it is makes no sense due to the upcoming feathered creatures (austro, beipi, deinoheirus, theri and etc.)
Oh, fluffy raptors, lmao -- try to say that and you will become.... poor mind person for me (austro just exists, yeah)
Feathered raptor will be much cooler in all ways - more intimidating, more expression, more personality -- much more than soulles copy-paste of JP-design. Try to say that big eagles cannot be intimidating, lol.
why not release this stuff in increments instead of trying to drop everything at once and then people can get new dinos and features without waiting years?
Whenever you eat on land as deino over 70% growth, (at least from my experience, haven't had it happened before then) the sounds from the deathroll in the animation stick to your character even when you have stopped eating. It sounds like you are a walking waterfall and other players can hear it coming off of your character. Currently the only way I could find that stops it is relogging.
I think I remember reading in one of the devblogs that my following suggestion is indeed planned, but I want to bring it up nonetheless. It's hard to find ai, especially when it's small and it's dark. In these conditions players havevto rely on sound, but animal sounds atm are not finely tuned. Ai can sound closer than they really are, and the direction in which sound is emitted is not obvious. It would really help gameplay if I could pinpoint ai much easier. Thank you 🙂🙏
Omnis need safe place like Port had in the old version. Now carnos on the ground and Omni rock in North West is occupied by deinos, tenos and pachies
Hi first,
First of all congratulations on a very successful update start to "Update6" first of all the good points
-performance has improved significantly that's good keep it up
-gore looks interesting
-my favorite AI now makes sounds so you can really hunt what you need at night really well
so now to the less good points
-gore....it's just a different way of eating so it doesn't make the game any more interesting for me
-diets if i want to fill my diet, why is the bar of another diet activated absolutely randomly if the other one is not full yet and i want to have something else in it that's more than frustrating
i hope update 6.5 will be released soon this game just needs more playable elements to keep it exciting 1.3k hours of play thanks for reading
Eu Servers are always full. No matter when you want to go online it's always a struggle. It's just very annoying and you always think twice about playing this game...
If servers are constantly full that means the game must be doing well. But the incorrect player count really needs a fix soon
fix the friends list "session filter" pls k thx
It would be pretty useful if dinos could smell which species they’re tracking, to be specific if they’re tracking a dino of the same species.
Here’s why:
A. Helps with finding groups
B. Easier to find a male or female partner
I feel that footprints should stay on for longer and they should be easier to follow. Right now it is a very underused feature because it is only useful if you are already following someone, but not useful to find new players that passed by a couple of minutes earlier or so. A pack of several dinos should be relatively easy to follow just by the footprints, but they are too rare and disappear too fast IMO
Fix the pouncing on a juvi deino or just delete being able to pounce a juvi deino a few days ago i was playing deino and got pounced 3 times and got tp'd under the map luckily i was able to swim up under the river but for the utahs its just unfair cuz they cant do anything about it
Some ideas that I personally think could improve the new diet system. (Some of these are things that I have seen other people mention and agree with):
-Players should start with 25% or so of each nutrient instead of 100% on the dots one. This would allow all juveniles to get the growth boost for a little while (since it's propably the one most are going for). It would also make it easier to wait for the undesired ones to drain to make a new combo.
-Nutrients should activate right from the start
-Diet slots should fill up one by one in an order instead of randomly switching between each other
-If all of the slots are filled, the nutrients should start stacking
Being able to smell while sitting, kinda makes no sense we cant
Allow ptera to swallow while gliding
Tree Bark Grazing
Give creatures with beaks, (pachy, stego, trike) an ability to graze from trees once their main graze amount fills up (so, from grazing grass, when it hits the limit, you can graze from a tree), this means that herbivores, while still not gaining much, can keep an appetite up even when in biomes that dont have grass (swamps, marshes, deserts), this also means that creatures adapted to swampy/river biomes (cheirus, beipi) can more safely eat in the water, away from all of the more dangerous carnivores, such as rex and giga (spino is excluded because it can also swim). This should help herbivores survive longer in environments with no grass, which also balances out the bias a bit more in the game, as we should see less herbivores dying from starvation, and instead, herbivores that are grown up, and can give carnivores more of a competition in their hunts.
P.S: Herbivores may also eat from dead shrubs, as they too have some kind of bark on.
Please pleeeaaaseee add a debuff or SOMETHING to dinos when they are idle around dinos of different species, like carnivores mixing with herbivores and carnivores mixing with different species of carnivores scavs excluded for extended periods of time.. I get that you guys have no rules on official but this literally ruins game play across the board imo.. you're for realism right? Making us suffer with locked cameras... mixers are also majorly unrealistic, wiping servers and again, ruining the experience for everyone.
Maybe all carnivores should be able to eat eggs and whatever dinosaurs egg it it you get that died (eg if a Utah eats a pachy egg it gets the 3 dots diet) and they may they could eat them is by clicking g on a nest. Since irl eggs are so nutrient rich when eating an egg it could fill up your hunger by a little but your diet to 100%. This could work with ovi by when it eats an egg ALL its diets go up to 75% (because eggs eating is it’s play style) another thing is if you eat a rotten egg you vomit and get debuffs.
Ideas for Ptera because I feel like he is lacking some things.
First I think Ptera should be able to eat bones and rotten corpses, kinda peek in the bones to eat the remaining meat you know.
Also I think he should be able to get some stam from latching on to trees and stuff, not much but a little to make this mecanic a bit more relevant.
I also think he should be able to inflict a tiny bit of bleeding, not much but enough to help against turtles as a juv or to track ennemies better.
I also think the time to grow the ptera might be too short, 1 hour (with the buffs otherwise no) might fit better those kind of changes.
He should be able to swallow while just flying like I think every dino can rn
Now with the addition of troodon I think Ptera might actually be a great counter since he wouldn't be on the ground too often for Troos to chase.
I think the bleed addition for Ptera would make him a good counter to troodon since every other dinos technically isn't that strong against him. A pack of troodon with the venom could take down a lot of dinos if coordinated. Therefore I think troodons might need to be afraid of a a dino no matter the pack size.
(Obviously troodons will probably get one shot by most dinos rn but it doesnt necessarily means they really have a natural predator)
I believe that troodon might come in Pteras diet like Hypsi. But Hypsi isnt very good at surviving to pteras while troodon, with their damage, might be too good at it and therefore if they actually come in his diet they will be too hard to kill without the bleeding.
I really love ptera but it feels like its an NPC to most dinos (past early juv) since it really doesn't do much. With the bleeding it could actually be those annoying lil birds who, while not able to really kill you, will be enough of a threat.
Holy heck Fix your servers please.
Also, enable us to overwrite non active diets. And maybe make the intake more consistent. Cause sometimes the game decides to fill up one diet before starting the next, and other times it just starts a new S while my original S is at like 50%
Honestly, Omnis pounce should do high bleed and very low damage you are tearing with claws, talon and teeth, that way you could land multiple pounces on a enemy and maximize bleeding. Then depending on mobility to avoid their attacks, it would make pack hunting more viable and add flavor to omni, if I can out maneuver a carno through multiple attacks then land pounces its fair for both parties, if I was stupid and tried to run it makes sense the carno would charge me giving he's faster but less mobile. Plus bucking needs to be slightly toned down, I'd say by 40% at least. And this would also helps if pounce was a bleed style attack vs raw damage, it would give people a chance to kill then rest to avoid bleeding out and skilled raptor players could have a viable solo option if they are good enough using hit and run tactics.
Visual indicator of locational damage
When you get bite we should know where we it is. Currently the damage model is the whole body which create confusion.
please for the love of GOD fix the footstep sounds for dinos. i can't tell you how many times I have died to a carno because I heard ZERO footsteps coming up on me when I 100% should have heard a FULL GROWN CARNO running or charging me.
I feel like footsteps are really hard to find. I don’t mean from tracking people you’ve scented. I mean just seeing them from things in the area. When’s the last time you sniffed and found some footprints of something. I feel they never show up
suicide button
You can't have areas that are totally hidden by foliage that hard stuck your dino forcing you to wait to starve because no ones on to free anyone
While I find it interesting to customise your dino's buffs via the diet, there are some issues that need tweaking.
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You only get a buff when you have your nutrients at 100% and lose them immediately and only when they are completely depleted. This is not realistic and an frustrating mechanic. A bit of nutrients should be better than nothing, and a bigger amount of the same nutrient should be better than less of it.
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When several slots are locked on the nutrients, you can't get anything from finding one of the rarer foods (frogs for ptera, for example). You are happy to finally find the precious food...and it's absolutely useless to you, because you ate just fish and turtles before, until your slots were all occupied. It doesn't help that all slots decrease amounts simultaneously, when they are locked on the same nutrient. At least make it easier to get a free slot again by decreasing the amount only for the slot with the least amount of the same nutrient. This is more realistic (nutrients don't 'compete' in real life), and it also makes it a bit easier to get combined diets, because you don't deplete them at once.
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Some diets are just too hard to get. Ptera rarely ever finds a frog or chicken, Stego has to walk, walk, walk over the whole map to get the growth buff, which is too dangerous for youngsters, hence people prefer growing up slowly and safely on a single nutrient. This also makes nesting for Stego useless, because it's very hard to have all three diets available for nesting and feeding, so getting nested just adds more time for the players.
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The 50% growth buff diet is hard to get but useless for fully grown players, unless they want to nest (which rarely anybody does...but this is another topic). There should be a useful buff for adult dinos with all three nutrients.
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It's useless to bring along twigs and flowers to your group/youngsters for better diets, because they are literally just one bite.
I would love if we could get this shant skin back maybe as a pattern B?
An "Unstuck button" this way if you get stuck you can bounce yourself out of the tree or bush or whatever you're stuck in and you still get to survive instead of starving to death or dying of thirst. It, in my opinion, is also better then a suicide button because it gives you a chance to continue on as the dino, creature, human you wanted to be.
Easy anti cheat too easy for the hackers. Must go
Make an egg channel for each location. NA, EU, SA, AUS. Ppl can list their eggs in there instead of general chat where they get lost and arent seen by people after a couple mins.
So I have three monitors and for some reason if I have twitch or YouTube pulled up on another screen and open the isle it will like pull my other window over to my center monitor I’ve only had this problem with the isle and i can’t just pull it back over it keeps doing it if I try to go back to the game doesn’t do it with discord I think it’s like videos or something idk
flying on ptera and server goes down unexpectedly and log back in falling out of the sky to my death. maybe have the character restart at ground level when they rejoin the server on those instances
The idea I have is just putting the Rex and some other old species from legacy into evrima sense the species count in evrima is kinda low.
Add ability to view skin in night vision when creating dinosaur
Make Pteranodon able to snatch small flyers out of the air; such as Pterodactylus, and juvenile Quetzalcoatlus. These guys need to be more dangerous.
also make deino unable to grab things on land and sprint off with it
(ive seen it before, it was terrifying)
an easy fix would be to not completely remove grabbing on land, but to make it incapable of sprinting with something large in its mouth (like an adult carno)
it would work similarly to the large body dragging system
https://youtube.com/shorts/4hWUoYwLx_s?feature=share. The omniraptor’s hitbox is way off. I have a video here to demonstrate. Also the pounce ability is more of a liability now since it last less than a second. Please devs fix it 😦
change the carno ram cuz its so broken rn or fix omni hitbox theres no reason a carno should be able to turn better than an omni while the carno is charging this new buff to carnos is actually just stupid
GOT DAMN 👏 fix 👏 the 👏 hit 👏 boxes 👏 please and thank you. I haven’t played in a long while now and I don’t plan to come back until it’s fixed. teno is unplayable and absolute dogwater against pachys and carnos
As the roster expands, maybe diets can be classified as types rather than specific species:
For carnivores: family/clade groupings and/or meat types. Eg Hadrosaurs, sauropods, raptors, iguanosaurids, etc, and then organs, eg heart, liver, stomach, intestine, muscle, bone etc
For herbivores: gourds (pumpkin/squash), forage (grasses, flowers, and grains/seeds), browse (fruits, leaves, bark), roots (radish, carrots, potatoes, etc), etc, with similar sub-categories to the carnivores.
This will allow more variety of food choice while still working within the diet system, and can be tweaked so that certain food sources provide greater nutrients than others (eg ceratopsid heart might provide amino acids, but a trike heart might provide a lot more S diet per bite than a styraco heart... Or maybe the trike heart provides some lipids too?
A few things that need changed
The server player glitch is currently tying the game, me and my friends wait until 6:12 to get into eu servers and sometimes it dosnt even work and if we miss the server going down we usually spend 1-2 hours for all 4 of us to get into the game.
The lighting rn is to bright in the plains it looks like a cartoon
Centre spawn needs to be removed. When I spawn there it is littered with body’s and adult carnos wondering around I’m guessing this happens because people spawn their for free food then get killed so their are more body’s.
Dryo need a gameplay rework. Currently all its diets are found in open plains which is terrible since now you cannot look behind you while eating so you are very vulnerable to a carno ram. I recall gateway is getting new plants for dinosaurs to eat so maybe put 3 of our current foods and 3 new ones in the jungles and put them all on Dryos diet so they can live inside the forest only coming out for water.
Pteras should be able to eat rotten meat and gain all nutrients from that as crocs do with bones. Sometimes it's too many rotten bodies in the area and nobody eats them so it makes FPS drop to 5-15. If you make pteras scavengers they can clean up bodies and it's also high risk high reward for them because it's obviously dangerous for them to stay on the ground but they receive a good amount of nutrients for eating the rotten body.
Fix the mixpacking please it makes the game unrealistic and boring
I think there is a large majority of the community that is complaining about the strength of the carno right now. To be fair it might be a little overtuned, However i think that the main issue itself is that the majority of the roster is on the small side of things. The Carno is designed to be the "cheetah" so to speak of the ecosystem, not the strongest or biggest carnivore but is able to use speed to run down anything on the smaller side. with the roster currently being small the carno is having a hayday and hard counters everything on land. (which it should for the current roster). This creates a very unfun environment for the game. This leads people to playing carno by the masses to get an apex predator feel. I think essentially adding the carno was a bit of a mistake since the focus early on is going to be on smaller creatures. And as removing the carno from being playable is not an option, the only resolution to even out the player base on to multiple species would be to add 1 or 2 more mid tiers that can put the carno in it's place. The cerato i think will have success with this. Obviously adding the troodon will effect the numbers a bit it will not shift players from choosing carno. it will mainly effect utah numbers imo. Another mid tier that i think would work perfectly to offset the numbers would be something like the Alberto or Dilo. Something along those lines that generates healthy competition that does not hard counter the other playables expect the carno itself. Until this happens i think the game will feel extremely repetitive. I love where the game is at gameplaywise it feels good. The roster is really letting it down. Hopefully the plan has not changed and since the core mechanics for dinos are in we can get a few more to make the game feel alive.
Just died as carno, i was starving, i found deer, rammed him, he died, and then slowly his body stretched and he floated away, and i died from starvation, my general feedback is, can you fix this?
Please share more informations with us
On what your guys are working rn, what is for the next update and what for the future and tell us how far along the progression is and when we can expect an update to come
❤️
More pterosaurs should be added, some pterosaurs can dive into the water to catch fish if more species of fish will get added and other species of fish should be in the ocean too for those pterosaurs that can dive in the water
I think its cool in legacy the stamina icon changes depending in the dinosaur footprint shape its a nice little touch
The new map looks very confusing for all the videos I've seen, almost no waypoints, it might be good for dispersing the dinosaurs, but what about the friends? how long will it take us to find the people we play with?
it's not like legacy where we can send an invitation and follow the name, in evrima we have to get really close.
As the map has not yet been released to everyone, I ask you to change it, put more landmarks, stones, different stones.
Another point is that the most beautiful areas of the current map are not surpassed by the new map that you see, those incredible stones to fly on the beach, a large ravine that the view from below is breathtaking.
I hope there is still a cool one on the map.
But not everything is bad of course, the diversity of biomes in the new one is great, the water incredibly beautiful, the irregular terrain full of blind spots for carnivores to sneak through, the light which is beautiful, lakes, not only having rivers, the domes , dams, rails, bridges, which give us that good footprint of the legacy
surely make it so adult Pteranodons can pick small creatures up and drop them i think that we would kinda cool and give something more to them
Make omni hitbox smaller i just got lunched from a deino from 1 meter away
Better shadow render (resolution or smoothness)
The ones on the picture are at the highest settings
#gateway-screenshots once the new map is out, or right now if its in stress test
At least Cerata and Galli this year plz so bored of playing the same dinos over and over.
Make Pteras be able to make a “quick recover” if they accidentally glide into the water, it’s pretty annoying when you’re catching fish and you accidentally glide into water and you have yo swim to the shore.
Can the background of the nutrients be an easier color to see? It blends in with the game abit too much currently
Sound is so poorly coded, I lost my Carno to a big Deino who literally was running on land and yet made 0 sound.
This game just gets more and more frustrating as it appears everything is half done.
Please fix the sound and hitboxes
I know that night vision is gonna get a rework but for now please expand the night vision radius, this combined with some of the non existent footstep sounds make it impossible to escape anything while night vision is turned on, especially if you’re eating
It's great that animals like boars, chickens and deer now make a noise, however rabbits still don't. Rabbits usually give aggressive honks, grunts and stomps when they feel threatened so it would helpful if that was implemented to help players better locate them.
how about a server queue system?
maybe make carno stam drain less? in legacy carnos had some of the best stam in the game.
A while back I suggested some changes to the sound system in the isle. I'm happy that many of my suggestions were implemented in some form, however, I think a lot that was fine was also changed, and it is causing some issues.
The isle is now very, VERY quiet. It feels completely devoid of life. I might as well be playing single player. 1 calls (which are BROADCAST) do not carry at all. Sure, carno and stego broadcast is now not ear piercingly loud. But pretty much everything else cannot be heard outside of eyesight range, at which point broadcast is pointless. I still haven't heard any pachys at all, teno sounds fine but you don't hear them until they're extremely close, Utah's always sound hoarse even at full stamina.
It feels like the entire soundscape of the game was decreased in volume, instead of adjusting specific problematic sounds that were too loud. I turned my SFX volume AND my master volume to 100, AND increased my speaker volume, in order to have a hope in the world of hearing calls and footsteps. It's ridiculous.
Speaking of footsteps- I am glad that walk and trot have universally become quieter-- these gaits usually are not particularly noisy even for the largest living land animals. However, now running footsteps are ridiculously quiet. A galloping horse makes a ton of noise; why is a galloping stego barely making any stomping noises at all? Surely carno charging at maximum speed would be making a ton of noise as it throws itself forward? Why are carnos nearly silent even at Max speed? I like that they can now sneak up on prey, especially if they crouch, but it is a little silly that that their footfalls once they commit aren't a bit louder, to incentivizes stalking and ambush tactics, and not just "sprint in from a distance"
Thanks for the AI noises! Though the direction is sometimes a bit vague, you can definitely track them down at night based on their calls, which makes night a bit more bearable for vision impaired carnivores. It's a huge improvement, even though the rabbits footsteps are a little loud for it's tiny little body.
Add HDR support. It should be fairly simple to implement and it would look great for those who have HDR monitor.
I would like to point out something in the current diet system that seems unfairly punishing. At this moment, if you have two of the same nutrient activated, you cannot fill them both at once. Which seems fair until you need to fill the second nutrient or you will lose it, but you are full. It forces you to finish filling your highest of the two nutrients before adding to that second. In which it forces you to either lose that second nutrient and have to wait until you're hungry again to fill it, (plus adding to the first nutrient again), or having to throw up to make enough room in your stomach to fill those nutrients. It draws repercussions that are unfair to the player. In this point I would like to bring up something a dev said a while ago (not in any way trying to use others words against them) that which is every player should have a choice. And the choice is throw up, or lose your diet because it drains only a bit slower than your hunger. I believe that once both nutrients are activated, you should have the choice of filling both or just one (in case you want to swap out that second nutrient for something else). It should just act like one nutrient with another, just two.
Nutrients and Hunger
While both are very important in the current game they fail to make sense in some areas. Diets and Hunger are completely separate from each other right now, they drain differently fill differently etc. but the problem starts with how it drains, right now you can be starving to death and still have all 3 nutrients and a "Perfect Diet"
This does not make sense at all. once you reach the point of starvation your nutrients should drain at a rapid rate and you should be visibly skinny and weak. This would also bring that element on natural selection into the game, you may be a pack of utahs and see an teno that's visibly starving and decide to go after it.
A suggestion similar to mine was just suggested but I already typed all this up so I'm doing it anyways. 😋
A suggestion to make starvation more interesting than "haha lose health!"
Have starvation rapidly drain nutrients and weaken your dinosaur significantly over time, THEN have them lose health once they run out of nutrients.
It's a bit uninteresting and sometimes frustrating when you immediately begin to lose health the second you reach 0% food as well as....not really making much sense. If my dinosaur still has nutrients in it's body, shouldn't it's body be using those up as a last resort before it starts dying? With this suggestion, starvation would feel less "cheap" and more realistic while remaining balanced. It also helps people who may wanna reset their diets since the nutrients drain faster....if they really wanna take the risk of getting weaker temporarily <:P
Example; A Stego has all 3 nutrients but is a big smelly dumb dumb and forgets to eat because. When it's food reaches 0%, it's nutrients will turn red and begin to decay much faster. During this time, the Stego's stats will quickly grow weaker and weaker, until eventually it's nutrient reserves are used up and the Stego is significantly weakened. It then begins to lose health as it's body has nothing to fall back on.
Now as for the possible concern of "but wait a minute, Doc! If you get weaker while starving, wouldn't carnivores snowball into starving harder since their damage would be weaker and thus they cannot hunt as easily?" Well you would be correct, concerned user! And at least in my eyes, I see no real issue with this as you could argue it's the carnivore's fault for reaching such a state in the first place. Even so, they can still hunt for smaller, easier prey or simply scavenge. That rotten meat isn't looking too bad now, is it? >:)
Below is a fun example of how nutrients could look when starving.
I had an idea about how some type of venom or poison could work. I don't know if you guys the game "Ancestors The Humankind Odyssey" but when the character discovers a new area they start having hallucinations of predators, the ambient sounds are louder, and it is in general creepy. Maybe if we get bitten by a venomous dinosaur or eat something that we shouldn't, to start having something similar to this game.
server owners being able to change the foods dinosaurs have on their diet so they can put sumac on a hypsis diet and put deinosuchus on carnos diet
FIX SA1 PLEASE
KEEPS SHUTTING DOWN AND BRAZILIAN PLAYERS ARE STARTING TO QUIT THE GAME BECAUSE OF THIS!
PLEASE, MAKE THE SAME THING YOU DO ON SA2 CAUSE IT NEVER SHUTS
ok so I know there's a UI update (at least last I checked) planned but we need some stuff on about the menus and server lists fixed and changed soon, first is server to population display, somehow a server with "93" people is still to full to join?
What happened to the mechanic that came around UP 2 I wanna say? that would display what dino you have on the server and what growth it has I believe? I've only ever seen it once or twice when it first came out and haven't seen it since nor have I heard anything about what happened, that might have been something that just flew under my radar but it was pretty nice especially when there's so many servers to keep track of, which isn't a bad thing by any means
i might just not know how, but can we get a way to pull up a in-server player list?
It be cool if the hallucinations thing would make you see things but it can be clear or sort of distorted models of dinos
this bone of the carno is supposed to be shaped as a Y not a T (side bones on the carnos tale) not a big deal just paleo accurate) (thats just paleo accurate, no big deal really, but would be nice)
fix this game the content in this game is little to none updates come out maybe 2-3 time a year. you say this games in early access but its been years of the same old stuff just re named an nothing new is ever added your big update was about diets an a name change to a dinosaur an in the process you ruined half of the dinosaurs to the point where they are unplayable and still haven't fixed it . your lacking on your community that actually wants to play this game it seems like you take peoples money an put out the same update just renaming it an calling it new. people will say that the dev team is small well maybe they need new devs that know how to make actual content for this game in a realistic timeframe cause this game has the potential to be something but the way its being made that's not going to happen
When the core dinosaurs are finished and there is time and resources to spare, I personally would adore the addition of Changyuraptor (which I believe is one of the largest gliding dinosaurs?). It would add to the treetop ecosystem and could be an avid hypsi hunter once, hypsi receives climbing, and may even be able to bully herra if it has a large enough pack. I see that a gliding dinosaur could also be very fun once we receive the long awaited red wood forest!
proxy chat for group plz
I love this game but there’s two issues that I find frustrating. You can’t hear Carnos charging until they are right on top of you. The amount of times I’ve been killed while eating is insane. I get why we have a locked camera angle while eating so you can’t look behind, but that mixed with the loud eating audio and the silent 1.8 ton Carno silently charging is very frustrating. The other problem is how overpowered Deinosuchus is now. I get that they shouldn’t be able to be taken down by anything other that maybe a steg. I love how I’m scared every time I cross a river or need a drink. But unfortunately that’s not how I die from crocs 90% of the time. I’m getting snatched pretty far from the water. I think we should make it harder for them to stay so far from water. Since they are so overpowered now it feels like 50% of the server are crocs. Making the rest of the server feel pretty empty unless you’re near water and want to get eaten.
I was watching some Gateway videos on youtube. Great job guys. Looks stunning and promising. Landscape, the lighting, dinos, nightvision from legacy. 🤩
I’m sorry to keep saying it like a broken record guys but I have to in the desperate hope it will get seen by a dev
Please allow left shoulder to be used for alt attacks on gamepad so we aren’t only stuck with primary attacks
(Also please make it so random biting doesn’t happen when sprinting)
in every other way the gamepad system is totally functional these are the only things to fix
I’m too dang disabled for keyboard and mouse
get better anti-cheat or get more active admins so someone does something about all these speed hacking deinos cuz rn the current official server admins are useless af my dead grandma would be a more useful admin than these current ones
Make Pteras be able to make a “quick recover” if they accidentally glide into the water, it’s pretty annoying when you’re catching fish and you accidentally glide into water and you have to swim to the shore. (repost because last time I didn’t get the ✅ and ❌ and I wanna see what people think)
I haven’t been playing Gateway as I didn’t have time to participate as a stress tester or neither am I a content creator. Either way, I’ve been watching several streams reviewing this map and I noticed something a little off. As ground foliage (grass) and terrain suits the arid biome perfectly, I can’t say the same for the rest of vegetation. Either palm trees or bushes doesn’t look “dry” enough or they aren’t the right type of vegetation to grow there. Otherwise it’s AMAZING work on the arid biome!
Sounds travel too short - map feels dead after update.
Light feels weird - I find myself playing the majority of the time with NV on. Even in the day time shadows are so dark you dont see anything if you run in the forest. Please fix these 2 things for massive gameplay improvement. Additionally I dont like the new foilage rendering, it looks strange when u only see foilage 50m infront of you, and if you are ptera and fly its even weirder.
Hypsi needs some kind of a role... to be more interesting to play and perhaps from herbi being an omnivore to gain something from those eggs...
make him able to snatch eggs from nests
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The water surfaces look extremely weird from below, like plastic foil. Real water surfaces have total reflexion under a certain angle of view.
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It's unrealistic and slightly unfair that a submersed croc can put the camera over the surface. Since an underwater lock and total reflexion makes hunting harder, maybe add the ability to feel the vibration of footsteps close to the water, similar to movement detection in water.
I agree to some degree with this comment and second this, if a larger dev team is the issue then focus on getting balance and more dinosaurs released. Don't spread out so much on things that are useless and for future development. Art concept for humans when no one is working on humans and balance is like applying one person to eat a elephant when you could put them on a focused project with another to release content faster. When Evirma was released it was discussed that WAY more species and game development would be near finished by the end of '22, here we are at the start of 23 and it feels like 30% of the game is done.. VERY discouraged currently with the release of species, elders and perks should of been a beginning project as without working on it, it then is becomes a balancing issue all over again once it is released, this is how other versions of legacy were abandoned for those of us who have been part of the community for a while now. STOP MAKING ME BE THE KAREN OF THE GROUP.. All bickering aside you actually have potential in this version besides getting balance correct then screwing it up on the next release to only have to fix it again later, and being so occupied in multiple projects.
Please make it so Deinos can eat underwater 🙏
Most of the ambient sounds should be "located", or at least "oriented". So when we hear them and turn, we can tell where they are coming from.
The fact that we can't "locate" most of them makes the game far less immersive.
*I always get disconnected when sitting in-game (while writing this). If this is an anti-afk system, it's a little bit too sensitive. *
hey,
I have a suggestion about DIETS.
What if we could easily decide about our nutrients ourselves via "drag and drop"???
what you want no 3 same nutrients take one pull it from the list (perhaps with an info window "do you want to remove this nutrient?") or a nutrient of the same type has 70% and the same nutrient on a different surface has 20% take it and move it to the 70% now you have 90% on this field and the other one is free and all the problems discussed here would be over! thank you for reading 😉
stego hitbox? is it bigger that stego itself? as ptera flying over it and being able to nip it, stego can swing tail to the side but somehow hit me when im above it?
Bring back pine trees when you can. Without them being spammed, such as early Thenyaw (or another separate map), to give the game more of an inland/sinister, uncertain adventurous atmospheric vibe like it was before. Give the veteran player base two settings they can choose to play from for a familiar and nostalgic setback rather than just vibrant islander tropical trees and bushes.
Here are some pictures, for instance.
Herbivores should have a wider range of looking around whilst eating since they evolved eyes on the sides of their heads for that specific purpose
This may be extremely controversial but I think migration and by connection gateway needs to be prioritized over troodon and venom, what do we need, another carnivore to make people lose the little interest they had in playing herbi, there’s so little herbis now, they’re impossible to find, migration will hopefully give something to make herbivores more interesting to play, carnivore have more mechanics planned but it seems that migration is pretty much the only herbi mechanic that I’ve heard of
i think the gore would have been more appreciated if it had been released with a carnivore that eats rotten flesh.
Just as I think migrations would be more rushed if launched with a really fast herbivore
When using Nv yours and other dinos eyes should glow 😄
I think u guys need to step up, path of titan is already catching up with their upcoming latch, grapple for allosaur, lunge for sarco and neck grapple.... yet the isle evirima still has 9 dinosaurs? Need more developers, communication
server queues soon😭
Could we maybe get global chat channels per server? Such as
Evrima global na1
Evrima global na2
And so on.
That way we're only seeing talk from players in that server and would be a little less confusing.
I would love to see pteras being able to perch on other largers dinos (similarly humans riding dinos).
Absolutely could see this being similar to Omni's latch mechanic. I just wanna ride around on a teno or a stego's back. Could even include the buck mechanic for the dino being ridden, just in case they aren't willing.
the diet system pisses me off tbh. why fill another empty diet with S if my other S is already half? fill the one i have and THEN start filling the other. its a pain in the ass to have to fill up on 2 S diets because im hungry, when i should be able to top off my S then go find something else. Then when i get to the diet i want, i have to either vomit or wait ages for the others to run out
on top of the fact that if you're full on 2 S and 1 bars, if you find dots, it wont matter if you eat it all, it wont change. idk how you could fix that, but just my two cents
make it so the more you eat a corpse, the more blood gets splattered on your dinos face, similar to how giant petrels look after theyve eaten something
If bucking drains a Utah’s stamina in like 2 seconds I feel like there should be a trade off or some kind of drawback to using the buck constantly. I was thinking that if a creature (more specifically teno) were to buck a Utah; the herbivore would gain a moderate spike in bleed as the Utah’s claws rip and dig into it’s flesh in attempt to grip and hold on, if the same area of flesh is targeted multiple times the bleed would be more significant as the tissues loosen and tear, giving the Utah with no stam a better chance at survival since the teno would be more hesitant to give chase with the stacked bleed and open wounds
Pause food and water drain while eating and drinking respectively. We waste extra time at bodies of water taking excess sips of water, and take unneeded extra bites of food from bodies/plants because of the constant active drain.
Make Pounce useful again, right now with bucking it's just a waste of time using it
Not sure what happened to the bloom/antialiasing last patch, but jeez this bloom hurts to look at.
dryo concept?
Stycosaurus idea.
Before you read. Note that this suggestion isn’t necessarily about adding styracosaurus to The Isle but mostly an idea for it if it’s gonna be added.
In the image I created of it, you’ll likely notice how I increased the length of the thrill spikes. Which is where it’s special ability lies. Much similar to the african Oryx, this ceratopsian can use their spikes to stab or knock off attackers from its back. Making it highly defensive.
It would be better if you start with no nutrients and eating until a certain percentage gives you all 3 diets.
I think the old NV was better than this new one. It had a more realistic touch. The best night was the moonlight night from update 4.5 . But sadly I know that it wont be this way again. Sad... sniff
add timer to when a server will restart cus i dont know when it will
I've noticed.. ALOT of hackers lately.. i know that theres no way to get rid of hackers appearing all the time, but.. if it is possible, to update the easy anti cheat or change it to a better one... IF possible of course, im a bit tired of loosing my time/ growth because of hackers, it's also annoying to everyone.. other than the hackers (duh), i mean, there were WAAAAAAAAAAY more hackers on update 5.5, but it seems like there has been also a issue with.. canni hacking megapacks that is even worse, and when they call their hacking friend to target someone..
Food Intake makes no sense, I would expect an entire rabbit or chicken to at least fill a utahs stomach by 25-75% I don’t think a rabbit should give 2% food to an adult. Same with carno I think a boar should fill or get a 0% food carno to 75% or 100% rn carnos cannot stop hunting and it stops spreading around the map since they all go to centre for food. They also cannot nest since the baby’s need food as well as the adults.
I’m replying to this so it can actually get votes on it
Ability suggestions for Allosaurus and Diabloceratops:
For Diablo I suggest a “blocking” ability, meaning that Dibble would take reduced hits from the front. Every time some carnivore would bite while Dibble is blocking they would clash for a brief moment and the carnivore would be pushed back stunning it for a while giving Dibble enough time to land back a hit. Of course this would be abused if there was no downside so every time a carnivore bites the Dibble while in block, Dibble will lose stamina.
For the Allosaurus, I suggest the “axe bite” just like from Planet dinosaur. Allosaurus would use his head like an axe for his teeth to bite deep into his prey’s flesh to inflict double bleed damage than his normal bite would inflict. This ability would also make Allo hold on to his victim for a moment (kind of like Deino’s lunge), then push it back stunning it for a moment giving Allo enough time to run or continue biting. And just like for the Dibble this ability would cost stamina.
And for those who want Allo to have a “claw ability” I just want to point out that why would Allo use his claws when it’s jaws were more effective, as Allosaurus developed his flesh tearing teeth for that specific purpose. Spino imo would be a better dino with a claw ability than Allosaurus.
Gateway looks amazing, yet I can't help but feel a little disappointed that redwoods aren't there. Redwoods were teased to potentially come along with update 4 and two whole updates later we haven't heard anything. I would've expected redwoods to be in Gateway. But there still might be hope as the test server build is allegedly 4 months old and maybe the devs didn't wanna give all out at once.
Here's a short video of what redwood forest could look like in UE5.
https://youtu.be/-XW0wRN9tk0
Roaming the Redwood Forest during daytime in the 4.1.0 Update for UE5.1 with full Nanite foliage and trees, Lumen and Virtual Shadow Maps.
Runtime Demo Redwood Forest UE5.1:
Download: https://www.mawiunited.com/_demo/rw1
Alternate1: https://www.mawiunited.com/_demo/rw2
Alternate2: https://www.mawiunited.com/_demo/rw3
Hardware requirement:
Mini...
I would love if we could get this shant skin back maybe as a pattern B? (Reposting because it didn’t get the ✅❌)
Really nice game! It does take like 10 minutes for servers to appear tho, but besides that I really like this game!
Maybe add ptera agility back and fix the water so that the frogs are visible from above when they are in Water again
Adding a fourth, “bonus” diet option tied specifically to diet supplements like honey, insect-ridden rotten wood, or bones/flesh (for herbivores), with buffs or effects unique to each specific food source. This encourages exploration into new biomes, contention over rare resources, and provides more options beyond the comparatively common diet plants/organs already in the game.
Let!! The hadrosaurs!! Eat!! The crabs!!
I really appreciate the way the diets are spread out on the map, it definitely makes things more interesting when you have to migrate for different nutrients! I also like that for most of the dinos, it seems that 2 of their nutrients can be found fairly close together, while the 3rd they have to migrate for; this allows for people who don't want to migrate to still get some nutes and buffs and makes it more playable for those who are inexperienced or new to the game I think.
make sauropods reliable again
every game tries to balance them too far
this is a creature that is tens of tons of pure muscle and bone, nothing is going to push it around and even if they tried it would take an eternity
and its not going to take this abuse lying down, there are so many different ways large sauropods can and should defend themselves
lets go over some of sauropod attacks:
-whip tail: even if the tail is shorter and more muscular, that just means its going to hit you like a truck
- frontal kicks : break bones and keeps the front dangerous
- a stomp: not really useful for quick enemies but anything slow and stupid enough to attack you from the front gets crunched
- rear kicks: sweep it back and potentially hit it with sharp toe claws
-neck swing: if we are looking at giraffes, which have neck swings that can break bones, look at something more than twice the size with WAY more muscles in the neck - upper body raise: only lighter sauropods (iirc diplodocus and maybe brontosaurus can do this) can pull this off but its still a way for you to get your neck away from jaws, and when the time comes you just slam down
- water walking: keep in mind these guys were way to heavy to swim, and even if the water was too deep to walk regularly, studies showed they could've just used their front legs to push the bottom, maintaining a high speed in the water https://www.iflscience.com/unusual-dinosaur-footprints-suggests-giant-sauropods-waded-through-water-on-front-legs-54806
the ONLY way an adult sauropod goes down regularly/realistically is if it was killed by large carnivores specialized in bleeding or it starved out
the only reason sauropods as a whole are balanced by nature is because thousands of them die while babies
the way to balance them in the isle would be to make the growth insanely long, but the reward is almost god like, they are thunder lizards for a reason
(also food drain so 1 or 2 sauropods drives most other small herbivores away to prevent mixes)
I think something that would be interesting to implement is different diets among carnivores depending on age. For example, younger T. rex are more lean and nimble, therefore they would attack small, fast prey, whereas the adults would have to tackle bigger slower animals. I’m aware that this is supposed to be a feature in young herbivores, but I think it would be interesting in carnivores as well.
Put Gateway in the map this month please? Some new content may keep my mind off the lack of updates. I know it’s been kind of a running joke that it take 20 years to get an update out! But bloody hell 10 months or so for one small skin update? Which comes with more bad balancing changes! Hopefully this game gets a BIG glow up.
add the Kaprosuchus saharicus or Purussaurus brasiliensis to rival Deinosuchus, or perhaps even other semi-aquatic animals.
Weight Physics when carrying corpses
I would like to see more fresh water options for non flying dinos like the deino when hunting turtles and crabs on the beach since they are dietary or just remove them from the dietary needs
Food intake for small prey needs to be upped. I get that creatures like frogs, chickens and rabbits are small, but they barely give the creatures they’re intended for any food. Utah’s have to eat an ungodly amount of rabbit or chicken to gain any food, and it’s even worse with carno. Maybe raise the 2% food intake for these small prey to something like 7-10%? I don’t know the exact values but I’m sure everyone knows what I’m getting at :)
I would like to add a trample mechanic to this
Global chat in Evrima. The game simply feels empty, lonely, and dead without it. The communities and friends made on servers and social interactions is why I and many others fell in love with this game, and it will never be as good without it.
I think this must be a bug but as a full grown pachy, I was grabbed by what looked like a fresh spawn deino half my size and it almost killed me, this makes absolutely no sense, please fix this!
Just got grabbed 4 feet away by a deino without it touching me. Also got hit by a carno ram when it was almost absurdly long off, like not even remotely close. Pls fix the hitboxes that would be pretty noice.
i think it would help a lot of people who struggle to read the directions if the letters were implemented (i.e. N, W). i am someone who struggles with reading the directions and hope this could be added later on 
We desperately NEED an unstuck command/button. I got stuck in different structures in the last couple days more than ever before. Having to wait to die or try to constantly relog is not the way.
May you add creatures like mammoths 🦣 and if not maybe sea creatures like mosasaurus plz?
Add global chat as a toggleable feature for unofficials, keep it the same on officials (im not big on the global chat idea, but some servers might want it)
Nesting for Petra’s in trees? They could latch on the tree to climb to the top (also climbing in things that ur latched onto) and then be able to build a nest at the top.
Why has the queue system been removed, and why are there not enough EU servers? They are always full when I try to play and without the queue system I have to keep reloading the game filtering and re-attempting to join. Additionally, the servers show 97/100 when I refresh but when I try to join they are always full. This makes me sad.
I do loove the new update. The only bad thing is the game crashes every 5 mins and u can never get in. And the cue sytem works but the games people count is messed up.
not sure if this will be fixed with gateway, but corpses are still causing huge frame drops, and sometimes i still get 10 frames in combat, that needs to be fixed, hopefully with the next update or two because we're running out of updates before the game is complete with necessary mechanics
Fix the bug where Pachy bashes into a dino and freezes in place, making you unable to move.
Help Dryo and Hypsi
Dryo needs something done. Anything done. They have no way to defend themselves past run and they have no special features. I dont know if there getting burrows back or climb or whatever but they need some love
As for hypsi, to be honest, I don't like the lack of hypsi growth. The fact that you spawn full grown just makes hypsi feel so unrewarding to me. I hope they get climbing at least. Plus there spit feels weird to use
These dinos just feel awful to play. It sucks cause hypsi looks really pretty, but I'd honestly rather play dryo, at least theres growth so theres some motivation to not let it get murdered
At an emoji you use to let us know when you've seen a suggestion or are considering it (or maybe one for suggestions you can't do). There's around a billion suggestions from half a billion players. It seems like a lot for you guys anyway. Or maybe just close the suggestion boxes for certain times. Limit intake so you can really get into the meat of these suggestions.
Utahs pounce stam drain should be linked with diet so a bad diet should be the stam drain it is in U6 when being bucked off but maybe a decent diet would be like U5 update when being bucked off
Also nerf carno they are controlling the servers
carnos too OP utahs need more stam or faster
Deino needs to be able to continue holding onto anything it kills underwater.
It's annoying having to kill something, then go down to the bottom of the river, find it, reposition (because the grab range is awkward), then drag it to shore to eat it. It also sometimes feels inconsistent like sometimes I hold onto it and sometimes it falls out of my mouth once it's dead
Second, it also seems inconsistent to be able to lunge, grab something decently sized to drag around, and then once it's dead I'm suddenly too small to pick it back up despite me just holding it two seconds ago
can there be something more interesting done with the color combinations for dinos that are egged in? the females taking the mom's colors and the males taking the dad's colors is kind of boring.
Please bring Evrima to Geforce Now! I can play the isle fine but not the other and it saddens me!
Would be very nice if the fish I wanted to eat weren't flying through the sky...
Sometimes i can't sit and my attempts to do that waste all of my stamina like if i was jumping or something. Fixes this bug after the actual jump. Happened to me when i was playing omni and ptera but i think it happens with all jumping dinos.
Maybe some dinos could head but for fun? Specific species like ceratopsians (trike, styraco) and pachys could do a head butting tournament that could be started by one of the participants hitting a specific key. The other could then accept it by clicking the key and then there could be a animation or you click to head but?
Could we possibly get some unique skins from nesting? Like maybe some combos or colors not available in the dino select. Or maybe every once in awhile a mutation occurs and you get a melanistic, albino or some other unique color in a clutch of babies. Some sort of genetics at play would be cool to see
Ok hear me out, on Gateway, could we have title cards appear when we enter new locations, maybe as an option in settings? I don't know I just think it would be so cool while you're journeying and this glitchy AE text or whatever you do appears at the top or side or bottom left or somewhere of the screen (maybe make that an option too) look it was just a random thought I had and in my mind it I imagine it could be dope (if it was done correctly and there weren't any bugs like it appearing constantly every time you move back and forth between the boundary for an area)
There should be more diverse places for Ptera's to nest. Like tree branches, small caves or crevices in rock formations, or holes inside of large hollowed out trees. It would make for fun, safer nesting. And it seems more realistic 🫶
Add global chat for any dino near you (like it is now for same species rn) but of course make it only an option for any server.
Make ptera's able to get on trees or climb them with there claws or maybe just touchdown on them without going through. 
Make more offical servers. People are killing his hardly growed dinos bc they need server space and soo many servers are full and more people want to play.
bump to this as i feel like the minor turn rate nerf was not enough to help this out
I thought of this for a long time but how about adding fake dinosaurs like the indominus rex
Make inter herbivores species fight more often eg: 2 pachy grounds come across each other instead of just becoming bigger they could fight? You could make this work by giving debuffs is a dinosaur of the same species is near you but in in your group
Well, I guess this is what you get for playing on official servers.
Nothing.
Nothing at all.
No rules, no support, no admin help when you have literally cheaters in the game, hacking for a good time, while no admin comes to help.
Thanks for nothing The Isle official servers.
Maybe give a bit more options for ptera skins, I've already seen many with the same skin that I use.
I think player would prefer to see more diverse ways for humans to play. I would like to see agriculture or even animal husbandry introduced first, for example, you bring back plant, treat a piece of earth (like building dinosaur nest), and grow the corresponding plants.
And since humans are fragile, I wish there were water fountains(Water purifier) in human buildings(only human can drink it,Water may need to be replenished regularly),And I think people get sick when they drink raw water. Look how dirty that swamp is🤤.
The problem with humans right now is that they don't interact with the map scene, so it's really nice to see humans working more on non-combat gameplay.
After all, melee weapons don't make much sense to most dinosaurs, and a change from 20atk85hp to 100atk85hp doesn't make a difference to survival.
With update 6 major changes were made to one of the most important part of the game: Sound. The sound in evrima is an ever changing feature and i think the current iteration is great besides one thing. That being the distance at which you can hear other dinos. You are only able to hear things that are in the same range as being able to see group names making the game feel emptier than it actually is. While hearing juvi stegos spamming 1 call was annoying it at least made the game feel alive so please bring back the longer travel distance of the sounds and fix the hoarse voice mechanic to be counter the spam callers.
add moonlight
Listen to your player base,
learn to communicate and update information regarding the game and it’s progress (without being complete asshats),
revise the current dev team and priorities,
fix optimization,
and maybe conduct more thorough tests before making sudden stat changes or at the least experiment more with the stats to come to a stable outcome
More servers pls. And maybe a small announcement when the server is about to restart. Maybe 5 or 10 minutes before
Why are 1calls, 2calls etc not different when it comes to male vs female? Would be way easier to find a mate that way.. + it's a new add of realism that wouldn't harm gameplay. It's already hard to find mates without pairing on discord, so why would this be anything else than a good add?
maybe make harder for mix packing as a carnivore with herbivore, idk if its possible but maybe carnivores can get hungry faster around herbivores or something like that
Maybe fix the Server List for Evrima. It isnt accurate when reading the server pop. None of the filters work either.
Not sure if it's possible atm, but increasing the max player capacity for official servers would be nice. I'd like to see more dinos running around gaming, not to mention more room for regulars (150-200 maybe?)
Upon thinking more, the competition for wild food would be higher, but if the food was more abundant it could be balanced. More fish spawns, for instance.
it's been over six months and the server amount that it says on the server selct screen is still broken, please for the love of god fix it, it brakes the queueing system aswell and it turns half of your game time to just trying go get in servers
I feel that with the new diet system if we are able to have 3 slot worth's of the same diets that the lowest one should be able to get over ruled by another diet if its below 50% as for me it doesn't make much sense to have to wait for it to disappear completely till you can then start off a new diet in a slot to get a good/perfect diets it simply just takes to long and is a lot more tedious to do especially when at times you have for example one 3 dot diet filled half ways the rest of the diet slots are free and emptied then when you try to fill that 3 one dot diet slot up it just moves it to the 2nd when it's not even past 50% or even close to being full.
Here is my idea on how to prevent harmful mixpacking without it being abuseable. Stuff like a dryo chillin with a stego is ok, but a teno + pachy murder squad is harmful.
Herbivores: Migration system
Since that is basically the point of the system, it should work well. One thing I would like is for certain species to have competition over food, since we can't spread out every species. However, I'm sure the devs already have plans for this so I won't go into it much more.
Carnivores: Overpacking scent
I think a good way to discourage mixpacking and megapacking with carnivores is the overpacking scent, since it will alert people to their location. If people know that there's a mega/mix pack, then they’re likely to avoid it, so the carnivores won’t have things to eat. However, I’d like to expand this mechanic to be more punishing the larger the packs. First, give each species a different value, and give higher values to stronger creatures. Then, make the overpacking have 3 different stages it will progress through depending on the “value” of the group and how long they have been around without fighting:
Minor: This would act basically the same as it does currently, an icon will appear in the compass if you smell for a bit. Icon is 1-2 yellow dinos. This would be triggered like a few dinos mixpacking or slight megapacking.
Moderate: The icon would appear instantly in the compass if its in your smell range when you scent, and will appear from 2x as far away if you smell for a while. Icon is 3-4 orange dinos. This would be triggered by things like a normal pack size filled with different species or 2x the group limit megapacking.
Major: The icon would be able to be smelled from nearly across the map and your scent bar would flash up red if they come in your smell range. Icon is 5+ red dinos. This would be triggered by things like 2x the herd limit and mixpacking or large megapacks of apexes.
If you have any issues or suggestions, ping me in the discussion channel.
Trello really needs more love 
Add a checkbox to make your eggs public so anyone can spawn there and add a separate “family” group that they automatically join when spawning in using your public egg.
Deathmatch gamemode/map, everything full grown just like legacy and free open map
I think servers should be able to change dinos stats. Now this might sound a little silly as first but if a server disagrees with the way things are balanced, they can change stats to make it to the server’s liking, people who agree with them would play the server but people who don’t just don’t have to join the server or go on officials, also if you could change the dinos diet eg. Making teno eat sumac to let it live in the swamp for a different play style, overall it would be a good idea
Also it would be amazing if we can get beipi in update 6.5, it may not be well adapted to spiro but it will survive and everyone would be really happy because a lot of people just want more playables, even if beipi won’t be it’s best on spiro it will survive and beipi is just as finished as troodon atleast shown on the trello.
As a means to incentivize nesting, players who successfully raise a baby could be rewarded with a unique skin or pattern.
It would be neat if deinos grabbing someone and shaking them made their prey lose blood much faster
Suggestion for Beipi Courting animation:
Since male Beipi has a brightly colored throat that also appears to be featherless, maybe it could inflate its throat a little bit during its courting animation? Sort of like a frigatebird, but not to as much of an extent. So it would inflate, but it wouldn't look as big an ridiculous as a frigatebird's
I think this would be pretty neat since we don't really have any animals yet that use a body part in a unique way during courting. The closest thing we have atm is Hypsi which uses its eyebrow feathers when courting
Please add an "unstuck" or "Character Stuck" system into the game so when a player's dinosaur gets stuck in a glitchy hole or something along those lines, they will be teleported a meter or to the nearest unoccupied space. To prevent people from exploiting this to escape combat or things like that -- firstly it only teleports you a very short distance, implement a condition that the character has not had any movement input for x amount of time and it could be put on a cooldown (5-15 min?). Everyone is sick of waiting on admins to respond to pings to help fix stuck dinos (when/if they actually respond)
Deino (adult) underwater vision is way too bad, you barely see a meter in front of you. It is going to feel even worse in gateway, with much wider rivers and big lakes
Having a solution to that - A 5 call that is specifically a mating broadcast which will be unique to the gender
Better this then people mixpacking in herby and say it ok but blame carnis for doing the same thing . Better then body count rules and whatsoever. Some of u guys need to realize that not everyone bought this game to use is as a Dino chat box diff people diff ways to play the game . 😎
Let deinos lose alot more stam or water on land since theyre more of a land dino than a water dino
Days need to be longer. Nights shorter
I fell into a death pit near the caves across the river from center, I think it should be covered up so no one else can fall in. You survive the fall, but there is no way out so you slowly starve or thirst to death
polish diets properly please, been playing as pachy yesterday, had 2 diets (s and dots) and 1 free slot, wanted to keep it for more dots diet but before that I had to fill up my hunger a bit and S diet since it was around 80-70%, but the game instead of filling slot I already had with S decided to pick empty slot and start filling it with second S, why? something doesn’t work quite right here, besides, I feel like diets drain waay too fast, making it feel like annoying chore more than ever, can’t leave area of diets because nutritients go down too quick, would be cool to be able to explore the map and move into different places without worry of ending up without any nutritient in a matter of half an hour
so ive noticed the pachy has a bit of an issue when attacking a carno or a gator at times where you finish a headbutt attack and get stuck in place, only way to get out is to spam the headbutt attack and keep sprinting forward but by the time you get un stuck the other dinos around you can basically kill you
Allow Hypsis to carry pumpkins again. As their only reason for living is being a delivery service 
I think it would be helpful if the devs added a bit more info on what our diet is giving what buff. Sure we can see buffs under status report, but it can still be puzzling especially now we can eat multiple nutrients from one carcass.
Disallow hatchlings from damaging their own nest. There are some people who are nested in for the sole reason of destroying the nest and killing the other hatchlings.
This should be fixed, its pretty op when you put your camera underwater and can see way batter than when its not underwater
Edit: It seems to only happen in swamp water
Stop restarting the servers randomly without warning
Nerf Stegos or give us Apexes so there is ANYTHING we can do against them! At this point herbis are the actual predators of this game not the carnivors and its just not fun to play any carni anymore...
I feel like utah should be able to buck off another utahs pin, especially of the same size. It's a death sentence for no reason.
although the gore update already being released, i think we should get to see things like this in the future
Look into finding a different anti-cheat software, because the current one might aswell just be turned off with how many hackers are constantly active in the official servers
add monkeys
PLEASE fix carno charge hitbox. i was IN THE AIR ABOVE a carno and he somehow was able to knock me down. that is some bs and really unfair.
Bring back all dino chat at least local chat :(
Allow us to drink salt water but it gives us rapid dehydration after a few sips but maybe if you start drinking a lot you then vomit ?
Nerf pachy, it shouldn’t be able to run a Utah down with full stam and stam perks, this is ridiculous Utah is just a punching bag at this point
pls fix the crashes after restart, people kill for food and it goes to waste. We put effort and time to kill and then get a crash...
multiple dinos per server so we can limit number of carnivores per server, or at least give private servers the ability to do it
Make deino's calls (all ages) a bit louder in the water! Just cause they're in water shouldn't mean they're all of a sudden silent-
Make birds be able to stand on tree branches and nest there all though it would take time and I am willing to wait but it will be a great ish idea
^and make the Herrerasaurus able to climb trees and catch the birds sneakily
At some point in the future it would be awesome if some concept of wind could be implemented allowing herbivores with high sense of smell to eat looking at the direction contrary to where the air is flowing and not worry for what’s behind them because if a predator sneaks behind them, the wind will carry the scent and the herb will be able to smell the predator unless they have recently swim in a body of water or rolled on mud (I heard that this what deers do)…
bring back pumpkins to normal, yall ruined the spawns. and if theyre gonna be in grasslands make them spawn in all grasslands not just northwest....
Why did dryo need the speed nerf? Atleast give it it's old sprinting speed back if this "dodge" if you can even call it that is staying. Like how is a dryo slower then a pachy? Why it needs to be slower then it already was is just why? Should be a bit slower then a utah yet more maneuverable. Usually prey is slightly slower then its main predator but still fast and agile enough to give it a good run for its money. Utah can chase dryo down in seconds and your out of Stam by the time you've dodged your way around it. This was supposed to increase survivability but it really didn't.
why do i have 3 fps in center ?
im using a 3060 ti 16 gb ram 500gb ssd
never had this bad of a performance
everywhere where more then 3 player my fps drops to 3-8. performance is as bad at evrima launch at least for me. and my pc is not bad
Add insects in fallen logs and make dryos able to eat them it would be cool, dryos need something unique I think, that could be it
Change the traking system (depending on the dinosaur)!
F.e. a carno shouldnt be that good at tracking as a Utah.
So when a Utah finds Pachy footsteps on the ground and presses Q on them, the footprints will appear blue, as always, but also show a blue line/trail leading to the pachy. The trail will get more weak the longer you track but you can "refresh" it by standing on a footprint and holding Q. You can get inspiration from the game Red Dead Redemption 2, which did a pretty good job with the tracking system and could fit the game pretty nicely.
Also, if the creature is bleeding; remove the red random Dots on the ground. They dont show you any direction and look kinda silly. Instead, add a blood trail following the blue traking line or being above it or replacing it even. That way you can see what direction the prey ran to.
Carno f.e. doesnt have that blue line. He can only see the current tracks in blue and the direction the dinosaur ran to. BUT Carno can smell the red blood trail if the hunted creature is bleeding. So for the carno to get a nice track of something it needs to get bleed on the creature.
Also; let us see the tracts through bushes!! No sense that a bush blocks the scent of blood/tracks for a carnivore. Make blood more dark as well.. Of course the old tracking can stay how it is for herbis. They can smell blood but maybe not the direction since they are herbis obviously.
I think the cannibalism sickness should be changed, people who kill their own species usually don’t eat them because they don’t want to get caught so I think it should be changed to if you kill them
Edit: killing would probably cause problems so something else like maybe if you bit another of your species (which could be stopped if the player 2 called or something)
Also the way pin works should change, it should have some sort of way for a victim or fight back or buck the omni off
it's possible to basically become invisible at night, by (ab)using selectable colors and adjusting the shading to match the grass shading
That's not bad in general, but how nightvision works, feels wrong, as being black or using patterns makes you much more visible at night.
I had an idea regarding the issue of omni pouncing and pinning another omni resulting in guaranteed death for the pounced omni. Make pounce "locational" or more so, directional, for omniraptor pounce. If an adult omni pounces another omni from the front, the current animation plays and the attacker takes almost as much damage as the pounced one (resulting in both dying), but pouncing from the back forces the pounced omni to lay on its belly, leaving it unable to defend itself (just like now, but with a different animation).
The Raptor's speed boost should return, it doesn't make much sense for a carnotaur to win in a race, since the raptor should be a little faster due to its size, it could be solved by giving it that small boost so that when it crouches it has a few seconds where it runs faster, like in the legacy.
either work on a better anticheat or get more available admins (maybe pay them so they could have motivation to help people and treat it more like work?), it's ridiculous that cheaters are allowed to run around freely on official servers for hours, even days, come back with alt accounts and do the same things over and over again ruining gameplay experience for other players, it feels like it's being allowed to use cheats and those people feel even more confident because of lack of any actions from people who were supposed to take care of issues like that (and yes, we are all well aware that admins are volunteers and have their life, it's just simply feels like this role is just for decoration since beginning of december when plague of cheaters began), people wouldn’t be complaining if it wasn’t an issue
Hacking is out of hand at the moment, at least in EU servers, which completely breaks the fun out of the game. More admins shall be selected so they can ban hackers (forever?) from the official servers. With the game growing, volunteer admins is not going to be sufficient and someone/s should be hired for that role sooner or later. Easyanticheat also means nothing to hackers, so you might also consider using something better (although I think hackers are always going to find a way no matter what..)
Bring the death rattles back please. Its weird dying in silence.
Please remove elite fish from a pteranodon’s diet because there’s no way to catch them.
I think a bit latch mechanic would make combat a bit more interesting. Any dino that has a bite attack could hold down the attack button and it would specifically wound or cripple that part of the body it latches on to depending on weight class. It can be counter acted with bucking and deal damage to the attacker if they stay on. It would make it harder to use the limb that was bitten and it would get progressively bloody over time if the player doesn't rest. It would form a cool scar though if it heals from a significant injury.
The headlock while eating and drinking is just an unnecessary mechanic, why shouldn't I be able to look behind myself while eating or drinking
please fix your servers not showing up.. I've restarted my game 5 times now and these are all the servers i can see
Remove Deino from Deino diet to counter cannabalism
In my opinion, nesting is pretty useless, and so it's why nobody nest i think. Please implement more advantages when nesting or nested.
Nesting with diet is the most failed mechanic in this game up to date. It takes forever for the eggs to incubate. The diets go down way too fast. By the time your eggs actually hatch you don’t have your full diet anymore. Nesting grounds are also a failure at what they are supposed to be. Supposed to be a better place to nest although it is about 45 irl mins to and back away from some herbies diets. The reason why NO ONE nests there. The incubation and growth bonus doesn’t even show enough to even be worth it. It’s very frustrating especially nesting stegos when just getting to your next diet takes too long that you need to go back and fill up on the one you just came from
For the UI update later down the line, perhaps the still images could be replaced with a realtime scene of an overgrown unkempt control room using these awesome assets. The server screen, menu buttons and such can be on a central monitor as currently, and there can be other monitors in the background with the trailcam footage playing. buttons and knobs could be pushed switched and turned to reflect activity in the main menu as well, such as selecting different options for settings. Different menus could switch between different devices, for example dinosaur selection could take place on the smaller handheld device, sort of like a dino-tracker (as I recall spawned in dinosaurs have chips in them and nested ones dont so this would reflect lore) that shows information and details about the playable displayed.
Hey! I really don't understand why my fps are so bad... no matter what I do, it doesn't change. I think it's a pity that nothing has changed since the release. I can really understand that this takes time, but maybe that should be in the foreground first? The Isle is really a great game with a lot of potential, I will of course continue to recommend this game, but I hope that a good update will come out there soon.
Make it so a Dino that is 70-90% can still defend itself against other things
a disease that can occur if you are to close to an infected dino, or from drinking in the same area of water, or it can be caused by a lack of food/water.
Nerf carnos turn rate, especially the ram, the ram is something to be used when ambushing something you have to time right, from a distance not too far or too short. Making it turn super good isn't fair, especially if you can just spam it as soon as u start running.
We need more trello inhabitants renders. I wanna see descriptions for stuff like austro, proto, Bary, Diablo etc
Make hypsi not spawn in as full adult.
The reason given on why its not a thing is "it would not be fun because of how small it is" Which i personally disagree. You are picking a tiny animal knowing very well you are gonna be small and then you are gonna complain when you are small? Seems strange to me especially when its growth will be super fast anyways so it would not take that long to be full sized anyway. At least just spawn it in at a good enough size but it still has some growing to do. Not having growth takes a big chunk of fun out of it as there is no sense of accomplishment (even if it is just a hypsi that grows in 15 minutes)
Also its worrying that is every other small dino not going to have growth? Why would hypsi be the only one without growth? Save spawning in as adult for compy or ptero if they ever become playable as they would just be a spec on the screen
For some Dino's in the future could they get a thrash mechanic but for combat? Purely example idk what allo does but imagine if for example, an allo ran up to idk some big herbivore and held down lmb then shook its camera the same way you do from thrashing a corpse, could be a pretty cool way to apply extra bleed but take a bunch of stamina
Please set the posting timer to 5 or 15 minutes in #general-feedback-discussion
since yall nerfed the steggos health i think its only fair to nerf deinos health or damage.
Please include some sort of timer on the tab menu that displays how long you'll suffer from various negative effects like mushroom sickness. Had this issue since fresh spawn, and any info I can find says it should have gone away about hours ago. Went from fresh spawn to 45% with it before suiciding it was so annoying.
In evrima, if you ever have a problem (like getting stuck) the only way to solve it is by calling an admin. Sometimes servers are full and the admin can't enter. I think there should be a few dedicated extra slots for admins so that this issue is avoided.
Also, please consider a falling slide animation that reduces damage from the "free falling".. if we are sliding down a hillside we should reduce speed and be able to survive... not die on impact like a legit free fall.. and same for when you do fall if you clip a ledge and your dino makes the "landed" animation then keeps falling more cause they slipped... that momentary pause SHOULD reset the free fall and the additional distance after the pause shouldn't kill/hurt you if it's with in the safe drop distance...
Please fix falling physics lol. Add sliding down or something, a dino shouldn't plane forwards better than an aircraft when going down a few degrees slope.
Can we go more for an "overgrown" aesthetic for the abandoned human bases? would be very cool to have the human bases reclaimed by nature.
more color options? the realistic colors are probably more accurate, but it would be nice to also have colors that might not occur in nature as well. not necessarily like neon but a larger overall selection for each of the body parts so we can make rly interesting looking color combos and patterns. most of the color schemes are browns and greens, which makes sense but is kind of boring.
Ok, so the fact that herbies are so power hungry its getting ridiculous. Please balance this whole stego and pachy thing cause its ruining this game just like others of this variety of game.
Honestly a suggestion I have is:
To give us the skin creator to work on/make skins on the launch menu so we don’t have to load into a server everytime we want to adjust skins or make new ones for the creatures
make it so when a pachy cancels a teno attack it either doesnt consume the tenos stam or make it so the damage actually goes through to the pachy since the attack animation has already started because right now tenos cant do anything against pachys and it makes no sense that 1 pachy can kill an adult teno being a 3rd of the size
I would personally like to see more vivid colors for male displays on all dinos, like Legacy had.
Such as a vivid light blue, or green.
Examlple: Black carno with a baby blue male display <3
Plz can you nerf carnos ram turn radius and buff it’s food drain rn I think it’s the same as the U5 food drain and since it’s so fast it needs to kill consistently so maybe making it’s food drain half of deinos or similar to utahs so carnos can have some downtime and nest not kill something then Immediately go to the next place to hunt
Buff Utah pounce stam back to Update 5.5 the stamina drain while getting bucked off is ridiculous. Decrease the hitbox of the Utah pounce making it harder to land. increase the recovery time to punish the Utah when missing a pounce. increase blood damage to Update 5.5.
Also; fix hitboxes on all creatures. decrease damage intake on tails. let the Utah pounce go through a tail/missing the pounce instead of teleporting from the tail to the body when pouncing, same goes for carno charge and pachy ram. Tail hit should not stun you or break your leg.
Can we make tail hits not to do so much damage? Especially since carnos will just ram ur tail and you magically fall down and it takes so much damage. Hitting the tip of my tail should a scratch or sum.
In the old legacy it was common to use the replay tool for youtubers to produce content. Private servers, on the other hand, used the tool to help with moderation, especially on servers with a certain degree of "realism"... the replay served as proof of a possible breach of rules on that server.
In this sense, I wanted to understand more about the developers' plans: is there an intention to insert a similar tool in Evrima (maybe even better)?
...and, what are the chances of it being implemented soon? The Isle has a degree of popularity, but the more content produced (and Youtubers and streamers enter there) the better for the community that enjoys and is a fan of The Isle.
For the Gateway map, could you guys remove the palm trees in the highlands biome? It looks unnatural in my opinion to see the dry environment like that with palm trees just hanging about.
as of right now cuts are just kind of printed onto the skin. It would be nice if they could be modeled to actually be a dent in the skin, it would add some realism.
when you add rain can the rain make puddles that you can get a small amount of water from?
I'd like a Yutyrannus concept!! I think it's an awesome dinosaur and would fulfill a niche similar to Allosaurus, just being a less powerful but quicker Tyrannosaur. Maybe its special ability could focus on using pack tactics for hunting, like having a grapple ability to hold bigger dinosaurs in place for a second with their mouth, allowing teammates to get a quick bite in.
Not gonna talk about balance rn because it's made with the new map in mind.
However stuff like nightvision should reviewed. With the first night time hunter coming the next update, night visions should be adjusted in several fields. When people think of good night vision the first thing it comes to mind is nv range. But i noticed there are other factors that influence it aswell.
I've noticed that brighter/lighter colors pop out at night alot more than darker ones meaning if you make a lighter pattern even if you don't have vibrant bright colors it immediatly puts you at a disadvantage when playing at night because others can see your contrast much easier. So color contrast could be one of the factors influenced by night vision, being different depending on the playable.
Another one could be how bright/dark your night vision zone is compared to other playables. Some of the playables see too well at night when it feels like they shouldn't (im aware nv is equal for every species right now but some of them it doesn't feel right). And in some cases i feel like nv makes the game too bright for something that shouldn't see that well at night.
Lastly adjust juvenile playable's nv, it sucks to barely see a palm in front of you, it just promotes more bush gaming honestly. Was this also made with the new map in mind? Hard to tell, but right now the only one who doesn't get blind at night for being a juvenile is the ptera.
It has been said thousand of times, but I'll repeat: queue system to join servers please. It is really necessary.
add deino back to omni's diet options? it'd promote more engagement between the species
As I noticed we waited very long for update 5, and nesting which was meant to be the main thing is now one of the rarest things to see in the isle. So to encourage people to nest, I thought about improved genetic system. For example, a nested dino (lets say, Omniraptor) would be a little bit stronger and have better stats than omniraptors which spawned in from the menu, the "upgrades" could be higher bleed damage (bleed dealing dinos only), more health, faster regen, etc. But the bigger the dinosaur is; the less stats it gains from nesting to dont make overpowered killing machines. It could be upgraded 3-5 times before its locked, or just be based on species. I had this idea for some time and wanted to share it as I find the idea of nesting fun, but theres barely any nests to even join. Also, carnos food drain should be lower, its impossible to nest as it without starving or be at low food all the time.
The hunger system is atrocious right now. The whole point of adding diets and making dinos go hungry fast is to incentivise people towards active gameplay but as it is right now, its extremely annoying and tedious instead of fun to play. Nesting is literally useless since everyone is too busy trying not to starve. At this point i prefer the legacy sit-in-bush-till-youre-adult gameplay rather than this
give the pteranodon one more interaction. I had thought that somehow steal food (depending on the adult and the size of the pte) if it is smaller than its size or lower weight, have the opportunity to flying, steal it. how we get the fish, but with some dead dino (if it is too big to steal a bite, if it is small to take it out whole). I thought about it since it is very obsolete its feeding to only fish. and it costs to be able to feed of one of its diets like big fish.
alr after getting destroyed by speedhacking carno and seeing that same carno team up with other 4 carnos to destroy pachy-teno herd i think this is most messed up state this game has been in yet
Maybe a possible penalty for killing people you are in an official group with? I've run into a few situations where others invite you to a group (this has happened mostly on carno) and they use it to track and kill you since they can perma see your user name above your character and what makes it work is you have to stand still to leave your group. Or you could even make it so if you press a specific key you can instantly leave your group
So to simplify the feedback above basically a hotkey to leave the group quickly to prevent people being able to follow your name when attacking you in the same group
Give us North America map, I'm just tired of the same jungle, and now the new map is going to be the same.
raptor pounce gets stuck on dismount. please fix this, sick and tired of getting killed bc im stuck in the pounce animation even after dismount. makes pounce basically unusable on larger prey.
So when are yall gonna fix the server screen to show when a server is full and let you queue properly?
Camera lock makes no sense at all... Most dinosaurs have eyes on the side of their head to increase peripheral vision and prevent vulnerability from behind. On top of that fact, this just unnecessarily complicates the game and makes playing more difficult when it doesn't need to be. On top of THAT, its unrealistic, animals constantly look around in between bites of their food (because necks exist), both herbivores and especially carnivores...
If you are pinned down or grabbed by a deino or Omni you should similarly to bucking be able to get out by spamming RMB on your mouse this goes for the Omni/deino to, don’t worry either because it isn’t only gonna be a game of spamming it also has to do with your growth, current hp (before getting pinned/grabbed) and healthiness (sickened and poisoned) Just a bit tired of it being a death sentence if pinned/grabbed down.
The diet bars next to the hunger bar should have a slightly darker background to them, as it can often be hard to tell how full they are
Fix the server searching mechanic. Currently, if a server is called "The Isle", you MUST capitalize it when you search for the server. If you search, "the isle", then it won't show up. I thought a server was deleted or something because it wasn't showing up, and yet, it was there, I just hadn't capitalized the name.
Your game is getting dogged on by hackers late at night when no admins are on. I try play later at night mostly because performance is 20x better without every server capped. The amount of hackers on late is overwhelming and they run the server for hours. You'll have invisible dinos killing you and Carnos running Mach 50 across the map to find you. Something NEEDS to change. Lots of people love this game and it is in such a sad state rn almost like you guys don't even care.
I think a simple fix to nesting it that you become less hungry when you're nesting
Deino life is just a straight line from afk growing to dying to cannibals. The cannibalism itself is not the problem but that there is little else to do for deinos.
You can grow easily 99% of the time by finding a quiet spot, just eating fish and otherwise going afk. There is zero challenge to it, migrating does not get you any better nutrients and only get you into problems. As soon as you are bigger, you need more food and so you migrate. The problem is, the only AI that you can eat is fish right now, and they only give one nutrient and very little food to adults. So you HAVE to go where the players are, and 99% of them are center. But this is ALSO where the deino cannibals are. I'm not against deino cannibalism, but the automatic group limit does not prevent cannibals from having larger groups or even mixpack with stegos. So 99% of the time you die shortly after becoming adult by starvation, to your own species or deinos mixpacking with stegos. Or even the countless speedhackers.
I feel like the AI and map contribute a lot to this problem. Fish seem to cluster like crazy in certain areas, while others (like north-east) only spawn a little amout of fish. And there is no other species of AI to eat. Ocean animals are out of reach, deers and boars don't go to water for drinking, and they also don't add to your diets.
Edit: Forgot to mention that there are also not many players to eat besides other deinos, especially now there are basically only carno and stego, and stego is too poweful.
And due to the flat and repetitive map design, the players don't spread out but gather at center or Utah rock, and so almost all other areas and rivers are empty, with nothing to eat for adult deino. Busy areas are too dangerous, quiet areas are void of food, so nobody nests as deino, either.
Possible fixes: More and different types of AI to hunt for deinos, more diverse map design, making other species fun to play, server moderation on group sizes, mixpacking and cheating.
they should change that u lose everything when u have a disconnect. WHEN ITS NOT UR FAULT and u have a DISCONNECT u shouldnt lose everything. u (the devs) should differentiate between the server kicking the player and the player closing the game. i lost two times 3h and 4h progress. and i only played these 2 times. ty for taking my fun away
When you start the game (after finishing the dinosaur patterns) you should start as a egg or something at a abandoned nest also add saving cause loosing progress after you die is annoying
Short but quick feedback for the trello for the game
Fix Outdated Aspects on The Trello
This includes the Weather update
which still says "These systems will be based around bringing the island itself to life. Storms, floods, fires etc"
When fires have been confirmed to not be coming into the game anymore
Alongside the Elder description
And bringing in Migrations in the ongoing tab OR rename the "Smaller Map" in Trello and add "Migrations" as a checklist for it
I just realized the movement in saurian is pretty flawless and realistic, if the isle could wrap all the fancy animation into one seamless animation i won’t ask more
https://youtu.be/u8XOC8j_DZY
The silver lining of the delayed patch was that I had the opportunity to look through some player suggestions, and re-prioritize some features based on them while waiting on some other programming progress. As a result, AI perception has been refined and upgraded.
First, visual acuity is now more refined. Larger animals will have a harder time s...
Roadmap elder update
Apparently carnos can get scars on their horns, why? Isn't it just pure bone and keratin?
Poop system pls, so I can defecate on other people's heads while I fly my ptero!
TL:DR, Nesting has become obsolete due to the rapid hunger drain and nutrient decay as adult. You cant stop to rest and nest. Slow food and nutrient drain for adults. Waited nearly 8 months for an update to become obsolete pretty quick. A fun update at that.
(This post is targeted at the Full adult stage of life regardless of creature)
Carnivore's hunger drain (especially Carno) is way too fast. As well as nutrient drain, there is no relax time to just survive and do something else like nesting anymore. Its essentially become virtually obsolete nesting a quite intricate mechanic and one with an entire update around it. when you have so many mouths to feed and a bottomless void that is your stomach to satisfy How are you expected to survive and or have fun?
Herbivores also have a faster hunger drain speed than necessary. this catches up to you most when you nest. Herbivores don't really have much going for them right now anyways, besides really nesting. It should not be a hassle to rest or nest.
We spent nearly 8 months waiting for nesting. just for the mechanic to be more of a chore rather than an experience due to how diets/hunger drains currently.
The isle is meant to be a survival game, not a run around as your carnivore or herbivore to Hotspot/Plant spawn A to Hotspot/Plant spawn B while losing half your hunger in the span of what feels like a blink of an eye.
Bugs should be a thing.
Basically an easy to hunt AI, for hatchlings and juvis. As goats and
deers should be too fast for them and boars too strong - well not
currently, because their quirks are easily exploitable.
Add bug, gecko and snake ambience on trees and on the floor on gateway, they don’t need to be interactive just cool to see them moving around on the ground and trees instead of a dead forest
Just put again the mod support in legacy, you are not working on it so let us work on it, I know no one is going to do nothing, but just saying
New gore mechanic, for if body part ripping eventually gets added:
single tap G to rip off a chunk of meat, as it is now
hold G to carry or drag a corpse
double tap G to rip off a body part (tail, leg, head, arm, etc.)
edit: maybe different body parts can also count as certain diets (lipids, proteins, or carbs) too?
I havent seen this mentioned before so I'll drop my thoughts here.
When you swim around as Deino, I've notice this odd thing happen when you release keys & slowely sink down. When this happens most of the time, the chest sinks first leaving your tail to point straight up, out of the water. It looks very odd and feels wrong, almost like the point of gravity is on the wrong spot.
I have also notices the croc sort of "latches" to the bottom floor on rivers and is making it feel clunky.
I can also hear crocs bite underwater when walking from the land.
Just a few things I've noticed to look at
Please widen the sight range for eating/drinking. 180 degrees minimum. I understand having blindspots and encouraging others to watch your back, but on official where anything goes... It just punishes you for trying to drink/eat. The camera lock is also very intrusive to gameplay and doesn't allow us to appreciate the animations you guys made.
Maybe make it so that diet drain slows down once a player reaches full grown, so that they can take more time to focus on other parts of the game rather than running around all the time looking for certain foods. Also make the new diet system more accessible so that we can change out our nutrients as we see fit in a manner that's a little less harmful than throwing up. I don't mean make it a total ffa with choosing diets, but at least make there be a way in which it can be done quickly at some small expense (e.g. use salt rocks to remove a diet slot, and maybe increased dehydration afterwards for a short span). Also one more idea, maybe allow players to choose what nutrient they start with in the spawn screen, just for people who enjoy certain builds.
The pteranodon turns too slow now. It's hard to fly through a forest or around a hill that suddenly pops up. Not to mention how it's now more difficult to fish while in a narrow river because the turn radius will take you straight to the river bank. You won't be able to catch anything without wasting a tremendous amount of energy to catch one fish by having to fly back down the river and reapproach from another line. Not to mention now you can't even catch frogs now without wasting more energy because frogs now seem to only be visible to pteras on land and the turn radius is too large to hit such a fast little moving targets, and the amount of stamina it takes to run after them is so much worse. It is almost unplayable now, and needs the old turn radius back.
make it so the more you eat a corpse, the more blood gets splattered on your dinos face, similar to how giant petrels look after theyve eaten something
**Eating mechanics **
Theory:
-
Eating is, as weird as it sounds, mentally distracting. It's an active
process that requires attention. Especially if it's not prepared for
the ease of consumption, like we humans are used to. -
Some animals, especially herbivores, have a wide viewing angle by
having their eyes at the side of their skull. But there is a catch:
while you are eating and your head is focused onto the food, you are
only able to use one eye of each side and the resulting inability to use
binocular vision, impairs vision quality by a not so miniscule amount.
But there is indeed motion detection possible, but not full visibility that
would been expected. -
While your animal is eating, you are not. You don't have to focus on
anything beside pressing a button and your full attention goes only
to your surrounding. The actual awareness, that any approaching
predator would comprehensibly expect, can't be so well reflected,
by granting 180° of freedom to look around, as you are able - while
not distracted by actually eating - to scan your surroundings perfectly.
Suggestions:
- fixing this weird offset viewing angle.
- increase visions for herbivores: slightly.
- maybe ad blure or streaks to the side?
- improve scent mechanics
- like by a lot.
- actually eating and the eating animation, is sometimes out of sync.
This needs to be fixed. - maybe just make eating into an active process?
As pressing a button is boring and totally lame. Maybe let us select
the branches? The leaves or flower we want to eat? Maybe scatter
some toxic stuff in between, so you don't get bored and make it a
bit more engaging?
Discussion:
#general-feedback-discussion message
release a dino in 2023
Please reduce stego's max HP. Currently, stego's has an insane amount of HP which pretty much makes them invincible to most creatures (excluding some deinos). Not only does this make it to where stego has no natural predators and therefore runs rampant but also it completely ruins the pvp survival aspect of playing a stego as there is 0 challenge when fighting especially with the new nerfs in update 6.
Maybe make biting not so loud. It doesn’t make sense to vocalize every bite.
Reduce juveniles stamina and speed
now that youre back please fix audio footstep queues for big dinos, i shouldn't be getting ninjaed by a carno or dieno running full pelt at me from behind with the locked vision i have while eating.
Just a small detail that won’t get fixed because it isnt really nesscessary but I noticed that the AE loading screen with the globe, Papua New Guinea was left out
Selective Barfing of Diets
A player can press J to start the process. Once J has been pressed, they can press J again to cancel, or they can proceed.
To barf any of the nutrient slots, 1, 2, and 3 keys will be used. Upon pressing 1, 2, or 3, the player's animal will do a throw up animation and the diet slot that went with the number pressed will be emptied. A chunk of the player's food will also be emptied with it, and 10% of the other 2 diets will be emptied. After barfing one nutrient slot, the player's number keys will go back to being calls, and they will have to press J again to reactivate the mechanic.
On gateways highland biome I think the plants and cycads don’t Match their surroundings, if the grass is a dry colour why are the palm trees and good bright green so maybe replace the palm trees with either Acacia trees or maybe windswept trees I feel like they would fit in
Another thing is maybe make the leaves of food like mountain ash a little darker / dryer when spawning in a highlands biome because the bright green looks a little strange
why is there no start point for Deinos on north east?
Deino past a certain growth (50-60% and up) will start making strange gurgling/sniffing sounds when moving underwater. This can be heard by other players outside of the water. Unsure if it was an intentional mechanic as it does not seem to happen on land, only when swimming.
(edit: happens when swimming on the surface too)
Would make separate help channels, because it would appear when you are stuck, nor have any other issue, the admins won't react to anything.
Help - EU
Help - NA
Help - SA
Help - AU
imo, deino's can stay too long out of water. I have an idea to change it. Remove deino's active drinking ability and buff the passive drinking (when in water) ability. This way deinos who spent some time out of water will have to "recover" afterwards. Also the active drinking is kinda weird. Have you ever seen a crocodile chugging the water from river he's swimming in?
Please make para strong, even though it is only a concept art it shows para running from things smaller than itself and I feel that para should be a powerful Dino as it is a giant hadrosaur so it isn’t weak like in legacy, maybe so that para is powerful enough alone to be equal or slightly more powerful than an allo
More dinosaurs as it gets boring
so, since we won’t get update 6.5 that quick probably - at least release a smaller patch with proper bug fixes and balance changes soon, nerf carno charge so it’s not spamable thing, nerf charge turn a bit, fix hitboxes, buff carno by bringing back it’s normal turn radius from update 5/5.5, give utah/omni back it’s agility as I mentioned long time ago since it’s movement is terrible and wooden now, make bucking less punishable for pouncer, but don’t make it the same as it was in update 5.5 because it was a bit too good, doubtful we will receive such patch and we (players) will have to wait till update 6.5 release but who knows, worth a shot
People rarely nest in general, which is a pity but understandable, because it doesn't really offer benefits and is only a chore, especially with the current version of the diet system.
But when people nest, they NEVER use the nesting grounds.
The benefits they offer are minimal compared to the big risk of nesting in an exposed area and getting farmed due to the known locations.
Nesting areas should offer some kind of protection, like rock formations that make defending them easier, similar to the bunker on V3 that was often used by Utahs for nesting, because big dinos couldn't get in.
They should also have water nearby, increased AI spawn rates and more diverse plants.
If you don't do something about the nesting mechanics, it will be a completely obsolete feature, which is a shame because it was widely used in Legacy.
Remove or extend camera lock when eating or drinking, dinosaurs have eyes on the sides of their heads for a reason.
Add gore for ai creatures
Maybe add the ability to do executions to other players
Nerf the carnos, they have no reason to be faster than a raptor, the are heavy and for some reason quiet.
Stego should never have been in the game this early. QUETZ, if anything, should have been in the game rather than stego currently. Would be way more balanced, and is way more flashy - would look, feel, and play better.
https://docs.google.com/document/d/1zQpDIJTZJsRnQyxxwXahTFTLqaUdzl0SojmgtMdGICk/edit?usp=sharing hey we r trying to start up a community event kinda thing (for questions ping @outer yarrow ) react if u wanna join in would be great fun :)
Information: The isle was created by the hands of the master mind Dondi and his team, but now we have the committee mostly ApexTroofin decided, why have a massive isle war server event. There are different factions, raids and other teams created by the committee each faction has their own members...
Increase server limit
the game is honestly so unfair, i can't grow anything that isn't a ptera due to getting lost, die of starvation or get murkd by any larger dino. The punishment of losing ALL progress that is only kept within that one specific server, you can't say that it's skill issue since i never even got to play as any of the dinos that were at least sub-adults.
It would be nice to see an option where you can spawn as already grown dinos but have less benefits or pros. Make it rewarding for those who actually want to try and survive for 6+ hours while giving the option to play as full grown dinos to just enjoy the game
Let's be honest nesting grounds are useless. They're on the open area and don't have water and food nearby. Nesting grounds can be targeted by players who just want to find easy food, so it's not the safe place for nesting at all. So i think that you should get rid of nesting grounds and add new mechanic for nesting.
Players should be able to build not only their nest but make it's surroundings more safe and comfortable when they reach 80% of growth. By that i mean that players could bring some sticks and leaves to the place they like, remove grass and dig there to create a comfortable area out of sand, dirt, leaves and other materials. And that specific spot will have the same buffs that nesting grounds have now. In that way players can create a perfect place for nesting or just nest in regular way if they don't want to waste too much time.
This mechanic could also be a used by players to make some random place their "home" where their food and water drain will be reduced while they're resting. But these buffs should affect only on the members of the group that made this place. Players also will have to bring more materials per some amount of time to keep their home in a good statement.
English isn't my native language. I'm sorry if something is unclear but i just wanted to share my thoughts about nesting grounds and ways to make nesting more interesting
In terms of nesting i think the Pros should far outweigh the cons. As it makes the game feel more alive and helps to populate lesser played Dinos.
For one thing there should be more incentive to nest growth wise. Starting out as a baby at 0 percent vs starting at 15-20% is a large detractor for people.
Having a growth boost to people who nest in is a good way to tackle the issue. it doesn't have to be insane but if it was 20-30 minutes faster than if you were to just go on your own would be sufficient i think. I understand that the idea is you do not want it to be easy since you get parents to take care of you but a growth boost would be the best way to promote nesting.
Another thing that I think would help is the ability to stock food by carrying it to the nest. more so for herbivores. The idea being that once the babies grow enough to eat on their own they can get a head start on their diets by eating from the stock pile. Whatever the parents bring would be the nutrients that are provided from it. Or the older feature that filled all slots for carnivores be accessible for a short time after leaving the nest for all species. being able to fill the diet slots and achieve a perfect diet for a time. a way to balance this would be to maybe have a cap on how full the diet slot can get in this time frame.
Just some thoughts on how to promote an underappreciated mechanic of the game.
TLDR: Make The Isle Evrima Default, not the outdated legacy.
Isn't it time to make The Isle Evrima the default game instead of having to access it through the hidden steam properties? I know it's not fully released but it's already in a better state than legacy. Make Legacy instead having to be accessed through that menu.
I feel like if someone buys The Isle they will want to play the new on-active-development, not something that has stopped being developed years ago.
remove elite fish from ptera diet
I think we should be told like some days before an update that this update is gonna come out because updates whipe your existing dinos, would be cool to know we can just look for fight since we are going to loose it anyway.
Give us mid tiers
it would be nice if we could lock the diets so if we need to eat we dont accidently get 2 of one type
Add death noises again
make diet drain slower on herbis and carnis
Since Rugops' concept didn't really show any sort of special ability in action (as well as it still being early enough to suggest one), I have a simple suggestion for it's ability....
Allow Rugops to camouflage
Now to clarify, when I say camouflage I mean CAMOUFLAGE and not the overused stupid dumb generic Predator cloaking that's stupid and LAM- aherm anyways, like an octopus basically. Wouldn't be too fast as to not look weird, but fast enough to allow swapping skins on the fly. Rugops seems to be being made into a stealthy and agile human hunter, so what better way to make it better at this than to let it hide in plain sight? Imagine hearing something in the bushes....you stare and try to spot movement....until one bush comes to life! Scary! Now how exactly would you access this camouflage? Well there are three different ways it could be approached.
The first method is to simply allow the player to create multiple skins before spawning and being able to switch to them via a menu. This allows for players to more easily choose where they want to hunt by making fitting skins for their desired environments. (Also allows for purposely flashy skins to be used as cool warning signs!)
The second method would rely on pre-made swatches that the player could also access via a menu. A little more limited than the first method, but still easy to do (probably) and can be fine-tuned by the developers if they want Rugops to only be in specific environments.
And the third and final method would be to have the Rugops' skin automatically adapt to it's surroundings when camo is activated. This method let's Rugops hide essentially anywhere (even in unnatural areas like human structures) but may have some technical hurdles. Could maybe only trigger if you're moving slowly or staying still long enough rather than being continuous.
Make skins more varied when spawning from an egg. Currently you get an exact copy of the father's skin if you're male or an exact copy of the mother's skin if you're female. I think it would add a bit of flavor to skins if each skin color slot was a 50/50 between it being the color that either parent has.
For example, Let's say mother is completely black and father is completely white: hatchlings would end up being colored black and white and in different combinations because some skin color slots chose the mother and others chose the father.
It wouldn't necessarily need to be 50/50 odds either. You could have 60/40, 70/30, etc. splits as well. Maybe bias in favor of the parent of the same sex, reflecting how it currently works.
I would like to propose that herbivores gain the ability to pick up meat near their nests to keep it clean, the buzzing of flies for herbivores who can't move scavenger AI bodies is torture on the ears and makes it very hard to want to nest.
stop getting annoyed at people asking for etas we get updates in a blue moon we got the pachy like 6 months ago etas hold devs to update the game
Add tasty crunchy delicious bone-marrow-included bone-eating noises for all the dinos. Make them croncheh!
The abilty to curse in 18+ verfied roles and sections of The discord as long there is proven idenity of age
Ability for admins to change group limit for dinosaurs on there server
Please fix the balancing in this game. Deinos can run for more than a minute straight on land and utahs are just straight up useless now with no damage or health. I know its not just that but those things in particular i dont like the most.
I think the poor balance is partly due to some Dino's not having proper counters that will be added later. (More choices means a better player ecosystem)
But I think pachy is in a really good spot with balance, it's realistic. Aside from being able to counter perfectly everything an omniraptor can do. (This IMO is a problem with the omniraptor not the pachy). Maybe the stuns are a bit much tho...
Carnos problem is that it's lacking proper competition not that it's too strong. IT SHOULD BE DANGEROUS. To small game at least. I liked the carno Utah balance in the previous update much better (a pack could kill a carno but it was well balanced and depended alot on the players. Meaning both sides had good actions and reactions.)
Omniraptor however is absolutely pathetic right now. Fighting pachys is incredibly unbalanced and with the carno buff + Utah nerf they have lost their usefulness. ( I think pachy and Utah also had a better match up in the previous update)
In my opinion, nesting is pretty useless, and so it's why nobody nest i think. Please implement more advantages when nesting or nested.
buff thirst for deino but remove stam regen while moving on land for 50% growth and higher
Deino is too easy to grow right now, and the anti canni mentality is causing the population to explode. We need to reverse the deinos growth rate back to the previous patch so subs can be lunged, since otherwise they're impossible to kill. Previously around 70 to 80ish % you were safe at 4 tons. Now you're safe at 46%, not even half of the deino's growth is spent fearing adults while the rest you're fast enough to always get away. We also need an incentive for killing your own kind. Maybe some kind of debuff to your health or stam that is noticeable enough to make people have to actually use the cannibal feature. That or a buff for people who actually do. this could also be nice for carno as well and would encourage people to use this feature to control populations better.
i'm sorry but i just had to react to you. i get where you are coming from an Deinosuchus at 46% can easily avoid the full grown deino's and compete with carno's so at that point they are pretty much safe as long as they manage their stamina. if you want to intensify Deino cannibalism you don't need to give them a noticeable debuff, but a buff for eating other deino's. and to balance the slowness of the older deino's so they can actually hunt those younger, you also need to boost in water stamina for adult deino's. this would give the younger deino's the ability to avoid the adults on land and water but the adults actually can gain eventually (if they are in water). this way you make it both viable and useful for deino's to hunt their own kind (as for the buff to intensify the deino i'm not sure, maybe a noticeable health boost or something. nothing too crazy but good enough to survive a extra hit from a stego or something). in my humble opinion deino's are how they should be (big crocs). if you look at it realistically they like stego's don't have any real treats within the current roster. if we're looking at it realistically the only predators that could and would compete with deino's in a direct confrontation are apex predators like the T-rex, sharks, mosa's etc. you also have the ocasional sacavage war between other predators where deino's will go for the corpse which would lead a predator to either leave their prey or go dragging it with them. (exactly the same goes for the stego) quick section for the stego. stego's should be able to get pinned down if a deino paunches on a stego's head the stego still can defend itself against anything that goes for any part of its body that its tail can reach , but would get stam drained to escape and the same goes for the deino. this would give a more realistic feeling for the encounter. (i would say more but sadly i'm reaching the character limit so yea i might come with a part two focussed on the stego)
Compy shouldn’t spawn right after a body dies. It should be pure random when they spawn
When troodon is added, I think elite fish should be removed from ptera's diet and replaced with troodon
Currently ptera also has hypsi on its diet, and with troodon being of a kinda similar size, I think it makes sense
Please fix the FPS drops that are unplayable in combat
Currently, I’m not sure if it’s just a skill issue or if it’s just extremely hard to tell the different damage states of the different Dino’s in the game right now. I recommend reimplementing the screen system for blood around your own screen, the general idea of it is the more blood on your screen, the more damaged you are, or a rough idea at least since being 70% HP now looks like 3rd screen (roughly 40 HP to my memory?) from legacy isle. Same for how it looks on your skin as well. It’s very misleading and makes you think you’re more damaged than you actually are, or vice versa if you’re hunting something. With a generally consistent way of differentiating health, it’d encourage actual smart decision making and overall make the game a lot more enjoyable imo. It’s irritating to see a scratched up Dino, and just not be able to even get a rough idea how messed up it actually is since all the different health states just look practically identical. I think it’d be a massive quality of life change implementing this as it was in legacy or some sort of better way to visually differentiate health states of yourself and others.
More detailed blood and visible wounds from battles/eating
I hope that you guys add only 1 or two dinosaurs at a time as balance is already a big issue and dropping 10 in at once might break the game in terms of balance lol. Frankly we're overdue anyway.
Frankly I say stop worrying about balance until a proper game loop is established
Once an update drops, maybe focus on balance and bug fixes for about a week to make the community happy and make the game better
for people that think carno is too fast, its skeleton was built/evolved to run fast or for very long
so if we all just stop playing for a bit maybe they'll drop an update to draw us back in just saying..we are way overdue for some new dinos
To balance stego and deino (without buffing deino/nerfing stego) , deinos that are underwater should only take 1/3 out of the damage they would normally receive (except when deino vs deino). That would stop stegos from sticking their tails into water like theyre going fishing and actually respect deinos
Deinos and stegos are the apexes of Evrima. When they're big, they only need to fear each other. What do you think about adding an AI (titano boa maybe?) that's hunting big dinos to help those apexes to get a little adrenaline from time to time? I joined a server with 29 players, 20 players were deinos (yes, me too). So your saying "There is always a bigger predator" would stay true.
Driving Monorail should have passenger and flat cargo railcars which stops at some stops. Players can walk onto the flat railcar and travel faster thru the map.
Ram is literally more used as a main attack than biting, remove it being started 0.1 seconds after u run
Omni was at a good balance before nerf, should of buffed carno charge and left Omni where it was with stamina/pounce.
I like the Ava concept a lot. I hope this type of behaviour (eating eggs) can be seen in other ceratopsians, along with oviraptor and galli. For the extra nutrition.
I like the idea of Ava being a bit of a bully for their size, with the attitude of “screw everyone but me and my pack”. Kinda like a wild boar. I approve.
Would love some new content and balance fixes, and optimization instead of concepts that will never be in the game thank you
nerf carnos ram. they kill from 5 meters away.
also buff utah and teno because theyre helpless
Make carno's bite a lot quieter, less of a growly-gurgle-weird-thing, and more of a bite sound. Cause honestly what creature goes GURRGHKLGBG when it bites? Animals don't really make sounds when biting, besides the actual sound of the jaw/teeth snapping together. It shouldn't do the weird gurgle-roar thing it does.
Edit: Why didn't it allow ppl to vote on my suggestion ;-;
Once again, make it so we can 'abandon' nests. We're two hypsi's, got a utah who ate all our eggs but isn't destroying the nest and we can't do anything, can't move on and try and nest anywhere else while he just sits there on our nest. PLEASE GIVE US THE ABILITY TO ABANDON NEST FROM THE NEST MENU!!!!!!
The Ceratosaur and Galli stream we got is exactly what we need, please do more of those (not necesseraly streams but showing the progress) ❤️
Please after you release U6.5 make balance and bug fixes until the game is stable rather than releasing a huge update and letting the game suffer for months till the next update and then bring whole new bugs and balance issues, ik you guys said it's easier to push out each update rather than small patches to address a few issues, but this would make the game way more fun my friends and i'm sure many others have quit the game because of this.
I'm sure it's been said before, but herd chat - I understand not wanting global chat and I'm ok with that, but local herbivore chat would be helpful
Now that it’s been done for Ava, PLEASE, I BEG, make Styraco an omnivore. Big angry spear on legs that will chase after an Allo and eat it for lunch if given the opportunity.
lighting is way to bright now and FOV could be wider, especilaly for juvi utah
Fix omniraptor stats.
Omniraptor is pretty much no better than a hypsi at this rate and I mean.. It can't even pick up a fresh spawn carno despite the fact that a fresh spawn is not even half it's body weight. A full grown omniraptor dies in TWO HITS from a single teno meaning that if you are in a group and they just sit at the edge, there is no point in even bothering because you will just die. takes an hour to die in a few seconds, ridiculous.
Give us an option to expel nutrients when we want to change slots, I hate having to wait for them to run out or force myself to vomit when I want to change buffs
stego diets need to be slowed down a lot, im constantly moving end to end of the map because how slow the stego is but at the same time my diet goes down just as fast as everything else. im im gonna be slow then make the diet go down slower.
galli machine gun balances the game. not the opposite as some people think. why? cause then galli has to do something. machien gun others. baby dinos will die thru anything. galli machine gun is not special here. everybody can kill small dinos. and galli should be able to do the same while machine gunning.
Make hypsi's antennae thingies wave in the wind or at least move in some way when it runs. Them being stiff is so painfully unrealistic, and it looks so weird.
This game is one of my favorite games to have ever layed my eyes apon. The potential it has is mind blowing and keeps me here to this day. What I would like to see are 3 main fixes that NEED to be fixed before anything else. Number 1 would be BALANCING. For making all fights or combat against the RIGHT dinosaurs somewhat have a fighting chance against eachother (an example would be the current Omni and Carno situation). Number 2 would be the GRAPHICS/FPS issues almost 80% of the community is facing. It should be adressed to fix somehow with shading, textures, render distance, etc. The current lighting at mid day is almost eye shattering for how brightly it refects to the terrain. I have experienced also when im around a big group of dinosaurs (around 8 or more) my fps drops by a great chunk which I dont know why. And finally number 3 would be DINOSAURS! Yes Its been discussed alot and I know that the game updates are more better for the core fundementals. But the dino gap between stego, carno, and deino is just not good enough. Like I said before, an omni and carno "one on one" most of the time will not work out (especially in this current update). Someone before me said of adding alberto and para to the roster and I thought it would be a great fit OR cerato or diablo. The current bepi and troodon hype honestly wouldnt help the dino gap The Isle needs even though they are prioritizing 2 "small tier" dinosaurs over what is ACTUALLY needed. I would love to see some love to what the community has to say and how their experience for The Isle is and what it has to offer so far. I'm having high hopes for the next updates to come and I found a video perfectly describing what should be prioritized for the demand in the community. https://www.youtube.com/watch?v=hK7sfJDOMhk
Afterthought has already stated several explanations for the significant lack of dino releases, expressing that the fundamental mechanics such as nesting and gore must be prioritised so in the future it would be easier and faster to implement new playables, on a development standpoint at least, although that still doesn’t explain the reason behi...
Make styraco an omnivore to set it apart and add a unique gameplay aspect as a predatory ceratopsian. Snapping turtle beak for tearing flesh
Remove the amount of grass foliage, it makes the game a little bit harder to run and causes some frame droppage.
Weeks of radio silence and you guys manage to give us only yet another speculative spec profile? Pretty disappointed. The community needs more than a bunch of drawings, release animation previews ( animations are often a problem, just look at walking utah and carno animations they need to go to the toilet so bad), mechanic showcase, w.i.p. gameplay aspects. Not gonna lie I am getting pretty tired if the management.
Since a lot of people talk about concept arts and stuff like that.. I feel like everyone is missing that The Isle is a game.. I don’t need pictures of Dinos. I need Game Updates.. why not just be transparent and tell us what exactly the plan is and what may be getting worked on / updated next..
Add Drag for Deino, not Grab like hold the entire thing in your mouth that require half of your weight, also that doesn't look good when holding kindda big dinos in your mouth, Deino can drag dino that 75% or so of it's body weight, Deino can drag by lunge and aim at the neck or tail (aim at stego tail tip from the side of it will cause damage cuz it's a spike) this consume alot of stamina but enough to drag from shore into the water not land into the water (allowed 2 deinos to drag at neck and tail the same time to reduce stamina and faster drag as it's perfect for a pair of deino, drag on land far from shore cost 50% or more stamina), this will open an opportunity to actually hunt a single stego or large dinos in the future as rivers/swamp is deino territory, additionally it can drag the legs or tail of land dino when swimming in water to slow them down when its weight over the drag limit (can't drag when weight over 10-25% of deino weight itself).
^if rex have neck bite/break would be great
*You can't argue this will make it too op, have you seen stego walk into water almost submerge but not enough to enter swim animation then kill deino at bottom of the river and go on rampage kill 8+ deino in the area and survive and live on to go rampage in other area? if no then you either didn't play long enough or play on rule server which not allowed to do so, it's deino territory, you guy say it that way not stegos territory.
well the cooldown is over so time for the my stego section (confidently it partly aligns with rei's section) so we all know how powerful a full grown stego and i has no real treats in the current game. you could argue deino's, but as we all have seen a fullgrown stego would sooner escape a deino than die by it do to their speed on land and to balance this i have come up with a few pretty simple ideas that should be extremely easy for the developers to put in (for the most part) lets start with their obvious competitor the deinosuchus. i find that a stego should be punished for being careless (like i said i my previous section) so if a deino launches at a stego's head it should be able to hold on to the stego's head which would drain stamina to maintain this does not take away from the rule that a stego is a larger prey item which would require two deino's to take down as while its pinned it cannot move away but will be able to to defend itself with its tail against any aggressors that may try to take it down. Now up to raptors, the other logical faction that should pose a treat to stego's is a pack of raptors . the way i see stego's taken down by raptors would be by their lunge attack so if you either lower the stego's bleed resistance or buff the raptors bleed damage to a extent where a full pack of raptors would be able to take down a stego (albeit with some struggles) it would make raptors both useful and gives stego's and actual treat on the main land. Stego's against carno's should stay as is something that would normally not happen unless the carno is in a pack and even then it should be hard but not impossible. Carno's really don't have anything that makes them wel equipped deal with a full grown stego and ptera should not be able to easily kill a stego. to truly create a treat to a stego i'd would be best to add the allosaurus which should be a equal match up that could go both ways.
Please, learn from the recent Avaceratops concept and give us some more natural behaviours in the concept arts. This is the exact oposite of the horrible Spinosaurus concept.
I'm not reviewing the concept, simply pointing out that animals should be shown doing something completely "unexciting" more often, rather than always fight, murder, fight.
Well done. 👍
It would be cool if when gateway is released the borders of spiro were removed or if there was an option of spiro without the border, because until spiro gets overhauled almost no servers will use spiro and there are lots of cool areas that people would want to see outside the border like the islands and the other swamp and it would be nice to be able to explore it in sandbox servers, the little amount of resources outside the normal area would be very small and there would be no spawn points outside so people would still be mostly contained, even the east side of the map is empty, it wouldn’t matter if the border was removed,
also I would love if maybe soon or in update 9 for sandbox mode to be added and have compy and ptero playable on them
Love that you made Ava an omnivorous ceratopsian with a bad attitude, now make Cama a grumpy stompy sauropod >: )
why are seaturtles apart of the deino diet?
Tbh i seen the gallimimus run and i think you guys need to make it more like an ostritch in fact legacy animation is better than what u guys are cooking
If you haven't already, please read this feedback, yes this is a bump
Add a cool down for how many times an Omniraptor can spam their pounce.
It would be nice to allow nocturnal predators like troodon and dilophosaurus to be able to see some color with night vision on, as well as seeing farther. It would encourage more activity at night.
let's hope people can vote for this this time
Very specific request but I'd really like to see Troodon or Dilophosaurus to have the ability to see colour at night with those big eyes of it seeing as it'd make it enjoyable to play at night as it'd not be forced through a very dull spectrum of colour at night. I'm reposting this due to how well it did last time and for it to hopefully meet Dev's eyes this time.
Something like this through Troodon's eyes:
Add a mechanic where we can choose a nutrient to get rid of so we can change slots. Or even a way to get rid of all of them. What comes to mind for me is being able to defecate. It could play into the scent and tracking systems too.
I think adding some kind of mating call would be nice for a few reasons. It's rather hard to find a partner to nest with in game most of the time and having a way to advertise you are mature and want to nest would just make that alott smoother and easier. The courting calls are cool but a long distance call that is unique to each Dino would be nice. It would also liven up the atmosphere with a variety of very loud booms, screams, yowls and serenading musical calls echoing through the valleys. The call from BBC's ballad of big AL come to mind https://youtu.be/2_mjXSPiTXQ
I created this video with the YouTube Video Editor (http://www.youtube.com/editor)
Adding more calls for dinos would be cool. Ik a lot of people would jjust think it's a hassle and not important, but irl they didn't just make the same 5 calls
I feel like hunger and water drain shouldn't kill u so fast
change color of eye texture for carno, it's kind of orangish and I feel like it makes most of the available eye colors not look like as they should look like
Proposal: when sleeping, and your dino is laying down, you can feel some vibration: step from dino (especially big ones); the vibration of the water flowing and so on. This will give you clues of your surrounding environment
Can someone come with an actual argument on why Quetz shouldn't have been added instead of Stego?
Why is stego a better add for the current roster, considering how powerful it is compared to other dinos? It's uncontestable unless you're a large, skilled, coordinated pack
Please fix the queuing system ASAP. It takes so long to get into servers
please add more tenonto colors their color pool is so small :( maybe some nice subtle blue greens, or dull blues, anything other than 50 shades of brown. a nice red would be nice too, like what utah has
More dryo colors too pls 
Please don't change legacy galli run, it was so good :C
I found a bug with the carno's charge. when i ram an ai and kill it, it's corpse slides off a far distance unnaturally and when it stops i cant eat it where it lands or where it died
Add an audio warning (perhaps an heart beat or something) for when your deino starts to die to lack of O2. Helps people that are tabbed out and have their croc underwater. As it is, it's too subtle to be noticed if you're tabbed out. (Its a shtty way to die because theres no audio cues or anything)
It would be nice if pteras max group size was increased from six to eight, it would make more sense for ptera to have a large group, I mean who doesn’t want to create those mega nest groups
I think I found one of the reasons deino dies to stego so often: when deino begins to alt bite stego its model ends up clipping into the stego, and if its going for head bites the deinos head ends up at the stego's tail base, and so the deino takes each tail swing afterwards right into the head. Might be useful to adjust certain hitboxes so dinos cant clip inside of each other and cause hitbox issues. Also, camera lock, charge/ram hitboxes, omni pounce drain, and broken organs needs fixing asap, would actually be nice to get a patch before U6.5.
Ok general diet system complaint here; can we please fill up the circles that already have food in them before an empty one. Was holding sumac in my mouth to replenish my one sumac circle and it put 15% in my empty one that I was saving for pumpkin
Make carno's bite a lot quieter, less of a growly-gurgle-weird-thing, and more of a bite sound. Cause honestly what creature goes GURRGHKLGBG when it bites? Animals don't really make sounds when biting, besides the actual sound of the jaw/teeth snapping together. It shouldn't do the weird gurgle-roar thing it does.
(fix ur bots guys, i had to repost this just for reactions to appear so people can actually vote on it! and now I have to wait six hours for no good reason)
decrease deinos speed on land
Bleeding needs to be detectable at further distances, I'll get into long fights where a carno will just panic and run from bleed damage and I can't follow the trail cause of drop distance vs them sprinting away 😦
I am sick of reading balance / feedback about what ever people main. Of course you down vote what ever affects your main on a negative way no?
That's not the way to go.
At this state of the game it doesn't even matter anymore what I main, what you main or anyone else. Open your eyes. No one can tell me that this is how things are supposed to be.
We need to create an environment that the majority of people is the closest as possible to be happy in and we are far away from that. The game is nothing but a big frustration right now.
Feedback needs an overhaul, as it's a total mess. All requests are
basically on repeat with no feedback if suggestions are under
consideration, even possible, or already at work. And people are
becoming constantly confused about requests that are meant to
enhance the final game and requests that are meant to enhance the
current state of the game, which sometimes tends to contradict
each other.
Add new dinosaurs, the game dies because it doesn't develop, look at such path of titans and you haven't done anything to your game, cheat people
I have an idea for psittacosaurus’ attacks, I think LMB would be a simple bite and alt + LMB would be like a side headbut using its tusk like parts on its head, and then RMB could be a sort of tail attack, where it can thrash its tail and hit you with the quills, even though the quills weren’t like a porcupine neither could they shoot them in real life but if taco needs a unique ability then it could have a sort of quill attack where it shoots quills.
This is probably gonna be something I do with every playable and ai, but this is mostly going to just be a string of thoughts. and if something has a image they'll be at the bottom in order of mention. The wiki starts with utah so I guess ill start with it and no im not calling it omni
First off what I thinks done well Calls mwauh chefs kiss they're good as always animations also good as always
Now the two negative one quick the other being most of this lets start with the quick one the hands are a bit uncanny since they just kinda sit there and dont do much
the second I have is hes nakey not to big of a deal but it definitely makes it feel very Jurassic Parky and pretty easy way to make it the isles own thing is feathers and I know they changed its name to make a real utah but it personally does make a lil more sense to just add to the one we have now as its already a good base plus its really weird to make another similar shape raptor that will just make it harder to identify the utahs at a glance another good reason for feathers would be character making if you dont think feathers are scary just look at any predatory bird that goes face first into bodies feathers can also be a very good way to build shape during a courtship and could allow the already existing courtship animation be built upon by making it do something similar to a Black-footed albatross mating dance where they puff up splay their feathers and make a little chattering sound(cant find a good gif sooooo you'll just have to search it up) they are also just a good way to build character by making it have a hawk like pattern or really any bird of prey it can really instill that these are the speedy assertive terrors that they are
The feather utah drawing is done by the very talented Emily Stepp
Edit: just thought of this but it would also make utah climbing trees make more sense if they still plan on doing that he could do a lil flap as he climbs
fix server player count to being actualy what they are and not be able to join a 95/100 server and get kicked out sayin its full
Suchomimus Concept Suggestion
Suchomimus would be a large tier, at a similar caliber to Acrocanthosaurus.
12 metres long and weighing 5300kg (Increased in size since the Sereno scans from last year [I am aware this is not reflected on the Unofficial Size Chart but I was told that will likely change]), Suchomimus doesn't need to worry about being grabbed by Deinosuchus.
Suchomimus is the most terrestrial spinosaurid, meaning it can stay away from Baryonyx and Spinosaurus for the most part. It would be slightly faster than Acrocanthosaurus and have mediocre stamina.
Suchomimus would be strong enough to dominate Mid Tiers, and fast enough to escape Apex Tiers such as Tyrannosaurus and Giganotosaurus, but would be able to ward off the likes of Deinosuchus and Acrocanthosaurus. It would also be able to wade very well, so it can traverse the swamps and rivers it lives near easily. It would be able to catch fish from the shore or shallow water with its long jaw.
Suchomimus would rely on its claw attack for most of its damage, as well as the ability to pin smaller Dinosaurs such as Albertosaurus and Allosaurus.
It should also have the ability to hold fish in its throat pouch.
Using various previous tapwing concept arts and my own drawing, I created a concept art mockup.
You have an issue with one of the southern spawns for dryo, it spawns you on a mountain side where if you move forward you immediately fall and die, look into it an interesting way to start my day for sure
chased down by a stego as a full grown carno, really? You guys need to nerf their stamina, thats crap
Different sitting animation options for the animals. This is present in every animal irl, animals can lay or sit in technically any position of their choosing. Also, perhaps you can add different animations for different ways you can interact with one another of your own species, primarily the more social ones (EX: Playing, head rubbing etc. Or play fighting). It would make the experience more realistic and fun, when you're not looking for food and fighting.
A big and slow animal like Stego should not have good stamina while running.
Fighting, it should have good stamina so that it can fight off multiple opponents but running is not something that an animal like Stego should be good at.
A Stego being able to run down Carnos is ridiculous and the running stamina should be nerfed.
I was thinking about the sleep animation.
It would be cool if we could tap H to sleep but not be logged out, and hold it down to actually start the safe logging process.
Tap H to sit, tap H again while sitting to sleep, hold down H while sleeping to safe log.
Sleeping could make you regain stamina faster than sitting, but it could be risky with it taking more Stam and more time to jump up out of the sleeping animation than to jump out of the sitting animation.
To stand up normally, you could tap R, which I don’t think is used for anything atm
bump*
At this point, the Devs should finish and release what they have almost ready and focus all the resources on Mod Support, that way people will get more playables and you the (Devs) dont have to be working against the clock or failing to meet deadlines, That way the Devs can take their time to really polish the official dinos and maybe get some ideas for some of the Moded dinosaurs. This will make people feel like the game is complete because they will be playing their favorite dinos, and when the official dinos come out people will be even more impressed with the mechanics, because honestly at this rate people will move to other games looking for alternatives. I have been playing this game for years now, but in cant justify playing this game for more than 1 hour in the current state because there is nothing to do .
I will love this sound for the Oviraptor, https://www.youtube.com/watch?v=byKUbj4R-yg pls try implement some sound similar like this, thank you.
tags: Oviraptor all scenes. Dinosaur screen time. Dinosaur scenes.
Inform us of your current priorities and when they change. I really wanna know what was prioritised over a playable and new mechanic when the playerbase is starved for new playables?
A fun idea on how ptera can interact with other playables
(this is an updated version of my old suggestion)
Ptera is already considered the game's seagull so why not lean more into that? Something fun to do as Ptera would be stealing food from other carnivores much like how seagulls are known to do! It would add to the Ptera gameplay by making it more fun, it would help Pteras feel more like real animals and it would give canivores of any size a reason to be weary of Pteras which could be fun. This would only work for corpses that are being CARRIED by other carnivores, including other Pteras
It could work similarly to fishing, the Ptera swoops down near the carnivore that is holding either a meat chunk, a fish, a small enough corpse or an organ while holding RMB. Once its close enough a prompt would appear on screen telling the playing to let go of RMB, doing so would result in the piece of food being stolen and given to the Ptera, in the same way that fish appear on Ptera’s beak when skimming.
The counterplay to this being simply swallowing the food or dropping it. People could even try and bait Ptera which adds to the fun of the whole thing.
TL;DR: let Ptera be more fun by going into full seagull mode and stealing fish, meat chunks, small corpses and organs carried by other carnivores/other Pteras.
(If for whatever reason you think this would be a bad addition to the game please let me know why)
I think baby large therapods should be able to jump and slowly lose their ability to do so. I don't see what would stop a baby carno from being able to jump, since it's the size of a dog.
Selectible diets in the character menu.
Like shown in the picture, you should be able to decide what diet you are going for.
If you want to get rid of a diet, you can click on the slot in the character menu and it will deactivate and not be filled up when eating anymore.
Idk if this will matter or not because gateway is in stress testing so idk if it is still being changed but it would be cool if we had those gorges with rivers in them like on V3
I wonder if a waiting que could be made for getting into servers. Just so that we don't get the same message about server full and instead we get set in a que so that we can automatically jump on when a space is cleared.
Allow Pteranodon to be the scavenger fisher it is, let it eat carrion and drink saltwater like seabirds do today
The deino should be faster than the beipi underwater, at the very least when it uses its RMB bursts.
Let the beipi have to worry about deinos in its surroundings.
Please give announcements in-discord or in-game before restarting a server!
Reintroduce the old grouping system,
We can send invites through tab
But also join groups with 2 call
I think a group poster would be good too, somewhere you can post your groups for others to join
Increase Server Size, Queue system.
also, fix the number of people showing that play.. it says 95 but its full...
and fix this please.. its been long enough now. make it so you dont go back to main menu but stay in the server list!
https://i.imgur.com/i2Hj8VM.png
Bumping my suggestion
bumping this
There needs to be a debuff if you are growing and not moving (afk growing in one place to long, longer than 5 mins maybe.) a decrease in growth rate for hatchling up to sub adult if you aren't exercising and you are skipping leg day.
Glowing or outline or something that isn't too visually invasive to indicate where the herbi food is placed nearby by smelling would be nice, sometimes I can't see the potato or radishes next to me because they blend so well into the ground.
Make the nutriets go up to 300% like before again or less, atleast 200%. Impossible to nest without losing all nutriets, and it makes players move 24/7 because they need new nutriets every 5 seconds.
wound marks depending on the dinosaur that attacked you, for example: stego's tail = two holes a little deep in the skin, pachy's lunge = a bulge in the skin, etc.
Let us change the graphics setting while in the server.
Hollow logs and structures where small creatures can hide!
Branching off of this, I’ll streamline a simple solution to make this a viable option:
Once a nutrient reaches 100-102% (sometimes the game would fill it beyond 100%) it will be temporarily locked from going any higher until every nutrient has been filled.
For example: I spawn with 100% carbs, however I can’t go any higher until I fill the last 2 slots to at least 100%.
Once I fill the last two hexes with nutrients (100%), along with the carbs, they will all be unlocked as long as they’re above 30%, and now can be filled beyond 100%.
- An extra addition to make this even better, have the game prioritize the lowest value of any nutrient over others of the same nutrient.
Sometimes you’ll try to eat just to refill a nutrient, but the game decided to fill an EMPTY hex with the nutrient, which is annoying.
Have the game prioritize filling the lowest value of any of the same nutrient, like the one I showed as an example.
What is carnos food drain? Me and my friends were a group of 3 carnos and it was almost impossible to stay alive with ai, all we did was constantly hunt no nesting or resting just hunting. Plz make carno less OP and fix its hunger drain to longer than utahs hunger drain
Please do something about the mix packing of herbivores and carnivores, it's out of control!
I know that soon we will have a new map. Therefore, I want to make it clear that my intention is not to make an empty and purposeless criticism. On the contrary, I think it's fantastic what the developers are doing and what I'm going to say now is purely with the intention of contributing to the community.
I want to talk about the map (from Evrima): Spiro Island is really cool, big and immersive.
But if on the one hand the size of the map helps with immersion, on the other hand the size hurts! It's no use having a huge map, which fits 1000 or 2000 players, and joining a server that only allows 100. Today, we walk around the map a lot and often we don't find anyone. Then you get tired!
I haven't played the map that is about to be released but I imagine that in terms of "size" it should go in the same direction as Spiro Island. I mean, it's really big! If for whatever reason (leg, etc..) they can't get a lot more players to occupy these giant maps... wouldn't smaller maps be better?
Please fix the deinosuchus grab, more often than not i will grab prey only to see it magically poof out of my jaws and run away. And yes, i know how deino grab works, i am holding the right click button. I am aware that if i let go, the prey gets out. That's not what's happening.
Adding on to this suggestion by saying no thanks. It was a pain to get around the sheer cliffs in V3, and it took so much time to do so. Do not add these in.
please god no more gorges unless they are short. it was so hard to get into and out of them on v3
This may be an unpopular opinion, but I don't think that the foliage should be removed around the cliffs. If you look closely by every cliff or drop-off there are pale bushes covered in small white flowers as a warning sign.
"Well what if we just remove the cliffs instead?" I personally disagree with this, because in real life, the world isn't flat. There are cliffs in the real world, and I think The Isle should imitate that. I understand that they can be really annoying, but they can also teach you to pay attention to your surrounding. And the cliffs actually don't come out of nowhere. There are warning signs, but nobody pays attention to them.
Another pro, to the ravine especially, it's incredibly helpful when there is something dead. It helps feed other dinosuars, especially younger dinosuars who can't really hunt yet.
Either way, this is my opinion, and you don't have to agree with me. Thank you for reading, and have a good day/night
The best thing would be foliage interactions, if they had for example
resistance on movement or even repulsion at collision, you would
automatically pay more attention to your immediate surroundings.
Because for now you simply run straight through them, as avoiding
bushes makes you just slower and it's so easy to get bored and to
stop paying attention so you die, because the next cliff just appeared
out of nowhere, which makes the whole experience frustrating.
paying attention and actually avoiding bushes, shouldn't just be
tedious, but rewarding, in a sense that you are able to traverse faster,
not slower - as a straight line is currently the fastest way
Option for servers to turn on and off the invite system using tab and searching for a username
The 2 call invite will always be present
Why does pachys blood pool suck so bad? Utah pounces me for 0.3 seconds and I get to like 50% bleed- (could be a bug?)
Please, for the love of God, don't add humans.
Optimize fps please 😔
Huge spike of hackers and mixpackers recently, and the devs/admins do nothing about it most of the time...at this rate, the game is doomed. Please get The Isle help it deserves.
add an option for all the calls of the playables on the skin maker screen would be cool to hear and see the calls play while making skins
Can you stop the hackers plz?
Second itteration of gore and blood vfx when ?
Add back the sassy walking stegosaurus
I agree with everyone else above, when is the hacking problem going to be dealt with? Why has it gone on as long as it has.
Make beipi be able to dive from high distances
Gamepad controller support fixes please, it's got bugs and no alt attack
i think the selectable spawning system needs to be removed some reasons are
it adds to the mystery on not knowing where you will spawn
on legacy food was fairly easy to find but sometimes because of the random spawning system water was hard to locate
it ruins nesting in evrima since in legacy with nesting you could spawn near food and water (most of the time) but since in evrima it shows you the map you can choose where to spawn and get all the recourses almost instantly.
if not maybe make it a on / off option on unofficial servers
since this got so many crosses maybe add a random spawn button then? mostly for solo players
edit: this will also fit in with gateway and people exploring more instead of spawning where they want
In terms of camera lock when eating/drinking. To make Herbivores a bit more of a viable animal whilst juvenile, allow them to have a wider camera turn radius whilst eating/drinking.
This has some scientific logic too, as most herbivores back then, and even some mammals today have their eyes on the side of their head to increase their field of view counteract predators sneaking up on them.
I think the the Legacy gore blood puddles should be brought back. In Legacy, when a body was eaten enough, it became a ribcage and had this deep red puddle of blood on the ground underneath it. I think just the addition of that blood puddle alone could add a lot to the gore system currently. Plus if it lights up when you scent like it did and Legacy (And like blood trails do in Evrima) it could make finding corpses easier in dense foliage
I also think the blood puddle should only appear if the animal died while bleeding though, and it would also appear after the body's been ripped open if it wasn't already bleeding
Make the game have an option that improves the brightness. Not the buff you can get but a brightness adjustment scale. I cannot see that well in the game even with X activated. The game needs a better lighting system.
please consider adding playables and balace the currently dinos instead of continue with the new map
Better gamepad support please with responsive controls^^
Fix the gamepad joystick move being on 8 directional movement please. Idk what update broke this but i don’t want to feel like i am using the W,A,S,D keys with my joystick instead of the precision movement. Been like this for a while now for me
Nesting needs some kind of incentive for the players who nest. I think a permanent small buff, like an extra grown stage, that you only get after nesting and once one of your "kids" make it to adulthood would be great.
Make it so you can delete old skins
Make Footsteps much louder, since you cant look behind yourself anymore
https://youtu.be/PLXwWNaQ82I
can we get something other than the grid textures down by the port?
remove the deino sounds under water, like biting and charging. It is unrealistic and a huge disadvantage. People above the water are able to hear that.
To add onto this ^ Perhaps a pattern c only available to obtain via joining a nest while having the chances of getting pattern a / pattern b based off parents. 🤷
Don’t rush updates just take ur time : D
maybe u could make it that if u have a really bad diet and starve to much while growing up your adult size dinosaur wouldnt be as big as it should be and have weaker stats but not to much. And that it will be thinner and look bony if it starves to much.
we need more EU server, we've bought a gamee and we never can play at this game !
SO please upgrade server size or ad more EU server !
I hope Quetz won’t have this terrible sideways wing folding in the final product. It looks bad and is inefficient, as well as being inconsistent with pteranodon, which has correctly folding wings.
It's undeniable that we should focus on fixing the game's optimization before we even as little as think about increasing the player limit cap.
Related to removing regional spawning, I think after Gateway and migrations come that it'd be better if we instead had species-specific spawns rather than choosing regions of the map. So if you're Herrera for instance, you'd usually spawn more near jungles or woods, whereas a Tenonto might spawn more near swamps and river banks. These spawns could even change dynamically as migration paths change (so for instance; you might spawn as a Pachy near coast, but next time it might spawn you near highlands since their migration changed since last time).
A neat side-effect of this would also be having your dino be nested in be a bit more favorable since you can't just go "lol just have everyone spawn in North West lmao". 😛
Its be nice if bucking cost more stam {for the one bucking} per Omni pounced and how big said Omnis are, so you can actually wear down your opponent a bit faster since it takes a half second for a Omni to lose their stam from pounce. it rewards being in large packs for omnis and rewards a coordinated attack
Allow one player to have multiple dino slots,
Up to 4 imo so that they may have a versitile expirience and not have to die on one playable just to play another
Please read each others feed back entirely before voting them down. I've noticed people do this a lot including me.
I think the game's graphical levels were better before the last updates. Now we see a demarcation in the distance with the grass and we see the players squarely in the distance in the forests because all the greenery only charges at a certain distance. It is much less green and pretty than before.
I feel like the game gets ugly over time. Already the brightness is much less beautiful than at its beginning with the appearance of night vision, and now the game is less green. It's possible to improve this again and Find a technique to avoid cheating with gammas but keep the game nice, bright and green.
I forgot to put a photo, so I put a video link where we see from the first seconds a REAL NIGHT in a video game, and it was the BEFORE system which was just magnificent!! The night was SO much more beautiful, bright and pleasant!! The day was also magnificent, well regulated. The vegetation was perfect too! The game is getting more and more frustrating and frankly night vision is not AT ALL an obligation, it's just ugly and honestly it doesn't make me want to play anymore when it's dark because there's NOTHING TO SEE ! What interest in a video game to see only 5-10m in front either every 45min during 30min...
So, PLEASE, DO SOMETHING and LISTEN for the players with that. It's so important for players confort.
Also, if you wanted to stop cheating with gamma, I think it was possible to integrate a setting directly into the game to adjust it. What already exists in many other video games. So no cheating possible, everyone can do it, and the game remained as beautiful as before! No need for that gameplay ruining night vision system either!
When something is good, you have to keep it and not completely change course...
Or if you stick to your night vision do a mix of the two? That we can see far away naturally with the reverberation of light on the Moon and that we can see perfectly well with night vision?
https://www.youtube.com/watch?v=Oypwl53ZBQE
That's was perfect!
Hi, today i will show you the best clips of The Isle i got while playing in 2022, enjoy watching! 😀
#theisle #theisleevrima #funny
lighting. please god fix the lighting it looked so good in update 2 and 3 but now you need to have night vision on at all times because the shadow sucks the light out of its surroundings.
Hello new here and was curious about the fact that Deino and Raptor both have a form of grapple but the Carnos have no such ability
perhaps having the opportunity to turn around and grapple a downed enemy after a charge causing damage over time but being open to attacks from others + stamina drain based on the size of the downed creature similar to Deino?
Of course if the size difference is to great grappling wouldn’t be possible let alone knocking them prone
Or the act of charging an agile opponent often requires a surprise attack to be successful.
Make omni able to quickly get off other omnis after pinning them without making them bleed again
I like this idea . I would ad to this a lobby system where u can team up with Ure frnds bevor u enter the game . The host would choose the species and then both can select there colors . When they spawn they spawn close by each other. I bring this up cause sometimes u just want to ply with Ure frnds and don’t have much time but when u both spawn in different locations and need to find Ure frnds first it’s not fun when u have limited play time
Carno shouldnt be able to do...
Whatever this is
(I know they are both babies. It still stands)
Not quite sure how to explain this but uh, I don't think it's fair that I can't fight back once a deino grabs me, it's a literal death sentence no matter how big u are, now I get an adult deino vs everything but stego. The first one is a baby utah and deino and then a 50% deino vs adult pachy or wtv. It think it's fair, if it's grabbed at the edge but it's weird when a deino of the same size or slightly less of me (adult) can just magically grab me (weird hit box) from like 5-7 feet away from the water and I can't do anything about it except pray they don't know that lunge is supposed to be held or they have low stam. Same thing with utah vs utah of the same size, no chance immediate death sentence. And another thing, it's jaw is like not wrapped around me, just like imbedded and merge with me, which is kinda weird?
Small Customization Addition:
Allow people in the skin customization menu to enable/disable nightvision, to change the time of day in the preview (morning, midday, evening, midnight, etc.). This way people can see what their skin looks like in all settings (including in the nightvision) to help with things like camo skins and such.
A few small additions and fixes (that are so small I don't wanna wait 18 hours to post each separately):
Remove the weird black shadowed area right behind and around Deino's eyes (baby and adult). It looks very weird and is pretty immersion-breaking (not to mention ugly).
Make the blood on deino's face (after eating or fighting) correct on the teeth. If anything the tips of the teeth would realistically have the most blood, and yet they have the least?
Make male hypsis able to jump (using their jump boost) slightly higher than females, since they have longer and more dense tail feathers.
You all need to calm down, these devs are doing so much. Play nice internet.
More food spawns for herbies. There’s never enough for it to go around to everyone.
Carno hunger drains too fast, if not add more AI. Literally every carno i have had has starved to death or close to it.
Herbivores can't detect meat, unless they're up close.
can something please be done about the grabby trees, ive lost so many dinos to trees because i walked next to them and got stuck ;-;
Please let deino tap-sprint instead of hold to sprint under water
To continue on that, allow all semi-aquatics to tap-sprint in water. Terrestrial dinos can keep the current functionality as they're meant to be bad in the water
Carno needs a hunger drain nerf and a turn radius ram nerf. I was playing with my friends as carnos and we starved, the only way to not starve is to go to centre which is what everyone else dose so it just stops people from moving around the map
Woah woah what? What did I just watch? A recent Kav video shows how you can grab a dinosaur on land as a deino, run half a mile to the river and basically still have time and stamina to drown it? This looks a bit ridiculous, why can deino do this now?
This is way overkill, they shouldn't be able to do that. It looks like the balance at least with deino with this example is simply way off.
Deino is way too agile on land these days, it is an 8 ton gator at max size, who is carrying another almost 2 tons (carno). It should not be that fast nor last that long stamina wise, or is it just me?
https://youtu.be/D0ADgkBVVA4?t=189 Timestamped
#dinosaurgame #theisle #evrima
Maybe make a map without human structures or intervention so we can just have a dinosaur ecosystem
It is a bit sad that a game with such good potential in graphics looks so bad and it gets uglier with each update (not the water, the water right now looks and feels fantastic). If you see screenshots from a year or so ago, it looks much better. Lightning right now is very bad, it is either too dark or too shiny at times. Render distance is so bad as well and creates such an ugly experience when looking far away, specially when playing with Ptera. Grass is completely death and players can go through grass and bushes as if they were not there at all, with no movement whatsoever of the vegetation. I don't know, overall it ends up not being a pleasant graphical experience, which is a shame because the dinosaurs look fantastic and the game has a huge potential to look extremely good.
Not sure where to put this, but would like to see compatibility with radeon cards improved as the AMD drivers do not agree with evrima at all. Have spoken to other radeon users about this and they too get the ‘D3D Crash Error’ due to a ‘driver issue’ with radeon GPUs. I have a 7900XTX, i can run evrima at max settings about 150-200fps, but the driver incompatibility and crashing really takes a toll on my ability to play the game and for other radeon GPU users.
Whenever if there is going to be a new map after gateway, make it where there are biomes like wetlands, deserts, tundra, red wood, etc also (maybe) Edit: a temperature feature like where if you get too hot, you can get dehydrated from being in a desert because of the temperature, Dino’s that live In the desert can have higher chances of survival
Human facility’s should have small areas where water collects so some dinos can spent time there / live there
Allow non shift swimming to take up far less stam
Have omni drop of a dino at around 1/3 Stam automatically so you have enough to run
Some other crocodile besides deinosuchus (and I will not be banal, preposing sarco), for example kaprosuchus, stomatosuchus or purussaurus
when u engange in a fight with another dino both dinos should get adrenaline which increases stam for both dinos so that fights could last longer and be more fun
Make it so anything heavier than 3 tons should get a struggle mechanic when being lunged by dienos which can be implemented two ways either having dieno take more stam or the dieno has to fight to get it into the water or maybe both.
Also make tap-sprint toggle in controls for players who don't like it
getting stuck on foliage while being chased is the most frustrating thing ever. you'll most likely get your dino killed, and its not realistic either.
however adding a mechanic where the dino itself does some of the work of avoiding being caught up could help a lot. to not make it overpowered, make it only avoid the foliage boxes when the player is coming towards the sides. i dont see any reason why you shouldnt bonk against a tree if youre sprinting full speed at it
on top of this, diets could also play a role in this? a specific diet combo could give a bonus of slight agility, as in "reflexes" to mostly avoid foliage boxes. that might give more variety to players, aswell as strategic playstyles, if you think about it.
Since the stuns balance is getting out of hand, I am once again suggesting a stuns rework ! Separate stuns into more tiers, to allow more counterplays and situations, like below :
-Light stagger (Ex : pachy ramming a carno) : Prevents launching any attacks and slows down movement a little bit for its duration (about 1-2 seconds). Doesn't cancel already launched attacks.
-Medium stagger (Ex : Carno Charging another carno) : Cancels most attacks and heavily slows down movement for its duration (about 2-3 seconds). Doesn't cancel some attacks like teno tailslam or carno's charge.
-Heavy stagger (Ex : Pachy ramming another pachy) : Completely puts the dino to a stop, for a short duration. Just like current stagger.
-Knockdown (Ex : Teno tailslamming an omni) : Stops the dino for a longer time than heavy stagger, like current knockdown. Possibly makes the dino vulnerable to some attacks like pachy's downwards headbutt or future pinning abilities.
Small Gateway Suggestion
Gateway seems to have a lot of Monorail tracks and metal bridges, as seen in the video below. But I feel that these tracks and bridges are a little too..... perfect? Like they look really sleek and nice for something that's been built on a tropical island full of dinosaurs.
So I suggest they should have some vines and/or algae or something hanging from the bottom of them. I think this would help them blend into the environment just a little more and make them feel a lot more like part of the world rather than a bridge that was built like a week ago.
I can understand the monorail tracks maybe staying clean since they need to be maintained for operation to work properly, but the bridges at least should have foliage growing on them, especially the ones close to the water, like the one at 3:11 in the video below
Lets explore the swamps, rivers and lakes in Gateway! Recorded on the stress test server
Make the dinos a bit more fluid when swimming above water or for beipi, make it actually sway when it's floating so it looks less static
Deinosuchus could have a cooling system, like eggs, but the deino would need to come out of the water and LAY DOWN to warm up.
This would make the deino exposed and vulnerable, but it would also make other players more comfortable knowing of their presence.
Allow pteras to hold H while latched to a cliff or tree and sleep on said cliff or tree (like bats), therefore log off on a cliff. Small detail that would be really convenient and unique (compared to other dinos).
add Tapejara (an omnivorous peterosaur that feeds on fish/small reptiles and nehvizdyella seeds or some similar plant) and also Pterodaustro (a filter-feeding pterosaur). Add Baurusiquids (terrestrial crocodylomorphs), Smilosuchus and amphibians (from the Triassic period such as Phytosauria , Trematosauridae and Mastodonsaurus) in swamps as AI to add a difficulty larger for semi-aquatic juveniles to grow. More fish like Rhizodus and Onchopristis in rivers as AI to have more aggressive fish in rivers. Improve the AI so that it acts interactions between IAxPlayer and IAxIA separately from the migration system (where the dinos would spawn according to the player number on the server, since this AI would be to leave the game alive even with the players).
People should stop putting multiple suggestions in one post. It's hard to up/down vote a message when you have different suggestions to evaluate. People might agree with suggestion one and two but don't like the 3rd and 4th one so they don't know what to vote for. So please split them between multiple messages, would help a lot with voting i.m.o (ik.. 6 hours slowmode is a long time but it would help maintain order I think). Lemme know what u think, might just be me having this issue idk..
stegos heads should be able to be fractured.. its smaller than a pachys head... Please change this so they arent such power houses since not much can beat them.
Deino uh
Shouldnt be able to have a 1 shot power move that works on the entirity of the roster regardless of distance from water (Excluding stego and other deinos)
there should either be a way to struggle against it or it should be FAR more costly to use (And should be completely useless farther then 2 feet from the water)
this isn't game feedback, but rather just discord or general stuff. i really appreciate that you are now doing streams more often. all we need now is some more sneakpeeks of more things. animations, models, sounds, gameplay. not too much, but not too little. thank you for what you guys are doing!!!
Slow down Deino head tracking while sitting (and maybe in general too) it looks very weird seeing a crocodile move it’s head wilidly to check it’s surroundings this should not effect it’s camera speed just the animation.
add an elapsed dinosaur survival time to make after being 100% fully grown feel like its still rewarding beating your record
Give us gateway already, at least in a few servers, even if it still needs work and you will keep updating it. The current map also has bugs and problems, I doubt gateway is in a non playable state
Please, make the twitch streams have vods, they're genuinely interesting to see and it sucks when people from different timezones have to sleep or have responsibilities like school or work, is it really too much to ask to not have the stream content be deleted after the stream is done?
Make it so that you can preview vocals in the dino menu before spawning in.
I am full then server reset and the corpse is gone and i am hungry again and someone died for free, notice us before server restart pls (official servers)
I have multiple things on my mind right now so I’m just gonna throw them out.
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an aim assist for Hypsi spit would helpful, as it’s pretty hard to aim with the spit especially on moving targets.
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in the future add a larger variety of pterosaurs or flyers. Adding more flyers would create another dimension of the game to think about, not only are you think about what’s lurking in the bushes but also what’s above you.
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you guys need to figure out what’s happening with Baryonyx, Suchomimus, and Spinosaurus, because from what I can tell they’re all copies of each other and the only difference is that they’re different sizes.
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keeping with last statement I think I have an idea for Baryonyx. Now I know we already have concept art for Bary and the last time I suggested this a lot of people didn’t really like it but I think that Bary should be moved a coastal niche, I have multiple reasons for this, one being that the coast in terms of concept is lacking (the only animals that seem to be able hang around there is Protoceratops, Velociraptor, Megalania, and Pteranodon) so I think that Bary could be the main predator around the coast hunting small tier animals and fish.
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again with coasts, I think that coasts is lacking in herbivores so either another herbivore could be added or a couple already planned herbivores could have their niches and diets shifted so that they hang down by the coast which would add more variety.
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you guys need to add Dyrosaurus’ burrowing ability back, because right now Dryo is quite boring (unless you’re playing with friends) and feels like a troll animal like with Hypsi and both feel like cannon fodder for Utahs and Carnos.
I know hypsi doesn't have growth at the moment because it's too small, but growing as hypsi makes it's 10X more fun
If it started at 50%, I think that could work, since it's large enough to be properly playable, but still small enough that there's plenty of growing left to do
Carnivore Diet Rework Proposal
Rework to how nutrients are gotten:
- Organs = nutrients (VERY high amount of nutrients per organ, most organs should fill a nutrient slot upon consumption unless tiny)
- Other meat (basic flesh, fish, AI, whatnot) = food, not much else. Some exceptions apply, for example, piscivores get nutrients from fish, egg-eaters get nutrients from eggs, some creatures get nutrients from bone.
- Nutrient drain links with stomach content (fuller stomach = slower nutrient drain, starvation melts away at nutrients. 100% stomach = nutrients drain at 1/2 the speed of hunger, 50% stomach = nutrients decay at the same rate as hunger, 1% stomach = nutrients decay at ALMOST 2x the speed of hunger, starvation = nutrients decay 4x faster than the speed of hunger)
Other stuff:
- Debuffs still given for eating rot and cannibalising if you aren't designed to do so, obviously. Nutrients aren't gained if you eat rotten/cannibalised organs, unless that's a permitted mechanic for your animal.
- Juvis start with a 50% stomach and two filled random, different nutrients, but starve MUCH faster than their adult counterparts (2x faster, slows down with age). Their primary goal is to get whatever meat they can to ensure their nutrients don't decay, or steal organs to keep their nutrients up/get a final nutrient to increase growthrate.
- Piscivores/egg-eaters/bone-eaters would not get a specific nutrient for eating these things, rather, they would receive a small increase to all of their existing nutrients, spread out depending on how many nutrients they have, or one random nutrient if they have no existing nutrients.
Why?:
These changes exist to reduce AFK/AI farming and ridiculous hunting restrictions, encouraging active hunting over relying on opportunity, while heftily increasing the value of "raw" meat and organs at the same time. It also exists to assist with the difficulty of actually nesting as an adult carnivore, slowing the demanding nutrient decay rate.
Add the Kauai 'O'o bird to the ambient sounds? A very little addition but it would really feel like extinct species are living on the island, and, its really nice to listen to.
plz make something like this on gateway its a perfect nesting ground surrounded by forest for carnivores to stalk the nesting herbis and a river going through the middle so water is easily accessible. also its size is perfect not a tiny patch of sand a large nesting ground
Add some Nodosauridae (Borealopelta,Sauropelta, Edmontonia,Gastonia) as playables to have more ankylosaurid options. Add the pterodaustro as a filter-feed pterosaur to diversify the pterosaurs and have more options.
Would be cool if there was some environmental bonus when useing a place like the nesting grounds like faster baby growth, ( not diets and ppl would just camp the one place unless there is some baby only diets ) faster incubation, babies hacked there get some bonus for the whole growth ( baby to adult ) this would give a reasson to go there. Maybe one side is cooler in the shadows of the forest, hotter in the center. Rocks for birds and some caves for deinos
This is from a video i saw in #evrima-eu about a hacking stego, but i also noticed this, what is this godawful hitbox..? Wether it was only like that due to the cheating stego or that happening naturally, either isnt ok 💀 (Kinda a suggestion about either fix hitbox or please improve EAC, idk why hackers are even allowed and tolerated in this game)
(The screenshot is a freeze frame of the exact sec the Omni died, saying that incase someone comes out and says that the omni just flew torward after being actually hit, no, it died from a literal omni + half an omni distance away ^^;)
Make pachy have an omnivore diet. More studies are coming out showing omnivorous diets in some specimens being found.. Also to match the personality and aggressive playstyle of the dino over all.. noisy rock jumping bullies that no one really wants around Edit - Diet would be small AI like frogs, crabs and bones from player bodies they downsmash to crush into bite size bits for calcium
Please implement server messages on the official servers to warn players that the servers are going to automatically restart. New players have no idea why they are dumped to the title screen with an error and return to find they've lost a non-trivial amount of growth time. Easy fix to a confusing a frustrating problem for new players.
Give us faster updates
Make a navigation bar in Evrima, and make a option to turn it on and off, So new players can navigate trough the map better (for example to find their friends)
And veteran players that dont need this can turn it off (if they think this will be annoying)
Me personally think that the asset location is hard and annoying to deal with for new players.
I will post a example of what i mean (yes its from fortnite but i didnt know a other game that had this feature)
I hope stego gets more contestable fairly soon. Stego should have to worry more about its suroundings. Not as much as a teno does, per say, but stego shouldn't be as strong as it currently is in our roster - considering that our roster is so small for the amount of apexes-like dinos in it.
add a way to turn tap sprinting off, ive died atleast 10 times because I accidentally tapped the shift key and then proceeding to accidentally run into the tail of a stego or straight off a rock to my death
Bring back more vibrant colors for dinosaurs. This skin given in the teaser as an example is absolutely gorgeous, as are the others. And now when I try to make a skin remotely similar, it ends up far more bland and doesnt compare to the sheer beauty of these old skins. https://cdn.discordapp.com/attachments/1063948425638457477/1067880309783269437/Stegoskins.jpg https://cdn.discordapp.com/attachments/1063948425638457477/1067880730706857986/Hypsiskins.jpg https://media.discordapp.net/attachments/1063948425638457477/1067880677791514735/Tenontoskin2.jpg?width=1189&height=669
As it stands at the moment, certain uneven surfaces such as the rocks at NW and certain dense foresty areas are pretty bumpy, which makes my feet catch. I have to do a fair amount of jumping over bumpy surfaces that can be relatively low and shallow. So to help with this issue, my suggestion is to improve dino foot placement by implementing the ability for our feet to step up and over uneven surfaces.
It's a relatively small detail but it would definitely help to make gameplay a lot more smooth and less tedious for all dinos 🙂
Diets and gore are implemented quite poorly:
- You can't choose the hexagon you are filling
- You have no information from the game on which buff each diet is going to give you
- You do not know which diet you get when eating each organ. The scent do not reveal what you will get, and sometimes it is hard to even distinguish them
- Half of the times the organs go to another dimension
get rid of not being able to see to look around while eat and drink its just stupid.
"it doesnt make since to be able to look around and eat its just not realistic" why do u think animals like deer and rabbits have their eyes on the side of their head... so thery can look around freely and not be aproached from behind. if anything it should only affect the dinosaurs with out eyes on the side of their and then it doesnt work half the time only letting you look to one side if ur angle ur dino in way other than straight its just really dumb
"its to make the game a little more scary" it doesnt scare anyone i promise you no one is going "oh god there may or may not be something behind me should i stop eating and or drinking to check?!" its just annoying trying to look around and being stopped and its not even a slow stop its just a straight wall.
i promise u no one likes this unless they are like a stego or a deino main because they dont have to car about it
Could the pachy charge be fixed? It's too powerful now, and breaks the laws of physics. When a carno charges head on, the pachy should be able to hit it, sure, but it shouldn't be able to completely stop the heavier, faster body of the carno completely. At most it would hurt the carno, but the pachy would be the one in serious danger. You can't just strap a helmet to the head of the world's strongest man and have him headbutt a moving vehicle. This physics breaking headbutt makes it literally impossible (because carno agility got decreased for basic turning while running, or at least feels like it did) for a carnotaurus to defeat a pachy in one to one combat, something a carnotaurus should be able to do.
the head fracture shouldn’t straight up blind you it should make your vision go blurry. pachy at the moment is also unbelievably unbalanced i also feel like once they break a body part they cant stun you if they hit you there again because the pachy was originally supposed to be a hit and run dino not a stun lock tag teaming WWE professional wrestling dino. and why can pachy ram while jumping? also how can a pachy even fracture a carnos skull? that things head is like 6 meters off the ground. that is all folks.
Fix the dinos' tails when running. Idk if anyone else noticed this, but with pretty much all dinos, the tail leans to one side when the dino is running. The tails should be straight. It looks stupid, is EXTREMELY immersion-breaking, and is just such a huge pet peeve of mine, I despise it.
This image is me running on completely flat terrain as a hypsi (it is extremely noticeable with hypsi since it has a big tail, as well as with raptor, deino, and teno).
It'd be nice if lighting became more similar to ~U3's lighting (top image) instead of the current (bottom image) "flat" lighting. Nowadays, shadows on creatures' bodies just seem way too hard and thick. It was a lot nicer when (outside of starvation) dino skin actually looked like......well, skin
And no, the Carno is not starving so that is not why it looks this way. It had just eaten. (If it's hard to see what I mean in the image, look at the raptor's thigh compared to the Carno's. The Carno's has a MUCH thicker shadow which is ugly.)
Fix the searchbar.
How is it that when I look up na, somehow I only get servers 2 and 5, then reload and get 1, 3, and 6?
And then how is it that a server with 89 people is actually full? Or a server has 104/100 people?
A suggestion for anti-mixpacking and overpacking.
Making different species would stress the dinosaurs by decreasing their hunger and thirst gradually (having a certain level of tolerance with herbivores of different species that would have a different diet than the one you would be playing), as well as reducing stamina regeneration, health and decreasing the percentage of growth of juveniles (only those born from the nest, as they would be more aggressive during the breeding period, not letting other species get too close, simulating the aggressiveness of the parents) creating a new style of gameplay for herbivores. Of course, the same goes for when you have a greater number of similar species living together (above the number allowed for the group of species X).
Adding to this idea, maybe there could be tiers of stress with different timers that would have a different multiplier depending on how many and what species is around(bigger predator would be more stressful inducing than a minor threat). Some species would no induce stress at all(species that can coexist). First tier would just be a warning(to stress out the player), second to fourth tier could each lock out and render one of the nutrient buff slot useless until the animal calms down. Also possibly temporarily deactivate perks, or a certain numbers of them.
This would weaken the creature, but nothing more. It could still run, fight, do whatever. It would simply have limited to not buffs/perks. It would just be a regular member of its species.
I do not encourage putting stress to a dinosaur because its alone or not around a members of its species. That's restricting and hard on solo players. Also no damage or death of stress.
The more stressed your creature becomes, the longer it will take for it to calm down.
Instead of just being the large predator, it could include the large herbivores, as they consume more food and are better able to defend themselves against carnivore attacks.
For when Deinos are nesting, the temperature of the nest should determine the gender of the deino hatchling.
“Crocodile gender is determined by temperature during incubation. Nest temperatures of 89.6 to 91.4 degrees Fahrenheit (32-33 Celsius) result in males. Anything warmer or cooler produces females. Temperatures typically vary from the top of a nest to the bottom, producing both genders.”
So there could still be a probability of what gender you will be when hatching but if the temperature of the nest changes to one side more than the other it should determine the gender of the deino. Just to give more variety is all
Give herbivores the ability to destroy corpses.
If you are nesting and somehow a hatchling dies, the corpse will bring carnivores to the area, herbivores should be able to bite corpses to destroy them like how a carnivore can bite a corpse to get the organs
Such examples:
Please fix these things
https://trello.com/c/iBeyrl7x/62-environmental-systems
Storms, floods, fires etc
Fires aren't confirmed anymore
https://trello.com/c/DoJaNnQR/41-elder-system
Elder description being invalid now
https://trello.com/c/MbToX5FX/39-smaller-map
Change this to Gateway and PUT Migrations as a thing it'll have (if that's still confirmed)
https://trello.com/c/KaOXTy9n/33-dilophosaurus
Add Dilo remodel
These systems will be based around bringing the island itself to life. Storms, floods, fires etc. We want to make sure we build an atmosphere you can really get immersed in.
Pre-production, Mechanic
Elders are larger, more powerful variations of the adult stage of life. They are only accessible by following certain diet/perk pathways. Elders start off stronger than the highest tier adult of their species. After completing their reign, they depreciate. Embracing death willfully, leaves you with a bonus you can apply to a new life as that spe...
In Development, Mechanic
We're going to be creating a smaller map to coincide with our small, though ever growing, playable roster for EVRIMA. This will provide a landscape that is more easily traversed and will make encounters with other players much more numerous.
Pre-production, Map
Significantly larger than the Troodon, the Dilophosaurus is a predator that favors nocturnal hunting. Equipped with exceptional night vision and a nasty venomous bite, which if inflicted after sunset will leave you wondering what's real... and what's not.
Carnivore, Pre-production, Playable
I would say it would be better to allow herbivores to push/move corpses in someway, allowing them to destroy them could give them the ability to grief in combat, eg a pack of utahs i fighting a pack of stegos, they kill one stego enough to feed them all then the other stegos destroy the body, taking away all the food they just worked so hard for and leaving them starving or forced to fight unnecessarily
since only hypsi and ptera seem to have massive sexual dimorphism maybe make females a little smaller and thinner than males (no need to change the hitbox or something just seems a bull male should be bigger than a female) also when traveling as a herd as tenos / anything similar instead all of them being the same but with a different skins there are some differences , this can also help with nesting so you can easily identify a male / female
Can you do anything about hackers already, please? We need more admins to ban them as we rarely get any help from them in the last few months
https://youtu.be/_dU1OyBCjdc
Future A.I should have differing behavior and/or skin-based appearances that would allow players to distinguish them from real players.
The idea of mistaking AI for Players seems like a really boring thing in the future, when we get teno A.I etc.
Imagine interacting with an a.i just to find out it was a player. It's a real let-down.
if your dino gets orange hunger his body starts getting skinny and bony
This has been requested a lot, nesting being more rewarding for the parents.
So we all know that nesting hasn’t been used very often, so to have nesting be used more people have suggested sort of “rewards” for parents. Now I think rewards would be a great idea but the issue is that we don’t really have many options to reward the parents with.
Many people have suggested like some boosts for stats or something but are people really gonna nest to get a small buff for a dino?
I already know that a lot of people are going to disagree with me on this one, but having people nest for skin colors is the best option I can think of. Here’s why. People actually have something to work towards and it makes nesting more popular.
Also people would not get the “reward” if they murder their offsprings for food.
Let me know how you guys feel about this. I’d love to hear your opinions in #general-feedback-discussion
I know this one has been requested a lot, but the glowing eyes would really make night vision more fun and add to the horror game vibe.
Nesting should boost the parents damage and health because they have to take care of the babies but once all babies reach 50% growth they loose the buff
I want to hear how far from beeing brought into the game Dino’s like Cerato beipi Galli Herrera are like not a eta just something like only qa testing is left or smt. Also I really enjoy those life streams and that you show some active development ❤️
Troodon glowing at night!
I am not sure if this is possible but what if how their eyes glow in the dark in legacy, troodons eyes and male colouring could glow when it calls, things like 1 calling which would already mean it doesn’t give the creature away when it is doing it intentionally.
Also if since deinos ripple the water when 1 calling they could maybe send out further water sense to further away crocs
I've loved watching Isle gameplay since the beginning. I feel like I've never seen so many youtubers just uploading tons of footage of recurrent hackers. It seems like a massive problem that's harming content creators on top of the general playerbase
Maybe hire more admins to monitor the servers? Ones that will be awake and online when the hackers are?
Please add back the death calls dinos make when they did. It's very useful for fights to identify when a dino dies. Also, it's kinda lame to not have it.
Some areas that I think should come to gateway later on in future updates or if a new map is made maybe make these in
Costal cliffs
Good for pteras nesting and would be very cool locations
Redwoods
Large dinosaurs can navigate them and it’s just different the to current jungle we have
Pine forest
Good for small dinosaurs to hide amongst the ferns and low foliage
Deciduous forests
The sky is completely covered so safe for dinosaurs from the air and it could be hard for large dinos to navigate
I feel like having these would be cool and could make people spread around the map more ?
Was gunna add images but I forgot :L they will be in #general-feedback-discussion
How about…. New playables?
The camera lock while eating and drinking. I get the experimentation with limited POV's and all, but it makes no logical sense. Every creature in the game has their eyes positioned on the sides of their heads, so they should be able to see to their left and right. Creatures with forward-facing eyes? Sure, limit their side view. No creature being able to look directly behind them while eating or drinking? Of course, makes sense. Limiting the animals FOV while eating and drinking is cool and can add to the immersion, but only when it makes sense. In it's current state it just seems like a logic oversight.
Just bumping this suggestion, lets try to get it to more than 100 so devs hopefully see it and we possibly get more colors<3
dieno's lunge should be more for mid tier. I really think dieno should be able to lunge half it's weight, but not just being able to lunge something and get away with it so easily dinosaurs above 3 tons should definitely be able to put up a fight against dienos lunge rather than just accepting their fate.
Maybe some hypo concept art? I mean we got giga and acro, and we know those aren't coming out any time ssoon, so why not some hypo art? Or neuro concepts too. Just to give us a little bit more lore, and to show us how they may be played.
The nesting system of Pterossaurs could be replaced by the way it is presented in the prehistoric planet 2022, with them depositing eggs in the ground and covering them with leaves twigs earth/sand (on the beach).
Hi first,
I have a few little thinkers.
1.-I hope that beipi doesn't end up on troodons diet what the viedeo of the hunting troodons showed an aquatic animal just won't go ashore if it doesn't have to!
2.- Herrera looks interesting but will probably be smaller than the omni what should he eat carnos??? tenno s???
stegos??? Even if he gets a juvi version, the tree/ambush hunter shouldn't have to run into the open field and hunt rabbits and chickens! >he needs an AI that lives in the woods and on the trees!
3.-I had already played with the ideas when nesting buffs and so on +++ but to be honest that will change as soon as something comes out that is really worth nesting. We've been playing the same playables for so long, in my opinion, there hasn't been really want it. in lagacy it worked too!
it would be nice if u guys add allo after cera and dillo...lets see what the community thinks about it
Fix ur damn player counter, not hard
I wanna offer an idea
You could make the scroll wheel, or a button control for the gally to be able to bob its head in an animation or manually like the behavior seen in flamingos, ostriches, and emu's I see benifit in tucking your head down manually while standing behind a bush or sitting for cover. Like if your being hunted and you don't exactly want to sit down. while also not wanting to be found. You could stand in a bush and tuck you head close to your body. You could make this a Z walk. Or a part of a crouch. It just seems fitting to have a little more control of that neck maybe.
Emu Zoomies: https://youtu.be/4iZdsqMl15M
Emus dancing: https://youtu.be/2RVZvUJDTUE
I let the emu chicks out with mom, then some zoomies happened.
If you want to help make new things happen, take a look at my Amazon wish list! Most of this will only be possible with donations ♥️
https://www.amazon.com/hz/wishlist/ls/I92O7974OKZ2?ref_=wl_share
Within Night vision -- Right now, it seems like it's been copy and pasted from Legacy with a black and white filter slapped on top of it.
Perhaps, to put separate the two designs, whenever a dinosaur uses their scent ability there is a faint outline of a nearby dinosaur/AI.
It would made hunting at night time a lot more enjoyable, and would also counter AFK growers.
Of course, diet would affect the outcome of this ability throughout all of the dinosaurs.
I think the game should inform me how to toggle night-vision. I don't know if I'm doing something wrong or its bugged because I think I've pressed every button and I can't see anything
Omni needs a buff to make it viable like Utah Raptor was in previous updates. In it's current state, it is unplayable and very little fun when compared to playing any other Dino in the game
can u make that pteras can land on big tree branches instead of phasing through them
Alpha/pack leader mechanic. If in a group you can challenge another member by holding 3 call. If the dino receiving the 3 call holds 3 call back, this will activate “challenge mode” where the pack members fight for pack leader. The goal is to get as much damage as possible. If your dino is low and you want to abandon the fight you have to 4 call and your opponent wins and receives a message or something about becoming the pack leader. However if you do not abandon the fight and keep going this may result in either of the dinos dying.
The pack leader would get a slight permanent buff for being the strongest in the group as a reward. (This buff will not be included if the pack leader is in a challenge)
This would make UTAHraptor, or any other dino packs more interesting and fun. This mechanic will not be applied to all dinos though, as not all dinosaurs had alphas/pack leaders.
I hope that whenever climbing is added, They can fix Pt tree latch ability and not make any other climbable dinos float in the air 
Theres is a solid distance from the Pt and the tree when it latches, i dont even know what caused this, but im pretty sure the Pt is supposed to be right agaisnt the tree, like its actually grabbing it and holding onto it, not floating in midair. Thank you 😅
can you add a negative buff so that herbis and carnis cannot mixpack/mixdiet? like maybe it is a negative growth buff or something. we rly just need anything at all to actively discourage or make it impossible for herbis to mixpack with carnis and vice versa. i understand it could be exploited, but would the exploitation really be any worse than what is currently happening with dinos like stegos mixpacking with carnos and helping them grow?
More communication would be nice. The same bugs, glitches and other issues get reported daily. It would be nice to have an eta of when some of the glitches/bugs will be fixed
Idea for progression: When completing a lifecycle, AKA choosing to die at the peak of elder, players could unlock unique "generational" patterns, skins or colours that denote that they have complete a certain number of lifestyles. this could be consecutive success or total, and that could also be up to servers. for example, upon reaching 2nd generation, or going through one lifecycle, you receive a few extra colours and a new pattern. but upon, say, reaching 4th or 5th generation, you unlock a striking albino, or some form of mutation. this could potentially also tie into the strain system? if progression is going to be server side only, i believe this is the best way to encourage survival as an end goal and would likely not be very work intensive.
Hunting fish underwater at night shouldn’t be impossible. And why is deino’s bite muffled underwater but full sound above water ._.
Make it so when you're near the water as pter while flying your camera can not go under water
Bugs:
Not game bugs but actuall bugs.
Let dinosaurs get bugs over time what gives a small debuff nothing to Spezial maybe -5% all bonus stats . To get rid of bugs u have to wallow .
This mechanic would give wallowing an2nd meaning and people would maybe use it more often in Addition to that it makes people travel more .
Adding to this, there should be dense pine forests like in path of titans which are very dense and easy to hide in and watch people on paths, and then dense pine forests like in legacy which would be good for larger animals
For all the dinos that cant jump, please let them bound over rocks and logs with ease when holding spacebar
With rotting carcasses being a thing now are deino able to eat rotting meat like crocodiles can in real life?
Would be cool if there was sea weed in rivers, would make it look more alive and pretty good hiding spots for young deinos.
some thing that really irritates me is that when you want to deny a group request you have to do a loud threating 3 call so maybe you could click 3 for a load and threating 3 call for battles but if you hold 3 it could do a small growl to show you are not friendly or don't want to join someone's group
Could you release some dinosaurs in your dinosaur game?
Guys please update the trello page. It would be so nice to track progress over there!
Improve optimization, game drops from 100 fps to 5 fps for moments, add more AI because at this point the game feels like a "starving simulator" than a dinosaur game
there appears to be a few bugs when it comes to deino and their sounds underwater. currently on AU 1 official server, crocs can be heard biting from above water even though they are submerged. alongside with being able to actually hear when there is a deino in the water, there is a passive sound that plays when a deino is just casually underwater, and it can be heard above water, meaning you can not hide as a deino currently. im surprised not more people have noticed this. its horrible. hotfix please, i need my ambushes back.
Adding on to this ,good ai to add would be Ava taco and Oro since they make a loud noise you don’t have to run around hoping that AI will be somewhere. This will mostly benefit carno but it still needs a hunger drain nerf since rn it’s faster than utahs. In legacy Ava could also give apexes one tick of food (idk what that would be like in evrima) so instead of a boar giving a carno 25% hunger the Ava could fill it up
there should be a limit to dino specie players per server, like 15 deinos per server, 30 carnos per server, or something like that so there is not like 80% of the population underwater waiting to snatch anyone in it
Allow us to delete your character from the server menu so aren’t forced to commit suicide in game. You basically click on a server you have a character on and is given the option to delete it. To minimize people accidentally deleting their progress, don’t put the “delete character” button next to the “connect” one. That and if the player clicks on it, it should pop up a message saying “are you sure you want to delete your server data? This will result in removing all your progress”. From there you can either click “accept” or “close”.
Can you please implement a queing system to get into servers as I cant get in to any of the servers my dinos are on as they are full.
Add a system where you can respawn without killing yourself but you can’t go back to the Dino selection while in combat, you have to run and hide for let’s say 15 or 20 seconds
I feel like this could become a potential problem if not done right. I feel like the overall number of dinos should be greater than the server as to not cause annoyance to someone wanting to be a Dino. Let's say you joined when there were 99 people, and now you can only be one thing because it matches exactly
Add a thing to the skin editor where you can pick times of day/night the same way as you can pick growth. Some people enjoy making camoflauge skins but cant be sure if they will work, and overall to see what the skin looks like in different times.
Make pterodactylus playable with ptera's old agility, I miss being a zippy little sky boy 😦
Add gastrolith stones only found at beaches that give a buff to diet retention for herbivores or some other functionality. Give a reason to go to the coast
give a metabolic slow down when dinos nest however you have to actually commit to it for the effects to kick in, effects like slower food, diet and water drain
Change the flying pteranodon's control style. Currently I'm finding it very robotic, if possible change to something similar to the game War Thunder, where you can perform maneuvers and stunts with the game's planes, I think it would make the game play of ptera more interesting this way by adding a new gameplay for ptera and improving the control of the animal in the air, where you often end up hitting birds trying to turn or dodge, with this type of control it would be better to dodge the object as well as have more fun while flying.https://www.youtube.com/watch?v=uCquoeGZ910
💥 Play War Thunder for Free Now: https://wt.link/play4freeYT
In this video we’re going to discuss aerobatic maneuvers. They are often confused with defensive maneuvers… but they are not the same thing. Think of classic aerobatic maneuvers as building blocks that you can use to create more complex moves that will be useful in the specific situati...
Allow ptera to scavenge rotting bodies and bones too. In the trailer it shows a ptera when mentioning scavengers, but in-game pteras, unlike deino, get sick when eating rotting flesh.
A suicide button.
Wouldn't matter if it took a five min count down to do it. It would still b way faster then waiting to die naturally
Just bumping this again to get this to the front - Awesome suggestion. Hopefully we can get this to 200 so the devs can notice
So it seems like we only get different balance with updates? I don’t recall any big balance changes ever rolling out in a patch. If things are a big problem and people are upset about them you can just release balance patches to fix it instead of only fixing balance twice a year when you do a big update. It’s okay to tweak balance to see how people react, but please for the love of fun can you change it quicker when people don’t react well? We do not have enough playables for the devs to just leave 4 of them (utah, teno, dryo, ptera) so weak or unimportant for so long. Update 5.5 had mildly bad balance for ages, and I really hope this awful U6 balance is fixed with a patch soon, because I don’t think we’re getting 6.5 in a timely manor. I would also like to say something about how there are never any small updates. Everything always comes at once instead of giving us some small additions to hold us over till the big addition. Updates are so slow and not having anything between them stagnates the game and drives players away. Plus… this update that we waited more than a year for didn’t even add that much. We didn’t get a new playable, there’s no way it’s taken this long to make gore/diets, and some useless flying AI. There was bug fixes, sure, but somehow the game feels more buggy than it did before the update. That camera lock thing feels clunky too, the execution was pretty poor and I’m all for limited vision but this is wayyyy too limited. These Dino’s have eyes literally on the sides of their head, and we can’t look where the eyes point. I was under the impression that we just wouldn’t be able to see behind us, and that would be cool and reasonable, but we can’t even see to the side right now. Also, I’d appreciate if the omnis name was changed to something less silly. Doesn’t have to be utahraptor because it isn’t one, but omniraptor just isn’t working for me. Typed this on my phone so it may be unorganized but I hope I get my message across.
Improve ptera gameplay because when we play it i'ts boring, add something to do.. idk, all we do are drink, eat, nest, die. Not fun at all, it was fun in the beginning but now.. meh so please, improve gameplay before, for example, blocking the camera when eating...
To add to this day of dragons on steam also has really nice feeling flight and animation. Every other aspect of the game is garbage but the flight has a nice feeling like you can feel your weight when airborne and you get a learning experience. You cannot fly when young but once you reach a certain age you can and learning how to fly feels pretty cool and immersive.
Excrement/Tracking system:
As the stomach depletes, excrement builds up in a separate icon (or perhaps as a background layer in the stomach icon. Players can control when (where) they poop. If the excrement is full the player will slowly start to have a decrease in stamina and food cap (similar to vomit sickness). Once they poop it will leave a physical poop and an icon that shows up via the scent system. The excrement would also look different (size/texture) depending on the dino allowing for identification. Every dinos will be able to identify a carni vs herbi poop via the scent icon. Dino Elders will also be able to see if the excrement belongs to one of their diet requirements (smaller icon inside the poop icon). Some dinos would have the ability to bury their excrement (E) to mask the scent like cats, or poop in a burrow (burrowing rodents will often have a separate room in the burrow to poop in). Pooping in water could nullify the smell (except for deinos) allow another use for water instead of just drinking.
What does this add to the game?: Dinos will have more than sight to be able to track each other. It would also help cut down on AFK growth as the player would either experience a stat decrease that worsens over time when not pooping or it would clearly mark where they are if they don't move far from the excrement. It would also add a layer of survival strategy as players would need to give more thought when traveling as it would mark preferred paths.
Ok so this a unconventional post and im really asking instead of suggesting but I feel like this is something important to bring up. So around a month ago I had a weird experience with the camera lock and I have some concerns with it. The camera locking aggressively forces the camera to turn whenever you interact with food/water and for whatever reason, this aggressive jerk triggered some sort of motion sickness or something in me after I was holding W and trying to look around while grazing. I originally thought this was caused by the camera lock in general but I was able to narrow it down to these specific actions.
I got a bad headache and stomachache from it and I can say without a doubt it is the camera lock because it only started after I did that and I tried repeating those steps after just to confirm and I had those symptoms again.
I think the jerking motion should be slowed down at the very least. But, another idea I saw was to bring back head tracking when eating/drinking/sniffing from legacy which I think works as a fine alternative to the locking camera.
I'm not sure if this will be taken seriously as my complaints were dismissed when I originally made them in Isle Discussion and I understand why. I complained about the idea of the camera lock when it was first announced it was being added and people could think im lying to get rid of something I don't like. However, I was in genuine tears because of how sick I felt after having that interaction so im not sure what else to say besides im serious about feeling sick from it. I seem to be the only person who has this experience but please tell me if im not the only one.
Here is a gif of the actions that triggered this (marked as spoiler incase im not the only one who feels sick from this)
||https://imgur.com/a/OD9iaOQ||
I like how there's streams almost everyday, keep it that way!
Since omniraptor is a smaller version of uyah and weaker, change its name to Deinonychus or Dromeosaurus, which could easily be representatives of this species that never existed (or whatever dromaeosaurid you want, just replace that name that doesn't represent no animal that ever lived). And change the model of the omni so that it looks more like one of the two species (do this with the release of other playables).
https://cdn.discordapp.com/attachments/842470644620591106/1068605421419503717/image.png
please release vods of your streams, it's really not to much to ask
Let pters smell while latched to trees
Tbh, I really don't think its fair for a deino, to come on land, grab me from 5 meters away from the water, then cockroach run back to the water, and I'm full grown and can't do anything about it 
Add a mechanic (outside of another playing biting a deino) so that someone can escape from deinos jaws.
Its ridiculous how op that drag mechanic is atm, and that stego is the only one not affected. Especially when alone or if you got teammates who wont watch you when you drink. Its horrendous and an almost instant death.
herbis should be able to drag bodies too
annoyed because one of the carnos died and his friends are eating his rotting corpse next to your nest? just drag the body away!
one of your hatchlings was killed by another who just came in to cause havoc and you're worried it'll attract carnivores? pick it up and take it away!
pls consider
Pls save an innocent dino hatchling today, vote yes for fixing things for gamepad users
This.
add a way to disable foilage movement to prevent lag on low end devices
Every stage before deino's 100% growth should be nerfed, not the first time I loose an adult carno to a barely 80% Deino.
Knowing only other deinos can really kill an otther (and they dont do it that much) makes it super easy to grow one while at the same time being overly strong.
Also, once again, sound needs an improvement because hearing a carno or deino when its 3 meters next to you and not earlier isn't helping in a survival game.
(I think its deino's stam when you have something in your mouth and also its ability to grab much bigger things that should be nerfed)
I quite literally beg at this point, please give an option for gallimimus to have feathers, doesn't even have to be a different model, even just a feather texture would do wonders
Deino shouldn't drain your stamina when grabbing you. At least not to this extent. I feel like it rewards players even when misjudging the power of their opponent. Just got killed as a Deino by another Deino. He grabbed me, let me go, I tried to run only to realize my stamina was gone. It offers no counter-play and just feels like an unfair and unpreventable death. If he thinks he can kill me only to realize he was wrong and underestimated my health, he shouldn't then still be rewarded with a sitting duck to munch on until dead.
trying to upkeep a utah's diet on a lesser populated server is impossible. ai doesn't spawn nearly frequently enough, and there are not enough opportunities to hunt other players. i made the mistake of eating chicken twice now i have so many debuffs that it's unlikely i'll ever be able to 1v1 another player. you develop a poor diet way too quickly and the debuffs for having it are way too severe
Increase Night and Day duration:
I was walking from one end of pocket river, to the other, as a stegosaurus and it was day time by the time I reached the point at which the river splits off and it only felt like I had walked for a few minutes all whilst an entire new day was upon me.
Basically, make day and night longer again, it comes and goes too quickly.
Wtf is this game’s balance you guys need to fix this soon, Utah is useless since pounce stamina drain is so much carno is super op and it’s hunger drain is so fast it needs to constantly kill and things like teno herds find it hard to face one carno please fix this
How about the devs release actual content instead of these small updates. I'm starting to lose hope with this game, I feel like it's dead just like legacy. This was the devs chance to redeem themselves and they're failing miserably.
Please mute the game upon tabbing out, like how tabbing out in Legacy worked. This will partially lessen AFK growing, as people can tab out to watch Youtube or Netflix and tab back in when they hear something making noise around them.
It's gotta be known that picking up organs doesnt work half the time? well crap this doesnt seem like the right channel for this lol
and bodies flying into oblivion when charged by a carno?
Fix whatever this is please.
Do something about mix packing and mega packing , the fact that this is still a problem is mind blowing
More food spawn
can we get a way to have both branches downloaded at the same time 60+ min to swap between branches sucks
Lighting has been a hit or miss recently, sometimes its great other times not so much, I think we should go back to update 3 lighting. I miss when the game felt like and looked like this, there was something about the lighting being the perfect mix of dark and light, it looked perfect and now its just kinda meh
Here's an example of the old lighting
more communication and idk bout this but maybe when adding stuff for some of it you could ask us if we actually want this in the game or dont just a way to get a senses on what we want since sometimes devs add stuff and a huge amout of people hate it ik that this would probably not be wanted because some people like to troll so it would be hard to know if we would actaully want what we voted for
this.
Make it so you can top up on diet cores even if you've only lost like 10%, I just wasted like 20% food space trying to fill this up but it wouldnt go up.
Can all dinos that are being worked on be added to the Trello? Or at least ones with a fair amount progressed?
I think the foliage and shrubbery beside the cliffs on the Isla Spiro map need to be removed. My friends and I are new to game and we've learned the map to avoid fall damage on most occasions but I would much rather be killed by another player directly rather than falling off a cliff just because my screen is covered in leaves.
So one issue I’ve ran into is that when a parent has 3 slots of one Diet and feeds begging child, it only fills one slot on the hatchling
This is pretty “gamey” for a lack of better terms but I think it’d be an interesting adjustment to combat going forward.
For some attacks that cost stamina to use, landing that attack successfully could mitigate the cost of the attack.
Let’s take something like a teno for example, if you’re playing teno and can’t find any people to group with, or otherwise prefer playing the animal solo, and 2 carnos become aware of your existence you basically just die, you don’t have enough stamina to deal with both of them even if you play perfectly.
(this is ofcourse disregarding the fact that current charge fodderizes teno even in a 1v1 for the sake of the hypothetical)
Note that I’m only using teno and Carno as an example, this can apply to all animals to some extent.
This is something that, well for a lack of better ways to express it, is incredibly lame and introduces a titanically massive luck component to your existence period, which really brings into question what it even means to “get good at the game” when even the best players of an animal are hard capped by random chance, and not all that uncommon chance mind you.
This change isn’t large, it wouldn’t even cancel the cost of a successful attack, it just allows the best players of an animal to fight for longer if needed, and promotes the groups those players may face to fight more strategically rather than knowing they can steamroll that player because simply due to a numbers advantage, which ofcourse is still a massive benefit.
Fix dienos bodies in water, it has gone neglected since U3 Dienos bodies will just spin around in the water so fast and makes it hard for dienos to eat. Also skeletons that are to big to carry that are underwater you can't eat at all. Maybe add eating underwater or taking small bones a thing
I asked this once before and I ask it again:
Fix the search bar/refresher for servers. It isnt that hard. I spent 2 minutes spamming refresh just for na 4 to pop up, it is really annoying to have to constantly refresh(especially when servers are constantly refilling on officals) just so that the servers that should appear actually appear. Theres also the counting mechanics, its very weird how a server will be at 94-98/100 and be full. It also makes it hard to judge when there is actually a slot empty.
its been a year since the last playable dino was added to the dinosaur game and we got no news besides drawings of stuff that probs wont be out for years
A way to identify the genders of other dinos of your species through scent
For the love on concept art. How do yall go from this( first two) to this (last pic). Do ya'll like hyping up concept art only for something completely different? It is such a waste that nesting sites has died out within the first month or two of it being out.
Nesting ground could have been something great, but yall gave us a patch of sand.
the map rendering system is horrific as it is, im not sure whether its going to change with gateway (i hope it does) but as far as it goes a lot of people including myself have to sit for 10 minutes for tiles of ground to load whenever whenever we move.
Add Underwater NV for Deino. Ik why it was taken out due to a bug but can that be fixed so I don’t have to see nothing underwater?
Update 6. It was great, but where are the scars? Wheres the improved visible body damage??? Examples:
Make an unstuck button. Really, it doesn't even have to be complicated, just teleport a few meters away. It would really help since the map design leaves much to wish for...
Absolutely agree... the lack of food in the entire map is stupid. We must stay in the same 30msq spot cause otherwise if you go a little bit far from the center you cant find a single rabbit.
After wallowing in mud, and the mud slowly disappearing, it would be better and would make more sense if the mud dried on the skin, and would stay until the dino swims in water or when it rains.
being able to stack up on diets for herbivores to be able to travel greater distances. I feel like every time I travel from 1 diet to the other my previous diet has gone.
after standing still for a minute or two so its not abused
Release dinosaur in Dino game. Been like a year
Please put carnos charge back to how it was, I shouldn't be knocked over from a carno charge that started 5 feet from me..
Half of the server is always in this one spot, because the rest of the map is strategically worthless and boring. It's ridiculous how it's always cluttered with bodies.
Every other interesting area (like north east or river arches) are not worth travelling to and have issues (e.g. not spawning enough fish for crocs, easily getting stuck at the beach, hard to defend).
South waterfall used to be a hot spot for many species, you made it boring and useless. Same with the former oasis, which is now a boring, useless mud pit.
Please create MORE spots that are interesting for several species at once instead of making hot spots boring to chase players away.
Isle V3 had many of these, hence the players spread out.
start adding apexes, the small dinos getting boring and i dont see cerato fighting stego or anything else...so if anyone comes with game balence then tell why stego is in it with no oponent? so please we need bigger and stronger carnis
Add a filter in the server selection screen that allows you to filter servers that you have living dinos in, and add a section of screen that shows the dino + growth that is in that server
Just a QoL thing that I think would be really nice to have when you play on several different servers at once
Make VC for the Different Servers shouldnt be hard to do and would just take 5 mins from an Admin
for Example
Eu2 Carnivore
Eu2 Herbivore
Diets need to drain slower than the food intake. Other wise you run into issues where it’s impossible to fill something like another slot if you have almost no food space
Allow for us to choose which diet slot is filled first via the mouse and clicking the slot
And finally we shouldn’t need to fill diets to 100% to get the buff, it’s pointless when you eat a giant organ as a small juvie and it fills half like one 3 times smaller. Having the diet should give the diet buff after eating not having to eat 3 different intestines to get one buff on a slot
for the love of all that is good please fix the carno ram..... why can we not hear them when they are running full speed at us? you locked vision while eating and drinking and then have this bug go unaddressed for weeks.
please un nerf the omni
Learn to take criticism and maybe learn a thing or two from it. I'm pretty fed up with the isle now.
Why did update 6 feel like nothing was added? The gore system is cool, but very lackluster. I'm confused as to why we waited so long for it, and then to get nothing else but a re skin of an early human prototype that's already existed for years, and lost the ability to look behind us when we eat or drink.
Just add a dinosaur. Focus on balancing the dinosaurs, getting a healthy variety in the game, and then focus on the ecosystem. Your animations and designs are the best on the market, but my god, at what cost? I don't want a cool looking environment with nothing to inhabit it. People want to play with dinosaurs. Not blades of grass and the drought system.
Speaking of which, why is that such a big deal? It doesn't even rain in this game?? There's no weather system? Your priorities seem all over the place. You need a project manager, such a brilliant concept, such amazing ideas but you need help with priorities and managing time. Not a good look when you treat anyone with a basic question like an idiot. Like if I went to McDonald's and asked when Ghost pepper sauce would be coming back and they said "you have no idea what you're talking about, you've never worked in the food industry, you're just a troll". They wouldn't go to that McDonald's again.
I want this game to succeed. I wanna play it! I think the devs just need to realize that it's not the game or concept that's the issue- they simply need either a new project manager or to hire one. Scrum meetings, and better ones. Learn to talk to customers. That's all.
Update Trello page please 🙂
Please add some dinos getting stale
two things
1 - having a broken leg should slow swimming speed
2 - utah makes a hissing roar when pouncing but doesnt open its mouth??? and plus look cool and be terrifying as a human or smaller dinosaur
Fix the glitch where group names wont show up anymore when you come out of spec & the nest error if you leave group
sunbathing? its not really important to me, i just think maybe I could receive a tiny speed buff if they lay down in the sun and heat up since they are cold-blooded (not in foliage). or maybe add this for deino since crocs do that.
maybe it would act similar to how nesting heat management works? but you wouldn't suffer without heat, you would just benefit from it (this makes daytime more exciting, and also makes sure you don't get cold at night.)
Ii just think it may be slightly more immersive.
Make the radius of sight when drinking and eating 230 degrees instead of the like 50 we got now, animals have eyes on the side for a reason you know
perhaps have a channel for polls to gauge what the community thinks of certain things or changes? it’d be nice to let us at least know you’ve acknowledged the community’s opinions. they could be just quick polls that wouldn’t even take more than a few seconds to make. a few examples:
“Should carno have its ram damage buffed?”
“Should dryo have its dodge nerfed?”
“Should beipi be faster than deino in the water?”
Herbivores being able to move rotting corpses off of their nests would be nice.
Freelook with left bumper is useless for gamepad users because the two sticks create an easy swivel to compensate where WASD and mouse doesn’t
Pls make it for alt attacks instead
What destroys these types of games imo is mixpack and teaming. Particularly teaming is a problem. So here is my suggestion:
First you select your region. Then you have a join as "Solo" and a Join as "Team" option. Then you get thrown into random Servers where you also cannot check what number it is to avoid teaming.
Add some big mountains to Gateway, or large object in general, Even if we can't get to them or on top of them, they give a really cool sense of scale and they're just fun to look at
I also just recently heard Gateway has a cool volcano, but I'll leave this suggestion here cause why not
Hire a few more admins that can be on later hours and add a few very basic simplistic rules on official they can enforce like "no mixpacking between carnis/herbs" "no joining a group to murder everyone in it" the people that engage in these activities do it for one sole reason and that is to get a rise out of ruining someone else's day witch should really be and is discouraged. Why the few really idiotic players have to make the rest of us suffer is why? Also bring back the icon for megapacks or large gatherings of creatures so us solo players can simply avoid them
I agree to Adding back the Mega Pack Icon
The dinosor idea is big frog or big crab i like frog most and is able to swim and jump high to catch bird in sky very high and is make tadpoles
I would like to request that eating eggs comes with Gallimimus on release instead of it being a feature that comes later
why in all that is holy did you nerf dryo, what even was the point in that
(Repost from @mental relic bc he didnt get the✅ or❌ )
Lighting got worse every Update imo. I think we should go back to update 3 lighting. I miss when the game felt and looked like this, there was something about the lighting being the perfect mix of dark and light, it looked perfect and now its just kinda meh..
Here's an example of the old lighting:
Render distance of grass:
I feel like this has been done in an attempt to improve performance but i really really hate it. The grass (and occasionally trees) only renders super close to you which makes it EXTREMELY easy to spot anything running over plains. No grass to hide in if you're standing on a hill just look over the plains and you will eventually spot your next meal sprinting to the next bush or wherever.
Please set the render distance higher and optimize the game in other spots so it's not as easy to be spotted or to spot something.
Flowers and such are rendered in over a further distance as well so why not the grass?
Sounds for rivers should be lower when you are near them
EU severes keep kicking me out and high lag spikes
Make dawn and dusk brighter, and maybe extend the duration of the day/night cycle to give both diurnal and nocturnal players more unbroken time to do their thing.
Widen the sight range when drinking/eating. It literally makes no sense for a dinosaur with eyes on the side of its head not to be able to see right and left
Hire more official server admins to deal with hackers
THIS. Some areas should be teeming with life! For example, forest, after all, in nature there are a lot of animal species and a lot of their herds, not single pieces. In addition, animals that are naturally gregarious appear in the game individually, it makes no sense [e.g. deer and only females, sheep, wild boars]. Apart from the fact that these animals are not at all suited to prehistoric times...
Instead of single chickens running loose [??? there are no such chickens in nature!] even pheasants [when we do not pay attention to the period of occurrence] and dodos [definitely better than chickens ...], emu / moa, archeopteryx, jinfengopteryx, microraptor, dromornis would be better.
Deer should be definitely bigger [see: giant deer], because at that time they were just like that, almost every animal was significantly bigger, including mammals. And not only females where walking alone, deer are herd animals! This is very eye-catching...
Boars should also look different, it would be much better if instead of boars there were warthogs, with larger tusks or entelodonts
You add various mechanics to increase realism in the game, and such basics are not taken care of and improved.
Maybe I should clarify I'm not just talking about food for the carnis, all food including herbi food is scarce.
Make events like lunge (Deinosuchus) and pinning down (Omni
Raptor) into an interactive process for everyone involved during
two-player interactions. I would propose a more modern interpretation of
quick-time-events.
It could work similarly to wrestling, where both opponents try to gain
control with skilful manoeuvring.
Maybe the approach of Valve - Left 4 Dead and the
implementation of the Jockey could be interesting as well.
Both players have short time windows where they can manoeuvre
and are able to partially cancel each others movement out, while
both of them try to dictate the direction of movement.
https://youtu.be/eVE4KJpioGA
https://youtu.be/o_sAL_lHMCc?t=205
Lunge and pinning down could work similarly.
The Jockey in L4D is a creature who is not very powerful but has the potential to quickly overwhelm survivors. That being said, lets take a look into the brain chemistry of this creature and try to determine why it became the way it is!
Thanks for watching Roanoke Gaming and I hope you enjoy The Jockey Neurology from L4D Explained | Profiles, M...
I have idea for new cool mechanic. I hope that the pterodactyls gonna sit on big herbies like stegos, tenos, trikes, shants and brachios back and act like savanna birds
💎Gore warning because idk how to spoiler warn images in mobile💎Ik this’ll probs come in the future but it’d be great if small carnivores,ptera and quetz could have blood drenched heads when eating from a big carcasses.
diets go down very fast, so nesting is complicated, soon the parents' diet ends and being born in the nest is a disadvantage :/ says those who like to nest, it's not worth having more than 2 chicks and even then it's difficult to give them adequate food to grow
packy was released a long time ago, yes you may be focusing more on mechanics, but without new dinos I don't exactly want to test these mechanics, gore, I tested two days and got tired, I go back to the same boredom of the same dinosaurs, I don't say 1 dinosaur per month , sure, but 1 every 3-6 months seems more reasonable, doesn't it?
I really wish the gore had been released alongside a scavenger that eats that rotten carcass that weighs on the map
Keep working on optimization! Releasing core mechanics as a first priority is great. It's better to get that out of the way prior to focusing too much on releasing new dinos.
Once the core is out of the way, even more focus can get put into the quality of newly released playables.
in skin selection menu add option to switch between day and night time and turn on/off night vision to try out how the skin will look like in nv
Option to change iris color instead of/along with the white color of the eye?
You spend 6 months for nesting but no one care about .. Priority please like.. idk? Dinosaur :)
Would be nice if there was some sort of mechanic that allows you to play with your siblings as a hatchling. Would make hatchling a bit more fun since there’s not much you can do.
- Buff Dryo/Omni
- Fix lighting
- Some sort of an unstuck button
- Update trello more often pls
- Fix tail dragging sound effect that occurs with adult deino when it eats something, its annoying with how loud the sound is, it completely exposes your location when on land to anyone within a hearing distance.
- When juvs/smaller dinos eat organs from something big like an adult stego, it should give you more of a diet then it currently does.
- This is just my opinion but I feel like day is too short.
- Either have to option to choose, or start with a random diet rather then it always starting with the same diet when you spawn in.
- A queue system would be great, please add it as soon as possible.
Of course there is many more, these are only a few out of the many changes that need to take place. Thank you
If seasons ever get added some cool things would be seasonal changes eg:
Spring: very rainy and foggy but lots of flowers and low foliage appears, some trees get blossom. It is also very cloudy ( floods will occur in this season the most)
Summer: days are longer not getting dark until 10pm and getting light around 6am all trees are green and dinos get slight speed increase (since it’s hotter) and the sun is very bright midday (droughts will occur in this season the most) forest fires are also common.
Autumn: deciduous trees turn red, yellow and pray it is very cloudy compared to summer and rain is slightly more common, fog also happens every morning. All the dead leaves pile up on the ground making the forest floors dark red and brown.
Winter: days are shorter and nights are longer (it gets dark at 3:40pm and gets light at 7am) floods are somewhat common, all deciduous trees loose their leave and the rain chance is similar to autumn. Snow is rare but can happen.dinosaur also get a slight speed decrease due to the cold.
Swamps have a chance to freeze over
Full list of times for day and night
Spring: normal (night at around 7pm and light at around 7am)
Summer: darker later (night around 10pm and light at 6am)
autumn: same as summer
Winter: night is earlier ( night at 3:40pm and light around 7am)
I feel like this would be good for all dinos since in winter nocturnal dinosaurs will have their advantages but In summer they won’t be as effective
Some extra things
Maybe feathered dinos don’t get the debuffs in winter since they can keep warm (ovi, theri) but in the summer they are more susceptible to heat stroke
Heat stroke will effect every Dino except aquatics but feathers dinos are more susceptible to it. Spending prolonged amount of time in the sun could lead to heat stroke on your Dino and these would give debuffs like : water drain increase, stamina decrease, speed decrease and attack stam takes more stamina than normal.
I like this like 80% but without buffing and debuffing ur dino part. Feathered animals handle the heat just fine (ostriches, cassowaries and emus live in hot countries) and dinos in general weren't cold-blooded
Would be neat if the seasons changed where plants grow on the map, good for seasonal migration 🙂 If Winter for example forced herbivores to seek a more compact area where the plants still grow that would be somewhere for carnivores to go to find them.
Seasons can be used in game to simulate the various massive danger zones real migrating herbivores need to contend with great for a horror game. Like overflowing (thiccer) rivers from too much rain in wet season (swimming is one of the scariest parts of the game imo) or storms that make hearing and seeing things around you much harder (with all the thunder and such? I could see that being so so scary)
For carnivores, carcasses would rot far slower in winter, and far faster in summer, with standard for autumn and spring. Temperature makes a huge difference for meat preservation etc.
(guess my point is that so many strife-inducing and/or scary things can be added without directly buffing and debuffing ur dino just for existing, I like all the other ideas!)
This imo is something that should've been done a long time ago but please increase the hitbox/interaction radius on corpses. It feels artificial and immersion breaking to need to position yourself juuuust right to be able to eat a corpse or plant
I agree a lot with the direction issues. If you wanna do "iterations" then please actually do them proper. Gore, venom/poison and diets should have been a singular update. Gore should have released either with just the organs and no fancy effects or no bones (add later as it is more QoL/visual than anything), diets should have implemented poison in it (such as eating mushrooms or plants your dino ESPECIALLY doesn't like.) and would have made a simple but good test ground for various effects being poisoned can apply (such as damage over time values, how much damage, how long, what sounds should be used in an hallucination, etc)
The "It is only the first iteration" excuse only goes so far when you take ages to produce content that is fancier than it needs to be for what is the groundwork that is intended to be expanded on later anyway. Gore didn't need to have shrinking corpses or bones if the intent was to spice up the carnivore's diets.
What did Ptero add to the game? Was the time spent animating, rigging, texturing, uv unwrapping, weight painting, programming, worth it when said time and resources could have been used on more anticipated dinos such as Cera?
Please hire someone who can help you manage priorities and reel you in when you shoot too high.
Are there not supposed to be death sounds for the Dino’s anymore? Or is this just temporary? Hoping for the latter
I had an idea for two new apex type Dino’s or an apex and a mid tier maybe the first dinosaur is a mapusaurs it’s a larger almost gigantosaur looking Dinosaur but is a part of carcharodontisaurid family the mapusaurs was 36-38 feet long the other dinosaur is a saurophaganax it’s a larger part of the allossaurid family it was more of a brutish version of the allo and it had a special way of killing prey it would open its mouth extremely wide then bring its top jaw down like a hatchet killing it’s prey the saurophaganax was 34 feet in length and weighed 3-5.7 tons
Just bad business practices. Messy priorities. They nerfed dryo even though the player base for dryo is dwindling. Release dinosaurs, focus on balancing their combat, nerfs and buffs, and then categorize things to add based on similar mechanics lol.
They also need to learn to talk to their customers nicer and take criticism. Your players will not stick around forever lol give them something
I would like to ask for a buff for dryo, it was my main playable in past updates and it was really fun to run away from predators but now with the dodge stamina drain increased and the new dodge, It's becoming a less appealing option for me and probably other dryo players too. (Maybe I'm just bad at the game, who knows)
Dryo needs a speed buff. If you’re going to smash its lungs in when it comes to its dodge, at least give it speed. No one wants to waste time on a weak creature that doesn’t have much going for it and only seems to get nerfs
Game needs an update getting pretty stale
Secondary attacks for gamepad users pls, I'd love to play teno but with only primary attacks it's a death sentence 🙂
how is it i am biting stego in head 100 times and still not dead like cmon balance issues
It’s funny how a update came out around a month ago yet the game has already become stale and repetitive. It’s nice the devs are trying to build a “foundation” for playables with mechanics before they’re added but at least they should add a playable to complement each mechanic, in update 5 we should’ve had Oviraptor or Gallimimus to go with the nesting mechanic and skin system, and in update 6 we should’ve had Ceratosaurus to go with the gore system.
Fix this kind of problems please, Raptor already weak enough..
I was on his FRONT-side, and yet he killed me, should not be possible at all
someone who reworks the roadmap with stuff thats actually comming in the next updates and ongoing content. at this moment i dont know what is just gossip and whats actually going to be in the game. there is alot of concept art u guys show but most of it is not on the roadmap. its pretty confusing
please, do someting against the hackers.... Eu2 was unplayable this afternoon because of 2 stegos hackers mixpack with 2 deino hackers....
Agree, nobody is nesting, nobody make EGGS to spawn in. So why doing stuff nobody cares about
Hi first,
I think it's time to bring in the dinosaurs that make the game meaningful again.
I would say sucho would be the perfect choice, give him 4.1 tons as a fully grown person for the time being, so as not to flee from every fully grown deinosuchus, he would be fast in the water and not quite as fast on land.
so the fights would be more interesting against multiple carnos or ceratos it can't be that a "scavenger" the new landapex is supposed to be for a long time.
also works on dilo the opponent for raptor can you still remember the time: "man can you still remember the great fight yesterday? we were 6 raptors and fought against 4 dilos we lost one but won the group fight " give us back such moments!
my guiding principle for lagacy was always if you are a raptor or dilo don't mess with carno/cera or allo, otherwise you're just dead! in evrima the guiding principle is die as a raptor or be killed as a carno by a cannibal who calls out two friendly beforehand !!!.....
THANK YOU VERY MUCH
Add dino to Dino game
Please update the roadmap, in december I remember there were a lot (might still be the case) of debates on whether to trust or not the Trello. But now it's even worse as it is outdated.
Bryan said that animations for cera were done but on the Trello it still has the same amount of checkmarks as before. Same for everything else, including the U6 that is not in the "Previous updates", and it was released about a month ago now.
We need to be able to use the roadmap to be informed of what will come out next etc...
My healing system idea:
Here are a few things that needs to be fixed in my opinion :
- Omnis mobility and strength
- carnos radius while running or charging
- The lightning
- The dryo
- and maybe the pachy should get again weak for blood damage
(Again in MY OPINION ) this is one of the worst Updates ive ever seen... First of all i want to mention also a few good things before getting into the bad things. I think the water got a really nice touch with that new update it beame more realistic, I also rly like the gore, the bones ( but still miss the skull when i see a skeleton) and i also like the organs, also the rotten meat is very realistic. Now the things i dont like, being explained: Lets start with the Omni... The Omni, one of the dinos i used to play alot and loved it, but now he is just a running meatbag for carnos, he doesnt have his old mobility, and that makes him not a preditor, instead of that the omni became a running meal. I wish this would be changed. Next the carno, who got to strong with the radius he can use now, while running or charging there is almost no escape anymore from a carno as utah teno pachy...etc. One of the things that i hate the most is the lightning, now i alreadyy played 3h an my eyes are hurting becouse its too bright and some shadows are way too dark, i almost feel like im looking at a Black/white picture, so the difference between the gras and the shadows is just huge. The Gras is bright as white and the shadows are dark as black. Please at leaast change that.
The new diet system is Okay but before this update it was still wayyyy better, becouse it was clear what to eat to get a boost. I also thing the dryo needs to get fixed and get his old stats back, as the utah and carno. I would have still alot to say but this would get too long, so Ill leave it here.
Thanks for reading if u did!:P
Feather toggle for certain dinosaurs? (Eg Galli, Deinocheirus) turns feathers on or off
Maybe it is possible to see our health in the hud instead of opening the character screen to see how many health is left?
Ok this is just an aesthetic nitpick, but I noticed that deino’s eye model actually shrinks as it gets bigger, which kind of bothers me. Make the eye model not shrink as the deino grows. They would be proportionately smaller obviously, but not a smaller model.
You should be able to hear carnos lmao. why're footsteps so quiet to begin with, thought it was somewhat realistic but that aint the case
Also, fall damage should be reduced to 50% of what it is currently, and fractures should occur based on time-spent-on-air rather than oh i slipped half a meter going fast, im ded.
And it should be adjusted for agile dinos, an omni shouldnt break a leg cause it fell from the 2m tall rock it was sleeping on when raptors could jump well over 3m on their own, an animal that can jump 3m can withstand falls of 5m+
Carno turns way too easy while in charge, and when a sub carno is just a fast as an omni it makes omni unplayable
Bring back tail physics, carnos run especially looks goofy when it’s tail wiggles, it should be straight when running in a straight line. This goes for all playables
I think the game needs more frequent updates, but I mean not big updates, these will come when ready, I mean patch notes like buffs/nerfs or hotfixes on the map or damaging bugs. Like almost every other game
Fix the dinosaur hitboxes so its no longer possible to get stuck in-between trees. Or the very least make a way to get unstuck that doesn't involve dying.
Spinosaurus should have a flying mechanic. It would help control the flying fauna in the island. https://images-ext-2.discordapp.net/external/uIh_BYQhVjWB-PEOjawd8DsXngqS9tXXYO4bp5i916k/%3Ftag%3D12/https/video.twimg.com/ext_tw_video/1530337588350943234/pu/vid/1280x720/EAuFFUK23JS1nKm1.mp4
can we get tail wiggle mechanic's/animations?
make it so the server counts reflect accurately. Currently trying to get on a server that says 86/100 but I can't connect because the server is full.
2 things: 1: Which one of you was drunk enough to think, "Hey, wouldn't it be funny if I made carnos a speeding wall instead of an animal?" I don't know who in their right mind thinks the hitbox for the charge of a carno needs to be bigger than the carno. We are grown adults, or something close. We can hit our charges. And this is a realism game. Make it realistic. 2: For the love of God, please make the game save my graphics setting in the menu when I set them. This feels like a simple bug that should've and could've been ironed out easily before this version of the game was even released. There is no conceivable reason why you still have a bug in your game that makes my graphics setting reset whenever I touch the main menu. Thank you for your time
One of the things that could get improved is the carnos charge when it misses the body itself and there should be like an animation for failing a charge in close contact to put the carnos in disadvantage. As for me, it doesn't make sense that you make dinos flip over by just barely scrapping their tails or heads. Just look at omni, if it misses a pounce it takes a time for it to get up, so while facing a carno, it makes a great disadvantage to the raptor player, cus before they can get up from the ground, the alt biting carno can easily finish them off. So it would only be fair if dinos like omni got some improvement to counter that. Like giving carnos a more realistic hitboxes when they come into contact with their prey. And give them disadvantage, like an animation of missing their charge.
Maybe you will finally do something to make Evrima available on NVIDIA Cloud?
Players can be grabbed by much, bigger players, and carnivores can nom the smaller player WITHOUT killing them
Intended to make it easier to hunt!
Also, keybind should be k or b
I have some croc feedback. I don't understand why it's mechanics we're changed as it was fine before but here goes:
-
When Deino bites underwater it's muffled, but if someone is out of the water they can hear it clear as day
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Why are Deino's sinking chest first? It's so awkward to have the tail sticking out of the water like that especially when trying to swim down from the surface as well as just sinking while being idle.. the tail should sink first.
-
Why is the croc clipping to the bottom of the riverbeds?
Please can we look at these mechanics for a better gameplay experience.
Also I keep hearing people talk about a glitch that happens when you eat near a waterfall. Pls look into that as well.
If it's not clear enough, here is a simple example of the sinking mechanic.
bacteria making you vomit sounds like hell... please make it so you need to build up a lot of bacteria or you need a lot of bacteria applied to vomit. Maybe even both?
On your character screen, hovering (Or clicking on it, whichever works better) over a buff or debuff should give a description either saying how you got it, and/or saying what it does
So if you're poisoned from a Cerato's septic bite the description may say "Gives you vomit sickness. Contracted from a Ceratosaurus bite"
Add a ingame map which actively shows the players location. (and only your own location, maybe group members as well)
much better than swapping to a 3rd party app, pasting cords and guessing if your going in the right direction (also makes it better for less powerful computers, less tabs open)
Idea now that cerato is confirmed to be getting a septic bite:
Make magy toxic. Magy eats poisonous plants, plants that the other herbis can't eat so it isn't in direct competition with other herbivores for food, and it "stores" the poison from the plants in its body/meat, and everything that bites it gets poisoned. The more something bites it the more poisoned the thing gets, until it suffers effects similar to dilo and troodon's described poisons OR it vomits and has to call off the hunt. And to add insult to injury, magy's meat is also toxic, so only specific dinosaurs can actually eat it without suffering adverse effects (mainly cerato, who could also be able to bite it with relative safety because idk maybe it has a resistance to magy's toxicity). Magy actively being toxic would (hopefully) discourage the big carnivores like allo and alberto from just roflstomping any and every magy they see for the hell of it, and the toxicity only being triggered by the magy being bitten would mean that it isn't possible to grief other players with the toxin (like dilo, troodon, and now cerato's bites will be used for griefing)
Implementing special favorite section of servers where all favorited servers located?
Make the dryo capable to burrow again, miss that one.
Make a better sent for hunting, to see fresh foot trails on the floor (it is inplanted in the game but not revelant as you see nothing) . You only rely on sight and sound.
Like on legacy could be have the “bleed per second” indicator so if your bleeding it says 0.5 bleed per second or something. Sometimes I have to hover my cursor over the bleed many times to see how fast it is going down
Give Rex a closed mouth F call that rumbles and kinda shakes the ground like thunder
I've not played the game for one year, because of the poor opmitization, mostly during combat as it's just not possible for me to fight without frequent lag.
Just recently decided to try playing again, the game is still as fun and immersive as I remember, however, still as impossible to play with a full growing and pack mind, due to the lack of possibility for me to fight, and even worse when in packs, even if just small, as I like to play Utah and its just hard.
I've managed to make some long lasting plays as herb, because the need to fight is not as big, but I would love to experience fighting as a whole, instead of tiny bits with lag.
Now that the game is changing to Unreal Engine I believe it's the perfect moment for you to focus on optimization to make the game even more enjoyable, and now that we're even closer to humans, it's essencial.
It could be argued that my computer is just bad, however it's good enough to play this kind of game as it fills the needs.
Tysm for your good work and keep it up, a fellow community member.
The latest devblog is so exciting! Keep up that hustle!
This dev blog looks promising and I have great hopes in the next coming months
Apexes were a plague in legacy, it is perfectly fine that they are much stronger than mid tiers but having 80% of the server running around as apexes is not good balancing, they need to be either really hard to grow, or possible to be taken down by groups of raptors or dilos/troodons, certain mechanics need to be in place to keep apex population at around 15-20% max of the server pop
Many people may not like this, but what if too many apexes are in a location and they proceed to become hungry quicker than if they're alone, leading to cannibalism or them simply starving?
Hackers have made your game unplayable. Do something about it. People just flex their cheats in official servers. People could deal with the terrible balance, awful lighting, and numerous bugs. However all these cheaters with speed, stam hacks, and ESP make this game even worse than it is right now
Please add support for Proton 🙏🏻 So Linux players can once again enjoy Evrima. On legacy proton already works. Also all mayor publishers already added server side fix for proton, there is no reason for Evrima not to have it.
Gadgets for people like tracking devices, compasses, paper maps that don't show where you are , flare guns to scare some dinos away
Feel like dibbles head needs to be a bit bigger or it’s body needs to be smaller : ) (baby model)
Remove the vast checklists from species on the roadmap to clear certain confusion and maybe make it less tedious when ticking each box etc
another update with nothing added. Nice.
Non cannibal species see corpses of their own kind as a skull of their species, soas to not run over to a carcass thinking its edible, or eat a random meatchunk/organ they found and get muscle spasms due to it being their own kind (Cannibal species could see their own kind's skull or the nutrient, really up to you)
The old eating camera I cant grow a omni to save my life im either getting chomped by a deino or rammed by a carno and for all the people saying no thats the carno and deino players
Bumping this. Hardly anyone plays dryo because it sucks. Buff it. I’d personally recommend speed but at this point I’d be happy for it to get anything other than another nerf
yo i just died cause of starvation 5 times in a row sniffing was luring me to bugged food i coudn eat. fix that
i hope that the quetzel would be added to the game and has the mechanic to pick up dinos and has the same mechanic of the Deino when it drowns a dino and can't regen the stam unless they are on the ground
Queztal should come after apexes
Allow servers to customize the group limit amount for species
Ray tracing with unreal engine 5? I think the game would look stunning with it. Not sure how well that would run on some computers though XD
Fix bugged / fake food. If you sniff at a hotspot, say NW rock, you'll see sooo much food. Yet you go to any one of the "food" scent spots and nothing is there. Not organs, not bodies, not meat chunks, not bones. Fix this. It makes it extremely hard to clean up bodies as an admin to stop server lag, and when starving, it makes you waste your time on fake food when you could be sniffing out actual bodies instead of having to sort through all the bugged stuff. It's a big problem.
Allow server owners to set custom commands to lower tier admins
Make the calls for Rex Omni and some others not just Jurassic park copy pastes, make them the isles very own calls
Diets need to go down 2x as slow as hunger, rn as some dinos (herbis) you go to a location to get a diet and then your other 2 have run out. :L
I definitely appreciate the part in the Dev Blog where it was defined what dinosaurs are next and in what order. This is something that should've maybe happened sooner than later, but it's definitely an improvement in terms of letting us know that you do have a plan instead of letting us assume that you do. Generally not a bad dev blog 👍
When falling from a height, when you take damage and fracture it should be randomized what you get not just leg
There’s a chance for a leg, head or body fracture
There’s a chance to have two of these on impact, or all three of you are that unlucky I guess
And even a chance you don’t get a fracture and just take damage
This way it’s not always oop I fell off a small cliff guess I have to sit down for a leg fracture every time.
To combat deinos lunge and stop it from being an instant kill from something you cannot see i suggest a sort of jerk mechanic which can apply to more than just a deinos lunge. While you are eating or drinking, you can press space to quickly and suddenly move out of the way of either a deino lunge, carno charge or utah pounce and so on. maybe even granting some i-frames for a more consistant experience. This way your skill and reaction time is what lets you survive another day instead of pure luck everytime you get a drink.
I think herbivores should be able to regurgitate their food in the isle. this would cause them to lose more food and make their food go down quicker while allowing them to get all the nutrients out of their food and also slowing down their nutirents drain. I also feel like grazing is lacking and should be inproved in the future
maybe make a channel where community can ask doubts about future updates, for example i would like to know if carno will be available to charge on ceratosaurus, and i dont know where i can properly ask that without getting a warn for using a channel incorrectly
To add onto crimbletons feedback about a jerk mechanic, larger creatures like Carno and Teno would have a slower version of the jerk (it'd be faster when their juvi and potentially sub) to make Deinos actively search for the larger creatures more since they'd have a better chance at lunging one, and ofc stego would probably have either no "Dodge" or a extreamly slow one, as I don't think Stego needs a Dodge since it already feels free to vibe near a river anyway
I suggest you change the sound in the main menu or give me the option to turn it off or down in the settings, it's very stressful when you can't get into a server because the waitlist doesn't work due to the servers not saying the number of players correctly, taking into account that the more the sound is something very stressful
Just throwing this out here to get a general poll, but who else would like to see a balance and bug patch before 6.5, since there hasn’t been much news on that update releasing?
Fix que system that works properly
whats up with dark time? .. in evrima night time is pitch black . i cant see with any dino i choice *
Why do carnos fly off when they run on a slight slope? It would make more sense if they slid down the slope instead.
The Cerato clips in Phase 3 are brilliant! The sounds feel fresh but also still sound like the old Cerato. Well done! 


The sounds for the cerato so far are great no complaints here! looking forward to seeing more.
I know this may cause issues but since for mutual protection herds of dinos included several species, herbis should be able to talk to each other in general not just as a single species.
It also helps since a lot of herbies adopt other young herbs and its important to be able to communicate with them.
Cerato sounds are 
it could be nice to add sandbox gamemode? (and maybe dv testlevel kinda maps for deathmatchs)
More clear signs of blood trails pls?
The new cerato animations look pretty good, nice job!
The cerato animations in #isle-phase-three are great!
The sound is very good as many have said but I believe the trashing animation isn’t violent enough for what the animal is trying to do, speeding up the head shake and/or making it move its head further to the sides could help
Maybe for the hyspi animation on cerato, make it first try to get the spit with its hands, and then eventually give up and wipe its face on the ground.
Fix que system that works properly
Bumping this once again. Lets try and get this to 300 💞
Make global chat toggleable in community servers if it isn't already. I'll miss the sense of community that Legacy had with its global chat, and I'm sure I'm not the only one who feels this way
When playing as Troodon, you should not be able to "over Venom" a target, Troodon will take enough skill already as being a one shot to most other playables. Same with the Venom itself, having to get close to said opposing playable which is most likely 10x its size, Troodon doesn't need another disadvantage. Instead, each Troodon should have a Venom cap, which makes groups more effective.
And perhaps younger Troodons deal more Venom damage then adults, yet has a smaller cap, making them a less appealing target then other juveniles.
I realize that the symbols before were too many to rate the news but a maybe symbol would be really nice or a 50/50 I'm missing that in this feedback channel give me a white_check or an X:reaction or maybe 50/50 soon ^^
idea for cera, some sort of immunity from ceras bacteries after u already got poisoned by his bacterias 2 times
Make the INVITE IN GROUP that actually works... It's a pain in the a... to invite a friend. 20 minutes pressing the 2 button nothing ahappen... wtf
dibble model is hot
The cerato animation's and sounds are awesome, just a small suggestion but I think the thrash animation should be a bit more aggressive to fit the animal better similar to utah or carnos animation.
https://cdn.discordapp.com/attachments/1003091745984233563/1070565878309068810/Cerato_Thrash_480.mov
i rarely find social utahs/omnis around.. the fact that not even a 100% carno easely can kill a 100% solo utah is frustrating. i know utahs/omnis should be in a pack but how? most players have played carno before and it didnt change after u6. Carno need a nerv or utahs a buff on stamina (maybe just if they are solo and if they are in a pack not) but something needs to change.
Different fall animations, depended on the severity of the expected impact.
I think the cera's sounds and thrash animations are just fine. I personally think that it might just be the perspective making it seem less aggressive. maybe show us a front view and a side view like that next time? specifically for animations like that.
Insted of showcasing the Cera how about acknowledging how imbalanced U6 is and make a patch for it please...
I think ceratopsians should have a more realistic run anim like a charging rhino instead of the sassy butt, i also think the deinos old swim anim looked way cooler because it looked like it had alot of power in its tail, the tail looks kinda stiff atm…
The Sounds are awesome but i noticed a little problem. I mean the animations are probably still at work but when he claps his jaws in the First Video the Mouth doesnt rly close. Its like hes biting on his own teeth which would break them if we saw it irl. But sounds and everything else is just awesome.
I’m not sure how possible this is, but it would be nice if feet and tails were level with the ground. It’s awkward when a tail is clipping through the ground or a foot is floating on uneven ground. Games like PoT and Goat Simulator 3 (weird comparison, I know) both do this.
Special Apex themes/jingles
when an apex reaches full adult and enters confrontation with you, it should have a theme displaying its true power or what its like
this would only go into affect after it hit you probably, so there wouldn't be any "heads up theres a rex on your right" but like you get a chunk taken out of your leg and then suddenly PANIC
different themes would have the creatures characteristics
if they break bones, bleed you out, chase you down, choke you out, impale, crush, etc
a good example of this would be l4d2's tank (although not exactly) ever other infected is easy to kill but this thing has 6000-8000 health so the game gives you a little "are you sure you want to face this head on?" plus the way the actual music is made is so that you feel a sense of urgency, the background violins, the choir, covered up by drums and trumpets to have that feeling that something big is coming https://youtu.be/WhiGnj7QX2A
If you spend 6-8 hours growing a creature, even if its in a bush, I think it would be pretty sick for them to have a theme song
[To listen in higher quality, add &fmt=18 to the end of the URL address.]
Location: C/Program Files/Valve/SteamApps/common/left 4 dead/left4dead/sound/music
Left 4 Dead is a co-operative, survival horror, first-person shooter game by Valve Corporation and is available for PC and Xbox 360.
Left 4 Dead puts four human playable or AI control...
Hello devs, I'm unhappy. Why? Tired of having lying devs, You said to release 2 dinosaurs before 2023 or even 3. But how many have been released 0!!!!!!
The worst for me is your latest dev blog. You release a shift 6 crap on balancing (I'm only talking about this content). Following this zero balance, you received an avalanche of criticism on the #general-feedback and #balance-feedback channels. But in your dev blog no word about it to explain or to apologize. NO ZERO WORDS BY!!!! To make the ostriches you are champions all my congratulations!!!! I see how you consider your community, simply as easily buyable people with nice words full of false hopes in the background, and no frank communication..... I am disgusted with your communication which is totally to be reviewed otherwise you will lose a lot of people taking us for fools.
Set adult Deino at the right size proportionally to their overall growth. at the moment they eye socket drastically shrink to less then half the size of a juves eyes, why ? skulls dont shrink with age ?. having those adults at that size would also allow them to have to "migrate" to deeper waters there for keeping a safe zone for younger ones. Adding maybe growth time doubling it for example to be at full size and giving the player different game experiences through their playtime trying to reach the apex stage. Maybe keep that last stage a choice but still resize them.
Remove the random extreme drop offs thats covered by foliage. Countless times dying by those. My omni that was full grown and full health died from maybe a 15 ft drop. AT MOST should have been a broken leg. IF THAT.
Dinosaurs with large amounts of feathers should not die from falling large distances.
After seeing lots of footage of gateway I'm beginning to understand the balance changes. It looks like animals like teno and omni have habitat there that is less accessible and easily hunted in for carno. Much less flat land then Spiro and looks alott easier to defend yourself against those tap charges. I still think however pachy and carno both need some looking at still. I'm exited to play the new map and it's given me some renewed hope for this games future. Good job devs.
Bring back cross-species local chat it was so fun. I'm not exactly sure why it was removed unless it was some data-saving or realism reason but personally I think a lot of funny moments have - and could come out of it.
Possible buff for the Omni-Raptor, I was fully grown at full health when I got charged by a Carno that was around 30% growth size. I died from the one charge. I changed to Deino and get charged from an even bigger Carno and live. I was only at 13% growth when this happened. It's really pushing people to stay away from Omni-Raptor as it's useless for solo-squad gameplay.
To add on to this, I think omni is fine having Jp calls
But when real utah is added it should have unique calls, something realistic similar to a deep birds caw, That would be menacing for sure
Rex should also be givin something new, I think hissing and rumbling calls mixed with some deep bellows would be great,
Again i would like to make the point that the isle should be its own thing. People should be able to know, "Oh thats the isles utah call" and not react "is that jurassic park?"
Other than that i dont see any other calls that would need to be Adjusted. Keep up the great work!!! ❤️
Swallowing whole fish as Pteranodon while flying!
Have certain plants give hydration when consumed.
I noticed humans servers are done , any development updates ?
Could we have fast rapid rivers that can be dangerous depending on your size. Maybe because they are so strong crocs can go in those rivers but they get pushed around so dinos crossing know there may not be crocs but for anything smaller than a stego the river will pull them very quickly the way it’s flowing and the dinosaurs could get pulled under or smashed into rocks in the river and take damage ?
Its been over 413 days since a "new" dinosaur has been added to evrima. Hoping troodon is not the only dino that comes out in the upcoming months...
Can you make that you can pick up your babies and others but you can't hurt them and eat in mouth
Yesterday when I played, I stumbled upon a deino corpse laying in the river and thought to myself: How would scavenger AI (compies and pterodactylus) manage to get to that? The answer is, they don’t. Why not add a third AI creature of the same category but as a aquatic one? A carnivorous fish I’m thinking. Piranha maybe? Why I’m thinking it would be important to add a scavenger in aquatic environments is due to more aquatic/semi aquatic creatures is about to eventually enter the game. Leading to expect more carnage in the waters and not only on land.
If (at least those two mentioned in the devblog if not implied many) Apexes aren't showing up to official servers I hope we'll still be able to nest and such as them
Make the tracking system better
I can’t remember the last time anyone used the tracking mechanic, it’s really useless and you can’t find anything. Legacy does a way better job at this, and it would probably be better if you made the tracking system in Evrima into a somewhat mixture of Legacy tracking and Evrima tracking.
Replace the white color with the yellow one because you literally can never see the white one.
When you sniff, footsteps around you pop up immediately. (Not the whole trail)
Sniff the footprint to have the whole track light up.
Dinos like Raptors would be perfect tracking dinos, they’d be able to see the tracks for a longer duration, and their base footprint smell range will be bigger than any other dino.
Little 10 cm tall carno shouldnt be able to knock full ptera
I adore this game, it's beautiful. The graphics are amazing, the fanbase I've experienced for the most part are amazing, and the models (while some are pretty inaccurate cough "utah" cough) are well done. The animations seem almost lifelike.
Colors, however, are a slight issue.
Seeing as dinos were related to birds, wouldn't it make more sense for males at least to have brighter colors to choose from, and not just on the crest?
On hypsi, it feels like there should be more areas to color, as well as brighter colors to use. It feels bland at this current moment.
Omni should have some blue colors, even though blue isn't really often found in nature. At least give us blue for the crest, a light blue like we can get on Ptera.
And please, please give us more colors that are closer to white and black. We want to make albino and melanistic dinos 
If you disagree, feel free to ping me in #general-feedback-discussion ^^
Make that ptera dont eat just AI or Organs, make that he can eat putrids bodies, to make he kinda a scavenger, cause RN the gamplay cicle for ptera is boring
Spawn, get some turtles in beach go center, grab a chicken, fish something, then BOOM
Youre full, now you can die to anything like Juv Carnos, 30% Omnins, and I ll not talk about the juv herbies
No one plays hipsy, so your best interaction is the worst thing in the game SCOUTING🙌🙌
Makes that ptera at least can feed from rotten bodies please!!!!
Edit: Dinosaurs with features, like Velociraptor should be able to fall large distances without consequences. Obviously dinosaurs that are larger and have feathers shouldn't be able to survive. cough cough something like a theri
Please fix Ptera camera. Ptera was one of my mains, but now it's pretty much unplayable for me now that the camera is so zoomed in. It seems largely unnecessary. Also, the turn radius feels waaay too draggy while in flight, Pteras are supposed to be nimble in the air. Why nerf an already weak playable?
Stop nerfing dryo and omni. nerf pachy
this is the last time i bring this up i swear but the herrerasaurus NEEDS muscles on its arms this is not a debate it WILL be implemented no ifs ands or buts there is no excuse to not make he arms beefier it would be more realistic and make his model look a whole lot more unique because at the moment we don’t have any dinosaurs planned to have an ounce of muscle mass on their arms. they are literally sticks I’m talkin 15mm wide and 1 meter long i mean look at this i could mistake him for a carno if he wasn’t walking up a vertical surface. im not asking to make him look like an absolute unit i just want him to look like something that climbs often like a monitor or iguana.
birdies and fishy scavangers pls?
adding the isle (evirma) into consoles in the future if there is time (it could be much more smoother and fun)
Could we get some more ideas for biomes such as :
Rocky outcrops
Savanna
Desert (oasis?)
Red wood
Birch forests
With the onset of new diet changes, I felt this was worthy of another visit.
Player-Interactive Plant Spawns
As an added-layer of gameplay, have player-interaction with herbivore food sources be a means of aiding their respawn-rate, or spreading that food source's range and or location to other areas of the map.
This could be achieved in numerous ways.
-- Perhaps Hypsi and Dryos, and other small herbivores feeding from food sources and jumping to the next act as "pollination" and help "boost" the respawn/yield of that food source.
-- Additionally, carrying a food (for instance, pumpkins) and eating them in another location may "drop seeds" at that location, and an increased chance that food may spawn in that vicinity may occur a short time thereafter.
-- Carnivores could even hold a part in this, as if they were to kill a herbivore (or cause it to vomit), vicariously spilling its guts would leave seeds, bulbs, etc left from the slain herbivore, which may then also increase the potential chance the plants/tubers it had eaten could spawn in the area it died.
This may encourage players to play smaller herbivores if they had the ability to "pollinate" other plants. It also is an interactive layer of gameplay that allows the players a small part in shaping the map, mimicking a true feel of a natural environment and life-cycle of the island.
If Styracosaurus is intended to eventually get added. I can suggest two combat moves that would suit it well and perhaps make it more unique among other ceratopsians.
Combat move 1 - Impale attack.
While not being special for a ceratopsian, doesn't mean Styraco could specialise in it. Simply, it would use its massive horn on it's nose as a spear. Impaling smaller animals while dealing no small amount of damage to larger ones. Note that I'm not necessarily suggesting a charge mechanic for it.
Combat move 2 - Head swing.
This is a rather defensive one and one that surely no other ceratopsains can do. By using it's longer spikes on its head (and yes, I recommend them being longer then what they realistically had) and with a powerful swing of its neck, styraco can easily knock off enemies who attempts to attack its back/sides. Leaving areas around its tail vulnerable as its just out of reach.
I know I've suggested Styracosaurus several times in the past and neither can I promise this will be my last. If there's something you don't agree with, I'd appreciate if you could tell me what it is in #general-feedback-discussion. Thank you.
Different blood splats. For example, when running the blood is at an angle when it hits the ground, or the more you move/ faster it’s gets splattered and spread around the vegetation more. Would be a great enhancement for tracking and the blood system.
Can we have a reason redwoods seem to be cut from gateway? We have had no info on them since that old stream.
The running takeoff for ptera shouldn’t be on two legs. Pterosaurs always pushed themselves off the ground with all four legs.
Edit: look at its hind legs. It’s not a bird. It shouldn’t be able to take off with its weaker limbs.
Thank you!!! Imo Ptera take off needs a rework, rn it works nothing like any anatomically correct flying animal, it should run on all fours launching with its front feet (hands on its wings) and then take off launching itself into the air with its powerful arms
Could there be more playable scavangers (with an amazing smell) please? I think, only deinosuchi are able to "clean" the servers and prevent them from crashing. It would be the more realistic way. The other option: Make dead bodys dispear after 20 mins please.
Stego need nerf ! for real
Allow dienos to stay under water longer once other aquatics are added
As how i post in #885026244444442655 i would like to do here since this channel gets more votes on..
I think the stego should have its attack animation slower in keeping with how heavy that animal is. In my opinion, it attacks very quickly, its damage, hp and statistics in general seem correct to me, but I think that the speed at which it manages to make its attack hit, seems disproportionate (also attacking in-water when going against deinos too) to how heavy and slow that animal is. I would say slow down his attack animation a bit more instead of nerfing him and completely ruining the dinosaur.
Make it so nests don’t break when you unpair/leave group, it doesn’t make much sense.
fix the "eating something rotten or bones will make you sick"
i was eating a small ptera and while eating it without changing anything the game started considering it as bones so i got sick from it. How is this fair? Am I supposed to stop eating and start sniffing all 5 seconds to check if what im eating is still fresh? Give us some visual hints before making us sick
edit because i forgot to mention it: And if you really do think this is how it needs to be then at least add more of these stupid salt stones on the map. So far i know of one and have never seen any other or heard of any other
PLEASE FIX THE POUNCH
i pounced a small stego i was on its side and i jumped off but still got me sliding beside it i was on the GROUND so not even on it and it just pulled me like i was stuck beside it or smtg, and THEN after the bug ended i ran off but that stupid hitbox from that adult stego got me like from a mile away like I already ran off and it got me, like wtf
PLEASE fix this bugs NOBODY likes bugs and fix this damn hitbox. it would be understandable if he could have hit my tail but not even my tail was close to that stego.
Fix this game bugs.
There are also alot of bugs while pouncing like u fall even if u have stamina or smtg like that. Sorry but its annoying... really annoying
Make Carnos' footsteps louder. Doesn't make sense that I cannot hear a carno sprinting up to me but a rabbit walking around blows my eardrums out. They are already OP enough as it is with no land predators larger than them to keep em in check (EVRIMA).
Please add more Official Server Admins, I've been waiting for a week for a response to my Stego being stuck on NA 2 which took a while to grow. Now that there are two admins online I tried to ping again and have yet to get a response. We need more Admins to help with being stuck on this game. I shouldn't have to lose my stego I spent 4 hours growing because I walked into some trees when migrating. If growth timers are going to be this long, they should at least make sure you don't lose your dino to fixable bugs.
Increase Teno thirst? Atm you have 15 minutes before it depletes, which severely limits exploration, not to mention you will most certainly die of thirst if you find yourself in a fight that takes a bit longer and youre away from water. And if youre a player who only thinks of drinking at safe spots, youll be spending your whole time running between them
Don't use repeat sounds for any dinosaurs, even baby animals. Currently the fresh spawn pachy 1 call sounds identical to some of the fresh spawn teno's calls, like the 4 call. It's annoying having two completely different animals make the exact same sound as babies. It doesn't really make sense.
stop nerfing ptera for gods sake. poor animal is like spectator mode. 💀
Hey there, new dino? jk jk, i know you won't add it lol, anyway let's get to the point.
I have 800+ hours on this game, and i would like to know when is the next performance update? or maybe balance better? i don't understand, why you made the carno such an unfun dino now, and decided to fully go herbis, Why only herbies are getting buffs?????????? What about an actual step forward instead of slowly going down? you said there's gonna be a new dino, you said there's 7 ready to be released already, and you said you wil release them when you will think it's time to, so I would like to ask, WHEN IS THE TIME? The game slowly dies, idk how can't you see it. Can't you see how many people are hating on this game? or are you listening only to people who are defending you? I mean cmon.... We all know that this game is getting boring for the most of us. This game was all i had and i met almost all of my friends from there, we created a cool server with a cool community. But you just keep on ruining this game. Oh and also, the devblogs are useless, no one listens to them, because apparently if it's not in the roadmap, it's not true 😉
I think galli needs a revamp, the model is fine but it’s missing something…. Feathers!
Imo featherless galli looks like a chicken without feathers, and you don’t see a chicken without feathers unless it’s sick or stressed. Plus galli is known to have had feathers and its a weird design choice to have galli without feathers but austro with feathers, generally this breaks the games immersion
Also galli just looks better with plumage. That’s honestly my point
(This particular image looks like the isles feather style!)
Remove bushes around cliffs (I've lost 5 different dinos just because I couldn't see the cliff and b-lined off of it)
Regarding the special attack/ability for Triceratops, you'd immediately think "just give it a charge attack or something idk."
But I have a more interesting idea.
The One-Inch Punch.
Using the aiming system from the Hypsi, and the lunge movement from the Deinosuchus, the Trike will hold RMB, aim towards the target, then release, resulting in the triceratops bursting forward a meter or so, a really short distance, and thrusting the horns into that direction.
For example, a no-brain Trex is walking towards the triceratops while spamming 3 call. Trike holds RMB, aims upwards towards the Trex's head, then does an animation of pushing up from the ground, moving forward a very small distance, and shoving those bigass horns straight into the face of the brainless rex.
This could be used to more accurately target weakpoints, and target specific group members when fighting in a 1 v X.
Anyone else agree that pteras field of view is zoomed too close with the update?
Give hypsi some sort of alt attack for the lols
Idk a mega peck or something?
As I heard of Rex being worked on recent research says that tyrannosaurus do not have feathers at adult stage but did as a juvenile will the baby Rex model get feather?
Give herbis the ability to "over eat" food and it stores in a second stomach once they have filled up their first, (give it a limit obvs). Then when herbis are laying down, they could have the ability to regurgitate and chew their food, much like herbivore animals do today so they can slowly fill up their stomach that way when they are away from one of their food sources.
Just gives herbivores another alternative to getting food like carnivores can get organs from food not on their diet etc. Its a slow option and having them laying down makes them vulnerable.
more male display colour variation for herbivores, would be nice to have a geen crested pachy
for the love of god just let us know when the servers are being reset. Its the most annoying thing when youre chilling and suddenly everthing goes into flying or brainlessly running mode and you get set back like 10 minutes
better Performence
Fix the sound now. I'm tired of not being able to see (when eating) or hear anything around
There's a bug where biting underwater isn't muffled for above water and it completely gives away your position for a great distance away if you're for example trying to catch a fish, it's very annoying.
Agree but MAYBE they don't play the game so they didn't know that an adult stego is basically immortal and kill a full grown croc in 2 shots.
Give back threat call from deinos animation preview video
Please nerf stego. First off, stego is practically unkillable by any playable that isn't a deinosuchus which leads to stegos growing rapidly in population which also means other playables such as dryo are neglected. Stegos invincibility also promotes toxicity within the community players skills into killing stegos and stegos themselves are constantly brought into question and mocked.
Some common arguments against stegos nerf are:
• It's strong to protect itself against terrestrial apexs
• Stegos keep the deino population down
For the first, while stegos are equipped to protect itself against apexs, said apexs will not come for most likely years and making stego overly strong for a threat not coming for years is ridiculous.
Second, stegos do have an impact on the deino population but not in that way. Stegos often do keep most deinos on land for awhile, this holds the opposite effect. When stegos force deinos back into the water so often and act as an unstoppable barrier to herds, it also encourages the deinos to grow dramatically in numbers as to fight off against stegos and kill them which in term leads to more stegos, etc. This also lead to the resent rise in anti cannibal grows of deinos which also negates the cannibal nature of deinos the devs are striving for.
If you disagree, please elaborate in #general-feedback-discussion
add spawn protection. Make people invisible and invulnerable when spawning in until they move so that they don't just get snapped up while having a black screen. Max of 3 mins having this effect, should be plenty of time to allow people to load in safely.
I get that Deinos are supposed to cannibalize to maintain numbers, but players abuse killing other deinos just to be rude about it without any real reason to. Please add some form of countermeasure to the over abundance of cannibalism to reduce toxicity
I bump this up, last time I was still in loading screen but I could hear my dino taking damage and it was a bunch of raptors.
Buffs and nerfs:
Dryo: buff. I know that you working for stacking dodges for dryo but i just need to wrote this
Carno: nerf. Remove the ability to drop the omniraptor
Pachy: nerf. Remove the ability to drop the omniraptor. Give them more susceptible to blooding
And bring back damn old eating camera pls
Dead bodies and Scavenger AI should get a bit of a rework.
I’ll start with the dead bodies. First they decay too fast. Any body you try to look for is almost always rotten. They should decay in like 1 in game day. Now you probably will be saying that would be too long, well scavenger AI exists for a reason.
Scavenger AI spawns WAY too quickly, basically the moment you kill something you get swarmed by Compys, they’re the clean up crew of the game, they shouldn’t be increasing the number dead bodies. Imo they should spawn after like 5 irl minutes. And another thing is the swarming. I find it ridiculous that a Compy would attack a dinosaur 10 times it’s size. Instead of attacking anything near the body, they should roam near the body whenever there’s a big dinosaur like Carnotaurus eating it. Though if there’s a dino that’s small, let’s say Pteranodon they should attack.
Also since this is an update 6 feature, I think it should be fixed in update 6.5 and not update 7.
Prioritize optimization
Idk if that planned but don't nerf stego just make his tail slower and fix hit box so a deino which is supposed to be an apex won't get clapped because it will hit faster and so the deino population will be good and deino will be able to canni as much as they want (the deino HAS to be an apex he literally is a idk how much tons crocodile
When we are eating or drinking water and we need to click TAB to check the status, the animal remains eating or drinking.
When we are walking or running and we need to click TAB to check the status, the animal stops! Is it possible to keep the animal walking or running when we press TAB quickly to see some status, without the dinosaur stopping immediately?
Do the game a favor: stop working on the new stuff for a short while and sit down and finally fix what's already there. The game is a mess, full of bugs and just not fun. If you keep pushing out new stuff without fixing anything you're going to loose the community. You're already down to 3000 players. Wake. Up.
Read through this channel properly and fix the bugs and glitches people are reporting to you. It starts with minor complaints like lighting and skins and ends with game breaking bugs like carnos ram being abused like hell right now due to the giant hitbox and short time needed to get it, servers being too full to even play the goddamn game, deinos lounge hitbox being too huge (basically the tip of your tail being in the hitbox results in you being snatched).
Fix. Your. Game.
Without the community this game is nothing
And with what you're doing right now you're loosing your community because honestly? How you're acting and reacting to things such as feedback tells me that you don't care. You don't actually care what the community wants. You don't care about the game.
Just go back please
the old lighting was better
the frames, the over all game was just better
we need optimization
the isle should be a standard for dinosaur games, it was the first of its kind, it was unique, but now Beasts of Bermuda stands above and god forbid Path of titans will after its reworks
these games are thriving because they listen to their community, if the community says "this thing is bad and unfair" they fix it
put a hiatus on some of the new creatures and focus of the community
Instead of monthly reports or the community trying to get you to listen feedback, host polls! like weekly or whenever a concept drops or an idea for a creature is being worked out, give the community options on playstyles, see what they have to say and then implement the majority vote or find a compromise!
ex.
What should be on herrera's protein diet?
- Ptera 30%
- hyspi 45%
- beipi 15%
Mating calls
Our current utahs is not feathered, I'm aware we are getting an accurate Utah raptor with feathers and all, but I think feathers as a selectable option for our current Utah would be awesome and with gateway having all its human structure's and spooky jungle trails we could get some really creepy moments especially as humans
https://www.youtube.com/watch?v=yS71VeptuEc
This video just shows the kinda vibe I think it could give off
I felt like doing something new for a change, and also to correct those that say accurate dinosaurs can't be scary.
AFTER connecting ONCE 1* a server there is a bug where you can NEVER join again unless you RESTART*
A queue to join a server instead going back to menu.
All servers are full (EU in my case), I don't mind to wait my turn to join.
I'm starting to not know what else to say about this game other than this: GO BACK!!
It's only my personal point of view of course, but the light (which is quoted time and time again), the gameplay, the bugs... I wonder if you really read the feedback because we'll never be back from you and I don't see our requests in your updates and I'm starting to give up for this game, which I LOVED! But there since the last 2 updates... it just got boring and UGLY! Excuse me for the terms. At night you can't see anything, the grass is only visible for a few meters like the bushes, which means that you can see all the dinos in the distance in the forests, the days are short, the multiple bugs, the hitboxes to be reviewed , the FPS/fram too, and now the gameplay with the dinos too. Since the last update, the only playable dinos and with whom I easily meet people to group and discuss are the deinos and the stegos because they are the only ones who can be interesting to play (with the carno except with its hunger but I won't talk about it there, already a lot of feedback on that too.). And above all the only places where you can meet people easily are the center and NW to have a little action. EXCEPT now armies of crocodiles are formed by people who must be as bored as I am, and purge the entire server every night at the same time. Where is the FUN?
So PLEASE READ US, ANSWER US, do something! The game is very promising! Don't rot it.
Give Rex and/or other dinos feathers! (Doesn't have to be heaps, just like a slight fuzz that's only noticeable when light shines through it, that would be cool)
Adding on to this
I just noticed that around the nesting ground is a MASSIVE forest which would be cool since in the concepts we get it seems that a lot of things take place in jungles yet rn they are barley used except from getting from point A to B so maybe add more food in jungles and add massive ones like this instead of a ton of tiny jungles around rivers
Pls fix omni 🥲
Design consistency is a huge problem
There are 3 different styles I can see in the game, accurate, speculative and jp, we need to choose one,
The primary one used rn is accurate. A theme sticking mostly to the creature as we know it with a bit of isle flare.
I would say we should stick to this theme for all Dino’s since the majority already use it
For example I see a huge issue with “feather inconsistency”. Where some creatures who should have feathers have them, while others don’t
Imo all Dino’s that had feathers should have them in the isle.
Why make austro feathered but galli naked, why give ovi plumage but make Ptera a plucked chicken.
There is no answer, it shouldn’t be this way,
All Dino’s that had feathers irl should have feathers in the isle.
While a bit of speculation is good (like in hypsis case) too much can be a bad thing, for example the entire concept of magy, being a poisonous, armored heavy hitting herbivore with no evidence of anything other than the armor… that is just wild speculation, and wether is viable or not, it’s not magy
The isle needs to be more consistent with their design and over all how they want their game to play out
We need Dino’s that look like the belong in the same world.
Add head-tracking support via TrackIR, Tobii Eyetracker, etc.. Although commonly used for cockpit simulators, many are finding that having it enabled in FPS and other instances is also very beneficial and immersive. Being able to look one way and action toward another leads to way more character control/feel and provides more movement/juke options.
Hey guys! Just bought the game last week and have to say I love it.
One suggestion: put all the HUD info on the character screen as right now the screen cover some of the info when you open it.
I know practically everyone hates the new eating/drinking camera locks. I'm suggesting this to be removed, and that's it. I won't even say why, as I'm sure the devs have heard it a million times. But I will say, maybe, just MAYBE they'll actually notice that we want it removed if you guys get this suggestion (and other suggestions saying the same thing) to really high like counts. Come on, it's unrealistic, annoying, and everyone hates it. Get rid of camera lock!
If the developers intend to keep the camera lock when eating or drinking, I suggest fleshing it out before adding it to the game, like maybe increase the range which you can move the camera so that a player trying to sneak up on you has to be cautions, or perhaps increase the sound of player noises when camera locked, so a careful player can hear others coming, or maybe even both.
For those of you who saw my video, you might be familiar with the saying “I HATE STEGOS!” While most of that stemmed from the hyper-aggressiveness I often got from those players. In reality I don’t think they need a nerf, in fact I’m very worried for the future of stego gameplay, which has only become more clear with the announcement that two apexes will soon arrive to community servers. Stegos as we all know are slow, and unless it’s a speed hacker there is no way it’s gonna flee from most apex carnivores. So I think it’s time we talk about how it, along with possibly kentro and anky while I’m at it, will handle larger Dino’s. And I got some of my own ideas. I’m also not gonna go much into realism cause stego irl is only half the weight of trex. These are for the sake of balance.
In the kentro concept art where they fight a carno, it almost looks like they are anchoring their bodies to the ground. Stego should have some kind of mechanic like this where it can toggle to anchoring in place, not able to change position but able to turn quickly and most importantly, be immune to stun (at least for full adults)! To add to this, I saw a reveal of another swing attack that goes upward, which imo should stun. These ideas I came to considering trexes head swing attack which I’m anticipating will stun, so stego should be able to counter this so it doesn’t just get stunned and pummeled. Giga I think it’ll handle no problem, spino might be interesting, since it’s got ways to handle anky. Stego may be op now, but I hope y’all agree on these points just for the future
Add a group system.
Before you read too much. Note that what we have now is “grouping” system which is different from a “group” system. The difference being how you group up to how a system allows groups to work like. If that wasn’t clear then let me explain.
Right now, being in a group is just a way to stick around players (of the same species) with the bonus of viewing members names. Not much more then that. What a group system would allow is for group members to interact with each other in a way that could help structure up the society of the group and probably make grouping more fun. I can’t say for sure of how this would work like but something hints partly towards alphas/leaders having certain options other members wouldn’t have. Perhaps this system could be beneficial for communication and support purposes.
Another benefit of this could be it being easier to stick with players that are actually in your group. Basically, encouraging players to stick to their group limit as beyond that would be harder to maintain.
If there are any ideas a system like this could work like. Feel free to discuss it in #general-feedback-discussion
Possible New Feature: Server Que, I believe it would be nice to have a que upon joining a full server. Rather than having to play on a server you didn't want to play on or having to refresh and join soo many times just to get in.
Fix you god damn controls when you cancel your safelog your game is a buggy mess and crocs have almost infinite stam a croc should not be able to run op on land and grab a full grown carno and still have stam left thats bullcrap
I think that we should allow pteranodon to spawn central area because there would be a bit more people.
SOCIAL BAR:
dinos should get a socal bar similar to the jurassic world evolution one where if creatures like deinos overpack or mixpack they get a bunch of negative effects like slower stam regen or faster stam drainage or hell you could even do a damage debuff. (these are examples dont be like "THAT WOULD BE OP" im just splurting out the first ideas i can think of ok).
INTIMIDATION:
the idea here is pretty simple i was thinking of a way to tell if a non-cannibal dino was a canni which would be that if a non-cannibal has killed one of its own kind it would intimidate you. so you would get a faint heart beat sound (similar to DBD) but this would only happen if you were decently close to it and would only be a negative debuff to the canni for a limited time (like half and hour to one hour). or it could even be a permenant debuff that gets louder the more of your own kind you kill. that is all folks!
Add moderation tools, so that way we can record hackers and post them on discord.. Evirma is infested with hackers right now.
I would really like to see you guys bring back some old colors from legacy. Such as the light and dark greens. The dark grays, Etc. I miss making a skin where I can actually make my underbelly green or dark grey. The skin system now is a bit bland, Ive tried to make some skins I had from legacy and it doesn’t compare to evirmas bland skin system. I still do like the skins we have now on evirma but I think it could be a bit better.