#general-feedback

1 messages · Page 17 of 1

gloomy crane
#

Deino visibility in lakes specifically when grown is essentially 0, cant even see my own head.

For 75% of the night I can't see anything, to the point where nightvision is almost pointless.

The migration zone filling up should be a transparent white, it's currently a very dark blue which is impossible to see when it's dark.

midnight locust
#

im currently sitting in a bush while waiting for 6% of unwanted diet to go down so I can fill up on what i need, there has to be a better way to indicate how full my diets are and for unwanted diet to be cancelled, this is boring gameplay. Also , do we need constant thunder? Its not skull island!

dense lion
#

instead of reducing the amount of mountain, perhaps add more cave systems (like the big cave behind the dam at highlands) would fix that problem?

thorny wharf
#

can we pleeeeeaaase get a death button? i am currently stuck in a hole waiting to starve

wind mason
#

A easy way to buff troodon but needn't change its data: make them can scan other dinos' health to find suitable prey.

warped portal
#

pls reduce the amount of mountains , put plains or other biome like redwood

open tundra
#

tried the new map. Stamina feels rough... Even as a small dino like Beipi it takes absolutely forever to regenerate. I don't even understand the devs reasoning for the change? I feel like I've heard them mentioning they didn't like the "meta gaming" way of alternating between running and resting, but like. We still do? It just takes a lot longer to rest. Not that there was even a problem to begin with. IDK man, just change it back? I'm fine with fighting taking more stamina, because combat needs balancing, but traversing the map shouldn't be boring, or worse: tedious.

willow ridge
#

Is it intentional for Deino to not drain water when swimming in the ocean in Gateway? I managed to get to the ocean and my deino's water isn't decreasing while in it. If this is intentional I kinda like it, it lets me explore the islands and also, I once talked to a herpatologist at my local aquarium about alligators and they said they can survive as long as 6 months in salt water when necessary so it might be a bit accurate too.

Putting food out there for deino might make it an op afk spot, so maybe no nutrients or no food would make sure deinos came back inland.

stone ether
#

It's getting dark too quickly. Slow this pls

round plover
#

Alt biting somehow stops omni/troodon from pouncing, making alt bite spam a viable counter towards them. If this is intended, remove it.

still birch
#

Optimize Gateway, the map has a lot of frame drops when looking at the horizon and in swamp regions

radiant quartz
#

With the domes of gateway not having an interior, and likely getting it in the distant future, they have a lot of potential for introducing biomes that wouldn't be possible on Gateway's tropical island, or at least ones that can't have a subtle change to them.
These are the 4 biomes I have chosen that I feel could be implemented into the map within the dome, ordered from which ones contrast the most to the ones that would would fit in with Gateways tropical setting.
Snow: A cold snowy environment is something that would be very unique in a dinosaur survival game with its heavy contrast with the popular jungle setting in media, including snowy grasslands and forests within
Coniferous/Temperate Forest: Same reason as the snow, as a coniferous/temperate environment is a unique setting for dinosaurs in media. Even legacy had them, which despite the maps not being the best, still provided a unique setting for the dinosaurs that the domes could replicate.
Desert: A desert environment could work on Gateway, but with how much rain and storms occur it could take away the feeling from being in a desert. Large heaters on the sides of the inside dome could act as a way to simulate a desert environment, causing heat waves/mirages. The environment would compose various dry plants such as cactus and succulents, and rock formations similar to ones seen in Arizona, Utah, and New Mexico
Mesozoic: I couldn't really think of a 4th one since the first 3 were what I had in mind specifically, but I eventually settled on a Mesozoic-like environment, which composes of various extinct plants found back when the dinosaurs were alive. Plants such as ancient ferns, cycads, ginkgo's, and others. I could see this being implemented into Gateway as its own biome on the outside, but I think a dome could work better since Gateway is filled with modern plants rather than prehistoric ones.
(Side note: The panels being glass would be neat to look both in and out of the domes)

agile granite
#

Gateway HAS to be optimized.
I have a 3060 ti and intel i5-12400f and almost always I get stable 60 fps, but when it comes to sunrises it drops to 48-55, and now I entered this zone (in the video) and my fps just DIED without a reason. After that the game just crashed without any message

ruby mango
#

migration zone shouldn't move this frequently and there should be food outside the migration zone too, less than inside the zone but there should be some, otherwise there is no freedom in exploration in an open world survival game

paper field
#

do ANYTHING in ur power to increase deinos competition, make it the only S diet to deino or make it a special diet where if u dont get it ull get some debuffs regardless of ur diet and for god sake make them uncomfortable around eachother

crisp kelp
#

After having played the horde-testing public stress test update for a couple days now there are a few things that I would like to see improved.

Night Time:
Firstly, I really do enjoy the tweaks made to the visual look of NV mode. However, I find the fact that each different lunar phase effects the brightness of NV to be a bit much. Personally, I believe that only a full moon and the moon not being out/hidden should affect NV clarity. Full moons would make night time brighter, while the lack of a visible moon would make night time darker. Any other lunar phases would no longer affect your playable's NV.

I believe that the NV radius for all playables should be increased it can be extremely difficult to traverse the map or judge the distance of falls due to your shorter NV radius. This problem is only amplified when you take into account that all juvenile animals have worse NV ranges than their adult counterparts.

Also juveniles and adults should have the same NV ranges (unless one or the other is using the NV diet build of course).

The last thing I would like to suggest is for the sun to begin rising a smidge bit earlier, around 7am the sun should begin to rise and at 9am it should be relatively bright out.

Stamina Changes:
I personally do appreciate the direction these stamina changes are heading, however I do think a small amount of fine tuning would be greatly appreciated.

The main thing I would like to see, would be for the resting regen ramp up to start between 15 to 30 seconds (how potent the ramp up is can either adjust respectfully).

I would also like to see the walk stam regen improved, perhaps HP regen become greater when at max stam, and the current stam cost for running only becomes present after continually running for 10 sec

I also think that experimenting with lowering the cost of stam taxing attacks could be very interesting and should be something that is looked into

primal egret
#

No reason not to slap this here as well straight from discussion, I suppose. Basically just a random idea for map additions to consider for future updates if needed.

delicate estuary
#

Either make leg fractures heal a LOT faster on Gateway, or add more water sources. Because right now, I've died to dehydration after breaking my leg 4 different times with different dinosaurs. This map feels like it has even less water than Spiro, honestly, not more.

fathom scaffold
#

I experienced as cera a few times, I think it’s a bug with migration, but it seemed the migration zone direction changed every five minutes, too fast to get to anywhere, I’d head in one direction and the next time I sniffed a minute later it was the opposite direction, I don’t know if anyone else has experienced this on cera or other dinosaurs

urban rose
#

Im sure this has been brought up already but why do the Pterodactyls do so much damage on Gateway. As a fully adult Troodon I got hit twice and died after killing a baby raptor. What is that?

untold kraken
#

Terminate Asset Button

Located on character screen -
Makes dinosaur play a dramatic/obvious death animation and kills them, sending the player to the character select menu but leaving their corpse behind.
Similar idea to the safe logout, intended to not be instant but plays an animation so your dinosaur doesn't simply drop dead randomly.

Can be used in situations when a player is stuck and would rather not wait to starve to death, or in situations they want to respawn but are too lazy to find a cliff to jump off or a river to drown in.

mental relic
balmy glade
#

gateway must be optimized. right now, it is unplayable for me. game gets extremely pixelated in grassy spots or when there’s rapid movement.

trail badge
#

Hiii this this is meant to be entirely constructive and hopefully provide insight from someone who's somewhat interested in animation/concept design and such, but these are my thoughts on Gateway/Evrima as a whole so far;

Animations:
I'll start by saying I LOVE some animations like the troodons' specifically, and it's obvious a lot of thought went in to how it moves. (head lying low when moving through the grass, yet standing up like a meerkat when in idle that little "stumble" animation after it jumps, etc)
This said though, some animations for other dinosaurs seem a but too janky or stiff. I particularly notice this with Carnotaurus and Omniraptor, and I honestly blame it on them being dinos that were released earlier on in Evrima, it's entirely possible that they may be revised in the future, but;

  • Carno in general seems to move pretty stiffly, in its adulthood it smoothens out some, but I notice that it just seems awkward at some points
  • Cerato seems stiff in a way that doesn't bother me but seems like it fits rather due to its tankyness, if that makes sense.
  • I have honestly not played Omni much but from what I have seen, the issue seems similar to carnotaurus but I also wish that its head would bend lower just a tad bit when running and whatnot (??aerodynamics..?)

Calls:
Most sound fine, but I was notably disappointed with Carno threaten and broadcast sounding downgraded. It's 3 call in legacy was pretty thunderous and intimidating and I'd really want that back. Its 1 call also flowed nicely back in legacy and sounded much more solid, I dont know how else to explain exactly.

However, with newer dinosaurs or dinosaurs that are a work in progress at the moment sound nice. Herrera sounds deeper, dilo sounds a bit scarier and ominous (I love its laugh!) and diablo sounds loud and like something you dont want to mess with.

Stamina:
My main issue lies mostly with recovery time and the Z walk.
I do like how stam is slower to regenerate now and ideally i'd like this to remain, its immersive, but this said it also feels way too punishing when you're trying to recover, especially for travel. Most of my playtime with travelling as Troodon and Carnotaurus feels a little tedious when lying down to recover stamina. When I play and I run a certain distance and need to recover said stam I typically sit in a safe bush or something and whip out my ipad to draw a bit to pass the time (which when i do it makes it fly by pretty fast, but when you're ingame waiting it feels like ages)
I also really like the idea that you recover with your Z walk! It finally gives purpose to it in a sense. But I would like for either the speed of the Z walk to increase, or the stamina recovery slightly. I also notice a "parallax" with the animations in the juvie/sub stage where it looks like sometimes they're moonwalking so this to me needs to be adjusted, the Z walk animation also seems a bit silly on some dinosaurs, but for something like Troodon it doesn't look too bad to me.

Other??:
I honestly wrote this in thinking i'd have more to say but I don't. But, all I can think of at the moment is that I think some dinos are due for a small redesign or readjustment. Kind of like the redesign Dilo got but to a lesser extent? I don't know how tedious or expensive it would be, but rather than explaining I plan to just draw what I mean in the future.

Woop

tulip kayak
#

Sound Feedback:

-Sound Staging for the new build feels a little off. Calls in general sound a lot closer than they are and it seems you can even hear F calls closer now. It makes sense to me if we can hear 1 calls much farther, and F/2 calls perhaps from much closer proximity only. Found myself often thinking another dinosaur was just around a corner, or across a river/stream only to find it was much farther. Following calls of other dinosaurs felt a little inaccurate and disorientating at a distance.

-Approaching Footsteps for large dinosaurs feels like it could use some tweaking, I had a sub stego + walk up behind me while on troodon and didn't hear it until it was right behind me and tried to bite. A lot of dinos were calling around me at this time and not sure if it just prioritized those calls over the footsteps possibly.

-Some waterfall areas cut in and out of sound really quick, from silence to roaring river in an instant. Could use a little more of a fade in and out.

-Absolutely LOVE the new ambience and variety of it depending on where you are, find myself often stopping and just listening to all the new noises and squeaks.

turbid locust
#

it takes way too long to heal in gateway. As a fresh spawn i became red health, I was playing a cera. I had 50% growth rate diet but my health didnt hit green until I was about 63% grown, and was lucky to not take any damage in the meantime. For reference I remained seated after the battle until the food became rotten.

delicate solstice
#
  • stamina takes wayyyyy too long to regenerate for each creature.

  • the health system isnt great, we all liked it how it was before the gateway test launch. (healing time & showing our health %)

  • finding diets is a little harder (for herbivores)

lament valley
#

okay respectfully there's no reason why some of these crevices should still exist. this is my first attempt on gateway and it was only 5 mins before i got stuck lol

iron cipher
#

Please finish the mechanics for herbivores, I suspect that one of the main reasons that people play carnivores is simply because they have more mechanics compared to herbivores. Teno and Stego are fine, but what about hypsi and dryo? They're both just a walking dinner plate for carnivores

ruby kite
#

Please for the love of all that is holy.

Put out small patches each month or every other month that deal with bugs or exploits. If there isn't anything major to fix like a exploit or bug, then don't worry about it, but exploits that affect combat need to be dealt with. Sorry if i seem a bit snippy.

I keep running into carnos doing that alt bite exploit (fast alt biting, no cooldown) and it turns them into chainsaws on legs. I don't even know if other dinos can use that same exploit, but carnos seem to be the only ones i see using it. i even saw one use it to climb a rock (the alt bite makes you take a step foward and this carno was using that to climb rocks, genius, but BM)

brittle iris
#

The food and water icons on Gateway need to be static. The image growing smaller then larger makes it hard to determine how close or far you are getting from it. Often times I will be walking towards water for a very long time, but can't tell how close I am getting to it. Either that, or make the images get a bit bigger than they are now as you get closer, as for now there is not much difference from being far and close.

There is also a separate issue with the water icon not accurately showing where water is. Often times it will show the icon being far away while I'm right next to water, or the icon not being on the water at all. Please look into that as well!

hexed sierra
#

Could you maybe add like little caves around the map where baby Dino’s can hide or small Dino’s can nest like this

rigid meadow
#

you can hear the crocodiles biting and swimming underwater

carmine loom
#

The extremely low stamina regen rate while trotting for omniraptor guts its ability as a hunter. On Spiro taking out medium sized prey (sub adult carno, sub cera) as a solo omni was attrition based. Pounce, run their bleed down, follow while trotting, and reapply bleed whenever possible until the preys death.
On gateway its pounce, run their bleed down, follow while trotting (don't gain stam), prey walks/runs away, reapply bleed (this costs stam), run out of stamina, get turned on and die due to no stam or the prey just walks away while you're resting.
A similar scenario plays out for small packs with larger prey if the prey is always walking away.

royal birch
#

Increase official server limits to 150 MINIMUM. With the amount of playables there are already, 100 is not enough players in the maps. Many species are extremely underplayed. If you play one of those its very unlikely that out of 100 players you will find another of your species. And with all the new playables coming out soon enough, this problem is only going to get worse. We need at least 150 per servers, or ideally 200. Especially with gateway being a bigger map than spiro.

valid lance
#

Those birds after killing something is high key OD! Like you kill something after a good fight so you are low on health and stamina then 3 of them comes out of nowhere to finish you off. As a solo new spawn Omni let me just say they hurt.maybe extend the time until they come ?

ivory magnet
#

They returned pachy damage with head bonk. nerf pachy again

modest coral
#

the fact a fg raptor cannot keep up with a juvi carno is crazy

slow comet
#

make migrations more spaced apart rn they seem to just be around the highlands and not really spread around the map so highlands have kind of become a hotspot also since herbis have so many diets when migrating they can spread out anywhere so limiting them to 3-6 diets may be a better idea so that carnivores can just go to a certain location and be able to find their diets e.g pachy will mostly be costal, teno will mostly live in the highlands this could also be integrated into carnivores migration taking them to these parts of the map cus idk what carnivore migration does or where it takes them rn

eternal oriole
#

Make the server filter better. I try look for a good unofficial server to play on and all I get is servers with no people, even after doing the filter for servers with no people.

nimble pelican
#

Why not set up several migration zones so that you can decide whether you prefer the Green Valley in the mountains The Green Valley in the plains, plateaus, coasts etc. etc. as your personal habitat Personally, I find it very stupid exactly where I nest Even my direct enemies are executed because only one zone is active. Animals don't nest if they don't have to and if they do, they do so hidden. But since we're dealing with MULTI-TONNERS here, it's rather difficult to hide. To a certain extent this can and should be the case - there must always be a residual risk of being discovered by carnivores. But if several zones were active at the same time or permanently, you could choose which one to breed in and therefore the young animals would be a little safer
I would definitely not breed if there is only one migration zone as it only increases the potential for frustration (from my point of view).

I would see it as much nicer and more beneficial if there were migration zones, but they were everywhere at different times. This gives more of a touch of weddings in terms of food supply (which is undoubtedly what migration is intended to do, I think) so that mating cycles can arise where the young animals can then nest.

but it is not always on the presentation plate. but rather nests in one of the migration zones.
creates diversity and not this feeling of being confined and only having one path imposed on you.

Maybe this could also be set up as an admin tool to have only one or more migration zones active?

Since you have to rely on the 3 Diet for nesting (in order to generally achieve the optimal result for the young animals), namely the faster growth boost

kind regards from the Zim

rich river
#

Unsure if this has been brought up before as I am new but possibly allowing the camera to zoom out more. I find it really hard when playing as the smaller/smaller baby dinos to be able to see where I am going half the time because the grass is taller than I am and the bushes and stuff are impossible to see past. Maybe having a further zoom so that we are able to se above the foliage maybe???

lavish viper
#

Maybe let stam regen a but more quick. Same for fractures. I was dying of dehydration and ran out of stam. The water source i smelled earlier also just dissapeared on my compass and at last i just got launched off a mountain.

terse kite
#

Make the night vision range of juvenile animals the same as their adult counterpart or at the very least 50% of it

Playing as a juvenile during night time feels terrible and you’re just incentivized to sit in a bush and AFK until daytime, something the game should NEVER promote

jovial oar
#

bring back the original carno

rigid otter
#

Double the length of day time please

split orbit
#

Cera v Carno, Carno loses admirably, I don't mind it but I don't like it

fast flicker
#

Make sure the “water access” spawn are water accessible.

candid mulch
#

I don’t understand what the point of removing the ability to see your health was. If it was to make the game not a fighting game then it’s a redundant change. All it really does is inconvenience you further and make it harder for newer players to know their limits on what they can and can’t fight or survive from. I don’t think bringing back legacy’s method of determining your health is a good change so please just give us back the ability to see our own health.

woven otter
#

The game is very beautiful, I have already made several comments on it (negative and positive).. But since the last Gateway update, it has been raining every 2 minutes for SEVERAL LONG minutes!! Seriously, is it possible to have sun and enjoy the landscapes? X'D

It's true that the rain is pretty, the first time I played at Gateway I was "wow".. but too much it becomes painful

open tundra
#

I don't get all the people that thinks immersion/realism is the ultimate goal of a game. No health bar? Oh it's because it's immersive. Because real dinosaurs couldn't see their health bars, only their stamina, hunger and growth percentage.
No in-game map? Oh well see that's because dinosaurs couldn't read maps, they could only read their coordinates.

And with the stamina changes, I see people literally excusing the ludicrous regen time by saying "I just go afk for a bit and then I keep playing, so I think its fine. It adds immersion/realism"

Like... do I even have to explain why that's a bonkers mentality? If you have to actually leave the game you're playing because it gets so mind-numbingly boring it's not a good thing. Seriously guys, I feel like some of you are jumping through such hoops and performing some serious mental gymnastics just to justify the decisions the devs are making. I agree that the isle's more "simulated reality" approach is very appealing, but it shouldn't dictate the game-design.

It's ok to like something and criticize it. If you make excuses it just makes the devs think that people actually don't have a problem with their changes.

AND FINALLY if you genuinely like every change that's been made, that's fine. I don't agree with you, but that's okay. I just get the feeling that some people feel obligated to like everything about the game because they like the game.

dusty marlin
#

Migration is moving too fast. You're heading toward it and it moves. You get there and it's already on the other side of the map.

primal egret
#

Massive, and I mean truly, unrealistically massive, fall damage resistance and fracture resistance for Hypsilophodon. Hypsi can once again jump into trees and from branch to branch with the new and improved tree collision (Particularly on the “standard” tree asset), and falling from a height of the second branch up a “standard” tree will fracture you and nearly kill you. Let us not forget the semi-arboreal Hypsilophodon in our anticipation of the Herrerasaurus (Which has a mechanic that should have been given to Hypsi as well).

Additionally, aim assist (Line showing where you would land + lock-on aim mechanic) for jumps, drops, and charge jumps for Hypsi would help with not dying if you miss a branch while ascending or descending the levels of a tree.

Also, in the future… just copy and paste Herrera’s climbing mechanic onto Hypsi. But for now, the stuff mentioned above would work.

grim crescent
#

remove those sky rats.. simple

gloomy crane
#

Formula 1 clouds, they need to be slowed down a fair bit. Either remove motion blur or give us the ability to turn it off. The main menu needs a fair bit of tlc, can't tell which server you have a dino on, can't join a server unless it's exactly 100/100 to get you into a queue, the ability to region select servers so it only shows EU for example.

lusty wave
#

Please add separate sound settings for SFX (ingame dino noises, footsteps, ambient etc) and separate sound settings for menu.
I love hearing the game but it is very quiet for some reason? When I put more sound from the SFX tab, opening the menu will absolutely kill your ears as its very, extremely, loud compared to the actual game.

fallow jewel
#

Nights need to be a bit shorter and storms not AS dark but still a little dark, literally 9am as it is raining and I can’t even see ANYTHING besides the sky outline without NV

untold root
#

Something that has been bothering me for awhile.
Why do corpses rot so fast?
You eat, hide for like 5 to 10 minutes, and if you eat again you get sick.
Like... maybe let stuff rot after one in game day. But not after a couple minutes, it's just ridiculous in my opinion.

slow comet
#

rn feels like migrations hinder the exloration of gateway i want to explore but other than the highlands there is no plants to eat and the highlands became a hotspt which was said that migrations would prevent from happening

burnt anchor
#

Ai Herbivore Dinosaurs in the Gateway horde-test kind of just wander aimlessly. Can they follow migration paths? It would increase immersion by a lot

ashen oyster
#

since I'm not a fan of stam changes and how much afking it adds up to the game I was wondering, no idea if it's possible in any way to be implemented, but if it is - let server admins decide which type of stamina system they want on their servers so people who are not enjoying those new "realistic" stam changes are able to play with previous stamina system from Spiro on unofficials, it would give people a choice where they want to play and how

jaunty shoal
#

i feel like the endless jungles of spiro has just been replaced with endless mountains and cliffs i have to spend 30 minuets trying to figure out how to get up or down or around, can we please just have a map menu? everyone just uses 3rd party maps anyway, took me 100+ hours on spiro just to figure out where the hell to go

woven pilot
#

U guys need to fix ur game like my game is crashing and crashing and crashing and at this point I just want to uninstall the game because most of the time I get killed because my game keeps crashing like on evrima I cant even play. My game crashed I joined back and I Crashed again! I cant do this anymore.

light garnet
#

I know this has been said countless times, but the slow stamina regeneration is unfortunately very annoying. I played Troodon for about 3 hours now and tried to hunt a dryo. My stamina went down way too quickly both when pounced and when chasing after this dryo. Troodons in particular need quick stamina regeneration. Please change something. And I think the diet with stamina regeneration doesn't work or is completely gone?

pseudo wasp
dim panther
#

Troodon NEEDS to be changed

Change 1. Raise camra hight for all ages of troodon.

Change 2. Make it so when you get a kill those bird things dont 1 shot you.I somehow got a kill on a chiken but then i just got 1 shot like clock work.

Change 3. Make it so when you dismount your pounced target you can jump onto the other side of them too because if they just randomly bite right now theres a good shot you die.

steady patrol
#

I was never really happy with the night view. I think the aesthetic of the beautiful graphics is lost in there, with these ugly bright gray at the moment. I imagine the night vision to be a little more realistic, for example like in the picture . Of course, this imaginary light is stronger or weaker depending on the creature. I know it's the light of the spotlight that it looks like this.

subtle patrol
#
  • Grass and most other vegetation looks grainy/pixely. This is even more prevalent in Gateway. Also please let us turn off motion blur.

  • Let us be able to look around while eating/drinking. This is not realistic, the eyes are on the side of dinosaurs heads.

  • Fix the queue system and servers not showing the correct number of players. Also another quality of life change would be that server filters not resetting after not being able to join a server. And not getting sent to main menu, instead continuing from the server list without any interruptions.

  • More player slots for gateway. Like 150. Map is big, as many of us wanted and it's beautiful but player encounters are rare.

mortal rampart
#

Please bring back the spawn cooldown.
Winning your first fight as a baby against another baby and he coming back 4 times is just no fun.

sour root
#

more skin patterns

subtle jackal
#

I've got some ideas for the gameplay loop that could also work in tandem with the elder system. Dinosaurs could gain "points" throughout their lives, gained from the length of time the dinosaur has been alive, eating certain foods, successfully raising young, and taking care of the dinosaur's health and needs. The scores could be shown on a server, showing top scores of individuals, age of the dinosaur, etc.

After death, these points could go into a deposit of sorts, which could then work along with perks. That way, death isn't as punishing and creates an incentive to always keep playing through rewards. Even if you die, you get something out of it. Every bit of progress counts.

This could even expand out to more points being gained from visiting human structures or participating in unusual behaviors (humans on the diet, anyone?), creating a risk/reward situation.

harsh wharf
#

maybe make it so croc mothers can carry young in her mouth?

mental relic
#

ptero does way to much damage, Nobody likes winning a fight and dying to ai birds that you can't run from. I had a fellow omni die to fall damage while we were fighting a juvi cerato (we were also juvi) and The body was down the hill, the pteros flew up and killed me after chasing me down into the forest. Make them stick to the body instead of hunting anything nearby and nerf their damage.

ionic kernel
#

Nobody goes here

burnt trail
#

Fix Corpses and AI spawning in walls or falling under the map, ive had compies and corpses just inaccessible in multiple areas because they were either in the ground or stuck in walls and basically was starving the entire time due to this

hard elbow
#

There's no reason to go anywhere except the drylands as shown in the post above. Anywhere I've tried to explore there's less water, less AI, less players, and basically no chance of survival outside of that area (and maybe sometimes the eastern beachhead). Within 5 minutes of going anywhere else I regret the decision. The dirt trails are confusing and dense, running on for miles sometimes without ever meeting with a body of water or an open area to understand where you are. Add in the new stamina on top of that and there's legit 0 encouragement to ever go outside of that area. On top of that I don't think landmarks are common enough among the trails. The occasional copy and pasted concrete gate doesn't do enough.

Maybe add AI that will actively stick to dirt trails. In its current state exploring isn't just discouraged, it's a death sentence for most dinos.

tame pumice
#

Either straight up remove night time or fix the NV. Also having to rely on night vision from 7 pm in game time is just straight nonsense. Great looking map, wish we could see more of it!

idle zinc
#

So.. I got some points I hope the devs consider.
1: Please add Auto run feature.. its so painful to hold down W when you need to travel across the map, also autorun is nothing new to games in general.. so why an game like the isle, where you 80% are walking around doesn't have autorun is beyond me.
2: please add more elite fish into lakes on gateway.. and fix their ai. as catching an elite fish as an fresh spawned croc is the most painful thing in this game.
3: change the night times to be shorter.. this is something this game have had problems with forever now. Pretty everyone I talk to hate how long the nights are.
4: I know this might never happen.. but Gateway needs an map so players can learn it easier.. as with how night are right now.. its almost harder to find your way in the night then what it was on Spiro.
5: Lastly.. I will admit I don't know if this is new feature or something that always been part of the game.. but I noticed that Deino's can't swim up to if you out of stamina, maybe its always been like that, but I really do not feel it works in Gateway with all the big lakes as you can basically drown if you get too tired and don't have ox to breathe. So Please don't let this be an thing in Gateway.. let crocs still swim up to the surface even if their stamina is empty.. cause it is otherwise going to be so painful to try and play as one.

pallid finch
# subtle jackal I've got some ideas for the gameplay loop that could also work in tandem with th...

I like the idea of a points system, but it shouldn't tie into perks and gameplay. Instead- let the player see their score for the playthrough upon death, as well as their scoring matrix (number of eggs nested, babies raised to adult, migrations completed, dinosaurs/humans killed, AI hunted, duration of time each diet was active, time alive, etc), as well as how you stack up against other playthroughs, both personally and on a server basis. Maybe you achieved a personal high score for a specific dino, or your personal best on any dino! Maybe you're top 3 on your server!

This adds an additional goalpost that players can aim for (if they choose) without impacting their survivability long term. You don't have to min-max kill x dinos to get your extra perk or still tree, but maybe it's a way to compete against yourself to do better each time you play! This could also be linked to steam achievements for people who like to collect those as well

sage oar
#

An auto walk/trot button would be a VERY very nice quality of life improvement for the new stamina system

chrome anchor
#

First impression of the Migration system is that its very underwhelming.

From what I gather, the migration system was supposed to encourage players to move around and not just AFK somewhere. In theory, cool. In execution, there's very little to stop me so far from just camping out in a bush once I find an area with my diet, and if I deplete it, just wait long enough for the migration zone to cycle back to where I already am.

If this was meant to make me move around the map more, it fails pretty hard at that since chasing down migration zones is a futile effort - they change locations too fast and frequently - which leads me to starve instead. So the safer bet is to find a migration zone and just camp it and wait for the timers for each zone to run their course. Venturing outside of these designated migration zones to explore isn't ideal either, since I'll either die of hunger or thirst, or end up playing a constant waiting game because of the stam nerfs (deserves its own post).

It seems like the current migration system is timer-based, with plentiful food sources remaining in any given zone once you reach it, again encouraging camping out (see: hotspots).

Instead, I think the migration system should take players on a much longer path around the island, preferably with migration zones differing between species, sometimes leading to the same overlapping places, sometimes deviating away from each other.

These migration zones shouldn't change arbitrarily on a timer, but change once the diets of that zone are depleted below a certain percentage (say, 15%?, to allow some breathing room). Food in this area will no longer respawn until players have moved on to a new migration zone, eventually looping the island.

Nesting grounds should be on the migration path at some point with all 3 nutrients nearby, encouraging nesting, with just enough food resource to get most surviving juvies to "travel age" / eating on their own before they move on to the next migration zone.

copper rock
#

This migration system change every 10 minutes wth is this? running for food all day. NOT GOOD'

grand comet
#

please add optimization to the game i beg you

ancient plover
#

Carnivores should have evry AI on their diets, exception maybe for adults having small things like fogs and chickens, but maybe juvie carnis could have ais like chickens in their diet and then they get removed when you reach sub adult

stone ether
#

Add more/any food (fish) on swamps. I haven't seen a single fish (neither normal nor elite) in this swamp area and I starve to death as a fully grown deino just because I wanted to explore the map.

acoustic mortar
#

The smaller glowing eyes looked MUCH better than the full white out eyes.

zinc summit
#

GATEWAY IS AWESOME

sterile cradle
#

Ai food needs fixing

willow quiver
#

All of the very small playables (troodon, beipi, hypsi) NEED heightened camera adjustments to accommodate the new map and migration system. This is something that the devs have continuously avoided and ignored for a while on Spiro, but it absolutely needs to be addressed on Gateway soon - with troodon suffering the most with the terrible camera positioning to the point of near-unviability. And it's even worse for the starting juvies. Camera angles are so bad, that I can't even spot out landmarks in the distance to discern where I am on the map because my entire screen is quite literally, covered in grass. Having over half of your screen/vision covered by foliage just isn't fun from a gameplay perspective, and further deters the player base from playing these dinosaurs altogether.

burnt anchor
#

We need more combat related sound effects. We have the clanking of Diablo horns and the butting of a Pachy’s, but we got no other sounds for fighting. What about the slashing of the omni raptors claws as it’s latched on its victim, or the kicking of a tenonto? I feel that more unique sounds like that would be really cool and immersive. Like cmon, a Tenontosaurus kicks your head into a pulp and it’s dead silent? We need more combat sound effects

ebon abyss
#

Now the migration system is actually stupid, they shouldn't overly overlap the habitats of herbivores and carnivores, and when I play herbivores baby, I get killed by the carnivores as soon as I enter the habitat, and the carnivores baby at least can get nutrition outside the habitat, and the herbivores baby don't enter the habitat only can eat grass.

willow ridge
#

The ai tenos are great in a lot of ways, and as a carno they are a life-saver... But as a teno, I've mistaken them as other tenos for at least a couple of times. 8(

Also, I don't like the idea that someone could pretend to be an AI teno and kick down some innocent baby carni for trying to eat an ai teno.

I have a solution: Could you give AI tenos a color that players can't replicate? Like, I know they should be naturally colored, but like. I dunno, if there's just some natural color or marking you could give them that players couldn't replicate, I would like that.

radiant quartz
#

Upon exploration of Gateway, there are many interesting mini-landmark areas hidden within the map, areas that I could see myself living/nesting in. However with the migration system, I feel that exploration of these places is very limited, as there is no food around to keep yourself there. So I suggest system that will make exploration rewarding to players going beyond their migration zone, while still incentivizing them to go their migration zone, which will work as follows.
Around the map in areas that don't currently have any migration zones in them, there will be mini-zones of food consisting of around 4-7 individual plants of 2 different species (Of their respective biomes, like ones in jungle biomes will have jungle plants). This also means that there can only be 1 or 2 types of diets available, so that migration zones will still be preferable for people that want a specific diet not present in the mini-food zone. No new food will spawn while the zone is there, only the food that spawned there when it appeared will be present. Only a couple of them (maybe around 1 to 2 dozen) can exist at a time throughout the map at the same time, so the entirety of gateway isn't filled to the brim with food. New ones respawn when a mini-zone has a majority of its plants eaten (around 2 remaining), in which the remaining ones will begin to de-spawn after a while, or its just been for for a really long time without much depleeting.
I think this system will make current exploration more rewarding to players that enjoy constantly moving or visiting some specific areas if they manage to find one that benefits their diet, as these mini-food zones can provide a neat place to restock on diet and rest while also being small temporary areas for things to live and nest in if they want. This could also be beneficial to carnivores so that if they go exploring they have more chances of finding food.

tropic plaza
#

Add a subtle green glow to rotten food so the player can easily identify rotten foods as you would in real life with smell. Currently, I don't think there is enough visual feedback to identify rotten foods. Effect would be much like the invenomated effect Troodon has when sniffing invenomated players (purple glow).

vital egret
#

I'm not really sure what could be done to fix this but I am worried for the roster and how long it will take to fill it a couple months ago we got like 4 new dinos which got it to 13 the planned roster is in the 60s I cannot really understand how that could be possible with the pace dinos are coming out, I feel like we will never get the full roster or even close and with a roster so insanely huge there will be overlap in dino mechanics and many dinos will just become obsolete making a lot of time spent on those dinos wasted

queen schooner
#

Increase Deino's NV range/brightness:
Listen, as one of the greatest advocates for deino nerfs in this discord, I respect any change made to ensure this ridiculous lizard isn't the most broken thing in the game, but I disagree with this one change for several reasons.

1: Deino is a crocodilian, which are all EXCEPTIONALLY capable night predators. These animals tend to do most of their hunting at night for this reason.
2: Deino's playstyle would primarily benefit from having superior NV. Deino is a "wait and strike" animal, dependent on observing its surroundings, and would benefit from having the NV to do so
3: It makes the "don't enter the water at night" concept shown in beipi's dossier actually, y'know, a thing. Deino's low NV isn't pressuring any beipi to fear the water after sun sets.
4: Deino honestly can't really abuse it. It's still a giant gator, it's loud, slow and really kinda incapable of actually doing much beyond just being better at patrolling its territory

This is coming from the biggest advocates for deino nerfs, I just feel this specific weakness makes little sense from a gameplay, thematic or realistic sense

hard elbow
#

I propose a solution to the stamina contingencies. What if we separated stamina from a larger energy bar that dictates stamina regeneration (either the speed of regeneration or the amount that can be regenerated). Think of the energy bar as your character's overall calorie reserve.

In this scenario, the more stamina you regenerate, the faster your energy bar will drain. On the contrary the longer you keep your food and drink full while not consuming stamina (resting, trotting etc.), your amount of 'energy' will slowly increase. I am also assuming for the sake of this hypothetical that full energy would give regen speed similar to what we used to have.

What I feel this would do is make constant consumption of stamina (frequent sprinting) have a real negative effect in the longterm without always affecting your shorterm stamina gain during simple travel (rendering you defenseless). With some tuning, I feel like this would let players strategize their stamina consumption for walking/trotting when they need to and when they want to over X distances, instead of making everyone wait 5 minutes for a full regen every time they decide to do anything other than walk.

sour root
#

mby the food bar goes up a little while you pounce someone?

sterile thunder
#

nightvision seems way too dark with how it is now

i do like having a darker nv overall to make the game a bit more work, but this is a screenshot of me (deino) at night, with NV on. its impossible to see literally anything, and when those AI pteras find you at night, there is no way to see where they are.

it feels like this is becoming a game of pure chance, and its starting to take away from the fun for me personally

livid field
#

carnivores shouldn't be able to see the migration indicator imo like they need to learn it from going to new areas or something they need to explore the wild or smell the footprints to migration zones

cyan elk
#

Can the game stick to dinosaurs? whats with reptilian race humans and stuff I am seeing?? what kind of path is this game on exactly?

patent hill
#

Stamina drain is insane, can we have it back to where it was?
Feels like we are we being punished? Having to either walk or sit down for majority of the time makes it feel like a walking simulator TI_Succ

wind mason
#

Make we can smell water further, It's really suffer to looking for water in gateway if you are bigger than a pachy

ruby mango
#

the recently added migration system as well as what's said about sanctuaries in the latest dev blog are slightly concerning to me. the way the dev team is describing these systems makes it feel like you want to traffic player movement and force everyone to play a certain way in an open world survival game. if like you said, you want to create encounters between players, that is great, but what the migration system is achieving right now is, it's made it so you can ONLY encounter players in the migration zone, with very few exceptions, to quote kissen's words in the dev blog, "concentrated" player encounters. which is the opposite of what you want to achieve. I don't believe carnivores should be able to see where migration is and know that there is a place they can go to get food or a fight at any time, it takes away the need to actually hunt, to track sound cues, or to learn the map. seeing how the dev team talk about migration and sanctuary feels very concerning because an open world survival game shouldn't have these things, not how they are implemented right now. maybe i speak for myself but i would prefer a map where players go to a place because they have an actual organic reason, and not because a map pin tells them to

small egret
#

Beipi loses so much stam just normal-speed swimming under water.... it's ridiculous. No other animal in the roster, that I have noticed, loses stam for regular trotting/traveling, so why does beipi? If this is a counter to the bouyancy, it shouldn't be. We have to stop so much, I'm spending more time sitting gaining back my stam than anything else.

rigid meadow
#

The nightvision for the deino is to dark and the eyes glow to much under water u dont can hunt at night the Otter dinos dee your eyes unter water and run away no Chance dor the deino

grim crescent
#

how does carno's ram have a cooldown but not pachy's headbutt.

trail wave
#

Make T-rex have a good sense of smell, as in real life they had one of the most powerful sniffers to exist. Add they should also be able to eat bones as they have been found with bones in their stomachs.

mortal rampart
#

Please nerf the damage of the little birds.
they killed me as a baby so often already because they deal insane amounts of damage.

agile brook
#

I know this was a suggestion from a long time ago but thought I'd add on or at least refresh this in the suggestions

Currently in Evrima you can only have one mate at a time. If you mate you will be removed from your group.

What is the point of monogamy vs polygamy for the isle?
Realism & Benefits to the mating & nesting system, as well as something to push behind the male sparring system for ceratopsians

Certain animals would be better off with polygamy.

Diabloceratops as it comes closer to release is definitely one of those. Diabloceratops have a sparring feature which realistically in most cases is used for males to fight in order to get attention and the favor from the females.

There will be little point though to spar if males can only have one mate at a time. The point of sparring and having multiple mates is for the population of that animal. Multiple mates, multiple nests, means multiple clutches of eggs and also with more offspring there's more a chance at least one of them would be able to survive.

More babies is a benefit in a lot of ways. If groups for example of herbivores are nesting more, there are more opportunities for carnivores, especially smaller ones or juvi/hatchling based hunters. It would be helpful in the case of finding a herd as it would give more chance for carnivores to hunt younger individuals. More babies also means the herbivores will be going through food faster which means they will be moving and migrating more often which gives the herbivores something to do but also brings again more access to them for carnivores.

This also brings benefit to the males so that they have more purpose. They have a group of females they need to defend from other males, they have more hatchlings depending on them, it just gives more spirit to the realisim aspect of the isle as well and would really help with the nesting feature getting more love and attention as it deserves.

broken berry
#

Discord

Auto block ping

In Discord auto mod, add role and user mentions to block pings for the Developer Role and Developer Users. No pings for devs ever

Developer role ID and Amarok ID

weak zealot
#

Night vision is ridiculously dark as a cera on gateway, literally pitch black in some areas, the range is like 1cm. I tried to make it down a cliff, got stuck, almost drowned and then starved lol

Cera night time gameplay is just close your eyes and hope for the best

elfin hornet
#

the Herbivore night viseon is how it is inteded same as many dinours if u ask me most of them are not night hunters but troodon's are

floral echo
#

Need more Pterosaurus (Flysaurus) like Quetzalcoatlus

gritty pivot
#

Hi! I don't know where to post this but there is a trap in one of the waterfalls in the new gateway map that has trapped and killed me twice now. I lost the coordinates when i had to put the phone number though 😅.

To add to this, can we have a respawn button? Or a suicide or anything to that matter? The amount of times i wanted to switch characters due to getting stuck or just not finding a single person around as a juvie is ridiculous.

Also, the nights are so dark i literally only see the eyes of my dino in night vision, this isn't okay right?

ancient plover
#

Just. Increase. FOV. for all dinosaurs

wheat kettle
#

Create a give up option for when u bug into a rock u can kill your dino...

granite timber
#

This is coming from someone with not amazing eyesight, but I'm sure many other players have more trouble seeing than I do. It might even be intentional, tbh, but it's really hard to read the text in phase three videos. Even the larger text that you're meant to be reading, I have to zoom in on and squint. The combination of the font, small size, and blue color of the text on a black background makes my head hurt trying to read. I'd be surprised if I was the only one, as I dont run into this problem often.

subtle patrol
#

Collection of suggestions:

  • Grass and most other vegetation looks grainy/pixely. This is even more prevalent in Gateway. Also please let us turn off motion blur.
  • Let us be able to look around while eating/drinking. This is not realistic, nor is it engaging in any way, the eyes are on the side of dinosaurs heads.
  • Fix the queue system and servers not showing the correct number of players. Also another quality of life change would be that server filters not resetting after not being able to join a server. And not getting sent to main menu, instead continuing from the server list without any interruptions.
  • More player slots for gateway. Like 150. Map is big, as many of us wanted and it's beautiful but player encounters are rare.
  • Footsteps are too silent. You can’t hear a dino coming from behind until its too late.
  • Nightvision is way too dark in Gateway. Please let us see a bit further/brighter and not waste almost half the playtime in a black screen. It’s not scary, if you guys want a horror game make it so for the humans, and turn dinosaurs to the cause of fear.
slow comet
#

Idk how the response to this would be but I think it would be cool to have a fully feathered large dinosaur so adding would be cool yutyranus?????

Possible ideas for a niche

(Camouflage)
(Thermal vision)
(Chunk ripping, so it can grab large chunks of meat from dinosaurs without killing them)

vestal epoch
#

my main problem if the stupid server is full glitch, ether fix it so you can join servers with 98 players instead of being told it's full, or fix the que thing so peole actualy end up joining.

ancient plover
#

bring back the cerato scoop alt bite

delicate solstice
#

(gateway):
sometimes swimming on the top of the water as a deino makes these abnormal splashing/booming sounds (and in some cases doesnt stop until you submerge)

safe shore
#

Beipi on gateway:
The new water sources are very fun to live in. Also being forced to travel on land to migrate to the lakes is incredibly scary, which is a good thing imo. I have had no issues avoiding crocs with the new water sources either.
However I have only 2 main issues:
1: water vision without NV is garbage. You are practically forced to keep NV on constantly to just see what’s around underwater (screenshots are during the day at the highlands lake btw)
2: Like most creatures, stam feels bad. While the regen isn’t bad, I’m fine with that, the issue is how much stam it costs to just swim. If you want to burn all your stam, you have like 2 minutes of sprint breaching. Also, it costs a LOT of stam just to swim underwater. I have lost like 1/3 of my stam just because I was foraging for an extra difficult crab. Overall, I just ask beipi gets a reduction in stam costs for movement, because it makes juvie beipi feel much better than the adult.

carmine sigil
#

Change the stamina system.
Either make it so that if you sit down it takes like 15 seconds and then the stam-bar goes up much faster or make it so you can refill your stamina while walking like it was before.
The map is huge and travelling feels awful right now. You basically have to stay close to one migration zone, because if you try to go explore and find a new one, you pretty mich starve waiting for your stamina to go up again

primal egret
#

My idea for autowalk is to hold W whilst Z-walking (Also known as slow-walking, not-trot-walking, or just walking), and after holding W for long enough the game detects that you want to keep slowly walking, and then turns autowalk on, after which you can release W.

Proposed downsides of autowalk for balance, since a lot of people (Developers included) dislike the idea of autowalk in Isle:

  • You can only autowalk, not auto-trot or auto-sprint.
  • You cannot change direction with the mouse while autowalking like in Path of Titans. (I actually prefer how it works there, I'm just nerfing this concept of autowalk so it would be more balanced for The Isle)
  • Pressing any movement or attack key will stop autowalk.
  • Stamina is regained 50% slower while autowalking. Manually holding W regenerates stamina as normal. (Again, I'm against this too, but as I said, autowalk for The Isle would need to be nerfed pretty hard to actually get into the game)
  • You cannot use scent or chat box while autowalking.
potent swan
#

Sanctuary is a bad idea that just spoon feeds bad players.

If the issue is that it’s too hard to for juvies to find food: rework the ai spawning system or make their calls more frequent like Ava Oro and Velo were on legacy.
If the issue is that players are spawning in and dying: boohoo you lost 5 seconds of growth. Respawn somewhere else and try again.

Bad players are always gonna cry about not being able to grow. Force them to learn rather then giving them a stupid crutch. Sanctuary will make the game feel dead if half of the population is growing in safe zones.

Seems to me like they are trying to make the game less realistic and more like Path of Titans. Soon I’m sure the Isle devs will implement missions to collect 15 sticks for a growth bonus.

lusty wave
#

I get that adult crocs have worse visual underwater than smaller crocs, so the smaller ones have at least some change to evade but would a tiny buff to it be possible? I cannot even see myself if my cam is underwater

rocky hound
#

My Personal thoughts on Gateaway are 50/50
The Good things about Gateaway for me is that the map looks good, it has variety, the weather is nice too but thats its than..
i played mostly as Carni cause i couldnt find food as Herbi in the migration zones?? i only ate gras cause nothing else was there too eat 😄
the color changes in the Water is nice but as Deino i dont know where to go, the water is confusing at one point 💀
atleats you dont starve as Deino like you will do as a different Carni when you have no luck like me and other friends 😄 thats pretty annoying almost starving to death. BTW the AI (Deer and Boars) could make more sounds so you can find them better, i only saw one big group of Deer on one place and that was it

The Map is too complexly (?) for my taste, you dont have much view points to take a clear look where you are. the Map itself feels like its Bigger than Isle V3. I would haved wished the map would be the same size or just a little bigger than Isla Spiro. that would have been enough and not that HUGE.

cunning rivet
#

There is a lot of confusion about ai tenos. Every time my pack encounters a teno, they’re constantly asking if it’s ai. Having ai tenos also makes it more likely for player tenos to get killed for sport, as people think they’re just ai. It also poses a challenge for tenos to group, as non talkative players can be confused for ai. Carnivores also have a hard time knowing what they’re in for when encountering a teno. It could be a passive ai that just tries to run, or it could be an intelligent and strategic player that poses a threat to them. Players are also able to fool carnivores by pretending to be ai.

This is why I think the ai tenos should be replaced by ai cows.
Cows would fit in well with the current ai animals and would be very obviously not players. They would be as rudimentary as the current ai animals, or could potentially have organs. There would be two types: The female cow, which is passive, and the bull, which would be slightly larger, giving a bit more food, but posing a risky challenge due to its horns and aggression. Cows could also sometimes have calves which would follow close by, and offer a bit more food than a boar. Cows may become aggressive if they are protecting their young. They would also be decently rare.
I’d imagine they wouldn’t be hard to implement, as there are plenty of cow models that can be purchased or used for free. Or if the team were to model their own, it wouldn’t be nearly as complex as a dinosaur model.

I really think playables as ai is not the way to go, especially when it comes to large carnivores, a niche that will already be filled by players. I think it would just be insulting to be hunted down by a bot after spending hours growing a dino. The isle is a pvp game, one where carnivores have to kill to survive. Getting killed by a bot which has no reason to keep itself alive would be comparable to getting killed for sport.

stiff veldt
#

Food and starvation in general need some adjustments.

Juvies need more options to get nutrients and diets should reflect those such as frogs, pteros, compy etc. with diets changing as you grow

Getting a kill or finding a big corpse should reward a player for filling their food bar instead of just getting food

My idea for this is that whenever you are below 60% food and you fill up to about 90% or above, you’ll be rewarded with a 15-20 minute timeframe where your food and nutrients will drain slower than they already do giving time to heal wounds or nest perhaps. Instead of now where you eat, heal, and need to hunt again

Third, starvation shouldn’t be immediate. It should take awhile. When you are 0 food, drain nutrients faster and allow for debuffs to kick in. Once debuffs get to a maximum only then will you start to lose health giving a starving player time to find food while still making them vulnerable instead of simply just losing health upon 0 food

lyric aspen
#

A fall damage adjustment would be nice for the mountainous new map. Hitting a small bump while running, falling 4 feet and instantly dying sucks.

half nacelle
#

In my opinion fractures are a little too punishing when it comes to healing.You can spend up to 5 minutes waiting for a head fracture to heal and starve to death because a pachy tap-rammed you

chrome anchor
#

Night time and night vision across the board is so ridiculously dark and non-functional it basically renders half of your playtime obsolete and makes night vision borderline useless.

I tried playing regularly, which was nothing but a headache.

I tried playing with my screen brightness and screen gamma turned up all the way (which I normally don't do, mind, but I want to be able to.... actually playtest the game and create feedback on the mechanics of the game. Wild concept, I know) and I still couldn't see well enough to make playing the game worthwhile, on any species of dino, because every species is weirdly, functionally blind at night.

The game is so dark at night that the edge of waterways and sheer cliff drops into the death void look exactly the same until you step out onto them. Mind you, I haven't died to falling off a cliff even one time, but this drastically reduces player mobility trying to find food and water in the dark. It isn't "scary" or a "terror-inducing experience", coming from someone who enjoys a good and fairly-won jumpscare, its just a headache that strips all enjoyment out of trying to engage with the game.

At this point, I just give up when the night cycle comes, either logging out or going AFK in a bush if I have some passive growing to do while I go and do literally anything else except actively play the game.

This isn't a species-specific problem, as the complaints from others and my own experience has shown, its just a design problem period.

Make night times actually playable. Right now, they're not. Save the pitch blackness can't-see-anything for humans with flashlights.

sand swallow
#

a flying dino that doesnt die in 1 hit would be fun

leaden steppe
#

health low...blood low...i get it less stam regen....but god daaaaaaayum...im watching entire episodes before my stam even gets a 25%

ruby mango
#

please rework migration, it shouldn't be a giant icon on the map that just tells everyone where to go
herbis should want to migrate and be able to choose where they want to migrate to based on where they can find food, having multiple locations on the map that are richer in food and herbis will travel there, and carnivores will follow

but the locations shouldn't be marked like map pins, players either need to learn the map and know where they can find more food or follow a scent icon that indicates food

please don't make the isle like path of titans where there's quest markers everywhere and no freedom in exploration

median crag
#

Humans (Mercenaries) when introduced should either have very quick stamina regeneration, or near inexhaustible amounts of stamina. Assuming the mercenaries are physically fit adults, and not desk dwellers, I would be suprised if they couldnt run a mile, rest for a few minutes, and promptly run another.

sure they wouldnt do it very quickly, but they could do it

should probably have speed/stamina based on how much gear they're holding as well. the near naked guy with a handgun and a light backpack is going to be able to go further faster then the guy decked out in armor with an assult rifle and a 40 pound rucksack

gloomy quartz
#

the hitboxes are very inaccurate and has lead me to dying, i got killed by a stego a full carno body length away.

vast sierra
#

Nerf Stegos, it sucks when they still get u to 30% health as a fully grown carno when they hit ur tail literally when u run and the still hit the end of ur tail

barren trench
#

Increase server population by 50 or 100, bigger map means more open/empty areas, if you dont want to add more palyers, atleast add more servers and put in alot more AI

grand comet
#

great game!!!!!!!!!!!!! i grow a virtual dino for 6 hours only to get crashed and reset all the progress (: (: (: (: (: (: (: (: (: (: (: (: (: im so happy and mentally stable

jagged snow
#

There could be more object culling during nighttime hours. You can't see very far ahead with nightvision anyway.

exotic forge
#

Please, add the possibility of grab baby in our mouth when we nesting ! TI_L

tranquil smelt
#

fix the pterodactyl pls are too broken

vagrant willow
#

this new stam is dog water - i dont know why it was changed. needing to sit for what seems like 3 minutes i get full stam as something like a galli is just crazy and not fun. also no being able to regain stam while walking is not fun as well. i can understand that for apexes but not for EVERYTHING

charred fox
#

When you seem to spend more of your play time tabbed out because stam regen is horrific, that's just a bad design decision. No two ways about it. Please find a way to fix this. It's unbearable.

mental relic
#

Don't add a ton of ai to Gateway, right now starvation is an actual threat the same way is used to be in Legacy. Starvation should be an actual concern of the player unlike it is on spiro, makes the game feel more survival based.

uncut ivy
#

The new night vision and the stam is just horrible. Have to wait a thousand years just to get the stam back by sitting. The same goes for the night. It's so dark you can't even see where you're going. I might just have to go to a bush and wait till it day. I don't want to risk falling off a cliff by walking on this pitch-black night. Please fix this theisle devs, I'm not here to play a waiting simulator/game.

another issue that I don't know if other people have, but when I'm on a server (on gateway), the ping is really high for some reason and it makes the game unplayable. I didn't have this issue on spiro, but for some reason i have it on gateway. I've tried everything (like turning the graphic down) but nothing works. If it is the new update, please fix it, it driving me nuts

boreal elm
#

❤️😳🤝😎Mating call😎🤝😳❤️

We need a specific call for people looking for partners to go nesting with, because the broadcast call is just a little, you know… aggressive and not inviting?

This would be great for (if nesting areas haven’t been implemented yet) finding mates to make a nest with in the nesting areas.

The mating call would include:
•- hud marker, only for the same species as the person that’s hearing/ receiving the call.
•- a new call.
•- easier to find species members and a more inviting way to find players to group up with.
•- easier to get people to make nests (not everybody has friends that are always able to come online to nest with).

lusty patio
#

This is my view as a deino with my night vision turned ON. Please put it back to normal

tropic quarry
#

A disease/ contagion mechanic to combat overpacking + certain mixpacking

brisk plaza
#

Geez the stam issue is crazy. Yes it was right to nerf it because practically unlimited stam of Spiro had no risk, but dannnnng.. for the tiniest of dinosaurs taking 5 minutes to regain stam. I play beipi most, and you took away the unlimited dive and that was a great way to survive as a beipi running from a deino. That being said, I did enjoy how with Legacy you would have to factor in how much you used and be cautious, but this feels like a punishment or an oversight on someone’s part. I don’t even think an Apex should have stam as bad as it currently is when they’re released. I sometimes wonder if you guys do this psychological warfare on us on purpose. You’ll give us something really great but will take something big away to steal our joy. ❤️😌😡

round plover
#

Make fixing the pounce a priority. Omni and troodon are completely underpowered and unfairly (easily) countered by spam alt biting. Alt biting knocks a utah/troo down mid pounce even if it lands or not. Other assorted glitches with the pounce include:

  • Not letting you pounce even if you press the button.
  • Pounce landing but you get hit by a bite anyway.
  • Dismount not going far enough so it lets you get hit (and in troodon's case) one shot.

Other random glitches that make the game extremely clunky and unresponsive. These glitches happen constantly

  • Trying to grab food chunks (meat and plants) and the game refusing to respond.
  • Trying to eat and the game not responding/not allowing you to eat.
  • Drinking water but you dont get any water.
  • Food chunks getting stuck in your mouth so you're forced to hard log.
  • Safe logging sometimes leaves your dinosaur in the game so it's actually not safe.

Fix these common glitches and the game will be much more enjoyable to play

subtle sun
#

Stam is WAYY too punishing as it is rn. You should have to watch your stam drain, but right now I genuinely struggle to kill anything as a troo because I run out of stam so fast and I can't regain it cuz I'm still chasing something. At least let us regain stam while trotting, and lower the amount of time it takes to gain stam back, so that way, you're still punished for wasting stam, but it's not an instant death sentience/ loss if you're in a fight.

grand forum
#

I absolutely love gate way with a passion but night is too dark for all the hills on the map and day is like 5 mins long which is too short

shell furnace
# chrome anchor First impression of the Migration system is that its very underwhelming. From w...

While I haven't played enough to say yea or nay to most of this, I want to second the notion that there should absolutely be a part of the migration system that either lines up with nesting grounds or has an obvious feature that lets players know it is a good time to be nesting so as to encourage it and that when this zone or feature pops up, it lasts long enough to raise the hatchlings of whatever species is nesting to their "eating independently" stage since this would be very useful in encouraging nesting

rich river
#

Maybe add a non renewable water source? Like puddles when it is raining or something? Water seems to go down so fast

weak zealot
#

[ GATEWAY STUFF ]
Honestly this new update (ik its not officially released yet) with gateway and migrations is the most fun ive had playing the isle since. well, ever.
It actually feels a lot more like a nature survival game as compared to the absolute mess it was before, and its got me actually wanting to play it pretty frequently/keep coming back to it. Unlike before where I'd play it once and then not come back to it for months until I'd forgot how bad it felt to play and repeat the process lol

The map is brilliant, both looking gorgeous, especially with all the variety in it, and it also being designed much better for a video game (like having no cliffs covered by bushes for instance, as far as Ive seen). Like cliffs are still a threat if you're not careful but that's precisely the thing- its your fault if you fall victim to one, you just have to be careful, which is perfect.

and I cannot express enough how much good migrations does for the gameplay. Having some sense of direction, something to do, that also feels immersive and interesting... and creates scenarios where you come in contact with your own species but must be wary of carnivores that follow- and the fact that it gets certain species in certain biomes. All round just fantastic, and I cannot wait to see more stuff like this in the game, like the temperature system.

The night vision also looks SO MUCH BETTER and I absolutely love it. Literally the only qualm i have with this update so far is the night vision with certain creatures is too dark to the point of it being unviable to like, move around at night (cera is the creature I encountered this issue with).

And the new stam system I havent had any issue with.

Anyway uhhh yeah. Migrations and Gateway is brilliant and I love it. Hats off to you guys

hybrid quarry
#

I think juvie/fresh spawn food could be increased a little. If you spawn a herbi and you happen to be far from the migration zone on the new map that is a loooonnggg dangerous journey. Maybe not a full stomach but half? Or something in between that gives us a bit more time to find nutrients as a fresh spawn might be nice

delicate solstice
#

the audio is so horrible, multiple ceras chuffing and a few gallis screaming and the audio gets constantly messed up

gaunt willow
#

My audio on Gateway cuts in and out horribly, which never happened before. I checked my headphones and computer thinking they were the problem, but they aren't. If I'm around more than one other player, water, or a waterfall, the audio gets so messed up that it gives me a headache. It feels like the rubberbanding issue but with the audio instead of visuals. I'm enjoying Gateway but this is making it unplayable after about an hour.

coarse lion
#

I don’t get why the ptera wasn’t added in gateway, This would give us way more time too explore the island and get used too it’s environment/landscape and pin pointing areas for good hunting grounds, and would just make it better

ancient plover
#

When people die onto rocks and cliffs the corpse clips making it unable to eat

dusky bane
#

I'm seeing Gateway and the fauna/biomes really arent that interesting. I mean you guys just recolored everything to yellow in an area???

lament solar
#

I have a feeling many others have mentioned this but Stamina regen is atrocious on these servers. Currently playing a Cera on NA4, I was at 0% stam so trotted over to a bush and pressed H to regen. I stepped away for about 5 min or so, came back and I was only at about 5% stam.

pulsar merlin
#

The migration system, in my opinion is not working at all. What do i mean by that? Well the migration forces everyone to a certain part of the map so that they can get food, food is basically non existant out of the migration zones. But that is making this whole new map reduced and forces you to only stay within a tiny range of it, when all i want is to explore and be able to live wherever i want. There should be food everywhere regardless of the migration. Right now it feels horrible to be a baby because from the time you spawn, to the time that you get to the migration zone your hunger is already in the red and you're taking damage. The migration mechanic also creates a new problem wich is that it allows fully grown players to camp the route and KOS every newly spawned player they see. How are newly spawned players supossed to find food if the only way to it is full of blood thirsty dinosaurs waiting for you come to them so they can kill you for funsies.

I just truly don't get this new mechanic, all it has done is create problems and make this game incredibly annoying to play. The game was fine before all we wanted was a new map not a whole new game...

steady patrol
#

I think that the migration system, especially for carnivores, is not working properly at the moment. It never helped me

delicate estuary
#

Make players take more bee-damage when closer to a beehive, and less bee-damage when further away from a beehive. Logic is that there's more bees closer to the hive. Also, you'd realize you were close to a beehive without taking maximum damage the second you get into range of it, and you'd be able to avoid it more easily. Unless you're running about blindly.

ebon abyss
#

The problem now is not more ai or less ai, but the ai generation mechanism is not reasonable at all, and the player can hardly find the ai normally. Finding groups of teno ai on a remote beach not far from habitat is not a sign of your superior survival skills, and you should spare a thought for others who are starving to death without finding food in “habitat”

compact crow
#

Administrators took turns staying at least once online in the game to help players or ban hackers, it's not fair for the player to spend hours leveling up a dino and die in a stupid way

cunning rivet
# cunning rivet There is a lot of confusion about ai tenos. Every time my pack encounters a teno...

To add onto this, I've just had my first encounter with ai tenos as a teno and it was a horrible experience. I encountered a whole family of them, two adults and a baby. They started following me around and trying to act like players which I found quite uncanny, like when people try to make robots look human. But it quickly became a problem when they started broadcasting, giving away our location. The worst part of it is they consume food sources. I was trying to fill my diet with lines, which were very scarce in the area. As I began eating, all three of the ai tenos joined in and finished the whole thing. The only other lines in the area were glitched and I was unable to eat them. After that I had to kill the ai tenos (they didn’t fight back, confirming they were ai) so they wouldn’t waste all the other nutrients. But now, there was an over abundance of carnivore food. My friend and I were looking for fights and there were raptors nearby. But now, the raptors had a lifetime supply of teno meat, which left them no reason to go after us. A bit later, I kept trying to find lines but wasn’t able to. My teno ended up dying just before reaching full-grown on one of those expeditions to find lines.

AI playables are confusing, frustrating, wasteful, and they provide too easy of options for carnivore players. This is why I really think they need to be changed, which is where my previous suggestion comes in. If not that, please, at least make it so the ai don’t broadcast or consume resources.

storm prairie
#

fix migration. you tellin me i cant explore the map without starving cause im not in migration zone??

sour arrow
#

maybe tweak troodons z walk animation or animation speed, it looks like its walking in moon gravity

meager mica
#

Fix Deinosuchus Vision to what it was. An adult Deino can't see a meter in front of him under water, that has to be the worst idea in the world. I had the hardest time of my life trying to find a dead fish less than 1 meter away in front of me. So, are telling me that I can't enjoy the caves and the foliage under water in big lakes because I'm an adult Deino and you want to protect the babies? that doesn't make any sense. That is Deino's habitat and he should rule until other Apex come to the game, why would you want to play a blind dinosaur? So after surviving 6 hours the reward that I get is that I'm blind so that others can grow. If you want to make it to adulthood be smart, A better idea is to remove the blue ripples from Deinos when they are swimming, in fact remove it from every aquatic animal in the game so others have the chance to survive👌. How about reducing the the vision of every adult dinosaurs in the game so that they can't see more than 2 meters in front of them for everyone to survive and make it to adulthood? Sounds dumb right? If you don't want to die or you are afraid don't play a survival game. Stop creating safe spaces for people to survive, this is a game, not a college or a University, these kind of decisions kill the survival aspect and the beautiful visuals of the game.

ruby mango
#

is the isle gonna be actually open world or do we all have to follow an icon and go to one spot on a giant map to find food

queen schooner
#

Increase Fruit Spawns
In my time playing herbi, I noticed that I consistently wasn't finding specific plants on my diet, and was wondering why. I soon realised that all of these plants have one thing in common. Oranges, mangoes, coconuts, bananas, papayas, brazil nuts, all of them come from trees, and I realised that I really haven't seen any of these trees basically anywhere, mainly only flowering plants, bushes and roots.

An increase to fruit tree spawns would be great, as many of our nutrient options come from fruits and they just seem to not exist a majority of the time.

brisk cloud
#

I was exploring some off shore islands as Galli. Found the really big one with some really interesting features that make it obvious that you're meant to find it. But there's no water anywhere near by so even Galli who seems like the only one that can even find these locations has no chance to survive there. Why are we being punished so hard for exploring? I don't get it. Between the stam and the lack of water outside of literal "hot zones" that i heard the devs constantly remarking that they dislike, exploring is a death sentence. Why? Please fix stam and make water available by more means than simply at hot zones. For example, bodies are made of mostly water. Maybe make eating fresh kills give a small amount of hydration to predators? Additionally most fruits are made nearly entirely of water. Perhaps make some fruits give the same small amount of hydration? But most of all, maybe make all of this rain accumulate into some puddles we can drink or, quite simply just add more shallow pools, lakes and ponds around the map, please!

agile granite
#

Please add FSR3 support for The Isle.

For those who need explanation, this thing will allow you to ‘create frames’ without buying expensive NVIDIA RTX 40## series. 🦎🖥️

modest crater
# shell furnace While I haven't played enough to say yea or nay to most of this, I want to secon...

Jumping off of that idea I think it would be beneficial to give herbivores(and carnivores too maybe?) a bit of some kind of buff to nesting to help further encourage the mechanic.
Nesting is usually dead and kind of annoying for most players to do, especially when they want to just keep fighting and as a result seeing people nesting has been pretty rare in Spiro.
So something should be added to help encourage nesting in Gateway, I agree that the migration zones should linger at the nesting grounds for a while, maybe a bit longer than they usually do and they could have more plentiful food so it could encourage players to nest and gather for this “season?” migrations also provide a easier method of finding a dinosaur of the opposite sex who you can nest with there is already going to be made easier (from the sounds of it?). Also if there is a growth boost/defence boost/ etc for nested Dino’s who have stayed in the migration zone since birth it could also add more benefit to nesting and being nested.

I think I recall that perks to being nested in were/are going to be a thing + lineages or bloodlines/family trees (whatever that was) all of those were going to be implemented too?

In conclusion my main point here is saying I agree with Nem and I think migration zones should be used to encourage nesting among herbivores and carnivores.

merry gate
#

I believe Troodon mimicry is still planned, which I love the idea of. But I figured another playable could also use a form of it as well, Oviraptor. Ability overlap is already prevalent within the roster, with sparring being planned for ceratopsians and pounce already shared between Omni and Troodon. So why just limit a neat planned ability for possibly one playable when 2 can use it effectively to both of their advantages?

Adding on to this image, troodon will frequently be found in sanctuaries and, as per dev art, around human bases. Mimicking certain animals could get the attention of both types of players, allowing them to jump their target, especially in the dead of night when it's already hard for animals to see. This would even further capitalize on their "night terror" playstyle.

For oviraptor, you want people to move away from certain areas. Even if it's two parents on the nest, one may go to check out the sound or move a distance away ready to prepare to defend its partner or potential hatchlings. That may still give the opportunity to quickly snatch an egg while one parent is gone and the other is on edge. If it's a solo parent (say, one left to hunt/get food) it would be easier to mimic a predator of that animal to spook it off the nest than if there were 2. After all, players will be heavily encouraged to act on fight or flight, so "forcing" them to choose one of those options by mimicking a predator of said parent species would be ideal trickery to steal an egg.

solar tartan
#

Def gonna have to make our hunger an water to hold out a little longer or make our trotting a wee bit faster as j do enjoy the stamina change. Stamina should be something we use when we have to run from something or fight, but at the moment I have to run (in order ti survive or stay in the migration) an lay down for x amount of min am most of the time starve out. Also a sliding mechanic for certain slopes would be nice. If it’s a pretty long slope maybe we’ll ragdoll an take a lil bit of health or something. Ik that’s a bit much but it would be a nice change everyone would support. I’m not gonna be thrown off a a lil slope like that. And also add a anaconda or something it would be so sick. It’s ability could be squeezing it something

royal birch
#

Make stegos tail cost more stah

fickle scaffold
#

When community servers get access to gateway and values become changeable, it'd be neat if a quick screen popped up showing what values are changed from the vanilla/official gameplay. For example, if you join a community server that has 2x slower hunger drain, you'd know that before going into it. This would prevent people comparing community server stats to the main game in reviews or feedback and would be neat for fitting different people's playstyles.

subtle plinth
#

Increase server max player counts! If you want the isle to be a functioning ecosystem them increase the number, otherwise we’ll be stuck with 1-2 players per species!!!

radiant quartz
#

With the new weather system creating new atmospheres and events in Gateway I think it would be nice if sometime in the future you would come back and implement some new natural phenomena events. These aren't really meant to have any gameplay function but just be neat events for players to gaze at if they manage to come across one, like the rainbows we have now.
Water Spouts - This is a personal one for me since tornadoes are my favorite weather events. Now I don't think they should be a mainland thing that goes around destroying and flinging objects because that could be complicated to implement properly. So I think water spouts can make a good replacement, as my idea is for them to just happen far in the horizon during storms and cloudy sky's, away from any players that it could mess with.
Dust Devils - Same thing as water spouts, but instead appear in open dry areas like grasslands/highlands in clear blue sky's. Dust devils are also not very strong IRL so they can easily just be put down to move without causing any damage to nearby players and environments.
Cumulonimbus Clouds - These are massive anvil-shaped cloud formations that can appear occasionally and slowly move over the map, and could also serve as indicators for incoming storms
Upwards lightning - I think were eventually gonna get lightning, but there are many other various forms lightning can occur in, such as ground-to-cloud lightning. These types of lightning as the name suggest begin on the ground and branch upward to the clouds, happening on tall natural and manmade structures, which in-game could be the volcano, mountains, and domes.
Solar Eclipses - An incredibly rare event that doesn't need much explaining. The moon shifts over the sun creating a ring in the sky, and even make it darker for a while in the middle of day.
There are many other phenomena which I would like to include but at that point I would just be naming every single one, these are just the ones I thought of first.

tulip kayak
#

Deino Suggestion

Deino could have it’s water drain much more slowly while traversing land while it’s raining. Would help them strategically navigate between water sources while utilizing the new weather systems!

slow comet
#

An issue with gateway is the ai spawning, yesterday I had a group of 3 adult ceras and to try and not starve was very hard. Most of the food we found were juvis but we found no boar or teno ai to eat. The only solution I found was “go to highlands” due to the fact it’s a hotspot (which was said that gateway would not have any) due to all the migration zones being around the highlands. While playing cerato I did hear teno calling but due to the maps steep cliffs and mountains it’s very hard to hear a sound and follow it due to the fact you have to walk around lots of rocks or go down sheer drops. I can’t really think of a way to fix this except instead of just spawning ai spawn it within a certain radius of a large group of carnivores if they are all hungry so that singular carnivores don’t just get an entire ai teno to themselves

arctic crow
#

It's hard to get in gateway I got to keep trying a few times Maybe more just to get in hope it's something that they can do bout that but I understand it's a test branch 👍

obtuse yarrow
#

adding onto this rn! WHAT IF, when humans are added, it would be cool if they had some tasks/quests almost, that arent all KILL DINOS ONLY. Maybe one of them would be to watch some dinos do a mating dance or something for general research points or something... it would deffo help with finding dinos that are ready to pair if you can hear them like this TI_MinmiBongo

barren imp
#

Would love to see Maia reinstated, would honestly go great with the new map

spiral wedge
#

Gateway feedback:

  • Stam regen is nonexistent and so terrible, please fix this. It was perfectly fine how it was before and makes it nearly impossible to play.
  • Night vision should be like it was before especially if we are having to be mountain goats traversing up and down massive mountains.
  • If we aren't in a spot to be able to get water than we shouldn't be getting the water animation.
  • Adding moon cycles, crescent, full, half, new moon etc.
  • Bringing the aurora lights from legacy in to bring in more light as well and gives players something to look at during night.
  • Adding of AI as finding people with a 100 cap in this massive map makes it impossible to survive and you just starve. And making a bigger player cap
  • Adding of burrows for dryos.
weak fern
#

Don't completely delete Isla Spiro '; instead move it to "legacy 2", like v3 and theynaw

static scroll
#

Please do something about the hackers, the stress test servers are already full of em. It makes the stress test nigh unplayable when you keep coming across people with speed hacks and god mode.

lament solar
#

Was playing as a sub Omni and got taken out by a juvi Carno after appx 10-15 sec of latching and bleeding him, then several standing attacks afterwards. That's wild, especially going by model size. The 'big' claw on a sub omni is the size of (if not larger) the entire FOOT of a juvi carno. 10-15 seconds of latch + scratch should be more than enough.

marble oyster
#

Please make the glowing eyes not visible from above the water when in night vision, it makes no sense for it to be a thing

wise hinge
#

maybe give younger dinos the ability to jump untill they hit a certain age/weight? like instead of being able to jump higher as u get older like omni , you'd just jump less and less high untill you cant anymore. (ofc species that can jump already would not be affected, that be dumb they just get their jump height increase as they currently do when they grow), also revert stamina changes, you made raptors unplayable, unless you hunt a rabbit. If the Stamina changes are still in when it gets released, i will probably 180 back to Legacy in a heartbeat, and wait till you guys cleaned up the mess, idk whoes idea that was, but that was poorly thought trough with how all abilities are tied to stamina usage.

The map itself, Beautifull! , but migration zone being the only thing that has food, thats not cool, instead id rather have it like spiro, food being scarce but there if u look hard enough, and migration zones being absolutely high risk , high reward areas, where yes you find food, but if you go you know it can get spicy. But being forced in there, will just result in a battlefield for survival, might aswell release deathmatch servers at that point. But thats my take

woven otter
#

in addition to the many problems already reported by players (ping, nights too dark, stam, water too cloudy, server queue...), I would add that the location of the migration zones should be modified, I always have the same one: Highland... I would like to be able to visit the map according to the migration zones and not always stay in the same place...

toxic pike
#

It's such a small gripe, but I feel like the "hard rain" isn't as crazy as it could be, and I hope we get a more intense tropical storm kind of weather. I love the dynamic weather, the fog can be a bit much some times, but it's super nice to have

half nacelle
#

Make beipi able to pick up a crab when slashing it with its claws / alt attacking it both above and underwater to make feeding on crabs easier and not as annoying

lunar wyvern
#

Gateway feedback: I kinda like the map, there are some cool places but most is just trees. Migration system, I hate it. I feel so confined and forced to go to the migration points just to not be living on grass, I have only seen one non diet plant outside of the zones. Plus I feel like I am walking into a carnivores waiting mouth just by going to the points. I am fine with the system if it wasn’t so obligatory, if I had the option to just walk around and find my diet plants separately outside of the zone while the zone has everything to spare you searching and walking. Plus removing the migration ponits from the carnivors sent vision. But I don’t like it at all as it is. And it makes nesting which already is barely used, even harder, who would want to nest in a migration zone with a beckon to all carnivors near by that says 'hello come kill me'. Plus the stam regen is a little too punishing.

hallow island
#

Gateway-- Can we have ptera and usable stamina back pretty please? Also, herbivore game play is way more interesting with migration! Nice. Carnivore game play is much harder in gateway due to stam restraints and low ai. Getting out of juvi stage is almost impossible unless you find someone else's kill.

tropic quarry
#

Have diets prioritize filling up existing slot before creating a new one.

primal egret
#

In the furthest southwest area of Gateway, there is a mostly barren (Barren in terms of playable space, as in, food and water. By no means is it actually “Barren”.) jungle area with some ridges, or small mountains, and then the southwesternmost shore. Since the jungle on the other side of the ridge would rarely see visitors, I STRONGLY RECOMMEND that this area be used for at least one hidden area, secret structure, or easter egg, or several, for that matter. Anything from a small maintenance shed to a skeleton of a mysterious creature. Areas far from food and water are perfect for hiding things. Direct your eyeballs, or just one eyeball if you prefer, to the bottom left of the map.

hasty horizon
#

Gateway in general is feeling better. I think there's still some issues with cliffs, and that the migration zone will lead you over cliffs you can't see because of folige in reas but there's much more variety and the map itself is proving more fun and interesting to explore. I'm encountering players with considerably greater frequency. I like the stam but I think the systems around it maybe need tweaking, but I think more punishing stam regen is helpful to prevent the gameified acade fights rn. Good job.

gentle dawn
#

Love the new map so far but one thing im having an issue with is how dark night is. I have vision issues and have a hard time seeing in poor lighting and now with the new nv changes it is impossible for me to see most of the night meaning i have to either log off for the night or afk in some random bush until its lighter out. Which is not possible bc your eyes glow giving your location away lol

In the live version night isnt so bad so i can get away with walking around esp if i need to find food/ water but now its so dark there have been times i walk right off the edge of a cliff bc i just couldnt see whats infront of me when its night.

timber cypress
#

Gateway~~

Fix the stam regen

dusky bane
#

A big issue this game has is how the dev team seems to keep FORCING players to play a certain way in an open world game. I've heard, "we dont want players running around constatly so we'll nerf stam". "We dont want players to constantly be in this area so we will FORCE them to migrate". We dont like this and this and this so we will FORCE our players to play how WE want them to instead of giving them freedoms to play the game as they like.
Players should be given opportunities to WANT to do certain things without punishment otherwise being their deciding factor.
Stam nerfs are crazy. Players are already complaining that they can't hunt anything because not only is the stam pool much lower+regns slower but it also costs stam to attack. This will make a lot of gameplay impossible and less compelling. You need to be able to account for the fact that players shouldn't be doomed to die because they made a mistake while fighting with stam. There should be some leeway to allow players to not be masters at this game to have fun and not run out of stam. Please increase the stam pool for all dinosaurs.
The migration system is also getting ridicoulous. It's yet again FORCING players into specific small areas of the map and yet again just being entirely possessive of how the players should play the game instead of encouraging player's to explore the map, settle into areas they like best, or have at least a little choice in how they want to play.
Everything is just being railroaded and it's like we're being TOLD how to play the game instead of deciding for ourselves.
I am sensing a need to control players from the dev team at this point. Like a possessive person angry at the fact that players find new ways to enjoy the game and must be punished.

smoky acorn
#

Add a family tree to the Isle, I know it does not add to the gameplay necessary but I think it would be so interesting to see who your parents parents are and to see how far your family tree can go down the generations. I don’t even think it would take up many resources or data, as this can be easily done using a query/list

bold cosmos
#

Gateway has some very good lighting effects👍
But sometimes areas that don’t receive sunlight can get too dark. If theres a mountain casting shadow on me in daytime, i most likely need to active night vison.
Even the seawater is almost black, instead of the tropical blue.

brisk plaza
#

Please remove the giant stam cost from pressing W instead of H to stand. Pretty please. 🥺

pearl raft
#

Make Herbivores compete against each other sooner than later. Despite the migrations on Gateway spreading them all over the place quite nicely, once they meet up in a zone with another spices, they instantly make a defensive herd that not only works together as one but also attacks every carnivore around on sight. If Mixpacking of different diets is evil than this is just as much. Thank you, The map itself is gorgous.

frozen meteor
#

Water source sniffing seems weird, sometimes it picks up a source, sometimes not, and I've been almost right next to a river or the like, and it didn't pick it up.

And on the topic of sniffing, I don't really see any reason you wouldn't be able to sniff while resting. I really like the direction the new stamina system is taking, but if we are to rest for a while, we might as well be able to sniff and plan our route while we're doing that.

worthy nebula
#

--- Migration System ---

Migration *IS * good *AND * necessary to increase player interaction, but...

In Spiro, we'd have somewhat of a plan t oeach species. Spawn at Swamps, go South, visit the Beach Pond, pass quickly at Center, then Northwest, and so on. Herbis had a road to its diets. Carnis had a road to search prey. Once adult, maybe you'd go for crazy PvP at center, annoy other players, find a group or try nesting, and you knew each place pros and cons.

At Gateway, however, you don't know what your dino eat or where it grows, bc its easier to follow the compass. AND it feels like a trap, bc it makes your location vulnerable to carnis. And right now, the only incentive we have to go places is just explore. Once we get to know the map, maybe there won't be much to do in some places since there is no food, and possibly no players.

Suggestion:

  • Migration Regions based on sectors of the island (north, south, southeast, southwest, center west, etc)
  • Make sure each Region has at least one water way.
  • Migrations take longer to change, the time is adjustable to private servers.
  • Make plants and AI redistribuition, in a way to increase player agency and immersion.
  • Instead of plants not giving nutrients out of Migration Zone, just make them more sparse.

Ex.: Mountain Ash and Marigold give Protein. I'm next to the river. Mountain Ash grows next to the Volcano, at the base of the mountains in Highlands, or at the rocks next to the Water Access. So if migration zone is at center, Volcano is the best bet, bc Highlands have usually have more players. OR I could get Marigold that grows just at the other side of the big river, but then I either have to walk all the way to the bridge or risk crossing the river.

ruby mango
#

no matter how migration is when it's officially introduced, carnivores should not be able to see the migration zone

the gameplay loop of a carnivore is hunting to survive, carnivores shouldn't be pointed towards food, they should need to hunt and track down herbivores or encounter other carnivores

especially when apexes are in the game, you can't have rexes and gigas just know where the herbis are at all times

having carnivores actually travel around the map and hunt for preys creates organic encounters, the current iteration of migration is preventing that from happening, if the map is empty except one spot, why not just throw everyone into one small arena because there's no reason to be anywhere else anyway?

woeful flint
#

Add smaller AI so you can survive the juvi stage plus put the stamina gain back to what it was. I feel like a fat bloke and it takes forever to get stamina back.

slow comet
#

A little issue with herra, dryo which seems to be the largest thing it can use its tree pounce on, isn’t really played and is very very rarely seen so dryo ai that spawn in groups from 3-7 would be cool for all dinosaurs but to mainly help out herra

bold moss
#

i have so many Issues with the new stam , i took a brake till gateway to find out i may never come back isle devs to somth ab this rn and also fix the hiboxes like cmon i pounced a juvie teno flew oever it and then like got knocked down and died how and i getting a falll animation in the sky fix the GAME

mental relic
#

Ptera Gateway Gameplay Ideas

1: Allow ptera to regen stam using its latch while on trees and rocks. allowing Ptera to regen stam in trees will create more opportunities for Herrera to kill them in Trees and overall make Herrera and Ptera have a cool rivalry/dynamic.

2: Ptera, the only Carnivore that migrates. Give Ptera migration zones to offshore islands and other places that make sense for them, coasts and maybe 1 inland river that provides lots of fish. Also the huge sea stacks of the island could be a very cool place for them to go, and of course their main predator in these zones will mainly be herrera as it can climb up and get them. In the Future hypsi can also be merged into these zones due to its climbing ability's yet to be added.

boreal elm
#

Eventually the game will be more polished and this won’t be an immediate request, but more of a… tip on how to polish the health system later on?

We currently have (on gateway) our heart rate monitor to see health. But it is very jumpy, which makes smaller/intermediate health steps harder to notice.

So what I will be proposing is a smooth scaling from green to red on the monitor with an increase of heart beat speed the lower your HP is, it doesn’t need to be so easy that you can just read the numbers, but it will show a slightly more accurate and more pretty looking/more user friendly health system.

median fractal
#

Devs need to play their game for extended periods of time to see what needs to be balanced. if they just spawned into gateway and played for a couple growths they would notice their stamina system is terrible now, the map is amazing in looks super good, and way more natural than before, but they are going spend a lot of time fixing leg fractures, so maybe make it so instead of literal flying off of mountians due to momentum, gravity was a little more realistic and pulled u down fater than u fly away. Lastly, they cant find food anywhere. Now they know where their AI spawns are and know the map better than the average player but surely it would still be prevalent.

There are changes that need to be made in order to make the game more fun, at the moment I feel like its a wait for something simulator (broken leg, stam regen, growth) i spend more time not playing the game (watching tiktok or youtube) than actually playing the game and at that point why am I playing it?

delicate estuary
#

Make it so if you double-tap G on a body instead of single-tapping or holding it, your dinosaur rips off the biggest piece of meat it could possibly carry without it being heavy enough to require dragging. It may tear off the head, it may tear off a leg or tail, it may tear the entire body in half, depending on what species you are and how much weight of food you can carry.

This would need a whole lot more animations to be added to all the dinosaurs, so would likely be a pain to implement, but it would be really cool and really useful if you kill something big and you want to take the food with you but can't carry the whole thing. Imagine killing a stego as a cerato, and you want to travel rather than sit at the body, but you don't want to completely abandon the huge prize. You would now be able to rip off a huge chunk of the body instead of being forced to only carry a tiny chunk (referring to the current single-tap G function).

vast sierra
#

Fix night vision, gateaway is not near realism so why make the dinos see nothing at night? As a deino you can see nothing at night but only hear the voices of your victims.
Are deinos supposed to kill their own species at night? I can only see something in the water.

hexed ember
#

I am really liking the idea of where you guys are seemingly going with the stamina changes, making you care alot more about it, i have already had alot of situations now where i thought, i just isnt worth losing my stamina to chase this or these people.

A problem i do have however is the fact that food and water drain seemingly wasent compensated by this drastic slowdown in map treversal, now that alot of people will not want to run and risk running into people with half stamina, so id suggest to decrease food and water drain so it doesnt feel like you have to either settle into one spot forever, or constantly be moving as to not dehydrate or starve.

barren trench
#

The Isle is super fun we can all agree on that, but I feel it needs to be a bit more rewarding, such as adding a survival stat rewards/ahievements/whatever you want to call it...
ALL COSMETICS

For instance

When playing as a dinosaur, you will have achievements that are specific for said dino that can be unlocked just by playing and doing certain stuff, such as:

Dino: Omniraptor

Achievement #1
Adventurer:

Climb the highest point on gateway as a Omiraptor and travel for 25 km or miles

Reward: New pattern(s) for Omiraptor.

Secret achievements?
Secret pattern(s) ?

Only patterns maby something else.... But nothing like trike horns on a carno, unless U wanna 👀

bright moss
#

So this may be a bad idea, but possible middle ground between the current more realism stam system and the old increased one: what if you had a surplus of stamina available in your bar, but sprinting drains your food and water? It could allow people to choose whether or not the situation allows them to keep running faster, or if they need to play more conservatively and trot. Might make things more strategic, idk the idea of a starving Dino using the last of its hunger to chase down and kill something kind of exciting. Could be the wrong direction though

tall island
#

Decide whether this is a game where we hunt each other or AI and commit to it. If it's hunt each other then we need more players on the server. If it's AI then we need more AI spawns. It constantly feels like too little of both.

pseudo wasp
#

Ability to sip / lick water from these little pools - pools disappear after being sipped from

fathom abyss
#

I've heard something about camera view rework. Please make it so that if you look up, your view isn't blocked by your animal (thinking about looking up into a tree canopy from the ground for e.g. hererras). Because right now your animal is blocking the view and all you see is their feet. It would also be nice if you could swap (zoom in) to some sort of 1st person view, so you can see things better when you are hiding in a bush and peak out.

hard elbow
#

I would really appreciate a mechanic to significantly slow the rot time of organs while holding them in our mouth. If carnivores are expected to take such risks in food deprivation for traveling with these stamina changes, at least let us have a way to not guarantee our death for wanting to explore.

torn mesa
#

Pachy and homalo should also get sparring

unkempt smelt
#

The fact that the excuse for playables falling so little heights and breaking their leg is that "If an animal that heavy fell its gonna cause some damage" then actually make them sound heavy so you can hear them running up behind you maybe not as loud as legacy but still louder then the current makes it really frustrating to die to something like a FG Cera or Carno when you couldn't even hear it untill its literally touching you

subtle patrol
#

TALL GRASS FOR GATEWAY.

steep badge
#

Had a question for the Devs: Are you considering a Colorblind mode for the health border? I am Red/Green colorblind and it is an absolute nightmare to try and figure out where I am at health wise.

stiff trout
#

Personally i like the idea of the new stamina with longer lasting consequences for poor management, but i can also understand the aversion to it that has come up. One suggestion i hesitated to bring up in the past that would maybe now bridge the best of both worlds, is to have a system a bit like Ancestors: the humankind odyssey 's "vitality": having a short term energy pool, capped by a long term stamina pool (possibly itself capped by health, like in Ancestors ) .

stiff veldt
#

Regarding stamina usage. Swimming seems to still take the same ammount (which is a lot) for most creatures and it takes 5 minutes to regen after you cross which really pauses travel

dusky talon
#

I dont really like the diet system in it's current state. If it's already planned to be tweaked, great, but as it is right now I don't really play for diets but rather for just filling my stomach with anything that doesn't let me vomit.

Maybe your diets shouldn't be restricted to 3 hexagons but rather make up the entirety of your stomach. The more % of each diet you fill your stomach with, the higher the given stat increase. Reaching "magical boundaries" like 25%, or 50% of the entirety of your stomach volume could maybe add some bonuses like the current bonus system for certain diet combinations

tame solar
#

zzzz 4 minute run looking for food zzzz 5 minute sit starving while waiting for stam zzzzz

brave crest
#

specialize areas for certain playable creatures that don't outright give a buff, but play into a creatures intended abilities very well

For example, grappling creatures like allosaurus could use canyons or dry river beds to get closer than tradition cover, as shown here: Sensitivity Warning: it is a documentary clip where a leopard is hunting impala|| https://youtu.be/LhSDxp0oQK8 ||

This wouldn't give the creature an outright buff, but giving players the terrain and environmental advantages can increase the skill ceiling and create new and interesting experiences depending on how well or how poorly someone uses what's available

With a burst of speed of 65 km an hour, the Leopard without a doubt is a formidable predator. In this tense and compelling encounter, we stalk quietly alongside a Leopard as it sizes up an unsuspecting Impala, from the cover of a gully.

Taken From The Hunt

Subscribe to the BBC Earth YouTube channel: http://bit.ly/BBCEarthSub
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▶ Play video
mighty dirge
#

They RP'd the game, balancing sucks, hp bar is gone, stam takes 2 hours to fill, bring proper balancing

mental relic
#

Add migration zones in "No mans land"

primal egret
#

My personal take on how future server customization could work, plus private small session hosting.
Sorry for low image quality, I sort of just slapped this together.

thorny wharf
#

for the love of god, do something about carnivore/herbivore mix packing

woeful summit
#

Fractures take way too long to heal in general now

radiant quartz
#

Pterodactylus rework suggestions:
Nerf its damage, this thing 3 shots hypsi and probably 5 shots troodon despite being the size of their heads.
Have it so Ptero's spam aggressive calls around you instead of attacking you instantly, only attacking when you start eating whatever they are hoarding or you stay near the body for too long (around a minute maybe). Herbivores can also be attacked much sooner since they shouldn't really be around body's anyways.
When they do attack have it so they stop chasing you after you begin leaving the body they're hoarding instead of chasing you.
When a large majority of a ptero group is killed off, the remaining ones will scatter away instead of continuing to kamikaze themselves at you.
Ptero's found in the wild without being near any bodies can just act like compies and scatter away.

flint tendon
#

the freaking fall damage is ridiculous, as Omni falling from 1 metre and snap ur leg is just a joke. need to be fixed asap

hollow summit
#

I think that there should be either a nv height cap, or a color change to the sky when using nv. Everything is so bright with it. Legacy made it tap into the horror aspect. Also I'd like it if you could choose how to make the color tone of the game. Warm, grey, cool, vivid, etc. Assuming people can't exploit it

fast flicker
#

Think everyone wants this for gateway.

earnest sedge
#

**Stamina feedback and suggestion **

how it works now, and how i feel about it

Currently, stamina regen works where when you rest, your regen begins about the same as standard standing regen, and over the course of about 2 minutes, your regen rate increases to a maximum. The max regen is rather quick but the minutes leading up to it is very slow, meaning to get good regen rates, sitting for long periods of time is very much necessary

The overall time to regen a full stamina bar is honestly pretty solid, with (for Carnotaurus) about 3 minutes, relative to about 2-2:30 run time depending on diet. The problem is the regen rates with resting meaning that walk regen is near useless, and the most effective way of moving is to make the most out of that high regen rate at the end by draining all your stamina and regening it all. This change doesn’t achieve the intended effect of discouraging constant running, it encourages it. it also overemphasizes the need to rest which makes the game rather unenjoyable and stale.

The good thing about this change however is that it stops people from sitting down for very short periods and snatching stamina. Sitting for less than a minute is basically useless. The overall stamina changes also somewhat help slow the game down just not in an intended way

Suggested changes

-Increase speed in which you get full regen rate, from ≈2 minutes to 20-45 seconds. This means you still can’t nab quick amounts of stamina but aside from the initial burst few seconds, sitting doesn’t require an extremely long time to be valuable.

-The max regen rate should be accordingly lowered

I believe there should be an implementation of system where the more stamina you have, the faster you regenerate stamina. what this achieves is if you choose to burn all you stamina, you will start with slow regen and speed up. if you manage stamina more carefully you can maintain a fast regen through using small amounts, regening, repeat, avoiding going under certain threshholds, mostly running for short periods and then going to walk more . additionally increasing walk regen rates would make this overall a much more effective method of slowing the game down than the current system, while also making it more engaging and less static than current where theres a lot of sitting for uninterrupted periods
Tldr change suggestions

-Reduce time to get full regen from resting to 40-45 seconds from 2ish minutes
-reduce max regen rate
-Increase walk regen
-implement “more stam=faster regen” mechanic
-Total time to regen from zero to full should remain about the same

slim island
#
  • please edit the stamina regen! in my opinion, it takes too long.
  • add the health bar back or make it easier to indicate how much health you really have. if we have a stamina bar, it would be silly not to have a health bar..
  • the food and water drain could potentially be too quick. not 100% on this one, still looking into it
  • add more ai! i don’t know much about the ai yet, but having ai of all dino’s would be very cool
  • you get dirty too fast.. i wash off in water and then sat down elsewhere and got filthy within minutes.
  • the food glitching inside of your dino’s mouth is still prominent, and very annoying
  • raptors shouldn’t break their legs as easily as they do.
west wigeon
#

anyone else want the health bar back? (Edit: or at least hopefully make the blood on your screen more readable, it seems to max out at around 50% I don’t know weather I’m at about half my health, or on the brink of death, I’m not the only one who thinks this right?

kind dirge
#

Could we please get an unstuck button or command so that if we are stuck we don't have to ping for admins and have a chance of starving to death before they can assist?

mighty harness
#

Could you please brighten the seeable range for deino. I'm not asking for increased range of visibility, but as of right now it is pitch black and you cannot make out a single part of any area you are at, including making it near impossible to see something drinking. All I ask is that its brightened for deino a little bit so you can actually see SOMETHING. (The image shown below is with NV on right next to the shore).

formal cobalt
#

can you guys make it so we can hear almost full grown dinosaurs coming up behind us? I just died eating as an omni and a nearly grown cera just runs up completely silent behind me. is that intended? I would think not. super frustrating way to die.

ruby night
#

NV is terrible

rare cradle
#

Make the hunger and thirst drain slower. The drain rate is not scaled with the new stam system. Going from full stomach to starving is just too fast

steep badge
# west wigeon anyone else want the health bar back? (Edit: or at least hopefully make the bloo...

Like I said yesterday... There are legit visually "disabled" people that cant see the Red/Orange/Yellow/Green that cant see implemented content... I do not want to overreact, but I may be a person that will have to stop playing this game if I cant decipher where my health is at... I like playing as dinosaurs that get into the thick of things, and I cant imagine having no knowledge of where my health is at. I know I am in the minority, but there is roughly 5+% of the world that cant see these colors that are implemented. I know that is not a lot of the population, but I am hoping that it is enough to make you think there should be a fix...?

pseudo wasp
#

Starving needs to be addressed - Rate is too high - Starved for 3minutes, took a fall of about 20ft and fractured a leg, I was dead within 1 minute. Its absurd after spending an hour + growing an animal just to die of starvation and a leg fracture within 5 minutes of each occurrence. (80 percent grown Raptor)

modest coral
#

this game has some of the worst optimization ive ever seen, on other games like gta, cod, battlefield, etc, ive gotten around 100-150fps. on the isle i get an average of 13, i had to leave my session because it got so bad it got down to 4 fps, something needs to be done about this

livid field
#

Can you guys pls do something about night vision bc i can't even see my dino so at least can you guys make night vision better to see my surroundings plss

weak fern
#

would be cool if this place would be more elevated, creating mini-islands
-257,251.178, 82,109.12, 28,047.091

proven shell
#

I think It would be good idea if humans could capture dinos to research or do test or if the dino gets sick the humans can go out and vaccinate the dinos

ebon kernel
#

wtf is this night vision then, i generally cant see anything as cera

heady kettle
#
  • fix stamina regeneration and recovery from broken legs
  • optimize the game
  • improve the night vision of all dinosaurs
  • bring back the life bar
  • unstuck button or /kill (if you get stuck on the map)
  • more IA
placid smelt
#

Its REALLY frustrating wasting an hr playing only to die because you get stuck in a hole you shouldnt even be able to get stuck in in the first place, as its big enough for you to get out of any where else. Why are there holes like this in the game still?

primal egret
#

I can’t 100% agree with the roadmap mentioning fewer but larger feature trailers for content, with trailers being for several accumulated features rather than per feature. I strongly recommend mini-trailers for individual pieces of content, whenever possible, in addition to aforementioned larger trailers for multiple pieces of content. Imagine mini-trailers to be like the classic Team Fortress 2 shorts. They could be a 30 to 90 second glimpse of a creature doing what it does best, or a short cinematic display of a mechanic like burrowing, for example.

Speaking of trailers and the Steam store page update, for the love of Tarbo, please add the new system requirements and recommendations for EVRIMA to replace what are currently for Legacy on the current Steam store page. It could help people do their research for just what exactly to buy to run The Isle better. I assure you that I will quite literally spare no expense when it comes time to upgrade so I can fully play The Isle once again.

open folio
#

So far I've been enjoying my time on gateway, but one thing stood out for me that was causing me problems. The migrations zones have a tendency to disappear far too rapidly, causing my to make constant U-turns unless i drain all of my stamina charging towards them.

Additionally, the 'One' time I managed to keep up with a zone, I only found a single diet there. Quite disappointing, especially as I was playing a Pachy, with a whole load of new diets that i 'Thought' would make that a non-issue.
At the very least, the zones need to last longer, else they aren't very viable too me a a herbi.

ember creek
#

I LOVE the new migration system (at least as a Teno). It gives structure to the gameplay, and best of all, really facilitates finding and joining a herd for herbivores.

Playing as a Teno, I noticed the migration zones switched between two locations at a decent frequency - very fun, but a third or fourth location would help things feel less repetitive over a several-hour play session. Perhaps an additional migration zone that appears maybe once every 5 cycles could double as a nesting ground, and would last a lot longer than a typical migration zone, allowing players a natural pause to nest. This nesting ground could be randomly located on the map (but still with food spawns), keeping carnivores from camping.

Migration zones as a Deino felt random and switched way more frequently than for Teno - as others have mentioned, you'll be making your way towards one and before you're barely half way, it'll switch to the opposite direction. I also noticed that there was... no food in the migration zones. No elite fish AI, let alone other players. Could you ensure elite fish and teno AI spawns in the migration zones for Deinos? [EDIT: I've since been told that the migration zones we see as carnivores are just to show where herbivores are migrating to, not where our AI food spawns will be)

grizzled creek
#

Would be great if what little AI we could find we could actually kill 😦 a friend and I just spent ages as baby omniraptors trying to kill a boar that is the only food in the area, we couldnt bite him only pounce and that didnt cause him to bleed or take any damage even though he squealed

woven flint
#

Tracker Monolophosaurus Niche
We know that there are plans to make Monolophosaurus make use of its mucus in order to track something that wanders through it but I feel like this is too little so I thought that maybe give its nose more use, So I reckon, make Monolophosaurus be the ideal tracker, like literally allow it scent out anything, from Burrow entrances, Forage-able areas, Nests, Large Groups, Vomit, Mucus and to be able begin tracking footsteps from any pair left on the ground as well as to be able to smell blood. I would adore to see an ultimate tracker niche from a Monolophosaurus and give it a better chance of survival given its size and competition in its tier.

I'd also like to know what people think in #general-feedback-discussion

dusky bane
#

I dont like the new scarring and wound impliments. It looks like paint was spilled all over the dinosaur. I would like to suggest locational scaring or bleeding at least since there's already locational damage. Right now it just looks goofy and not very realistic.
Also would be cool to add permanent scars depending on how much damage you take

agile radish
#

Ramblings of a crazy person talking about Human infrastructure on the current iteration of Gateway with suggestions and thoughts for potential things for the future. I've formatted it as pictures because its very long. I feel like most of these things are probably already planned- and even said such in the beginning- but it would be a fun discussion piece

prime blade
#

please give us back the old stam it’s so frustrating having to walk around because your starving but can’t get to the food in time because your stam doesn’t regen

literal race against starvation

you can’t sit for stam to get food otherwise you starve but if you don’t get stam you can’t walk there fast enough to get it because you starve wow

i swear i get to adult and only last an hour or two before starving out because i run out of stam and cant get to anything in time

if this was how the game was at the start i don’t think i would still be playing it lmao

frozen meteor
#

Played a little as deino and really liked it except for one small aspect
The east swamp is really cool as a croc, since you can camouflage there and well, you fit as a croc, but for some reason, in that specific biome, the underwater fog completely prevents any underwater visibility, which is a bit of a bummer to navigate and survive there

icy cypress
#

The isle has removed global chat on evrima for a while now. While I think it makes sense for communication to occur within species only, it would be cool if different species (mainly herbivores and omnivores of different types) could "sync" or "harmonize" with each other and be able to communicate. These would take place in Mutualistic relationships we see in nature (ex: birds and herbivorous megafauna like rhinos and water-buffalo). Something as small as a slight increased buff to speed or smell range from being in close proximity to each other would suffice. I think adding this feature would make the game less isolating by increasing the amount of people one can talk to while not outright adding global chat.

delicate estuary
light elbow
#

it would be rly nice if it would be easyer to switch between maps on evrima. i understand it wont be that easy to put in the legacy maps but the evrima ones would be nice if its possible to switch between gateway and the other one

lavish viper
#

make more ai/food spawn outside of migration zones and also make so that bodies dont slide away into rocks where you cant eat/reach them.

soft fiber
#

Hello.
How can it say that server is full if it says example 93/100 ? and i refresh alot and it still says that and cant get in.
And would be nice if u make it 150 slot, cause its always full servers which is real nice. And i would love to see a new dino like a T-Rex 🙂 And more AI if possible and get rid of ¨mixpackers¨ so wrong in my opinion 😉

worthy nebula
#

give us ptera on gateway pls 🥺

tender river
#

When nesting, allow the "E" to clean the nest to remove small dead bodies from the nest such as babies, compys, PT's ect

cunning rivet
#

Storms make the landscape way too dark. As it is, there'll be a storm in the middle of the day, and then some clouds cause the landscape to be nearly just a silhouette. Clouds aren't solid objects, they shouldn't block out that much light. The shadows are so harsh in this lighting system, someone else mentioned how even in broad daylight, the shaded side of a hill can be pitch black. Please decrease the intensity of the shadows and make it so storms don't feel like night time, because as it is, i have to use night vision to see for 80% of the game because it rains so often.

slow comet
#

the large island on the south east of the mainland is usless, it has no plants to eat and no water to drink as far as i know. Adding a pond or small lake and just add costal foods would make it more thrivable for herbis and carnis

mighty dirge
#

as a pachy player, I am still in favor of getting a buff for pachy, cera is very strong for pachy, I think pachy should only throw 1.300 kg stun because cera is very agile and fast, we are very easy prey, pachy should throw 1.300 kg stun

quiet onyx
#

In-game tutorials (Possibly also for loading screen tips?) use in-lore "Research Documents" to showcase mechanics for the playables/gameplay mechanics. Pardon my terrible MSPaint scribblings used as examples of this idea.

median crag
sand swallow
#

i love ptera so much but the desync makes it unplayable 😦 getting grabbed from so far away etc

sage oar
#

How about if the heart beat monitor under our growth bar shows our health %?

chrome cradle
#

The UI for how far away a migration zone is is really hard to read, especially in the dark. During the day I often have to look to the sky in order to see enough contrast. Increasing the contrast to be more similar to the stats UI would make it easier to read.

wicked ferry
#

Hypsi’s stam regen in the horde testing needs buffing, it loses stamina way to quickly and it takes just as long to regain as something like a stego.

devout plover
#

As a carnivore, swallowing prey whole should give you a smattering of all 3 diets.

It's silly that if you swallow a body you only get the "main" diet the prey is, since you can rip the same body open and get all 3 nutrients via organs. You're eating the organs too by eating the whole animal-- so why not?

pliant path
#

Troodon survivability when pouncing is too risky! The latency tends to be how troodons die majority of the time when fighting. If a troodon pack gets their target to stage 3 the target should not be able to 1 shot them. Give the stage 3 envenomated target damage reduction against troodons so that troodons can survive 1 bite. Then the injured troodon will be forced to back off and heal, or risk death by continuing to hunt. This way if latency is bad, the player is not instantly killed out of no fault of their own. This would make up for the server latency which id imagine is near impossible to fix. Certain exceptions would have to be made for apexs and other dinos outside of their hunting capabilities.

scarlet stratus
#

I actually don't know much about sound development.
but I saw this in PoT and found it surprisingly pleasant:
It would be cool if different surfaces in the Isle sounded different when you walked over them. I still miss the following two:

  • Sand makes more of a crunching velvety sound
  • dry earth with pebbles (it's everywhere in Gateway)
    you can hear how the "small stones" rub against each other

and the rest like forest noises, rustling footsteps in the grass, audible trampling on rocks
is already in the game

sleek hamlet
#

They NEED to fix the ping!! im at 102 ping and im being pinged around like nuts!!

idle wadi
#

Starving is a problem. Quite often do I find myself panicking as a raptor as I starve. Only to come across a full adult teno AI that I basically have to fight like it's a player. While

dim pond
#

starve to death simulator as carnivore, gateway needs a server pop of at least 150

undone valley
#

i got stuck in a crevasse with no water in the ocean, i had to stay there and starve to death. simple fix... /unstuck.

wary pike
#

I love the new bird scavenger AI, but they can kill Bepi in one or two shots, and Troodon in three even if they're full grown.
It feels really bad to also be a scavenger and get swarmed and killed by a passing bite from something smaller than you and supposedly more fragile and weak.

pseudo wasp
#

Bird Scavenger needs to be balanced just got 1 hit as a baby raptor. Im twice as big as it, makes no sense. Also remove Scavengers coming in during a fight with AI teno, most younglings were killed and have to make their way bake or just give up.

ancient plover
#

Also why are the bird scavenger coming in 2 seconds after something’s dead, it makes zero sense. Another thing abt scavenger birds that make zero sense is why tf are they targeting me as a beipi afte I killed a CRAB

hollow dome
#

Add a flying dinosaur that specializes in flying down and picking up juvies then flying up and dropping them like a hawk
(It would be able to slightly highlight other dinosaurs with its smell)

lament forge
#

I think the practice in which stamina is being treated isn't horrible, I do like how long I can move. What I'd like to see changed is that you can regain stamina while walking, at least at a noticable rate. Nothing sucks more then being in a hunt and then realizing you can't even really continue to pursue anything due to the fact that if you do you will not be able to actively hunt or kill it. Sure your pack-mates can.. but what happens if you've all been chasing it. With the AI changes and how fun they are to chase and how they juke and dodge, or try to get away (sorta) it makes it even worse for the fun to be cut short.

So my suggestion is rather, reduce the stamina pool and keep stamina drain the same. Add regeneration while walking so you can at least track your prey. Thank you in advance!

delicate estuary
#

Allow us to gain just a leeeettle stamina while trotting. Not very much, less than what we get when Z walking. Just a little.

coarse swallow
#

Add an unstuck body

vapid orbit
#

please optimize the gaming performance. I play with AMD 5800x and RX6650 XT. Both maxed out oc. this combo can play any game in 1080p with 120-160 FPS. In Evrima i have at Spiro 130 FPS. Now on Gateway average 80, but the 1% low are often at 7-10 FPS. I tried everything, Raytracing on/off, Lumen off etc. The game looks nice but performance is very bad. Not everyone has a RTX4090. Please update this. It looks like Nanite from UE5 isnt´t implemented. AMD FSR or RSR over driver settings doesn´t work too. I hope you can fix the actually performance.

teal maple
#

Please make it so there is someway to get unstuck from random holes. Like a respawn mechanic that would keep your dino alive still but not have it where i have to wait for my dino to die.

rigid otter
#

As a omni main I think tail dmg needs some work. You can kill tenos and carnos slowly but pretty easily depending on the other players skill just by biting the tip of the tail over and over. This is meta gaming and even though I do it I think it shouldn't be in the game. The hit boxes make it worst too, a lot of the time I go for the tip I'm about a meter away and land 70%. I also don't think a animal like a Tenontosaurus would die from nips on the tail or bleed out from it.

modest coral
#

pteranodons lose stam WAAAYYY to quickly, this needs fixing

solid wagon
#

just a thought, it would be generally nice to see some roasters of new dinosaurs that has some sort of feathers or furs, not a mammal or sorts,
but like utahraptors and Yutyrannus.
i know majority of community prefer more squamatan reptiles exterior, order crocodilia.
now, i am not going against them or indulge into arguments of whether dinosaurs really had feathers or not.
In my opinion, i feel like some joints of dinosaurs with few forms of integuments on them.
(it would be somewhat refreshing and eyecatching)

copper delta
#

Am i supposed to be compleatly blind in lakes under water as a full grown Deino? i cant even hunt fish...

spiral wedge
#

longer cool down to use replays in official servers so players can have replays for official servers. will help with hackers

thin grove
#

We may not know enough of Diablo sparring by this point BUT from what we do know, you will have limited ram attacks.

My idea would be if you could include “dust kicking” into this mechanic (like how bulls kick is up dust to make them more intimidating). Perhaps by doing this before locking horns will charge up ram attacks in quantity or quality. What do you think?

wary pike
#

#general-feedback message
Full credit to OP, and I agree mostly. I personally don't like the stamina changes, but this seems to be a good compromise.

I'd amend the last line to "While not resting, total time to regen from zero to full should remain about the same" which seems to be OP's intended statement. (Correct me if I'm wrong please. I don't want to put words in your mouth.)

weak fern
#

i think deino scales shouldn't be as shiny - it looks like as if he was covered in slime

frail hornet
#

Stability and performance are worse for me in the Gateway branch. I get stuttering ambient sound, water surface texture has pulsing shiny effects every few seconds, server numbers are incorrect, hence queues don't get triggered properly, and worst of all, 90% of the time the game crashes when I try to join a server, directly or via queue.

fathom scaffold
#

Please add all the dinosaurs to pteranodon’s diet so it can be another scavenger, there isn’t much to do on it besides watch people so I think this would make it more fun.

unkempt grotto
#

Why is it so dark when it rains during the day? I don’t like using night vision constantly

tribal onyx
#

I don't understand why night vision on dinosaurs has to be a separate mode. Can't it be tuned to just have differing light falloff distances at night for the different species? There shouldn't be any jarring switch transition.

Only humans should have it like an on/off only if they have the NVG.

Also, I feel that the sound design is still not as good as it was in legacy. Back then I could easily track psittacos and other AI dinos in darkness just by the sound alone. Current sound position seems more vague.

frosty charm
#

So guys, hello. Let me have a small talk about Gateway. First and foremost, the map itself looks rather good! I see points of interest, rivers and lakes and generally good attention to detail. Looking forward to how it is expanded. Now.. onto the feedback.

Performance is quite bad unfortunately. Stamina is absolutely atrocious. I want to explore and play the game, not sit down for minutes on end, staring at my screen. Stamina already is harsh in normal Evrima, but gateway just sucks the fun out of it altogether. Especially because growing your Dinosaur, nukes your stamina. As we speak, I am just suiciding my Bepi to start anew, so i can actually run and swim a bit.

Then the system for migration... It's a great idea, but I can't reach anything because when I move to the located spot, it suddenly changes in the opposite direction. Taking into account the horrible stamina issues, it seems pointless to try and go to a migration area.

Then we have night and day cycles... Boy oh boy do I hate the night, and it's duration. Make them shorter man. It's summertime, light should start coming in around 5AM. Right now it's still dark at 8AM. Even in daytime, the woods are often so dark i need nightvision on at 3PM.

I would greatly apreciate buffing stamina imensely, and make it better than evrima V3. Let us actually play the game instead of forcing us to rest more than we are able to explore.

maiden oracle
#

i think it would be awesome to add Nesting in trees for the tree climbers and the fliers also can we get dust bathing for the feathery once it would be awesome (i didnt know where to post this first so sorry lol)

agile sierra
#

Make the 3rd person camera HIGHER for troodons and babies in general. As if right now in Gateway, even as an adult Troodon I have trouble getting my bearings through the high grass. Considering the increased verticality of the map, it's rather dangerous to roam anywhere away from the roads and open plains, as you can die from a cliff before even being able to see it

slow comet
#

i think keeping the stam changes for the large dinos but then for omni,troodon,beipi,ptera and to come herra and dilo should get more stam and stam when walking its hard to explore / play with them rn

lean holly
#

I’ve seen enough hackers in this game to potentially ruin it. I think death reports to at least tell you who killed you would benefit in terms of reporting. Otherwise gl with the hackers lol

rigid scarab
#

I don't like a lot of the creature mechanics being added, I feel they are just too abstract. Examples: galli screams and therefore runs faster, Cera is near food and therfore becomes stronger, if troodon pounces at the wrong time it resets the venom stage etc. I don't like what I'm seeing with dilo controlling a decoy. I would prefer the hallucinations be trippy, spooky, and obscure vision but just have down to earth effects on your stats like venom would. I'm all for making creatures be unique in their play, but find some of these mechanics just too busy or feel too unrealistic. I also understand gameplay mattering over realism, but the realistic feel of the isle is what makes it have a special atmosphere. A lot of these mechanics I don't like just in concept. I imagine many will downvote this but I've talked with others who agree.

wooden heron
#

Yeah just won a 1 v 1 againts a teno using a sub carno (nearly died and starving to death now) and a 2 stego from the other side of the river comes and tank Deino bites then guard the dead teno... Maybe make a feature where if a herb that's stay near a carcass may vomit cause their staying too long and too near a carcass

trim urchin
#

For gateway the game is pretty dark, so there is no benefit to turning NV off. Even during the day NV provides better visuals so i leave it on always.

simple birch
brazen mural
#

please optimize gateway

neat quartz
#

an off option for motion blur

stiff veldt
#

For some reason gateway seems to have the brightest sun known to mankind…but then I step in a Forrest and need to turn NV on to see. I feel the lighting needs adjustments

hard elbow
#

Fix troo and omni pounce animations their desync is nuts since 6.5, I can barely tell what's happening on either end of it when anything connects

potent forum
#

make underwater bodies unsniffable to terrestrial carnis. you can spend ages travelling towards food just to find it's underwater and unreachable. with how punishing stamina is now, this just isn't sensible

misty vine
#

The gateway map will sometimes freeze my game. Will not let me do anything not even Ctrl Alt Del to end the game. I have do a hard shutdown of my computer in order to fix it. Happened 3 times now.

toxic pike
#

i just pounced a utah as a troodon, connected- clung to him, and then a second later HE pounced the thin air, and i was promptly transferred to the floor and killed

lyric crescent
#

Please add a buck when your pinned down, the omni pounce already has a very infrequent hitbox being either to big or to small. And it's even worse when you can't even get them off you
I was recently a juvie cerato pinned down by an omni not even 20kg bigger than me, and I died. I just gave up when I got pinned down since no matter what you'll die either from bleed or just the outright damage because anything that can be pinned down does not have the health pool to survive such an encounter, since my dino wriggles around I would atleast expect some type of actual stamina drain from the Omni.

frail hornet
# tribal onyx I don't understand why night vision on dinosaurs has to be a separate mode. Can'...

Sound was definitely a more useful game mechanic in Legacy. Foot steps were reliable, so hunting by ear was possible. When you heard a call, you knew that it was important, because it was in your proximity. I remember the panic we had, when we heard something and tried to remember what species it was and how we should react. The call distance in Legacy was just about right. And I miss the bird songs in the early morning that were in the game before the last patch. And when you heard THAT bird in the dark, you knew the sun would come up soon. I just love auditory cues like that.

Now the sounds are sadly not a reliable source of information any longer.

You can hear calls from half across the map. Since species now have to find each others to be able to group, there is constant broadcasting everywhere. At some point you just stop paying attention to it.

The ambient sound is way too loud, foot steps are too quiet and are unreliable, so tracking by ear is often impossible. And I lost count how often I was ran over a carno without hearing its approach. And since I'm already rambling: I miss the ringtone parrot. It was a such a nice way of reminding us in a subtle way of the (former) presence of humans.

light elbow
#

make more food spawn outside those migration zone its so stupid that your kinda stuck to the zone and not be able to find food on the rest of the map. wast of all your time in devolping it

wraith whale
#

Make a questions and answers channel

glossy carbon
#

liking the new stam is beyond me i fr dont get it, old one was perfectly fine but yeee. There were thousand other things that needed to be fixed/changed but stam was just a waste of time tbh.

radiant quartz
#

I don't know how much this really happens, but sometimes when your trying to hide from something by resting (whether it be going to rest or already resting when something comes by) it feels like your idle animation can give away your location because of how much it moves. This especially the case for cerato and pachy since they move a lot when sitting. A mechanic I call "Hunker down" will prevent this from happeneing. Holding shift while resting will have your dino lower its head and neck to the ground, or at least as low as it can get it making little movements in its animation, at an attempt to conceal its location when hiding.
I also think there should be a draw to it, that being locked to facing the direction your rest is facing, only being able to move your head slightly to see to the left & right, like how eating is now (but being able to move both ways). This is so you cant just hunker down and continue to look where ever you want, needing to get up from your hunker down if you want to see behind or to the sides of you. (Herbivores can also have more range in how far they can to the left & right since they have side facing-eyes compared to carnivores front-facing eyes, but im just putting that out there)
Here is a visual representation of what hunker down will look like, using a frame in carno's sleeping animation.

candid smelt
#

The inclusion of an unstuck command for player use would be extremely helpful. I’ve lost more than a few Dino’s as a result of them getting stuck in places and I feel like having something like this would heavily improve gameplay for people.

crisp garnet
#

Herrerasaurus being able to nest in trees. Nesting areas for them may be found in densely forested areas. I feel like herrerasaurus would gather leaves and twigs to build their nest. The nest would possibly have a roof, so it would be like a hidey hole that sticks off of a tree. Ptranadons possibly could be able to land on the ledge of these nests and eat the eggs and hatchlings,given the nest is unattended. Otherwise, trouble! A different laying animation may also be nice, while parents are inside of the nest, becoming more of a hunkered down crouch.

gleaming hull
#

Troodon rework :

Get rid of the Timing/stages of current Troodon Venom, instead whenever a Troodon pounces a Dino it applies a very small damage multiplier, this multiplier increases as more Troodon pounce and the longer the Troodon stays pounced on the target, the bigger the multiplier increase. This multiplier should of course have a limit, but I feel this would really give Troodon packs the feeling of being Swarmed by tiny critters continuously.

With the current venom, the target knows when a Troodon will try to pounce it and when it won't and when they'll go all in on them. this removes that and makes the swarm a consistent threat that needs to be delt with as fast as possible

hollow summit
#

I think Troodon should have its mimic so that it can lure prey in with baby noises, humans should be in its diet so that its a human nightmare, troodon venom should distort sounds (making mimic work even better), do overtime damage, and drain the preys stamina. Also I feel like Omniraptor should be a new creature entirely. One that is a monstrous combination of all the raptors (because omni mean all). Yeah I know that it has to stay the way it is right now because we don't have the new Utahraptor yet but those are my thoughts.

sand swallow
#

i agree with the ptera diets. the most reliable way to grow is just get 3 dots diet from fish. then u just fly around and watch people, or get into combat with fun pecks for 10 mins and u die to desync. adding new dinos before finishing/fixing old ones 😦

proven shell
#

Fix the lag

scarlet igloo
#

I'm sure this has been said in masses already but the new stamina system is horrible. I'll tell u how horrible. I pounced a cera as a fresh spawn utah and was left with like 20% and my stam has also stayed at around 15%-25% even tho I'm nearly adult. I like the idea that u have to be more cautious now with ur stam but it takes way too long to reg back to full stam. Even as an omni it'll take u a good 4 mins max

unkempt smelt
#

bumping this cause its pretty old and I still agree with it

smoky acorn
#

The Stamina System needs a few tweeks in my opinion, I dont mind the fact it takes longer now to regen stamina as this is something making the game more challenging, however I think we should be able to regenerate stamina without slow walking so the normal walk you do that isnt painfully slow. I know many people will say uh your just mad cuz bad, but after playing Deino and seeing that I am faster walking from A-B normal speed rather than slow walking and then running for a few seconds. I do think that the slow stam regen makes the game more interesting and people will have to manage their stam better. But I absolutley hate the fact I am forced to stop for 5 minutes or crawl/snail walk for an eternity trying to gather enough stamina just to jump over a log or being able to run away. Anyways this is my take on the new stamina system and I know many people have mány opinions about it.

placid garnet
#

Mod support

noble wyvern
#

getting stuck in the map should not be an issue.

small egret
#

Please consider a soon, quick and small update solely to improve stamina again/ set it to what it used to be. It is a consistent complaint across all dinos across the board and discourages exploration, plus gives most dinos no chance to survive by the time we run into other dinos--whether you're a carnivore trying to hunt or an herbivore trying to fight and get away. (And beipi is especially bad with losing stam just by swimming underwater).

royal birch
#

It should not take over half an hour to heal a fracture

acoustic mortar
#

To make the beaches more interesting and worth going towards, maybe provide some kind of "gizzard stones" or something we can search out and eat. It can be used to improve digestion and make food and diets last longer.

sleek hamlet
#

MAKE A PATTERN C FOR UTAH

-There a really beautiful pattern when ur growing as utah, and u cant have it because its in the growing stage, but i say lets make a pattern c for utah with this pattern.

-This skin can make como help blend in more well in savannah areas like highlands j sector, or any type of forest area, with green.

-I really love pattern A, and B, but i feel there is something missing, more color with black, and white, i should be able to make my dino fully white without it having to be grey at the top, or a full black dino without any dark grey which can make it stand out in night time. A lot of players want this for EVERY DINOS and they do really need to look into this. There are animals today that are full black and full white with no other colors. They really need to give us that because i really like the black dark skins so i can como with my area better, but depending on the area is where u blend in (they already did this with the areas to como with the area) But like i said i feel like there is something missing from utah and alot of other dino species, we dont have the opinion to be fully white or black.

-Everything i have said here is what i really think the game could work on because today's animals do have these characters of fully black and white, for exsample the Panther, is FULLY BLACK, and a polar bear fur is FULLY WHITE

quartz drift
#

have us start with a fuller stomache 🗣️ 🗣️

left zephyr
#

Not a major suggestion, but I think it would be nice if all dinos had all the current colors available throughout all species, maybe even for every region. Perhaps excluding male marking colors, they're a little bright and take away from the "natural" tones the game tries to go for.

I just think the diversity would be nice to see. Beipis have a lot of blue-grey color options, pachies have more pinks/purples, ceras have a lot of orange... I just see a lot of repeat skins and it's hard to find something that is both unique and appealing. More colors would make for more diverse skins in all species, and not as many repeats or copies. It just feels some regions are required to be dark and others lighter, and it'd ve nice to see it switched up a bit

modest coral
#

pigs keep murdering juvi dinos give them a bigger turning radius they have the bite of a carno and the turning radius of a troodon

vestal oxide
#

The game in general is too dark, even during the day. I love the idea of different dinosaurs not being able to see at night like Cerato but if you're in jungle or in a vally it's still hard to see during the day without night vision. It would also be nice if the sun rose at 6am or 6:30am to reduce the night time a bit. (I'm in Australia and our sun rises at 5am irl so this isn't unrealistic).

radiant quartz
#

Possible Mono Snot Workings
With Mono only having one ability being shown, and the uncertainty of it being able to hold up mono as a small carnivore, I have put these thoughts on how I think mono's snot-patch mechanic can work incase other abilities aren't gonna be added to it. If its only gonna get one, it may as-well be worth using

First, I think mono should be able to place multiple patches of snot shown in its concept, as even placing just one in a well traveled area doesn't guarantee something will cross it. Multiple snot patches will hopefully make this issue a-lot less prevelant, as mono will have multiple more chances to catch something crossing one of them. How many can Mono place? I'm not sure, there could be a limit, or there could be as many as it wants, but I think there should be enough to compensate for its cost, water. Since snot is mainly made up of water, mono will use a bit of its water (around 10-15% maybe) in order to place a snot patch. This is mainly there so mono can't just place them literally everywhere, as instead if you really wanted to do that while being effective, you would have to A. Use up all your water while also traveling great distances between each snot patch B. Go back for more water since you used up all of it, and C. Have to go back to where you were, all in that time probably missing out on anything that steps in a snot patch. There is however, the option of staying near water, which are travelled to regularly, making it good for mono as it doesn't need to travel between distances as frequently (It can still choose to live inland if it wants obviously). There is also the scenario which mono places a ton of snot patches, which I think should de-spawn at around 15 to 30 minutes, with the oldest ones speeding up their de-spawn rate as more are placed, starting at around 5 and increasing from there. This is so mono has to be strategic on where it chooses to place its snot patches in order to use their full timer.

rocky bear
#

I don't know if the weather frequency was turned up for testing purposes, but it's a bit excessive at the moment. Feels like we're on some secret island in lake Maracaibo at times.

devout plover
# radiant quartz I don't know how much this really happens, but sometimes when your trying to hid...

Ctrl while resting would probably be a better button, but I agree we need something like this. An effect like Metal Gear Solid: The Phantom Pain's deeper stealth mechanics would be lovely.

In that, you press space while prone to put your head down while the screen gets a bit darker, your view is more limited, but ambient noise is muffled to make noises produced by nearby enemies more audible.

It's tense, it's effective, it'd especially be great for quadrupedal animals like teno that don't have a method of crouching like biped animals do.

quick stratus
#

Could it please be possible to close the dinos eyes when logging off/sleeping (to gain stamina faster)?

hearty karma
#

It's impossible to play as Beipy. His migration zone changed about 8 times per 30 min, I even can't reach it and die of starving.

Please fix the timing on EU1 of migrations.

Now I am trying to test another servers, will change my mind probably.

Upd: on EU2 I was playing 2 hours on the same zone, but it started to change the same way after that... the same problem

iron quest
#

make herbis and omnivores get more diets when eating diet plants, not so they get a crazy amount but right now its impossible to not eventually have more food than diet

sand swallow
#

unstuck or commit die button back please, its time.

midnight locust
#

The map is so vast I feel Like I barely see anyone, all the while living inn the migration area. To have a fun game, you need player interaction but if it rarely happens because we're all so spread out it gets boring fast! I know you intend to increase server pops, but I feel the Devs believe that huge map ( a lot of which is impassable/ unplayable) means a great game, it doesn't. I feel like I see nobody! In other words, it possible to be in the right area, but because the gen pop is elsewhere you have a situation where there's no food and starve to death:

bright moss
#

When humans and their guns get implemented, let beips pick them up and shoot Dino’s in the face with them. Duck with a gat yo, rat a tat tat

stone ether
#

Just fix existing game and focus on near future. Dont work on humans weapons/guns when some things in main game are broken for 3 years. Yea its a very nice
revolver and shotgun model in the last devlog BUT we still don't even have a tyrannosaurus or triceratops in the game...... just wtf

ancient plover
#

Make stamina for dinos all different.
So some dinos have fast regen whereas others have slow. Don't slow down stamina for all dinos

I think legacy was mainly bad because all dinos had the same functions pretty much

mighty dirge
#

I think stage 3 Baryonyx should be added as a dinosaur, gateway lakes are just right for Baryonyx and let's not forget that he got 174 votes.

jovial field
#

fix nightvision on gateway?????

manic plaza
#

some skins have perfect camouflage abilities in the day but with night vision they glow white and stick out like a sore thumb

thin grove
#

I miss this Rex skin. Perhaps make Rex pattern B (once Rex is out) something similar to this so we can recreate this beauty.

boreal kelp
#

Generalist Velociraptor
Assuming velo is still planned, I have come up with many attributes that I honestly think could make it a fun, easy carnivore to pick up for those who don’t wanna grow too much, or feel obligated to assembling big packs. Velo could fill a role as a small generalist carnivore that would largely feed on AI, but also serve as a decent threat to juvis and small tiers. I’m also promoting velo be feathered, as it’d otherwise just be a troodon without venom.

  • fast growth time, if at all, similar to hypsy
  • climbing, more what’s seen in Omnis concept art rather than Herrera, able to run high up vertical surfaces using its wings to help push it upward, could do this higher than Omni
  • pounce, less like Omni, velo perches on preys back dealing more raw damage than bleed, stabilizing with wings, (reminiscent of raptor prey restraint)
  • burrow occupation, like burrowing owls it cannot dig it’s own burrows, but can occupy one’s that have been abandoned
  • slowed descent, wings spread out as it falls, slowing its descent and reducing/eliminating fall damage, needs to be executed by player and can consume stam
  • able to enter sanctuaries without threat of bees
  • feathers possibly could play a defensive role
mental relic
#

Migration zones that we need

West Rail Access
Southwest Access
Water Access (Lake Below Highlands
East Plains
Northwest Ridge
South plains, around the river running through them.
Unnamed lake in the bottom left of the map under the dome
Several new costal migration zones that aren't far from water, Example would be beside the Water Access, Or the beach beside Southwest Access.

shrewd delta
#

As a game develper my self i love the aspect of so much of this game with all the pushes for realism. BUT with that being said their are a few things that counter act that realism. Ya alot of people will shoot me for saying some of these but if your going for realism why try to go to the top if we dont go 100%. So with that being said....there is no map for realism and i agree dinos dont use maps...but if there are no maps there shouldnt be coords either. YA 90% of the meta gamers are gonna rage because they want the tools from 3rd party to make it easy, SO make 2 game modes...BUT in survival mode there is no coords. Now to Balance that instead but a better scent mechanic in its place. Keep it the way it is BUT add to it and allow carnivorse to sniff out their prey. Just like in real life wolfs can sniff out the deer or cougars can sniff out the boars.
Now the huge issue...playing in survival with people that want to play like this is fortnite. In real life yes some species will attack there own BUT thats mostly extreme territory OR insanity. SO add a mechanic to where IF a dino who is not listed as a cannibal attacks his own kind and is not with in proximity of a nest gets a horrible insanity debuff. Almost as if they have mad cow....slow them, make them veer left and right, vomit and lasts 20 the 30mins...where in real life it would be forever and actually kills them soon do to dehydration. THUS all of the above just adds more realism to the game and better addresses the annoying toxicity all the while giving reason to it. Not simply saying dont do it or block it...its just simply they went insane and will probably die soon. (I expect tons of X's to be put by all the cannibals XD )

noble wyvern
#

Austros dive pounce should be used to pin things and maybe have like a “drop kick” interaction with larger animals, not putting them to the ground, just kicking off them and doing damage

obtuse yarrow
#

it would be cool if when there is heavy rainfall, dinos could tilt their head up and let rain fall in their mouth kind of like grazing, so you dont die of dehydration at least

bright moss
#

I would say Gateway could stand to be just a touch brighter, there are a lot of times where I have to use NV in the middle of the day if there is any weather at all

hollow summit
#

I think the game would look better with legacies filmatic and monotone grey lighting. However that doesn't mean make the game darker, using night vision in the jungle and valleys is real annoying. I'd say brightening day, keeping night the same, and bringing the legacy lighting back could help make the game more enjoyable. The only reason I want the grey lighting is to match the vibe the game is meant to go for, it's meant to be horror.

shy trail
#

(As a herbivore) I love migration, but in the current test, migration maps switch every 5< or so minutes. By the time the migration switches and you travel towards it, it switches again. This means being unable to enjoy your migration area or get diet before it moves. A lot of the time there will be tons of S diet, but nothing else.

I recommended increasing the period of time for how long migration paths stay. I feel like gameplay is solely walking towards migration but having it switch when you’re almost there.

Also, a lot of the time there’s still diet in zones where migration has moved. So it makes migrating non-rewarding.

slow patio
#

Yall need to make an unstuck option, its easy to make it so it cannot be abused in any way, or at least a kill yourself button. Coming this far without one of those in such a buggy map is insane

modest crater
#

First off, main issue: Please make it so that when nesting your babies = the exception to the grouping limits until they grow up till a particular age, its dumb that we can have big clutches yet our babies have to make their own separate group. Please fix that its really annoying and silly.

The sparring mechanic should becomes a species wide.
Why do I think this should happen?
-Courting (Some less social dinos would get a chance to challenge other males to be considered as a mate without killing the opponent, in the wild animals don't always instantly kill a rival and I feel like allowing a mechanic that will allow for non fatal fighting would be beneficial to entertainment within species.)
-Play fighting among juvis and pack mates; for more social dinos it would be very fun to be able to spar and "play fight" with your groupmates without yk- actually hurting them. This would be especially fun and cute as juvis and would allow more fun for hatchlings and their siblings and again add to the emersion as animals in modern day play with each other too, and considering that dinosaurs are warm bodied and behaved more like warm body animals they would have played with their siblings (most likely.)
-"Sibling/species wide mini games" ... by this I mean little mini games that can be activated among a species. These wouldnt be too difficult and can be pretty simple and these are separate too (but could also combine sparring) ... How should the mini game screen be presented? Mini games should be able for invited groupmates, they can accept or reject, and if there is at least one other player most mini games should be possible. Games like: "tag" just like the usual game that we all played as kids. There should be more options but thats just a basic idea.

In SUMMARY: Play fighting/sparring is beneficial for the levitation of boredom and fun you can experience with your chosen species, and groupmates. It also allows a lapse in focus that predators can use to stalk prey.

sage oar
#

just a reminder that eating bones has no sound effect

frozen meteor
#

I think gateway brought a pretty cool aspect for some creatures to an undervalued aspect of the game : Nesting.

On spiro, nesting was really more of a fun secondary objective to go through, without much of a use, which I’ve seen a bunch of people complain about. But gateway made me realise that from now on, and especially as the roster expands, nesting is gonna have one hell of an use : Multiplying the size of your herd/pack.

Spiro was smaller, and the amount of playable was smaller, especially if you go before update 6 and all. Even after that, as a troodon for instance, I’d usually always find a huge pack with which to hunt. Because everyone spawned center. No more of that on gateway : I’m usually lucky if I find one other troodon. And the more playable there are, the more truth there will be to that.

Troodons are the perfect example for this, because they need a pack. And this is where nesting is a lifesaver : It allows you to quickly grow your pack size, because people will usually choose eggs over a random spawn.

Yes, this only applies to pack-hunting or herd animals, babies are more of a detriment to the slow growing deinos and stegos for instance. But as a troodon, nesting can be invaluable in bringing up troops en masse and replenishing casualties. All that to hunt down large game and form a proper pack.

Not much of a complaint, more of an appreciation of how I now find that nesting now has a real cool use, and as the roster expands I’d like to see it keep that kind of role, finding more of your kind to play with in a sea of many dino choices, in such a huge map, and with limited server slots.

hollow dome
#

Make it so if you have a error that makes you leave the game you instantly leave instead of the game thinking you just logged

I lost my Utah to carnos after I had a fatal error

dry remnant
#

Allow Troodon to spawn in the Highlands, it's one of the most Herbivore populated areas and the diets says that's where they can be found

subtle patrol
#

There is a fine line between making a game engaging and making it bothersome, and Imma be honest chief, the nights, night vision and overall darker aesthetic of gateway ain't it. The map is great but the game feels a lot darker than it should be. I find myself using night vision at 12-13 because it just looks dark and exhausting. The amount of darkness even in daylight when it's cloudy is not realistic let alone engaging. I understand that you guys want to make some kind of a horror game but you can't make a game scary by simply making it more dark, and no the game is not scary. Even in hardcore survival games like DayZ, nights are brighter than The Isle because even an imbecile could tell you that forcing your players to ''not play the game'' for almost half the playtime is bad game design. I suggest that If you guys really want to make a horror game make it so for the humans; so that their Stalker style night vision goggles, if they will ever have one, would be creepy for humans and balanced against dinos. Hindering majority of the roaster and their gameplay for the sake of ''night hunters and horror'' is not the way.

feral kestrel
#

there should be more then 100 players able to play on gateway especially considering that gateway is bigger

tribal onyx
#

The key problem with the lighting now is that it's almost entirely directional light. Objects that are in shadow are almost entirely dark.

The developers might have gone overboard with the ray tracing settings.

There is hardly any ambient light now which isn't the case for the real world as light is reflected off almost every object. So even when shadows are long and the sun is low in the horizon you should still be able to see into the shadows.

willow ridge
#

I am so excited for trike/diablo.

Could we have some way for one or the other to charge? I know they are not built for speed... But Elephants, Hippos, and Rhinos are all very fast, for short amounts of time - they can't chase a lion, but they are just fast enough to put their pointy-face-spikes to good use, and to weaponize their impressive weight.

I would love to have some kind of charge on one of the horned herbivores, because I love the concept of it. Feel free to talk to me in the discussion area about how this could be adjusted to be fair. (Stamina usage? Speed of charge?)

My firsts thoughts, is that the charge should end itself naturally after a short distance, so it's not used in a chase, and that there wouldn't be very much turning, so that you would need to kind of predict where the enemy was going and charge 'where they are going to be' because if you simply charge at them, they may side-step you. I don't feel like a stun mechanic is necessary, because we already have plenty of those, but I would like to hear what you guys think in the discussion area.

slender gorge
#

You create maps with small crevices that people randomly fall into, maybe at least rework your stuck command or bring in the reset command because the admins are sometimes doing something else like helping other people or not enough to go around. It's about time you guys add that option because most maps might have minor flaws you've missed.

shrewd delta
#

add a kill button for stuck players. If we are stuck we cannot play on the server till we die. so we cant log off and come back later cause then we still gotta wait forever to die in order to ever play on that server again. Simple fix, what ever time frame you think makes this exploitable put a full server respawn cooldown timer for that length of time. Then the player can hit the button if they are stuck and go continue playing on another server and then later can comback and play on the server with out having to stare at a hole for over an hour. That would balance the issue and take away the exploit.

final robin
#

return the ability to see what animal you have on a server

ancient plover
#

I'm actually suprised u guys during testing never realized how bad the fog actually is and how your basically unable to see even during day time

royal birch
#

Please give a queue for st servers it is annoying to have to reload so much and then when it finally drops below 100 someone else joins faster than me

hollow summit
#

Make food swallowable underwater, and make the flesh chunks look like actual chunks and not just slices

brisk plaza
#

The fog and rain do generally block most of the light all day long throughout the majority of the map. Not trying to be a hater because I love the map and I love the fog/rain.

Maybe if it was just impossible for it to happen all day long because then it’s just dark for an hour. 🦖

vocal field
#

On gateway, just killed a teno ai, I saw ONE compi go towards the body while I went to drink at the waterfall pond at highlands, within 30 seconds the body was completely gone. Please change the time values on how fast a body dissapears because that was a complete waste of my time.

surreal token
#

Amazes me how Motion Blur has nothing but negative feedback but is still forced upon the players.. Truly an amazing "lets add a feature that nobody wants" moment

sudden glade
#

Fog isn’t consistent across players. Twice during the same play session on NA4, I had dense fog while my friend saw none. I’ve heard people also complain that fog makes it impossible to see anything at night, but when I have fog at night I can significantly better than without fog at night, it makes it look like I have gamma cranked all the way up.

smoky sphinx
#

whoever thought to make night time unplayable and be night for so long remove them from the dev team, no one complained about evrima, just made things worse.. no one wants to sit still for 30 minutes when you only get to run around with light for 10. and where is my health bar gone?

pseudo wasp
#

Current System Balance rating 4/10

Small birds one shot fresh spawns: Needs nerf
Stamina Regen: Needs Boost for all dinos & regen during trot for slower dinos
Starvation Time: Needs nerf
Fall height for raptors before fractures: Needs Boost
Night Time: Needs to be shorter
Forest Terrain: Smoother Edges prone to breaks for all dinos (fix rock traps)
Organs: Needs to show proper diet for sniff?
Optimization for NV - favors windowed and punishes "full screen" mode
Migration: Across whole map not just the middle
Roads: Better access roads for rough terrain spots (inescapable valleys / cliffs by water)

ruby mango
#

give private servers the option to turn off migration and have food spread out around the map

winter loom
#

i really like the new weather! ⛈️ it makes travelling way more fun and dangerous.. BUT
it would be nice to have a longer time for weather transition.. so it actually feels like a storm brewing up, lasting for a day or two slowly passing over the island.. longer periods of sun with a drizzle or fog afterwards mixed in etc..

frail hornet
#

I really don't see how the new stamina system, nesting and migration zones are supposed to work together.

You are already busy running from A to B to C and back to A with the little stamina you have to get your nutrients. But for nesting, you also need them for a longer period of time to grow your family, while migration zones change all the time. It's also not smart to nest in a crowded migration zone. You usually prefer a quiet spot for that.

People already don't see the point of nesting, since it's just a chore without any real benefits, and migration makes it even harder.

I think it would be better, if food also grew outside of migration zones (right now I can't find anything but grass outside of the zones), in a more sparse but also more reliable way, while migration zones offer a higher density of vegetation but for a shorter amount of time.

smoky acorn
#

Currently I feel like a Deino grab is extreamly strong and 99% of the time deadly in the water. If I get grabed by a Deino you can already quit or think of a new Dino to play. I think there should be something like a skill check rather than just Hold E and pray. This could mean that when hitting the skill check you either get free or take a good chunk of stamina away from the Deino. So it feels like you are actually fighting for your life and you have a chance of survival. I don’t know what kind of skill check this could be but maybe something like Dead by daylight or something where you need to hit W, A, S, D in a randoom order at a randoom time.

I don’t know if this would be the best way going for it but I feel like this would be an interesting concept and it would not mean the end of you when getting grabed.

Sidenote: why do other Deinos O2 drain 5x faster when getting grabbed by another Deino?

sage oar
#

Please make the small island at the side of gateway playable, we don't want another v3 archipelago

scarlet stratus
#

Dinosaur customizing:
I would like to see more additional normal bright colors for the markings.
Some of the colors are so dark that you can hardly distinguish dark green from dark blue and black ingame.
If you provided the markings with normal bright colors (like in the areas: Body, Flank, Underbelly): like yellow, blue, green, red and so on (of course with the saturation and contrast settings)

  • you could create very interesting dinosaurs. Without it being too colorful. I'm not talking about colors like neon pink. But if, for example, you give the markings a lighter color and assign darker colors to the remaining areas = this can create interesting contrasts in the dinosaur. without it looking too strange.
glacial vector
#

give pachy its stun back. when i break my leg im not going to be like "Oh, i broke my leg, oh well that doesnt matter now." im going to be like "AHH, MY GODDAMN LEG!! i just lost a little of my balance!! yk, cause me leg is gone! let me get up a sec.." for like, a second or two.

median brook
#

Please add Suchomimus and Dimorphodon as playable 🙏

worthy nebula
#

A channel/list/queue/trello of known issues of the game, so people won't have to repeat so many requests and complaints here on #general-feedback and we'd stay more in tune with the development.

dreamy pine
#

Please bring back update 5.5 carno please please! Only ambushing is so boring

idle prism
#

The new stamina system is not only frustrating for travel, but even worse for fighting.
On Spiro fights could be long and drawn out due to stamina regenerating while walking, which was very entertaining, but now, once stamina is too low, your dead or your forced to leave.
Since fighting is the only interesting thing going on right now(apart from exploring but thats more frustrating with new stamina as well), I ask that the stam system is reverted completely or at least make it so we can regen it while walking.

sacred haven
#

A friend and I have been growing Deinos and experiencing that life cycle and gameplay while looking for bugs in the water. (And oh boy there are many lol)

However, I noticed during the last two days that we have been struggling more and more to just even sustain one diet while actively engaging with the game and "playing it correctly", actively taking what hunting opportunities we can, maintaining our stamina by slow swimming, and tailing the migrations. This was on a server with 40 population.

  • There are not enough large fish to maintain a lone deino in a large area, let alone a pair.
  • We saw 1 Ai in/near the water in the last 8 hours of gameplay total.
  • Nightvision is abysmal and borderline impossible to work with (especially in cloudy water), effectively locking you out of playing at night. (I still have the audio glitch, so i rely strictly on visuals. This will hinder deaf players massively)
  • Due to the lack of nutrition, we did resort to cannibalism and were able to get by with that, but your gameplay shouldn't focus around having to eat your own kind exclusively. Even then, we only found 1-2 individuals.

Gameplay should not be this punishing on lower pop servers. It causes a phenomenon that discourages playing on low pop servers and encourages playing on high pop, thus strangling and bottlenecking population.

lavish viper
#

Maybe make migrations a bit more spread out, sometimes i see people around the map, most of the time they try and hurdle up in one place though ( mostly highlands ) and there are groups of like 10 stegos and 5 tenos that obliterate everything in sight. ( also fix the deathholes/ places u get stuck in)

pseudo timber
#

These are all my ideas for ceratopsian niches:
Psittacosaurus: burrowing generalist with one of the easiest grows in the game.
Protoceratops: burrower that makes quite complex burrows and can drink salt water.
Avaceratops: absolute mini menace that is in direct competition with proto because Avaceratops steals burrows.
Diablo: we already know what it's about.(no need to explain)
Styracosaurus: a dinosaur with incredibly high damage output with insane modifiers for its size(like times 2 hit on a headshot) perhaps faster than diablo.
Pachyrhino: a tanky bruiser that is a fracturing machine for its weight class. And possibly could be the largest generalist (can eat basically any food and get diet).
Triceratops: apex, strongest of them with a very vulnerable growth.

opaque rover
#

Not sure how much of a feedback But just letting yall know.. You normally want to point your solar panels towards the sun, not into a rock 😆 👍

golden vault
#

Feathered Omniraptor Concept
This would be an optional skin. I think the name should be changed back to Utahraptor in this case, and realistic utah should be scrapped as it would be redundant. This feathered variant would be entirely cosmetic and would not affect Omni’s abilities such as pounce. This skin would also have a feathered retexture like hypsi’s instead of the wrinkly skin texture it currently has. I kept the eyes as slits for the sake of stylization. This version could also receive extra patterns that make more sense on a feathered animal. There could also potentially be different options for the feathers that would add more and stick out further. Feathered utah would make a lot more sense alongside the feathered austro and ovi. I also intend to make feathered versions of galli, velo, and troodon in separate posts.

To anyone who disagrees with this idea, please @ me with your criticisms so that I can make improvements.

fallow jewel
#
  1. Stam system fix(faster trot pace confirmed)
  2. Deino vertical lunge-only 1/3 to 1/2 of its body breaches the surface, could be a cool way to catch flyers from below
  3. Highlighted dot to show where a spawn location is in the map
  4. Unstuck button
  5. Pachy stun-feel like Pachy is very vulnerable and should be greatly feared for its headbutt power
  6. Dino bodies containing full sleletons
  7. Longer migration routes
  8. Other island off SE coast could be used for Ptera migrations
  9. Longer weather systems- it can go from perfectly sunny to rain to fog in just one day, stretch it out over several days for realism
  10. Remake Z walk animations, they look so stiff and uncomfortable
  11. Cloud speed slower, they’re going like Mach 5
  12. Carno run stride- goes from big to small to big for no reason. Painful to look at and unrealistic
  13. Server player count should be at least 150, takes a couple hours to see a whopping 5 people, as well as having fewer servers to manage with greater player count is easier than many servers with fewer player count
frosty linden
#

i am on hordetesting, it is night and i am underwater - why is there so much fog underwater if its clear above? is it supposed to be like this?

vague nova
#

here,my nv range is increased by 15%,and i still cant see anything. could even a slight nv range increase be on the cards?

brisk plaza
#

Is the “Water Access” in the room with us right now, Devs? As it is 1 of only 2 spawn choices for deino you would think you’d make it somewhat clear that there is water somewhere near you. Instead you opted for the whole “travel 30 minutes and you might find some” route.

burnt anchor
#

Utilize Pterodactylus to prevent herbivore corpse camping. Corpse camping from herbivores has already been an issue for a while now in the Isle. Because of this, many players have died from the toxicity of other players. To combat this, the Idea/solution I propose is to punish herbivore body campers with the annoying flying pterosaurs; which is substantially better than punishing starving carnivores with them. Fair note: to the salty herbivore players thinking that this is unreasonable; keep in mind that real life herbivores (and most animals in general) don’t like the smell of rotting flesh in the morning, so they simply move away from things like dead corpses. Note: I suck at grammar so that’s why I keep editing this over and over again.

willow ridge
#

When spino is added, can they have some really bright, fun color options for their sail? Some browns and muted boring colors to give people a choice is good too, I just love the idea of having a giant bright colorful sail even if it gets me killed.

mental relic
#

I think its time for some new loading screens, some of the stuff on the steam hub seems like it could be used or remade with in game assets for some pretty neat loading screens. Even some of the pictures we already have would make much better loading screens then we have now.

bronze escarp
solar granite
#

Remake the walking animation? In other simulator related games walking is still slow and useless but in a game like this where sometimes you need to be quiet I think it should be a little faster and just overall remade, the walking just looks weird

simple birch
#

Vault mechanic or something to lessen the amount of times you get stuck with no way of getting out

final robin
#

make dryo as fast as an adult omni until it gets burrowing, then you can make it slower. Right now if you get caught in the open by an omni, you are pretty much dead unless you can make it to the trees

obtuse yarrow
#

Make it so you can only use nightvision at night, but make day slightly brighter. Make it so you dont need nightvision to find your way around the denser parts of the forest basically. i feel like if you dont have nightvision on when its not peak daylight, youre always at a disatvantage. all the colormatching and textures that go into trying to hide in grass etc, are for nothing because you can immediately see the eyes and the black and white filter makes it easier to see them in daylight. it makes me a bit sad because the game is so beautiful but i cant get anywhere without turning it black and white.. ;_;

i think one idea is to make it so night vision shifts color with day and night cycle, so from normal colors but shadows are less to black and white. since night vision is only black and white because the sun doesnt help u see colors (or something like that, so it makes no sense it would be black and white in daylight)

Edit: as an example for my discontent, if you dive as a beipi you pretty much always have to have night vision on to see in the water clearly. I think the game is so beautiful and the new map is great looking, and i actually get a bit sad when i cant see the water normally if i jump out of it to look around bcause sometimes i just want to look at how pretty it is T_T but it just becomes black and white. i know i can just turn it off, but im asking for quality of life basically

^alt maybe make it so beipi activates the ultrasound vision by calling underwater and it lasts a bit, instead of having to use night vision that doesnt even actually work anymore when its night

lavish viper
#

diet drain and carno food drain should be nerfed, i just lost 20% diet in like 5 min time and my food drains so fast. Im only finding starving carnos in highlands waiting for a teno to come instead of a 10 individual big stego group.

normal verge
#

While it rains, dinos should stop dehydrating

limpid gale
#

Make servers 150 players for the new map

Revert stamina system it didn’t need a change

Make night vision work, buff for night hunters which should include deino

General map glitches and bugs fix

Ai variety, increase and make more travel near waters edge

Remove glowing eyes, it makes no sense unless light was shining over them

Add “unstuck” command or something

Feel like these are the biggest issues, sorry if I missed anything that’s major.

slow comet
#

Don’t add migration with gateway rn it is super inconvenient and incomplete

Not really making you move around the map just one area

Not spawning tons of diets

Almost always taking you to the highlands

Stops you from exploring

Just revert gateway to having one food in the swamps and one food a certain plains in the map (ik it does that have but it’s really unreliable since it almost never spawns)

delicate estuary
#

Add duckweed to most of the water sources, at least small patches by the shore, for small to medium sized deinos to hide in. The duckweed sticking to deinos is such a cool feature, but I bet it'll rarely be used, as people would just avoid water that has duckweed in it if that water is more dangerous. But if all the water has at least a lil duckweed (excluding very fast-moving water obviously), you can't really avoid it.

frozen meteor
#

Add a toggle to see your skin in night vision in the skin editing menu

agile granite
#

Please, fix random fps drops at sunsets (around 7 pm) and sunrises (around 5-6 am). That’s unbearable when your 70 frames abruptly drop to 30-40 and stay like that for 10 minutes… Absolutely irritating

golden vault
#

Adding onto this idea, I’ve designed a shark-inspired Carcharodontosaurus for the game. Since concavenator is a relative of carch, I’ve given it a hump on its back that resembles a shark fin. At the end of the tail, there’s a cartilaginous protrusion that it can use to stun enemies by horizontally slamming its tail into them. I’ve also given it a very narrow build to help differentiate it from giga and acro. This design also has a bit of dimorphism, as the female has a smaller hump. I love how the isle’s designs are stylized in a way that makes the dinosaurs look unique and interesting, standing out from the other interpretations of a given species, and that’s what I tried to recreate with this design.

primal egret
#

I’m not gonna sugarcoat it. Some envisioned designs are destined to be fully realized. Rodrigo Vega’s Tissoplastic Reaper, in my opinion, is the most iconic design to come from The Isle’s older concept arts, and from The Isle as a whole—more than the original Hyper Rex and the various tribal/cannibal designs. This beautifully-designed creature from a bygone era of The Isle cannot be forgotten.
If a redesign is absolutely necessary, then at least do the original design justice. But truly, truly consider the appeal of the original 2014 design.

In general, in fact, when the time comes, that which never came to fruition must all come to fruition—old or not. Give us the sense of nostalgia and mystical wonder that Vega’s concept arts gave us. I’m talking about a post-release Retro-Isle DLC, of course.

vast ether
#

mating/breeding signals

tldr i'm sorry i can't be concise ever, so of course i wrote too much and went over the limit....

please expand each image to read! (goes left to right)

lilac finch
#

Alright hear me out, archaeopteryx/other climbing gliders to be worked in at some point

Watching the new herrera gameplay videos with the super long goofy jump made me think about how gliders could use that effect of jumping momentum/height from leaping off of obstacles to fly. I’m not well versed in what dinos had climbing as well as gliding features but something to think on ¯_(ツ)_/¯

fallow jewel
#

Make the game more FPS manageable, I used to chill at about 90-100 FPS on spiro, but I’d be lucky if I reach 65 on gateway

boreal kelp
#

I’m still against charchar coming to the roster. But a night oriented apex like some have brought up is intriguing. And personally I think this should be a trait applied to one of the main three carni apexes (Rex, Giga, Spino) instead of adding another dino.
And if I’m totally honest, I think Rex should be the one. NOTE that I’m only thinking of NV that is good for an apex, not necessarily great when considering the whole roster. I know everyone is trying to find ways to nerf rex because of its extreme power, which is understandable. But imo, raw power shouldn’t the ONLY thing rex excels at. I think NV should be another good attribute in Rexes kit, just when compared to other apexes. It’s also worth noting that this is often thought that tyrannosaurs did have great nv irl, like what’s shown in prehistoric planet below.
Conceptually thinking (meaning not all confirmed), Giga has bleed, speed, and bleed resistance, at the cost of bulk. Spino has bulk and power (for arms, not sure how that’ll work yet), at the cost of speed and nv. Trex has power and nv, at the cost of bleed resistance and stam. Perfectly (hopefully) balanced, and no need for charchar and more roster bloat.

reef epoch
#

well, i've taken notes on some points which are "more annoying":

  • we need an unstuck button.
  • we need (ASAP) an bigger player limit on map, like 120/120... servers constantly full makes us loose interest in helping.
  • during rains, dehidration should be a lot slower...
  • what about temporally/parcially underwater tunnels linkning all water or at least some of the canals?
idle prism
#

More caves and tunnels on gateway that can provide ways to get past mountains that cant be climbed, i find it impossible to get to my migration spot a lot of the time because
theres a giant mountain in the way.

vagrant grove
#

A specific tweak to gallimimus and it's migration zone I suggest is that in exploring the map I've found that the current zones focus mainly up around the highlands and I believe another zone that should be added is this general area around LAT 209 LONG -214 (pictured 223, -180). Mainly because alot of what is on galli's diet spawns here during one of it's migration cycles, the environment is flat empty grassland which is what galli is made to run on.
I think it would be interesting if galli's migrations took it more lowland/coastal grassland up towards the highlands and vice versa.

Migration as a system feels great and just needs some small changes and reshuffling of what animal goes where, as I feel the highlands are becoming a hotspot everyone goes to. Mainly herbivores and thus the carnis follow.

subtle sun
#

Gateway has way too many places to get stuck in. I have already lost multiple dinos because of it and Gateway isn't even out yet.

delicate estuary
#
  1. Whenever herbivores grab some food, it always seems to be teeeny tiny in order to fit in their mouths, and it looks really weird. Make the food the proper size - the same size it is when it's on the plant. A radish isn't gonna shrink the second you decide to carry it.
    and
  2. Beipi should not stop being bouyant when it loses all its stamina. That makes zero logical sense. It floating has nothing to do with the energy it has, it has to do with the creature being naturally bouyant. Why would it stop floating (but also not sink) when it runs out of stamina?
hollow summit
#

Remove game version in the top right and make hide ping and fps actually work

mental relic
#

Migration zones at the south west river are needed, this area is really different from a lot of the map but its really nice and a very well done area. Hills to limit lines of sight along with palm trees on said hills and some in between, it feelsreally well made , its a perfect combination of hills, jungle, plains and trees. Just overall an interesting area that is not being used. Not to mention it has a human base that could make for some interesting fights.

edgy cedar
#

gateway map is just waaaaay to big for a population of 100! i hate that i spend HOURS growing just to die to starvation with a %25! health decay in 10 minutes. either up the server population or decrease hunger.

blissful needle
#

(Gateway Public ST Build 0.12.39.05)

Visibility

I'm appreciative that night was shortened recently, but can** nights be shorter than days all together (preferably half the length).** I am usually forced to hide/semi-afk through nights at risk of strolling off a cliff or into some other danger. I don't want to sit out 50% of my time playing.

All round Nightvision boost. I've said previously I prefer the look of the new NV to the old, which I still do, however every dino needs a significiant boost to not be completley blind during the night periods. It would be preferable if most dinos had NV akin to what say omni or teno currently has and Nocturnal dinos are given a more noticeable advantage.

I'm not sure if this is a bug or intended- When I was a juvie deino I could see relatively clearly underwater, but as I grew up everything became more hazy and obscured. Can the underwater vision be more clear through all life stages, at least for semi-aquatics when diving. It looked so beautiful when I was able to see when submerged, esp with all the new underwater detail. Now when I dive it's all just a blue/brown fog with silhouettes. 😦 (Picture for reference is Highlands Lake at daytime with clear weather)

Weather changes too frequently. I love all the rain, storms and fog but It cycles through too many changes over a short period, leaving the player having to endure a long dark night followed by several days of further low visibility.

storm steeple
#

Gateway - Carno gameplay - Migration zone too fast.

By the time i get to a migration zone i have to rest in order to get stamina back, and by the time i get my stamina back the zone already changed to a new location. Haven't seen or smelled any food in 5 migration zones travelled.

agile granite
#

Different migration zones must provide different nutrients for herbivores, and be marked on compass which nutrient they actually mostly include (they may include more than 1 type, but others should be quite scarce). I came to this conclusion because when I played pachy I never found a plant that gives me //, neither in the zones not in the surrounding area. All my migration zones (from No Man’s Land to ‘Savannah’) were filled only with S-nutrient plants, so I always ended up getting ‘dots, S, S’ diet… Not very diverse, as migration zones were supposed to be

toxic pendant
#

Make over grouping only a mechanic through nesting, this makes nesting something worth to do for the end game (for example: Cera group limit is 4, but 8 through nesting, with the newborns able to join the group)

and nests easier to spot/defend/break

solar gulch
#

i feel we need mini migration zones or more food in non migration areas

also can we please buff dryos speed until he gets his burrow

charred raptor
#

I know its a simulation game and the part of realism is very important. But more realism doesnt mean better experience. The new Map is very beautiful. You made a great job here. But points like bad nv or too long nights are such a huge mess, esp when you are walking 30 min over the map without seeing any players or ai to eat. Just starving to death. And when you finally find a corpse, there is a huge chance that the dead body is on top of a rock because he couldtn see anything too and fall to death. It feels even worse when you cant regen stamina caused by beginning starvation and run like in slowmotion through absolutely darkness.

Dont get me wrong, I love this game, but there are some little things that need some changes.
And dont forget new Players please. There is nearly nothing like a tutorial which again means a bad first experience.

modest coral
#

idek why im typing this out cause i know damn well the dev team isnt gonna see or care ab this but can we atleast get some admins who moderate the servers ?? ive been killed by 1 speed dieno hacker and 2 carno esp hackers and 4 groups of mixpackers today. a game this big youd think theyd have thier servers supervised/ an admin ingame where you can contact them for these types of things.

worthy nebula
#

Mating broadcasting call? Would be easier to find people to nest with. Lots os animals do that in the wild, maybe that would help to boost nesting.

brazen marsh
#

Rain noise is too loud. I wish there was a "mute on unfocus" setting or a weather volume control. Its annoying to listen to the rain on the background when you are AFK growing.

clear storm
#

How about instead of a camera lock while eating or drinking, just put the camera closer to the ground.

covert swallow
#

I was playing the game as a Cerato on Gateway and was smelling on of my protein things somewhere far from me. I started going to it and ended up being at the edge of a cliff, next to a dam. In the cliff, down, it was a river. In front of me, there was a bridge over the dam. Now, the protein I smelled was in front of me. And I didn't know if it was in the river down in the canyon thing or at my level in front of me.

I am coming up with a suggestion: Adding little triangles above what you smell in case the thing you smell is higher elevated than your character or lower elevated than your character. (or dinosaur same thing) So for the future, in case this would exist, we know not to go up a cliff or down a cliff when the thing we are actually smelling is right in the opposite direction.

System could be like this:
▲ - Higher elevation than character
Nothing - Same elevation as character
▼ - Lower elevation than character

open tundra
#

the ammount of downtime in the game because of the new stamina system is staggering. This should, in my opinion, be a top priority to fix. I don't play the game to sit around waiting for stamina to come back. I still have absolutely no idea what prompted the change in the first place. If you want combat to be more interesting, increase stamina cost of attacks, if you want people to stop spam-resting (which I have heard them mention), making stamina regeneration slower isn't gonna stop that.

Does anyone even know what the point of the stamina changes were? To me they seem so baffling I feel like maybe I've missed some crucial piece of information.

I also wanna adress the only possible counter-argument I can think of, which would be "just don't sprint".
The only thing I have to say to this is that it would be very boring to slowly walk across the entire map over and over again when migrating/looking for water. I understand that, mechanically, the game is playable without sprinting, I just find it tedious to play that way, given how sprinting is literally an option, it's just become an annoying one.

thin grove
#

If Styracosaurus will be added, give it a defensive ability to knock off attackers from its back/sides using the spikes on top of its frill. Much like an African Oryx.

subtle sun
#

Let us turn motion blur off. I will not stop suggesting this until it happens.

solemn lodge
#

Seems like admins blessing the playerbase with unstucks have become a meme, so I suggest streamlining the process a bit, so it's easier for admins to filter through the requests. They also don't have to be @tted every time someone wants an usntuck, which means they might actually know when people are stuck because they won't have notifications muted :D

Create a channel which only admins can see, call it "Unstuck requests" and set it as output for the following command.
Command: /unstuck

Arguments:

{arg1}: Server (e.g., EU3) {arg2}: Coordinates (e.g., -366 -675 -25) {arg3}: Dinosaur (e.g., Pteranodon) {arg4}: GameUsername (e.g., Faecous)

{user.mention} {arg4} is stuck at x{arg2s:1} y{arg2s:2} z{arg2s:3} on {arg1}. {arg3}.

With this setup, when a user types
/unstuck EU3 -366 -675 -25 Pteranodon Faecous

Dyno will respond with:
@Faecous Faecous is stuck at x-366 y-675 z-25 on EU3. Pteranodon.

You can have dyno delete the command msg, and send a confirmation to the user. Shove the output into the new channel, where it'll be tidy and neat, admins can react with a checkmark when someone's been unstuck. Etc.

delicate solstice
#

I cannot believe how insanely hard it is for carnivores (especially adults) to find any sort of AI! I can never find AI on carnivores, or they all spawn in one area, and I always find AI as a herbivore! I have lost 2 adult ceras and 1 adult carno on Gateway to JUST starvation.

plain wadi
#

Some creatures on the roster should be scrapped to avoid bloat, we don't need more than 5 large theropods (except if they're in an advanced state of development)

quick estuary
#

You should stop adding new maps and concentrate on the game mechanics, the new stamina system is a huge mistake because it requires a lot of time to balance and besides making everything more boring, you spend walking all the time and on top of that you waste a lot of time , so as a carnivore you die very easily, in addition to the map being full of constant falls.

opal scroll
#

sorry it exist system of reputation to know if the player we see is a good or an unfair player ? carni cant see herbi and herbi cant see carni if you need to know you select a touch and you click on the dino to see the reputation ( apparing during 5 second and disappear). i say that because i played 3 time teno and i am died 2 time by herbivore( 2 tenos the first without reason and 2 galli after because i threat them because spam call).

formal cobalt
#

I'm sorry but how many people have to request an unstuck button before you guys add it? and how this hasn't been added yet to any version of the game is beyond me. Seems like it would be very simple to implement and would have a huge benefit for players. I know I'm not the only one who is getting stuck in multiple points on the map and I'm sure I don't have to explain how bad of an experience it is to spend hours growing only to die by unknowingly walking into some void.

You really should add this feature as soon as possible, it's kind of a no brainer.

unkempt smelt
#

this may already be the plan but as it stands I believe it will be beneficial once Gateway, Herrera, Dilo and Diablo are done to put at least some focus on completing a couple of the unfinished playables such as Hypsi getting climb, Dryo getting burrow and possibly generally bringing the older playables up to the new standers as almost every playable has its own in depth mechanic and a side thing or two stuff like Diablo's spar, Dilo and Troodons venom, Ceras bile and corpse buff. Simply put giving stuff like Hypsi the different types of spit depending on what it eats.

lavish viper
#

i was thinking about humans, maybe it would be a fun concept to add proximity chat to them ? I think this would make gameplay 10X more fun and interesting. Also, this would make the game more thrilling since u would actually keep ur mouth shut if a dinosaur is close or ur hiding from something. Not only more thrilling, i think it would also make the experience more enjoyable since communication will be more fun/easier and it sounds funny to camp outside with teammates chatting and laughing. Just both fun and cool. As a quick suggestion, maybe a walkie talkie could be a fun concept, providing a further range locomotion with a ceratin teammate ? Just a suggestion, gonna let yall think about this.

merry gate
#

Disable sound playing upon tabbing out to a different window.

Players should be tabbed in to the game to hear sound, period. No tabbing out and AFK growing with sound. Tabbed out players should not be able to hear what's around them as they arent actively playing the game at that point. It just incentivizes the player switching tabs to watch videos or do some other activity instead of paying attention to their dino and the world around them as they should be.

hot ravine
#

I like that Deinos are starting on land now. A lot of times, it starts in a really nice spot, just up the hill from the lake. But, it also starts you way to far from water sometimes. I've started in dark dense forests too far from water to see or smell it. It then becomes a guessing game, where if you pick the wrong direction you crawl like a snail until you starve. I've even started inside of a tree and been stuck. Maybe the other spawn points can be around the lake in other areas and not so far from water.

jagged snow
#

Gallimimus was the first runner to be added after Dryosaurus, but when it dropped it came with a few extra features to aid it. Diet speed boost, mobilising call, etc. All of these should be included in the kit of every "fleeing" herbivore that we've got and that we will get down the line.

opaque magnet
#

migration tag seems to be bugged since every time i get near it it changes and few times it led me into random spots like jungle mountian spot and theres nobody,right now im trying to get to it and it keeps changing ever time im close and its not big time frame for my travel,10-15 min

wary oyster
#

I enjoy Gateway's new lighting, and don't think the default brightness during the day should be raised.
I say this because the dinosaurs can use the NV during day if they want a good view, or disable it for a very pretty view.
I also think it'd be good that humans will have a harder time seeing during the day in the jungle unless they use a light

simple birch
#

All the ravinens and stuff at estern side of the island around East plain(the rivers around the dome at East plains to spesify)feels like it could be pretty cool but you kind of just end up running in circles as you must move around the ravinen rivers and at night as something like cera its imposible to make sense of everything and have a sense of direction and ive also gotten stuck servral times, which i have ofc reported. So imo i think that you should be able to move around that area more by perhaps removing some parts of the ravinens and adding paths where you can run down and cross the river. Or maybe remaking some parts of it to rappids with no ravine and/or adding mini ponds as well.

These are just some ideas not like oh it has to be remade into this but id just like to see that part of the map touched up a bit. And if anyone is confused about what area im talking about ill try to provide a img later.

Sorry for weid formating and maybe grammar as well im on mobile.

primal egret
#

I just realized the unique music tracks that would occasionally play on Spiro (“Structure music”) are completely absent from Gateway. This is an outrage! We demand compensation! Give us cotton candy!

(This is probably going to be added literally a few days after I say this, but I still want to mention it anyways, because Anthony’s music absolutely slaps)

copper tangle
#

Im playing raptor. Have complete perfect diet in gateway public test but I have no buffs. Its likely a bug. I cant heal fast its so hard to survive because of it

delicate estuary
#

Add a better way to tell just how far away something is from your dino. The icons getting a tiny bit bigger or smaller just isn't enough to tell if a piece of meat is a few feet away or a mile away from you.
My suggestion is for the icon to actually move higher or lower than the blue wavy thing. If it was close, it would be significantly lower than the blue wave, and if it was very far away, it would be significantly higher than the blue wave. If it was a medium-ish distance away, it would be on the blue wave like it is now. This would also help to stop icons from overlapping each other, as they would move above or below each other depending on distance from the player instead of all being on top of each other.

I'd like to add in an edit that this may not be the prettiest way to do it, but it would definitely be better than what we have in functionality. The developers might be able to find a way to use my idea with different / more appealing graphics, but I can't think of any right now.

subtle bobcat
#

Decrease the damage of the little AI birds, it's crazy that one tiny bird can do so much damage to a grown Utah

Fix AI bodies falling through the map after being dropped

Random pits in the ground / Add Unstuck Feature

shadow spire
#

Make it so perfect diet gives alot of weaker buffs, Ex: ( -10% stam decay, +20% Sniff speed, +15% Health recovery, etc..)
Reason: Perfect diet is only used for growing and its pretty hard to get all 3 seperate diets so it would be nice after reaching adult

hollow summit
#

Have migrations be spread out way more, and make the window to get to one a little bit smaller (not 5 minutes obviously, maybe like 40 minutes to get there) and make diet drain higher for herbis so they're more inclined to go to the migrations. Right now you could just eat your diet and then leave and never have to go back for a while.

lost mango
#

to bring stam regain back to when trotting

pseudo wasp
#

Letting go of ALT should reset camera to front position NOT spin your dinosaur around. (you can spin it around using your keys n mouse already, unnecessarily complex to manually turn mouse back to front before letting go of ALT)

half escarp
#

Gateway should have a lion king rock and yall wasted the opportunity for greatness. There I said it.

noble wyvern
#

PLEASE ADD A SANDBOX MAP I NEED TO PRACTICE COMBAT

tiny topaz
#

I am once again requesting a TI_Derp Deinocheirus emoji.

unkempt smelt
#

Nocturnal playables having full color or almost full color NV

tall island
#

This has been said 1000 times for Spiro and 1000 times for Gateway. And I don't want to troll but Gateways mountains and trails and size in general NEEDS more than 100 players. The best part of this game (unanimously from your players) are the interactions they have with other players in the game. You can spend hours on a full server exploring and not see a single other player. It's TERRIBLE. Honestly I think you could do 200-250 with species caps (ex. 30/30 Raptors being full). Whatever you do this just isn't going to work as you add more playables and humans.

delicate estuary
#

Make duckweed disappear as you swim through it and make a path through it, and slowly reappear when untouched, like how it works in Abzu (an absolutely gorgeous game that you should check out if you haven't seen it, it's free on Epic Games).

misty finch
#

Would love a /stuck option or a timer like u wait 60 sec and your playable spawns in a few feet around you.

chrome geyser
#

Please bring back the little dinosaur info tab when you click on a server.
As someone who tends to join whatever official server that isn't full or lagging, I hate having to guess whether I have a dinosaur on that server or not, because I don't play the game that often.
It was an extremely useful little add-on that I personally liked, and many others did too. It's weird that it was there, then one update it just... disappeared. Not really talked about or anything.

devout plover
#

Make the previous stam drain diet become a slower hunger drain diet, keeping both nutrients and hunger from dropping as fast. This way you get a buff that works in perfect harmony with the new stamina system-- something that lessens the grind of needing to run around and eat constantly-- without it being something potentially "meta" in combat like the stam diet was prior.

oak yacht
#

hey, i'm playing like 50h around. In that time ofc need some stabilty etc but i heard about new map coming. If there is a connection between current map and coming map than its feel living map and some changes has a reason because of it. If i need to give example for that, look apex legends maps i think everyone already know about it.

vestal oriole
#

A hotspot is already starting to form on Gateway at center lake. Can't really find anyone anywhere else unless they're on their way to center lake, or actually following the migration zones. Which they don't need to, because center lake seems to have all the nutrient plants all the time. (Or at least most of the time.)
With the current Migration timing, it might be that there's just no need to move because you fill up on your nutrients when it's there, then by the time it rotates back around to the area you haven't run out of those nutrients yet.
Extend Migrations timing, as many have said before.

umbral kiln
#

I believe the best stamina regen/system all together was the best when Evrrima launched with only the teno and utah. You could run for very long, you had a great stam regen so you had to trot for a short period of time only BUT when you actually fought something it was something like we currently have so we didn't just chase each other forever, you could drain the other's stam. You could travel waaay better and fight better as well and it was much more fun.

plain wadi
scenic gust
#

I could try explaining everything, but the problem with gateway is the starvation as a carnivore. The past 5 days, ive been trying to play gateway. But everytime when playernumbers are under the 75, it becomes unduable. Especially when your an adult. The map is to big (altough beautiful), with not enough AI to atleast postpone death by starvation. I can't even try to fight a stego out of pure desperation because finding players is not that easy (even when following the migration pattern). In the past 40 hours I spend on Gateway, i have counted 2 boars and 1 deer. I hate having to point towards legacy, but atleast I had sound alerts and an AI that spawns when you get low food. It could also be a skill issue for those wanting to point that out. But reading the past remarks... it seems more people are finding it a problem.

proven light
#

Buff pachy.

agile granite
#

Give pachy stun on first applied fractures for all dinos weighing less than or equal to carno’s adult weight (1800 kg) ((for now)). It is impossible to stand my ground when almost everything outruns and outstams me. Carnos are nimble, fast and quite OP on the Gateway due to acceleration, ceras just don’t care about your bonks (their charged bite goes through your RMB…), also they can easily tailride you to death. Stun only on the first fractures (body, head, legs, so 3 fracture stuns in general) would help pachy with its defensive aspect without turning it into stun-monster. This was already suggested so many times aw, do something

quartz drift
#

swim slower if you break your leg >:)

primal egret
#

New Troodon Venom Proposal

  • DoT: All venom pounce damage (The increased damage applied to an envenomed target from a pounce) is now dealt over a short period as DoT (Damage over time). The total damage dealt is the same, so this is mostly just a cosmetic change and to make the venom feel more “real”. It is dealt over 5 seconds, dealing 20% of the total pounce damage per second. Alternatively, 10% every 1 second can be used, in the end the total damage output will not change from its current single-damage-instance variant. This is all completely to make Troodon’s venom more believable and for it to be a truly venomous status effect.

  • Attack rate debuff: Venom now adds an additional debuff to targets that affects their own combat capability. Each stage of venom adds a temporary attack rate debuff to envenomed targets, increasing the time between each attack by a slight amount. Stage one reduces attack speed by 2%, stage two slows it by 5%, and stage three slows it by 10%, which would likely be a noticeable reduction in attacks per minute, but not enough to be gamebreaking.

subtle patrol
#

Collection of suggestions for major problems:

  • The Gateway map is great but overall aesthetic and night vision feels a lot darker than it should be. Almost half the playtime is wasted due to how dark it is, we usually just afk or log out at nights. You can't make a game scary by making it more dark. Hindering majority of the roaster and player experience for the sake of ''horror and nocturnal hunters'' is not the way.
  • It becomes dark too early and brightens up too late.
  • Grass and most other vegetation looks grainy/pixely. This is even more prevalent in Gateway.
  • Please let us turn off motion blur.
  • Let us be able to look around while eating/drinking. This is not realistic, nor is it engaging in any way, the eyes are on the side of dinosaurs heads.
  • Fix the queue system and servers not showing the correct number of players. Also another quality of life change would be that server filters not resetting after not being able to join a server. And not getting sent to main menu, instead continuing from the server list without any interruptions.
  • More player slots for gateway, like 150. Map is big, as many of us wanted and it's beautiful but player encounters are rare.
  • Footsteps are too silent. You can’t hear a dino coming from behind until its too late.
  • Cerato chuffing sound is unbearable and prevents players from sniffing.
olive merlin
#

Water is way to far away from the teno migration zone

prime stirrup
#

Why in the world is Gatway spawning deinos in the middle of nowhere with no water around?

open tundra
#

I think it'd be neat if there was a dino with a really nice trot speed. Like trotting was almost as good as a semi-slow run, and then you give it an insanely fast sprint but the most pathetic stamina bar in the game. So you can trot around the map quite fast, but it would never be faster than any dino's sprint. You would have to rely on sneaking up close to a target and then use your limited stamina to quickly run them down and kill them. I suppose it would need high dmg or low stamina drain for attacks. Would be a neat ambush dino, no? Kinda like a Cheeta.

rocky bear
#

On Gateway there are a lot of roads. Perhaps add some signs to intersections for navvigation purposes?

thorny heron
#

Make spawn juveniles start with full stomachs

wary oyster
#

Deino's night vision outside of the water is way too dark, you can't see anything to hunt or for moving out of the water.
I can't eat at night at all unless it's fish and they're basically popcorn, hardly filling and essentially no nutritional value 😦

ancient plover
#

add cardinal points to the scent system like it used to be on legacy, it's much easier to find your way as a new player with it

copper tangle
#

Please add sandbox mode even with few rosters at the moment. I don’t wanna waste my time growing and walking simulator in the map for hours and I value my time in combat and for practice.

potent forum
#

i should not need to stand waist-deep in water as a cera to be able to drink. the "hitboxes" on water now is ridiculous and gives you no chance of escaping if a croc is near

simple birch
#

From how dondi explained sanctuaries and how a adult could run in and snag something. I can allready guess several different ways of exploiting this for very easy meals for people.

  1. Adult dinos try to find sanctuaries camp there and whenever they are hungry they run in and snag a good meal.

  2. Mega/mix packs use a juvi to go and find it then the adults follow and run in, kill everything and run out this ofcourse just because they can and have the ability to exploit one little thing

proven knot
#

you shout be able to rest some stamina when you are walking

delicate estuary
neat quartz
#

slower deino metabolism since its quite difficult to find people to eat + gators can survive without food for 2-3 years

sterile thunder
#

gateway - the herbivore food seems like it could use some work. In migration zones, specifically near the lake north of the highland J sector, basically only S are showing up. occasional dots, but lines are incredibly rare, nearly impossible to find.

I think its because the lines that can spawn up here are the radish roots, but radish flowers are an S, so instead of giving an option to dig, its only showing them as S nutrients.

humble lake
#

Have breeding colors appear for males and females if you have the 3 different diet slots filled as adult. Promotes players to have all 3 nutrients filled before creating nests. (letting newly hatched players grow faster, and more viable eggs per nest)

agile sierra
#

Bring back 360° camera when drinking/eating at least for herbivores. Herbivores (or preys in general) are LITERALLY designed to be able to look around for predators at all times. That's why they have eyes on the sides, I cannot stress this enough, it's really unrealistic to have their camera locked in an angle when eating/drinking....

ionic kernel
#

As soon as i go anywhere but highlands as a carnivore it’s extremely rare to find any players

sterile egret
#

please bring back the whole regen system as a whole, it's terrible when you sit for literally 20 minutes and wait until your body stops being broken, this also applies to bleeding, stamina and hp. It was already hard for us, but the speed of the regen was normal. stop ruining your game, it was perfect before ( 5.5 ), but apparently you like it more when players suffer rather than enjoy the game.

fallow jewel
#

Make the game more FPS manageable, I’m averaging 20-30 FPS lower than spiro, and let me just tell you how PAINFUL it is to play with this much lag. If you want your game to be open to more people, don’t make them buy a $2000 pc JUST to handle the graphics.

vestal lance
#

Petition to call the highlands sector with the lake in gateway, for Lounge Lagoon

subtle sun
#

This is cera with NV on... It's not even night vision at this point. Please fix this...

scarlet hollow
#

Buff night vision pretty please

whole zenith
#

Correct me if I’m wrong or just simply ignore this but from what I recall the reason the name utahraptor was changed to omniraptor was bcuz the devs decided to make a accurate Utah sometime in the future. If this still stands, my question is…..why?

A bigger raptor would most likely be a slower,less agile, less stamina, but more health and damage omniraptor which doesn’t seem worth it imo.It would basically be food on legs for something like a carno and be outmaneuvered and outrun by omnis. If it doesn’t get a pounce then it’s basically like the average mid tier when somebody could be better off playing as a cera or carno unless u give it a unique ability that others would actually choose over Omni’s pounce. If it does get a pounce it’ll be less reliable than Omni since this is a heavier and slower raptor making it easier to predict and react to a pounce.

If u make a 100% realistic utahraptor then that’s what I think will happen unless u curve away a bit from the realistic aspect or just drop the plan and keep omniraptor as the only raptor.

woven otter
#

please, make more Ai, if we want travel the map, it's a pain as carnivore to find food... or change more often the migration zone, as herbi it's always the Highland for me (whatever i play (stego, teno, galli...)), so why would herbivores move around the map, if the food is always in the same place?
the map is very beautiful, but not used at all, and I quickly tire of these Highlands.... like a lot of other players it seems given how the servers have been empty for 2 days, in comparison with the release of Gateway (we had queues of more than 150, and there... almost no queue to get in, the hype has died down quite a bit). that, plus the FPS, the NV, the hackers, the too dark side during the day when it rains, it's difficult to stay hooked on the game, even if it remains very beautiful.

young dock
#

Legacy still the goat

idle prism
#

Make it so that dragging bodies DOESNT take stamina

barren ridge
#

Migration System

  1. I propose that this system is seen, on the compass, only by herbivores and omnivores.

For what ?

Despite everything, it remains a system of gathering together whatever nutrients are of interest to those who eat plants and others of this style. Carnivores are not directly concerned, but involved in this migration. The goal for carnivores is to trust their senses (see footprints, listen to surrounding noises). As a result, silent herbivores will not identify the migration zone, conversely the overpopulation of herbivores/omnivores will create noise which will attract carnivores towards them. If that's not enough, why not create a scent system? Instead of just seeing and listening. Create an body odor system: Dinosaurs wanting to mate with a couple will release an odor producing musk to attract the male/female. Carnivores can smell this musk from afar and can trace it for a long time, long enough to be able to identify approximately where they give off this odor.

  1. I propose that the migration zone time lasts 48 hours (game time)

For what ?

The map is too big, the area too fast to migrate. Herbivores do not have time to get there, by the time they cross the map, the area changes. It's impossible to spend enough peaceful time there to start a family and raise their children there. I think spending 2 days/2 nights there is quite satisfying, and again, I'm kind because I could ask for more

  1. Put the migration zone in several other different places on the map

For what ?

We practically know the few places on the map where the migration zone appears and I think that there are other very nice places, offering a beautiful and interesting panorama to extend these zones. In addition, why not make two different migration zones in two very distinct places on the map (example: if one in the east, one in the west, if one at the water access, one at the river delta. One which will attract stegosaurus and tenontausaur, one which attracted Maia, Pachy and Galli?)

All that to say, the migration system is great, but can become even more exciting in the future by taking great ideas from your amazing community.

Thank you all

quartz drift
#

maybe add a warmth system, so instead of just sitting and waiting the night out, you gotta be hunting or else your body temp will drop. and having to sunbathe in the morning or something, idk

toxic glade
#

Please bring weather conditions to the game (rain, storm, lightning, fog) so that it becomes difficult to smell in the rain. Seeing in fog and hearing in lightning.

wispy pelican
#

Where redwood? :(

paper frigate
#

A public trello road map would be great for the current stages, as done previously.

delicate estuary
#

Stego should be a lot harder to grow, as it is arguably an apex. If it were harder to grow, that would reduce the stego population, and possibly reduce the amount of mixpackers that have obnoxious stego bodyguards.

(Removed the bug thing because moderation reasons)

modest coral
#

raptor stam drain is abysmal, carnos can bite me from miles away. devs need to fix this even though they arent gonna see it cause they dont check the disc at all

rich pulsar
#

ALLOW US TO TURN OFF MOTION BLUR!!!
i have literally never seen a game that forces blurring, it literally hurts my eyes and head and stops me from being able to play the game longer than 30 mins at a time. im sure anyone else who gets dizziness/travel sickness etc really struggle with it.
also the game needs some serious optimisation, my frames regularly drop to 30 when nothing is happening.

stark whale
#

So no stam regen while trotting, everyone is basically a legacy rex now?

torn mesa
#

Please don't force players to go to sanctuaries, you should be able to smell migration zones as well

unkempt smelt
#

Sanctuaries

Granted this is only my first experience with sanctuaries but currently my out look on them is that they kinda suck granted that out look might change but for now I only got to spend around maybe 8 mins? before the bees kicked me out on omni without perfect diet. Currently I believe the dense trees would already make adults already second guess going in them without the need for bees, as well as the fact of the player probably already knowing they're out growing the place the harder and harder it is to traverse.

Idea

I feel a better way that sanctuaries could work is that the closer to the middle you are of the sanctuary the denser the trees get till you cant go any further unless your tiny, this would slowly throw players out instead of very suddenly throwing them out when their too big, they simply get less protection the closer they get to the edge as they get bigger until they make that decision to leave themselves or get throw out for simply being too big, generally making the thing more gradual and less abrupt. This as well would free honey up to be a diet for some animals or to be a rare treat that gives you all 3 diets at the cost of some stings.

Like I said my opinion is very likely to change since they quite literally just came out but I thought I'd throw out a idea I had well being bummed out I didnt get to really explore before being kicked out

ruby mango
#

it's never a good idea to force traffic player movement in an open world survival game

the isle's gameplay loop is currently: spawn in, go to sanctuary, get bigger, join migration

there is no freedom in exploring, no freedom in an open world game, players don't get to decide where to go because as soon as you stop following that marker on your compass, you starve

this is not how an open world survival game is supposed to be

rotund vine
#

Locking juveniles out of other diet types and forcing them to ONLY eat mushrooms is atrociously heavy-handed. Sanctuaries should be somewhere players can CHOOSE to go, not a hard-stop requirement.

charred fox
#

Ambient Occlusion has an annoying bug where there's a persistent brown fog during day and night. Please fix this, Lumen shaves off 10-15 fps pretty consistently, so when AO actually works it's nice. Also as far as stamina goes, please ease up on stamina regen for z walking or even just resting at the very least. It's still far too punishing for no discernible reason.

pallid finch
#

Sanctuaries should not be so forced on players.

There's a lot of really strong incentives to growing up in a sanctuary: the mushrooms give all 3 diets, so you're likely going to grow quickly. Then the design of the sanctuary itself is exceptional for helping limit size and aid small dinosaurs to escape larger, stronger predators. You have a strong enough carrot (especially for herbivores which don't have a singular food source that can supply all 3 diets) to guarantee that sanctuaries will be popular; you don't need a stick to force people to use it.

Also, the lack of other diets is bad for a whole host of other reasons. What if you spawn far from a sanctuary? Are you just jack out of luck and stuck with grazing (or starving for carnivores) if you can't reach the sanctuary before you run out of spawn food? Furthermore, there are a number of different food sources that could be exclusively used by adult or juvenile dinosaurs. For example, a juvi pachy can't knock coconuts out of trees. Maybe the juveniles have to forage radish flowers or sumac, but remove those diets and replace it with coconut when they hit subadult. Another example is deino-- Petra and beipi are only really useful food for a juvi deino. They give so little food and diet to adults. So, they could be a juvi only diet food, transitioning off of deino's diet and replacing with large prey like carno, teno, allo for adult deinos. This can be used to help modify migrations and likely interactions as well if needed. A side effect of this would be that sanctuaries would feel less heavy handed

sour arrow
#

rain should wash off blood on mouths or hands from eating and/or fighting

toxic pike
#

STAMINA CHANGES ARE EXCATLY WHAT I WAS ASKING FOR HOLY COW

spiral wedge
#
  • gateway - fix the sanctuary diet. i fill my stomach far before i fill my diet and than i cant even stay to finish it because i just start dying,
untold gale
#

We can't scent the migation zone anymore on gateway

subtle patrol
#

In the future when more playables are added, it would be neat to have at least 5 ways to gain each nutrient for every dino. 3 player dinos and 2 ai creatures for example. Or more.

pseudo wasp
#

With the current food system, & half stomach & yellow health, I go from center lake to bridge with water to the nw, on the way back begin to starve and die just before making it back to center lake. The metabolism is too fast and needs at least a 10 percent slow down for both water and food. Prevents fun exploration treks and causes over hunting.

weak fern
#

decrease stamina cost for all species

vestal oriole
#

(Gateway)
Possibly Unpopular Opinion: Keep Deino Spawns Limited
Not necessarily at the same places they are now, but as it stands - it takes some work/skill/knowledge to get to other bodies of water besides those connected to the spawn areas. Dehydration and over-land speed is a major limiting factor to Deinos, and getting to difficult bodies of water to travel to makes it feel all the more of an accomplishment.
Not to mention the surprise of prey items who don't expect a Deino to be there. (Although I think most players still have PTSD from every waterway being unsafe in the old map)

hallow island
#

Gateway-- the sanctuaries are really fun to explore as a baby dino! Well-done on the design! The bees were certainly a surprise the first time. Not sure i like the sudden shift to "get the **** out" once you hit a certain age. Nearly broke a leg running in a panic. 🤣

I agree that the sanctuary mushrooms don't fill nutrients quite quickly enough. I arrived on an empty stomach, so it worked out for me, but I could see a freshly-spawned juvi having issues.

The migration zones work now! It's been interesting and sometimes scary moving my herbi between zones. Sometimes the place has been picked over by a big herd when I get there. The swamp was nearly empty of food. 😦 Sometimes I get ambushed at a gate or bridge and have to intimidate or fight to move forward. It's a mechanic that adds a lot of tension. Migration and sanctuaries do feel incredibly railroaded at this stage (you will starve or have to graze to survive if you try to go anywhere else) but they've led to fun experiences, especially in a herd.

I haven't had the chance to see if dots diet gives a stam buff again after the patch. I hope it does!

hybrid quarry
#

Stam for beipi is really rough

devout aspen
#

This is such a cool game its just a shame it has the most toxic community Ive ever seen for no reason

agile granite
#

I don’t want to be forced to go to sanctuaries as a juvie just so I could eat and get benefits for my diet… Sanctuaries shouldn’t be mandatory and they better be different for carnis and herbis, or probably be connected not so much (some sanctuaries for both herbis and carnis, some are only for herbis OR only carnis). Right now they’re just another battlefields but for babies. Also please fix bees asap, lol

wind mason
#

it seemed that the bee's venom is much deadly than troodon's.
Nerf the bee plz.

final arrow
#

Please remove the bees at all. It makes no sense and kills immersion. I think sanctuaries would be much cooler if you give them really dense vegetation so bigger dinosaurs can not really hunt there. It would give the juvies much more thrill to leave the sanctuaries quickly and then run back into them if something hunts them

small egret
#

Fix beipi's stam so it's actually enjoyable, not frustrating, to play. Beipi is my favorite dino but the stam is atrocious. No wonder so few are playing it.

iron cipher
#

Why do eyes with night vision straight up look like a white ball? I swear they looked softer before.

arctic flax
#

Create (RU) channel for people who do not speak English well

round plover
#

Make sanctuaries and migration zones heavy incentives but keep them as a option for bettering diet (or just to find people). Forcing players to go to heavily populated areas to live is terrible survival game design. You want people to spread out so the massive map isn’t barren and void of life.

  • Spawn herbivore food everywhere around the map but in designated locations for diet, like how spiro worked. (For example, coconuts spawn on coast)

What will this do? It will spread herbivore players around and give them a choice for diet when they spawn in.

Choice 1: Travel around the map and gain diets one by one. Slower, but safer process.

Choice 2: Go to a sanctuary and get all of your diets straight away, but risk being attacked by other juveniles who want all the food.

Giving people choice in how they want to survive is what makes a survival game. Otherwise you have a glorified deathmatch where you are required to go to a moving hotspot and do nothing but fight (and most likely die since you spawn as a juvie)

glacial shell
#

Troodons camera is still genuinely awful.
It must be raised, short grass is somehow a major visual obstacle, like despite having incredible NV it's never able to use it because it's sight radius is on average even shorter than what it's physically capable of seeing

lethal crown
#

Please allow dinosaurs belonging to the same family to chat. For example, if Therizinosaurus appears, you can chat with Beipiaosaurus

dreamy pine
#

By the love of god, add an unstuck button!!

vestal oxide
#

I think the sanctuaries are well designed enough to not have bees

dark scroll
#

Currently there's (from what I have seen and understood) a general consensus that migrations hinder our ability to explore the map as much as some of us would like. A possible solution to this would be to have migration zones pop up as occasional events rather swapping around between a few locations every few hours. This could be accompanied by food (make this as sparse as it needs to be) for herbivores being available throughout the map but not being replenished or disappearing when a migration zone appears. This would continue to provide incentive to go to a migration zone as of when they appear while simultaneously allowing players the time and assurance they won't be starved of nutrients or prey to travel as they please outside of the time in which a zone is active.

sturdy glacier
#

Sanctuaries are the new Hotspots of gateway !!! adults are just near and camping them waiting for juvies to come in and out ! and you cant blame them cause why would they go elsewhere where the probability to find food is low

subtle gulch
#

Give babies the ability to see there diets again, the "sanctuary" is just a hotspot now for adults camping.
The heat map is going to be all around the sanctuarys because why go somewhere else? Easy food

ancient plover
#

Adding a server where more than 100 people can play

tulip scaffold
#

the sanctuaries are fun, but i suggest making the mushroom fills hunger slower or give more diet points, as tenonto with an empty stomach i couldnt get enough diet (around 80% filled) to activate them to get growth bonus, so not worth it.

maybe keeping migration point on the hud for juvie if they want it too.

strange turret
#

I have given this a bit of thought. Since Gateway released hoardtest, most if not all that I play with has left the game. Most say it is now to "scarce", map feels dead (besides weather), "sitting sim", no action, no thrill and just more boring.

As the map released I for one thought hey, this is the best map they have done, and it is, beauty wise. But it stops at that. Its frankly the most boring gameplay i have experienced in any game I own, and I put 20h into the map and had like 2 fights in total. Most of the time playing I dont even see another player despite hitting the zone. Its either too dark/misty to actually pursue anyone, or you are just late to finding the zone. I have died more times than I care to admit to starving and falling. I really hope this map comes alive with humans but as of now, the game is straight up boring and a waste of time. Its sad to see a game with previously fun gameplay, filled with action and encounters, to just spiral down to this empty, vast, boring time eater. Hope for a lot of improvement on release.

patent hill
#

Create a new channel on this Discord server where devs post on what feedback from us they are planning to implement so that development is more transparent

turbid breach
#

The game should support macOS or can be playable usong CrossOver or Parallels

scarlet stratus
#

I only played the Sanctuaries briefly.
They are beautifully designed.
I just hope it doesn't destroy nesting.
If you become a Juvi after Hatch status; that you do NOT have to go to the Sanctuaries.
to get your diet.
If you have to, it should be changed immediately!

Some players love being with their little family. To grow together and offer each other protection. If you have to escort your juvies to a sanctuary, that would be counterproductive for this style of play.
Because the migration zone of the adults will probably be completely at a different area.
It would make sense if juvies also got their diet from it (Migrationzone).
The freshspawn's doesn't have that.

primal egret
#

On the last day of the current public stress test, whenever that would be, enable Pteranodon and Gen 2 (If Gen 2s have proper spawn points) as a sort of "grand finale" to the test, giving people a final overview of Gateway as Pteranodon and to see the abandoned bases from the perspective of Gen 2 (And for spamming the flashlight on and off for a truly spectacular midnight light show).

Now, all this reminds me: Next month is The Isle's 8th anniversary. I mean, you gotta do at least SOMETHING. A gritty game like The Isle isn't exactly one for seasonal events, fireworks, or holiday-themed hats, but surely something can be thought up to do for the 8th anniversary. A scripted in-game event that ties into lore or something, maybe?

For the 10th anniversary, however, I will be needing party hats on the dinosaurs.

stiff veldt
#

General first impressions on sanctuaries:

They are good. They bring Juvies together and really helps them compete with each other. However I only seem to notice one sanctuary, I may not have found the other one but there needs to be at least 3 or 4 to keep people spread out

Also there should be water sources at sanctuaries. Maybe not ponds or lakes, but perhaps small puddles you can drink from to not keep everyone contesting one pond for water.

Finally there should be some sort of indicator on your character tab to show what growth you become too big to prevent players from getting stuck unintentionally

frail hornet
#

And with the sanctuaries we have another mechanic that makes nesting even more difficult and obsolete.

normal verge
#

The map as a whole is very beautiful, although I must say there should be more forest paths and less cliffs. It's like dinos are meant to follow the dirt roads like they re trucks or else they ll break legs from some random cliff that is literally everywhere...

icy spire
#

Here's my suggestion, stop splitting the game into different branches every time you want to implement changes, this is the only game where I've seen this happen. The player counts are already stretched thin because of the legacy branch ( which is on by default), and now we are splitting the playerbase again for changes that could be implemented on the evrima branch.

woven otter
#

Sanctuaries seem like good ideas, as do migration zones. But right now, if the sanctuaries don't move, all the large carnivores will just wait around to pick off the juveniles that need to leave the area. This is what happened to me already 3 times in 1 hour of playing X'D

blissful needle
#

Can more official server admins be hired/recruited I'm aware they are volunteers and have lives outside of monitoring the game, which is why there just needs to be more in general. I only ever see around 1-2 on at a time which leads to an absurd amount of hacker reports going unanswered (not saying its their fault, just its too much for a small group of people to handle 24/7), hackers ruining the game is extremely obvious and rampant atm and their needs to be more active monitoring to try crack down on the issue and control it as much as possible. I've even tried applying for the role in the hopes of assisting, but never got a response TI_HypsiShrug Dedicating an individual and some time to acquiring more admins/training them should be considered a priority otherwise officials will remain practically unplayable.

subtle basalt
#

At present, the movements of most dinosaurs appear to be excessively swift and unrealistic, except during combat situations. To address this, we could introduce a button that, when clicked, enables more realistic and slower movements, even when the ‘A’ or ‘D’ keys are pressed for turning. This feature could be referred to as ‘Combat/Non-Combat Movement Mode’. This is an idea that could be considered further into the development of The Isle.

warped badger
#

would very much like to be able to have both evrima and legacy without having a 9 gig download everytime I want to switch. i do have both versions installed but it seems rather a pain to rene folders and navigate menus in steam every time. is it possible to just have a seperate folder entirely that would only update that version instead of the entire game making me have to start the entire process over?

thin grove
#

Make the range of pack scent larger.

Some may want to avoid a large groups to avoid the obvious risks. Others (aka predators) may be attracted to them in order to hunt. Either the reason, would make it a horrible idea to form a large group.

near quail
#

Add a feature upon selecting a server to join that shows what species you have on each server. It could be something as simple as** (Species: Tenontosaurus Age: Sub Adult 67%) **just enough so people know what they have on which servers and if they want to invest time on it before waiting in queues or coordinating servers to play on before they click connect.

sharp sierra
#

BEES SUCK AND HURT.

it would be a great notifier as to when the bees are starting to get fed up before they full on attack, like tiny intermitten sporatic attacks that ramp up.
was a carno, less than 30 seconds and I was dead from bees. I was sitting in the cycad grove and it was quite hard to get out, and I died before I could even escape the zone. If we had a notifier, like a buzzing sound or something, it'd work out a lot better

hexed ember
#

Please change Tenos kick hitbox, its not all that fun when half ur kicks miss when they are dead on, and then at the same time other keeps hitting ur tail from half a dino away thanks 🙂

cunning rivet
#

Ideas for community server customization:

Sandbox mode for the sake of deathmatch servers for practice, and roleplay servers would also benefit.

Ability to turn off pvp on sandbox servers, to prevent trolls from killing everyone during events or roleplays.

Control over which species can communicate. This would benefit deathmatch servers, roleplay servers, and for survival servers it would allow a different type of gameplay.

Allow spiro and maybe even legacy maps to be enabled on sandbox mode. This way players could revisit those nostalgic maps in a way that wouldn’t inhibit gameplay or require the maps to be changed to fit new mechanics. This way, roleplay and deathmatch servers would be able to choose these different biomes and areas and would take all of the time that time that was put into making those maps and put it to good use. I’d personally love to see roleplay or deathmatch taking place in the south east cave on spiro, or by the lava pools on thenyaw, or at port on v3. I think many players would appreciate being able to see these maps again in a way that wouldn’t affect survival.

Ability to teleport around the map, teleportation could have a customizable timer to avoid combat teleporting on deathmatch servers.

None of these ideas would affect official servers.

Note: if you disagree with these suggestions please @ me in feedback discussion so that I can make improvements and see from others points of view.

worthy nebula
#

Playing at hordetesting feels like a chore...

I think Gateway and diets/migrations are enough to slow down the pace of the game. I really hope the stam nerf is reverted. Spiro stam was perfect. I miss jumping around with my herdmates and having fun. Let us have fun agaaaaain

shell mirage
#

Since migration zones change what diet your playable is able to eat, add plants around the map that never change from diets even if a migration zone changes. Doing this allows:

  • People to not be pushed into pvp death zones
  • People to choose where they want to go and not be confined to a small part of the map where they basically have to be, or else they’ll get no diet
  • Still allows for competition of food, as bigger groups and bigger playables will still have trouble maintaining a good diet due to the competition of the limited food and the fact that they’ll need more food to support their population

TLDR: add sparsely placed plants around the map that never change from a playable’s diet even with a migration zone change

mortal rampart
#

There's only thing really constantly annoying me about gateway, which is how easy it is to break a leg even with raptors or troodons.
Theres so many weird edges where you just fly off if you're too fast.
Maybe make it so theres a bit more downforce in airtime. Currently you hold your forward velocity but the downforce is too low so you fly all the way down.
Either downforce up or let the forward velocity fall off over time.

Hope its understandable what I tried to say.

ancient plover
#

Like Path of Titans, I think it would be beneficial, and add onto the customizability if server owners were able to edit the stats of certain species without mod support. Such as damage, stun time, food drain, water drain, growth times, diets, migration zones, etc. Obviously officials would be set to the base vanilla stats, and by default the dinos stats are vanilla unless modified. I think it would allow people to edit the roster in their own vision, and set the ecosystem to how they wish it to be.

Obviously, servers that have terrible balance and are overall unenjoyable, will die out on their own unless they make changes, and I think if a server has modded stats, it should be shown in the server info panel to the right so players know what they might be getting into. Instead of assuming its vanilla, then joining vanilla and having an entirely different experience.

plain oriole
#

Before adding drastic changes to mechanics, such as to stamina, stats, hitboxes, and environmental changes, devs need a polling channel where they ask for players' input so they have an idea what the community wants. There is a lack of communication on the Devs side and a blatant disregard for community's feedback, and I am frankly disgusted by it all.

Nobody asked for abysmal stamina regen; we asked for increased stamina values.

Nobody asked for Dryo's speed and stamina to be nerfed; we asked for Dryo burrow.

Nobody asked for even darker nights; we wanted reduced night times.

Nobody asked for decreased hunger timers; they were fine the way they were, except Carno needed a buff.

We have asked for a kill bind and a /stuck button for YEARS! How hard is it to teleport a player to a coordinate they have been recorded visiting within the last 5 minutes? If the game detects a player has not been able to move more than several meters in a standing position despite obvious input, the game should place us on one of our footprints we've made some time ago.

A lot of complaints from the community could have been avoided if devs would actually interact with the community more instead of doing whatever they want and expecting everybody to just cope with the changes.

We are paying customers. We are your game's lifeline. We have two feedback channels, yet, more often than not, our most grievous concerns are not addressed or even acknowledged and devs continue to give us the opposite of what we need to thrive and enjoy the game. It does not help streams are never saved so the people who do not watch them cannot go back and observe what is currently being developed and respond within the same day or the next day.

Enough is enough.

fiery crypt
#

A command to off yourself, for situations when you are stuck D:

simple birch
#

Add vault please its very needed in situations when you are stuck but also in sanctuaries

primal egret
#

How to make Oviraptor unique and not a copy-and-paste discount Gallimimus? The solution is simple.

Beipiaosaurus and Gallimimus are omnivores, yes, but are essentially herbivores. The meat they can consume is exclusively small NPC creatures that are eaten in one bite whilst being held (Which I will refer to as single-interaction eating or indirect eating), and cannot be eaten from while on the ground (Which I will refer to as direct eating, since E is held to feed directly off a food entity). Beipiaosaurus and Gallimimus can by no means partake in direct eating (From carcasses only, plants can be directly consumed as usual) and cannot take meat chunks from large meat sources, which I will classify somewhere between single-interaction and direct eating.

So, Beipiaosaurus and Gallimimus can eat plants with either feeding method, and can eat single-interaction meat sources, but cannot eat directly from meat sources, and cannot take meat chunks from meat sources.

With that explanation out of the way, moving onto Oviraptor. My fear for Oviraptor is that it will be another "herbivore" omnivore that just eats frogs and crabs like the other two, and would essentially just be a smaller, slower Gallimimus (Setting egg-stealing aside for this topic). I say we take the information above and reverse-engineer Oviraptor into a true omnivore that can eat like both a herbivore and a carnivore; being able to eat directly from larger meat sources as well as take meat chunks from them. This would differentiate Oviraptor from its two very-distantly-related cousins, and would offer a new way to play as an opportunistic scavenger... or even predator, if you're confident enough.

west wigeon
idle prism
#

In the game menu, add an "updates" option where the newest update or news is explained so that the people who are not in the discord or people that are new to the game can keep up to date

zenith obsidian
#

I believe stamina should remain as it currently is. Here is why: in the current version of evrima you often run out of stamina and struggle to defend yourself. Which isn’t inherently wrong cuz it shouldn’t be an unlimited source of power. Any changes that will decrease the stamina usage will bully the community in being forced to sit 4 a 6 min doing nothing while starving to death. If this how the changes will be forced in release I fear the community will take a huge hit which might be pretty bad for the overall gameplay to everybody as the servers will die.

fathom abyss
#

Small suggestion; a checkbox in settings: [remove character names when F10]. For nice screenies 🙂

marble oyster
#

The mushrooms in sanctuaries give so little diet you can't even activate them before filling up your hunger bar, that's really messed up and should be fixed

dusty marlin
#

how are we suppose grow in sanctuaries when its another spot for juvies to get hunted and killed? just another hotspot making it impossible to grow!

summer spire
#

It might be too early to delve into this topic, but I believe the human faction should possess the capability to temporarily impair the dinosaurs' vision by directing their flashlight beams directly into the dinosaurs' eyes. This effect should be active only during aiming, and if the aim is disengaged, there should be a brief 1-2 second window for the dinosaur's vision to return to normal, I am suggesting this adjustment based on the premise that humans lack night vision capabilities. Therefore, they should be endowed with the ability to momentarily incapacitate the dinosaurs, providing a brief stun lasting at least one second.

delicate estuary
#

Allow biting when sitting. The dinosaur isn't disabled when it's sitting, it should be able to open and close its jaws in a biting motion. It makes zero sense that you can't sit-bite.

coarse rose
#

I think that one of the graces of the sanctuary is that if you arrive you are assured of growing without risk. But that loses its fun when all the spawn points are rubbish to get to and there is only 1 good one. I've spent the whole night with the meat trying the different places and there is only one that is minimally easy to get to. The rest had mountains in their way and the detour you had to take was ridiculous, if you don't find something to eat on the way it's certain death.

I think it would be interesting to have one more centered, equidistant as much as possible from the spawn points or several shrines spread out with different characteristics.

hollow summit
#

Add new water textures, the ones right now are kind of buggy also add an effect to riverbanks and shore for when water hits it

stark whale
#

Sitting down every 5 mins to wait for stam to regen is not fun. I want to explore gateway but this is a ridiculous. Especially playing as an omniraptor.

coral belfry
#

Plz make evrirma available to people with normal computers some of us have a passion for dinosaurs but can’t afford a high end computer. Fix it plz

subtle patrol
#

Increasing the overall brightness of Gateway by a few clicks wouldn't be so bad.

devout plover
#

Food/water drain seriously need to be looked at for gateway if the stamina is going to remain the same.

As an omni, I just ate until full. In the time it took me to trot to the closest water source, my hunger has already dropped by 25%. That's insane. It feels like my "gameplay loop" is this never ending panic for food/water where you don't have a moment to just relax and enjoy the map itself.

Edit: also jumping feels way too punishing with how much it chomps into your stam pool.

copper tangle
#

The game makes you suffer than enjoying the game. “VERY SLOW” stamina regeneration takes forever to fill up, thick fog like you bitten by a Dilo all day! leg breaking map gateway, and lastly what a waste of time growing for hours we need SANDBOX MODE! even you only have few rosters just add SANDBOX mode!

pseudo wasp
#

Carno can 1 hit and kill a fully grown full health raptor using the charge- Change this to a knockdown

sonic quartz
#

can land dinos be allowed to catch these kinds of pools of fish? ( these are right next to shore, and i can stand on land but cannot capture one).
I understand we aren't Piscivorous but it would help to allow us to idly chew on these pools if we don't get snatched up by a croc first! especially since it is still meat to eat and it's been proven we can eat the big fish if it's already dead. Very taunting to see them jumping but unable to actually eat them when you're at less than 30% hunger . It'll also force deinos to keep swimming to find more fish since that's their main food /bait source unless some unlucky fellow tries to swim. Just a thought.

shell mirage
#

My impressions and thoughts on sanctuaries:

  • Don’t make them mandatory
  • Make the mushrooms give far more diet than they currently do, or make them a lot more abundant
  • It seems to be just another small death match area but for babies

The sanctuaries are pretty bad lol… If you spawn as a teno, good luck getting your diets filled. About 3 ticks of your hunger and diets slightly going up before the mushroom disappears. Not even 5 could fill my fresh spawn teno’s diets to activate them

finite socket
#

i think that spiro should make a return because it is superior to gateway and also the bees make it too difficult to survive as a juvie so they should be removed too

wooden flame
#

the bees...

reactiosn 2 storms: bees arent able to come out during storms bc common sense

i feel like certain species should be immune to bees like maybe things with feathers since it would be hard for the bees to penetrate through it or a way for some dinos to have a bee mutation that gives them resistance to bees at the cost of 15% less max hp and if u want full immunity it would be 25%

also troodons are just spawn camping sanctuaries so i feel there needs to be some sort of balance there

radiant quartz
#

This may just be me but the sanctuary mushrooms are too bright and could use a little de-saturation

spiral wedge
#

make it so a sanctuary is a option and not the only place to get diet as a baby. sucks when people are camping around it and as a baby stego i have to travel the map to get to it. growing a dino is way more difficult than it was before. i now have to spawn and wait for the sanctuary to go away and than go get my diet because the sanctuary is pointless and doesnt give you enough diet

ancient plover
#

Playing pachy i think as juvies we shouldn't be forced to go to sanctuaries to get diets but instead be an optional thing but have other diets that we have to find in the wild. While also sanctuaries provide protection

i also think bees instead of something that keeps you out of sanctuary if your big enough i think it should be food for something like a climbing hypsi in the future as an example. Like someone said the sanctuary is already well designed to protect juvies from bigger dinosaurs

hallow island
#

I arrived at a sanctuary and there are zero mushrooms... bug or feature? Lol

ember creek
#

There didn't seem to be any mushrooms at all in the sanctuary! At least that I could find on my scent map... Also, the grass is bugged inside the sanctuary such that I get the "press E to graze" but nothing happens.

primal wedge
#

I got my cera stuck in a hole for about the 10th time. Not even a hole but a DENT in the ground. I'm tired of having to restart growth because I get stuck. Please add an unstuck command like Day of Dragons. OR just fix the holes.

hollow dome
#

MAKE TRACKING BETTER

I hunted a cerato for 45 minutes only for it to run into the bushes and pull some whacky zig zag only for me to lose it
Legacy made it so if they escape it’s at least possible to find them again but in envrima it just seems impossible
I would even settle for dinosaurs who are made to track things

vast ether
#

i tried playing gateway for the second time tonight after initially trying a day or so after it was first publicly released and it's still unplayable for me. i was hoping after the recent patches at least some things would be fixed. all the same things i encountered before: poor fps performance (anywhere from 50 - 70 when i normally get 60 - 120 in spiro), fps drops to 15 - 30 when the sun starts to rise and you look at the skybox/horizon at all, audio cutting in and out or "stuttering" when it's raining or when multiple dinosaurs are calling. can't seem to ever smell water. night is extremely hard to navigate, is long and boring, and i'm always blindly running into neverending buildings or climbing up and sliding down mountains. night vision is still messed up and showing yellow fog when using anything except lumen, which causes a significant fps drop. i finally found a sanctuary and ate a few mushrooms. when i tried to leave, the game paused and immediately crashed to desktop. i think it was a fatal error, but the popup disappeared so quickly that i couldn't see.

i'll be switching back to the spiro map and hope these issues are addressed and fixed soon. it just sucks a bit :c i wanna join in on the new shiny thing but i can't seem to run it.

normal stirrup
#

Make sanctuaries optional and let juvies go to migrations to get diets

ember maple
#

Add minor collisions to grass so it moves as we walk through it, think it would look nice especially in the tall grass.

delicate estuary
#

April fools update idea (for april fools day, obviously): Allow every dinosaur in the game including herbivores to pounce, but just copy raptor's pounce animation over to them and don't tweak it or don't tweak it much so it looks really weird and hilarious.

woeful frigate
#

Change stamina regen for every dino. Make it depends from size dino or his agility. Its really annoying for gameplay - just must resting every moment. I undrestand nerf becouse noone should running and attacking for all the time but acutally is too hard for comroftable. For small dinos stamina should have faster regeneration imo. For example, beipi and hipsi cannot even good explore or escape from bigger dinos and soo if they are small and have low dmg, they should have good escape against that. When i was playing as Beipi i just hunted 2 fishes in lake and need to rest 5 mins... Beipi are soo useless actually, bad NV, low speed, low stamina regen, low dmg ._. just easy snack for crocs. Please make stamina more balanced for every dino. I cannot play comroftable tbh.

ancient plover
#

Base carno max speed based on their diet like Galli

peak hazel
#

Deino eyes while underwater can be easily seen with night vision on gateway. Essentially nerfing deinos to the ground for ambushes. Works during day and night. Eyes can be seen through the water. Please change this

peak warren
#

Honestely, it's exhausting how you ONLY try to find food, so you don't starve. Can't even take a break to enjoy the enviroment. How about reducing FOOD/WATER DRAIN? Also how about adding an UNSTUCK BUTTON? And maybe increase STAMINA REGEN? Idk how many people already asked for this (especially the unstuck button).

normal verge
#

Disable the migration icons for carnivores and make a decent tracking/scent system for them to be able to locate and hunt properly

queen vector
#

Add back hp bar

scarlet stratus
#

It's nice that a lot of improvements are being made on the test servers around sanctuaries, specific dinosaurs. It's also very good that bugs are being fixed.
But what about adjustments to important things like: Providing more Ai. Or place meat sources in sanctuaries if there are no Juvis there to hunt. to make the carni worth it?
Now at this time, if there are not 100 players on the server, survival as a carni is 0.
The game must work with no matter how many players there are.
Gateway feels like a Herbi/Omni map.

agile sierra
#

Shadows in Gateway are way too harsh, even in daytime I have to be with nightvision on 80% of the time... Tone the brightness in shadows up a little, please

wind mason
#

Please let juv dino can see their species' habitat, locate the sanctuary near habitat, and remove the mushrooms from it.
1.You drive juv to flock together, and where is prey where is predator, when carni grow bigger they can just waiting at the edge of sanctuary than get a easy meal when smaller juvs are drive out by bees.
2.The mushrooms in sanctuary makes herb's nest system like a joker, wild herb juv can get 3 nutrion easily by it, while the juv herb who has a family only can get one or two nutrition becaus 3 nutrition give no benefits to their parents.
3.Sanctuary gives juv herb too much safety, they just need to go out when they thirsty, they can just sit here, watching the mushrooms grow, than get 3 nutrition, just as how they grow in LEGACY.
Maybe just add these plant to limit big dino enter, but no icon, no mushrooms and no bees are the best?

thick finch
#

Like in one of the early version of The Isle, why not implement back a quota on dinosaur species on official servers? Forcing people to play species, thus grouping and herding, instead of having 20 utahs, 1 beipi, 50 deino. Like some games do with classes.

weak fern
#

Make adult troodons die in sanctuaries ; as a juvie raptor i just died from adult one

vast cave
#

Reduce the animation speed of looking around when carrying body/meat chunks based on items weight

For example when you carrying body of tenonto as carno and you flick your mouse to the left from right view you will see the body will move crazily

instead of immediately flicking its head, they should have more gradual yet reasonable move. a good example of graduates follow is used by War Thunder. this will make all animation more fluid and less buggy for carried items (body or meat chunks)

autumn cosmos
#

Give the smaller playables with low damage like beipi, dryo, and hyspi much better stam regen. This would be great to give people an actual reason to play them, if they don’t like the slower gameplay on the bigger dinosaurs, or just want to run around exploring the map

ancient plover
#

Adding a server where more than 100 people can play

glacial chasm
#

Gateway overall is nice, but that slowly regenerating Stam takes all my Fun away...

mortal birch
#

Devs; Listen to feedback channel please

fathom abyss
#

Just scrap the bees. If you are worried about trodoons or rogue hypsies, please just playertest if it is, before killing every possible gamplay interaction in its infancy by killerbees.

round plover
#

Disable scenting migrations for carnivores all together but do 2 important things:

  • Make calls reach farther across the map (like legacy) than they currently do.
  • Buff up the tracking system.

What will this do? Encourage carnivores to use the tracking mechanic and sound design to find prey, which is more engaging than just being told where to go.

primal egret
#

Nesting Buff: Generational Improvements
ℹ️ This feedback proposes an optional mechanic for unofficial servers to toggle, and would never appear on official servers due to likely balance issues and gameplay loop problems.

So... Nesting. That one mechanic. Not gonna use precious message length space to explain what most people think of nesting, but I will summarize: Not very useful. So, let's fix that, but with an experimental feature for community servers to select.

I actually made an entire massive concept behind generational stat improvements through nesting for this, but explaining it all would be a waste of time and space, especially since this feedback will likely be seen as an irrelevant change to nesting. So, instead of copying and pasting a google document-worth of nesting bonuses, I'm going to give a short, TLDR version of the system. Besides, maximum message length is already almost maxed out. Anyways, here's the essentials:

  • Nesting applies increasingly powerful bonuses to each generation of nested players. Generations level up when two players who were nested in nest with one another. Both must be from a different nest with different parents, and must have the same generation (A grandchild of one set of parents nesting with a great-grandchild of another set will not level the generation). High-level generations would be a very rare sight.

The generational buffs are as follows. Note that +% values are flat add-ons and do not increase exponentially. Per each generation level:

  • Herbivores only: Any active bonus diet effects (Bleed res, fracture heal, etc.) of parents are permanently applied to following generations, but restricted to +0.5% per generation.
  • +0.75% increase (+0.25% for carnivores) to active diet effects, mutation effects, and any other possible future stat-altering effects.
  • +0.25% damage and +0.5% damage resistance.
  • Bonuses max out at varying points, usually when something reaches +5%.

Maximum message length already! Enjoy.

half nacelle
#

Your stamina drains when you swim underwater as Beipi... Why???

ionic kernel
#

Turning your global illumination settings to ambient occlusion or off literally just gives you significantly better vision, to the point where you are disadvantaging yourself if you dont.

fathom scaffold
#

Dryos should be allowed to stay and nest in the sanctuary as adults in the meantime since they don’t have their burrowing. Or make another little environment, maybe an underground cave with diets that only the little full grown dinos like dryo can get into, to have a good nesting and hiding spot. It’s sad to see dryo so forgotten on the roster, with currently no real benefit to playing it as it’s stam and speed are not the best and it is not an attacking dino, more of a running dino, so people are not as inclined to play it and it is quite rare.

brazen marsh
#

Please add a suicide Button. Im sick of getting stuck and needing to wait to starve

near quail
#

Slow tenos water drain or move them to areas in favour of the high water needs, it seems to be faster then all land species to deplete potentially even faster then a beipi.

gentle dawn
#

Just some feed back on sanctuary, these seem like a death trap i went to one and ended up getting stuck on every branch and log it was really hard to navigate (maybe because it was nighy and i couldnt see enough to not walk into everything around me) but i found it very very hard to navigate around all the little trees

ember creek
#

So far sanctuaries feel rather lonely and barren (no mushrooms or edible grass - a bug?). As a teno juvi I would much rather navigate to a migration zone and find a teno pack to raise me than hang out alone in a maze of no food D: As another comment suggests, perhaps sanctuaries could be repurposed as dryo dens or tailored more specifically for non-social/non-herding dinos.

hallow island
#

After the new patch, mushrooms are back! You can't sniff for them-- gotta visually find them. They are red in daylight and bright white at night. I found plenty in the sanctuary near RSI 12

earnest sedge
#

Since Maia is now on the horizon and likely in the early stages of design, figured I would post this idea for it

Maia attacks

Low damage bite, can use it to grab onto smaller animals and thrash/toss them around

omnidirectional kick like galli, low damage but does cc

Trample damage, weight+speed determined

Passive ability: by nesting and properly caring for young, offspring can grow to adult extremely quick. Doing so makes Maia the best “bang for your buck” animal, with the fastest growth rate relative to its size

Making maias attacks primarily weight based means it can stomp smaller predators like ceratos and carnos, but against larger predators like mid tiers and apexes its attacks do basically nothing. This means you can have massive herds of maias that don’t immediately swarm larger or similar size predators, and can excuse a very fast growth rate and large group size for Maia

woeful flint
#

Scrap Sanctuaries. just have teno and smaller AI. Everyone is gonna be in sanctuaries and not on the actual map the game will seem even more dead than what it already does.

normal verge
#

make this error a priority please, its happening very frequently

neon folio
#

The night vision really needs to be tweked. Too dark

modest coral
#

carno bite can hit you from miles away, this needs fixing

idle prism
#

add tail physics to lying down so that situations like this look a little more natural

worthy nebula
#

Occasional smelly whale carcass event on the beach would be cool. A way to create interaction/competition between carnis (majority of servers usually) and at the same time provide food at the cost of some travelling.

fallow jewel
#

I know this wouldn’t be a top priority atm, but maybe another weather update. Could include wind, fluctuating water levels in storms/drought, and more

woeful frigate
#

Better NV for Beipi. Especially underwater to get the opportunity to escape from deino in time (couse beipi's are slower) ❤️ actually they can see 2-3m distance.

scarlet stratus
#

What do you think of the following idea:
Carni-Juvis can feed on bees in the Sactuary and get all three diets. Like all Juvis, they are still scared away by the bees after a certain grow.

So that Carni players can grow even when there are no other players in the Sanctuary.

ancient plover
#

Allow pachy to at least alt attack while their legs are broken, if my own species decides to kill me, the only choice I have is to nibble them until I die, or just log off

merry cave
#

sanctuaries should be optional for herbies, not the only thing you can smell. they're already so much less fun than carnivores because if you don't have great stamina, traveling around the map is horrible, since there is straight up no food, or diet foods outside of your migration zone, and you will be confined to your zone for 2 hours. but now for half of your life, you also have to be confined to these tiny little cramped spaces, full of carnivores, with little to no visibility, and each group of mushrooms lasts for 5 seconds, and you can't smell them. they're not sanctuaries, they're hell

grizzled bison
#

bring back healthbar

ashen carbon
#

Bring back old stamina, sitting down for atleast 5 mins to wait for it to regain is boring and actually listen to general feedback 🙁

frail hornet
#

My biggest issue with the migration zones and the sanctuaries: It goes against the idea and the immersion of survival to get forced to move from location to location by a game mechanic.

All types of zones should be optional. Nesting and not starving to death should be possible outside of them. Growing should be possible everywhere, not just inside a sanctuary that is basically a death match arena for juvies.

Give players reasons that feel NATURAL to go to certain places. On V3 Great Falls and Hidden were great for herbis due to the many plants. Port was great for Utahs due to the crates and the bunker with the small entrance, which made it a good place for nesting. Twins was great for apex pvp due to the open area. The map ITSELF should make certain places preferable for certain species and different playstyles.

TldR: Please let us make our own decisions where to go.

shadow sequoia
#

Please remove the sanctuaries, its just a deathmatch and has nothing to do with surrival anymore. The adults camp arround them and are seemingly not affected by the bees (why bees?).

onyx wasp
#

add Swamp to Tennos Migration Tenno is perfect and well adapted for this biome more fitting than for High lands

white raptor
#

Submitting a petition-- Let us know when y'all find and eliminate hackers. Pro's- The community will feel reassured that they are being dealt with. - The Stego Terminators Against Hackers Population (STAHP) can disband when notified that we don't have to search and kill said hackers if they are found and banned. ❤️

royal berry
#

could we have a anti cheat system in where the person hacking, were they develop say a code that changes your dinos ability to defend itself and lose stam excessively? That way the people they attack, will give them no ability to chase or defend themselves with the one being attack retaliates, it can kill them pretty easy.

unkempt spruce
#

Devs start listen to the community please, The Gateway is stunning but is unfun and unplayable in this state. 150 people server at least, back the old stamina regen, diet sucks, nutrients drain too fast and the stomach DONT. Please the game became a starving simulator. a continuous struggle to find food and to regenerate stamina, there is no time to enjoy the view. It's not funny anymore.
furthermore it is practically impossible to find other players on such a large map. I played 4 hours today as a Cerato in a server with 100 people and met 2 stegos and that was it. Please listen to the community, thank you

delicate estuary
#

Please read the whole suggestion before voting on it. If you don't want to read it all, don't vote on it.

Change the red around the screen when you're hurt. It should be able to accurately show at least what quarter of health you're at, and currently, it seems to be quite inaccurate. Please note that the diagram I made isn't how it should look exactly, the blood should probably be a little transparent so it doesn't obstruct your vision too much. But also, an injured animal might not be thinking straight, and the visual of not seeing your screen entirely properly could represent the panic of your animal.

limpid gale
#

Please revert all the stamina and attack stamina stuff, respectfully all that was fine, didn’t need to be touched, I don’t understand the need to change so many little things that are breaking the experience, not seen 1 person say they are happy with these unwanted changes, literally just need the fixes to bugs and things like that and the work on only the new stuff being added, 150 players would be very ideal as well considering the map size

karmic scaffold
#

Need to tune down the number of safe drinking areas. impossible to catch anything as Deino. right now it's just a underwater deathmatch since the only thing you can fight or interact with is other crocs lol.

drowsy parcel
#

I recall Dondi said that even if/when new playables were ready they were hesitant to put them on the hordetest as that's all that would get played.

But if they wanted to let a small number of players start playing (or teasing them being ready) the devs could just nest and make the eggs public?

5-7 little goofballs at a time get to try to survive as the new playables, or yeet themselves off a cliff.

Still gives them some exposure in the ecosystem, and builds hype as more and more players manage to grow to adulthood

agile granite
#

Version 0.12.51.02
Please reduce the amount of food pachy gets while eating OR increase nutrient outcome from plants. Jokes aside, but it was easier to get desired diet before latest 3 patches, although there were special changes for pachy in terms of food consumption :( Now I just feel like I'm on Spiro again, unable to fill 3rd hexagon

graceful kestrel
#

Sancutaries are great for dying to starvation, other than that they are useless as of now.

There should be a lot more food there, I found exactly 2 mushrooms.

primal egret
#

Well, now that I have an unecessarily powerful PC and can handle anything, I'd like that player slot increase for Gateway. Doesn't have to be on the public stress test, but definitely by the full update release. 150 would be a nice boost, but doubling to 200 would be preferable.

mighty dirge
#

PLS buff stam You have a huge map, why does it fill up so low!

autumn star
#

My idea to add is Titanoboa. This would be great competition for Deino because it would not be the only predator hunting in/from water. Its hunting method would involve strangling and drowning its prey.

broken otter
#

There are many Turkish players. We don't want language support for this. We want a section on your Discord where we can use our native language.

south quiver
#

I think the sanctuaries are fine, but please add migration back up as a juvie so there are options.

proven shell
#

I think if humans will be added and play a part in the game there should be 100 dino slots and 20-30 human slots

mystic perch
#

I think an "unstuck" button would be good since people get stuck so often and cant do anything about it

mossy plaza
#

Sanctuaries and Migration is a nice concept but needs to be changed when applied to the game. Survival should be accomplishable outside of these areas, and I feel the sanctuaries are less of a sanctuary but an area that easily allows players to be killed at. So I have a few ideas for both of these

  1. Food shouldn't only be spawning inside of migration or sanctuary areas, you need to be able to nest and survive outside of these locations or else the entire rest of the map wont get used and it will just be wasted.

  2. There should be multiple different sanctuaries. One that is for land species, similar to the ones we have now, allowing players to dodge between the trees which would trap larger dinos from entering or exiting the sanctuary if they end up staying there for too long. Semi aquatics should have a swampy like sanctuary with underwater caves and tunnels, along with mangroves to allow smaller juvies to hide and escape the larger ones. Fliers (If any are getting added to gateway) are tricky to have a sanctuary for, best idea I can think of would be small tunnels leading into a hallowed out cave that contains frogs and a pool of water with small fish in it.

  3. Herbivores have their mushrooms, give the carnis some ant or termite mounds. I feel both the mushrooms and the bug mounds should only be able to be eaten by juvies, just enough to give you all 3 nutrients but they shouldn't allow you to survive forever. Carnivores (Or omnivores) would attack the surface of the mounds, breaking off a chunk they could eat. If adults try to do the same (For both mushrooms and the bug mounds), they simply break the entire thing or get little to no nutrients.

of course people can add onto or change different ideas for this, but the baseline is: We should be able to survive outside of the sanctuaries and migration zones. Forcing people to stay in these locations is just useless as it removes the fun of exploring the map, instead you're just traveling to zone after zone.

median adder
#

i see a lot of people come in here speaking a differant language without knowing its agianst the rules because they dont speak english. maybe provide a hyper link that has the rules in differant languages like russian turkish french etc

mental relic
#

1 hour timer or maybe 2 at most on Migration zones they last way to long, I had one last over 3 hours today its not fun being stuck in one place for my entire session.

cosmic barn
#

CHANGE STAMINA ITS NOT FUNNY !!!!!!

blissful sage
#

Add waves back to water. if people cant run it then fine just dont use then setting but its better then just flat water and it makes rivers/oceans feel more real

bright moss
#

If you’re gonna force baby herbivores to eat the stupid mushrooms at sanctuaries as their only diet option, please increase the amount that spawn. Ran around the entire sanctuary looking for them and found two piles, giving me a sliver of diet. Stupid how little they give too tbh

trail kayak
#

I think the reduction for mushrooms in sanctuary needs reverted

cunning rivet
#

discord server suggestion:

Please make a channel to report areas on the map where you can get stuck. All that would be required is to put the coordinates of the location and provide a small description and maybe a picture or video. This would allow devs to take a look at the channel in order to make the small changes to the map to keep people from getting stuck. It would also be very helpful to be able to post such a thing without having to fill out a very long bug report form.

vast flower
#

stuck in a hole not having the best time

weak fern
#

Sanctuaries need a change; currently they're battling ground for juvies

vast ether
#

this is probably a somewhat silly suggestion, but i think allowing pteranodon to be able to pick up objects like fruit (coconuts, mangos, oranges, pumpkins) and drop them on other players (or to give food to herbis and omnivores) would be fun.

or the ability to pick up small dinosaurs like troodons and juveniles and release them at a certain height to cause fall damage/leg fractures/death. the swooping and pecking can be difficult when it comes to accuracy and pecking does barely any damage. making pteranodons or another future flying dinosaur a little more relevant would be nice.

summer spire
#

If it is possible, increase the slots on each server, 100 feels too low for this map, 150 might be a good test, my idea behind this, is to create and give the ability to players to create more packs of each Dino.

ionic kernel
#

For some reason, I in particular am having ridiculous issues with rubberbanding and fps since the last patch. My ping is consistently 50-80. I have restarted my internet, my PC, and my game. The game is genuinely unplayable I cant even walk. I am having 0 lag issues with any other games. Please fix this.

azure leaf
#

When selecting a spawn location - the location selected's button should stay lit green. (rather than just light up green when you click it.)

undone mountain
#

yo so can you NOT eat as juvie outside of sanctuary? they reduced fish amount outside of sanctuaries? worst update in a game i played in years. and i got 100h in diablo 4. rip

hybrid quarry
#

The stam for small species is still so punishing. From Beipi to troodon I'm sitting soooo much without really making it anywhere. It takes me out of the game completely and I just end up going from game to youtube which absolutely kills the immersion.

polar rover
#

gateway stamina is dogcrap!

foggy rapids
#

Self-Kill command, since there are sooooooo many HOLES to fall and get stuck in.

delicate estuary
#

that was supposed to be the walk animation added, i just realized! why did they stick with the ugly stiff old one?
if people have issues with the walk speed, that could be upped

crisp kelp
#

General Migration Zone Feedback

  • Let herbivores smell diet plants that are outside of migration zones, I can understand the intention behind this change, that being a way to insure Migration Zones and Sanctuaries are actually used. However I find that players would still go to these sanctuaries regardless considering there is a guarantee for these diet plants to be there, and considering that diet plants outside the zone are only in a select few areas and aren't in the same abundancy as the diet plants in Migration Zones there would still be a good incentive for players (especially those in a herd) to go to Migration Zones for more nutrients. If this isn't enough, make it so the scent detection range of diet plants outside of Migration Zones smaller.

  • Still issues of diet plants not being edible when in a MZ (eating animation plays but then immediately stops)

  • Diet plants need improvements to their dispersal/placement, sometimes you can enter a MZ but not smell any diet plants, it isn't until you venture deeper into the zone where you can find anything

  • There needs to be pit stops or areas where you can find other nutrient plants (perhaps these plants have a lower nutrient yield for adults but not for juveniles). Alternatively, make nutrients to decay slower across the board (however a way to remove a nutrient like being able to open the tab menu and right click on a nutrient and remove it either by vomitting or some other way). However, this might not be a problem if it was easier to smell diet plants that aren't in a migration zone

  • Allow players to see all active migration zones and not just one (?)

  • Migration zones might still have an issue where they either switch too quickly or a zone is being shown up ahead when there isn't actually an active zone there

hollow summit
#

Make troodons attackable by bees, so then they have to wait on the outside of the sanctuary and actually pay attention to when to strike

mental relic
#

**Migration zone food amounts, Sanctuaries and Carnivores. **

Today I was playing beipi and we had a dryo beipi migration zone. There was way to much food for both species in the area even though we both nested full clutches of eggs. Migration zones either need less food to make actual migrations more frequent or they should have a set amount of food based on the size of the dinosaurs that will be living there.

There should also be food scattered around the map, not like spiro but there should be enough to support exploration. Players want to move around the map, it can get a bit boring if a migration zone lasts for an extreme amount of time, Carnivores are already not fully living in migration zones because they don't need to so I honestly don't think this would be an issue. Players shouldn't be forced to go to migration zones but instead should be encouraged to. A perfect example of this is rust. In rust you aren't forced to go to the highest tier zones and monuments because they are more risky, you have a chance to make huge profit or lose it all, but its not forced in rust I can just farm outside monuments and progress at a slower pace. Same goes for migration zones, players should want to go to them but should also not have to be at them to survive.

Sanctuaries are Great but the same applies, they should be a risky option for a faster start but not forced its also hard to grow nested in players when their diet does not exist until they are 50%. Juvis should be able to smell both the active migration zone and the Sanctuary

Carnivores and Migration zones. Allow Carnivores to smell 2 zones that aren't right beside eachother, so if 2 zones are East let them pick up the closest one, then let them pick up another one west. This could help them not die from starvation, lots of time I find myself not being able to kill anything in zones solo because they are all grouped, let carnivores have a choice between 2 zones incase 1 of them doesn't work out.

static scroll
#

Please for the love of god devs, find a way to clean up the servers of hackers, NA3 is full of them and every other server I've been in, it makes it impossible to play, its just full of mixpacking hackers who can see your player model using ESP and have health and speed hacks.

I cant play the stress tests anymore till this issue is resolved, I'm trying to help by exploring the map and finding bugs and issues, but i cant when there is a Teno or cera or god forbid a stego with infinite health and stam and can just run me down instantly and instantly knows where i am on the map cause they can see me through walls and the ground.

At this time I give up playing the game or trying to help, until this issue is taken care of/addressed its impossible to play and it feels horrific to loose your dino to someone who is using cheats.

boreal kelp
#

Smaller Dino’s shouldn’t migrate, two main reasons.

  • I don’t wanna have to feel like I have to invest this much into something as small as a hypsy or beipi
  • Since carnivores are lead to the nearest migration zone. What if say a carno is led to a dryo zone? Even if dryo is on its diet, it’s hardly worth chasing after. And it’s worse knowing carnis cannot tell what species zone they’re in
west wigeon
#

ok im recently not a fan of gateway, i lost the healthbar, ive fallen to death more times than ive seen other players, and even as a herbi i never find any food. even in sanctuaries or migration zones. just add ai and food similar to spiro and this fixes the majority of my problems recently, am i stupid for suggesting this? probably but when you die to cliffs more often than you find food it probably says something about gateway

modest coral
#

fall damage is crazy i jump off a brick and i die

ancient plover
#

the deino's water and food reserves should last much longer to allow deino players to migrate between lakes and rivers

toxic pike
#

make it to where dryos can chill in sanctuaries for all of their life. promote Troodon dryo war.

thin grove
#

I’ve seen people who suggests a “suicide button” for this game but I honestly think it’s stupid. Why? Well I don’t want a graveyard of dead bodies everywhere, do you?

Instead all you should be able to do is to delete data from server menu. Just go there, select a server you know you have a Dino on you don’t wanna keep and delete it from there. That’s a far more professional take on it.

copper plover
#

Mushrooms do not appear when sniffing as a Beipi

midnight locust
#

The game is so unbalanced that these new Migration zones are packed with Predators, and any juvie without a herd has an impossible task of making it to adult stages without a good amount of luck. Therin actually creating a migration avoidance zone instead. Its just a bad system RN, I also think that hunger should affect stamina, not health. If youre in the situation where theres no food, you could still look for it but also be preyed upon, having hunger tick down your HP means this game has no chill, constantly needing to find the next meal is boring AF

eager arrow
#

Make ptera a rellevant, not just annoying hunting carnivore in the game. Ptera currently can hunt AI only, besides harrassing bigger prey of corpses without any realistic profit. Give Ptera a sense for small moving animal (like the crocs in water have) or an zoom skill so they can hunt for small juvi prey. Piercing damage doing more dmg to smaller prey but way higher stam cost, which is quite invunerable in the moment while fast moving in grass or bushes

small egret
#

Improve stamina across the board. Especially for little dinos like beipi. Why do I have to spend more time sitting than traveling? It's no fun at all.

worldly garden
#

I know this boils down to a lot of the general issues with sanctuaries right now, but currently they feel kind of pointless for stego. I spawned not even all that far from one, but once I was there despite spending the whole time sprinting around eating every mushroom I could find, I was told to leave and go to a migration zone before even hitting half on my nutrients, iirc at ~12% growth. Don't get me wrong, large animals like stego absolutely should have to leave sooner than smaller animals because large animals should be challenging to grow. But frankly it kind of just felt like a waste of time and I may as well have just lived off of grazing until I got to that point then went to my zone. If stego had to leave at ~15% instead that gives you a decent 20-30 minutes to check out the sanctuary and get nicely fed before it's time to get thrust into the scary outside world. You're fed enough to get you to the migration zone happy and healthy, but still weak enough to have to keep your wits about you. And it's worth noting I'm on a pretty dead server, so i didn't even have to compete with other juvies which would have made that even more pointless.

rich hollow
#

I would love a pattern C for the dinos

brazen mural
#

playable chicken

lavish viper
#

nv needs buff for cera and i know im somewhere next to water but i cant smell it for some reason

urban furnace
#

Faster stam and fractures regen while sitting

bright galleon
#

rain stopping water drain so fully grown deinos could actually lake hop

radiant quartz
#

Gateway Heat Maps

slow comet
#

Herra should get a large scaled up version of hypsi nest and it should be able to nest in the trees

sterile egret
#

health bar back please, u can add it just without % if u need "realism"

thick sphinx
#

The stamina regen has been way overnerfed into the ground. I love the idea as a whole, but maybe just require the player to be seated for 20-30 second before stam fills up, and at a quicker pace than before. I'm pretty certain im not alone in this thinking either

blissful needle
#

minor detail - but can we get bone cracking sfx for when you eat bones 🙂 rn it's just weirdly silent.

unique dust
#

Feature request : audio & visual feedback for low stamina . I'm picturing out of breath open mouth panting. and maybe a more sluggish trot animation. good indicators your prey is becoming weak

narrow aurora
#

Can the servers get atleast 150 or 200 people on a server (Gateway) because it's so lonely TI_Succ

crimson sapphire
#

Plz revert stam nerf for at least bepi its unplayable 😭

simple birch
#

I got an idea for how to get mutaions to make people interact with the gameplay loop more!

You get more mutaions stuff(like points for mutaions like a perk points/more mutaions im not sure how it will fully work) if you did "quests"/objectives(not actual like rpg quests though!)that insentives following gameplay loop. Here are some examples on how a "quest"/objectives would be in my mind but the dont have to be these just somethings regarding gameplay loop: You live in a sanctuary, You follow migrations, You nest, You engage in sparring or foraging or other special species abilities/mechanics, You join a pack, and so on nothing mandatory just stuff that boosts interaction with the gameplay loop and other mechanics in the game to do in the game and to move away from the deathmatch feel of the game.

I want to reitarte im only calling them quests as i cant remember the word for it, but these wouldnt be like pot quests or anything like that, no collecting stones.

fathom scaffold
#

There needs to be way more food in migration, some areas have enough but other areas have nothing when it’s migration. It’s especially difficult if you have a big herd of large animals, and want to nest but there is no food.

proven shell
#

there should be some way to tell if there is a deino about to eat you like the growl in PoT.

agile granite
#

That's not fun. No matter how hard I try to get my diets with teno I always end up with this and a full stomach. Re-think this, please...

molten echo
#

Water sources that refill after rain, such as large containers in human areas, small puddles, etc. They dry up rather fast, and a single dino could drink it dry, but just something that's not deino infested that's temporary would be nice. With water seemingly dropping much faster in this version, I'm forced to stay around certain areas and I'm not able to explore

merry cave
#

Im literally on the dino select screen without dying beforehand. and i have an intel i5 8th gen. what the hell.

fervent violet
#

The Stam Regenerates far too slowly.

tulip grotto
#

This is an idea on how to use mutations to make nesting more common. Make mutations be unlockable by succesfully raising young to juvie stage where they can eat on their own. Addtionally, make your dinosaur only have mutations if born through nesting.

Hopefully this makes nesting more common, and also gives the Oviraptor a reason to live.

west wigeon
#

ok so people didnt like my past idea so im gonna attempt to rewrite it, i get the idea of migration zones, but dont make them madatory. even as a herbivore theres virtually no food anywhere. migration zones (from the few times ive survived getting to them) are just boring hotspots filled with things trying to kill you. i just want to stop starving constantly, hopefully add some but smaller amounts of ai and diet food outside migration zones, the one time i actually survived getting to a sanctuary so far (i always fall off cliffs) the whole thing was just bodies. no mushrooms or anything and there were a bunch of omnis, it makes herbis almost unplayable because their forced into killinghotspots for survival

daring yew
#

Cant smell my diet and cant see, arrive the world at dawn/night time its complicated and anti game now

trail otter
#

<@&505047238674874368> I suggest adding another reporting system. I once encountered a ticket system where there was even information about who you were in the queue. At least there was information about how much time was left to be considered. In my opinion this is the best system.

proper siren
#

Please lower the chance of getting fractures while sliding down a 2ft incline. The amount of times basic terrain slides instantly cause fractures with resistance is a bit ridiculous 🙂

obtuse yarrow
#

i think it would be cool if you could have more than 1 dino on a server, so you dont have to swap servers entirely if you want to play a different dinosaur but dont really want to just kill your fully grown one (ig kind of like PoT does it)

shy iris
#

i think you should allow players to kill themselves with a command, nothing worse than getting stuck somewhere on the map and having to wait until you starve to death to be able to play again

lavish viper
#

it rains underwater, i don't think that is supposed to be

warm yarrow
#

Make cerato more tanky when it's not chuffing

manic plaza
idle prism
#

Fighting, just about the only engaging and fun thing to do in the game has now become a nightmare.
instead of a battle based on skill its become a battle on who-caught-who-with-less-stamina since its impossible to regen while walking which means we're forced to try and escape with what little we have left- which is not fun. No longer can i dodge carnos as a raptor or pursue an animal faster than me as a troodon because every bit of stam i use wont come back unless i spend 5 minutes in a bush watching youtube waiting for it to regen.

The new system is good for* forcing *players to walk across the map instead of running (which i dont understand why its a problem), but when it comes to pvp, its just a very frustrating experience

carmine loom
#

Ever since the sanctuary updates to gateway there have been FPS drops every dozen seconds or so. If you're an Omni or Troodon and pounce during one of these FPS drops the pounce goes no where and collision doesn't register with another dino. I have a 3090 TI and i7.

proven light
#

Give me hererra please

final notch
#

Those pterano's show way too quickly.... Take 3 bites from a boar I just killed only to get bullied off of it and get a scolding cuff to the face for trying to steal any food back

devout aspen
#

I feel like graphically gateway now looks alot worse than it did before ever since the sanctuary update.

copper plover
#

Beipi loses far too much stam when swimming

devout plover
#

Not sure how I feel about the conflicting info about the prospective new playables. Herrera was teased on a stream to possibly release this week, only to be held up for sanctuaries. That in itself is no biggie, but there's also been mentions that herrera is being held back because... If it drops, the whole server will be playing as it?

Doesn't that completely go against the idea that "things will release when they're ready/we won't hold content back for other content"? Because atm it sounds like a functional playable is being restricted until more than just one is ready for release... Which is exactly what the living roadmap plan was supposed to stop.

wooden flame
#

I hate the skin colors for Dryo, Pachy, and Stego (and basically every other herbi that isnt hypsi)they are so plan with practically no variation we need more skins like hypsi,carno, and troodon skins not the colors but the variation of colors

tender prairie
#

Please let us customize skins on the Menu/Title so I don’t have to join a server everytime I want to customize a skin for a species.

proven shell
#

please make it so you dont loose 100% of your growth when you die. when a player dies they should loose a percentage of there growth. have it so the percantage loss is spesific for each creature like you would loose 40% of your growth if you die as troodon or if you die as a steg you would loose 20%

limber bobcat
#

stam regen is so painfully slow, maybe its because i only had one nutrient but it was still so painfully and unnecessarily slow. i was a carno baby/sub and it takes soooooooooo long, i never even got back to half stam. then another complaint i would have is the weird lighting in the water ripples, its like black. also i think there should be like a 5 minute unstuck button. my friend got stuck and we had to switch servers. lol another thing is pls make it where ppl cant use gamma to see better. i tested to see if gamma works and if theres anti gamma but there seems to be no anti gamma or anything to help it because i could see so much better at night with nightvision. its op.

formal cobalt
#

you guys are probably aware of this but pounce is super buggy. I pounced someone and when I dismounted I went into a hill and fell through the map. why god why.

coarse swallow
#

Please make pachy like how it was before 6.5 please don’t make it as powerful but right now pachy is just terrible

pseudo cradle
#

Let deino see during the night.

rare quartz
#

Contact Nvidia and get them to disable compatibility for Nvidia Filters with The Isle

rain compass
#

I absolutely hate other players in this game, and people are the reason why rules need to be enforced on public servers! I should not have to bleed to death after a fight with two ceratos because a stego walks up afterwards and decides I don't get to recover. BRING BACK THE MODS!

quartz drift
#

please add velociraptor or make troodon feathered

static scroll
#

A fix for the audio jittering that sounds horrific and sometimes does not go away, it seems to only happen on certain parts of the map or when certain dinos are around you, but its horrible to play with, one minute its fine and the next i cant hear anything cause the audio is having a seizure and jittering, it almost sounds like the audio is trying to catch up? Its quite strange but i hope it can be fixed, this was never an issue on spiro for me.

boreal kelp
#

I see so many areas in gateway, especially open spaces like these. And all I can think is.... does it need to be THIS bumpy?
I’m loving gateway and all, but I’m still getting the sense there’s a lot more jungle than need be, and what open spaces there are are just so hilly like this

delicate estuary
#

I've kept pretty quiet about this, but I'm sick of putting up with it. I have a fairly high-end PC, and yet, even with my graphics on medium to low settings, I get an average of 15 FPS or less. 25 if I stare straight down at the ground. Gateway desperately needs optimization for its proper release, or I might have to stop playing The Isle. It's a headache to watch an 8-15 fps game for hours on end.

limber bobcat
#
  1. stamina regen is awful on stress test, cant say this enough. 2. wish calls got hoarse after spamming like 6 calls. it’s annoying to hear ppl calling constantly, only to have a hoarse voice bc of low stam. 3. lighting looks really weird on the water ripples 4. hypsi growth when 5. eating bee hives when 6. ai remodels when bc they look ew 7. nightvision kinda sucks to play with on dinos that dont have good nightvision, it’s basically aimlessly run around or sit and wait for day time and thats not very fun, maybe increase night vision distance please. it doesnt have to be a lot. 8. i havent played herbi on stress test, only carnis and ive seen an influx of herbis, it almost seems to be easier to survive as a herbi rn but i kinda like to see it. idk how to feel abt it tbh. better than a million carnis tho
    1 is biggest priority tho pls. im getting off cuz i dont wanna keep waiting 5 minutes for my stam to regen jus cuz i ran a 100 ft
pine beacon
#

Give Herrera Chameleon Skin

What do you mean by chameleon skin you ask? A passive trait so if you stick to a wall or tree for long enough you can blend in to the color of it. From what I’ve heard and speculated the Herrera is going to spend the majority of its time jumping tree to tree, mountain to mountain or just glued to a wall. And it’s not going to be the only Dino that can climb trees and latch to objects. So this way the Herrera can ACTUALLY be unique to its one main charactistic without other players just playing as omni or megalania because they can climb too (although meg can’t climb that far).

blissful needle
#

Can we get small to medium sized caves and burrows dotted around Gateway potentially for more hidden/defensive nesting locations, especially for species that lack the ability to jump and can't make their nests up high.

civic canyon
#

The Sanctuaries feel kind of "forcing" us right now.
It would be great to have the possibility as herbivores to follow our migration road or to find rare spots of food around the map. (Not necessarily diet but just, y'know, food.)
At the moment migration and sanctuaries are more like giant traps where carnivores can easily come and eat than a real system being a part of the ecosystem and gameplay.
I don't even count players that are "camping for fun" sanctuaries and kill whatever enter or go out of them, same for migrations.
I hope there will be solutions to that. I feel like the less forced migration of Spiro worked better for now on and gave players a sort of "free will" that isn't really there on Gateway.

delicate crag
#

if i run and then stop, i will start running again if i only press w. fell of a lot of cliffs because of it. mabye a button to disable it?

proper siren
#

Carcasses and Organs rot/spoil too quickly - Literal minutes after a kill. There needs to be a definite increase in the time it takes meat to go bad 🙂

mighty dirge
#

Please, I know people hate Pachy, I know he used to be very very strong, he could do 2v1 with 2 carno, but now he is so weak and so much injustice has been done to him 1 cereta runs 40.6 flan while pachy runs 41. pachy is almost catching up it's almost impossible to escape from cereta and his escape stam fills very slowly cereta can beat pacahy every time pachy can only stun 1.300 kg i just want him to stun the beast even for a very short time carno can stun head to head bring the same to cereta please !!!

eager arrow
#

add option to report after getting killed

vagrant drift
#

I'm extremely disappointed we didn't get a redwoods biome in gateway..

sour nest
#

Implement a stronger anticheat, hwid cheat or something, hackers are a big nuisance. Yesterday 2 speed hacking steggos killed every croc and steggo on na1. they were on for more than 6 hours and no one banned them.

vestal oxide
#

Add a freshwater spot to the offshore island on gateway. Then it would be fun to chill over there.

dusky igloo
#

I know right now with the new systems (sanctuaries and migration) we're kind of also tracking heat maps, but from the herbs I played, I feel like it would be awful for herreras that are more focused on needing trees to climb? I never had a reason to go through a forest, and by the time I had to (as a stego for example for diets) I was almost an adult. Right now, most players end up in the highlands where there's barely a tree or two. Do correct me if I'm wrong too, but I really think food should be spread in other places too rather than only migration zones, cause it hinders interesting dinos that are more tied the environment for their mechanics 😭

It's also annoying that we don't have the ptera right now to encourage exploring on foot, but with the stamina system? Yeah, it's about as enjoyable as chewing glass at times. I know it has already been said over a few thousand times, and it might be said a thousand times more, but the changes to the stam system not being changed to at least regen some while trotting feels like the devs are disconnected from what the community wants 😢

mild iris
#

Sanctuary feels more like a kill zone, specially for herbis... Would be nice to find more food/ai scattered around the map, perhaps not as heavily as in a sanctuary, but it feels like its a player's only choice if they wanna not die of starvation

woeful frigate
#

Pls add ptera finally to gateway TI_Succ

peak warren
#

Add an UNSTUCK BUTTON!

pseudo cradle
#

Bring back group chat and make it have a longer reach then local but not infinate reach.

fathom abyss
#

I've heard the stam changes were to slow the game down, but have you ran as a baby trodoon through the forest? It's SO fast. Why not add stam regen back to trotting (leaving everything else as is) but reduce all max speed overall by like 10-20%?

half nacelle
#

You can see deinos eyes underwater at night. (You can see the white glowing eyes underwater which makes deino kinda bad cause ppl can see you when you're underwater EDIT: At first i wasn't sure if other dinos could see Your eyes at night with NV but now im 100% sure that they can after a carno ran away while i was underwater

near quail
#

Improved Anticheat/replace it with another or increase the size of your server admin team to deal with issues

proven trail
#

Realistic Rex sounds. Imagine being hunted in a dark forest by two rexes communicating via low frequency rumbling etc.

round plover
#

Instead of the weight requirement that stops you from entering sanctuaries, make it an age limit. For example if your dinosaur is below 50% growth the bees won’t attack. Above 50% and you’ll be stung. This will eliminate 2 problems:

  • large baby animals like stego getting kicked out too early before they are able to eat any diet.

  • small adult animals like troodon having exclusive access to sanctuaries and killing every single juvenile there

idle prism
#

if the hp bar is not going to exist anymore, then at least add more colors to the heart monitor at the bottom of the TAB menu and make it work better so it doesnt take 3 seconds for it to display the correct color after you open the menu

frail hornet
#

I really hope the stamina changes get reversed, at least for the lighter, agile species that heavily depend on their stamina to hunt or escape.

And please adjust the trotting speeds for them. It's so weird to walk around with a galli. The trot in Legacy was so much better.

open tundra
#

After much considderation and discussing with other players, asking what they actually like about the new stamina system, I've landed on the opinion that it might not in fact be the worst thing to ever happen to gaming, IF they make your stamina pool far greater. I can live with really long regen times, if I have a big ammount of stamina to utilize throughout the day. That way I feel like it can actually kinda feel interesting. You'd still be able to run a fair ammount for exploration, but you'd have to think a bit more about conserving stamina for potential hunting througout the day. Then resting will kinda simulate your dinosaur going to sleep after using up their days worth of stamina. HOWEVER after even more consideration I still feel like every combat scenario will feel so much more unfair if the difference in available stamina between players can be too vast. Imaging only having 5 good attacks left in you while your opponent has 100.

IDK, man, I just know that the stamina changes right now feel absolutely vile.

PS: People have been asking for a /kill option since the dawn of time and it's frankly embarrassing that the devs have yet to add this very, very, very simple feature that every player wants to have.

dusky bane
#

I think that a good addition to the game that would help encourage players to play as smaller species is symbiosis with other creatures. Right now, the devs are releasing small playables and they only get played during the hype of their release. Now I barely even see any beipis compared to all the other large playables.
I think it would be a cool idea to make Beipis have a symbotic relationship with Deinos. This can be something like cleaning their teeth for food while the deino get's a temporary attack boost or something like that. Having dyros have some sort of better danger sense or actually benefit large herbivores in some way would also be interesting. Just throwing out ideas.
This would make the play styles much more diverse than just "Kill or be killed" but actually encourage players to have a little bit more interesting play styles instead of just being on each other's diet and having "the biggest player win".
This is not only interesting for some gameplay but also realistic to natural life.

tall island
#

Stop adding entire systems to cover up the lack of population on servers. We now have migrations and sanctuaries in the game for the simple reason that if they weren't around you'd never run into another player and likely starve or throw yourself off a cliff out of boredom.

uncut cedar
#

I don’t like the new stamina drains

timid wasp
#

its ok to have deathtraps, but then please, add "suicide" button...... -97,661.411, -45,929.817, 50,923.746 abolutely no way out....

bright moss
#

When youre eating from a body, it would be nice if it stopped the eating animation when it turns to bones. This may just be happening to me, but when I eat something on my carno sometimes I wont see its bones in time and Ill take a bite, then boom sickness and vomiting. Minor inconvenience but possibly a good fix for it

mortal rampart
#

What I think would be very cool if the carnivores would have different ways to track their prey.

For example a cerato has great sense of smell so it could smell if a bleeding dino is closeby.
Troodon has great vision so it sees more footsteps.
Raptor seeing more blood and having a further blood smell.

Stuff like that. Of course those are just some examples and shouldnt be used 1:1 but I think they show the direction my thought went pretty well.

stiff veldt
#

Increase the NV brightness for Cerato and Deino. They are way too low and make night a miserable experience unless you wanna be cheeky and turn up gamma (I am forced to if I wanna see)

alpine whale
#

Please...give us more back our Stamina. Who ever heard of a Raptor casually walking around? Please.

brisk plaza
#

I agree with the above. Idk why people downvote asking for a bit more stamina when it was so drastically nerfed. EVERYONE unanimously hated Carnotaurus stamina in the Legacy version of the game, and you brought that to every dinosaur on Evrima, and now have people actually cheering that on. Not only does it not really make sense for it requiring such a long time to rest, it just takes away from the fun. Yes, stamina should cost and be used appropriately but even increasing the stamina regen by 30% would still be pretty punishing. As a beipi, my stamina drains super fast and as a Deino, it lasts for a long time. I just feel like not a lot of thought went into the stam drain values per animal and that should be looked at going forward. All the people who downvote getting more stam, what happened to you?

sleek hamlet
#

The birds the come to scaving shouldnt be so strong, my teammate is 39% and almost died to these birds, i say u need to fix them very fast, and put the heart back in the tab menu so we can see if we need to leave a hunt or not, it is hard to tell how far ur dino is from death, making me not want to fight, it doesnt matter if its unrealistic its a dino game, its realistic enough, and im sure a dino would know if it can take anymore hits from a other dino or not

queen kayak
#

The Isle could really give the dinosaurs a walk speed on the mouse wheel. Scroll to slow down or speed up to a trot. Could replace pressing and holding Z to scroll the camera in and out.

Look at Star Citizen or Escape From Tarkov for inspiration or a visualization, but this would even help immensely when humans are added to allow them to also have variable walk speeds.

I think something like this would really add to the fluidity of the character's movements.

vivid ivy
#

trodon pounce feels so broken i was lached on to a cera and suddenly i teleported to his mouth like wth man pls fix trodon

hollow summit
#

Make beipi not need to go to sanctuaries

open meteor
#

Streaming mode is great but maybe let us still copy/paste the coords even if the text is invisible. <3

merry cave
#

pretty much 0 food before filling up on diets as teno, and yet this still happens.

delicate estuary
#

Add more small patches of grass in jungles and forests for herbivores to nibble on while traveling. It'd allow people to explore more without starving to death, as herbivores at least.

raw quiver
#

Nerf Carno bite force just a tiny bit. I really don't see how they have a stronger bite force than cera.. On top of that they have terrible night vision and cant see a carno running at them..
Edit: Forgot to say this~ they also have a ram that does a ton of damage and cc. Give them back acceleration and nerf the bite force since irl they didnt have great bite force.

idle prism
#

make a sanctuary thats literally just a human structure with many small doors, vents, and corridors that big creatures cant fit in so its safe for small animals.
the sanctuary mushrooms can be in little planters or gardens that fit into the structure.
human structures on gateway are so cool but so empty and it would be so fun to chase and be chased in them

rain compass
#

can we get marine life started? I think the dolphin things and megs would be nice to have in the oceans!

midnight spoke
#

release herrera.
it’s finished and you’re holding it back for no reason when you promised you’d never hold back finished content

fallow jewel
#

We need less servers with a greater population. First of all, it would make the game more immersive and you would encounter other players more. Secondly, nesting would actually exist on gateway and it wouldn’t be so hard. Third, the map is much bigger than spiro and the game forces you to spread out WAY more, making it reasonable for more players to be on the server. Also, it would be easier to manage fewer servers with higher population than more servers with less population. I personally think that the minimum amount should be 150, and max would be 200

neon folio
#

Give Dryo back the ability to dig burrows where it can keep the brood safe and also giving adults safety.

worthy nebula
#

I think Diets was the best system made for the game so far, it solved a lot of issues and changed the way we play TI for the best. But I feel Sanctuaries and Migration Zones kill the purpose of it. They are contradicting. All the zones have the 3 diets so what difference does it make? You only need to go to one place to get all of them, wasn't it supposed to be the opposite? TI_Think

I miss getting to know the map and where each kind of diet spawn, as well as what prey needs them, and using the info to navigate the map on my own. I really don't like this Skyrim mentality of looking at a compass and pressing W until I reach it, specially when not doing so is so punishing...

sour nest
#

PERMA BAN FOR HACKERS:
Dear devs, we spend hours growing our deinos, carefully, under stress, avoiding cannis and crocs. When all grown up we are excited that we are fully grown and can finally survive on our own, only to be 1 shot by a esp / speedhacking steggo faster than a galli or a croc as fast as a carno.

These hackers get reported with video evidence, discord moderators even do their job quickly but the admins never ban cheaters. We had hackers on na1 for over 5 days. Otger similar events have occured where admins are either not on (not saying its their fault as things come irl) or they are on and dont take action.

Me and others here request to put active discord moderators admins.

Also a suggestion to allow video evidence in server channels so all people can see who the hackers are as i am told that video evidence or any evidence of the dino is not allowed.

Also reuqest to inform players if and when a hacker has been banned. It is our right as players being harassed to know. This lack of transparency seems frustrating at best and suspicious at worst.

Thank you

visual canyon
#

I know this has been said 1,000 times already.
BUT.
Please bring back the healthbar.

I understand that the lack of healthbar is meant to prevent "metagaming" and increase immersivity. But the vast majority of players on the Isle do not "metagame".
A lack of healthbar impedes our ability to determine whether or not we need to remove ourselves from situations such as hunting, map traversal (in the case of fall damage), and combat. It discourages in fact, people from engaging in risky situations and even socialization and mechanic use due to the fact that we cannot accurately judge our health based on the inconsistent blood border around the screen.
Regarding the "Immersive" aspect, I do not feel any more immersed with a blood border than I do with a healthbar. The game is already quite engaging and visually realistic, along with the incredibly lifelike mechanics, animations, weather, map design.... you get the point. This removal of the healthbar is comparable to the removal of the compass, the thirst/hunger gauge, stamina.... etc. It's a nuisance, really.

Removing a mechanic because of the actions of a select few doesn't seem too fair.

The lack healthbar doesn't add much value to The Isle, and I hope you all will reconsider it's removal TI_TenontoLove .|

Edit: On closer observation, I think adding a more accurate blood screen and more levels of heartrates would be a nice middle ground.

potent lark
#

we definately need sounds like foot steps.. no way would a large Dinosaur make no sounds when approaching their pray

wind mason
#

why deino can drag a 4t alive dino into water but can't drag its body?

hard elbow
#

The stamina system has moved from frustrating to just saddening if we're really not getting any more leniency. I can't check out 'that cool rock' in the distance that used to take a couple minutes, because it costs 10 minutes of my time now and puts me in immediate risk of dehydration, staving or missing out on pursuing a player if I'm a carni at half stam. Slightly buffing trot speeds is a positive change but won't help how many issues it causes with pvp, hunter-prey dynamics and basic game flow. I used to be an avid player, but I simply refuse to play a game that requires so much time for basic traversal of ground. If that's my opinion as someone whose played the game for years then I'll never feel comfortable introducing a friend to the game, they're going to ask me why I play something so boring with so much time investment and no payoff and I won't have an answer for them other than this is a giant mistake that hurts the average user experience. I have better things to do with my free time

dull igloo
# potent lark we definately need sounds like foot steps.. no way would a large Dinosaur make n...

This this this! HUGE appeal of legacy was the sheer fear I'd feel when I heard footsteps near me in the dark. Is it an allo? A cera? God forbid, a rex? It nurtured that horror aspect of the game and really made me hold my breath, whereas now you can't hear anyone until they're on top of you practically. There's no fear involved in dying in TI anymore. You just die so fast you don't even know what's happening. Bring back audible footsteps!

lament forge
#

I think one of the things that is missing from Evirma is the appeal that legacy had. Now I loathe communities and the like, I dont much care for ingame chat or any of the things associated with dealing with or having to tolerate people. So coming from the stance of someone who is here to "play the video game with family/friends" I have a sort of .. hot take? Global chat was good for the game. Now I know how that sounds, but please hear me out. Those of us who were hunting often times found people because of them talking in chat, and people found friends in game for the servers they were playing on to associate with via the chat. This led to positive growth as well as people coming back to the game and sticking with it. There are other things as well that aided legacy, it having a more robust roster... the map while large (v3) had land marks people cared about and remembered. And if you didn't like that map you could ways go to Thenyaw and enjoy that map.

There is a reason while the isle has fallen off, there is a reason why our playerbase is down. Rather then pivoting Id like to see evirma try to capture some of what made legacy the behemoth in the space it was, many of the games out there are just emulating the superior game anyway. Why change? I understand that it opened the door for trolls. I moderated a server and I know how bad it got... how much of a hinderance in some ways it was... but it kept folks coming back which is what we need. The fact that there are no private servers that stand up as they once did is telling. There used to be tons... and I cant help but notice that path of titans has around eight to ten scrolls worth of full servers with the rest being close to being full.

Please, just consider it. I love this game. I miss how it used to be and how so many of my friends played and most of them site the lack of roster and lack of global as the reason they dont play. I have a servers worth of people who all claim the same thing... there was more to the game then just "Im a dino let me hunt or survive" For a ton of folks... can we bring some of that back? Not all of legacy was bad. Some of it.... I feel.. Evirma could learn a thing or two from.

Thanks for reading~

rotund vine
#

Fellas, the new map is great, but the larger focus on verticality on the new map has highlighted a big issue with how you're handling the physics surrounding when a dino leaves the ground.

Right now when the player leaves the ground, you're setting the vertical component of their velocity to a fixed value. So when a player jumps, you set their vertical to X m/s upwards, and then you let gravity pull them back down. And when a player leaves the ground without jumping, you're setting their velocity to 0 m/s, and then you let gravity pull them down.

This is fine when everything's mostly a flat, level surface (like Spiro, lol), but as soon as you start involving slopes it falls apart. Handling it this way means players jumping while travelling up a slope can't even leave the ground, and players jumping while travelling down a slope will get way more distance than they should. Most importantly, players who lose contact with the ground while travelling down a slope are flying off the slope and subsequently dying as a result.

You should be addressing this by keeping track of the player's vertical velocity while they're in contact with the ground. When they jump,** instead of setting their velocity to fixed value X m/s, add that value to their current vertical velocity**. Same for when they lose contact with the ground. Instead of setting it straight to 0 m/s, inherit their current vertical velocity instead.

This will mean players can actually jump while ascending and descending slopes. This will also means players don't randomly fly off of steep hills and lose hours of progress when they briefly lose contact with the ground due to the terrain being too steep.

https://i.imgur.com/ppWY3Bh.png (current system)

https://i.imgur.com/VFJwYJT.png (with inheritance implemented)

pseudo wasp
#

Stinky Dinos: Dinosaurs emit a scent when their pack is at full capacity. Scent range 30 meters // Dinos that havent received a rain / water / mud bath in "x" amount of time get stinky and can be sniffed out within 10 meters.

rain compass
#

devs need to enforce a total species list so there's not too many of one type, ten thousand ceras and like 3 dryos feels very unrealistic and ecosystems cannot thrive with too high of a carnivorous population to begin with.

also sanctuaries shouldn't be simple safe zones they should be the spawn zones, tired of them being so far from spawns

thin grove
#

Alt attack for Dryosaurus.

We all know dryos lack of defense makes it less enjoyable and could use something more then just a simple bite. That’s why I’m thinking if something like a kangaroo kick would suit it. It would slightly jump towards the direction your facing and in the air it would use both legs to kick. Not a huge change by any means but could give it a better advantage over Troodons or juvenile carnivores.

frail dome
#

Please actually get the current admins (or hire more) to moderate the game so they can ban hackers. I've seen like five people complain about the hackers, and they haven't been banned.

agile granite
#

Stress-test feedback thingy.
Since alt-bites waste stamina again, add back the ability to perform them while running. Improves gameplay quite much. TI_Think

cosmic barn
#

Add some ground broken op APEX champion for tryhards to make the game fun again.

woven otter
#

A little background on the sanctuaries:
I don't think it's a good idea to add them, or at least they weren't necessary OR they need to be improved, changed more often, like for migration zones. Now the biggest carnivores spend their time around the sanctuaries waiting for the small dinos who have to leave. And as a big herbivore, I played yesterday for 2-3 hours and I onlysaw 2 raptors and 2 carno (maybe they were the same ones XD). Perhaps it is better to focus on the migration zones and other gameplay to imporve them, because there, the map has become very empty for us other herbis, we are on vacation XD

A little background on the migration zones:
Really cool to have added new ones! BUT, for large herbivores that are slow, the migration zones should either last longer to give us time to get there and enjoy them, or be closer to each other. Yesterday I had to go from the Highlands to Swamp, and although I love the landscapes of Swamp, I didn't take the risk of going there unlike some who apparently took an hour to travel. Especially since after 20 minutes, the migration zone returned to the Highlands XD

feral granite
#

Anyone else think its stupid that a carno can crouch in one of the bushes that have those little physical hitboxes they become immune to Omni pounces? They just fall right off and it makes their pounce so useless. The fact anything thats worth a pack size hunt can just go to a tree or bush and stand almost in it and only have to turn and alt bite.

tulip scaffold
#

idk if its a bug or intended so i say it here:
as a fresh spawn, you dont fill diet with regular diet plant, only with sanctuaries mushroom, they only fill hunger thats not really great i think, as it limits the option and force you into a sanctuary

ionic jewel
#

Make it so Manual ALT bite is on by default or make it describe what it is because i lost my deino cuz of manual alt bite being off by default and i didn't know what it was and i just ran out of stam and died cuz the alt bite wasted all my stam

lost narwhal
#

New chat for people looking for eggs. I have been asking for eggs for a long time and there has only been 3 persons that answered. Also make nesting and eggs a bigger thing because I usually don't find anything.

strange lichen
#

Can the shaders and textures guy on the team please fix the odd water shadows plsTI_Perfect

frail hornet
#

(rant incoming)

A smaller map for the inofficial communities was announced. Instead we get another huuuge map that even feels empty with 100 players.

You are forced by the sanctuaries and migration system to move around all the time, but at the same time stam got a huge nerf.

Walking around is not fun, losing your stam by running is too risky, sanctuaries and migration zones are war zones. So consequently I now prefer to grow solo, eat frogs or grass and hide in a bush. It's just safer this way.

Why not make a natural skill progression system like in Valheim? It rewards activity, but if players want to play a more sedentary life, they can also do so. Not every animal is running around all the time. Passive skill progression is also LOT more realistic and immersive than "I have to follow this mission compass to this point of interest before it changes to another area, so I can eat this fruit and get this combination of buffs, but first I have to wait until my S depletes, otherwise the food I eat won't have any positive effect."

But I don't think my feedback matters.

People have been asking for an unstuck button for years.
They have been begging for something to be done about the hackers.
People make the same suggestions over and over again, for example how the diets should fill up or decrease. Nothing.
Almost nobody uses the nesting mechanics, and nothing is done about that.
But then...stam changes? Just...why?

The decisions all feel so random and like nobody reads the feedback.
The worst part is that inofficial communities are basically dead thanks to the huge maps in Evrima.
So you have to play on the official servers full of hackers, mixpackers and toxic losers.

Gateway is pretty, but I don't enjoy the game any longer. It feels like a chore.

gray sleet
#

Since the reveal of the pounce-to-pinned section in the devblog was shown off, I have had an idea. The system, if applicable, COULD be hybridised in a way to work, for example, for Omniraptor and other pouncers when targeting sauropods.

The idea, is that the Pouncers will initially latch onto the legs (depending on sauropod) of the target. If they hang on long enough, the system allows the Pouncers to climb up to the shoulders and hip of the sauropod, and then to the neck or back. All the while, shredding the sauropod.

Naturally, the targeted Sauropod can contend against all this pouncing and such, through whatever methods they would have. Shaking an Omniraptor off through bucking is enough to drop them from lethal heights, for example.

The point of this system would be to stop sauropods such as Brachi from being TOO safe from the rest of the roster, considering that effectively nothing (that we know of currently) could touch such behemoths other than ye olde Giganotosaurus and Giganotosaurus 2.0

mortal rampart
#

What would round off the weather is "wet" footsteps when raining, Ive always felt like something is missing when its raining and that is the sound of walking through a puddle or mud.

The sanctuaries are a mixed thing for me, I do understand the thought behind it but what I have noticed it kinda killed the spawns. For example I really liked spawning South Plains and whenever I spawned there as troodon or raptor so the pack dependent dinos I always found some mates. Now the south plains spawn is suuuper empty Im happy if I hear a single dinosaur. The swamp sanctuary is all good and stuff but its the overall worst located (far away from any high activity area) and running there from the south spawn just isnt worth it. If u do sanctuaries maybe rethink their positioning.
Also the sanctuaries kinda finished off the nesting... it wasnt popular before and especially with the new stam system and the hunger draining as fast as it does right now nesting is more of a pain in the a** than ever before. Sanctuary gave it the last hit to the face to completely kill it since its not worth it.

idle prism
#

humans will definitely need trucks or some type of vehicle so that the various roads on the map make sense
bigger creatures or groups of smaller creature should be able to attack them to temporarily put them out of commission temporarily? Idk something like that

devout plover
#

Game is still making you go all the way across the map for water. I started all the way over here. The only water source that's shown up-- that I've been following-- has taken me all the way to the highlands right behind me. That's insane. Either there aren't enough water sources (doubt) or the compass is just busted.

I didn't even need to sniff for that long either, making me believe the nearby watersource was... nearby.

Edit: went all the way back over there for proof that the game is trying to force me over to highlands.
https://i.imgur.com/eKpYL6E.png

shy iris
#

Increase cera's weight. Why does carno weigh 500kg more than cera when irl they would be about the same? I'm not saying make cera 1800kg but come on, carno is faster, does more damage (bite force would've been about the same irl, plus cera had larger teeth, so that doesn't really make sense either), and has more health and weight. Sure cera is more agile, but now that carno can get up to full speed instantly that doesn't matter as much as it used to. Why give carno almost every single advantage? At least level the playing field a little.

EDIT: it appears i'm wrong about the weight of cerato or my source was. New idea, release baryonyx because it's cool and i like it and my favourite dinosaur 😃

primal egret
#

Adding onto the feedback above. Replace Deinosuchus with Baryonyx on official servers and move Deino to unofficials with Rex, Trike, and Stego.

Lots of ❌'s incoming

simple birch
#

Make East and south plains appear more often in migration than constant highland

near fractal
#

I personally think that adding a slight stam regen while trotting makes the entire build perfect.

gleaming hull
#

For The big sauropods and Hadrosaurs, I'd like to suggest a tremor mechanic for their respective Stomp attacks similar to ones in Monster Hunter.

Basically every stomp attack has a range of area around it where the animals will be slowed due to losing balance and will be unable to sprint while they are regaining their balance, the area of this effect would obviously differ depending on the size strength/weight of the stomping playable, the attack itself and size of playable in that area.

proven shell
#

The isle is a horror game right? Well to me it feels more like a survival game than a horror game. I think the isle needs to improve on the horror element of its game.
How can the isle improve the horror element?

  1.   Fear is linked to the unknown. The isle can use this to bring a sense of fear to the game. Lets say you are a omniraptor pack and you wander into a field with 4 dead stegos, what would you be thinking in that situation. Most likely fear of what killed them (note this is a example not the actual suggestion)
    
  2. The isle could add fear to the game by adding unknown events to the game (note the example I am about to give are not the suggestion just examples). One thing they could do is add zombie dinos, lets say you kill a dino and after a few minutes the dino could get up and become hyper aggressive (not infectious zombie) and attack everything, but also stalk prey. I think that would install some sort of fear. Another way the isle could do this is by adding natural disasters like hurricanes, floods ect.

  3. (This one is a kinda a stretch but ill list it anyway) Hypos, hypos could install some fear in the game I will list two ways hypos could be used for fear
    1 Hypos would be ai dinos let me explain. Hypos would be trapped in a human facility and after some time (random time so its not predictable) the hypo would escape and start killing dinos (pure example) and humans would try to capture or kill it. I dont know
    2 when a player dies there would be a very small chance they would become a hypo (like 0.001) and humans would have to capture or kill it.
    If hypos escaped dinos would have no idea and if they came across a bunch of dead bodys they would have no idea what is happening.

I dont think all of these ideas should be implemented into the game I am saying that the isle needs to add more of a horror element to the game.

fallow jewel
#

Food and water drain should a a lot slower, I feel like once you kill something and eat till you’re full, you gotta get water, then when you get water and come back the body is rotten or you’re hunger has dropped significantly. Also, dinosaurs irl could go many days without food/water, so that just makes sense.

lament valley
#

in my opinion dilophosaurus' 'laughter' when sending in a hallucination should sound more high pitched and insane like a hyena's laughter or something like that (but obviously keeping it as its own thing). I think it would fit their sadistic theme a lot more, seeing as how they are essentially the hyenas of the isle.

jolly belfry
#

The Isle Evirma Pteranodons, when taking off sometimes they legit just plummit to their death. I had a flat surface and jump at a good time even if I had a bad place to take off these creatures would literally not possibly plummit to their death.

marble oyster
#

Either make spawns close to the sanctuaries or make juvi stego be able to stay a little longer inside them, as it is now you're barely able to get the +50% from the mushrooms as a stego because they give You so little nutrition and it takes you so long to actually get there that by the time you get +50% there's barely any time to spare

woeful frigate
#

spawn in water for deino and beipi? ❤️

woeful flint
#

Stop spawning crocs on land. land dinos dont spawn in water do they so...

pseudo timber
#

This isn't necessarily a suggestion for the isle but rather a suggestion for those that are suggesting:

When you make a suggestion, or feedback on something. If it is negative, or perhaps you want to change something slightly. propose a solution that isn't just "delete it" or "drastically change it". It can allow for a debate to be held, which can let people make a compromise between yours, others, and perhaps even the devs ideas, if it aligns with the devs vision. And as to those that simply use the feedback to complain, you are free to do so, just don't be rude about it.

merry gate
#

Let's talk about one part of allosaurus' kit, its ambusher playstyle. For such a big animal (around 2.8 tons) it would need to be both quiet and have fast acceleration to ambush, say, galli. Like in its concept art, ambushing from the forest's edge.

For the first part, it being quiet, it could have decreased volume when crouch walking compared to other animals around its size. Giving it a slow and quiet crouch walk, similar in style to tigers or other big cats when they're ambushing prey, could work well. The forest floor is quite loud for when other playables are even crouch walking, stick and leaves making very audible noises to those even a few meters away. Making the crouch walk slow but quiet is a good tradeoff for having a fast trot, so it's not using it just to travel around (like gigas crouch walk in legacy) and it would have to more so set up a good ambush spot in advance instead of just rushing it and still getting the ambush off with no actual preparation ahead of time.

Now for the actual ambush part of the ambusher playstyle. In the concept, it's shown ambushing a galli. Some faster prey like Galli have a slow-ish acceleration speed, so allo will need a fast one right out of the gate to surprise prey. Giving allo very high acceleration AT MAX STAM could work very well in catching galli and other speedy guys. At max stam, allo could have one of the highest accel speeds in the game. But upon using more and more stamina, it's base accel speed drops to even below galli upon using larger chunks of stam. At, say below 40% or so stam, it would have the worst accel speed in the game as stam will tie into the animals overall energy output. Lower energy equals lower overall bursts of immediate speed. Players shouldn't be running everywhere anyway, they should be conserving stamina for times when they're really important. Giving allo a semi-quick trot speed would incentivize players to not run everywhere and consume unneeded stam, esp as an ambusher.

vagrant heath
#

Add species based nesting grounds. Right now with the migration system it’s quite hard to find a place to nest.

A species based nesting ground would have some food around. Enough to feed the babies until they are juvis but not enough to have a herd living there 24/7.

Protective terrain. Different species would have different terrain in nesting grounds. So that the terrain gives an advantage to the species it was intended for and protects them from predators. If the nesting grounds are like they were in spiro (just a field of sand) they will be empty once again.

Or it could have the same protective measure that sanctuaries have with protective bees? Just something to think about 🙂

opaque magnet
#

devs should fix this bug of migration icon not showing up when you smell,its realy anoying and you feel lost if you cant smell it

quartz drift
#

consider adding a megaraptor

opal cedar
#

Give us incentive to do more things!

It really is a cycle of eating and drinking. Now, with the stamina nerfs, even exploring and tracking down other sounds is hardly an option. I find myself AFK just waiting for my stats to drop so I have something to do a lot of the time and that's not fun.

I think many players would really appreciate an incentive to explore the map, find mates, dens, nest, hunt, etc.

simple birch
#

Remove the code for horde testing, the code has been a little drowned in other announcements now and is hard to find. Perhaps make a announcement on Steam as well to get the stress on servers up again.

(Another way to get stress up on servers would be to be relase a dinoTI_Trollge )

fathom scaffold
#

I think a fun thing to add would be gizzard stones, you could smell them like sticks and the more you collect, the slower your diets drain, so it would be a a fun thing to collect and very beneficial for traveling in between migrations.

shy iris
#

Remove the camera lock for grazing. Why is that even a thing? My dino can spin in a full 360 but I'm only allowed to look in the same 30 degree angle? Makes zero sense.

EDIT (because i can't fathom how this is getting ❌s): currently the small angle that you can look at isn't where your dino is facing, its wherever you were looking when you started grazing, meaning you can spin your dino in a full circle but are only allowed to look in one place the entire time. That is really dumb. I get maybe wanting to keep camera lock for it but at least face it in the direction your dino is actually looking.

hard elbow
#

My pfp might make me seem biased but when Giga becomes a conversation, please give it a really wide variety of bright color options (yellow blue red). I feel like it makes sense for it to be the more colorful adversary of the carnivore apexes.

zenith obsidian
#

as a stego that just drank and ate to the max I got stuck. I had to wait for like 45 min just to die. As theirs no unstuck button, suicide button, kill button, restart button to start fresh, it's just stuck and you waste at least an half hour on this. waiting for your character to die. As you are not allowed to logout because you'll keep your stuck progress just as it was. please for the love of this game, Fix this issue. Give an option to logout with the 60second and start again fresh option. So we can finally get rid of those death traps.

high sapphire
#

Put a BUTTON « UNSTUCK » please!!!

devout plover
#

Reward players for filling their stomach and hydration to full with a satiation or metabolism mechanic.

It shouldn't be too deep, but the gist of it would be:
If you fill yourself to the max, you should be rewarded with slowing your hunger, nutrient, and water decay dramatically.

Not only does this make sense (you're going to be stuffed after eating a big meal... you won't be starving an hour after), but also gives players a reprieve from the endless hunt for food and water we have going on right now.

I played last night, and my entire time consisted of... "food is at half, with the stamina system the way it is I'd better get trotting so I don't starve to death. Stomach is borderline in the red and I've lost my diets now.... find food, nice-- but wait now my water which was full at the start is now below half, time to trot all the way back to the river I was just at because it's the closest source so I won't die from thirst... aaaand there goes my hunger again"

round plover
#

Being near your nest with eggs/hatchlings should slow your hunger and diet drain down, this should allow people to nest and not starve to death for even trying. This will also allow parents to keep some of their diet for a bit longer so they can feed their babies.

Hopefully this can incentivize nesting as it gives you a brief break from constantly running around the map looking for food, and allows you some time to relax and just raise some babies.

jaunty shoal
#

all those rocks you have placed next too steep ledges, remove them, glitchy traps to be stuck in

primal egret
#

All music that has ever been created for The Isle by Anthony (And whoever else has worked on tracks before) need, I repeat, NEED to be officially uploaded to The Isle's main YouTube channel, including all music from pre-alpha to Legacy to Evrima to unused music. There's a TON of "structure themes" only heard on spiro (But not on gateway for some reason) that aren't anywhere on YouTube, then there's one with, like, two or three(?) different variations but with the same theme/notes, all of which I love, but only one version of it is available on YouTube, and so on and so forth.

Along with Rodrigo Vega's 2014 concept arts, the soundtrack has been my other favorite thing about The Isle--and the only one of my two favorite things to persist in-game. I don't care if it's unprofessional to just slap tracks into a channel instead of waiting and doing an official soundtrack release--I don't want to be able to quickly listen to The Isle's music anywhere and anytime, I NEED to be able to quickly listen to The Isle's music anywhere and anytime.

civic canyon
#

Putting Baryonyx into the game after Maiasaura so we can have a semi aquatic that can regulate crocs by eating juvies would be great as it is quite the same size as ceras and we haven't that much semi aquativs in game right now.

astral cedar
#

(Discord) Can I suggest at least 1 new chat channel for Gateway players please? I think it would help the confusion as to which NAx, EUx etc. that people are referencing. TIA

subtle sun
#

Symbiotic relationships. They would add a neat layer of player interaction into the game. For example, Petra could eat the bugs off herbivores. That could give the herbi a buff while the Petra gets nutrients from it. That’s just one example, but it would make payables like petra feel more like they’re a part of the game instead of just being a spectator. Don’t get me wrong, spectating as a petra is fun, but isn’t that what playable ai was for in legacy?

stray saddle
#

Sitting still as deino underwater gives more O2 ? TI_HypsiShrug

weak fern
#

Sanctuaries currently are KOS zone; they won't work out in current state.
Since the map is big, why not make sanctuaries bigger?
With such solution, they would serve their actual purpose, allowing dinos to hide and grow.
(Currently raptors and troodons kill everyone)

random thicket
#

I love this game and the new map and the visuals is just stunning. Please do work more the new stamina system, right now like many ppl have said is basically punishing because you have to eat and drink consistently and that means running back and forward, there is no down time. I believe the new Stam system is good to moderate the running around which is what you’re trying to achieve and slow the pace of the game, but it is also costing a lot of lives. Like if you’re starving and trying to get to food you run out of Stam and the time it gets to fill up is incredibly long, so basically your Dino is dead. And if you have to fight to survive there is no point cause you cannot fight without stam. I think trotting should give stam, but not as before that it was too fast, but should give enough that you can move quick enough and get Stam at the same time. Sitting or walking are two ways to get you dead right now. At least make trotting give a Stam back but slower. Herbivores can eat grass and not starve, but carnivores don’t have that option. They need Stam in order to find prey and hunt. Take that and you cannot survive.

surreal ravine
#

Yes please work on the stamina system for smaller animals like Omnis who are so deadly dependent on it. As a main Omni player I like to keep in small groups of 2 or 3 and it’s impossible to live since no one can compete with anything. As Omni you need to go after ai and then if you manage to catch up you are already out of stam and unable to fight and the regeneration takes so long that the ai then escapes to do it all over again. With other players is even worse cause they turn around to face you and kill you when as an Omni you can defend yourself cause you have no stam to fight back/hunt nor to run/flee. It’s too punishing honestly. I believe the bigger the animal the slower it must be but the small guys rely on stam, if not then they are destined in hunting small ai/critters 😦. I would also like to add the fact that even if Omnis manage to catch prey they are unable to keep it if someone contest and are also killed because after losing all stam to the fight now they have to sit instead of rushing and eating because with the new migration system now all carnivores are there waiting to steal and kill you after you did all the work

hollow dome
#

The whole spawn killing prevention system is infinitely stupid
I’m not sure how to make it better but please do not punish the person that spawned rather the the spawn killer I’m tired of having to wait 5 minutes every time I get munched on by various adult dinosaurs

toxic pike
#

So far my experience on gateway, although fun- if I leave the highlands or the River delta- I will starve to death. Not because I'm bad at the game, but because I will literally see not a single soul

arctic forum
#

As of right now, if you get stuck on an official server, the only thing you can do is ping an admin on the discord. This often can be unreliable, because admins dont always respond or cant even get into the server.

To solve this issue,

** I think there should be 2-10 invisible extra slots on every server specifically dedicated to admins. **

This would allow them to join regardless of the server population

**Another solution would be to add an unstuck command. **

  • After players activate the command, they have to not touch any inputs or for 2-5 minutes (this is so players cant abuse it to get out of combat).
    -After the 2-5 minutes is up, players are teleported to a random part of the map nearby

A third solution would be to add a stat freeze command

  • Once players activate it, they must wait 2-5 minutes before the command begins

  • Every stat and growth would freeze (no gain or loss)

  • The command could freeze your dino so that inputs do not work

*In order to prevent abuse, it could take another 2-5 minutes to deactivate the command

-This would be used so that players can survive while waiting for an admin to save them

idle prism
#

finish dryo.

make its dodge do something other then be useless in all scenarios (maybe something like kicking dirt in the eyes of the animal behind it)
give it an alt attack
make burrowing a thing

wispy latch
#

Give ptera its time in the sun before hordetesting is over.

tame scroll
#

Is it just me or is stam regen like suuuuper slow at GW?

pine beacon
#

Add a rearing effect to stop you from running off cliffs.

wraith ember
#

Please. On the Gateway map, I've trekked for hours as a deino, and made it to a couple bodies of water outside of the normal 2 spawns at Water Access & Northeast Plains. Firstly, the lake in the mountain. With that body of water I see no real issue. Otherwise, the bodies of water outside of the staring area have no fish spawns (including the pond/lake in the East Plains, and the river in the South Plains) I assume based on this that there would be no fish in West Rail Access lake or Southwest Access either, though I don't plan on spending another 5 hours or so travelling to those locations to die aswell.

Simply put: the journey is long, please add fish spawns in the water bodies around the map

agile granite
#

Herrera this week on ST please TI_ParaBaby

upper orchid
#

Gateway is gorgeous and amazing. I love the map, the problem with the current "stress test" or "hoarde test" is the stamina. The stamina system is awful and here is why.
It seems food and water depletes at the same rate as before, but now you cannot go to places quickly to find food or water. If the numbers are different then I apologize but that is not something I noticed.
You dont get to explore. At all. If you travel, you now have to trot and walk. Which takes much longer to get from point A to B, meaning you will start starving and dehydrating before you reach the goal. Or you run and suffer the consequences of no stamina and have to sit in a bush for 5+ minutes.

The game was already a constant death march previously where you would have to run around like your butt was lit on fire to find food and water many times. Especially if you are nesting. Now with the stamina nerfs you cant even do that properly.
There are 0 moments where you can relax and rest in the game, you always have to be on the move and I would personally prefer some moments of respite. When you have done your hunt, you have gotten your water, a moment to relax.

Exploration is punished more than ever before now. I dont get to look at the map at all because everyone is bumrushing the migration points, so food is almost non existant in other places. You are forced to walk and all that.... why?

It seems like occasionally good quality of life things are taken and just... removed... Just like camera lock isnt nececary for ambushing or the health bar being removed is needed. Its just more and more features to punish you. And the only way to avoid said punishment is to play how exactly the devs want me to play. Follow the migration. Stuff your face full. follow next migration. rinse and repeat. If this was a dnd campaign I would be calling out the DM for railroading.

toxic glade
#

Let's turn off ambient sounds. My ears hurt.

tulip prawn
#

need a way to kill myself without waiting ages or jumping a cliff

reef adder
#

Hello Everyone! TI_L

Recently when I was thing about how I could make Magy something more interesting for its Gameplay, while also still using its ideas and known Traits. This is my suggestion on to Improve Magy.

(thanks to Tapwings concept of Magyarosaurus)

I've have created this Ability idea from Magyarosaurus concept art that was made a little while ago, and starting to think what this could mean, and then i had this really interesting idea of a helpful/useful ability to make Magy interesting in Combat.

Magy's Bash ability concept.
This ability when Magyarosaurus is in a long sprint and needs to attack or make a quick turn on the dime for a slippery escape on contrary, the Bash ability when used in a Combat State is to knock=over/Stun the predator endangering it, this would apply a huge damage and a quick turn on the spot for Magy to make a slick escape. Enable Magys to use coordination and experience when choosing to fight and instead to flee.

While Magy is still a very small Animal in the Isle, not only this ability can be used to make a offensive assault on the its predator, itll also need a escape plan if thing take a tight turn (pun inteneded), but when a lone Magy is being tailed by pack of Carnivore of a large size Magy could use its Bash ability to the make a tight turn on the spot making some creatures loose sight and possibly giving up on hunting a Magy, Magy will have much more stamina on then its foes making a chase on a Magy difficult if not taken on by surprise.

That's my Idea of an ability for Magy to make it enjoyable and interesting to face, while also making hunting Magy not an easy task. this ability was created using this image from (Tapwings Magyarosaurus Concept).
so thanks to them!

While i've also heard that Magy is going be Toxic to eat by large group of Carnivores, while its eyesight that's sounds great on paper, in my opinion it can be a case of if a player doesn't want eat the Magy but just kill it anyway for the sake of its gimmick being when it dies.

So, I've taken this idea and made Magy a Toxic Tank as well. Here's what I'm thinking if Magy was to postured by an Allosaurus and managed to catch the Magy by surprise, the Allosaurus is unaware that the Magy's Skin/ Blood/Meat is Toxic to eat, so in retaliation of Ceratos Bacterial Bite, lets take that and make Magy Apply a Passive Bacterial Debuff on its opponent if they were able to a numeral amount bites on Magy, they would then throw-up making them wasting there time on a Tanky Enduring Small Sauropod, With kit to be a On the Run Herbivore, booting a Slick Bash/Tight Turning Ability for a offensive or Defensive playstyle and then booting a passive Bacterial Amour to an opponent to see if they want to test there luck.

Overall i really enjoyed bring these ideas together and boosting how Magy could be played in the Isle, and giving the Developers of the game with some ideas ive they wanted some.

Tell me what you think in #general-feedback-discussion / or in my Dm's if im free i dont mind!

Regards, Orion (Dilphy) TI_L

devout plover
#

When ptera is re-added, because of the newfound ability to rest in treetops, and with the threat that is herrera... Introduce stamina regen on par with z-walk while clinging to surfaces for ptera. There's absolutely no reason why it shouldn't be able to gain stam.

untold radish
#

well hope you count that as feedback but in my opinion we should have way more players/ai on gateway.. its sad to see how big this beautiful map is and how empty it is on the other side .. a lot of peeps play may a quarter of the map because they wanna see someone/eat someone (not to starve) . way more players would make this map a real living enviorment. it really bothers me to see people just chillin between westrail -> highlands -> south plain .. really sad 😦EDIT : i know its a stress test but havin all in one spot wont help there 😄

neon folio
#

The migration spots should be more, two or three at the same times. Not too funny staying at the same spot for multiple hours.

brisk cloud
#

AI spawn in weird inaccessible places and they also frequently traverse the ocean and collect on surrounding islands. How do I know this? Well, I took a Galli and I explored a lot of the surrounding islands and the coastlines and learned that tonnes of Tenos in particular are spending a lot of time as semi-aquatic creatures. They will frequently stay in the middle of a bay, and then if anything, even a galli spooks them, they will turn around and camp the bay again. Swimming far out into the middle of the bay and never ever dying cos for some magical reason, they're never ever running out of stam.

This same magical infinite stam pool (which I must admit, under the current circumstances, made me quite jealous, teehee) is the same stam pool which, coupled with their lack of aversion for trans oceanic travel, has led to many many many of the tenos traveling to peaceful islands off the coast of the main island.

This would actually be great and pretty cool except that no player, carnivore or otherwise can survive on those islands because there are no water sources.

In conclusion, I propose correcting the AI behaviour in general so they aren't spawning or traveling to inaccessible locations, OR... making some of those inaccessible locations more tenable to your player base by, perhaps, adding drinkable water sources among them.

fickle osprey
#

I think to help ppl actually feel incentive for nesting, consider making a unique "Pattern C." Or something that's only obtained from being nested in.

primal egret
#

Dilo is coming. In honor of Foszor... let it jump. (For those unaware, Foszor was a coder who passed away, and once jokingly made Dilo jump on a development stream)

It would be the perfect way to reference him and remember him in-game, and would add just a slight sense of silliness to an otherwise gritty game.

wise hinge
#

please find a way to discourage mixpacking , its immersion breaking, to see Carnivores and Herbivores team up, and also these "team up" combinations have the potential to be overpowered and unstoppable.

median crag
#

Put a button on the pause menu that says "Induce heart attack" or something for a kill button if you want to keep immersion

near fractal
#

Being able to see the migration zone from the beginning would be a great help. Sanctuaries are of course a good response to juvi diet, pvp, and travelling. However a lot of times wanting to meet up with other players of my own species whether it be friends or otherwise usually happens in a migration zone. Not being able to see migration until 65% growth (forgive me if incorrect just personal observation) and not fitting in the sanctuary at a certain point kind of leaves me wandering aimlessly.

narrow aurora
#

... Dibble..need to be here to balance the carno-apocolyps..

neon shale
#

add herrera alry

whole topaz
#

There is hardly any incentive to nest right now, but even less for the Deino. They are massive creatures that take one of the longest times to grow (for now) and you are unable to provide them diet through vomit (which makes sense), be grouped with them, or…Really anything. It is pointless to nest as one or choose an egg, as the most they can do is try to kill things for you-Which you may as well just spawn in normally for.

Im wondering if these are viable options to improving it:
-Add the ability for fg crocs to carry their hatchlings in their mouth until they are a certain % grown. This adds a protection factor and an easier way to transport babies to food. They could only be able to carry them above water with their mouths slightly ajar.
-Allow hatchlings (this could extend to other species) to be in the group by DEFAULT until a certain % grown (it is annoying to deal with either not knowing where the other adults are to coordinate attacks or losing your tic tac sized babies).

ancient plover
#

Thank you for gateway devs :DDD

misty cypress
#

Open a Turkish channel and let's talk

clear locust
#

Scrap Migration zones entirely.

Read my reasons before you downvote!
As it stands right now TI (and every other dino game) is a dinosaur combat simulator with carnivores being played 80% of the time and having a near 100% sucess rate when it comes to hunting. The most successful predator IRL is the African Wild dog and they only have a hunting success rate of about 30%.
My point on migration zones:
The migration zones are forcing all the herbivores into a kill pit for carnis. Remove migration zones entirely and make plants spawn in normal places like they do in real life. Plants don’t magically die and respawn following a road.
Step 1. Grass simulator until you find food
Step 2. Bush simulator until you need more food
Step 3. Go to hotspot (migration zones) fight, die, repeat. Welcome to dinosaur combat simulators ahem survival games.
Now you might think scrapping migration zones is going to make it hard to play carnivores. But thats a good thing. Carnivores IRL have difficult lives and will make it so that not everyone plays as apexes. This should also help alot of people with ping and lag issues because bodies will be spread out.
This will make it more enticing to play as a herbivore which will make the game A LOT more stable and realistic. Another thing is that this will make carni players travel across the map to the specific areas herbivores will go to for food. All the carni players please think about this before you immediately downvote this. I really think this improvement will be what sets The Isle apart from the constant cycle in dino games. I love this game and it was one of the first games I bought back when I first got a computer. I’m saying all of this out of a place of Love and appreciation for this game. Think about it. Players will still form hotspots themselves so if you really want to fight you can go there yourself. Having said all that the 80% carni playerbase is going to downvote the crap out of this suggestion before even thinking about this long term.
THINK ABOUT THIS

quartz drift
#

make carnivores be able to smell plants like herbivores can smell meat

random thicket
#

Make salt rock to be able to be sniffed and appear in compass at a certain distance if you are in the area. That way if you get sick you know where to go. 🧂 However, don’t show it if it is far, other side of map and you have to sprint all the way and then you healed by yourself. Only in close proximity.

slow comet
#

Concentrate more on adding herbis rn we haven’t had a new true herbi in a while and they are outnumbered, concentrate on adding Kentro, Maia and trike

fathom scaffold
#

slow the carnis diet and food drain by a lot, realistically predators shouldn't have to be constantly hunting, I think it should take at least a day cycle and a half for hunger and diets to drain, this would mean a carnivore really only has to hunt like once a day, and would make it a lot more feasible to do nesting and exploring with the new stam cycle. OR at least let unofficial communities set what hunger and diet drain should be, so realism communities can be more realistic.

hollow badger
#

adding termite mounds to the Hight lands and allowing pachy and other animals to break them and eat the termites

grizzled dock
#

For gods sake fix the server number indicators being wrong and wasting everyone's time trying to get into a full server, I can't believe this bug has been reintroduced to the game again after being patched out several versions ago

stone ether
#

ptera nightvision is a joke. Pls change it. It doesn't make sense that you can't see anything. I gonna just starve to death in peace i guess

tall island
#

Remove some of the barriers to fun. People wanted to move around the map and find cool places to live. We didn't need migration we just needed to not starve when we tried to live outside a hotspot.

We ask for more food for juvies around the map so we don't have to all pick the same spawn. Instead we got sanctuary zones pushing us all to the same areas.

We asked for more food around the map so we could try making nests instead of always desperately searching for food. I swear at this rate you're gonna get nesting zones you smell on the map.

I've never seen a game where the players actively want to play the game the way the developers intend... vocalize that intent. And when they say we just need you to tweak a few numbers get ignored for years. YOU CAN'T BUILD ENOUGH MECHANICS TO COVER UP STARVATION. You can do it now or you can waste a few years but you WILL have to either add players or AI eventually.

hoary lark
#

stamina n gateway update is a joke!

brave hatch
#

The Stam system is awful now

quartz solstice
#

genuinely, please revert the stamina system back to how it was or come up with a different idea. exploration is almost impossible given the stam system currently. it takes almost 10 minutes as a juvenile ptera to continue flying. what new player wants to play a game where they have to sit for almost/more than they move?

limpid gale
#

Before you do anything else with the game, revert stamina please

zealous jacinth
#

Bring back normal stamina please. oh also I would like to suggest to keep the Spiro branch as well as a optional BETA branch because Gateway is having horrible optimization issues

ornate hare
#

This stamina is 0 fun, after a kill my food went down by 25% just to regain the stam back.

potent forum
#

please fix the damn hitboxes on the water in gateway. a juvi ptera has to be nearly fully submerged in order to actually gain water from drinking

glad ledge
#

Please please please fix your "Server Full" issues... 93/100 and it takes me back to the main menu every time I try to join.. So aggrivating. Also, for Ptera's it would be nice if you're holding Z to slow yourself, if it would auto perch to trees/limbs rather than having the fall animation. I get having that if you're flying in full speed, but if you're slowly approaching it doesn't make much sense imo. Lastly, yes.. like the other 9000 requests.. please fix this stamina issue. There has to be a middle ground. If it takes this long to regen, then it needs to not drain so quickly as well. We're at the bad end of both drain/regen right now.

mental dove
#

what is this new stamina. I've spent 3/4 of my pteranodons life just sitting trying to get back stamina only to loose it right after taking off

wary raptor
#

These stam changes have completely killed being able to play as a solo troodon or omni, i have autism i do not liek playinng with big groups of people as it gets very overloading fast and troodons require good communication. (i get its a mulktiplayer game but i dont want to feel forced to get stressed out interactign with people in comms, i dont mind HUNTING or GETTING HUNTED by other players I jsut hate theyre forcing me to have 4 people total to hunt a rabbit as a troodon..)

solar geyser
#

Lost Connection is becoming a frequent problem as well as not being able to reconnect. In my honest opinion the servers should have been left alone so
A. People didn't lose all that time growing dinos that take forever (you guys deleted all dinos from every server; bad choice)
B. These ones (with the new maps) may be more stable

Separate Servers could have been made to make it stable while the bugs were being worked out...

what was the point of the stress test? cause the servers are experiencing problems that were happening during the stress test.

ADD UNSTUCK BUTTON

idle moon
#

General census, new stamina SUCKS. Also those Ai pterodactyl things are wayyyy op’d.

amber plank
#

que system does not work. numbers read wrong. cant c what dino i have in each server. been.... 7 years? u got this.

silent estuary
#

fps optimization very bad

sacred haven
#

Make big fish ai more visible for adult deinos. Whether it is splashing or otherwise, they do provide valuable access to a nutrient that is otherwise hard to come by. Its good that adult deinos cant instagib juvies, but such a limited vision range in water hurts their ability to survive long term. Its also extremely frustrating to hunt big fish once you do see them, so perhaps a middle ground can be struck somewhere.

robust pivot
#

fix the ptera stam

livid gate
#

The Stam system is awful now bring back the old system

upper herald
#

Hate to say it but the stamina feels awful. Might be better for combat, but traveling feels like a job.

atomic atlas
#

I am not sure if its what they are supposed to do, but the mushrooms in the baby sancuary gives very little food and very little spawns. The grass in the area also doesn't let you graze.

ancient plover
#

Stop nerfing Carno !!!1!11

radiant hamlet
#

I spawned in for the first time on gateway. It was dark and foggy and everything looked the same in those conditions. I ran for almost ten minutes to sanctuary on my teno and there wasn't a single thing there besides another unfortunate juvie teno. Players are forced to go to santuaries when they spawn in but there's nothing there? I don't understand it. Make santuaries much more abundant. There's no excuse for them not to be

primal egret
#

Let unofficial servers be able to turn Generation 2 on like they could during Update 6.

If the notorious crash caused by humans dying has been fixed, that is.

Anyways, why enable them?

Better question: Why not? :)

lethal siren
#

From an unfinished state to an EVEN more unfinished state. The only question is why? 🤔
The game is now at least 50% less fun than before, if only because of the bugs and the fact that you simply don't want to change the server size.
But don't worry, with the current state of the game, it won't need any more game slots. 🤣
Please stick to one map and just finish the game. 🤌

round plover
#

give herbivores 3 migration choices at time that shift around normally. There is no choice in where you want to go or where to migrate. Some migration zones are terrible and you need to stay there for multiple hours for it to change, as there is no diet anywhere else on the map for you. Herbivore gameplay is more boring than spiro because of this, change it asap

barren imp
#

Change back the Stam system ✊

brittle sluice
#

Why did you change night vision? It's so dark i cant see anything. And why is stam so awful? Please focus on making your game fun to play instead of a constant chore.

worthy nebula
#

Killed a stuck goat as a spawn ptera, got 3 bites, then ptero imediatelly spawned, almost killed me, had to fly for 1 min to scape them, when came back the goat just popped out of existence. Now im sitting here waiting for my stam to come back very slowly, got no diets and stomach almost empty, water is at 50%. Gotta say, if you guys wanted the game to be harder, it indeed is xD

uneven frigate
#

please fix the pteranodon "Fake Jump" bug where you lose stamina if you almost take off but let go during the last section, especially with this new stam system i dont wanna hear the audio queue of "im jumping", let go expecting the pteranodon to fly and it just does a wiggle and loses stamina that takes a whole minute to regain now

blazing elk
#

Buff Pteradon night vision. Can't see the water at all until you're right over it or in it. Makes escaping the juvie stage very difficult during dark hours when you're almost grinding your beak through the water just for a single fishing spot that may or may not already be camped by a deino.

Bump up the Pteradon stamina. With the new stamina changes, it takes Pteradon ages to get anywhere without taking the absolutely slowest way, especially considering how fast their stamina already depleted anyway pre-Gateway during travel. For example, just go get from the beach to the dam at Water Access will cost you HALF of your stamina bar just to reach the altitude to get up there, not the rest of the flight. Now imagine trying to fly from anywhere on the map Point A to Point B. May not take much if you're just gliding, but any amount of fast flight will cripple your stamina and force you to have to lay down for around 2-4 minutes just to get it all back up, and then just to get up and reach a worthwhile altitude you're more than likely already back down to half stamina.

Would honestly suggest the damage value of the Pterodactylus should be lowered. Three typically spawn on every single corpse. If it takes three hits from one to drop a Pteradon from full health to 3rd screen, considering the fact this happens for every single corpse in the game, Pteradons can easily die when looking for anything in the game that isn't a schooling fish. See a crab, kill crab. Land, start eating. Mid eat, Pterodactylus spawn and immediately throw you on death's door. Insane

grim lichen
#

Please, absolutely please, have more than 6-7 EU servers open at a time. (Yes I'm aware an update just dropped, doesn't detract from my request!)

open tundra
#

I've been hating on the stamina changes since the first time I played them and seeing how everyone seems to share this opinion now feels both a tiny bit satisfying, but mainly sad. It's honestly a bummer to see the direction the game is heading. Hopefully the devs will do what they usually seem unable to do and actually listen to feedback. I'm not holding my breath though.

queen schooner
#

Set human spawn points on Gateway. I just wanna play as humans on my unofficial server, and as long as they don't do the crashy thing anymore, it should be fine. Please, I love playing as humans, and would adore exploring Gateway as one

hollow dome
#

Fix the Stam changes
Nobody likes it

grave rover
#

Alright, I’m going to state something that might offend soyboys in general feedback.
I like the concept of the new stamina changes.
For the first time in a long time, the game has actually felt like a survival game. You have to conserve your stamina now instead of wasting it for travel, and idea of using trots as the main form of travel instead of relying on sprinting is a very attractive idea.
However… it falls flat in its face with the current changes. Hunts are a lot more short lived because wasting too much stamina forces you to undergo a long regeneration time. Even getting up to defend yourself resets the timer.
So I will propose a new solution instead of reverting it.. like the soyboys seems to want.

Make regeneration time dependent on current staminapool levels. Meaning the higher you’re stamina, the faster it regenerates.
It’s very simple and provides the exact same role as the current stamina changes.

Benefits? Hunts will become a lot more meaningful, as you’ll be able to regenerate faster by using short bursts of stamina and attempt to regenerate it.
If you rest to 50% stamina, and something forces you out, you’ll at least have enough stamina to continue the chain of exponential regeneration, instead of being punished for defending yourself. This also keeps stamina as a valuable asset that must be conserved vs wasted.

zenith obsidian
#

Please, return the old stamina back. I rather get slaughtered by people than suffer this much.

I noticed 3 ptero swim in water… because their stamina was draining way to fast.

supple mountain
#

im constantly getting fps drops to 10-20 for a few seconds, sometimes even longer, and the drops are very frequent, not to mention when it rains it also kills my fps. and from what i noticed, it has nothing to do with the server im in or where on gateway im at, pls fix the fps

worn flower
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am i the only one who feels like when herrera comes out its gonna need a slow metabolism like deino to be able to thrive in the cruel worl of the isle xD also stam regen please!!!! make the stam the way it was at the end of spiro PLEASE!!!

hard beacon
#

Please remove the nasty ash tray patches on galli since it just dampers the skins and it confuses me since old galli from legacy never had these blotches

celest smelt
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My ptera has become a ground dinosaur, it spends more time on the ground than flying, thank you developers, for killing the stamina of the game.

eager arrow
#

make flying pteras getting lightning striked in thunderstorms

urban furnace
#

Enhance the stam regen please

sour root
#

can we regen stam faster after resting for like a minute?

elder junco
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Hello! 👋 i played the new map 'Gateway' for a little more than an hour. I spent 40 of those minutes running, and the other 20 getting my stamina back. I would like, if possible, that you consider re-thinking your approach on the current stamina to somewhere between how it is now and how it was on Spiro.

lusty hound
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Ptera stamina sucks, thats all im saying

ionic yarrow
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Adding my voice to the chorus on this one: the updated stam regen is terrible. I like the concept, but in practice, it makes the game miserable and boring to play. Strongly suggest reverting to the old system, at least until the current concept has been tweaked in accordance to feedback.

tall fog
#

having to reset hotkeys eveytime i start the game sucks

buoyant nacelle
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Please please please change how the stamina update with Pteranodon works. You can't go anywhere. You cant take off because all of your stamina is gone immidiately. You can't recover it fast enough to even go anywhere - a flying animal should not have to walk everywhere it goes.

hot ravine
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The new stamina has got to be the hardest on Pteras. It's a loop of spending stamina to catch a fish, only to have to rest until you need another fish again. I find myself leaning back, afk on my phone half the time because I cannot spend the stamina to go anywhere.

hearty lantern
#

Please optimize the game. I had 90-110 fps with almost all epic graphics before the update now I have the same settings and I am struggling to get 30 fps. anyone else have optimization issues?

dense raptor
#

revert stam please and fix performance

burnt trail
#

Revert the stamina changes

haughty mortar
#

PLEASE PLEASE FIX NIGHTVISION theres no moonlight the skys to dark an the world below an around the player is so dark you cant see a thing even as a adult or baby its bad its so dark i cant even see water till i swim in it or a croc kills me nightvision just needs to allow us to see

cold sonnet
#

please add a explanation of game mechanics in the game. Having to scour discord and reddit to know what the icons on the HUD mean is pain.

ancient plover
#

Please look into the server population issues. I know it is on your radar, but it would be nice to know which games I can get into without having to guess

long tinsel
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Ever since I updated earlier today it wont allow me to join the Official servers. It says server is full, when it is not. No matter how many times I refresh or restart my game ....

neon grove
#

I want our health bar back.

sly nimbus
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The ptera stamina is punishing. I do enjoy that it’s a little more challenging but I’m really struggling to grow. Trying to eat something, recover stamina and then escape before the pterodactylus appear and obliterate me is a bit more of a challenge than I anticipated it would be. Definitely more in the frustrating side than an exciting new venture. I used to be somewhat afraid to land prior to the changes, now I’m way beyond cautious. Maybe stamina regeneration whilst latching as a way toward a balance? Herra will surely will keep us in check from hanging about too long when implemented.
The night vision is also terrifying, though I’d be much less bothered by it if having to utilise emergency stops when a cliff, tree or the ocean looms out the darkness didn’t come back round to waiting forever for the stamina to take off again.
Still… I do love the new map, and I enjoy most changes towards new things 😊

steep trellis
#

Pteranodon NV - Stamina Issues

  • Consider adding stencil outlines to PT's NV, it's quite hard to tell if there are trees/objects in front of you whilst in flight at night!

  • Please allow PT to gain stamina whilst clinging, poor thing is struggling right now.

urban jackal
#

we really need to up AI spawns, all i do is spawn and starve to death, theres noone at sanctuaries, noone in the migrations zones. and with the stam system hunting is impossible

onyx quiver
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The stamina regen nerfs pretty much kill this game for me, specially for Ptera. The stamina regen should ramp up faster and faster as you rest if the current nerfs were for balancing purposes.

wind mason
#

Let staim regain system back plz. Or at least make it regain much quicker when sitting, like path of titans.

quartz drift
#

(for when humans are added) add horses that humans can ride that would be an AI. so humans have a fighting chance

floral axle
#

Stam regen needs to be faster

calm harness
#

Dear Devs - Questions to your stam system. First of all - When I go running and I need a break - Do I need to lay down to regen? No - I walk! Ok… Next question: What is a raptor that can’t stalk AND hunt AND pounce due to stamina? What is a trodoon that need to stalk AND poison AND pounce in order to kill? What is a Petra that can’t fly??? What is a carno that can’t ambush and run down his prey? What is a Pachy that can’t pounce and jump to fight back? What is a Deino that drowns? Stamina use when beeing attack and regen is way way! WAY to massiv. You can’t survive alone anyways due to no ai, even if you couldn’t kill it and each Dino can’t be that Dino due to stamina issue. And not only that due to need of travel you’ll never go full stamina in a fight. Traveling and fighting is kinda useless and boring since you have to lay down for minutes so much and you can’t play any Dino as supposed to due to stam regen……. And due to all the complains I think not only me feels like it. Gateway is beautiful! But useless when I can’t explore AND play the game. Imagine a seagul falling from sky or imagine a lion can run after a deer but than has to stop cause he can’t fight anymore. Great. Imagine a wale drowning. Imagine a monkey falling from the tree cause no stamina to hold on. Each Dino should be able to do as what he’s made for and everyone should be able to survive alone.

uncut cedar
#

The new stam is horrible, the map is great though

whole topaz
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Since it needs to be said even more: STAM FIX. I havent played gateway for a reason knowing about the rework....And unfort i was proven right. Sitting as a juvi ptera for about 5x longer then when i was flying for just to regain stam for exploration/hunting is horrid. We get realism and such, but this is a GAME and we WANT to see the beautiful map you've created and interact with other players! Please rework it to be something in-between what spiro had and what you want for gameplay, but not whatever this is.

thorny wharf
#

i'd love to hear something about fixing the rubberbanding issues

median crag
#

Can the server player counts be more accurate please? NA7 says it has 78 people out of 100 but says its full if you try to join

meanwhile na one somehow has 112/100.

alpine lichen
#

OPTIMIZATION! please? I'm tired seeing my fps dance when there is people nearby...

steep jasper
#

Any other ways to fix it? When I tried getting into a server the whole thing crashes and closes out of the game and its quite annoying when a server looks like its not full but it is

slender scaffold
#

I have to say is super hard to find food and i see less chance of survival the Island is to big for 100 player's I hope is can be fixed.

wary oyster
#

I don't hate the stamina drain, but the regeneration should be sped up a little bit, or should ramp up faster while resting.

rugged wasp
#

the game right now is in a broken state, The stam regen update is a god awful implementation for the sheer size of the map and for the restrictions in hunting, and thats just the beginning of the problems, most of the time u spawn and will die, and you wont die from another player, u will die from starvation. Reasons: there basically NO ai to be found. second for a map of its sheer size 100 player count just doesnt work, and still the stamina update affects these two outcome as well, the fact that you cant travel to migration zones fast enough before starving, cause either ur walking to conserve stamina or you run out of stamina running there to then wait, what feels like 50 years regening stamina, im sorry gateway should of been held back till you really tested the stamina changes and also noticed that the lack of food or hunting literally not supplying for carnivorous.

sly jetty
#

please try to fix the sudden hits of weather. i have a heart attack every time it starts storming/lightening out of no where 😅 other than that i think we can all agree on the stamina issue. sitting, trying to replenish is just as slow as if i was walking when it should be way way wayyy faster. shouldn't take 10 minutes for me to regain my stam only for me to lose half of it running for 2 seconds, especially on this huge map. cant even run and explore. also more ai spawn. me sitting waiting on my stam while i starve slowly isnt fun. oh yea, the HEALTH BAR * needs to return as well, please and thank you *

final robin
#

speed up stam regen

errant drum
#

Hey, this may be a bit unpopular but i got an idea for Deinos, even tho i hate them.
Don't Croks have to sit in the Sun to get energy?
How about you make some "Sanctuaries" on rivers for croks to go, sit in the sun and mb regain stam and/or health faster? Maybe put more fish there? Mud to wallow, things like that
Just a thought that came from a disscusion.

full dirge
#

bring back health bars, i cant tell how much health i have. i have been at the final heartbeat thing for like 10 mins

silent olive
#

There are many places in the Gateway River where you can get stuck, you need to fix that.

ancient plover
#

Can we, please, have an option to turn off blur completely? Blur in video games gives me motion sickness and I'd rather see some graphical imperfections than not be able to play at all.