#balance-feedback
1 messages · Page 14 of 1
Allow dinosaurs grabbed by a Deino to struggle to break free similar to how bucking to throw off Utahs works.
Hot take: Nerf Carno's bite by 50%
Right now bite is too universal, dealing great damage for zero cost, able to zip around dealing damage with little commitment.
This creates hit and run tactics that are achieved in choppy fashion
To compensate: You could implement a new stagger type affect: slow
By inflicting a brief "slow" you could retool normal bite as a utility for catching or harassing prey. Slowing down movement, sprint speed, trot, etc. This could be the norm for all carnivore predators as a tool for normal bite.
This would be giving Carno a proper tool kit supporting it's capability as a predator
Relying on charge for ambushes/hit and runs, bite for catching prey or opening bleed, alt attack for dealing the main damage
Using all 3 mechanics together in synergy to it's playstyle to achieve success
Solutions:
This would reduce Carno's high bleed right now
Reduce brawling/boxing tactics
Encourage smarter plays(Combo-ing)
Three birds in one stone
here me out here but stego tail swings should have collision. i feel they shouldnt be able to swing thru 3 gators at the same time deal equal dmg to all 3. deinos cant bite multiple players at the same time, pachys cant head but thru multiple enemies at one time. but stegs can tailswipe multiple in one swing
We need a mechanic that prevents the formation of oversized packs and mix packs for carnivores. The problem is especially present with carnotaurus players. something like that you take damage if you are too long in the vicinity of too many
It seems that Cerato is making a return very soon. Right now in the current legacy branch, it’s arguably an F-tier dinosaur that can’t fight anything but the smallest on the roster and easily succumbs to bleed damage. When the Cerato was first introduced to survival, it was slow for it’s size, but was tanky and dealt a nasty amount of bite damage. A skilled Cerato could 1v2 Allo’s and could stand it’s ground against a large sub-Rex. This is the Cerato that should make a return. A powerful bite and a tanky pool of health to the point where it’s an animal that a Carno wouldn’t want to cross on a bad day, but slow enough so that it’s not overpowered.
Carnivores should not be able to use tracking when their head is fractured
carnotaurus should only have 2 in a group like before
a possible balancing feature a friend spoke to me in-depth about is to encourage population control as well as discouraging mega packs would to implement a debuff system based on population of that same creature around an individual or pack. the premise of the idea is, an unpacked individual or already established pack would become unsettled by large gatherings of the same species in its vicinity. this would mean competition for resources, hostility's, or space control.
this debuff of course should only be applied when there are large gatherings of the same species (depending on the species itself)
as well as maybe apply a buff to those who successfully deal with a rival?
these would IMO encourage in fighting amounts creatures to control areas. as well as force a sort of population control and balancing of the creatures on the island. so instead of seeing 40 carnos on a 60 creature server. numbers would spread out to encompass a variety, and those simply wanting to play a certain creature gain an opportunity to try and build a pack to fight off rivals in order to gain some footing to control the space around them.
each individual species would gain a different debuff based on what it is.
Cerato should not turn faster than utah like legacy. but should turn faster than carno, absolutery.
can dryos pls dont be one shot from a adult carno pls
Pachy vs Utah
Nerf Pachy alt attack, atm its a 360 instant super 4 second or so stun, that the Utah doesnt even have to make a mistake to be landed.
Reduce or remove the alt attack stun vs Utah or reduce the duration, you get hit once (not alot of damage) but then it gets spammed on you whilst stunned seemingly forever.
Copied from general feedback because it fits here better.
Stegosaurs should give // for the carnotaur diet.
Reasoning: Not only would this help with both Stego and Carno Megapacks since they'd now have an incentive to kill each other, but it is currently functionally impossible for Carnotaurs to maintain a perfect diet since nobody plays Dryos and Deer are unfathomably rare. Stegos however, are ubiquitous.
Tbh stego should also give // for utah because even though utah is the only dino that can reliably hunt stegos, there's barely any motivation to go for them, I mean why would I even risk my life trying to kill a stego while I can find a carno or a carno body which are common and easier to hunt overall. Making stego give utah the // nutrient would motivate raptors to kill stegos to get their third nutrient.
It is always night with this game
Carnotaurus could fracture Stegosaurus' tail upon hitting it activating its ability at high speed, rendering Stegosaurus unable to use it in battle, or at least greatly reducing damage, making it easier to kill.
The Carno skid bug was actually pretty useful to help make fights more fair. Please do something like that for real
I’m starting to think carno bite is way too strong. Especially since you’re able to just spam it. Speed, power, AND bleed. All just by hitting your left mouse button over and over again.
I know the devs have heard this a million times but it needs changing asap. Stego is invincible, it has nothing to fear. it requires great coordination from 3 adult deinos to take one down. even then the stego could run away from the water. The main thing is stego is invincible and can one shot basically the entire roster (except for deino).
make carno turn like a bus rather than a dirtbike. it was the only weakness the thing had, it has good stamina, one of the best dps, amazing bleed, pretty decent turning? and the best speed ingame besides ptera. HOW tF is this balanced or in a good place I still havent found the mf who said that btw.
Would like if the Carnos stamina lasts longer, a bit the same like Juvies, it annoys me that self with all nutrients filled up, that the stamina drains fast, what is pretty dumb.
I would like if the stamina lasts longer like in legacy, maybe a bit less then that but I HATE that the stamina drains so fast, it's not fun to fight things you everytime have to step back and recover your Stam, because you can't fight for long.
We had a little discussion about what could change about the widely agreed upon overpowered carno. It seemed that we agreed that carnos turning and acceleration should be greatly weakened, it should turn like a bus. But to help counteract this it would get an increase to it's stamina pool. This would allow for it to be a strong pursuit predator against things like Utah or dilo, but force it to turn to it's charge and an ambush against more threatening prey like tenonto. Mess up the ambush, and the hunt would be ruined since you can't straight up fight it due to slower turning.
Tldr: worse turning, acceleration and more stamina for carno to promote pursuing weak prey, and ambushing stronger prey with charge
Honestly, I’ll be happy with Carno so long it’s turning is really nerfed. Other than that I like the way it is. Sure a bunch of people play it, but there are ways to combat that. If you’re a Utah, don’t engage with Carnos unless you must. If you’re a herbivore, find a herd. Don’t get mad if you die alone. Carnos are supposed to hunt smaller prey, so if you’re smaller find numbers. Just a thought.
Keep stego the same, but maybe it’s head could be weaker. Would be interesting that you would need more skill to keep it alive.
dryo stam increase and weight increase. with how similarly sized dryo is to utah. it should be able to tank just a few more hits at least.
I don’t think Stegosaurus is overpowered for what it needs to be in the future, but sadly we got stego at a poor time. Stegosaurus was added at a time where it was not a good pick, since nothing in the roster aside from maybe a Utah pack should realistically be able to kill one. Alas, stego was added early, so decrease health a little bit and damage, but increase mobility ever so slightly.
Please just nerf carnos acceleration and turn speed to the turning of a bus and its walking turn speed to be semi good semi bad, and to nerf the carnos charge by a half minus the half from the half
to day as a Sub-adult(%70-82) croc ı head shot stago who was in the water sitting and just toss his tail araound I landed 5 Clear Head Shots and she was pretty okey looked at me and smiled she said is that all is that all you got ı got angry and charge his body and land another 3 clear hit to body 1 was Alt 2 is normal attack and stago turned me and smiled once more tossed his tail landed 2 clear head shot to me and that was the and for that poor croc
Pls increase the range of stego 4 call, it has no use if you cant be heard.
juvis need to leave less scent and have their tracks disappear faster. It makes sense logically (smaller body, less trace left behind) and it gives you counterplay against things you cant outrun or fight at your size. I died three times already today when someone sniffed out my tracks and started biting in the bushes randomly despite never seeing me. So I can play stealth well and still die with no possible response. Stealth gameplay as a juvi is fun, make it actually balanced so youre not automatically dead to anything that comes within render distance. You should be allowed either to run, fight, or hide and with scent the way it is, you cant do any of the above as most juvis.
Carno turnradius needs balancing. It turns too well for a dino thats supposed to be a straight line speed demon
I beg decrease or give us a way to know when we are running towards a cliff.
- Decrease foliage. - Have a "rock" edge in the cliff. - A extreme wind sound would be cool but I dont really think that can be in. ??
Its been so many times I ran as everything (even a Deino walking) and its just impossible to see the edge and just fall to death.
for teno how about decreasing stun duration for kick but increasing it for tailslam? kick is better in basically every way so make tailslam good again, it takes a lot more stam, harder to hit when opponent is moving, and does no bleed. so make teno tailslam for stun, and use kick for damage. also fix kick hitbox.
Agreeing with this, Carno in legacy was a really good interpretation of the animal and I think everyone loved it. There was no need to make the streamline runner able to turn like a Utah. The pursuit smaller prey and ambush bigger prey is much better for Carno as it won’t restrict it to small prey but it has to actually think about its plan of attack on prey if every size instead of ya know “run up and press lmb 5 times”
The current Carno isn’t very unique and is just a stereotypical carnivore who kills with no other way to make it semi interesting to play. The brawler style was never a good idea for THE FASTEST PLAYABLE. I’m sorry but who thought that was a good idea
Idk but i feel like Deinos Bite should do more Damage against Stegos Head. I mean the Head isnt rly Big or Armored or something like that but Stegos should also be carefull when drinking. I mean Deino has double the Biteforce irl then the T. Rex i mean how many Bites would a Rex need for a freaking Stego. I mean its kinda weird that that little Head can withstand so much.
maybe make it so stegos cant swing their tail underwater?
This feedback is regarding Carno balance.
After doing much testing in sparring sessions and through many hours in live survival play, I have come to the conclusion that Carno combat ability is well balanced and not overwhelmingly powerful. Carno consistently loses to Teno in a 1:1 situation, as well as losing to Pachy in a 2:1 Pachy to Carno ratio. In survival our group also consistently takes down Carnos while playing anything in the relevant weight class.
The idea that Carno is overtuned is a result in the difference in skill cap compared to the other playables. It is much more difficult to be proficient at Utah, Tenonto, and Pachy than it is to be proficient at Carno. Those three other playables are RELIANT on you hitting your skill shots and managing your stamina consumption correctly. When you do miss your skill shots and mismanage your stamina, you are punished accordingly (Yes I know bugs exist as well as lag). Carnos kit is much simpler than the rest, therefore easier to master and making it seem overwhelming in comparison to the other playables.
What I DO think is overwhelming however is the sheer amount of the Carno population. You will ALWAYS encounter Carnos (In survival on a typical day, more than 50% of our takedowns are Carnos). This is a result of Carno being incredibly easy to grow due to no preferred diets as a juvenile. In comparison to it's herbivore counterparts that have to migrate to attain their diet (and be in contested areas for the most part), full adult Carno is way too accessible. Here's how I grow a Carno: Find turtle. Sit on beach. Have a coffee and watch an anime. Giving Carno preferred diet like frogs, chicken, and rabbit in addition to it's normal adult diets at the juvenile stage would make reaching full adult more of a challenge and reduce the overpopulation for a couple of reasons. First and most relevant, Carno will be harder to grow so players will go play something else instead. Secondly, this will keep smaller Carnos more actively moving about in contested areas and making them more vulnerable to being hunted.
i dont think anyone likes having to dedicate big ass chunks of their day just to growing a dino. for teno at best your growth is like 2 hours and with one diet it's 3 hours. it really begs the question on whether you should afk grow or not, which is really sad to say, considering the diet system was supposed to stop that.
carnivores are 95% of the population right now, largely because their growth is atleast a bit less painful, i don't suggest we make them harder to grow, just make herbivores more rewarding to grow.
carnivores should keep their 120-150% growth boost. and since herbivores are harder to grow, we give them like 180+. that sounds high, but since a certain person in power thought it'd be hilarious to double the growth time of every dino, then phrase it as a 120% growth INCREASE. 180% is just 80% faster then the old growth.
also not every dino has to have the same growth increase. stegos are OP so maybe they only get 120%. deinos are pathetically easy to afk grow, so maybe they only get 120%. utahs, tenos, and pachy's, take more then 5 braincells to play, so maybe they get like 170+.
just do something to make the diet system better then it currently is.
Take a big chunk from carnos bleed. Everytime I fight carnos i die because my stamina doesn't regenerate fast enough. Why? Because at that point im already at 40% bleed, and you know, if a teno sits down during fight it takes 14 years to get back up while carno... well... fast enough for me to not even see the animation (yes this is exaggerated)
Stegos shouldn't be able to get up on the NW rock/dam.
guys what did i do wrong here?
Talking about stego balance made me realize something: the main predators of stego have no incentive to do so. Crocs and utahs both have stego as the S diet, but they can get that 10x more easily by just hunting carnos instead. So, we need to make hunting stegos worth the effort. I say we make adult stegos give multiple diets instead of just one. Either make them give the 2 hardest diets to get (// and S for Utah) or make them give a little bit of everything. However, only stegos above 50% will give multiple diets to prevent people from feeding carnis all their diets as baby stegos. That way utah packs and crocs have an actual incentive to kill adult stegos.
Note: utah still needs its pounce fixed to hunt stegos.
Buff Utahs/Utah is now much weaker than before, no bleed or dmg, solo hard to hunt for something sensible, I would like Utah to do something by himself, previously was too good because he could knock down solo even carno but to at least slightly improve it now so that it becomes There's more to it. Now servers are empty as far as Utah is concerned
you chose teno isntead of carno at the selection screen.....
can we kinda re think the apex's. like drastically reduce their power, size, and growth. maybe they grow in like 3-4 hours at top growth speed. and in return they don't one shot tenos and carnos. or have 8 thousand hp....
right now the tier list is basically:
1: dryo, hypsi, ptera
2: utah, Pachy
3: teno, carno,
4:
5: stego, deino
stego and deino are both invincible to everything below them. so just make them a bit better than carno and teno for now.
yea we get it they gotta be better when apex's are out, but guess what, they wont be out for another decade or so
you played teno, teno isn’t very balanced right now
the kick was not in range you go to far from the carno
So stego maybe could be around 4.5 tons and deino around 6 tons, which would then have reduced grow times. Probs do less damage as well (not by too much though), and health decrease.
the way this issue can mainly be fixed is fixing the kick hitbox and lowering slightly the stun time for kick, while making stun time for tailslam longer with slightly less stam cost, in order to make both kick and tailslam equally viable as one would be riskier than the other but with higher reward
teno’s claw swipe also needs some buffs as it’s not punishing enough for something to regret attacking it from the front
i think that claw swipe should get slightly higher dmg, as in making it do around 150N base dmg, and making it do WAY more bleed
TL;DR: teno is a brawler and should punish any attacker that makes the wrong moves, and it’s arsenal should synnergise with that idea
my carno is 98.8% grown in this image, but yet still missing 5 whole points of bite force. this is a really weird scaling issue that affects multiple dinosaurs, so please look into it if you can.
@desert coral @onyx granite @merry hare thanks for that! IT felt like i landed at least 6 kicks to carno head, but mayeb the lag or hitbox wasnt working
No cooldown for Ptera spam calls 😎
hey hey everyone me again ı have an story from last night we was attacking 2 adult stago like around 15 utahs ı bleave there was like 6 or 7 adult we pounce one of the stagos like 10 time or more and did nothing absouldtly nothing ,we fought till the end and 1 of the stagos just log off when mass utah group was attacking he/she and safley log off adn then other stago just huge the tree and just swing the taill and kille the all pack just 3 survived , ı hope they gonna nerf it at least a little bit then they cant be invicible to utah and carno packs and also it should require some skill and brain to surviva. SERVER (EU1) EVRİMA
Lower stego's blood pool/bleed resistance. This will allow Utah to hunt it and lower their numbers.
To encourage utah hunting stegos, stegos 50% and up will give a little bit of every nutrient.
Nerfing stegos damage or health will only cause deino to shit in stego and then we'd have a bigger problem of land crocs everywhere that can just grow off of fish effortlessly.
This diet system needs a serious adjustment. The growth times for the roster on a perfect diet are based on the regular growth times before the diet patch. So, having one symbol filled (Good Diet) is still a longer growth time than the previous patch. To be frank, as the years go by, us gamers get older and have jobs, not to mention the younger players have school and homework to do. Therefore, a lot of us don't have time to grow something for 5-8hrs. Having one symbol filled should equate to the standard growth time of the previous build before the diet system was implemented, and maybe have all three symbols filled be 25% faster than that.
make deinos diet harder.The only thing you do now is eat fish for 6 hours
but befor fix the safe water spots on land pls
4 ton stego, 6 ton deino.
Dryo more stam please 🙂
And the dodge needs a buff or rework atm its better to just turn then to use a ton of stam
Add more variety to where food spawns. Right now it's too predictable and as a result there are hot spots where players just camp or spend time running around between known locations. This completely breaks down some of the more challenging aspects of the game especially as a baby because you can just go to where you already know food will probably be depending on where you spawn.
yeah exactly like that. reduce the gap between mid tiers and apex's. i'm good with the 4 ton stego 6 ton deino.
you could make it 3 ton stego 4.5 ton deino and it'd still be fine as long as their damage and growth time was reduced
Stego tail swipe should be submitted to collision.
If tail meets :
- several small dinos : it should go through (cuz it OS obviously, so ...)
- big enough dino : it should give a chance to stunt it at the cost of cancellation of the tail momentum + damage
- small tree : should lean/destroy it
- big trees/rock : should be stopped
- water : should have its speed reduces/damage as well
reduce stego and deino weight to 4 and 6 tons respectively until roster is more fleshed out, and once that happens revert it back to the 6 and 8 tons respectively
make deinosuchus stronger once you add more dinosaurs, no way it would square up to tyrannosaurusfucking rex like in the hope video if it cant kill stego
for now a hitbox fix wouldnt hurt
give Utah a bit more health you are almost one hit from everything and cause of the hitboxe you also get hit from everything
I'm gonna be honest here Pachy makes no sense in the dang game I just died as a ten because a group of toxic pachy players were killing everything in sight including herbivores like why whats the point in even doing that but there head but run hit thing is way to op its does so much damage knocks you to the floor and blinds you! LIKE WHY I mean a I wouldn't be surprised if one solo killed a carno yet Utah cant really do anything against a carno. I feel like you should make the pachys big hit to take away stam from the pachy and if it all ready does make it more and also maybe nerf the blind effect some i mean i couldn't see anything also maybe lower there speed a little. PLS
As a only stego Player i say, pls nerf our blood and health at least until apex get added.
Blood nerf at least 10%
Health at least 5%
Give carnis a chance to fight us.
Also, it should be more rewarding to kill adult stegosaurus for them.
Ethier give them all nutrition from eating our corpse or at least two.
Edit
I think the diet is fine and also the time it takes to grow to full adult.
At least I can say I have fun running around as a baby with or without parents.
Because rn health = Bloodpool. Nerfing stegos bloodpool just means a health nerf.
Please just remove this issue and make bloodpool and health different values there is no reason to make them the same. Makes things like Utah way less effective
**Utah Buff Idea : **
If the devs want them to primarily use pounce it'd be a smart to make the pounce a little better, so the utah players want to use the pounce more.
**Since currently the Cons are : **
-Any dino isn't debuffed in any sort of way for having a huge weight lunged up on it (Besides I believe it can't do it's special ability? not sure)
-While the enemies pounced bucking doesn't get rid of their stamina at all - considering their thrashing their bodies around, I'd believe it should do a fair share of the enemies stamina as well depending on size. (If the person knows how to buck any utah attempting to pounce them will only drain their stam in return, ending in them usually getting chased down and killed before the very limited amount they were on the person takes effect)
-The wind up for pouncing, it may be a split second but it still sets you off course to where you think you are gonna pounce. Making people prone to not doing it.
-The failed pounce get up - Leaves people EXTREMELY vulnerable and considering everything 1 taps them now they are instantly dead if they fail their pounce and have to get up.
Pros
-You are more or less safe on the person, for 4 seconds.
-If you get someone pinned down, its a good chance they'll die (Even then, if you fail it you can really mess it up / A buddy of the pinned enemy can just bite you off)
So if I would recommend some changes/buffs and whatnot It'd be something along the lines of...
- Make the utahs pounce wind up/get up have no long vulnerability timer. (Players will be more brave to try and pounce)
- For a nimble creature it really is slow at getting up, possibly what would be nice is to make it not get 1 tapped by a carnos charge and other knockdown get-ups should be a tiny bit faster. (Reason being - If you aren't 1 tapped by the special attacks, while you're getting up you will sure as hell die from a bite or two)
- Give it a little bit more health? OR damage?
- Bucking costs stamina.
carno swimming same speed with broken leg as without broken leg dosent make sense
The biggest balance issues comes as a result of unbalanced populations of the different dinosaurs. So I‘d suggest some system to actually balance the population on each server. It would be useful to see how many dinosaurs and of which type are on every server. With this information, growth rates could adapt to current population, if there are less then supposed you grow faster, if there are too many you get a growth debuff. You should still be able to join as whatever you want, but less played dinosaurs should get advantages in growth. I would suggest as an ideal population without growth rate buffs or debuffs: 3 Carnos, 12 Uthas, 30 Stegos, 35 Tenos, 20 Pachys. Everything else should result in adaptive growth rates. Now those numbers are just an example. I know that 30 Stegos is something no one wants to actually see.
Why does fresh spawn carno charge vs full grown pachy ram fracture the pachy? Fix this a bit please
i think when cera gets added. they should make him a TINY bit bigger
Galli is unique and interesting enough being a speedy omnivore with deadly claws for kicking, in order to spice up ol dryo perhaps it could be given a dirt kicking ability, launching a short distance cloud to blind enemies behind it to replace its dodge, or a tail slap alt attack, something to help deal with hoards of juvenile dinosaurs
Make it to where sub-adult pachys can’t counter charge carnos. pachy stopped me dead in my tracks when i weighed 3x as much as him.
Make deinos actually hard to grow. Deino is supposed to be an apex so make it challenging to grow instead of just eat fish then sit in water bush for 5 hours. Just makes them a waste of a server slot. At this point just remove fish from their diet.
Pachycephalosaurus Headbutt was perfect last patch. I get the meaning of alt lmb but for a Pachy the most satisfying thing is landing a headbutt and hearing that crunch of the carnos leg. Headbutt should be stronger considering its Pachys main weapon. Alt lmb is only useful when the opponent is behind.
but then everything around him mabey should work. Like O2 the water bugs on land should be fixed. His constant Breathing that can be heard over a mile. THe Bug that you can see him move underwater. Until then the Fishes should stay because nothing has to drink at the water right now again and you can see the Deino moving towards you.
Carnos should have a less health at this point of the game
extend teno kick hitbox and reduce stam cost for tail slam, i shouldnt have to take a carno bite to use my kick. received tail dmg is also an issue but i think thats a hitbox issue if not its silly that a carno can kill a teno with just tail bites. maybe slight bleed resist as the hide looks pretty armored, might just be me. teno shouldnt be so hard to play as.
Carno is too easy to play. Literally just spam LMB and you have nothing to worry about
I think that they should revert back tenonto’s changes and make his tail-slam the main source of dmg, just not as devastating as update 4. It just fits tenonto’s “personality” and playstyle to use the tail more. Kicking as a main source of dmg for hadrosaurs should be reserved to another future dinosaur like maya for example or someone else that didn’t have such a huge tail. It would also help to make hadrosaurs more unique from each other
Pachy is in a weird place where you want it fighting things even though it’s meant to hit and run away????? Uhhh here lemme fix pachy for you
-revert the ram turn nerf
-make fractures 100% hit unless on bad diet
-decrease the damage to encourage them to run instead of continuously fighting
TLDR: let pachy bust your legs and make you crippled but it shouldn’t be fighting Carnos. Good example of how to defend yourself without fully fighting something
carno needs a drift nerf, like in the original 4.5 patch bug (i think it was atleast)
make it so that utah doesnt take a 2 second nap, THEN start getting up after missing a pounce? that would be cool i think.
Leg fractures should not be able to get healed unless your resting, it doesn't allow fracture based creatures like the pachy to get away when a carno or utah can still trot them down and then 5 minutes later heal the fracture off while in the middle of the hunt.
Diet system for herbis should be changed.The diet system is basically forced on the player or else you’ll face major drawbacks.I get that it discourages afk growing but it also effects normal people playing the game.Almost all fruits/food(excluding specific ones where you would actually benefit more from)should count towards a “good diet” where you don’t get any negative or positive gain from it.An example would be Stego eating almost every other fruit except the ones where you have to dig, jump, etc, and from eating them get a good diet but Pumpkin and the others apart of its diet rn can work regularly.Feel like this way it better so it actually gives players a choice to do it or not
One issue with diets is the insane growth with 1-2 diets. It’s too long and takes away the fun.
I recommend setting the growth to how it used to be before diets. Having 1-2 diets won’t increase growth rate however if you go out of the way to get all three you’ll be rewarded with extra growth instead of having super insane growth when struggling to find 3.
Makes getting all three a reward instead of a chore. Now there is the issue with Carni diets those should be changed to one nutrient per creature like adults to make up for the normal growth.
Make tenonto have more stamina - They seem to run out of it really quickly and for their very hard to hit off shots there shouldn't be such a big penalty for a missed smack. The penalties already there - being stuck in the recovery animation for a good bit.
they can be easily baited out of their stam and afterwards widdled down with regular bites
Give the tenonto some more stamina?
Make blood not equal health and lower stego's blood pool. That would help utahs hunt it without letting deino steamroll it and rule the land.
Stego would kill deino
Deino would kill utah
Utah would hunt stego
If utah is supposed to be a glass cannon. I feel like when I play it I'm more glass than cannon.
Increase the players wich can join in a group for every dino up to 5
I think the carnivore initial food bonus of 3 diets should be reduced around 15-25% instead of 50%. It is way too easy currently to grow a full carnivore by just stuffing yourself from the minute you spawn and at 49%. You can fully grow a utah by eating a singel AI while being AFK essentially. Carnos are also a joke to grow at the moment.
Tracking favors the predator way too much at the moment because it tells you exactly where the prey is and the prey has no chance to shake them off unless they cross a river, but even that isn’t guaranteed. So I have some ideas for changes that would make it more balanced. I do not want all of them to happen, but a few should.
1:Head fracture should limit or just prevent tracking, so pachies can just get a skull break and run
2: tracks disappear when the carni sprints. That way carnos can’t just run you down through a forest because they can see your tracks through the bushes.
3: make smelling tracks take a second or two. Similar to how herbies have to stay still a few seconds to smell far away plants, carnivores should have to stay still to smell tracks. That way prey has a chance to escape because the carnis are faster than everything currently.
4: make tracks take time to appear. That way you can’t just follow directly behind someone through a forest and tell exactly where they are in the bush, but you can still tell where they were going.
5: remove the arc or make it much wider. The arc is literally just an arrow that points exactly where the prey is and doesn’t give them a chance to shake up their trail and get the predator off of them.
6:bring back river wallowing. That way prey has a chance to wallow and get a carni off their trail, but it’s still a risky move.
7: increase the interval between tracks and blood. That way the predators have to guess where the prey is rather than just follow a perfect trail.
Idea to discourage megapacks: diseases
disease ideas:
health drain ticks or leaches
stam drain lung disease
diet draining tape worms
the idea is if you stay too long around too many member of your species (aka a mega pack) you have a chance of catching a disease which can vary in severity the more you stay around them so if you run by a megapack your fine and can move away from them but if you keep around them for 5-10 minutes you start getting one of the diseases with longer exposure meaning harsher effects, this wouldn`t affect players who respect the pack limits the devs set for us though
Carno has no reason to be able to spam bite as fast as it does currently bc it just leads to brain dead spam of a shit ton of dmg and not much else
I think to avoid carno mega packs, you could make it that carnoes with other carnos two nutrients (i know it sounds crappy, but i think it will lower the carno population by a good bit, because carnos would actually see other carnos as a good food source rather than a potenial pack mate)
I think herbivores should spawn in with more nutrients.
As of right now as it stands, Carnivores are 10x more easy to grow as any herbivore in the game so far. And that is largely due to how far herbivores have to travel compared to the Carnivores.
For the Carnivores you need to get one decent meal and you are essentially set to be full grown, which isn't hard to achieve due to the AI being rather brainless so far or not working correctly.
As a herbivore you essentially get punished for just spawning in. This is worse for some animals, but the 2 biggest outliers are Pachy and Teno.
Due to the amount of nutrients they spawn in, herbivores are NEVER able to get all 3 of their nutrients before they run out on them as they have to travel so far.
You're almost always guaranteed to only be at 2 nutrients through most of your growth time.
Spawning in with more nutrients, maybe 30%-45% would be a decent, since this means they can efficiently travel to get their last nutrient before being close to running out
Remove cannibalism from the preferred diets. No animal will ever "prefer" to hunt its own kind. Kill to defend, overtake territories, sure. Cannibalize if starving, okay. Hunt if something else less dangerous is available? Probably not.
Revert the changes made to the subadults growth stages. Before Update 3, subadult animals were faster and more nimble than their adult counterparts in exchange to being lighter and having a smaller HP (growth rates and weight stalled when hitting subadult). This was me recording subadult vs adult speeds, in Update 3:
Subadult deinosuchus is 28.7 kmph. Full grown Adult Deinosuchus is 18 kmph. Sub Deino is 160% faster than full grown Deino.
Ontogenetic niche partitioning felt super good to the extent that your niche and stats were morphing with your growth non-linearly, organically.
Add a system where after you eat a certain amount of a specific food source you’ll get tired of that one food source and want more to prevent herbis staying in one area and eating one plant.
Or prevent deinos eating constant fish, or Carnos eating constant Carnos
Maybe if you continue eating the same thing you’ll start not gaining nutrients or will get less nutrients or food.
This helps with megapack eating fallen friends all the time. Or herds eating from the same bushes in one area for a long time and not moving
Edit this wouldn’t happen after only eating one body or bush. Just after eating continuously for a while
Hi I know I have noted this before but not sure if it has been taken care of. The fact that one Utah can I can pounce another and the victim is helpless and dies is unfair since it has no counter attack. Will there be one to balance to a fair fight? Thank you 😊
Everybody prefers to play carnies and that's unavoidable but you can make it more attractive to play a herbie then a carnie to make the server pop balanced but making carnies super easy to grow and let herbies travel across the map does the complete opposite. I like the diet system for the herbies but I never get my head around that carnies can almost completely grow by just getting full nutrients just before hitting 50 and can almost fully grow with those nutrients making it they almost always have 120% growth. This makes it so even more people play carnie then herbie and the balance was already horrible so my advise make it so herbie nutrient spawns more often and at more reachable places (yesterday I had to walk almost 30 minutes across the beach to find 1 single coco tree) and carnies dont get free growths and need to fight instantly for those nutrients making it way harder to play carnie fixing instantly how unbalanced carno is because the just roam in a pack argument doesnt really work right now because even how big your pack is there is always a bigger carno pack (make the deino be free growth until the water spots are fixed because getting nutrients as a smaller deino then is almost impossible because most people dont drink at the water anymore)
I think tenontos combat is being put in the wrong type of light. Firstly, I dont see an animal like tononto using a kick as its main source of damage. Its legs while large, are blocked by its gigantic tail, And i dont see it doing lethal damage to large predators with it, But i dont think the tail is greatest choice either. Stun blocking an animal until it dies isnt very fun to use or play against. I for one think the bulk of teno's damage should come from its claw attack. Maybe you could allow it to stand on its hind legs in a defensive stance like you did for the bary concept. With this change, its kick and tail slam would become secondary abilities for defense, and it could become the brawler type it was intended to be. I think this would just align better with the provided concept art and intended behaviour of tenonto. With this change, I think playing as and hunting tenonto will be more fun and challenging. Less crutches to rely on but more beneficial attacks to put it in a meta spot.
can a full adult pteranodon be strong enough to grab a hypsi and fly with it pls. when its death of course
Hi everyone. I know that pachy is suppose to be strong and powerful. And I like that. The bad thing is that most pachy players just hunt down carnivores because they are bored I suppose...
I lost many fully grown carnos to a group of pachys - If they get you in a bush because you can't see them. Then you are practically dead. In my opinion pachy should be a highly defensive creature and not a slaughter machine. I get that they can't do much offensive combat in open plains, but the problem comes when you get into the jungle where you often can't see much, and they can just stealth attack you. At Least that's my story and opinion.
However I don't have an idea how to prevent pachy doing so other than a headbut nerf of some kind. But on the other hand pachy still needs to be a strong herbivore.
Please do something to avoid mixpacking, some hervivores and carnívores simply team up and use It to kill every dinosaur they want. You can't simply combine a carnivore's tracking system and an hervivore's fighting skills because you will lose to it 100%. When i say this It includes those mega hervivore packs where every hervivore species get together and stay in the same place for hours, guarding bodies and killing other dinosaurs around. I see this kind of behaviour not fair for other experienced players
Pounce is not worth it at all. if it was easy to do and consistent then it still wouldn't be worth it because if they buck it makes pounce completely unviable. Please buff utah.
Do something about Utah. I was just headbutted by a Pachy and then it hit me 4 more times while I was stunned killing me. Either give Utahs more health so their not one shot by everything or nerf some dinos.
I think juvi Utah are too weak. They can't hunt anything because of speed or strength
give pachys a ramp up time on their charge cuz being able to break my leg with no momentum whatsoever is stupid.
I feel like pachy doesn't have the stam it needs whatsoever, just buff pachy's stam by 10-20%, fighting more then 1 of anything is nearly a guarnteed loss, since unlike something like carno, pachy's only 2 attacks that do real damage cost too much stam to reliably use
I've played my fair share now of Evrima, and I have thought long and hard about all dinos but few need tweakin. SERIOUSLY! Hear me out
When it comes to the Pachy, its a glasscannon. No blood pool but high dmg, its a glasscannon and i accept.
Utah, alright fine, weak on all forms but in a pack its strong.
The issues:
- Lags, fix the damn lags. (ngnmg wat lags??? ask me ill send u videos)
- Carno too buffed
Carno, great blood pool, massive hitboxes. They can kill anything without a bigger problem except those who takes 5-7 hours to grow cuz who likes to waste 75 minutes of your life to die to a meat-eating-bull on steroids)
Servers are now overpopulated by Carnos. I think that dreamy game you devs wanted to create does not exist anymore. NERF Carno. Utahs and Pachys are fine and does not need a buff/nerf. Balance the shit by nerfing the broken characters and game will be back to normal.
ps. if gameplay is to be fun then all dinos should be playable. So these nerfs I'm listing is mainly from the carnivore perspective since herbivores are atm pretty alright balanced and need no further tweaking.
Carno nerfs needed!!!!!! LIKE NOW OR GIVE ME A REFUND
- Now great turning
- Massive stamina
- Great bloodpool
- Hitbox
- No cooldown on the bite that F*cks
- Movement speed is insane, why is Carno a Ferrari and also can turn really good now
- Carno diet does NOT weigh up its massive combat buffs. KILL THE BUFFS
No matter what I play except Stego, I die to Carnos the moment I face 'em. Not because I'm a bad player but because someone on the dev side buffed them to heaven and thought: Wow, this will really give me a raise. F*cking nut, no it wont!
Small if:
Carno remains the same, then atleast give Utah a chance to run away from a Carno, either greater stamina pool (which would make pounce OP) or greater movement speed so they can outrun a Carno with like 1 km/h faster. its ridiculous atm.
Utahs turning speed isn't enough anymore trust me I've tried a gazillion times.
Utah needs less growth time and pounce fix
I spend a lot of my time in the waters as a Deino.
Deinos are now visible in water, with it looking like the "wavy air" from Final Destination. They're also visible, especially at the edge with the snout randomly sticking out. I can agree with some of those stating a longer grow time because they are Apex and there are also other balancing issues. But, for the love of all that is Holy, if you lunge/alt bite a Stego on the head... could it at least be half dead? There's no way one of the most massive predators on the earth with a mouth 10 times the size of that things head and the crushing power to match just dings the health. Also honestly feel like it should be able to drag ANYTHING into the water that is currently in game.
I, again, understand balance. But, no one gets thirsty and if I've got to wait underwater for ambush, extend stamina and O2 so I can actually do so. Going near the water with an Apex predator should be terrifying and extremely risky. Even on land, I think they should do better. They're tanks and there's a reason for it. So, compromising an extremely long grow time alone would balance it. There's a reason there's not 500 gators in a pond, and when there's a large number, they're all small.
Nothing should touch an Apex predator within it's reach. But, it should take a LOT of time to get to that full growth. As it would. Lots of competition. Lots of threats, but if you last and make it to the height of your existence you are a dominating force. This would weed out those that don't have the patience and reward those who can deal with the wait and survive the harsh realities of the creeks and shorelines. If you see a huge gator, it should be a testament in itself and it should be a brute to kill, regardless of who is combating it.
utah is completely fine balance wise. I mean ptera is a 60 minute grow. utah is an 80 minute grow. if you're complaining that your 80 minute dinosaur can't kill a fully grown teno by itself, but the 60 minute dinosaur should only be able to kill juvies, then you need counseling.
what utah does need, is its broken ass pounce fixed. it's a 33/33/33 on whether or not you'll pounce your target. teleport through it. or pounce the air and be stuck in place while they kill you. you also have that nice 1% chance that you will press pounce, and your utah will stay exactly where it is, stuck in an animation, and die.
utah does plenty of bleed for a dinosaur that is so easy to grow. I mean I thought you atleast had to eat twice, but all you gotta do is fill up to 100 as a juvi, and you keep 120% growth till full adult. i mean, that is super easy.
just make it so pounce has a larger 'catch' hitbox, you can land them more consistently. and whatever is causing you to pounce the air just needs to be patched. I've also noticed the game lags whenever you pounce, meaning you won't find out if you died, until after you're dead. fix that and utah is fine.
^in response to above^ Until pounce bugs are fixed (since it clearly isn’t happening overnight) have Utah survive one stego hit with 1% hp and bleed. Hard enough punish that utahs can’t return to the fight but light enough that utahs can actually try hunting stegos without losing hours of growth for being lag hit.
allow baby utahs (under like 30%) to latch onto the heads of enemies that are large enough (such as tenonto carno pachy or stego) so that they can be useful in a fight but to also improve a packs performance or success, this will also rely on the size of the head, things like carno and pachy no problem but things with small heads like stegs itty bitty brain case would be hard to land
Leaving the baby on for too long (aka not bucking and letting the thing tear away at your face) could cause your dinos head to have partial blindness because of the injury
allow utah to cling onto player's tails with their mouths
this would not do much damage and would do mediocre bleed but it would be more of a utility item that allows the enemy to be distracted and allow other utahs to come in
and just like when african wild dogs bite a buffalo's tail or balls (
) and they just cling on until they're tired or the prey falls, the utahs would turn as the enemy turns, however the turning of the enemy would cause the stamina of the utah to drain quite fast
Slow down pachy's running movement speed when it is charging its attack. This would make it easier to steer/aim your attacks, whilst also at the expense of removing part of its offensive capability. Pachys intended playstyle should not be designed to harass and hunt down carnivores as effectively as it can now. This would hopefully encourage more defensive play as well as look aesthetically pleasing.
- Carno is meant to be fast as hell and hit like a truck. Thats what it evolved for.
- The turning speed is not OP. pachys and utahs and even tenos can outturn carnos.
- Carno has a large bloodpool cuz its a huge animal.
- Carno can bite things so far away bc it can extend itself quite a bit. (take a look at it next time you 1 call) and they can bite far bc of lag of course.
- Carno doesn’t have “massive stamina”. Getting a good charge off depletes half of the stam and running with carno takes a shit ton of stam by itself.
- The bite does have a cooldown (the animation). Idk how it’s realistic to have a long cooldown or whatever bc irl an animal wouldn’t slow its biting to “balance” the fight.
- I don’t really understand the diet argument, its pretty ridiculous. Carno would not have tried to take on huge targets like stego and deino. It would’ve taken on things that were small enough to ram and then kill. (aka its current diet).
- a utah can easily escape a carno.
TLDR: Carno is balanced.
Forgive the bias in the usernames of both myself and the above suggestion, but it's true, carno is the most balanced dino at the moment. everything else is either way too strong (stego), way too weak (utah), or just scuffed and doesn't make sense. (teno).
If anything carno needs a damage buff on his bite + a charge damage buff, paired with a sprinting turn radius reversion to the update 4 mechanic test (ie sprint turn nerf). These stat changes can be supplemented by 1. fixing utah, and 2. reigning in teno's kick damage while simultaneously making tail slam useful again.
Tailor carno to be an assassin with incredible damage if he catches you by surprise, but can be easily spooked in a more confrontational hunt. Don't make him some weird thing that is supposedly a """"small game hunter""""" but yet lacks both the damage and the turn radius to hunt the aforementioned "small game." That would just repeat the tragedy that is legacy carno.
I've realized why carno ends up being so overpowerd or overbearing. In some updates carno would be fine, for legacy standards.
Every single animal in game has abilities that actively make combat more engaging and challenging. Carno however, does not. Carno has a charge that is only useful for ambushes and picking on people who can't use wasd. Carno needs an ability that it uses in fights, the fact that carno lacks that makes carno super easy to play and ends up either;
A) making carno overpowered as it's stats support it's current lack of ability and turn it into rex lite
B) making carno awful as it is given the stats to force it into a role of a smart hunter who has to plan attacks, without giving it the kit to attack smartly
Carno can only spam bite in fights and has no special flair. Compare that to versatile fighters like teno, utah, and pachy and you get the dumpster fire one trick pony that is carno.
Give carno some kind of active fight ability and then see how carno fairs and adjust stats accordingly.
(Edit) Just to be clear I am not saying to buff carno, I'm saying that carno feels very bland to play when compared to other animals in the cast, and that is very likely the reason carno's balance is always very bad or too good with no in-between.
As someone who mostly plays pachy, i have some bias, but I also have a lot of experience as pachy. I'm mainly going to talk about pachy v carno because utah is just bugged. However, the current balance makes pachy virtually unviable because the "break and run" strategy (which I do like) crumbles because it can do neither.
Breaking: This isnt in a terrible spot, but it needs help. Ram can be easily juked by carnos, ram just bugs out half the time, and you can be tail ridden by carnos. If you miss a ram, you be punished, but you should be able to shake a carno off your tail and try again. The current turning speed on ram makes it hard to hit the first ram, and then to turn and ram the carno again is even more difficult. Then if the carno has more than 2 braincells, it can easily dodge your ram with the wind up.
All I want for pachy ram is to fix the ram bugs, allow us to turn faster at the cost of movement, and maybe allow us to cancel the ram easier. To increase the turning at the cost of speed, either revert the ram turn nerfs but now you lose speed while charging, or allowing us to turn faster while not sprinting and charging a ram. Then to make ram canceled easier, allow us to hold the charge forever, but cancel it by left clicking.
Running: Now THIS is where the real problem comes. Pachy's stam is way too low to run after a fight, tracking is wallhacks, and breaks dont help enough. A single break doesnt stop a carno from killing you. So your choice is to either run, or break the carno more. If you run, they can just track your footprints easily with bleed. If you stay to fight, you're likely just gonna die.
To fix this, nerf tracking, increase running stam, and/or make bone breaks more impactful. Reduce the stam cost for running as a pachy so you can run easier, but not fight too much easier. Then to make bone breaks more impactful, make them get worse by ising them, you cant heal while moving with a broken leg, your head break gets worse with bites, etc.
While I disagree that carno is "perfectly balanced" as some have said in this channel, I actually am a fan of its current stats, to an extent. It actually feels fun to ambush things with the increased accel and turn radius. Where my issue arises primarily with carno is:
A: The fact it has access to the same level of tracking prowess as any other carnivore, and this level is far too overtuned.
B: The sheer level of bleed it can inflict, despite being more of a "power-based" animal, focused more on burst damage than endurance hunting.
C: The way it can completely abuse and capitalise off the juvi buffs (no diet and extremely enhanced endurance)
Rather than seeing the devs nerf random things until carno feels weird to play and loses that element that makes it fun, I'd prefer these three elements are tackled first. Weakening carno's tracking, bleed and adding challenge to the juvi stage allows carno to maintain this honestly quite fun take on carno balance, while taking care of elements carno has no real right to have.
My suggestions to fix carno include
- Massive nerfs to tracking, make carno specifically one of the worst trackers in the game. As a plains-based ambush-hunter, this animal should be relying far more on sight and sound than smell. It should struggle pinpointing scent via footsteps or blood, and focus far more on killing the animal before it can escape to the forests or other unfavourable biomes.
- 200 damage bite, half the bleed scaling. 200 damage would be perfectly passable if not for the bleed tied to it. Make carno's bleed scaling half that of other animals and return the damage to 200.
- Adding some semblance of juvi diets and having carno's stam-boost be far lower than other juvis, as this animal can easily outrun even utahs at a juvi state, while also out-stamming them. A 0% carno should have 2x the stamina of an adult at most.
These changes should not make carno feel worthless or horrible, but actually make it do what it's supposed to.
As the wonderful feedback above said^
Tracking DEFINITELY needs a nerf pachy is supposed to do hit and runs but even if it escaped into the forest it would still be tracked easily so basically you gave the fastest land dino with good bleed,damage,a knockdown ability,fast alt turn,recently buffed turn radius, and already a overpopulated and constantly in mega packs dino a op tracking system.
The system as a whole should be nerfed but some dinos should be better at tracking than others, again as the comment above said carno should rely on sight and get prey before it escapes from the plains its speed should make up for its bad tracking not saying if its prey escapes into the forest it should be like “oh well I’ll never find it again” but it should be way harder and make u wanna give up unless ur starving and really need it but utah who is MEANT to bleed things out should have a way better tracking than carno, or a ptera since it could track wounded small prey like juvies or hypsi (if it wasn’t extinct in the game💀)
I feel like there has to come a whole new Lunge Mechanic. Yes a Deino could just grab a Utah in the middle and drown him even if hes dead already 😄 but normaly like Crocs nowdays they dont go for the Body they go for the Legs or throat and drag the Pray behind them into the water. And Deino would 100% be able to grab STegos head(throat) or Leg and make him fall over and drag him with him. I mean Deino is a Apex Predator but if he cant even drown a Stego or bite it to death then Trike Anky Rex spino Giga are not on the Menu because he cant even kill a Stego as an Apex Predator. I mean Stego isnt even Armored. And in the menu it shows a Deino vs a T- rex.
https://youtu.be/mmT7_I5Xcxc?t=82
This is a simple little thing. But I don't think Stego needs to be as fast as it currently is. Imo I think the old run in general was 10x better.
Stego isn't supposed to be a fast animal. It's supposed to be slow.
Just make it slow, have a higher stamina drain when running(because a fat 6 ton globber shouldn't be sprinting longer than a Carno) and give it a longer hunger and thirst decay to compensate for the slowed speed.
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On the topic of scent as discussed above, literally just revert it to where you hold the button and you pick up different clouds of scent like in update 3. This original system actually felt like you were gathering information about your current location and piecing together a puzzle/crime scene. Carnivores could track well but prey items could mix up their footprints to throw off their scent and escape. If you lost a scent, it was on you.
Right now however, you are literally unable to smell another dinosaurs footprints unless you stand directly on top of a footprint where it stood (what????), and then you proceed to gain wallhacks. It’s incredibly dumb and unrealistic
Could we get a secondary mechanic approach to Utah's pounce?
Essentially a second way to deploy a pounce working similarly to Carno's charge. Tap would deploy the leaping pounce which we'd have currently.
While holding RMB would trigger a running animation with Utah's claws open while sprinting.
This would be a more reliable way to use pounce, while being more telegraphed to predict for the opponent.
The idea comes from noticing that any type of difference in terrain. Utah's essentially become unviable for hunting, even if the terrain is just slightly distorted in height.
Making Utah more viable in different scenarios, opening viability for more players while leaving room for counterplay.
I think baby utahs until a certain percentage like 30-40% should not be able to pounce targets that VASTLY outweight them and fall on their back if they attempt to, I know that it's not realistic but so is attacking an animal 50 times your own weight. With the current spawn system as a solo herbivore player for the most part who often face large utah packs these fights will always drag on for a while and most players being the typical soar losers that they are will simply keep on bringing baby utahs to refresh bleed / burn stamina / cancel actions. There are no other reasons at the moment as of why a 5% utah would jump on an adult teno / stego / pachy / carno other than grieffing. This is almost systematical in every large fights I had with utahs, once they start dying you start getting spammed with babies as the fight drags on. If they wanna risk losing that 40-50% prog for that one pounce that most likely won't do anything, go ahead. They just don't care about the babies as they are most likely out of the spawn restricted area and can come back non stop. You will find some evidence of that behaviors in pretty much litteraly all my fights against utahs who are more than 3 or 4 initially, I usually edit most of it out but we all know that's what happens.
Combat of titans, the swedish viking versus the Quebec lumberjack. We just bumped into each others on EU2. Was definately a lot of fun and I would have most likely died to the remaining utahs if it was not from these 2 tenos that randomly came to my rescue. Rocco was starving so he bailed off the dam but was spammed baby utas until he died unfor...
I don't advocate throwing yourself in water which is a dick move. However in this case the spamming of baby utahs to refresh bleed, bringing hipsies to attempt to blind me and overpacking was not worthy of getting any fairplay back on my part. They didn't deserve the carcass, call the cops.
I basically killed myself with one mistake but it was ...
Maby its just me but I dont see the reason why sickness is in the game, I dont see what it adds or prevents. If you want that people cant eat everything away there are other and better ways. For example dont allow people to eat when they are above 95% or let the food go slower away when they eat when they dont use the full nutrients. Also the sickness feels random sometimes when I am around 100 I eat and dont get sick and when I am around 80 I eat 1 time and get sick. The sickness itself isnt a bad feature if you use it to prevent stuff like mega packs (for example if there is a big group of dinos they slowly get sick from each other if they are from the same spieces). But at this point of time I dont see a reason for it to be in the game besides making me just rage quit when I lose all my nutrients after I spent a hour going around the map.
As seems to be the topic, Carno Balance
Personally I think there are three things to fix the Carno situation. 2/3 which aren’t even related to Carno at all
1 While pachy might seem bad rn it’s for a reason I’ll get into next, but Teno is the other main fighter that can take on Carno in a 1v1. It’s kick is weird and Tailslam is in a bad spot. Teno needs a change to make Tailslam the main attack, or make Tailslam and kick really strong but used for different scenarios
2 Tracking is OP and we can all agree. Tracks need to appear much farther apart and get rid of the arrow showing exactly what direction they took. Then things like pachy can efficiently do the hit and run
3 the most debatable of the subjects. While with all these changes Carno “should be fine” and balanced enough. There is another lurking factor that can effect Carno in the future. Its design is just simply boring. Let me explain, Carno as it is, is a run up, spam bite and kill you while just maneuvering around attacks with semi ease. A skilled Carno can easily dodge a Tailslam to bite the body or head of a Teno.
What I mean by boring is it isn’t very enjoyable nor is it accurate to the original design. It rarely ever has to rely on “ambushing” when a skilled player can basically turn it into a brawler neglecting any use for the ram in solo play.
I went around asking others what they want Carno to be like and think I’ve come to a reasonable conclusion of changes to make it more unique instead of the weird ram brawler it is atm.
-revert the U4 turn and acceleration buffs to make it less likely to go around being a combat king and have to rely more on its ram for killing in a ambush
-give back some of its stamina (not as much as it had U3) but enough so it can casually pursuit prey without stopping every 10 seconds
-give Carno a lower bleed value, it shouldn’t rely on bleeding to kill
The whole idea behind this is to change Carno into a pursuit/ambush hunter
https://www.youtube.com/watch?v=FtCslvCjZEY&t=380s it would be nice if thats gonna be implementing like this
The final battle between Indominus Rex, Tyrannosaurus Rex, and Velociraptors as it appeared in Jurassic World.
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Pachy shouldn't be able to use ram without a run up 1st, just right clicking on the spot should only be the same as an alt attack.
Should have to build up momentum 1st, rather than just headbutting from stationary breaking someones legs with no wind up.
Example: Carno needs to build up full speed before it can charge & all that does is a small duration stun, not breaking bones aswel
I don’t understand why anyone thinks Carno is broken a teno can easily solo a carno and a pachy will always be fine because they are never alone and the leg fracture is basically a get away free card its usually what keeps them alive. Also the carnos stamina is really bad every Dino besides steg and deino can out run and turn it and they all have jumps so they could always escape by a rock or water or literally just run in a jungle. I really believe the problem is some players are simply not very good because it’s not easy to play carno it’s just most players that I’ve dealt with were simply not capable of being alone and their Dino’s are not suppose to you can’t be a pachy or Utah and expect to frolic in the grasslands without something hunting chasing you down. I think people forget that he’s also a 2-3 hour Dino that always had an impressive bite force this game isn’t meant to be easy. The opinion on his hitbox makes no sense why would it get nerfed if his head is that large just don’t gamble with something that can kill you in 3 bites when it’s only 3 of you. Deino needs a buff it really confuses me that it doesn’t have the advantage when fighting a stego maybe you guys could add a drag move for deino that works like a buck I think that would be really good for it and honestly I think that would be more than an enough. Can the utahs pounce please be fixed because it’s terrible if the animation is gonna remain the same at least speed up the recovery because that seems to be the death of most raptors. Oh yeah and if your struggling to get away from a carno just turn hard because if they mess up their turn by just a little they drift and lose distance. If you disagree please explain in a way that doesn’t involve bad decision making.
let carno charge break bones. it only makes sense.
I assume someone has suggested it but just incase, I will repeat it. I don't think stegos should be able to do as much damage as normal in water. Should be reduced to some degree due to resistance. Also I'm surprised with the health pool of a stegos head considering how small it is and how easy it is for them to hit around their own axis. (referring specifically to the five stegos who have been sitting in water to swing at crocs and simply leaving when they get a hit a couple times to rinse and repeat for the last hour.)
Ill keep it short
- Tracking needs a nerf
- Get rid of that slow stamina regen when you’re low on 🩸
Personally my problem with overeating + vomiting is that it's so damn finnicky. I really don't like when games have a system that punishes you for doing too much of something, where your only way of gauging how far you can push it is a meter that fills up (if that makes sense). Where the limit is can be arbitrary between games and is an unreliable way of figuring out how much wriggle room you have. In some games a meter can appear full when its at 95% for example, so how far can I push it? TI suffers from this too, where it can appear full even though you actually have a little bit more room in your stomach.
I think an easy way to combat this is 1. Be a little more forgiving. After you reach 100% you should have a good 10 seconds before you get sick imo. Punish players for not paying attention or attempting to gorge themselves, not for trying to keep their dino well fed. 2, have a early warning system. Maybe when you reach 100% your dinosaur will start eating noticeably slower. When you see that is your cue that you've had your fill. An early warning system is typical for this type of mechanic (take BoB's "You are full, keep eating and you will be overweight" warning for example) and can be done in a subtle, immersive way that rewards players for paying attention. I don't think the vomiting system is necessarily bad, it currently just feels really frustrating and delicate.
I can't take this seriously. They said they created a new scent system because the previous version was "unfair". Do the Devs even playtest their own game? Do they not know how unbalanced the new tracking mechanic they've made is? The tracking system in EVRIMA is essentially an exact replicate of theHunter: Call of the Wild's own system. Not only is it a bit lazy and uncreative, the major flaw in this is that this mechanic is designed for PvE play, where the tracker is given extreme leverage to find and hunt down an AI. It will highlight the footprints in a distinct blue color, and even show you where the next set of footprints leads to. This simply doesn't work in a PvP setting. It's very difficult for a target to lose the pursuer unless they can crouch away to conceal their footprints, cannot be bleeding, or have the ability wallow in what few mud pools are present on the map.
Reverse the damage change for teno kick and tail slam (tail slam does more damage then kick). in addition you can only be stunned if hit at the based of the tail not the tip
instead of this i think tailslam should be more of a utility tool since the risk is way lower than going for a kick
having slam just be a spacing tool with little stam use and a longer stun than kick in trade for less damage would be better imo
can me make it that stegos cant attack so fast after a attack? its to fast and i play stego too
stego tail attack should cost more stam in water 🤓
Why does bite attack even exists for herbivores? And why is it their main attack that doesn’t cost stamina? Like, herbivore with out a stam is a chunk of meat which can be easily facetanked (even the stego) while carno, deino or utah can still do damage and defend itself. Herbivores should have some viable attacks that don’t cost stamina just like the carnis do. And the tracking for carnis is extremely imbalanced. You just can’t escape any carnivore if you have bleed and it’s tracking you, it’s too easy for them to track bleeding targets.
I had an idea to make Deino V Deino fights a bit more...well...interesting, so it's not just a race to see who can bite first, if Deinos lunge could latch onto another Deino but instead of the target Deino being a limp ragdoll waiting to be drowned it could lead into a bit of a roll to deal decent damage, so Deinos would have a reason to keep distance instead of just blindly rushing in to face tank.
Kinda like the Lunge right now if something is lighter then the Deino hes holding onto it. But if its Heavier and you hold right mouse button you would hang on the part where you bite it. Like a Leg or something and do more dmg mabey more bleed and bone breaking. Sure its gonna cost Stamina but with the Concept art it looks like that the Spino is going for the Tail of the Deino to latch onto it and hold it in place. Would be a neat mechanic for some Dinos with a rly good Biteforce like Rex or Deino or for some Dinos with longer Arms like Spino. And to the part with Deinos Biteforce compared to Rexes. Deino had over double of the Biteforce then Rex had. So it just would sence at least for me if Deino has a bigger biteforce then Rex. Ofc Later when more Apexes and overall Dinos are in the Game which are rly needed soon.
Similar to the newly added death sounds with 4.0 which are very good to adapt your play style according to what is happening and avoid wasting stamina. I think various fracture types should have distinctive sounds. This would elevate the level of audio feedbacks you get in an intense fight.
i think deino they should to get break bone yes or not ? and get nerf bleeding them. but reduce the severity of the blood loss of the bitten victim.and instead by attacking the victim with the destruction of bones.?
- Tenonto Feedback -
1 - General run/walk speeds, stamina/health/blood regen, movement & agility is fine. No changes required.
2 - Kick, hitbox is messy at times should be abit more forgiving, doesn't land when it should occasionally. Damage/bleed for kick is fine, stamina could be reduced to 5% from 7% as it does nearly half the damage that tail slam used to do with a much smaller range. (HITBOX fix is more important though)
3 - Tailslam, low damage, good range & a good stun. 10% stamina though when it's damage was nerfed by like 75% or more? Great weapon for utility, but stamina cost is too punishing right now for the benefits. Stamina reduction imo required, even if you lower damage more to balance (~5%~ I feel is fine)
4 - Alt + LMB Claw, absolutely fine, no stamina/damage/bleed changes required in my opinion.
5 - Diets, in either hotspot currently (Swamp/NW) 2/3 diet is easy to get. No changes required.
TLDR - Pretty well balanced, last update increased the skill ceiling for Tenonto.
Rewarding dino to play if you're skilled enough to hit positional requirements & manage stamina (abit too harsh currently imo). I'd like to see kick stay as main damage dealer & tailslam be made abit more useful as a part of the toolkit.
please finally balance carnos, they are too strong too manoeuvrable , oh and to much
note this is from a new player
i think to help with carno balancing it would help to slow down ai a bit, so you can actually catch them as a juvie. yesterday to get to a full adult i had to play with someone so we could chase ai to the other one and even doing that we were still getting close to starving to death with how long it took to find one. once you get to sub adult to adult it starts to get to where you have to kill on sight to stop from starving. it would be nice if they decreased the rate hunger went down and it would also make the game a bit more fun for herbs too since you dont have to fight every time you see a carno. i also think their attack is too strong with the range at which you can attack i do think their attack might be a little too strong late but i havent done enough pvp to know for sure. its just weird that i can basically attack anyone thats close to me even when theyre by my tail.
in summary
lower hunger depletion - helps with finding food early and not needing to kill on sight
lower radius for attack range (seems like 360 degrees rn) - probably min 180 max 230, from straight in line with shoulders, being the center somewhere between there should be good
Please fix the fact that utah comes to a complete halt before it's pounce and also give it some momentum when it dismounts so that it is not stuck in place
Nerf Ptera. Reduce the upper top hitboxes for all dino's. I got pecked to death by 5 Pteras while I was cornered by mixpacking utahs and carnos at the dam. || Don't judge me for getting killed by pteras as a stego, its hard enough trying to kill one when you're left with basically no stamina and utah's on all sides waiting for the opportunity for you to sit down ||
revert all ptera nerfs
Food Consumption Balancing Mechanics Revision (Vomiting, Hallucinations, Paralysis, Et.c.)
https://docs.google.com/document/d/1N05QDehETRvhDWgk8_YE5RQreBMnTli1B97Qq28sTNo/edit?usp=sharing
Give Deino fractures, please, even small fractures with its left bite. Stego shouldn't be able to just run away or fight back at full capacity after getting bit on its tiny little head.
Or give Deino a tail whip it can use to prevent assriding on dinos on land.
https://youtu.be/0YMvXzzta9k
Working off of the last one, I think Deinosuchus needs a tail slap. At the moment, I see Carnos and Stegos walk over and attack Deino from behind and easily dodge the alt bite...so, I suggest Deinosuchus gets a tail whip.
Crocodilians have been recorded using their tails to slam into predators or cocky prey items attacking them from behind, so I say Deinosuchus gets this ability too. It would be able to use alt-right click and deliver a powerful tail slap to prevent animals from attacking behind the animal.
give teno a crouch, why does it have still have no crouch? 🥺
Plz nerf stego and fix utahs pounce plz!
Stegos needs to be nerfed. All they do is stand with their tail in the rivers to try to kill crocs. They have gotten more agressive than any carnivore. In my opinion the deinosuchus should be able to grab the stego or the bites of the deino should have a fracture effect.
This game is carnivor sided.
Full diet for juvi´s up until 50%.
Tracking is just broken as hell.
Can do relevant dmg (bite) without the use of stamina and is spammable.
Help dryo its dodge is useless and gets out paced and out stammed by utah. Making it almost impossible to play. Makes its dodge instant or do something to help it not get clapped by the entire roster.
Some concerns I’ve had in recent times playing:
- Carni tracking feels way too easy, bring back wallowing on riverbanks to actually give things a chance to cover their tracks. Also, remove the little thing that points you in the direction the player went when tracking, it should be up to the hunter to figure out what direction their prey went, having an “arrow” for it ruins the challenge.
- Stego needs some kind of nerf, atleast until the full roster is in, it’s current stats are absolutely not suited for the game’s current state. Honestly the game just felt a bit more balanced back around U3.5 compared to now. Now it feels like stego is an unbeatable apex carnivore, carno isn’t a small game ambush hunter like it should be, pachy is an offensive sport hunter instead of the defensive dinosaur it should’ve been, utah can’t rely on it’s most important attack, and deino is just boring or pointless due to:
A. lack of fun mechanics aside from lunging.
B. the removal of wallowing on riverbanks (now things rarely come to the water.)
and C. broken drinking areas (so there is no longer a danger when drinking.)
Sometimes it’s shocking how many things feel wrong despite how long it takes to QA test the game…
Hot take:
Reduce the missed pounce animation delay for Utah. Let me explain
Currently Full Utah Pounces can dish out an impressive amount of bleed. Enough to hypothetically make even future Apexes nervous at the sight of packs of Utahs.
Theoretically of course.
With just two Full Pounces. You can bring down a Carno with a manageable amount of effort to keep it bleeding out. This would make Utah a formidable pack hunter and a very powerful pick in the current ecosystem.
Though currently it isn't, if anything it woefully underperforms on average despite it's capable stats. And the one reason for that is because of one mechanic.
"Buck"
Because of buck, by just holding one button. You can completely negate the use of Pounce within seconds.
This means that aforementioned "Full Pounces" are unrealistic, and the powerful effects a Utah can inflict are substantially much lower and hardly comparable to it's optimal level. Meaning that most Pounces only end up inflicting 10-20% of the actual optimal Pounce at the cost of nearly your entire stamina. To make the situation even worse, because of missed Pounce delay, this ability is now a "land your shot or likely die". Essentially a sniper. High Risk/Reward.
To put things in perspective. Here's an example:
A Pachy can Stun/Fracture, methodically debuff an opponent/Deal good damage to a Carno or Teno at the cost of a small portion of stam.
The risk of that is possibly being hit with severe attacks for missing due to the missed Ram leaving a window to be punished. Both the risk/reward meet halfways in this instance.
The issue here is that this doesn't apply to Utah at all, infact. The risk is even worse for Utah considering Pachy has a negated head hitbox.
The formula goes here:
Pachy: Risk high/Reward high
Utah: Risk high/Reward moderate or low.
Because of Bucking, youre dealing an unattractive 15% or less of a Pounce at the cost of 60-80% of your stam. While bearing high risk for deploying that ability.
Lower stego's blood pool.
Fix Utah's pounce
And fix the map design.
These 3 small changes could literally fix pretty much all of the problems with stego.
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It's main predator doesn't work and gets minimal reward for killing an adult stego
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It has such a high blood pool that hunting stego just isn't worth it, especially because carno can easily cancel an entire utah hunt by existing.
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The map is so poorly thought out that its actually astonishing. I'm certain no one actually playtests your map because of all the dumb stuff on it. As of now, the dam and the rocks at northwest river are the biggest offenders. Anything getting hunted by a utah can waltz up there and instantly win. Seriously guys come on, how did that even get past testing.
Fix these 3 problems and I am certain stego will feel far more balanced.
(Also let Fresh stego corpses give all 3 nutrients. But only for 75%+)
- Stego needs to nerfed they only die of boredom
- Carnivores are way to easy to grow and shouldn't get free nutrients
- Carnivores are way to easy to keep alive because of AI
- Carnos need to starve faster so mega packs will be to hard to keep alive
- Pachies fractures dont work good enough and sometimes carnos can still bite even if you hit them (this is big because you can only take a few bites)
- Tracking is to broken and works the same for raptor and carnos wich makes no sense, x
raptors can have a good tracking but carnos sure as hell don't they should rely on ambushing not wearing a dino down like raptors do - Water spots

- Pounce

- More wallowing spots
A. Teno is fine as it is, it makes it way more skill based
B. carnos needs a change when everything has cool dmg animations and attacks carno feels out of place, it feels more like a legacy dino then a evrima dino
C. Deinos can survive to easy on fish and should rely more on hunting bigger dinos then fish all day (this only works if the water spots are fixed)
D. Dryo really needs to be galli of evrima atm he gets out ran by raptors and carnos his dodge is completely useless and takes a ton of stam. His stam is way to low and runs out way to fast. with the carno buff of turning you cant really out turn them for to long.
Overall just buff it and make the dodge instant or give it something else.
E. Make big pathways where nutrient food will grow next to that will go to all the parts of the map (make these big enough so they are really easy to follow)
F. Make the south sea side more interesting and easier to get to, its so beautiful yet so hard to reach with all those mountains. (you can make it interesting through giving it more fresh water)
G. Less jungle or make parts thinner (with thinner I mean less vegetation).
Some of these points I already put down but I wanted to put everything together.
This game became unenjoyable when they made the carno a god in the last update.
Nerf stegosaurus,it is way too busted for this game,way too tanky.Every stego player in exsistance camps their dead fella herbivores and dont let any carni touch them and its so annoying that the only thing that can harm it is another stego.Nerf its tail damage and make it use more stamina.
The main Problem is that Stego isnt supposed to be a walking Tank. Yes its big and has a strong tail but Stego isnt Armored at all not like a Anky or Deino. Stego only has flesh. I mean if Deinos now needs 8 Bites to the head wich is rediciules how many does he need in the Future for a Anky or Trike? 20? A Bite to the Head should rly rly hurt. And the Head of stego isnt rly big either and still not armored. I mean a Pack of Utahs now needs around 20-40 Minutes for one single Stego. Most of the time the stegos arent alone and how is it gonna be if Shant or something is in the game. Whole pack fighting one Shant for 90 Minutes or what. Tail dmg has to be reduced, Stamina cost has to be increased a little bit, and but this is only my Opinion the Health has to be decreased. As i sayd Stego isnt supposed to be a walking Tank.
make herbivore diet foods run out quicker, to allow for there to be some competition, also make more herbivores share food sources
Maybe make locational damage more specific and species based?
For example carno takes less to the head than average (but still more than body/1x) and takes more damage to the leg than average
Stego can take less to the tail and much much less to the top of its back, but much more to the head
Pachy could have even more head resistance than it has now
Deino could have a universal damage resistance which can be negated by large or blunt based attacks (due to the protective scales) but takes more damage to the tail (crocodilians have very big tails packed with muscle and blood, and are a very important body part for them)
The other dinos I believe should have average locational damage as there’s nothing that stands out from their anatomy which can be particularly exploited (except ptera’s wings maybe but that thing dies so fast anyways)
make it so that utahraptors get progressively bloody claws as they pounce
25 bite force ptera maybe? baby killing is fun but it sucks when you only have 15 bite force
Increase Deino's lunge ability damage and add locational damage to lunge if not already a thing to better it's chances against killing Stegos. Normal attack damage is okay where it is at.
Please sort out the Utah pounce and just how strong carnos are. Once there are a few carnos in a pack its near impossible to defeat any as a utah, plus when you pounce you just float in the air and they can just turn and kill you, happens a lot.
Deino kinda needs a O2 increase. Right now its only 4 or 5 Minutes which is sometimes hard to be under water for 4 Minutes then Ambush the Prey and then Drown it. I think 20 Minutes would be to much, 15 would be fine and 10 Minutes are just perfect in my Opinion. And overall its a Croc the only hunting tactic they have is Ambushing theyre Prey. Some Ppl are forgetting that Deino cant run after anything and kill it like that. His only Option is Ambushing and id like to do that more often. Because right now there are plenty of Bugs which ruin Deino overall and a lot of Fish. But Ambushing other Players is just the main thing Deino players want to do. And not eat fish just to survive.
For the Gali it should be good at getting away. However I think the Kick should deal around 35 bf with a stun so if something like a Utah try’s to pounce or come up to bite it can counter with a kick that won’t deal much damage but will stun the Utah to allow it to escape
Gali should have a slow acceleration into a much faster sprint with good stamina
some balance changes that should make their way into U5 at some point.
speed up all dinos bite/attack speeds anims, and register speeds. utah is the biggest victim of this, when you click lmb, your bite comes out like .5 seconds after, which seems short but that shit matters. this doesn't mean increase the speed at which dinos can spam bite, just decreases the time between the click and the bite registering.
atleast 3 of the herbivores should get 150% growth speed. from 3 diets.
decrease growth on ptera and dryo
give dryo more stam, less stam cost on its dodge.
fix teno kick hitbox
make utahs pounce consistent, less punishing. do not increase the power, just keep it the same and wait a week or so to see if they're OP, then balance from there
and my personal favorite idea.
create a new swamp on the far west side of the map. I get that it would make tenos diet super easy, so just dont add mountain ash there. tenos diet can stay at SE swamp, rivers, and NW. this swamp would just be another cool place to chill at and fight for people that are sick of NW SE and Center. you can even add some diets there to expand on it. maybe coconuts will be located right to the left of the swamp on the beach. then pachy's diet would be WEST SWAMP BEACH instead of COAST
allow pachy to downward slam whilst leg broken to at least have some sort of way to defend itself while leg broken, it uses upper body force when slamming anyway
Make Utah's alt-bite sync up with your sprinting. I pretty trash since it basically stops you in order to do it. Can't really afford to use it in a fight.
When creating hotspots, look at a lot of what V3 did. V3 may not of been the best nap however it did a very good job at giving a good slower pace to chill but also you had the purpose to move between all the different hotspots
To add onto this, all attacks simply need to carry momentum.
Nerf Carno's bite and turn radius and increase drift.
In addition, momentum mechanics should be a thing where Carno charge does more damage to still targets and targets who are moving towards Carno, but less damage to dinos running away. Damage is speed dependent. Give it fractures, too.
This way, carno relies more on charge and less on bite, but needs to be more precise with attacks.
Hell, give momentum mechanics with blunt damage or attacks that are movement-based, like charges, body slams or swings. Slapping something while it is running away will be less effective than slapping something running into your hand.
Balance suggestions to some dinosaurs:
Utah:
1-Buff a little bit his hp;
2-Decrease his stamina consumption while is getting bucked on his pounce;
Teno:
3-Just nerf his dmg on the legs a little bit, literally (if the teno is fully grown of course) can only hit once on a fully grown utah and put the utah in 30% hp (that happened to me) which is a little bit dumb, because teno isn't that bigggg compared to utah.
Carno:
4-Nerf his hp, dmg and turning radius (turning radius was his only weakness. I don't know why you buffed it).
Stego:
5-Nerf a little bit his hp.
Dryo:
6-Increase his speed a little bit;
7-Make his hitbox smaller when he dodges or just when you click, he directly dodges, because he like stops for a 0.1 sec and then does the abilitie;
8-Give him a little bit more stamina;
9-Decrease his growth time.
Ptera:
10-Increase his weight and so his hp or decrease his growth time;
I’m just going to say this so that it is understood and I can point to this in later arguments.
We can’t balance dinos around only being viable in a group. I have heard the same argument quite a lot and it truely infuriates me. So I’m just going to give my main reasons why we can’t balance a Dino around it always being in groups.
1: if they are forced to be in a group to be viable, then they will not be viable solo. This means unless there’s more people playing that dino, you won’t be able to play it. So that means less people play it, so less groups, so less people play it and the cycle repeats.
2: other Dinos that are balanced in smaller groups will be stronger in groups. For example: pachy is weak solo, but strong in groups, then carno is average solo, but op in groups. People will just go carno and swarm the server because there’s no reason to be pachy. And that’s exactly what we see now.
3: you can’t trust people. Every species atm is dealing with cannibals, carnivores and herbivores. So balancing around being in groups will just make cannibals even worse because you are forced to trust them or die alone.
4: finding groups is unreliable. Most people want everyone to be spread out, so this will make it nearly impossible to find a group quickly. If they design hotspots for the grouping species, other species and predators will likely also congregate there. Thus, turning it into a hotspot for other species, then they can just drive out the grouping species and make the place useless.
Ps: my definition of viable is being able to run or fight from basically every situation.
Here's a list of some much needed carno changes:
- Nerf his turn radius. He doesn't need it to be so good. no reason it should be keeping up with utah.
- Bring bite damage up to 200. it currently takes several bites for a carno to kill tiny stegos. this is ridiculous. the "carno weak bite" thing is a literal meme and makes no sense for an abelisaurid.
- Allow charge to knock down other fully grown carnos. Carno mirror matchups are awful right now, and favor the dumbest of the dumb who opt to facetank rather than use tactical ambushes and dodges.
- increase charge damage to 300. If carno's agility gets worse (as it should) then landing a charge should be much more rewarding. Carno's main focus should be DPS and finishing off his opponents QUICKLY. not long game endurance hunts.
instead of this, just:
- keep the bite dmg how it is, it's strong enough to deal with smalls, which is its main purpose
- reduce the turn radius of both running, trotting (slightly), and charging
- reduce the stamina ever so slightly, only by like 5-7%
- increase its drift
bring back carno and teno special attacks doing fractures.
teno? a tail slam would body fracture for sure, and a kick could fracture legs
carno? a charge could fracture in any way depending which part it hits, leg? leg fracture, head? head fracture and so on.
now ofc there would be a certain chance for those fractures to happen but it shouldnt be impossible
this would make carnos and tenos stop killing eachother so much without paying any prize, and could make hunting them harder, also it would make carno hunting easier if its not already
rework pounche for utahs pls now you'll can see air pounche. and it's been like this since patch 3.8 even you try to fix that bug but its not different.only way for utahs now i think you could to rework pounche him maybe get new animation faster and more consistent with them.that can make them pounce on their prey as quickly as patch 3.0.They didn't need new stats, they only wanted to fix their abilities.
Fix teno stun. Teno shouldn't be able to stun carnos when hitting the tail or the tip of the tail. Either remove that or make carno be able to knock down a teno with a charge landed on its tail.
if teno shouldnt be able to stun at the tip of the tail neither should carno
when Cerato comes out one of the only things you really have to do is make Carno have less of a turning radius while running, It makes sense that it is fast asf but do it at a cost, like making him a bullet that can't turn, it would also make it so more skilled players can still utilize Carno well.
Give dryo the love it deserves it is in such a bad place at the moment while you did so great in legacy. Its dodge is just useless because the animation is way to slow and by that time the carnivore already reacted on it. His hp is just a joke you get one shotted by 1 carno bite and with the amazing hitboxes this is a big problem for it (I already got randomly killed by a carno that hit me 5 meters away). His stam is really weak it should lean more to the hypsie stam then to a raptor stam (his stam is great for other dinos but when your main and only weapon is running its really bad). He doesnt really have anything that can shake carnos and raptors because they are way faster or have equal turns then him so his little bit of extra stam doesnt really help and with the tracking system they dont really get slowed down tracing you (you can shake carnos through jumping rivers or on rocks but yea doesnt work for raptors). With borrowing it might get a little bit better but it doesnt solve all these mayor problems. Most of the time if you are alone and see a carni player that knows a little what he is doing you can better say goodbye to your dryo.
My advise is to be able to barely tank a carno hit (that its on the brink of death but atleast have a chance of escaping) or let it grow faster 30 minutes for a run dino that gets one shotted is really to long. Make it a bit faster give it better stam it should be fater then raptors or almost equally as fast. And beside that the tracking system needs to be changed anyway.
Completely putting an animal that is the least-played faction and at large the most "unfun" animal on the backburner because "it isn't a priority right now" is a terrible move. Despite being what would be the backbone to the food chain, dryos are extremely infrequent to come across. Dryo probably had the most developed and functional AI, but it was removed for what is in essence now, walking lunchboxes. Even a simple tweak to the dodging system to give it use and incorporating it as a useful mechanic for dryo would help the animal be more engaging and might boost player count. Instead, the devs basically refuse to give the playable or mechanic any meaning now and are postponing any means of making the animal more fun "for the future". The mechanic has been the same and useless for about 20 months now, but we're still told to wait longer.
I am going to put a bit of a radical ideas out there for carno (and a bit of utah) that might not get much support but here we go.
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Rework Carno to make it more reliant on charge, I play carno as solo and as an ambush predator just for fun and I shit you not its some of the best time I've had in the isle, waiting for a teno or something to cross through a passage and then knocking it over and killing it. Its great fun and shows that carno can truly be an ambush predator killing things smaller than it. But thats not the optimal way to play carno; Its to run things down and keep up with them while spamming the left mouse button with no punishment. (which is fine) But carno needs to de less damage im fine with its health but the damage with its bite force is way too strong its puny little head should not do as much bleed as it does either which with a bite force scale down will fix, If we have a carno that maybe has 110 bite force and more of a stun on the charge. On paper this should make people play carno more for its charge over time as players learn, and not for its spam left click.
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(This is not the same carno as the one listed above but can be intergrated to the one above)
Carno's population right now is way too much, we all see the mega packs swamping over the map killing everything in sight; its a plague. To combat this people should be incentivised to kill eachother as carno much more, maybe make carno be on the deer nutrient and swap deer over to the s nutrient and get rid of goat or deer. (The deer and dryo nutrient is much more valuable and rarer to come by than all the others.) We should be seeing much more utah packs than carno ones, carnos should not be killing everything they see, it should be more of "Of theres a teno there, theres 2 of us lets ambush it and charge it and kill it in one go" Not "Lets blindly run at the teno and spam or left mouse button or bleed it out because we do to much bleed for something thats not meant to be entirely a persistance hunter.) -
Utah packs of 4-5+ should be killing stegos much more effectively but due to the fact that pounce is broken and that all what they need to do is go near a hill to win making pounce usless because on dismount you dont go as far is stupid. Please make utah dismount a little further and with more of a vertical height to avoid the hill situations. (Utah packs should also be killing anything a carno cant)
revert dryo nerfs so people use it again
Make the dam at swamp inaccessible to all playables (except pteranodon I guess). This could be done by raising its height or just the height of the pillars. Lowering the height of the hills on either side would also work. I put this in balance feedback instead of general feedback since of course it ties in with players camping, body-denying, etc.
instead of this just remove the dam and turn the whole area into wetlands
I keep hearing players say to nerf Carno bite and while this sounds fine on paper it would be terrible since it makes it impossible to kill something like Teno after a charge.
Anyways Carno needs to actually be challenged when hunting and so make it more of a pursuit predator as we don’t really have any main pursuit predator in The Isle. Nerf all turn radius (maybe not the run it’s fine), give a little more stamina and in return it’ll rely on a charge for bigger prey and longer pursuits for smaller things like Utah and Gali
This would make Carno much more fun than simple run up and spam bite 24/7
Also give the bite a cooldown. Why is it faster than Utahs
Carno can be very simply put in a better and more balanced place:
🌑 Carno turn agility needs a HARD nerf so in fights against smaller and much more agile dinos after they dodge the inital charge and the fight turns to a close quarter one, carnos now actually SHOULD put its alt-bite to good use. Its very strong anyways, trying to land a telegraphed hit on a good time frame makes it much more skill-based and fun. (((People now use alt-bite just because it stops the creature after a ram and thats it, thats pathetically useless, it can be the way its MEANT to be after this nerf)))
🌕 Make carno charge speed faster, so against especially bigger opponents the reaction time frame for them is slimmer BUT as the turn speed got nerfed and if they are aware enough they can still dodge it (makes it much more skill based).
Thats it. These two 🌗 combined and BOOM its much more skill based and fun 
After playing all of the dinos(Except the poor little dryo), here are my thoughts on balancing the evrima dinos:
Dieno
-Remove any glitched drinkable water mass(So it can actually depend on killing animals that go to drink like it was meant to)
-Give more stamina. Though it wasnt meant to be a land creature, only 15 seconds or less of running at a slow pace seems very limiting. Maybe 20-30 seconds on land would be more fair, but to slow down the speed a bit more)
-Make it slightly faster. Dienos have a speed under 20mph. This is kind of insane, as it is extremely limiting if it jumps out to snatch a dino at the edge of a river. I only mean to increase it to abt 20-25, nothing more.
Carno
-Reduce turn radius. It has an insane turn radius currently, and is nearly to outmaneuver with a utah, which makes no sense.
-I am unsure if this is a good idea or not, but against weaker opponents it may be necessary: Reduce carno's damage by about 10-15%. A utah stands no chance against a carno, and after a ram a carno can deal an insane amount of damage.
Utah
-Increase stamina/Decrease stamina consumption when pouncing. Whats the point of using utah's pounce if it takes up so much stam it cant escape or defend itself? It doesnt make sense. For a dino that deals so little damage, it should be able to pounce for a longer amount of time or run away easier.
-Increase hp a bit. I still think utahraptor should be one shot by a stego, but I think that it should be able to survive another shot from a carno(maybe two even)
Ptera
-Increase hp(No idea how much but a good amount). Even as an adult, a fallen ptera can easily be taken down by a adult utah or younger carno. Even a lucky air bite can harshly diminish the hp of a ptera from these simple dinos.
-Increase stamina. Considering how weak it is, I think its only fair that a dino built to fly through the skies should be able to keep up their stamina a lot longer. Just to get into the skies alone takes a lot of stamina.
Hypsil
-Buff hp - Increase its hp by like 250%, so at least it can survive more than 2 shots from a utahraptor and a single shot from a carno.
-Buff dmg - Give it a special form of damaging other dinos, perhaps something that decreases stats. Not necessarily a poison, but rather something that makes you "sick". These wont deal damage to you, but it will decrease your diet bonuses. Also increase its dmg to some degree
-Buff its speed - Increase its speed to be abt 5-10mph or more faster. That way it can escape other dinos a bit easier
Dryo
Poor dryo, what doesnt it need buffed?
-Give more stam
-Improve its dodge ability
-Improve its turn radius
Reduce its growth time
I wont even explain these, they are really obvious. Dryo needs help, and hypsil is just a trolling dino.
Mechanics
-Make it so you can escape dieno drown - Its not fair any dino aside from other dienos and 80%+ stego can be insta-drowned and loss all their progress. Make it so you can use stam to escape the jaws of the dieno. You would still have to swim away, but at least you have some chance of escape.
-Make it so "sicknesses" are spread if you are in close proximity to other dinos. This can discourage mega packing and mix packing.
buff pteras so they can have atleast 60 hp so they can survive a utah bite and make their biteforce 20 so they can hunt hypsi easier
You guys have to increase competition between herbivores. The three main herbivores, they currently don't even share a diet plant. Mean while, the three main carnivores either compete with each other or eat each other. In this update, one of the main focal points are carno mega packs, but let's be honest, those mega mix herds are no different. We already lived through an oasis, let's take steps to prevent this.
I had a family of stegos, all of them were fresh spawns but i was 80 percent, full grown tenoto comes out of nowhere and starts tail slame massacreing all my babies. I am too fat and slow to chase down tenoto and scare off. all of my babies dead, about four or five. Please put something in place to stop this griefing from happening. (side note. I'm going to genocide all Tenotos now as my elder steg.)
Patchy needs nerf to its leg break chance. it's kind of crazy that a teno and a patchy can destroy a whole adult carno pack just by camping at dam and waiting for 1 tiny mistake. Literally all it takes is 1 missed charge for the patchy to come bonk u once and break your leg its crazy because all 3 of us got leg broken in 1 hit. And the teno finished us off.
To encourage the hit and run capabilities. Nerf the damage on the ram so it can’t outright kill Carnos all the time. But revert ram then radius, let fractures be more consistent while standing still.
This way they are encouraged to run since they cannot kill Carnos in groups of 2-3.
They should add a pin/holding mechanic to Deino for prey it can’t pick up there is no world where it shouldn’t be able to hold on to a stego I can’t tell you how many countless times I’ve seen a stego run to water and just stand there tail whipping with no fear.
I think pachy might need a little bit more of a punishment for missing a ram longer recovery after a missed ram nothing major just a little tweak. seen as it recovers quickly not really leaving much of a opening for something besides a carno on its ass.
let the alt bite from utah carry over its momentum, no reason for it to stop, and make it that pounce does that too, while you fix it you could change that aswell
improving dinos that aren't stego or carno in making them actually playable/viable would be great, i feel like all anyone plays is stego and carno because it's the most OP the little guys can't compete, a carno bites my tail as utah and im already lost 25% health but pounce isn't working well so it's hard to go against them like it used to be in earlier updates. help out the smaller guys so people play them!
It’s pretty annoying for me when I die cos some thing but the very tip of my tail, and it doesn’t really make too much sense from a realism standpoint. If someone takes a regular bite/alt attack to the tail, it shouldn’t do any damage at around 40-25% health. This’d mean you can still attack someone’s tail to whittle them down and apply bleed, but if you want to directly kill someone, you have to hit another body part.
Carno swims faster than pachy. Add that to the list of of changes needed to be made
^another thing I think should be different is how fast you swim with a broken leg. You should swim significantly slower when your leg (which is literally your paddle) is broken
Deino should be able to grab stegos leg and rip it right off lol. Stegos are way too fearless right now
give a global buff to animal swimming speeds
Deino...
1 - Really needs more underwater time before having to resurface(10min or so), O2 regen time should be alot shorter to, like 20seconds or less. Makes setting up ambushes a pain, when you've gotta resurface every 5min for 60sec.
2 - A better way of maintaining swim distance under the water surface, instead of holding alt (I find it a pain personally, clunky gameplay) Just tap alt once just like you do with sprint to hold it on permanently?
3 - So many bugged drinking spots left, right & centre. Even drinking super close to the waters edge in thick bushes doesn't create "splash" warning for deinos.
I'm sure "bugs" yeah, but so severely effect deino gameplay I think it's worth mentioning here too, as fixing them would improve Deino players experience so much.
This is moreso directed toward map navigation than any kind of dino stat balance.
This game and many others frequently struggle with issues of player hotspots, camping, and having non-nomadic players. Such a large map, yet so little activity unless you go to northwest or the dam.
You guys already introduced a wonderful system to encourage exploration, the diet system. As an herbi, I constantly migrate across the map to maintain my perfect diet so I get that yummy 120% growth boost. As a carnivore, I constantly explore in order to find the prey I need to maintain my diet.
However, what happens when you don't really need any boosts? You're 100% and not looking to pick fights. As an herbi, you typically just find a nice spot with food and water and call it a day until some predator outwits you. Simple solution, reduce the amount of herbivorous foods nearby water sources. Keep food spawns in open prairies, alongside passive AI for carnivores. This encourages players of opposite diets to naturally stumble across eachother and migrate to different areas more frequently.
As for hotspots, there are obvious reasons why people camp there. The dam offers an unfair terrain advantage over any predator that tries to hunt them, especially deinos. **Simply prevent dinos from climbing on the dam at all or remove it. **
For northwest pond, once again, you have climbable boulders that people frequently camp on for safety, a large water source, and nearby herbi food spawns. It's a paradise, and the same situation as oasis. Honestly, unless you're a smaller dino you shouldn't be able to climb boulders at all. **Nearby food sources should be removed from northwest pond and migrated to open plains areas where carnivores can pursuit hunt. **
Dinosaurs knocked to the ground when hit by either a pachy headbutt or a teno tail slam or kick, should get up from the ground faster. I get it that it is a stun so they get knocked down to the ground, but after that they should be able to stand back up faster and not like every bone in their body had just been broken. This would balance out the fights between utahs pachys and tenontos, due to the fact that they can get away after a stun before getting another one or two hits. Making the fight a little bit less risky encourages people to pick fights they normally wouldn't and somewhat maintain the population of tenos and pachys.
for the future: dont make triceratops and other apex herbis meat on wheels for apex carnis, in fact, if they are slower they should be able to comfortably beat apex carnivores
Sry for my bad English. If that was the Case Carnivores would never be able to beat Herbivores because most of them lived in Groups. If we say a Triceratops has a 1 v 1 with a T rex the odds of winning are more on Rexes side. I mean if both of them do one good hit it should be over realisticly. Most of the Time Apex Herbivores Lived in Groups and Apex Carnivores did not. Its always or most of the time a Number thing. I mean just look at the Concept art with the Spino and the Anky. I mean first of Spino is a lot bigger then Anky but if that Anky was in a group of 2 or mabey 3 the Spino wouldnt have a chance to even get near them. It always depends on what is hunting what. I mean if Apex Herbivores would always win a 1 v 1 against a bigger Carnivore like Anky vs Spino it would destroy the Eco system because Herbivores often just group up. And NOTHING could kill them once they are in a Group. And that isnt the Plan of "Nature". But this is also just a Game but a bit realism doesnt Hurt and Carnivores dont always win in a 1 v 1 situation. It depends on what Dino is facing the other Dino. And the Age and the strenght etc. If Apex Carnivores wouldnt be able to kill Apex Herbivores then what would be able to kill these Apex Herbivores. Right nothing. But im not saying that its easy for Apex Carnivores to kill Apex Herbs. One mistake and its over for both sides.
Maybe instead of applying a dramatic nerf to both teno's and pachys, it might be better if getting up faster had a cost as opposed to getting rid of the current knockdown timer completely.
I do like this idea, that getting up faster should be possible, but I disagree it should be the default, especially since teno's are borderline beholden to their stun window to deal comparable damage to the things they're hunted by directly (basically just carnos).
In an effort to make both ends of the aisle happy, the fast recovery could cost half your stam to execute, this results in a recovery of half the original if not less, but you're now severely disadvantaged for taking that option if you decide to continue the fight, in most cases with carnos and utahs if you lose half your stam you're in a fairly bad place if you've just entered a fight, it's likely that you won't be able to win the fight or succeed in the hunt as a result of this, which would promp them to escape with their injuries.....at least if they're smart.
What this does is ensure the teno or pachy a chance to escape, which accomplishes the same basic short term goal of eliminating that attacker as a threat to their survival, ofcourse most players would prefer to kill their attacker and eliminate them as a future threat, but having your opponent leave before one of you has dropped dead will ensure that you both receive less injury.
TLDR: The fast recovery should be a promptable reaction to being knocked down that affords you a dramatically shorter recovery uptime at the cost of half your stam, this ensures that the attacker only has the ability to perform this reaction once, and causes the predator to be put in a disadvantaged positon that encourages them to retreat, this results in more fights resulting in a draw, which is healthier for the ecosystem and pursuing long term goals like perks or nesting.
With update 5 releasing sometime soon. There should be a major reason why you don't want other creatures nesting next to you. If the nesting system isn't handled carefully, we could get something worse then Oasis. especially considering that both cuddle rock, and the dam are very defendable.
I've said this once, and Im gonna say it again. There should be a reason why you want to encourage herbivores fighting herbivores. Currently there isn't, so you get these massive mixherds that just sit at the dam, and cuddle rock.
make large ceratopsians and ankylosaurus be mostly solitary so that we dont get armies of em strolling around
Rebalance Pachy fractures vs Teno,
One leg fracture & game over, cant kick, jump or escape. (whereas Carno needs to have head & leg fracture to be limited in damage & mobility.)
Pachys will run directly at your back legs because Ram for some reason registers over kick.
Reduce the stun duration too & increase punishment for Pachys missing a ram. Either stamina cost or same as a Utah misses a pounce, sat recovering for ages.
Utah just sucks. Nothing I need to elaborate on. It's just bad. You either get 1-3 shot by either stego,deino and carno. OR you can get stunned by Pachy or Teno which basically kills you. You also can wait for it STUN YOURSELF by missing a pounce a move which I'll say has a success rate of under 25%. ( I elaborated just a bit)
I think when it comes to hitbox and accounting for lags which is a real physical problem that any online game faces the teno kick hitbox should be slightly adjusted to be a little bit more permissive. It seems that the angle at which it hits plays a big role and also it doesn't have much depth at all. Sometimes you look visibly on top of your target and it doesn't hit.
On the other spectrum some other species like Deino & Carno sometimes are METERS apart and still hit with basic abilities that require no skill to aim / anticipate what so ever (see the end of this video 6m22s)
This video @ 3:49 has some prime examples of what I'm describing:
https://youtu.be/ahofEs63UuI?t=229
Everyone decided to gang bang me I guess... Thanks game! That was a good 2 meters at least, meanwhile my kicks need to be accross the 3D model to actually register...
Our LOW RULES server will relaunch with update 5.0. We have an exclusive bot offering features such has kill-feed, heatmaps etc that no other servers can offer at the moment.
htt...
Please give Dryos a fighting chance. Their Adult M1 attack should be equivalent to somewhere in a Juvenile Utah's range. Dryo's "bite" is as effective as a Ptera's right now. We should be able to defend ourselves against baby and juvie predators, as adults.
Make it slightly harder for Pachy to fracture body parts please. As in they need to charge up their attack more.
I agree, Instead of nerfing someting to make it even. Raise its competing dinosaurs to a level where they can have even playing ground. ( No i dont mean make a single utah decimate a Carno or stego, But instead raise it back to the point where packs are quite dangerous to solos or small groups)
pls buff pachy's stamina after like 3 headbutts your simply already super low on stamina which is really annoying because like all animals in the isle stamina is key to surviving and escaping and pachy barely has any of those chances after 4 headbutts especially when fighting carnos or fending off utahs which will run you down and spam bite, and also make fractures lethal and more rewarding for pachys and other animals that will be able to fracture so when lets say you fracture a carno's leg they should end up suffering with either damage overtime from constantly moving a broken body part or make it that fractured body parts are susceptible to take more damage because its fractured realistically making it fragile body part until healed, imo would be realistic thats its gonna hurt alot more when damage is being done to a already broken body part and please make it to where when a carnivore has a broken head they shouldn't sniff its weird how even with a broken face they can still sniff capable of tracking you down from such a far distance its annoying and makes herbis feel underwhelming compared to all the changes and buffs the carnivore side has been getting lately...
i think the video links of pesky’s video were taken down bc of advertising so i am just going to post those stats that he created here
(go check out his video [QA] if you have some questions on how and why these stats work and will balance the game in the current roster)
With the nesting system coming up and overpopulation still being a rampant issue I thought of a way to fix the latter while utilizing the former so it actually has purpose beyond a glorified respawn system.
Ticket based spawn system
In this system tickets would represent the "Lives" a dino species has, aka the amount of spawns available. In order to prevent abuse and ensure availability, three important features are established first.
- A ticket is ONLY consumed if a dino above 50% growth dies, this ensures someone can't rapidly deplete a species tickets by killing themselves as a fresh spawn and respawning over and over again.
- Nesting adds tickets to that species. If you nest somebody in, it passively increases your species ticket amount, separate from the person you nested. So nesting in one dino technically creates two dinos, as every egg made = one ticket made. This gives solo players a chance to play as the dino they want without having to beg nesters for an egg.
- When a species reaches 0 tickets they become "Locally extinct" and they start to experience passive ticket gain. This is to prevent monopolization of entire species by the last survivors refusing to nest.
This would both limit populations while giving dino players an endgoal to work towards, with that being the realistic goal of ensuring the continuation of your species. Viewing a server would allow you to see the ticket levels of each species, allowing players to see what species are currently underdogs and what species are overpopulated and would be difficult to play as. Ideally the devs would also be able to balance dinos according to these statistics, like amount of times a species goes "Locally extinct".
Dryo needs its burrow back. The dodge ability isnt sufficient to stay alive. I feel it would be played alott more if there was a burrow mechanic to retreat to. Barely see any dryos out
Remove carnos instabite. An apex carnivore that is massivly overpopulated should have a timed bite more like the utah so that damage is dealt when the carno closes its jaws and not the milisecond you press lmb and the carno hasent even opened its ugly mouth. And yes remove the extra 1,5m bite hitbox that is infront of the carnos head, something so powerfull as the carnos bite should be hard to hit but rewarding when it does (and no dont increase its damage ffs)
**Teno **
I main teno so this is just issues from my experience playing them
-needs fixed hitboxes on kick and tail slam
-sometimes tail slam or kick will hit but it applies no stun?
-make the tail slam and kick cost the same amount of stam. The kick is better for damage dealing but I do enjoy trying to time the tail slams but they cost more stamina than the kicks so it is usually not worth it.
-possible stam reduction on use of kick and tail slam? Once you are out of stam, you are screwed.
Stego
Stegos, as of right now, are basically invincible. They have nothing to fear as an adult and they know that, which is why they are usually over-aggro and kos. Can't even begin to think of how many full-grown dinos i've lost to kos stegos, herbis and carnis included. The only thing that can take a stego head on is another stego.
-They need a HP nerf. You can visibly see that stegos, apart from the very top of their back, have little to no armor plating. It does not visibly make any sense in a fight as to why a stego isnt dead after being lunged at on the head by like 3 deinos
-The tail swing needs either a cooldown of some sort or a higher stam cost for how much damage it does. The tankiest carnivore, the deino, can only take a 3-4 hits from the tail, and stegos have the ability to spam it like 5 times on their head
-bleed resistance needs a nerf. It feels genuinely impossible to bleed out a stego as of right now. It would take almost an hour probably for a utah pack to bleed out a stego. The utahs would probably starve before then-
-Stegos should not be able to climb the rocks, they are like completely vertical on the rocks lol
carnos need a turn rate nerf, every dino is a walking happy meal for it exept for stegos and deinos, but all those dinos also cant run away from it because of the speed and carnos insane turn rate, patchy is the only one who could escape if it gets a lucky leg break, with this nerf utahs would finally have a counterplay ( in groups ) against it and can control the insane carno population
they need to punished people from afking growing. i played deino before and all they need is to eat fish and just afk into safe place. not just deino, all dinos in general beside pteras. remove all fish as diet(also removing them in general) for deino. deino rather eat fish than each other. of course, it makes it hard for deino to find food, but it courage them to hunt each other. there's too many deinos at northwest and center that dont kill each other. too many deinos are overcrowding
Add compy to pts diet, it would influence the pts to be more scavengers picking off well, other smaller scavengers IF that was what the devs are going for. I also think it would be nice for pts to also go inland as well as stay near le coast and with the new nesting update it would be cool to have adult pts carrying compys in there mouth and giving it to there babys. Just an idea
carnos standing animation should be slower... maybe not by much but slower.... usinng the fast stand up is useless at this point
I think that Utah's deserve a decent buff. Not too much, since pack hunting should still be the best option, but I think something like 5-10 extra bite force and maybe a little extra pounce damage would already do wonders, even though it's subtle. I think also that when you miss a pounce, it could depend more on your health how fast you can get up. If you are full health for example, you should be able to get up pretty fast, since Utah's are definitely very agile creatures. Let's say your bleeding, have lower health or you have a fracture, then I think you should definitely get up slower, since you are wounded. I think it would add to the realism and would be a nice little buff for Utah players.
bring pteranodon growth time to 30 minutes since they got debuffed HARD. Its still a reasonable time imo. It feels like you spend so much time on something thats so little in reward
I would wholeheartedly disagree. In my opinion, this is what herbi players would want because they want to do solo things sometimes.
However, that's not the life of most herbivores. As mentioned before, they are typically pack animals. Like they are today. A large herbivore can, as it stands, defend itself well against a pack of predators by themselves.
I would even counter your point and say that an Apex predator should have an easier time dispatching an average herbivore player, regardless of size. The fact a full grown Deino can't bite the peanut head off of a full grown Stego or drag it into the water is mind boggling.
Herbivores already don't drink often and there's plenty of safe places to go without the threat of a Deino surprise.
It should be the herbivores duty to adapt and overcome the obstacle of predators, particularly an Apex, such as the Deino.
In my opinion, the problem isn't the herbivores being "meat on wheels," it's the hyper aggressive herbivore players that "hunt" carnivores because at this time they have the buffs and health to do so.
A Triceratops could drink more safely at the water because that's where the armor and pointy bits are. But, a Stego....naw. Just no. One bite from even a young adult Deinosuchus would end the life of the biggest Stego.
Herbivores use heightened senses, defensive bodies and the strength of numbers to reduce risks. They aren't insanely powerful so as to seek out and maim or kill predators for sport.
Here's just a small list of changes:
-Reduction of cost for teno's attacks universally, especially slam.
-Reduction of Carno's bleed damage to nigh irrelevant levels... if you try to argue that bleed should be an important part of carno's arsenal I'll just laugh at you, it's bleed damage rn is insane.
-Massive nerf to tracking generally, especially in regards to carno (line of sight predator that gets significantly less effective when not in an environment where it can see literally everything around it for a hundred meters should have abysmal tracking). To be more specific, the cone is/was a massive mistake.
That's all for now, just something I noticed after playing a few hours of carno today
👍
you also need to consider that that would not be balanced and the fact that most larger herbivores both in the past and present ARE able to defend themselves without being in a herd
exactly, no one will want to play herbies if they cant solo defend themselves
In the future please buff deinos biteforce to 1000, it would be low enough that it will still need to lunge prey items over 1k kg but its high enough that it will be a threat to larger dinos, for example you would still have to lunge a teno otherwise it will get away if you bite it since you cant oneshot it with your bite since it weighs 1600kg, but if you see a very large dino like a stego or trike crossing the river you would be better able to kill them since you cannot grab them because they weigh over 4 tons, also deino will be able to better defend its self from creatures like spino, acro, alberto, allo and etc... TLDR - In the future buff deino's BF to 1k it will more balanced with the larger carnivores.
So carnos HIT REG is still BROKEN, i just got bit when they were no where close to biting me like literally a carno model length away
Dynamic Stats
This would be a great solution to AFK growers
For example, if I spent most of my time just sitting around while growing, I may have a little slower running speed. My legs didn't work out much, therefore are weaker.
Or, maybe I spent most of my life fighting in the game. Maybe I have tougher hide, so a little less damage is dealt to me.
The diet system did not in fact decrease AFK-Growers, it just encouraged it more.
The differences would be little, but would also apply a sense of randomness to the game.
Carno is Fine just as it is in The current Branch. People that keep complaining About Carno simply dont know what Balance Means.
Also i Think Utahs bite Should Get a smal Buff to about 75n so its bite actually hurts a Little While fights and Gets a Point why someone would Use it, atm its just useless
replace the current deino lunging system with a tug of war one that applies to ALL animal sizes (except the big sauropods ofc), this would basically be a stamina battle between the two animals (which would be by default deino-sided for animals below 4 tons) that has effects that vary between the body part grabbed (so if a deino grabs like a para’s leg or even head it would be more effective at pulling than say, the torso or tail)
Bonus idea: when droughts n all that stuff comes, allow deinos to burrow themselves in mud, where they can still get a bit of water from staying there but still have to leave occasionally to get air back.
This would also be useful for shallower water sources.
Give Dryo's hop invincibility frames.
as of right now the dryo's hop in my opinion is a great concept.
Though dryo is able to turn almost instantly so if you're being pursued you have a more likely chance of getting bitten if you're hopping rather than if you just turn and continue running.
invincibility frames would give it a use for actually mitigating damage done to you especially against multiple pursuers.
Give adult Utah the ability to buck other adults off I literally don’t see why they shouldn’t be able to
Infinitely respawning juvie utahs bleeding out adult stegos seems ridiculous to me. Please make it so that juvie utahs only apply bleed to creatures within their weight class. When you've fought off a pack of raptors, that should be the end of the fight. But when they can just respawn and run back to you to keep applying more bleed, you can't escape as they'll just track you by following your blood trail(and also stegos are slow, especially when they can't safely run because bleed), and there's no risk for the raptors anymore since they're literal babies and can just respawn however many times it takes to bleed the stego out.
Buff Ptera and other little dinos (hypsi/dryo) so people feel like playing them more! ptera was so fun now no one really plays them. just improved enough so they can stand against stuff the same size as them and have a fighting chance
I Feel Like The Carno Attack Should Be A Little More Centered? I’ll Be A Juvi Hiding In A Bush And They Don’t Even Have To Aim, They Just Straight Up Make Me Go Flyin 😳
Idk It Just Gets A Little Annoying After Awhile. They Literally Don’t Even See Me And Use An Attack Randomly
So I don't really know a solution or a good suggestion to the problem I see currently existing/growing but I feel like carnivores especially in the water are becoming way too high of population. Large slow herbivores have almost no chance of growing unless you have a group of people you know/can talk to out of game so they end up being an immense rarity, the lack of global chat makes it so people cant really group up easily with other players who want to play herbivores like trike/stego. It feels like 90%+ of the population is a carno, utah, or deino, especially since it takes them 2 seconds to respawn and run back to you and still be able to bleed you out. Also, with how deinos are the only ones who can really thrive near water, plus the addition of more water based carnivores soon, I feel like this is going to cause a real issue for most land dinos never being able to get water, it's already fairly difficult to find a spot without at least one deino. I love this game and don't want this to be seen as a complaint post but I feel Evrima is becoming VERY carnivore/water carnivore heavy, whereas legacy has a very good balance of strong herbivores and strong carnivores, with the addition of global chat you can form a herbivore herd pretty easily. I'm sorry I don't have any good suggestions but I feel like this is something that may spiral into a bad game state if not watched is all 🙂 Love the game.
small change to utah: allow them to use stam to get up from a knock down quicker, this would mean making a mistake as utah won't be a death sentence like it currently is especially since almost every dino a utah would fight in a pack has either a knock down or a one shot move if not both
make a perfect diet much harder to achieve. it feels like the diet system is just something to check off your list and then go afk.
If that is going to happen, great diet should give you your normal growth time, so that a utah with great diet takes 1hr 15mins to grow as an example, and perfect diet would give you buffs and decrease your growth time.
If perfect diet is going to be even harder to get you need to get heavily rewarded for doing something that hard to do.
Utah needs atleast 75 bite force but nothing more than 100. I would say between 85-90.
Not sure if this is a common issue as this is the first time I've checked this channel.
My fellow Isle people, we need a chat about these Teno's and how they need a little bit of tweaking with that damage or speed take your pick but I do not believe a single Teno should be able to hunt down and kill a full grown carno I mean 1v1 the carno has no chance.
A pachy able to stun lock a utah ? Balanced ?
Please buff utah, pretty please?!

I think that deino should be able to stay underwater longer as crocs can stay submerged 30mins-1 hour irl would make it more realistic
Carno has bad stam now, it should get a small buff on it.
pachy shouldn't be able to run at full speed with a 450 kg knife backpack attached to it (pounce)
Buff ptera, dryo and hypsi. You never see them, and I think if you buffed them it would make them more frequently played. Doesn’t have to be just health and damage buffs, could be anything.
how about an apex predeator to combat the stego spam? or at least restore Deino to what it used to be before the stego buff
I know people are going to hate me for saying this but I think since carnos is not built to be robust like pachy they should have recoil dmg effect when ramming things the size of a Utah and above and does a tiny bit of dmg to its self because in real life neck attachments would not be able to do what it does in this game so I think it would be fair to add that effect when carno rams
https://youtube.com/watch?v=I5MPmGZbewI&feature=share
What I had mentioned in a previous post but he explains it better. Having the majority of your roster as small dinos is useless when players are bound to pick the bigger option. That’s why carnos and stegos can be seen everywhere.
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The concept of ecosystems in video games is very frequently broad up when balance is talked about in the i...
I'm gonna say it, So here it is. Just remove that disgusting thing you call a stego so the world and the lands of the isle can be at peace.. from these terrorist's that roam the lands.. consuming everything like the fat land cows they are. Thank you.
I personally dislike the carnotaurus or it being the only dino to fit it's species, but for it to recoil to something half or even less of it's mass. I know it's "challenging" to kill the only balanced carnivore, but the utah has to face a challenge of losing 3/4ths of their health to kill a dino only for it to be body camped, the deino is the apex of the water (not really, because stegos can just swim across the water no worries; if they want to go fishing for an adult deino at 80% growth, you'll only loose some stamina and a liittle health Because deinos do no damage.
I find performance to play a huge roll in combat, such as frames dropping to 15fps when engaging anyone.
Carnos: Fine where they are need of no nerf or buff
Utahs: If they are going to have no stam, speed, biteforce, at lease increase their bleed output
Deinos: Extremely weak regarding their weight. They are fine in health at least it's damage (bite force) output is unreasonably weak
Pteras: I find it to be very awkward or unreasonable that they are on the basically on the same tier list as the dryo. But it take ten times as long to grow it and it's not like they can be anymore of a nuisance than they already are with their current biteforce
Hypsi: I don't like them but they are fine where they are, their attitude fits their roll; although I don't know if it would run towards danger. Which can be fixed with the future functions and mechanics the devs make us aware of (Trello Board). The only thing I can come up with to nerf them reasonably is to nerf the stamina pool. Just for the record I think the hypsi is find where it is
Dryo: I can't find any reason to buff or nerf them
Teno: I think that the teno is so buffed that it pretty much just goes around looking for fights. But as much as I want them nerfed to both be a challenging but also fun. I think that they do not need any more buffs and the only nerf I can find to be worthy is to loose the bleed imput when it kicks, yes they have toe nails, but they are blunt not sharp. Another one is their stamina pools they can kick and tail slam with not much of a penalty to their stamina, making strategy worthless, because you operate above it
Pachy: I think the pachy is balanced over all. No buffs no nerfs
Stego: I think the stego Is balanced as well, wait exept the tail swipe spam. I know stego mains will detest my estemations on this but face it you essentially have nothing to fear after reaching 80% growth. Your stamina pool is uneffected when you buck, or tail swipe. I only think that it will be fair for this nerf
I would have come up with: What dinos stand a chance with what dinos in combat. That would need a video
This estimation that I made is regarding the current public version of Evrima.
Balance feedback
Hsyby can more work be done to allow it to climb trees easier and also allow dryos to climb . These two creatures are extremely weak as they cant out run anything currently and they have basically no bite and the dodge is very slow.
Both Hsby and dryo should run very fast doge and be able to climb to allow players some chance of escape .
Preds should only have a 1 in 6 chance of catching them. so making players think about stalking and tactics instead of just jogging over and killing them.
Herbs stego teno and patchy are strong but need to be stronger and faster as many players are killed really easy, They should not be dead to bleed in 3 bites. Give herbies love
Cannibalistic issue allowing cannibalistic encouragement in diets is making it impossible to play with others as you cant trust anyone. so how can you go mate hunting without being killed for the food buff? Cannibals need to be a negative trait. Its not seen much in real animals except in extremes..
Stego is a great dinosaur but also basically an apex of evrima. STEGO needs proper predators like Allo or Cera. Carnos don't even have stego on their diet, so waste for carno if they fight to the death for no diets( Or they might be just fighting for fun). But also stego is on Utahs diet but you will need a tactical pack which are rarely seen. BUT with upsate 5 it will be easier to MAKE packs since there is nesting. So I'm just asking for fair predators for stego.

Ok so I´ve been playing for a long time now and I am really getting tired of these hervivore groups sitting by the body you just found or killed in order not to let you eat, specially stegos. With this I´m not telling you to nerf stego whatsoever, but find a proper solution to this toxic behaviour because carnivores are sometimes treated as the bad players of the game and some are trying to kill them at all costs, even knowing they also have the right to eat (sad that I actually have to make this clear) And please fix pounce once and for all.
Perhaps have it so that herbivores lingering near a body become sick. It would need to be a decently long timer before it kicked in so that people in the middle of a fight won't get sick. Perhaps have varying degrees of sickness as a warning to move.
The first might be something like a mild debuff (essentially like food sickness but weaker) and would fade after not being in contact with original body after a set period of time.
The debuff would then get worse, but would fade after the same amount of time.
This could be cured with salt rocks, too.
The final stage would be that the debuff would last for a significant amount of time, or become permenant unless you use the salt rocks. This would make salt rocks more necessary in the game since they aren't really required rn.
I don't think the sickness should ever kill your dinosaur, though. It should only act as a debuff. It might not even inherently be sickness. It could be something like fear or panic, though it would pretty much just be the same just without the need for salt rocks.
The debs would make the right choice if they implemented something anyway
Ok we need to fix the herbivore playstyle. Its not broken. It's slow, difficult, and often leads to you getting about halfway grown, then dying to a carnivore that started at the same time as you, but is fully grown.
What makes herbivores so hard to grow. Well unlike carnivores, they have a specific diet from birth. Meaning you have to travel all over the map to grow them(at a faster speed at least). So if you have a group you have to split up from them to get your diet which may be halfway across the map, meaning your left defenceless as well as you not being able to tell them where your going if you aren't the same species. Carnivores on the other hand. Need one big meal after spawning in, and can fill all their diets, and grow at full speed without even trying(other than deino) all the way to 50%. And i know some ppl will argue unlike carnivores herbivores can graze, but i rarely see ppl use it unless they are starving, and trying to keep their hunger just at 10-15%.
What I'm trying to get at is, is even if they can eat anything for all diet even just to like 10% or 25%(instead of 50% like carnivores cuz that would just make herbivores play bush simulator again) it would really help boost the herbivore gameplay, and get them off to a good start.
|Balance Feedback|
Okay but can we talk about Stego like this is honestly getting ridiculous they are so overpowered and its bad playing as them and having to play against them.
ONE they are so unkillable that theres not really anything to do when you grow up as a stego exept for making everyone else's life living hell by camping bodies and killing ppl without being provoked.
TWO theres no reason a deino cant kill a stego like why tf can a stego take down like 3 deinos easy. Its gotten to the point every dinosaur is afriad of them. It makes since that a stego should easily kill things like carnos, utahs, etc but a deino. Cmon, Stego vs Deino should be a fair fight to the point where fighting eachother would be bad for both ends. Even if one of them wins the other should be a critical health to the point where they can die from fatal injuries or be picked off by smaller carnivores.
Im begging you to balance this dino because at this rate a spino or a rex would have trouble with a stego
So lately I've been trying to play pachy. It is a fun creature with its own niche and playstyle, but there's a problem I've been noticing lately. Its headbutt ram (right click) isn't quite working. At least the stun that is supposed to come when you hit something with it isn't.
Now this is a big problem, because the ram itself puts the pachy a type of hitstun. Which means you can't immediately run off after a hit, and when you hit something it glides around in a stunned animation (usually when something gets knocked down, specifically utah) and just starts biting you.
I've lost many battles as pachy after getting head or body shots with my ram and then getting bitten by the utah sliding around biting me whilst in its knocked down animation(which also makes it confusing and hard to hit). All I am asking is that it gets looked into and the ram actually works, and stuns your opponents upon contact instead of putting them in a confusing and hard to hit animation whilst still preforming actions.(like biting and moving)
So I find the game way too carnivore friendly. Then you have to run all over the map to get a perfect diet and in the end you just get eaten again because you can hardly defend yourself. Also that you have to stop every time to throw a punch or that it draws so much stamina... I think that's totally unbalanced.
For some odd reason, no matter what type of carnivore I'm playing as (Except ptera lol), I always find myself in a group that is starving! We can't find any food anywhere, which kinda sucks :/
Herbi seems easier to play nowadays since your food is like smack-dab right there, but I can't really find any AI anywhere, or any animals to munch on :<
I think that there should be more AI animals, such as field mice, small pigs, Kiwi Birds, Tarantulas, and other small creatures to give juvies a fighting chance before growing to a bigger size to hunt down stuff like Boar or other dinos :/
Herbis should get Debuffs if they stand to close to a Corpse to prevent them from sitting on a body so no Carni can eat it.
Make it so carno wins the trade off against a pachy the 500kg animal,so u cant just hold right click as a pachy and block the charge ?,In update 5 pachy is getting a overtune and that is why carno should win the trade off to make it so hes not head fractured stunned and possibly leg fractured IF they are more than 3+ pachys,all because he tried to get an ambush charge wich results in his death,very fair and balanced game
The alt attack of pachy does damage at soon its animation starts playing, its kinda weird. It should do damage at the end of it. And remove it that Utah gets knocked down from pachys by fricking tailhits. It does not make sense.
I think the Stegos attack damage should be a tad less or there health. Just been in a fight with 4 other adult Crocs vs 2 Adult stegos and not one died. Just feel like the balancing btween anything and a stego is massive
Dryo's need there burrows again, I love playing as them but its hard when your constantly getting chased and killed. Dryo's are just a small meal running around, that aren't even fast enough and the dodge mechanic works well but the burrow is a lot safer in my opinion.
With the current stats of the stego and its only threat being a pack of skilled utahs or a overpacked carno pack and being bled out or cliffs and logs, I might suggest giving utahs and carnos a reward for actually killing a stego.
It currently is only a diet benefit to deinos who cant even outrun a stego on land and lack the damage to kill it while its swimming.
It might be nice to have a 25% and above stego yield all diet points to utahs and carnos, so that there is a higher incentive to hunt them and therefore more threat to them.
I found this comment on a video about the game. Credit to them not me. I feel this is extremely important, and something the devs really should consider, as it’s exactly what the game needs, and is easily one of the best suggestions I’ve ever seen. This is the perfect solution to the problem with small dinosaurs, which is a problem that I’ve thought about often, as I want to play as smaller dinosaurs but I don’t want to be alone in a world of giants..
Absolutely agree, thank you for bringing that up. And on that note I've got a question. Since alot of people liked that I'm wondering how everyone feels on the current Update 5 barf system for hatchlings. Isn't that just super fun to be smaller than life and just do absolutely nothing with it other than being completely useless.
Feel like utahs need a buff either bleed/stam/dmg/ or health
Hoping the update will bring back utah pounce to it’s better days, i’ve seen some videos but it worries me a bit with how buggy it has been when you latch on, if you can manage to latch on, and how punishing it can be if you do miss the pounce (even if its suppose to be utahs most damaging ability) it seems like utahs in the current build (4.5) dont even really bother because of how low it’s success is. Would love to see it improved from whatever it’s current state is
i’d love to enjoy utah again!
Carno shouldn't reach its top speed in 1 second and it also shouldn't be able to use its charge several times, because in my opinion the charge is to ambush dinos and not to use it several times while following a dino (charge should use more stamina or there should be a timer where it can't use it right after a charge)
Rugops idea
(reposted here cuz makes more sense)
500-600 kg/hp
LMB: 60 N biteforce
ALT + LMB: 360º bite with 65 N of damage
RMB: rugops holds onto any/most body parts of anything that is 450 kg or larger and begins thrashing away at the victim, doing good damage and amazing bleed, but also depleting stamina really quickly and making rugops only be able to move slightly, with a slow walk to perhaps reposition itself slightly while still attacking. A full 100% stamina wasted in thrashing would do 300-400 damage and around 700 bleed, all of which would take around 5 or 6 seconds.
40.8 km/h
pretty decent turning
group limit of 4
some resistance to fractures by anything that is its size of smaller to an extent (once fracture degrees are added)
TL;DR: rugops should be a small tier brawler that mobs targets its size or larger (up to around cerato sized) that specializes in raw damage and bleed.
PLEASE NERF STEGOS STAMINA a stego literally ran me down as a tenonto successfully and killed me in 1 tail attack bruh
I really think that carno doesn’t need nerfed? Do you really think that would be a good move? I don’t personally. Me and others have played carno and it honestly isn’t super easy. If people die to carno that’s honestly a skill issue and they blame it on bad balancing. This simply isn’t the case. Carno needs to be able to hunt. If it is a small game hunter that is just a boring design in my opinion and their player count will drastically decrease.
Bone break sucks now, anything can run or still catch up to you and kill you. 0 viable.
Big nutrient reward prey for some dinosaurs
Since stego is so strong that tends to make people either avoid it or use it as defence against others(mixpack with carnivores in the matter)
it might help if some harder animals to kill give off to carnivores more nutrients.
Stego is hard for even Deinosuchus to kill, but if achieved it could give all three nutrients in the end.
Even if they manage to kill a smaller stego, the reward is still good enough to motivate them to go after one as an easy reward, with the difference being smaller food gain, but still the benefits apply.
Hopefully this turns to carnivores mixing with stegos,pachys or tenos less desirable,if they dont manage to kill other players (because of the aid of overpack scent giving their location) that they might need to turn on each other for nutrients to be healthy, or dispatch their mixed group.
I've seen Packy and Teno used for stunning players then for a carno or utah to finish them off, assuming that for those groups to find other players in this situations might become hard in order to sustain such group,with the herbivores also requiring to move around for their good diet, it might not reinforce such groups to be together for long.
Fix pounce, add buck for Utahs, reduce Carnos turning speed.
Edit: yea, I corrected Utha to Utah. Nice way of telling me lol.
Can we get the exact stats for dinosaurs? Can't find bleed values anywhere.
It should only be used when crouched for a certain amount of time, cause it would make it an actual ambush move instead of walking around and waiting for the timer to go down. Idk it would just make it a more natural aspect for carno.
Infection: A mechanic that will significantly weaken a dinosaur; it will effect the [Stamina pool, Health Pool, Damage output, Health Regeneration, Stamina Regeneration, Bleed Resistance, Clotting Bleeds , and how your dino will hold their Hunger & Thirst ]
This list of de-buffs are to be chosen from to make types of infections
Keep in mind, that infection can operate in completely differently manner from the venom and poison mechanic
#About Infection#
The only way you will be able to tell if you have been infected is if the infection is extremely clear in how it effects the dinosaur.
Infection can last longer than bleed for the reason of it being a sickness. An infection may take place a couple of minutes after being bitten, or longer.
#What Causes Infection#
Carnivores will be the main cause to a lethal infection, for the reason that they often will sink the weapons that they use (their teeth) in flesh. For certain dinos, bacteria infested flesh.
Herbivores have a chance to cause infection to other dinos, if the weapons they use deal bleed. But the infection that herbivores deal will be significantly weaker, because the weapons they use are not exposed to flesh as much as often carnivores are.
Herbivores can infect eachother as much as a carnivore would: for the reason that herbivores like to hunt eachother and kill each other for no reason in this update 4 (0.8.82.01) .
I believe that this mechanic will make fighting carnivores much more risky. Making the game more immersive.
Personally I expect every stego main, and herbivore mains, to opprese this idea, because it would make them play the game they way everyone else plays it . . .
From what I've seen pounce still doesn't work. It worked better day 1 than it does now. At least back then I had like 130 bite force and didn't die 90% of the time it didn't work.
utahraptor pierce attack with that big claw, only usable while pouncing.
-gives bleed
-gives some damage
Give utah critical hits on standard bites randomly and more often once a target is below a certain blood level
Would be cool for there to be away for at least some of the dinos, maybe not all, to carry their babies for the nesting patch, maybe just until they get to a set size, would help to get them to get to play the game in a meta where the herbivores are more blood thirsty then the carnivores.
If Dryo is suppose to be the evader of the roster, it should have the ability to climb steeper slopes, fall further down before taking damage, and have better stamina than it does now.
I have a concern about the massive planned roster of the game.. with nearly 60 playable creatures, it will become increasingly harder to find a pack. In a 100 player server, the probability of there being another of your species is already fairly unlikely, especially if you play as an unpopular creature. With too much variety in species, we’ll end up with a lot of mix packing. There will be packs of carnivores with one or rarely 2 of a species. Imagine: an allo, two utahs, a herrera, and a troodon, all acting as a pack because there’s no others of their species due to the massive roster. When the roster gets this large, I believe there should be some official servers with larger player counts.
I really feel that allo should not be in the game. Subadult rex could fill its niche easily.
The utahs alt bite should do less damage but good bleed. The utahs alt bite is a good attack as it stands, but it does not make sense for a bleeder to have two of its three attacks to be stronger raw damage wise than bleed. I get that the utah bite needs to stay normal because it needs it to catch small prey, but the alt bite could really use that change. It would be a good tool to keep the bleed going and not just a agile version of the bite. The alt bite would be useful to keep the bleed going without having to pounce. This would be good against pachys ram, carnos charge etc. The alt bite would be a much more better tool if the changes are made and it would make utah a better animal overall without much stuff that needs to be changed, just some stats on a attack. The animation should stay the same, it good as it is now.
Why Dryo got nerfed so badly? Nobody is playing it. Utah can basically do everything better then Dryo, now they even run the same speed. The bad dodge ability doesn't make up for the bad stats at all. Used to be a fun dino before it got nerfed.
Troodon need a venom change on wiki it says will help to track other dinosaurs, is that true ? because if is true than.....
"strength in numbers" doesnt matter. Also it's literally venom. Real life venom does 1 of 4 things. Cytotoxins kill cells, neurotoxins kill the nervous system, Myotoxins damage muscle, and hemotoxins prevents blood clotting. So assuming they are making venom work ya know...like venom. Then troodon either prevents bleed healing, causes muscle spasms, simply does DoT, or causes them to get sick and vomit as their immune system weakens. One of these has to be it otherwise their venom is not venom and is effectively just scent 2 electric boogaloo.
Add a cooldown for stego swing so they can’t spam it and so players can actually strategize their attacks
make stego’s tail swing do a tad bit less dmg when it hits the water
would be nice if names would temporarily disappear while a player is being pined by a Utah or grabbed by a deino.
I think a better thing would be the more you spam it the more stamina it drains, kind of like legacy jump.
Stego should not beable to completely obliterate 1 deino and if so at least not 2 stego is like shant from legacy it needs to be needed a little nerf like if 2 deinos get the jump on a stego should beable to kill it pretty easy on the bank when it goes for a drink
the fact that a giant prehistoric crocodile with 18,000 newtons of biteforce and armored scales loses to a herbivore with a walnut for a brain and a skull that could get crunched in a single bite (obviously this is logical and not what I expect the game to change it to) I whole heartedly believe that balancing and stabilizing for all creatures within Evrima are essential for the gameplay and just as important as bug fixes, I bet many can say how frustrated it is when they lose their 5 hour grow or more gets 4 shot by a herbivore of the same growth time. and that this giant croc is meant to rival rex in the later game. please on god hear the communities pleas to fix the bugs and unbalanced creatures in this game. it's not fun if it continues down this path.
1- stego should do less damage in water
OR
2- take more damage in water
OR
3- both
to prevent them from fishing deinos
The same could be done for Carno’s that spam bite
Make It So Adult Trex’s Have Better Stamina And Turn Speed Because People Grind so much to be an Adult Trex And a utah can just tailgate that trex intill it bleeds out And For me its quite annoying because I Grind Alot to be a trex, just to be killed by an adult utah, Or A Sub-adult giganotosaurus tailing gating you. 👍
Idk if this a temporary thing or for testing only, but if some of you have been watching Isle YouTubers on Update#5, the majority of the weight gain doesn’t start until 90% for most creatures.
Let me just start by saying that feature is a god-awful idea and only makes the balancing system even worse. If playables aren’t useful until 90%, what’s the point of going out there and fighting? It will only promote afk growing. And with Utahs as useless as they are when fully grown, this brings them down even more.
The whole balancing issue could easily be solved, but it’s infuriating when people get paid to make it worse with every update. At this point, I lost all faith on the subject.
Adding onto this, the game is aiming for semi-realism factors, but what's even remotely realistic about an 80% utah with 31 bite force??? Don't get me wrong, the game is amazing in every other way, but this was just a huge demotivator to probably the whole community..
(Repost)
replace the current deino lunging system with a tug of war one that applies to ALL animal sizes (except the big sauropods ofc, and anything smaller than like 700kg), this would basically be a stamina battle between the two animals (which would be by default deino-sided for animals below 4 tons) that has effects that vary between the body part grabbed (so if a deino grabs like a para’s leg or even head it would be more effective at pulling than say, the torso or tail)
Bonus idea: when droughts n all that stuff comes, allow deinos to burrow themselves in mud, where they can still get a bit of water from staying there but still have to leave occasionally to get air back.
This would also be useful for shallower water sources.
Maybe have it That When more than one Utah Pounce Something it Get's Somewhat Slowed down?
I agree, stego needs a nerf or deino needs buff and better hitbox, it’s really annoying when you spend hours to grow a really strong dinosaur just for it to be camped by stegos and chased away from their own food on land, it isn’t fair when it takes 4-5 bites to a stegos puny head but instantly get knocked down to half health by a single swing to the head. I’m not saying buff deino to the point it one shots everything, but people are getting sick and tired of dying to the fat green beans that won’t let them breathe. It normally takes up to 3-4 deinos to kill 1 stego but 2 shots to the head and you’re dead? Doesn’t seem very balanced and tbh just a big bruh moment for deino considering stegos have the ability to camp water and prison deinos on their own home, it’s like house arrest for deinos. 
Cerato should be same sprint speed as teno or slower?
Bodies should give herbivores ✨ severe anxiety ✨
No but really, herbivores should not be able to just casually body camp just because they want to be a dick to carnivores.
Possible ways of handling the anxiety could be:
- a member of your group dies: the rest of the group, you included, recieve a rapid heartbeat audio, decreased vision range, damage nerf, and speed buff for a few minutes or up until you leave the range of the carcass's effect. (For groups that want to continue the fight, maybe have a perk to fight carcass anxiety, or just move away from the body)
- a member of your group dies: the rest of the group, you included, recieve rapid onset insanity effect, leading to random biting/attacking, plus decreased vision range and damage buff + heartbeat audio (to sound like panic)
Final clarification: this would apply to dinos that should not be hanging around a carcass for extended periods of time. These effects should not take place immediately, nor should they have a huge radius. Just something to combat body camping.
can we all agree pachy shouldnt be able to just turn around and press right click and break a leg
Ptera growth time should be reduced accordingly with his new weight and power.
Dryo should be faster than Utah at 75% or get it’s burrow now
More speed and stamina
Dryo babies need to be faster, and they need more care. Even if there is no mechanism to make them for the time being, a little property modification may not take too long? It takes you 30 minutes to get a creature with 120kg, no fighting capacity and the same speed as utah, while your childhood needs to experience a much slower moving speed than pachy and utah. What is the reason to choose dryo? When I was a newly-laid dryo, I met a newly-laid stego. I wanted to follow it, but I found that I couldn't catch up with it. Since the speed of pachy in infancy can be modified, why can't Dryo?
Pachy should have its neck broken going against larger animals of far greater weight.
fix nearly everythings standing speed
Revert Utah back to day 1 and go from there. It's so bad right now it's not even funny anymore.
The post was too long to put in one message, but tldr: One player always loses with the current setup. Make it so both players win, and it'll promote a ton more cooperation.
How long do we have to endure the absolutely overpowered Stego?
I played one till I got bored so I killed my stego. Fighting Stego as any other dinosaur seems to be impossible.
Either that 6 ton HP needs a nerf or his attacks do. Stego's swipe is WAY too fast, they can keep making mistakes and still survive in the long run. And what's with that stamina cost? Even Tenonto/Carno/Utah require MUCH more care with maintaining stamina.
I see Stegos go face to face with Deinos in water, with tail towards the water. That should NOT be a thing. Stego shouldn't be overpowering Deinos in their own turf.
Stegos get-up animation is also so short? Why? For such a big unit they would at the very least require a longer get-up animation.
I understand that there has to be a land dino apex so Deinos don't become the landlords, but that doesn't mean for that land dino to be dominating the waters and shores aswell?
Stego should beat a Deino on land, no question in that. But Stego shouldn't beat a Deino in water/shores. In fact even a Stego should be terrified of drinking water when alone.
Stego's tail attack needs to cost much more stamina, their stamina pool for something-(stego) with little ergo needs a nerf as well. Their tail attack reaches further than their actual tail, the registration length needs reduction, unless their is somehow Dsync in that, which makes matters worse
I also think that their turn radius and speed needs reductions, because of how they are built, their natural ergonomics, and stability wouldn't allow them to move they way they do as of now
we need exact numbers for health it could be really usefull.
its almost impossible to kill a pachy when it attacks cuz when the attack animation starts the attack from the pachy cancels it is really hard to kill an agro pachy bc of that!
Make it so Stegos Have Bad stamina Because they can just attack pretty much everything and kill it, even if there is a massive pack of that dino.
We need to nerf stegos, each and everytime im up at NW just chilling in the water with friends a stego shows up and claps us all, mind you we are full grown Deinos, people grow stegos, come to NW and kill EVERYTHING with little to no health taken from them, they wont die due to them clapping everything in a single hit or 2-3 hits, its getting to the point where i might just drop this game until the Rex comes out and hopefully takes the numbers of stegos down, i just wanna be a Deino and have a fair fight, not get stuck in water and clapped in 2-3 hits from some stego player who has nothing else to do then be spiteful over other players, lessen their hit % or their heath or stam amount
Carno’s charge drains a ton of stamina and also sharply reduces your turn radius. This, coupled with the fact that you can stagger enemies as soon as you activate charge, means that the most effective way to use it is by activating it at the last possible second before impact. But that defeats the purpose of having charge's speed ramp up over several seconds upon activation, and makes the ability less fun to use in my opinion.
I would love to see the Carno’s charge be made a bit more iconic and crucial to its hunting style, while having its brawling capability reduced some. Here are my suggestions to make last-second charges less effective and short to medium-distance charges more effective, without enabling Carno to use it’s charge to effectively become a long-distance pursuit predator:
- Stamina cost of charge reduced. Stamina cost increases as charge speed increases.
- Charge damage reduced. Charge damage increases as charge speed increases.
- Charge now applies bleed on impact. Bleed amount increases as charge speed increases.
- Bleed amount applied by bites and alt+bites reduced.
Thank you for reading! 
The most controversial topic Carno balance
I want to take a different approach this time by saying Carno is the victim in this scenario. While at first glance Carno is obviously OP atm, it fails to do the one thing it should be good at Ambushing. You can’t possibly ambush anything when you have footsteps super loud, even in the open plains if you hide in a bush and run to ram, Pachy can easily headbutt you can cancel this attack. Or run around you in a split second because of how easy it is to spot a ramming Carno. Leading into a forced brawl out until one comes on top.
Which does lead into the Carno being OP argument. There is no need to ambush when you can have a better chance dodging pachy attacks and baiting headbutts to get a free bite in. It’s a much more effective strategy and makes ambushing useless when it is barely a viable option. This also applys to Teno and Carno to a degree as they can easily avoid a what should be “well played Ram or a player who took time to Ram”
The reason I see people say Carno is op is due to mega packs and cannibalism. Obviously it’ll be easy to sustain mega packs with cannibalism and with a free ride to sub it’s easier to grow Carno quickly.
With a bigger roster size I’m sure some of these issues will be tackled out as mega groups auto make something OP. However what we can do atm is get rid of the cannibalism, make juvie stages not get a free ride, and change the Carno to not be so punishing for playing right. It doesn’t have the stam to outrun anything and if you try to ram a pachy it’ll face headbutt you anyways ruining the point of ramming. All I’m asking is for Carno to get some real changes that make it a fast animal who shouldn’t rely on spam bite tactics and more on hit and run rams that can be effective and not punishing for literally playing right.
I’m not saying how all this should be changed for Carno but to possibly get ideas to fix this overdue issue
Buff deinosuchus so that he is an equal opponent of the stego as before, and does not die from him in a few hits without even taking down half hp of the stegosaurus
If cerato wont have a diet which imo is likely as its like the bottomless pit of the isle it should have a higher base growth time than most dinos its size this should go for any dino that wont have a diet due to its play style/niche.
I've seen lots of posts about utah needing a buff which I agree with but instead of giving utah better "stats", here's what I'd suggest apart from the obvious that pounce need to be fixed.
1️⃣ When running utah should rather use its momentum for the pounch than stop and then pounce, like it was on U3. When stationary or walking the current is fine.
2️⃣ Utah is supposed to be an agile creature yet it takes forever to get back up. Remove the delay from missed pounce and make utah get up faster in general when getting knocked down by teno, pachy or carno, because most of the time your dead if they land that one hit and then they'll come finish you off while you can't do anything about it.
3️⃣ Pachys regular headbutt shouldn't knock down full grown utah, only the secondary.
4️⃣ Reward team play by making simultaneous pounces worth it. When two or more utahs pounce at the same time bucking should drain more stamina and drain less for the utahs. For example to buck off 2 utahs it would cost 2x compared to one and for utahs it would cost 1/2 of the stam and for 3 utahs 3x and so forth. (These numbers may not be balanced but you get the idea)
Make it so stegos have low stamina when wacking there tail.
Only thing i want to see for Utah is a little decrease in movement speed for pounced dinosaurs... not much but just enough that it makes a small difference in utahs favor if you want to line up a second pounce. i still love it but its borderline frustrating to play since health and blood rework. after 300 hours of utah i feel this is what it need the most, except of course for the pounce fix xd
After seeing a lot of cannibalistic videos in YouTube,may I suggest adding a "dying time" that allows your animals to continue to live for a period of time after they lose all their HP. The larger your species, the longer the "dying time".
For example, stegosaurus and deinosuchus had a "dying time" of 5 seconds, which made them more threatening to an equal rival and the better to STOP cannibalism.
Then, if a mad stego want to kill another stego, even if the attacked stego was lying, it still have 5 seconds to severely damage the attacker before it died, and the attacker would have 5 seconds to regret his unecological behavior before death.(also applies to deinosuchus)
Of course, I know that it would be unusual for utahraptor to survive seconds after being attacked by a stego's tail, so maybe we can remove "dying time" for Utahraptor, or not set it when suffered devastating dammage.(I don't know how hard it is technically,just suggestions,point is to stop cannibalism )
Bump for any change that helps deino have a more fun life than hunting for AI fish life. Nothing goes to the water enough for them to be meaningful. When there is no stego's around deino can go on land and try to take scraps and maybe kill a carno or baby dinosaurs with a death wish. If there are stegosaurus deino is water locked. It is quite insane the stamina drain on deino attacks with how little stamina they already have on land.
So make deino's turn attacks not drain so much stamina, they are already so slow anything that wants to run away from them can run away. I'd prefer a slight buff on water drain on land just for some QoL at least when they are larger. Also they need take less damage if they are in water so deino at least can defend itself in water.
Yes bugged water spots are a problem, but even if that is fixed there is not enough interaction with the water for deino to have fun. There needs to be more interaction with the water, which I'm sure there will be, because a lot of the balances are with the large amount of roster of dinosaurs that hasn't been released in evrima. After playing deino a good amount of time I'm just not convinced if that roster is released that even then there will not be enough interaction with the water for deino's to be enjoyable.
i was watching a video of someone playing carno and-?
if a carno has a head fracture, you know, a broken skull, why can it still ram? id imagine breaking a carnos skull would to be disable that AND lessen the damage/sight capabilities. if a teno can't kick or jump with a broken leg, its kick being its MAIN attack and most powerful? why can a carno with no repercussion what so ever? it should at least take damage or have some sort of kick back for using ram with a broken skull or just not be able to use it at all. it just seems so weird and out of place.
A Utah would probably be more useful if it had a serious stamina buff for both running and pouncing since it relies on stamina more than any other creature in the game and make it slightly easier to play solo. Currently unless you pack up, it’s almost suicide to go against any other roster animal.
Why can Pachys knock you down & then fracture you whilst on the floor? No run up or anything required.
1 mistake, or 1 lucky hit & its a death sentence for Utah.
Realism vs balanced gameplay.
You know how some herbivores corpse guard? Perhaps make it so the herbivores would get sick due to being around the body for to long, for example, loss of food, water, nausea. The same would happen to carnivores who can't eat rotten flesh, like carno, utah etc. I'm pretty sure the herbivore players wont agree, but it would make evrima more realistic.
When tested, it was found that pachy could fracture an animal six times its weight, meaning that 3 tons would still be at risk from pachy,While Carno can only ram animals 1.5 times their weight(2.7 tons).
I totally agree that for the current balance, pachy would have to be able to fight carno (although in the promo it fight utah~)But was it unreasonable for pachy to be able to fight animals that weighed more than 2 tons?
Please for the love of god make it so that raptors can actually jump off of stegos and crocs consistantly without getting killed they already suck and take like 30 mins to kill a stego or croc and then if you even manage to get a pounce you die after getting off of it
How about adding stress, when too many herbivores or carnivores are around herbivores dead or not, it stresses them out, the screen gets a bit blurry if they continue to stay, it will get worse the longer they stay. This can prevent giant mix packing and body camping
Anothe roption cause i think this is a great idea, sinc ebleed causes blurry screen maybe hallucinations frkm stress like a constant thought of danger could drive herbis to stay away from dead bodies. So for example they would hear things like what troodon venkm would do which would make it a good idea for the gore update because troodons will be coming with hallucinations anyways. That wa sprobably all over the place but i trued lol
Diets need more of a balance
Why would I play herbivore, struggle to run around the map as a juvie, to collect the perfect diet (while also praying I don't get clapped as I do so). When I can pick Deino, eat a fish and coast along easily to 50%+ growth, without the stress of finding my diet. (Which was my game experience yesterday. After spending 4 hours trying to grow a Stego and being killed. I picked Deino and coasted along to 50% without any effort)
Herbivores need to be more fun, especially when more are introduced. Who are people likely to pick, you think? A juvie trike who has to potato its way around the map, while avoiding the massive carni packs that roam or a juvie rex, who coasts along to 50%+ growth, eating whatever it comes across.
Just playing stego yesterday, was not fun, diets are a complete chore. By the time I filled up on Sumac, I had to run across the map, as a very tiny stego, to get Pumpkins (Which took a very long time to reach and find). Then find Marigold on the center plains, that are infested with Carnos/Utahs.
I don't have friends who play Evrima, they all hate it and stick to Legacy. So I have to grow solo and I'm just trying to see at all if this version is worth it, so far, not really.
Give Herbies the same luxury as Carnis, to eat 1 of their diet and gain 3 nutrients. At least enough to get us out of a juvenile stage. Come on... It's not fun being a juvie.
Can Utahs please use less stamina when pouncing a Stego. Stegos are really hard to kill. Only Utahs hunt Stegos on land and Utahs are one hit so make it a little fair when a Utah fights a Stego.
Is this Carno buggy? He stops and gives you 10x bites in the same place
Herbivores can never starve with grazing, carnivores get the luxury of nutrient buff because its a lot easier for them to starve, also grazing is permanent, diet buff is not. Although I do agree waddling across the map in foliage is boring. Maybe make plants spawn in certain conditions around the map, like pumpkins in every plain, not just northwest, Sumac in forests, Marigold in clearings… You get it, would make it easier and more fun for herbivores imo.
In my opinion, weight should determine:
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Corpse food value. Let's have 70% of the corpse edible organ and flesh meat while the other 30% is bone and marrow, just to balance it out.
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Their food intake. A dinosaur should be able to eat a maximum of 25-35% of its weight in food before vomiting.
2.5. Metabolism. Some birds can eat 50% of their weight in a day. And don't get me started on shrews. Smaller animals will need to eat more frequently than larger animal. A compy will always be looking for its next meal while a T-Rex could go for several days without eating.
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Blood volume. Animals' blood volumes are approximately 5.5% to 9% or more of their body weight, depending on sources. A safe range would maybe be 7.5%. So yes, naturally, bigger animals take more effort to bleed out.
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Trample damage. Trample damage should be based on weight. I will give an example in the next post.
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Fall damage. You throw a mouse, a dog, and an elephant off of a building; the mouse scampers away, the dog dies, the elephant explodes. The bigger you are, the harder you take falls and the lower the height you will tolerate those falls.
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Fracture resistance. The bigger you are, the more difficult it should be for a smaller dinosaur to fracture you. A pachy ramming into a carno leg would definitely crack the bone, but a pachy ramming into a t-rex would leave a bruise. Attacker's weight divided by defender's weight times fracture damage will be the final calculation before locational damage.
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Health points. Weight = HP. However, weight SHOULD NOT determine how much damage you do to another animal. That should be reserved for the armor mechanic, locational damage, and fracture only, since bigger bones take more abuse.
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Knockdown. The bigger you are, the more you will resist knockdown by something smaller.
Tail hits...
Carno charge, Pachy ram, Teno tailslam etcetc shouldn't be causing knock downs or stuns when they land on the tip of your tail.
In my experience as Utah they currently are.
Not sure if they added this, but in my experience and testing in some servers it isnt. when bucking while moving, it doesn't drain as much as when standing still and bucking. this will make both have drawbacks, standing still and bucking may make another utah pounce on you, while moving and bucking makes you take more bleed. Right now, people who are smart just run and buck where I feel like standing still and bucking would be worse for utahs if in a realistic situation
Stegos tail needs to be looked into considering more than half the time I die as utah to one the tail is about 1-3ft away sometimes, and considering I as a utah need to use skill and agility to kill one it won't ever happen if I can't even correctly know where that damn tails swinging, so yeah take a look into it plz
"utah vs packy" , "packy" hits a headbutt, knocks "utah" down, who can't get up because "packy" hits a spam of 5 more headbutts in 2 seconds, is it supposed to be stupid like that or is this going to be fixed? "Utah" managed to be the stupid dinosaur at the moment. Because some herbivores have SPAM attack, others have GIANT RANGE. Or you can be a "Carno "with spam attack too, 5 bites in 1 second, fix it 👍
I'm new to The Isle, and I'm on Evrima. I've never played Legacy, but that doesn't take away my right to comment on it, I know what something is unbalanced.
Why can't you lie down when Dino has something in his mouth? One might add that any dinosaur can lie down when it has food in its mouth. And it could be added that the dinosaur could bite lying down And it would be nice if the lives icon is displayed on the main screen
It honestly feel's pointless to play as a carnivore, other than for roleplay. I could play as a herbivore to role play, and to replace the position of the carnivore to which is to kill other herbivores and carnivores (and I would be able to kill what every I would want). Although, I don't do that of course, only if I am being attacked then I do defend myself.
The combat for herbivores is easy, to engage anything as any herbivore (a dryo can harass a utah, carno, or any other carnivore) since they have little to nothing to lose, for instance a teno has more strength than a carno not in bite force, but they have an infinity secondary attack and has the growth rate of a utah only 30 min extra, but you have an op stun attack, let alone that the stun attack does a lot of damage).
Herbivores are so easy to grow (yes compared to appeasing your diet as a carnivore it is much easier to sustain a perfect diet as a herbivore than a carnivore), they are extremely easy to handle in combat, you don't have to worry about actually using skill to survive, which is why I believe that they need a damage nerf, especially the "apex stego?" which there is no official term for an apex herbivore, I have over a thousand hours in this game because I see the potential in it, at the moment I see more of herbivores hunting carnivores and replacing them completely in every way besides actually consuming their kill. continuing with the stego, their tail attack needs a winding mechanic and a complete follow through mechanic because the jab reaches much further than the tail actually goes, also if the stego, and teno weigh that much then they need a nerf in how much stamina they replenish while in motion. They shouldn't be able to spam a special (secondary) attack the way they can play the game seems unfair and only makes playing a herbivore fun, and to make playing a carnivore pointless.
Feedback: -1) Fix the interval atack of some animals. ("Carno", "Packy") I know of these.
("Carno", has faster attacks than "Utah", which is a smaller dino. Do the tests and see)
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"Utah" get up faster after a knockout by "Packy", who is a dinosaur basically your size or smaller. It's acceptable to stay knocked out longer, if it were a bigger dinosaur.
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"Carno", always finds and captures with ease and ranges bug all puppies and smaller dino in bite.
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Review possible dinosaurs with greater ranges than normal (Carno, Deino) I know of these.
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Create a "System" window next to the chat. Providing the following information: -Damage hit/Received, -Which party hit, -Identify voice calls from party members. (For those who are not REQUIRED to play on discord, this will help a lot for players to locate themselves, who is calling, and in need of some help or something).
PS: My impression is that only Utah has been fixed. The rest of the dinosaurs all have some sort of problem, and so it seems to be the weakest dinosaur in the game.
austroraptors ability is to see through water like an osprey thats fine and all because it can use that to hunt elite fish and escape aquatic predators
but how do you think players are going to use it?
theres going to be an austroraptor in every mixpack, every herd, and every everything simply because of its ability, i have 3 ideas on how to fix this
- austroraptor shouldn't be able to use its ability with anything (besides other raptors) in its immediate vicinity
- austroraptor using it's ability should be like herbivore's scent, when moving you can only really see faint markers of prey and when standing still it can more clearly focus in
- austroraptor can't see deinosuchus if it's laying on the bottom completely still
(none of this is proven, I dont know what austro's ability is but from its concept art it seems something like being able to look under water from above)
Stegos should be on carno diet
I was thinking about paras ability and after seeing other peoples ideas and talking with some friends I think a sound blast attack would fit perfectly. Now this attack would be in a raduis and after a small wind up would be a really loud call heard from very far away, causing anything other than other paras to have their hearing reduced heavily and would get a blinding effect like that of a head frature where the attacker can still see where they are going but block sight enough for the para to either A run away or B kick the shit out of whatever it just blinded.
animals with predator prey relationships should be about equal to each other
for example trex vs trike they could both "one hit K.O" each other, trike has a 3 foot horn on each side (1 meter) meaning there's a high likelihood that if a triceratops charged into the frontal chest area, its going to do a few things, break ribs, hit a lung or the heart or even knock the tyrannosaurus down.
but trex has the same ease, if the trike slips up the trex grabs its neck and doesn't let go
I think this would be fair because both of these things can be mitigated , triceratops cant expose its weakness and if trex gets too careless while hunting it can all be over in a flash, meaning neither has a one sided relationship where trex kills all and trike has to have an entire herd to protect it
another example would be stego v. cerato or stego v. allosaurus , stego has one goal, to protect its head , and allo / cerato cant get hit or they are crippled
the only thing that sways the outcome is the number of creatures on each team, if ceratosaurus managed to clamp down on the head or the leg and cause an infection or whatever it does, that stego is screwed, and if the allosaurus keeps biting its head its going to bleed out. But on the other side if cerato gets hit once or twice it may have to sit out of the battle and risk death by other carnivores, allosaurus might be able to tank at least 2, but the whole goal should be to minimize self damage as a carnivore hunting, meaning it too would be out of commission for a while and probably get picked off by carnos
I want to know people's opinion on letting server owners do the majority of tuning for balancing combat between dinosaurs. I.e. making it easy for server owners to change health, bite damage, stamina attack drain, run stamina, growth speeds, food eating speed, ect ect. I'm sure there is a lot that can be tweaked. I feel like allowing servers to be more independent with balancing changes will allow the developers to focus more time on bugs, and core work for the game while unofficial servers can take hold of the balancing burden which will allow for more frequent balance issues even if it's temporary fixes because of a current bug for a certain dinosaur.
This is just me being curious on the opinion of the community on the subject. Didn't think too much about it.
buff deino breath. cant go afk underwater for even five minutes without drowning. cant even properly stalk and wait for someone to come to the water within a whole five minutes
Can ptera pls have some sort of attack mechanic like a dive bomb impale with its beak or the ability to grab small prey like baby utahs, baby pachys and so more of similar size and drop them to there deaths because all though I do love ptera in the isle, it can be a lot scarier and much more fun with a attack mechanic to make it more unique ❤️
Might not be the right place for it, but there needs to be a way to try and stop carnivores and herbivores packing together. I've just seen a group of like 5 stegos and 6 carnos chilling with each other and protecting each other.
Maia
I feel Maia can become a very fun dino if done the right way. We don’t need it to be a good nester or some random thing like that. Nah make it a freight train
Some of the ideas for this are being a more bulky sprinter with pretty decent stamina however it’s overall power be it a headbutt or kick would be relatively low. It should be a poor attacker
It would probably rely more on trample damage running down and knocking over smaller opponents and running from bigger ones
I wish you could make a way to stop mix packs Between herbivores and carnivores. like add a fear Factor if you’re in proximity for a long period of time because when you have these huge packs of stegos and carnos it’s hard for you to do anything and it makes the game unbalanced i’m sure people might have more creative ideas of stopping this
dilo's venom in its concept art has shown that it would create hallucinations making it hard to figure out who is the real threat and thats perfect besides one , the prey is enemy players, and humans have evolved pattern seeking brains, that means if you program the hallucinations to move a specific way, or act like the player they will eventually find a way to find the imposter.
but dilo's venom had one main concept in mind, fear and confusion, so instead of these clones simply running at the enemy or walking around them.
I believe that we should make them scream, listen to me here, if dilo's venom creates these clones that scream and 3 call, it causes noise and a panic to get rid of them faster so that you can easily pick out the real dilo before he gets a chance to land more and more hits, this adds the original goal of confusion and fear but adds panic making dilo increasingly deadly to solo targets and large prey (both seen in its concept)
is there any way to fix the hunger on spawn in and make it higher? like at least half? it's always so low, and if you're new it can be very frustrating since AI can be hard to find.
Juvie utah is trash can't kill anything not even Ai.
headshots on sauropods (besides magy since this would be unfair) should be almost lethal, most of the time, since we have 2 high browsing sauropods camarsaurus and brachiosaurus, their heads will be in the clouds, and their head is the weak spot, so if any carnivore, specifically those who have a high biteforce or are powerful in general, should do an absolute metric ton of damage to a sauropod if it hits the head.
depending on the diets of these sauropods, the only real times they'll have their heads down are when they sleep and drink, and even then most large creatures like giraffes sleep standing up, so you are really only going to get this opportunity if you catch them off guard
even those 2, semi confirmed sauropods brontosaurus and diplodocus could simply use the camera and look up, upside they can protect their weak point, down side they cant see the danger
In my opinion, carno charge should knock down other carnos, think about something the same weight as you coming at you at 55km/h you WILL get knocked down.
instead of forcing bronto and diplo to look up, which obstructs the view and will end up making them worse at combat, make ALT + RMB higher their neck, which could be used either for intimidation, or to avoid being bitten on the head.
this stance would not waste any stamina at all
Stego doesn’t need a nerf, it needs a competitor. As of right now, Stego is untouchable by most of the roster, which is neither a good nor a bad thing. Most of the animals we have currently are low-tier, with one low mid-tier land carnivore and one high-tier aquatic carnivore. These things shouldn’t be eating Stego in most circumstances. The problem arises because Stego is balanced like it has large carnivores to contend with, but because it doesn’t, it ends up bullying the things it does contend with. Moving forward, Stego should stay how it is. It’s in a good place to deal with predators. The way to balance the roster isn’t unnecessarily nerfing Stego, but introducing a large carnivore that will justify Stego.
Also, slow Stego’s tail swing in water. It just makes sense and stops them from hunting Deinos.
give herbivores multiple diets per each point like carnivores especially as more types of flavored grass gets added, just so that they can compete with the ease carnivores have
Please add wallowing back to river/water sides.
We were 2 Tenontos who managed to escape a group mix of Pachys & Utahs working together (Ya know, a lovely about 15 vs 2). But we only escaped for about 3 minutes. Before the OP tracking system let the Utahs follow us with relative ease (I was also bleeding from a couple bites from a Deino). Wallowing would have let us slip away and escape, hiding our trail.
But nope, they followed us without any struggle, to which the Pachys body fractured us and we lost all stam in what felt like about 2 seconds.
I don't complain when people mixpack or anything, that's not the problem. It's how we couldn't hide our tracks, when we had more than enough time to. We made a smart and clean get away, only for us to get the middle finger, by having no mud to wallow in.
I just died to a carno because a freshspawn pachy broke my legs with 1 ram as a 60% utah? Was this just luck from pachy side or is this realy how it is supposed to be? And if it is nerf it a little pls?
The pachy doesn't even weigh half of the carnos weight an still stuns it, I hope this changes because if that is the case carnos should be able to charge and knock stegos down a stego and be able to go in for the kill that way since their backs reduced their ergonomics for their tail attack and for speed and movement as well
add iframes to the dryo's dodge to make it actually useful.
IDEA: carnivores can get all three nutrients from any animal. But they do not get as many. Preferred prey only gives one nutrient depending what it is but it will give a significant amount more encouraging you to hunt them while not forcing you to hunt 3 different times every time
What if dilo had a "venom bar" which would deplate with each bite and refill over time. He could choose if he wants to bite normally (LMB) or venomously (RMB). This way Dilo would have to choose wisely if he wants to bite a pachy with venom and have easy 1v1 but making it impossible to hunt bigger prey until venom refills. It would also make his gameplay a bit more dynamic.
P.S. please don't make Dilo spit venom ty
I dont play utah, but uh utah should 100% should be able to out maneuver and kill pachys. Utahs just seem so bad its weird.
BALANCE DINOSSAUR'S: (HEADBUTT , INTERVAL ATACKS)
- HEADBUTT-- (WEIGHT,STRONG,AGILITY) PS: Added a new big headbutt specialist(Parasaurolophus). And big Carnivor(T-Rex).
-
Pachycephalosaurus(Full) vs Utahraptor(Full) = "hit tail"= (Damage) "hit Lower Torso"= (Damage,Stun 1,5 sec) "hit Upper Torso"= (Damage,Knockdown 1,5 sec) "hit Head"= (Damage,Knockdown= 3 sec)
-
Pachycephalosaurus(Full) vs Carnotauro(Full) = "hit tail"= (Damage) "hit Lower Torso"= (Damage) "hit Upper Torso"= (Damage,Stun 1,5 sec) "hit Head"= (Damage,Knockdown= 2 sec)
-
Pachycephalosaurus(Full) vs T-rex (Full) = "hit tail"= (Damage) "Hit Lower Torso"= (Damage) "Hit Upper Torso"= (Damage) "hit Head"= (Damage,Stun 1 sec)
-
Parasaurolophus(Full) vs Utahraptor(Full) = "hit tail"= (Damage/Knockdown 1,5 sec) "hit Lower Torso"= (Damage/Kockdown 2 sec) "hit Upper Torso"= (Several damage,Knockdown 3 sec) "hit Head" (Insta Kill)
-
Parasaurolophus(Full) vs Carnossauro(Full) = "hit tail"= (Damage) "hit Lower Torso"= (Damage,Stun 2 sec) "hit Upper Torso"= (Damage,Knockdown 2 sec) "hit Head" (Several damage,Knockdown 3 sec)
-
Parasaurolophus(Full) vs T-Rex(Full) = "hit tail"= (Damage) "hit Lower Torso"= (Damage,Stun 1 sec) "hit Upper Torso"= (Damage,Stun 2 sec) "hit Head" (Damage, Stun 3 sec)
- Interval Time Atack's(first atack)(AGILITY):
-Utah= 1,5 sec
-Carno= 2 sec
-Pachycephalosaurus= 2 sec
-Parasaurolophus= 3 sec
-T-rex= 3 sec
remove the big rock pls
utah should be able to weigh prey down in
game utah is 1100lbs which is just over 1/4 of a ton, carnotaurus weighs 3957lbs, and considering how carnotaurus needs to drag a tenontosaurus (roughly 1,600kg or 3527lbs) 2 utahs pouncing at the same time would be an additional ton on the carnos back which would cause many defects the longer they stay on and this applies for every dino under carnotaurus's weigh and the number of utahs (stego can have a max of 4 utahs on it meaning it has an extra 2 tons of weight applied) :
- the creature is significantly slower
- loses more stamina while running
- bucking takes more stamina to swing yourself around
- attacks are a bit delayed due to extra weight
Utah either need a buff or every other dino needs a nerf
Sprinting while bucking should take longer than standing still and bucking.
Pachy's stun when attacking Utah shouldn't be as much it is now, it should be shorter or something else that they can't spam Utah stunneds because there is no balance between a 1v1 on these dinos. The "balance" goes for the pachy side ((At the moment)), just hit an alternate attack and pachy wins the fight. Also, it's not a skill problem because Pachy Mains will only use that argument to argue. As always every time someone says something unbalanced on your favorite dino.🐔
dryo suffers like para in legacy, it cant hit anything that it should be able to kill to defend itself I.E baby utahs , I think its short little peck attack should stay in, but for an alt attack, dryo would use its muscular hind legs and sharp claws for digging on said legs to lacerate and deter small carnivores and babies alike
Bump to major balance issues.
Stego OP, Stego is an Apex, Utah is very very very bad, Pachy head butt spam too strong, Herbi grazing/nutrients very unfun especially on new spawns, Deino only eats fish, Deino suffocating under water, All dinosaurs stand around at NW ( I know there are like 2 other spots but just keeping it simple ).
^^^^^^^^^^^^^^ This is just tldr sums up everything below into one sentence.
I needed more description,
Firstly stego can go around doing whatever it wants right now with no fear, no other dinosaurs to stop it. Nothing even as a pack can stop a stego assuming they are around equal skill level. Stego has too much free reign around waters edges even with they get attacked by 3 deinos they can usually get out with a better trade in dmg because most of the time they drink water with tail facing the water. i.e. drink stego gets bit on tail and croc gets hit face. Ontop of that stegos are 5x faster than deinos.
Utah Idk what else to say other than they lose every fight, the only thing that keeps them alive currently is being able to jump on rocks and jump over the waters edge, but for a carnivore they really can't take out any other herbi or carni even as a pack dino.
Herbi grazing/nutrients system is just bad, it seems so scarce in food and the nutrient are so spread apart that babies have no real chance of getting to different areas unless escorted by a larger herbi.
Deino is a very slow very large predator that cannot ambush anything on the waters largely because of bugged water spots and poor breath holding. Currently its main prey is fish because humans are too smart to drink at the waters edge in deep water areas. Not enough interaction with the water to have any other prey.
Pretty much every dinosaur like to congregate into 2 or 3 major zones, this is a pretty unenjoyable experience when you log on you go to that area and see whats popping. say hello to see if any fun fights are happening, and if not you usually log off. No real reason to explore the map currently. This could be because of map design or current dinosaur roster so maybe that will get fixed with time, but this is one of the major issues with making evrima less fun.
stop herbis from camping bodies pls thaaaaanks
edit: yes i'm salty i just wanted to eat 🥲
Stop carnivors killing for sport. Reply to the comment above.
Carno shouldn’t in no way have AI on all 3 diet points, the whole point was to have more player interaction and to make growth harder, after 25% all they need to do is travel around different corner of center and grow price free
Utah has been booboo ever since 3.75 when they made pounce do almost no actual damage but bleed instead. Using 75% of your stamina is not worth it especially when Carno can bite you 2-5 times (depending on what you're playing) and not only do a bunch of damage but a ton of bleed as well.
troodon venom, as well as draining stamina should block out vision via a similar darkness around the screen like a skull fracture
Remove cuddle rock so that players actually fight fair and sqaure, and it's also having the same situation oasis did back in update 3.5
The thing is that the Stego shouldn’t identify as an apex at all “Apex” is a term to describe were predators stand in the eco system, not herbivores. Because there is no such thing as and “apex herbivore” speaking of this the fact that a congregation of adult deinos has a lower chance to kill a stego in its own specialty hunting ground is just ridiculous, the excuse to this poor balance is “to prevent land deinos, when they are so easy to avoid, just go to a shallow part of the river.
For the record I have never died to a drink unless I was changing characters-or-I-was-being-cannibalized
Change the bonus juvi stam duration to bonus juvi stam regen.
Honestly, the distance at which juvi animals can consistently run rn is kind of ridiculous. It's almost impossible atm to catch a juvi carno once it starts charging because it can gain massive speed while still retaining tons of stam. It also completely removes the need for stamina management and, while getting hunted, many juvis will opt to run rather than hide due to their insane staminas. On top of all of this, the sheer amount of stamina is kind of ridiculous, to an unrealistic degree.
What this change does is still allow juvis to get lots of stam quickly to travel the map with, but makes it that adult animals can at least outstam them in a hunt and force them to slow down eventually, and puts a lot more focus on the juvi thinking quicker and managing their limited stam pool. A juvi can still out-endure an adult, but can't simply always rely on outstamming the adult and instantly winning the chase.
Please nerf stego
Please add a button to reset your dino incase u get stuck.
Utah raptor and dryo should not be the same speed dryo should AT LEAST be 48km/h so it has a little edge over utah
Nerfing the Utah stamina drain for pouncing won't make players say, "Alright, I'll just go out and find a pack, no biggie." They're just going to play as Carno since it's the all-around better option.
Add more plants to the juvi herbs diets so they can live in a certain area of the map and then have their diet change as they reach young adulthood so they have to migrate, rn the herb diet system is still a bit tedious.
tenos shouldn't kill utahs in 2 kicks. 3 sure but not 2. not even enough time to move
Hypsi spit shouldn't be removed just by pressing E and I also think the blind system isn't great either, if instead the victim of the hypsi spit got EXTREMELY blurred vision instead of a black screen but instead of pressing E and having it removed in an instant maybe the victim would have to wash out their face in water to removed it or hold E for like 30 secs-1 minute ( have two options ) giving the hypsi a great escape opportunity to give spit some actual reason to use because atm it is easily mitigated by pressing E. Just my idea on the matter.
do you know reshade can turn off water visibility and they can see gator like easy well.Is it possible that in Update 5.5 you guys will be able to suppress this cheat? like block it or then easy anticheat found reshade file that players cant joined in server?
This isn't really a suggestion (other than "add more dinos lol") but i feel like the biggest problem with balance right now is that carno, an ambush/burst damage predator, is trying to fill the role of an apex. I think a lot of the issues people have with balance will be resolved when carnivores which are more capable of sustaining a fight (ceratosaurus?) are added.
I would recommend having more mobile spots for dinosaurs to drink safely without the worry of Deinos underneath, I feel like the recent map changes lack that point of view. Also I would also recommend ways that dinosaurs could cross a river safely. Just thoughts, I know its unfair towards Deinos but knowing they have rivers everywhere on the island, it should only be if urgent that a dinosaur drinks somewhere unsafe.
Herbivores can now smell blood in the U5 stress test. I think this is a huge mistake and should be reverted. U4 is currently balanced in a way where most herbivores are excellent fighters, but compared to carnivores, they struggle to aggressively hunt down other players. This is due to any combination of inferior speed, defensive movesets, and most importantly: the inability to track.
Giving them tracking blurs the line between carnivore and herbivore. If this goes any further, carnivores could become obsolete since herbivores would be doing their job more effectively. This becomes an even greater problem in the future once there are playable herbivores that are faster than carnivores and/or can deal high damage while sprinting (without stopping movement).
when troodon is released it should be faster than utahraptor just to give it an edge over the larger competition and compensate for its small stature
“What the crab doing”
way to dark even day i cant see well
when troodon is released make it annoying to fight so i have an excuse to be bad at the game
i don't know where to put this so i'm putting it in here. compy in pteras diet i would also like to see it in stuff like troodons diet
Nerf Pachy's stun so utahs dont get massively deleted in one encounter with a pachy
My 52% Urtah has TEN bite force are you kidding?
the new weight system, which has 70% grown dinos looking like juvis and them weighing like 100kg is just gonna increase afk growing. youre just unless until your an adult and absolutely helpless. why was this change made?
So, I'm growing my first tenonto in U5, I'm over 40% of my maximum size yet weigh less than 200 kilos.
Must I explain how batshit this is or....
First time growing Carno on U5 I have some issues with the Carno bloodpool nerf. Utahs pounce is fixed so there isn’t a reason you should miss due to it being broken, I’ve nearly died to one pounce and it’s way too much. Revert it back to what it was so Utahs can still kill Carno just not as easily as it is now.
Also nerf Carnos physical bleed please
60% Dryo. 27 Kilos. I pretty much get one shot by a pt at 60% grown This needs to be fixed
This new growth system is gross and judging from the above comments, many people agree. If there is a reason for the change, I’d like a written announcement as to why. Otherwise, revert it.
Revert carno's blood nerf and keep utah how it is
buff pachys ram slightly. its like how tenos tail slam was in UP4 right now. costs a chunk of stam, but doesn't do much damage even though its your special ability/attack. give pachy better bleed resistance, not a lot, but some so a single bite doesn't take 10+% of your blood/a single pounce practically kills you (on a perfect diet too with minimal movement). utahs pounce is really strong right now, fast get up speed for missing and better performance/bug fix.
New growth system is so bad change it back
just nerf stego thats all
the fog is annoying When flying, Before the update it was much nicer and the performance was better. my personal opinion on this.
Please change your growth back to up4, at least make the dinosaur's weight match the visual effect.
Utah vs carno is so stupid now. I a fully adult carno just died to 2 utahs, and that was with help from other younger carnos. The blood pool nerf was not needed imo, utah just needed to do more bleed.
Utah does way too much bleed right now as a juvie, I was a fresh spawn and pounced my grown pack mate for a second and they got to 80% bleed in a minute. It should not be doing that much, this is going to promote throwing utah babies at things to keep them bleeding
AI spawns should be increased, or looked into as to what is wrong with them. Too many mouths to feed, not enough food. The island feels barren of activity.
Dryo's dodge feels very clunky and awkward;
- Stopping all movement before dodging makes a considerable delay, and with ping and latency to worry about that delay could make it more likely to get you killed as opposed to just running. Keeping some movement momentum as opposed to making a sudden and complete stop would be preferable.
- While the precise control with A and D is appreciated, it affects the forward movement direction, which ultimately makes dodge more often than not jump backwards instead of to the sides, which while useful in some situations, could mean jumping right into a damage hitbox in a chase. Using the camera direction (as I assume was previous) made jump direction seem more reliable. Maybe double dapping the movement keys to activate a dodge in that direction would be better?
sorry why do i gain 100 kg as a utah the last 5 mins???
Revert carno's blood nerf and keep utah how it is
Utah needs a good 0.5s more on its recovery at least on its failed pounce. That or there should be a cooldown after a failed pounce so that he can't chain a second pounce right away, especially into an impact pounce. Impact pounces from the front are extremely strong, I don't think people realise it that much yet, not sure exactly how this could be balanced... I'm fine with the other buffs utahs received and I think the blood nerf on carno is alright for the most part, seems slightly fast but utahs need to be more easily punishable for missing an extremely strong ability that is essentially one big aim bot (skilled ability... LOL!). That would be mean good carnos would could more easily dispose of utahs who are being careless / greedy while still pissing blood very fast... race against time...
I made a video a few days prior to the 5.0 release about where I think the utah was heading balance wise if left unchanged and why the recovery buff is a big deal to everyone else (on top of all the other nerfs and buffs). Utah recovery was the most sure way to deal with large packs and take out the most greedy / careless ones, usually discouraging the most skittish ones in the process. It is still possible to deal with them using at lot more the terrain to your advantage but I think the average Joe will get steam rolled and eventually just join the utah pack. If you can't beat them, join them.
Example of an aimbot pounce. Look from the utah's perspective where the pounce was heading, directly through the tail (with a NA ping on a EU server on top of it...). The game rescues the pounces and teleports it on the side.
https://clips.twitch.tv/BetterBlitheToadBCouch-L6ln74h7mMxdoLPb
In this video I attempt illustrate why I think that in this current state, if the patch 5.0 was released like that, the utah would largely dominate and be over represented in The Isle's ecosytem. From my personal experience with it I would say the pounce is pretty much fixed and reliable again. I just have an issue with the new pounce recovery ...
Ptera not gaining stam while latching is so annoying there is almost no reason to latch other than to afk
Being able to see a deino underwater makes hunting so much harder
Let me explain to you Carno players that are dying to Utah's easily. I don't know if you have not caught on, but you should NOT be running when pounced by a Utah raptor, You should be saving you're stamina and bleed in the best way possible. Get pounced by two Utah's and you're still running like you just got set on fire, guess what you're going to bleed out. I tried Carno and can kill Utah's in a 2v1 against me, I promise its not that hard, just pay attention to you're vitals when attacking things. Nothing should be "easy" to kill if it can fight back. To add on to that, Carno has the bite force of 175, that's almost tripled Utah's bite force which means you can easily three shot a Utah. That is my opinion and I think you should keep the stats how they are currently for further testing.
The Only thing I have to say is
Don't Listen to the Carno Player rn
They are just Salty that they can't Attack a 8 Player Utah Pack and then Run away
Herbies should get sick if they camp a dead body
1️⃣ When Spino is added he shouldn't be able to 1v1 T-Rex if both players are equally skilled. 100% T-Rex should dominate the land and win almost any 1v1 matchup, because it should be really really hard to grow Rex to 100%.
2️⃣ I also think there should be max around 5 apex predators on the server. And I don't mean by restricting players so they can't spawn as apex if the server has already a certain amount of apexs. As I said, getting to 100% as apex should be very hard, or almost near impossible but the reward would be huge, since you would be unstoppable force, and only other apexs would be able to stop u.
Deino should be able to bonebreak things with like a death roll when it is in the water. It would not be op but also a very decent buff for Deino to kill things that are apex sized. I mean come on it’s a 8 ton alligator with his bite bones should break like a stick.
On the contrary, don’t listen to the players who are salty about dying to carnos in the past and want the thing to be bad out of personal bias. A Carno should not be going down to 30% bleed because of a single utah pounce.
New growth are just so strange and cringe, when u completely pathetic until final stages of grow. I was 3 t deino, and i just had dmg less then carno.... In fact that carno have only about 1.8 t weight and his jaws much smaller and weaker than mine. This is demotivating to do active grow.
- it was about 50% deino or like
Herbies shouldn't be able to finely distinguish the smell of plants far away, with the strong smell of a rotting corpse nearby
desync utahs are back and they have a buff aswell makes them able to just dumbbite theyr way throu the server good work !
Think utahs doing way too much bleed rn was pounced by 1 earlier today just for a small bit as teno and less then a min or 2 later I was around 70% blood it’s kinda ridiculous cuz I was just completely shredded minutes later bc my stam just wouldn’t regen pounce seems to atleast work now which is great but kinda blow ass when you can’t do much against it bc of how easy it is to just bleed something out
the new growth system is so bs i was 97% utah and 370 kg now i was a 40% utah or more and 47 kg thats like juvi carno change it back
I think gameplay is good tho crabs need to spawn more often as there is masses of turtles but no crabs at all sometimes. Same with chickens
Combination of really poor stamina, huge map, 100 players max and Ai giving little to no food has led to me starving as adult Carno multiple times.
I literally don't get a chance to sit, I'm constantly looking for food and I still starve more than I should.
Suggestion:
Greatly increase stamina across the board and reduce food burn rate. Or give us a "jogging" pace.... its all or nothing atm; your either doing full sprint or walking around. Leave full sprint for hunting and something that's slower but burns less stamina for getting around.
I know it already has been mentioned but the AI spawn rate really has to be increased again. At least a bit because my pack of 4 raptors could barely feed itself and we had to kill players so AI wouldn’t have been enough. And we were constantly, without a break on the look for food. The sad part here is that we wanted to nest but simply couldn’t afford to do so.
From a raptor perspective, I think the new tracking is terrible, I can barely see the footsteps or blood, people run about 2 feet and you'll never see them again even if they're bleeding
put hyspilophodon on line diet for pteranodon so its much easier for it to get 3 diets instead of needed to go all the way to the coast for get enough luck for an elite fish
To preface this post, I have been a "utah main" throughout the entire course of evrima and I would consider myself quite a good one. That being said, we need to talk about the changes made to utah. All of the bug fixes for pounce that have been added in update 5 are absolutely amazing! Ever since these fixes I have not died a single time to "bullshit". Every time I have died as a utah has been fair. While this is amazing, there are other aspects that I would argue give utah an unfair advantage, making it easy to pick up, and heavily decreasing the skill gap between experienced utah players, and those who are playing it for the first time. The new pounce recovery from a missed pounce is far too fast, although it was absolutely atrocious in update 4, I feel that it is far too fast in update 5, and far less punishable. I would recommend a 0.5 second increase to the recovery time of a missed pounce to ensure that utahs who miss a pounce have a higher probability of being punished for it, making utahs have to think before they pounce. A second thing that I have noticed is that utah can pounce something from point blank. It makes pouncing something extremely easy, and pretty much a point and click. It is far too easy to land a successful pounce now, as allowing utahs to pounce something from point blank completely removes the need to properly time a pounce, making utah far less skillful. I believe that a pin (pounce where utah is able to pin something smaller than itself to the ground) should be able to be done point blank as it was notoriously hard to pounce small things in update 4, but I think that proper pounces (pounces where a utah latches onto the side of its target) should have to be aimed from a short distance away. My final gripe with utah combat in update 5 is the bucking cooldown, but this post is getting to long to add that, so ill save it for another post.
Keep utah how it is
players are used to just running with 2 pounced utahs on them even now as a carno I can 1v3 utahs which seems appropriate to me considering before the update I could run into a full pack and not be scared at all plus pachies were demons last update now they at least have a predator that can match them lol
Currently I think all Dino’s are viable vs each other if your smart about it
I got out stamed by a sub stego after killing its juvie friend. I was a sub utah. I might just suck but something about him chasing me nonstop and eventually biting me to death not even swinging, just feels a little stupid.
The main defense herbivores should have is their strength in numbers however unfortunately this role is grossly reversed. Herbivores should be creating packs to feel protected but i see a lot of overly aggressive herbivores solo killing carnivores like the roles are reversed. A carnivore should not have to second guess itself vs a baby herbivore, especially in a pack. it takes a lot of time and effort to grow both herbivores and carnivores but a 4hr herbivore should not be able to easily wipe an accumulative 24hrs of effort carnivores have made and attacked as a pack.
It is a very obvious and easy fix to better balance the game
In my opinion Utah is really good where it is right now only thing I would change is make the missed pounce recovery a little bit longer so it can still be a high risk high reward move, the reward being really good bleed and the risk is dying or being forced out of the fight from damage
This is a short and simple diet related suggestion, but it'd be nice if the Great Diet's growth boost was buffed from 50% to 75%. Right now, Great Diets don't really feel all that great growth wise and it's really odd how when achieving a Perfect Diet, the boost jumps from 50% growth boost all the way to 120% growth boost....just from one diet state change. That's all! 
i think that babies u nested in shut stay in the group unlit they get to sup its makes more sense that they leave around sup were they can actually travel and different them self then going out as defenceless Juvis
After playing some Raptor, I am quite the different opinion for the food drain.
I actually enjoy the challenge for Carnivores, and I see a lot more herbivores now, finally there are real herbivore packs - and that is a really good thing.
If people don’t want to have constantly hunger, then they should play herbivore, I will for sure now.
Real hungry carnivores are a much cooler challenge in fights. They are no longer killing for sport, but will fight till the end, till the carni or the herbi is dead. And that’s a good thing.
The darkness is shit though and ruins the forest for me.
something is wrong with dmg/weight and growth now we start gain stats beetwen 90/95%-100%, and also its weird 90% growth dinos much smaller than adult 
Leg fractures should not be able to get healed unless your resting, it makes no sense how ppl can heal it off in the middle of combat. 😐
Revert the strange and pointless weight scaling changes, please. If AFK growth is something the devs are seeking to discourage, then why are dinos now useless until full adult growth? its insane how much your stats go up right before 100%, makes no sense at all.
Also as a side suggestion why were creatures diets changed without changing the diet plant distribution? Pretty sure pachys have an area where they can smell all 3 diets at once. Is QA not catching this stuff during testing or are the devs not implementing these changes when QA brings it up?
Buff utah health a bit because from experience I got two shoted with a teno tail slam and then a teno claw swipe and I was 97% grown and I couldn’t do anything because I was stuck in the stun animation for 5 years at least give us enough health to barely survive a stun
Hatchlings should have a growth boost until they are the % you would spawn as normally.
Ok buck cooldown bad I can't think even anyone who actually suggested that in this channel. I simply get in a VC with 4 or 5 other raptors, coordinate pounces and there's nothing the poor victim can do about it because he can't buck. Going to enjoy this while it last shouldn't be here much longer
Totally agree, it's way more realistic to have fewer, hungrier carnivores, not huge packs of them running around and killing just for sport
Yeah, I think starving carnivores can be a good thing- real ecosystems are usually vast majority herbivores.
please nerf stego bite. they are already strong already. the bite took 15% health as utah. stego were fine as they were in the last patch.
agreed, stego should almost solely rely on tail slam and its bite should be almost non-existent. Additionally, it makes no sense that it has got that massive stamina pool and that speed as well. It should have low stam and ridiculously low speed
I know this feedback isnt large, but i can say one sentence and it be enough. ''Carno dies to 1 or 1 and a half utah pounces due to how much of a blood bag it became''. Need i say more o-o That's way too op and im a utah main. The fault isnt utahs bleed powers, its that they made carno just a bit TOO bloodbaggy x^x I won't go into the details of fixing balance all around, but atleast currently, for carno, lowering that scale would be much more balanced..
Isle, dear isle, please find a middle ground.
There was a time when teno was op and everything else was shit, later carno was op and everything else was bad, and now utahs op and everything else is bad. pls save isle from this cycle of there being a ''meta'' dino.
(Also im mostly talking about utah vs carno vs teno, since theyre the most played and popular dinos all around)
Response to guesswho if anyone else is confused too: That's a skill issue friend, not a balance issue. I am testing dmg, weight, bleed and stuff like that on a priv evrima server, and thats how fast a utah kills a carno, which is still, imo, very busted. The tests were done either standing still, or trotting around and waiting to see how fast the health drains)
If you play properly - charge - hit and run, then Utahs cannot pounce you. Standing still in a pack and expecting to do fine just by biting is a thing of the past now.
with utahs fast recovery making it harder to punish for most dinos i think it’s recovery time should be increased ever so slightly since it now recovers just faster than pachy, as for pachy i think making it hit harder by just 20 damage would do nicely allowing it to 4 shot utah and choose to finish it off with a peck and 2 shot it’s head which makes sense, i’ve fought utahs that miss so many times but by the time i rear up for that extra dmg which is super needed if you’re fighting a pack they’re gone, during the get up animations utahs look bugged and somehow get a bite which looks super weird. the 120 damage will make carno 14-15 shots to kill rather then 16-17 which is fine, i know people haven’t played much but after a long session even good pachys struggle with utahs insane recovery.
to add onto this, utahs recovery is just too quick to punish in general. the moment you can turn to punish them for a missed pounce, theyre gone or pouncing you. its simply too quick and needs a few seconds added on so that way it leaves time to punish those for missing a pounce, but still has enough time to recover and bolt. pounce shouldn't be a death sentence, but it shouldn't be as easy as it is right now either. its at peak performance with practically an aim bot with insane bleed.
i main pachy and its just impossible to counter a utah without losing half your stam or dying to the fast get up because your bleed resistance is so piss poor that one pounce can kill you even with a perfect diet, much less a bite drain 10-20% blood. some balancing really needs to be done because not only is pachy struggling, but the other playables too.
please either make it so that the recovery time for a pachy miss ram is shorter or revert the utah pounce miss to its old time. Personally, would like it to revert the miss utah pounce back since it works now. If a pachy misses a ram it is dead and if a utah misses a pounce it is dead. Everything else with utah should remain the same. dont nerf any bleed/damage please.
stegos head should be more vulnerable, the whole point of its tail is to PROTECT the head not to make it "oh im going to try and hit after you bite the shit out of my head". if a deino bites a stegos head it should be very bad for it, no I dont want it to be a 2 shot or a 3 shot, but it SHOULD be a 4 shot 100% not a 6 fucking shot!?
I recommend a 3x multiplier rather than 2x
damn you almost died trying to kill a stego as deino?good job! you get the same diet as if you ate the ai fish that barely moves and doesnt fight back haha
The hunger decay for Carnos as a means to keep them from overpacking does not seem to actually fix the problem, as now, Carnos roll in with large groups and sweep everyone out with added desperation and even need to do so more, as a result, it seems. I believe this made the issue worse.
If you want to make carnivores starve faster, then AI should spawn way more than it does. I went around on Pteranodon yesterday to check out the AI spawns, and in a massive open field with no one in it, I saw absolutely no deer or boars.
Limiting carnivores like this makes them almost unplayable and even bigger killing machines than they already are. Megapacks just form more frequently and mass-killing is even higher than it was. Carnivores now have a bigger reason to kill multiple people and stockpile the bodies — they have absolutely no idea if they’ll find more food after the bodies are gone, so they might as well kill as many people as they can while they’re able to. This also makes raising offspring difficult, because the parent has no time to tend to the babies, as they’re almost constantly starving. It makes it way too hard to get a perfect diet, too — and the babies need those nutrients.
Not sure how this will be taken, but perhaps decrease the limits for groups if not remove them entirely? Most people just group their species up regardless of the limit anyway, and once player limit increases and balance gets to a point where you can actually chill and nest in a family of utahs, I don't think an 8 player limit per group is gonna cut it anymore
carnivore starving is a bit ridiculous as are the ai spawns, i starved to death as a baby ptera because literally no fish were spawning, no chickens, nothing its like everything got fucking raptured.
If Utah is finally fixed and can properly do it’s job at pounce bleeding things out what was necessary for Carno to lose blood faster. It just doesn’t make sense to make a animal weaker after properly fixing the animal it was beating
Revert the Carno changes to bleed. But as a side note I would nerf it’s own physical bleed it deals, Carno has no use for it
Legitimately, the current weight scaling just encourages AFK growing imo. BF and I played utah last night, we killed a turtle as our first meal. We got all the nutrients we needed from that and if we wanted we legit wouldn't have needed to hunt again until adulthood. We were on the somewhat hungry side so had a shot at hunting a boar together at ~68% growth. Boar nearly two shot us, and it seemed like we were doing barely any damage to it, we ended up giving up. It was insane being at <200kg up until 90%, and then for the next 10 minutes seeing our weight shoot through the roof.
To me one of the biggest issues with the weight scaling is that once you reach 40%, you need to start hunting your preferred diet. But you're still so light up until you're nearly an adult that you just cant hunt most of it. As a utah you're still too slow for rabbits, hypsi and dryo until you're mostly grown, and you don't stand a chance against a boar, pachy, tenonto or carno. Don't get me started on stego, and you'd be lucky to find a ptera on the ground. It doesn't help that AI is as rare as it is right now. BF and I tried growing in the middle of the map for ages and starved over and over before giving up and just growing on the coast with turtles. If you are going to maintain this weight scaling, juveniles/subadults NEED to have different food requirements than their adults. Frankly I think this should be a thing anyway, you can't really expect them to be hunting the same food, but in particular now. That said I really think the weight scaling just needs to be changed back. Visually your model just does not match with your weight, and that makes it really confusing in trying to figure out what you can take on. Both because you overestimate how big you are, and likely aren't guessing the size of not-yet-fully-grown opponents correctly either. Weight should scale with visual size, its that simple.
For the love of god buff deino's O2. The kills you get don't feel rewarding. It is mostly me getting lucky seeing a guy cross the river when I'm cruising around. It should be a waiting game, not game of luck... 
I'm really enjoying Utah's pounce lately. I'm having way more fun than I had been as a Utah in previous updates. I feel like I can actually engage in fights with Carnos now whereas before I felt I could only run away. For example, I had an awesome fight with a juvi Carno (must have been close to fresh since I was also fresh). It was a pretty long and epic battle, with me pouncing and then dismounting and juking to run off to regain stam while he ran off to sit and heal, then I'd come back and we'd scuffle and I'd pounce again. We did this dance over and over, chasing and juking and running. I finally managed to kill him but I ended up starving because another juvi Carno showed up right near the end and I simply didn't have enough time to really hunt another nor to look for food elsewhere. But it was awesome. & for the first time, I felt confident enough to pounce Stegos & Tenos that weren't juvis (didn't manage to kill any YET).
I don't think Carnos are too weak now, nor Pachies. If there's more than one Carno, they can charge you while you're pounced & knock you off their packmate. A single headshot from an adult Carno took more than half my health as an adult utah, leaving me with like a quarter (if they had decided to pursue me after that, there would have been nothing I could have done to have survived unless I'd been standing right next to a rock or something). & when Carnos pack up, they can still absolutely demolish large Utah packs. 5 Carnos rolled up while I went to get water & I came back to several of my adult packmates injured hiding in bushes, or dead, & they all chased me down. I juked and juked until I could juke no more lol. As for Pachy, I missed a pounce on a Pachy, and even with this supposed super quick recovery time from a failed pounce, they easily hit me, stunned me, and hit me again while I was stunned.
As for AI, I think we need more. Now that nesting is out, people want to nest! It hasn't even been viable for me as a Utah to nest.
I don’t get the point of reducing the Carnivore’s hunger? Like just decrease the spawn values of certain AI, such as Dryosaurus, Boar and Sea Turtles.
So i got an idea to make deino nesting actually worth it atm so we all know that if you spawn in as a deino and just go kill some fish your diet will start att 32-33% and if your diets were full when you got your preferred food then the diets will last you till 67-70% growth.
So my idea is to make it if you get nested in as a deino , your diet AE preferred food starts at a later time for example 40%. This will make getting nested in as a deino more worth it then just spawning in.
A change to how much time passes you gain weight. It really is a major problem and could see a change. For example an 80% grown utah weights around 150 KG in-game, and it can gain like 100 KG in pure seconds which doesn't seem logical, and like the maximum weight a utah can get is 450, I am not saying change how much they weight, but make them get more weight earlier, like 80% utah should be 250-350 range of weight.
Some sort of consequence for body blocking. It's a pain in the ass to finally get a kill these days only for an herbi to see you and drive you away from it so you starve, regardless of what you killed. Half the time it's a fucking AI or just a random corpse you found and an herbi will still pull up to kill you or keep you away from your food. It's fucking ridiculous.
more Cooldown on Stegos Tail Swing, like 0,5 seconds
make it so utahs pounce recovery is 3 seconds please
Why was the Carno nerfed, while everything else was buffed, also what is this carnivore hunger?
Utahs got such a large buff this update it seems nothing really has a chance if they are alone. I feel like it would be better if something like the more utahs you have in your group the more powerful you all are eg: one Utah would have 30 bite force but every Utah that joins they all get +5 bite force so if you see 2-3 utahs you could probs take them on (as a carno / teno) but if u see 6+ then u know u have to run away
I just got two shot as an adult carno by a stego half my height. Stego needs serious nerfs to strength while growing to compensate for being more or less unkillable when fully adult
I kinda agree, stego is by far the strongest dino rn and it makes it even harder if not impossible if they just sit next to or in a tree. I wouldnt say its impossible to hunt one when they are alone and in an open field rather you just need a lot of patience when fighting 1.
Please allow players to be able to struggle free from a deino. Gameplay is literally just waiting for the time you're unlucky while drinking and being basically 1 shotted by a deino. It's incredibly lame, especially since they have quite an easy access to fish and the likes so starvation is less likely for them than a terrestrial.
Juvie carnivores should spawn in with more hunger- I think 30-50% would be fair. Maybe you can take off some water in compensation if deemed necessary. Juvies, since they’re growing so much, should have a very high metabolism. This minimizes afk growing. However, adults should have much less metabolism. A fully grown carnotaurus should take at least 3 days to go from full to starving, especially considering how big its stomach would be. To balance this out, it might take more to fill it up- a fully grown Teno could put 2 adult carnos from 0-100 hunger before being gone, maybe. This lower metabolism would also give carnis time to nest, which does seem to be a big problem right now.
For the 2 stripe diet Carnos need somethink else. No one plays Dryos and deer have become super rare. Idk what else you can put in there but pls. As an adult Carno, it's almost impossible to have a perfect diet
please allow coconuts to naturally drop from trees again
coconut need give water
reduce buck cooldown
Buff ptera weight and make longer grow atleast on 150kg
way more fish in the water, i have died at least 15 times to starvation after flying over rivers for 30 minutes (as a ptera obv)
The swarm returns for update 5!
Utahs and especially carnos are grouping multiple times over the group limits once again to decimate everything that isn't one of their own. As made very obvious by the current situation: making carnivores get hungry fast doesn't help. It just increases the desperation for each member of the swarm to eat everything around. It also makes time for nesting and raising any offspring unreasonable if you don't place your nest in center plains or other highly active areas. Hunger drain for both herbivores and carnivores needs to be decreased to allow time to interact with the new mechanics which demand time away from the constant sprint to find new food.
I love the idea of the island always having a few very dangerous carnivores willing to fight to their death to kill you and eat. The problem is right now it's dangerous not to kill anything you see on sight, regardless of how full you are. With the AI being nearly extinct and not big enough to sustain more than maybe one or two animals anyway, the only good source of food is fully grown players, which don't come often enough to be worth just skipping out on. This is on top of the diet system, which due to the extinction of AI, will only reward you if chance upon the right type of player.
Reduce hunger drain universally so that the constant food run finally ends. (And maybe spawn more than 2 deer on the map at once.)
pound for pound deinosuchus has the weakest bite force by far compared to the other carnivores in game.
deino 0.05n per kg
carno 0.083....n per kg
utah 0.14...n per kg
ptera 0.5n per kg
in the current state of the game deino is both too easy to grow and boring to play.
it's at extreme disadvantage whenever attacking something above 50% of its weight due to its relatively low bite force. as a result most people who play deino tend to rely almost entirely on fish until they are around 3.6 tons(2x carno weight)
i think deino's attack should be buffed to 750n
at 0.9375n per kg this would put its relative bite force between that of utah and carno. it would need to be at least 693 kg to match utah's damage and 1600kg to match carno's damage. this would allow deino to hunt creatures with a similar size to itself while growing.
as an adult deino this buff would mostly effect stego players as they would both take a similar amount of hits to kill each other, however the advantage would still be in stegos favour in a 1v1 situation.
due to the fact deino is easy to grow i think a positive change would be to make deino need to follow a diet as a hatchling but dryo and hypsi should be added to their diet too. fish ai should also be reduced to encourage cannibalism.
both of these changes together would make deino both harder but at the same time more fun to grow.
As a deino main, I find deino gameplay rather boring but that seems to be related to the general gameplay loop.
But after playing stego and carno, I realized we're missing diet requirements in early deino gameplay as a juvi. Simply eating any fish or meat source gives deino players the full diet requirement buffs instantly.
I would find it much more engaging if we were required to hunt various aquatic creatures to fill our diet needs as juvis.
Example: Deino , frogs, and fish each fill one diet requirement
Add pack advantage mechanics for smaller carnivores like Utahs, like the more are pounced on a dino, the slower that dino moves and if a lot are pounced on it it CANT buck because realistically you shouldnt be able to much move with 4 raptors on you much less buck hard enough to knock them off. would encourage carnivores to move in more obvious groupings and give them a reason not to kill their own species. just an idea
Put Stego on the { = } of the carno diet
Could there be something like food going down slower for nesting parent
(when they sit on eggs or stay with babies on the nest), not much ofc but it would make it more worth it to nest that you don't have to hunt all the time
Some kinda disease system that spreads if people zerg too much would be very nice. 😷
Yes I look at you 20 Utah stacks 👀
Picture this: you have herbivores who's food doesn't move and they don't need to compete for it. They can easily stay hidden in the forests until it's time to eat, and they always know where to find it. For the most part, herbivores have it easy.
Now, you have carnivores on the other hand who have to find moving food constantly, engage in combat with other players, and sometimes get denied food by corpse-guarding herd members. AND, you devs had the audacity to remove their only viable food source and give them unreasonably fast metabolism to go with it.
Barely anyone plays as a carni anymore because you've created a system that punishes carni's and caters to herbi's.
Make growing linear for all dinos. 80% growth should mean you are at 80% power in terms of weight and bite force.
Would encourage people to play the game more instead of hiding in a bush growing.
make stego harder to grow,and im saying this because i spawned in center where theres 2 of my diets right next to eachother,afked for a bit and im fully adult,facetanked a full adult carno as a 40% on the way too,where carnivores are probably starving and need to travel huge distances seems really unfair
Hey so what was it about carnos being too weak after the nerf? Because one just decimated my whole utah family without breaking a sweat and having the hitbox of a legacy Trex somehow, killing me from five feet away. Don't listen to carno mains, they do not need to be buffed again.
So the reason pachy was mainly nerfed was because of their 'hunting' capabilities of larger creatures (or what I think anyway). If something is below 1T, pachy should do the exact damage it did in update 4.5. Utah for example can tank so many hits, which makes no sense. Pachy was meant to be anti- utah and be able to defend against them easily. Now it seems like the fight is more even (still pachy favoured due to fractures). If pachy was nerfed mainly to not be able to group hunt carnos, tenos and smaller stegos within that range like previous updates, then the changes of limiting the damage above 1T makes sense. Pachy should still beat up all small tiers with ease.
So I usually play carnivore, but decided to try the teno. Why is it so incredibly OP? I was hit by a carno around 3 times, a utah twice, and was barely on my first blood overlay
As it is right now, pachy is a bad animal. It dies from a 2 second pounce and has to hit a utah 8 times to kill it from the damage nerf. If you were wondering why you never see pachys, this is why. They just bleed out in seconds. I think it's ok to nerf one thing for pachy but not both. it should either get its bleed back or damage back, it ridiculous how fast it loses to utahs
Utahs should need to be facing the direction they’re gonna pounce. It’s weird for them to 180 and pounce you while they’re being chased.
Not only does this seem a little more “realistic”, I believe it will come with two benefits.
- It will raise the skill ceiling a smidge for raptor and make it more interesting to play
And
- It may help to quell some of the Carno/Raptor bleed arguments going on. With it being a little more difficult to land a pounce, it should be something encountered less frequently and make a pounce as a raptor oh so satisfying
I am aware the Deinosuchus is supposed to be a water-bound animal, however when some of its food is located in the coastal regions it becomes quick to die of thirst. When the fresh water supply is so vastly cut off from the ocean it creates a unique situation. If we cannot regain moisture from seawater, then what's the point of having seaturtles listed as one of its food sources? It's a useless listing imo. And I'm well aware I can choose not to go after them, but the previous statement in the point of having it as such still stands.
It's either that, or the thirst drain on the gator shouldn't be so ridiculously fast.
Also on the note of the Deino, visibility under the water during the night or dimmer parts of the day is atrociously dark. Surely you don't want repeats of the old branch with some players turning up their brightness just to be able to see. And as water creatures it'd make sense to have vastly better vision beneath the water.
I have to agree that the thirst for Deino shouldn't drain so fast. Yes, it's supposed to stick to water, but you can literally watch it drain that's how fast it is. It just feels comically fast rather than normally fast is all.
Also related, a neat suggestion that's been said in the past is maybe letting Deinos wallow in mud to slow their water drain since they're all cool from the mud 
Now that nesting is implemented, it would be nice if group sizes were expanded to Max Number of Eggs + 2 for the parents. Too many times parents can’t keep track of their kids because of full groups
1.Make hypsi spawn as a juvi instead of an adult
- Maybe zoom the camera out slightly while aiming the spit as hypsi. If you charge your jump the hypsis tail blocks the screen if you look forward
3.Hypsi can only move and spit if its aiming straight forward. As a defensive ability on a creature that is one shot by everything this is not very useful (outside of trolling people) as its never going to be facing directly at its predator unless its hiding in a bush and the predator is looking for it. To make it more useful while actively running away from something it would be good if it could run and spit at the left and right sides of its face.
The red parts in this poorly made picture I put together are the areas it is put into an animation lock if it spits. The green part is where it does not lock it into place when it spits. Make the red parts not stun the hypsi when it spits so if it jukes something it has a chance to actually spit the attacker.
Its not 180, rather 90 but yeah its still a bit much but facing directly forward would be very hard aswell, maybe a 45 angle would be good.
If all Unofficial servers fall under ‘The Isle’ in itself then maybe once and awhile do a check up on the Unofficial servers who have big numbers? Most the time people with cheats are on Unofficial servers and don’t join Official ones anyways so if you wanna catch and ban the cheaters and exploiters then checking out the bigger Unofficial servers is the best way to find them.
Stegosaurus should be part of the 3 dots diet for the Deinosuchus, because right now it shares the diet with Elite Fish, Deino's basically have always over 200% on the Two Bars diet, and killing a Stegosaurus as a Deino should be rewarded by completing your diet to the max (Because of how much an adult Stego would prodive) Right now the 3 dots are very hard to get, Pachy's are barely seen, Tenontos are really fast swimmers, so it's basically just luck if you find one swimming through a long river gap and Ptera are extremely hard to catch, and even if you do, it's a single 3% diet snack. TLDR, killing Stegos as Deinosuchus should be rewarded, since it's high risk low reward right now.
This ^ 👍
It’s kinda bs that a Utah can land a pounce when it hits a carno either from the face of it, or from the tail of it. It is definitely some sort of magnet (coming from a Utah main).
I want to feel good about landing a pounce rather than have my entire Utah body gravitate torwards the carno and latch on. 👍
Reduce fall damage for Ptera's or increase HP. This was a bit of a surprise.
This is controversial, but I like the new carnivore hunger times. Aside from deino, all the current carnivore species can cover long distances easily, and the quicker times just enforce more of a nomadic playstyle. Furthermore, the added pressure makes hunting a necessity and each kill more rewarding, since I can’t just sniff and find 8 different bodies at any one time. Playing carnivore should be harder then growing a herbie, and I feel like this update has finally made that a reality. I’ve grown both Carnos and Utahs, but I haven’t starved to death yet. My only complaint with this update is that nesting anything in with the full three nutrients required to make it worthwhile is next to impossible for some species. So I’d suggest either having regurgitation give hatchlings all the nutrients they need or slowing down adult nutrient depletion. Also more incentives to nest might be nice.
Don't mess with the pounce actually, it'll get broken for another year. Leave it be.
Something needs to be done with Utah's pouncing stegos, Like you seriously have a really small chance that you can live when latching off as a Utah, I reccomend have stegos lose stam faster when swinging as they are way too overpowerd right now, I feel a single stego should be able to do around 10-12 tail swings before it runs out of stam just like deino when it alt bites. This would be done so stegos use swings with more care now and other carnis can run the stegos stamina easier as it takes too long currently.
ammendment to this
Some interesting stat points - utah for example
70% growth - 116kg
85% growth - 190kg
94% growth - 277kg
100% growth - 450kg
you gain 40% of your weight in the last 6% of growth. Kind of crazy
Pachy is good as it is right now!!!
Pachy's defent is to break a leg or something else and Run away thats what many guys don't understant
On the whole growth discussion: rather than advocating for linear growth over the entire (growing) lifespan, I'd like to see a curve that has the most rapid weight/size/damage gain in the adolescent stage and then have growth gradually slow down as it approaches the creature's maximum.
carnos starve too quickly, tbh I dont mind the "eating 3 full grown utahs to make me full", sure I don't agree with it but I know it has to be done to make it hard to maintain megapacks. but eating 3 utahs, then being hungry again after 20-30 mins? I cant even rest for a bit, its all about eating. if carno is like this what would something bigger like allo or even a freaking rex be like?? what? eating a utah would fill it up like an elite fish for a deino? I hunt when I am hungry, its hard to do that tho when 10% of my hunger just goes away in 5 minutes. if I am below 20% hunger its very hard to try and ambush things and look for the perfect time for a teno to sit down or a group of pachys to separate. or how about this, when you go hungry it takes a long time to starve to death. right now you just lose health so quickly making it even HARDER to hunt. and hunts feel so rushed. aswell as AI's are very hard to find in hotspots, which is typically where you would search for food if starving.
Please reduce the amount of calories and nutrients you can obtain from each herbivore food "pile" drastically. Given the fact that you could literally fill your stomach with plant stuff in a manner of a minute or two, only having to wait a relatively long time to start worrying about food just from 2-3 piles makes herbivore gameplay,in my opinion, not engaging enough. ||(even though it may be realistic due to the fact that plants take longer digest).||
Although playing as a Tenontosaurus fresh spawn juvie makes you busy traveling across the map, which it's a good thing, since you want to fill all 3 nutrients to get the maximum value. However, by the time you filled all 3 nutrients, you do not have a reason to be active anymore since your nutrients and calories decay is relatively slow. This means people are more encouraged to AFK grow for the rest of the growth journey and do nothing more than sitting on a rock and wait for carnivores to fight them, once they reached full adult.
Here are my suggestions:
-Reduce the amount of calories and nutrients from one "pile" in a way, you can only gain 5 up to 15% value.
-Increase the calorie and nutrition decay drastically.
-Reduce the amount of nutrients you can obtain from 300% to 150%
Note: by "food pile" i mean an individual and sniffable food item.
i have read through most of all balance feedback since yesterday and i didnt find the topic DISENGANGEMENT JUMP RANGE after pounce... imho it is realistically and would just feel right if the engagement jump range of a fully adult utah which is pouncing a fully adult stego is far enough away that you are always out of hitting range of a tailstrike afterwards
I think stego just needs to have a slight modification of hit box with tail. Maybe changing its hit box of the tail or SLIGHTLY reducing the range of its hits.
Also if there is any images that show an outline of the hit box of the tail @ me in discussion feedback much appreciated.
i think just remove stego from deinos diet,since it gives deino fish diet and a single stego can fight off 5 deinos (i did as stego and killed 2 lmao)
I think pachy's hitbox suffers the legacy trex disease at the moment. Fracturing all your ribs from 3 feet away while facing the opposite direction is quite the defense lol.
edit: actually test what angles pachy can still hit from for yourself and see it’s not a latency issue but ok lmao
If pachy is gonna do less damage then it should use less stamina when heabutting
Uninstalling the game due to bad balance plays. The genuine fact that my fully grown Carnosaur can die after being hit by a sub Teno a few or maybe 5 times with its tail slam is incredibly over powering and imbalanced. The herbivores need a serious re-work and need to stop being favoured over carnivores. Not only is it a struggle to find same specie players that don't have you on their preference list for food or sport killers; so the idea of making carnivores pack animals is hardly likely unless you know those players personally. Whilst this is a survival game, the recent updates have made it a death wish simulator. I have died countless times to same specie players where they DO NOT eat me for food, or herbivores that have a nick in their neck because they know they can over power you. Even a fucking Deinosuchus has something to be scared of and it sits in the water.
And the idea that the devs or people who make this game will see this is unlikely and if they do, the main developers wont take it seriously.
what i find confounding is how herbies are rewarded for picking fights with carnivores. In what universe would a herbivore want to fight a carnivore? Herbivores should be retreating and defending, if an herbi is fighting for too long they should be punished.
killing for sport should be allowed, but there needs to be a trade off
VV- steggo mains putting in their votes via emotes -VV
Make it so Utah goes into a knockdown state if it takes damage while in the midair pounce lunge state. (Not latched) This will punish pouncing from the front and pouncing through attacks in general. No pounce zones like the Trike thing shown before could work too but imo that would have potential to be a lot more buggy and messy considering the client side based nature of a multiplayer game.
Buff Hypsi, there is no reason for hypsi be 1-shotted by Dryo of all things, buff it to 40kg and its attack to 6n.
stego blood pool is absolutely mental. 10x pounces from full grow adult utahs and countless headbites and they still stand... I understand not taking a large amount of damage but pounce should absolutely be effective. If they are gonna be on utah diet, give people a chance to actually take out an adult stego with a full pack of adults...
I've got to say I'm not a fan of hypsi being one shotted by a dryo's bite attack. Maybe lowering dryos bite to 15N might be a bit more reasonable?
Add a permanent stackable debuff to utahs murdering the young ones. Bastards.
Instead just buff hypsis weight by 5kg. Fixes the issue without nerfing an already pretty bad playable.
I don't know if people have already proposed this but regardless, I want to write this in case no one has and also because more is more. Since it is very common for carnos and stegos (those two particularly) to mixpack and group up, it creates kind of a skewed balance sometimes. Although the official server do not have rules against this, I think it can be somewhat awkward and overpowered when the two most powerful land dinosaurs group up, basically making the whole hierarchy obsolete.
While this in itself doesn't have to be a problem, depending on the server rules, it does on the other hand indicate a lack of balance in the first place. As it is now, the incentives for a carnosaurus to group up with a stegosaurus are much better and attractive than those to kill the stegosaurus. The carno gains almost nothing by killing the stego simultaneously as it is a big risk to attempt to do it. So, high risk - low reward. Stego is not on the carnos diet. Stego meat is therefore useless to a carno unless it has no other choice. Even then, it is pretty risky and stupid to attack a stego.
The stego gains protection from the carno by mixpacking and avoids being attacked. Making it more balanced would mean making the incentives to hunt stegos better than to team up with them. Right now, like I said, the incentive to hunt is close to 0 .A propsal could be to first of all add stego to a carnos diet. But even then there are more alternatives that are way safer than attacking a stego. You could take it further, making the stego a better meal by including it in two of three diets, or even in all three. This would make killing a stego very rewarding. It would mean high risk - high reward compared to the high risk - low reward we have now. I don't know what besides tweaking with the diets that could make stegos a more attractive hunt if you are not to nerf or buff the carno/stego. Nerfing the stego/buffing the carno would have a similar effect, but might interfere too much with the
2 adult carnos get bullied by 1 teno thanks to its totally not overpowered tail slam spam, then 2 more tenos show up and try to run us down forcing us into the forest as stamina is a joke currently.
Fighting Utahs is also very strange, the Carno performs better in a jungle where there's plenty of trees to run pouncing utahs into (you'd think Carno would be the king of the plains and utah the forests but it seems to be the reverse).
Suggestion:
Do something about the starvation problem.
Make the Carno charge useful (currently, the charged player needs to be completely unaware, or run in a straight line for you to successfully charge them).
Give Carno enough stamina to do multiple charges so that it can actually dominate in the plains, this is especially a problem when fighting a utah pack as you can't brawl with them (20 of them will instantly latch onto you) and currently the charge and stamina is too poor to utilise any other strategies like zooming in and out.
Players on your diet list with a good or perfect diet should give carnivores a small percentage of the other nutrients when eaten, i feel this would encourage players to hunt other players more and take on riskier hunts, and it would also allow ai spawns to return to their previous levels because sure you could hunt all the things in your diet list to balance everything out. or you could hunt a player that seems like they're doing quite well for themselves and get a big reward and take a breather with your hard won kill and not have to do all the frantic busywork of running around looking for deer boar and chickens at least for a bit. and it will also make carnivores really protective of their kills they know to be packed with nutrients which will in turn make ceratosaurus gameplay more interesting when it comes to the game. (edited for clarity, some creatures on carnivore diets are not herbivores.)
Ok as an alternative to my suggestion of lowering dryo's damage to 15N to stop it one shotting hypsi:
Keep dryos damage at 20N, and up hypsis weight slightly above it's paleo accurate size. (anywhere between 21kg and 50kg).
stegos are the most unbalanced animals out there and no, i am not salty... i play carno, utah, deino and stego... but the stego is - unless you have a good working utah pack of experienced players - close to unbeatable... a pack of 2 carnos SHOULD be able to kill one stego if they play smart... but they cant. the stego needs a big balance change regarding headbites, i.E. if a carno usually deals 175 points of damage, it should deal 175x3 at least with one headbite to a stego... and so it should work for all dinos who attack the stegos head... i.E. the deinosuchus 500x3 to the stegos head... then it would be realistic... if a croc of 8 tons bites a tiny stegos head the only thing you would listen to is a coconut crack like sound and it would be one shot to the head... i know that likely all the stego mains will deny that suggestion, but nevermind, it has to mentioned
I love dieing as full grown stego to keep coming baby raptors, why would you remove the timer ?
nerf teno kick bleed, I dont think it should do TOO much bleed, just slight amount. I still believe claw=bleed, tailslam=stun, kick=damage. I really feel like teno tailslam should do the MAIN stun, kick should just do like a short stun. just so people use both tailslam and kick equally.
I feel dryo should get more Stam as an adult.
A lot of dinos should, or we need a trot-run that consumes less stamina than running but allows you to get more distance with your stamina. I know animations transition from trot to sprint, so something halfway between a trot and a run would be perfect. Let's call this... a 'jog'.
Shift+Z could be the combination for Jog, or tapping Z while holding shift should toggle between 'jog' and 'sprint'. A jog should be around the speed between a run and a trot and needs no unique animation because the animation will be 'stuck' in a transition from trot to sprint.
Jogging should take maybe 37.5% instead of 50% stamina consumption compared to a sprint to allow players to travel greater distances than simply sprinting across the map.
Buff croc stam cause its not enough while in water?
- Normal Stam on Land
- Buffed Stam in water
Would be nice to have
1.reduced food drain when nesting
or 2.reduced food drain when u feed babies
a croc should not be able to grab a full grown carno!!!!!!!!
i have 2. add a dino that can actually contend with the stego!!! yeah the deino is strong but that only goes so far considering its only strong in the water and they (usually from what i see when im playing) almost never win against them lol, and now this big bully is just running around scaring people off food and not letting people eat. and this next one i thought could take care of the combat loggers: if you get bitten mid log then your dino wakes up. it kinda sounds unfair but i think it could work and kinda make it feel like ur never rlly safe almost in this game yk?
bring back old carno pack limit 
Buff pachy damage or the range of his ram
Idk what happened with update 5 but something has GOT to give with these utahs. Pack limit is 6 yet just last night there was 15 all hunting together in center, full grown utahs on NA6. That didn't include any babies and juvies hiding in the bushes, so you're telling me close to 1/4 of the entire server population as utahs is all right there in center. This map either needs drastic changes to help corral people away from center, or something should be done, cuz as a full grown teno group of 4 you can't even show your face in center for raddish without fear of getting swamped.
Juvie Carnos should be slower.. you cant catch them as adult Utah if they run in a straight line and have a little bit of a headstart (like 10-15m is enough). Either both are the same speed or adult Utah is a notch faster.. but eventually you have to give up as Utah cuz the juvie Carno has "infinite" stam. I find this hilarious and it should be changed. Also in general juvie stam/stam consumption is a bit too insane I get the point so they can keep up with adults, but you can literally run across the hole map with 1 stamina bar.
a croc of 8 tons should not be able to grab shit of not even 2 tons?! are you serious 😄 ...its like a father of 80 kg cannot grab his daughter of 20 kg... remove your salt and rethink your comment 😉
Make the minimum speed required for charging lower if the carno initiates the sprint after crouching for some time
There is way too much elite fish.
nerfind carnos food stats/bleed was such a bad idea,theres litteraly no competition for utahraptor rn,i know a good carno can absolutely fuck up utahs but those carnos cant grow because they are starving rn lmao and that just leads to there being 200 raptors in one spot because they eat less than carnos and are infinitely easier to grow,writing this rn as im hiding in a bush hiding from a megapack
An idea to counter the Stego:
When medium sized dino's get added, make Allo be able to use a dangerous secondary attack on the Stego's head, like using it's top jaw to hack at it like an axe and cause considerable bleed. Of course, the Allo is still a medium sized carni, so there's still a huge risk of taking damage from the tail swing, but it gives carnis a fighting chance against this tank until the apex predators return.
Probably frequently requested but please; if there's some sort of extreme weight difference, bleed shouldn't be applied. It gets quite annoying having good, fair fights until they start spamming babies to keep it refreshed. It's very cheesy and on top of that unrealistic as tiny claws shouldn't be able to pierce a full grown stego, teno, deino or even carno's flesh.
Utah right now is very hard to counter, nearly impossible if the player knows how to play utah. Utah pounce dropps a 80% grown Carno to a bleed level of nearly 80% and thus making 30% damage in total, before you start recovering (tested it out). Which means: 2 Utahs can and will easily kill any full grown carno with 2 pounces or 1 if it plays it smart. This is actually pretty insane if we think about how Utahs are moving mostly in groups of 4-5 people, sometimes even more.
Playing as a carnivore atm is a joke honestly is stupid that a group of 2 Tenos can take down 5 carno is so hard to keep yourself well feed I think the the herbivores should get a nerf they are way to over powered
More AI PLEASE! 😭 I’m sick of starving
The fact that stegos can congregate into groups of fucking 4, 5 and even 6 is utterly insane. The issue is, once Stegos reach full growth, diet becomes practically irrelevent to their combat ability. Their tail swipe consumes practically no stamina at all, meaning the stamina regeneration buff is meaningless, and god knows they will never suffer a fracture. Launching a large herbivore into the game with no equally large predator to combat it is one thing, but the fact that A: Even swarms of carnos and raptors cannot hope to reasonably take one down, and would undoubtably take ridiculous casualties in the process, and B: This miniscule potential for them to die is completely mitigated by their ability to form massive herds of not only stegos, but tenos and pachys as well. Even if a clever group or individual hunter manages to make a kill, its incredibly unlikely the herd will allow them to eat the body, meaning it will likely be all for nothing. Ultimately, herbivores have: no real issues with food or diet, the ability to form huge groups to defend themselves and still be able to feast and maintain a good diet, which hardly even matters once growth reaches 100, access to the stego which is practically immortal when alone and actually immortal when in a group (unless they are killing each other but... why should we be encouraging that?). Carnivores simply cannot compete and its why one of the few reliable fun things in this game are carnivore vs carnivore hunts, and deinos grabbing from the shore as they have the ability to eat in peace in the water in the event they do make a kill. As for the fix for this, i'm not entirely sure. Increasing herbivore hunger rate and bad diet penalties may be a start? The introduction of large carnivores may fix this, but the largest carnivore slated for the roadmap is the cerato, which will absolutely not change the herbivore meta in anyway. With apexes like the T-Rex likely years away, the game is going to suffer in the meantime.
Lets talk about Stegosaurus, Stegosaurus is right now out of its league for any other dinosaur in the video game, and to me that is just unfair and also not fun for Stegosaurus players as there is no threat to them at all whatsoever when reached even maybe 80%. This takes the survival out of the game as Stegosaurus players don't have to worry about other dinosaurs. What I think should be done is for Stego to have 11 tail swings instead of 22 just like how Deinosuchus has 10 Alt bites. This only makes it fair as now players can bait out Stego swings without it taking 20 mins and possibly even die before the Stego does, Now Stego players will be much more careful about how they use their swings, and considering that Stegos 1-2 shot everything, 10 swings should be just fair. Stegos swing is its special attack and just like any other dino, special attacks should take a lot of stamina but do critical damage/bleed. I think that is what Stegos need to be more stable.
I have to agree that food never really seems to be an issue for herbivores. Not only do most plants seem to give tons of food, but grazing literally prevents starvation completely....that isn't right
Now I agree they should have an easier time with food since plants are everywhere, but not to the point of literally denying one of the biggest threats to survival.
I like the idea of most plants just giving less food as a start. Maybe even a way to tell how eaten a plant is as well 😮
i think pachy should be nerfed more were it cant knock out a dino and then kill it and then it should have its fractures buffed alot so its risky to attack one without a surprise attack but a pachy shouldn't be able to fight and kill things without stacking fractures. the balance of the game should make sense not just balance it so a player can win a fight just because, if a utah hunts one it shouldn't be suicide its not like its a larger carnivore or huge herb out side of its weight class.
i play as a stego... got attacked by a utha pack... while they pounce me i loose stamina.... i did not buck, i did not walk but i loose stamina.... is this intended? cuz the bleeding already kills u when u walk... when they also are able to use ur stamina while pouncing.... there not much a stego could do against a big utha pack....
So you made Carno more vulnerable to bleed after properly fixing the bleeder making them deadly, seems like a bit of a issue, plus a hunger drain which doesn’t help. After making Utah able to kill Carno I think the bleed changes should revert or at least make them better than currently and not what it had cause it’s annoying have a low mid tier get that much bleed off from one pounce.
Revert bleed changes or make them a little better, revert hunger drain it is a issue with nesting not being able to sit for two seconds
My current analysis on Carno is it feels too fit for limited situations and needs to be able to survive a bit better cause even when running you’ll get endurance hunted cause you don’t have stam to run away and cause you used half of it running up to your prey and ramming
if your gona make pachy so much slower and less agile than utah,why make it so if the pachy doesnt sit down after geting bit 3-4 times it bleeds out?yeah a pachy can easy 1 v 1 utahs but a 1 v 2 is almost impossible if the utahs dont make a stupid mistake wichs dumb because they are,again,both faster and more agile lmao also the pounce is litteraly impossible to punish rn so thats fun and cool,cant punish someone for missing a heavy atack is epic
To add onto Redd's post, I agree that more poor diet penalties would be a great thing to see added. It would also make keeping up a perfect diet as an adult much more satisfying (outside of nesting).
Zero nutrient diets should come with much more serious debuffs while one nutrient diets begin to give very small ones. Getting at least one nutrient is a joke to get and two is very doable, so people should be punished if they lack even that. Debuffs could include things such as less health, weight, slower attack speed and/or increasingly reduced damage. If you ignore your poor diet for too long, some of it’s debuffs could even become permanent so players are forced to be more vigilant. This would help in quite a lot of situations, such as a pack of utahs hunting a stego that just foregoes all of their nutrients to sit at a tree or water grazing.
Honestly, remove grazing. It stops herbis from having any threat of starving, and dinosaurs wouldn’t have been able to eat grass anyway. It hadn’t evolved yet
Edit: Why do people like grazing so much??? Genuinely confused, pls explain lol
Make keybinds for each dino a separate sorta save, so I can attach different keybinds to different dinos without changing it each time I play a different dino.... ex: the landing keybind for the ptera and the alt bite for my raptor are the same button on my mouse, id like to be able to save the keybind for each dino without having to swap when i change..
pachy should not be able to inflict all fractures getting jumped by a pack and inflicted with all fractures within seconds seals your faith instantly cant run/jump or see a litle bonkers
I agree carno should be nerfed, but stamina was not the way. Being outran and killed by a stego and some pachys doesn't make for good gameplay in my opinion
Ptera dive bomb crash should do damage. I plan to raise a fleet of kamikaze pilots and conquer the map for the glorious Rising ptera empire
FIX CROC STUN ON STEGO, stego gets out of stun quicker than deino, allowing it to get easy hits on croc. Before it was at the same time, turn it back to what it was