#general-feedback
1 messages · Page 8 of 1
bring back old lightning please?
to go along with riverside fishing, what if Sucho could have increased vision to see through water, like polarized glasses
This would help find elite fish and protect against deinos
If there's more to come in this next update, don't spoil us.
If there isn't more to come tell us to not get our hopes up
Make this on playables, #tailshotnotrealdamage
I think the wait for updates would be less "I want it right now im tired of waiting!" if the game felt alive instead of a fight club. Grass popping in, always looking cloudy, trees still as a rock. Its just, dead. Now yes AI making noise give some life to it, about 5% of the way. I assume this is dated for update 8, but I don't think we are gonna get that this year.
-Add wind, doesn't have to change direction, just give make it a dice roll throughout the day to have it be windy, wind sounds.
-Another thing, lens flare and having the sun be an actual thing. Right now its just bleh. Looks like throw up.
-Hopefully in UE5 grass stops popping in, it feels like a ps3 game the way grass pops in.
-Please swaying jungle trees, in UE5 of course because as of right now i dont think it would be playable on a NASA pc if this was added.
-Ambient sounds being attached to models (ie. trees, bushes ect.) so the world feels alive, walking through a jungle should really give off that vibe, instead of an mp3 player in the background.
I noticed that there’s a functioning queue system in place! This is awesome, but the problem is that it only works when the server list states 100/100 players. Otherwise, if it’s displayed as 99/100 (yet still is counted as full), you get kicked straight back to the main menu.
If this could be changed, that would be wonderful!
All drinking water should be where deinos can go.
Put an in-game map I don't care if its less "realistic" I'm tired of going in circles.
Since you gave us 3 dinosaurs this next update leave the venom and extras a surprise for the release/trailer it would be a good finisher to an update we’ve been all waiting for… (keep it more exiting)
don't add humans. In their current state they won't be viable at all, because in reality no one comes to the isle for the humans, they come for dinosaurs. Moreover, you are basically building another entire game inside another game. And given the fact that it has taken more than 5 years to not even complete the dinosaur part, with a medicore quantity of content and some of the worst balancing ever seen in any game, there is no reason to add humans, because everyone will hate them. Once you get ranged weapons, the fear and logic behind the fear of dinosaurs is gone. They will be OP, or if they are not then they will be nerfed to the point of them being not worth playing.
A change in diets and food spawning.
Deino diet is hard to survive on just AI (mainly when player count is low) especially getting crab so possibly change how often or where crab spawns? OR the different elite fishes could provide different diet bonuses but to balance that out have certain elite fish spawn on different parts of the map to promote migration of Deinos so they all dont just sit in certain rivers/hot spots
AI for carno is almost too easy and you can hover on the south edge of central plains and maybe dip into south east swamp if deer spawns are low. Perhaps adding a new AI food source that spawns elsewhere or change spawning location of Goat from south to somewhere north east where no one ever goes to.
Ptera diet is alright the main problem ive noticed is frogs personally, especially around the trashpit in centre frogs tend to spawn very rarely then run off and end up by the river or elsewhere entirely. or they spawn in thick vegetation which makes it incredibly difficult for Ptera to get to safely, Also the addition of having chickens spawn more often or more places? sometimes they feel like theyre everywhere and sometimes i never hear one at all for hours.
Stego Diet is very lack luster, just 3 foods, 2 of which spawn next to eachother just by southeast swamp and pumpkins at northwest (and sometimes spawn at the top of centre) so the migration for effective diets is very low for stego and could be changed. possibly add variation like oranges or mangoes to promote migration to South West or move a spawning location, perhaps sumac to north east.
i could write something for every dino but the gist is to extra promote migration around the map. tie in ai spawns with herbivore food spawns so players meet and contest in those spots
I believe it'd be a lot better if day lasted a little longer when compared to night. As of currently I believe that the sun rises at 6 AM in game and lowers at 6 PM in game however I feel as though it'd be better if day were to set somewhere around 8 PM? Along with that I think making time in Evrima slightly longer would also be a little better, for example instead of 1 second counting per minute in the isle's time what if it took 2 seconds for 1 minute in the isle? Slight change but with this night could still feel just as long especially long enough for the nocturnal creatures while also pleasing most of the community that enjoy the gameplay experience in the day
The "immersion" purpose of not having an ingame map is only inconvenience as everyone uses maps anyways. Rip the bandaid off, there's no reason we cant have a "mental map", displayed ingame as an actual map. We have our exact coords and out of game maps, there's no point pretending that the lack of an ingame map is increasing immersion.
i'd say remove ingame coords, don't display player positions on the map but let us have a map of landmarks.
Add Dino slots
Better Anti-Cheat software, I've experienced speed hackers and damage null hackers on every single server consistently, would like to play a game that takes hours to grow without having to worry that a hacker will ruin that "amazing" experience.
Sandbox option for servers, we need them back
Might aswell make update 6.5 update 7 and move the others back as it looks like nothing but a major Update.
Maybe add albinism and melanism so people can make pretty white/black skins 
add a Pteranodon ( and for other flying dinosaurs in the future ) mechanic where it can catch small dinosaurs ( AI / Baby dinosaurs or juvie dinosaurs depending on the specie ), it can be like the skimming mechanic with schooling fish but for land, it would need some changes and not a copy paste of the skimming mechanic, like the catching will be done with the legs and not the mouth, the Pteranodon will be slowed down or more of his stamina will be drained when it decides to climb up, at least for the couple first seconds after catching its prey, i think it would be a pretty good mechanic and will help Pteranodons catch other parts of their Diet ( basically everything else other than schooling fish and crabs, even tho that mechanic will also be nice to use on crabs )
Remove the eat and drink camera/screen lock. It doesn't look nice and it's just horrible, good for ambush or not. It just makes things more annoying and unsatisfying. EDIT: Especially when your eating, you can't even admire the eating and the drinking anymore and you would be just grabbing meat and looking around before swallowing it, and the drinking, what's the whole point literally? You'd pay more attention on what's around you than what your actually doing, it's not like its impossible to ambush without that camera lock, It just makes me annoyed, and irritated, ever since it came out I tried to convince myself that I would get use to it pretty soon, but no, seriously it just feels lazy at this point.
Add more admins to official evrima servers since sometimes there is no admins online.
Adding few more admins could benefit the official servers by having active admins to ban/kick cheaters (which are more recent since few days/weeks sadly)
Give tenonto some different male markings! Currently, the markings are just an extension of the back color. It’s hard to make it look good while simultaneously making it clear that your dinosaur is a male. I’d suggest introducing bright colorations (blues, greens, reds) like every other dinosaur has for the detail color, and changing the male markings to something more appealing—such as a brightly colored throat, rings on the tail, or an otherwise suitable design.
Add back, Glowing eyes at night, Death sounds and Firefly's
If possible maybe adding the ability to see percentages of hunger/water/nutrients at a glance when pulling up the character sheet without having to mouse over individually?
Also ability to join server queue as a join option. Many times I go to join a server that remains 95/100 even after minutes of refreshing only to be told server is full. (Aplogies I see this was recommended earlier)
Suggested change for the eating head lock thing: just flesh it out a bit more. The only reason people are complaining about it is it's clunky and just doesn't feel natural, so here's my suggestion. Use logic. Animals possess the wonderous ability of peripheral vision, so make it so that you can look farther side to side when your head isn't down eating. This makes ambushing still pretty viable while also making the system less stupid and more lifelike. Edit: when I say farther side to side, I mean you can see all of what's on your sides and just a little bit behind, like 3-4 degrees behind
more realistic death animations. ragdolling dinosaurs looks so goofy in a game thats going for realism, maybe have an actual animation for death where the dinosaurs fall to the ground with a loud thud
Would be nice having a healthbar on your HUD. The Markings on your dino and the bloody screen arent accurate enough. Some times my screen is full of blood and my dino is full of scratchmarks, so i leave the fight only to see thereafter that i only have lost 20% of my health
Please add a map. It's more immersion breaking to alt-tab into silence while I copy/paste cords than to simply press a button and have a similar overlay....
Have megalania ignore the diet system it may sound broken but hear me out komodo dragons really dont care about eating certain foods they have been documented eating bugs, eggs, lizards, deer, turtles, stingrays, fish, rodents, eels, wild pigs, birds, goats, monkeys, water buffalo, fruit bats, dolphins and way more. Keep in mind this would mean it wouldn't get diet buffs with the trade off of also not getting the debuffs
Rather than a map, I’d suggest adding more distinguishable landmarks! The best part of Thenyaw and V3 is the ability to know where you are at a glance. While Spiro is fun to explore, you can never really tell where you are due to the majorly similar appearance every location has. Perhaps some unique rocks, some interesting terrain, or even a uniquely shaped spot in a river and/or small ponds would make a huge difference.
I have a suggestion for making night vision more in depth (as it was stated to get more depth given to it come 6.5 anyways)
Combine the initial implementaion of Evrima night vision with the current night vision to act as a form of "clarity" that can vary from species to species.
So like the image below shows, the Quetzal can see the raptor that's in front of it perfectly since it's within clear vision range. The Dryo however is too far away to see perfectly, but not too far to be completely out of NV range, therefore it's clarity is reduced and only appears as outlines. This allows NV on average to be bigger and allow for easier navigation at night (since it would still outline geometry like before) without making it too easy for players to see EVERYTHING at night and encroach too far into nocturnal NV.
And as mentioned before, this would vary between species. Dilophosaurus for instance could have AMAZING clarity which would make it's normal NV go out MUCH farther before outlines occur. Whereas Carnotaurus could have the opposite, making most of it's overall NV radius outlines.
Remove the respawn timer, or make it only happen when ANOTHER PLAYER kills you, and not in any other situation. Dying from falling off an invisible cliff, starving, and many other reasons for death make the respawn timer just a pain. I get that it might be used to prevent revenge killing, but it happens even when another player didn't kill you, which is annoying af.
Great game 10/10. Would add more Dinos though
Take on this, make albinism and melanism an EXTREMELY rare chance thing through only nesting, I would also like to suggest piebald as a chance as well as Erythrism. This may encourage players to nest more often!
Cross platform
I think we need a rework tracking system and night vision system in U7 since rn tracking is useless and NV is very abusable
Please add a mechanic like this, with deinos and pteras, I don't think I really need to explain.
So there probably will be trample damage implemented in future but the problem is what to do with babies.
So i thought that maybe Z-walk could be utilise for that?
For example:
When you are z-walking you only deal knockback (no damage) . So you can still move around your hatchlings.
What do you think?
I just wanted to say, details like this in the ui (in this case the lamp glows green when somebody is nesting) are really good bc u can get information very quickly without having to browse through multiple menus. More of this would be great, for example showing what kind of buffs diet combinations are going to give u
turn off locked eating and drinking it makes no since. animals with eyes o nthe side of their head have better fields of vision so they dont have to turn their head while eating or drinking so the locked eating and drink literally makes no since
I'm not sure but i think you need to fix the fps issues i have a geforce gtx 1660 and a ryzen 5 i know its not good but when I'm playing deinosuchus i barely get 25 fps but when i play land dinos i get 10-15 fps and my graphic settings are all on low except textures and shadows. I dont know if its an issue on my part but try to make the game more smooth
Just curious aboult illnesses and possibility of tracking someone through 'defecation'.
I’d love to have a way to “cover your tracks.” Back in legacy, running would leave more footprints than walking or crouching, which allowed players to escape a predator if they were smart with their movements. Currently on EVRIMA, no matter what speed you’re going, you leave a constant trail, which means players are guaranteed to find you if they’ve spotted your footprints, regardless of how cautious you are.
It would be nice to have proximity chat to speak to ur fellow dinos instead of having to type. It would make the game alot more fun and nice to meet new people. (Anti social vergins)
add some annoucement/pop-up for when server restart, like 5-10m in advance, everyone hate loosing diet or food for nothing, or even loose 20% growth
Please remove the camera lock and make it so head tracking applies to eating, drinking, and swallowing animations. This allows people setting up ambushes to still do so because they know what direction the other player is looking while eating and drinking. But it also allows the player who is eating or drinking to react to things instead of being totally helpless while eating or drinking. Not to mention that even if you do somehow hear something trying to ambush you over the loud drinking and eating sounds you're still have to go through a transitional animation between the eating and drinking into the idle, walking, trotting, running animations where you can't attack or do anything to retaliate at all. The camera locking is even more unfair to solo players because they don't have anyone to warn them that something is coming as well.
Please announce when server restarts are about to happen its really frustrating losing progress to a server restart
A simple suggestion for Dilo. Unless we ever get the option to change our dino's pupils, can Dilo get round bird-like eyes rather than the usual slit-eyes? Seems a lot spookier this way
Below is an example I made.
I don't know if this is planned, but it would be good for future updates to add personalized options for private server administrators, such as modifying the day/night cycle automatically, or the possibility add cross-species chat channels etc etc
add more dinos
I have an idea for a new tracking system
Maybe scrap the footprints entirely and use a different method. This could be finding maybe broken sticks or tramped bushes and the. Clicking T on them (T for track) then after that a outline of what you are tracking appears in a wispy type image (video is the only example I could find lol) and then I have 2 ideas on how to use this.
First one is that the wispy image shows up and moves the same way the dinosaur you are tracking did and it will eventually lead you to the actual dinosaur (you basically have to run after the image and then it will lead you to the dinosaur)
Or
The wisp plays ever 100 or so meters and between is a line to show you the direction you should go and when you are getting closer the line will get more colour and brighter so you know when to crouch and hide.
Another thing that can happen (with both ways) is that when you are getting close the dinosaur you are tracking outlines very faintly every 30 seconds or so for 3 secs meaning it can run and you would have to track it again or you can stay with it without having to track it again ?
I think one thing that is absolutely vital to keeping a playerbase alive is the updates a game receives. I have almost surpassed my first year on the game, and the amount of updates it has received in that time is absolutely abysmal. I love this game, and I understand good content takes good time. but as an Australian, having our servers max daily population as 1 player is just ridiculous, everyone seems to play on them when a new update drops, so, how can we fix this? Well right now there is a crap ton of bugs since the last update, things like diet foods floating in the air and being unreachable, a weird tail dragging bug when Deinos eat which lasts until you relog, oh and the flying fish! and many more. Even if the game was getting small health updates like bug fixes, I genuinely feel like we would see more players filling up the correct servers, it is an absolutely nightmare to be forced to play on North American servers on Australian Ping when it comes to certain things. Especially PvP. It's good to push out huge updates that bring a ton of content, but I definitely feel we need some more smaller updates to keep the game feeling alive 247. Currently we get an update every what? 6 months? idk. but if an update drops and it brings loadsssss of bugs, we dont get fixes for those for another 6 months its ridiculous!
more bug fixes and small updates pls.
i got this idea from dead sound and i think it would be pretty cool, so in deadsounds video old buck he shows a styracosaurus with leaves and branches tied up in its horns, i think it would be cool if we took this idea and put it onto dibble. especially if we had horn breaks. if we did this we could show an old buck (like deadsounds video title, also check them out there pretty good) that has survived some pretty cool sruff and also maks the game even more intricate and detailed. pls add 🙂
(Been following the game and development since 2016) As a content creator that will remain anonymous for the purpose of general feedback, I'm a little put down by the development directions since post evrima release.
My assumption is too much is being attempted rather than focusing on the big impact changes.
What to focus on? (Maybe you already are doing these as a big priority, if so GREAT!)
100% getting those legacy dinos into evrima ASAP, this is going to not only gain your players back and keep them playing!
Bug fixes!!! There's bugs players have been suffering from for years now with no change! Lets try to fix them up!
Overall the core game has been something that has truly made me happy for a long time now. I hope to see this game flourish once more like it did on it's release.
I truly do wish good luck and good development to the entire team and it's community. Stay safe!
Add short and small water slides in rivers and stuff like this for crocodiles in the new map. If it's not too late anyway
Why do the plants, the leaves of the trees and the grass look static?
that should have more movement, it seems that there is no wind
Imo, carno's RMB animation should be changed.
Currently, it doesn't even look like it's tryna ram anything. It just looks like it's running faster, which it is - but the head's positioning should be changed too. It should lean its head down a bit, as if it's trying to hit something with the hard part of its skull
Currently it looks like it's ramming into dinos face first, instead of hitting them with the hard part of its skull - which is weird
(this would give dinos a visual warning of when it's about to ram, which imo is the only downside about this)
Add this sun reflection effect also under water. Currently it can be seen only above the surface.
It's a pretty minor detail, but it would be nice for more dynamic pupils. I noticed Omniraptor's pupils stay slit-shaped even at night, which doesn't make sense. Also it would be nice to only give slit pupils to nocturnal animals while giving diurnal animals circular pupils like in real life. Again, it's not a big deal so it shouldn't be prioritized at all, so maybe just an added thing later on down the line.
Could a queue system please be implemented? Nothing more demotivating having to repeatedly attempt to join a server for 10 minutes just to play.
Please fix controller support/button mapping. On neither versions of the game is controller support in a good place. With button mappings not working and some abilities missing from the menu all together.
Smellable mud pits, salt licks and nesting grounds, please.
Since deino can't puke and loses food/nutrients very slowly (literally 0.1% ticks lol) I'd want to suggest a basking mechanic which would make u lose nutrients faster so u can change ur diet quickly. Or maybe it could also make u digest food faster so u get more nutrients after eating smth and then lying in the sun.
🫶🏼Update 6.5 at the end of the month 🫶🏼
Concept for more in-depth courting / nesting so maybe you could add a screen for nesting perks (this would come with the perks update) and maybe you can unlock new ways to court with some sort of way to purchase different levels of courting so for example I’m going to use just numbers. So a cheap version could be that you need 10 to buy basic courting and then maybe 1000 could get you great courting
Why dose this matter?
Maybe this only happens to males and then when they court the females can decide if it is good enough to nest so a basic court would have lower chance of nesting but great courting would mean the female would probably choose to nest. This could also tie into inter species pvp like teno vs teno to nest in a herd?
Simple suggestion for diets. I'm not sure if these would seem too out of place, but if they aren't.....Tomatoes! I imagine them being a food primarily for small things like Taco and Hypsi, maybe prioritizing their seeds over the actual fruit itself. This could be made more interesting if it was snacked on now and then by things like Tenonto, creating a mild form of competition. Can't enjoy the fruit if someone mushed it all for seeds!
That's pretty much it, they're just neat. Plus we could say Tenontomato.
🍅 
just bumping this suggestion, I know I'm gonna love playing the 3 new dinos next update but its just not gonna be as enjoyable if I have to play with the horrendous graphics/lighting that we have now, please make the game pretty again 😔
Give nocturnal dinosaurs like troodon and dilo pupil dilation. The pupils would be vertical during the day when light is bright and round during nighttime when light is low. Imagine playing as a human and you shine your flashlight into a dinos face and watch its pupils change shape. I think that would be pretty neat
Have male and female 1 call be slightly different so that we can call for mates
there is no fear in growing anything and just afk growing because you can just hide in the woods and it's like a finding a needle in a hay stack to get you.
What if we gave Troodon really good scent when standing still for 10 seconds to be able to faintly smell you depending on how close or how big the dino is. Something like this would bring fear back into the game imo
night time is dumb way to dark and nothing happens
you should be able to purposefully drain your nutrient cores by overdrinking, sucks when you accidently eat a lil too much S and you have / / right next to you
Dryousaurus combat enhancement, the best defense is a good offense:
Consider the follwoing implications
(a) Dryosaurus RMB juke mechanic is omnidirectional
(b) You can dart while moving
Suggestion: animals below approx. 80% of Dryosaurus's body mass get CC'd (i.e. knockback) if they get hit by Dryosaurus's RMB. This would have a cooldown to avoid chain CC'ing.
I’ve heard some things here and there about the scent mechanic being changed, personally I hate the way it is now, markers on a compass showing exactly where something is… that isn’t how scent works.
Scent is carried by the wind, it’s stronger when you’re closer to the source and fainter when further away.
To really build on this, I would void the scent compass entirely and change it to a “scent vision”
Enter scent vision by tapping Q, you then see scent particles moving through the air carried by the wind, these particles could look the same as they do in game, or they could be different.
These particles could be faded the further they are from the source of the smell, when getting closer they become more vibrant and numerous.
Scent should be affected by weather, strong winds make the particles move faster, rain makes particles more scarce.
bumping this
buff the lunge on deinos against stegos. a stego has such a small head, theres no way a deino wouldnt break its neck or rip its whole head off if an 8 ton croc got ahold of it. in my opinion stegos shouldnt be so confident near the waters as they have been all this time, we could maybe make it so croc lunge has a chance to break a leg? but same damage dealt? or perhaps even just do a bunch more damage on a head lunge, maybe 30 percent? enough for a croc to still get a good ambush hp lead on the stego. the main point is.. stegos are way too confident to go near waters that have 8 ton crocodiles in them. would absolutely love to see a change, not a huge one that would make crocs more op, not being scared of the water around 8 ton crocs aint right. 🙂
New fracture type proposal: Tail fracture. Widens your turn radius, especially at high speeds, and disables tail based attacks.
Add “Gateway-screenshot”
I really like this idea and would like to add something onto this:
I strongly agree that we shouldnt add a map but have recognisable features around the map. And using trees for this is a perfect opportunity! When i was walking in the forest with the birch trees in Legacy, i knew exactly i was around port. I hope this will get easier when we get different biomes as well but maybe adding smaller/destroyed redwood trees around an area so you know what part youre walking through.
Same thing with different stones: in Legacy we had unique stone structures or little ponds. Sadly all the Stones look copy pasted around the map in Evrima. Bump!
Just an idea for Apex battles
Okay so currently fights are moreso designed for smaller animals with running around and biting, but bigger animals just head tank with not many other options. I believe more details should be added for bigger animals to make fights more fair and to play out as originally planned, if not how else would a group of Gigas go about hunting a rex if it couldn't avoid the bite of the Rex? So I thought of a clashing system:
For example, the Spinosaurus will more then likely be able to use its claws and swipe at the opposition. I think it would be a nice mechanic if the Spinosaurus could use it's claws to counter a head front attack. Suppose a Rex came face to face with a Spinosaurus and it went to bite the head of the Spino, if the Spino were to slash the Rex's face at the right moment it could cancel out the Rex's bite and knock it back or TEMPORARILY stun the rex for a very short amount of time allowing the Spino the punish the Rex.
Another example for Rex, since I think it's confirmed to have a pinning ability. What if the Rex could use it as a counter as well, say a Giga is stupid enough to try to attack a Rex head first. If the Giga goes for a bite, what if the Rex could use it's pinning ability to grapple onto the Giga's head. This could allow for the Rex to knock the Giga to the ground and deliver the final blow.
These are just a few ideas to make Apex battles more intriguing. Another idea I had is for neck grabs, where if an Apex could get to the side of another Apex, it could grapple onto the neck (kind of like Rex's pinning ability) but the other Apex which is the one being grabbed at the neck could buckle the Predator off its neck.
i would love for some dinosaurs to be able to sing like birds. maybe even as a mating call or something idk just spit balling
it needs to be WAYYYY more obvious how nesting works. first of all theres nothing telling you if you are pressing the right button or not, second you have no way of knowing if the surface you are on is valid or not or if there even is a material requirement
Make your server capacity larger. Can't imagine that it's that hard to implement. Update; It was finally my turn in the Queue and then it just brought up the "Server is full" window
Maybe some of you remember that short video dondi postet years ago where we could see a redwood forest. Please add redwood forest in gateaway or some different biomes. A map this big shouldnt be only jungle. Sry for my bad english, keep up and make us great game ❤️
Please add patches once in a while, for very important bugs like the hitboxes.
We shouldn't have to wait for this kind of things to come in big updates that we know will only come after months. Patches can just be delivered occasionally and address bugs or exploits like hitboxes or flying fishes.
200+ players evrima 🙏
this but instead of not getting to mate if you arent good enough, your offspring gets small and very slightly noticible improvments to their stats debending on what dinosaur your playing, for example, if you nest as teno with tier one of the perk, your kids will have 4% better health and stamina, but the kids wont be able to get this perk
to build on this maybe not make it outright locking you into place as you are right now, but instead merely have it really slow down how quickly you can look around like your attention is more on eating or drinking than looking out for predators but you can still do it, just not as effectively as if you just waited to be sure it was safe before you started eating or drinking.
after all the intent with adding this was to make people vulnerable to ambush attacks when eating and drinking, but as it is right now locked cameras is a bit much.
Please make a queue system for servers. I really dont care if i have to sit in line for 30 mins to get on a server thats way easier than refreshing the screen 40x to try to join when it says 96/100 to get booted back to the home screen with the message "server full" and having to do the same thing over again.
Make it so you can run and "smell or sense" at the same time. No reason for running to hinder your smelling direction.
i dont see why most herbivores arent able to move and sniff like the carnivores can. in my opinion it honestly doesnt make any sense having to stop every 3 seconds to sniff when i should be able to do it on the go. idk.
Make diet buffs a little better. stuff like the stam buff is fine at 25% max but stuff like NV buff literally doesn't seem to be working to me or it's very slight. Also as a pachy oranges give you barely anything so you can't get the right diet you want because it's literally the worst food source, all diets should be equally good and equally difficult to get (not just pachy just using it as an example)
news on the update and how much more is left to do before release at this rate everyone gonna go to path of titans
Add albino and melanistic colors, it is the most basic color pattern that even legacy had that is absent here. Yes its a minor thing but it is annoying that the skin system is so restricted, no creme colors, barely any whites on certain dinos, and a total of 4 dinos capable of having a very dark brown but not really melanistic I feel like this skin system isnt as diverse as it wanted to or is trying to be. More than just the colors I listed here.
Please give us options for blues. Variety is the spice of life, and we have red, oranges, yellows, purples, greens, and browns, we have a very dark blue, but I'd love to see blues in lighter shades also.
this might be classified as mixpacking but what if you could like ride dinosaurs like teno as a horse, the dinosaur and the human both get something out of it, the teno gets free food and the human gets protection, again could be classified as mixpacking so i get that peeps would not like this one
im sure this has been mentioned before and i didnt see it but it would be cool if hatchlings had a random super rare chance to hatch as albino/melanistic or even some other kinds of interesting visible birth defects we see in animals
make it that when you hatch your skin can be a mix and is impossible to make from the skin customisation screen so you can get unique and cool skins
If we don't stop hackers, evrima will end up as another legcy
Yesterday I was a solo pachy fighting two omnis. The tree of us were full adult, and they caught me by surprise with a good ambush strategy. But the problem is that I survived due to the recoil of the omis after being knocked down. It was so slow! I almost felt bad for them, and after the whole fight I was thinking how that wasn’t fair. I feel like they should have been able to kill me. What I’m sayin is that the recoil/recovery of an Omni being knocked down from a pachy should be faster.
I just wanted to add on to this with some more examples just to give some more ideas for different dinosaurs if needed:
In the last message it was mainly focused on Carnivorous beasts, therefore I wanted to focus on the bigger Herbivores for this little segment. For one, I believe that it would make sense for an Apex to take extreme amounts of damage or bleed or even death if they were stupid enough to try and bite at the Trikes head (the trike has horns, so if an Apex tried biting a Trikes head they'd be met with Horns) I believe the same should be applied to when anything tries to bite a Stegos tail. These aren't really counters but more or less objectives for Carnivores to avoid requiring them to actually think when approaching these types of Herbivores.
I believe Anky should be better suited for fighting off Apex's. Since Apex's are much taller they usually attack from above which is where the armour is, but smaller creatures have a better shot at hitting the vulnerable spots like the legs since they attack from below. Assuming that the Anky would have a bad turn radius it would mean that smaller creatures would be more equipped with fighting an Anky (with the exception of some Apex's and or mid tiers such as the spino who has the ability to flip an Anky over on its back). Along with this I think a tail swipe from an Anky should immediately kill any small tier regardless of what area it hits and for mid tiers it should (for the most part) kill them in one swipe except for if it hits their tail. I think Anky should always deal bone break to any Apex that the Anky can manage to land a tail hit on.
These are all defensive measures to make Herbivores a bigger threat to Carnivores as realistically Herbivores are typically either stronger or faster than the predator hunting them which I think should be carried into Evrima.
start giving ppl something for there money....we payed for 2 unfinished versions of a freaking game, get no infos on how far you guys are with the development , we are waiting for ages with no news....you devs doing everything wrong that you possible could in terms of acting with comuntity....thanks for that
Here is my take on the perk system. Hopefully you will find this interesting as well as beneficial for good gameplay and possibly balance acts. If you think I missed something, feel free to discuss it with me in #general-feedback-discussion
Day 1 of asking for dryo to be nocturnal with great nv if it’s not going to get speed or stamina buffs. Give the little neglected animal some love please
You can add a mechanic of when the Deinosuchus make a nest and the babies are born, that can grab it and put it in their mouth without eating it and thus transport them, as in real life but when they are already bigger than they can not
Give the ptera a dive mechanic where it can dive into the water then with extra stam fly out. This would give elite fish a reason to be on its diet. Also give it some vision when diving
please bring bigger maps or at least increase the cap for the amount of players on a server, so us EU players can have a chance to play without going back and forth to the isle's main menu ten times in a row
Dear development team,
it would be really outstanding if screen formats such as WQHD (5120x1440) were also properly supported. Many players now have such a format, and it works fine with many other games. However, on The isle it only crops the top and bottom of the screen and the UI is awful, field of view greatly reduced. Actually, you should see more instead of less!?
Problem exists with both versions, I play EVRIMA
Great game, I'm excited to see how it develops.
Can you guys please fix the deino infinite tail drag glitch when we eat? I keep having to safe log to fix that horrible noise
POI idea: Gateway
A large nesting grounds POI at the base of the volcano of gateway( if that is what it is supposed to be)
This would make sense as the heat from the volcano provides a suitable, warm area for dinos to lay eggs and incubate faster
Please fix the omniraptor idle animation bug (i dont know another name for it). omniraptors just go into idle at random times, noticing this A LOT when they pounce on another dinosaur, and makes it harder to know when to buck them off
Modern Humans are top apexes even between dinosaurs, I would add them only for special missions with very limited resources to let's say capturing dinos, cross the island and earning perks if the mission is accomplished depending on what's to do ! If you add them as free to play as the dinos are, they will break the game ecosystem (just saying) ! Unless they are like natives, tribesmen, which would be nothing but food for dinos
! ... (Just adding to the comment, I understand adding them now as free to play tho, we don't have many options to play and having the experience with humans now will be awesome, but in the future ...)
I think it’d add a new level of immersion if we had an option of true first person perspective. I think it’d be really fun to survive literally through the eyes of your Dino.
Maybe add a system where plants can be spread across the map where the conditions are right, kinda like deer irl where they poop the seeds of what they ate so that the seeds of different plants can be a little bit more spread out so than it encourages people to explore more because their diet foods could be right around the corner or could be super far away.
a perk called salt glands that allows sub aquatics to live in salt water without losing water while IN water, but they get thirsty faster outside of water
L3 and R3 on controller are not supported
Occasionally I get this glitched night view, when I log back into the game. It would be nice, if at least certain species of primarily nocturnal dinosaurs get a similar night vision to this. Different kinds of night vision would bring more variety to the game. There are colors at night, after all. It's just that our human eyes can't distinguish between them at low light levels. Being able to see colors is a big advantage for hunting and evading.
Please keep Theri's sounds when it gets to EVRIMA, they're so distinct and the nazgul-esque broadcast is so good
when para gets added make it 6 tons like the lower end of real life estimates thing was a beast
Having a sniffing animation varient for both crouching and lying pose - a small detail but a useful one. There are times you need to be stealthy but standing up to sniff regularly interferes with that. Likewise, when you lie down to heal but you are still in danger, you need to check your surroundings.
There should be an Asia official server, there are many Chinese players in the officials and the language barrier is difficult so it would be nice for there to be an Asia server
Perhaps better hearing could be a beneficial aspect to survival. Being able to hear better would result in players able to detect threats approaching easier yet forcing predators to remain more stealthy in order to successfully hunt. For that I have two alternative ideas.
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During scent mode, decreasing ambient sounds, sounds from your own character and increasing noises made by other animals (idle sounds, footsteps and calls) would definitely improve dealing with competition.
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Again during scent mode, none of the audio changes but the compass will vibrate if disturbed. Almost like a way of hearing sounds the playable animal would detect but not the human player. I'm talking about infra - ultrasounds.
Nonetheless, what impacts how loud something is will be due to size (silence and stealth for large creatures are hard to accomplish) , communication and possibly numbers of a group (as they can end up quite noisy). How effective you can hear would be different from species to species, the age you're at and maybe even what diet you have. The idea is creatures that are assumed as "weaker" would have better hearing to boost up their viability. For example, a young Tenontosaurus would have far better hearing then an adult Stegosaurus.
Hopefully some version of better hearing would be considered to be added as I strongly believe it's an underrated aspect. What do you think?
to make sure that the predators had more visibility at night, this would give them an advantage and a reason not to sit still
Could we get back phase three on a certain day again? It was something nice to look forward to, knowing some concept would be shown or even if we are lucky some sort of video or mechanic preview. Taking away the schedule and making phase threes appear at random has the inevitable side effect of there being far less of them. I personally loves the little looks at the other side provided. Its kind of sad that there hasnt been anything new to take a peek at for a while now. 20 days rougly
Day 2 of asking for dryo to be nocturnal with great nv if it’s not going to get speed or stamina buffs. Give the little neglected animal some love please.
Dryo seems like it’s supposed to be the most abundant playable in the game, but it’s not. Why? To put it nicely, it simply just sucks. No one wants to play a playable that stands nearly no chance at survival and offers nothing unique. It’s slower than all of its predators, and while the dodge is useful for turning direction on a dime, it uses too much stam. It’s a frustrating waste of time to grow right now.
Exactly this, but give dryo burrowing too as a secondary right click so it has something cool 🙏
Bucking is too op, you only buck for 2 sec and the utah is already on a critical level of stam, make something
give hypsi climbing pls
Stego should not be double-line diet for deino. Deinos can get double-line so easily, by just eating elite fish.
Stego being a double-line makes it a bit underrewarding when you kill it as a deino.
@ancient plover you can get your hunger up pretty easily by just eating alot of fish. Same with nutrients.
I'm a deino main, ik this. it's very easy to get doubleline diet with elite fish
Full-adult deinos get no diet or hunger from elite fish, making stegos their main source of that diet.
Of my own suggestion, I think that they should either slow carno, hypsi, and stego’s food drain or make them get more benefit from the food that they do eat, cuz carnos are basically like walking food pits, and you need to have a huge kill every 5 minutes in order to not starve to death.
I added new suggestions to my Stress Test Feedback Recopilation document:
• Juvenile Havens: Orobiomes
Mountains and orobiomes offer protection to young animals in a number of ways, such as creating areas inaccessible to predators, providing shelter from harsh weather, and creating estable microclimates that favor plants and small animals. In general, these high altitude ecosystems can serve as vital refuges for young animals, supporting their growth and survival in challenging environments.
A series of small valleys going down in a step-like manner inside a mountain canyon is called a stair-step canyon or a terraced canyon; characterized by a series of horizontal rock ledges that create a series of steps or terraces. This orobiome has immense potential to be designed as a juvenile haven.
Terraces would be characterized by the presence of cycads, small streams and creeks, wide hollow logs, and natural burrows. The idea is that juveniles can access them by essentially free dropping from a large distance “A”; sequentially, there would be other terraces below where conditions aren’t as optimal. As juveniles grow, they need to be aware that you cannot stay safe forever. Their own size will be pushing them to leave the current terrace they occupy for the next one. How can that be achieved? By placing more free drop falls which gradually get smaller (B & C) in order to get to ground level again: if you wait too long you will be stuck there forever and eventually die. Time and resources need to be well managed, being constantly aware of your size is needed, for you need to make sure you can survive the next fall. And once you've gone down, you cannot go back up.
- Note: This can also be achieved by placing a series of tunnels that gradually get larger as you go down.
This is an excerpt of broader arguments found in the following doc: https://docs.google.com/document/d/1DdMVBmaJfqF7-6OO7deLcNGkFnYJjjI4ch5xVqshUHE/edit?usp=sharing
• Grassland layout 2 • Further biome compartmentalization 2 UPDATE #5 4 • Nesting grounds layout and extension: terracette geomorphology 4 • Salt rocks: gastrolith functionality 5 • Occasional insectivory 5 • Additional Quality of Life adjustments: miscellaneous 5 UPDATE #6 6 • Lighting dynam...
please do something about the state of the game. everyone playing deinos its beyond boring right now. I play something other than deino herbie or carni and i spend my entire game running around seeing little to no other players and if i pick to play deino i do see other players but its the most pointless thing to play because you waste your time growing just to be killed by your own kind for no reason at all it would be nice if there was maybe a limit to how many of 1 dino can be on a server at any time i feel all i see anymore and deinos or stegos. even when talking to long time deino players there just is to many deinos on servers. The game is no fun when 40% of the server is excluded from your territory
short and sweet
- more songs (all the ones from legacy should be added just as background they were nothing short of masterpieces)
- add blood that runs down hills when weather is implemented (so rain can have watered bloody fluids running down stream and hills) and add trails of blood when corpses dragging I know you guys have this on your plate just wanted to bring it up if i recall correctly you still have work to do when it comes to blood and blood trails
- also give the glowing eyes like in legacy return they were terrifying and i loved it
Nerf the deinosuchus and the stego just a tiny bit, with the deinosuchus, make it so that it doesent instantly one shot any carno and make it so that if it does grab the carno make its stamina go down faster, with the stego make it so that the tail does not instantly 2 or 3 shot any dinosaur. This would be a big change to the isle.
I wish our dilo had a more muscular neck instead of loose hanging skin.
A better head like the examples I posted wouldn't hurt either, like less skin wrapped.
I would also love if the ''neck hair'' looked more something akin to the green dilo in the picture above, if we want that as a customizable option.
Temperature effects would be cool, like faster dehydration from being under direct sunlight, would create a new balance with open land and jungle
Make the lighting for bushes / trees better: As someone who is rather weak to flashing lights I've noticed that when you go into the bushes or trees it often rapidly flashes in the leafs. I cannot go into Evrima for this sole reason and turning on 'Epilepsy Mode' does not help one bit, not even during thunder storms does that mode really even work. I believe just making a better epilepsy mode for the people with that or people who cannot stand flashing lights would be better, especially for the main screen since how are you supposed to go and join the game when it's instantly already flashing you multiple times?
Small drinkable puddles after a rain that spawn all over the map/don't last too long too keep players moving for water and such
A dodge ability for smaller creatures like utah to jump back from a Deinosuchus lunge. Like in real life where when creatures drink, natural reflexes cause them to duke back. It allows players a chance to properly drink without being scared, which could also give Deinosuchus less of a challenge to up their diet requirements since more players will visit rivers with the assurance of their dodge ability.
Preferred organs > preferred prey.
With the implementation of the gore system, having to rely on different prey for different nutrients is no longer relevant. The reason being you can gain any nutrient from any prey by eating the right organs. Therefore I believe it would be better for carnivore diet to revolve around gore instead.
You may think that all carnivores would have the same preferred diet as creatures have limited organs. Well in some case that is true but remember that some carnivores would prefer bones and other wouldn't for example. There are way to get around it is what I'm trying to say.
I'm also thinking if more social carnivores would be less picky and maybe gain nutrients from normal flesh while less social carnivores would have bigger requirements. This would lead to some carnivores being barely able to sustain large number of groups. Just and idea.
I do think this could have some potential to positively change carnivore diet but what do you think?
Idk if this would be more for #phase-three-requests but I think gallimimus would be nice in evrima
Carch concept art if possible? It would be a neat and new large apex to be featured to the game in the future
make ptera be able to float on water without using stamina
There should be a cold blooded mechanic for Deino, megalania, and any other planned reptiles, where you have a temperature meter and have to either sun yourself or sit in water/shade to keep it normal. Would make ambush hunters that don't do much more interesting
Health lost by starvation should be regenerated as you eat so if you loose 40% health but 10% of them is due to another player and 30% due to food starvation or thirst, you should only regenerate 30% by eating (Edit: 1% of food eaten isn't equal to 1% of health regenerated but more like0.5)
Id suggest f.e utah being able to jump back pressing s+space bar like a normal jump just this goes backwards
Make it so you dont keep debuffs from being malnourished after you beg once you've been nested. I'm stuck with a -2.5% growth debuff for no reason bc I didnt beg immediately.
i hope isle can support 2560x1080 , 21:9 aspect one day. to center the dino on screen
You should add something so we are able to remove diets but if we remove a diet we vomit and lose some food and water
Since Evrima is more mechanically complex than Legacy, tutorial cards would be a nice touch as we go down the road. Half the players I've met were usually completely clueless.
bump! 
Add some punishment system (insanity or something like that) for mix-packing between Herbivores and Carnivores.
Mixpacking in the same diet group is fine since I imagine herbivores stuck together for protection, but carni and herbs together just kill the vibe and immersion.
I could imagine some sort of sanity system here or that if you chill or move with an herbivore close to you ( or the same player of the opposite diet group) you get bloodthirsty and you lunge at them from time to time
As for the herbivore maybe some sort of trauma/sanity system for ranting out your fellow herbies changing movement keys dizzyness vomit sickness something like that maybe
A cooldown for the person hit by a pachy headbudding (kinda works like spawnprotection) i just got attacked by a carno mixpacking with like 7 or 8 pachys (i couldnt move cuz they kept headbudding me over and over again) made me lose my fully grown carno
(couldnt even fight back or move only thing i could do was sit there and die)
(Im fine with losing my carno i can grow it back but for people who might lose their fully grown deino (if pachy headbutt works on deino) it would be stupid for them to lose their deino where they wasted 5 hours on)
Please create a more accurate dilophosaurus, one that actually has an impressive head crest.
it would be cool to add some caves that possibly go underground, some with river systems too maybe
This dude is single handedly giving the best ideas i have ever seen. As an add on, maybe when or if aquatics come out, make coral reef areas that serve the same purpose
AFK growing needs to be addressed. it’s so boring hiding in a bush as a main way to grow plus it creates less interactions.
I’m gonna beat a dead horse real quick. U6 was so hyped up and EVEN SHOWED to be really good. But what did we get? Glorified meat chunks and a worse gore system than the roadmap says. The video here has things actually hanging out and makes the gore look decently good. Not sure if it’s just a bug or not but this video is better than what we actually got. Ptero is also incomplete, no complete skeletons. This was the organs update rather than a gore update
But I will give credit where credit is due the new diet system was a massive improvement (in my eyes) which honestly should of been part of a smaller update to make work for better gore
Add back the northern lights in the sky. Everything at night is just so boring.
Add a preening mechanic! This could just be for feathered or smaller dinos that are more flexible, but by preening they could decrease stamina drain for a period or gain some other sort of small buff
I think a good addition would be stat trackers for your dinosaur. Ex. When you die, it shows time survived, like players killed, miles travelled, stuff like that.
Bump, with an addon:
If the respawn timer is to prevent revenge killing, I've just realized that's rather pointless, as you respawn as a baby. So how are you gonna revenge kill the carno that just killed you, when you spawn as a baby raptor? 
after 6.5 dont take a year to add a playable. if its ready before the update drop it in a patch, its hard to believe sometimes that pachy is the newest playable
stop working on human stuff, i play this to get away from that(until the dino stuff is done)
fix the carno charge hitboxes it's so dumb that is been broken this long
Add stress. Getting a bit too close to another species will make your screen pmp like heart beats. If you stay too long, you will eventually start to lose health unless you attack them. And overpacking, if a species has reached the pack limit, getting near another one will cause stress too. BTW Nerf buck its too OP.
The lighting in update 6 is horrible. And to be honest it kind of just hurts my eyes. Change it back to the update 4 lighting. Was the best out of all
Can you please add a Dino list for servers so you can see how many of each species is on or at maybe limit specie count on server so not just full of deino lol
Make Pteranodon regenerate stamina by hanging on Trees (not much but maybe 1/5 or so of the usual rate )
I’m not sure what you guys have done to ptera but it’s turning circle is awful and It feels clunky and heavy to fly with(at least from my experience)I’d love it if ptera was reverted back to the agile flyer it once was.
something that kinda bugs me personally when playing ptera: Whenever i wanna fly slowly take in the scenery or something but im loosing height i obviously have to press space bar to gain that height back. Doing so however makes me fly so so fast again. I understand obviously flapping your wings just makes you gain speed automatically but maybe give us the ability to flap them softer and slower so we just speed up a little bit but still gain height back. Maybe while you press ALT or Z?
This is obviously something very very very minor and can wait until the far future i just thought it might be a nice little detail so you can kinda just glide over everthing in your pace and not dash over the land like a jet
The camera (especially on ptera)
Could be set a bit further from your dino, rn it kinda feels opressing
Plz make the nesting process longer it feels quite short rn maybe make the egg in incubation 10-15 mins or something
Deino…deino is a troublesome playable, being able to 1 shot animals up to 4 tons with no counter play and essentially being the most easiest playable to grow. I don’t essentially have any good ideas to make the lunge more fun or engaging but I have other ideas to make deino more challenging to grow, hunt and sustain itself so it’s a lot more Interesting to play
-Water clarity: Water clarity is the most important thing to make deino more challenging, because you should be able to see an 8 ton gator. And when I say water clarity I don’t mean crystal clear waters but enough to see it even if it is a little deep underwater. Water clarities would also depend by the water biomes like: Lakes/Mangroves would be the most clear. Rivers would be a mix of both dirty and see-through. Swamps being the same but there would be lots of foliage around for deino to hide and blend itself in. There woud also be underwater foliage like plants and logs in almost all water biomes for deinos to hide in
-Drinking jump/dodge: When drinking playables should be able to do a jump or dodge (depending on the animal and it’s size) when they react quick enough and see the deino lunging towards them like how zebras, wilderbeast and gazelles react to Nile crocs in time.
-Slow swim, waves and water camera Deino should create alot of waves even tho it’s deep underwater (especially while fast swimming) since it’s an 8 ton gator, so if it wants to remain stealthy and to not show itself, it would be like a z walk (slow swim) that would be really slow but it would make no waves so it can slowly creep its way towards its prey and if it’s head and body is above the surface then the only thing you would see would be it’s head. Deino should also not be able to see above the surface when it’s head is underwater so when it breaches the surface it’s head should only come out and it wouldn’t make a sound (or a wery silent one) so it can see where it’s prey is or if it’s something near the water edge.
they ruined the isle. Add utahraptor from upd 5 back. Nerf bucking, it takes too much stam away from the utah. At this point the things im gonna say are all from update 5.
when humans are fully released, add an option for public servers to disable them for a true blue dinosaur survival experience
We should have a slot system so you don't have to have your dinosaur die just to play a different one. It takes hours to grow them and you shouldn't have to die or switch to a different server to play a different species. It could even just be for example 3 slots that would work fine. Not sure if this is already planned but it definitely should be.
fix the lighting and graphics they looked great when evrima first launched and now the game looks like a mobile game even on the highest graphics settings and is optimized horribly. (also massive thanks for adding 4 playables to update 6.5 that's amazing!)
Amazing guys u have suprised all of us
I don't now when human get added but maybe old beat up vehicles like dirt bikes, jeeps maybe even a small helicopter? idk
(with vehicles it should be so when driving a jeep for instance, and you try and hit a small creature such as a Utah/omni your vehicle would sustain mass damage, perhaps your vehicles engine is totalled or a destroyed bumper) idk
Add a feature so that apex dinosaurs can sprint (and are fast) for a select given time but if they continue to sprint after this given time there is a chance that the creatures leg is fractured or broken (broken being another feature suggestion, a one up from fracture). This would avoid very unrealistic scenarios where an apex is racing across the plains at high speeds with little to no risk.
It would be nice for the perfect diet to give you some sort of small benefits other than growth. Maybe like 5% of each buff or something small
Im so exited to see what 6.5 has to offer. The main things I hope for is UN5 fixing the fps and lighting. And the dinos that are going to be added to be fixed. I find that it would be alot easier to balance when there would be more dinos to work with. (hopefully
)
Put the burrows in the next update pleaaaase (Dryo or Hypsi) to add more gameplay 🙏
Just a bit of positive feedback
You guys have really surprised us with what 6.5 has in store! Not one or two or three, but f o u r stones playables! Thank you! 



Regarding the "Formation" and "Flocking" mentioned in phase 3, something struck my memory.
GTA IV's Lost And Damned DLC Formation riding.
In the game, you can call up your buddies and go for a ride. The group leader, will have a large emblem appear behind him, following closely. Players behind the group leader, will hop into this emblem to increase the speed of their buddies and them.
This could be used for Gallimimus and it's formations/flocking, to provide a visual detail as to where the player should be when following their group leader, resulting in increased speed and such buffs. Also looks quite nice.
https://th.bing.com/th/id/OIP.X7XaaVA_-m3cSzqWvobO1gHaF7?pid=ImgDet&rs=1
https://th.bing.com/th/id/R.0ef2ff9f1bf9ead27835284bdca7d1db?rik=7LnPHArYz4LBgQ&riu=http%3A%2F%2Fwww.mobygames.com%2Fimages%2Fshots%2Fl%2F405765-grand-theft-auto-iv-the-lost-and-damned-xbox-360-screenshot.jpg&ehk=oZmD7NwtOWJZIF3MWil9d%2BZjCdZG7Srpadxk7yPY0pE%3D&risl=&pid=ImgRaw&r=0
Thank you for adding 4 new playables to 6.5
absolutely love clarity, communication, and insight into what’s going to be added. Love your work. 10/10 hyped for 6.5 
Regarding Gallimimus:
You didn’t mention in the text before about it’s damage, but I saw you mention disembowelment in the dossier, which is a good thing imo, having a way to defend itself, making it a glass cannon.
An inconsistency noticed is the arm shape in the dossier, which look more JP like in comparison with the model. Just a nitpick.
It’s a good addition to phase 3, tho the silence that happened before left a lot to be desired. I hope it doesn’t take as long next time, tho since we should be getting a dev blog now, maybe we can wait a whole other week before another phase 3.
Keep the good work going, have fun.
Galli should have a backwards kick that deals quite decent damage and high bleed and also stunning the hunter if hit in the face but when it does the backwards kick it’s current speed goes to half and it has to work up momentum again
About the whole dodge to get out of drinking/eating idea, we don't need another animation for that, just a instant release from the animation to bolt, as most creatures can move a large distance in a short time.
(Except for deino, who wasn't gonna be doing any jumping any time soon)
Stegos are broken. Just a fact.
PLEASE fix the lighting!! it looks so bad right now and dull, even with reshaders it looks horrible still. i dont know what y'all did to make the game such an eye sore but it was absolutely stunning several months ago. now it's horrible and blurry! compare the pics with the last one, the first 3 look good dont they?
Nice surprise devs, can't wait for U6.5
I HEAVILY agree with this, just please make the lighting good again its actually horrid rn like look at these old screenshots and compare them to what we have now..
Please, PLEASE, before introducing galimimus into the game, DO SOMETHING with DRYO! If you don't add the dryo digging mechanics, it will be just two almost identical dinsaurs. Make some love for dryo.
devblogs are great but uh how bout a lighting change?
thanks for listen devs, nightly dryoo

I have one suggestion, please... PLEASE, give us sandbox either this update (6.5), or next update (up7) or later along the line, but somewhere around this year. It'd make me and plenty of others want to play more. Allow us to choose our age by using a slider, and allow us to choose if we want to grow, or stay that age until we log or die. I want to play as something without the fear of wasting hours of my life just to have some level of fun!!
"The deinosuchus water sense passive ability has been adjusted to only appear for prey that swim on the surface of water. This was done so that both juvenile deinosuchus and beipiaosaurus have a more effective way of escaping an adult deinosuchus, making for some interesting cat and mouse scenarios between the two playables."
While i find the reasoning interesting and appealing, i dislike the way it's implemented.
I would have preferred much more something like an attenuation of opacity, size, frequency and maybe effect duration based on distance, mass and velocity...and maybe a base attenuation from being underwater. A big deino sprint swimming makes more wave than a young one slowly crawling at the bottom of the lake. That would give a chance for smaller to flee and hide in a realistic and immersive way without straight up weirdly removing the ability to detect underwater players and AI.
Speaking of which, the overall appearance and style of the effect is long due for an improvement from the weird neon cloud circle, which would be pretty easy to improve for something more immersive.
The dryo charges seems pretty bad/nerf. why not make it further and higher ? Its so tiny the dodge
Give us a way to further Support this amazing Game and great Team behind it 🙂
Assuming this is in UE5 I can't help but notice how the grass render distance is almost as short as in the current build of the game. Nanite foliage render distance (also assuming they're using nanite on grass) is one the things I was most exited about the new engine but in this video I don't see any difference.
https://youtu.be/XC-263cqVlU
Credits to Hypernova & Doctor Nova for assisting with recording.
Would be great if we could have feathered Galli too.
🪶
April fools server logo?
As many people mentioned before (including Anth etc) we are all excited about the new update and playables, but many of us are actually more excited about the switch to UE5.1, and what comes with it. I really hope that with updating to 5.1, some kind of visual upgrade will happen.** Please don't be like PoT or other games that doesn't utilize half the stuff that UE5.1 is good for.** Use new rendering techniques, use the new lighting system. Again, I'm really excited about 6.5, but don't let us down on the visual part.
we need better optamization on everima it turns my computer into a air fryer bc i have to over clock to get more then 20 fps
I think this is sort of op since if you have 8 Gallis in a flock then that’s a lot of boosts so maybe only the group leader can do it (also I hope this isn’t an April fools)
Credits to Hypernova & Doctor Nova for assisting with recording.
Here is an idea based on herbivores. Many often complain about stomach not going down quick enough to get nutrients. Or you accidentally eat a nutrient you didnt want and now you have yo wait forever to slot the right one in. Vomit is a bit too drastic for most. So what about gastric stones? Special spots, perhaps near rivers where there are small stones herbivores ca swallow. It helps them digest stomach contents quicker and get rid of inactive nutrients quicker worhout the need for vomiting.
Dear dev team I really love the debvlog
Keep it up!
I was watching some animal kingdom videos, specially animals that live on savannah (lions, hyenas, wildebeest and etc) and the person that was talking said something that I remembered that maybe could be implemented on the game.
We all know that normally males are stronger and bigger than females in a lot of species and in another ones its the opposite, for example; male lions are stronger and bigger than female lions, but in praying mantis its the opposite. So if we could implement this on the game would be a great option to have a little bit of difference between male and female stats on each species, but being stronger and bigger than the opposite gender, you will have to be worse in other things. So lets take the example of the lion: A male lion is stronger and bigger than a female lion. However, the female is more agile and quicker, having more success on chasing hunts, specially against animals that are really quick, like impalas for example (no wonder it's usually the females who hunt in this species). So lets take a dinosaur to this example; omni. A male omni has more weight, damage on the bite and on the pounce, but less quicker and agile than a female omni (if we could have a tiny difference on the size, it would be better and more realistic, because for example, a male omni has 480 kg of weight and a female has 420 kg of weight, the size will be a little bit different of course, being the male omni a little bit bigger. But this is just an example, devs are the ones who decide the stats).
If this would be implemented on the game would make it have variety between males and females and more realistic.
In my opinion NV should change into that trailcam video of troodon...
Much more better looking and i don't know why you guys wont implement glowing eyes yet 😔
2 ideas, 1: I've been thinkin on how troodon isn't going to be able to solo a teno with its venom, but i have found a way. make troodon have a venom recharge. this would last until the stage wears off so you would have to have multiple of them to take down something like a teno or a stego, 2: if you type as a human make the word typed become words that the virtual human say, mostly just saying this so we could recreate the "uh.. there flocking this way" scene from Jurassic park. 🙂
Get some more EU servers jesus christ
Just a quick suggestion. Add the lily pads you guys worked on a while back. I find them adorable.
adding on to my earlier idea, vehicles would none the less balance the game play between humans and dinos, seeing as a jeep could easily outrun something like a Spino or giga with multiple people (maybe adding a feature that makes a jeep slower the more people you have?) but it cant outrun a pack of omnis so you might use a dirt bike (1 seater) to get away easier seeing as its smaller and faster.
a small helicopter (small fuel tank, 15-30 mins depending on how much fuel is found. would allow a completely safe experience from ground creatures but this also adds the threat of aerial attacks from Pteranodon , Quetzalcoatl , Tropeognathus.) These are also ideas for more dinos to add.
I know it’s sort of future but when animals like hypsi utah and Herrera get climbing things like magy pachy etc should be able to bump threats out of smaller trees so that herreras more specifically just can’t camp up there and they herbivores be helpless
buff omni bleeding, or buff the health

make the play display accurate, been kicked when trying to join a server for 15 min straight when it says there are 96/100 players
hard agree with this. there are so many people (myself included) who have played the game for so long and have such a burning desire to see it succeed and be as good as we know it can be. deep down i really do love this game, i have been playing it since 2016 for gods sake. but, like said, there comes a point in time where you gotta understand when the time comes to let something go because you know its not gonna get better. every part of me is telling me that this update is gonna be amazing, but the more logical aspect of my brain reminds me of the gigantic backlog of problems plaguing this game.
please, prove us wrong. show us that the isle can be good. there's so many people who know what is possible with this game, and it would be a terrible shame to just let it waste away.
Also with these lily pads, try to make it possible for juvies of certain dinos able to stand on them, while bigger Dinosaurs will cause it to sink, and fall into the water. Just another way for Juvies to escape into/over the water larger predators. But keeps the consequence of failure there if they fall into the water if theres a nearby deino
Hello everyone on the #general-feedback channel! I have a suggestion to share with you that could be very useful for many players of The Isle. It's about displaying server restart times within the game itself.
I know many of us are already used to receiving this information through Discord, but there are many players who don't use the platform or simply forget about the times. This can be a big problem, especially for those who invest a lot of time in the game and may end up losing all their progress if the server restarts without prior notice.
That's why I believe it would be extremely beneficial to have this information also within the game, so that everyone can prepare themselves properly and not be caught off guard. Additionally, it can be very helpful for those moments when we're so focused on the game that we lose track of time.
I would like to encourage you to send this suggestion to the game developers, so that they can consider adding it in the future. Let's work together to make the experience of The Isle even better for all players!
Thank you for your attention and support!
I am curious the reasoning behind why the Isle chooses to wait for big updates with long wait times as opposed to adding patches for bugs in a timely manner, and adding dinosaurs, features etc progressively as they are completed..
I find I end up taking large breaks from this game, waiting for an update or two as a result of this. I hope you consider patching as bugs appear, and maybe even updating as work is completed in the future as opposed to the long waits we've become accustomed to from this game :)
Me, many who I used to play with but have since stopped playing, and others would surely be active players if this was addressed at least in some form! Thanks for listening.
it would be interesting if there was a dino that could do something called 'cattle kicking' I believe is what its called, its when something like a horse or as the name suggests a cow, kick off to their side rather than right behind them. It would be interesting for encounters related to running, imagine a teno and utah running side by side, and just before the teno has to pull of, its kicks of to its side at the utah before pulling back and resting. It would also make an interesting defense mechanic, imagine a maia surrounded in a field with carnos, it takes position in the center and dodges the carnos into side fairing kicks.
better game performance / optimization update, especially in fights with larger sizes (fps drops from 100 to literally 10-20)
ill add in this:
Stegos are broken for this ecosystem. Just a fact.*
so to prevent trolling situations with troodon, I think instead of the venom bar fully resetting when someone pounces at the wrong time, that it should instead just not add any venom or only add a very very minimal amount of venom, so that way its still not worth pouncing when the time is wrong but at the same time u wont have anyone trolling/messing it up and completely resetting the bar
I don’t think dryo needs to have burrow, as there are others planned to have burrowing as well.
I think a unique idea for dryo would be, once it completes elder state, you can apply a growth buff on any Dino you play next.
Since large carnivores/apexes as juvies are much more vulnerable and have a higher difficulty of getting food . Many players would play the more agile herbivore before, to make it much easier to get pass that state.
More Dryos mean more players will play bepi, and other small Dinos to hunt them, and so on (more mediums to hunt the beipis, and etc)
Weather cycles could really add some much needed diversity to the atmosphere. Right now the two states are night and day. Not to mention how abysmal the lighting is right now but it truly doesn't feel like. I don't know how to put it but what about a foggy day. Maybe some rain that lowers scent ranges. Maybe a full moon that makes night time brighter then usual. Maybe even a thunderstorm that makes A.I more skittish. I just feel like a weather system could at some diversity to the day night cycle
Editting this: I know trello has Update #8 as evironmentals. But the descirption says for more disaster style things which understandbly will take a while. Im just talking about tiny easy to implement weather that will diversify things. Not talking about the natural disasters listed on trello. Hell the screw rain changing scent. even if it was just a visual thing. still adds more diversity to the day night cycle
Also another quick suggestion, skulls. I looked into some things you’ve guys worked on in the past and I found lots of skull models. Maybe add them to bodies to make gore more interesting.
Dryos need a buff to speed. Or better yet just give them back the speed they had before it was nerfed.
Dryos need to be able to outrun Omnis, they already get pinned by them if caught and it's easy to get caught since they can't outrun them. Dodging doesn't help because it just drains your stam and doesn't give you the opportunity to escape because you still can't get away fast enough. Shouldn't outrun Carnos, lets not be ridiculous, but their whole thing is running and if they can't even outrun one of their main predators then they need work.
New cinematic looks like an old Godzilla movie 🤮
Improvements based on my opinion that I think other people would enjoy having in the game:
I think that the night should have much more colors then the current plain whiteness, as the game (even with the current lighting) looks much better during the day due to all the colors. Perhaps it can work less as a shadow less circle and more to brighten shadows by using nearby lights like how real night vision works (like for some creatures moonlight being brighter then others)
I think that instead of the night vision radius having a sharp drop off, it should be more gradual so that attentive players can be rewarded by spotting something's face in the dark which might also add to the horror element.
Sorta a repost of an older feedback of mine, I still think it would be the best NV model going forward:
Night Vision for no creature should significantly effect sight radius, that's incredibly boring, not just visually but in the ways players can engage with their Night Vision across the board, there's nothing in the environment that effects your sight despite positioning being (and should remain as) one of the most important skills players should have.
This is entirely different from what we have now and definitely requires a remake of the system in some ways, but:
How about NV aptitude strictly effecting how well your dino sees when subjects are obscured by shadows.
Lets say you're a carno, carno is a plains dwelling pursuit predator, for both balancing reasons and niche reasons it can/should have poor nightvision to make forests an even worse idea to follow prey in if they manage to reach them, this would be because trees would be the most effective blockers of the moonlight aside from just...caves...a carno without direct access to the moon should essentially be blind, however something like a troodon or dilo would basically be playing the game as if it were still in U4 shaders and darkness levels, essentially being unaffected by NV weaknesses entirely.
What this does is...
It allows colors to actually exist at night, which I know is something a great number of players wish existed, the game is beautiful when it's well lit, even if in low light environments, current NV basically makes that irrelevant.
It enhances the atmospherics of the game by allowing creatures with poor NV to to catch glimpses of the forest floor through the canopy openings, making traversal of the forests more strategic and involved than ever before.
It further partitions the niches of forest oriented creatures from plains dwelling ones, to add more strengths and weaknesses to both sides aside from peppering the landscape with fallen logs.
Troodon and utah mixpacks could become a massive issue
The bleed combined with the venom, speed and short growth time of both of these animals is a mixpackers dream, there needs to be things in place to minimize it as much as possible.
Troodons venom should be disregarded if a large amount of bleed is applied, or if a utah pounces on the target to apply more. Have Utah's pounce reset venom to the 1st stage so people cant run around in a pack of troodons and utahs, find stegos, tenos, carnos etc and destory them. Have the effect of pounce override the venom if done within a certain amount of time.
rename the current omniraptor back to utahraptor and allow us to pick between a feathered or featherless varient instead of making up a fake raptor species like omniraptor
maybe a specific diet for dilo, what buff his poison. if dilo eats the brain of his victims would be filled a extra nutrient what buff (a bit) his poison effects. i say dilo, but could be an advantage of every poison dinos
(i love galli in 6.5
)
Just came here to write to the Developers who put together the April's Fools Video that I believe this to be a homage to **(1925 - The Lost World) **and also to Phil Trippett's (1984 - Prehistoric Beasts) I recommend a watch from anyone who enjoys dinosaurs on screen. Well done to the developers. Some good feedback for you 🙂
Please fix or take away the queue system it's currently interfering with joining servers
Night Vision multidimensionality:
As a way to differentiate the nighttime experience for different playables, I propose a series of NV aspects that gradually limit a playable's advantage at night:
(A) Trichromatic desaturated, (B) dichromatic, (C) monochromatic & (D) achromatic.
This allows the possibility for multidimensional night vision niches: while currently we only have one direction which is night vision range. Adding a different dimesion provides a unique and immersive gameplay experience that highlights the diverse night vision capabilities of different animals. By allowing for multidimensional night vision niches, the game encourages players to experiment and explore different night vision modes to survive and thrive in a challenging and unpredictable environment.
Pictures:
-
Monochromatic navy blue NV
Background color: #0B3954 (dark blue)
Primary color: #4ECDC4 (turquoise)
Secondary color: #1D4E89 (navy blue) -
Dichromatic green-red NV
Background color: #2A2A2A (dark gray)
Primary color: #00FF00 (bright green)
Secondary color: #FF0000 (bright red) -
Trichromatic blue-violet-orange NV
Background color: #0B3954 (dark blue)
Primary color: #7B00FF (violet)
Secondary color: #B14700 (orange) -
Achromatic NV
- Note: these look horrible and I am completely unexperienced on actual color composition; take them as mere illustrations. Try to imagine, however, what the real artists on Afterthought could do with something like this enabled.
ive noticed a pattern in this game, imma simply list my thought process here
-i notice a lack of sauropods, theropods, etc
-since this game is currently starting off small, i see lots of space for opportunistic dinosaurs
-sauropods can be brought in like nigersaurus, amargasaurus, etc. (low feeding small sauropods, can fit well with eating current food systems and would be more fit for the trend in the dinosaurs being more agile
-there is lots of opportunity with small theropods such as eustreptospondylus (which gives opportunity for a lighter, faster dino), majungasaurus (which adds more variety to the choice, adding brawn over speed)
I GET THIS WILL TAKE A LOT OF TIME IF WORKED ON, and you all are currently working on other things in which still seem amazing and i completely stand by
-this could offer support to larger community
-unique dinosaurs & diversity could attract more attention & support to help early on in this project's development
Hey guys, I would like to suggest implementing a reporting tool within The Isle game. As many of you know, the game is about survival and we often find cheating players who use hacks and cheats to gain an advantage over other players. There is currently no effective way to report these players and we often don't know who they are. So I think it would be extremely useful to have an in-game reporting tool where we could report these cheating players to the developers and the moderation team. The reporting tool could include a moderation system to review incoming reports, as well as an option for players to provide evidence such as videos or screenshots. Such a tool would be extremely useful in helping to maintain a fair and balanced environment in the game. So I urge you to consider this suggestion. With everyone's help, we can make The Isle a fairer and more fun place for all players. Thanks!
maybe debuff carno turning a little? Hear me out, omni and carnos are both fast right, however carnos weight significantly more and run a little faster than omnis, in the wild (gonna be using gazelle and cheetahs as an example) cheetah hunt gazelle as they are faster and heavier, to combat this gazelle have a very very quick turning speed and are able to essentially 'juke' the cheetah. With the games current ecosystem and with carno and omni being the only major land carni this would make some sense as currently there is no other way to combat the carno as a Utah (if you try to fight it you get 3 tapped, if you hop on a rock you get meshed and killed, if you try to run you get oustammed, out turned and outran)
There should be an area just for tapwing’s concept art. It gets lost in all the other stuff and makes it hard to find.
can u make it so hypsi can make a nest/den solo and add the option to lay eggs only with a partner?
To improve performance substantially it would help to derender the 3/4 of the unplayable map (that is rendered for some reason)
Add ability to stop grow in certain moment we call it power peek i have more than 2000 hours on evrima and we feel especially on deino its more funny to play him around 50 % grow carno too.
I recently pulled up a full roster that included the sauropods, and I might be in the minority here but...I would rather see Amargasaurus come to the game than Brontosaurus. I think it would be a more interesting alternative, as it could potentially do bleed damage from their spines (if the model used in-game were to have them protruding, I've seen some renditions of the dinosaur with thicker necks that render the neck spines retracted under the flesh, quite a nasty surprise to bite into if you ask me). Image included for size comparison as well as to showcase the aforementioned neck spines, taken from Wikipedia, "Casts of Amargasaurus and Carnotaurus, both discovered by the same 1984 expedition in Argentina, Natural History Museum of the University of Pisa, Tuscany, Italy" Image can be removed if not allowed.
I’m replying to this so it can be thumbsed up because glitched. I agree with this suggestion, A spiky sauropod would be fun
Increase FOV. This has been suggested many times and always gets plently upvotes. Please listen to your players
If you guys were to ever make a new map after gateway I think an alpine or temperate map would be the best choice since seasons and weather would fit much better in with those instead of a tropical map
Make perfect diet to change in adult stage from +50% growth to some all-round small buffs
You really need more biomes. the new and the current map is pure boredom. Every corner should be interesting. If you could do it like that, I would put a person who has a lot of imagination and works on every corner of the gate 🙂 like other stones , another strange flowers , a little river ,creek .... idk stones that look most different . Other green structures , brown . Maybe more colours on some plc not the whole map . how about a waterfall and a beautiful cave behind it.So on
I'm still hoping for redwoos forest in gateaway and place the camera for dinos furter away. I dont wanna see a close shot of my patchys ass
in my opinion ligabuesaurus should be added after this update it could live in dense forest because it ate leaves on trees roamed for distant diets in herds of 3 to 5 individuals this quite large therapod would grow in 4 to 5 hours
Another useless devblog giving us no game update, nice
Map feature idea: anyone heard of the Bolton Strid? An unassuming "stream" that is actually an extremely deep chasm of undertow and ruthlessly fast currents. Can be jumped over by some things, but if you slip and fall, or try to swim across, you're either dead or almost dead by the time you get to where the river opens back up, depending on whether or not the playable you're using has a long enough o2 gauge. Seems scary enough to fit in this setting to me.
It would be nice if in the next update it would appear from the carnivores Suchominus, it could eat meat and its ditom could be fish, its long flattened snout was more like that of a crocodile than other carnivores, it would be filled with long numerous and conical teeth and the lower jaw would be curved upwards. Such a mouth was adapted to catching slippery prey, so suchomim could hunt in shallow water for large fish
fix stupid Petra running up to take off, works like 20% of the time before bugging out just when the animation starts to take off
It the only thing to buy you enough time to run from land deinos
Weather systems could actually help against mixpacking, specifically for herbivores. During droughts, perhaps water levels fall, but maybe edible plants begin to (partially) disappear, causing players to become much more protective of their food. They have more to lose by sharing or giving up food, or following a large group with many demands.
allow ptes to nest in trees
you guys should add if u have a better diet as a baby and trough out ur life you can be bigger than noramal like be bigger than the standard size i think it would make alot of sense and be kinda cool? just an idea?
for smaller creatures like hypsi, troodon
make bushes more transparent
- when running through them or simply being in them
Considering that there will be a server option to disable certain playables, I think stego AND deino should be disabled on official servers for the time being and instead be an option for community servers, as two near apex tier animals shouldn't be in a roster of small-mid tiers yet. (It would also be a good time to do this as we will now be getting four new playables for people to play that'll actually be able to interact properly with our current roster.)
please add pachyrhinosaurus and not small mid sized. 4-5 people per group it should be slow but high stam and does mid injury and mid damage. the model look like this image here
An idea I had for gateway:
Something I'd love to see is a ravine of sorts somewhere in the map. I thought it'd be really cool if rivers became waterfalls that emptied into it.
Besides looking stunning, I thought it'd be cool if there were nooks in the walls where pteras can nest. This is heavily inspired off ark's wyvern lairs.
Another thing that could be added is a cave that winded down to the bottom of this ravine and could act as a possible refuge for certain dinos
https://youtu.be/snfQG_HkS_U dryo should gain a 3 second speed boost after 1 dodge the speed boost wont stack meaning to fully utilize this boost you would have to wait the full 3 seconds for the speed boost to kick in before using the second dodge other wise u wont get the speed boost on the second dodge if used too fast after the first
Credits to Hypernova & Doctor Nova for assisting with recording.
What if Hypsi and other small dinos could add little collectible shiny or colorful items like flowers, berries, scales, feathers, or human items (like metal, glass, cloth, plastic, etc.) to make better nests? Like a bower bird.
Make the beipi have good underwater vision, seeing as it's lacking in the "sense" department. This makes it more focused around hearing and seeing around the water, which as far as I know, is the plan, considering it can make noises underwater and has no water sense.
Ok nothing huge just a minor thing Ive noticed since update 6. The skid stop (letting go of w while sprinting) the animation for it only plays about 10-15% of the time. At least for me. They had the sfx still, its just 85-90% of the time the animation doesnt happen. I love small details like that and hope to see it fixed.
Thought I would post this one last time before 6.5 came out hoping it might happen next update.
Hypsi should not be spawning in as adult. As someone who plays hypsi quite a lot and actually enjoys playing as it not having growth takes a big chunk of the fun out of it. The whole dinosaur gameplay loop is completely taken out of hypsi with it not having growth. It not having growth also just opens it up for people to call it "The troll dino" even though some people actually like to play as it and survive. It was said that it does not have growth because "it would not be fun being small" Which I disagree. You are picking a very tiny animal and then complaining when you are small? If you pick hypsi you are picking a tiny animal and expecting to be small(Hypsi also grows very quickly anyway so its not like it would be tiny for very long) I just don't understand this reasoning personally. It also worries me that if hypsi does not have growth will most of the other small dinos not have growth? Or just hypsi for some reason?
We also don't know much about the elder system but would hypsi spawning in as an adult just be right around the corner from getting old and dying?
I am sure other people could make better arguments for this then I did but I will leave it here.
Make hypsi not spawn in as adult 🙏
let the old graphics come back, the current graphics are very dazzling, also the grass in the distance is not renewed and when I entered in the 6 update, everywhere felt very empty, the atmosphere changed, it took me a long time to get used to it, the center used to be full, we used to see someone everywhere, now we don't see much.
please make the isle first person for the dinos and make 3rd person for the humans
i noticed that when u press f10, there is a logo in the top right which is great but when the sky is bright you can't see it. to fix this, itd be cool if the logo automatically dimmed in colour when against a bright colour or something so that you can actually see it.
you can see this in pic 1, and then in pic 2 it's actually visible. just an idea to make screenshots look better.
another alternative is to just have the option to disable the logo altogether
guys are you fix your servers if you like because me and my friend wasted an hour of our lives to make a nest and our nest got scratched load extremely buggy server eu 6 it's so bad it kicks me out every 5h0 minutes the game doesn't deserve the rating which i was going to give it a 10 out of 10 but load the servers now its only a 4 out of 10 just load the dinosaur models.
Troodons poison should be more powerful if it eats a hypsi with a good diet
Add something that has a chance one on one against a stego or a deino, stego is a eating simulator while deino only gets killed by a other deino.
Improve the Sniff ("Q") system, at least for carnivores could be good that you can smell a alive animal for your diet. The same when they are dead but when they are alive too. You need to go alone to know a rabbit is running away from you for example (It havent got any sound) And you need to hear a deer or a board and then run into the sound, but the boar could be quiet next to you and u cant know its there... so i thought the animals could sniff your smell like 1km arround.. But our dinos need to see them or wait they are dead.. so you need hunt on day (when almost all depredators use night to hunt because they uses all his senses, not only 2, view and hear.
For example, the herbivores can know where is the IA diet for them, im not saying to mark other dinos, just the IA animals should be in the Sniff when they are alive so you can hunt them more realistic.
I really enjoyed the game and I currently have 4 hours of gameplay and I loved finding two bugs!
1- I play the isle through the Geforce cloud gaming service now and when I try to install the beta evrima the game just ends up closing!
2- sometimes my dinosaur on the legacy map goes underground and dies instantly
Increase the amount of slots on the official servers, given there are more dinos to come
Weather:
Weather won't be here for a long time likely but I feel as though these are some cool little things to add in
-
during severe rain storms, there should be small lake like areas that will collect and fill up. As players visit to drink and the weather gets nicer, the water should slowly go down/evaporate until there is nothing left.
-
During times where it is hot, players should seek shaded trees, mud pits, or secluded rivers/lakes to try and cool themselves off. Hot weather will cause rivers and other water sources to lower slightly and essentially cause a sort of low tide look to them. This feature could potentially get players to move around the map sooner and get diets where it has now become safer to cross rivers or it will cause players to either sit and wait for the temperature to cool down
↳ Players who sit out in the sun too long will begin to feel the suns heat and their water will begin to deplete slightly faster, forcing them to seek water or safe places to keep from the suns heat -
During light rain showers, deino and other semi-aquatic reptiles will lose water slower and gain a speed buff when in water
(If you have anything to add or want to share then feel free to!!)
I feel like we need more gore to really make this game ‘Horror’. Suggestion would be blood in water. Just seeing a pool of blood in a river or a trail of blood going to a river would be terrifying to see.
Since Dilophosaurus had a model overhaul, I would really like if Parasaurolophus got the same treatment. Nothing crazy, just some touch ups to make it look thicker and larger. Here are my own tweaks.
It would be nice if in the next update he appeared with meat-eating Mapusaurus they would be the biggest predator that would walk on the island he is bigger than Giganotozura he grew up to 12m and weighed 5 tons he hunted in packs and lived in family groups
You guys should absolutely make more of these animation previews.
https://www.youtube.com/watch?v=mmT7_I5Xcxc&list=PLLXgZqsBCVh4HnpuvBmJmUr36BjK93t4j
Maybe some for the new dinos while we're waiting?
Genotype v3 of species Stegosaurus, featuring enhanced musculature and greater range of motion. Scheduled for replication.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
#TheIsle
#Stegosaurus
#Animation
#Dinosaurs
To the team of The Isle,
i am really happy to see developers prioritising quality over quantity. The time you take for fleshing out the mechanics, testing out every corner of gameplay and being so close to the community is not commonly seen in game developement.
I'm looking forward to every new update and i hope those "bad review bombing" attempts don't get in your way of having fun and being motivated for this incredible project!
KEEP DOING UPDATES LIKE 6.5 WHERE YOU ADD LOTS OF DINOS IT GETS US ALL HYPED
Can we potentially have a section in devblogs maybe down at the bottom called something like "Your Feedback" or "Addressing your concerns" where you maybe speak on the problems we bring to your attention.
I don't mean full game mechanic suggestions or playable dino ideas or devsplaining anything but things actually fundamental like "in regards to the issues with the current queueing system we're gonna do X instead to fix it" or "We're not sure how to address the influx of hackers yet but thank you for bringing it to our attention" or "we're not going to be implementing an unstuck button"
I don't need the answers to be all good news, just the extra insight would be nice, especially so feedback channel isn't clogged with the same thing over and over
In the past, footsteps and roaring sounds came from farther away, which made the game more realistic and we could understand how far and how close the animals were, and now I die before I can hear the sound of a deino running towards me or a carno.
It would be nice if in the next update he appeared with meat-eating Mapusaurus they would be the biggest predator that would walk on the island he is bigger than Giganotozura he grew up to 12m and weighed 5 tons he hunted in packs and lived in family groups
Obraz
It would be nice if something like that was added that when it's very hot, dinosaurs need more water and in some shallows the river dries up and if the weather turned into storms, the water would fill the river.
Burrowing and Burrowing customisation
Regarding burrowing, I had an idea. In the game Planet Zoo, you can build small exhibits that house small creatures. In the options for this exhibit, you can customise 3 different locations with objects within. These objects could be large plants, basking lamps, hollow logs, etc. (The objects in the exhibit usually provide shelter or enrichment, but this isn’t important....perhaps.....)
Using this idea as a base, the playables that burrow, for example, Dryosaurus, can dig a burrow. When they enter the burrow, they can press a button to bring up a UI menu, which has 3 slots.
Each slot can allow for 1 out of however many objects/decorations are available to be placed in a predetermined location inside the burrow (or even for certain playables, the outside entrance.) The decorations for each playable could be unique to that species’ personality or primary biome, such as the stated Dryo, having access to decorations that utilise grass or plants usually found in the plains/grasslands.
These objects/decorations can be swapped to different locations in the burrow, with each room in the burrow having its own 3 slots for decorations. The idea behind this, is to break up the monotony of the dark underground burrow, and add some life. Burrow raiders who enter the burrow might notice the grass and grassland plants in the burrow, and realise that it is a Dryo’s burrow, acting accordingly.
As the decorations are in predetermined locations, there’s no risk for blocking the entrance into the burrow (unless Psittacosaurus has access to an object it can stick its quills into and use as a makeshift punji trap.)
imo there should be something like monthly update or something, these updates would just fix some bugs or imbalance. I mean why do we have to wait for big update, which comes every 7 months, to get some hitboxes or some small (but gamebraking) issue fixed.
to that point any growth buff when you are adult should be replaced with something else, or it should disappear, cause makes no sense to have it.
add a self delete button. sick of when we get stuck and theres no way out lol.
Acrocanthosaurus in its concept art is a pseudo apex (actually its supposed to be a apex in the concept art, thanks Secrael) (And forget about the actual power level entirely as its not that important) that can solo sauropods and apex herbivores for some reason? While also being a discount rex with a basic big bite. Instead it could utilize its large neck to grab prey and throw them into obstacles which would deal fracture damage and could stun them for a short time. This could also be used as a defense attack, where it would grab something larger and push it to the ground with its large body weight, allowing it to escape or for a group to attack the downed apex.
It would however, be very slow, being out run by even a Stegosaurus, which forces it to use its defensive grab attack when being chased, as well as ambushing its prey. To combat this, it would be a nocturnal predator, being similar to the Dryosaurus night vision in range.
(Something I forgot to add is that due to its strong neck it can carry larger creatures then its size would typically allow, and does not consume stamina when dragging bodies.)
Hello The Isle team,
I am a big fan of the game and would like to share a suggestion that I believe could improve the experience for players. Currently, there are players who are not actually playing but are just occupying space on the server. This often prevents other players from being able to join and play, which can be frustrating. Therefore, I would like to suggest the possibility of implementing an "automatic kick" system for players who are not actually playing. This would ensure that other players have a chance to play and make the overall game experience fairer and more enjoyable. Thank you for your attention and consideration.
Best regards, Evrima Survivors
create a way that allows deino to hear or notice its bites landing on another deino underwater
bump
a way to hotkey alt attacks to a single button. I would rather be able to hit 'c' or something like that instead of changing the way i hold my hand on keyboard
I think it’d be a neat idea for all horned ceratopsians get lunge resist if they are lunged from the front similar to stegos but still susceptible if lunged from the sides.
Weapon suggestions document for humans, some improvements made
https://docs.google.com/document/d/1U8Kq7ZiIJgdG_0ckWUm4vKQxQQqkROeC8iJGySSkJpE/edit
Weapons For Generation 2, RemasteredI Made a gun suggestion doc/list like a year ago, but decided it needed some more love to it. Is this suggestion a bit obsolete since apparently most if not all of the guns have been decided by the devs? Probably, but I started this list way before that infor...
I would like Ankylosaurus to appear in the next update under the left mouse button it could bite and under the right mouse button it could attack with its tail it would easily break bones and with its armor it would be a bit resistant to bleeding when biting the armor it wouldn't bleed but if it bit if he hit his head he would get bleeding he would live in small groups of max 3 people he would lose stamina quickly he was 7-9 meters long 1.5 meters wide and about 1.7 meters high he weighed about 6 tons
Add queues. It’s really annoying to sit there for 15 minutes clicking.
If gateway is going to have a swamp, have a lot of the water be in wading depth of a lot of dinos - most swamps aren’t deep enough for a 10 foot tall stegosaurus to need to swim in it.
Why not make spino model a bit more like this instead of adding into it large legs?
(this fanart is not mine)
so you know pigeons and other various birds, well i couldnt help but notice in the galli trail cam footage that its head was not staying still like how a "chicken mimic" head would, i think that instead of smooth motions with its head we should instead have quick, sharp jolts, and when sitting the head barley moves until there is no slack from the neck, 🙂
unofficial servers should not be allowed to charge people real $ to grow dinos or teleport you.
No pack limit for troodom would be fun. Maybe for just a bit or just make the pack limit massive
We all love you devs keep up the good work loving the blogs and streams looking forward to maybe modding for this game in the future once I learn UE5 😂 but yeah love what your doing love the mechanics, balancing could be a bit better but that’s all in due time
You could some day add Majungasaurus in the near future making it slightly larger than omni raptor, faster than cerato but slower than allo. this dino could have the ability to grab lowtiers by the neck to kill based on stam. this dino could have pretty high stam for survival purposes to get away from things like allos. the dino could have slightly resistant stomach as its cannibal.
borealopelta would be nice, a small(ish) nodosaur that possibly uses spikes instead of armor to counter rams and general bites. quite the pointy fellow, would be fun to play as. not very popular but would be pretty good since this is one of the best preserved dinosaurs out there, so you know what to make. simply put, its a 5.5 meter long nodosaur that weighs 1.3 metric tons. possibly a carnivore could get slightly damaged if it bites the spikes on this thing, or moderately damaged if it rams from the sides, which is due to the big side spikes of course.
its diet would consist of ferns and leaf based plants. although unknown whether or not this is a solitary animal, other nodosaurs showed the ability to live in groups. Of course there is still the kentrosaurus and ankylosaurus which has "the exact same playstyle" many people will say. But I see the gameplay style as much different. Plus, when was the last time an ankylosaur was added aside from ankylosaurus itself?
-not only will the borealopelta be moderate in speed, but it will be able to take a low profile gameplay due to its shorter, less noticeable stature.
-for the ankylosaurus, there is no clubbed tail on this thing! it is not only smaller, but more agile.
-unlike the kentrosaurus, this is a build that would be much harder to annoy people with, because it hints towards a more defensive approach due to the idea of spikes and defense against rams.
And for carnivores, ankylosaurs arent invincible, of course theres always the option of flipping them! a commonly easy way to make an ankylosaur vulnerable. Every dinosaur should have a weakness!
argument 2 is fair, the devs have a lot on their roster. that doesnt mean that we should try to include different types of dinosaurs, though! why do we have brontosaurus and brachiosaurus if they have same gameplay styles themselves? There can be unique different dinosaurs to fill that gap! The borealopelta is a great way to start this idea of unique species.
The Carcharodontosaurus would not only be an interesting dinosaur as it would add a real threat to apex predators and middle tier dinosaurs.
because of its 1.6 m long skull and its 20cm teeth the carcharodontosaurus was able to pick up small dinos with its jaws and crush them with brute force,
this dino would actually add a large threat to apexes. this dinosaur would only be able to travel in pairs and would need masses of food, weighing in at 6.7 tonnes it wouldn't be invincible to just walk around and murder as it pleases.
please consider and thank you.
Tasks
This idea is largely intended to add more gameplay to your dinosaurs lives while surviving, giving them characters. My idea is to give certain dinos certain tasks however NOT like Path of Titans. They serve a purpose but not for growing like in PoT and will be more than just picking up pinecones.
Ceratopsians: For ceratopsians I thought it'd be cool if they had a specific diet that was green vegetation found in the forests but they're poisonous (however they fill up your diet extremely fast) but the antidote to the poison would be clay rocks in which the ceratopsian would have to travel underground inside tunnels and caves to reach them. Ofc they'll have other options of plants to eat but it could give gameplay (yes this was inspired from prehistoric planet).
Mosquitos: (Only during the day) Any animal who stays in swamp for to long will began to be covered in mosquitoes in which they'll need to find a tree to scratch them off, if not eventually the amount of blood loss will cause consequences such as diseases (although it would take awhile to get the debuffs).
Claws: This idea was inspired by the many concepts we've seen of claw users scratching trees. My idea is that any animal who primarily relies on their claws (such as Their, Bary, or Cherry) will need to frequently "resharpen" their claws, as if gone unchecked for to long they'll began to grow dull and become less effective over time. To resharpen their claws the animal would need to find a tree and began scratching away at the tree for a period of time depending on how dull the claws are. The marks should be left on the trees for awhile similar to footprints which will serve as a sign of caution to people passing by that at some point recently there was a clawed animal in the proximity.
These are just some of the ideas I had for specific animals to make their life more busy. Serving as extra gameplay along with having purpose which would help create more immersion giving the animals personality
If I may add some ideas for this concept:
Deino task getting compies and pteros to clean their teeth for a certain period of time, which could maybe boost attack speed because their teeth are in better condition. (Pteras can also clean deino teeth if they dare, in return for a little bit of diet nutrient)
Also, hypsi grooming task to keep you at your fastest and most aerodynamic.
With Gateway being developed and beipi being added, it would be great to have vegetation underwater in rivers/lakes/ponds because first off it is so barren in Spiro, and another it would add more dynamic in hiding for juvenile deinos and beipis, especially with the water radar/sense being tweaked for Deinos.
can you make if you die in less than 3 min you dont have couldown
https://www.youtube.com/watch?v=ot6K-y_TeAw Please please please have the game look like this in UE5. If it looked like this 20 fps wouldn't be so bad
(Not the map but the lighting)
I am not a dev, just learning UE5 with assets from The Isle. This is for my education only. Just hopped back into this project to see what Troodon would look like with IK.
Credit to The Isle team for models, animations, and sounds
Environment - https://unrealengine.com/marketplace/en-US/product/mw-shrubs-and-bushes
more ai.... please, jesus 😭
Will the update to UE5 include updated water physics? Would be amazing to see new lakes being formed and overflowing rivers occurring during and after a big storm
Edit: I am now seeing Feneko's comment where he suggested this but in much greater detail. Please go upvote him
when a deino hits h and after a period of time little birds coming to clean teeth would be pretty cool
since devs are having issues with showing how troodon venom is progressing i think being able to smell an icon like a droplet symbol different to the water droplet symbol currently used that will increase in # of droplets depending on how much posion is in ur target Ex: lets say there is 4 stages to the poison system stage 1 is 1 droplet, stage 2 is 2 droplets, stage 3 is 3 droplets, stage 4 is 4 droplets.
Merge or split the two systems. Clearly at this point in time there are the diehard Evrima lovers and the Legacy loyalists. Either add Legacy as a seperate 'branch' that you can select before even starting up the game (as in, select your gameplay 'Evrima' or 'Legacy' before even being shown the server list) or split them entirely. At this point in time they're basically like two entirely separate games. Just post legacy as it's own game and make it like $4 or even free if you already own the main game or something on steam, and make the main isle Evrima. I know eventually Evrima will be the end all game, but there is still a sizeable Legacy player base that love and have fond memories of the game as it was, and doing this would be a show of appreciation to those who have been with The Isle since it's inception.
Ok so I have Both a suggestion and a concern regarding humans in the future, now don’t get me wrong I’m all for having humans in the isle but it’s the firearm weaponry in which I see a potential problem arising. Once firearms are added all I can see happening is people abusing range and griefing subadults and hatchlings from afar and the adults having no way of protecting them due to their close range constraints, which will make it hard for players to grow out anything that can’t hide itself away somewhere or fly off, especially true for apexes or sauropods. I’ve had a few ideas that can help combat said problem.
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Have damage drop off for bullets/range, that’s pretty self explanatory, this will force players to get in close to do good damage but also give the Dino players the ability to close the gap fast enough before dying
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Add in a “natural armor” similar to what primal carnage extinction has or what the cerato will have that sort of levels out what amount of damage is taken and where
Now onto the main suggestion about where humans may end up in the future.
We’ve all seen the concept art for the transport trucks that are hauling cages into the dome so what I’m hoping for/suggestions is that another “mode” like sandbox or survival is released where there are the usual two factions, humans and dinosaurs but it’s treated like a role play server, obviously this would mainly be a community lead game mode, most humans are spawned generally in the same area and are tasked with carrying out duties that Apollo engineering staff would do, such as releasing fresh lab specimens, capturing ones that have been naturally born and rereleasing them for monitoring and data, on the note of capturing what could be used is a Tranquilizer gun, only available in this mode to make sure it doesn’t get abused in semi realism/ survival servers, that can stun and have the same sort of effect as the logout screen without logging the player out of course.
Now I’ve devised two ways of transportation of the Dino player once in the cage
Said caged player can chose to either be picked up by a helicopter and taken to a location set by the human players as a sort of “fast travel” option or option two is being transported back by the human players in real time. Now I know that part sound boring but while that’s going on they could be givin a cinematic view of what’s going on or be able to take over an ai creature until delivered to the destination. For that part though I’m sort of just grasping at straws because I’m not too sure what to do for that.
In all honesty in my opinion if something like this isn’t implemented or at least something similar, humans will just end up being left in the attic of players minds to collect dust, never get used and end up being a lot of work for nothing which is something I’d hate to see happen.
(Sorry if there’s a bunch of misspelling or grammatical errors, I did that on my phone at like midnight my time lol)
I think a good dinosaur for the next update would be quetzalcoat because there are few flying dinosaurs it could live on huge rocks by the waterfall and it could grab small dinosaurs with its lower limbs by right-clicking it weighed 250 kilograms and its wingspan was up to 12 meters wide
Please add the ambush system in evrima!I love it to jump as Omni at the tenors
Speaking about Evrima :
new diet system is really nice, but we should spawn without any diets. Since for herbis it makes the game to have perfect diet so easy, before new diet system it was hard to get a perfect diet, we had to travel around the whole map. But now i only spawn at north west and eat the Potatoes + Root and im on perfect diet so it makes herbi gameplay just "Eat and hide in a bush"
Please make players spawn with no diets. The game is so easy now.
Carno should use charges like dryo in update 6.5. The most dinos when miss clickt there ability get punished for that like omni not hitting with his pounce can get damage from other dinos. Carnos charge is to easy to use and not hitting your target dont punish you at all, like hunting with carno means using your charge again and again till you hit someone. Carno could have one charge that when used needs like 20sec to reset. He is an ambush predator that should have a strong first strike but when you failed your ambush you need to run away and try later again or deal with it and fight for the next 20sec without your ability. The 20sec is just an idea and could be changed with playtesting
Will brachi become a playable dino in the future? If so I think this should be how it functions.
I think brachi should have 4 kinds of attacks
A two leg, full body stomp that one shots everything except other brachis. This would be bound to Alt+spacebar.
A single leg, forward stomp that would work with both legs. Alt+Left/Right click
A single leg kick with its back legs. Left/right click
A tail swipe. Spacebar
Now the reason i chose these keys, is for one we already have Alt as a way of using different kinds of attacks, so this should be no different.
Utah has a jump with spacebar, so why not implement that as an attack option instead.
The kicks and forward stomps should give fracture, and deal an IMMENSE amount of damage, this thing is 50 tons after all, and a shant stomp can three shot rexes so it would make sense if one of these did similar damage. The tail swipe however should be a wide sweeping, easy to hit attack that does medium damage.
The attacks should be extremely heavy hitting, and slow, something that skilled players could bait out and then move in to attack while the brachi is recovering.
The combat with the Brachi should be in the carnivores favor at first, but as their stam wears down it would shift into the brachis favor.
This would benefit large carnivores with high mobilty and bleed, such as giga (this does rely on giga actually being faster than rex and spino in evrima)
I also think brachi should have trample, if cama has it, so should brachi. In addition with this it should move alot faster than the pue currently does.
I think the biggest threats that a brachi should have are bleeders such as giga, acro, and packs of allos (possibly). Brachi should primarily be reserved as an animal that really only apexes go after, so even allo is iffy.
Overall, I think brachi should be treated like a massive boss. It should be an animal that takes extensive time to grow and develop skills, and it should reward those players who are dedicated with an animal that is an absolute powerhouse. Its attacks should be slow and devastating, capable of rewarding carnivores who are patient and bait the attacks out with timing and precision, but punishes those who are too hasty.
Please add natural phenomena, like Earthquakes, floods and solar eclipses.
fix all major and moderate bugs before adding new content please
The way I understand and see it is that even if you fix everything before bringing something new the new stuff could break things so Idk whats the best approach but we should leave that to the devs to manage as I'm sure theyll be able to fix and bring content simultaneously
Please give the pachy ram some sound cue. The amount of times I got ended by a bush ambushing bonker is not fun. I live in true fear
Add they keyboard typing sounds to evrima
I would LOVE to see official full controller support implemented in the game for Evrima. The game plays great on controller in legacy. But in Evrima It feels way more fluid. I just hope you guys actually have plans to implement official full controller support in Evrima. The layout would obviously be different depending on what Dino you’re playing, but with a small tutorial upon spawning in, or even just pausing the game to look it up in the settings or something, showing the player what button does what would be nice.
body language: these could be emojis, dinosaurs could have body postures depending on what their intentions are, for example: a tenonto with his head lowered and his body shrunken = submission, a pachy with his head held high and his body erect = posture of dominance, a stego with his tail waving and his crouching down = warning posture, he doesn't want you to get close to him, there would be different body languages depending on the dino you are
Maybe as the skin b thingy spino could have a tail fin and head crest like a bit like PoT spino (obviously not soon but when it comes)
it would be cool if you could add ambient ai like the birds EG: a flock of pteras flying high in the sky.
would be nice to make the island feel a bit more alive.
add a small chance that your dino maybe a little bit bigger or smaller than average, also it will be a little stronger or weaker. This will make the game looks realism
it would be nice if the Gorgosaurus appeared in the next update. Its natural habitat was floodplains, overgrown with lush vegetation. It is worth remembering that during the Campanian period, the western part of North America was a coastal plain.
Speaking of nutrition, ten children, thanks to the very large number of teeth, had no difficulty in capturing their prey with them. It is classified as apex predators.
In my opinion, hunt for hadrosaurs without distinction. Check if its financial victims be
Gorgosaurus is included in the group of large dinosaurs, but not the majority. Although it did not compare either T. rex or Tarbosaurus, it was close to Albertosaurus and Daspeltosaurus. The largest skull ever discovered was 99 cm long.
When making a Gorgosaurus vs Tyrannosaurus comparison, consider that both are used in the cervical region, two-toed forelimbs, approximately 26-30 maxillary teeth and 30-34 in the lower jaw. The former was checked and selected.
Delving into his appearance, one should pay attention to the fact that ten children did not have a proportional head in the whole body. special, special cranial window, it wasn't heavy. He had a characteristic appearance for tyrannosaurs and was particular for attacking prey.
His front paws were really accurate and made it possible to get effective. When for a long time the weight of his body was evenly assessed and it allowed him to achieve greater speed. In line with other theropods, the lateral limbs of Gorgosaurus are reported to be elongated relative to body length.
According to this, and also according to research, it was established that gorgosaurs grew practically throughout their lives, and their dynamic development took place after four years. Their total weight was from 2 to 2.8 tons.
Make hatchling sauropods fully independent!
A cool gameplay idea I would love to see explored would be for sauropod players like cama, magy, bronto and such be able to lay eggs and basically have the option to abandon them like what is inferred sauropods did irl. This could create a really interesting challenge for players to see if they can survive and grow for this amount of time. Allow babies to feed on vegetation immediately in the early stages of life, and even possibly let them run on their hind legs, as seen in infant sauropod footprints in Colorado.
When weather is added, there should be dangers that come with the weather that’s more severe
Strong winds, grassland or even forest fires caused by dry thunderstorm lightning strikes, ofc flooding, droughts (with increased chances of fires the more prolonged the drought is), and fires spreading faster with stronger wind blowing.
Further more to add to this maybe even having like hail or something where u should seek shelter because if ur let's say out in the open u have a chance of a large hail ball to hit your head where maybe u become slower or dazed for a second. Idk the idea of weather is very cool
I would really like option to make camera really stick to dinoasur. In the isle when you speed up or turn camera kinda goes off, not by much, but still a bit. I show it on ark example so you can see what i mean.
I just want is as option in settings, so everybody can choose what they prefer. For me it would way more comfortable to use the sticking camera (second half of video).
skins toggle for those of us who want to maintain immersion would be nice. kind of breaks realism to see rainbow utah packs.
Give Gerry the emu an Easter egg in game. He's a good boi and deserves it
Give Gerry the Emu a pack of 3 to 5 AI which would be random, and just chase babies around and try to kill them. Would only chase if you got to close.
Please make it so that troodons can choose where they jump off after they latch onto an animal Since they are very tiny and have like 0 hp
When you release apexes, add a customizable cap for them. If you dont do this, all of the balancing and unique dinos you have added will be forgotten like in legacy and the isle will yet again turn into a fightclub where half the server is the apexes, and the other half is just hiding from them. Long growth never stopped people in legaccy, and it wont stop them in evrima. Ive had a conversation about this in isle discussion and most people are on my side.
Just add a map button or map UI that shows your location and you friends in the group I’m sick of googling it and it’s confusing at times this should be added from the beginning and it will make the game less frustrating may the devs consider this option and for people who doesn’t want it then don’t use it stick with your unofficial map website if you want to don’t make it harder and more complicated for no reason
There are currently 7 NA servers. Half the time only the first few have meanful activities, the other half there all difficult to join. But even when a server is full the are loads of dead spots in the servers. I know server stability is a factor. I know servers are expensive. But if there were half as many servers with double the capacity. So like 4 with 175. If there more people isla spiro wouldnt feel so empty despite having 100 ppl on at cap
Id like a section of on this discord for us Jurassic park fans to discuss well jurassic park related things so those of us who get on the subject more frequently dont disrupt the isle chat.
the ability to toggle certain colours off feels more fun for the player
We need more AI i be starving as carno all the time man
would be nice if foliage like small trees and vegetation moves when you cross it. so you can actually see if some dino moves in the jungle
Or larger AI - even an extremely large amount of boars/deer can’t solidly maintain a fg carno’s hunger
my proposed "Rework" is this. Instead of Troodons venom causing health or stamina damage. Instead it could be neurotoxic in a limited way. Here's how it would work.
The venom is delivered all the same, and the timing or "dosage" aspect is preserved but given a visual and quantifiable gauge via the effect of the venom itself. The venom no longer does any sort of damage but instead builds up towards a sort of "stun" in the form of eccentric and involuntary writhing as the venom locks up the muscles and causes them to seize. With the venom at maximum virility now is the time to strike the weak spots.
In order to avoid a "stun lock" situation it would be naturally balanced like this. The timing of the venom no longer impacts the venom but the meat itself. If a pack of troodons were to trigger x amount of seizures that last x amount of time delivered over the course of x amount of minutes the upon the kill of the prey, the meat would be tainted, even for the troodon. Eating it would confer similar debuffs to cannibalism or being sick.
put a streamer mode in game so people cant see my name when i dont want them to
server queue system and correct server player counts along with a revamped ui
pls add some sort of agitator feature to decrease the amount of mix packing white knights
Add a reason for stegos to exist and herbies in general, so they don't hunt and run after carnivores like madmen
Why not think about making the bucking system a little more interactive instead of just holding the E key and waiting for an animation to finish (which also immobilizes you, doesn't allow you to do anything, just walk)?
What I suggest is that the dinosaurs automatically do bucking by combining keys for example "A + D" quickly making movements that, in theory, would shake the Raptor attached to the victim's body. The faster these keys are combined, the faster the Raptor falls.
This, in addition to making it more interactive, would allow more than what the current system allows.
In the future can you please add a red wood forest part on gateway. We need it
add some sort of character menu (something similar of what path of titans got) where you can pick for example carno, then you wanna grow a teno on same server and you just need to wait for the timer and log out and pick a new dinosaur. if you wanna play as carno again you can do that. That character menu is locked to that specific server so if you play on another server you have create new ones. Would be cool to have that since in the future of the game we probably gonna have alot of dinosaurs in the game
** Nest Abandonment **
I think very certain species should be able to have the choice to leave their nests with it set to public and not have to care for the eggs i.e. sit on it to warm it up, and can leave the eggs to hatch on their own, this could be an idea for a Mound + Debris nest sort of mechanic where the nest is capable of keeping the eggs at a constant temperature and also the hatchlings that come out of a specific species being perfectly capable to forage and fly and survive by themselves without the care for a parent, obviously this doesn't force the parent away from its own children, the player parent will always have the choice, either stay at the nest and care for its own young or leave the nest and eggs to their own accord with them being perfectly able to hatch and eat/drink/fly from the get go.
I believe this mechanic will work well with certain Pterosaurs or Sauropods and maybe specific other kinds of species, that is up for the developer to decide given they take this suggestion into account. To reiterate, a parent can lay eggs in a Mound + Debris nest allowing eggs to incubate alone at a constant temperature without parental care, if the eggs are left public and the nest is abandoned by the parent then the hatchlings will hatch perfectly capable of eating/drinking/flying for themselves not having to require a parent to look after them. This unique nesting behaviour/mechanic I think best suits something like a Magyarosaurus or Quetzalcoatlus where they can lay their eggs in a nest and leave for those sorts of species will struggle to remain in one area for prolonged periods of time given the everchanging movement of more dangerous species around therefore the nest remains hidden out of sight from predators ( Oviraptor exempt ) and the parents can flee to safer areas or move along the migration system to mate and nest an entirely new batch of eggs.
Going on nearly 30 minutes and still haven’t been able to join this server. Please figure out a queue system and make Favorites actually work.
there should be a way to have both evrima and legacy at the same time. I love playing both but one of the main reasons i stopped playing legacy was because its annoying to have to reinstall the game each time i want to switch. Each time its a 2-4 hours download (i live with country back woods internet) Sometimes when all the evrima servers are full id love to go over to legacy but the reinstall is the only thing thats stopping me from playing!
This is an idea I sketched up but I think instead of the scent compass having a ton of symbols everywhere you could instead work to make the compass a little more fluid and clean looking. I know UI isn't in full rework just yet but you should consider this if you either have a place for it to go on the endless list of stuff for you guys to do or think about working on scent in the ui rework. However the drawing shows water in scent range color as blue (or bluer depending on how far it is from you) and have food be a point on the compass colored coordinated to a certain diet and the peak getting taller and more colored the closer the food is to the character. I also put two ideas on the right displaying water working as the previous idea and the symbols still being used but looking a little cleaner by making the compass open and showing the symbol in the middle (as opposed to just hovering over the compass and getting larger). I genuinely think this would be a great addition so take this into consideration I know my beautiful drawing isn't great but it gets the point across.
Other playables I believe should be nest raiders, although I do worry if they could invalidate galli and ovi but I wanted to share regardless.
Omniraptor
Dilophosaurus
Rugops
Megalania
Just a few ideas, share your opinions
Will progression return? It is possible in the next map or so that we get some small details or maybe add the legacy human structures to evrima, maybe some nostalgic areas like Twins? Gulf Pond? And if the hypos will stay as dev onlys?
Once giga gets added please keep its eerie but beautiful sounds. (its fine to tune them a bit just dont scratch them intirely) https://www.youtube.com/watch?v=BsIcvps3Ep4 
The Isle Giganotosaurus sounds with text. Recorded in sandbox mode.
It would be nice if there were 4 new dinosaurs in the next update
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It is a carnivore called Dilophosaurus, it could spit venom with the right mouse button that could paralyze and blind for a while, and with the left mouse button it would bite It was about 7 meters long and weighed about 400 kg because they could live in a small group of 2 to 3 individuals he would live in swamp forests.
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it is an omnivorous dinosaur, we are talking about Therizinosaurus, it could attack with its claws with the right mouse button and also bite with the left mouse button, it could live in a small group of 1 to 2 max, it would live in coniferous forests.
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this dinosaur is long talk about Diplodocus it could beat its tail with the right mouse button and bite it with the left mouse button it would live in small groups of 3 to 4 individuals other dinosaurs such as Ceratosaurus could attack on the legs bite into them it would live in large deserts or fields it would eat tall trees, such as coconut trees.
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The last dinosaur is Spinosaur a carnivore it was needed to even the fight with Therizino he could right click to catch smaller dinosaurs for example Dyrosaurus and left click to bite he could swim in large rivers and lakes only half of the comb would stick out he would live by himself and in coniferous and swampy areas.
Please remove this dumb "No swearing" idea from this discord
This is a discord server of a game where you can literally pick up cute little animals and shake their guts out and eat their heart. This is no place for children and it would be nice if us, Adults could swear a little if we think it suits the situation.
I don't get why saying an " oh sh!t" or "thats f..ing cool" is such a terrible crime that it must not be said. This discord was fine for years without this mentality and again considering what is the game about..
If you want to ban racist slurs, by all means go ahead, but please stop this unnecessary censor. This is not the place to re-configure people's speaking behaviour.
Obviously this isn't a huge problem but seems extremely stupid. Like..you can swear on my little pony discord servers but not here? cmon.
in gateway please have hollow logs and small rock caves so baby dinos and smaller dinos have a better chance for survival
I do not usually post small ‘please gib’ suggestions
But this is one of those cases where there is nothing else to say but _please bring this lighting back. _ There hasn’t been a better lighting iteration in The Isle; not in Legacy, not in Spiro, and not in Gateway. This is visually the best atmospheric design the game has ever had.
https://cdn.discordapp.com/attachments/855527844670865438/1092931778731331624/20210923191143_1.png
https://cdn.discordapp.com/attachments/719575348131659836/887962247987593226/20210916022325_1.jpg
https://cdn.discordapp.com/attachments/855527844670865438/1092931625966374962/unknown-2.png
https://cdn.discordapp.com/attachments/776890813950984232/1092531935730995421/20211017001525_1.jpg
How about adding some recording software like in legacy that shows the steam name so we can start banning these hackers and posting them on this discord? 🧐 Unless someone is supporting illegal behavior?
I agree with the ppl who say that nesting needs an imperative to motivate it
Not for hatchlings but for parents, irl there's a biological innate urgency to reproduce among animals that we don't want to reproduce in game (having horny dinosaurs in the non-literal sense would be so inappropriate) so that's why I'm a fan of giving parents of kiddos a buff in some way that artificially creates a desire to find a mate and nest
I don't think this buff should be permanent or exploitable through just laying eggs then never letting them hatch, just applicable while there are active hatchlings around, and have it decay to nothing as the babies either grow or die, this gives parents an imperative to raise their young to independence
As for what the buff could be? I actually don't know, mayhaps something that can't be achieved from diets altogether?
Regarding nesting, elders and perks, I've got an idea. I saw people mention how "unfair" it would be that someone who can spend 50 hours on a playable and die of old age then get a perk on their next life has an advantage over someone who doesn't have so much free time.
What if those "elder perks" could be inherited via nesting ? Say if you are nested in and that at least one of your parents has elder perks active, you get the perks too, so it both gives an incentive to nest and to be nested in.
This also serves as a way to "save" elder perks. Instead of having them for one life and then keeping them forever or losing them once you die again, by transferring them to other players, you give yourself a chance of getting them back if you are nested in by one of those players after you die.
It's been mentioned before, but I seriously think nests should be buildable before a mate is found, if not for everything (honestly why not everything) at least for hypsi, hypsi has a really neat nest that can be placed in a lot of places to feel like a little secluded fortress even if it doesn't protect you. Obviously you'd still need a mate to lay eggs but the structure itself shouldn't have pairing conditions.
Evrima : a adult teno is so light that a %40 deino can grab and easily kill a adult teno. it feels so wrong, pysically i do look lot bigger and heavy than him.
New effect/status for dinosaurs
-uneasiness/fear
Mechanics:
When a dinosaur is within a certain radius of another Dino, they would both get the “uneasiness effect”
This would decrease attack dmg and Increase stamina drain. (This won’t come into effect if the two Dino’s go into combat, won’t sure how this can work to differentiate combat from mixpacking, but just putting it out there)
maybe in the future because i know its too late now, make galli, troodon and utah have feathers. in utahs case where its name got changed to omniraptor just so you can add a feathered utah later, why not just change the look on utah to have feathers instead? same with galli and troodon as those two also have been proven to be feather covered irl. and add feathers/fluff to the later dinosaurs that is being added if they had it irl
can there be a a negative effect when Stegos kill Stegos or herbivore on herbivore violence? as a solo stego its rough when you get 95% grown and die to 3 stegos who just want to run around killing everything in sight
When you skim as a pteranodon you get slight water regeneration yours truly…eggs
add a small in-game pop up for restarts since a lotta people always lose track of time and we end up being launched back a fair amount
With the upcoming change to the bleed system having the ability to change bleed rate per dino I think the example given was rex vs giga bleed when explaining the mechanics. Maybe locational bleed ratios could be implemented as well. Bleed when biting the tail of a dinosaur for example would yield low bleed rate where as head bites yield a higher bleed out rate. I think the idea is causing lacerations and wounds near high use muscle groups would bleed based on that muscle group usage. Some examples listed below.
- head bites cause a base bleed but excessive biting from the bitten dino further opens the wound causing faster bleed out.
-bites to the legs cause bleed out that increases with sprinting and jumping.
-tail bites result in a low bleed ratio but maybe scale based on how the bitten dino uses the tail. An example would be if a tenos tail is bitten repeated tail slaps aggrevate the wounds increasing bleed rate.
I know what I propose could easily become unbalanced and may be possible to implement but it's food for thought. The idea is to open up a more tactical playstyle in terms of how you are going to take down your prey. On the other side it would open up different ways people could express their playstyle fighting other carnivores. Are you going to go in for the legs and run them dead? Are you going to go in for the head and try bait out repeated bites? Who knows!
Thank you for taking the time to read my sleepless ramblings lol
im not sure if stuff like this will be added later on but more gore elements the gore update was fine but didn't really add too much other than organs for carnivores for the main part which is nice but it would be nice to see more
Since we are officially getting Minmi and Anky sooner or later, and they are dinosaurs that can walk on the bottom of the seafloor, I’m suggesting underwater plants.
Coming back with my LILY PAD suggestion, maybe they can eat them or the roots of them. And I also think we need more life in the water if we’re going to have Beipi and more.
it would be nice if in the next update there would be people on official servers and they could have off-road vehicles and be able to enter the outposts on the south, for example, and look for useful things, for example, a candy bar, water bottles, batteries for flashlights and simple weapons, for example, a machete or a spear
did anyone else notice carno's questionable upper mouth shape? maybe that should get.. changed.
https://tenor.com/view/allosaurus-beating-sauropod-animal-go-away-gif-17282622
this should be a diplo attack!
Suggestion for magy: magy could have a cryptic lifestyle hidden in the jungles. It would be an animal you might hear but seldom see unless your observant enough. To aid in this niche give it a way to hide its figure like freezing or lowering the neck out of sight. Possibly even laying down similar to a deer fawn, aswell as a motion sense similar to deinosuchus it can use while stationary, it's unique ability to set it apart from the rest of the roster could be the ability to completely camoflauge with its surroundings making it practically invisible and a master of hide and seek. Just a thought and spit balling here, feel free to add suggestions if you have any.
Eldering's effects on fertility and consequences on perks
When a playable creature reaches the point in its life where it is beginning to elder past adulthood, obviously you will notice the effects of eldering on states where the dinosaur becomes incredibly strong before decay kicks in, during the prime of a playables' Elder stage, fertility should start to decline, around either the drop-off point in which eldering starts to ensue into decay or the very weakest a dinosaur is through its elder life stage, thus making nesting limited for a certain creature, this will come with some problems however to combat this, if a player chooses to nest in their life span when they're in their peak performance as an elder or just in general when fertile, this should grant the player some unique perks for achieving life's goal; to reproduce. This subsequently makes players inclined to actually nest in other players or friends while gaining perks that allow them in the future to have a better adaptation to fulfil a more unique niche as that specific playable, this could be further extended onto nesting as the same species in which grants the hatchlings the ability to grow into the exact same perk as the parent(s) but due to them being hatchlings of a parent, they lack any perks they gained from the same species from other times they themselves have played. This simulates not only a realistic life cycle from reaching Adulthood - Eldering - Elder Decay - Infertility but also simulates the passing on of genetics like how the parental skin system works where the hatchling are the subject of their parents skin colour and genetics ( perks ) .
Feel free to discuss with me in #general-feedback-discussion .
more skin colors
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maybe add a simple timed mini-game to kinda represent struggle for when you get grabbed by a deino so theres a chance you can break free and escape ( varies from size of both players tho, so like a smaller dinosaur would have a quicker timed mini-game if the deino is larger n the opposite if the deino is smaller, obviously unless the deino does enough damage to 1 shot then the mini-game won't pop up since you'll die instantly lol )
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another idea could be interactable animations between 2 of the same specie, i'd love to see something like 2 or even a whole group of dinosaurs cuddling together or even rubbing against one another like cats, especially when it comes to pairs since yk they lovey dovey, or even hatchlings ( maybe adults??? ) having the ability to playfight which would increase their attack/defence by a teeny weeny amount and then regulate back to normal after a certain period of time ( but it would obviously have a timer so it wouldn't get abused like crazy....or it'd just keep stats normal, it'd just be cute to see )
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another idea, hollow underwater logs? just for lil crocs to hide in
guys hear me out,tunnels. Think about it having small tunnels where small dinos can go in and lets say hide from a predator or explore the tunnel to get to the other side of something maybe even being able to dig a small burrow into the side of a mountain for baby dinos nests and stuff like that. lets discuss in #general-feedback-discussion
Nerf pachys headbutt recover, because when a pachy misses it's headbutt and u can finnaly get your chanse as a carno then it can just go straight off recovering in like 1 second the carno doesent even have time to land one bite because the recovery speed is so fast and it's really annoying how pachys just can oblitirate everything without a worry.
bring back the ability for deinosuchus to eat the smaller fish pteras now fish up in gateway, or in just an update at this point.
i miss the little feature --
& it js doesnt really make any sense for you not to be able to eat literal fish as a deino.
please buff the ptera turn rate a bit in the air. i like attacking smalls as a ptera, but its just thrice as hard just because of the turn. it doesnt need to be as much as in the last update, but right now its really useless midflight. wide turns are also possible when you can turn quickly, not vice versa.
Suggestion to replace a non unique dinosaur with the Maip Macrothorax. Simply put, the maip is a 5 ton 33 foot long megaraptor. I believe I understand what youre thinking, "but isnt there enough dinosaurs in the roster?" and thats where the first part of this suggestion comes into play.
I have noticed some cases where two dinosaurs seem to have the exact same gameplay style, such as brontosaurus and brachiosaurus. Maybe, we can replace one with a dinosaur in which hosts a more unique gameplay style.
What's so unique about the Maip though?
Despite the cute name, this dinosaur is actually quite different from tyrannosaurids, abelisaurids, theropods, etc. It specializes in using its arms more. Possibly, the Maip could even carry a small corpse! Not only that, but it's speed and bleed combo may be effective against sauropods and heavier targets.
Would this put an imbalance in the game?
Possibly, but it should be stated that dinosaurs such as kentrosaurus with long spikes and ankylosaurs with their strong armor are prepped and ready for a dinosaur that relies on its sharp and quick attacks.
If theres any more questions feel free to ask, and I will see if I can answer these too in the general feedback discussion!
Kaprosuchus would be a good addition to Evrima.
It is an ancient crocodilian, with a much more slender build. Contrary to deinosuchus, it was a pursuit predator that would pounce out of the water and tackle its prey. It is considerably smaller, and would be good as a contender in the underwater ecosystem (it would be able to take care of juvi deinos), along with being a more manageable underwater predator.
It was likely a relatively solitary predator, at most being in groups of 3. It would likely not be cannibalistic.
I just had an idea for the omniraptor. Hence the ‘omni’ in the name, our dear developers can change the raptor into an omnivore. I don’t kn ow if this is going to happen or if they’ll replace omni with the utah in the future- I’m not that updated on The Isle News. Anyways, my pov here is based off of if the devs keep the Omni and make it an omnivore. I had an Idea that the omni can be the Isle communities’ dinosaur- it can have feathers if we want, maybe venom/bacterial bite like the cera, a scavenger, or maybe even able to glide a little bit or have enough feathers to reduce fall damage. Things like that, which the Isle’s communitiy, us, will determine through votes which the devs can add onto the raptor. Of course, I’m not saying to let us make it too out of hand with the ideas or too powerful, but still balanced and realistic as far as creating your own dinosaur that fits into the ecosystem goes.
I think a nice idea for Utah would be a stamina drainer. It would latch onto a creature and slowly drain its stamina, however you are not completely latched onto it like a omniraptor, instead hanging onto it with your jaws and arms, so you have to manually move your self out of harms way. This would make it ideal in medium sized groups of 3-6, as there is only so much of a animal you can latch onto at once. While latching onto a creature you will also drain stamina, however a Utah's stamina recovers quickly. This wouldn't be all it could do but its just the basic idea.
Perhaps a worth-it addition for any playables too small for Deinosuchus to grab would be a quick-step-esc mechanic to back away from the water during the process of drinking or immediately after drinking. Currently, with absolutely zero counterplay unless you're too large to be grabbed, Deinosuchus dominates every single match-up. A quick-step would help make Deinosuchus both less of a frustration to die from, and add a layer of strategy for the Deinosuchus player (that being accounting for the possible quick escape of a meal), along with helping mitigate further frustration from death by the quatics to come (save for like, Beipiaosaurus).
please bring back the 'unstuck' command. many trees are very grabby and admins aren't very responsive.
the venom affects looked really cool i liked the idea of shaking and quivering with the mouth open and think with the addition of those venom animations there should be some sort of panting, quivering, noise sort of like the noises animals with rabies make i think it would be terrifying to hear at night and would add a little more to the horror factor of the game i guess
I think something that would definitely make the game a lot more pleasent and entertaining (and less boring) would be to add more AIs, but not only the ones that exist now, i am talking about adding other species, perhaps even AI dinos.
That would make the maps feel way less empty
There is a hole in the map about -222,656.547, -518,234.438, -29,429.117 these cords exactly u can't see where its at until u fall into it n once u do u cant get out so u basically have to starve to death i think unstuck buttons should be brought back but brought back to where it may also get u out of holes and put u back on flat land
I have an idea for discouraging afk growing and making the dinosaurs look funny!
If players rest after eating for more than 5-10 minutes with no other activity (moving the camera, texting, etc) then their dinosaur gets FAT. Your dinosaur gets a chunky model and it moves slower and loses stamina faster. And when you die, your body has more lipid nutrients, so you get to fill someone else's diet faster!
More land/water dino that can use both. two Dinosaurs that can compete with dieno and stego.
with larger dinosaurs an deinosuchus perhaps we can get elders of those speices to grow moss on their back
Add back the letters from legacy when u sniff u will know if look and north it will be a N letter and if south it will be S letter. sorry for the bad explain lol
FROM REGIONAL SPAWN SYSTEM TO AXIAL SPAWN SYSTEM:
The current iteration of the regional spawn system implies exhaustive balancing efforts to consider with the release of the migration system. To provide a consistent starting experience for all players, a regional spawn system based on symmetrical regions is preferred. This system divides the map into equal sections, each with its own spawn regions that cross the map from the coast to the center of the island.
A player spawning in a certain area of the map will have equal chances of spawning near Center and near coast - this way players are more likely to explore and move around, which ultimately may lead to more frequent player-player interactions. By spawning in different areas of the map, players are more likely to explore and interact with each other. Additionally, this has the potential of greatly disabling spawn killing.
This approach helps to avoid setting a spawn region directly in the center of the map, and in consequence encourages exploration, and prevents players from staying in one location for too long. The amount of spawn regions can also be modified according to POI's, migration routs, accessible bodies of water, and so on. * The images shown below are examples of how an axial spawn system could look like.
this isnt really feedback more of a rant but i hate when herbivores kill me for doing nothing not a carno or anything but a ptera
Just some happy feedback:
I really like that the shaking from Troodon's venom looks like the nervous system is being targeted, we don't get a lot of neurotoxin iterations of venom damage in games that I've seen (they tend to favor a more slimy acid-y vibe), Australian PSAs include watching out for shaking and having trouble blinking if you've been bitten by a snake cuz it's a very bad sign
When nesting, possibly create a nesting buff or parental buff of sorts as most people love to target the nesters. I feel if the Dino’s nesting are attacked they’d have something a little extra to fight for.
Please please when the elder system comes out, make going in to elder and aging optional for the perks. I know plenty of people who arent interested in the perks, including myself. I simply want to play my dinosaur. Dont put an expiration date on the dinosaur I play. It feels like its a waste of time to grow them if they will age like milk and then croak. It takes hours upon hours and for what?
Usually death is your own fault or you being hunted or killed or even starving. Thats fine. But why make your dinosaur become weak and die? Please. Just please reconsider.
I am the kind of person who plays a dinosaur to see how long i can survive. Ive had deinos, utahs and pteras that last weeks or months. And I am proud of that. But that would be impossible with the forced elder system
https://youtu.be/Oro5VsPEHe0 plz do something like this. The tropical type of map is really boring and the entire map is very similar. Plz add something like this to gateway
This is just a concept. I know this is a level off the marketplace. I purchased these assets to use in my personal game. I'm not a dev, just having fun with Unreal Engine. This level is using dynamic lighting, not the lighting from the environment pack.
Credit to The Isle team for models, animations, and sounds.
Environment - https://www.unrea...
Perhaps adding foaming to the mouth when inflicted by venom?
Fix connection issues, like when you get grabbed or attacked by a deino and disconnect when running away.. KNOWN ISSUE for a LONG time and has not been fixed..
Need to focus on fixes and not new content.
Imo utah should be much faster in evrima or carnos should be slower
with the new nutrient system, if you've got 2 of the same could 1 go down whilst the other remains filled up instead of them going down at the same time?
while I'm glad we're getting a large dose of playable's to fill in the lack of them and the amount of time that updates have been taking not sure I'm all to happy with what we're getting and what I mainly mean is that even after this update (update 6.5) I feel like there are still gonna be plenty of issues that I have have had personally with the roster, and I dont mean in size, mainly just the sheer imbalance it has, as of currently herbivores VASTLY out number the land carnivores and will continue too even after this update, I feel like it would have been better if they left more of the herbs out in favor for more carnis, because as of currently there are 5 land herbivores, and realistically only TWO land carnivores, deino is basically strictly aquatic and ptera really isn't making much of difference, so in this next update while I'm glad we're finally bolstering carnivore numbers for once, we're also getting 2 (I'll be it, small) herbivores and only getting another small fragile pack animal and a mid sized scavenger to hopefully help combat the waves of carnos, and help against the unstoppable stego? I hope but I'm not confident.
Once gore is stuff is expanded itd be very nice to see full skeletons of animals or even the ability to dismember prey when thrashing them in your mouth instead of just shaking the organs lose id love to see natural bone yards of animals laying about on a server
I want to see how much of you agree with this or disagree with this.
Make spawns random on the Gateway so it's not as easy to overpopulate certain regions on the map.
Just a thought as I saw many posts discussing mechanics around safe water drinking when there's a possible deino threat in the water. Rather then a dodge mechanic to be able to backstop from the edge of the water source maybe when walking in water it kicks up silt and dirt from the ground of the water source. This way you would still have to put yourself in harms way to murk up the water and would provide some way to partially obscure yourself. I don't know how well this would be recieved but just a idea.
Servers with 200 capacity.
Bump 
Deinos should gain water too when they are eating a body in the water (considering that the water is physically going into their mouth). just a small idea
bump <3
hear me out an add on buff for ur diet. lets say u have all 3 full right well then maybe u unlock a small one that adds on to ur main buffs i think this will be interesting and make it so players need to hunt more often and even add new buffs. Also applies to herbies
Possible ideas for dilo venom.
No matter what dilos venom is, it should NOT effect your actual ability to fight as it would conflict with Troodon, but also it needs to have a balance to where it just is impossible to fight back.
-Doses of venom decrease night vision range
-possibly makes you have worse eyesight in general (making things darker, needing to use your ears more than your eyes, ect) without being completely blind and helpless
-Muffle sounds such as footsteps to make directional hearing less reliable along with the possibly less reliable vision
I make these suggestions because dilo hallucinations are not going to work. Whether it is false sounds or imaginary dilos, isle players will catch up and understand the pattern aswell as identify which dilos are real and fake. Therefore they need actual gameplay effecting abilities instead of arbitrary hallucinations that most people if not all will eventually tell are just fake and thus give dilo no advantage over what it is they are hunting.
I've tested // vision buff and i cant seem to find a difference. It says a 25% buff, but i took two screenshots and can see no difference whatsoever. So either its bugged or the buff is so slight its absolutely pointless. Also the S diet has the same problem, it seems to work sometimes when you have only two S but with all three S i cant tell a difference. I really hope this is just bugged and not how its supposed to be otherwise these buffs need to be higher
Make there a population cap for the spawn areas so not everyone is spawning in one place. Then people are more spread out and not all playing deathmatch in the center. (And thus reducing lag in that area. Forgot that part)
make venom have stages shown by animations, to both help the troodon see how far the venom is in the system and to give it a meaningfullk use other than the eventual vomiting. Maybe starting off with shaking and panting slightly reducing stam, then frothing of the mouth reducing bite damage slightly and THEN vomiting. maybe some other stages or better ideas can be offered but thats my suggestion. edit : it could maybe also give the venom to species that didnt inflift it if it starts frothing at the mouth.
Reduce growth times on most creatures, especially larger ones. I understand you'd of course have longer growth times for big creatures for many reasons, realism, managing apex/high tier populations and what not. But at the moment players like myself just find it pointless and boring to play large dinos because of the ridiculous growth times. I and I'm sure others don't really have the time to spend 4 or more hours to play dinos like stegos and then just loose them for various reasons and have that time wasted. I'm not complaining persay about loosing your progress in general as it's part of the game ofc, but i think it's FAR too long to spend growing most dinos in the game. (I also imagine it would only get longer in the future for massive apexes like rex or spino, thought they should have fairly long growth times, i have a feeling it will be too long). I kinda understand if growth times don't change for official servers, But! I think it would be great to have growth times able to be adjusted on non official servers at the least.
Some POI and habitat ideas:
- dinosaur “graveyard”
- tar pits or quicksand
- hot springs
- floodplains
- a termite-and-tunnel-ridden hillside (hotspot for dryos and their predators to play hide and seek)
- undergrowth/caves covered in mosses and fungus (maybe even glowworms :o)
- sections of bamboo/conifer/fern forest
- water rapids
- human settlement (living areas)
- research laboratory
- old nesting sites of various species
- volcanic crevices/ashlands
- a massive pile of dung (JP reference hehe)
- wildflower field
- beetle-kill or burnt section of forest
- a beached whale or other massive sea creature
- a destroyed hunting blind
- crashed helicopter
- docked cargo ship
- mudslide into a river (watch your step)
- huge discarded snakeskin in swamp
- sauropod skeleton
- elephant grass field w/ trails through
- two dead trikes w/ locked horns
- sharp rock forest (natural maze)
- ofc redwoods❤️
Idk if it was proposed before but i post it just in case lol. I know that the lack of map is some of the characteristics that makes the isle a little more realistic experience of a survival game, but I think it would be a little more helpful, for the travels and the exploring experience, to have a map on the screen or, at least, a map that can be accessed by pressing a key (for example "M") like we can access to the dino info by pressing tab key. I think it would be more comfortable to know where are you in the map. I mean, not showing in the map the other players or things like that, just a map where you can see where are you.
with how large the gateway map is going to be the server player cap needs to be increased to at least somewhere around 200 players in order to make player encounters more common 
since we are getting 4 new playables making the total of playables 13 we really need a map that we can use to practice these dinosaurs i know before it was a waste of time working on it but with all these playables in the game now the combination of fights sky rockets i mena think about it before we onyl had a few fight combinations like; stego v deino, stego v utah, stego v carno, teno v carno, teno v utah, pachy v carno,pachy v utah,utah v carno, and our favorite ptera v everything on the ground! now we will have those same match ups + beipi,cera,galli,and troodon ik galli might not fight all that much beipi the point still stands, especially since we are gonna have troodon which has a new way of fighting dinosaurs it doesnt even have to be something crazy special just a place to practice and get better so i dont have to find a free admin server and i can just go over to the offical practice map PLEASE DEVS SEE THIS IM TIRED OF NOT KNOWING HOW TO PLAY!!!!!!!!!!!!!
Bring back evrima to geforce now, it was there back in update 2 or 3, and for people like me who don't have super great laptops/computers can actually play with good fps
Could carno and or pachy have small health damage + stun when ramming solid obstacles like rocks or trees? Maybe even vibrating the surface of the obsticale.(ie. if there is a raptor camping on a rock. A carno can ram it and stun itself but it'll shake the surface of the rock which makes it harder to stay on it.) This overall punishes ram spammers (like when ur being chased in the forest, they can't just spam ram) and discourages people camping on rocks.
I think the scent mechanic should be reworked.
its not very reliable right now
Troodon venom should have a supplementary effect of limiting dino’s NV.
As seen in devblog, I think that the new NV adjustments still are not enough for troodons to excel at night. So maybe after a dino gets venom bitten, it could suffer from lesser NV range for a short while. So troos have more advantage during their hunts and not be seen enough when approaching dinos.
That or dilo. Would be cool if dilo's venom only worked at night, and would limit night vision to those affected, essentially making them near blind (little nudge at Jurassic Park's dilo).
I think night needs to be shortened because it has no reason to be this long. For a gameplay standpoint it makes no sense to have a night this long and its also longer than irl nights
I think dryo should get a kick attack. The only attack being bite is kind of strange.
Why dont yall make the sandbox map yall show in streams a playable map for a place for practice and pvp?
what if the ptera had more player dinos on its diet so they can get nutrients from scavenging other players kills
A Debuff system should be implemented for prolonged proximity alongside other species, or even in a group beyond the supported PT limit in order to avoid mixpacks.
Add wet affects to dinosaurs after they emerge out of the water. Kinda like legacy rain affect on dinos.
Add different types of sickness in the game to make it more realistic, EXAMPLE: As you get older your vision will start to get worse or you will become weaker and slower
I think add different types of sickness would only work if your dino is already in its elder stage.
I’m future it would be cool if weather effected combat. Eg. If a Carno is hunting a Sub Stego and it’s bucketing rain then the Stego would have an advantage because the Carno would lose traction on the muddy soil and not have 4 points of contact like the Stego, or if it’s particularly dry the soil would stiffen and would be hard under foot so you wouldn’t slide or turn as quickly, things like this would make every combat situation unique. Additionally, if wind directionality existed during high wind storms etc then you would move faster going with the wind etc. little things like that would be amazing, almost like the Hyenadon and Pig fight in Walking with Beasts where they slide around in the rain.
Gore diet.
I’ve said it before and I’ll say it again. With the implementation of the gore system makes the concept of preferred prey not necessary. If anything a preferred prey should more be determined by the predators hunting methods, player skills and advantages over different prey. My suggestion is therefore to remove preferred prey from carnivore diets and replace it with information on which organs gives what nutrients.
My other idea would be a way to select the organs you desire to pick up from a carcass instead of it being random. Also note that every carnivore wouldn’t always have the same diet. Some are able to eat bones while others aren’t for example.
I could go on what benefits comes with this but I choose to do so only if asked for it.
I've made this suggestion before but I wanted to talk about it more cause I love how grazing looks in this game and I wish I wasn't just a mechanic used in rare emergency situations or when your just bored lol. I wish there was an animal that relied on certain grasses/grasslands to graze at to fulfill their dietary needs, similar to a cow or bison, however eventually the grass would grow to short for consistent food causing the animal to move from the area to another grassland, I love to imagine a herd of tenos or dibbles grazing in a beautiful orange/yellowish grassland surrounded by forest and knowing that there's actual benefit going into them rather than just looks.
Or instead of a nutrient it could also be just a buff that makes your nutrients go down slower so you still have to travel around to find nutrients
4 new playables are awesome! I really do meannit. It will keep it fresh for a while. But could we please for update 7 get some older dinosaurs finished? Deino lacks the upwards lunge. Ptera is missing a feature the devs have said. In fact ptera should be able to dive in water to catch fish. Dryo needs burrowing.
Seriously its awesome we are getting more dinosaurs. But sbow some love to what we already have <3
"Do not show again" at "Server is full" notification. Or at least until the Queue system isnt funcional
mothers of hatchlings should be able to pick them up incase one of them is griefing and u dont want to destroy the nest, or to just carry them for whatever reason until juvis
I don't think all hatchlings should be reliant on their parents for food.
Literally just do something. All I see every single day is the same feedback over and over and over again. It’s always highly liked and everything’s been asked for a hundred times, so just do something for the love of god. (Case in point)
I think the carno's charge needs a fix. I got rammed from miles away the hitbox is so annoying.
an idea of how the minmi burrows could be and work (the drawing is not mine, I think it is from hypernova)
The ability for some dinosaurs to ingest stones to use as gastroliths. Maybe eating these stones slows nutrient decay or increases stomach capacity? Smooth river stones and pebbles could be found at dry riverbeds, beaches, or shallow moving water sources.
can we get Mountain overcast whenever the weather update comes out? im sure this would fit the overcast/rain weather conditions.
(it would fade out for dinos that are close to it, or have a fog mechanic for high altitudes)
plss fix the settings bug, when i join a server and go back the settings restarts, and put every in epic (my pc cant stand that
)
In the grassland, its pretty easy bland. Of course there is lots of vegetation, buts mostly bushes and a few trees scattered. Maybe add some patches of taller grass for carnivores and herbivores alike to hide in.
My idea for Perk system
This idea takes some inspiration from Ancestors Humankind Odyssey's Neuron stuff, but everything comes through experience, there is no given amount of times of doing something to a certain amount so the player doesn't actually know whether or not they will actually gain a perk, all that is known is what the perks are and the player has to decide what seems like a feasible method of getting to unlock that perk, An example on how this would work is the player is aiming to achieve a better leg fracture resistance for example, in doing so they will have to fall a couple times and survive and heal their bones, something like this will probably see players purposely falling on repeat, to combat this, have bone breaks take longer to heal et cetera, not only this, but the player has to obviously go through to the very end of their life cycle and ultimately die then than dying to something else before the perk actually is unlockable for the player when they choose to play as the same species again, any previous player experience will save given that their species made from spawning/hatching all the way through to dying of old age as keeping the perk's progress and then dying in a way different to old age shouldn't allow the player to gain that perk. Another example of a perk in play would probably be bleed resistance/tougher skin which would require the player to bleed past a certain point numerous times and survive until eldering and dying of old age before their perk can be unlocked or move up in progression.
I recommend reading this suggestion too: #general-feedback message
maybe when gateway comes make 250 players limit, cuz map is big and a lot of players would be playing as crocs and pteras (or make limit for species on server)
Homalo doesnt have many confirmed unique mechanics, so I wanted to throw out some ideas. My idea was to go all in on a mountain goat. While pachy may be able to climb a rock, homalo was born in it, moulded by it. It will likely spend most of its life in or around the many rocky areas and cliff on Gateway (pics below of good habitats). There are 4 main ways homalos can really utilize these cliff faces:
1: Aimed jump: Similar to hypsi's super jump, homalo would have the ability to hold a jump to jump higher and further forward than normal. However, homalo can only do it while not moving and it has a small indicator. This indicator shows the trajectory of the jump and will change colors if homalo can actually land on that spot or if it will slide down. Allowing it to scale cliffs easily.
2: Auto stop: when homalo is about to walk, run, or potentially even ram off an edge, it will automatically stop and rear back away. this acts as a safety net to help make sure player's don't just fall off the cliff themselves.
3: Better slope climbing. Most species have the same max angle that they can climb up, homalo has the ability to climb near vertical slopes.
4: Burrowing into rock: Homalo is able to make its burrows even in rocky areas like the cliffs they reside on. This would make homalo have some of the best burrows in the game since they can not be dug up and many things can't even reach them. These burrows should also be a simple preset with 1 entrance and 1 chamber. Anything that can make it in the burrow likely won't be able to fight a homalo, so they're easily defensible.
Overall, Homalos would be near invulnerable on a cliffside, but they likely will need to leave the safety of these cliffs to forage for food and water, leaving them vulnerable. This should give homalo a unique dynamic of either being completely safe or scared for your life, the contrast between the two makes them even more extreme.
allow nesting dinos to get a metabolic slowdown
Was told to put it here so:
Would be nice to have notes regarding planned balance patches before an actual update arrives, so we know whats being worked on and Dont have to keep asking in #balance-feedback.
This Doesn't have to involve exact numbers, and could simply be;
Upcoming Balance Changes:
Carno Hitbox Nerf
Omni Pounce Buff
Dino Footstep adjustments
Blood Scent Adjustments
Id even be happy with:
"We are currently working on Dinosaur Hitboxes and Sound Adjustments for sprinting Dinosaurs in the next patch".
To add to this
This Mechanic could be abused easily by players if all they had to do was place the nest, instead have it so the slower hunger drain only kicks in once the first hatchling spawns in so ensure the players are actually using the feature to nest and not make it easier to survive.
Giant caves to explore and if possible water parts of caves that semi creatures can swim in from
Allow us a choice between having the nametags for groups on your group or above them
There should be a "filter" that automatically applies as light levels decrease. That filter being nightvision. Animals, well humans either, dont toggle our eyes getting used to the dark. It happens automatically. It would also get rid of the stupid autocontrast problem. 🤷♂️
Also, add the ability to sniff while sitting. 🤷♂️
Also, 3 carb diet affects seem superior to 2 carb 1 lipid affects. Not sure if thats per design but Im not feeling the stam drain decrease. 🤷♂️
last post i talked about reworking the way diets appear on the compass and had an idea of giving each diet allocated colors instead of symbols. The post showed a peak on the compass getting larger and brighter the closer you are to the diet. this again beautiful work of art (could be displayed in a gallery) shows a way diets, instead of waiting until your diets run out and starving yourself to fill up on a different diet, you could start eating and have the diet of whichever color is shown on top. the drawing shows all three diets full - then they start depleting (i only drew one as an example ignore the other) - and the dinosaur wants to fill 2 blues and 1 red and starts eating blue - as the blue diet fills up the character still has the affects of the lipid or green diet until the blue completely covers the lipid.
i think this would be a little more realistic and makes it easier for us as the player to not have to wait for ages while watching out diets go down before we can eat again
(forgot a detail it will fill up the lowest diet out of all three)
To be able to catch fish jumping out of the water as a pteradon (if this isn't already a thing)
Make F the key to reject a group invitation, rather than 3. The aggressive call generally implies you want to fight or kill the other person, which is almost never the reason you reject a group. Also, the F call has no use right now.
I would love to see more mud pits scattered around the map. For such a good animation it rarely gets used and its a good addition to the game.
Please make players disconnect after being AFK for 10-20 minutes, whether they are in game or the selection screen. Its extremely annoying trying to get in to a server for 10+ minutes, when the only thing that allows you in is players deciding to intentionally leave. I know the game is in beta but this should be a priority as its a main complaint from the community + its in almost every popular game
We need Deinos to canni more, population is getting insane in evirma .. RELEASE 6.5!
In the nest menu can we have a separate tab that allows us to take an egg from someone's nest, without having to die first?
Not anything major, it just can be sometimes annoying if you wish to be nested in you have to go commit self harm.
can you not make the isle evirma's nighttime pitch black and change it pls? and make it something like this instead, OR like how it was in early(?) times of the isle evirma/change it back to how it was. Edit: I know the nightvision gives intensity or smth but i just liked how pretty it looked before
This is mostly directed to deino and any other semi-aquatic to come: Reduce the amount of rocks in the southern water system very annoying to traverse through ruins great ambushing opportunities, and if not at least deepen and widen the entire river the pond is a drag to get to, I think the log is completely fine just the amount of space there is in the south is just to little.
Small balance/bug patches between updates. It's a total insanity to leave the game in such chaotic states for months to the point it almost becomes unplayable.
I don't know why my post from yesterday evening was deleted, so I'll just try again to draw attention to the problem, so that doesn't work at all see video https://clips.twitch.tv/BeautifulChillyDogAliens-mNO1qr4Ub6F6aeK_
(bug report has already been created!!!!)
Give juvis stam like legacy. Rn in evrima they can run forever and have no need to walk or sit down. Juvis stam should not be used to just run across the map
I just wanted to ask whats wrong with the servers? I just got disconnected without any warning and lost 20mins of progress. Please fix this.
Will update patch 6.5 have the Gateway map included? I say this because the current map is problematic in general, since most of the players are in the central area and this fact makes animals like Beipi or troodon have trouble getting out. However, in the Gateway map there are several areas of the map that can create different groups of players, and not just one as in the current one.
Ambient Overhaul
I would over to see more unique ambience in more specific areas as I believe we have 3, Day, Night and Beach if I remember correctly, I think it would be much nicer if we got more unique ambience for different areas of the map, different forests and different plains having their own slightly different vibe along with Highlands being more quiet and windy, swamp being more echoey and bustling with small noises en masse, just something noticeable when you're traversing the island and give players a different experience, and when a large dinosaur e.g. a Stegosaurus abruptly calls, maybe briefly pause the ambient of an area as all the "wildlife" stops their calls out of fear. Also a good chance to maybe implement the ocean ambient post a couple years back in #phase-two-archive . Who knows? Just a small touch to make the place more alive audio wise. Maybe not update 6.5 or 7, implementing fireflies at night in plains or dragonflies around lakes, ponds and swamps, butterflies in small open meadows in jungles, birds that can be seen flying overhead every so often, something that isn't necessarily killable but visual to make an area feel more alive when there is an absence of players.
Audio Settings: Give us the ability to turn down/off the audio for when your mouse hovers over menu buttons. Why is it SO LOUD with no ability to adjust its volume?
why can a baby destroy nest?
would be nice to play without players joining and insta destroying nest...
I just wanted to throw out a bunch of ideas about burrowing and allow the devs to see what sticks. I will be assuming a seamless entrance is possible and the devs are not forced to make a teleport entrance like in legacy. This is mainly because a lot of the unique interactions I had ideas for would require a seamless entrance.
First, I wanted to talk about global mechanics with burrowing
To start, I wanted to think of how the burrow could be started, my idea is for it to be started very similarly to nesting, but you press B instead. Then a burrow icon will be plopped on the ground below you (if you filled the requirements for placing it like enough room and no pre-existing burrow). From there, you would hold B to slowly dig out the burrow chunk by chunk until you finished the entrance and likely the first chamber. This can be done by simply having a dirt wall be pushed back slowly as you hold B, similarly to how a mound nest slowly raises out of the ground while holding B.
Next is a big option for how burrows could be made: are they compartmentalized or preset or does it depend on the species? Personally, I’d like the latter, where some species have a simple preset burrow while others have the ability to alter their burrow to their liking. Those with configurable burrows need a way to swap between the segments they want to build. So I suggest either a build menu only accessible while in the burrow or a button used to choose the segment you want to build and cycle through them by pressing it again.
Lastly, I had an idea on maintenance. Essentially, you would have to occasionally go and hold B on a section of the nest to repair it. If you do not, the section will collapse and close off. This accomplishes 2 tasks: 1) It makes abandoned burrows eventually decay and disappear. 2) This soft limits the size of complex burrows. To show an area needs repair, there can be a texture change or a light dirt falling particle and a small prompt to repair when you go near.
What happened to these nights? Both had proper atmospheres, one with more color and another with a more tense feel to it because of the fog. Just make it so clear nights look somewhat like the first image, and other types of night look like the second. And it'd realistically still be compatible with NV, just some nights would need NV more than others.
i feel like the default mouse sensitivity is good but would still be a nice quality of life feature to be able to change it in settings
(Not sure if this is the proper channel for this.) I would like to see dinosaurs being able to cuddle with each other or play-fight, like two people can walk up to each other and hold [V]( or whichever key they choose. ) and it starts an animation where they begin to play-fight, if one person holds [V] and the other doesn’t, the animation can be initiating a play-fight, such as going into a play-bow and such, or trilling at the other, or while laying down, they can hold [K]( again, whichever they choose. ) and they begin to cuddle with each other or snuggle together. It’s a pretty big request for something so little.
Next, seeing more beach-life/ocean-life, such as Coral, sponges, fish, eels, and things like that. More birds around ocean that carnivores can eat also, tiny birds that run on the sand or fly off, like the scavengers. Seeing the oceans flourish would be nice, and hopefully being able to play as plesiosaurs, or anything Aquatic, will be implemented.
Lastly, bringing back the night-sky from legacy, I miss seeing the beautiful stars above and it added a sense of more realism to the game, and maybe adding clearer nights where there’s nothing blocking the sky, so you may see the clear night-sky, or adding foggier nights, where the sky is blocked. I really enjoyed the Auroras also, and wish to see them in-game again. Thank you for reading this.
Ptera should have a way to catch elite fish by themselves if its on their diet. It makes no sense for them to have something they can't catch or scavenge on their diet.
Hello, I just wanna make a suggestion with one of my favorite dinosaurs Parasaurolophus. While I love the idea of the evrima para being faster than in legacy to outrun the larger apex carnivores like rex and giga. And it using a soundblast and its agility to escape. I have a suggestion for this iconic hadrosaur. To start off, while the sound attack in my opinion is pretty cool, para should really be able to throw its weight around against small packs of mid tier carnis like allos and carnos since these tanky herbivores were around 4-5 tons in weight they should be able to defend themselves well against small packs of mid tier carnivores.
what if terrain played an advantage for herbs or carnis depending on their weight? example: a herbivore is in a pit. carnivores have the higher ground and would pick up more speed when they go downhill. Same for herbivores if they have the high ground. on the other hand, the herbivore's speed is slightly reduced because it has to climb uphill. maybe a dinosaur like the tyrannosaurus or a shantungosaurus would struggle a bit more when they try to climb uphill, but would also go a bit faster than the lighter dinosaurs downhill. However if for example a utahraptor was chasing a gallimimus, the utahraptor would be less effected due to it being lighter, and same for the gallimimus. This can benefit with nesting especially if you have the high ground.
ill be cool to have a feature that if dinos like omnis troodon pounce you the more of them pounce you the more you are slowed down not by too much ( depending on the weight of the pounced dino)
I’m not sure if this has already been said, if it has I apologize, but night vision for deino… having it work underwater as well makes it extremely difficult to survive from other Deinos when trying to blend in at the bottom, NV on land is understandable but when submerged having it work takes away another survival tactic , having NV only work on land would be a nice chance IMO
I think the ability to carry prey (and even hatchlings/juvies) and move it to a different location would be a super useful and realistic addition! It would be nice to have an added way to protect both your kill and your babies from other dinos. This needs to be in both legacy and evrima!
Please reduce the food drain for adult dinos and reduce the water drain for tenonto
The Gigantoraptor would be a good addition IMO.
The Gigantoraptor was an extremely oversized oviraptor That feasted on small-medium dinosaurs(it would crush these dinosaurs with its beak, in game maybe it could do this and fracture a dinosaurs bones?), berries and eggs,
in game this creature would live in groups of 3.
the gigantoraptor was one of thee if not the largest oviraptorosaur Weighing in at approximately 2,600 tonnes also growing to a length of 11 metres long and 4.6 metres tall
I Don't know how long Major patches take to release typically (obvs it varies), but I think that smaller patches should be released commonly with bug fixes and balance changes, that way we can quicker get dinos into the sweet spot they were meant to be in with rigorous testing and means that if certain dinos are broken CARNO HITBOX then it can be dealt with without having to deal with something I think everyone agrees is an issue for months at a time.
make it to where dinos can land on other ones by accident or purpose from heights and it saves the falling person a fair amount of fall damage and just crushes the other person (itd be funny seeing an anky fall just to accidentally smoosh someone)
To add on to my previous post. I think some of the roles of para as a more flee than fight creature should belong more to another crested hadrosaur coming to the game in the future, Corythosaurus! Just to make it more unique than para make it smaller at around 3.5 tons but it could also have a sound blast attack, but unlike para where it should help against carnivores of it's size like Acro. Cory's sound blast attack could work against carnivores that are medium sized like carnos and and allos. But still being able to go on the offense against smaller carnivores like omnis. Of course this just an option/suggestion to make Corythosaurus stand out more as a dinosaur in the roster and not just make it a para with a different shaped crest since I heard this dino is still planned to relase in the far future. If any of yall have any more ideas on how Cory can stand out more just let me know in feed back discussion or feel free to post it here. Thank you!
focus heavily on optimization for lower end pc's like mine 🙏
Okay so, hear me out - tenontosaurus is supposed to be semiaquatic, right?
It is an exceptional swimmer and is built for living in water-dominated areas (swamps, etc) along with being able to swim for very long periods of time without having to go to shore for stam.
Here's my suggestion: Have it be able to walk along the bottom (like a moose) to eat aquatic plant matter. (fig.1)
Perhaps, said aquatic plant matter could give different diets, and appearing in different water bodies. Lilypad vines (fig.2) perhaps could give lipids, being found in swamps. Underwater mosses (fig.3) could give carbohydrates, and be found in rivers. Hairgrass (fig.4) could give protiens, and be found in standing bodies of water (ponds, lakes, etc.).
obviously these are just ideas and not set in stone, but I would love for this feature to be added. 
NIGHT VISION SUGGESTION 
Many people won’t like this suggestion I assume. But as of right now, night vision is (loosely) ‘exploitable’ in dark forests during the day.
Night vision, as it stands, will highlight any shaded areas, making it a pain to run into the forest and effectively hide or evade your attackers. I’m sure it’s great when we’re the ones using it to see in the shady areas, but I believe this mechanic is detrimental to the play style of the game.
I don’t think night vision should be toggle-able, it should slowly phase in as the sun goes down (our eyes naturally and gradually adjusting to the darkness), and fade away as the sun rises.
If people don’t like that idea, then at least disable the use of NV during daytime.
I’d say that disabling the use of night vision during the day is better but don’t make it an automatic when it turns night, some people may want to take cool screenshots in the darkness, like maybe the water as deinosuchus so just disabling it during day would make it better
A random gender button when creating you're dinosaur would be nice
update the anti cheat
Option to turn off shadows. they keep moving in stop motion on low or high quality and its so annoying.
Edit: Please watch at least a minute of the video before voting on this suggestion.
Add a foot placement system where each individual foot has terrain alignment, like in this troodon video made by Ethan_lev.
In the video, when standing on a rock (or any surface), the troodon's feet adjust to make it look like it is actually standing on that surface, not floating above or partly off of it.
This way of placing the feet looks absolutely gorgeous and SO realistic, and I'm sure there is some way to do it without adding much lag to the game. If this could be added to the isle for every dinosaur, yes it would be a lot of work, but it would be a huge addition to the game's immersion, and both casual gameplay and isle documentary-style videos would be improved so much.
https://www.youtube.com/watch?v=ot6K-y_TeAw
I am not a dev, just learning UE5 with assets from The Isle. This is for my education only. Just hopped back into this project to see what Troodon would look like with IK.
Credit to The Isle team for models, animations, and sounds
Environment - https://unrealengine.com/marketplace/en-US/product/mw-shrubs-and-bushes
Ptera being able to grab corpses and meat chunks out of water the same way it catches fish. (Elite fish even though big, make them grab-able by 100% pteras cus its literally thier diet- maybe slow them down when grabbing them or something) and being able to grab things mid-air by just biting at the corpse or meat chunk small enough. Would really fit ptera. And it would fit its "sky rat" name, lol
Gateway request:
A soccer field (either outside or inside) that only small Dino’s and humans can access with a soccer ball so dryos can play and juke each other out (and ofc other smalls and humans).
Maybe some small ponds for juvis to drink from, but adults/subs cannot? 🤔
I really love your ideas, I completely agree with what you've suggested. The part about the Deer especially reminds me of the amazing deer ai from WolfQuest Anniversary Edition. Devs, if you so happen to read my comment/suggestion, I highly recommend looking into WolfQuest Anniversary Elk ai as a good point of reference. As for my suggestion (which complements Blazed Crossiant's) here it is...
The AI around carcasses need some improvements.
For a start, Compys biting are ok but they can freeze in place or they randomly run off and come back. They should be more cunning and intelligent. They need an AI code that make them approach you eating in two possible ways. 1# with aggression. 2# with hesitation, hanging back to wait for you to finish. These behaviours depend solely on what dino you are, the level of growth and how many dinos are near the carcass.
The tiny PTs need improvement too. They fly eith over or nearby the carcass but they don't pose any threat or annoyance. Sometimes they land and just jump about. It's not exactly much of threat or a reason for them at the moment.
To summarise, they need to be more threatening. There needs to be a bit more compys, and I think the AI should only attack if they think they can get the upper hand. If not, they should give us a wide birth, or else run off.
Not sure how easy it is, but if the unplayable parts of the map were deleted wouldn't it help fps problems whilst we wait for gateway? Again idk how easy it is
Adding onto this maybe they can catch them but there is a high chance that it’s to heavy and you will drop it. Another thing is maybe add a thing that makes it so elite fish wash up on the river banks so you cannot tell if it’s safe to eat or a deino is baiting
Make an option to have multiple creatures or have a option to kill a Dino you started playing as so you aren't forced to play a Dino that you have been playing for a long time that's really easy to survive as like stego
Huge improvement!
Please consider this since its not realistic neither balanced and I am saying that who used this
Also you spoke for antigamma abuse but now its either abusing nv in forests and having bad graphically appeal aswell as immersion breaking or not using it and being in complete disadvantage come on now devs and players think about it^^
Adding onto this, instead of it being related to the time of day have it be related to the general brightness of the area (so you can go into something like a cave and be able to see). It wouldn’t toggle in things like forests, as they are only slightly shaded.
Allow grass to turn half purple and half pink once it gets cold, in the future.
Grass currently does change colors, so it would be good
since the herrerasaurus will be able to climb trees maybe add lil lizard ai that they can munch on
I would like Ankylosaurus to appear in the next update under the left mouse button it could bite and under the right mouse button it could attack with its tail it would easily break bones and with its armor it would be a bit resistant to bleeding when biting the armor it wouldn't bleed but if it bit if he hit his head he would get bleeding he would live in small groups of max 3 people he would lose stamina quickly he was 7-9 meters long 1.5 meters wide and about 1.7 meters high he weighed about 6 tons
Now that I have finished my ideas for global mechanics of burrowing, I wanted to explain some ideas for the burrowers themselves.
Dryo: They should have a simple preset burrow that is basically just a tube. It has 2 entrances and a main chamber. This gives dryo a nice spot to hide from larger predators, while allowing it to still escape burrow raiders with its second entrance. Without a back exit, that scene from mega’s concept will be a lot more common and dryo’s burrow will be more of a deathwish than a safetynet. Another idea I had for dryo is a small opening above the main chamber. This opening would be enough for dryo to stick its head out and check its surroundings. However, it's still vulnerable to attack and can be dragged out the burrow from there by larger threats.
Minmi: Minmi would likely just have a preset burrow with a water entrance and a land entrance. I have gone over most my ideas for minmi’s burrow here: #general-feedback message
Proto: Proto would also likely have a preset burrow, maybe with a few parts being configurable. The main reason proto uses burrows so well is it being able to block out the entrance with its head. So the question is, how strong do we want to make its blocking capabilities? Is burrow could have 1 entrance or 2 that funnel into one like a Y shape. However, that may make proto too good at defending itself, but having 2 separate entrances may make it too weak to pack hunts. Whatever the case is, the devs can likely figure out the best layout for a proto burrow or leave it up to the players to configure their own. Whatever way makes it both fair for the predators and proto.
i think it would be cool if hatchlings and juvies sneezed and had special idles that randomly play but to prevent it from becoming a hindrance it could be quiet so only people basically right next to u could hear u sneezing i think it would be very cute to see my hatchling sneezing and whining for food
pterodaustro: This pterosaur would change the behavior of other pterosaurs, this dinosaur feeds by filtering (like flamingos and other birds), I say this because of its beak, its hind legs would be a little longer than the front ones to be able to stand In shallow water, unlike the ptera, it would have to run to be able to fly, which caused it to have a scared and cautious behavior, since since it could not fly directly, it would have to detect danger quickly in order to launch it into flight. as soon as possible, in height I would make them the size of the pachy and would weigh about 1.2 kg
Bring back the speed boost when sneaking
Fix server numbers, and add queue. Also makes us able to change the menu sound, this thing is way too annoying especially when you can't get in a server.
put the old legacy typing sounds back in
Since more animations are being added, maybe add an animation of the stegosaurus shaking a corpse off its tail. This gives the stegosaurus tail drop animation some life, whilst also adding a small nerf to its tail because of the stegosaurus having to shake a corpse off before being able to swing again. This could give PvP against a stego more fair for land dinosaurs and make groups of dinos attacking a stego more dangerous, instead of the stego easily disposing of everything.
Make a cancel button for ramming with pachy/carno like the one on the hypsi
make a option to enable/disable to see all players names,or to enable/disable combat chat like player x kill player Y,Also you can add to increase status like agility,strenght,stamina,bite power,more time you play,more points to increase
I like this. It could actually be added as a npc at first and could be an added food source for the semi aquatic animals, but I would say they would need some shallows, like in the swampy areas so that this could feed and stand. In these areas I would see that these are very shallow, not allowing crocs to be present, or at least the largest of them. But to give them a run-like counter that leads into a take off I could see as very applicable for them. The skies were not dead during this time period. I mainly just play and hope they come out with new stuff so I am not sure exactly the theme here, but flying insects could be added as eatable for smaller animals, or just bugs in general because they were giant during the time of dinos; the oxygen content of the atmosphere was higher, and probably higher than humans could tolerate without going blind.
if there ever will be weather cycles, could rain create puddles for dinosaurs to drink from? specifically smaller dinosaurs like the troodon or just bbys
At least put some music in the main screen to listen while we spam for 15+ minutes the servers trying to get in
i think in future something must be done about these non deino or carno cannis, it really ruins the game. i have been killed by canni pachys, canni stegos, canni tenos and cani ptera lately... it really ruins the point of the game, you see your kind, get happy to meet them and then bam they kill you. in one case i saw two pachys shared my coco with them and when i turned to drink they charged me and killed me, similar stuff in other cases... some really harsh bans would do it i think...
Possible ideas for dilo venom.
No matter what dilos venom is, it should NOT effect your actual ability to fight as it would conflict with Troodon, but also it needs to have a balance to where it just is impossible to fight back.
-Doses of venom decrease night vision range
-possibly makes you have worse eyesight in general (making things darker, needing to use your ears more than your eyes, ect) without being completely blind and helpless
-Muffle sounds such as footsteps to make directional hearing less reliable along with the possibly less reliable vision
I make these suggestions because dilo hallucinations are not going to work. Whether it is false sounds or imaginary dilos, isle players will catch up and understand the pattern aswell as identify which dilos are real and fake. Therefore they need actual gameplay effecting abilities instead of arbitrary hallucinations that most people if not all will eventually tell are just fake and thus give dilo no advantage over what it is they are hunting.
Deathangles at eating and drinking:
What I mean by **deathangles ** is the limited camera movement for players while eating or drinking. The players are only able to see forward in around 45 degree angles to the right and left.
I think this is a good idea to encourage players to be more aware of its surroundings. However, I think it can be optimized. The deathangles are not correctly aligned with the characters and create inconsistence to look around. This can be irritating. This should be fixed.
On another note, deathangle can be more developed in-depth and balanced between carnivores and herbivores. This leads to my first suggestion. Let herbivores have a larger range of view. They are the food source of many predators and needs the ability to spot threats easily. A 90 degree angles to the right and left would let the herbivores to be more alert. This also keeps a weak spot for carnivores to ambush from behind. However, because the carnivores are often higher up in the food-chain and more of a threat to a ecosystem, they should keep the current deathangles. This encourage a more rival between carnivore species to contest or hunt dangerous carnivorous prey.
My second suggesting is to build upon the first request to give the system a more complexity depending on the species size, mainly on the carnivore faction. While Apexes and middle tier dinosaurs are less likely to have natural predators (because of power and size), smaller species like Troodon, Utharaptor (Omni) and Pteranadon are more vulnerable to become prey or get killed. They should then have wider deathangles or equal to the herbivore faction to have a increased survivability. This could even increase more diverse immersive experience between species for players.
What do you think?
I dunno where to put this so here it is.
I think it would've a nice idea to have spawned in Dinosaurs have a little animation of the baby being dropped Onto the island via a crate and parachute. Cause let's be honest, how else do we even spawn on the damn Island?
Add more negative effects for killing your own species as a non-cannibal, not just for eating your own species. I've been cannibal-killed as a ptera and raptor before, and this is not supposed to happen. And I don't mean people being territorial and chasing me away. They follow me, hunt me down, and kill me.
2 things 1: herbivores shouldn't randomly kill people for no reason, 2: dimorphodon it can regain stam by clinging on trees but cant skim the water. also 1 more thing OPTIMIZE i have 6fps it is TORTURE
Possibly add Compy as playable but you have an ai squad of 5-10 with you to make up for the weakness? Just an idea cause compies are cool!
mixpacking penalties?
Why bother having the message of be respectful to other players and what not, yet 0 penalty for people playing to antagonize others. Is preventing someone from playing the game or greifing them strictly to ruin their day not just as toxic as harassment in chat? So why is it not punished like toxic behavior? Do something, anything really to punish mixpackers and players who have a history of greifing others. There are some well known names of players that are exceptionally toxic
Please look into FOV issues on 21:9 aspect ratio. There used to be a illegitimate fix for it by editing the engine.ini file to maintain Y aspect ratio but that has since been patched.
Make sticks breaking ambience much loader and echo-y so that in forests it’s easier to know if your being hunted In forests
Rename alberto to "gorgosaurus" cause this name sounds better
Add some sort of queue for servers and some music in the main menu?
I think this wouldn't be "too" hard to do (although I have no clue im not a dev)
Let group chat return for servers grouping with Randos in this game is already pretty bad due to the lack of quick communication but having your entire convo to possibly eat someone of your own species plastered in chat is really annoying if youre not in a discord you pretty much always are at a disadvantage and are just better off playing solo idk why group chat was even removed but possibly screwing over grouping with people who arent already your friends wasnt really needed imo
I feel the Hypsi spit mechanic is borderline useless outside of being antagonistic, So my suggestion is either tweak it to a short range cone effect which can be performed backwards easily or make it toggleable to this effect from the default one. In the name of balance I would make the spit cost at least 60%(maybe more) of total stomach volume to avoid repeated uses.
add more servers please 7 really isn't enough lol. only for NA and EU since those are the most played on
To make costal areas more interesting you should add massive schools of fish in the Ocean and add water diving for pteras so they can go underwater and catch them. You would also add turtles and crabs to an up coming medium sized carnivores diet to make it more of a costal dweller. You could also add dead fish washing up on the beach and very rarely whale carcasses. Rn pachy and dryo seem to be costal animals so since gateway has much larger beaches maybe you could make lots more upcoming dinos costal. Some dinos I think would fit in are protoceratops (Ik it’s already costal but just putting it here), Maia, Kentro and Alberto
Compy playable, but instead of growth you gain more compies, controling a larger and larger swarm until a certain cap. losing a compy shrinks your growth. Could also have player compies work like a certain shrew, where your "elder" stage is just them mating and dying
Change the server capacity of the official servers to 150. Would make everyone's day easier
Tie the quality of your calls with the status of your dinosaur.
If you are a healthy and strong individual, you should be able to show it to others. Basically, good or poor diet for instance. Here are two examples to describe what I’m trying to suggest.
1, Your status is good and you see an enemy approach. You let out a powerful 3 call to show that you are not to be messed with. If you had poor status then the 3 call would be much weaker. Proving the enemy it has the advantage.
2, Your status is good which makes you able to sing beautifully. This shows members of your own species that you are strong and will be attracted to you. With poor status your singing would be worse and show that you cannot provide in terms of nesting or protecting.
Make the telos 1 call less mechanised please, it sounds a lot more "robotic" then all others
make reporting easier. We should be able to report people in game we shouldnt have to come to dc to tag a OSA (who are never online and rarely respond) to report someone. At this point we should have an in game report feature
I honestly think we need more gore and such, the deino bites should leave teeth marks. scars would make the game so much more realistic in my opinion, Also stegos are way too op and cant be killed by anything really.
Make it so dieno can carry babies in its mouth (if theyre in a pack)
lower the duration of muscle spasms its way to long
This can help prevent cannibalism.
Scars, wounds. If the devs see reason to dedicate time into the scar/wound mechanic, they could make it so that every scar looks different.
Scars can be locational, and would look different according to what gave you the scars. It would allow other players to tell what the scars came from.
So, if you fight with an omni - you would likely have scars that indicate you've fought an omni.
This would punish cannibals, but it would also inevitably punish victims of cannibalization.
This would be both negative and positive, but it would be a cool mechanic in terms of realism and detail.
Can we have Dryo burrowing please. We need a distinctive difference between the Dryo and Galli once Galli comes out so the only difference isn't the kick. Plus, I'm sure many people have been looking forward to burrowing, it would probably encourage more people to play Dryo and nest as Dryo.
Speaking of nesting, if possible it would be neat to make the nesting system more complicated. For instance maybe Hypsis could be able to nest in trees, but these specific nests wouldn't look the same as the ground ones. Or for creatures with stick nests if they go on a rock make it so the nest doesn't clip through the rock but instead is cuddled in and built different then if on open ground. Also please, for the stick nests make it so they don't spawn inside of rocks. It makes it incredibly difficult if you want to nest near a rock as a stick building dinosaur and almost all your sticks spawn inside said rock your near.
Pleas add for customization the ability for those dinosaurs who can have feathers. It would make the game more realistic
increase server cap or add mor plsss
Make hatchlings do no damage to a nest and very little damage to other hatchlings to discourage nest griefing scvm.
Please, PLEASE make teno a swamp animal again. It's like the most fun gamestyle of teno, and it fits in with its stats, and diets. One of its perks early in growth could be the ability to dive and getting underwater foliage in its diet
Cannibalism debuff that stacks with how many ticks of food you ate. That way, you aren't quite as punished for accidentally taking a bite from a corpse you can't see or move to check, but habitual cannibalism will also cause the debuff to last a lot longer (and also possibly have spasms get worse?)
Add small amounts of rules to official evrima servers, much like the same rules in legacy official servers
As they are, the lawless land of how the officials are now are just not fun, mixpacking and megapacking aswell as hackers. Having these rules would not only bring back the what I would consider the perfect Isle experience that balanced rules and no rules but would also give admins something to actually do since they don't really do anything related to the game at all.
i think there should be a way to walk backwards in evrima... if its possible for dibble to do it in sparing combat it should be allowed in regular play. and if its a balace apect u can easily make it so u can only bite while walking backwards and any special ability u would wan tto use after backing up u have to wait a short few seconds so u dont get tenos walking backwards kicking repeatedly please think about adding this
I don't want to lessen the work of the developers! I'm sure that to make a quality game you need time, money (for a good team), etc. But despite that and even understanding what I've said, I think the wait for news is too long. I wonder if it wouldn't be possible in that period between one and another update to release small changes.
For example, today most private servers are empty! This happens for many reasons but one (important) one is the lack of a replay system (or whatever replaces it). Private servers cannot implement their own rules aimed at realism, because moderation is impaired without a replay system.
Would a replay system (even if not definitive) be a very difficult change to implement? Private servers play an important role in strengthening the community. Keeps the audience in the game. For example, I think it's much better to play with servers in my country... in addition to a better ping, I'll interact with people who speak my language.
I say again that I understand that it takes time to develop the game with quality, especially in the most significant changes. But there are small changes that may not require much effort, but that can bring a huge gain to players and the public who are fans of The Isle, even if in the future some of these systems are improved.
In reply to Mr Utah and @radiant anvil @ancient plover I appreciate your replies to my NV suggestion and completely agree with you! 🥰
Great point that NV shouldn’t be mandatory (fading in at night) bc of screenshots, etc. I’m not sure how I didn’t consider that in my original post, I love taking screenshots, haha. Especially with the unique lighting to come at night around human buildings. Gonna look spooky!
I also love Angel’s point: have it be related to brightness in the area and become invisible across the screen or temporarily disabled. Dark caves are also another thing that escaped my mind, very glad you brought that into the discussion!
Love the revisions here. These ideas would be a great addition to the game.
All drinking spots should be accessible to Deino. What’s the point of Deino if there’s so many safe drinking spots and areas that are too shallow for FG deinos.
Personally i think that the maps overall ar very very very empty. So my suggestion is very simple: Please have more AIs spawn, either the ones that already exist or create new one, maybe herds of AIs.
We need the maps more alive for the sake of this game
This is the kinda lighting we need. Looks so much better and now that you're using UE5 it's possible. https://www.youtube.com/watch?v=Oro5VsPEHe0&ab_channel=Ethan_Lev
This is just a concept. I know this is a level off the marketplace. I purchased these assets to use in my personal game. I'm not a dev, just having fun with Unreal Engine. This level is using dynamic lighting, not the lighting from the environment pack.
Credit to The Isle team for models, animations, and sounds.
Environment - https://www.unrea...
Make it so that you dont spawn near players. The other day I literally spawned in at the foot of 3 fully grown carnos
Please release gateway before update 7, I totally understand why its not coming in 6.5 but I don't know how much more we can take of spiro. Maybe release it in a smaller patch when its ready because I know its going to be done before the Perk and Elder system.
random spawn locations to spread out dinos
Just a bump needs to be seen and done. ATLEAST make it 125 📌
i know i suggested it ages ago buuuut please please please add baby carrying 😭, it'd be so much easier to travel sometimes, just 1 baby in the gob, or held up by the parents' arms, orrrrrr even in the mouth of a deino ( i think mama crocs do that already )
Make nighttime more interesting it seems like nighttime was just kinda pushed in just to be there. In legacy a lot more happened during night like the sky was beautiful it would be a little foggy, dark but not too dark. Right now it just seems super bland.
a mating call broadcast that differs slightly between male and female- to make it easier to locate other players specifically for nesting, aside from the general broadcast.
To improve gore:
More “wet” sound effects when digging through body and getting organs.
More blood and blood pools leaking out from gut (if you want to get really realistic, a little greenish brown paste as well, aka feces.)
When opening up the gut, organs should begin to slide out the Dino combined with the “wet” sound effects as well as blood.
When opening a coconut as a pachy or anything else, it drops two halves instead of one. I mean it just makes sense-
larger NA servers and the random crashing fix pls
Put a lot of focus into optimization. Should be the number one priority, as who cares what mechanics or dinos there are when a 2000 dollar computer has frequent drops to 10fps
Like I wrote yesterday in my previous feedback post. Singing could be a great way to attract a nesting partner or to attract group members in general. The quality of your voice will be fully dependent on the quality of your animals status.
If having a bad status (bad diet for example) your voice will not sound as pretty as if you had a better status. This allows counterpart players to notice the quality of your animal and what you could provide with. Basically, fertility quality and protection of others.
Seeking the right player to group up or nest with could be vital from time to time. Therefore there should be ways to analyze and choose who to be with.
Ah, the Corythosaurus. My round crested friend, who has been forgotten in the long list of playables. Today, I bring multiple ideas forward from the depths of my lizard brain for this 4.1 ton lawn mower.
As you might expect, the Cory lacks offensive capabilities, and has to run from its prey. This is an inevitability as it lacks the bulk of its larger cousin, the Parasaurolophus, or the nimbleness/agility of its smaller cousins, Tenonto and Maiasaura.
To start, what if we made Cory a nocturnal herbivore? I personally think we need more of them, and it opens interesting dynamics with the other nocturnal creatures.
First, by using the Gallimimus group speed boosting as an inspiration, Cory can increase the range of it's night-vision of its group members not by calling, but by simply being in proximity to one-another. This can be explained as the Cory having a heightened sense of awareness when in groups. With more Corys coming together, their night-vision gets stronger, to the point where the night is almost day for them, and they can see far into the distance to spot would-be attackers in the night.
Secondly, a unique form of bioluminescence/iridescence. This "Coryescence" would, for example, run along the crest and back, as seen in Jurassic World Evolution 2's Lux skin Parasaurolophus. This Coryescence will shine only for other members of its species, allowing them to see and find one-another in the dark from a distance.
Third, give Cory's alternate stance modes some serious oomph. For example, when walking quadrupedally (specifically during the night) Cory makes next to no sound at all, but when bipedal, their night vision range increases due to the height they reach while standing.
Have steg's thagomizer have a natural passive 'thorn-like' effect against large carnivores if they bite that part of the hit box. If their mouth is large enough to bite around the thagomizer, it should hurt. Because well... Biting down on something like that WILL hurt.
For example, if a rex bites a steg's tail, it would cause head damage to the rex.
This gives the steg a slight boost against some otherwise completely overpowering apexes, without bolstering stats to make the steg too powerful against the rest of the roster.
Add more life to the coastal areas. It is such a pretty place with next to no resources. Adding turtle nests that can be dug up and raided by egg eaters like ovi or galli is one thought, or possibly every once in awhile have the eggs hatch so there are swarms of baby turtles for young pteras and easy snacks for adults. This adds hunting opportunities for omni players aswell knowing where the pteras will congregate. Also add pond turtles or snapping turtles to swamp areas for deino and Beipi to eat. I think it would add a neat opportunity if very rarely something like a shark or whale carcass washes up (spawns in) on the beach and stays around longer then normal carcasses, predators and scavengers will congregate to these to feed and compete with eachother. It is very neat to watch all the different players that visit a fallen stego to eat, each taking their own place around the carcass, some fight, some run, some eat peacefully with one another, it is very neat to watch.
Give Pachy a sparring mechanic, since well, that's why they evolved bone heads anyway. The mechanic could be similar to rams headbutting, where there are multiple rounds and with each hit, your dino can become more dazed. Then, when one player hits the sweet spot after enough rounds, the other player passes out for a second, and an "alpha" position is awarded to the winning player. This would tie into the ceratopsians getting sparring as well, and create pack dynamics
Homalo: I have gone over many ideas I have had for homalo here: #general-feedback message However, if that is not the direction they want to go: I suggest they give it collapsible burrows. This would mean homalo would have the ability to ram a wall and make it collapse behind them, blocking the way until they repair it or the invader digs though it. Breaking a wall also makes the ones near it decay faster, so they can't just leave it blocked forever. If this is the case, I'd give homalo the ability to configure its burrow so it can make long tunnels, though larger burrows will require more maintenance. This means it will likely have the second most complex burrows, right next to:
Taco: As hinted above, taco should have the most complex burrows in the game and rely on them more than pretty much any other dino. I'm going to start this off by saying: I'm going to throw a lot of ideas out here, only a few of them should make it in game.
First, it should definitely have the ability to customize the entire layout of its burrow, likely having a build menu or a way to swap between segments to place. Taco would also need the least maintenance of any burrower, allowing it to make huge burrows. Potentially, it would need to use its quills to "reinforce" the walls to need less maintenance, but it will need to let them regrow until they can be used again.
Another idea I have heard is the ability to use the quills to make a trap to stop invaders .
One main idea I personally really want for taco is a fungus chamber. Essentially, taco would be forced to go out and scavenge plants and fruits to bring back to decompose in a fungus chamber. Then the fungus can be eaten by taco for either a specific diet or one based on the plant decomposed.
Taco could also burrow under other plants and eat their roots, causing them not to produce food.
Overall, just make taco's burrows super unique and necessary to its playstyle.
Make it so pteradons can eat bones/rotton flesh, its a scavenger, isnt it?
This might illustrate what this NV concept could look like in-game
https://cdn.discordapp.com/attachments/979447259697676288/1095401510185209976/image.png
Add XeSS for Intel Arc cards.
i played utah sorry omni for some time to try it out and saw that stego is on omni s diet and i thought why not getting a pack on omnis to hunt down a stego everything went right but damm when the stego started bucking my stam used like iinsta trsmission and teleported away whit that i wanted to say how can you put stego on the omni diet if as soon as the stego bucks the omni is dead on the ground. so i say this for the omni community as a pachy main reduce the stamina drain on omni while using the pounce and when a dino starts bucking thank yall for your time and hope you ll have a good one
get rid of the blue barrier thing make it invisible its just ugly
I'm sure that there's been plenty of feedback given on these two things but I just wanted to add my take;
Night Vision and Scent need a rework like, for yesterday as it sits its horrible for navigation cause you can barely see anything more than like 5 feet in front of you making it incredibly useless for night hunting, combine night hunting with the effect rain and storms have on scent and youre just gonna be running around in circles seeing your thirst and hunger just melt away.
I'd suggest that at least for AIs the scent actually leaves a bit of a useful trail behind pointing at towards which direction the AI left and make it a bit more consistent because for night hunting it is absolutely useless, on top of that Nigh Vision instead of having a sphere of view around the dinosaur, should just be a linear cone straight ahead for the dino, allowing you to see what's in front of you pretty well which helps for navigation and and then everything that's outside of the cone could just be like an outline or blurred. I really like this game and compared to its closest rival The Isle has a lot more interesting things going for it and I really hope this game comes out with the vision the Devs really want.
Another feedback is more variations for skins, Dinos were more colorful than we originally thought and the skins in this game offer little in variation
there should be a grooming system, an example for this is a ptera eating the dead skin off a stego
make tripping animations.
Listen to your community
You should have immunity from fall dmg when spawning. I was booted from the server due to latency while my Petra was flying. I spawn in on the ground with a broken wing. I was then run down by a baby carno and it felt really unfair due to the broken wing not being something I did to myself.
i cant live with 10-17fps for much longer all i ask is 30 at least
What's up with all the cliff edges covered in bushes? It's obviously done on purpose too which is the most frustrating part. Please remove this issue, we already have to deal with dying from 4 foot ledges.
Another thing that needs to be looked into (although it could probably just get fixed with more ai spawning) is finding a way to discourage multiple unnecessary killings, I get that it can be a tactic to draw in players for a trap but theres no reason for me to drop into a map and have little to no resources and find a couple of dead bodies being guarded by an overzealous carni(s) that are full of health/hunger/thirst meanwhile i have died 2 or 3 times already to hunger cause im a juvie omniraptor. This type of situation is very discouraging for the game's longevity's the growth time is already long enough and to be killed in such a cheap manner cause there's simply not enough resources and then having to start over is very penalizing for players, either penalize overly aggressive players with debuffs like slow movement or weaker attacks or limit pvp fights for certain "red zones" where carnies can just straight up go on rampages, against one another with no penalties.
Im not saying get rid of pvp entirely but the type of situation i describe happens way too often and its in my opinion detrimental for the game as it almost feels like there's no respect for the player's time. Another alternative is to make each step of growth a checkpoint of sorts, you make it to juvine and you die you respawn a juvie, you make it to adolescent and you die? You comeback an adolescent, the only one that doesnt get a check point is a full-grown adult, you die this way to revert back to sub-adult and then have to regrow to adult, full adult, and elder.
a little bit of moonlight rather than it being complete darkness
Make the dinosaurs heavier. Not literally, but make them feel heavier. One of the things that made legacy so immersive, was how heavy the dinosaurs looked while walking. The animations were generally slower and less janky. It really made them seem like real life animals and it would be nice if you could bring it back in some way.
Allo in update 7 would be great, it's bite would be better than carno but worse than cerato like in legacy, but it's charge-pounce we saw in the concept art of that animal would be also great to see, smaller prey getting pinned down and shredded to pieces and bigger like para just getting pounced like utah but bigger bleed dmg etc etc but also draining stamina by 10% without bucking and 20% with bucking per 1.5 second. Would be also cool if this animal had ability to climb rocks that utahs use to save themselves from predators- by crouching, and if that animal isn't supposed to be in update 7 i hope it at least get's these abilities, it has been with us from the beginning of legacy and would be nice to make it unique.
A render distance so that people on weaker devices such as laptops and old computers, i for instance have a windows 10 and i can run legacy just fine, well- in thenyaw i get about 26 fps tops on a good day, and my fps can range all the way down to 0. for V3 i find it strange that i get 20 minimum and 32 max although it is the biggest map (from what i remember) and deathmatch depends on the amount of people on. for evrima i get exactly 4-0 fps on low populated servers
Nesting needs to be more attractive.
Nested players should...
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... get color variations from BOTH of their parents, not just copy the colors of the parent with the same sex.
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... occationally get new colors through random mutations that get unlocked in the character selection for later use and are otherwise not available, including melanism and albinism
why were not allowed to sniff while sitting? nose stops working when we sit? 😅
Spino fracturing its sail should have long lasting fatal consequences
Going back to sparring, it could become a universal mechanic for all playables which would tie into a Leadership mechanic some examples would be
Gali’s neck wrestling
Sauropods standing up on hind legs and wrestling
Carno butting heads
Pteras knocking each other out of the air
the carno is op: he can make turns too easily, he does a lot of damage and runs very fast he is too strong. I think he should turn slower and not be able to do brake
https://youtu.be/KMy19kDMV0g if you make upcoming Dino sounds like this I think the game will become more horror (and realistic)
0:00 Intro
0:24 Pinacosaurus
1:04 Gorgosaurus
1:50 Igaunadon
2:39 Deinocheirus
3:31 Therizinosaurus
4:30 Giganotosaurus
5:11 Kronosaurus
An ongoing study utilizing the most recent scientific data on dinosaur vocalizations. Sounds are produced by myself and digitally workshopped from modern non-syrinx based avian reptiles. Using skull and olfact...
a fade in the players colors depending on low their blood pool is so bleeders can gauge when their prey or predator is on the brink of keeling over
Game needs optimisation. I have a 3080 and the game pushes my CPU to 97%. If I lower the settings the graphics shimmer. Nvidia optimises the game and I have to lower the settings. Please improve this.
bro we need more EU servers, with current amount they're clogged like toilets after a solid party 💀
Add a whispering f call, it doesnt go very far (obviously) but its good if your being hunted or on an ambush.
deal with hackers n ppl being stuck please
you guys need to hire admins that can actually do their job. no hate but if u have no time why be an admin?
this could be active while crouching
make sauropods fight like giraffes (neck fights lmao)
allow deinos to group with more then 2 ppl until they're 50% grown
What would be cool is if instead of blood being just around the mouths of the dinos it can also show on the body’s of the dinos claws etc depending how long your feasting on a creature? Adding more depth to the gore mechanic
More slots to save skins please
idk if you guys have an idea for HOW sparring will work yet, but I thought of one that seemed neat
Sparring could function like a rock paper scissors type mini-game, where the dinosaurs lock and neutrally shoving against each other with the ability to select different directions to shove.
Whenever one party has made a selection, there's a short timer (~3 seconds) for the opponent to select a direction to shove as well. Basically you'd be counter-picking to stay even, hoping that your opponent will screw up and you'll gain an advantage on them.
Ex: You shove right, your target shoves left, you neutral out. The aim is to pick the opposite of your opponent to stay neutral.
3 losses and your opponent pushes you to the ground, either defending their title or gaining the role of leader
whenever the losing party wins, they gain a win-state that puts them closer to neutral like they were at the beginning of the battle, meaning its possible for things to go back and forth
I have a suggestion about this take ''not being funny anymore after X amount of times''.
Why not let players choose if they want to stay and watch the ''eaten alive animation'' or go to start menu. Maybe there could be a achievement if u stay the whole animation.
If they stay or leave to start menu, u (the killer) can somehow tell. I want to know if the player is present, seeing what im seeing or if its just a dead ragdoll im shaking, I rather eat it right away.
With new Dinosaurs around the corner (in terms of update, idk about time) this may be less popular. But it will save on waiting what feels like another 2 years for more.
I believe, in order to release Dinosaurs a little quicker, the devs should take Legacy Dinos and give them a "Release update", Add a bunch in every time with similar Diets, NV etc as those in the same family. Which can be adjusted and changed overtime to give them a more unique feel.
For Example - Teno and Shant would share the same Diet and NV, Shant gets updated anims and stats (if it needs idk). Cheeky rework of the Skins if needed.
SIdenote - This could but doesnt have to be done in stages where, for example, you have the Diablo (or whatever it was called) in first, before the trike, essentially having the lesser tier dinos introduced before their apex cousins so that the game isnt suddenly an apex spam.
This gives players New (Legacy) dinos to play with, which should be alot quicker than making new ones from scratch, gives Evirma some Variety instead of the same spam of the 4 best Dinos, and means that you can then work on adding new diet items etc to the dinos over time, and adjusting stats etc for balancing.
Edit for Diet - Would make working on Diets easier, as you can make the diet item then just attach them to the Dinos you want that require it.
A nice bonus - Less popular Dinos (such as Allo for some reason) will still be in the game and playable for those that like that dinosaur. and would be able to look forward to seeing them updated. (especially since they may require balance changes and as was previously suggested, balance patches should be released regularly instead of just with big updates.)
even out the edges around the south east swamp. you can barely get out of the water once you fall in cause the game doesn’t let you which can lead to drowning or getting killed by crocs
Fix the servers and make the progress save more frequent.
Servers right now are an absolute mess ping and stability wise. Server crashes happen randomly and warnings are pretty much non-existent everytime they happen. Atm its so extreme that our pachy growth progress is literally going backwards because of how often the server crashed and how less progress the server saves 
Remove the bushes obscuring cliffs
Release some balance changes regularly, it would keep the game interesting with a changing "Meta" and would also vary the dinos played alot. Just keeps the game alive alot more.
Members of the same group should still be able to friendly fire but maybe decrease the damage by half and no ability to damage each other lower than %1. Maybe bringing a the group leader to %1 could allow the challenger to take the leader position. Initiating a fight for dominance can be sequenced by holding down the 3 call similar to grouping with 2 call. And the holding 4 call could be how you accept defeat and give up your leader status to the challenger. This way as much as we all hate cannis they can still get their canni fix by leaving the group before starting their killing spree
Take a poll on the three most popular feedback from each month, and actually consider it. Not just over Discord, but over all your fans/players.
herbivore nesting parents should be able to remove deceased young and compy bodies from the nest and drag them somewhere else
The Legacy OST's were so moving, sad, errie, and beautiful I hope this doesnt get forgotten for just being "the legacy songs". These songs made the isle scary but intriguing to play aswell. https://www.youtube.com/watch?v=mN-OoLirwoA&list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN&index=8 https://www.youtube.com/watch?v=HQimgQrkxd8&list=PLdMCv4l4uEb2w_30Hz049Ds35GnAWepiN&index=10
I dont own this soundtrack. All rights to Afterthought LLC.
I dont own this soundtrack. All rights to Afterthought LLC.
in gateway, it would be cool to add a rock that is similar to how the one in legacy was before it got removed (in the canyon), which was basically flat but high enough that youd need to jump to get there. utahs, pachys and tenos could nest here, so that way its not completely safe for any of the dinos that can jump. just an idea since the legacy one was really fun while it lasted
A sandbox map for pvp and practice like the one shown in streams?
Instead of playing a loop of small pain noises when lunged, dinos could do a looooong scream of distress and agony that loops in a way where you can't tell where it ends and starts again. Would be more impactful and chilling imo than the small pain noises stacking
I'd also love to see disturbed water and when blood mechanics are added: blood pools in the water while the struggle ensues
It would be neat if a nested player got taken to the character creation screen before they hatch and would be able to customize their dino using their parents’ palettes. This way not all the kids come out lookin like twins, and makes nesting even more fun.
to make nesting appeal more to players why not give the nested player maybe like a 10% to 20% so then in total if they get the perfect diet of all three diets it would be 60% or 70% growth boost until they reach 50% growth. And actually get rare skins a mix from both parents from nesting that can not be made in the menu so you can have uniqueness to your dino.
Why take away Deino “water sense”? Since the best way to escape a big deino is to leave the water so why take it away? Give the Beipi water sense as well or something balanced.
It has been 483 days sense they added the pachy will we make it to day 500 without a new playable?
nesting on trees? or maybe small holes in mountains for pteras n other dinosaurs to nest in
Eyes should glow in night vision like in legacy👍
Dilo should have a grapple attack similar to pouce but its animation is different
ability to go into 1st person
everybody feedback about dinos how about we get decent server login mechanics like getting in que when we tryin to join server or something instead of clancky login we usin right now ? + why the graphic settings gettin reset every single time we fail to join a server ?
Utah gets thrown off of a bucking creature at (Insert balanced #)% stamina so that it can run away + lower utah stamina drain from bucking.
(Im not calling it omniraptor.)
Either both human types should be able to go into 3rd person, or none of them should. Corner peeking is a big problem don't get me wrong, but it's not game-changing. Tribals being able to go into 3rd person, while mercenaries are stuck in 1st person doesn't really make any sense. It will just make corner peeking more prevalent in tribals, thus creating an entirely new problem.
fix the server crashes and ping?? please?? the server crashed multiple times an hour and wipes out nests and growth progress. it’s insane. fix it.
eu 7 server has crashed twice in 10 mins my progress is going back and there's nothing i can do
it literally just crashed again, please prioritize game optimization. at this point i believe that fixing things like diets and getting more dinos to the roster is LESS important than the lag drops we get and the amount of crashes we experience ingame. it makes me NOT want to play this game when i cannot even progress the % of the dinosaur im playing, not when theres constant server crashes and sudden ping issues that cause my animal to either straight up dissappear or me getting killed because of the fact that i could not see infront of me since it was literally 5 freaking frames for second. FIVE.
i love this game and ive followed it for so long, and it bothers me so much to see this paradox whenever i get on to play the game with my friends.. please just, prioritize optimization and lag issues that every player has been recieving for a very long time now.
update 6 i believe is going to add 4 more dinosaurs to the roster and it will come with its issues (very naturally and understandbly, this game is early access and in beta), but with the current issues we have not being fixed so far, it all just avalanches down into a giant mess!
The next playable after the 7 or 8 already confirmed dinos should be Megalania. Before you vote X because you'd rather want your favourite dino to be next, hear me out.
At that point all the required mechanics are already in game. Megalania would increase interaction with other species that don't have many other animals to interact with in their natural habitat. The following abilities, also showcased in the concept art would promote more unique interactions with other animals.
1) Swimming/diving
On the concept art Megalania is swimming and it would be a fair assumption they could also dive like its modern day counterpart Komodo dragons. Not as well or as long as Deino but still long enough to try to hunt juvi Deinos or Beipis.
2) Climbing
At this point Herrera would be out and so would the climbing mechanic, and juvi/sub Megalania would be able to climb and hunt smaller Herreras or Hypsis in the trees, as the concept art suggest.
3) Venom
Venom wouldn't necessarily promote unique interactions but it would bring venom into places where Troodon or Dilo can't e.g. under water, in the trees and in burrows.
4) Raid burrows
Assuming burrowing would be implemented by then so Megalania would be able to enter certain burrows.
5) Egg-thief
This one wasn't showcased in the concept art, but Komodo dragons do eat eggs, thus Megalania probably did as well. Also having lower profile would help to sneak to the nests when not guarded and having access to the nests that aren't accessible to Oviraptor (trees/burrows).
can we have dinos loudly screech whenever their bones are broken
its extremely painful and such screech would be a nice aesthetic for pachies whenever they decide to tax local carnos their kneecaps (it would also boost my huge ego and make me happier when i hear carnos scream in pain)
i think stegos need a nerf they do way too much damage
fix the trees so my ptera can wall cling onto them without going straight through them and falling to my death
bump^^, in addition to this there are already rocks in gateway that can be nested on. im just suggesting a bigger one that acts as more of a landmark since in legacy it's still very much missed by the players!
Maybe make these Info papers we got for beibi, cerato and galli as a ingame feature where you can watch before you select a dino, which abilitys and traits this creature have. Would be cool for beginner players and maybe to know exactly how much a adult weights, bite force, etc.
For pteras make it so it can climb the tree or rotate around it without having to re-attach in a different spot, and while climbing around the tree takes a bit of stamina
maybe add more player slots
swallowing small creatures whole should just give you all 3 nutrients since youre eating their organs with that anyway as picking apart little corpses and trying to scrounge through their organs while at a larger size feels very tedious
Maybe also just add an Organ select wheel instead of having to dump all of them out on the ground to get the one you want itd just make it feel a bit less clunky of a system
more player spots, 125-150 maybe?
Sounds should be higher quality and heard further. I had a full grown carno next to me and barely heard it walking. (Evrima)
If you are going to reduce deino water sonar to motions above them, why even have it? If you go through with this, give deino a fish ping that is separate from the normal ping system you guys plan on nerfing. Your fish AI is buggy and not only flies, walks and rubberbands, but it also dives DEEP into the water and then...nothing. It stops moving. Sometimes if we get lucky it'll move again and we can see it, but other times it lags into nonexistence.
Removing the deino's advantage of seeing it moving down there is a huge mistake and I'm asking you not to remove it. Baby deinos have several advantages already to avoid adults so why make the adult's more difficult due to high juvi mortality rates?
Give us the rest of isle Spiro
make a smaller map, no one ever uses around the beach areas... for only 100 dinos per server it makes it impossible to get food from anywhere near there. either that or increase the max player pop.
A big problem with legacy was that it often felt empty. Sometimes it didn't feel like a multiplayer game since you would spend hours alone with only the ocassional ai to accompany you. This wasn't really a problem on thenyaw since it's a small map, but it was very common to feel alone on v3, like you were playing a singleplayer game. To avoid this problem once we get access to the entirety of Isla Spiro, player spots could be increased to 150 or maybe even 200. This would make the game feel a lot more lively, and in my opinion more enjoyable.
I also have to say I wish player pop/count would be higher like maybe for spiro now 150 so 1 3rd more Idk how big gateway will be but you can take that as an example for it and allow more players to join per server because it feels empty and player interactions dont happen enough in my opinion
I already said something about this here but i wanted to reiterate on it- Personally i think the current growth times are wayyyy too long, maybe other ppl do but me personally and a few others ik just dont have the time to spend like 4-5 hours growing dinos like stegos or similar. The isle is a good game with fantastic potential, but it really feels discouraging to have to spend SO much time just to grow any creature, which i feel is just an unnecessary con to what could be a simple pro. Theres currently a lot of bugs ingame (as to be expected with a game thats in development tho!) so it's not uncommon at all to loose dinos to stuff like crashes, glitches, bugs, hackers, rule breakers (on rule servers) and more. I think shorter growth times can just 'numb the pain' of loosing a dino you spent hours on to a silly bug XD. If growth times were reduced for that reason i would understand them being bumped up again when the game is further developed (though shorter growth times regardless i think would be best kept). Another reason i rly don't like growth times at the moment is how boring juvi play is unless your in a group, being in a herd/pack as juvi is fine but rare as finding good groups ingame isnt very easy unless you have outside friends to play with. At the moment updates seem to cater to full grown dinos anyway so growing a juvi can be frustrating. (Thats another rant of mine so i wont veer onto that too much). I dont see a lot of players agreeing with me on this often (difference of a opinion which is fair lol), so i doubt growth times will ever be reduced, so when dinos like rexes and gigas are rolled out I'll take a guess that the growth time could be like 7-8 hours which to me would be ridiculous but not surprising. A good option to be added as a sort of comprise...? is giving unofficial servers the option to adjust growth times on all species. I doubt shorter growth times will ever be implemented but i can hope XD
Please nerf the fall damge for deinos i fell like 1 meter as like a 2.6 ton gator at like 30% grwn and lost my entire experience
fix the hitboxes
Just drop the update already with whatever you have, and simply balance it afterwards. It makes no sense to have some playables finished and just wait to even start the stress test, only because some other playable/s are not ready
CURE FOR CANNIBALISM
Make scars' appearance specific to the species that applied them, so we know what species someone has fought.
That way, we will see if someone has alot of scars from their own species - indicating cannibalism.
Fix up elite fish AI- its buggy and flies and can swim on land. As funny as it is, it would be nice to get it fixed. In addition to that, make the elite fish behavior more fish-like. I saw an improvement with this along with the gore update, but I feel like it’s not as good as it can be. For example, make it so they don’t just swim into the edge/sides of the rivers, maybe add fast zigzagging when you pursuit it. When a non-aquatic dino jumps in the water, maybe make them swim away a few feet.
Add ability to drag corpses heavier than yourself.
This would use a lot of stamina, but the dinosaur could attach to the nearest large limb (leg, neck, etc) and begin pulling. It could look like a dog playing tug of war where the dinosaur puts their entire weight into spurts of pulling.
Several dinosaurs could pull massive corpses (omni pack pulling stego) or to pull faster. This would allow dinosaurs to move all types of prey away from rivers and the open. Perfect for prey attempting and failing to drown themselves near Deino infested areas.
Make organ sizes matter.
A stegos giant organ will give you the same amount of food and diet as a hypsi's heart
Do something to keep community hype and engagement. This could be opening gateway up for a short time, hosting a live q&a, or posting more vids on the channel. Anything really
i was in eu7 server and it just kicked me out so other people could kill me.. fix ur servers plz
Project M.A.M.L mammalian asset manufacturing laboratory: Four Apollo scientists had came together forming a plan to use their technology not for dinosaurs but for mammals. They wanted to test if the later mammals could live amongst the dinosaurs, or even rival them. After getting the permission from higher-ups, they started and the results were promising. The three species they decided to bring back were some of the most unique, Fierce, And powerful species that ever walked the earth. Daeodon shoshonensis, an omnivorous ungulate devouring nuts, roots, vines, meat and bones. While it looks like a swine it’s is far from it being closely related to hippos and cetaceans. It is fit for the open plains with a body plan designed to run down prey and a crushing bite to go along with it. As well as a stomp with its hooves. Deinotherium giganteum, this odd elephant had backwards curved tusks used to peal back branches and bark, and maybe for battle. Being the size of the islands giant theropods it’s not afraid to stomp and use its tusks to win. But that large size and proboscis also let it get to the tops of trees along with the sauropods, and it’s mighty trumpet sounds can be heard from miles away. The adult males are known to be extra dangerous, not just because of their larger size and tusks but when they enter musth. Once they reach adulthood, occasionally they will enter musth(every 40 minutes) this will increase health, bleed resistance, damage, speed, and slight venous resistance. The only way to stop this is quite unusual, Troodon venom acts as a sedative for its aggressive period of time. Simbakubwa kutokaafrika, one of the largest land carnivorous mammals of all time. Its large head allows it to crush bone, but the main feature is its blade teeth giving it immense sheering action doing great damage every bite. To go with this is a semi-digitigrade walking stance, that lets Simbakubwa sneak much quieter, move much quicker and leap large bounds.
If your not going to fix the lighting or balance at least fix the sound I can hear a croc in the water miles away but can’t hear a adult carno running up on me??
Make it an option for community servers to disable human structures.
Add a new dino more often then once every 2 years
Troodon singing: Give troodon 4-5 keys that play different, compartmentalized 'notes' that broadcast as a '1 call' in volume.
This would allow players to construct their own songs at night, encourage troodon singing, and give troodon players their own 'call sign' to broadcast with if they use the same sequence of notes every time.
Example: F9 plays 'EeEeE', F10 plays 'OoOoO', ect. and other trilling sounds.
EDIT: Example 2, similar to this game https://www.youtube.com/watch?time_continue=35&v=x0nfTIQx56A&embeds_euri=https%3A%2F%2Fwww.google.com%2F&source_ve_path=MjM4NTE&feature=emb_title
Some games offer dancing emotes. Last Oasis offers Tuvan-inspired throat singing. Discover a never-before-seen prototype feature!
Wishlist on Steam - http://bit.ly/wishlastoasisnow
Join our Discord:
https://discord.gg/lastoasis
Last Oasis is a Nomadic Survival MMO. Earth has stopped rotating, and the last human survivors need to outrun the sc...
a map, it doesn't have to pinpoint the location you are at (I get it part of the gameplay is you as a dinosaur have to figure out how to manage and find resources) but a map could be useful for locating landmarks and assisting in navigation, that way you can actually efficiently manage your resources if you can figure out whats closest to you, cause once again the scent mechanism kinda sucks, you have to be either really close to any resource or just pray at night you run into what you need. OR atleast give me back a useful compass so I can get some sense of direction
I have spent two years committed to Isle Legacy. I am a staff member of a legacy community of over 14000 players. I download evrima and try out every single update with excitement. Evrima will be an amazing game when it's finished.
In the mean time, I am so frustrated at the lack of understanding and the lack of care revolving around the server-discovery issues. I have dedicated more time to this game than any other game ever, and I don't want to be forced into playing evrima prematurely. This feels like a rather simple solution, and that the dev team just doesn't care enough to correct it. That worries me a lot for the future of the isle.
Please listen to your player base and correct this small issue so we can, at the very least, continue to enjoy legacy until evrima is more fleshed out.
Giving herbies better vision doesn't make sense because of mixpacking. It's just giving people an even better edge when mixpacking, they can see you but you cant see them.
I really think Oviraptor should come along Dilo and Diablo as the next omnivore since we're going to have a carnivore and a herbivore it would be nice to have 3 solid options for omnivores plus It was the first worked and hyped for the update 7
any reason why AI doesnt have guts? would be nice if it did.
if carno is going to have heavily impared vision at night slow down its metabolism to last through the night
A cool idea for group leaders i think would be to have a special call that only leaders have. But not just a call, it would have to have an effect sorta like the galli call effect. Not really a buff, maybe something to get the group members attention for something or to fight rival groups idk
Lemme know what you think about this suggestion
Maybe Im alone in thinking this but Ive always thought of carno as more of a visual predator and the fact it had the worst vision of the animals shown is kinda shocking to me. Its a terrible tracker and doesn’t do well in dense jungles so it relies on spotting things scurrying through fields and chasing them down. Despite those things and its apparent niche, it has the worst vision of them all?
Just a quality of life thing, but it would be cool to see what dino you have in a server before you join it. I think the game used to have this feature but it got removed. Also, it would be nice if you can edit the nutrients in the same menu by removing one or more because its really annoying waiting for one to drain to change your diet. Lastly, I think there should be an option to delete your dino before you join a server.
Now the effects of a fracture are so severe that once you break your leg, you almost done.
I don't think causing a fracture should be a simple yes-no question.Nor should it be the exclusive mechanism of Pachy.
The fracture mechanic is now fully factored into pachy's performance in the game.Pachys can't against threat successfully when Low fracture probability,Pachys try to kill everything they can when high fracture probability.
Many people didn't hold an objective view of how serious this mechanism effects and never debate how exactly should fracture work.Just simply argue that we should buff or nerf pachy.
This could have even more serious consequences, because later on you'll have to deal with pachyrhinosaurs, ankylosaurs, and Tyrannosaurs.
So I think we should talk about fracture mechanisms in advance, To make it less about win or die.
Maybe fracture ability attack to create an effect more similar to bleeding(So there's no need to design new mechanics).But impact is much shorter.
This impact(Take carno and pachy for example):
Carno have 100% BONE INTEGRITY (similar to 100% BLOOD POOL) before you suffered a complete fracture. Fracture ability attacks(pachy ram)can do some damage to your BONE INTEGRITY. In the next few seconds,If Carno chooses to use relevant body part,Bone integrity will continue to decrease and bone integrity doesn't heal. So it takes a few seconds for your bone to heal and will be able to use the relevant body part properly without worry about bone integrity decrease.
(Count the three body part's bone integrity separately)
For LEG:If carno leg hitted by pachy ram,in seconds carno running continue decrease leg bone integrity. If carno don't stop using leg for enough time(maybe 10s standing and shorter when sit),leg bone won't start to heal until suffered completely leg fracture
So it's a mechanism similar to bleeding, There's just a difference in trigger conditions and healing speed, and it doesn't lead to death it leads to fracture.
Revert Utah/Omnis pounce stamina drain back to how it was in update 5, right now it’s nerfed to the ground with how much stamina a 2 second pounce drains
make a growth pause button or something along those lines, sometimes i just wanna play a non full grown croc yanno?
Make it so food you're swallowing doesnt clip through your mouth, such as when you swallow a fish as a croc or eat pumpkins as a stego
Bring back menu music.
A fracture icon at the bottom right of screen so we can check it's healing progress etc like the blood's one
It would be nice if an adult dinosaur could start a herd which would let other players of the same species spawn on them. This would be especially nice for the upcoming Gali, since their ability in tied to having a group
With weather it'd be cool to have a system where rain fills little ponds to drink from. Of course it would have to get regulated so youre not independent to drinking from rivers.
Please revamp the flight system in the game at some point In development. I'm hoping flight isn't going to be left how it is currently. The flyers feel like a camera that needs to eat and drink. They lack the same feel and depth of the other playables. Flight should feel like the air is an actual playable zone and not a grid of up and down side to side movement. Flying feels like it really lacks any actual physics and it could be so much better. Like the way Carno slides across the ground turning sharp corners adds a weighty realistic feel to the animal witch would be nice in some form for the aerial creatures we will get
Please I Emplore the devs to give Baryonyx your guys’ creative version of that signature head crest, Atleast for the males, it’d help differentiate them visually from Suchomimus, which both look very similar at a glance, Baryonyx and Sub-Adult Suchomimus would look really similar and would be hard to tell apart.
Instead of pouncing on a Pachycephalosaurus, the Utahraptor should use an Allosaurus-like style, grappling its claws into the Pachy, making the pachy decrease in speed, but the pachy can still buck to get it off, as in the Allo concept art, its clinging on to a Paralophosaurus, its fine if utah still pounces on pachy, but clinging will be a bit more realistic
A small change to stegosaurus,
Now before I say too much, yes this in one way a nerf. Though before you hit the dislike I’d like you to see what I have to say.
You know how tail swinging back and forward does have an animation to return to its original pose? I’ve noticed several times that it isn’t the same by swinging at the sides. It quickly does a swing to the left or right and then instantly goes back, ready to redo the same attack again. In my opinion, this allows stegosaurus to attack far to quick and rapidly. Partly causing it to be “broken”. Not to mention the huge amount of damage it does.
This is a small change but could perhaps make a big difference. If you might complain that swinging to the sides will become less useful then back and forward, my answer to that is stamina. It will take effort for the animal to perform the attack at directions where it has to angle itself.
Make food spoil slower. People are just camping bodies for 5 minutes then walking away knowing that unless you're a deino you can't eat it.
As well this causes there to be A LOT of corpses around that RUIN fps in certain high populated areas
AND even if you say "well they plan to add more dinos that can eat the rotten food and what not". That's fine for later, but right now it IS ruining the current gameplay and making it incredibly triggering when you're a baby carnivore and having to just sit there starving because there is a stego just sitting on top of it waiting. The current system values only create opportunities to be toxic. It's not fun.
So I would like the devs to look at the night vision range for omni again. Omni weighs 3 times less than teno and yet has the same night vision range which seems a bit odd. Not only that, they have slit pupils which is an adaptation for nocturnal hunters like cats, foxes and many reptiles.
If you guys leave them with really bad night vision for their size perhaps thenchange the eye texture?
Stego and tenonto should not have so much NV. I agree with the suggestion above about omni having more vision than teno, if it's supposed to hunt tenontos how is it going to be able to ambush them with less NV? so are all carnivores except dilo and troodon supposed to wait till day to hunt?
can we have more official servers? why only 7, make it at least 10
being able to turn on % numbers near your stats like food, water, stamina
Petra should be able to nest in trees
Could you make the options in the server finding menu actually work? 100's of official/unofficial and empty servers, that we all must scroll through to find the one server we wanted to play on. But oh what's that! You can't get in because it gives you an untrue estimate of how many players are online.
Make dinos feel big again
Fix your servers. It feels like the servers get worse every day you can be happy if you can play more than 10 mins without the server having high ping again and crashes are getting more frequent aswell it feels like. Together with the already poor performance of the game its starting to just be annoying and not fun to play anymore.
I wish server administration would actually respond to pings and actually take care of hackers in game. If there could actually be admins for all times of day/night to that would be great.
how about allowing things like petra to ride on the backs of other players eating bug ai's, considering animals today have to roll in mud and stuff to get rid of pests, it would be super cool to see where they depend on the cooperation of other players to help get rid of pesky bugs that would drain their stam.
Carno shouldn't be able to spam the charge as much as it does, that is the ONLY attack it ever uses, and it's not punishing in the slightest. With the inability to turn sharply while running in this game without stopping in place to auto-turn, it's near impossible to dodge the charge. Add a 10 second cooldown to it.
I think that the devs need to nerf the boars (pig idk what they are)
They are very strong 😂
I can say that cuz I died with my fully grown pterodactyl in just 3 boar slaps I mean wtf mannnn im a flying giant reptileeee 
Fix the server list if not already figured out 
Deino vs Stego: If the Deino lands a direct headshot then Stego's head should fracture and do SIGNIFICANT DAMAGE, this effect should be on a cooldown so if another direct head attack lunge would do regular damage. The Stego to negate this by getting deeper in the water and facing its head away so the direct headshot can't land or is very hard to land.
Seriously, remove elite fish from ptera's diet. It can not hunt them, like at all, ever. If it can't hunt them, they shouldn't be on its diet, as pteras are not technically scavengers so taking fish that deinos happen to magically leave on the shore shouldn't be an essential part of its diet. The replacement for this diet slot could be rabbit, since rabbits and chickens are both small and huntable by pteras, and they already have chickens on their diet, so it just makes sense. Also, ptera wouldn't have to fly aaaaall the way to the coast and aaaaall the way back just for some sea turtles to get the // diet.
Please for the love of god fix your crashing issues, or at least make it so when it detects that you crashed it makes you leave. a while ago I never used to crash, but the past 5 months or so I’ve been crashing a lot, so there is zero point in playing when I may be mid fight then just crash and lose 6 hours of progress because of a game issue, and I can tell you, my pc specs are well above the required. Fix your unplayable game
No idea if this has been said before but can plants respawn without the need of a server restart? Even if its a 30min wait for it, it'll do alot of good for herbs because of sparse food and not needing a server restart just to eat.
current night vision still feels unsatisfying. being blind past a fixed radius and seeing perfectly clearly within that isn't how real low light vision works anyways and is very restrictive. What if every dino's light radius was high (like 50-100 yards) so you would not be completely blind at a cutoff range, but instead there was a variable depth of field effect for different species? Nocturnal type species would be able to see clearly to a great distance; other species would see very out of focus images past their effective range and would not be completely blind but would only really be able to see motion well. This preserves the horror aspect well without making people not want to play at night because they might kill themselves from walking off a cliff. Or the light radius could be adjusted so the falloff has a longer tail and is different between species (but not instantaneous like it is now), and non-nocturnal species would only see very dark shadows beyond their effective range and again only be sensitive to movement. Total blindness beyond 10-20 yards is not an enjoyable gameplay experience imo.
A newer version of the Nvidia DLSS/DLAA DLL that does not have the ghosting type artifacts that the current DLL version 2.3.11 has would be a welcome upgrade.
When there is good feedback, maybe have an Official Feedback Poll channel where it gets put, so people can vote on it there so it doesnt get buried. Ive seen at least 10 people Req Regular balance changes and each time it gets massively upvoted, gets buried and then gets asked again.
Bad with words so - Make a Channel where Popular Feedback is placed by admins/mods/Comm managers for Discord members to react to key feedback without it getting buried, Then let us know when such Feedback has been seen by devs and their response.
Pteranodon having a special ability; being able to clean Deinosuchus’s teeth
This would give Ptera all three diet types (like how deinos get from bones) , and deinos will be able to either deal more damage to others, or getting more diet %s from eating (let’s say that a deino without a cleaned teeth gets about 10% of a certain diet. A deino with cleaned teeth will get about 15-30% of the said diet)
This would indeed require tweaking, or even removing Ptera from Deino’s diet to encourage the deino to let the bird clean its teeth rather than killing the bird on sight.
The Parasaurolophus should be the animal who has most benefits from vocalization. One idea is revolving singing. Perhaps parasaurolophus singing could be used to “charge up” group members, allowing them to perform better in terms of mobility and such. If it sounds interesting to you I will likely continue with other parasaurolophus vocalization ideas.
add new discord channel, "looking for group" 🙌
Plateosaurus Wader/Kangaroo Niche:
The plateosaurus is one of the animals we know nothing about and has no existing niche. What I suggest is that plateo takes a note from kangaroo's book, and mixes it with a wader niche, making into an extremely unique herbivore.
Plateo wouldn't be a suburb swimmer, well outsped by most other aquatics, however, it would be extremely capable in shallower waters, barely slowed by waist-high water and sharing its environment with sucho. Plateo's main ability would be a grapple, which while doing very little damage, can be used to submerge a predator's head under the water, using its arms and weight to push them under, which not only drowns the predator, but increases their oxygen decay rate significantly. Unlike deino, this cannot be used in an ambush, nor effectively used to move animals into the water, rather it punishes animals brave enough to follow it in, much like a kangaroo. Any predator, midtier or lower should be afraid to approach a plateo in the water.
Primarily feeding on plants that grow in the shallows, sharing a good amount of its diet with the deinocherius, plateos will only rarely leave the safety of the shallows if a drought forces them to do so, if they need to migrate for new food, or to avoid an overpopulation of competition with cherius and suchos. Should the plateo be caught away from water, it's nimble and fast enough for its size on land to quickly retreat to a body of water to beckon over their would-be predator to a potentially gruesome demise. However, away from the water, it's not the most powerful fighter for its size, and generally will not win a land-based brawl.
Plateo's main predator would be sucho, who both shares its wader niche and is far too large and adapted to be effectively drowend by the plateo. However, the plateo's superior speed, both in and out of water, means it can easily escape the sucho.
Ideally, this unique niche would make for a fun and unique herbivore playable.
Let Dryo's have a natural immunity to Troodon venom. Little guys need more love.
The server browser is a dysfunctional abomination, I can't believe there is no improvement being done to it. No auto connecting feature, the playercount being incorrect, no favourite server feature, srsly...
I think when pachycephalosaurs feed on coconut, it should fill in a little bit of water too
Add Barinasuchus:
Barinasuchus was a fully terrestrial prehistoric crocodile that ran 32KPH+
Barinasuchus came in at about 25 ft in length and weighed in at about 1.8 tons
I think it would be a cool edition to the game because it would give the style of a fast and strong land predator that could also swim very well
Bring back the feature of seeing what dino (and what growth and stats it has) on a server, when clicking on that server. I always forget which official servers are which, and have to join then log back out on each and every one till I find the right one that has my dino. This would fix that issue, and it was actually already a feature for a while, which should not have been removed in the first place as it was so useful.
Adding onto this and so it doesnt get exploited if added. Make it so the very first bite gives only 5%-10% water per coconut (basically a small qol)
Dinosaur Customization
When Customizing your dinosaur you now have the option to choose an "Accurate" variant (Adjusted models made to look more like the real animal)
these accurate variants were created by the scientists in hopes to completely purify the genome of the animals on Spiro and gateway. These Pure bloods now intermingle with the original inhabitants of Spiro and Gateway having the ability to breed with them and pack with them. with this new revelation the ecosystem thrives with diversity.
Changes may include addition of feathers, lips ect.
For example Theropods would be given a more meaty heads with less sharp crests and lips
Small theropods would be given a nice coat of feathers.
And ceratopsians could be given small quills around their body. Plus a slight spruce up to their heads and bodies in general.
Hadrosaurs are given Keratinized sheaths around their front toe and a large shovel-like keratinized beak.
Ankylosaurus is less wrinkly and is now more smooth with its osteoderms in perfect rows. Minmi now looks like Minmi not Kunbarrasaurus.
Pterosaurs are given pycnofibers
***Suggestion created by, @stone gust and edited by @split horizon ***
Make dinos feel large again
please actually do something against mixpacking, ik it's not against the rules but it's so annoying to get bombarded by like 4 herbis and 2 carnis at once just because they find it funny, literally demotivates so many people when all they're tryna do is also have fun lol
Give us mini updates or atleast have com managers respond to certain feedback on here
Add it so that every Dinosaur can grab babies with a little prompt message asking to carry a player. And so deinosuchus can carry their hatchlings in their mouth (only hatchlings) (depending on size, and must be both herbivores or both carnivores in order to do so.)
hire active admins who are prepared to put time into the role
Fix your servers! You guys should honestly charge $30 for the game to help, there's companies charging $70 for far worse games.
Please fix the server count bug, I'm tired of being lied to constantly. Also please fix the favorite server feature as well. As others have said it's a "dysfunctional abomination." It would just be easier on others if it got fixed.
Is it just me or is anyone else annoyed that a baby ptera that does .00001% damage can make an adult dieno scream its head off? an idea to fix this is to have several pain noises like at least 3
If you do 30% damage or more it'll do a loud scream like the current dienos pain sound, 15% or more not so loud and 5% or less does a really low pain noise
Just something like this to make pain noises better
I know that the 2nd iteration of NV (top image) was changed to the current (bottom image) NV due to issues, but if it's possible, please consider changing NV to be closer to the 2nd iteration with more color and subtlety. Current NV makes night look even more bland and is way too bright (not to mention dark skins just make you effectively invisible as well)
Something that I think is extremely lacking on the map, current and gateway is flowers. I think it'd be a really awesome idea to add flowers to the game. This would add a lot of color to the world and make it alive
Also shooting stars and meteor showers
Fix Carno's charge Radius please. The range is far too wide from the animal as currently it can hit another animal that isn't even near what should be it's range of charge wich should be the tip of the Carnos horns, right now the range seems to be much further than it's entire face. It's unfair for the player that the carno is fighting and unfair for the cano player themselves as this loses the enjoyment of hunting or fighting other players due to very easy hits from broken range
Allow creatures to become covered in blood, similar to being covered in mud. The way to do this would be to go inside of the opened ribcage / gore area of a corpse of a dinosaur that is bigger than you, like, say, an adult raptor going inside a corpse of an adult stego, and holding a key (probably F, since E is to eat).
The use of covering yourself in blood could be one of two things:
It could just be an aesthetic thing, just to make you look cool / red.
It could make you smell like meat (when people sniff and look at you, they can see the drumstick symbol).
The second use could be quite interesting. You could use it to help a friend find you more easily, you could use it to hunt by tricking predators into thinking you're a corpse and coming to the food scent, and probably a lot more.
You would have to wade or swim in water to clean off the blood, or you could just wait for it to rub off over time. It would take a lot longer to rub off than mud does, though, probably about 10-15 minutes.
Side Note: This idea came from me seeing the blood-covered pteranodon and compy in one of the official isle gore videos (image below). This also means it wouldn't be too hard to add most likely, since the devs already seem to have a blood-covered texture, from what I can see in the video. Also, the animation of wallowing in mud could be reused for wallowing in... well, a bloody corpse 😋
If Dilo venom hallucinations looked something like the fear meter filter in Ancestors: The Humankind Odyssey that'd be scary and sick and awesome
Distance calls sound so bad, can't even tell where people are calling from. Whereas Legacy you could pinpoint the exact direction where they called from. Should definitely bring back those Legacy distance calls, instead of it sounding like you're in some sort of tunnel.
Make forests much bigger rn they seem to only cover places people don’t go and around rivers
How do we feel about an option to pause growth?
Something like the new species enable and disable option? something SOME servers could enable?
Playing subrex in legacy was very fun and maybe we could play as subs to be the one to chase the prey while adults follow to ambush?
Sub carno for example can be very fun to hunt juvies, or sub deinos are fun to adventure on land and take risks
bring back freecam while eating and drinking never saw a point in adding it when you could already ambush people eating and drinking to begin with since one of those actions is quite loud depending on what animal you were playing
But the feature feels more like an annoyance rather then immersive if youre not gonna get rid of it atleast widen the radius at which you can turn you camera to still slightly look behind you (Since half of these animals have eyes on the sides of their heads anyway idk why their vision would be so limited)
make it so heribis have a 90 degree angle and carnis a 45 degree one
Make more aquatic animals that can compete with deino so that deino's don't take over the waters
I have an idea to solve herbivores body camping, (especially Stegos cause they know ain't no one but a deino Gunna try to mess with them at the moment and even then 1 stego can kill 3 adult Deinos) when a herbivore is near a corpse for too long then it can start to get sick due to the spores of bacteria from the dead animal leading it to eventually puke, making it lose it's nutrients and water forcing it to have to leave the body alone to go get what it needs to not be vulnerable.
I think it would be better if they gained “stress”. When the herbivore is body camping they will gain stress, the stress gives debuffs. If the herbivore stays at the carcass for too long they gain a lot of stress, and they earn debuffs. If the herbivore decides to stay longer and not care about the debuffs then they start to get sick. When they are sick they lose nutrients and they have debuffs. (I just think this is better then the other one).
this game just get me killed all the time for no reason. 2nd time this week the server just kicks me out and i can't join back in because its full and i get killed by other dinos. fix it plz because i lose a full grown stego or deino every time because these servers just go boom. U make a system that u need to wait for a safe logout but that system don't work if ur servers dont even function half of the time.
Omni needs a massive buff, it is so weak that at this point it is unplayable.
Bring back the northern lights, they’re beautiful
A snow map with northern lights even better / probably in years from now... but still it would be really interesting
I know currently you devs are working on a sparring system for diablo, which is great and hopefully it works out. But if it does, would it be feasible to have something like that for every dinosaur? Or at least, animals that attack from the front; so not things like stego. It could make "face-tanking" other animals more interesting, for instead of just spam biting and phasing halfway through each other, it would be a dynamic animation; where the two animals claw and bite at each other, and the winner is based off weight and/or general health. A visual example is the picture sent with this post. You could even go so far as to having it work between different species(where it makes sense). It could also be a way for animals to fight(mostly)non-lethally, and either animal can back down at any time. So not an animation that you can get stuck in; but a dynamic one. The artist who made the picture is FredTheDinosaurMan
could we get a kick attack for the raptors?
An option for nesting herbie dinos to dispose of compy/pteradactylus carcasses. Moving or destroying them, either is fine
I think it should only apply to them though, not any other dino carcasses, so it can’t be used to grief carnivores
I would put the suggestion that the deinos could not grab each other in order to climb rocks, but it is useless to say something if nothing is implemented later.
https://youtu.be/lTwoZVZFk0E make dilos venom like this so when you get bitten it looks like your surrounded by smoke and dilo heads may snap at you and make calls ? I feel like the vid is the closest thing I can show as an example
When you enter unfamiliar territory, you get frightful. Here's some things to keep in mind to help you conquer it, and unlock more of the map.
Ancestors: The Humankind Odyssey is a third-person survival game developed by Panache Digital Games and published by Private Division. It was released for Microsoft Windows on August 27, 2019, and schedu...
Don't limit the number of apexes, instead make an apex counter and lock its selection on the menu after X number. This will lead to apex courting and nesting which could create a realistic environment and mitigate apex murder hobo players.
Add a system to dodge attacks, it's fun that fights take place hitting in front, but it would be great if the small and agile dinos had a chance to dodge attacks that stun or paralyze, giving a chance to counterattack, maybe giving something else from variety to pvp
Imagine that a Pachy fights against an Omni, once pachy stuns omni, he automatically wins the fight, but what if omni can dodge the attack by jumping in some direction dodging the stun? I would have the opportunity to counterattack and fight more, perhaps making the pvp more fun, i think so
Bring back roadmap updates please
Give ptera a dive attack to catch elite fish and very slight vision to see them when underwater. This would be such a cool mechanic especially for beipi if ptera is on its diet
Fix servers
Don't take 4 years to update the game if there are 4 dino's ready then where are they be truthful with us.
Fix the lighting.
With a bright sky like this in the morning it should illuminate the ground below just a little bit at least to make things visible. It's almost completely black and night time just feels longer than it should be. I really miss the old environment lighting that made the game feel so alive and worth to look at
Option to make dinosaurs feathered in the customization menu.
It doesn't even need to be that much it can just be a little fuz like they did in Prehistoric Planet.
It depends on which creature like anky that didnt have any but it would be lovely to see it.
I’ve made this idea previously but I figured I would send here.
Stegos are currently the most powerful dinosaur in the game besides the deino. Once they hit 50% almost all land predation is nullified and by 80% deinos can’t grab them. With all this tanky nature I think it’s only fair they have a weakness. Trees and other obstructions. For example, if the stego is walking in a forest and a raptor attacks it and it swings its tail but hits a tree, the stego gets stunned and cannot move or react til it pulls its tail out of the tree. Pulling the tail out of the tree takes stamina and drains the stego fairly but not dramatically. This would prevent it from being effective in the woods where raptors agility would pay off in hunting. Then if the stego hit a rock. It causes minor damage and reduces attack damage with the tail for a long time but not so long it feels forever. Increased fracture regen heals it faster.
This is a thing I have because I am tired of the stego being able to swing in obviously horrible conditions for its weapon of choice.
I agree. The last part- hitting a rock could cause a tail fracture. Tail fractures!
Small popup somewhere on the screen (non-intrusive) 5 - 10 minutes before server restart
Make bodies have collision so I as a juvie utah can hide inside a dead stegos body
After it has been torn apart
I've made a similar post in the past, but since Gateway is said to have better lighting.....
PLEASE make sure the shadows aren't too thick! Our dinos look like dried up leathery raisins now! This image shows a raptor's leg from ~U2/3 with normal soft shadowing, and the second is a Carno's leg from U6. (And no, the Carno was not starving, it JUST ate). Compare them and look at how thick the shadows on the wrinkles/curves are 
Maybe when you change omnis pouncing Omnis to deal damage to the attacking omni you should make an attack from behind pin the victim on their stomach dealing less damage to the attacking omni opposed to pouncing from front pinning on stomach and dealing higher damage to attacking omni
(Would encourage people to sneak up from behind as omni)
apexes should be on official server too and not too op, but very strong
make semi aquatics able to eat underwater. some bodies get killed underwater and its so annoying and time consuming to wait for them to get to the surface of the water. would be much easier to just being able to eat underwater and when done you just go do whatever you was planning to do. this should only be able for semi aquatics to do
It would be neat to have Pachys be able to sparr with each other as well (since ceratopsians can) instead of currently a pachy can hit another pachy with it's head and send it flying or just knocking it down, being able to correctly sparr will have both pachys ram their heads against each other and hold it, slowly pushing each other back and forth. You can also see pachys sparring in their concept art
https://youtu.be/SzBdo5Xqrew (pachy sparring Jurassic world example)
Per request.
Jurassic World Evolution
https://store.playstation.com/#!/en-us/tid=CUSA10205_00
They could add that if your diet is better you can get larger than say someone who were to afk grow and do nothing at max growth
Can we have a section on the server for people who got a nest cause i enjoy starting off from an egg.
Since carno is going to have very low NV, have it so its hunger goes down slower. That way it can chill at night when finding food is difficult then come morning and it can go on a murder spree and fatten back up
Omni needs a large speed and stamina buff so they can run from one place to another without the great worry a carno will spot them and kill them immediately. and nerf carnos speed, and its charge radius and damage because it is instant death to a raptor in an open field with no rocks if a carnos sees it
I'm sure this has been said before, and probably a lot clearer then I'm going to say it, but here goes...
The game REALLY needs to force more player interaction. I know that "Smaller Map", "Migration", and "Dynamic Weather" are in the pipes for future updates, but one of these needs to happen sooner rather than later.
As it is, there is really only one, maybe two places where players will gather, and the rest of the map is a wasteland. I mostly play Deino (I know) and there are so many stretches of water and terrain that just goes untouched or barely touched. I can literally swim in one direction for half an hour before I'll even maybe see a player on the horizon.
So how would this get fixed? Well I'm not a dev or game designer, but maybe allowing more people on a server could help bandaid the problem for now. Problem with that is that the game, especially the beta, isn't the most optimized and this could lead to more frequent crashes. Obviously, when the Migration update is implemented this should, ideally, force carni and herbivores to traverse the map for food, hopefully causing them to run into each other more frequently. Dynamic Weather or "seasons" could be a potential fix. Example, every 7 in game days or so there's a weather event on some part of the island, like a cold snap for example. Cold snap affects all creatures and vegetation in the area. Killing some sources of food, but causing others, like fruits and nuts which are high on trees to fall and be more abundant for a short window. This would force most herbivores to leave, but entice others to stay for a short duration, but not too long because the weather can affect them in different ways. Cold can sap stamina faster, while resting recovers stamina, staying in the cold too long starts to drain health.
Anyway, I'm getting Discorded.
tl;dr: the game needs more forced player interaction for a PvP Survival game
Have the devs already thought about voice comms like the same species will hear each other normally but other species just hear the normal chat roaring.
It'll help pack play styles and help hunting pack players too and it might stop some of the cannibalism
Since we are getting a more realistic specimen of UtahRaptor to Evrima they would be solitary hunters being bigger and beefier than the current omniraptor (old Utah) with feathers but not nearly as big as Austro or Oviraptor they wouldn't be as fast as Omni but still agile enough to outmaneuver a carno and depending on the devs decision they would probably make them rely on more strength than bleed ability, having a larger and thicker head for said damage. (images for example)
Fix the lighting, The lighting is really bad right now, so uneven and makes things look awful.
Add more color customization options for all dinos and their skins? (Still naturalistic colors mostly.)
It’d be nice to have A way to either host a single player private session just to mess around in
Or simply a skin creator that you can open without joining a server just incase you feel in the mood to create a skin but all the servers are full
The dinos are cool, but I think it'd be nice to have more variety of "unique" dinosaurs, I think the game would be more fun and interesting to have a type of mammals and even types of insects or Chilopoda more specifically, the Arthropleura, it was the largest known centipede to ever exist, it most likely had venom and could climb trees, etc, the size of it was around 6'2 in length all the way up to 8'8, it would be slow but stealthy, and packs quite a lot of venom, I think the Arthropluera would add a fun and unique playstyle to the game. For mammals, I think it would be cool to have a Sabertooth tiger, dire wolf, Andrewsarchus, and Castoroide.
With a view to the Galli, who is supposed to eat eggs with the release, I have a suggestion.
Nobody is actually nesting on the official servers at the moment, which in my opinion has to do with the fact that nesting involves a great deal of effort for the parents and does not bring any advantages for the parents and babies. With the Gore system diet changes, it no longer makes sense for parents to feed themselves all 3 different nutrients, which means babies will not benefit from the 50% growth boost. Since no one nests, the Galli will hardly have a chance to get eggs, especially since the presence of the Galli is another negativ point for nesting itself. That is why nesting must come with a clear advantage for parents, or at least for the babies. People need a good reason to be nested and take a whole growth stage longer to mature.
A suggestion from me would be to make the stats of nested dinosaurs slightly better than spawned ones. Not so much that nested ones are op, but in a way that gives them an advantage in a fight at the same skill level. Most people on the officials just want to fight, and that minimal boost might be enough incentive to get nested instead of just spawning in. A system in which special skins can be created through nests would also be an incentive.
Or a small boost (also limited in time) for parents who manage to get their young sub adult, i.e. to raise them.
Whether it's because of my suggestions or something else, in any case something has to change in nesting.
Should nesting remain as it is then no one but Galli will ever have the pleasure of seeing an egg and that would be a great pity.
The optimization in-game is garbage. Even on mid-low graphics i still have low fps, drops down to 15-30 fps during the fight, like how can you fight with the fps that always drops down from 50 to 15-30 fps every time?
Add somentnig like when female is growhn and unparred male growhn and unparred can se her on scent mode from long distance
Body Customization
Integument Customization: A new addition allows players to add Feathers/Pycnofibers to animals that had them
(Dromaeosaurids, Pterosaurs, ornithomimids ect)
You may also add Quills to Ceratopsians if you so choose. These sprout from their large feature scales, (Basically just stretching the scale into a quill)
Images give a good idea of the extent this could go on different Animals.
Facial Customization
Lip customization: You may now add lips to any Theropod dinosaur that lacks them
Crest customization: You may now customize the crests of your dinosaurs into 5 different selectable shapes that slightly differ from the original form.
This also allows you to adjust the shape and texture of your Ceratopsians crest
(Rex is an example of lip and crest customization)
Horn customization: Customization for horns and bosses on horned animals like the Ceratopsians and Carnotaurus.
(See customization option for trike and sty below)
Old chat come back please ;-;
I loved that old chat with the options "global", "group" and "local"
Why dont we get hotfixes between longterm updates...For expamle if u messed up when u release an update like how carnos broken and utahs sucks at update 6...Is it fair to u that people should tolarate and wait betweet 4 to 6 mounth for next update to get balanced game ?
and also why cant we sit down with food in our mouth? like keep food secure and sit down to regen stamina...
IF stego is replaced with kentro when it comes out, nerf deinos abilities on land significantly, so that it actually DIES when it does something foolish like run 5 miles inland to try and steal a body from a pack of carnos/utahs/i guess ceratos as well
Being able to see how well fed one is; the closer your are to 0% hunger the more your bones show, etc the closer you are to 100% the fatter you are.
-Whether it affects how much health a Dino has is up to your own perspective, I only have in mind the visual detail.
a biome that only small creature can enter so they are actually viable and not walking snacks
make it so that when a cannibal dinosaur eats its own species it gives less food than normal (to slightly discourage spawn killing juvis)
Please do more animation previews on the channel like how you did Deino, Stego and Ptera animation previews
Locomotion and behavioral extrapolations of large crocodilian, genotype Deinosuchus.
Highly dangerous aquatic predator.
Steam: https://store.steampowered.com/app/376210/The_Isle/
Discord: https://discord.gg/survivetheisle
Website: https://survivetheisle.com/
#TheIsle
#Deinosuchus
#Animation
-bump (see replied message)
More in-game animated UI Prompts (with toggle button on keyboard)
I'd like to see either a subtle squarish word bubble grow and fill, or as if someone was typing it super fast, green curser square included!
Bumpin before it’s lost forever :)
One day add the Arthropleura as an Ai or a playable
It would be cool if there was a mechanic where dinosaurs can move eggs around (eggs have physics)
In this way, dinosaurs that devour eggs (or are just hungry) would be able to steal eggs from nests and, when they have them in their mouths, be able to eat directly.
(Any damage the thief dinosaur took, it would drop the egg.)
If y'all were to only work on the content of an update, it is likely that the update would roll out quicker. This is because when you developers would focus solely on the content, you can devote all your time and resources to creating and testing new features and improvements.
When you instead have to work on both the content and the technical aspects of an update, such as fixing bugs or optimizing performance, it can slow down the overall development process. This is because you have to divide your time and resources between multiple tasks, which can lead to delays and a longer development timeline.
Additionally, when you'll only focus on the content of an update, you can more easily prioritize which features or improvements are most important to users. This can lead to a more streamlined development process, as we would more likely value the update.
Overall, I think while there are certainly technical aspects that need to be addressed during the development of any update, focusing solely on the content can help ensure a quicker and more streamlined development process. This can ultimately lead to a more satisfied user base and a more successful update. 
1: Pteranodons being able to use their latch ability to latch onto large dinos to hitch a ride (Just for fun)
2: Hatchling/Juvenile Pteranodons being able to latch onto the back of an adult and fly with them (Like a bat)
3: Pteranodons being able to pin small creatures like hypsi, hatclings/juveniles and small ai
Give players the ability to regain stam more quickly. It takes for ever, to where, folks are spending the majority of there day walking more then running. I miss the old stam from legacy. Another idea, is can we have game icons back like in legacy where you could see the gamers profile picture?
I’m not really a fan of humans but I thought of a cool idea. Humans could have challenges like “take a picture of three shants and 5 allos without dying” for some reward or ammo or something. Idk I just thought of it.
That's right.
Humans should have some tasks to complete in order to interact with dinosaurs.
Repairing bases being one if them.
[yes Ik it's been confirmed]
Maybe decrease some amount of foliage, there is so much that if you are a fresh small dino you cant see a lot and sometimes can fall from a cliff ı dont mean too much foliage, just a little so that small dinos can see easier (In jungles)
If galli can kick with its leg then why cant he stun smol creature when it kicks em?
(btw the stun will not be spammable)
heavily decrease the amount of stamina it takes to drag a body BUT add the ability to 'sprint' while carrying a body so that you can actually move it faster then a snails pace like if you needed to drag it back to your nest or in a safer location
body dragging is a cool mechanic but since its so slow and eats up a bunch of stam i dont really see people using it unless the corpse itself can outright be carried in their mouth without applying the slowdown
on top of this, your dino should gain a bit of water too, but only little (5-10%) each bite or whatever the devs think is fair. because think abt it, youre eating underwater so the meat would have water in it and youre swallowing the water, how wouldnt u lose thirst? same for deinos
ik ive said this a million times but please bring back dryos burrows dryos current stamina and dodge is not enough for an dryo to consistently have a way out of a fight especually against carnos with their charges increased turning now it feels like it takes 2 dodges to get out of the way of a carnos charge if dryo had its burrow it would be less of a problem as dryo could simply flee to the safty of a burrow, atm if a chase lasts longer than 15-30 seconds the dryo is dead as its stamina will be depleted dryos biggest problem is ending a chase and with the tracking mechanic its even harder as ur now fighting the player who can know exactly where u are current dryo gameplay relies on players giving up on chasing it as current dryo has 0 defence as its got to little stam to rely on its dodge and its to slow to rely on its speed.
tldr: year 3 of asking for dryos burrow back
unique vibration sense for small, weak burrowing creatures when burrows are added
larger creatures causing commotion around a burrow (trotting, running, laying down, etc.) would set off the vibration sense when the burrower is underground while smaller creatures won’t unless there are many of them causing commotion
A few suggestions for human quests
Steal (amount) (dinosaur name) eggs
Take picture(s) of (Dinosaur)
Tag a (Dinosaur) with (Tag gun) (You would just have to shoot it with a shitty weapon that might get you eaten)
(Would keep it marked for human players, viewable in base for a period of time, like how sharks are tagged when caught irl)
Repair (Facility/Utility/Vehicle)
Recover Files (Have to travel to a non repaired base and then bring files back to a repaired base and upload them)
Grow Genetically Modified Plants (A way to cause human herbivore conflict if you want to. Would be a plant that provides multiple nutrients that humans have to protect, but obviously herbivores want to eat it)
Take Sample of (water source) (Would make human players venture to more remote water sources)
Take blood sample of (Dinosaur) (Would cause humans to either search for dinosaur corpses or attempt to find one resting to get said blood sample)
These would make humans the unpredictable things that dinosaurs worry about, because a nesting maia doesnt know wether they are here to steal eggs, sample the pond, tag the maia, take a blood sample from the ovi they just crushed, or just snap a photo, whereas when a maia sees an ovi near its nest, it crushes the egg thief. When it sees a cerato, it knows its probably just here for the dead ovi. etc etc
Show small tiers some love in regard what they can do to hide or escape so that they are also fun to play and are not neglected by 95% percent of the playerbase
Example dryo bring back burrow and expand the mechanic
There were/are so many good suggestions about it take them into consideration please
This is not only about dryo but its the prime example rn
Also while we're at it bring some opportunities and unique cute interactions like cuddling socializing and such
2 things:
-
Make fruit trees/bushes not show up in scent when they're empty. Makes finding fruit (like oranges) kinda annoying, and also overloads the compass. Just a simple QoL improvement.
-
Genetics are weird in Evrima compared to Legacy. No idea if it's intended or not, but as it is right now most offspring will be a clone of one parent, with some rarely getting colours from both. In Legacy you got a random combination of colours from both parents (iirc) so you actually felt like you had two sets of genes instead of being a product of parthenogenesis (which is funny since males weren't needed for nesting back in Legacy). Because it was seemingly random, there was a chance the colour combo you got was vomit-inducing, so I think a nice compromise would be implementing a system where after having your egg request accepted but before spawning inside the egg, the character creation screen comes up, but only your parents' colours are available for each area (eyes, underbelly, flank, etc), the rest being hidden/locked.
Better yet, this will suit the game more; having to get pictures and find a computer in a building and send it to a supervisor AI which send a shipment of something at the docks
They should make it to where PT's (birds) are able to pick up and eat eggs from unprotected nests. Giving them all 3 diet, acting like bones for Deinos.
Humans having the ability to ride on the backs of other players. But in order to do so, they have to do a group invite.
not me crying after ping went to 500+ right next to an adult carno fix that crap
make the diet of the organs different, that is, if you kill a dinosaur that is not in your diet, its organs will not give you nutrients, it would be a good way to prevent people from attacking dinosaurs that are not in their diet diet, just to eat their organs
PLEASE fix the over foilage around cliffs. and overfoilage in general i have died many times because i could not see ahead of me or around me
add a replay option so you can go back to your recent gameplays and get more cinamatic views. and being able to save them
could you please let apexes atleast on one server for each region be playable? Like idk EU 1, NA 1 are with apexes and the rest without..so players dont have to play on empty privat servers or try to join them when they are full and you have still the rest of the servers for getting datas and so ever
Repost since such high likes. 🙂
TDLR; Fix Lighting. It is so dark and messed up.
I find myself using night vision during the day...
I think the grouping system needs to be reworked so that it doesn’t cause as many issues with pairing, nests, and hatchlings. Food supply should be the main limiting factor for groups rather than a set number imo, but if they’re kept the way they are now, at least make the limit only apply to adults and subadults.
Remove the discord chat filter
Saying that we shouldnt cuss because "There are children here" Is not a good excuse when you want to make an R rated game
Raptor needs to be buffed, just saw a new player easily win carno vs 5 fg raptors even after he wasted ALL of his stamina on one raptor....
Please make the server count bigger, or fix the server count that is NOT accurate. It's being a real nuisance trying to get in.
Please revamp the night vision. Spawning in as a baby at night without being able to see is real annoying. Especially when you only get a sliver of hunger so you starve in like 10-15 minutes anyway...
Depending on how damaged your dinosaur is, does it suffer a penalty to the damage he does and his speed(as with jumps and broken legs) As in reality, if you're bleeding to death you don't have the ability to run as well as you would. Same with damage, while more damage you tank then less damage you will do until recover your hp.
Disable the ability to track your group members footsteps since atleast logically youd already know there scent and you can just continue your hunt without a bunch of confusion
Replied-to message is my last suggestion, go vote on that if u want.
Suggestion:
Make pteras actually turn into bones when they "become bones", since as of now they don't actually turn into bones properly, and the only way to tell if a ptera is bones or meat is to sniff it, which is totally ludicrous. This has made me accidentally eat ptera bones way too many times. Please fix it.
||Side rant about the gore update:||
||For an update that made us wait so long, the gore update not even being totally finished/polished is kinda sad. Like seriously, not all animals have bones, the bones are way too bare/clean and don't even have meat bits stuck to them, there's no bone-eating sounds (cracking and crunching), etc.||
I feel that raptor should be buffed. constantly raptor is being killed because of its stamina, even with 2 seconds of bucking a raptor has no stamina left to even run. please give raptor some of its stamina back.
Too add onto this Imho you should make different servers with different roster
3 for whole roster for example 3 without apexes and 3 others with unique roster maybe
Edit:typo
its actually laughable how long the hitboxes on the carno have been jacked
Stego has way to much health, it should be decreased. Another feature, is get rid of the grass eating for herbivores. Carnivores don't get the feature to be able to eat when they want, preventing death. So why should herbivores. You will see a stego for example camp players, eating primarily grass. That if they're going to allow that. It needs to be were if you rely on grass to survive. It should drain your buffs quicker as a result.
When you login to a full server but the player count is not 100/100 in the browser, you get kicked out instead of joining queue, make it so you join the queue regardless. This way you become nr 1 in queue anyways if it's not full and it would fix this issue
please , optimize the game and ping for the next update , playing with 10fps in center and 300ping is imposible
The hint mechanic needs to be implemented into Evrima, it would help new and old players adjust to evrima once Legacy is gone. I still have trouble making groups in Evrima just because I forget to "hold" the two call... because I didn't receive a hint.
A potential dino for the roster on my mind is Australovanator, just cuz it's been described as "the cheetah of its time" I think it could be an awesome dino for chasing fast dinos but having little defense ability against other attackers than to run itself.
Cheetahs are such cool animals and I think it could be a fun playstyle to explore. A dino just designed to be lightweight and speedy af but delicate without the pack playstyles of other lightweight carnivores (It could even have cheetah and king cheetah based patterns for pattern A and B)
I won't go into details about what abilities it would have to compliment the playstyle (I have plenty of separate ideas but I don't wish to assert one way to go about it)
Make players spawn in big bushes - makes for a safer entry.
So I don't know about you, but I've been ready for a test server or the update since April 1st, I'm waiting patiently every day because it could be any day and yes, I'm really ready, are you ready too??? so it's me xD
If humans are given quests that have something to do with tagging/sampling dinosaurs, allow them to lay a trap of some sort.
Wouldnt kill or hurt the dinosaur, if they ran in they would be stuck for literally 5 seconds at most, and then the trap would open, and the dinosaur would exit tagged while a blood sample sat at the cage for any human to come and grab
More patterns for each dino
It would be nice if you could have an option to see if there's a nest available while you play
It's kind of annoying having to kill yourself to see if there are any eggs available for you.
It would also be nice if the server list showed a nest symbol when there is a nest available
So you know that when you join the server, you can spawn as a hatchling
Do something to make sure that I don't constantly have 8 fps and 90 ping 
Pls tell us more about the upcoming Gateway map, I just want to know if it's close or not to release because Spiro is just terrible designed, I hate it and it should be deleted.
Try to get more admins with a diverse time zone's so hackers can be dealt with more often, I understand it may be tough to find other admins due to credibility but I think it would work out just closely observing new admins commands executed or making them have to record proof of cheating before banning the player if that isn't already a thing. For example Australian players
bring back previous raptor movement and turn radius, used to be so smooth and good compared to what it is now
Increase the render radius for dinosaurs.
Dinosaurs popping into your render distance became much more noticeable now. Plus the distant calls of dinosaurs cannot be heard from as far as it used to be which really helped the environment to feel more alive and active. Now if you're in a different place it becomes completely quiet and really boring. Just the same forest ambience mp3s playing over and over again 
EU 6 hard bug for me 6 day when i launch i need create dino but never i m die i just deco
Add redwood forest to gateaway like the video dondi showed us
Can we plz debuff carno? I was just playing as a utah and it took one bite to kill me, a fully grown with perfect diet. The people who pick this bad are just carno abusers. Can u do it?
Ptera should be able to eat while flying if denio can eat while swimming and others can eat while running.

I wonder if we could have velociraptor be more realistic like the Utah. Being a smaller raptor it would be quick and light on its feet, mostly eating small prey like Beipi, Dryo, Hypsi, protocera, psittacosaurus chickens, goat etc maybe even steal larger eggs like Stego and teno eggs. Hunting in packs of probably 4-6. Being able to infiltrate burrows and take over them.
Make grass slowly get shorter as herbivores eat it (a bigger herbivore shortens it quicker than a smaller herbivore would), and grow back over time. Also, if it isn't eaten by herbivores, the lower-herbivore areas will become longer than usual and provide good cover for carnivores to hunt, while also telling carnivores if many herbivores pass through an area, judging by whether or not the grass is short. This would be so damn cool if you could pull it off with minimum lag. Also, if less herbivores are in an area, that means carnivores are less likely to find good prey, but also once they do find the prey, it will be a lot easier to hunt it with the long, uneaten grass, which would encourage predators to maybe move to areas with longer grass, AKA explore the map more!
Bring back mix-packing rules on Officials.
1 Year 4 months 6 Days or 492 days since a dinosaur came out i think it is about time
Easy fix to hackers is installing a video recording system similar to legacy, it shows they steam name and one simple post solves all hackers being deleted. Wonder why they don't make a monitoring system for Evirma.
Server suggestion: Add some sot of "looking for group" channel
Forgive me if my grammar or english isn't clear.
For the Utahraptor, since it's getting a redesign (likely with feathers), maybe we can have an option to choose a certain feather length to suit the preference of the individual. For example, some people prefer to have shorter feathers that may look more or less like short fur while others prefer longer feathers alongside a 'mohawk' head with wings attached to the arms. On top of that, we could also have an in-between or a mixture of the two. Maybe we can choose to have wings or no wings while having either long, short, or medium length feathers at the same time. Same could go for the afro feathers, lips, quills, etc. being an optional cosmetic.
EDIT: This could POSSIBLY apply to other dinosaur species too, but my statement above is more specific towards the Utahraptor.
Add a skill check when the dino is stunned or fallen, for example if i get stunned by a teno i can do a perfect skillcheck in order to reset the stun and not being stunned or abused , and you maybe could add a dino with perfect timed counters, in which they can make the final kill, for example the trike could have the counter for apexes where pressing a key can trigger the animation of stabbing the apex w their horns only if the counter works for an attack just one time.
Would be interesting for dinos that had binocular vision to be able to zoom and see a certain distance to see other dinos, water, etc. From further away instead of relying on smell to find stuff most of the time and dinos that have monocular vision can have a wider range for stuff that has cam lock for more safety how wide or how far you can see would all be for certain value based off of real life and stats in game just mainly brings realism and more survival mechanics in to the game
Would be awesome an apex flying reptile like Quetzalcoatlus
Idk but i think the Pteranodon is very weak in terms of weight and bite damage
It seems that it's only good for hunting fish (I don't even consider hunting juvies cuz flying and biting at the same time is complicated... even more so in the middle of a dense forest)
Can we get an option to categorize servers by which of them you either have or don't have a dinosaur on? On top of that, can we get a little icon next to the server name that shows what dinosaur you have on that server? Would also be nice to have a "favorite" option for servers.
We're going to need some mechanic that encourage players to create more nests, once Galli is coming to the game, and eggs are in it's diet. Actually nests are pretty rare, and also players always hide them very well, so it's gonna be impossible to find eggs to steal.
I got some ideas:
'Perk system (upcoming Update 7)
Unique perks can be unloked when you got a nest built, and reaching some requirements like number of eggs/hatchlings.
Stat bonuses
Parental instincts makes your animal stronger while it's nearby it's nest while it has eggs or hatchlings.
Steam achievements system
You can get achievements for creating a certain number of nests and raising a certain number of hatchlings to juvies.
Unlockeable skin colors and new patterns
Some reward for reaching the achievements, you can have unique colors and patters by unlocking it by building a certain number of nests and raising a certain number of hatchlings to juvies.
Increase Lifespam (Elders update 7)
Building a nest increases your animal's lifespam, making it a requirement for reaching elder age.'
Am ı the only person getting worse fos near raptor rock? If ım not maybe better fps near raptor rock would be great
The Dilophosaurus got a model overhaul a while ago now. Perhaps the Triceratops should get the same. Not a remodel but some improvements to it. Legacy trike felt a little too round and chubby to me when it could look more dense and robust in Evrimas version. What do you think?
Since it’s probably going to be obvious that Camarasaurus will join the roster. Can you make it bigger because the legacy Camara is like as big as a sub adult Rex when in real life they were almost as big as a brachiosaurus 🦕. Can you change that if Camara will join us in evrima?
Dilophosaurus grapple. Example: https://www.youtube.com/watch?v=KA2I1TYF6Xk
Dilophosaurus should have the ability to grapple on small or similar sized prey, slashing with its claws, then trashing it with its jaws until the prey falls dead or fails to struggle out.
I think this would be a pretty scary encounter for smaller dinosaurs or a alone teno!
''But why would it need this?'' Because it would make it even more fun to play and it would be a nice touch/inspiration from how it really hunted when its not being a venomous jurassic park dilo at night.
There could be a ''mini game'' where the Dilo and the prey (lets say Teno cause good example) struggles to escape the Dilos grapple, kind of like how bucking and pounce works to give the prey a chance to escape. I'm thinking this ''mini game'' could work like how reparing generators work in Dead by daylight.
The Dilo should have the upper hand on small prey like Dryo, and this ''mini game'' for Dryo would just be a generous way to allow the smaller prey a chance to escape if they're skilled in this ''mini game''. (The Dilos ''upper hand'' decreases the bigger the prey is or stays the same if 2 are grappling say a Teno.)
If a Teno win this ''mini game'' the Dilo lets go, but is still dangerous to approach so Teno should escape.
How many Dilos can grapple the same animal depends on size but it should be 1 Dilo on small prey or same weight class, and 2 on 1 ton prey like cerato.
I dont think dilo should grapple too large prey like utah/omni can since it got venom.
If this is too much work, it could function like a pin or kill animation for sizes fit to be bodied by dilo.
they should add Quetzalcoatlus
perks
climbing
They would be able to latch and then climb on rocks, trees ect.
fishing
they would be able to catch elete fish. SInce their big enough to pick up a juvi utah/omni.
land speed
they would be as fast as a tento Z walking (not trotting)
flying speed they would fly faster than the normal bird.
cons
It would take up a lot of stam for them to start flying, due to how big they are.
They would be able to be pounced but not pinned.
They only have the heath of a utah.
sent by a friend :)
More light on the Cannibals and Tribals.
Give magy armored skin and take it back from cerato.
For now magy seems to be having no usefull ability, let's be honest it's too small, goofy and fight with his neck (as I know from concept art). It already looks like it's skin is thick so why wouldn't make it his main advantage? For cera it seems like too much, because he has his special abilities already (charge bite, infection bite, eating rotten corpses). I know everyone are excited for new playables, especially for cerato, because it would be the strongest of upcoming The Great Four, but please look at this from further perspective like I did.
I am once again reposting.
Fix Lighting!
Most of us use night vision during the day for those.. ungodly shadows. 💀
I, personally, highly suggest bringing back the "NV Solution" after the Update 5.5 drop.
This system, from my viewpoint, was near perfection. The only thing that I feel was needed was the individual night vision range.
And perhaps as a bonus, the "outlines" for things OUTSIDE of that radius, but that isn't very necessary. It simply looks and feels far better than the plain white and gray we have right now.
boars dmg needs to be turned way down
I am just kind of tired of the stego being effectively imbalanced in every way. Once fully grown the stego has no predators one on one. And if in a herd they are literally untouchable. No other dino in the game comes close to this. We have an apex herbivore essentially with the stego. We really don't have an apex carnivore as the dieno is to niche and doesn't really have to combat the stego. This allows huge herds of stegos to roam unhindered by every game mechanic. Diet? They are free to roam around the whole map. Combat? They win nearly every engagement or other dinos just run away. Water? Dienos can't do much to a herd of stegos all protecting each other. There either needs to be a limit to the stegos, a dino that can hunt them or a serious rework.
we should get velo with feathers, first of all this is a dinosaur that has been confirmed to have feathers, there is no doubt, second although the isle doesnt intend to follow the realism route, having feathered velo is definitely more satisfying for players wish and bring variety to the roster, third we already have a couple of little mouse creatures that run on the ground and the canopy niche is woefully lacking, feathered and gliding velo can make up for that, provide something special. tbh feathered velo is super coooooool for the isle, plz devs, think about it again before you finish its concept
Please yes, I adored this night vision but now it's a near mimic of legacy's, this one felt so natural and just nice to look at
Ok, mb for modifying the initial txt but,
Few features would be great to add to the actual diet system for the next updates like an evolving diet that would change throughout the growth of each dino, inciting them to travel the map and not just camp the same area all along their journey. Like for example juvie utah having frogs or chicken in their diet (since it's on their reach) then switching (or expanding) to bigger things like boar, dears and stuffs(which would make sense since our need in nutrient change as we get older). Same thing with herbi, feeding on some plants and vegetables then going for other located on different biome, once again inciting them to travel the entire map. But the fact is that it'd probably ruin all the parenting things. or maybe that whole thing can be done by making a good migration or season system
The other idea would be like an "Elite Diet" (especially for carni), like preying on animal that aren't supposed to be on your diet and eating specific organs (like utah hunting sub-adult or adult rex, which would normally tear them appart) would grant even greater advantages (why not allow to go for the Elder path) like better version of the already known diet boosts or even others boosts only available this way. For herbi it'd be pretty much a treasure hunt, like seeking for some rare plants only avaible at some specifics spots on some specifics conditions.
Turn off friendly fire when joining a group
Sucks when you disconnect and your dino stays in the game and you cannot rejoin and it dies. Maybe it would be better if your dino vanished after only a minute once you disconnect? like the safelog. bc I disconnected and couldn't rejoin since the server was full, and my fg stego died.
Avoid deleting our color saves at all costs please. It would be a HUGE pain to remake our skins. Let us keep our skins when new updates come!
Add t-rex to evrima
I know that creating a functioning ecosystem is something intended for this game. I wonder if a potential way to help do that is instead of an entire population limit on servers there could be sections like Herbivores, Carnivores, Omnivores, Apexes of each denomination. As the game gets optimised, each sections can grow to larger numbers so we will still be maintaining that ecosystem
They could be categorised some other way, I can see this making some ppl upset that they can't play their fav dino but on the other hand if it works then the hundred+ people in the server have a functional experience rather than a server with 30+ deinos sitting around NW
Feel free to suggest an alternative though because I'm just thinking aloud 🙂
I believe the stego is fine (except for the hitbox of its tail attack which I think should slighty be reduced), but there are currently no carnivores that reliably poses a threat to it. That makes the game itself unbalanced, and it should've been added along with a larger carnivore like allo or alberto.
queue sistem
I just heard that becoming an elder will be forced. I'm not entirely sure if this is true but PLEASE make it optional. PLEASE
Edit: I no longer care that much about elders being forced but I leave this post here to see the ratio of people who like this change and people who don't
Okay, I'm a new player. I've been trying to play an omniraptor but it's been a nightmare frankly. I have read articles and watched youtube videos trying to figure the game out since there are no hints or tutorials and a lot of the information I'm finding is years old. I've read that if you play a carnivore and you're hungry that it will spawn AI around you and you find it with sound. I can never hear anything spawning around my dinosaur. I've died from starvation more than anything else in the game so far. I've even looked up videos to see what the AI is supposed to sound like and I never hear anything like that. A couple times I've come across a boar but they deal so much damage that I can't possibly kill one to eat it. Finding food should not be this difficult.
Nearly 500 days since pachy. Just a suggestion but I would like to play as something else
Give players the ability to carry there young. It would be awesome for players to pick up there babies and carry them so as to travel and collect the diets they need to feed there offspring. Plus it also make more open to attack or being hunted needing to be more creative to protecting them rather then just sitting around and growing.
An option to modify your in-game name at the main menu
There should be a global conversation in the game. It's hard to tell who is friend and who is foe, I think herbivores should talk to each other.
Deinos should be able to walk backwards
Deinos should get far less food from fish
Cannibalism should be incentivised even more
Decrease the spawns of elite fish as Deino can easily live off them with 0 effort and Ptera cannot catch them therefore it can never eat them without a deino leaving an Elite fish on the ground for them to eat
Change Pteras diet from Elite fish to Rabbits or add some way for ptera to actually catch these fish to begin with
with and without night vision is insane its such an advantage just to leave it on in the day. legacy NV made it so in the night it was useful but in the day it was so annoying and bad to have on but in evrima bushes just become invis when you use NV and stand near it
Vegetation LOD rendering is such a distraction graphic-wise atm.
This also goes for the other vegetation besides grass, it just pops into frame and it feels really off.
I remember Update 4 having vegetation rendering be perfectly fine just like in this vid https://youtu.be/lwEOujR7h9k?t=533
utah is so good to play without lag. finally no carno meal anymore. at least no easy one ;-)
I play a lot on teutonic. one of the best servers around, imao. if you wanna join me there or be part of their awesome community, follow the link... https://discord.gg/teutonic ... hf!
musik plays a big part in my videos to me, so I want to thank the f...
Please fix this carnotaurus hit box sometime before I develop grey hair, that’s about 60 years if I’m being generous. Hope that’s a good time frame.
If there's more to come in U6.5 don't spoil it for us so we'll be surprised
Regarding the already mentioned vegetation rendering.
It is not only a distraction but also a major disadvantage for juvi dinosaurs.
As Carno I have already seen many timesthrough this rendering juvi dinosaurs that I would never have seen otherwise.
This 'bug' completely destroys the
hideability of the juvi dinos, making it difficult to survive when cannis or carnivores are in close proximity.
Not sure if I’m putting this in the right place, but I would like to suggest Megaraptor as a future potential playable.
I think it would be such an interesting mid tier theropod that serves a bit of a glass cannon/silent assassin role. It shouldn’t be able to take too much of a beating, but if used properly, a smart Megaraptor player could be very dangerous
have it so pachy can knock pteras out of trees like they do with coconuts
This happen to me twice already, when the deino that I pounced on starting bucking like the moment they starting bucking my stamina literally just disappeared, of course killing me cause it was a stego and the second time being a carno. Has to be a bug right?
I was just thinking maybe there could be a stage before an injury becomes a fracture like a bruising state? For example with pachy, instead of an immediate leg fracture to a carno from a headbutt it becomes 'bruised legs' which have the same impairment effects but the effects last a shorter duration. If the 'bruised x' status hasn't been healed by the time another kinetic attack like a headbutt is taken it's a proper fracture with much longer heal times and maybe even a bit more impairment than fractures currently have.
Bring back Isle memes channel. I will ask every day and bump it
Tyrannosaurus Rex GEN 3: This new generation created by AE has been created with the most pure bloodline of any tyrannosaurus generation yet created, almost genetically indentical to the original Tyrannosaurus rex; that once ruled North America. mixed with the DNA of the GEN 2 rex creating a bulky beast with large lacrimal crests and huge powerful jaws, This new generation now Possesses lips and is slightly bulkier than the Gen 2. This new generation now has a slightly different syrinx than that of the GEN 2 Tyrannosaurus, this causes the GEN 3 to produce a mix of deep grumles and hisses combined with the undertone of GEN 2’s roars. This sound would be somewhat similar to Deinos calls with a slight roar underneath. These calls can be heard from miles away
Triceratops Horridus GEN 3: A new generation of Triceratops created by AE, this generation has a more pure genome than any other Triceratops generation making it looks strikingly similar to the Original extinct species. This new generation has much larger horns than the first to, almost resembling that of Nasutoceratops. with the nasal horn having enlarged immensely being over 6 inches longer than in Previous generations. This Generation now possesses small spikes on this skin and a more roughly textured frill.
This new generation now produces calls that sound like a mix of honks and gen 2 Triceratops calls
As long as deino is not on the surface, have it so it cant see above water. Make it so things still look murky since theres no reason why a gator should be totally invisible yet see everyone from a mile away.
On the other hand, deino should be able to have the option to only have its eyes and nostrils above water to see and be a little bit still visible.
Give AI stamina just like player dinos, so that you can out-stamina, say, a deer, and it will get tired and stop running, but still try to trot or slow-run away from you. AI having infinite "stamina" AKA running forever is unrealistic and is a huge pain for hunting, since if it's faster than you, there's just no way to catch it, except for glitches such as deer stopping to eat in the middle of running from you. They would of course be able to regain the stamina over time, and could maybe even hide and sit down to regain their stamina faster, but that part isn't a necessity as far as what should be added.
do anything to prevent 75% of the server from being deinos
Maybe a more urgent, exhausted walking animation when dino is out of stam for the immersion and to read dino body language both for hunting and survival reasons? (same speed, just visible exhaustion)
Potentially holding head lower like they're woozy and gonna faint when blood is low?
Some kind of show of pain somehow when health is low?
It would be very cool for both sides of a fight to be able to pay attention to the body of the other in cases other than venom and fractures, especially since that's how carnivores pick the best prey in the wild 🙂
Add psittacosaurus, orodromeus and avaceratops as ai on gateway.
Add quests for herbivores to make them more fun to play than what they are now. As if rn the only things they do is walk around and graze which gets boring until a dino wants to fight or you choose to attack. Completing quests could give minor amounts of growth to herbivores. Additionally it could add an incentive to migrating vs not. With this when you reach the migration destination you gain a small amount of instant growth. Just an example. Perhaps also at different regions they have separate quests and can be used to manage the area and perhaps add environmental buffs like more nutritious food. Any number of quests and rewards could be added but in a short summary
Tldr: make quests so herbivores feel more fun and important
when a dino has low hunger / water it should effect stamina pool, visual appearance (low on hunger you would look thin and see your ribcage) (low on water look dry and dehydrated)
Developers I have a suggestion for potential future updates I think u should plan on making an update when you spawn as a dinosaur or an animal in general and I think you could make a random size for this dinosaur or animal so for example u spawn a dinosaur and u get a random weight height and length and if u are taking this suggestion I think that this should be an optional choice for unofficials
add seasons: spring summer autumn winter, and ensure that such and such a plant is only in a certain season and not in the other, but also that the diet of herbivores changes with the season that goes with it, this will ensure that the environment seems more alive
I don't know if I'm the only one with this problem, but I would like the server crash error popup to close without having to restart the game
This post was originally meant to ask for some news about Para, but then looking at the wonderful picture I was enchanted to imagine how beautiful and fascinating it could be to experience first-hand the bond that could unite different breeds of herbivores for a benefit anyway. So I saw myself imagining these magnificent specimens of Parasaurolophus that in a silent agreement with the Hypsi provided them with protection in exchange for a brief respite from flies and skin pests. Here, the other side of the coin of The Isle in my opinion should enhance these moments by immersing players in a deep connection between habitat and chosen species, beyond mere survival. Here these kinds of iterations would be the key to the mere resource hunting and pvp that is created in the game.
- Altruistic mechanics between different species (with possible buffs and perks derived from the bond)
- Consider the idea of a temporary chat between 2 races helping each other for a short time
I would add, from that picture, how awesome it is to be inside a forest/jungle and still be able to see and play in that environment. Something really necessary for the new map IMO
Pachy stun-lock. This entire post is ONLY for animals that are too big to knock over, but within the size range to stun-lock(carno, teno, sub stegos and deinos). I think the stun-lock should only apply if you get a fracture. I say this because currently, if a pachy gets a leg or body fracture on you, 9/10 times, you're boned. A single pachy can easily kill a fully grown teno or carno, and you are completely helpless because the stun lock keeps you from fighting back, and the fracture keeps you from escaping; all it has to do is charge you over and over until you drop dead. It's a slow and frustrating way to die, to the point that pachy has become meta. Groups of pachies now roam the map and kill literally anything they come across that isn't a fully grown stego or deino. It makes no sense and detracts from the gameplay. However, changing the stun-lock to only apply when you get a fracture completely changes the way pachy plays. Fractures are very common, and they'd still be perfectly able to defend themselves. They just would no longer be able to bum rush and effortlessly kill animals 3 to 4 times their weight. You could get all 3 fractures on a carno, but now you can no longer stun lock it, so it can fight back. It'd force pachy to play more like a normal animal and not an OP troll build.
More sexual dimorphism currently it seems the only noticeable dimorphism on dinos is ptera and hypsi
nerf deinosuchus 40% speed how a croc of tons can run 40km+ they can kill a carno easy if the carno iss sleep
Add a large AI animal like cattle into the environment. Something that would be a fun treat for pack hunters like troodon and omni.
It doesn't even need to have a lot of food, it could be there for mostly practice or boredom.
Could we get the nesting skin inheriting system redone? I do like the current one in theory, but I have noticed that a lot of people- despite liking nesting itself- won't consider getting nested in because they don't want to turn out ugly.
I think maybe a bit of a customization screen (after you've sent out a request and had been accepted) would be a good idea- but limit the palette options to just what the parents have themselves. So children still look like their parents, and would also be able to be happy with how they look.
People might take a long time to customize themselves, of course, but currently it takes quite a long time to get people who want to nest in anyway.
Since nesting is meant to become more of a core game mechanic stuff like that might incentivize more people to be nested in.
Next add a carnivore thats similar to a torvosaurus, or a allo. Around their strength
Adding onto this is believe something like a bull or buffalo could be a challenge for some Carnos and Ceras. Could give a lot of food to them and could be a rare find on the island
Allow us to add comment reactions in discord channels
Do something about pachy. It's wack. Like seriously destructive and unbalanced. Packs of green pachys roam around and run the entire server. You can't fight back at all because you get stun locked from every witch angle. How is this allowed to go on? Who thought that was a good way to balance pachy. It's almost more broken then carnos hitbox. It's a defensive herbivore not a carno hunting or everything for that matter steam roller, make it play that way
The hit box for carnos are insane, I can literally be out of the way of a carno and get completely smacked, I know yall probably heard it before but its game breaking.
The troodon poison should work parallel to dehydration. Some animals in nature counter venom by drinking a lot of water, which can help with some sorts of poison. This would also be more fun for the deino on such a big map 😏
Please give the organs the smell they give the smaller they get the harder you can see what it is and with the surprise organ it doesn't do anything until it's too late ^^
- Add a discord ticketing system for us to report cheaters - as it feels like shouting into the abyss sometimes - 2. Add in more smaller updates instead of big updates ones a year, it keeps the game fresh and exciting.
add baby pickup bc i had a baby and he fell of the rock and he couldnt get up to the nest and food no more edit: (he died)
Let birds land on tree branch’s. Edit: (please.)
Fix pls the sound radius, the food that fly away, a lil bit better hitbox for teno and maybe the bite force for Carno smaller? Oh and more differents between male and female. Like tenos head smaller by females. Thanks
https://youtu.be/Oro5VsPEHe0 make a large corner of gateway like this plz it would look so good on UE5 and with I-K
This is just a concept. I know this is a level off the marketplace. I purchased these assets to use in my personal game. I'm not a dev, just having fun with Unreal Engine. This level is using dynamic lighting, not the lighting from the environment pack.
Credit to The Isle team for models, animations, and sounds.
Environment - https://www.unrea...
Could we get more updates on the roadmap to see progress?
Can there be a button on the skin making screen to see what you look like in night vision?
You guys have probably heard this a thousand times (I know you have) but I'm gonna say it again:
Dinos should have the ability to fall asleep outside of just logging out. It would be cool if it had some kind of functionality too, but it doesn't even need to.
Animations or noises that can show what a player's hunger/thirst levels are at. For example, stomach grumbling for 1 sec if 75% hunger, 3 sec for 50% and 5+ sec if at 20 hunger or less. For thirst it could be a simple head swoop or scratching your dinos neck that can show dehydration. This would allow carnivores to better gauge which fights to take and allow herbivores to tell how desperate a carnivore is for food.
what happen with the scar system?? i wish it come with the 6,5 update
You guys should fix evrima for GeForce now, when us players decide to swap between legacy And evrima every time we try loading onto evrima the whole game just either crashes or we get kicked out... It's rather annoying but I do wish that you guys would fix it so everybody on GeForce now can enjoy the game they paid for.
Evrima needs Moonlight. Idc about Gamma users. Navigating at night is a nightmare. Can't even see in an open field
So............... Dryo.
Pretty dead weight, with no survival. At least make them the fastest running character, as the dodge and health pool is pointless.
It would be really cool if hatchlings could play with each other
Like pressing 5 to make a play animation and if the other hatchling also pressed 5, they would make an animation of playing with each other together. I think this would bring more "realism" and a certain "liveness" to a hatchling's life :>
I'm suggesting this because being a baby dinosaur now is basically being fed by the parents and sitting still until you need to be fed again... so having mechanics like that they would have "what to do"
(Each baby dinosaur would have its own animation)
A dynamic chat system.
Instead of typing in chat and the dino barks once, add a system where the dino talks based on the message sent.
Currently, players can say as much as they like in a single message and the dino goes "bark" and that's it.
"What if we go north and look for... blah blah blah" makes the dino bark five times instead of once. This could make hiding more interesting as anything chatted could give away their position more easily.
"STOP ATTACKING THAT DINO NOW!" could turn into loud angry talking. This could also be used when nesting and the babies do something they shouldn't.
The ability to convey tone, seriousness and intent when simply chatting could make it so much more interesting.
Make the lighting like legacy. Rn the days are overly bright and at night the NV doesn’t work great. Legacy’s lighting was good because you could sneak up on someone as a Rex in trees and not be seen but in evrima it seems that in the day you can see everything that happening
need to change the way diets are filled so it fills the unactivated slots first, now I can't get three diets because it will always prioritize filling the first two
Egg Shells:
After a baby has hatched from their egg, an egg shell would be left behind. The egg shell and it's contents (the used yolk and other stuff) would be able to be scented by certain scavengers/hatchling hunters, eg: Pteranodon, enabling them to locate a nests with potential prey better, symbolised by a broken egg on the smell radar. The egg shell would disappear once the related hatchling reaches juvenile, and hence no longer be detectable.
Again, this would be a unique ability for "baby snatchers", not larger dinos like Carno.
Feeding hatchlings needs to be looked at. Am a baby Carno and my parents are struggling to feed me and my siblings. 10+ tries and still not fed.
Maybe increase the hitbox or whatever. Every miss wastes food for the parent.
if you are gonna have Stego in the game, add a carnivore that can kill it. Anything really, give it 10 hrs growth time I don't care
Slight edits to trike!
Thanks for the support ❤️
i have an idea on how you can have quetzal carry things. Let's say their limit it gallis weight. When you grab them. Your take off time is increase. And speed is reduced in the air. You also drain stamina faster. This allows for players to kill your quetz or seriously Injure it if you are just flying into a group. While making sure you are always looking up
Fix the FPS issue
The gore system needs more attention, all you did is add organs and skeleton. There should be more realistic wounds with different patterns, a more realistic bleeding, with visible blood dripping on the skin. Some blood spreads on the ground from fresh corpses, make it able to rip out legs and arms, different flesh shapes, and some animation for ripping body parts, because actually we just pick them as if they were loose, also organs looks made of plastic, they don't have physics to make they look soft.
System chat for administrators, Just displays The usernames of what player killed who. Good for enforcing rules for those who like rules on their private servers/ Help to manage the KOS.
Add a group chat and a local chat since rn when you talk every Dino in a radius can see what you are saying
It's about time to make a decent tracking system
could there be like an invulnerability stage that lasts a couple seconds for when you spawn in or rejoin a server just so you don't get murdered instantly? ( you can't attack either to make it fair obviously lol )
Okay, let’s talk about the environments for a second. I used to play legacy a lot and I always felt like there was an adventure and a variety of new environments to explore while potentially running into danger during my adventures. The Evrima environment is so repetitive and I feel somewhat trapped and a slight bit claustrophobic in the continual green and overgrown trees and bushes. I personally have always been a hudge fan of the isle for almost 5 years now and I find myself playing POT a lot more just because of the unique and exciting environment even though I enjoy the isle gameplay more. If you took Evrima gameplay and dinosaurs and popped them into the legacy map (I’m using this as an example i don’t mean literally) I think the isle would be genuinely much more enjoyable for me and many others playing
Weather like rain/wind/storms which could have certain impacts on Dino’s senses like smell.
Overall, I would say more variety in the environment is suggested.
Please don't do update 8 (weather) like you did update 6 (gore). Gore was such a disappointment. Don't make update 8 just rain, or rain with sometimes lightning. Give us the full package, rain, strong storms, floods. And later forest fires.
Another bump!!
Why those bleed drops are so little now ? In legacy they were so much bigger and u can clearly see where blood tracks r while u trackin. Now on evrima when u track someone bleedin its like finding blood needles in dense forest why tho ? Make blood drops bigger please..Its same thing for footprints..I can understand u try new things but something new doenst mean its gonna be better than perfectly workin old mechanics..
Make an in-game announcement before restarting the official servers and / or ping people on discord before restarting the official servers. Also, find a way to let people keep their nutrients after the server restarts. I have lost many perfect (all 3 nutrients) diets from unannounced server restarts. Not from crashes, though.
(Bumping the replied-to message because I LOVE this idea for nesting, it would be so much better than what we have right now and would be so interesting)
i think we need a north south east and west. easier to find places and stuff.
A simple quality of life suggestion for Hypsi and Dryo. Since we know Gallimimus can hold things in it's arms.....let Hypsi and Dryo carry stuff in their lil' arms, too!
I mean look at this poor Hypsi having to shove an entire mango into it's face! It should put those little graspers to use!
🥭 👏
This is a really good and necessary mechanic imo.
It has been requested hundreds of times but how do we know if devs actually saw this? Maybe add a thumbs up so we know you're at least listening to feed back
jus a suggestion; let deinos have more than 2 in the group. groups (as of right now) give no buffs and people are gonna group up regardless so it would be easy if we can see our teammates names
ill be cool to have a feature that if dinos like omnis troodon pounce you the more of them pounce you the more you are slowed down not by too much ( depending on the weight of the pounced dino)
Repost.
Make the tracking system better rn it’s useless legacy’s was better since if you sniffed the footsteps would light up but In evrima you need to find the footsteps and then click a certain button to track them
An addition to the scent mechanic I would recommend is better hearing. Perhaps during scent mode the surrounding ambiance sound would decrease and transform into blurriness while the overall hearing range increases.
This comes with the benefit of detecting threats better and from there should lead to other things.
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Predators will have to rely far more on stealth in order to successfully hunt.
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Weight obviously determines how loud footsteps are, leading to larger creatures being easier to detect.
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Larger groups are usually loud which would cause most players to be aware of them.
There probably are more benefits with this which is just another reason to add it. Although, what do you think?
fix fall dmg aint no way you can die from a 2cm drop
Maybe effects like decreased stamina, vomiting, health drain when affected by smoke from forest fires when that is added to the game.
Add a 'Suicide' option to kill your dino incase you get stuck somewhere. It doesn't leave a corpse so can't be exploited. Give it 2 minutes to 'Kill' so you can't escape predators
Add the ability to carry babies in your mouth so if needed they are safe
giving a rotten/inedible corpse have a unique scent color like blood but greenish brown just to make it easier to distinguish whether eating a body will lead to sickness or not
Troodon and omni (maybe not these two dinos but as an example) should have better scent, but instead of increasing its range it should be able to track dinos easier and when they sniff, blood should be brighter and easier to see
You have almost no fear of being tracked down in the forest because it's too hard for people to track you i'm fine with this for certain carnivores but others should be able to at least find your scent
Just a small feature to improve quality of life: The order you take organs from a dino should depend on what you need most. Eg. If you need lines you will take the intestines out first, then if you need S youll take the heart and so on.
Why? well its super annoying when you need something and then the moment you get the chance to get the organ you need, something else comes along and takes it, plus i think its more realistic that your dino would prioritise what it needs
Make it possible to carry your babies. Dinosaurs that attack with bite attacks take their children in their mouths (e.g. Carno) and dinosaurs that use their claws to attack (e.g. Bary) use their arms to carry their children. So you would have to give up some fighting power to carry your child. This function should serve more to transport babies over rivers or to run away with them if there to slow (e.g. Gallie). Later there should also be dinosaurs that count as ''good parents'', who can transport their children without sacrificing fighting power (e.g. Theri). Likewise ''bad parents'' who cannot transport their babies (e.g. Stego).
The suggested dinos are only examples
Remove the % on health I think it was better on legacy how your health said critical or suffering instead of knowing the exact % of health you have
Another flying dinosaur you should add that would be fun to play as and see the mechanics of is Yi Qi. I don't believe other dinosaur games have this cool guy so it would be fun for the isle to have it
a mechanic of burying food like a dog burying its bone would be nice. You would have to then remember where you left stuff, and other players could smell it after enough time and steal it. This obviously should only be for smaller animals, maybe specifically carnivores