#general-feedback
1 messages · Page 15 of 1
Unlike the majority of the folks here, I'm sure there are a few Linux users here like myself. Whether you use Arch, Ubuntu, Debian or other operating system.
I believe The Isle Evrima should support Linux OS; I've been playing The Isle in a VM for quite some time. (I don't see why people would downvote this since I'm merely requesting game access for a different operating system.)
Spiro sucks from a ton of diffirent prospectives , we need gateway
Bumping my feedback with this happened in official server. This is DISGUSTING.
They are teamming against a pack of omnis, and a megapack of carnos saw this and tried to join to help the omnis.
How is this supposed to be entertaining? I dont really enjoy this stego player attitude, nor the deino ones, nor the carno ones.
I just wanted to enjoy a omni hunt, I never wanted carnos to come help us, nor to see a solo stego hide behind 2 deinos bc it doesnt have the sufficient skill to fight against 4-5 omnis.
These mixpackings are bs, and people who downvote do not want to understand how its breaking the game.
Since theres a new vomit system i think it would make sense that cerato shouldnt waste bacteria when the dino cant even puke.
Make sleeping and safe-logging separate.
This would mostly benefit realism servers, but could also be helpful on regular servers by being able to hide better from other dinosaurs. This could be changed so while you are sleeping, you can open the ESC menu and there would be a countdown next to the logout button, allowing you to safe-log after it reaches zero. Leaving the ESC menu could possibly reset the countdown.
Allow herbivores to move small bodies like troodon, ptera, compy, and ptero bodies. Bc if something dies on your nest, you can't sit on them, so you have to go through the entire process again just bc of a dead compy
When sandbox becomes a thing, don’t leave ptero and compy the way the ai was in legacy, make them actual functional playables, and also in the future it would be nice if they could be turned on for unofficials
ASIA server Please!
we need baryonix or any other semi aquatic or aquatic dino, also optimize the game
if you all keep saying "we need gateway NOW!" well end up with a rushed trashy map like spiro. Maps take time and not every member of the devteam are map designers. trust me i want gateway as much as everyone, but i want it to actually be a good map and not spiro 2.0
Assuming this is already coming in the game, this is more so a suggestion for when it does.
Corpse/gore spawn for predators at randomized locations around the map and should be triggered based on hunger at or below, say, 20%. Even a smaller threshold.
As it stands, the game forces you to interact with other, potentially more dangerous players and gives hardly an incentive to idly and casually grow as a predator. You're pressured to try and group up, and while it's a good thing, don't get me wrong, it would help emphasize more solo playstyles and allow people to stay alive should they chose to spawn not at Center where all the carcasses are. (ive actually spawned post-death in NE and died to starvation because the carcasses were all Deino territory with active deinos around them and there were no players to hunt my size around, nor others of my kind to vibe with. )
As a baby, that makes it impossible to play without spawning Center and hoping you get a dead fish out the water or someone happened to kick the bucket, and as an adult, this'll help you live a little longer to find a meal should you travel into uninhabited areas (which as of right now, is several areas.)
To reiterate: i fully expect gore/corpse spawns to happen simply because the map is enormous and the AI is minimal in most servers, im just giving an idea for how corpses can work. If they aren't planned... I beg lmao
wind direction would be a realistic game changer. (all playballs can only smell food from down wind. 2.) I would like ponds, a great place 4 small crocs. 3.) larger mud ponds by the waters edge, it would be realistic and greatly increase crocs success rate in hunting. (I believe crocs should be faster. bigger mud ponds are a great work around 4 this, other animals get a speed debuff besides the croc when on mud. FINALLY I ❤️ THE GAME U GUYS HAVE MADE, I TRUST UR PROCESS AND CANT WAIT TO SEE MORE.
Gigantoraptor, omnivore basically an oversized ostrich
HACKERS:
With the increased number of hackers post server optimixation update, I think the reporting aspect of hackers should be addressed again.
Currently, all reports are in the text channel relating to region. #evrima-na etc
Several people have brought up the fact that hackers can watch these posts at any time and turn off hacks once they've been reported.
Can we test with a channel that allows for private threads? Maybe mix in a bot that posts randomly in there so that the issue of reports alerting hackers might be mistimed? then they don't know if the report is for them, or if it even was a report. Then hiding message history would not be an issue.
To also help, unstuck requests and everything else can be placed there as well, to throw off the hackers watching channels.
Interactive foliage that moves as you move through it, and stays as such for like 10 minutes. This would be great for anyone who wants to actually attempt to track an animal beyond using scent
hear me out
an archipelago map with aquatics, semi aquatics, small tier creatures and fliers (Including quetz)
it would make magyra viable because allo wouldnt be there
and im talking like
alot of small islands with alot of crossings everywhere, sandbars or swimming
Sleeping as a mechanic the more energy spent during the day/or night the closer you get to having to sleep or be at risk to collapse or have a stam debuff, sleeping would drain hunger and thirst with a better healing and stam recovery then sitting down, you won’t be able to see when ur sleeping but you can still hear things around you and be able to jump up at the cost of stam like when ur sitting or slowly get up without costing stam this would also make it so nocturnal and diurnal Dino’s have to spend less energy if they want to stay up past their normal timeframe, there could also be a small dream mini game to keep people engaged during this sleeping time and not doing the mini game aka going afk would be like having a nightmare waking up periodically and falling back to sleep making it so you gain less energy for the day this makes it so that players would still have to manage their hunger thirst and add an additional energy to manage that affect your speed and stam if your tired then less speed less stam and your fully rested then a small boost to both
Secondly if it is t mandatory like you don’t have to sleep at least give a debuff to staying up wayyyyy to long and/or give a buff to when you are well rested
How about Making sleep a higher risk ver. of sitting? more stam regen, but you can't see and only hear stuff close to you/really loud. Also longer to get up compared to sitting obv
Please make cerato only gain bacteria from rotten bodies and bones, to encourage scavenging. And since it can't vomit, if it just eats all it's diet food first THEN goes for rotten bodies/bones it can fill it's bacteria. I would also say to increase it's hunger drain but everybody downvotes that, so...
scary sound effects. music, birds, dinos ect.
FIX THE GAME fps, hitboxes , playerbase, hackers ,and add more stuff you can get a hotfix for fps bugs and that stuff done in 1 week cmon team fazor i expected better from yall
Make daytime longer please.
Game's too beautiful to be seen in black and white 75% of the time
Troodon and omni could have same top speed. In my opinion troodon is right now too easy target for omni. Maybe make troodon as fast as omni or omni slower...
I feel like there should be a limit on how many of each species can be on a server at a time. At least add a limit for apexes. For example with deinos. Theres always so many of them that it sucks to play deino with the huge amount of cannis there are. And when you play other things theres just so many crocs. A species limit would probably help alot in solving the issue of some servers being over saturated with only a few species.
Make it so you can see what server you most recently just played please.
look at those graphics, the game looks 1000 times better at day time and it gets ruined at night time, at least make it 50-50, right now most of the time its dark, before the evening even beggins. Also whoever say that night time is needed to make the game scary is CRINGE at least, it doesnt make it scary, it makes it bland, boring and i cant see anything, i even put the brightness on the monitor on max.
Ensure that the bodies worn fit very well in the mouth. This will better complement the realism of the game
Ability to sort servers by your region + numerically
and for it to actually stay that way as a preference
can we reduce the amount of places to get stuck please and thank you
Please let troodon spawn as an adult like hypsi. Juvenile troodon is literally hell and adult troodon is not worth the amount of time and suffering it takes to grow.
more skin patterns, please ? :>
So we can "create our own experiences" but Global Chat as an Option for Community servers isn't a part of that "official experience" we can create? Okie dokie. 
Please just allow Global as an Option for Community servers (but never enabled on the Official servers)... or be more consistent with your messaging. 🙏
Set the colors for the dino as they were before the UE5 update, like please, they were so much better and allowed much more creativity
Speaking of colors, Gallimimus needs more color options, it’s super hard to create anything remotely appealing with the colors it has now, there’s also some weird grey spots on it’s back that cannot be changed.
Of course you want things to be realistic and such, no one likes neon pink dinosaurs, but I do think a good bit of pallets deserve a bit more attention.
lag is the #1 problem of this game, I cannot play this game for more than 5 minutes without quitting because the lag is so bad. And I cant get under 250 ping on any server. I get 40 ping on EU servers on POT with 20 mods and 10+ dinos in 1 area as an american. this game is getting nowhere with how bad the ping is.
Please add letter indicators to the compass.
Make it so that pvp and fighting isnt the only thing thats fun.
AI spawns are beyond slim pickings and even IF hunting other players, no ai makes it so damn hard to try and start a newborn dino, let alone no ai makes it hard to maintain said adult until a player does happen in your path. Please make AI spawn more frequently so the game can be enjoyed and not be solely pvp feeling to grow a dinosaur.
Pteranodon: Small corpses & water
Please allow pteranodon to carry/pick up the corpses of small creatures like rabbit, frogs and troodons. Eating on the ground is incredibly risky for this flyer for the same reason drinking is. I feel like it would only makes sense that it could carry such a small prey item onto a rock. Possibly allow pteranodon to drink water via skimming, poor thing has to worry about both the drinking animation stopping and being able to take flight in time.
While drinking/eating I understand is an intended risk, the flyer has a whole additional animation of taking flight to worry about that the other dinosaurs do not, pair that with it's incredibly low health and you're an easy target.
depending on the size of the dino, bushes should move/shake slightly when something is moving around inside them
More Ai spawns. if theres no other food possible nearby u starve too easy. you can walk around starving for hours and end up with empty hands
I dislike we cant fill our diet if its > 90%
https://www.youtube.com/watch?v=-smoH9g3ajM&pp=ygUrd29ybGQgb2Ygd2Fyc2hpcHMgaGVhdnkgZGFtYWdlIHNvdW5kIGVmZmVjdA%3D%3D
Maybe a sound effect similar to this when a dino gets hit in the head by pachi, or when a dino receives heavy damage.
Put ceras on the carno diet, they are teaming most of the time and ceras are so overused that this might just change that
Do something for overpacking its getting out of hand, 10+ deinos group up
add glowing eyes in nightvision
Weak Herbivores
Excluding the stegosaurus a lot of the current roaster of herbivores have been nerfed so much so that they barely have a fighting chance in a lot of situations. Some herbivores aren't just food, some are supposed to be strong and should be treated as more than just a food item. Pachycephalosaurus isn't really viable anymore and Tenontosaurus is walking the line, right now we have very few options in terms of herbivores that can put up a fight. Herbivores need love too.
Please add a system where AI Prey makes louder sounds that are more audible, that are audible over slightly longer distances. So you don't have to walk around for hours without food at 2 a.m. and starve to death. Takes enough time to grow this dinos..
Add achievments to make the game have a reason to play it and some kind of reward. Neutral steam achievments like "grow a dinosaur to the adult stage" would encourage people to try other species and not use the biggest and strongest one over and over again.
replays for official servers and a ticket system in the discord so we can just send reports in and the admins yeet them. quick and easy, boom hackers gone
#player-report [ or similar title ]
A place where people can report players who are hacking. possibly utilizing the above suggested "ticket system"
add back the old vocalizing sound from baby stego
Please, I beg you, fix the sound/footsteps. Happened 3 times to me last 30 min, a full grown deino/carno shouldnt be able to suddenly appear on top of you without you hearing it coming from FAR away. Such a simple thing to fix, also adds a lot of realism. Thank you in advance
Can we please get a Suicide button ! .. Spawned several times as a new born inside a rock or tree... cant move cant get out .. just have to sit and wait to starve to death .
Being able to pick up ur babas and carry them as any dino. Like pt can fly with them and others just run around with them. But only until a certain % percentage somewhere where they still need to be fed. Only tiny babas
When para is walking its on all fours but when it's running it does a little push with its arms and starts running on 2 feet
hyper compy.
better indication on what you are eating or picking up stuff around other stuff
Food under water should not be displayed when scenting, as the water greatly obscures the smell.
Water dwelling dinosaurs should of cause still be able to smell the food as before.
This would add a bit more realism and clean up the compass when scenting anywhere near the center of the map. It would also reduce the frustration of smelling a perfect diet, just to discover it is out of your reach under water.
If the devs want it to be a survival game, when gateway comes out please make it more so. Yesterday someone called it a "dinosaurs screaming and fighting simulator". Either make it more like a survival game or embrace the pvp aspect of the game, cuz at this point people are only trying to grow in numbers so they can bulldoze through anything they see, some desperate pathetic losers even go as far to mix pack to make the game easier. I was really hyped for this game when I first bought it but every hour I put into it, it gets worse and worse, I understand this game is in the VERY early stages, but this game won't survive if every new player is getting hunted by the super packs in the center, or starving to death because there's no food anywhere else. I love this game but the way people are playing it makes it a horrible experience. And its not entirely their fault either, the devs made a game where the only non boring thing to do is fight. So I think they should make pvp servers where players can spawn in full grown and the map is cut off everywhere except the center. Make a limit to how many of a certain dino can be spawned in at once. Then make server restart every 15-30 minutes so people can't lock dinos the whole game. Everyone gets a chance to play the dino they want. This way peoole who just wanna fight can fight and people who want more of a challenge can try and survive in the normal servers
With the addition of eldering and mutations, please consider giving smaller playables a plethora of reasonable mutations with great variety so they’re more easily “customizable” and “adaptable” and just overall more fun to play with more incentives to survive as them and actually play them. I’d love to see a lot more love shown to them.
Mutations I’d love to see for dryo:
- Ability to crudely make more tunnels and rooms in a burrow
- A single “escape” charge similar to the dodge charges, which will allow an escape from a pin or grab with a cooldown of 10-20 minutes
- Ability to carry more food and have said food last significantly longer before despawning when dropped
- A change in diets, or even allowing more diet options stacked on top of current ones for more variety
- Drinking of salt water
- 1-2 extra dodges
Give herbis strains please
ASIA server please!
Just a thought, can you please make bodies that are near nests, say within like 20 feet, not rot for longer? Not rot for a longer period of time and can only be smelled from close by. Not super close but maybe 100 feet or less to be able to smell the bodies, so that they can be stacked longer, but there's a higher chance of your nest being found. I just think this would be cool for nesting so not one parent is always gone, especially in carnivores because a lot of the time the parents would have to switch off not to only get to the food, but also hunt for it.
when adding maia add another mid tier carnivore that could balance the game, nothing can kill a maia and nothing can run from it either, maybe add an allo or sucho to make the game balanced, carno can just get run down by Maia and cera is too weak to fight and to slow to run, the only mid tier that could kill and catch Maia is sub rex so add another mid tier carnivore when adding Maia.
If dryo gets its burrow back, give it a similar niche to a meerkat.
We already know they're going to be able to create chambered burrows with different entrances and exits, but let's take it a step further. Meerkats don't solely run, they'll face smaller predators like snakes and lizards head-on by ganging up and mobbing them, taking turns by running in for a nip before quickly jumping backwards.
Dryo already has a dodge; allow it to get a "mobbing stance" similar to the sparring stance diablo has, except instead of freely being able to strafe it soft "locks on" to whatever it targets. This will then allow it to use its dodge to jump forward/back to mirror mobbing behavior.
[Clarification edit: By "locks on" I mean locks the camera onto the threat when in close proximity, similar to how eating/drinking locks your camera in one direction. You would be able to strafe and move relative to the "target" in this stance and can better keep an eye on it at the cost of being unable to see behind you.]
Adding further onto this, it would be neat if they had some venom resistance similar to cerato's bleed resist, as this would also mirror meerkats and offer some interesting counterplay to any and all potential burrow-invaders that have venom at their disposal.
This would offer dryo more to its niche than simply "it burrows" (which other animals will be able to do anyway) and offers more utility to its dodge besides a halfhearted left/right scramble.
Some sort of Kill feed in the Tab window, so i can see what all i've killed in either my day , or lifetime
Two quick things about parasaurolophus!
Sonic scream: While LMB would be a simple bite, RMB could be the loud scream that disorients other creatures. It would take from the “voice bar” similar with normal calls so it isn’t a unlimited ability.
Singing: Simply make its broadcast (maybe it’s courting and 2 call as well) with a singing vibe to it. That way para could make the atmosphere of the game sound more beautiful.
give us a good update/hotfix which actually fixes all the things that a lot of ppl didnt want
just boost the max population or make the map smaller, literally no one ever, and i mean ever goes into the forests
What if dinos that were crouched were quiter when they spoke but you'd have to be closer to hear it? I think this would be really useful for things like troodons so that you can coordinate attacks without being super obvious.
could kentro and bary be added to replace stego and deino when they get taken off officials
There is no reason not to let raptors pin small deinos, deino is already easy enough to grow so give it another serious threat instead of letting it eat bites while it runs back to the water.
add back all old skin colors from update 5 pallette that were deleted/changed/replaced, still disappointed that I can’t have some of my skins back that I used to use all the time, adding those colors back would increase variety, doubtful anyone would complain about having more options
introduce the concept of hierarchy for social pack animals like raptors etc. something similar to hyenas, where you have the matriarch female at the top, followed by her pups, then followed by all other females and there pups and at the bottom you have males. of course, this is just an example and it should differ according to species as more dinos get introduced into the game, so for instance raptors might be led by a matriarch while dilos by a patriarch, or vice versa. i think this would be cool and it would add more complexity to groups and such, however if this does get introduced every gender should have its perks, to avoid all people picking male or female because of the hierarchy system, so this would need to be carefully balanced. Perhaps the leading male or female gets to eat first when the pack gets a kill, and so on. 1 last thing id like to add is that there should also be a way to challenge the pack leader for the role of leader, at least in some species as this is something that happens in the wild. this idea is quite controversial and it would be difficult to implement while also keeping the game balanced. if it was to be added i reckon the best time is when sexual dimorphism is implemented for more species, as it would enhance the mechanic by seeing visual differences between males and females, and perhaps members at the top or bottom of a hierarchy. thanks for reading ik it was pretty long
I like the concept of having some sort of hierarchy for social pack/herd animals, but I think the way it works should be up to both the community and devs, whatever's best for the game.
Add fake limping with the elder system.
Make it a trait/skill you can earn so that its not spammed everywhere. (I have no idea how the progression and elder system will work but if its something akin to a progression tree, then put this trait/skill towards the end).
give us more information about the new map/dinos, 1 devlog every 1 month is not enough.
An indicator for cerato for when the opponent can puke again.
As someone with 350+ hours on this game, I have some suggestions.
- Make bodies turn into bones from the rotten stage quicker, to reduce lag.
- I know this is controversial, but stego should do less damage, and more bleed.
- PLEASE add the ability to 'mock fight' as hatchling, with another hatchling (add a small growth buff because you are exercising)
That's my ideas to improve the game.
Thanks for listening to my Ted talk.
Private servers should be allowed the option to have mixed herds and chat.
This shouldn't even be controversial. Stop getting mad because people enjoy playing the game in a slightly different manner than you and go play on a server with a setup you prefer.
nerf stegos
Getting a little weary falling into random holes in the map and having to starve / die of thirst. A simple /unstuck mechanic or a way to kill ourselves would fix this? Regarding "corpse abuse" just make bodies that die from /kill commands not edible - better than people having to sit there for almost an hour in some cases waiting to die in a hole they're stuck in.
Perhaps adding some of the legacy Dinos to everima? Im not talking about big things like t rexes of spinos as that would completely defeat the purpose of the cera. I'm talking something not so significant like the allosaurus or some more herbivores. Everima could only get better with more variety as most herbivores are different species but do the same things. And maybe as the more dinasours get added progressively and rarely add bigger things like the rex but if evrima isn't competent enough at the time nerf him a little. All in really saying is I want the allosaurus in evrima
the game needs an optimization and more aquatic dinos when the gateway will be released so mosasaurus and more creatures can swim in big lakes
Add queues to unofficials how hard is that 
Adding a Photo mode, I know lots like to take photos but when you can see our hunger/thirst/names it gets rid of the realism. (Dont know if this has been said yet)
Please give us the ability to completely disable motion blur. It honestly just causes more issues when fps drops and it looks awful. Back when we were able to disable it within the config files made the game run and look better.
Could male or female dinos hold n to get some sort of "mating call" so it's easier to find a mate? Obviously to prevent people from just spamming it, add a cooldown of like 2 minutes.. or less?
Humans should be able to scare animals off with a flashlight if Nightvision is on for the animals (maybe a few seconds of blindness if they look at it, then they have to dart off)
As dinosaurs tread paths during a migration, for example, the path begins to be marked by weathering grass.
In this way, carnivores can find clues to where herds or groups of dinosaurs have recently passed.
Troodon is supposed to be the "night terror" and dart between the foliage in jungles to kill its prey, and yet we literally cannot see what the hell is going on when we're trying to hunt. Please zoom out the camera a little- enough to where we don't stare at grass and bushes the entire time- and make the envenomized "glowing" effect visible through bushes. Venom doesn't last for very long, so provided the target is able to dodge pounces for long enough or kill/injure enough targets, having the glow visible through bushes would not be vastly overpowered.
For something that's supposed to be scary, being able to lose your target within .5 seconds on top of grass simulator gameplay, constant pounce bugs, and dying to everything in practically one hit... It's really more of a headache to play than anything.
all dinosaurs should be able to survive at least one day without food. in carnos case you have to hunt and find food almost 3 times in just the night.
Group System Adjustments
- When pairing with someone, instead of forcing them to split from the group, and make their own, just keep them in the group they're already in.
- Group limits should have 2 limit types. A limit for adults (the normal limit), and a limit for hatchlings/offspring. This limit is only extended to nested in offspring of the group members. The limit for hatchlings is unlimited, and doesn't kick them from the group until they hit roughly 65%
- Allow server owners to adjust group limits in their server config.
It's difficult when you're an animal with a small group limit and for some reason can't group properly with all of your babies bc there's other adults in the group, or there's just too many babies.
Humans should be able to climb trees. slowly
#Small AI and bushes
Please make it so that frogs/rabbit don't sound so large when running through bushes, they should sound more akin to compys and not players. The size of the AI should play a part in how loud they are when running through the brush.
Also the chicken, it makes no sound when it runs away and it basically T-poses as it flees. If a chicken runs into the forest it's lost more often than not.
carnos charge with MAX speed should be able to split almost every small tier in half
The animation to get back up from pinning an animal is too long, its a death sentence if you pin an animal and there are any other animals that can kill you or punish you nearby. If you accidentally pin a compy in a fight, if a baby carno/cera/teno runs in front of you blocking your pounce on the bigger, animal you are dead. Pinning is punished way harder than missing a pounce (which is not punished at all anymore). How about you make the stand up animation after pinning a bit shorter and bring back the missed pounce animation of 0,5-1,5 seconds or something?
Offer regrows when your game bugs out
buff carno... just dont make him OP... all he really needs is a hunger buff
Make the map smaller, there are 100 players, and i barely see anyone. Half of the population is playing crocs, half of other ppl play carnos/ceras, ppl barely play dinos like teno. The servers look dead, i barely find any ppl. You should make the map smaller and increase the population, Gateway is coming soon, and i dont know if u need any efforts to delete the map, but if it does it would be a pretty good idea to shrink the map.
Optimize this game FPS wise. Got a 1060, 16gb of RAM and an i7-8700, lowest graphics and I even changed resolution to 1024x768, still only got 28 FPS. Doubt there's no people like me.
Except when there is an update SA 2 is always empty and after going to SA1 I realised a lot of palyers there were actually from EU or NA servers. Isn't there a way to make the SA2 an EU or NA 8 ? These servers are always full.
Pls make it so where nutrients spill over into the other slots if you swallow something that will give more nutrients than the slot can hold🙏
I swallowed a mango as a galli with one slot at 55% expecting the mango to fill that one. It filled the slot with 90% wasting like 40% of the nutrients and still filling the same amount of hunger. I had to wait longer to fill the other slot if i didn't want to throw up.
Its not game ruining it just sucks and is annoying, especially since you can't pick which slot you're filling if you have multiple slots of the same nutrient.
Local chat and Group chat
Local: Chat with the member of your own species that are close.
Group: same but with your group. Also the leader should have a symbol that makes him stand out as the leader and a co-leader would also be cool in large groups.
That would be cool because two groups of the same species will have a better and private fight. Which would make the legacy clan wars return but now more realistic and would also force groups that search for food to fight for their territory
Nutrients should fill up past 100 currently it’s usually not a good idea to fill up your food to 100% because all your three nutrients decrease at the same time and you can only fill up one at a time meaning that despite eating your diets, your nutrients will slowly decrease unless you are eating organs. This also leads to a bunch of uneaten corpses because nobody wants to mess up their nutrients
Can we please bring back the old grasslands they looked so much better, they had small trees and just more interesting foliage variation compared to the copy pasted bushes we have now.
4:02 is the timestamp
https://www.youtube.com/watch?v=KFnzoT3QIVI
THE ISLE 2 IS FINALLY HERE!! - EVRIMA Update Gameplay, New Utah & New Dinosaurs! - The Isle EVRIMA
😃 𝗦𝗨𝗕𝗦𝗖𝗥𝗜𝗕𝗘 ► http://bit.ly/SUB2ANTHOMNIA | ★ PREVIOUS EP! ► Youtube.com/Anthomnia
#TheIsle
TURN ON NOTIFICATIONS BY CLICKING THE “BELL” BUTTON AFTER SUBSCRIBING!
— FIND ME HERE! —
» Twitter ➜ https://twitter.com/AnthomniaGAME
» Discord➜ Disco...
I suggest a report/ticket system for the servers. It worked quite well with legacy and I feel like it would be better for atleast the admins and the more experienceed players, it would also be better since the hackers are probably watching the chat and turn it off or leave when they see someone saying there is a hacker.
If this game wishes to be revitalized (beyond the obvious additions needed like bug fixes and the new map) i would highly recommend adding the para and allo back in the game sooner rather than later. they are the staple mid tier animals that never fail to bring much needed balance to the ecosystem within the game. As nice as it will be to have apexes back some day, the larger mid tiers are the ones really needed right now to bring interest back to the game.
Please let us spawn closer to dietary needs or our species, I can go a whole lifetime without seeing another one of my species :<
add more vc / add some with limits on group / group them by type of dinosaur or maybe most popular idnos
Can we have like a hamstering mechanic for some herbivores where they collect amounts of food without it despawning as quickly. Maybe stored in some structure similar to a nest but for food storage
i've been thinking of how to make growing more engaging in relation to gimmick mechanics
the best example of this is megalania and the discussion of it being able to climb. it would lose the ability as an adult, being too heavy to climb anymore. implementing a perk for juveniles would add a lot to the life cycle loop and it wouldn't feel like a waiting game when you need to regrow an animal.
my current ideas being
- dead logs to hide in that you cant bite through. bigger animals cant get to your hiding spots, but you cant hide in them forever
- climbing lost upon growing too big, getting too heavy
- hard to access, tiny burrow entrances? supposedly things like troodons could break into burrows. what if its not so easy depending on the size of the entrance? as the dino that dug it gets older its easier to break into their den because the entrance has to be bigger for them to continue to use it. also, if you grow inside a burrow you'll have to re-dig your entrance to fit your size. a demanding water or food desire can also prevent you from digging a hole and just growing in it like a potato until adult (TLDR: some burrows can just be broken into/walked into. some need to be dug up. extra defense for juvi burrows because they always have to be dug into, it gives more of a heads up to escape instead of being ambushed when already useless)
- juvi 4 legged creatures having a 2-legged run/speed boost quirk?
(if anyone else has ideas i'd love to add to this. but make!! juvis!! more engaging!!)
Visually seeing birds fly away from the trees when apexes roar would be awesome and scary to see
Random Beipi Things
- Make beipi float back up to the surface when out of stamina. It makes no sense that this buoyant creature suddenly loses all its buoyancy when tired. Beipi should be forced to surface, not suddenly forget how its own physics work (especially considering staying submerged takes up stamina, meaning you have to find a way to crawl out of the water if submerged and running out of stam)
- Make LMB bite and RMB claw both in and out of water. It is EXCEPTIONALLY difficult to do combat when the definitions of what button does what changes the moment I touch water.
- Beipi feels like it becomes weirdly "heavy" once reaching adulthood, losing a lot of the ability to leap in and out of the water gracefully. Unsure if this is a bug or what, but I would much rather beipi maintain its level of fluid movement at all stages of growth, because it actually feels rather unsatisfying to dolphin dive once 100% grown, while feeling great as a juvi/sub.
- Please, reenable diet overflow on swallowing, because fish, frogs and crabs fill up far more stomach space than you gain nutrients and eventually make it FAR too hard to sustain your diet
I do love this animal, its main weaknesses are the map (an issue I know is being addressed extremely well) and these other tiny nitpicks. If all these were addressed, it'd be FAR more enjoyable to consistently come back to
Ideas for Maia
I’ve seen some talk about how maia will play out when it’s release so I wanted to throw in my take/ideas. At 2800kg Maia is the same weight as allo and 1000 kg heavier than carno. Hopefully this helps offer perspective that Maia is quite big compared to our current roster, and for a time will lack carnivore competition. Although I agree that it would have helped to add a carnivore to help balance this, the lower mid tiers are still gonna need to handle Maia regardless, below I’ve tried coming up with ways to help balance Maia in a way that lower tiers could be decently capable of avoiding Maia using their agility. And before I go into more depth I want to establish that Maia will almost certainly have stance switching, being able to switch between a quadrupedal (four legs) and a bipedal (two legs) stance. Both stances will likely have their own movesets.
Quad Stance:
- slower running speed (slower than teno), higher turn radius
- standard bite attack
- Omni-directional attack with forelimbs, deals blunt damage, low damage for its size but adequate for small tiers like Omnis
- back kick, not like tenos horse like kick, but raising one leg to kick from the side (think like the one in shants concept but more aggressive), likely Maias most damaging move
Biped Stance:
- higher running speed, worse turn radius, (similar mobility to carno)
- far less attacks, only bite for standard attacks
- side ram, functions like carnos charge but at an angle, but only lasts a few seconds before the Maia stumbles (possibly falls, probably overkill though), leaving it open to attack (stumble meant to discourage Maias from running around, side ramming the heck out of smaller tiers, who would be capable of dodging)
Bonus: to encourage Maias to nest more, they could receive damage reduction buffs when near their nests like ceratos with carcasses. This idea is mostly based on what’s described in maias concept though.
we need gateway and a better optimization, when you are around many corpses you have 20 fps
I'm not sure how the migration system is going to work, but if there ARE going to be seasons, possibly with weather, I think this would help in migrating. In summer some smaller rivers can dry up a lot, and food will spawn in different places. As a pachy I have no reason to leave the south nesting grounds, because that's where the hexagon diet is which I want to have more stamina.
The migration system may already have something like this planned, where certain foods spawn in certain areas, but I haven't seen much on it. Just like in real life when herds move to find food elsewhere, the carnivores will follow to eat the herbivores.
I will add to this that the animation when you are in a neutral position under water and just press space is very weird. Beipi just goes back to the surface without any animation. I don't think it is intended.
You may notice the omniraptor's previous running ANIMATION speed during the clip (best example being timestamp 18:30-18:35 and 16:55-17:00). I think it should've stayed the way it was.
It genuinely felt like the omniraptor was running and gave the impression of a crafty and energetic predator, at least in my eyes. The current running animation is a slowed-down version of what it used to be and appears too sluggish, ruining the experience and immersion of the game, though non-adults don't seem problematic.
I'm unsure if this bothers others and if the animation changed because the devs did or did not lower the omniraptor's velocity. However, I think the present running animation should either be changed back to its earlier version or improved or both, whichever's better. We should be careful to be sure it doesn't break the balance in-game if a change in velocity is required.
Occasionally, I've also seen similar complaints towards other playables regarding animation movement. If we could refine motion for certain species, that'd be cool.
carnos charge should be faster but less agile, similar to how it first was.
Separate legacy branch from evrima branch into separate instances in the library, that way we wont have to download each branch everytime we want to switch from one to another
Make a mechanic to prevent mixpacking. such mechanic is "Stress" it is activated when a herbivore stays around a carnivore , a carnivore stays around a herbivore or a carnivore with another carnivore species for too long without an attack. The debuff decreases attack and defense for a period of 10 mins. herbivores packing with other herbivore species will not be affected by this debuff.
maybe a groupchat :D
Something I've had in mind was to propose a more dynamic call system. Right now, the calls are easy to execute and adequate in sound, even capable of indicating fatigue. However, I think it would be interesting to add more 'spice' to it.
I find that it may enhance and make vocal communication more engaging if we could have more lingual variety. My idea suggests having different 'versions' of a specific call, influenced through single tapping, double tapping, or holding down the designated key of choice. Exactly how greatly each call should vary is up for debate, though it should likely affect volume, pitch, tone, melody, and length to some extent.
Consequently, it may benefit the player base with intriguing experiences, providing fun and a sense of immersion.
Maia should be “somewhat” capable of fighting allo (maybe Alberto but doubtful), although I think the matchup should be less like teno v carno where the herbi side is more favored (ideally speaking, I’m aware of current bugs), and more galli v Omni where the galli CAN kill an Omni, but at a serious gamble. For some context, Maia and allo will be the same weight in game (2800 kg).
I think Maias most damaging attack should be a side kick like shown below, that could be executed on a quadrupedal stance. Also by comparison, it wouldn’t deal as much damage to an allo like a teno would to a carno. This is all to still to encourage a more evasive playstyle for maia, but not make it totally helpless against a predator that’s the same weight as it.
Also made another post above speculating Maias kit with stance switching, check it out if you’re interested
Prioritet number one should be to optimize the game (so the game can run in at least 60 fps for everyone)
mixpacking and overpacking is ruining the game, most of the people dont understand this but if a new player comes and gets killed from 10 deinos or 10 raptors they usually quit the game because they feel like they have no chance, also i agree with the suggestion above, optimize the game and reduce night time, those are 2 things everyone is asking for and reducing the night time will literally take you 5 minutes to do
herra should be able to nest in trees by breaking sticks off of the trees instead of finding them in bunches on the ground
[Problems with Cerato and being a living garbage disposal (or rather being a poor one)]
Ceratosaurus is supposed to be this insatiable rot wagon that feasts on all the rotten carcasses and decaying bones that nobody else wants. However as it currently stands, Cerato isn't really encouraged to eat these things due to multiple reasons. The first reason being that rotten meat (for some baffling reason) doesn't have any nutritional value, meaning you only get food from it and nothing more. Bones however do give nutrients, but only a very small amount and you'll likely fill up on food first, making them not-so good to eat. Filling up on too much food is a very big problem right now which will be explained below.
"But wait, rotten meat gives tons of bacteria!" you say? Well you're right!...but so does fresh meat for some reason....which is more plentiful....and also gives nutrients. So basically rotten meat is not worth eating and actually punishes Cerato when it eats it, same with bones. How you ask?
In 6.5, nutrient gain was changed so that when the player is full (or very near full), they can no longer gain nutrients from their food. This means that anything that only gives food or gives more food than nutrients (bones) can risk locking the player out of achieving their diet combos or otherwise make doing so v e r y tedious and frustrating. What's even worse is that this makes gorging, something that's meant to be a unique quirk for Cerato and Deino, useless. You get a full belly like everything else does, keep eating and....that's it. There's no benefit to gorging.
My proposed solutions for all this:
- Allow rotten meat to give full or near full nutritional value to dedicated scavengers like Ceratosaurus.
- Increase the amount of nutrients gained from bones (and let them crunch please).
- SEVERELY decrease the amount of bacteria gained from fresh meat and possibly have it scale with how long the corpse has been around (so a fresh kill gives almost no bacteria, an older kill gives more, etc.).
- Remove "no nutrient gain when full" entirely. This change has harmed multiple playables and has done nothing but frustrate players and make maintaining your diet feel clunky and tedious. Also again makes gorging for those who have it entirely useless.
Cerato was said to be a garbage disposal, so let's make it dispose of that garbage! ✊ 
Fix the game,performance issues used to be the biggest problem,now they are not,the game keeps crashing over and over again,this game is becoming more and more unplayable and if u keep ignoring it the game wont have a future
Yeah, rotten meat is just entirely useless and nothing wants to eat it. This leads to bodies just piling up because why eat the rotten meat that's going to hamper you when you can just kill something else?
Bodies also rot way too fast as well, which is why you see a bazillion corpses everywhere. Depending on your species, nesting as a carnivore is nightmarish because even if you secure a big, risky kill that irl would sustain you and your growing pack for a long while, it rots long before your hatchlings are grown enough to travel and hunt with you.
Organs rot even faster once removed, and since it seems random which you pull out (and it's not easy to tell if the body is open enough so you rip out a bunch of normal meat chunks too), if you need a lung you get to waste every other organ by dropping it on the floor. Then by the time you can eat or need them they're rotten, and because nothing wants to eat them they just sit there forever until a server restart.
All rot does rn is contribute to server strain.
Let us be able to see tracks on the scent bar AFTER we smell them.
Not like detecting point B, but the next set of steps will appear on the bar, still prompting you to go slow (just in case if you can't see the tracks themselves in the long grass)
My opinions on the Upcoming Roster
With how big the isles roster is there’s bound to be playables that are unnecessary, whether it’s lacking uniqueness or being filler. I might be a bit more lenient than others, for example I don’t think any of the 7 ceratopsids should be removed. But here’s some playables I do think shouldn’t make it to evrima, as well as other playables I think could get added to fill niches by removed options or to add some diversity in needed areas. Note that I’m not sure if all are confirmed or not, some may turn out to be rumors. Also if you have ideas on how to make these options unique, that’s awesome and I’d love to hear it:)
Dont Add
Charcharodontosaurus (smaller giga)
Corythosaurus (smaller para)
Sauropods: supposedly at least four were rumored, in my opinion we only need two playables (bronto and cama), brachio can be AI but remove diplo
Titanoboa: already confirmed to be scrapped but wanted to mention
Honorable mention to rauisuchus
Possible Additions
Iguanodon: Corys replacement, mid tier brawler
Tupandactylus: herbivorus flyer
Kaprosuchus: rauis replacement, speedy ultra small tier semi aquatic (or full terrestrial), burrower?
Nothosaurus: lower mid tier marine hunter, much needed for the expanding ocean biomes in gateway
Gastonia: more niche idea, but would be cool to see a nodosaur
Allow Juvi Deino to be able to climb trees and chain-link fences for short periods, if you did not know crocodiles and alligators can both climb and have been found as high as 30ft(not saying deino should climb this high) NASA quite literally needed to make Alligator proof fences so they'd stop going into the launch sites, some genus are so good and do it so often researchers have noted that they see them in trees almost as often as birds. Its something I don't think a lot of people know about and would be quite cool to give juvi's something adults cant
TLDR: Allow juvi deino to climb for short periods as its something real alligators do and would help contribute to juvi's having they're own skill sets and stuff they're good at
Adding onto this:
Make beipi's underwater NV more useful. It is currently pitch black, letting you see next to nothing underwater at night, and being virtually unable to dodge any deinos that come your way looking for a snack. The NV should be changed so the lines are more visible, but not too bright as to avoid epilepsy. Maybe the lines can also be made to be less sharp, if epilepsy continues to be a problem.
Image is my edit of what the underwater NV should at least somewhat look like (just pretend the beipi is underwater..)
Actual bleeding wounds
Wounds currently are just a skin texture on your body they don’t feel like they’ve been actually carved into your skin
Also wounds should be more dramatic in they way they’re stylized
Flies should also follow Dino’s that have been around rooting corpses
Apex cool down not sure how this should exactly work but 1 if you died as a apex you can’t play any apex’s for a period of time if that’s 30 mins a hour or 2 hours what ever a good time is 2 or if you die as a rex you can’t play rex for 30 mins or a hour or 2 hours like I said whatever is a good time that isn’t too long or too short could put a cool down on all apex’s or after you died or only the one you died as
Why is there not a unstick or suicide options for when u get stuck in one of the many crap spots
suggestion for elder model of deinosuchus:
when it reaches elder add to its mouth more teeth and make them not straight up, make them more like this pic:
https://cdna.artstation.com/p/assets/images/images/003/304/906/4k/vlad-konstantinov-pallimnarchus-01.jpg?1472220097
Losing the ability to Alt-attack backwards while running is imo a great hit to the game's combat. It was literally a new and very needed layer as even if you were ambushed you had the ability to make up for it with a few cheapshots/trickshots as you were running. I have no clue why it got removed, but if its possible in some way to be reintroduced, it should be done.
Add SEA server please!
Please please can we make rotten meat/bones disappear faster, even at least in the water. On populated servers with deinos some areas become hella unplayable with all the corpses
Something has to be done about Troodon and Utah pounces. Both of these abilities are utterly broken since the mechanic will always connect to a target regardless of the angle you pounce from. Even if you run straight up to a Cera or Carnos face and pounce, you will magically appear on their sides. Its also impossible to deny or punish Troodon/Utahs when they pounce. They can pounce from several meters away making it impossible to hit them before they suddenly appear on your side, delivering a massive bleed attack. In its current form the pounce is basically a fail-safe attack, with no real chance of preventing. The only thing you can do is letting them pounce and then position yourself so that they fall of a cliff or get stuck after jumping of... The Troodon and Utah pounces should only be sucessefull when conecting with another players sides, if used on the front or backside of dinos, the machanic should fail with them beeing thrown off and stunned.
I'm somewhat bothered by how we collide with other players. You perhaps experienced bumping into your packmate, blocking you like a brick wall as you desperately try to flee from an angry cerato. It doesn't make sense. However, it's somewhat challenging to think of a solution that isn't problematic in some form or way, so I have no ideas in mind. Whatever it may be, collision needs fixing.
EDIT: After some rereading, I noticed I didn't voice what I meant to say. So, to clarify, I believe you should get blocked by another player, though this should depend on factors such as size and weight and how fast you collided with said player. However, my point is that the bodies of the two colliding characters should show them visibly reacting to getting bumped into.
excretion and elimination of food and water. IN other words pee and poo. Most importantly "poop" It could tell you the size of the dino, the food it eats, how long ago it eliminated / was there and finaly how healthy it is. thanks 4 reading
I think many players would like more mechanics that'd help interact with playables in different weight classes. One I really like is a maintenance system for all bigger playables.
This could go from maintaining your horns, claws, etc by scratching trees to keeping your teeth and body clean by letting smaller animals clean them to get a minor buff and the small animals get a little bit of food. I can see Beipis cleaning Deino teeth, Homalo eating some bugs off of a Triceratops or even Baby Rexes eating cleaning the teeth of their parents and getting the last nutrient the parent ate for themselves.
Some small animals could even specialize in this by giving more unique buffs upon cleaning the bigger animals, You could encourage this mechanic by having small playables give little to no food to bigger dinos. And even let Ptero and Compy AI take part in this mechanic at certain locations if there are no players of small dinos nearby,
Though AI cleaning should be worse than playable cleaning and maybe just give smaller buffs compared to playable cleaning.
The Size of the Buff/Maintenance should depend upon the playable and their weapons. Trike Horns and Spino Claws being more important to maintain, keep clean and sharp than say teeth.
Don't add anything for now and fix fps issues
Make it so cerato doesnt chuff at people in their own group
Give troodon more colours so we aren't stuck with black on the top (would love white)
The Spinosaurids in this game Barry-Sucho-Spino should I feel get a "toss" ability while an animal has pounced onto its sides, where they use their long snouts (which have specifically evolved peg-like teeth to snag fast moving and squirming prey) and strong flexible necks to reach over and bite onto said pouncer and then fling it away, in another direction. This would not be a "bite onto and then thrash" animation/attack, it would be more like chucking the creature that is pouncing you a "shot to moderate" distance away from you, depending on its size compaired to the Spinosaurid you are playing as. This could work in tandem with the "rip off" ability seen in the Barry's concept art where it rips a pouncing Omniraptor off its side with its arms (which is an ability I think all Spinosaurs could have), both these attacks can work if while holding E to shake off an opponent you also hold ALT (or what ever button you've changed freelook to) and click either LMB or RMB to Toss or Ripoff with your claws (claws could deal more dam/tossing uses more stam depending on sizes again). I doubt you would need to be able to choose the direction an animal is tossed as being able to chuck it away would be enough already. I would say the toss could be more affective with smaller animals, such as a Barry flinging Troodons and Herreras but grabing hold of Omnis like in its concept. For a Sucho this move could be affective for defending itself against multiple pouncers like in an Omni pack to relive tension as many could be on its back at once so sending one ragdolling away would help in a fight (and if you're worried about people cheezing this mechanic as these are wetland dinos there wont be many cliffs you could be flung off). Spino could just bite onto and thrash something instead of tossing it tho as its big enough. Tossing was just an idea I thought could make the combat a little more diverse and have other carnivores question themselves before taking on these semiaquatic dinos
optimise the game better, had to quit playing the game because its too laggy, i have a gaming pc playing heavier games than the isle running them max graphics on 60 fps while the isle is 10 fps at low settings.
You desperatly need to reduce the hunger for most dinos (especially carnivores). Going from full stomach to starving in 45 min as full adult is just plain stupid. It creates a situation where players can not survive anywhere but in the center fields because you need to eat constantly in order to not starve. If i wanted to visit and explore the coast as a carno, id be freaking dead of starvation before i even got there. This is such complete nonsens. You have created circumstances that prevents players from surving anywere on the map except for the center. Rapid hunger is fine and challanging when growing, it makes sense. But having that insane hunger as full adult just makes the game al about constantly fighting and desperatly trying to find your next meal.
To make the pounce mechanic more viable I suggest adding in a directional pounce mechanic where you can pounce up and down hills. As it is currently if you try to pounce something down a hill from you, you will just fly over it's head and die. Or if you try to pounce up a hill your pounce will stop mid way because it just sends you straight into the ground in front of you. To fix this, all you would have to do is make it so that the pounce goes in the direction your camera is facing, easy fix.
(as a side note I suggest buying the anti cheat premium version to lessen hackers on the server)
I know that they have already been worked hard on so it's inevitable at this point, but...
Please don't add AI dinos that are on the playable roaster idk how this came to be in the first place but it's prone to be janky and definitely going to be immersion breaking when you realize that you haven't found a real player but instead an angry AI that you can't group with or have fun fighting
I suggest increasing the maximum allowed number of players on the servers and renaming them, for example: EU-alpha, EU-delta, because everyone goes to EU-1 first. It would be better if the players were evenly distributed.
Exclusive patterns via nesting // Possible mutation (?)
Aesthetically speaking it would be really neat to have a small chance of being hatched as: piebald, leucistic, melanistic, etc. Parents and babies alike I'm sure would be pleasantly surprised to see some oddballs!
If said hatchling with any of these neat colors makes it to adulthood and decides to nest the babies could have a higher percentage of coming out with the same special pigment!
Night vision feels too controlled, I don't like having to turn it off and on, and takes me out of the immersion. I wish night vision was more integral and passive, something that would just adjust like IRL.. something dynamic to the level of lighting around you.
optimize the game, also we need gateway spiro sucks, oh reduce night time as well
When terrain alignment is added, that might fix this.
AKA my suggestion is to add terrain aligment sooner rather than later. It'd just look way nicer..
Ever notice how many bodies there are at center? Even when I have 80 FPS at swamps, I have 30 and sometimes even 10 FPS at center. Compys don't help at all. They just pile up on bodies instead of actually eating them, and pterdactuylus don't even spawn anymore. The pteradactuls may have been removed on purpose for testing though.
Make compys actually eat the bodies that they go to, and make them more dynamic. Most of the time they just sit on the body and won't run away, but sometimes some compys run. Make them run when something gets withing 10-5 meters, also depending on the biome. Like in a forest they would run when you get within 5 meters, and in a field closer to 10. They should actually run when something comes near instead of just standing there.
If they actually ate the bodies/bones everyone would have higer frames. You could also make the bones despawn after a while, but having compys eating them would probably be better.
Elder deinosuchus should have more weight than the normal adult because as a crocodile gets older, it stops getting longer and starts getting heavier
Glory kills or death animations
Death animations especially if the target isn’t moving
Different death animations for each main body part
Death animation performed by both animals
Easily cancellable
Medium stamina reduction
I.e deino lunges and kills an omni by crushing its skull or in water doing a death roll
Maybe this could effect the perk system to
Smaller animals that die are not effected by this if killed by a bigger animal
Pinned pounce kills have no death animation
A player that is a one shot to you will have a G prompt when in biting distance this will initiate the glory kill/death animation
Even if the glory kill is cancelled the player is still dead
Sort of adding onto this, animals that cannot puke like cerato and deino should have some way of throwing up to empty nutrient slots or empty their stomach. Perhaps some sort of nasty plant that grows commonly around the island, like a rafflesia or something (not a rafflesia specifically, that's just an example), for carnivores (and herbivores) to nibble, and when they eat it, they puke. The plant wouldn't actually be toxic, it'd just taste so awful it makes your dinosaur puke.
Also, if it were a rafflesia specifically, it'd smell like a corpse, which you could probably use to do something interesting.
Please remove the current footprint tracking system, its 100% useless and ineffective. When tracking another players footprints you need to be able to do so while moving, otherwise the other player will be on the other side of the map by the time you start picking up their tracks. I would honestly prefer a return of the Legacy version, where you can see highlighted tracks around you just by smelling. You could add a mechanic that will show different colors depending on what species the footprints belong to, with your own footprints being a specific color aswell. Would be alot more usefull and have a better impact if you didn't have to walk up to a specific pair of footprints and then stand there smelling to get the scent and then being forced to follow them at a slow pace in order to not lose the track.
carnotaurus should have more going for it. currently its only 3 things 1. very fast 2. part nuclear bomb (the charge) 3. starvation simulator.
if you kill something with a perfect diet the meat you eat should fill the diet hexagon more than something with a bad diet because its higher quality
An unstuck button!!! PLEASE!!! with the amount of terrain issues and no admin to help, something to jump/move you out of holes and divots is needed instead of just waiting to die.
Buff Omni, it currently bites like a modern day housecat and if there aren't atleast 7 of them that are decent at playing it there's no way they're killing anything above subadult
Carno needs buffs
- It needs more stamina mf gets followed across the map and can’t do nun about it
- hunger is stupidly fast
3.it needs bleed resistance
That’s all.
I would like to make albino skins for my dinosaurs but the markings are all always very dark so if thats by design and we cant make a white color for that part, Can we at least make it so that the people can choose a solid dandilion yellow color for the markings on their dinos ?, or something like that, also be nice for the rest of the colors to have a white color but we can basically achieve that already by desaturating bright colors, its really just the lack of a substitute for markings that ruins the albino look
The differentiate between a pro player and a cheater "was" when alt bite used to be reducing stamina. Now since any player can alt bite without taking stam into consideration for sure cheaters are able to use speedhack on their advantage, speedhack then alt bites then they run away without considering their stamina. If alt bites reduce stam that might not letting them escape for far distance. From wat I have seen, speedhackers after they run away they rest and get stam. they are not like those cheaters with unlimated stam. thats reason why we dont see unlimated stam cheater same time using speedhack. I never seen both cheats together in same cheater. my suggestion let alt bite reduce stam as it used to be.
I think a reason for nesting being as dead as it is, is because people don’t want to end up with a trashy skin.
So I think that when you join a nest, you can have the option to get a random skin or choose one yourself
While this might not be the most realistic thing. It might help people to actually use the damn system rather than pretending it doesn’t exist.
Another reason nesting is so uncommon could be because hunger time for a lot of dinosaurs is ass. Meaning that you can’t nest without nearly starving to death
Add a mantle feature for like medium dinos like cera or allos so they can climb on stuff
just a suggestion, instead of making npc that noone cares to see like a boar or a frog, make those useless dinos that noone wanna play as the new AI, and give other dinos for ppl to play....i mean instead of making a rex or a trike, u made this duck....we need more diversity and if u keep adding dinos that are completely useless and defensless that noone is gonna play ull be seeing (as u do now) the same 3-4 dinos...
I get that it may be hard for the servers to take, but when Gateway releases you may want to increase the server limit to 200 people. Even in Spiro there aren't enough people, at least not in swamps. (Because Spiro sadly has lots of hotspots, hopefully something that Gateway will somewhat fix) And with Gateway going to be even bigger than the playable area of Spiro, but not the whole map, will make it even more of a ghost town. You shouldn't find food around every corner, but lots of carnivores may starve too quickly if there's still only 100 people per server when Gateway releases.
Make dinosaurs get more pale the lower their blood is, not the lower their overall hp is.
For one, it looks super goofy when my really vibrant animal has its saturation turned to 0% in a couple bites.
Second of all, colors dulling the less blood you have just makes more sense. You won't be nearly as flush when you've suddenly dumped 3/4 of your blood. It would also help bleeders know when they've got their prey low.
When we enter a nest, before we hatch we get the usual skin selection screen, but only with the colors from our parents
Make it straight up impossible to enable NV during the day. If you press X (or whatever key you have for NV; mine is V) during the day, a message will pop up saying something like "Night vision is disabled during the day." This way everyone will have the same vision during the day and night, so combat and such will be more consistent, and, for lack of a better word, fair.
Sniffing should show the location of live AI as well as corpses. Finding AI rabbits and frogs is almost impossible especially in wooded areas they might as well not even be on the food list at all. I know live players would be OP but the AI is there to help during slow times unless you only want players to play your game on hugely populated servers at peak times of the day.
Replace troodon in ptera's diet with compy, troodon hunting as ptera is completely suicidal as you will just result in being pinned out of flight and instantly die
Being able to see at least fish in the dark would be great, so would more fish spawning period, so you dont starve after 5 hrs of playing and dark.
This game lacks some options that can improve motion clarity, smoothness, responsiveness and ease of use. It's not hard to fix this, technically
The anti aliasing off option does nothing right now. There is no way to get rid of tsr and dlss, both of which are blurry and smeary during movement. No anti aliasing does not have this problem, so please make the option work as supposed. No anti aliasing also adds some performance at the same render resolution, especially compared to DLAA, which is the least blurry option right now
Change the framerate limiter to how it was before, so you can just type one with decimals. 80 fps works best for me, but 60 is the nearest option. Not having a cpu based, in game framerate limiter results in lag and stutter with v-sync enabled. You can try it at 60 fps
The camera control options are broken:
-Fix the mouse sensitivity so that it doesn't break when you change it
-Allow us to use a low mouse sensitivity, for smaller camera turn steps with a high dpi mouse instead of the bigger, noticable steps right now
-The invert options break the camera controls when you try to change them, so please fix this. Keep in mind that some new players may refund the game because the camera does the opposite of what they are used to. Relearning to move the camera with your hand is time consuming and not fun
If you want to add controller support like before, keep the following in mind:
-the analog stick input value needs to be multiplied with the frametime, so the camera does not move in slow motion with low framerates
-provide independent sensitivity controls for the gamepad. It's not great when the controller is unusable because of the low mouse sensitivity
-the controller also needs independent invert options
A cera should be able to get diet from rotten organs. A reduced amount, as if they were eating non-rotten flesh.
A cera should be able to get diet from rotten organs. An increased amount, to further encourage them to eat rotten flesh
one more NA server? peak times sometimes you just have to refresh the list for a hot minute because its all servers max players with a queue.
A cera should be able to get diet from rot, period. Even when full, to further encourage them to eat rotten flesh.
The camera and directional movement when looking backwards is not normal, the amount of times I've flow into trees and the sides of mountains while looking back and trying to turn. When you're in the heat of combat its very frustrating as your character will commonly turn in a direction you didn't want to go in.
Can we get a toggle button that toggles quickly between being eye level(full zoom) and our last scrolled zoom position please? So once we're in bushes we can creep them without being fully blinded. It just takes too long to full blast scroll in and out in pressure situations! 'ToggleEyeView' or something...
Perhaps give bones an insane amount of diet per bite or grab or whatever. At least for Cera, as bones are highly nutrious.
Maybe make mud pools and salt rocks locatable via smell if you are in range.
Reduce the group limit for stegos. They are even stronger than deino yet deinos can have only two while stegos can have like 6? I would say bring it down to like 3.
I think aquatic plants should be added, just to make water sources feel more alive.
Right now as a galli it's way more efficient to just graze on grass than to ever dig up a compy or frog. The frogs give next to no nutrients as adult and the compies are the same with the added bonus of giving no nutrients at all. You're better off just eating sumac than going out of your way to dig up a frog for protein. Please eventually have frogs give more hunger and nutrients as well as have compy give nutrients to galli🙏. Right now there's no incentive to be an omnivore as galli and dig up little critters to eat unless you're at your peak of boredom
Please adjust the way organs take from a bodies total food/food values as a whole. Almost every time i kill something and pick out its organs to find the one I need, since its so random, the body disappears before i get to eat the actual body and i'm stuck with the organs alone, so I'm forced to hunt something else.
I'm not sure if this happens universally but as a carno, hunting things like Omnis or Pachys isn't very rewarding because of this.
Bodies as a whole don't fill you up enough or last long enough as well, combined with the insanely fast diet and hunger drain (especially carno) its very hard to maintain hunger unless you want to hunt every 10 minutes.
Maybe a way to pick out certain organs would help fix even part of this problem?
an extra server for each region
Semi-arboreal Velociraptor
If velo does turn out to return in evrima (only evidence being the proto concept), I think it would be cool to at least give it a little thought. While I did consider how a featherless velo could work, I think there’s more potential for unique gameplay in a feathered version.
Velo could function somewhat like a carnivorous hypsy, being a simple, easy pick with a very short grow time if at all. While chances are that velo would rely more on AI than possibly all carnivores, this could be the perfect predator for the sanctuary biomes. Being around the same size as many juvenile playables, velo could serve as a decent threat to smaller Dino’s within its size range. As a cool extra tying to some irl theories, velo could have a pounce similar to raptor prey restraint, holding onto the back of its prey using its sickle claws, stabilizing with its wings, and using its jaws and claws to deal damage. Velo could also be a decent climber. While not as adept as Herrera and hypsy, it could climb a decent distance by running up steep slopes, flapping its wings for boosts (fun fact: this is thought to be among the reasons how wings evolved), so basically think like what’s in Omnis concept but capable of covering a bit more height.
Please let us cancel calls
make spawn immunity for 10 seconds after logging in from a safelog. i just died because there were carnos exactly where i spawned, and because the world had not loaded in, i just got killed by air and i only knew it was carnos because i heard bites before i saw them. it also helps with the issue of breaking legs when logging in 
what if holding down left click over a corpse activated a animation in whitch ur playable would dig around in the ribcaage until you clearly see the organ u desire
buff dryo, carno and pachy.
Since its already confirmed that spawned in dinos has a tracker in them i thought it could be more of a game for both humans and dinos instead of just there, kill it, next one. so theres 2 tools. one tool who shows general area of a dino. it shows the general vicinity of a dino with about a 100x100 meter location. when in that area of the dino it can no longer help you and you must take out a motion tracker to find it. if the dino sits it will not create a tracker signal. if its crouching it will create one every 10 seconds. and if its moving itl make a tracker beep every now and then based on how quick the dino moves. this would also allow smth like a raptor to pull an uno reverse, being the one whos hunting the humans as dinos can clearly hear the beep sound from the tracker. it would also be fun to see the terror of tracking one raptor at night but once you pull out the tracker theres a lot more symbols hiding in the bushes. makes it more fair instead of the constant killing that so many of the community does
@delicate estuary Building on the 'night vision during the day'... I think toggling night vision during the day(and lighter hours) should have a blinding 'white out' effect towards the lighter parts of the scene while exposing any really dark and shadowed areas as needed! It should also take a longer fade in time to adjust to the full daytime visuals as well! Basically adjusting your animal's eyes as necessary for whatever situation... But yes, I agree, everyone's camo during the daytime should be in full effect! All animals with bright colors are pretty much 'highlighted' during night vision...
With troodons pounce, it should be able to hang on to surfaces but cant move and doesn't take stamina.
A channel that has all of the suggestions that you guys like so we can see what your planning to change
Nerf Stego dmg bro, ma man does 80% dmg to Cera, I am not sayin to nerf him to the ground, just nerf it a little so something challenging a Stego has a fighting chance bro... Its not like Stego's are supposed to be godmode thats just unfun. Or make it so the attacks have a higher delay so you hit like a truck but not as fast.
Would be cool if could have more dinos on the same server, where every dino's growth progress, diet and stuff is saved, then you could safe logout and switch to a different dino without losing the one you're currently using. In short, add the thing from PoT and BoB where you can have more than one dino on the same server.
I feel like diets and water need a bit of a rework.
For example, you can only really grow a cera on a populated server because of how limited the diet is. Deer is the only ai that gives nutrition, and doesn’t feed a fg cera enough to survive. On the flip side, herbivores are so constrained on where food is. And it forces people into hotspots like center, or way too far from anything else. Making it impossible to hunt, or impossible to survive as a herbi.
Another thing I’d like to ask for is better tracking. It’s so hard to follow tracks as they are now if you are stalking prey, and it’s 100% luck if you stumble on tracks. They get lost in the grass, and it’s not easy to follow even blood trails sometimes.
Could we add a scent mechanic that helps find/follow tracks better? I don’t want it to be crazy powerful, but there has to be a way for carnivores to find prey more often. Even if a direction is given while sniffing to indicate a cone of prediction where prey might be. And the same could be done for herbivores at a shorter range so they aren’t defenseless.
I’ll can’t add reactions to this, so maybe I’ll split the post later
A channel that has all of the suggestions the developers are considering adding to the game (suggestions that are undecided, but not yet confirmed to be added).
A channel that has all of the suggestions the developers have 100% decided they are going to add to the game.
A channel that has all of the suggestions the developers are not going to add to the game.
Only developers could send messages in those channels, but I think that's pretty obvious.
The new channels could help prevent repeat suggestions from cluttering up the #general-feedback channel, and also let people know that their suggestions are, in fact, being taken into account!
(Adding on to the replied-to suggestion, and improving it)
a system that keeps your crocodile at the same height underwater. it's a bit annoying when you want to look out and you always slowly sink like in quicksand.
no one cares about the human aspect or the buildings just release the dinos and work on them
Can only thumbs up announcements, change this
make it so that you dont need a nasa pc to always have decent fps, also add more aquatic dinos and make the waters deeper, deinos can barely go under the wanter in 90% of the map when they are fully grown
Please consider bringing this idea back into light https://youtu.be/h9ktXs0JECA?feature=shared
I started playing the Isle since Early Access started.
Seriously you have a good game.
Except that ! Except that things haven't progressed since.
Slow development.
Promises that only dream of players who are gullible or who arrive.
Equally poor communication.
Out of respect for those who have followed you since the beginning, let us know your difficulties.
The business is not simple and only idiots don't understand it.
But that doesn't forgive your lack of transparency.
All players prefer a simple game, with character, to half-finished dreams.
Thank you for your reading and the work of your team.
Please fix your buggy ass game. I have safelogged several times today before and after the now maintenance. I've lost several dinos after safelog only to log back in to a "Create a new dino screen" It's expecially frustrating when you've spent hours raising crocs and cera's to almost 100% only to lose it to some bug which didn't let you safelog properly...
Allow Cerato and Deino to gain nutrients from rotting corpses/meat/organs if they belonged to something that was on their diet to encourage them to eat rotten meat and keep the server clean. Cerato could help clean up fields of corpses and Deino could clean up by the rivers.
Either that, or make obtaining nutrients from rotten sources normally in your diet a certain mutation.
It would be really cool if they added medium-sized fish to the water and the ability to dive to pteranodons like some birds do today.
https://tenor.com/brSKG.gif
I have 2 suggestions because im not waiting like 6 hours to post both.
My first suggestion is i believe when nesting once the eggs hatch parents should be able to carry their hatchlings in their mouth until they reach a certain growth. Maybe not just the actual parents but any adult of the same species. And the carry will be different from biting because obviously it wont harm the hatchlings. There are animals that do this so i dont think it’s unreasonable/unrealistic. Crocodiles for example carry their young in their mouth. It would be cute. It also makes it easier and faster to move the hatchlings if need be.
My second suggestion is for the discord server. I think we should have a ticketing system for reporting hackers or just any player as well. Right now we arent allowed to describe hackers in anyway in efforts to avoid “warning” them. But i think that just seeing that theres a hacker of your species reported would clue you in if youre the hacker so i dont see how it helps to avoid warning the hackers. Instead it would be good to have a ticketing system where you can open a ticket and only the admins can see what you say. This way the hackers wont be alerted that theyre being talked about and its anonymous and yea.
so idk if im js typing this out of anger but i was cannibalized by a raptor 2 second ago and while he had me pounced his carno buddies came to kill me while i was completely helpless against an animal with my same weight and power
suggestion: a raptor should not be helpless if its pounced by another raptor of the same growth, fighting other raptors shouldnt a game of who pounces first, and if they have friends its even more unfair
general thoughts on nesting.
nesting seems kinda dead because possibly because the babies are so small yet so fast that you don't get that stage where you can see their cuteness while they are also very awkward and dependent.
right now in evrima babies are too small to see generally and by the time they are larger they can practically raise themselves. they are almost too fast and capable thus not really needing parents ( stego baby being an exception).
if babies were slightly larger from the start as to be more visible and less independent in the early stages in their movements then perhaps more people would enjoy raising them. just a thought. Part of what made legacy fun was how cute the babies are, as they were large enough to really see and they stayed kinda helpless for longer thus really needing parents and groups to raise them.
also nesting might become more popular if babies had the option to relegate their inherited colors as they chose before hatching allowing them to pick more attractive skins. no one likes being stuck with a bad skin after all. so if there was a menu babies could use to create their skins based on the colors and patterns from their parents then it may help nesting become more popular.
and gender, let babies pick their gender if they wish so we save time and have less people killing themselves because they wanted male or female etc.
just a thought!
Poop out ur diets to make room for another one, make it able to be smelled and tracked by other Dinos
Please make crocodiles able to eat as much as they want again and not stop getting diets when full. And PLEASE add changes to the diet system, I lost my "S" diet because every time I ate it would go to another slot of "S" that is probably either almost or already full.
Can we bring back the bleed mechanic when biting an opponent like in update 5.5? I think it was much better showing blood coming out and being able to see it in the fight than rather just the sound as it is now. I know they will be scars coming so I’m hoping it will bring this back.
If you have better diets than another player that can pin you to the ground I.e troodon, and Omni the one with the better nutrients should win and if they have the same nutrients than whoever has the most stamina can buck the Omni off allowing for a counter attack instead of being completely helpless while your dinosaur is trying everything in its power to get the Utah off
An idea I've been sitting on bc I feel like it's going to get a lot of negative attention, but figured I'd blurt it out anyway.
Offspring Weaning
In game, offspring go from a vomit-only diet to hard foods with a snap of your fingers, which, realistically, doesn't make any sense. So, I suggest having to wean your offspring. Where they start out on soft foods (vomit), then have to slowly transition to solid foods.
Instead of going from vomit to solids in 1 tick, instead you'll slowly be able to consume solid foods. This transition is helped by the parents feeding the babies chunked food, like pieces of plants or body chunks. But the baby is not yet able to feed directly from these food sources. Requiring assistance bc they're still developing.
Obviously not all dinos would require this treatment, but those that require raising from their parents, (basically everything but deino) would.
Logs constantly get in my way running through froests as big creatures such as carnos and ceras, which doesn't really make sense. They should do a big step onto the log, or even for some creatures, maybe like a magy, could walk over the log. Also when you walk over something it makes you fly into the air, which I think would be better if it were more dynamic, where you could actually put one leg on the log or bump.
What if death didn’t force a re-grow? You could respawn as an adult as much as you liked. But you only gained evolution points as an adult and these evolution points is what you used to improve your dino’s stats. Evolution points didn’t carry over between respawns, instead, any evolution points you earned as an adult could only be cashed in after death if applied to a “new generation” of your dino’s lineage and spawned in as a fresh juvi. Choosing to respawn as an adult wiped all points accrued from the previous spawn as an adult, leaving your dino’s progression stagnant…but alive.
This makes one’s time and exploits while alive critically important to improving their dino…and makes the death and re-growth integral in the process too, without it just being a lose.
Give us something else to do other than eat drink nest and fight
there needs to be a reason to keep playing other than just grow fight die repeat, a core gameplay loop that we are currently lacking, i suggest having a sort of battle hardness system where killing a creature will increase or decrease your strength (but not below base level) based on the size or strength of the creature you kill, for example a cerato killing an adult stego in a group would award all living ceras that landed a hit or two with a small 5% dmg buff which can stack to say 50% max, however killing a baby galli would decrese this by 5%.
other creatures within that size range would increase/decrease this by varying amounts depending on their size in accordance to you.
this would encourage killing or challenging something the same or bigger size than you which would lead to more interesting fights for adult dinos. also this stat buff could be adapted to give different buffs like hp regen stamina etc.
Sexual Dimorphism isn't all color
Currently pteranodon & stegosaurus are the only two dinosaurs with unique differences between the sexes, and while I'm completely fine with some species being fairly similar to one another (like tenontosaurus) I'd love to see more variety!
I think experimenting with sexual dimorphism through size would be interesting, a bigger female or even a bigger male would be a sight to see! Ideally this wouldn't effect stats in anyway, nor be too obvious. Simply a nice visual side-by-side comparison!
A devkit for maps at least, would be interesting
An auto run/walk feature, we should be able to communicate in game without having to stop, type, send, start walking for 10 steps, just to repeat again
You have 3 dietslots. The slots are randomly assigned automatically. Which is very annoying, because it does exactly the worst every time. This makes you lose your precious diet over and over again. / Also, the maximum hunger rate of some dinosaurs to the realisischen adapt. So that one is not perfectly full when one has filled up his diet.
I know that The Isle is a survival game but we cannot deny the importance of PVP that the community brings to this game. As it is a survival game, it has the idea that fighting is not always the best option and that is why there are strong dinosaurs like Stegosaurus, however, the community likes the game's PVP and that is why they complain about the balance of damage or life of some dinosaurs..
And as the community LOVES PVP, it turns out that people prefer to play with dinosaurs that have damage and this has the consequence that it is very rare to find players who like to play with the small dinosaurs in the game (precisely because they have no damage in a game whose community loves pvp) 
So I think devs should look for ways to make small dinosaur gameplay extremely fun and unique to balance the lack of damage they have (I know about Hypsilophodon's blinding ability and Dryo's dodging ability but I'm afraid they aren't enough to attract more players
)
In summary, my feedback is: small dinosaurs that have already been released deserve some rework of their abilities 
Was NorthEast before refreshed site But like 0 deers been looking for one all day
This suggestion is for something very far in the future, but still wanna say it.
Anyways, it's about Maiasaura and its combat. I might do a part 2 of this tomorrow because I always have a lot to say about Maia.
In addition to what seems to be a momentum-based running shove attack*(?)*, instead of having a bite as its standard LMB attack, I think its bite should be replaced with its classic headbutt; those killer eyebrows are there for a reason. Besides, it could likely cause mild fracture damage, and a bite from a hadrosaurid would be like getting bitten by two spoons.
If Maia absolutely has to get a bite attack like most herbivores have had to get like Pachy and Stego, then at least have its headbutt as well as an alternative, maybe a bite if in one stance and a headbutt if in another stance, since Maia will be the first dinosaur to have unique stances and most likely different movesets per stance. Also alternatively, its headbutt could be the directional (ALT+LMB) version of its bite.
Which reminds me, if the running shove attack is for the biped stance, its alternative in quad stance could be the sort of frontal kick/stomping trample seen in its concept art. A lot of cool movements we see the dinosaurs doing in their concept arts don't make it into the game for various reasons, mainly the fact that you can't just have completely fluid creatures in-game doing whatever versatile movements they feel like doing. But, this one could definitely work as an attack, or as an animation that plays automatically when dealing trample damage to small enemies.
Finally, the status effects Maia should inflict. I think its currently mysterious shove attack should definitely stun or stagger, its headbutt should deal light fracture damage and potentially bleed, and its trample should stun and/or fracture. It's a living battering ram.
That's all for this feedback, I think. I would make an obligatory note of the FPS problems like I usually do, but this one is just for Maia.
Hello devs people, i bought this game last Friday, i love it, i research every move ure doing and im going straight with u, but in my thoughts at least in Spiro map, u can make server slot of 200 and make appear more carnivore food far from center.
Expanding the food area and players per server can help to have more encounters situations in other areas and being a better and funner experience, taking advantage of map that is great, and have cool zones.
You know you could make carno 3 things:
-
The open plains destroyer as mentioned in its description
-
A deadly fast ambush predator as based on the real animal (of course the isle is not realism)
-
Both… in its concept art carnotaurus uses its tall stature to look above tall grass. The tall grass would compliment carnos stripes which always reminded me of a tiger. A tiger’s stripes help it a lot since shadows casted by tall grass are straight and not as messy as a forest. It also means that carno will have an option to ambush while still being “unagile”. Along with this carno could still function well on open plains but with the added option to get good ambushes without slamming into every tree
My point is that carno currently doesn’t do any of these well. No stamina to cross an open plain, no agility to hide in a forest. This suggestion should keep entering a forest as carno being “not quite play of the game” while retaining an ability to ambush in a certain environment
But hey. It’s your game. If i don’t like it then i can go make my own damn game. I just hope this suggestion can give you some ideas
Make there be different levels of fracture depending on what hit you and how hard it hit you. The worse the fracture, the worse the debuffs. So a mild leg fracture would only mildly affect your run speed and attack capibility, but a moderate leg fracture or severe leg fracture would debuff you more greatly. This way some creatures like pachy can inflict very bad fractures, but others like maia (if it used its headbutt) could inflict more mild fractures.
Inspired by the second paragraph in the replied-to suggestion, where Fuzzy says "cause mild fracture damage".
Choice between lips and exposed teeth:
Add in the character menu beside choosing skin, to have the choice for a liped variant or with exposed teeth. (for Carno, Cerato and later Rex and Dilo).
Reason is some people prefer lips some exposed teeth. So everyone would get what he prefer
Please global chat: global chat is cool and nice 👍 😃
Problems that need to be accounted for with AI playables
- people thinking a dino is a player only to find its AI
- combat differences, how do you make an AI not obviously different than a player, players have varying playstyles, how do you make an AI not obviously worse
- by consequence of the point above, preventing people from pretending to be AI (a silly exploit imo)
- accidental friendly fire by AI of the same species, if you can group with AI
- NESTING!
Fixing the deinsuchus’ night vision underwater please 😭 can’t see anything underwater at night
Suicide button so that you an switch to a different dino
Hey guys and devs who might be reading this text, I'm here to provide some ideas for Para, since on Filipe's live he himself said that they're out of ideas and here are some suggestions:
Head Attack: The Para could have a headbutt attack like the Legacy, which could provide some effect like knocking small creatures
Bite attack: every herbivore has the ability to bite in evma, so I think it's fair to have it too
"Sound" attack: An attack that was shown in the para concept art that could disorient dinos at a certain distance, this scream could be "visual" and if it hits the target, invert camera controls along with a screen effect.
body blow:
The para could have a body strike, in which he throws his body (along with his weight) to the side, consequently this could knock or even throw and create a reaction (which happens when the galli kicks something small) I think this one attack fits most herbivores
Stomp:
The stomp would be an interesting attack since it can do very high damage depending on who hits it, it would be a difficult attack to hit but if it manages to hit it, it will cause great damage by knocking the target to the ground and, or even breaking bones (it could happen with dinos with port not as big as omni, dillo, pachy, galli, tenonto and etc) with the bigger carnivores, it could even drop but the damage would not be the same
Balance:
For balancing, the para would not need to be too slow, nor too fast, but to have a lasting stamina, he is a medium / large animal that could travel long distances without running out, that is with a moderate speed, bordering 37 - 40 km, with great stamina
We need an Unstuck Command.
my feedback is there are tooooo many speedhackers!!!! do something about it
Listen to the good suggestions/feedback in this channel
we need a report thing on the severs
I think the juvenile running speed of some dinosaurs needs to be adjusted.
Newborn troodon is so short but too fast(38km).I can't even see where I'm going, and I lost my target in chasing a chicken.can't say it's a good experience as a newborn troodon.
Gallimimus even have no speed variation in their whole life(except hatchling). With juvel 3 nutrition it has same speed as adult,with that short, convulsive lag.That can't be real right?
Young pachy and omni actually have a similar problem.
So...maybe we make some change about juvel running animation?
a way to play evirma, and legacy, without having to redownload both on steam each time
Implement a more engaging gameplay loop. As it stands people just resort to a perpetual server-wide death battle, which is exacerbated by the lack of poi's in the map or any other substantial activities for players to engage with.
I don’t think starving the player In 45 minutes is a good way to make the game harder… how about the game is harder because you are on an island filled with giant ass dinosaurs. And if stamina is going to be based around hunger then a nice over 1 hour hunger time for the carnivores would be greatly appreciated
A herbivore hunger buff would also not be bad. But they can already eat the damn grass and don’t have to battle their food
For carnivores being able to last longer without food allows carnivores to smarter hunting decisions. I E stalking prey for longer distances
Please buff carno's bleed. I get that it's not supposed to have a great blood pool, but a raptor should not be able to 1v1 a carno. 3 and possibly even 2 maybe, but not 1. If you're a carno and out in the fields, and then a single raptor that's good at playing the game finds you, then you're probably going to die if you can't get to a cliff, water, or a wallow pit.
Edit: Either this OR tweak omni's pounce in some way.
add the red coloration to the stamina when it empties, maybe even a yellow color code or blinking red for when your staminas low so it catches your eye more
We need a way of saving servers so you can more easily find them next time you wanna play. maybe just a heart button next to the name, and when clicked it will be on your favorites list.
can we up the croc limit pls its makes no sense to have just 2 like if we were to nest we cant add the new croc
try and release gateway before december
What abt this?
Official Server with Sandbox so u spawn adult or maybe at 50% growth.
The card remains the normal one. Just to compensate, you always spawn randomly somewhere else. So when you die, you don't have to spend 6 hours lying around in the bush, but if you lose the situation, you would have to travel to get to the place of death. Possibly also spawn with 50% growth. So you can call something like this semi realism.
I would celebrate more than if you were always playing for your life.
Herras should be able to pin mid/small dinosaurs by jumping on them from the trees.
Stego players shouldn't be allowed to just run around murdering everything in sight, they def need a tweak. (Watch the stego players downvote this into oblivion just like all the other posts calling for stego nerf)
Optimalization update
-
Have any other anti cheat programs been looked into? I’m not sure how extensive easy anti cheat is but maybe another company would be a better option to try out? If I’m recalling correctly I think BattlEye has some customizable features in its anti cheat system that help more specifically with things like speed hacks as it lets you customize what the system is allowing I think. This would help server admins a lot as it would weed out most of the worst hackers, at least from the little bit I’ve looked into it
-
I really want to suggest a ticket system for reporting hackers to server admins. Many bots can set this up easily for discord servers. Players who have encountered cheaters would be able to report everything and even send clips/info to the admins without the cheaters seeing it. It would help as cheaters would not be able to see themselves being called out in #evrima-na - therefore catching them off guard and making them more likely to get caught. Admins also wouldn’t have their dms flooded, which is difficult to organize compared to tickets that can be opened and closed when issues are resolved
On this same topic, the cheaters that tend to infest the game typically log on when they are aware our usual admins are asleep or busy because they know they will not get caught. It would be nice to perhaps look to hire more official server admins with different time zones so that there is always at least two monitoring the servers, that way it is easier to make sure we don't have rampant hacker groups wandering around for long periods of time and potentially costing people their 5 or more hour growths.
on this same topic, i maybe want to suggest there being a separate admins queue so our admins do not need to wait in, say, a 20-30 person queue if trying to get into na 1 or 2 on a busy day just to deal with a cheater. by the time they get in, the cheater may already have logged as they see themself being reported.
there could be a bit of an extra system as to make sure they're on duty before using this queue as to avoid unfairness, but i don't see it being too huge of an issue.
Yall need to fix this quick. If you you have manual alt attack off and spam alt while biting you automatically bite its way to op. it only works for carno tho
Can we please get any sort of tutorial or ingame information about Evrima’s major mechanics such as diets(where to get each nutrient, how to get organs, what does each combination do, how to cure vomit…) or every creature’s abilities (like troodon’s venom, pteranodon fishing and bleed) so that a person does not have to open Google or discord to know how to play but instead get the theory as they play the game?
As someone who tends to play other games between updates and knowing that more people can buy the game, it gets tiring to utilize external resources so I can play comfortably and stop feeling like I’m in legacy because I am given zero information about how to use the dinosaur I choose.
Even though it would take some effort, I do not believe writing a card with a few demonstration screenshots and enabling the option to read them in the game(whether it is to see the stats/abilities of a creature or a universal mechanic) is going to take the same amount of resources as a whole new mechanic or creature.
Being that obscure isn’t even a difficulty factor, it’s just annoying to gatekeep someone from several mechanics unless they read all devblogs or look it up in a forum.
Mandatory bloom, motion blur, and lens flare have to go (Be able to be turned off). No hardware-intensive graphics settings in any game should ever be forced. The performance of the game for the less wealthy side of the playerbase could be improved greatly with just these three simple changes. We shouldn't have to purchase expensive PCs and parts just to run one game at the same performance as other games.
Additionally, creating "minimum" or "very low" variants of all editable graphics settings would go extremely well with the aforementioned changes. I don't care about graphics, I just want to be able to play a game that I have a great deal of nostalgia for once again, at the same performance it ran at over half a decade ago.
If we never get a fully-fledged optimization update in the future, this would at least partially make up for it.
I know I've said this before, but the size of the playerbase is limited by the performance of the game; only the players dedicated to computer building are catered to, and catering to people of all specs would more than double the size of the playerbase and the amount of copies sold.
Do not make the same mistake another game in this genre made. Do not let ignorance to optimization kill this nostalgic, perfectly-imperfect masterpiece.
Please, care for the game. Because we, the community, care for it. It's a long and hard struggle of wanting this game to be better, and hoping that it will get better.
I know the developers likely aren't interested in the community's feedback, and that they likely don't care about optimization. But that doesn't stop me from at least trying to make a difference, and to make this game better. But maybe, one day, things will change.
The Isle's future is looking extremely grim and we are all aware. Heal the game before it's too late.
Godspeed. #SaveTheIsle
The ammount of speedhacking on all the official servers is starting to get out of hand. I dont know what the reason is, but there is literally speedhackers active on every server, every day now. Worst part is that these hackers are alowed to remain on the server for hours without any admins or staff interfering and throwing the players off the servers. I have literally watched speedhacking stegos run wild in the center, killing everything for a good 45 min without any admin or staff taking control of the situation. I have never played a game that has this much problems with daily and constant hackers just completely destroying the game for everyone. You need to adress this asap, like its been 3 ish years since Evrima was released and the problem is just getting worse for every day that passes. If you dont have the necessary resources/competance to create a game that isn’t plagued by hackers 24/7, atleast prioritize adding functioning replays so that we can get the names and id of these people in order to make it easier to report them for perma bans.
I know the devs said any pterosaurs they add have to be bigger or about the size of pteranodon but this could possibly be an exception to that rule due to the uniqueness of the diet
My idea was to add Jeholopterus having a diet of different dinosaurs blood and some fruit, Jeholopterus would be the vampire bat and the omnivorous flyer of the isle latching on to dinosaurs and drinking their blood from the blood pool as a larger dinosaur it wouldn’t take much or make you bleed out and you would start healing as soon as it’s done but a swarm could definitely turn a smaller dinosaur into a capri-sun
rename omniraptor to dondiraptor
Can we get a real update now?
can you make it that compy's dont make it so you CANT sit on the nest
Humans can strap bombs onto ptera's and they can kamikaze dinosaurs
Can you make pteras become the 3rd scavenger like prehistoric seagulls please?
i agree with the sentiment that in comparison to creatures capable of combat, those that arent capable of combat are boring. however, i dont think the solution is to make creatures (which are intentionally unviable in combat) viable in combat. rather, i think the isle needs non-combat mechanics that make the game fun (especially for those non-combat creatures).
the devs have showed many times they dont want this to be a dino brawler, but a dino survival game. i agree with them. i think combat has its place in the isle, but it should not be the only fun thing to do. it being the only fun thing to do is why you rarely see non-combat creatures. and when you do see them, all they're doing is mating
(if it's not clear im saying there should be a higher focus on making the game fun aside from making it into a dino battle royale game)
There needs to be giant bugs you can eat, not much for an adult but just to help get past the juvie stage for carnivores. Also, depending on the size the of a dino, bushes should visibly move/shake when and where something is moving within them
Needs an in-game reporting system, perhaps you could have it similar to the grouping, so you can report someone by looking at them, or you can also have the ability to report the person you died to. Makes it easier overall and you don't have to worry about it getting lost in the discord messages.
Suggestion: when eating/drinking, increase the herbi view range and keep the current view for carnivores. I feel as if it makes it more realistic, especially considering the fact herbis naturally look out for carnivores and have eyes more to the sides of their head. It doesn’t need to be a full 360 degree view, but something around 180-240
Galimimus should get a sprint and an activated faster sprint that eats up stamina. I feel like their identity is around them running fast. Would be cool to have the option to kick it into high gear, 20% speed increase for something like an increase of 50% stamina cost.
allow using alt bites/attacks while running as it was before 6.5, fighting without being able to do so and use them feels so stiff
Please add letters to the sniff compass thanks
The favourite button is slighly bigger than the other options on the sever menu and as someone who has made buttons before it is so easy to fix and it bothers me please please please make the lengh slighty smaller
Make alt attacks use stam again
Make the game not centered around PvP. Add some PvE or something.
I know people don’t want a comfort system but man….I am so tired of carnivore/herbivore mixpacks.
Make it so if certain groups of herbivores and carnivores or carnivores and other carnivores stay by each other for long periods of time without hurting each other they start losing health or rapid food drain because I’m sorry. This is such BS that two Tenos, a Cerato snd 4 omnis can all sustain with each other and mixpack
No one wants any sort of system like this but if people can’t learn to play the game right then I’m not sure what’ll stop them
Or just add replays to officials to report people for doing this
Insect, small skink and bird AI that allows food for fresh spawn dinosaurs, like omniraptor, who are too weak to fight most other dinosaurs. They'd be decently uncommon and hard to catch, but if you found and caught one as a fresh spawn or juvenile, you'd get a nice feast which would keep you going for a little while longer to find better food to fill you up more. Perhaps this could give smaller dinosaurs, like velociraptor, more diet variety. It would also make the world around you feel slightly more alive, and a little less dead.
Dont know where I should put this but whats the point of having an anticheat with this many hackers
Dilo more needs an ability to run away after injecting venom than doing more venom in one bite that probable will take its own life. Maybe let dilo's charge bite work as pachy's knocking, will make a dash when the attack release is better.
Every creature past pachy and including pachy has a shorter and wider human when you press tab. It's fine for creatures like stegos or omnis. This doesn't effect the gameplay at all though. 😊
Incase this haven’t been thought about yet, this can definitely help with enhancing world building performance https://youtu.be/POwTaVZ_CA0?si=7vLWXuHrJv1KtmwA
Unreal Engine 5.3 launched and finally we get Nanite Landscapes!
Create Your First Game in Unreal:
https://youtu.be/1XjgLKrb4_M
Want to learn Unreal Engine 5 - checkout the UE5 Starter Course:
https://youtu.be/k-zMkzmduqI
Unreal Masterclass:
https://www.unrealmasterclass.com/
Chapters
00:00 - Intro
1:03 - Nanite Landscapes
2:40 - Tessellatio...
Make nesting more fun, like:
Add buffs that your hatchlings get when they hatch
for example:
damage buff from 10 to 20%
health buff from 5 to 10%
stamina buff from 10 to 25%
incubation buff from 10 to 15%
(it also depends on which dino r u nesting as, for example, if you nest as stego, you will only get a 5% health buff, and incubation buff only, same with croc, since they are apexes, they already have enough health)
Maybe add some more stuff to do except for pvping currently, ppl put rules to not kos on some servers, but its the only thing we can do rn, that is actually fun for most ppl, if not to mention roleplayers.
Try and implement an “escape” mechanic that will teleport you a small distance if you find yourself stuck in, say, a hole. Its not often that you get unstuck by admins when you ask for it. So if this was possible it would help.
Please remove bushes completely hiding cliffs, I'm fine with a few here and there, but it almost seems like the map is engineered to make new people fall to their deaths, even while being carefull, it's often impossible to see that there is a cliff.
This is the third time in a few days that it happens, and I have 1000h on legacy, and have only fallen once on those maps...
idea for rain
ptera and quetz cant fly in mid - heavy rain so dinosaurs with them on their diet have more oppotunites to find them.
if they are flying and it starts raining they will fall out of the sky but there could be things warning them like thunder or dark clouds moving in
same with deino and aquatic animals maybe the rain messes up their sound and vision underwater since heavy rain on water can sound really loud when under the water
Alright, just want to talk about Maiasaura and how it could bring an issue into the game until more dinosaurs are added.
Problem
Maiasaura in its concept art is shown to be more bulky and heavy rather than speedy, this weight is very useful when defending itself from predators as shown in the concept art. But this is quite an issue, we currently have no carnivores that can actually hunt this thing effectively. As shown in the concept art Maiasaura is able to stun a Carno while it tries to charge into it, Maiasaura hip checks Cerato making it almost fall over and even Dilo seems to be having a bad time. See the problem, Maiasaura won't have something to worry about it won't have a main predator. And if we look at the current dinosaurs being developed there seems to be no mid tier carnivores that can keep these dinosaurs in check.
Solution
Simple just add a Mid tier carnivore, preferably Allosaurus. In order to counter the Maiasaura population you need to add some sort of mid tier predator that can effectively hunt Maiasaura and counter its main defense (the weight of the dinosaur).
1 - Make music more frequent and add more tracks. Maybe make it so it plays at certain times of the day, or if you enter a different area/biome. i love the music in this game, and it adds so much to the experience. But I rarely hear it play, and most of the time i do hear it, its over shadowed by combat music. which brings me to my next point:
2 - give us the ability to turn combat music off or down while still being able to listen to the ambient music. I'm not a big fan of the very loud combat music, and I'm sure many others share the same opinion, but sometimes it is nice to have, so please, give us individual sliders for combat music and ambient music.
Why were carbs buffed for Stan regen and no other ones got buffed
Make all S give fall damage resistance
All lines have slower nutrient drain or maybe more oxygen
give us the ALT attacks again while running. In the end, Carno stops at the ALT attack anyway. But in situations where the ALT attacks are important for Utah as an example, it's all about speed. and the fact that he has to run slowly to use this attack renders the attack useless. for several dinosaurs.
I was going to use this six hour's feedback to make a part 2 of my Maiasaura feedback, but I'm going to spend the cooldown to second this. However, instead of buffing the other nutrients up to Hexagons, I think the diet system should be reverted to pre-6.5.
Although the way it was before was unintentional, I think that's how it should have been; it actually felt more right than how it's meant to be. The stamina drain buff should be removed from Hexagons and returned to its rightful place in the 2-Hexagons-1-Sticks diet build (Which I passionately nicknamed the "Dexterity Build").
If any nutrients are buffed, however, I recommend a buff for Sticks, specifically regarding how it affects scent: Along with its night vision range and scent range boost, consider it also increasing the length the scent compass and all scent markers last for on the top of the screen, giving you more time before you have to use scent again, which would be more effective for herbivores who can't smell for scent markers while moving. Perhaps a +5% duration increase with one Sticks nutrient active, +10% with two active, and +15% with three active.
My next feedback will either be about Maia again or giving mutations downsides to encourage playing into new niches to counter their tradeoffs, which they should have. I know mutations will only be positives in reality and won't get cons to their pros, so I'll really just be getting the idea out for the sake of getting it out.
Also, just wanna say that Dibble looks epic in that one pic from the stream. Make sure it gets some good male display colors for its frill.
Night time starts too early and lasts too long. Would prefer a 10pm - 6am night cycle.
The deinosuchus turn rate, currently it is faster to alt bite in the direction you want to travel that to just turn (mainly when turning 180 degress) The animation seems to generate a lot of momentum to turn the croc, then there is a long delay before they begin moving. Take away the delay or significantly reduce it before the forward momentum begins and it will feel a whole lot smoother.
Herbivores from all species should be able to talk to eachother. So the game will be more social. I understand there is no global chat but at least let the herbivores be able to talk to eachother.
Could we get a better Gallimimus pattern b?
give us a sandbox DV test map like in legacy
Im not 100% sure if this is true, but it feels like small Ceratos deal the same amount of "bacterial damage" as full adults when they bite. This is really unbalanced imo since it means that juvi ceratos are in some ways just as much a threat as fully grown ones. Hear me out, if i am a solo Tenonto fighting two Ceratos, one fully grown and one small juv. In this situation, the greatest threat to my life is getting the sickness from their bites and then dehydrating to death. In this situation, the juvi cerato is basically the same threat as the fully grown one since it seams to almost do the same ammount of bacterial damage per bite. So i cant just ignore the tiny juvi and focus on defending from the fully grown. Since the vomit sickness in many cases is the main threat from Ceratos, its not realistic or reasonable that juvi Ceratos deal the same amount of "infection" per bite.
I think there should be a slight nerf with deino, it’s alt bite shouldn’t be able to turn 180 degrees, it isn’t supposed to be a land apex.
it would be greatly appreciated if you guys could upload vods of streams for those who missed them
bring back the dying sound from omniraptor that we had in QA.
Don’t add Charcharodontosaurus
It’s just filler, plain and simple. Two upper mid tiers (sucho and Acro) are enough and we have plenty of apexes. I also cannot think of any playstyle that could be fitting for it that wouldn’t deviate too far from how we think of charchar.
If tarbosaurus can’t work because it’s a rex clone, why would charchar work, being a giga clone?
In most areas of the game if other people are around or there are bodies I get 4fps. It is literally unplayable with other people 👍
Can you add an "dewlap" option to herrera in the skin customisation when it comes out for the deewlap so both genders can have a colored dewlap, kinda like hypsi has "eyebrows" and can you also make it so wheen you turn off manual alt bite its bore like turning on a inverted alt bite so its easyer to open bodies when you have the auto alt bite on and dont have to switch
Display the trot speed of the dinosaurs on their tab screen, no reason to hide that information
Add more and better A.I, with more realistic behavior. Basically to make it less dino brawl and more dino rp/survival. It won't fix everything, but maybe make the game a little bit better.
have carno actually put its head down instead of just ramming with its face up
devs should enable vods on their twitch channel
Just a tiny nitpick, can ceras chuffing be slower like it was in the trailer? It sounded more menacing and like a threat display than how quick it chuffs now. Maybe make the speed of the chuff decrease with age and have the juvies chuff quicker? Idk about anyone else but to me personally it sounded cooler and more threatening in the trailer than in game🤷♂️
Make the diets have debuffs depending on what you pick. for example 2 S plus smth else for carno could make it deal 15% increased dmg but have 10% less stam making that build specialise in ambush hunting to quickly end your prey. Or 2 :. and smth else would make you turn better but have slower acceleration. (this one would only be worth it when carnos acceleration gets fixed. Ofc that debuff wouldnt make it as bad as it is now.) Would create a lot more variety in species as there would be different playstyles for different diets
Make the skin randomizer (for all dinosaurs) actually pick a random color for each of the sections (markings, flank, etc). It currently seems like it's just picking skins from a selection of pre-made ones, as I have gotten perfect duplicates when clicking the randomizer, which would be very unlikely if it were truly picking random colors. I get that pre-made skins might look a little better, but then it's not really a randomizer, just a set of starter skins for you to randomly flip through.
Make Acro a Dino-flipper/picker-upper-er niche, specialised to use its arms and mahoosive back muscles to grab and flip armoured dinosaurs such as Anky and then using its bleeder traits (sharp teeth) to bite at their more vulnerable underbellies.
This would add stages to its hunt, something a bit like this:
Step 1 - manoeuvre around the dangerous part of the prey dinosaur
Step 2 - capitalise on an opening by positioning your torso above the head of the prey dinosaur pointing in the direction of it’s tail
Step 3 - use the Acro’s latch mechanic to lock onto and flip the prey dinosaur onto its side and then back
Step 4 - you and any other group members bite the underbelly of the dinosaur before they are able to re-right themselves
You could even give certain animals, defensive attacks when in the flipped position (similar to what a pounced Omniraptor once did or still does, I’m not sure) one example I thought of was Anky swinging it’s tail up between its legs to club anyone biting it’s stomach but I don’t know how plausible or believable that would be, maybe swings to the sides could work though, cracking ankles? Anyway… that’s the idea.
Distinguishes Acro far enough from being just smaller, fatter Giga
please increase ptera wingspan and possibly ptera group limit to 10
The new dilo model looks great and it's growing on me day by day but there's one thing thats really bothering me.
the dilos back most of the time is bent upwards for some reason and the adult is more severe than the juvie, no other theropod in the game has this and it's bugging the living heck out of me
Keep in mind that the bend in the adult's screenshot just happens to be a bit exaggerated because of the idle animation but l still feel like it shouldn't bend the way it does regardless
This is the best clip I could find and I pointed out where the "upward bend" happens, its almost exactly in the middle of the spine and it looks unatural because that's not how spines work, it looks like it's braking it's back. this bend is also further increased in the walking and running animations
I just wanna repeat, no other therpod or creature in the game does this, in all their idle animation the bending happens at the base where the hip is located
I think the fix for this is extremely simple, keep the back in the same posture as the juvie's (slightly bent down) and have the movement start from where the hip joints are
Dilo is my favourite Dino from legacy and I acknowledge that most people don't care for such details but it would be great if this is adjusted
Better AntiCheat..
Please..
Add the option for unofficial server owners to toggle on/off Global chat, this would be super useful for rule/realism servers so People can warn, talk and get to an agrement inside the game without need for comunity server mods to get involved all the time and would make the experience in such servers much better!
And is also a very simple thing to do.
Absolutely agree with this please do it. We’re not all on the same time zone or schedule, nor are the streams scheduled and regular, so it just makes so much sense to have them as VoDs so people like myself can watch them when we can.
Since Herrera will be able to climb Trees/Rocks/Structures, I think, to make it more realistic, add the “Leg movement interaction to the ground” new with the UE5 physic
add more colors to all dinos
This might not be final but I hope this isn’t all that’s on dilos diet
Make it so you can actually struggle against a deino grabbing you outside of water, like how struggling in Dead by Daylight can move the killer side to side making it harder for them to pull you to the kill zone. Make it drain their stamina faster so land crocs aren't as prominent.
I say this because it sucked losing my full grown tenonto to a deino hidden in a bush that, rather than taking me to the water, held me there like I weighed less than a plastic bag while he waited for his two other full grown buddies to waddle up and bite my head and tail until I died.
It's goofy that your animal becomes weightless when grabbed and the deino isn't forced to book it to water to secure those kills.
Idea for a biome!
Gum forest! Thin peeling bark, lots of dry crackly sticks and bark pieces, grey logs with stumps of branches, plenty of climbing space for Hererra, and it's stanger-looking than redwoods imo. The gum forest would look juuust alien enough for non-australians, but hopefully function similar enough to the redwoods in gameplay that it adds a sense of unease and unfamiliarity
Carnivores, hunger and diets.
Diets: Remove preferred prey and replace it with preferred foods. These preferred foods would always be the main organs (heart, lungs, intestines and stomach), then critters and bones due to each species (pteranodon who eats fish and ceratosaurus who eats bones).
Hunger: To not make regular eating flesh useless, the effectiveness of your diet is determined by the status of your hunger. Basically, low hunger for low diet effect and high hunger for high diet effect.
Bonus: Perhaps hunger status could affect diet for omnivores and herbivores too? That is up for the community.
remove night vision from non nocturnal creatures. But bring back the brighter night from update 4. the night vision currently causes the dinosaurs to be waaay brighter than everything else. this would be helpful for nocturnal creatures since they should be able to see you better than you can see them. however everything has night vision so something like a troodon will run up to you completely visible because of how night vision works. if only nocturnal creatures have night vision and the night times are as bright as they were in update 4 then i think it would work way better and also make night time less ass while still being scary because you cant see the nocturnal creatures as well as they see you
just hope tyranno broadcast is going to be same as terrifying as it was in real life (link to the video)
Please Subscribe.
0:00 Intro
0:27 "Velociraptor"
1:04 "Utahraptor"
1:54 "Dryptosaurus"
2:44 "Tyrannosaurus Rex"
3:31 "Triceratops"
4:35 "Elasmosaurus"
5:16 "Mosasaurus"
6:15 "Quetzalcoatlus
6:56 "Spinosaurus Aegyptiacus"
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and dig...
Give the water a current that can push the animals down stream while swimming. In nature when animals migrate, they cross rivers ect and when the water is to deep. It causes them to swim down stream while crossing. Now I would suppose it would make it only fair as depending on the weight factor perhaps? But depending on how heavy they're could cause them to float down steam faster or slower while attempting to swim. Another feature that would maybe make this interesting is allowing dieno to use the currents to float and ride down the stream which could cause them to give away their location and also when surfacing during a hunt make them expel some of their stamina when hunting the target.
Fix the “flying Deino tail” adding the functionality interaction with it (another UE5 addition). Like on Path of Titans…
troodon should be faster
I would like to see Trike make sounds similar to these:
make rex slower than it is right now in the dev build, its an apex, it should not be quick
if the devs wont enable vods on their twitch channel atleast enable clips and make dondi actually use #stream-announcements
Bring back tenos tail stun and bring back pachys stun but make it shorter OR only make it stun on fractures
I'm tired of playing carnovores bru
rex is way to fast rn. make it feel slow and bulky like legacy
Rugops Mechanic Idea : Thermal Vision I think would be a very cool weapon for a hunter that resides in thick forests, some people have also suggested camouflage abilities for rugops which I think could also work well. Or some other mechanic that really makes rugops a stealthy/quite hunter that can spot and keep tracking you no matter how many bushes and vegetation you run though.
Idea for Mud/running to mud in combat
Make it so that when a dino is bleeding and/or below a certain chunk of health, rolling in mud becomes Risky due to various parasites that will now have free access to its body through wounds. This is to somewhat prevent dinosaurs who camp mud during combat.
Of course, this will not fully counter-act muds effect of clogging blood, it could simply just be a gamble. And of course, their can be a certain tier of parasites. the most common ones are the ones where a dino will not get as many nutrition from food (Mild Intestinal Worms) maybe the more uncommon ones can cause a dino to be a little more slower, mess with your bleed, or cause diarrhea (Maggots, Hookworm, whipworm, etc) and the most fatal, which would be the rarest, like a 1/600 chance of getting it from rolling in mud, could be Heartworms, Tapeworms, etc.
a dinosaur would be able to get rid of these worms if they are able to diagnose them correctly, and find the right plant to eat in order to flush them out. Common parasites will leave naturally over a smaller amount of time or if the dino eats the right medicine. Uncommon parasites will leave over a longer amount of time, or if the dino eats the right meds. The fatal, and rarer parasites, will either kill the dinosaur, or leave it very injured.
The chance of getting or not getting a parasite varies on how low your health/bleed is. 80+ health/bleed is Safe, 60-80 health/bleed is 15% chance of worms, 40-60 health/bleed is 30% worms, 20-40 health/bleed is 45% worms, and anything below that is 55%+ chance of worms.
TLDR; a dinosaur may or may not get parasites from camping the mud during combat.
Limit calling, Especially 1 calls. I see zero reason to allow this to be spammed non-stop.
We were on a server the other night and a huge stego group spammed 1 calls for 30 minutes straight. It's just as bad when Carno's (worse) and Troodon's do it. I understand Galli's, to some extent, need to do this, but each animal could have different cooldown timers.
It seems to be getting abused more and more. Maybe it's just people who are angry with the game and trying to ruin it for everyone else. It really ruins the game ambiance/experience when people abuse this.
In legacy people liked the way someone could broadcast through global chat that they were nesting and could invite players through global at any time without having to go to the start menu like now in evrima. I agree that it was a better system for nesting in terms of player enjoyment, but i also agree with the removal of global chat. Some people want global chat back purely so that nesting can be as streamlined and as popular as in legacy. To bring back that popularity without adding global chat, how about this? In the tab menu there could be an egg button somewhere perhaps in another tab similar to how you can switch to the nest or group tab. When you click on the egg button it brings you to a menu similar to the available egg menu in the creature selection screen. There it's the same process where you can click on any publicly available eggs and that notifies the nesters to invite you. However, you can only get nested after going through a process similar to safe logging (to prevent players from instantly teleporting to an egg in the middle of combat).
- Click on the egg you want and get invited from the tab menu
- Go to sleep like your logging out but when the timer is done you get the option to either log out or go to your egg
- hatch and profit
The menu from the creature selection shouldn't change obvi but this for people who'd want to get nested in without going through the process of killing yourself or whatever. Plus it will have the same risks as safe logging👍. I'd imagine that with players spending the majority of their time actually playing the game than in the selection screen, more people will see that eggs are available and more people will opt in to be nested (and more players will want to nest in the first place).
After playing the game for a while, I can say that the problem in optimization is the rendering distance, listen, when I look a little at the ground, my fps are stable at 60, but when I look far away, the fps drop to 20-40, so I suggest adding very low render distance settings/adding fog from far away so we can't see trees/mountains/useless things no one cares about
Could sub adults get their own locomotion animations? Especially cerato, because the blending in the tail from juvie to adult looks off.
Im just saying, Ava should have horned melon in its diet 100%. Just look at these 2
🍈
this might be something hard to do but it would be really cool if when you run through a hallucinated dilo it has some sort of effect so it doesn't look like it's just clipping, i would personally love it kinda turns to mist in the part of the body
More melanistic colour options for dinos other than deino and beipi and a few others
Make mist more gradul for dilo venom. In the stream it looked like a wall of mist but inside the wall its all bright and sunny, it looks kinda wrong. Id guess its planned and its just not set up atm or something along those lines
Make it so herra has a chance of being blown or falling out of the tree it’s laying in during a thunderstorm
make dinos have different diet in its different growth stage. It's normal in the real nature, for example, hatching croc more like insect and fish but adult one like big land animals
Please at least address the concerns your player base has on the cheating issue. I have convinced quite a few people to play, and many are already on the verge of quitting due to the massive levels of exploiting happening every play session. Your game does not handle exploiting well, due to the punishing nature of growth and death times.
The main issue is reporting the issue seems/feels like it does nothing, and no change is felt every time we play. It feels like reporting into the void.
Please add this as an effect for the Dilo venom
Supposedly up to four different sauropods (minus Magy) are at least rumored to be planned for the roster. In my opinion I think we only need two playable sauropods, being cama and bronto. Both will have fairly similar gameplay but with slight differences, such as cama focusing on stomp attacks while bronto relies on its tail for a combat example, (although it’d be cool if bronto could rear and stomp, cama could have stomp as its Omni-directional attack). Brachio is far too big to be playable, but good enough for AI or an admin exclusive, and while diplo could work as a playable, I think bronto is a better pick since it’s in a better size range and it’s tail wouldn’t have a crazy range like diplo likely would, otherwise diplo would just be filler. Just my thoughts on this
Could you add archaeopteryx? I know it's probably closer to one foot tall, but for the game it would probably be better to be two feet. It could be an omnivore, and not one that just eats creatures small enough to swallow but that it can actually eat off of bodies, at least small ones, and eat some plants. Also make it able to glide and possibly have a high jump using their wings, but not able to fly.
They could have small AI like chickens and rabbits on their diet. Also make them have a small-ish biteforce so they only hunt creatures that are really small or babies. Like a biteforce of 5 could kill a fresh-spawn raptor, and they would probably go in packs as well, but that they're not like troodons and can kill big creatures. Even if not many people play it I know I would. 😊
carnos tail physics are great when walking. but when running the tip of the tail just kinda flops down... it looks odd
remove stegos from the game
Please update the herbivore color pallets. Every herbivor looks the same
It would be awesome if the Dilophosaur venom's hallucinations disappeared like this :0
Optimalise render distance so that our fps are more stable.
also optimalise render to bodies ; we dont need 4k view if we're far away
Split Spinosaurus into 2 playables just like what happened to Omniraptor/Utahraptor
Call the evrima spino “Omnispinus” while the accurate spino is just called Spinosaurus
Or make it a reskin with same stats
Allow scars from battles to build and stay on Dino hides, to give Veteran status, and age of Dino. Could also be quite the intimidation effect for would be challengers. Give more than just scratch marks. Include something like teeth marks, and claw marks (Like raptor leap etc).
Change Omniraptor’s name back to Utahraptor
Rugops Ability Idea: Rugops could have some sort of basic camouflage system where while crouched its body will slowly match the colors around it and leaving crouch would return it to its chosen pattern.
So dilo can’t jump even though it has strong legs and would make perfect sense for it to jump, but teno can jump despite being twice its weight, please let dilo jump, please
If the night vision system isn't getting any changes, a nice Troodon quality of life thing would be the ability to disable night vision once the target is on last phase, I don't play Troodon, but even if it's day I'll turn on night vision to fight them cause it's leagues easier to see them with it on
some dinos pattern B are too similar,want more individualized and diverse patterns
Dilos venom should not just do fog, I think it should also cause blur each stage of fog.
I think sea turtle on ceratos diet would be the bees knees 👌🏻
Re-add the sprint after the crouch, maybe only for certain carnivores (such as Carno; Omni or Cera)…
ok, I know it’s a stupid idea; but… maybe?
Not sure if this what what is already planned with the thrash mechanic but would be really cool if the rex/other large creatures could do stuff like this to smaller ones if they catch them. There's a really gross "snap" sound that goes along with this animation that sounds like all the raptors bones are breaking
shorten the respawn timer down to 2 minutes
maybe add a sort of vision blur to blood loss? as it stands right now bleeding is in a decent spot, but something i always notice is that creatures that dont focus on stamina based attacks (cerato, carno to an extent if theyre smart) are harder to take down once they hunker down. it suddenly increases the requirement of average skilled omnis by about 1 packmate, 2 sometimes. this difficulty is good, and with my suggestion will remain, but can become problematic with the current speed of the game. with hunts taking so long and food drain being relatively high, the other creature hunkering down can either heal off the bleed while the omnis play back, or trade blows with an omni too often for the pack to continue fighting. and if omni is to be nerfed with a punish on missed pounces, i feel like a bleed change will impact it well. i havent even mentioned other things that hunt with bleed, but heres my suggestion
make vision blur more gradual and start earlier, and add a bit of a mild muffling of sound or ringing
bloodloss causes a LOT more than just lowered stamina. lightheadedness from bloodloss is dangerous. adding this in would add to atmosphere of hunts and make it more fun to fight against bleeders while simultaneously making the bleeders feel like theyre doing more damage, rather than the prey just keeling over. right now fights with bleeders are either someone who doesnt realize how bad bleed can be, or someone who does and stands still, and thats not very fun for either party. the effects of this change would be universal. when dilo comes in, it will make its venom even deadlier if the dilos keep the pressure on. carnos doing hit and run will be able to cope better with their lowered stamina. other bleeders will benefit from this in the future as well.
i understand a change like this would need tuning for balance, but i really love the idea of it because if the realism and atmosphere it would contribute
dilos venom looks cool but the fog that you get when you are bitten looks more like sperate clouds of smoke so i think maybe changing to longer versions of the minecraft wardens darkness effect or just fog. another thing is the halucinations just kinda stand there so maybe make them run around the target 1 or 3 calling and taking bites out of the target (the acual dilos should be able see these as well so they can plan when to attack)
There should be a respawn button when you pause that will allow you to die on command for when ppl get stuck in holes or just wanna play a different dino
https://youtu.be/5Dsh8eQ5D4o?si=eT9veYjhF1l8QI8Z The best way for keeping people from abusing the envenomation feature for any venomous dino in fights against large dinos is making said large dinos immune to venom once past a certain point. Realistically, dilo and troodon would probably go great lengths at avoiding large dinosaurs especially ones like trex and acro. The only exceptions would be around the formers' nest, rest of the time they would either annoy with sounds and taunts. In the open fields, medium and large carnivores should get a speed boost for chasing and catching abusive, toxic players though not anything close to galies. A game like this needs as accurate realistic behavior as possible.
Dilo venom effects shown off hecc yeah. I think it may have gotten cut in the great culling™, but it was mentioned dilo's venom does get stronger at night. In what way was left a mystery.
If there are errors I'm sorry but after 4 hours of trying to render this thing I no longer can care.
Dondi's twitch: https://twitch.tv/thedondi
The lovely...
same as the above but as a server setting, so that realism servers can turn it on, but official or non realism servers can leave it off
I do not know what the developers plan for Corythosaurus, but I think it'd be cool if Cory was an omnivorous Hadrosaur(can eat small stuff like troodons, compys, etc) and could be similar to Acro in the sense that it can push some of things around with it weight and even make bigger trees fall that you normally wouldn't expect an animal of it size to be able to.
so considering how close herrera is to being finished it seems pretty obvious that it won't be getting flesh grazing (this little part of herra concept), this is dissapointing but i think there was a creature who suitted this ability better, i think the feature should be given to velo instead. I know we don't know much about velo but this seems like a good way of setting it apart from the other small species, of course this depends on what velos niche will actually be but overall i think it should get it.
Add Torvo has one of the 7 missing mystery playables.
So first i know there is plenty of therapods in the isle already but my idea for Torvo would make it pretty unique gameplay wise.
Weight: 4.9T ( Pseudo apex Tier) Alongside Sucho and Acro being the smaller of the 3
Bite force 400
Concept:
Torvo would be the Isle Big Game Night Hunter, It would have a type of Termal Vision that could see hidden dinos at night up to a certain distance ( Small dinos would need to be very very close) the bigger the dino the easier it would be for torvo to see him, if the dino is laying down or crouched it among vegetation it would be harder for Torvo to see him,
Besides having this Termal vision wich would work better at Night time, Torvo would also have a especial crounch stance when in this state torvo would walk faster and make slightly less noise for a creature of his size crounching, making the same noise has an smaller animal and would be able to use its alternative atack ( this atack would only be avaible while in this crouched stance) he would deliver an special cripling bite wicth would do extra damage (700) and extra bleed, but if he miss, it will cost lots of stamina and will leave him stuned for 2 seconds
Has for his normal bite, it will deal decent damage 400 and an average atack speed ( about the same atack speed has carnos bite ) it would have decent speed but not a lot of stamina to enfasize its night time ambusher Hunter
Open to feedback on its special bite and normal bite numbers!
i say we should not have a looking thing that stops u from looking around u, there eyes on the side of there faces so they would have 360 vision or less depending on how big or small the head is, if they dont have eyes on the side they wont have 360 vision, they would have what we have now
With the Elder System being implemented in the future, it would be cool if elder ceratopsian horns and elder stegosaur(kentro and stego) spikes were prone to dulling or partial breakage.
Sandbox Level Map for Deathmatch focused communities.
Seeing the prototype for dilo venom made me realize something, it needs something to limit its ability to mixpack. Imagine a dilo creating the fog around a teno so that it can’t see the carno charging at it. So I think something should be done to either make mixpacking a very minimal advantage (such as making getting to the fog stage difficult to attain and the prey is pretty much dead) or a way to make the fog only benefit dilos. The main solution I wanted to propose (if it is feasible) is to make any dino not a dilo outside the fog covered in a shadow. Similar to how troodon venom causes the target to glow for Troodons, non-dilo dinosaurs just outside the fog are highlighted with a shadow unless obstructed or are too far away. If highlighting the dino is not an option, adding a vague shadow about the size of the dino could also work. Whatever solution works is fine by me, I would just rather not have unforeseen consequences with mixpackers abusing the ability to blind.
The rough edit below shows what I mean.
pls add unstuck button
A friend of mine has lost deinos, stegos, etc. To server reset even after safe logging. Spending hours to grow something and then just have it wiped in literal seconds is ridiculous.
dryo should have every plant on its diet so it can follow along with some larger herbi buddies
To be honest, I feel like after being envenomated, vision should be like this (idk what game this is), really blurry and at some point even losing colors BUT it does not need to be as extreme as in the photo looks, just simply a reference of what I mean, and at some point everything in your vision just starts turning black and white and you slowly lose the colors of your skin similar to Troodon's venom, and also the violent shaking too the stronger it gets. Obviously it only starts happening to a degree, when the Dilos get enough bites, similar with the foggy hallucinations. Also it depends how big the dinosaur itself is and how good it can handle it. You get to hear Dilo laughs all around you, so you don't know where it's coming from, it would be great and unsettling imo. And the hallucinations should be there only for distraction, and unable to actually kill or hit you because it's literally air that you can't do anything about, which makes Dilo fit for a group while hunting similar to Troodons. However, there should be some fog at some degree, but not as much, just to simply fog your vision at the slightest and so you don't get to see when the hallucinations spawn. And if the Dilos are mixpackers, you get to see the silhouette or shadow of species around you that are NOT Dilos, basically highlighted.
Also, if the foggy/cloudy hallucinations are kept, Dilos that are around the victim should be able to see how far, where the clouds/fog are or where the vision's limited, so it knows how far it has to be to go through the fog and to ambush the victim.
In my opinion I think Dilos venom is very basic in a bad way
Suggestions that could make it better
- Either make the Dino that has venom on it get its screen blurred
- Or make it so if the opponent tries to run in the clouds it will not be able to see anything because it’s in the cloud.
As more playable are added, it would be cool to see some symbiotic relationships between certain species. Ex.) Beipi cleaning Deino’s teeth or proto and dryo cohabitation having some sort of burrow benefit. I only see this as a cool idea once the roster is larger as not to make some playables having nothing to fear. Beipi would still have to watch out for other aquatics and deinos can still decide to kill them.
im no expert so for my sake lets say it takes a body 10 minutes to go rotten. that said id like to share an idea about organs. I think it would be more realistic if organs gradually gave less protein's over time rather then going from 100-0 for example say after 2.5 minutes after death, said proteins only give 75% of the original 100%. then after another 2.5 minutes it becomes 50% until the cycle completes and the food becomes rotten (im not saying change the rate in which bodys rote) just the Y amount of protein's provided over the x amount of time.
Couple Deinosuchus changes:
-Make the damn thing larger, will decrease how quick and stealthy it (model it to be simmilar to largest Deinosuchus Hatcheri Fossils found, which are to be 15 meters and make it between 10-14 tonnes heavy)
-Basking in Day, which would be the equivalent to Stamina Regeneration and Hunger Depletion, as it will have extremely low stamina regen and Hunger depletion without doing so.
-Lock your vision underwater to be purely underwater.
Lunge Changes:
Dragging stays the same when whatever you grab is below your 50% of Weight, but You cannot dive with it. Instead, a new mechanic would be used, Death Roll. By expending most of your stamina, you will be able to kill something quicker. Dinosaurs that survive the roll (via rolling WITH the Deinosuchus) will recieve tremendous bone damage and severe bleeding. When you lunge at something higher than 50% of your weight, you will be stunned as you normally do. However, if the lunge attacks the head of the victim, it will recieve major damage and concussion vision blur and be stunned briefly, just like Deinosuchus. Stun on Deinosuchus while lunging the head will be shorter than the Victim's. To counteract boring Stunlock, this stun will have an inner cooldown, so bunch of Deinos won't stack up and cycle-stun you. In order for this to be applied, All drinking should be universally forceful to face towards the water, instead of facing your back to it.
NOTE: This is one of those ideas that I'm not sure about, but am writing down anyways just to see what other people think about it. I would appreciate any constructive criticism (Or just plain criticism if necessary) in feedback discussion. I do not directly suggest this. It's just an idea open to interpretation.
In the future, a fun way to give the community an everlasting mark on the development of The Isle would be to hold a "Creature Vote" right here on The Isle Official Discord. How would it work? Well, let's say that after the current eight creatures on the Living Roadmap (Dilo, Herrera, Dibble, Rex, Trike, Ovi, Maia and Kentro) are finished and/or implemented, from that point forward, upcoming creatures in development would be put in groups of three and the community could vote on those three. The winner of the vote would have prioritized development over the other two. Once all three are finished, it resets and another group of three is introduced to be voted on, and the cycle keeps repeating. Eventually, the votes could even be for mechanics or features, like burrowing, elders, or optimization.
Is it a good idea? I just don't know. Take this concept with a grain of salt.
God i hope those 7 mystery creatures just so happen to be aquatics and maybe a flyer thats bigger then pt but smaller then quetz
Maybe there should a whisper mechanic where you make a quiter sound but your chat has a lower range, so you can communicate with your friend next to you while trying to hide from something without worrying if it will hear u
Para Mechanic : How about giving Para a charge or two like dryo has that it can use to make one of its calls louder and have a special effect for that call, like a charged 3 call slowing predators/playables, or one letting paras communicate with other paras at much longer distances, etc
increase view distance, rn dinosaurs look kinda blury and hard to make out
I feel like to keep Megalania's venom unique, the best way to do so would be to make it an anticoagulant where unless the victim gets mud, their blood will not clot and they will bleed out. Now the victim wouldn't bleed out as fast as if they were pounced by multiple omnis, but it would be a gradual process were the meg has to be either in it for the long run, or be skilled enough to bring the prey down with raw damage alone. this may be what the concept art depicts, but just wanted to share my thoughts.
Caches
I think it’d be cool if some predators could partially cover/bury their kills to protect them from scavengers, such as what some big cats like cougars do today. How this could work in game is that after the kill is covered, it’s smell radius is greatly reduced, and it’s decay rate is slowed, compys and pteros would also be unable to feed on the kills.
Some predators like cerato could even have better odds of finding hidden kills.
After watching some of the dev livestreams on the Dilo's new venom mechanic being worked I thought it might be interesting if when the Mutation System comes out, there could be a perk you can choose for your dilopho that grants the "may vomit" affect into its venom that it can inflict onto a target when it bites them (unless that's already intended for dilos venom anyway). Of course the % chance of the target randomly being sick would have to be very low especially on a 'first stage' mutation in order for it not to be too over powering. - and maybe you wouldn't loose as much of your diet stats and hunger/water levels than if a Cerato bit you.
let’s talk about rexes speed - I, personally feel like Rex being as fast as it is, is totally fine and realistic being, it’s a big creature, similar to hippos and large creatures like that. They will go full speed mode when they have/want to. But I also feel like fully grown Rex shouldn’t be as fast, but sub adult and so on could have reasonable speed. The environment, the way it is and how well done it is for a good reason, smaller creatures like Cera and Utah can use its environment from a large creature like Rex. But! this is just my personal aspect, and I don’t disagree with the ppl saying it shouldn’t be fast- but Rex can always have a certain stamina limit to its sprint bursts. (p.s this is just my perspective, the team shall do whatever they want with their game!)
arrange the hitbox to open carcasses and harvest organs
with the omni we find ourselves chewing the carcass everywhere to find the exact spot
Make Rex an integral part of the ecosystem. Dont worry about making it viable in hunting other players. It will likely be able to hold its own if attacked by other player dinos, no need to be concerned with it being able to catch other player dinos…instead, make Rex mainly PvE content. Introduce large, challenging AI that the Rex players will mainly hunt down. Of course, a Rex can still ambush player dinos for additional sustenance when the opportunity presents itself, but searching for, stalking and hunting difficult AI prey will be its main food source.
This makes Rex part of the ecosystem because it creates scavenge opportunities for other dinos, especially the young and the iron-gutted. Like the death of a whale creates a massive process for redistribution of resources through out the food web and environment, Rex will take large collections of food resource tied up in large, difficult AI and present them as a source of highly sought after nutrients that will trigger contention and competition, risk and reward for those who would seek out and flock to the remains it leaves behind.
Because PvP against other dinos is no longer an expectation, the Rex is allowed to be slow, it’s ability to terrorize the rest of the player base is minimized…but it’s place in the ecosystem as the top dog remains. Getting in its way would be foolish, staying out of its way would be generally easy…following behind it could be very beneficial…but you wouldn’t be the only dino thinking that.
Don't know if this is even intentional or a bug, but Beipi seems to only have one good jump in them when swimming after growing up. I was playing just now and realized that after reaching maturity I had to get on land to "reset" my dolphin jump. So basically I can do one good water jump, and then all subsequent jumps are super slow and pathetic until I stand on land, then it resets.
If this is a bug, then fix it i guess?
If not: change this please, it feels super weird.
the diet system for carnivores is really annoying. im a dinosaur, not the pickiest damn thing to ever exist. MEAT is MEAT
Healing, locked health and infection system rework :
My idea stems from the fact that after a fight, there is only 2 things you can either continue playing with low health and be very vulnerable, or sit and wait 10 minutes while your health regenerates. Both of those options are equally uninteresting, and resting, which is the best option, is basically forcing the player to go AFK.
No more of this !
I suggest healing and locked health are pulled together as part of a wound, infection of healing system.
Most wounds will automatically inflict an infection on the dino, which is the exact same thing as locked health, but in a way that makes sense. An infection starts benign, but as it progresses, it slowly locks more and more health out of the dino. Once the amount of locked health reaches the amount of remaining health, the infection stops (you can't die of infection). This means to avoid the most severe effects of an infection, you need to heal faster than it progresses. To achieve that, there are several ways :
-Medicinal plants spawn around the map, just like any regular plant. They each have different effects :
-Ginger will temporarily stop infection progress or accelerate infection healing once infection is no longer progressing
-Ginseng accelerates stamina regen
-Shepherd's purse accelerates blood regen
-Aloe vera accelerates health regen
(Of course all of the aforementioned plants are just examples, and are the result of a quick google search regarding medicinal plants effects and adapting them to the context of a videogame, I don't know much about medicinal plants)
Carnivores can eat those as well as herbivores. Carnivore animals do eat medicinal plants irl when they need it. There could also be other plants or interactables with additional effects like :
-Accelerating fracture regen
-Getting rid of a diet slot without vomiting
-probably more uses I can't think of...
I believe this would make the aftermath of combat an actual activity rather than just sit.
nerf crocs or at least lower there stam cuz u cant get out even if u hold e
Replace Easy Anti-Cheat, even my kid can get around it with ease.
Isn't it better to write the code yourself based on what kind of cheats are around?
If Beipi is going to be a mainstay in Pteras diet, then I think it would be neat if ptera had a diving ability so it was easier to hunt them as well as a takeoff mechanic from the water. Dont worry about Beipi though, the dive and aquatic take off if not done with skill, takes a good portion of stam leaving Beipi time to counter attack with its claws. And dont forget that a hungry deino could always be waiting to snatch an unprepared ptera
something I don't like about the new upcoming map is the water sources, I'm very worried because most of it is either really shallow at the ends so you would see a crocodile coming in time, or you could be protected by rocks or something in-front of you, or there is whole bridges, or just ponds and rivers that don't connect to the others around the map so you would most likely not find anything, AND small water holes spread around the map that could be really shallow, or simply, really small, or too huge and wide water sources that crocodiles wont be able to get anything or see anything in time, so I am afraid of how affected Deino gameplay will be. (saying this by the last stress test of Gateway)
So bc pteras right click is useless atm, I think it should be replaced with a divebomb attack, which could be used to knock down juvi animals instead of peck at them repeatedly, and can be used to dive into the water to catch fish (big and small) and maybe other aquatic animals also like beipis.
Okay let’s try this again since no one liked it before 😂 replace deer with sea turtle for cera not only is it the bees knees but it’ll give cera a reason to hangout on the coast
Make the wildboars less aggressive, It's like they got the Plauge of Madness, wanting to kill everything in it's sight!
Use the dilo 1 call during a 1 bite to create more fake dilos. So say for example, after you have charged the bite and bit the person, the dilo could 1 call repeatedly to make the hallucination continue by creating fake dilo.Another idea is that the venom over time, make you accidently turn on your team mates in where the more the dilo bites you, you will soon see everyone as a dilo.So now you are disorientated and having to make wise choices in who to bite.
Allow magyarosaurus to camouflage, give it a reason to be the smallest sauropod. Cause we all know damn well the thing isn’t going to be fighting carno sized and bigger animals without being trashed
add compy to ptera's diet
Add herbivour area only for herbivour spawn,its because so many herbi die before reach sub adult ,this also impact on apex system
I think we need a suicide cliff for the sad dinos to jump off
Ok using the old map of gateway as an example: Rex in this scenario lives in the upper region of gateway. It can theoretically move south for other diets, and also less competition from other rexes, but could lead to competition with other apexes
and also presumably a more risky diet as most of its target diet will be in its migration zone
its the same mentality as lions follwoing their prey, carnivores like rex would do the same
territories wouldnt need to be forced into a mechanic as it would happen naturally with the apex system and migrations. for example t rex and giga: t rex should have a differant diet then giga so with migrations and they apex system they should naturally have there own spots of the map that they "claim".
(i complied a bunch of differant messages to put the whole concept in one message) (also i used the creatures and diets as examples so dont take anything i said as final)
time attack stego between 2 attack are so fast
troodon should be able to envenomate a target just by biting it also on the side bar would be cool to see a "envenomated" status on your dinos profile when poisoned
Lets fix the Omniraptor and troodon pouncing mechanic bug before anything else. I can pounce ANY species of dinosaur and my omni is either floating in mid air while still being able to be bitten or i get a successful pounce and then fall off with full stam OR i glitch out and run away but they somehow still kill me 100 yards away. In my opinion, there is a lot of things that need to be reworked before any releases of other dinos or maps of any kind. Pouncing, hitboxes, DPS, etc... lower the HP of stegas and Dienos but keep the same DPS, at least until they release a Apex that can handle their damage and/or can deal a great amount of damage to kill them (why is stega apart of raptors diet when you need a pack of 20 to kill them, and maybe not even then). I pounced a 20% Dieno with a 100% adult omni probably 15-20 times and they just ran back into a river, and then got bit by him 3 times and died.
hear me out
instead of small para (cory)
iguanodon.
ok so, try and release dilo on halloween, would be very spoopy
let pachy have a lighter and stronger bonebreak, for feet of as example gallis or other small tyrants. gallis shouldn't really be so overpowered to pachys....
Since I’ve seen a lot of Rex suggestions I’m gonna give one that also balances the game while not having anything to do with it being playable, make it attracted to large amounts of bodies to prevent players from going around and killing literally everything in sight, unless you want a Rex on your doorstep. This feels like a realistic behaviour I would expect from such a large predator, you think it would smell all these corpses and not go to investigate? Didn’t they have senses of smell strong enough to smell something a mile away so I think this behaviour would balance the game further, while also preventing massive amounts of body stockpiling.
cera’s vomit lock should only work with attacks involving biting. attacks such as tail swing, slam, or kick shouldn’t be cancelled or blocked by it. vomitlock has arguably made cera the best hunter, not scavenger, in the game, and it causes slower playables or playables that need stam to attack or flee to suffer
tldr: vomit shouldn’t be outright cancelling and preventing attacks that don’t involve forms of biting
give cerato better damage reduction naturally and replace the original damage reduction buff from chuffing with a speed boost to chase other carnivores away (probably just enough to catch an omni and no more) also give dryo its burrowing ability back
see the weird shadow flickering in the backround?
can you remove that? its all over your game and its really, really annoying to look at
- the game in general looks very, very grainy.
Velo Solo-survivalist playstyle
My idea for Velo is that it will be a Solo-Survivalist compared to Troodons heavily pack based playstyle, taking inspiration from foxes and hawks, with that being a capable predator in both the land and air while also being an opportunistic animal that does well in a multitude of situations. The Fox/hawk features also don't have to be viewed as a whole. This is just to get my possible velo ideas out there for this idea.
Hawk features
This part is to emphasize Velo's aerial movement/hunting capabilities
Movement: Velo can glide around using feathered arms. It can climb but not as well as herrera, while also having a hypsi-like charged jump. Take-off will involve velo either leaping off whatever its climbed onto or having to run to build momentum before using its charge jump to reach a high enough distance to glide. It can have a pounce while gliding, involving it diving down and putting its legs out to pounce/pin prey similar to a hawk.
My idea for stuff like matriach and robo quetz (unless the devs have their own plans for them)
is that they could be like small events the player would see rarely.
For example the player is walking sees something in the distance like the matriach pulling a deer corpse behind a rock but when the player goes there its nothing but bones or just nothing.
Another example is seeing the robo quetz flying towards a mountain and into a cave where if the player goes there it wouldn't be there.
I sorta like this idea as it treats them like bigfoot or something.
So something that's been pointed out to me recently that I've somehow not noticed...and is just incredibly bizarre and lame:
Rollback the change to jumps where they cancel your momentum when landing.
It genuinely serves no point but to make jumping clunky and weird.
don't make a 3 weeks stress test, make it a little bit less maybe 2 weeks, and if we are getting those 3 weeks last week make public stress test.
lets put fun easter eggs in the game latter down the line
Ight hear me out. I think it would be cute if small herbivores that can jump, will be able to jump on Anky’s back and stand there (maybe rest as well).
change carno. 200 bite damage. 200-250 charge damage. higher hunger and BOOM the thing is actually viable and FUN rather than being starvation the game
Just change the look of night time immediately. It looks so bad. Night composes such a substantial part of the game that I feel it should be fixed asap. Just make the area in which I can see things, colored and normal. You can still have the colors be more pale and cool so it feels more "nightly". Also while on the topic of horrible visuals and nausea-inducing gameplay: troodons camera-placement as a juvenile is so low and zoomed in it genuinely gives me a headache.
I love Evrima it really makes this game what its all about, the only issue i have and i know full well they are being worked on, is the balance of dinosaurs, most people play deino or stego as they are the Apex and don't really have anything to contend with as the carni apex is water based and i feel maybe if we could bring a land based apex for carni side this might make things alot more interesting, over all amazing work done and cannot wait to see more updates
Little strange how some of the 2 strongest creatures are the easiest to grow... think we all know who I'm looking at 
Ptera should deal more damage, it would be nice that the faster it goes the more damage it deals. Opinions?
Make Carno a cannibal again, According to scientists they were actually cannibals. So desperate for food that they have to kill their own species.
add gateway screenshots channel!
With new stamina changes, I want to suggest one thing, that could make a carno an ambush predator on Gateway.
Let its acceleration and initial velocity depend on the amount of stamina it has when it starts running. And also lower its hunger drain, so it could wait more between hunts.
For example, 100% stamina (at the start of the run) means that a carno would accelerate and run faster, but the lower stamina goes, the speed also decreases. And if a carno continues to waste its stamina, then its acceleration will also not be immediate, and the speed will become a little slower.
Thus, carnos will rely on ambushes rather than pursuits, so they will claim their niche.
Add support for FSR 3's new Fluid Motion Frame feature whenever that's feasible. It's basically DLSS 3's frame generation, but not locked behind the paywall that is the 40 series GPUs.
This will give a substantial FPS boost, and works for 20 and 30 series Nvidia GPUs. Obviously also works for AMD cards.
carno hunger buff
please focus on adding a creature that will vibe check young deinosuchus in the water
stop making updates and fix the game, hackers in all the parts of the game, weird hitboxes and op and dinos who should be good being a completelly... basically fix the game and then bring updates.
Dinos I think should be focused on after the ones in the current roadmap, share your opinions:
Allosaurus
Baryonyx
Magyarosaurus
Austroraptor
Megalania
Make the diets drain slower than the hunger. I find that diets still drain too fast compared to hunger to keep your diets up so it'd be nice if the nutrients could either drain slower or hunger could drain faster across the board
- Release new dinos already, the game is too boring and repetitive since start of evrima, stop slacking
- Deino in this game are all canines (I exaggerate things, but basically the play is super toxic), impossible to have a good play experience, fix it, always 2+ morons wandering around killing everything from hatch to solo adult, unless you are stacked, not like land dinos, very rare to see a canni, all because deinos are compromised and it's a good stinky pit for toxic players, while I never kill or attack a player same species, unless hunting a canni, but you will be always behind 5 steps, since there are no penalty for players to play as cannies or their indication and this is not something "realistic" it's just a vomiting abyss of toxic players coming to the game just to make other people's experience bad and poison the whole server, making most people play deino as a bad dino from start, while originally they wanted to play a good role
- to fix toxic players playing canni just to kill everyone on the server, like tbaging everyone you need to add a penalty system where if you have killed a lot of players same species your dino model should be changed drastically, so that players recognize you from the distance that you are a toxic player/canni. Call it an evolution, I don't care, where a dino evlove from one version to another duo eating his mates
- Playing stego is boring, it just wandering around doing nothing, until it gets bored asf and go suicide vs dinos, read the 1st sentce of this msg
- Diet is a total garbage, should be removed. Like nobody likes it, nobody asked for it, how to have fun in the game when you need to travel from one side of the map to another for idiotic boosts (it's not an RPG you know), leave diet for vegetarians irl, don't touch dinos. Especially those stupid combinations where you have 3 diets all in different map locations when if you even manage to get them they will vanish in 20 min
that's why legacy >>> evrima in all aspects
I was thinking, we already have a chat between the same species right? why can't we have voice chat between same spiecies as well? if they are in group we have different key to chat only with group. I think this will help with coordination between makeshift groups of randos ingame. right now people in a Discord chat have a big advantage over any other group who uses text. I also think that relying on something like Discord which is something else thats not associated with the game to get an advantage like this is not really fair for players ingame who either don't have Discord or are not in a call with other people while playing. love to hear any thoughts anyone might have on this idea.
dynamic diets, for example: rex being cannable only when adult so juvies arent too easy to grow but there is still competition between adults (im using rex as an example so dont vote based on my example)
It be cool in the future if we had more skins options like patterns marking like these for a sample
Reduce speed of the Teno's, so that they their incredible tail strength can be still be used as a defensive weapon, but stops them from being able to catch all other players and kill them with relative impunity.
add pve event, rn the isle is a pvp game and doesnt feel like a survival one
Faster decomposition of the carcass.
maybe do finishing blow animation like the fights in jurassic evolution (ex. rex grabing a giga's neck and slaming it down once it hits low hp or cera toppling carno and biting down on its neck) for more satifying and fun kills instead of just a limp ragdoll when you kill something
This is Cera /Carno isle again i hope this continue hopefully the dev can see it.
Add a #gateway-screenshots channel where all stress testers (that have permission) as well as developers can post screenshots of Gateway!
(expanding on Waspz_'s post)
The complete lack of in-game information is incredibly frustrating. I so often feel lost in this game because I don't know most of the mechanics, and the ones that I do already know (because I went out of my way to search for them online or was told by friends) I feel as if I don't fully understand them. I can only imagine how much worse it is for a player that's completely new
This game needs an easier way to find information about dinosaurs and mechanics, such as giving a short overview of a dinosaur's skills in the select screen, and tooltips that explain vital mechanics like scent or night vision
Before you even think about adding ovi, please make nesting fun and worth it so that they actually have something to eat
HUNGER (and maybe thirst) DRAIN RATES FOR LARGE CARNIVORES
alright im just gonna throw this out there. The larger carnivores such as allosaurus, suchomimus, and all the apexes cannot be burdened by rapid draining hunger. Now initially im aware this could be looked at as a buff, but what im getting at is that with The Isle you need to build a sort of ecosystem for a server to work as smoothly as possible. now lets say something like an acrocanthosaur has this insatiable appetite, it will continue to hunt large prey. Large dinosaurs take a long time to grow and therefor, everytime one dies, theres less food available for a period of time. (this obviously doesnt apply to grow-giving servers, but for others id say its valid). so this acro continues to kill, eat, drink, and then shortly after return to hunting. the more prey itt kills the less food is available because of the growth time. now youve got a "rampaging" carnivore the size of a bus with an appetite larger than a starving elephant that can only sustain itself on somewhat large prey.
Heres my suggestion, make the larger carnivores have large stomach capacities, but slow hunger drain. This will make it so that when they make a large kill, they wont have to do that again for, hopefully, a long enough time for another player to fill that role in the ecosystem. besides this, the long periods of time these carnivores dont have to spend hunting allows their players to explore the map, group up, and even nest. This would hopefully result in a much more enjoyable experience for both predator and prey. This decrease in hunger drain would only effect adults, not growing specimens so as to maintain a growth challenge.
Now obviously this isnt perfect and people will still overhunt no matter what you do, but what I aim for with this suggestion is to prevent the need to kill often just to sustain yourself. Ping me with counter arguements/suggestions, because Im not perfect and Im sure that Ive overlooked something.
So i have an idea: When teno hits an enemy with its tail and stuns it the enemy has to press space to get up so that other herbivores have a chance to trample it ( witch is just running over it). The enemy won't die but will sustain a lot of damage and maybe a broken leg. Do you think its a good idea? I think it would add a bit of realism to the game. (Im using teno as an example it could be with anky and maybe diablo could have an ability like that)
when gateway is added double all dinos food and water drain to be longer so that people can explore the map without having to look for food every 20 seconds, by all the food and water drain being doubled the balance will stay the same as well
Along with migrations it'll be cool if there is a nesting season period of time where nest rates are boosted like in nesting grounds. Nesting grounds would of course have an even bigger boost during this time
apex's should take longest to grow during the juvie stage not the sub adult stage. this would make growing an apex more challanging as it wouldnt spend most of its time growing at its second most powerfull state and it would mean u would have to actually survive as a juvie instead of afking in a bush for an hour until ur strong enough to fight
maybe some sort of stat sheet in the character creator so i dont have to go to 3rd party websites to see what speed, weight, etc my dino has a certain lifestages before making it
Make it so that the carnosaur need less food
Theres a need to address the lighting of the game ☀ , spesifically Daytime & Nighttime independently.
Daytime: Could try a different approach & add more soft light. It's too bright in the sunlight and the shadows are too dark.
Nightime: Half of the game is in black & white during this time. Maybe try a different approach, like a "moonlit" vibe or something, pls bring back some colour 
- Could also make night vision an passive and not a toggle as we are forced to use it anyway 👀
wow, i love being a lone pachy and being hunted by 5 carnos 2 tenos and 3 utahs, cmon devs do somtething, mixpacking is the worse thing in this game, do something to stop mixpacking also for avoiding 13 dinos from the same specie in the same group come to kill you.
what if some herbivores gained stat buffs when around hatchlings (similar to chuffing) to promote nests.
maybe just the mother\
An ability to see the damage stats of special attacks would be wonderful. I dont think it's necessary to test or rely on other players' tests to see the maximum capabilities of my dinosaur's damage.
Also adding the ability to see every buff on the character panel, such as Ceratosaurus' chuff damage reduction, would be nice as well
I think it’d be cool to change Minmi to steguros. Not that I dislike our Minmi in any way, but hear me out.
Some might know that the current model for Minmi in game is actually not very representative of Minmi, but rather kunbarrasaurus, both of which are the only known Australian ankylosaurs. Minmi was much leaner than other ankylosaurs and likely was pretty fast and nimble, while kunbarrasaurus is more robust. Both are still small being about the size of large dogs. Kunbarrasaurus also belongs to a recently recognized clade of ankylosaurs called parankylosaurs, which were thought to have split off from other ankylosaurs in the Jurassic. This clade so far also only has only 3 species recognized being kunbarra as I have stated, as well as antarctopelta and steguros. Steguros looks a lot like kunbarrasaurus but with that notable tail resembling an Aztec battle axe.
All I’m really saying is changing the isles Minmi to steguros would only involve changing the tail, giving it a little more combat prowess rather than being purely defensive, while still remaining adorable:)
So another idea: all carnivores could pounce someone smaller or of the same size if they press rmb near someones neck. If the one being pounced is smaller they would be pinned and if the bite force of the one pouncing is strong enough possibly dead. But is the one pounced is the same size as the one pouncing they wont be pinned, but they will sustain damage high enough to be important in the fight. If the one being pounced is bigger, then nothing happens. What do you think?
I can't be the only one but the Juvi carno running animation looks soo weird. I was wondering if u could bring back the old one, I liked the long steps better. Dosen't mean it have to be faster just fix the animation for it ❤️
Id love to see a revamp on how the breeding system works with colors, instead of getting exact copies of the parents 9/10 times you could get more that are mixes between the two, like 5/10 times at least. would just make the whole thing more fun imo. I know mixes can happen but they seemvery rare. ofc this is nothing game-breaking just a small tweak
Please bring back that loading screen that displayed tips, and make the tips things that are vital to know as a new player, I get you want players to figure things out by exploration but many things remain unknown and can mean life and death, such as pressing E to buck raptors off, or things that just go completely unknown, such as salt licks and ripping bodies open
I think it would be cool if you move into a bush the leaves would move and make a sound aswell
I think you need to rework logging in. There is a small window at the point of logging in that your character appears but you have no control of and can take damage if someone attacks you. This isn't fair as you can pretty much die within seconds. Please rework this so that there is some form of protection or something to prevent this
Controversial opinion alert:
Hunger drain should be slower across the board, to give lee-way for players to do other things than starve, to increase the amount of players that get bigger (especially important for future apex playables being added) and to let players do things like nesting or play fighting (or even exploring the map). Also, land AI needs to be more plentiful or interactable (like it is in Legacy, whenever AI spawns when your hunger hits 70% and below for example). I don't really care which direction AI goes in, as long as there's more around and they don't bug the heck out or refuse to spawn.
Also, at the moment of typing this, I have never had enough time to nest, due to constantly being hungry/thirsty and the only playables I've seen people nest on are Beipi and Deino (as they have access to fish AI that aren't bugged as hell and are reliable sources of food that aren't spread too far apart).
Add animations that automatically happen when you push against a gate/door and try to open it in doing so (for Gateway). One example would be a dinosaur puts its head down and pushes it open with the top of its head (things that have appropriate head shapes, like rex, acro, cerato, carno, etc). Another could be turning its head to one side or the other (which side could be randomized) and using the side of its head to push a gate or door open. Also, it would be cool if things like anky and maybe stego (things with appropriate tails) could hit a gate or door with a tail attack to slam it open.
Now come on now its non-sense the slender Dilophosaurus that is gona be around 400-700 kilos can't jump when Teno (1600 ),Omin (450) and Galli (425 ) can
Be for real please, small jumps off course.
get rid of legacy
I don't know how feasible this would be, but I'd love to see more animations and interaction possibilities between dinosaurs that aren't combat/hunting/defense oriented, like smaller, agile dinos being able to hop onto bigger ones to hitch a ride or get a better view, or carrying babies, or cleaning parasites (not sure there's anything planned that's small enough for that, but the feathered dinos might groom each other), or just pack/herd dinos being able to smell their own species, or something. The only ones I know about currently are all based around nesting or just social calls, which isn't horrible, but it def makes me want more.
Why did you remove the queue system? It was so nice
ive been playing as a troodon for the last two weeks and have noticed that cera, carno, deino can attack it even if it isnt close enough to be attacked (not lag i have 40 ping) as well as not being able to pounce raptors unless they are sub adults/ adult even though they can pounce us. it would be great if the hit box for the troodon was fixed so that im not being grabed so easily by big dinos, as their attack box is bigger than us, and it would also be great if the pounce was corrected.(evrima)
QoL Idea:
if my memory serves me right, back in the isle's infancy there was a radial menu with all of the calls. How about bringing that back for calls, group invites, and emotes whenever those are added.
Edit: To clarity, I'm not suggesting that it would replace the number-keys. It would only be an addition.
Change pteras calls to not be so raspy in the air since it loses stamina quickly
allow herbivores to drag/carry small corpses to move them from the nest
fix the carno's running animation a little bit more so it doesn't look goofy anymore, and add more things back into its diet.
stop babies from being able to destroy nests and make it so that i don't have to gamble for my sanity ever time I try to do something as simple as pick up a piece of food
Add the control key to quickly leave the group.
Sometimes people invite you to the group so they can see your nickname and track you down. Additional key would help you escape without having to open TAB-menu in such situations.
i have been thinking the only way to make humans a thing in the isle is to have them spawn in resource poor arias. they need to do tasks to get food water and supplies so as fun as it sounds to force humans to drink from rivers and have a deno snack on them river water should instead be straight up death forcing players to complete tasks and explore and even run out the safety of the base into TALL GRASS to get a supply drop crates so they upgrade their equipment so how do u prevent half the sever RAPTORS making supply drops 10000% imposable? "BACK PACKS" u will spawn with a small backpack and as u complete tasks and loot crates it will automatically upgrade, unlock and increase water and food bars but if a raptor jumps on to you they rip off your back pack and this will lock them into a long animation so you can escape or get into base safely but now your back to step one so how do you survive ? guns the more u complete tasks or explore the more your equipment upgrades
better backpack = more ammo storage more water and more food and the more protection u have from any attack from the back only thus preventing 1 hit kills from any carnivore smaller than carno
i think the cera could be able to face tank a carno because the carno might be bigger but, the cera haves a bigger mouth and more teeth, also canro likes to relay on there ram and not if they can face tank something
Maybe adding some type of leveling / skills system will fix the boring juvi stage issue. For example juvis need to run around and learn how to do stuff, gaining experience and learning new skills they can use when they are adults. Maybe there's a skill tree for different dinos? Doing certain actions as a juvi gives you experience points you can put into learning new skills. That's what the juvi stage should be in the game, the stage where you learn stuff you'll be able to do as an adult. The more you learn in the growing stages the more you'll be able to do as an adult and the more chances you have to survive as an adult.
Make it so galli can kick when it has food in its mouth. It makes no sense
should be spawn protection, you dont take dmg, you cant deal dmg
Carno being on cera's diet, but cera not being on carno's diet doesn't seem fair.
Give more carnivores round pupils! The slit pupils on literally everything isn't cool, it's just weird, and it looks off. If you want examples of carnivores with round pupils, look at wolves or eagles. They look really cool with round pupils, and I'm sure many of the isle's dinosaurs (couGh ReX cOUgh) would, too.
Edit: YAYYY rex is gonna get round pupils! #isle-discussion message
This is going to be controversial because everyone’s new favorite buzzword they learned from their favorite isletuber is roster bloat but here it goes. In short, we need some kind of flying animal between pteranodon and quetz, otherwise quetz will have a severe lack of competition, assuming it can take food without landing. (Which it should be able to snatch babies so it will be able to) I propose (based on my limited paleontology knowledge) tropeognathus. Imagine: a flying predator slightly slower than pteranodon but also slightly bigger with bleed and a diet consisting of other air creatures or scavenging. It would not only greatly showcase the (pretty fun rn even with only pteranodon) air combat of this game, but also give quetz some competition, so that it wont end up being any sort of low risk high reward untouchable in the future. I genuinely dont think this is a ridiculous idea at all considering we have like 3 ceratopsians that are the same size as other ceratopsians planned. We seem to be missing a scavenger playstyle for flyers and flyers in general feel very low risk. Tropeognathus could in design defeat both of these issues. It could be a dedicated scavenger based off of its larger size and scary mouth (compared to other flyers) that could bully small things off of corpses via the threat of high damage. Alternatively, it could be an efficient dog fighter with those bleed inducing teeth! In order to balance its ability to deal bleed and higher damage compared to pteranodon, you could simply have it not have a downwards peck, incentivizing the unique ground pterosaur combat and air vs air combat. I am often times a big advocator for de-bloating the roster but I feel that this would potentially be a great addition for the balance of air creatures. We have all experienced a pteranodon flying over head and screaming forever with no threat, living off of npc fish, or one pecking you as your a helpless dino that cant jump u just have to watch urself die
Gateway will be a disaster unless you increase server size to 200 or increase AI spawns dramatically. Hot spots are the only reason Juvie carnivores can survive. Currently the entire roster must get crazy lucky or scavenge for the first part of their lives. This works now because we all know to go to the center. But that won't work on new map release.
Afk growing is currently such a big problem right now i believe. Not only is it a way to avoid conflict but you’re pretty much forced to afk grow at times because you can be filled on food, hunger and stamina and cant do anything else as a juvie but be easy food to any carnivore big or small. I have an idea thegamingbeaver kinda brought up in his first evrima video.
I believe we need encouragement to go out of our bush and enter the world, risk and reward way. I want to quickly note these ideas are basically the quests from PoT, but without the boring, unrealistic pinecone collecting they have that i dislike. Itll have more of a realistic direction but still quest like and (most of the time) dont force you to do them. First of all after a dino sits for too long (maybe 3~5 minutes) while having full stamina, no bleed or broken bones, and over 2/3 health, they should have a quest relating to being bored. Itll ask the player to move around maybe past a certain radius mostly as a warning to a small debuff that would come soon after. The debuff could be anything to your stam draining faster or groning sounds giving your position to anyone close enough to hear. Either way it should be the only punishing quest for possible afk growing, but shouldn’t be punishing enough to force you stay at the computer instead of quickly going to the bathroom irl (suggestions for debuff would be good)
Other quests that could be easily implemented could include grazing for a certain amount of time / hunt and kill 3 small critters. 2 call group with another dino (Same species ofc). Lick a salt lick. Roll in some mud. Just like PoT, these would give you a growth boost to encourage anyone sitting in a bush to not only maintain a perfect diet, but do some quests to grow even quicker. This would remove some of the time you spend scrolling on insta/tiktok/twitter to time spent working to get better growth!
Or let us spawn with half hunger, and decrease hunger drain universally. This is an issue in itself so I’ll leave that for another post. In a perfect world we would get both, but knowing the current servers 200 players is likely not possible. For a map as big as gateway, spawning with low hunger is a certain death sentence unless you get very lucky. Let us spawn with at least half hunger to give us ample time to find some food while still making it a task of upmost importance.
Now if you hatched into the world then it would be the same as it is now, since you have parents to help you. But fresh spawns should get at least half hunger.
AFK growers aren’t a problem, never were. Making people have to constantly move is unrealistic and doesn’t solve the problem of finding other dinos. You don’t find other dinos because there aren’t many outside of “Center”.
The problem isn’t AFK, it’s the fact the rest of the island is a dead zone with only a few daring dinos willing to brave the bio-desert in hopes of eking out an existence with less competition. The fact a dino has time and success to allow it to rest in place isn’t AFK, it’s just sense.
If you really wanted to make resting/afk dinos easier to find, you embrace a poop mechanic that provides a means of sniffing out resident dinos that accumulate significant time in one place by way of higher concentrations of droppings in their resting, feeding or hunting area.
just… buff hunger…
there’s no down time whatsoever and whenever something like a carnotaurus sees anything it HAS to kill it or it will probably starve
(the need to kill on sight is mostly a problem for carno because of the low stamina but hunger across the board should definitely be buffed to being at least an hour preferably longer)
The low hunger also causes a stand-off fight to be basically impossible. You won’t ever get a pack of raptors slowly trying to pick off a teno or something else from a herd. Because they will need to eat after 10 minutes (this sort of standoff fight should eventually cause the carnivores to get desperate. It should just be able to last longer than it currently does)
So to summarize… buff hunger… it solves stuff
1v1 Pachy vs Utah.
Pachy is on a slight hill, goes to attack (keep right mouse button pressed) Run quickly to the raptor, (release button) attack begins, I lift off the ground slightly and break my leg as Pachy
Low rules for at least some official servers (no mixpacking and no overpacking)
To help a couple issues mostly nesting incentives and the more talked about new color possibilities...
Extra colors/patterns should be unlocked through being nested, gaining a mutation from the parent if they have the color/pattern or by chance. May just expand the preset colors or you'll be an unfortunate albino or the prettiest of piebalds.
Another thing that may boost the urge to nest is permanent buffs from a perfect/great diet all the way through hatchling-maybe to juvi growth. Your parents took good care of you and you didn't get killed now you get a 10-15% (idk a good % but you get the point just something nice that helps out a bit) buff or something.
I think it would urge people interested in min maxing to seek out nests rather than spawning in.
Beyond that nest advertisements need to be a thing. I'm not really sure how it would be done I'm sure someone else has said something about it.
Rn troodon isnt really something to fear or is scary like its iconic one call is more annoying than a ominous call to stay away from so maybe make some changes to make troodon more scary like
more damage at night-time maybe double its normal bite
make its 1 call run out of breath faster to deter it from just spamming it the entire time (maybe only do this in the day)
better health regen and stam regen at night to hopefull try and make troodon attacks more common in the night
Please make nights shorter, this game is beautiful but I cant see the beauty cuz its always night!
please bring the white back for tenos back or atleast more colorful male marks 
Just repeating what others have said before, but like. An unstuck command is so needed.
I suggest adding disasters to make the game a little bit more challenging. They last a few minutes (5-10) and make it so that some people can't just AFK in a bush
Alt-Attacks should drain stamina. They were added to stop you from being helpless if attacked from behind and that's fine. But endless spamming them is two much. Balancing your trot, run, and alt attack isn't too much to ask.
Besides in something gets a clean ambush from behind... they gotchu and it should be punishing. I'm not saying Alt attack is gone but 6 of them should gas you. You'll need to not spam.
The movement of clouds in the sky looks very good but it goes too fast like it's fast fowarded. Make it go a bit slower
Similar to snakes in real life, troodons gain venom in all stages of its life. However their venom glands are smaller so they could only fully envenom smaller prey, but as they grow their venom glands size increases allowing them to envenom bigger prey
Maybe enabling an option to zoom out the camera even further so that smaller creatures can actually get to see anywhere beyond 3 feet in grasslands?
Please don't let rex be faster than giga.
add a group chat
more rough water effects (in narrow places that fits)
Carcharadontosaurus : I think it'd be cool if Carch was an Apex the Specialized in Hunting stealthily at night with it having quieter Footsteps and Great Night Vision for its size.
I also think it'd be cool if it had abilities that are shark-based/inspired almost like being able to see herbivore migration patterns(if other carnivores cannot), since sharks can sense electromagnetic fields and temperature shifts.
Also I'd love if Carch uses its tail like a Thresher shark to stun or stagger prey for a small amount of time if it hits a dino's head, else it'd just be something nice for Carch to keep it safe from attacks from behind from smaller animals like omni or Allo packs (We don't know isle Carchs design and IRL Carch is just half of a skull so having a weirdly shaped tail would be fun) .
Another shark-inspired ability could be rough skin. Maybe a damage multiplier on dinos Carch pushes with its body maybe? idk really just wanted to throw some ideas I had.
Carchar niche i cooked up : night hunter ambusher speedy and good stam very stealthy increased night vision
very good camo skin options
can stay still to make it harder to detect
can grab and trash prey silently and put them out
7800 kg and takes more damage then other apexes
thats pretty much what i could think off rn
Oviraptor needs an ability to smell nests and eggs on the whole gamemap
the only way i see carchar being differant from giga is it having a defensive carnivore nichie
Carchar idea
A night hunter, horror centric like dilo, with things like more horror focused calls, heavy eyeshine under flashlights. A generally more horror focused model, very quiet footsteps with a higher night vision range and possibly a great scent capability.
A passive ability could be a bacteria, either effecting the stamina of its prey such as impacting the regeneration based on how much bacteria you have. Possibly even directly draining stamina
Or causing an effect like hypsi that gradually sets in, the speed of this being based on how much bacteria the carchar gave you. This would require you to clean your eyes, leaving you vulnerable to attacks as it can likely see better than you during the night, this also naturally meaning the carchar doesn't hit that hard, more comparable to something like acro in terms of raw strength excluding its night time advantages. (the effect would not need to be fast at all as its already night time so you'd be having trouble seeing regardless)
It wouldn't be as capable as the other apexes, naturally making it more vulnerable during the day, with its perks being more focused around the night as well.
Fish bodies should show as fish or fish skeleton icons on the scent bar. If humans can tell the difference in smell between a normal corpse and a fish corpse, an animal's keen sense of smell should do the same. Few dinosaurs eat fish, and the ones who do smell diet food instead.
I know I know its been in the game forever but maybe just maybe make omnis 1 call not literally be copied and pasted from JP
Alterations to @wary summit 's Carcharodontosaurus idea
Nocturnal Apex predator primarily dependant on it's eyesight for hunting, with the ability to see eyeshine of creatures close to it. Carchar could also have the ability to smell creatures on it's diet depending on where they are (this could could be masked by wallowing or maybe jumping in water) Carchar's Night vision range would be the largest of all of the apexes, but not greater than allosaurus or suchomimus so as to not be too unbalanced.
Pros - Best NV of any apex, ability to identify creatures on its diet at a distance with it's nose, can see eyeshine in close proximity, Shorter grow time than Tyrannosaurus, Spinosaurus, Giganotosaurus, and maybe Acrocanthosaurus (depends on whether or not they all share the same growth time or if they vary slightly)
Middle ground - Damage output increases at night, leaving it more vulnerable during the daytime. Diet based around high middle tier herbivores and carnivores, as well as having Acro on its diet
Cons - Stamina capacity based around ambush hunting, eyeshine limited in close proximity and only visible from creatures above 75% growth with troodon being entirely immune to this, can only identify adult creatures on its diet list with its nose.
Unique attributes - eyes shine in light such as flashlights, building lights, and maybe even bright moonlight, prioritizes damage over bleed, vocals focused on horror such as gutteral growls and eerie hisses.
Put exclusive colors for dinos, but to make it worth it, like a little shop or pay for it and u can have it for that dino forever, like for example if croc can’t be pink, pay for the color of whatever zone and u will have that color for ur Dino lifetime, so a lot of ppl could have A lot of combinations of colors and cute rare dinosaurs 🦖 🥹
This is what I think of the isle so far:
The game is amazing and I know they have a lot coming a new map new dinos and even old ones coming back. But from a lot of players the isle isn't fun and could agree but I do love the isle, simply there is a lot of issues and before anyone says anything I know it's the test branch I just think a lot of things need to be fixed or even looked at before other things are.
AI needs to be fixed and worked: I think the AI needs to be worked on majorly and that is because the AI sucks they either don't spawn in or after you kill them the freak the heck out and go flying. An players cannot go explore the map due to this I know in the new map the area will be different but say in this new map you don't have the center where you gonna find food if it's gonna be anything like legacy you will go literal hours before you see another player.
How to fix: Well either up the player cap to 150 or even 200 or simply fix the AI spawning all together the only AI that seems good is the fish ai and even then its not even that good. If you expect the players to explore we are gonna need better ai spawns and more AI spawning.
Food: Alright the diet and food system is amazing I love what they did with that it also makes the players roam and explore the map the only issue is about it, is it should be more diverse and the food system all together needs an overhaul your food and water runs out so quick.
how to fix: Simply I think you should just add a system the bigger the dino the more food they can hold so the slower your food runs out.
Nesting: alright no one really uses nesting I mean at the end of the day there isn't a mad point to it like in legacy the map was way bigger and the spawns where different you had reasons to want to nest now there isn't a point I think they should give better reward for using them simply at this point there isn't a use for it to be used that's why no one uses it anymore in legacy you could find nest all over
Being crushed by the Rex’s jaw while unable to do anything. Adding the effect of the screen going dark would add more sense of terror and hopelessness as you see the light slowly fading away.
As a mid/low teir pursuit predator for the plains of gateway, what about a gorgonopsid? Specifically gorgonopsid inostrancevia. It could compete with and hunt bassically everything Utah and under
Could spino and the hyper variant get that walk cycle when they walk on their hands?
ceras can hold down shift for the duration of an entire fight with 0 consequences. please either remove pukelock, nerf its bleed resist, or make its charge bite cost stam
Please make sure gateway has sunrises and sets like this
silly how slab of bacon and stego attack = the same damage sound affect.
(weight class should determine how loud you grunt in pain)
Admin command to spawn down any AI you want near you.
Could we get a post death stat screen on various things like time alive, kills, maybe even a heatmap or trail on the map of where you have been.
As some of us know, Carcharodontosaurus is a member of the future roster.
And recently, I have been told that the only fossil remains of Carcharo we have are parts of the skull, and very few parts of the legs. Meaning we could go anatomically wild with the thing.
Now, if carcharo stays as it is, and comes to the game as it is, it WILL be effectively a Giganotosaurus clone or reskin. So, I have decided to absolutely decimate the biological character of Carcharo and suggest some wild stuff for it.
First, lets make it quadrupedal. Reasoning? We don't have many quadrupedal carnivores and goddamn wouldn't it be sick to see a theropod turned quadrupedal that ISN'T Spino? Plus, it would immediately make it unique among the large predators. Make it run like a cat or something lmao.
Second, let it climb. Although it would be extremely heavy, I think a quadrupedal Carcharo would be large enough to mantle over some buildings, shipping containers, and whatever it cannot simply break through or down. 4x4 Carcharo chasing humans while swiftly gliding over shipping containers, fences, and other such objects is something I would love to see.
Third, being quadrupedal would allow for some very interesting and really cool animations that you wouldn't see for a standard member of the Allosaur family.
To summarise, lets "awesomebro" the absolute hell of Carcharo and make it something that would cause paleontologists to cry, simply to differentiate it from the other large predators of the island.
Make night vision visually unpleasing in the day to stop people from using it in the day and at night make it impossible to use so when it’s not on at night all you see is a black screen (also introduce glowing eyes)
Improved Body Physics: The current physics for dead bodies looks like the moon's gravity meets gary's mod. Frankly it is generic and detracts from immersion. Please improve on the ragdoll physics to include bone structure and realistic gravity.
I think The Isle has a bit of a bigosaurus complex caused by both development and the playerbase. The playerbase heavily focuses on whatever dinosaur is currently the biggest and has the most teeth, largely ignoring whatever that dinosaur's actual role/purpose is. Then you end up feeling playing anything smaller is just pointless because the bigosaur lads will just stomp around, deathmatching and complaining about a lack of food or demanding more bigosaurus buffs because they lost a fight or something. Development for some reason plays right in the cards of these people by giving them ever more tools to deathmatch and by upholding a design philosophy that basically boils down to the idea that species are not supposed to punch up in their weight class, which ultimately results in everyone gravitating towards the bigger species because first the smallest species disappears and the second smallest species has no prey, so they disappear and then the third smallest species has no prey, etc etc. This means you end up with some abomination of an inverted pyramid of a food chain where you have a far too large amount of large species players scrapping amongst themselves while trying to find the few lil' shids hiding out in the woods.
Take the Troodon. What's the point of the Troodon? The original trailer for them made them look like fearsome night stalking pack hunters that would turn nighttime into a horror game. Then with every playtest patch they got tuned down. Made slower, night vision range reduced, not being able to envenom targets until they're at two thirds growth, etc. Compare that to the Cerato, who got buffed over and over because people wanted them to be the bigosaur successor to the Carno and thus they needed to be on top in the fight, even though that was never ever even supposed to be the purpose of the species in the first place.
An interactive enviroment would be nice so that players have more to do than just hunt hide eat drink repeat.
Example: Utah could mark a tree with its claws and leaves a scent or something. Just an idea.
I hope I'm not the only the one, but night time is ridiculously long in regards to daytime. Night time feels extremely long compared to day feeling like 10 min. Please balance out night and daytime. The game looks so good during the day, just sad you mainly stuck play during night
before you release gateway. do an event where spiro gets caught on fire so that we can finally see the map BURN!
Maybe for some dinos let them have a glowing neon selection for their male colors? Idk but it would def look cool at night
Performance improvement. please. No matter how high a priority it has had so far, increase it. I want to play this game with friends but I always tell them they shouldn't buy it until performance is improved. I'm rocking a 4070ti and a i713700k and I sometimes drop from 165fps to 50. That's nowhere close to reasonable.
Bleeding/Smearing of grass
During the night if you look up and run through the grass, the grass seems to bleed and smear into the sky for a couple of seconds, I noticed this sometime back because I thought they were comets or something but then realized it's just the grass. It's not exclusive to the sky and bleeds into any background and during the night it's just exceptionally noticeable. There have been times where I thought I saw the shimmer of another player in the moonlight and it was just grass staining my view.
A few scent wheel changes
Corpses of your own kind show up as your creatures skull on the compass, chunks could do the same just so you dont go grab a random meat chunk for it to turn out to be utah and you're a utah so you have spasms for the next 30 years
Fish corpses show up as fish on the compass, large or schooling respectively
Ovivores should probably be able to near across the map smell nests (whenever they come out)
I'd definitely like to see a few smaller dinosaurs rounding out the roster and at least one more carnivorous quadruped, just for some extra diversity
Burrowing Expanded
I know that burrowing is in the works and we basically know nothing about it, but I wanted to put ahead some ideas and suggestions for the mechanic because I love burrowing systems.
- Allow small animals to nest inside their burrows.
I figure this is a given, but I think animals that burrow should be able to nest within their burrow. Maybe having to build a room specifically for it, and building the nest with clumps of sticks, leaves and feathers from outside.
- Burrow maintenance.
Over time, burrows slowly decay from usage and weather, this would make burrows require occasional maintenance to keep the tunnels in good condition and keep them from collapsing. Perhaps you would need to occasionally reinforce them with sticks and rocks, or need to smooth the sides or something.
- Parasite Infestation & Flooding
In the real world, burrows are eventually abandoned in favor of a new one due to bug infestations or floods. These infestations are typically fleas or ticks, and the level of infestation gradually increases the more often the burrow is used, and how often animals are inside it. Once the infestation level is maxed out, you could see bugs crawling on the walls, and causing your dino to itch and maybe even lose a small amount of health over time the longer they stay in these infested burrows (this would be more harmful to juveniles and hatchlings than adults). This would encourage burrowing animals not to camp inside their burrow, and also promotes them migrating when they need to.
rework tracking, optimize the game for more fps and fix the lightning/shadow
Troodon is supposed to be a nocturnal hunter, and it was added in an update called "night terrors", but really it hunts just as well at night as in full daytime. I actually think it's damage is okay where it is, but we could encourage it to hunt at night by adjusting the effects of venom-- each stage of venom should debuff the victim's night vision range, with the 3rd and final stack being a severe reduction of night vision (potentially exponentially increasing, so the first stack of venom isn't too punishing).
This would work well with troo being 1-shot by the entire roster, providing more leeway for them to avoid attacks at night, and making them something that you really don't want to tangle with in the dark.
It would also be nice for troo venom to take into account weight -- maybe adults always apply venom regardless of target size, and fresh juvis can only apply venom to targets up to X weight (hatchling having no venom at all, but at that point you have parents who should be providing food). This would prevent troos from dying to a FG stego, spawning in, and then running back and rejoining the fight, while still permitting them to hunt things they'd reasonably be able to take down, like other fresh spawns (teno, carno, Utah) or very small dinos (hypsi)
mammoth concept art please/fingers crossed.
Make it so you can't turn on NV during the day
If I’m honest, of the three land apex carnivores (rex, giga, spino), I think Rex should have the best NV (not by a big margin though)
Getting grabbed as a deino by another deino is the stupidest thing that can happen in the game. Absolutely zero counter-play, you spend stamina even if you don't press anything, it's literally just unfair and feels so bad. The only way to play around it is to always assume that every deino is going to kill you on sight. I was just watching my friend streaming the game and it happened to him, and it's happened to me before. Just had to vent because it made me annoyed and I want to see change immediately.
Can we get Chat options similar to Legacy servers, even just at least local? Sometimes some servers are empty and can be boring stroling around without be able to speak with the Stego nabor
After the current Dinosaurs on the roadmap are complete I think the following should be worked on
Allo
Sucho
Alberto (To contend with Allo)
Bary
Anky
Pachyrhino
Para
Deinochirus
Please make sunsets look some what like this (Add a actual Sun and moon) with the light things around it, cuz it looks awesome!
I wanted to propose an interesting niche for oro (but it could work on another dino):dino cleaner wrasse.
The main gimmick I want to propose is that oro can clean other dinos, providing a decent buff to stam and hp regen to the dino ONLY while sitting, and giving some food and diet to the oro based on the creature it cleaned. Herbivores give carbs, carnivores give protein, and omnivores give a bit of both. The size of the Dino also affects the time and food gained. Other dinos may have specific needs to clean, like acro getting its teeth cleaned in its concept. While ai can do this task, I suggest allowing oro to also complete these tasks at a faster rate than ai.
To clean a dino, the dino must first sit down. Then the oro can press right click or hold e and start cleaning. Personally I’d like it if there was some type of mini-game for the oro complete to speed up this task. Nothing too major, but something other than holding right click or e. As the task completes, the buffs will slowly increase and afterwards slowly decrease, like with diets. If the Dino stands up during this task, their buffs will stop increasing and the oro will drop down and have ample time to run. If the Dino quick stands up, then oro will jump off (similar to how Omni and troo dismount) and have time to scurry off.
Other notes:
While cleaning other players is a good source of food, it is also risky. So I think oro should also have a standard herbivore diet as well.
Oro should have the ability to climb trees decently, but not the best.
Other than climbing, oro has its small size to hide and decent speed from most threats in grass.
A minor ability I would like oro to have is a very loud but short call for its size. That way other dinos can know where an oro is to get cleaned but it can’t be spammed.
There needs to be more info in the tab menu, like damage of alt bite and special attack, actual hp, (most players don't know that weight=hp) the names of each diet, actual stam, hunger, water, bleed, etc, ect, ect
make night and day fade into eachother faster. It is annoying when you arent sure whether to use night vision or not.
Maybe make Stamine HUD smaller and Put HP HEART right next to it ? So u don’t need to press TAB.
pressing TAB while in a fight to see if u can keep fighting or not it actually sucks.
I don’t really see the point in having the heart in TAB when the server is pvp and all u wanna do Is see how much HP left u got
Give a 90 fps setting cause it goes straight from 60 to 120
Let us have a ping filter so we don't see every server on the list. Maybe include what dino we have on that specific server as well.
If injuries are gonna be more punishing with wounds, the healing/stam curve, and taking more time to recover, then hunger and water drain should be lowered a bit as well to compensate if we're going for more longform/less hectic gameplay. Dependent on each creature ofc
I read several comments about night-vision. Well, there are some places, that are always dark even at noon. What do you think that night vision turns on/off automatically and you can alter the sensitivity (how fast it changes depending on the players own eyes/computer/monitor settings etc.) via a bar in your game settings? So no more stress at dusk/dawn and in the forests or caves. NV should changes on the current light like the pupil of the animal widens or narrows by its own. What do you think?
carnos charge attack should give it a noticeable speed boost, at the significant cost of agility. And its damage should be changed to be a maximum of 250+ damage but each time carno uses its charge attack its damage becomes less and less, to keep your damage high you have to sharpen your horns on a tree like in the concept art
Idea whenever you miss a tail swing as stego you strain your tail and it takes away a little bit of damage and you see how strained it is by a red version of the cerato bacteria around the stamina bar when that bar is full you can't swing for 10 seconds
I would appreciate V3's or thenyaw's return in a future update. They're such great maps, plus it gives us nostalgia if legacy was to be poofed.
A change I would love to see is to not have your dinos tied to a server. Let me have up to perhaps 5 dinos on my account, and whenever I join any server I get to choose which one I will spawn as. This would eliminate the problem where the server in which you have a 100% dino is empty or full.
Yeah, however that health bar can be annoying for some people, so rather than forcing it, make it so you can change whether you have it on screen or not.
And maybe add to where you can pick where you place your stamina, food, water, etc to make it easier for people who like their notifications in that corner. And an option to put a % bar in your food, water, and stam. Ik some people will think having the health heart on screen is a bad idea, but when yoy think about it...why? It changes PvP a little bit, but this way you wont have to quickly press tab twice while running from a carno to see if you have enough health or not because, lets be honest, health screen needs some work
Cerato should only get bile from rotten bodies. doesn’t really make sense that fresh kills have tons of bacteria in and bones wouldn’t have that much either, this makes bacterial bites more of a thing ceratos will go out of their way to get instead of just getting it along side bodies also helps the cleanup niche since cerato doesn’t get any diets rn from rotten corpses this could be a reason to eat them
So I’ve been checking the allo concept (because I’m an allo fan as well) and as far as I can tell it’s built around a grapple? That exactly what I was hoping it was gonna be but I’m gonna suggest some types of functions: first, smaller animals should be harder to hit with the grab, I mean you try going to grab a fast moving target way smaller than you, potentially relate it to some sort of ambush mechanic? And also have it so there is at least more of a struggle for power between the target and you? I mean your smaller than a deinosuchus and using your arms, there will probably be a way to counter it in some way, as well as you having to maintain some kind of grip on the target as it can still probably try to run away, your not lifting it or anything. All this stuff just seems to make sense based on how I understand allosaurus, and I hope you agree
We desperately need information on larger mid tier herbivores. Especially with maia opening the door to adding larger dinosaurs.
Specifically referring to Plateo, Styraco, and Cory
Hello.
Please can you make corpses disapear after a time?.
the FPS drops to much, its corpses everywhere.
Maby set a timer for despawn? If a time like that exist, maby get the time down?.
Best Regards.
Baryonyx Jaguar niche
So Bary has two main problems right now, Deinos and Carnos, if there's both Deinos and Carnos in the same area Bary is pretty much doomed, so how to solve this? Jaguar niche, very simple, if it can't escape from land or water then climb a rock or a low branch, obviously at a high cost of stam so it will not exploit it in combat, this also will give the juvis a great oportunity of surviving but at the cost of other posible dangers, like herreras, that will benefit themselves with more hunt opportunities.
Bary image is from: @viscid wasp (awesome art btw)
According to dondi Ptera will be able to land in the branches of trees on gateway, I think ptera should get the same system herrera has when walking on branches to help it not fall off. Also a special tree top resting and sleeping animation would be cool.
I've said this before and I'll keep saying it until it's changed: Being grabbed by a deino feels so bad. It's such a cheap way to die. Give me something to do about it instead of it just being the ultimate trump-card. It always leaves a bad taste in my mouth.
quick and simple. Give NA servers a queue system
I’ve suggested 2 other things this past week and I’m gonna post another, this time for diablo. I suggest that due to their play style with the sparring mechanic we have it be very important in mating, males will soar to court. Similar to birds and I believe other animals. To me it seems like it could be fun and an interesting addition. Having the males fight to mate the females. (Edit: I still agree with this but I believe it won’t be needed, for example a way it could function is for everyone in the pack to get a notification such as: “insert player” is going to court with “insert another player” and then there could be some kind of option to either let it happen and not get involved or challenge for mating. I feel it’s more realistic based on what I understand the diablo is being based off of)
Increase server sizes a bit. 125 or 150 would be fine. I understand huge servers would likely have bad ping but 100 seems like too small a number. At times it feels empty or everyone is in only one area.
Lifestyle Idea for The Isle's Orodromeus in EVRIMA:: In Legacy the Orodromeus makes a good AI prey item that is easy to catch and makes great ambiance in the environment with its calls. However I feel it would become too easy to hunt it in the setting of EVRIMA if kept in a similar state, so I propose giving it a redesign and lifestyle close to a pheasant. Living in the countryside I have a lot of experience with Common pheasants, I've been pheasant shooting and while "beating" (the roll of flushing out the birds by tapping on the undergrowth) to get them to fly I have seen that they prefer to hunker down by cover and flatten out their feathers to get as low as possible and hide. They don't immediately run/fly away, instead they wait there silently still until you walk past or get just that bit too close when they suddenly Burst off in a direction away from you making a loud repeating distress vocalisation. If you're not expecting it can be quite shocking, rather than encouraging to chase and usually several others that you wouldn't have even noticed were close by also burst off in different directions making danger calls meaning it's hard to keep track of a single one. Just when you think that's all of them and you start walking again there's always a few more that had been holding out just to jump scare you another time, the patternation of the hens is so great that they are even able to hide among bright green grass without being seen until you're standing almost ontop of them. Bringing it back to the Orodromeus this is what I had in mind for them, redesigning the feathers so that it drapes over the their bodies and dangles down (almost like a more natural and fitting ghillie suit) that disguises its body shape, but not too long that it gets in the way of running. The top half using a mosaic phesant like patern, for dimorphism males can keep the iconic open tail but instead having a thicker neck of dangling feathers... [continued in PART 2 when Slowmode lets me]
Idea for Rex gameplay
Marking territory to get growth boost for you and your hatchlings, faster nesting and more AI (Rex diet) spawn.
how it could work: you have to be at least 60% grown. you hold the resting button (H) in an area that you want to mark. It plays a little animation maybe some sort of wallow animation so you kinda mark the area with your smell. If you hold Q long you can see the ground glowing slightly (like troodon venom indicator) yellow=not done marking the area yet, you have to walk around and mark more places, green= its your territory now and you have benefits as long as you stay in it, keep marking it and stop other Rexes to take it over. Red= this is not you territory and in order to take it over you have to mark the area more often than usual or kill the owner.
If you dont mark your territory for a while you will loose it. And of course there should be a limit on how big it can be. Other Rexes are not profiting from your territory as you and your hatchlings are the only ones getting the boosts. Holding H/doing the marking animation will leave you vulnerable as you would have to get up first for a few seconds if something is attacking you, so you would have to make sure that the area is safe before you start the animation and it would be a risk when taking over territory as you know another Rex is around, having to mark his territory frequently as well in order to keep it. It would also be interesting as other Rexes are allerted when they smell that they are in anothers territory right now, get ready to fight for it or leave it. They could also take it over when they kill the owner, which would give Rexes a reason to fight each other/keeping population down.
This could be more beneficial for Sub/Subadult Rexes as they could need the growth boost and the AI spawning more often. Let me know what you guys think.
Rex’s growth should be 7-9 hours since it will probably be the biggest and most powerful carnivore in the game it really should have a hard time growing so it doesn’t become overpopulated. Juvi would be quite hard to survive but then once it gets to sub it can fend off ceras and carnos to a point so it can survive as a sub it just takes a long time to become a adult
Edit: this is if the Rex has +30 or +50 growth buff
I think that night time is too long in the game. As a matter of fact you need to use night vision to see around you clearly from approximately 4.30 pm to 8am. Both graphics and colours are much worse and on of the best parts of the game experience is lost
Corpses near nests should rot at a much slower rate than normal, so parents can drag a kill to their nest and feed their young for a bit longer rather than having to go out and about with the kids and try and find some AI or fresh carrion. I mean, you still have to take the kids for a trip to the river in order to drink, so you can't stay in the nest 24/7, but securing that food source for a bit longer would make hatchling life a lot easier and would establish the nest a bit more as your Home.
not that this is top priority, but i would love for there to be a way to see what your dino would look like at night when picking colors. cause some of them you think look good and then you basically glow in the dark with the current night vision everything can see you.
...[Part 2 Continued] Orodromeus in EVRIMA idea: The male Oro's neck feathers start from under its chin as puffed downy feathers that then lengthen like dreads on the underside as it goes down to the base of the body. The females can keep the streamlined head and neck of the original design but the shaggy down feathers continue uninterrupted along the tail, not like a tail fan (as the Hypsi already uses that design) but rather continuing the long brushy ghillie suit shame that looks like it's been placed on top and is draping down. Visually this offers a nice distinction between M and F, males could have a coloured strip on the underside of their tails that they can flash. Behaviour-wise I see Oro as an AI animal mostly that commonly spawns around much of the map in forests, scrub lands and highlands areas, altho not in open grasslands there is less cover. The could even be the most common dino ai that spawns in the sanctuary areas the devs have been creating, making interesting prey for juvies and small carnivores. They would live in groups of varying sizes from a couple - to around a dozen, with 1 male per 6 females and be very shy/nervy creatures. Whenever they hear the broadcast of a dinosaur they will flinch and and be on alert, even moving away from that direction. If they hear the footsteps of a bipedal animal walking/running they will hunker down on the spot or by cover and remain as still as they can with their heads lowered to blend in (the feathers helping them look like foliage). Females with chicks could have them hide under her tail feathers until danger has passed as they have shorter plumage than adults. Once danger is far away enough the Oro will get up an run away but if whatever it is (be it Human/carnivore or speeding herbivore) is coming the oros direction and nearly steps on them, like a pheasant it will spring up and bolt away making a lot of loud sharp sudden noises that may trigger others hiding to bolt too... [Benefits continued in PART3]
Repost
With how much the oceans are getting expanded in gateway, I think it would be appropriate, in the long run, to have a playable more adapted to live there than other semi aquatics that’d otherwise be simple visitors. And for that I chose Nothosaurus. With a playstyle that could be similar to pinnepeds like seals and sea lions, and filling a similar placement tierwise to bary (although slightly smaller). Mobility could be similar to deino with more agility, possibly even having Deinos lunge
Is it possibile to buff a little bit Ptero? It's a funny animal and I love to play it, but even little dino are basically impossible to kill, it's just a feedback. If you can I will appreciate.
Rex’s thrash instead of the just shaking the body should be stepping on its head then rip it in half to expose the organs
I'm tired of seeing the "CaN wE mAkE NIgHts sHoRTer?" This statement pisses me off to no end because nights aren't the problem. It is the lighting engine that you're mad at, along with how terrible current night vision is, and how terrible night looks in the first place.
Night should not be shorter by any circumstances since it should be a 50/50 split since the islands are on the equater. Though beyond that, there is no light pollution on the island why can't we see more stars or a far brighter and unique sky? Why does the moon not have phases? Why are their no celestial events like meteor showers or auroras?
So many things are missing that makes night beautiful.
Then there's the lighting engine, I see so many people push for harsh lighting for those perfect sunset pics, harsh lighting is the reason you can't see at night, at the very least even in the darkest places you should be able to see contours and minimal color without NV, and in the plains in full night light you should be able to see extremely well colors and all without NV (of course they have shadows covering the areas not exposed to light).
Shadows are far too harsh on this game, no shadow should be able to black out the forest floor or prevent you from seeing clearly during the day. NV is atrocious and looks terrible, I'd rather have it be the classic green hunting NV than what we currently have. Though NV should not be limited to a circle or area around you rather past that radius you normally have it becomes very blured and darker over time (hopefully fixes pteras NV because it is incredibly bad), that way you can still see where you are headed and large things around you but not clear enough to see threats.
Hopefully with a new lighting system, fixed NV, celestial events, we won't have to always rely on NV and we won't have people complaining about how long it is, cause fr it's annoying.
If you're not going to add an unstuck feature, there needs to be a kill command to just end my life quicker. This is seriously embarrassing at this point.
let the stamina ui footprint change with the dino so for ex: trikes stamina ui would look different from omnis
I'd like to suggest solution for super fast hunger draining; After you eat a big meal there should be ||for example|| 10 minutes break when your organism have time to digest the food and you are not getting constantly hungry right after you eat. With the small snacks I suggest 5 minutes timer. That is not only pure logic but also would give starving players some time to find new food source and the current hunger drain timer could remain the same. Very simple and helpful addition.
increase pteranadon acceleration if it is going to be a one shot to everything
Like diablo make pachy’s able to spar with there heads
... [PART 3] Orodromeus Idea continued: The loud Danger call they all create can also startle the birds in the trees (that usually only trigger when dinos broadcast). After the dash the Oros will then either try to find a new hiding spot if not being pursued or they will try to regroup back together with quiet calls (I don't think it should be able to climb trees for safety tho or anything high up). These distress calls will act as a natural notifier to players reviling the location/whereabouts of a possible careless predator/prey or person. It might also discourage players running blindly through the forests and foliage if there's a chance that they could run straight into a jump scare alert system blowing their cover. The idea is that they would be a really common but hard to see AI herbivore (except in biomes like grassland and swamps), so best way to hunt the Oro would be after tracking it down from its regular calls, you'd sneak up while crouched and set an ambush. Carnivores that I can imagen would be pretty good at hunting Oros would be the Monolopho by tracking them using sent and the Hererra that could get the drop down attack on them from the trees. I can also see them being useful to cannibals/tribals for their feathers, meat and captured individuals as an early warning system. Finally the Unique ability mechanic that would set them apart from other dinos could be that just their feathers naturally change colours to suit their general environment. This would be a passive skill that effects the Oro flock and works on its own by changing the colours (but not the pattern) of the feathers to match the local area they happen to be in so the can camouflage better. It should take around 25 minuets for them to fully blend into a new environment (but speed could be changed with perks). This means you can see variations of Oros, like dry-browns in highlands and deep and dark greens in forests/jungle or sandy tan colourations on the coastline -Hope u liked this idea
I don’t understand the hate for night vision. It’s actually pretty good from a realistic interpretation. It might make over use of highlights/contrasts, but the grey scale dominant view with very muted colors is a pretty spot on representation.
I feel the major problem with night vision(other than too much contrast) is the fact we have to turn it on and off…allowing for some exploit of its high contrast/highlights. Night vision should phase in and out on its own, with a brief period at dusk and dawn where it is active concurrently with normal vision. It should auto activate after a short delay when entering certain environments like caves and such coded to be in low light…and deactivating upon exiting into daylight.
Lastly, reduce the sharpness of the image during night vision. Soften the image a tad. Reduce, if not remove the eye glow…ambient light is be reflected back into the retina for a second attempt to detect the photons…I want to think there shouldn’t be a constant state of so many extra photons reflecting back through the retina and out the eye to be readily picked up so well by other observers…at least not without artificial light or a full moon and the right angle.
Other than that, this games night vision is about spot on as I could imagine it to be. Frankly, I love it.
Growth.
As said in the devlog, apex growth will be different as juvenile growth speed will be average but beyond is slower. I do agree with it and it makes me wonder if apexes should be the only ones to have this.
If you would put growth in a perspective of a diagram, it appears to be quite linear currently (25% second juvenile, 50% subadult, 75% adult). Does that need to be the case for every non-apex creature? The idea is if creatures had more of a diversity in how they grow and could be tweaked to fit gameplay and overall balance.
carno should be able to do this with its hatchlings. its very cute
I support the above post. Can we please have parent hatchling bonding animations in general, they serve no real purpose other than being incredibly cute
Bumping because this would be a simple addition to tracking that would help players learn to identify random tracks they find. Not that it’s too complicated atm and you hardly ever find tracks randomly, but still, would be cute.
I feel like hypsis ability is kinda wasted? Like a tiny dino that is rarely played gets a blinding venom, I feel like this should be given to another small to mid tier herbivore or possibly a small tier carnivore
(repost)
When Trike gets added at some point, please give him his Legacy calls!
I loved those, especially the 4 call in the distance.
can we debug the entire game please? was on "raptor rock" , one of the few rocks that you have to be able to jump up on.. teno sprinted up the rock all the way to the top. proceeded to bite me. couldnt jump off cause i was glued to the rock...
Give us something to do besides walk around or fight
Please make the heart and stomach organs look more distinct in appearance. Its quite hard to tell them apart imo and it sucks when you eat the heart for s diet then you get something else. I didnt even know the stomach existed till someone told me recently.
Would be awesome to have some sort of territory mechanic
increase the player limit per official server
In addition to this, a small bullet point in the status tab could say something along the lines of:
- Digesting: 09:34
This could be right next to the diets or wherever on the board, just to signify how much you’re actually digesting and to monitor for how long. (The 09:34 is just an example, just imagine it going down starting from 10 mins after eating a big meal)
Let players bite to remove anything in their mouths, and just drop it
For tyrranusaurus make to eat the diablocersops but if it hit horns then dont
Make carno a cannibal again the population is getting out of control and since carno is the fastest in the game not much can hunt it other than itself
Fix Desync issues.. the game is highly unfair. it has not always been as bad as it currently is. also remove Cerato auto chuff, or at least have an option to toggle it.
maybe a Titanoboa would be sick to play as
Add more to the carnos diet especially for bars. Its dinos that are typically quite rare. So you have to just rely on organs for it. There are other dinos as well that have some diets a bit too hard to get.
VC Chat is SO FUN!!!
remove preferred foods from carnivores but still let them get diets from organs. keep the cannibalistic/noncannibalistic species the same (you cannibalize = debuffs). for herbivores the diets should be more interesting rather than just going from center - south - center to get food (gateway might solve this so idk) herbivores should also have more diet options in general rather than eating the same three plants repeatedly.
What about Deinosuchus having a growth mechanic that you never stop growing, but once you hit 100% you grow at an extremely lower rate, until you die. Pulling it more inline with actual crocs
I just had an idea for a mechanic for some animals (idk which but hererra would fit) of being able to detach your tail if it takes damage and having it regrow like in some lizards today
Add the old colors to all dinosaurs, this will give us more variations for skins, let's say I really like the white top on raptors, but now you are very limited, all raptors are literally green and blue. This is not only my request, many of whom I asked in the game were dissatisfied with the colors. you don't need to change the colors back, just add the old ones to the new ones
add deinos vertical lunge as shown in the concept art
make omni raptors climb trees as shown in the concept art
make carno rub its horns into trees like shown in the concept art
galli should be able to eat eggs cause thats 99% of the reason why it's an omnivore
dryo should be able to burrow
hypsi should be able to climb too.
Give the skeletons of each dinosaur a skull so that I know what the dino the bones once were and bc it would look cool. 😎 also give ptera a skeleton already
I think it's insane that the days are 50/50, it feels as though i spend most of the time playing in the dark, making it harder to explore and figure out where im actually at. even playing as a troodon that has super good night vision, its just a miserable experience feeling like you're spending all of your time growing your dino in the dark. i figured out that its a solid 50 MINUTES of using nightvision in order to actually see when it gets dark. i would say either make it a 2/3 thing or just decrease the 50/50 time to about 15-20 minutes
I'm not exactly sure if this is being worked on, but adding more unique dilo animations or general behaviours when the victim is venomated would make it harder for the victim to distinguish between the hallucination ai and the actual dilo player.
Better Environment! For example in Gateway you should make cool thinks like nice pretty different rocks underwater I feel like when playing as a Beipi or a Croc the underwater is Just blank the only thing you will find down there is speed hackers, dead things, and fish. Also you could make different types of dirt or grass with different textures and sounds! Maybe different leaves or even seasons! Like in winter everything is cold and snowy/Icey and some of the trees have no leafs, and in spring where there are vibrant colors everywehere! After every migration you could make it a new season. Not only this but add things like bones and different plants that give you buffs that don't stay on very long but can give an advantage at the beginning of a fight but also make it where its like grazing only gives you a certain amount of food and doesn't affect diet. Lastly, more AI I know as a community we all have been giving out suggestions for AI but they are right we need more! Some that are harder for certain species and some that are easier maybe even have burrows that can be in the ground or in the water! Maybe even some holes in certain trees that have AI that can climb so Herras can get food without something immediately killing it!
Obviously wayyyy down the line, but some form of vr support for humans would be pretty sweet, especially to really get that horror approach
Make the Cerato keep the diet longer, it's running out of it within minutes!
When you eat your own kind you get side effects. Should maybe implement something for when you kill your own kind then you lose something or have some kind of side effect.
Add caves that only underwater or flying creatures can access such as a pocket inside of a mountain or an inactive volcano
Maybe we could slowly lose stamina if we crouched for too long, because I know that crouching for too long makes our legs hurt, lol
[EDIT]
An example could be allo just crouching in a bush with its ambush ability, It would probably make more sense for it to start crouching when it sees prey, seems more ethical imo.
make teno quieter it is extremely loud
Add weather
Edit)
rain
Cloudy
rain and thunderstorm
rain and lightning
rain,lighting and thunderstorm
High wind
Let petra gain nutrition from rotten meat,just like vulture and crow
Like many have requested before, add unstuck or suicide button
An issue a lot of players -myself included- have encountered is a barren world with nothing to do.
I usually play Pteranodon because there's more to do than grow, walk, nest, and fight.
With the introduction of a fishing mini-game in 'skimming' that vastly improved the play time I have with this game.
I personally feel that all creatures need some kind of activity to do that requires a skill check of some kind.
(The skill check for Ptera was managing to catch a fish without falling into the water)
Off the top of my head...
For Cerato I think Chuffing should be part of a "Dominance" mode, meant to be a mini-game where you can challenge other Ceratos for food or mates.
Lets say nesting gives you buffs, you could challenge a nester for ownership (Alt+3), giving you that buff on winning.
Win conditions could be the closer you are to the nest and the more health you have before 4 calling, breaking off the challenge.
Either both have to Chuff at each other to start a Dominance fight, or just the challenger.
For Galli I could imagine a "Stretching Session" mini-game to boost speed and tighten turn radius, but if you do it wrong it can hurt you or make you slightly slower.
Either like a hunger bar where you need to fill up but not go over, or like a button timing bar where you have to hit a sweet spot but if you go under or over, you strain or hurt yourself slightly.
Hypsi could groom!
You would have a skill check that would leave behind loose feathers and a scent, but it would slightly buff their growth and/or speed for a short time.
If you poorly perform the skill check you'll leave behind lots of feathers and a stronger scent for longer without the buffs.
In grooming others it may have a harder skill check needed or they'll hurt the other player, but being groomed vastly improves the buffs you get and would last longer than self groom does.
These are just ideas! But the point is players need a few mini-goals or challenges to keep them engaged while surviving!
I think there needs to be more control options over sounds. Often when flying near rivers the sounds just become a wall of white noise that does not disappear after leaving the river. Given that a large component of the game is sound based, this impacts play badly.
You shouldn’t need to fill out a diet to 100% to get the buffs. Cause if you fill it up to 95% nothing happens and then your diets decrease and by the time you find more food you’ll need to fill it up all over again. As soon as there is 1% in a diet the buffs should start.
When the ai dinos come to the game can you make single player with map full of ai dinos
Give Server Owners / UNofficials more gadgets to config their Serversettings. For examples: Day/Nighttime Timer, AI Spawning, Corpse despawn time.
its insane how galli has really low bleed resistance but then can be pinned by a omni and get tons of bleed and health and do nothing in return so maybe up gallis weight to 475kg or just anything to stop omni from pinning it
Please make a suicide function.
Sometimes, while playing, you often find yourself unable to move or stuck in a stone and just spending time doing nothing
Guy above me is right, I cannot think of one good reason why anyone would vote no. Getting stuck is literally such a big problem in the game, and a respawn of some kind is DESPERATELY needed. Not to mention how nice it would be for those time when you actually just wanna respawn as something else, or in a new area. The only possible issue I can see is that you could eat your old body as a carnivore, to which I have 2 things to say: 1. you already can, you just have to die another way. 2. devs could very very easily make your body inedible for yourself if you used respawn.
Great patch guys, thanks for hearing us
It doesn't make sense that your character falls from a hill with the slightest downward curve. It just doesn't make sense. Realistically, you would probably slide or skid. Sometimes, you should only take a longer stride than usual, like 'stepping' downwards.
ok ok, (repost + argument)
corc should be able to surface and submerge more quietly to suport realistic hunting
when you think ab it any dino would think croc is a log, but that will never be the case seeming its a human playing as one
soooooo its fair croc makes 0 to no noise when surfacing and submerging.
** Rework for Juvi's / Subs **
Most, if not all juveniles are worse adults. The only thing they have over their adult counterparts is stamina (and speed at best). From what we know, sanctuaries will help out with that, but that should only be a part of making juvenile gameplay more enjoyable.
For example, juvi Carno - sub Carno is mediocre. It has all the negatives of a full adult with none of the benefits. The only saving grace is that it's fast, so it avoids predators. But that's not engaging. Cerato has it worse. It's a slow, weak and boring juvi that fears the sight of any full adult that catches wind of it. Even sub adults get run down.
Leaving juvi's / subs as is makes afk growing appealing & even if you force gameplay, it doesn't solve the issue of them being straight up worse.
So, Juvi's / Subs could:
-
Swim faster.
-
Dive, giving them more food options & places to evade adults. So stuff like Cera & Teno could do that.
-
Jump.
-
Be more agile than their full adult counterpart. So juvi Cera could turn as well as Dryo or something.
-
Climbing for juvi Omni (since the full adult is getting a 'scramble', might as well let the juvis climb).
This gives them more options to contend with adult creatures. A juvi Carno could for example turn decently well to hunt tiny game such as Dryo. These are just ideas of course, but options for improving juvi gameplay.
Please add an option for a nightime vision preview of the skin at the customization screen, so we can see how our skin would look at night
Suggestion: Elders
This will happen if your at 100% adult dino for a while now
They will run a little slower but have a much more powerful bite force or whatever attack they do
at 100%, adult to be a elder and maybe a death of oldage with models of elders make them a little bigger and maybe more wrinkly maybe elder dinosaurs with feathers will have patches of no feathers on them.
Elders walk slower and resting will Give stamina for them slower sense there older they need to take a bit to rest, They eat and drink slower to.
Maybe different varieties to for Elders example: different feather loss patches, different random scar varieties, lost teeth varieties,
[Just anything realistic for a old man]
I don't know about everyone else, but I would like elders to be forced instead of an option. It would still take a long time, also depending on what creature you are. If you're a stego, and it takes 4 or 6 hours to grow, it'll take another 6 or 8 hours to die to old age. But if you're a troodon, and take maybe 45 minutes to grow, you have about 2 hours before you die of old age.
With it just being forced, of course something would kill you after a while, but it would be weird to see all your siblings in a nest start dying, but if you CHOOSE to, then you can survive however long you want as long as no creatures kill you.
I think it would be a lot cooler to be forced instead of an option, even though you do get points for getting past elder, BUT you have to survive that long, anyway.
I couldnt agree more.
I love playing beipi because its just incredibly fun for me to do so.
But juvi beipi spawns with such low speed, its so unfun. Every life-phase of croc is far faster than a beipi in its first 20-30 minutes. You share environment with croc but you have far less hp, far less dmg and you are even far slower when juvi.
Not to mention you gotta jump outta the water every 2 secs so you dont drown (every croc in 100 miles away Sees and hears you).
At night its even worse because you cant see anything underwater when its night.
Beipi in general could get some love at this point (like the adult jumping). But especially juvis because the speed is so low.
I totally agree, we need Ai dinosaurs asap... Thank you Devs for the awesome patch, can't wait to play 7.0
Large animals, say stego sized perhaps smaller. Should be able to create temporary paths to follow throughout forests by stepping all over the undergrowth. These paths shouldn’t be easily noticed but if you know what you are doing you would be able to follow them. They should not be very noticeable at first glance but noticeable nonetheless.
To clarify im not talking about clearing trees from the forests but more so a flattening of the mass amounts of undergrowth (I can’t say for sure but I think gateway has less undergrowth but I still think this idea could be fun nonetheless)
These paths should be temporary only lasting for 2 - 5 in game days and as those days go on they become less noticeable.
This same idea could also be applied to a sort of tallgrass prairie environment which i think would be cool to have, it could also work for some kind of dune heath environment like Thy National Park in Denmark (images below).
Overall I’d say this simple idea would allow for a bit of immersion, a fun little way for carnivores to figure out the herbivores migration patterns and it would also be kinda scary if you were playing as a dryosaurus or something, and you noticed that something big had come through the area.
(Also a dune heath environment like this would be really cool but that’s besides my point)
I think the way AI dinosaur spawns should work in Evrima is with a priority system depending on the player population in the server.
What I mean is that every single current dino can spawn AI on the map somewhere, but their numbers are ditermened by what is already on the server. An example would be there being alot of tenos on the server, and the system would prioritize spawning other AI dinos instead of teno, and the teno AI would be prioritized to spawn less or even not spawn at all if the number of player tenos on the server are high enough. On contrast, a server that has low or no population in lets say dryo would prioritize spawning them, along with other low population dinos in the server.
There is also server population effect on the system, with servers with a single player spawning pretty much every single current dino in the game as AI, and full servers only prioritizing spawning those that aren't being played on the server currently or are low in player population.
Bring Back Global Chat
Please for the love of God, change how nutrients are gained and how they interact with hunger.
What you're seeing in the image below is me essentially being locked out of filling my third nutrient slot. How you ask? Nutrient slots are prioritized top - left - bottom. My top and left slots have already lost some nutrients, meaning that any time I try to fill my bottom slot, the top and left slots will fill first and I will get full on food before filling my bottom slot. Why this is made 100x worse is because of the change in 6.5 that made it so a full/very near full belly will completely halt nutrient gain. So simply put....unless I make myself vomit, go find a salt lick, then find more food (which even then it may not work), I can't fill all my slots. Eating of all things shouldn't be this convoluted....
My proposed solutions
- Remove nutrient gain being halted when full/very near full: This alone would make diets feel so much less of a chore right now as well as make gorging (for those capable of doing so) actually uh....useful. Like seriously, gorging for Cera and Deino does nothing right now.
- Allow players to select what slot they want to fill first: I am unsure how difficult UI changes are, but one way this could be done is letting players click on their desired nutrient slot while the character screen is opened to highlight it, making that slot fill first no matter what. I'm sure there are other examples that can be used, this is just a simple one.
- Maybe look into how nutrient drain vs hunger drain works: I am not 100% if there actually is any issue here, but there have been a number of times it feels like nutrients drain faster than hunger. Maybe worth checking out just in case?
You should be able to remove non-activated nutrients.
https://steamuserimages-a.akamaihd.net/ugc/937205659720362833/BCA81983843683A578F8E4C5EA1E69FAE34E7EB5/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false https://steamuserimages-a.akamaihd.net/ugc/950731295325926865/04E19891F1A254E9C9FFA2B4DA441CBB822636F7/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false These pictures are the utahraptor(now omniraptor) skins before and after skin customization. I realize the "after" picture is from legacy, but evrima has the exact same skin just with different colors, therefore the same problem; the skins sacrificed naturalism to make them customizable. The old skins had so much more detail and looked so real, while the new skins look almost cartoony. Evrima dino skins are a little better than legacy, but they still look unnatural. I'm all for skin customization, but I wish they still looked as good as the original non-customizable skins of old. It'd be great if you devs could re-do the skins so that they look just as natural and realistic as those old skins, but are still customizable
More underwater species
Maybe there could be a feature where you can type a brief message that makes the broadcast sound. For example, if someone is looking for a partner to nest, the player could choose an option in the chat that would say something like "broadcast message", and they could type a limited amount of words/characters to say something like "looking to nest". It is similar to how animals broadcast to others of their own species, telling them that they have claimed territory or are looking to mate.
It would of course only be read by same species and sound like a normal broadcast to other dinos, and it would have a limited hearing range, just like normal chat. It would be a helpful feature especially for people wanting to nest, but also for helping packmates know information from a distance. I think without having a limited amount of words/characters that you could type, however, would make the feature too overpowered and easy.
Fall Damage
This is the opinion of a group of fairly new players (we're talking about ~30 hours playtime so far):
Fall Damage is a huge Pain for us. There are quite a lot of places where you just cant see what is ahead of you, because of bushes and grass etc., and sometimes you then just fall a few meters if you walk through that. It gets even worse if you are a small Babydino and legit cant see whats in front of you.
I know that it is realistic that a heavy Dinosaur would take a lot of Damage or even die (if it's heavy enough) from just a few meters height.
For new players this is extremely frustrating tho. I just died on my 80% Carno (that took some hours, we are rather casual players) because of fall damage. It wasn't even a cliff, i was just going downhill at like 10-15% gradient and then he just took off for a couple meters (wasnt sprinting), landed and died. This already happened to my friends as well and it has made a pretty bad influence on our experience so far.
TLDR: Fall Damage feels pretty exaggerated and frustrating for new players
Can you make dinos able to actually run down a hill instead of sprinting down a hill, touching a rock, and go flying 10 feet? I usually don't run down hills because of this, but I know others die a lot to it.
If you made dinos go slightly slower uphill and faster downhill, but when going downhill you can't just hit a rock and go flying, that would be really helpful. Same thing happens with pachy. If it tries to headbutt an omniraptor at the bottom of the hill, it'll fly forward and die to fall damage, instead of headbutting the direction it's going.
Thank you for the patch, game is going great. ❤️
No suggestion this time… only true and pure feedback.
I want you guys to know that reading the two words “performance improvement” in announcements makes certain people here more excited than from anything else. Or, it gets me more excited than anything else, at least. But still, an under-appreciated aspect of development has officially gotten attention. I care not for theropods or rain or anything else, I care for sheer quality, and this announcement marks the beginning of optimization awareness.
Dare I say it, but say it I will, truly and genuinely, well done. Also, can’t end my positive feedbacks without saying “godspeed” at the end like I always do, so, godspeed.
Let cera's vomite needing 5 minutes to cool down(and the sick will continue 5minutes), than give cera's charge bite stun, but it will need 10% staim to be full power and cause stun, how many staim it really consumes depends on how long it hold. Use vomit as a stun is ridiculous.
This, but make it a server toggle so server owners can make this decision.
WE NEED MORE INTERACTIONS!!!
things like play fighting for hatchlings, riding on deinos back as a ptera or a beipi, and cleaning larger creatures mouths
I havent had issues with hackers or glitch abusers until now. I was playing deino about 20 percent grow when i saw some carnos drinking i got curious and sank to the bottom of the river to watch them with my camera when out of nowhere I was pulled below the map by a canni deino as their canni friend appeared out of thin air and they both tore me to shreds. Im more mad because they teamed me earlier when I was at more than 80 percent grown but that time they killed me without exploits. I have no clue how common this issue is but I think more should be done to prevent hackers and maybe also check for any terrain clips where someone could get under the map.
the food drain is abysmal for multiple dinos. Allow people some time to chill out without having to fight or forage every 5 minutes
So, I don't know how easy this would be to implement, but I feel like there should be some way for different herbivore species (and maybe beipis and deinos) to talk to each other in the chat. It doesn't need to be every herbivore can talk with every other herbivore, but maybe dryos can chat with hypsi or tenos or something. I know large herbivores in herds tend to maintain the species specific groups, but there's also plenty of examples of different species sharing space for extra eyes and ears and recognising each others' calls. Maybe they can use their 2 calls to join groups if that wouldn't break what's already there and open the chat that way. I don't know, it just seems strange to me that there's not even one designed interaction (of this variety) for cooperation between species when that might open other avenues of playstyle for players and it doesn't remove the fact that approaching anyone comes with risks and rewards. It might also encourage more people to play herbivores, maybe.
Give us more gold color options, not just yellow and orange-brown / yellow-brown. For instance, a golden raptor or deino would look so cool!
(Image taken from an Anthomnia video thumbnail)
Please let omniraptors be able to open doors lol
not sure where to post this but any chance we can get a chat channel for each dino species?
Once it is fully implemented, could we have some cosmetic mutations as well? Like quills or feathers on Dinos like Galli or Omni and etc. I feel that a bit of personalization on dinos would be pretty cool
Please add a "Wipe Corpses" button in the admin panel, server owners have been requesting this functionality as early as update 3 (as far as I can remember)
Nerf deino 👍
make deino be able to eat corpses underwater, real alligators can and it makes no sense to have to get it up to the surface
I have a culmination of previously talked about points so imma start with Cera
Vomiting should stay the same with what it stops you from doing.
I am telling you right now that you cannot run jump bite kick or scream while actively Vomiting in real life. You should not be able to do any of those things in game.
However, in the isle we have the never ending puke lock of terror. To stop this terrible mess, dry heaving :3.
After you puke the first time of however many times before you are under 1/2 or maybe 3/4 stomach, you dry heave. Essentially puking but you can trot kick and basically make attack unrelated to the mouth.
We all know once you puke enough irl, nothing comes out.
Simple fix, no changes to animations, gives diversity, and most importantly good bye vomit lock hello dry heaving.
The scent system is really not immersive whatsoever. It doesnt feel like im using my dinosaurs senses, it feels like im following a quest marker in skyrim. But i guess its functional
More admins and make a stuck channel so we can report when we are stuck or make admins who only unstuck people
Please make nesting a useful game mechanic already.
Right now it's just extremely difficult for the parents due to the high hunger of most species and how diets work (see below), and for the hatches it's just additional growth time. Nesting grounds are useless, because most of them are too far away from water and can easily be farmed. Nesting has no benefits as a spawn system either, because unlike Legacy, we don't have random spawn points any longer.
Some ideas: Sitting in a nest makes you grow faster, nesting unlocks new skins, diets get absorbed better, you get a permanent buff when you get nested... ANYTHING to make nesting worthwhile.
On diets: I seriously don't understand the reasoning behind filling up an empty slot when there is already a slot half full with the same nutrient. Let the nutrients spill over to another slot, when one is at 100%. Also decrease only the slot with the lowest level to clear a slot faster.
Right now I can eat only what is on my diet, and still have problems to get even just two slots at 100% just because of the order and timing of eating. This makes no sense. Nutrients should always have a positive effect.
There seems to be a lack of idle animations currently. It would be neat if they could act out a certain way in response to what’s happening in the environment (shaking or itching yourself when near a fly-ridden corpse). On top of that, we should have a designated key that causes your character to freeze in place if we see something and feel the need to stay still.
Please make dinos be able to have bright backs, not only super dark ones. Imagine if, for example, this skin from the image was an adult skin, it would look sooo good. :D
Since Cerato is a dino that eats literary everything that's meat, put seaturtle on the diet as well.
since cory is (unfortuantly) planned i thought of a playstyle that could differantiate it and that is
semi aquatic cory
basically it would act like minmi going to the bottom of rivers to get differant plants and diets, it would also be able to wade and walk in deep water like cherius and it would be a swamp dweller
it could also have webbed feet in its model
it would fair better in the water and would be a more passive herbivore with a group mentality and a sort of detection system simmaler to the para in ark, it would be able to detect animals in the water passivly (like deino with things swimming) and it would be able to use a sort of radar ablity (that would have a cooldown and cost charges) that would show the general area of the closest dinosaur in a givin radius
I agree, I think a system similar to Wolfquests particle system would be nicer and more immersive, as well as include things like wind direction and speed. You could also change the shape of various scent particles so it's easier for our colorblind players like water is a wavy shaped particle, for example.
Make Deinos water drain slower at night
With gateway having much more dispersed waterways, the climate for deino players will likely change more than all other playables. Prey will be harder to find, and with some isolated lakes being far from other water sources, they may serve as overall safe spaces from Deinos since the crocs water would drain before they could reach them. Somewhat playing into what some crocodilians do in real life, and to prevent safe spaces little better, I think Deinos water drain should be reduced at night. Playing into the idea that the lack of sunlight helps deino conserve its water better. Of course these journeys would be tedious and risky, but it at least gives Deinos a little more of a shot to disperse
make cerato bacteria impact based on size
it takes the same amount of bites to make a utah and a stego puke which defeats the whole purpose of defending kills from smaller carnivores
and turns the attack from a defensive ability into an offensive hunting tool
deino is too OP, you can barely cross any river at any location without getting dragged to deep water and dying, either make more river holes where you can pass or just add a rival that will live in the river and compete with deinos
Dieno needs more ai as a Juvie if it wants the 50% diet so rather then relying on cannibalizing its fellow juvies add a behavior to current land ai to come drink ever so often and add them to its diet
The Monolophosaurus as of now only has one gimmick, and in my opinion is not enough to differentiate it from the other mid-sized theropods, so what does it need? I propose a camouflage ability that functions like how a tiger does it: dissappearing completely from the POV of their prey until it's too late.
The only way to notice one from behind would be a unique sound cue that only plays when this creature uses it's ability. When the Mono gets the opportunity to strike, it can either sneeze the liquid to it's victim and know where it is at all times, or pounce on it and deliver a swift death to weak or small prey. It's default skin would be similar to the one in this image to give it more parallels to a tiger
I really dislike the combat when fighting your own species. In it's current state, since you'll have the same speed, health and stamina, I feel like the only thing that matters is getting the first hit. This incidentally greatly benefits cannibals and homicidal herbies, since they will be able to get up close their unsuspecting victim and always get the first bite off. I desperately want to see a change here. Maybe give me a speed boost after being hit or something, idk. I just know that as of right now the literal only thing that matters if two adults of the same species fight, is who attacked first, and that makes it feel almost pointless to even fight back. Thoughts?
give magy spikey osteoderms on its tail to it applies some nasty bleed. Allows it to defend itself a little better
i played as a subadult stegosaurus and was helping a juvie one against 2 cera, killed 1 cera and then the other ran of to get his friend stego who killed us all. sick and tired of my own specie killing me and theirs nothing i can do to fight back or to escape it except accepting death and start all over again which takes a long while. many many hours wasted to be fair.
In the future when more underwater foliage is put in the game, maybe beipi could have an underwater grazing mechanic for certain foliage spots. If gallimimus can graze and is an omnivore then beipi could as well. Unless this is already going to be a planned feature >_< it would be pretty neat though if beipi could latch to the underwater ground and graze on some sort of foliage
don't get me wrong I understand why global chat isn't a thing, but with this overpopulation of carnovores i was thinking that maybe herbis only could have a global chat..? or specific groups of herbis maybe
Hello, please release Drio as AI because nobody use it and it's basically useless, but it's in the diet of a lot of dino. Just a suggestion. Ai Drio is better than NO drio at all 😙
i think a sick small halloween update would be the pumpkins get retexture to jack-o-lanterns
Fix the Omni pounce bug. Focus on bugs more then quality of life changes.
Please boost AI spawn rates, for my last 5-6 lives I have Ethier starved to death or have to had eaten rotten flesh to stop from starving, but if spawn rates won't be increased could the hunger drains for dinos be reduced? not Significantly but to the point where you don't have to hunt every two minutes.
The diet (S), (S), (//) should have a different buff than incubation. And Incubation should be on (3), (S), (//) -- it could encourage players to grow and nest. At current the incubation diet is dang near avoided by most if not all players. I think the Diets are getting a revamp anyway so this may already be apart of that, but I think this could help currently until then.
Also! Could we get some Diet shape emotes? ( I made some myself [legit 3 diff sets] but emotes from other discs can't be used here so~
)
Bring back carnos diets, like goat and ceratos. Also bring back carnos acceleration and give him more stam. (ik people are going to downvote this but plz consider this devs, like u will even read this lol.)
Night vision should not be allowed to be used during the day, there are some bright colors that glow at night but are the perfect camouflage during the day, if people use NV during the day they are able to see others while they have perfect camouflage, and that should not be. make it super bright if somebody wants to exploit NV during the day .
make sticks more common, it sticks shouldnt be that hard to find in a jungle
Movement Ideas:
-
Give all juvis a jump, and give some adults the ability to clamber over logs and some medium rocks.
-
Any animal medium-sized or larger should have a skid/sliding function on any natural surface above a 40° angle. Also, make them slide further at 30° during the rain.
Id reccomend that once full grown, having all 3 diets should be a buff other than growth because what is an adult ganna do with growth?
Also the omni's needs attention. the tail hitbox is way too far out and takes way more damage than it should, i have been killed several times because of a tip of tail shot dealt alot more dmg than it should from a distance, also also because it's got some issues with its pounce known as "motorcycling" that happens really often.
mix packing should be bannable
expanding that idea a bit further, I think the way you keep your diets and how you migrate should impact how long you live. I wouldnt like it if I had to set a timer and tell myself "Youve got this much time to have fun with this dinosaur." that would be kinda stuck in the back of my head and i would feel pressured to have fun or some fights tbh.
So maybe if you kept your diets well as an Adult youd live way longer, for some dinos like stego and teno youd have to walk alot to keep fit, for carno sharpen your horns on a tree, for deinos let small dinosaurs clean your teeth, ect., maybe nesting could increase your lifespan so you benefit from nesting instead of feeling like you dont have time to do it in the first place. Just dont make it feel like a Death timer being set. Make it more tied to your lifestile, diet and maybe playstyle as well (if you were low on health many times with that dinosaur it could decrease Lifespan). you get the idea.
AGREE, 1st strike 24hours ban, 2nd 1 week ban, 3rd permanent ban. Who play in mixpack is just a "special" person.
With the new NV changes coming, NV should not be something you turn on and off but rather a automatic thing that happens when light is lost to a certain point (mainly at nighttime) or in dark places such as caves. It’s funny how you see better in the day with NV because it’s just that poorly designed rn
The Game really needs an unstuck Function.
mixpacking should not be allowed but if you mix pack you should get a debuff on your dino like damage reduction or getting more bleed than normal
Migration music.
Sense we know little about the migration system, it’s hard to say if this idea would even work. If the game can sense that you are participating in a migration then I would love if music like this could activate (skip to 1:30). https://spotify.link/SrJKbhM4KDb
Kinda iffy on the idea but figured I'd present it anyway:
Why not have a diet system similar to how Eco has it? Your diets make up the entirety of your stomach, and as your stomach drains, you make more room for diets (instead of them draining separately for some reason 💀). You could balance between the 3, a perfect diet maybe giving a small boost in all areas (+5% Stam, Heal, and NV with no extra buffs) and the more you have of specific diets the more of a buff you would have in relation to that diet type.
You might have to check out how Eco's diet system works to get a better idea of what I'm trying to say, but I feel like it would be easier and better to manage, less of a pain than the current diet system.
Make Dilo venom more of a “blur” rather than clouds and fog when released
If i could give this game a rating from watching videos it would be a 10/10. But since I can’t even get into the game it’s a 0/10 I should be able to play a game I payed for without having to spend 5 hours trying to fix the game so I can play it. I’ve done very in the pinned fixes for the maximum simultaneous game instances reached bug. I can no longer return the game because I’ve already spent hours just trying to load the game
So I've been thinking about how omni's pounce works, and even troodon's. If the creature weighs more, it can't pin it down. If it weighs less, it can. An omni can't pin down a pachy, because it's 50 pounds heavier. (25 kg) And they can pin down gallis, because they're 50 pounds lighter. (again, 25 kg) It looks weird on both. A pachy can have a full grown omniraptor on both it's sides, and still run just fine. I've been thinking about it for a while now, but I'm not sure how to fix this. Maybe if raptors could knock down the pachy, but not pin it down? Or gallis have a chance to kick an omni off of it? If raptors, and troodons, but only for juvenile raptors or small but not juvenile ceratos, can throw themselves at their prey full speed, with only a 50 pound or less difference, and the prey doesn't get knocked over it just looks wrong.
Maybe if pachys got knocked down a tumbled a bit, but then got back up, raptors could be a bit more dangerous to them. Or if a raptor pounces a pachy from the back, it can jump on them, similar to a pounce, but the pachy can hit them off much faster. Like for a galli, it will drain the omniraptor's stamina WAY faster than it would it pinned down a baby carno, so the raptor can't hold on long. You can do the same thing with pachy and make them pinable, but either only for like 1 or 2 seconds, or it will just make the raptor lose stamina way faster while pounced onto things that have high weight.
So if the raptor pounced a baby carno, it would lose stamina slowly and be able to kill the carno fairly easily, but if it pins a gallimimus, it will lose stamina quickly because they're near the same weight.
I DEFINITELY did not think of the weight thing while I was typing this. 😊
There is no need for a heavy handed hunger & starvation mechanic that rapidly brings you to death, when diets already and starving could/should weaken you sufficiently to be relatively easy prey for predation.
Starving shouldn’t out right kill you quickly, it’s an uninspired approach to survival. Starving should leave you vulnerable…vulnerable to predation, vulnerable to competitors, vulnerable to the food you need and seek to relieve that burden of vulnerability.
This way, current AI numbers, the current reality of the map as a bio-desert, can all remain, while presumably updates and improvements are added…players will find themselves constantly operating under the “tension” of the current food desert, while also having more time and opportunity to resolve there dire situation without the game needing to resort to rapid starvation and death as a motivator.
This way, we are all more likely to die at the hands of another dino.
make diets to prioritize filling already partially filled diet slots first instead of starting to fill empty slots, this is so annoying
Please make Footsteps somewhat more realistic. I'm sick of a 1,8T Carno charging into me and i cant hear him until he is 10 meters away. And even at this range, u can barely hear it. Meanwhile a Troodon makes the same Noises (Volume-wise) if he is running around me in Circles.
I know that it would be annoying too, to hear the carno from hundreds of Meters away. But cmon.
My Cera can smell food over a kilometre i guess, but cant properly hear a Carno, thats almost 2 Tons heavy, charging into me. Its ridiculous.
I am once again asking for a Deinocheirus Derp Emoji. 
Instead of killing off your character that'll leave a body for carnis to eat, your character should disappear, acting more like respawning. However, there should be a minute-long timer so you can't just cease to exist when you're about to die in combat.
its been 5 months since there is a bug where food is stuck in your mouth I just wanted to remind you because its understandable that a developer who doesnt play his game does not care. Its better to release a almost major bug in big updates only also this last part is what the devs think not what it should be
Make hunger deplete more slowly for carnivores. it's a constant race to find food, forcing you to stay near populated areas thus leaving no time to explore the map or do anything else besides hunting.
I can imagine this applying even more so now that Gateway will enter the game and it will be even bigger than Spiro, more landmarks and more gathering spots making it less player-concentrated and leading to even less time to enjoy and explore.
Remove alt attack, make ppl have to aim directly with body or atleast 180º to hit, that include stego tail attack is very OP just need to aim and that it, it hits no matter body position no sense, same with deino.
Would be cool if when ceratopsians spar they could sound something like deer antlers clashing but at a larger scale (like deeper sounds). Imagine this with trike, would sound titanic!
i like all the performance improvements but can we get a uh
"Graniness improvement"
thanks kings
would be great if those stutters that happen so often lately while playing could be looked over and fixed honestly, or at least not have them happen on Gateway, from what I see there’s quite a lot of people complaining about those 1 second freezes so I kinda don’t think it’s players’ issue, more like it’s on game side, kinda tired of dying because of it
We need another pass on Night vision - most juvies are like beacons and if we want players to move around and not hide and AFK grow and think a big help could be making sure the night vision doesn't turn all (if not most) of the juvies into little white chompable glowsticks.
I get that it's probably for render distance, and that's why grass doesn't go over fields, but I personally don't like how grass only appears around where you're standing. No juvenile creatures can hide in the grass, and it just looks bad in general in grassy fields, or at least fields that are SUPPOSED to be grassy. I would like it sooner than later, but if you could make grass appear way farther once the game is more optimized I know I would appreciate it.
And maybe add plains with really tall grass, so creatures can hide in it. Definitely not thinking of the clip in Jurassic Park 2, where the raptors are chasing all the humans in the grass.
If you do add fields, or maybe somewhat small fields and not a big one that has tall grass, it would be cool if the grass also bent with your creature, but again, optimization because that would mean that all the grass has to be much more dynamic and make constant adjustments.
Make Night time 1/3 of the day instead of half. This will make teh few night hunters have the race against time, whcih will make a kill ever more rewarding. This helps because lots of people complain on how long night is and it can be annoying sitting in darkness for 20 minutes
Add mechanics for game dynamics (concrete suggestion: nesting).
Add mating locator, when a female or male wants to start a home life, use a sound to call their opposite sex with that intention, thus showing in the upper locator an icon of this for the opposite sex. (This only for the same species for obvious reasons).
-
The call having a cooldown of 10 or more minutes, to avoid unnecessary spam or bad intentions from other players.
-
Likewise the call must be reciprocated by the opposite sex for the locator to be updated with the icon of their future partner.
Rework bleeding. We got gore with organs but if you take out 70% of a 1 ton animals hp they just leave a couple of bloody footprints. Blood should be scaled with the size of the dinosaur and the amount of damage done to them. I bloody Carno running through the bushes should leave a pretty big mess of bloody branches behind.
Pls make some sort of counter for deino grabs. It is so stupid that sub deinos can completely grab animals the same size or bigger than them, and players stand 0 chance at fighting back
Deino should be SIGNIFICANTLY bigger than it’s opponent to be able to grab/carry a player the way it currently is. I’m talking a minimum need to be twice the size.
Any player that is grabbed by a deino that isn’t literally 2x its size ( I mean bigger, not heavier ) should be able to at least try to pull itself out.
No argument for fully grown crocs. But there needs to be some sort of struggle for sub deinos. They have absolutely no business being able to just scoop up a fully grown Cerato, that realistically, would be more that capable of fighting back, and potentially killing it.
please tell me that they will fix the carnos charge hitbox, I got hit in the center of my tail and I got toppled and it dealt a quarter of my health in damage
Remove auto alt attack for New players , they juste die because they can't fight properly lol
Add the old colors to all dinosaurs, this will give us more variations for skins, let's say I really like the white top on raptors, but now you are very limited, all raptors are literally green and blue. This is not only my request, many of whom I asked in the game were dissatisfied with the colors. you don't need to change the colors back, just add the old ones to the new ones
It would be so great if a stegos tail cannot pass through solid objects. Like trees, Giant ass boulders, buildings? It would be cool if it made a large sound, acting as a taunt, but every other dinosaur cannot bite around solid objects due to collision, its unfair that stegos tail does not abide by that.
Let deinos and ceras still get nutrients from rotten meat/organs. Theres not point being a garbage disposal if it doesnt benefit you at all. I dont think it should give the same nutrients as a fresh kill but even half as much would be nice.
i think these biomes could be pretty cool, and while gateway should (hopefully) have more variety in biomes, i think these ideas are still cool nonetheless, those ideas being a Tall-Grass prairie and a dune heath sorta environment to make the transition from coast to inland less sudden. (2 of the images are the dune-heaths and the other one is the tallgrass prairie)
Buff herbivores, (not stego obvi) and don't nerf carnivores
Growth boost for nested dinosaurs when they reach a cetrain growth stage.
To reward players that get nested in, they should have a faster growing time BUT only after reaching subadult stage or f.e. 50% so you can enjoy being a little baby and dependent on your parents until you reach that certain stage of growth and you grow faster from there than dinos that spawn in. That would encourage Players to get nested in as they woud get to adulthood faster without not being able to be a baby for a while too.
Add damage multiplier for ptero attack depending of his speed
Let Dryosaurus dodge 180 degrees behind the direction you're facing with alt+mouse2, it should help the player in response to danger where it's too slow to turn the mouse and right click instead
Let me quickly stand up mid animation, a lot of times when ive had to stand up because of a danger ive accidentally pressed the stand up button instead of doing it the fast way which has often cost me my life, i feel like if you accidentally press h to stand up you should still be able to use stamina to get up quicker still with the cost of more stamina
Cerato damage feels a bit on the low end. Me and 2 friends were in a probably 10 minutes long engagement that ended in us just giving up. We were fighting a Deino on dry land, he was constantly resting mid-fight which let us land free hits a lot but that guy was just not dying. He was probably around 40% growth.
We also had a fight against 2 carnos and that wasn't even close. We felt like we barely tickled the carnos while they just absolutely obliterated us.
I guess I'm just confused about what role Cera is supposed to fill? If it's supposed to be a glass cannon I feel like it deals way too little damage. IDK, maybe I'm missing a piece of the puzzle here. Anyone have any thoughts?
Add more herbivores, there is a significant difference in how many people play herbivores and how many people play carnivores. I think the reason most people play carnivores is because most of the herbs either are boring or can’t protect themselves. There are currently 5 herbivores right now and only Stego and Teno are really playable and even then they are not played as much as the carnivores. It has come to a point where the carnivores just hunt each other and the whole “survival” game becomes a carnivore battle simulation. With how most people want to play carnivore in general, I think there should be more incentives to play herbivores such as adding more herbivores and more viable ones. We all know there are cool herbivores out there that people would play if there wasn’t so many carnivores to herbivores, it would be just nice to have some good herbivores instead of carnos ceras and utahs everywhere
Hear me out and dont scroll past my yap session
Im here to talk about Mono, its a good concept, but it won't work well. Mono's tracking ability is useless when you consider that it doesn't need to track any of its prey down because it can't kill anything bigger or the same size as itself and the small stuff wouldnt be worth tracking
its shown using its snot as a detterant to things that it could easily out manuver and run away from which i find odd
Its tracking will be used for things like cera groups, where, since they can run things down, mono will track, for instance, a teno, and then the ceras will follow the mono and kill the teno, providing food for both the mono and cera. This would create an unwanted "symbiotic relationship".
this is why i present a new concept for monos snot and that is preserving bodies, basically the mono could cover a body (nothing bigger then a teno) in snot with one of its charges and it would take around 3 minutes. this would allow it only other monos and creatures (like cerato mega and deino) that would be able to bypass the snot to eat the body and still get full nutreiants.
also monos would be able to track the preserved bodies and see them on there screen when they sniff like gore in legacy
other dinos could still eat the body but they would get less nutreints and food from it.
that is all, thank you for reading my ted talk
Hear me out: parents can hold kids in their mouth, but it takes more stamina to do so and they can pick up only hatchlings. I think its better for relocating
preferably herbivores that do not get 1 shot by a single carno charge thank you
just coming on here to say what everyone else is thinking; how absurd is it that carnis are mix packing with herbis on official servers still to this day. Can't we get some regulations going or is this game just doomed to be illogical and unbalanced.
Can you make pteras not able to get knocked down by things much lighter than it? As a ptera it's dangerous to attack even baby creatures because if they jump they can knock you down, and an adult can come up and kill you. A full grown pteranodon shouldn't get knocked down by an infant troodon, which is much smaller than a compy. 🤣
And add an animation for them getting knocked backwards if they try to jump to stop a ptera, as long as the pteranodon is heavier than them.
night sight with croco in water is so clear, bad idea . Croco no hunt with the see , but with vibrations in water , clear water is a big disavantage for little croco and is less realistic and less scaring whereas the game is a scaring game .....
I know Trike is ready for a release, but I am going to keep asking for a Trike remodel or model adjustment. Give it this giant head and a neck and make it look less like a potato. Ours has very short, squat legs and barely any neck to speak of. Plus, the horn could be much larger.
The dryo burrow mechanic doesn't need to be fully complete, 90% of the player base would be content with a hole in the ground until the feature is completely flushed out
another quality of life would be giving dryo a usable attack such as a kick, something enough to deter small predators OR LITERALLY JUVENILES from attempting to hunt dryo
make deino able to eat bones laying at the bottom of rivers at the surface of the water or in the water
A simple suggestion for making diet maintenance much less tedious and give the player more control! Allow players to select a slot to prioritize over other slots in the character menu. (The image below also simplifies this suggestion if you want a TL;DR)
Right now, players can easily be "locked" out of achieving a diet combo due to nutrient gain being halted when the player is full now and how nutrient slots are prioritized. Take the image below as an example; I am too full to continue filling my bottom nutrient slot with carbs, but by the time I'm hungry enough to gain nutrients again, the other slots will have likely drained and thus they will fill first and I will become too full again before filling the bottom slot, resulting in completing my diet being V E R Y tedious and difficult despite the food being right there!
But with my suggestion, players could simply select what slot they want to fill by opening the character screen and clicking on it and boom! It will fill no matter what, even if the other slots are drained! Another neat feature of this would be resetting inactive nutrient slots! Let's say in the image below, I wanted to swap out my inactive carbs slot with protein. All I'd need to do is simply highlight the inactive slot, eat something with protein, and it would reset the slot and start building protein! Huzzah!
END MIX PACKING - That is all.
up fish spawn rates in the swamps
i saw people going back and forth on weather or not auto chufff should be removed or not and i came up with a compromise.
just like manual alt bite, you should be able to turn it on or off in the settings menu. so those who want it can keep it on and those who don't can turn it off
Nesting in it's current form is heavily underutilized.
The only people doing it are roleplayers looking for something to do, and the only people choosing to spawn in as eggs are doing so for the novelty of it.
Some people could argue nesting is useful if you and a friend want to bring more of your buddies into your group quickly without needing to run around trying to find each other, however this is offset by the fact that you start much smaller than if you were to have spawned in normally; You're better off spawning in normally and then locating each other because you spawn in already ~20% grown, saving a ton of time over nesting in.
You know what would make people want to nest and want to be nested in? If nested players reached full-grown more quickly than normal. Thus, I propose the following:
Suggestion: Upon hitting Juvenile phase, nested players should gain a significant, permanent growth speed buff that remains until they reach 100% growth.
This adjustment would result in the following changes to the core flow of gameplay:
Players who want to bring in Discord/IRL friends will now be predisposed to nesting them in as it saves them time in getting their friends up to speed.
Players who want to bring in randoms to grow their pack now have an incentive to nest, as it is now more effective than running around trying to recruit fresh-spawns.
Players will actually want to be nested in because it means they'll get to be full adults more quickly, thus more randoms trying to spawn in as eggs as it is now desirable to do so + more organic player interactions.
Roleplayers who want to continue to play mom/dad can continue to do so because the growth buff doesn't kick in until after the baby is no longer solely dependent on them.
With the Isle's "Jurrasic Park" premise, you could incorporate this into the lore by saying that naturally born (nested) dinos are predisposed to growing more quickly than their vat-grown (non-nested) counterparts.
we need more 🐸 s to swim in swamp not in the other side of the map as for the gateway too
Decrease the cooldown for respawning in an area after you die there. 2 or 3 minutes long is good enough.
A key to auto-move would be so nice when you need to cover a lot of ground. Also the ability to toggle fast swimming like how you can toggle sprinting.
Penalize or debuff players that cannibalize same species it’s only going to drive players from not playing the game . No players no game… those who vote no do not want this game to progress
hypsi omnivore, he will eat bugs and plants…
Add an infection system for open wounds. Every time you are bleeding, you must wash it off in water or get an infection that slowly kills you if not washed
An interesting idea that could be added later in development would be a temperature system.
Environmental temperature and body temperature.
You could have a variable / psuedo-random schedule of hot / heat waves, temperate, and cold snaps (related but not exclusive to seasons, naturally).
When its temperate, players won't need to do anything specific. Its simply a neutral temperature state.
High activity such as sprinting around outside of water and fighting will raise body temperature, while being in a resting state or going for a swim will reduce body temperature.
When its hot out, dinos can get too hot and lose thirst at a greater rate, encouraging them to seek out water to drink, and perhaps even go for a swim, creating more opportunities for Deino and aquatics to hunt. If they don't manage their temperature from getting too hot, they can suffer the effects of heat exhaustion, debuffing their stamina and health. If their temperature gets particularly extreme without relief and/or they become dehydrated, they could collapse and die.
When its cold out and/or night time, dinos will either want to huddle up close together as a group or will want to generate body heat by constantly moving. If a dino's temperature gets too low, it gets a debuff to stamina and movement speed for a duration, discouraging players from extended afk growing when its cold. Similar to getting too hot, if a dino gets too cold, they can freeze and die.
Certain weather patterns will affect environment temperature, and thus also body temperature, such as rain and wind storms, which would drop body temperature and encourage dinos to seek some form of shelter, with areas underneath trees somewhat reducing the effects of wind/rain (maybe by 50%?), and caves or human structures completely eliminating most of the inclimate weathers' negative effects.
I wouldn't say it would be necessary, but having the ability to select a personality for your character would be a neat addition. It shouldn't affect stats and whatnot. Perhaps it could affect idle animations, a cautious individual acting more alert than a bolder one. These animations shouldn't be anything crazy nor too subtle, simply noticeable. But then again, this isn't a necessary addition, just an interesting idea I wanted to share.
(Screenshot from WQ3)
When adding the Quetz I think it'd be neat if you let it be a far greater threat on land than Ptera. Let it gallop relatively fast and maybe deal low physical damage but significant bleed or something, and in order to balance this out, make its takeoff consume a pretty fat chunk of stamina, like at least 50%, but then make it consume almost nothing when flying (which also fits the whole trans-atlantic-flyer role they think Quetz filled).
I think this would be a somewhat organic way to make Quetz players kinda have to choose whether to engage in a fight and use stamina, possibly grounding them, or to fly away. This way you could let them be at least half-decent on ground without them feeling OP, since every fight would be a commitment, that basically disables them from flying away risk-free.
Thoughts?
Anyway, I'm really looking forward to playing a big, chonky Pterosaur, pls add soon.
i definitely agree that it should be at least somewhat of a threat on ground. i mean it’s a giraffe with a 6 foot beak lmao. but the 50% takeoff stam is a bit much maybe like 35. can’t wait to play quetz!
I see many people upset about cannibalism among non cannibalistic species, but a debuff for killing your own kind isnt the way to do it (Imagine turning the tables on someone who tried to kill you, and then you win but get the debuff)
instead, how about adding some more cannibalistic creatures in the future, so that people who would be playing carno or utah and cannibalising for sh**s and giggles now go play (Insert animal)
everyone wins, the cannibalism is funny people, and the why is my own species killing me people
I never see beipis around anymore ):
Make it so little crocs stand no chance against a fg beipi, beipi can eat meat normally instead of having to eat it whole, and make it so that their attacks DONT switch up when they go on land
Pls beipi is fun a want it to be a little less frustrating
maybe with halsoween we get punkinsaurus or something to play? not to scary or i dont play
This isn't major, but I would like beipi's attacks to be the same in and out of water. Left click is bite, right click is claws, inside and outside of water so it's not as complicated as it is now.
A ticket system in the discord to report hackers! I think if we had more discord mods in here to handle them, there would be faster responses with less confusion and missing pieces of information. It would also be a way to verify if the hacker is even present or hacking at all. The mods don't necessarily need admin for the official servers to go verify it. Once a mod verifies that a hacker is on, they can tag the HR's with all info needed PLUS the hacker wont be aware.
Have changing diets through growth
Example: As a juvie deino your diet could mainly conside of beipis, elite fish, other semi aquatics and smaller animals you can lunge
Then as a adult it changes out to larger prey items
I know some form of illness system have been discussed here and there, so I figured I'd put in my 2 cents. If there is to be an illness system, make it almost entirely based on player action.
For example, a player that shelters in the rain won't get sick, but a player that decides to trudge through the entire rain storm has a much higher likelihood of getting some form of illness, the severity of the illness increasing the longer the player does whatever they're doing. For example, hanging out in a rain storm for 5+ mins might give me a small chance of getting a cold. But hanging out for like 20+ mins has a much higher chance of giving me a cold, and maybe even something worse, like the flu, whereas the flu wasn't even a possibility 15 minutes ago.
Of course this is just an example, I just don't think contracting illnesses should be completely random, it should always directly correlate with the player's actions. (Unless inbreeding was allowed, then inbred individuals would always have a random chance of contracting an illness, and a higher chance of contracting more damaging illnesses in less amount of time).
Change angledegree triggering you to fall.
You run down a hill you should be able to just run over, instead you FLY down in a big arch and die to falldamage. Im guessing the Dinosaur model has some settings set "if you dont have groud under your feet up to this degree, play falling animation" (to prevent seeming to walk vertically) which plays off with the momentum of your sprint so you fly higher and further than it should be possible. An Animal this size and especially this weight should not be able to glide over hills like that. So maybe you find a way to change that without making dinos stand vertically on cliffs.
I feel like giving dinos debuffs or spreading illnesses between each other when in contact with different species for long amounts of time would be a good way to limit mixpacking/ over packing.
For example, herd animals like teno and other herbivores probably would have an immunity/ resistance to catching diseases from each other because of longtime exposure, but let's say if a carnos and tenos mixpacked or the dinos could potentially get deathly sick from being around each other or have uncomfort debuffs. It would be a very real reason to stay away from each other unless it's to fight.
As for over packing, the same could be said; if you had ten pachys together and they only had 6 group slots, the remaining pachys could potentially get the others sick or could have hunger debuffs due to overeating from the pack, and smaller pack animals like troodon wouldn't have to worry because of their large group capacity- I just think it'd be a neat mechanic.
Make diets drain slower, i dont wanna have to eat every 3 seconds as a full adult
I think making surviving, hunting and foraging MUCH more important. The Isle right now is like: You eat, then sit for a while, then eat. I think hunting should be much more important and engaging gameplay-wise, that way, when you're a full adult, you don't immediately look for a fight you can't win.
For herbivores, I think maybe more competition over food sources? That might cause an end to the whole "Over-Aggressive Herbivore" thing and make it so they also have incentive to find food when grown.
Some juvenile skins feel very bland, mainly stego, carno and cerato as all of them lack any and all pattens as a fresh juvenile
Most young creatures have very distinct colors or patterns, think of like a baby boar, fawns, or the stripes on juvenile alligators
think of Path of titan's baby skins or how Omni starts out with spots, gains stripes and then its full adult pattern
there are indicators that allow you to determine the age of a creature using color
also giving a more realistic approach to skins helps in immersion, whereas playdough dinosaurs with 2 colors sometimes give off a lack of effort
Increase safe log time to 3 minutes
Why are we literally only getting dev blogs now? Like seriously I know gateway is coming out soon but it’s really annoying to see every other game that I follow in this genre or similar ones constantly pumping out cool little tidbits of informaton along the development process. Really would love to see more than each person just typing a paragraph each just saying “I’ve been hard at work this month, we excited to get gateway in your hands” once a month. I did love the screenshots we got not too long ago, it’s crazy to see how much gateway has actually changed since the last public test.
Allow Dino’s of similar weight classes to struggle out of being pinned down by pounces if they are 50kg lighter than the Omni (excluding troodon) it feels stupid how a gallimimus or any other Dino in this range can get pinned down so easily without struggle at all even it just allows them to run away after being pounced, ( this is not a 100% get out of jail free card)
The way sound travels needs fixing, calls are insanely loud and travel farther than they should sounds like this deino os beside me but hes so far away
its would be cool if u could chose to have feathers/quills or no feathers (easily could have done for omni but decided to make a accurate Utah) i'd apply this to whatever was know to have feathers/quills.. I think it would help because feathers is something people want, so i think that it should be an option, or a rare chance if u get nested in with the right dino. There is so many possibilities for this thatit can be beyond explaination.
Damage scaling hit sounds so if something like a Carno gets bitten by a Compy it doesn't sound the exact same as if it got hit by a Stego
Speed up the rate at which herbivores eat and fill their stomachs bc omg why does it take like 20 minutes to fill up. (its the worst for pachy, it's a little more tolerable for the other herbs but still extremely slow)
Pupil variation
A very minor detail but one I think many enthusiasts would enjoy and it adds an extra layer of diversity! This of course is just an idea and not crucial to the games development but it's possibly something to consider for the future!
PLEASER FOR THE LOVE OF GOD, ADD A /STUCK command, that teleports you a short distance, to a nearby safe spot, or where your last footstep was or something like that. it can be a hotkey or a channel or something even if it takes 4 minutes of afk pressing something.
i know herra isnt in the game but it should be able to drag food intro trees and eat it
This isn't exactly necessary, but how about transition animations? They're basically animations that play during a transition to a different animation. One such example is going from idle to crouch, it's just a blend currently, but instead the dinosaurs would have an animation lowering itself into a crouch. We already have such animations for when we sit, so why not add more?
So everyone knows that mixpacking is everywhere and that sucks a lot of the time, but the worst type of mixpacking is whe a deino is involaved and I think it breaks the game when that happens. If a Deino and something else is mix packing not only can the cross and drink water whenever they want to, they can kill things trying to kill them by just going in the water, not dying and giving the impression that it is safe to go. I agree with what I have heard other people say about introducing a stress machanic to cause at least give a negative effect for mixpacking.
Add cannibalism to Omniraptors so omis can get their S diet from other omnis
please consider releasing a publicly available list of known bugs and issues. it would greatly help newcomers (such as myself) so the same bugs aren't repeatedly reported or constantly being asked about. i know there's a bug report form but no list of current bugs.
i understand this might have a negative effect that devs won't want, such as intimidating and turning away new players, or making old players frustrated about certain bugs that aren't being fixed. but it's an essential part of transparency and will help cut down on confusion and repeat reports. instead of just the notice on the game's menu screen saying the game is in beta and may have bugs and performance issues, and to report any bugs. why have someone spend time monitoring, reading and responding to a bug report for something they already know about when they could be working on the game? we can also see what devs already know about and are hopefully working on.
Add Allosaurus to balance Maiasaura, it might seem bad, but just make both hard to grow.
Omniraptor's tail is really stiff when you're sniffing and walking with a broken foot
dust/dirt buildup, i feel like it would be cool, especially with gateways different enviroments if dinos eventually got more dirty based one where they are to also maybe blend in more sort of like a camo for predators so you dont have to make your color palette only green or brown to blend in, also adds immersion
You shouldn't be able to bleed out when sitting.
Remove the Animation lock when eating, being stuck for 1-2 seconds after you stop eating feels really bad and gets you killed. This problem does not exist when drinking water
The user interface of your game no longer reflects the quality of your game and no longer looks up to date. Of course, it's easy to criticize something like that and that's why I thought about how I could polish up the UI. I hope this gives you some inspiration.
making the trex ai only on official is such a poor decision i dont think anyone will enjoy that feature
Feeding Events
In life we often see events that occur seasonally or on rare occasions where animals gather to take advantage of a food source they wouldn’t normally have access to. I think this could definitely make gathering food a lot more dynamic and add more depth to gameplay.
How these could work in game is certain events could occur randomly and last anywhere from a few minutes to an hour, or even a whole day/night, depending on the event. Playables nearby could be notified of it (whether the location could be given is in the jury). Those who show up and consume the prey that appear in these events could get exclusive access to buffs (non combat related, the reasons for which is I can’t think of events that ALL playables could take advantage of) that could last for an extended time, such as reduced diet drain or starvation resistance (as if storing fat) for some examples (share ideas if you have some). These buffs could possibly even pass on to carnis that consume other playables that have acquired these buffs.
Some events I have thought of, and what species could take advantage of them:
Bait Balls: schools of anchovies that could attract pterosaurs, beipis, or Nothosaurs (that should be added)
Horseshoe crab spawns: coming ashore to lay eggs that pteras or ovis could feed on, Omni sized carnis could feed on the crabs themselves
Tide pools: low tide revealing small pools filled with marine life, opportunists like ovi could feed on clams, Omnis could hunt for fish, even hadrosaurs could forage for crabs (a funny thing they actually did based on coprolite evidence)
Fish runs: fish spawning up rivers like salmon and sawfish, perfect for the spinosaurs and scavenging pterosaurs, particularly quetz (similar to bears and eagles)
For Herbivores: flowers or plants that only bloom/fruit on rare occasions
Others:
Migrating birds or ammonites
Breeding insects (fireflies for example)
Nesting sea turtles (not the poor turtles!)
is there anyway to let there be a command that wil let you kill yourself?
for example, when stuck it would be much easier to have that command available so when you cant get a server admin to help you could at least end your suffering? Instead of having to wait until you slowly starve to death
Give players the ability to choose was colors and perks they wants from their parents when taking a egg. So for example, when they spawn into the egg, they would need to wait say 5-10 mins giving them time to select what colors they want to inherit from their parents, including what perks the parent best inherited. Say for example, if the parent does best as foraging, then they will get the sniffing perk filled up, or say the carnivore does best at hunting, then they would choose longer stam and receive a stam bar full loading in, or for example, if the parent is a goof fighter, then that child takes on less bleed. This of course for good perks inherited and also acquire in the game of skill could be implemented later after releasing more verity of dinos into the game, including humans.
A suggestion for Allosaurus:
Bring its weight down around the 2 ton mark. IRL that was its average mass if I recall, and only the truly massive specimens get to 9 meters and 2.5+ tons. I feel like a lower weight would fit better with its sprinting ambush predator build that it seems to have in the concept art. Also it would make allo gameplay a little more interesting imo as it wouldn't be a massive mid-tier tank (this niche is already filled by alberto and sucho and such, although tbf sucho is differentiated enough but still). Or maybe if you do want to stick with the 2.8 ton weight maybe that should be its elder weight instead of its adult weight? If elder system works that way lol. Either way, allo is a little obese imo.
Hey! General animation suggestion I guess, as much as I love evrima I feel like some of the animations are too “janky” so to speak especially for how large most of these guys are.
I’m aware that this is mostly combat-related to have a quicker turn and response time for attacks, but I feel like it sort of ruins the immersion for me just a bit. I feel like they fit for smaller creatures like troodon and whatnot but not for larger ones like carno and cera for example who turn at break-neck speed for their size sometimes. I also hate to use legacy as an example but I feel like some anims were a lot more smoother and flowed better, imo.
TLDR I would like if evrima animations were more smooth and less rapid for larger creatures, however I don’t want this to interfere too much with attack-speed and whatnot and have the ahh-riding problem return
I know it also might take a ton of effort to redo a bunch of animations and such but I guess this could be a long-term issue to be fixed if you guys see what I mean, hopefully
When/if inherited/genetic skins are implemented due to nesting certain creatures should have higher percentages to obtain these skins due to characteristics
for example, nocturnal predators such as dilo and troodon would benefit from getting melanism, and would be easier to obtain because adults who have it find it easier to survive and hunt in their preferred time
Also on larger creatures such as apexes and more specifically large apex carnivores , albinism would be harder to achieve as it directly hinders your ability to ambush properly, so unless you have a group to protect you, it makes you an easy target to spot or avoid
to balance this out, on smaller more prolific species such as small prey animals like dryo, hypsi and pachy certain thinks like leucism, albinism and being piebald would happen more frequently
Remove the Animation lock when eating, being stuck for 1-2 seconds after you stop eating feels really bad and gets you killed. This problem does not exist when drinking water
A random idea I had for Troodons in the future once humans properly arrive and are more developed....what if Troodons (either naturally or through mutations) could utilize keypads?
Since Troodons are usually depicted as very intelligent, it'd be quite freaky if they were able to interact with human keypads to open locked doors. Of course, you'd need to know the pass code which could either be obtained with the help of the teased "decipher human writing" mutation, or maybe allowing Troodon to read human writing naturally (again, going along with the idea of them being smart). Next time you use the keypad, be sure a Troodon isn't spying on you!
🚪
If we die by starvation, we shouldn't have to wait the countdown to respawn in the same area.
For mixpackers give them some debuff like damage reduction whenever they stay to close to a different species for and extended time or something to make their gameplay as miserable as the ones they are ruining
Dying by starvation or dehydration should be dynamically changed. It should make you slower and weaker the more it goes on until you croak by going to sleep forever. It’s how animals do it now, so might help with realism here
Fix diets. Extend the time they stay full and make it 1 herb 🌿 = 1 hex filled for example. 30 minute run for sumac and back the buffs are depleted.
Please reconsider how your Night Vision system is made. There are plenty of better ways to make it and the developers themselves have already made a better version of it at one point.
Nobody is going to want to play during weather if this is what it looks like during nighttime. Night Vision is already bad enough, but even at maximum brightness I cannot tell what is in this image other than half of a stegosaurus.
Oxpecker Oro
Orodromeus has had a bit of talk lately on how it could play out in game IF it does return, I’ve seen many things related to birds such as pheasants. Something I’ve come up with is what if it could play out something like oxpecker birds? Climbing on the backs of larger dinosaurs to feed on insects and other sources only accessible to these dinosaurs (Although this should not be required for the larger dino). It could possibly even have an alarm call (4 call) loud enough to scare birds in the trees.
The main issue I see with this is programming all Dino’s to be climbable, just for this tiny playable.
Not sure if this is a thing in the game yet but Moon Cycles would be cool.
Every day the moon goes into a different phase, and if we want to take this one step further solar eclipses could happen very rarely.
How about to focus firstly on hitboxes and more important things?
Please let the next update not only add Gateway, but also Dilo, Diablo and Herrera, as well as fixes to existing mechanics.
I would like that in any update the game could be called “full-fledged”, and with the simple introduction of a map it will be more like DLC. In addition, if I’m not mistaken, you yourself said that with the new full update, Evrima will become the main branch of the game. It won't be cool if this update is just a map
Make pachy only can stop carno's charging when they are at same growth(or pachy older), I saw a fresh born pachy stop an adout carno's charging when it even shorter than grass.
Mixpacking shouldn't be allowed except if it's between herbies and I don't know why people here dislike the idea so much 👍
new bonebrake mechanic: ''tail brake'' influence the turn radius
Change night vision to be automatic and not togglable
Tall grass would be nice 😉
I recommend adding a dinosaur limiting system for Admins to adjust, other than the simple togglable dinosaurs we have now. This would allow for community servers to keep the population of certain apex species like; Tyrannosaurus, Stegosaurus, Carno(?), and Deinosuchus. Therefore, keeping the gameplay fun. For example, a mega-pack of Carnotaurus strolling through Center would decimate anything in it's path (Disregarding Stegosaurus and Deinosuchus). You can't outrun them, and you can't over-power them. So especially if you're playing any other species such as; Tenonto, Cerato, or Omni, it'll always be a very frustrating and daunting experience.
Of course, I am basing this off of the CURRENT roster.
I think this would greatly improve upon Legacy's blaring issue where servers are filled to the brim with Apexes.
Night vision doesn't seem very dynamic right now and is roughly the same for each playable, the only difference being how far you can see. It needs some shaping up, though I've thought of an idea specifically for large-sized/primarily diurnal playables. I think NV for these specific playables could work similarly to how Minecraft is at night. You're NV isn't advanced or bright, yet you're certainly not blind and can see rather clearly despite it being dark. If we get phases of the moon and clouds that could potentially cover up its glow, it could impact the brightness for NV. I'm not sure how shadows will affect this or if it'll be well-balanced, but it should be something to consider.
The way herrerasaurus falls, a failed fall should trigger body fracture instead of leg fracture, this way there will be less penalty for a failed ambush instead of certain death. Also when Herrera falls from great height into water,due to its "face-plant" posture it shouldn't dive deep, and also take fall damage due to impact with water alone as it is not a great diver, this way beipis and other small divers can have advantage near water bodies.
I think hebi diets need looking into. Carnivors have a huge advantage right now because they can get every dite they need from 1 body. Where when im playing herbi i spend most if not all of the time walking from one end of the map to the other to get my growth bonuses. This makes nesting as a herbi hard as well becuase to give your babies the growth bonus of all diets is hard where when nesting as a carni its easier because 1 body is all 3 diets
It would be cool to have something/stuff that encourages symbiosis between certain types of Dino’s like cleaning a crocs teeth or a smaller Dino being able to chat with a specific species outside its own
Please massively encourage the targetting of young apexes by carnivores and omnivores
i think something like a "progression" System would be nice to have. For example lets say you can play as any type of dinosaur and the more you play on that type, you fill up something like a progression Bar. You would gain more colors, more pattern options and maybe the option to choose from different buffs like bleeding on a target is going to last 5% longer for this specific dinosaur (like for every 50 targets killed or so and if you die, the buffs are gone forever and need to be gained once again)
Adding onto this young apexes could give better buffs than diets, such as giving perks, (mutations) or an active buff, like if you eat a good amount from a young rex then you get a 10% health increase. This is just an example but their meat would pretty much be way better than normal dinos, so it's harder to get to adult.
Okay now I'm concerned at the balancing for this game. If everybody is down-voting this, maybe at least the devs will see it, but you don't want 50+ rexes running around and this would help in wanting to kill them.
Support for Nvidia Ansel so we can take epic screenshots
Pouncing isnt a magnet, if an Omni tries pouncing something bigger than it while that animal is facing the pounce, the Omni should imeadiatly be bucked off. that way pouncing has a bit of a learning curve and pack coordination becomes a little more important.
Give the Omniraptors other sound effects that aren't from JP. ALSO make more distinct designs for them
Making every female dino have a female display so it doesn't just a pure color on top of them but dont make the female display have a lot of bright colors, and it dosnt have too cover a large portation of the dino just something small so it not just a huge pure color of red or something on top of them
I would love to see Infos on the server List about the Dinosaur that i have on that particular server.
E.g. "Carno/Male/Adult" , "Stego/Female/Juvenile" or just an info, that i dont have any Dino on that server anymore/yet.
Either in the List itself, or maybe when i hover on the server with the mouse, you get what i mean.
Don't get me wrong, Gateway looks neat. However, the only issue I have is with the grass. You can see that each blade of grass is easy to point out and thick in shape. However, this makes the grass look plastic. In real life, blades of grass are usually much thinner and blend more than stick out, giving a much softer appearance, similar to the earlier versions of Evrima (first image is gateway, the other images are examples of grass in real life and how it used to look in previous versions of Evrima).
I would suggest if you guys can make a PH(philippine) server
for gateway: floating logs
beipis and small dinos will be able to sit on them, and they will have enough physics to be knocked around by deino's or other water creatures. but they cant leave the river
Large sauropod ai in specific places on the map. They would mainly just add to the environment/ambiance but mabey could be perched on by flyers and climbers. Or be an event type feature
Completely remove the auto-alt-bite feature. It switches on randomly and confuses new and old players as to why their bites take stamina, and about 1 in 100 players actually use it on purpose. It's just an annoyance.
reduce fall damage, I miss the old that I am not asking for them to have a god like power, but the death rate on fall damage is way to high, that at least in legacy version you were more likely to get a broken leg. DX
allow server owners to change hunger drain
Usually on community servers the problem of mixpacking/overpacking is non existent because of rules. Allow server owners to mess around with hunger drains to make it less painful
Bring the crouching speed up back for rex,instead of make it can normal run 38kmh. Let an apex predator has this speed means most creature such as para,allo,alberto,acro,kentro at least not significantly slower than it,the speed range is too narrow.
Better servers that can support higher player counts should be a priority imo, main reasons why:
- gateway, very big map
- large planned roster
- humans (what happens when most players in a server are humans?)
Wedge has done an amazing job at doing Herrera's sound design, kudos to him 👏
Buff stego’s tail swing to do damage but also stun it’s target temporarily
I think a systhem, that shows a (very ruff) heatmap on where players, AI and plants are currently when you spawn a new dino would be helpfull. I think that could prevent spawning just getting killed or starving, becaus you will know if your spawning in a player dry or very lively region.
You know this may be a joke suggestion but implementing a mad cow disease for cannibals, Specifically carno.
When you are consistently cannibalizing for most of your life your dino begins to show signs of physical and mental deterioration. You are more frail with health and more prone to fractures and have a limited amount of time after contraction of the diesease to be alive. You begin to hallucinate possibly even altering how dinos around you appear.
I don't know why but if this was in the game I'm pretty sure I would purposely cannibalize just so I could RP a zombie carno or something stupid.
THIS ISN'T SERIOUS JUST haha FUNNY
Make carnos headbutt have to charge up like they do the dryos jump. Any person with no skill required can use this. That this has become a players primary attack use. Not only that, but it hotbox is to damn big. Or I'm just blind, cause it managed to hit my tail at the tip and do damage. 😬
To elaborate, tall grass could be a hiding space for juvies, but also troodons and omnis. It’ll just be tall enough to obstruct the view of larger animals, but allow smaller animals or young ones to use a hide function, and remain out of sight. Tall grass can have some special plants in them to actually be worth going inside for herbis. Any thoughts?
Make it so you cant bleed out while sitting
need more herbis. rn the 2 most worked on dinos seem to be herra and dilo and rn in game herbis are outnumberd to carni playables so prioritising kentro, maia, dibble as small - mid sized herbis and then more aquatics barry, cheirus, austro instead of just carnivores
plz playable compy
Establish an Apex Queue System for Servers
In this queue, players will patiently await their turn to take on the roles of creatures such as Rex, Giga, Spino, and more.
This would be activated when the maximum number of creatures of a certain species is reached
A cool addition could be that you talk quieter when crouching.
Mating call/scent markers that let people know your creature's gender incase you want to nest but are out of voice range
Would it be possible to make a server where the map is just a small section of the current one so that we are able to find other players? 100 people and a few ai isn't enough to populate the map at it's current size
Map specific ecosystems
As the final roster for the isle is planned to be 62 with most likely even more to come once all of the planned ones are done, the roster is getting a bit bloated. Now my suggestion to fix this is not to remove playables but to simply spread out the playables a bit by making a few medium sized maps that have specific dinosaurs in it, of course Gateway would still be Gateway and have every playable. This would create stuff like maybe a desert map with like Carno, Cera, Alberto, Bary and PT as carnis for example and herbis being Dible, Dryo, Teno, Galli, Pachy and Maia. it would just narrow the playables abit more, make it so players aren't so spread out and would be a genuine good fix for roster bloat that doesn't just vote out a playable.
TLDR: adding biome specific maps like a desert with specific playables to help with roster bloat without throwing a playable in the bin (Gateway would still have everything)
Please make it so that if you swallow nutrient food whole and it fills an entire slot, any extra nutrients that would've been gained spill over into an empty slot or a slot with the same nutrient. Tired of swallowing food for only one slot of nutrient to be filled while my hunger bar is maxed out, not allowing me to fill the rest of my nutrients
bring back nv eye glow
auto run feature so i can auto run into a body of water and or a cliff and die?
minor inconvenience but could you guys move the info screen over slightly so you can check your blood lvls please
Increase server player amount to 150 or higher
Quieter but you can only talk to people close to you. If raptors are hiding from a carno, then they can still talk to each other as long as they're in close proximity. This way they can coordinate attacks without making too much noise and giving their position away, and it will sound like if they're low on stamina. (When you're low on stamina it makes you a lot quieter.) I'm not sure how this would work for creatures that can't crouch like tenos or stegos though. Maybe they just couldn't whisper?
reduce hunger/diet/thirst drain when resting, the game forces you to move multiple times per both day and night cycle to refill diets - dinos never slept I guess ;o
please make troodon's camera higher, it's very difficult to see anything other than grass in your face most of the time. It makes it very frustrating to play.
to quote someone, "The idea behind a Troodon is a swarm of these little pricks wearing their larger pray down bite by bite, but it makes that goal extremely difficult when you can't accurately see what you’re hunting, and it can clearly see/anticipate you."
furthermore, any other fresh spawned dino has a camera higher than a full grown troodon exacerbating the issue even more.
No more small tiers should be added for a long time. Practicaly speeking the game dosnt beifit from them much at all and we despratly need more diversity with mid tiers. Besides,thats what most people play anyway.
make it so that rotten meat shows the correct diet symbols for cerato and deino
New mechanic idea for Ptero to drink water
For the seond (and hopefully last
) interation of gore, please consider making dinosaurs that are much bigger than the corpse they're eating from rip apart not chunks of meat, but rather actual parts of the corpse, fe a leg, an arm etc.
Can you make ceras head not go through the floor when he 1 calls while resting
Please add rain to the game, including thunderstorm. It was a huge part of legacy to give players this "horror" feeling of the game. Maybe not yet but we need it so bad for "Gateway".
Swallowing something whole should give you exactly the same amount of food as eating the thing normally, and yet swallowing it gives much less food. Fix this!
Along with this give it the same amount of nutrients, if I swallowed an organ I would get 1 active diet or maybe half an inactive diet. But if I ate it I would get 1 active diet and half an inactive diet or even 2 active diets.
I hope we get more AI to spawn while there isn't many players online, this is just sad and terrible, I tried to grow a carno to 100% and I managed to do so but the game had other plans which are ruining the surprise for my friends when they wake up. After dying of hunger, even though I searched every nook and cranny of the deer and boar spawning areas I found nothing. I felt like uninstalling the game, how is it possible that nothin spawns durnig the three in game days?
With galli's speed boost call, I think more creatures should get some sort of rally call
troodon for example if all 10 or so of the horde calls at once like some sort of howl could increase damage or bleed or maybe like skip straight to stage 2 of venom
Toggleable infections that can spread between species via injury. It could be enacted for specific species in order to trim down overpopulation in servers.
Hello everyone, today I wanted to talk about “people” and the vehicles they can repair and use. On this topic, I immediately have the question of where and how do we save these vehicles in the savelog, because let's be honest, no one wants to just throw away their helicopter that took maybe 8 hours to repair, just as someone wouldn't save a full-grown Rex. My thoughts on this would be to have a kind of garage in the human settlements as a repairable house in which you can store and pick up vehicles or their construction sites
Add more saturated colors to male display of every dino & give every dino almost pure white, so that we could be albino
galli shouldnt be pinned by omni, it already has teribble bleed resistance so omni pinning galli while the galli gets tons of bleed and damage done on it without being able to fight back is unfair
Please buff oranges quantity of food . it takes so many oranges to just to get 1 hexagon full as triple dot . and that diet is a need for a pachy to be able to survive since their stamina is not the best . make the orange last longer or give more diet
Season Mechanics
Every 20 days (in-game) the game season changes, for example:
🔹 | Spring: Herbivore food is very abundant, as is the change in the map (there would be different types of flowers blooming showing that spring has arrived. The rain is short-lived
🔹 | Summer: The number of flowers blooming decreases a little, the bright in the the game becomes brighter and the night lasts less time. And in all dinosaurs, thirst descends more quickly (and rain is also scarce)
🔹 | Autumn: The map becomes slightly darker and the amount of rain increases (the plants would all be perennial in order to avoid working on a complex mechanic of falling leaves from all the trees)
🔹 | Winter: Herbivore food becomes scarcer (eaten plants take longer to grow back) so herbivore migration is constant. Storms are more intense
Make carno's alt bite a headbut.
It would fracture much much smaller stuff (Smaller then like a packy) at the cost of a very slow wind up time.
Maybe it's not the same with gateway and this is a pointless feedback, but since the change to UE5, the cluster of bushes that surround pretty much every generic palm tree changed assets and they seem way too thick.
It's way to easy to go full defense and just camp a bush as certain dinos. They were fine before, you could hide in them but when people got close they could still make out where you were in the bush.
I feel like they shouldn't be so thick.
Footstep Sounds
Footsteps in Evrima are barley audible most of the time. You don't hear anything coming at you until you're dead. Legacy did footsteps very well. They are loud enough to be heard from a distance and this would encourage players to crouch to slowly ambush what they want to kill. Nobody tries to ambush in Evrima unless its something much faster then them because there is no reason to, making footsteps louder will encourage players to use the crouch feature. Currently in Evrima you can walk right up to someone with no crouch and They won't hear you coming. In legacy you would have to actually think about you're ambush and set it up before doing it, making sure you're still out of ear shot. Evrima needs to get a improved version foot steps to create more moments like this.
0:50
https://www.youtube.com/watch?v=piYF_lzwRvE
New video is out, like and share this video with your friends! If this video will get 210 likes in 3 days, i will consider making a 40 minute part 3 utah video!
#theislegameplay #theislelegacy
Server: Noobz server #1
------------------------------------------------------------------------------------------------------------------------------...
increase cera group limit to 6, nesting is v difficult to raise and take care of babies with a group limit of 4, and gameplay with 6 ceras feels smoother than 4. 8 feels like way to many (even 7 does) but 6 feels pretty smooth
This may be a horrible suggestion but it popped into my head so I'll write anyway. I see a bunch of people notice that the carnos charge damage is a little nuts, letting good carnos apparently destroy tenos and ceras (though i havent experienced it personally yet), when it's supposed to be an overall even fight (especially with those acceleration changes we saw). I do agree that the charge doing a ton of raw damage should be changed. First, lower the damage (idk the exact numbers so whatever seems appropriate), then add a little bit of fracture damage that would be applied if the carno manages to land a charge on the body or head of its prey, granted that the prey is loosely omni sized or smaller. The fracture damage should be less than pachys, so that its not totally game over if a carno charges you once (though if you get knocked down you might be doomed anyway). However, to incentivize hunting and running down prey smaller than itself or just similarly sized (small game carno ftw), the charge wont apply fracture damage to things loosely teno sized or higher. Plus, for things perhaps maia sized or higher (going off the maia concept), a little bit of fracture damage will apply to the carnos head if it lands a body charge on those larger creatures. Again, this may be horrible but its out there now👍
also ig the fracture damage would only kick in once you grow into an adult as carno, 80-100% idk*
Uninstalling the game agaijn due to frustrations with the fall damage mechanic. It's unclear that I can fall from one high place, and NOT break my bones, and yet I'm skidding down a slight incline and break my ankles, costing me an encounter and dying. Fix it, or get rid of fall damage or mitigate further until it's fixed. I'm absolutely unable to play this game without getting so unbelievably upset at such disparity with fall damage. I can't stand it any more.
start hosting skin making contests + voting so there can be more options. the 2 patterns we have aren't enough and having other people create would be nice
Playables shaking off water after swimming and when its raining, Would just add a little bit more life to the Playables
To add to this "environmental/status"(mostly idle) animations would give a lot more life to the dinos. With this i mean as said in the suggestion above shacking off water but also when the sun rises the animal might stretch in the morning sun or after running for a long while the running becomes a bit more "clumsy" but not actually affecting movement, or after sitting for a long while the dino will stretch a bit for a few minutes if standing idle.
During night dinos might look around more as a reaction to the low visibility and during thunder or loud calls the dino might startle and look around for a few seconds. If starving/dehydrating eating/drinking might become more frantic and messy due to them being so hungry/thirsty. Id also like to see Allos yawn from Legacy come back as this gave them a lot of character imo.
Ofc not all of these have to be implemented but it would add a lot of passive atmosphere along with future PVE systems or "maintenance" systems like scratching and what not.
These animations wouldn't affect gameplay per say but make the dino feel alive and like its a part of the world and can react to it more than just player input.
Adding on to this, the animations might also be able to tell how damaged a dinosaur is, how hungry, how thirsty, or how exhausted. It could aid in combat and help in groups. In combat, you will be able to tell how worn out, or damaged, your opponent is through subtle changes in animation, that over time get increasingly more obvious. With groups, it could help you tell what your friends need. Your friend might need food as told by their animations, so you don’t have to ask them if they’re hungry or thirsty, and can just simply tell how hungry or thirsty they are. I think this would be an interesting thing to look more into, in the future.
Tweak the speed at which dryosaurus reach their maximum speed, so younglings can keep up with their parents when danger is near.
Im not sure if austroraptor is even going to get a pounce, but if it is, then this is my idea of how it would work. So we have troodon which deals venom and omni which deals bleed. For austro i was thinking a special wound damage. So the idea is that an austro pack gathers around their prey. One of the group members run in and get a bite on the prey. This will start a 20 second timer where the austroraptors need to get as many bites on their prey as possible. After the 20 seconds are up they will all make a special sound which means that one needs to go in for a pounce. Once the pounce is done and the austro has jumped off, the prey has gotten wound damage, which makes them unable to regen the lost hp unless sitting. (after 5-10 minutes the wound damage goes away and you can heal naturally again.) Now the austros can repeat this process, slowly limiting their prey to less and less hp, until it dies. (Note. The pounce can only apply wound damage within 30 seconds after the sound cue. Only one pounce can be applied per sound cue. It doesent make austro conpletely rely on pounce like troodon and omni. Its only use is to limit preys hp. Also a note. After the 20 seconds you cannot get another bite before the pounce or it restarts your 20 seconds)
As you know Herrerasaurus will be able to climb and jump from tree to tree, I suggest using those physics to allow the Pteranodon to rotate around trees consuming stamina, possible even doing a short wing burst to switch to a new tree making the Pteranodon an even better species to play as yet making the Pteranodon a favorite snack among the Herrerasaurus.
To add to this, Stamina Recharge When On Trees, please. But yeah, even just being able to move around on surfaces as ptera, will be very nice. Also please add back being able to eat while latched.
I feel a part of why hunting in legacy was so fun was because of the sound, for example you would locate the ai via sound. I feel like this element isnt present in the new branch. Even hunting players feels devoid of noise until they are right on top of you. Im not sure what they would change to make this better but i definatly feel like something is off with hunting in evrima and think sound is it.
I like this idea myself, and if they don't do that. How about giving troodons and other tiny dinosaurs the ability to squeeze into tight places in where they can escape predators, including sneak into the facility for example. Like for example giving troodon the ability to climb into the ventilation that would allow them to open the doors perhaps?
100% grown beipis should have the same - or higher - buoyancy than ~70% grown beipis. They should not become less buoyant (aka less fun) when they reach adult stage of growth!
All the playables should have a crouch/slow walk for the following reason. Right now every species make noises while standing still and resting (except deino) but that's not a problem for most of them since they can crouch to be silent, two of them doesn't have that, teno and stego can't hide very good if they keep making noises that gives their position. Now don't get me wrong i don't want teno to crouch like a lion or stego to be stealthy, no what i want is a way to make them mouths
so the carno megapack around my bush doesn't hear me!! more seriously a pseudo crouch for these two would mostly help juvis to hide effectivly wich seems like a problem and a suggestion i have never seen here.
they should make carnos canni again, because it makes sense there cannis
So basically I'm working on the same concept for other games but for the visually impaired community I thought about for the aisle you could maybe add a menu text to speech as well as in game so when you're playing the game and you're trying to find food or water aka the main accessories to survive when you press you know the bind for sniff you can turn it on or off and what it would do it would read the icon above where the line is so like if you're looking at it through the compass and you're looking directly at it it will tell you like you're looking at it if that makes sense as a person who is visually impaired this would be very helpful. Please DM me if you are curious. Again I've been working on this concept for many other games such as vrchat, ni man sky, ect. It's very hard and I doubt that this will get out there but if y'all could somehow make this happen this would be incredible for the visually impaired community.
Herreras Courting animation should be that the male bloats up his Chin-flappy-thingy and kinda bloats it in and out like a frog while doing deep purring sounds. The female can just lean forward a little and purr while shaking her head or something.
Sexual dimorphisms shouldn't only be the differences in colour, but maybe have some more small details like male and female hypsis!
Clip channel maybe? Would be nice to post some of our clips
After rain or storm, small and medium-sized mud puddles appear randomly across the map in lowland regions for a certain period of time.
(Large mud puddles would still exist but they would be the "fixed" ones while these would be the "temporary and random" ones.
Maybe something to add to that, a bit of time after those rainstorms for example, food for herbivores grow in larger quantities and sometimes fills your diet quicker so you could sometimes look forward to rainstorms not just visually
I know they plan to add a feture where large things can step over small things. This should apply to baby dinos aswell, so when ur on the hunt you dont just randomly lose all your speed because you walking into a baby pachy or somethung like that. And think how cool it would be from the baby's perspective.
So I think it would be cool if the swamps were a bit more mucky and muddy, the mechanic of there being mud alongside the rivers and such would be nice for the swamps to give them the actual feeling of a marsh/swamp. Plus I think it would give more of a reason for deinos to be there since a dinosaur might need to roll in mud by the water and could have the chance of getting snatched or they can still go all the way around to the bigger pit. Not to mention I think walking around in mud being near the swamp brings it a bit of life, adding onto this I think an effect where you get mud on your feet by walking through it would be very immersive.
(Sorry if there’s like a major reason this isn’t a thing or any other issues with this idea)
Creatures with a pounce
(Omni, troodon, herrera, velociraptor, austro, etc)
Should be able to cling to ledges and trees for a short while before sliding down as a kind of last ditch effort to stop themselves from falling to death or temporarily preventing immediate death
Think of a cat holding onto a pole but slowly sliding down toward a dog
Please add weather
I am upset by the fact that walking on "Z" has no functionality in the game.
I think it should be no less important than running. Therefore, I want to propose a "Fatigue" system. All the time while the creature is sneaking / swimming fast / walking fast / running - fatigue accumulates. And the higher the level of fatigue, the faster stamina is spent and the longer it takes to replenish. You can reduce the fatigue scale by walking on the "Z" and lying down, and also by slow swimming. Moreover, in order to avoid the abuse of too frequent lying by players, fatigue will increase the rate of starvation and reduce the rate of recovery of health.
Increase fov
another idea for this is to make z walking matches the youngest group members walking speed so babies and subs can stay with their herd instead of having to sprint
Another luxury vehicle would be a type of tractor that could tow broken vehicles to a secure environment. Since this already includes two vehicles, I would suggest expanding this garage further in order to be able to unlock additional (parking spaces). This could also be applied to a private box in which you can store weapons and other inventory objects, even if you lose your life in it The desired building object can only be restored and accessed in one base. I could imagine that this would be a no-brainer, since people prefer attainable progress that can be stored, so to speak, and would not have to start from 0 when they die, since objects that they have not used are stored in a safe bank. Thanks for listening
I don't know if will works well, species limit on servers. To avoid overpopulation of one (example deinos and stegos)
O mighty developers, I beseech thee, hearken unto my request.
Before the unveiling of the sacred map known as Gateway, I implore thee to raise the Camera height of the Troodon. Show us, your humble servants, thy divine mercy, that we may navigate the Map you've created, with clarity and vision with this dinosaur, as high as the heavens themselves.
In your boundless benevolence, answer our plea and bring forth the desired elevation, that we may witness your work and revel in its glory. PLEASE
Or only population limits for apexes, like stegos, deinos, rexes, and so on.
What about adding mating calls when nesting gets reworked/updated?
The way I see it, mating calls should only be available to female dinosaurs when they reach 80% growth. My reasoning for this is the fact that male dinosaurs have pretty colors, and the majority of the playerbase chooses them for this very reason. Female dinosaurs are rarer and I feel like they require a better reason to be picked than the ability to lay eggs. Plus, since they are rare, having a female do a mating call would likely attract a few males, which may be used for realism purposes (sexual selection, competition within species, etc.).
Mating calls could be a bit quieter than broadcast calls, so the latter doesn't become useless.
Pros:
0. It would help to find a partner to nest with more easily, since broadcast calls don't always convey the same message and are sometimes used just to find someone to fight with.
- It would make for a good reason to play female dinosaurs (currently there are none, really).
- It opens possibilities for people who are into realism.
- I just like the sounds of dinos in this game and I'd love to hear more.
Cons:
- They may not be used for the intended purpose and simply be a way to troll or lure players in to kill them (BUT broadcast calls are the same).
- Mating calls could pose a threat for members of cannibal species like deino or cera (BUT in nature it's the same, so idk).
- It may cause more cannibalism in-between members of the same species.
- It could be a way for small predators to stalk a potential nest and kill the hatchlings/steal eggs (BUT it's more fun this way, imho, since now being a parent is sit - chat - vomit - repeat. Moreover, it's extremely hard to find nests right now).
- May create weird temporary hotspots, which I'm not sure is a con, tbh.
I'd love to hear more ideas and possibilities that I missed here.
I'm not sure how in depth the devs r going to get with the addition of humans, but if they are heavily utilized then here r some ideas:
Vehicles like these could be used to do things like missions across the map (collecting objects, documenting things, ect) and can be challenging because while traveling you can run into dino players that can temporarily break down your transportation and you will be forced to fight the dinos before you can continue.
I can just imagine traveling across the swamp at night on the boat and running into a sucho, flying above the mountains and coming in contact with a flock of pteras or some quetz's that you have to shoot with a machene gun while flying a helecopter, driving through a jungle path while being pursued by a pack of raptors, speeding alongside gallis in the plains on a motorcycle
Smaller dinos like Beipi or Hypsi should be able to dodge attacks so they dont get one hit by everything and have a chance of surviving
Canni carno!
Can we have a setting to disable the intro every time we launch the game? You were able to skip the intro in legacy by right clicking, so I don't see why it was removed.
Add more kinds of diseases
Can we get the game put on console???
Would be cool if ur slowed down when something pounces u, like a troodon pounced on a Petra, the Petra would be slow and heavier , struggle to fly
Make the game not centered around PvP. Add some PvE or something.
Bucking feels really weird atm, it drains stamina from anything pouncing incredibly quickly, without any draw backs and it can be spammed pretty easily
I feel like bucking should take more time so the full animation can at least play out, increasing in stamina drain intensity as the pouncer remains on the pounced
this would make it so that Omni can get decently long pounces on, with the catch being the longer they stay on the more stamina will drain faster and faster leaving them open to attack
And weight/size/speed would affect the drain
Ex. something like tenonto which bucks really fast and violently would drain much more stamina quickly as opposed to stego, where it takes some time to start bucking but after it rears up and slams down any creature on would lose a ton of stamina
First-Person/PoV for Dinosaurs.
There's been countless times where I would've killed to be able to see in first person as my dino. Especially when running through particularly dense jungle areas (for purposes of avoiding trees, logs, and the like) so I think it would be a great feature to add.
fix carnos ram hitbox i shouldnt be losing 30 hp from a tail hit
extend the camera vision for players so they can see their entire bodies like from legacy, as a troodon, it's so hard to see where I am going, that I have to jump a lot as a baby.
When you get disconnected you're character should immediatly go invisible and invincble
Make cera on carnos diet, they run into eachother a lot and carno has limited diet choices
I think it would be neat if in "Profile Data" we could get the animal's length
Allow us to dump a diet icon to fill up on something else. It makes no sense for me to eat a raptor and then 20min later not be able to eat a pachy unless i want to throw my diet off. So I'm standing around waiting for the diet icons to empty hoping not to starve or the food to spoil so I can eat my kill. I've fallen into malnutrition or starvation so many times with plenty of food around.
Please make it so when you take organs out of the corpse the organs smell like the diet they’ll give. If you are eating something that was alot smaller than you the organs are so tiny its very hard to differentiate them and youre left just guessing then you’re screwed if its the wrong choice. This would also be helpful to new players that havent memorized the system yet.
Perhaps make it so we can see group members typing in chat so we don’t confuse them with AFK or if they crashed.
A simple idea would be, as they are typing, their names will appear with 3 dots behind it doing a “wave” movement. Pretty much how it looks like in many social medias (including discord to some extent).
By no means any big idea but just a neat detail to socialize.
diseases we could contract that could be cured at salt licks and certain mushrooms. We could get them from consuming infected flesh or randomly getting infected (the chances are low, though). They will act as a debuff, but if you wait too long you die.
please get rid of the carno 1 call make it quiter or shorter or take the carno out of the game its so annoying please thank you
add steam achievements for getting each Dino 2 fg?
For organs, they should smell like the diet they are with a little symbol next to it to indicate that it is an organ. The same should go with rotten meat for deino and cerato; the diet it gives with a symbol indication that its rotten
Why is the moon so damn large sometimes? Makes me feel like we're gonna start seeing rings soon.
make a moon phase system, that way some nights the moon is full, giving a brighter night and some nights the moon is emptier, giving a darker night where night terrors such as troodons or dilos can thrive to a higher extent
Make a way to remove the isle logo when removing HUD
A collection of ideas as it pertains to Gateway and dino interactions with human structures.
-Dinosaur Pens that are part of / connected to the human structures, containing "one way" observation mirrors that can view the outside/the pens themselves, but not see inside the human structures. One way mirrors are bullet / damage proof, so anyone observing from the "viewing" side will have to venture out to attack or cause a fight. Possibly are or can be used like controlled hatcheries. Can be in a state of disrepair or well-kept, the current status of which determining how easy/hard they are to move in and out of for different dinos. Dinos might find themselves completely trapped inside of a pen that is in a state of 100% repair, but doors/gates can be opened by players or other dinos from the outside, or dinos can escape if they damage pens in just the right way. Likewise, human players (or sometimes dinos carrying/dragging food) can bait and/or feed dinos in the pen by leaving/throwing food into it.
-Food Gardens which can be actively tended to for certain types of plants / fruits by human players. These would include different types of foods on dinosaur diets (such as radish, potato, mango, orange, agave). Some will randomly generate on their own if no human players are tending to them as well, drawing herbivore players to human structures. In combination with dinosaur pens, these can make human structures a tempting nesting spot for herbivores, which will then also attract carnivores.
-Ventilation Systems which humans can crawl-squeeze through and small dinos like Hypsi and Troodon can travel in relative safety through the interior of buildings. Some of these vents have operational fans creating a barrier between different sections of the ventilation systems, which can be destroyed to open up new passages, or repaired by humans. Traveling or breaking fans creates a LOT of noise. Small dinos can nest in the vents.
When or if The Isle ever becomes a super big and popular game i would start think about the omniraptor. I mean it has an awesome model and sounds but that's why yall choose to take inspiration (copy) the raptors from Universals "Jurassic Park". I mean the looks isnt really something i would worry about that much considering its an unfeathered animal that did once exist. But the sounds are just JPs raptor sounds. And Universal might even wanna sue or something. I might just be overthinking something simple but it just came to mind.
I know it's probably been said, but hitboxes or desync needs to be fixed. Crazy things happen in this game that shouldn't, like this
https://clips.twitch.tv/BillowingImportantThymePartyTime-n6F_eGqyhi3z9Fej
When removing hud, also remove the logo and group names so you can actually take screenshots with people
balance the dinos - start by fixing omnis op bleed like damn 
Ptera cliff nest sites
This may be planned, but pteras should have special nest sites on cliffs (inland or coastal). This of course just makes sense. But tbh the reason I want this is to reenact the scene in prehistoric planet with the velociraptors carefully traversing steep cliffs to hunt for pterosaurs. This would work amazingly for ingame velo, as well as troodon, and obviously herra.
Can you bring back the ability for pachys headbutt each other back again pls just make it where only the head doesnt hurt but if you headbutt but if you headbutt in the side of the body or leg you suffer a broken bone pls
Reduce the damage Troodon takes from fall, it feels like Omnis and other assets can survive insane falls but Troodons die from a tiny hill at full size.
Q&A channel for people to ask questions about the game to other community members that can help/answer. Not for asking admins or devs questions just for member to member help. So you can easily ask about current gameplay elements and mechanics. (suggesting because it's impossible to ask questions in general lol)
Something I've noticed about the game is, when you're running down a hill, you most of the time get flung off and die. Same thing happens if you pounce as a troodon or omniraptor facing a small cliff, and if you try to headbutt as a pachy. I usually don't run down hills because of this, because I know I'll fall and either die or break my legs, but it's still annoying for new players and an inconvenience in general. If anybody knows what I'm talking about, there's a small cliff nearby the canyons at center. That one though is pretty steep, so I see why you would fall off of that one, but smaller and less steep hills shouldn't send you flying when you run down them.
If when you're running down a hill and try to headbutt as a pachy, instead of flying forward you would instead headbutt in the direction your head is facing. For an example if you're trying to hit an omni while running down a slight hill, and then headbutt, you wouldn't go directly forward but at a 30 or 40 degree angle, depending on how steep the hill is. And that you can't hit a small bump that makes you go flying. Think that could really help. 
Great game so far, keep up the good work! 😁
pls fix these freezes, how am i supposed to play and fight when this is happening every 5 seconds (at the end of the vid)
No fall damage Hypsi or allow it to survive long falls with like 25% hp, squirrels can survive very extreme falls and Hypsi is basically the squirrel of The Isle I doubt it would do anything game balance wise since its Hypsi and it would give it an last ditch escape if a Herrera gives it trouble
I think that herbis view when eating/drinking should we widened to about 180 degrees, makes it more realistic as they have to watch out for carnivores while eating, as well as most of them having eyes on the very sides of their head.
can we have longer then a 10 sec server restart please?
Maybe another way for carnivores to hunt would add urine or excrement mechanic, not make it where u press it to happen thats weird, just like a horse irl where it just happens periodically and makes another way for tracking. Similar when in red dead riding a horse and sh happens.
Allow to squeeze through tight spots, for those flexible enough to do so. They like the Herra, or troodon being able to climb into ventilation shafts of buildings. Another is make some places slippery on stone from it being wet after it rains. This includes stones players use to jump on. This would give players a reflex skills that if they were to jump from rock rock they will be fine. But would slide off if standing completely still.
Not ALL herbivores should be migratory. Of course most but not all. Burrowers are what usually comes to mind for me. Of course we don’t know how much investment burrowers will have to their holes, but if it does require much I wouldn’t want to have to abandon it too often. Anky is another option, a very slow and cumbersome dino. How lives for non-migratory animals could work is that a few select areas, or zones, could provide diet plants constantly, so while the Dino’s are free to move between the zones as they choose, they are not required to do so.
Can every carnivore have a health buff except deino? There's a lot of herbs that think its fun to hunt carnos because our healthpool is garbage. Or if a herbivore ambushes a carnivore/camps bodies they get a damage & bleed debuff that stacks depending how many minutes they're around a dead body?
When will u DEVS EVER fix that fall damage!!?!? Jumping while running as a Cera over a 20cm hill and you nearly die! OMG so many Patches but non fixes that useless and unrealistic fall damage...
Could gateway get ocean tides? I could see a few dinos getting a niche from foraging during low tide.
With Gateway we absolutely need server with more than 150 people, otherwise the server will look empty. Sometimes looks empty in Evrima with 100 players.
Add More PVE content on evrima that go from what a juv can do up to an adult to motivate the people from go AFK on bush, if is out of ideas, just make a chat on discord for 3-5 days only, filter everything and make a voting with the comunity.
Need a small AI carnivore that prevents people from afk growing but doesn’t pose a threat to full grown adults.
The more I hear about the migration system, the more it worries me that if you pick one of the less popular playables the game is going to feel dead, because the game actively forces you away from everyone else. I think it would be more enjoyable if every herbivore would share similar migration zones, but there were multiple zones to pick from each cycle. That way, the game keeps you on the move, but you aren't forced into singleplayer if you play as a hypsi or something.
Can we add Compy AI to the Gallimimus diet? I like the digging mechanic, but finding crabs and frogs is hard and most of the time I find compys which i can't eat. Unless this intentional for something else to gain a digging mechanic.
So while rolling around with some other carnivores in a group we would stop and type to communicate etc but felt like while I was hunting something doing that would only lead to them getting away since we have to stop and type. That said I love how only the same species can communicate with each other and the text is accompanied by a call. So heres my idea, to discourage using discord as a work around what about simply adding voice comms to the groups BUT whenever one person speaks (perhaps at a certain volume so background noise doesnt muck it up) the dino also does a call? keeping it immersive for all and less issues communicating on the move for pack animals
I think a simpler solution would be to just retain whatever movement keys you had pressed down while the chat window is up. So if you're holding W and open chat, you'll continue to move forward until you close chat again. That way you can communicate while moving.
This also addresses the people looking for an auto-run button as well. Just open chat, same effect.
Herrera nest, works like a mud/mound nest where you sit on the eggs to keep warm but you keep piling up debris to keep the structure together and eventually well established nests get boosts
A quick idea I had regarding the future concerns of a bloated roster:
In the spawn menu it could say how many of a given playable are in the server, which could allow players to choose a playable that has a stable population at that time.
In an ideal scenario where each playable is equally beloved by the community, the species on each server would be different. You could also choose a playable with no population and be the first which would encourage others to pick it as well.
However, in the more likely scenario where playables are not equally used, this idea could negatively affect the playables that get ignored and cause them to get ignored even further.
This system would also need a limit on the maximum amount of each playable to prevent mega packs, ex: a max of 8 allos, a max of 4 rexes. The species limit would not apply to previously grown creatures. It would only limit people from selecting that playable on the creature select menu after dying or playing on the server for the first time.
Nesting would also be encouraged with a larger roster, as it better ensures that you won’t be the only of your species in a server.
Overall, I think this would probably be easy to implement, but would only work well if the playables could be equally viable.
Would be cool if all the dinos could have more than 2 patterns
Possibility to sniff out live animals!
Skin System Tweaks and Additions
- Add an option to change the color of your animals claws/nails or possibly leg scutes (Such as those seen on Galli and Cerato)
The claws/nails and leg scutes of our animals either keep a toned down grey color, or simply carry over the colors on the body of the playable. I think it would be extremely nice to allow players to change the color of their playable's nails/claws with colors ranging from mute grays, blacks, and yellowish whites (There would not be any neon pinks, reds, blues, etc.)
For animals with more prominent leg scutes, they could either have an option to make them to not have any specific color and simply let the colors used for the body, flank, underbelly, etc. be carried over them like they currently do I would argue that these leg scutes could have a wider range of colors ranging from tans, browns, greys, blacks, etc.
- Let players swap what colors are used for certain body regions for each growth stage
Players can make a nice looking adult skin and have the same skin used on juvie and subadult models look completely out of place. If players could lock in what colors they want to use and swap which body regions (with the exception of eyes, nails/claws, leg scutes, and male decal colors) uses what color for the different growth stages it would really help stop the problem of some juvie skins turning out to be stark white for example
stego tail whip should reset quicker and have more damage and take less stam to use
Optimize the game, 6.5 is the worst update (preformance wise) to date, i cant even play because of stuff like the image below! It had never happened before 6.5, we need a preformance fix before anything else!
I would like for the game to add an additional way to detect when AI is in the vicinity on land. While i think that the sound is at least something to go by, sometimes it is indistinct from the background environmental noises. I understand that the core experience is player vs player but i still think it would be a nice QoL to have. Thanks.
Make The Isle watermark optional on replay please
Please stop over-animating the idles. Hypsi, biep, troodon, and now the upcoming herrera move around excessively during their idles. I get it, it's cool to have the animals move and look around. But save those animations for when your animal has stood still for a while, like to scratch themselves or look around for a second, and otherwise have them stand still like a normal animal. I'm not at all saying they should be statues, but they shouldn't literally move constantly either. It looks like action games where the characters simply breathing sways their entire bodies, and living creatures simply don't move that much under normal circumstances.
Rework Cera's Mechanics, current 6.5 cera feels like a miss, the vomit/bleed niche would be better off with other playable like Megalania. Everytime I play cera I feel like it lacks something important its like putting a foot in a beartrap and getting a tetanus debuff instead of obvious fact that my foot would be snapped in half; and big damage on charged bite does not corelate that the playable is fun to play. My suggestion would be to change Cera's niche into a "Bone-Snapper" ,normal bites apply less or no bleed, rework charged bite mechanic to deal bludgeoning damage, it will snap barebones, horns, thagomizers if aimed correctly but not very good against Pachy/Pachyrhino dome, Anky tail club and excessively chonky body like that of a stego. In fact charged biting a pachy in the head would backfire breaking cera's own jaw temporarily disabling cera's ability to bone snap until head fracture is healed. And importantly remove all defensive traits like bleed resist ,fracture resist, defense boost near bodies ,etc, the idea behind this suggestion is to make cera a defensive carnivore based on "how" it is to be played instead of artificially giving it over-inflated defensive stats to make it look defensive. To fulfill its hyena-like traits cera has a passive that it is immune to food poisoning and can also receive nutrients from rotten bodies, organs and bones, no vomit mechanic needed.
Please Is It possible to add the feature to sniff out live AI Animals? Thank you
More active server admins. Honestly if the server admins were as active as the dc admins people wouldnt have to avoid certian servers for hours bc there is a hacker on it
Also logging in and dying is still an issue and should be fixed. Has anyone else had this issues? What did you do to stop it from happening
Maybe in the future you could have the option to select one diet slot to lose nutrients 2-3x faster? It would be nice if you wanted to change diets without vomiting and also not waiting forever to run out. Also because its not instant it can't really be abused and have your diet switch immediately.
Great game so far. 
But we still need deinocheirus.
something for these deinos to do other than kill each other.
For the future, if something as small as a troodon is bit by something as large as a rex, instead of holding the tiny body in its gigantic mouth, there should be an automatic swallow, meaning the body disappears into your mouth as soon as you bite down on it.
this except that you dont throw up from it
Add suggestion to what growth players should hunt their prey for example baryonx should eat juve deinosuchus to keep their population under control so maybe add a growth next to the diet creature in the character menu